annotate Main.lua @ 324:9cc4ffab84d1 5.4.2-1

Miscellaneous fixes.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 22 Jan 2014 08:24:08 -0600
parents 901b9cd2a6c2
children 66b136635f6b
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@322 39
jcallahan@246 40 local OBJECT_ID_ANVIL = 192628
jcallahan@322 41 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 42 local OBJECT_ID_FORGE = 1685
jcallahan@322 43
jcallahan@246 44 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 45 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 46 local PLAYER_GUID
jcallahan@246 47 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 48 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 49
jcallahan@246 50 local ALLOWED_LOCALES = {
jcallahan@246 51 enUS = true,
jcallahan@246 52 enGB = true,
jcallahan@246 53 }
jcallahan@157 54
jcallahan@0 55 local DATABASE_DEFAULTS = {
jcallahan@128 56 char = {},
jcallahan@0 57 global = {
jcallahan@270 58 config = {
jcallahan@270 59 minimap_icon = {
jcallahan@270 60 hide = true,
jcallahan@270 61 },
jcallahan@270 62 },
jcallahan@0 63 items = {},
jcallahan@0 64 npcs = {},
jcallahan@0 65 objects = {},
jcallahan@0 66 quests = {},
jcallahan@167 67 spells = {},
jcallahan@17 68 zones = {},
jcallahan@0 69 }
jcallahan@0 70 }
jcallahan@0 71
jcallahan@1 72 local EVENT_MAPPING = {
jcallahan@90 73 AUCTION_HOUSE_SHOW = true,
jcallahan@90 74 BANKFRAME_OPENED = true,
jcallahan@90 75 BATTLEFIELDS_SHOW = true,
jcallahan@56 76 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 77 CHAT_MSG_LOOT = true,
jcallahan@95 78 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 79 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 80 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 81 CHAT_MSG_SYSTEM = true,
jcallahan@23 82 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 83 COMBAT_TEXT_UPDATE = true,
jcallahan@140 84 CURSOR_UPDATE = true,
jcallahan@90 85 FORGE_MASTER_OPENED = true,
jcallahan@90 86 GOSSIP_SHOW = true,
jcallahan@290 87 GROUP_ROSTER_UPDATE = true,
jcallahan@93 88 GUILDBANKFRAME_OPENED = true,
jcallahan@42 89 ITEM_TEXT_BEGIN = true,
jcallahan@189 90 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 91 LOOT_CLOSED = true,
jcallahan@1 92 LOOT_OPENED = true,
jcallahan@89 93 MAIL_SHOW = true,
jcallahan@133 94 MERCHANT_CLOSED = true,
jcallahan@7 95 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 96 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 97 PET_BAR_UPDATE = true,
jcallahan@115 98 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 99 PLAYER_REGEN_DISABLED = true,
jcallahan@156 100 PLAYER_REGEN_ENABLED = true,
jcallahan@2 101 PLAYER_TARGET_CHANGED = true,
jcallahan@9 102 QUEST_COMPLETE = true,
jcallahan@9 103 QUEST_DETAIL = true,
jcallahan@9 104 QUEST_LOG_UPDATE = true,
jcallahan@97 105 QUEST_PROGRESS = true,
jcallahan@178 106 SHOW_LOOT_TOAST = true,
jcallahan@306 107 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 108 TAXIMAP_OPENED = true,
jcallahan@92 109 TRADE_SKILL_SHOW = true,
jcallahan@167 110 TRAINER_CLOSED = true,
jcallahan@27 111 TRAINER_SHOW = true,
jcallahan@90 112 TRANSMOGRIFY_OPEN = true,
jcallahan@246 113 UNIT_PET = true,
jcallahan@4 114 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 115 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 116 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 117 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 118 UNIT_SPELLCAST_SENT = true,
jcallahan@1 119 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 120 VOID_STORAGE_OPEN = true,
jcallahan@299 121 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 122 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 123 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 124 }
jcallahan@0 125
jcallahan@4 126
jcallahan@246 127 -- VARIABLES ----------------------------------------------------------
jcallahan@246 128
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@299 133 local group_member_guids = {}
jcallahan@246 134 local group_owner_guids_to_pet_guids = {}
