annotate Main.lua @ 77:c483513c7299

Only count loot sources once per loot event. Actually record money.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 21 Aug 2012 22:57:34 -0500
parents 5c42e26ae1fc
children 7179e2938324
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@74 19 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 20 if private.wow_version == "4.3.4" then
jcallahan@74 21 return
jcallahan@74 22 end
jcallahan@74 23
jcallahan@0 24 local LibStub = _G.LibStub
jcallahan@0 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@0 34 -- Local constants.
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@74 36 local DB_VERSION = 4
jcallahan@63 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@56 50 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 51 CHAT_MSG_LOOT = true,
jcallahan@40 52 CHAT_MSG_SYSTEM = true,
jcallahan@23 53 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 54 COMBAT_TEXT_UPDATE = true,
jcallahan@42 55 ITEM_TEXT_BEGIN = true,
jcallahan@1 56 LOOT_OPENED = true,
jcallahan@7 57 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 58 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 59 PET_BAR_UPDATE = true,
jcallahan@2 60 PLAYER_TARGET_CHANGED = true,
jcallahan@9 61 QUEST_COMPLETE = true,
jcallahan@9 62 QUEST_DETAIL = true,
jcallahan@9 63 QUEST_LOG_UPDATE = true,
jcallahan@27 64 TRAINER_SHOW = true,
jcallahan@4 65 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 66 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 67 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 68 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 69 UNIT_SPELLCAST_SENT = true,
jcallahan@1 70 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 71 }
jcallahan@0 72
jcallahan@4 73
jcallahan@1 74 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 75
jcallahan@4 76
jcallahan@27 77 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 78 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 79 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 80
jcallahan@0 81 -----------------------------------------------------------------------
jcallahan@0 82 -- Local variables.
jcallahan@0 83 -----------------------------------------------------------------------
jcallahan@0 84 local db
jcallahan@0 85 local durability_timer_handle
jcallahan@2 86 local target_location_timer_handle
jcallahan@1 87 local action_data = {}
jcallahan@40 88 local currently_drunk
jcallahan@32 89 local faction_standings = {}
jcallahan@67 90 local reputation_npc_id
jcallahan@0 91
jcallahan@1 92
jcallahan@1 93 -----------------------------------------------------------------------
jcallahan@1 94 -- Helper Functions.
jcallahan@1 95 -----------------------------------------------------------------------
jcallahan@39 96 local ActualCopperCost
jcallahan@39 97 do
jcallahan@39 98 local BARTERING_SPELL_ID = 83964
jcallahan@39 99
jcallahan@39 100 local STANDING_DISCOUNTS = {
jcallahan@39 101 HATED = 0,
jcallahan@39 102 HOSTILE = 0,
jcallahan@39 103 UNFRIENDLY = 0,
jcallahan@39 104 NEUTRAL = 0,
jcallahan@39 105 FRIENDLY = 0.05,
jcallahan@39 106 HONORED = 0.1,
jcallahan@39 107 REVERED = 0.15,
jcallahan@39 108 EXALTED = 0.2,
jcallahan@39 109 }
jcallahan@39 110
jcallahan@39 111
jcallahan@39 112 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 113 if not copper_cost or copper_cost == 0 then
jcallahan@39 114 return 0
jcallahan@39 115 end
jcallahan@39 116 local modifier = 1
jcallahan@39 117
jcallahan@39 118 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 119 modifier = modifier - 0.1
jcallahan@39 120 end
jcallahan@39 121
jcallahan@39 122 if rep_standing then
jcallahan@39 123 if PLAYER_RACE == "Goblin" then
jcallahan@39 124 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 125 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 126 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 127 end
jcallahan@39 128 end
jcallahan@39 129 return math.floor(copper_cost / modifier)
jcallahan@39 130 end
jcallahan@39 131 end -- do-block
jcallahan@39 132
jcallahan@39 133
jcallahan@29 134 local function InstanceDifficultyToken()
jcallahan@29 135 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 136 if not difficulty_name or difficulty_name == "" then
jcallahan@29 137 difficulty_name = "NONE"
jcallahan@29 138 end
jcallahan@59 139
jcallahan@59 140 if not instance_type or instance_type == "" then
jcallahan@59 141 instance_type = "NONE"
jcallahan@59 142 end
jcallahan@29 143 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 144 end
jcallahan@29 145
jcallahan@29 146
jcallahan@19 147 local function DBEntry(data_type, unit_id)
jcallahan@19 148 if not data_type or not unit_id then
jcallahan@6 149 return
jcallahan@6 150 end
jcallahan@19 151 local unit = db[data_type][unit_id]
jcallahan@6 152
jcallahan@10 153 if not unit then
jcallahan@19 154 db[data_type][unit_id] = {}
jcallahan@19 155 unit = db[data_type][unit_id]
jcallahan@6 156 end
jcallahan@10 157 return unit
jcallahan@6 158 end
jcallahan@6 159
jcallahan@6 160
jcallahan@29 161 local function NPCEntry(identifier)
jcallahan@29 162 local npc = DBEntry("npcs", identifier)
jcallahan@29 163
jcallahan@29 164 if not npc then
jcallahan@29 165 return
jcallahan@22 166 end
jcallahan@29 167 local instance_token = InstanceDifficultyToken()
jcallahan@29 168 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 169 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 170 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 171 return npc
jcallahan@22 172 end
jcallahan@22 173
jcallahan@22 174
jcallahan@1 175 local function CurrentLocationData()
jcallahan@1 176 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 177 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 178
jcallahan@1 179 x = x or 0
jcallahan@1 180 y = y or 0
jcallahan@1 181
jcallahan@1 182 if x == 0 and y == 0 then
jcallahan@1 183 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 184 _G.SetDungeonMapLevel(level_index)
jcallahan@1 185 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 186
jcallahan@1 187 if x and y and (x > 0 or y > 0) then
jcallahan@1 188 _G.SetDungeonMapLevel(map_level)
jcallahan@1 189 map_level = level_index
jcallahan@1 190 break
jcallahan@1 191 end
jcallahan@1 192 end
jcallahan@1 193 end
jcallahan@1 194
jcallahan@1 195 if _G.DungeonUsesTerrainMap() then