jcallahan@246 135 local group_pet_guids = {}
jcallahan@299 136 local in_instance
jcallahan@187 137 local item_process_timer_handle
jcallahan@92 138 local faction_standings = {}
jcallahan@92 139 local forge_spell_ids = {}
jcallahan@95 140 local languages_known = {}
jcallahan@317 141 local boss_loot_toasting = {}
jcallahan@306 142 local loot_toast_container_timer_handle
jcallahan@307 143 local loot_toast_data
jcallahan@307 144 local loot_toast_data_timer_handle
jcallahan@95 145 local name_to_id_map = {}
jcallahan@306 146 local killed_boss_id_timer_handle
jcallahan@177 147 local killed_npc_id
jcallahan@2 148 local target_location_timer_handle
jcallahan@86 149 local current_target_id
jcallahan@126 150 local current_area_id
jcallahan@131 151 local current_loot
jcallahan@1 152
jcallahan@312 153
jcallahan@121 154 -- Data for our current action. Including possible values as a reference.
jcallahan@122 155 local current_action = {
jcallahan@121 156 identifier = nil,
jcallahan@121 157 loot_label = nil,
jcallahan@121 158 loot_list = nil,
jcallahan@121 159 loot_sources = nil,
jcallahan@121 160 map_level = nil,
jcallahan@121 161 spell_label = nil,
jcallahan@123 162 target_type = nil,
jcallahan@121 163 x = nil,
jcallahan@121 164 y = nil,
jcallahan@121 165 zone_data = nil,
jcallahan@121 166 }
jcallahan@92 167
jcallahan@246 168
jcallahan@246 169 -- HELPERS ------------------------------------------------------------
jcallahan@246 170
jcallahan@245 171 local function Debug(message, ...)
jcallahan@306 172 if not DEBUGGING or not message or not ... then
jcallahan@151 173 return
jcallahan@151 174 end
jcallahan@306 175 local args = { ... }
jcallahan@306 176
jcallahan@306 177 for index = 1, #args do
jcallahan@306 178 if args[index] == nil then
jcallahan@306 179 args[index] = "nil"
jcallahan@306 180 end
jcallahan@306 181 end
jcallahan@306 182 _G.print(message:format(unpack(args)))
jcallahan@151 183 end
jcallahan@151 184
jcallahan@151 185
jcallahan@169 186 local TradeSkillExecutePer
jcallahan@169 187 do
jcallahan@169 188 local header_list = {}
jcallahan@169 189
jcallahan@169 190 function TradeSkillExecutePer(iter_func)
jcallahan@169 191 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 192 return
jcallahan@169 193 end
jcallahan@167 194 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 195 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 196 search_box:SetText("")
jcallahan@169 197
jcallahan@167 198 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 199 search_box:ClearFocus()
jcallahan@167 200 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 201
jcallahan@169 202 table.wipe(header_list)
jcallahan@169 203
jcallahan@169 204 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 205 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 206 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 207
jcallahan@169 208 if have_materials then
jcallahan@169 209 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 210 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 211 end
jcallahan@169 212
jcallahan@169 213 if have_skillup then
jcallahan@169 214 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 215 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 216 end
jcallahan@169 217 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 218 _G.TradeSkillUpdateFilterBar()
jcallahan@169 219 _G.TradeSkillFrame_Update()
jcallahan@169 220
jcallahan@169 221 -- Expand all headers so we can see all the recipes there are
jcallahan@169 222 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 223 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 224
jcallahan@169 225 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 226 if not is_expanded then
jcallahan@169 227 header_list[name] = true
jcallahan@169 228 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 elseif iter_func(name, tradeskill_index) then
jcallahan@169 231 break
jcallahan@169 232 end
jcallahan@169 233 end
jcallahan@169 234
jcallahan@169 235 -- Restore the state of the things we changed.
jcallahan@169 236 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 237 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 238
jcallahan@169 239 if header_list[name] then
jcallahan@169 240 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 241 end
jcallahan@169 242 end
jcallahan@169 243 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 244 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 245 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 246 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 247
jcallahan@169 248 _G.TradeSkillUpdateFilterBar()
jcallahan@169 249 _G.TradeSkillFrame_Update()
jcallahan@167 250 end
jcallahan@169 251 end -- do-block
jcallahan@167 252
jcallahan@167 253
jcallahan@39 254 local ActualCopperCost
jcallahan@39 255 do
jcallahan@39 256 local BARTERING_SPELL_ID = 83964
jcallahan@39 257
jcallahan@39 258 local STANDING_DISCOUNTS = {
jcallahan@39 259 HATED = 0,
jcallahan@39 260 HOSTILE = 0,
jcallahan@39 261 UNFRIENDLY = 0,
jcallahan@39 262 NEUTRAL = 0,
jcallahan@39 263 FRIENDLY = 0.05,
jcallahan@39 264 HONORED = 0.1,
jcallahan@39 265 REVERED = 0.15,
jcallahan@39 266 EXALTED = 0.2,
jcallahan@39 267 }
jcallahan@39 268
jcallahan@39 269
jcallahan@39 270 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 271 if not copper_cost or copper_cost == 0 then
jcallahan@39 272 return 0
jcallahan@39 273 end
jcallahan@39 274 local modifier = 1
jcallahan@39 275
jcallahan@39 276 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 277 modifier = modifier - 0.1
jcallahan@39 278 end
jcallahan@39 279
jcallahan@39 280 if rep_standing then
jcallahan@39 281 if PLAYER_RACE == "Goblin" then
jcallahan@39 282 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 283 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 284 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 285 end
jcallahan@39 286 end
jcallahan@39 287 return math.floor(copper_cost / modifier)
jcallahan@39 288 end
jcallahan@39 289 end -- do-block
jcallahan@39 290
jcallahan@39 291
jcallahan@317 292 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 293 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 294 [71952] = { 71953, 71954, 71955, },
jcallahan@317 295 }
jcallahan@317 296
jcallahan@317 297
jcallahan@153 298 -- Called on a timer
jcallahan@177 299 local function ClearKilledNPC()
jcallahan@177 300 killed_npc_id = nil
jcallahan@177 301 end
jcallahan@177 302
jcallahan@177 303
jcallahan@203 304 local function ClearKilledBossID()
jcallahan@306 305 if killed_boss_id_timer_handle then
jcallahan@306 306 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 307 killed_boss_id_timer_handle = nil
jcallahan@306 308 end
jcallahan@324 309
jcallahan@317 310 table.wipe(boss_loot_toasting)
jcallahan@203 311 private.raid_finder_boss_id = nil
jcallahan@203 312 private.world_boss_id = nil
jcallahan@306 313 end
jcallahan@306 314
jcallahan@306 315
jcallahan@306 316 local function ClearLootToastContainerID()
jcallahan@306 317 if loot_toast_container_timer_handle then
jcallahan@306 318 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 319 loot_toast_container_timer_handle = nil
jcallahan@306 320 end
jcallahan@324 321
jcallahan@306 322 private.container_loot_toasting = false
jcallahan@306 323 private.loot_toast_container_id = nil
jcallahan@203 324 end
jcallahan@203 325
jcallahan@203 326
jcallahan@307 327 local function ClearLootToastData()
jcallahan@307 328 -- cancel existing timer if found
jcallahan@307 329 if loot_toast_data_timer_handle then