jcallahan@1 196 map_level = map_level - 1
jcallahan@1 197 end
jcallahan@31 198 local x = _G.floor(x * 1000)
jcallahan@31 199 local y = _G.floor(y * 1000)
jcallahan@28 200
jcallahan@31 201 if x % 2 ~= 0 then
jcallahan@31 202 x = x + 1
jcallahan@28 203 end
jcallahan@28 204
jcallahan@31 205 if y % 2 ~= 0 then
jcallahan@31 206 y = y + 1
jcallahan@28 207 end
jcallahan@31 208 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 209 end
jcallahan@1 210
jcallahan@1 211
jcallahan@1 212 local function ItemLinkToID(item_link)
jcallahan@1 213 if not item_link then
jcallahan@1 214 return
jcallahan@1 215 end
jcallahan@7 216 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 217 end
jcallahan@0 218
jcallahan@4 219
jcallahan@34 220 local ParseGUID
jcallahan@4 221 do
jcallahan@4 222 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 223
jcallahan@34 224 function ParseGUID(guid)
jcallahan@5 225 if not guid then
jcallahan@5 226 return
jcallahan@5 227 end
jcallahan@4 228 local types = private.UNIT_TYPES
jcallahan@4 229 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 230
jcallahan@10 231 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 232 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 233 end
jcallahan@4 234 return unit_type
jcallahan@4 235 end
jcallahan@4 236 end -- do-block
jcallahan@4 237
jcallahan@4 238
jcallahan@34 239 local UpdateNPCLocation
jcallahan@34 240 do
jcallahan@34 241 local COORD_MAX = 5
jcallahan@34 242
jcallahan@34 243 function UpdateNPCLocation(unit_idnum)
jcallahan@34 244 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 245 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 246 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 247 npc_data.locations = npc_data.locations or {}
jcallahan@34 248
jcallahan@34 249 local zone_data = npc_data.locations[zone_token]
jcallahan@34 250
jcallahan@34 251 if not zone_data then
jcallahan@34 252 zone_data = {}
jcallahan@34 253 npc_data.locations[zone_token] = zone_data
jcallahan@34 254 end
jcallahan@34 255
jcallahan@34 256 for location_token in pairs(zone_data) do
jcallahan@34 257 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 258 loc_level = tonumber(loc_level)
jcallahan@34 259
jcallahan@34 260 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 261 return
jcallahan@34 262 end
jcallahan@34 263 end
jcallahan@34 264 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 265 end
jcallahan@34 266 end -- do-block
jcallahan@34 267
jcallahan@34 268
jcallahan@52 269 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 270 if not identifier then
jcallahan@10 271 return
jcallahan@10 272 end
jcallahan@31 273 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 274 local entry = DBEntry(entry_type, identifier)
jcallahan@41 275 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 276 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 277
jcallahan@31 278 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 279 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 280
jcallahan@31 281 if not zone_data then
jcallahan@31 282 zone_data = {}
jcallahan@52 283 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 284 end
jcallahan@41 285 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 286 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 287 return zone_data
jcallahan@10 288 end
jcallahan@10 289
jcallahan@10 290
jcallahan@19 291 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 292 if not item_link then
jcallahan@19 293 return
jcallahan@19 294 end
jcallahan@19 295 local item_id = ItemLinkToID(item_link)
jcallahan@19 296
jcallahan@19 297 if not bag_index or not slot_index then
jcallahan@19 298 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 299 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 300 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 301 bag_index = new_bag_index
jcallahan@19 302 slot_index = new_slot_index
jcallahan@19 303 break
jcallahan@19 304 end
jcallahan@19 305 end
jcallahan@19 306 end
jcallahan@19 307 end
jcallahan@19 308
jcallahan@19 309 if not bag_index or not slot_index then
jcallahan@19 310 return
jcallahan@19 311 end
jcallahan@19 312 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 313
jcallahan@19 314 if not is_lootable then
jcallahan@19 315 return
jcallahan@19 316 end
jcallahan@19 317 DatamineTT:ClearLines()
jcallahan@19 318 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 319
jcallahan@19 320 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 321 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 322
jcallahan@19 323 if not current_line then
jcallahan@19 324 break
jcallahan@19 325 end
jcallahan@19 326
jcallahan@19 327 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 328 table.wipe(action_data)
jcallahan@19 329 action_data.type = AF.ITEM
jcallahan@28 330 action_data.identifier = item_id
jcallahan@25 331 action_data.label = "contains"
jcallahan@19 332 break
jcallahan@19 333 end
jcallahan@19 334 end
jcallahan@19 335 end
jcallahan@19 336
jcallahan@19 337
jcallahan@39 338 local UnitFactionStanding
jcallahan@32 339 local UpdateFactionData
jcallahan@32 340 do
jcallahan@32 341 local MAX_FACTION_INDEX = 1000
jcallahan@20 342
jcallahan@32 343 local STANDING_NAMES = {
jcallahan@32 344 "HATED",
jcallahan@32 345 "HOSTILE",
jcallahan@32 346 "UNFRIENDLY",
jcallahan@32 347 "NEUTRAL",
jcallahan@32 348 "FRIENDLY",
jcallahan@32 349 "HONORED",
jcallahan@32 350 "REVERED",
jcallahan@32 351 "EXALTED",
jcallahan@32 352 }
jcallahan@32 353
jcallahan@39 354
jcallahan@39 355 function UnitFactionStanding(unit)
jcallahan@39 356 UpdateFactionData()
jcallahan@39 357 DatamineTT:ClearLines()
jcallahan@39 358 DatamineTT:SetUnit(unit)
jcallahan@39 359
jcallahan@39 360 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 361 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 362
jcallahan@39 363 if faction_name and faction_standings[faction_name] then
jcallahan@39 364 return faction_name, faction_standings[faction_name]
jcallahan@39 365 end
jcallahan@39 366 end
jcallahan@39 367 end
jcallahan@39 368
jcallahan@39 369
jcallahan@32 370 function UpdateFactionData()
jcallahan@32 371 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 372 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 373
jcallahan@32 374 if faction_name and not is_header then