jcallahan@307 330 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 331 loot_toast_data_timer_handle = nil
jcallahan@307 332 end
jcallahan@307 333
jcallahan@320 334 if loot_toast_data then
jcallahan@320 335 table.wipe(loot_toast_data)
jcallahan@320 336 end
jcallahan@307 337 end
jcallahan@307 338
jcallahan@307 339
jcallahan@29 340 local function InstanceDifficultyToken()
jcallahan@233 341 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 342
jcallahan@59 343 if not instance_type or instance_type == "" then
jcallahan@59 344 instance_type = "NONE"
jcallahan@59 345 end
jcallahan@312 346 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 347 end
jcallahan@29 348
jcallahan@29 349
jcallahan@19 350 local function DBEntry(data_type, unit_id)
jcallahan@19 351 if not data_type or not unit_id then
jcallahan@6 352 return
jcallahan@6 353 end
jcallahan@289 354 local category = global_db[data_type]
jcallahan@289 355
jcallahan@289 356 if not category then
jcallahan@289 357 category = {}
jcallahan@289 358 global_db[data_type] = category
jcallahan@289 359 end
jcallahan@289 360 local unit = category[unit_id]
jcallahan@6 361
jcallahan@10 362 if not unit then
jcallahan@187 363 unit = {}
jcallahan@289 364 category[unit_id] = unit
jcallahan@6 365 end
jcallahan@10 366 return unit
jcallahan@6 367 end
jcallahan@270 368
jcallahan@263 369 private.DBEntry = DBEntry
jcallahan@6 370
jcallahan@214 371 local NPCEntry
jcallahan@214 372 do
jcallahan@214 373 local npc_prototype = {}
jcallahan@214 374 local npc_meta = {
jcallahan@214 375 __index = npc_prototype
jcallahan@214 376 }
jcallahan@6 377
jcallahan@214 378 function NPCEntry(identifier)
jcallahan@227 379 local npc = DBEntry("npcs", identifier)
jcallahan@29 380
jcallahan@214 381 if not npc then
jcallahan@214 382 return
jcallahan@214 383 end
jcallahan@227 384 return _G.setmetatable(npc, npc_meta)
jcallahan@22 385 end
jcallahan@214 386
jcallahan@248 387 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 388 self.encounter_data = self.encounter_data or {}
jcallahan@248 389 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 390 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 391
jcallahan@248 392 return self.encounter_data[difficulty_token]
jcallahan@214 393 end
jcallahan@22 394 end
jcallahan@22 395
jcallahan@22 396
jcallahan@1 397 local function CurrentLocationData()
jcallahan@161 398 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 399 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 400 end
jcallahan@1 401 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 402 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 403
jcallahan@1 404 x = x or 0
jcallahan@1 405 y = y or 0
jcallahan@1 406
jcallahan@1 407 if x == 0 and y == 0 then
jcallahan@1 408 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 409 _G.SetDungeonMapLevel(level_index)
jcallahan@1 410 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 411
jcallahan@1 412 if x and y and (x > 0 or y > 0) then
jcallahan@1 413 _G.SetDungeonMapLevel(map_level)
jcallahan@1 414 map_level = level_index
jcallahan@1 415 break
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420 if _G.DungeonUsesTerrainMap() then
jcallahan@1 421 map_level = map_level - 1
jcallahan@1 422 end
jcallahan@31 423 local x = _G.floor(x * 1000)
jcallahan@31 424 local y = _G.floor(y * 1000)
jcallahan@28 425
jcallahan@31 426 if x % 2 ~= 0 then
jcallahan@31 427 x = x + 1
jcallahan@28 428 end
jcallahan@28 429
jcallahan@31 430 if y % 2 ~= 0 then