jcallahan@32 375 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 376 elseif not faction_name then
jcallahan@32 377 break
jcallahan@32 378 end
jcallahan@20 379 end
jcallahan@20 380 end
jcallahan@32 381 end -- do-block
jcallahan@20 382
jcallahan@48 383
jcallahan@75 384 local GenericLootUpdate
jcallahan@75 385 do
jcallahan@77 386 local function LootTable(entry, loot_type, top_field)
jcallahan@75 387 if top_field then
jcallahan@75 388 entry[top_field] = entry[top_field] or {}
jcallahan@75 389 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 390 return entry[top_field][loot_type]
jcallahan@75 391 end
jcallahan@48 392 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 393 return entry[loot_type]
jcallahan@48 394 end
jcallahan@48 395
jcallahan@75 396 function GenericLootUpdate(data_type, top_field)
jcallahan@75 397 local loot_type = action_data.label or "drops"
jcallahan@75 398 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 399 local source_list = {}
jcallahan@75 400
jcallahan@75 401 for source_id, loot_data in pairs(action_data.loot_sources) do
jcallahan@75 402 local entry = DBEntry(data_type, source_id)
jcallahan@75 403
jcallahan@75 404 if entry then
jcallahan@77 405 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 406
jcallahan@77 407 if not source_list[source_id] then
jcallahan@77 408 if top_field then
jcallahan@77 409 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 410 else
jcallahan@77 411 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 412 end
jcallahan@77 413 source_list[source_id] = true
jcallahan@77 414 end
jcallahan@75 415 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 416
jcallahan@75 417 for item_id, quantity in pairs(loot_data) do
jcallahan@75 418 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 419 end
jcallahan@75 420 end
jcallahan@75 421 end
jcallahan@75 422 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@75 423 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@75 424
jcallahan@75 425 if not entry then
jcallahan@75 426 return
jcallahan@75 427 end
jcallahan@77 428 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 429
jcallahan@77 430 if not source_list[action_data.identifier] then
jcallahan@77 431 if top_field then
jcallahan@77 432 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 433 else
jcallahan@77 434 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 435 end
jcallahan@77 436 end
jcallahan@75 437
jcallahan@75 438 for index = 1, #action_data.loot_list do
jcallahan@75 439 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 440 end
jcallahan@48 441 end
jcallahan@75 442 end -- do-block
jcallahan@48 443
jcallahan@0 444 -----------------------------------------------------------------------
jcallahan@0 445 -- Methods.
jcallahan@0 446 -----------------------------------------------------------------------
jcallahan@0 447 function WDP:OnInitialize()
jcallahan@0 448 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 449
jcallahan@14 450 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 451 local build_num = tonumber(private.build_num)
jcallahan@14 452
jcallahan@74 453 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 454 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 455 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 456 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 457 db[entry] = {}
jcallahan@74 458 end
jcallahan@74 459 end
jcallahan@35 460 raw_db.build_num = build_num
jcallahan@63 461 raw_db.version = DB_VERSION
jcallahan@0 462 end
jcallahan@0 463
jcallahan@0 464
jcallahan@0 465 function WDP:OnEnable()
jcallahan@0 466 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 467 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 468 end
jcallahan@0 469 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 470 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 471
jcallahan@19 472 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 473 if target_unit then
jcallahan@19 474 return
jcallahan@19 475 end
jcallahan@19 476 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 477 end)
jcallahan@19 478
jcallahan@19 479 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 480 if target_unit then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 484 HandleItemUse(item_link)
jcallahan@19 485 end)
jcallahan@0 486 end
jcallahan@0 487
jcallahan@0 488
jcallahan@0 489 local function RecordDurability(item_id, durability)
jcallahan@0 490 if not durability or durability <= 0 then
jcallahan@0 491 return
jcallahan@0 492 end
jcallahan@0 493
jcallahan@0 494 if not db.items[item_id] then
jcallahan@0 495 db.items[item_id] = {}
jcallahan@0 496 end
jcallahan@0 497 db.items[item_id].durability = durability
jcallahan@0 498 end
jcallahan@0 499
jcallahan@0 500
jcallahan@0 501 function WDP:ProcessDurability()
jcallahan@0 502 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 503 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 504
jcallahan@0 505 if item_id and item_id > 0 then
jcallahan@1 506 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 507 RecordDurability(item_id, max_durability)
jcallahan@0 508 end
jcallahan@0 509 end
jcallahan@0 510
jcallahan@0 511 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 512 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 513 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 514
jcallahan@0 515 if item_id and item_id > 0 then
jcallahan@1 516 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 517 RecordDurability(item_id, max_durability)
jcallahan@0 518 end
jcallahan@0 519 end
jcallahan@0 520 end
jcallahan@0 521 end
jcallahan@0 522
jcallahan@0 523
jcallahan@2 524 function WDP:UpdateTargetLocation()
jcallahan@40 525 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 526 return
jcallahan@2 527 end
jcallahan@2 528
jcallahan@2 529 for index = 1, 4 do
jcallahan@2 530 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 531 return
jcallahan@2 532 end
jcallahan@2 533 end
jcallahan@40 534 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 535
jcallahan@40 536 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 537 return
jcallahan@2 538 end
jcallahan@34 539 UpdateNPCLocation(unit_idnum)
jcallahan@2 540 end
jcallahan@2 541
jcallahan@2 542
jcallahan@0 543 -----------------------------------------------------------------------
jcallahan@0 544 -- Event handlers.
jcallahan@0 545 -----------------------------------------------------------------------
jcallahan@56 546 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 547 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 548
jcallahan@56 549 for index = 1, num_items do
jcallahan@56 550 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 551
jcallahan@56 552 if item_link then
jcallahan@56 553 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 554 end
jcallahan@56 555 end
jcallahan@56 556 end
jcallahan@56 557
jcallahan@56 558
jcallahan@75 559 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 560 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 561 return
jcallahan@48 562 end
jcallahan@48 563 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 564
jcallahan@48 565 if not item_link then
jcallahan@48 566 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 567 end
jcallahan@48 568
jcallahan@48 569 if not item_link then
jcallahan@48 570 return
jcallahan@48 571 end
jcallahan@48 572 local item_id = ItemLinkToID(item_link)
jcallahan@48 573
jcallahan@48 574 if not item_id then
jcallahan@48 575 return
jcallahan@48 576 end
jcallahan@48 577 action_data.loot_list = {
jcallahan@48 578 ("%d:%d"):format(item_id, quantity)
jcallahan@48 579 }
jcallahan@48 580 GenericLootUpdate("zones")
jcallahan@48 581 table.wipe(action_data)
jcallahan@48 582 end
jcallahan@48 583
jcallahan@48 584
jcallahan@23 585 do
jcallahan@40 586 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 587
jcallahan@40 588 local DRUNK_COMPARES = {
jcallahan@40 589 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 590 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 591 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 592 }
jcallahan@40 593
jcallahan@40 594 local DRUNK_MATCHES = {
jcallahan@40 595 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 596 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 597 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 598 }
jcallahan@40 599
jcallahan@40 600 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 601 if currently_drunk then
jcallahan@40 602 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 603 currently_drunk = nil
jcallahan@40 604 end
jcallahan@40 605 return
jcallahan@40 606 end
jcallahan@40 607
jcallahan@40 608 for index = 1, #DRUNK_MATCHES do
jcallahan@40 609 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 610 currently_drunk = true
jcallahan@40 611 break
jcallahan@40 612 end
jcallahan@40 613 end
jcallahan@40 614 end
jcallahan@40 615 end
jcallahan@40 616
jcallahan@40 617 -- do-block
jcallahan@40 618
jcallahan@40 619 do
jcallahan@23 620 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 621 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 622
jcallahan@23 623 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 624 if not spell_id then
jcallahan@23 625 return
jcallahan@23 626 end
jcallahan@34 627 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 628
jcallahan@23 629 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 630 return
jcallahan@23 631 end
jcallahan@23 632
jcallahan@23 633 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 634 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 635 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 636 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 637 end
jcallahan@23 638 end
jcallahan@23 639
jcallahan@23 640 local COMBAT_LOG_FUNCS = {
jcallahan@23 641 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 642 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 643 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 644 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 645 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 646
jcallahan@65 647 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 648 reputation_npc_id = nil
jcallahan@65 649 return
jcallahan@65 650 end
jcallahan@67 651 reputation_npc_id = unit_idnum
jcallahan@65 652 end,
jcallahan@23 653 }
jcallahan@23 654
jcallahan@23 655
jcallahan@23 656 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 657 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 658
jcallahan@23 659 if not combat_log_func then
jcallahan@23 660 return
jcallahan@23 661 end
jcallahan@23 662 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 663 end
jcallahan@23 664
jcallahan@44 665 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 666 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 667 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 668
jcallahan@44 669 local REP_BUFFS = {
jcallahan@44 670 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 671 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 672 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 673 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 674 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 675 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 676 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 677 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 678 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 679 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 680 }
jcallahan@44 681
jcallahan@44 682
jcallahan@44 683 local FACTION_NAMES = {
jcallahan@44 684 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 685 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 686 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 687 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 688 }
jcallahan@44 689
jcallahan@44 690
jcallahan@44 691 local MODIFIERS = {
jcallahan@44 692 CENARION_FAVOR = {
jcallahan@44 693 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 694 modifier = 0.25,
jcallahan@44 695 },
jcallahan@44 696 GRIM_VISAGE = {
jcallahan@44 697 modifier = 0.1,
jcallahan@44 698 },
jcallahan@44 699 HONOR_HOLD_FAVOR = {
jcallahan@44 700 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 701 modifier = 0.25,
jcallahan@44 702 },
jcallahan@44 703 NAZGRELS_FERVOR = {
jcallahan@44 704 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 705 modifier = 0.1,
jcallahan@44 706 },
jcallahan@44 707 SONG_OF_BATTLE = {
jcallahan@44 708 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 709 modifier = 0.1,
jcallahan@44 710 },
jcallahan@44 711 SPIRIT_OF_SHARING = {
jcallahan@44 712 modifier = 0.1,
jcallahan@44 713 },
jcallahan@44 714 THRALLMARS_FAVOR = {