jcallahan@31 431 y = y + 1
jcallahan@28 432 end
jcallahan@126 433 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 434 end
jcallahan@1 435
jcallahan@1 436
jcallahan@312 437 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 438 if not currency_link then
jcallahan@312 439 return
jcallahan@312 440 end
jcallahan@312 441 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 442 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 443 end
jcallahan@312 444
jcallahan@312 445
jcallahan@1 446 local function ItemLinkToID(item_link)
jcallahan@1 447 if not item_link then
jcallahan@1 448 return
jcallahan@1 449 end
jcallahan@7 450 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 451 end
jcallahan@270 452
jcallahan@260 453 private.ItemLinkToID = ItemLinkToID
jcallahan@4 454
jcallahan@171 455 local function UnitTypeIsNPC(unit_type)
jcallahan@171 456 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 457 end
jcallahan@171 458
jcallahan@171 459
jcallahan@34 460 local ParseGUID
jcallahan@4 461 do
jcallahan@229 462 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 463 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 464
jcallahan@281 465 local NPC_ID_MAPPING = {
jcallahan@281 466 [62164] = 63191, -- Garalon
jcallahan@281 467 }
jcallahan@281 468
jcallahan@281 469
jcallahan@34 470 function ParseGUID(guid)
jcallahan@5 471 if not guid then
jcallahan@5 472 return
jcallahan@5 473 end
jcallahan@229 474 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 475
jcallahan@229 476 if not bitfield then
jcallahan@229 477 return UNIT_TYPES.UNKNOWN
jcallahan@229 478 end
jcallahan@229 479 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 480
jcallahan@229 481 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 482 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 483 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 484
jcallahan@281 485 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 486 unit_idnum = id_mapping
jcallahan@281 487 end
jcallahan@281 488 return unit_type, unit_idnum
jcallahan@4 489 end
jcallahan@4 490 return unit_type
jcallahan@4 491 end
jcallahan@249 492
jcallahan@249 493 private.ParseGUID = ParseGUID
jcallahan@4 494 end -- do-block
jcallahan@4 495
jcallahan@4 496
jcallahan@141 497 local UpdateDBEntryLocation
jcallahan@141 498 do
jcallahan@141 499 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 500 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 501 local facing = _G.GetPlayerFacing()
jcallahan@141 502
jcallahan@141 503 if not facing then
jcallahan@141 504 return x, y
jcallahan@141 505 end
jcallahan@246 506 local rad = facing + math.pi
jcallahan@141 507 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 508 end
jcallahan@10 509
jcallahan@24 510
jcallahan@141 511 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 512 if not identifier then
jcallahan@141 513 return
jcallahan@141 514 end
jcallahan@141 515 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 516 local entry = DBEntry(entry_type, identifier)
jcallahan@141 517 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 518 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 519
jcallahan@141 520 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 521 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 522
jcallahan@141 523 if not zone_data then
jcallahan@141 524 zone_data = {}
jcallahan@141 525 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 526 end
jcallahan@141 527
jcallahan@141 528 -- Special case for Fishing.
jcallahan@141 529 if current_action.spell_label == "FISHING" then
jcallahan@141 530 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 531
jcallahan@141 532 if yard_width > 0 and yard_height > 0 then
jcallahan@141 533 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 534 current_action.x = x
jcallahan@141 535 current_action.y = y
jcallahan@141 536 end
jcallahan@141 537 end
jcallahan@141 538 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 539
jcallahan@141 540 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 541 return zone_data
jcallahan@10 542 end
jcallahan@141 543 end -- do-block
jcallahan@10 544
jcallahan@10 545
jcallahan@19 546 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 547 if not item_link then
jcallahan@19 548 return
jcallahan@19 549 end
jcallahan@19 550 local item_id = ItemLinkToID(item_link)
jcallahan@19 551
jcallahan@19 552 if not bag_index or not slot_index then
jcallahan@19 553 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 554 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 555 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 556 bag_index = new_bag_index
jcallahan@19 557 slot_index = new_slot_index
jcallahan@19 558 break
jcallahan@19 559 end
jcallahan@19 560 end
jcallahan@19 561 end
jcallahan@19 562 end
jcallahan@19 563
jcallahan@19 564 if not bag_index or not slot_index then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 568
jcallahan@19 569 if not is_lootable then
jcallahan@19 570 return
jcallahan@19 571 end
jcallahan@19 572 DatamineTT:ClearLines()
jcallahan@19 573 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 574
jcallahan@19 575 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 576 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 577
jcallahan@19 578 if not current_line then
jcallahan@324 579 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@324 580 return
jcallahan@19 581 end
jcallahan@306 582
jcallahan@306 583 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 584 table.wipe(current_action)
jcallahan@312 585 current_loot = nil
jcallahan@312 586
jcallahan@123 587 current_action.target_type = AF.ITEM
jcallahan@122 588 current_action.identifier = item_id
jcallahan@122 589 current_action.loot_label = "contains"
jcallahan@324 590 return
jcallahan@19 591 end
jcallahan@19 592 end
jcallahan@324 593
jcallahan@324 594 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 595 end
jcallahan@19 596
jcallahan@19 597
jcallahan@39 598 local UnitFactionStanding
jcallahan@32 599 local UpdateFactionData
jcallahan@32 600 do
jcallahan@32 601 local MAX_FACTION_INDEX = 1000
jcallahan@20 602
jcallahan@32 603 local STANDING_NAMES = {
jcallahan@32 604 "HATED",
jcallahan@32 605 "HOSTILE",
jcallahan@32 606 "UNFRIENDLY",
jcallahan@32 607 "NEUTRAL",
jcallahan@32 608 "FRIENDLY",
jcallahan@32 609 "HONORED",
jcallahan@32 610 "REVERED",
jcallahan@32 611 "EXALTED",
jcallahan@32 612 }
jcallahan@32 613
jcallahan@39 614
jcallahan@39 615 function UnitFactionStanding(unit)
jcallahan@135 616 local unit_name = _G.UnitName(unit)
jcallahan@39 617 UpdateFactionData()
jcallahan@39 618 DatamineTT:ClearLines()
jcallahan@39 619 DatamineTT:SetUnit(unit)
jcallahan@39 620
jcallahan@39 621 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 622 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 623
jcallahan@135 624 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 625 return faction_name, faction_standings[faction_name]
jcallahan@39 626 end
jcallahan@39 627 end
jcallahan@39 628 end
jcallahan@39 629
jcallahan@39 630
jcallahan@32 631 function UpdateFactionData()
jcallahan@32 632 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 633 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 634
jcallahan@86 635 if faction_name then
jcallahan@32 636 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 637 elseif not faction_name then
jcallahan@32 638 break
jcallahan@32 639 end
jcallahan@20 640 end
jcallahan@20 641 end
jcallahan@32 642 end -- do-block
jcallahan@20 643
jcallahan@48 644
jcallahan@75 645 local GenericLootUpdate
jcallahan@75 646 do
jcallahan@77 647 local function LootTable(entry, loot_type, top_field)
jcallahan@75 648 if top_field then
jcallahan@75 649 entry[top_field] = entry[top_field] or {}
jcallahan@75 650 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 651 return entry[top_field][loot_type]
jcallahan@75 652 end
jcallahan@48 653 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 654 return entry[loot_type]
jcallahan@48 655 end