jcallahan@44 715 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 716 modifier = 0.25,
jcallahan@44 717 },
jcallahan@44 718 TROLLBANES_COMMAND = {
jcallahan@44 719 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 720 modifier = 0.1,
jcallahan@44 721 },
jcallahan@44 722 UNBURDENED = {
jcallahan@44 723 modifier = 0.1,
jcallahan@44 724 },
jcallahan@44 725 WOW_ANNIVERSARY = {
jcallahan@44 726 modifier = 0.08,
jcallahan@44 727 }
jcallahan@44 728 }
jcallahan@44 729
jcallahan@44 730
jcallahan@44 731 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 732 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 733 return
jcallahan@44 734 end
jcallahan@44 735 UpdateFactionData()
jcallahan@44 736
jcallahan@46 737 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 738 return
jcallahan@46 739 end
jcallahan@67 740 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 741
jcallahan@44 742 if not npc then
jcallahan@44 743 return
jcallahan@44 744 end
jcallahan@44 745 local modifier = 1
jcallahan@44 746
jcallahan@44 747 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 748 modifier = modifier + 0.1
jcallahan@44 749 end
jcallahan@44 750
jcallahan@44 751 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 752 modifier = modifier + 0.1
jcallahan@44 753 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 754 modifier = modifier + 0.05
jcallahan@44 755 end
jcallahan@44 756
jcallahan@44 757 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 758 if _G.UnitBuff("player", buff_name) then
jcallahan@44 759 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 760
jcallahan@44 761 if not modded_faction or faction_name == modded_faction then
jcallahan@44 762 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 763 end
jcallahan@44 764 end
jcallahan@44 765 end
jcallahan@65 766 npc.reputations = npc.reputations or {}
jcallahan@65 767 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 768 reputation_npc_id = nil
jcallahan@32 769 end
jcallahan@44 770 end -- do-block
jcallahan@18 771
jcallahan@18 772
jcallahan@42 773 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 774 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 775
jcallahan@42 776 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 777 return
jcallahan@42 778 end
jcallahan@42 779 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 780 end
jcallahan@42 781
jcallahan@42 782
jcallahan@13 783 do
jcallahan@40 784 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 785 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 786 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 787
jcallahan@13 788
jcallahan@13 789 local function _moneyMatch(money, re)
jcallahan@13 790 return money:match(re) or 0
jcallahan@1 791 end
jcallahan@1 792
jcallahan@0 793
jcallahan@13 794 local function _toCopper(money)
jcallahan@13 795 if not money then
jcallahan@13 796 return 0
jcallahan@13 797 end
jcallahan@40 798 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 799 end
jcallahan@1 800
jcallahan@1 801
jcallahan@13 802 local LOOT_VERIFY_FUNCS = {
jcallahan@16 803 [AF.ITEM] = function()
jcallahan@16 804 local locked_item_id
jcallahan@16 805
jcallahan@16 806 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 807 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 808 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 809
jcallahan@16 810 if is_locked then
jcallahan@16 811 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 812 end
jcallahan@16 813 end
jcallahan@16 814 end
jcallahan@16 815
jcallahan@28 816 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 817 return false
jcallahan@16 818 end
jcallahan@28 819 action_data.identifier = locked_item_id
jcallahan@16 820 return true
jcallahan@16 821 end,
jcallahan@13 822 [AF.NPC] = function()
jcallahan@17 823 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 824 return false
jcallahan@13 825 end
jcallahan@34 826 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 827 action_data.identifier = id_num
jcallahan@13 828 return true
jcallahan@13 829 end,
jcallahan@14 830 [AF.OBJECT] = true,
jcallahan@17 831 [AF.ZONE] = function()
jcallahan@38 832 return _G.IsFishingLoot()
jcallahan@17 833 end,
jcallahan@13 834 }
jcallahan@13 835
jcallahan@13 836
jcallahan@13 837 local LOOT_UPDATE_FUNCS = {
jcallahan@16 838 [AF.ITEM] = function()
jcallahan@28 839 GenericLootUpdate("items")
jcallahan@28 840 end,
jcallahan@28 841 [AF.NPC] = function()
jcallahan@75 842 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 843 local loot_type = action_data.label or "drops"
jcallahan@77 844 local source_list = {}
jcallahan@75 845
jcallahan@75 846 for source_id, loot_data in pairs(action_data.loot_sources) do
jcallahan@75 847 local npc = NPCEntry(source_id)
jcallahan@75 848
jcallahan@75 849 if npc then
jcallahan@75 850 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 851 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 852
jcallahan@77 853 if not source_list[source_id] then
jcallahan@77 854 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 855 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 856 source_list[source_id] = true
jcallahan@77 857 end
jcallahan@77 858
jcallahan@75 859 for item_id, quantity in pairs(loot_data) do
jcallahan@75 860 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 861 end
jcallahan@75 862 end
jcallahan@75 863 end
jcallahan@75 864
jcallahan@75 865 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@29 866 local npc = NPCEntry(action_data.identifier)
jcallahan@28 867
jcallahan@28 868 if not npc then
jcallahan@28 869 return
jcallahan@28 870 end
jcallahan@75 871 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 872 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 873
jcallahan@77 874 if not source_list[action_data.identifier] then
jcallahan@77 875 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 876 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 877 end
jcallahan@77 878
jcallahan@17 879 for index = 1, #action_data.loot_list do
jcallahan@29 880 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 881 end
jcallahan@16 882 end,
jcallahan@13 883 [AF.OBJECT] = function()
jcallahan@28 884 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 885 end,
jcallahan@17 886 [AF.ZONE] = function()
jcallahan@41 887 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 888
jcallahan@41 889 -- This will start life as a boolean true.
jcallahan@41 890 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 891 action_data.zone_data[location_token] = {
jcallahan@41 892 drops = {}
jcallahan@41 893 }
jcallahan@41 894 end
jcallahan@41 895 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 896 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 897
jcallahan@41 898 for index = 1, #action_data.loot_list do
jcallahan@41 899 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 900 end
jcallahan@13 901 end,
jcallahan@13 902 }
jcallahan@13 903
jcallahan@13 904
jcallahan@13 905 function WDP:LOOT_OPENED()
jcallahan@18 906 if action_data.looting then
jcallahan@18 907 return
jcallahan@18 908 end
jcallahan@18 909
jcallahan@13 910 if not action_data.type then
jcallahan@13 911 action_data.type = AF.NPC
jcallahan@1 912 end
jcallahan@13 913 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 914 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 915
jcallahan@14 916 if not verify_func or not update_func then
jcallahan@13 917 return
jcallahan@13 918 end
jcallahan@13 919
jcallahan@14 920 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 921 return
jcallahan@14 922 end
jcallahan@17 923 action_data.loot_list = {}
jcallahan@75 924 action_data.loot_sources = {}
jcallahan@18 925 action_data.looting = true
jcallahan@13 926
jcallahan@55 927 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 928 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 929 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 930
jcallahan@77 931 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 932 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@77 933 local sources = {
jcallahan@77 934 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 935 }
jcallahan@75 936
jcallahan@75 937 -- TODO: Remove debugging
jcallahan@77 938 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 939
jcallahan@77 940 -- Odd index is GUID, even is count.
jcallahan@77 941 for source_index = 1, #sources, 2 do
jcallahan@77 942 local source_type, source_id = ParseGUID(sources[source_index])
jcallahan@77 943 local source_count = sources[source_index + 1]
jcallahan@77 944 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 945 -- TODO: Remove debugging
jcallahan@77 946 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(sources[source_index], source_key, source_count))
jcallahan@77 947
jcallahan@77 948 -- Items return the player as the source, so we need to replace the nil ID with the item's ID (disenchant, milling, etc)
jcallahan@77 949 if not source_id then
jcallahan@77 950 source_id = action_data.identifier
jcallahan@77 951 elseif action_data.type == AF.OBJECT then
jcallahan@77 952 source_id = ("%s:%s"):format(action_data.spell_label, source_id)
jcallahan@77 953 end
jcallahan@77 954 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@77 955 action_data.loot_sources[source_id] = action_data.loot_sources[source_id] or {}
jcallahan@77 956 action_data.loot_sources[source_id][item_id] = action_data.loot_sources[source_id][item_id] or 0 + source_count
jcallahan@75 957 end
jcallahan@77 958 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@77 959 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 960 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 961 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 962 end
jcallahan@13 963 end
jcallahan@13 964 update_func()
jcallahan@1 965 end
jcallahan@13 966 end -- do-block
jcallahan@0 967
jcallahan@0 968
jcallahan@44 969 do
jcallahan@44 970 local POINT_MATCH_PATTERNS = {
jcallahan@44 971 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 972 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 973 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 974 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 975 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 976 }
jcallahan@5 977
jcallahan@68 978 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@68 979
jcallahan@44 980 function WDP:UpdateMerchantItems(event)
jcallahan@44 981 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 982
jcallahan@44 983 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 984 return
jcallahan@44 985 end
jcallahan@55 986 local current_filters = _G.GetMerchantFilter()
jcallahan@44 987 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 988 local merchant = NPCEntry(unit_idnum)
jcallahan@44 989 merchant.sells = merchant.sells or {}
jcallahan@5 990
jcallahan@57 991 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 992 _G.MerchantFrame_Update()
jcallahan@57 993
jcallahan@57 994 local num_items = _G.GetMerchantNumItems()
jcallahan@35 995
jcallahan@44 996 for item_index = 1, num_items do
jcallahan@44 997 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 998 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 999
jcallahan@44 1000 if item_id and item_id > 0 then
jcallahan@44 1001 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1002
jcallahan@68 1003 DatamineTT:ClearLines()
jcallahan@68 1004 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1005
jcallahan@68 1006 local num_lines = DatamineTT:NumLines()
jcallahan@68 1007
jcallahan@68 1008 for line_index = 1, num_lines do
jcallahan@68 1009 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1010
jcallahan@68 1011 if not current_line then
jcallahan@68 1012 break
jcallahan@68 1013 end
jcallahan@68 1014 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1015
jcallahan@68 1016 if faction or reputation then
jcallahan@68 1017 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1018 break
jcallahan@68 1019 end
jcallahan@68 1020 end
jcallahan@68 1021
jcallahan@44 1022 if extended_cost then
jcallahan@53 1023 local battleground_rating = 0
jcallahan@53 1024 local personal_rating = 0
jcallahan@53 1025 local required_season_amount
jcallahan@5 1026
jcallahan@68 1027 for line_index = 1, num_lines do
jcallahan@44 1028 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1029
jcallahan@44 1030 if not current_line then
jcallahan@44 1031 break
jcallahan@44 1032 end
jcallahan@53 1033 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1034
jcallahan@44 1035 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1036 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1037 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1038 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1039
jcallahan@44 1040 if match1 or match2 then
jcallahan@44 1041 break
jcallahan@44 1042 end