jcallahan@48 656
jcallahan@75 657 function GenericLootUpdate(data_type, top_field)
jcallahan@132 658 local loot_type = current_loot.label
jcallahan@75 659 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 660 local source_list = {}
jcallahan@75 661
jcallahan@131 662 if current_loot.sources then
jcallahan@131 663 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 664 local source_id
jcallahan@78 665
jcallahan@131 666 if current_loot.target_type == AF.ITEM then
jcallahan@119 667 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 668 source_id = current_loot.identifier
jcallahan@131 669 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 670 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 671 else
jcallahan@119 672 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 673 end
jcallahan@304 674 local entry = DBEntry(data_type, source_id)
jcallahan@75 675
jcallahan@119 676 if entry then
jcallahan@119 677 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 678
jcallahan@304 679 if not source_list[source_id] then
jcallahan@119 680 if top_field then
jcallahan@119 681 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 682 elseif not private.container_loot_toasting then
jcallahan@119 683 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 684 end
jcallahan@304 685 source_list[source_id] = true
jcallahan@77 686 end
jcallahan@119 687 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 688
jcallahan@309 689 if current_loot.target_type == AF.ZONE then
jcallahan@309 690 for item_id, quantity in pairs(loot_data) do
jcallahan@309 691 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 692 end
jcallahan@309 693 else
jcallahan@308 694 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 695 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 696
jcallahan@308 697 if label == "currency" and currency_texture then
jcallahan@308 698 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 699 elseif loot_token == "money" then
jcallahan@308 700 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 701 else
jcallahan@308 702 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 703 end
jcallahan@308 704 end
jcallahan@119 705 end
jcallahan@75 706 end
jcallahan@75 707 end
jcallahan@75 708 end
jcallahan@121 709
jcallahan@121 710 -- This is used for Gas Extractions.
jcallahan@131 711 if #current_loot.list <= 0 then
jcallahan@78 712 return
jcallahan@78 713 end
jcallahan@82 714 local entry
jcallahan@82 715
jcallahan@82 716 -- At this point we only have a name if it's an object.
jcallahan@131 717 if current_loot.target_type == AF.OBJECT then
jcallahan@131 718 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 719 else
jcallahan@131 720 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 721 end
jcallahan@75 722
jcallahan@75 723 if not entry then
jcallahan@75 724 return
jcallahan@75 725 end
jcallahan@77 726 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 727
jcallahan@307 728 if current_loot.identifier then
jcallahan@307 729 if not source_list[current_loot.identifier] then
jcallahan@307 730 if top_field then
jcallahan@307 731 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 732 else
jcallahan@307 733 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 734 end
jcallahan@307 735 source_list[current_loot.identifier] = true
jcallahan@77 736 end
jcallahan@77 737 end
jcallahan@75 738
jcallahan@131 739 for index = 1, #current_loot.list do
jcallahan@131 740 table.insert(loot_table, current_loot.list[index])
jcallahan@75 741 end
jcallahan@48 742 end
jcallahan@75 743 end -- do-block
jcallahan@48 744
jcallahan@97 745
jcallahan@97 746 local ReplaceKeywords
jcallahan@97 747 do
jcallahan@97 748 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 749 class = PLAYER_CLASS,
jcallahan@97 750 name = PLAYER_NAME,
jcallahan@97 751 race = PLAYER_RACE,
jcallahan@97 752 }
jcallahan@97 753
jcallahan@97 754
jcallahan@97 755 function ReplaceKeywords(text)
jcallahan@97 756 if not text or text == "" then
jcallahan@97 757 return ""
jcallahan@97 758 end
jcallahan@97 759
jcallahan@97 760 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 761 local category_format = ("<%s>"):format(category)
jcallahan@97 762 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 763 end
jcallahan@97 764 return text
jcallahan@97 765 end
jcallahan@97 766 end -- do-block
jcallahan@97 767
jcallahan@97 768
jcallahan@154 769 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 770 -- unless the WorldMapFrame is shown.