jcallahan@44 1043 end
jcallahan@5 1044 end
jcallahan@44 1045 local currency_list = {}
jcallahan@44 1046 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1047
jcallahan@50 1048 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1049 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1050 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1051
jcallahan@44 1052 for cost_index = 1, item_count do
jcallahan@44 1053 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1054 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1055
jcallahan@44 1056 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1057 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1058 end
jcallahan@44 1059
jcallahan@44 1060 if currency_id then
jcallahan@44 1061 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1062 end
jcallahan@44 1063 end
jcallahan@44 1064
jcallahan@44 1065 for currency_index = 1, #currency_list do
jcallahan@44 1066 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1067 end
jcallahan@5 1068 end
jcallahan@61 1069 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1070 end
jcallahan@44 1071 end
jcallahan@5 1072
jcallahan@44 1073 if _G.CanMerchantRepair() then
jcallahan@44 1074 merchant.can_repair = true
jcallahan@5 1075 end
jcallahan@57 1076 _G.SetMerchantFilter(current_filters)
jcallahan@57 1077 _G.MerchantFrame_Update()
jcallahan@4 1078 end
jcallahan@44 1079 end -- do-block
jcallahan@4 1080
jcallahan@25 1081 function WDP:PET_BAR_UPDATE()
jcallahan@25 1082 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1083 return
jcallahan@25 1084 end
jcallahan@34 1085 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1086
jcallahan@25 1087 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1088 return
jcallahan@25 1089 end
jcallahan@29 1090 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1091 table.wipe(action_data)
jcallahan@25 1092 end
jcallahan@25 1093
jcallahan@25 1094
jcallahan@18 1095 do
jcallahan@18 1096 local GENDER_NAMES = {
jcallahan@18 1097 "UNKNOWN",
jcallahan@18 1098 "MALE",
jcallahan@18 1099 "FEMALE",
jcallahan@18 1100 }
jcallahan@2 1101
jcallahan@2 1102
jcallahan@18 1103 local REACTION_NAMES = {
jcallahan@18 1104 "HATED",
jcallahan@18 1105 "HOSTILE",
jcallahan@18 1106 "UNFRIENDLY",
jcallahan@18 1107 "NEUTRAL",
jcallahan@18 1108 "FRIENDLY",
jcallahan@18 1109 "HONORED",
jcallahan@18 1110 "REVERED",
jcallahan@18 1111 "EXALTED",
jcallahan@18 1112 }
jcallahan@2 1113
jcallahan@2 1114
jcallahan@18 1115 local POWER_TYPE_NAMES = {
jcallahan@18 1116 ["0"] = "MANA",
jcallahan@18 1117 ["1"] = "RAGE",
jcallahan@18 1118 ["2"] = "FOCUS",
jcallahan@18 1119 ["3"] = "ENERGY",
jcallahan@18 1120 ["6"] = "RUNIC_POWER",
jcallahan@18 1121 }
jcallahan@2 1122
jcallahan@2 1123
jcallahan@18 1124 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1125 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1126 return
jcallahan@18 1127 end
jcallahan@34 1128 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1129
jcallahan@18 1130 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1131 return
jcallahan@18 1132 end
jcallahan@29 1133 local npc = NPCEntry(unit_idnum)
jcallahan@18 1134 local _, class_token = _G.UnitClass("target")
jcallahan@18 1135 npc.class = class_token
jcallahan@39 1136 npc.faction = UnitFactionStanding("target")
jcallahan@26 1137 npc.genders = npc.genders or {}
jcallahan@26 1138 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1139 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1140 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1141
jcallahan@30 1142 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1143 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1144
jcallahan@28 1145 if not encounter_data[npc_level] then
jcallahan@28 1146 encounter_data[npc_level] = {
jcallahan@18 1147 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1148 }
jcallahan@3 1149
jcallahan@18 1150 local max_power = _G.UnitManaMax("target")
jcallahan@18 1151
jcallahan@18 1152 if max_power > 0 then
jcallahan@18 1153 local power_type = _G.UnitPowerType("target")
jcallahan@28 1154 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1155 end
jcallahan@3 1156 end
jcallahan@21 1157 table.wipe(action_data)
jcallahan@21 1158 action_data.type = AF.NPC
jcallahan@27 1159 action_data.identifier = unit_idnum
jcallahan@21 1160 action_data.npc_level = npc_level
jcallahan@31 1161
jcallahan@31 1162 self:UpdateTargetLocation()
jcallahan@2 1163 end
jcallahan@18 1164 end -- do-block
jcallahan@2 1165
jcallahan@12 1166 do
jcallahan@12 1167 local function UpdateQuestJuncture(point)
jcallahan@12 1168 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1169
jcallahan@12 1170 if not unit_name then
jcallahan@12 1171 return
jcallahan@12 1172 end
jcallahan@34 1173 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1174
jcallahan@12 1175 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1176 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1177 end
jcallahan@19 1178 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1179 quest[point] = quest[point] or {}
jcallahan@12 1180 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1181
jcallahan@24 1182 return quest
jcallahan@12 1183 end
jcallahan@10 1184
jcallahan@12 1185
jcallahan@12 1186 function WDP:QUEST_COMPLETE()
jcallahan@67 1187 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1188 reputation_npc_id = nil
jcallahan@12 1189 UpdateQuestJuncture("end")
jcallahan@10 1190 end
jcallahan@10 1191
jcallahan@12 1192
jcallahan@12 1193 function WDP:QUEST_DETAIL()
jcallahan@24 1194 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1195
jcallahan@46 1196 if not quest then
jcallahan@46 1197 return
jcallahan@46 1198 end
jcallahan@24 1199 quest.classes = quest.classes or {}
jcallahan@27 1200 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1201
jcallahan@24 1202 local _, race = _G.UnitRace("player")
jcallahan@24 1203 quest.races = quest.races or {}
jcallahan@24 1204 quest.races[race] = true
jcallahan@10 1205 end
jcallahan@12 1206 end -- do-block
jcallahan@9 1207
jcallahan@9 1208
jcallahan@4 1209 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1210 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1211 local entry_index, processed_quests = 1, 0
jcallahan@36 1212 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1213
jcallahan@36 1214 while processed_quests <= num_quests do
jcallahan@36 1215 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1216
jcallahan@36 1217 if not is_header then
jcallahan@36 1218 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1219
jcallahan@36 1220 local quest = DBEntry("quests", quest_id)
jcallahan@36 1221 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1222 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1223 processed_quests = processed_quests + 1
jcallahan@36 1224 end
jcallahan@36 1225 entry_index = entry_index + 1
jcallahan@36 1226 end
jcallahan@36 1227 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1228 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1229 end
jcallahan@4 1230
jcallahan@4 1231
jcallahan@4 1232 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1233 if unit_id ~= "player" then
jcallahan@4 1234 return
jcallahan@4 1235 end
jcallahan@4 1236 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1237 end
jcallahan@4 1238
jcallahan@4 1239
jcallahan@27 1240 function WDP:TRAINER_SHOW()
jcallahan@34 1241 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1242 local npc = NPCEntry(unit_idnum)
jcallahan@58 1243
jcallahan@58 1244 if not npc then
jcallahan@58 1245 return
jcallahan@58 1246 end
jcallahan@27 1247 npc.teaches = npc.teaches or {}
jcallahan@27 1248
jcallahan@27 1249 -- Get the initial trainer filters
jcallahan@27 1250 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1251 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1252 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1253
jcallahan@27 1254 -- Clear the trainer filters
jcallahan@27 1255 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1256 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1257 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1258
jcallahan@27 1259 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1260 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1261
jcallahan@27 1262 if spell_name then
jcallahan@27 1263 DatamineTT:ClearLines()
jcallahan@27 1264 DatamineTT:SetTrainerService(index)
jcallahan@27 1265
jcallahan@27 1266 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1267
jcallahan@43 1268 if spell_id then
jcallahan@43 1269 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1270 profession = profession or "General"
jcallahan@43 1271
jcallahan@43 1272 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1273 if not class_professions then
jcallahan@43 1274 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1275 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1276 end
jcallahan@43 1277
jcallahan@43 1278 local profession_skills = class_professions[profession]
jcallahan@43 1279 if not profession_skills then
jcallahan@43 1280 class_professions[profession] = {}
jcallahan@43 1281 profession_skills = class_professions[profession]
jcallahan@43 1282 end
jcallahan@43 1283 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1284 end
jcallahan@27 1285 end
jcallahan@27 1286 end
jcallahan@27 1287
jcallahan@27 1288 -- Reset the filters to what they were before
jcallahan@27 1289 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1290 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1291 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1292 end
jcallahan@27 1293
jcallahan@27 1294
jcallahan@1 1295 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1296 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1297 return
jcallahan@1 1298 end
jcallahan@1 1299 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1300
jcallahan@1 1301 if not spell_label then
jcallahan@1 1302 return
jcallahan@1 1303 end
jcallahan@18 1304 table.wipe(action_data)
jcallahan@1 1305
jcallahan@1 1306 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1307 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1308
jcallahan@1 1309 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1310 tt_unit_name = target_name
jcallahan@1 1311 tt_unit_id = "target"
jcallahan@1 1312 end
jcallahan@1 1313 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1314 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1315
jcallahan@28 1316 action_data.instance_token = instance_token
jcallahan@28 1317 action_data.map_level = map_level
jcallahan@28 1318 action_data.x = x
jcallahan@28 1319 action_data.y = y
jcallahan@28 1320 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1321 action_data.spell_label = spell_label
jcallahan@76 1322 action_data.label = spell_label:lower()
jcallahan@1 1323
jcallahan@16 1324 if tt_unit_name and not tt_item_name then
jcallahan@16 1325 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1326 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1327 return
jcallahan@16 1328 end
jcallahan@16 1329 action_data.type = AF.NPC
jcallahan@25 1330 action_data.unit_name = tt_unit_name
jcallahan@16 1331 end
jcallahan@16 1332 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1333 action_data.type = AF.ITEM
jcallahan@16 1334
jcallahan@16 1335 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1336 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1337 elseif target_name and target_name ~= "" then
jcallahan@16 1338 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1339 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1340 end
jcallahan@16 1341 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1342 action_data.name = target_name
jcallahan@17 1343
jcallahan@1 1344 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1345 if target_name == "" then
jcallahan@17 1346 return
jcallahan@17 1347 end
jcallahan@1 1348 action_data.type = AF.OBJECT
jcallahan@1 1349 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1350 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1351 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1352 action_data.type = AF.ZONE
jcallahan@38 1353 action_data.identifier = identifier
jcallahan@1 1354 end
jcallahan@1 1355 end
jcallahan@1 1356 private.tracked_line = spell_line
jcallahan@0 1357 end
jcallahan@0 1358
jcallahan@0 1359
jcallahan@1 1360 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1361 if unit_id ~= "player" then
jcallahan@1 1362 return
jcallahan@1 1363 end
jcallahan@1 1364 private.tracked_line = nil
jcallahan@0 1365 end
jcallahan@0 1366
jcallahan@1 1367 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1368 if unit_id ~= "player" then
jcallahan@1 1369 return
jcallahan@1 1370 end
jcallahan@0 1371
jcallahan@1 1372 if private.tracked_line == spell_line then
jcallahan@1 1373 private.tracked_line = nil
jcallahan@1 1374 end
jcallahan@0 1375 end