jcallahan@143 771 do
jcallahan@143 772 -- MapFileName = MapAreaID
jcallahan@143 773 local MICRO_DUNGEON_IDS = {
jcallahan@143 774 ShrineofTwoMoons = 903,
jcallahan@143 775 ShrineofSevenStars = 905,
jcallahan@143 776 }
jcallahan@126 777
jcallahan@299 778 local function SetCurrentAreaID()
jcallahan@156 779 if private.in_combat then
jcallahan@156 780 private.set_area_id = true
jcallahan@156 781 return
jcallahan@156 782 end
jcallahan@155 783 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 784
jcallahan@155 785 if map_area_id == current_area_id then
jcallahan@155 786 return
jcallahan@155 787 end
jcallahan@143 788 local world_map = _G.WorldMapFrame
jcallahan@143 789 local map_visible = world_map:IsVisible()
jcallahan@312 790 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 791
jcallahan@143 792 if not map_visible then
jcallahan@143 793 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 794 world_map:Show()
jcallahan@143 795 end
jcallahan@143 796 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 797
jcallahan@154 798 _G.SetMapToCurrentZone()
jcallahan@154 799
jcallahan@143 800 if micro_dungeon_id then
jcallahan@143 801 current_area_id = micro_dungeon_id
jcallahan@143 802 else
jcallahan@143 803 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 804 end
jcallahan@143 805
jcallahan@154 806 if map_visible then
jcallahan@154 807 _G.SetMapByID(map_area_id)
jcallahan@154 808 else
jcallahan@143 809 world_map:Hide()
jcallahan@143 810 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 811 end
jcallahan@143 812 end
jcallahan@299 813
jcallahan@299 814 function WDP:HandleZoneChange(event_name)
jcallahan@299 815 in_instance = _G.IsInInstance()
jcallahan@299 816 SetCurrentAreaID()
jcallahan@299 817 end
jcallahan@154 818 end
jcallahan@126 819
jcallahan@301 820 local function InitializeCurrentLoot()
jcallahan@301 821 current_loot = {
jcallahan@301 822 list = {},
jcallahan@301 823 sources = {},
jcallahan@301 824 identifier = current_action.identifier,
jcallahan@301 825 label = current_action.loot_label or "drops",
jcallahan@301 826 map_level = current_action.map_level,
jcallahan@301 827 object_name = current_action.object_name,
jcallahan@301 828 spell_label = current_action.spell_label,
jcallahan@301 829 target_type = current_action.target_type,
jcallahan@301 830 x = current_action.x,
jcallahan@301 831 y = current_action.y,
jcallahan@301 832 zone_data = current_action.zone_data,
jcallahan@301 833 }
jcallahan@301 834
jcallahan@301 835 table.wipe(current_action)
jcallahan@301 836 end
jcallahan@246 837
jcallahan@246 838 -- METHODS ------------------------------------------------------------
jcallahan@246 839
jcallahan@0 840 function WDP:OnInitialize()
jcallahan@128 841 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 842 private.db = db
jcallahan@128 843 global_db = db.global
jcallahan@128 844 char_db = db.char
jcallahan@14 845
jcallahan@270 846 local raw_db = _G.WoWDBProfilerData
jcallahan@18 847 local build_num = tonumber(private.build_num)
jcallahan@14 848
jcallahan@136 849 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 850 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 851 global_db[entry] = {}
jcallahan@74 852 end
jcallahan@74 853 end
jcallahan@35 854 raw_db.build_num = build_num
jcallahan@63 855 raw_db.version = DB_VERSION
jcallahan@249 856
jcallahan@312 857 private.InitializeCommentSystem()
jcallahan@312 858 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 859 end
jcallahan@0 860
jcallahan@0 861
jcallahan@153 862 function WDP:EventDispatcher(...)
jcallahan@153 863 local event_name = ...
jcallahan@153 864
jcallahan@153 865 if DEBUGGING then
jcallahan@154 866 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 867 Debug(event_name)
jcallahan@154 868 else
jcallahan@154 869 Debug(...)
jcallahan@153 870 end
jcallahan@153 871 end
jcallahan@153 872 local func = EVENT_MAPPING[event_name]
jcallahan@153 873
jcallahan@153 874 if _G.type(func) == "boolean" then
jcallahan@153 875 self[event_name](self, ...)
jcallahan@153 876 elseif _G.type(func) == "function" then
jcallahan@159 877 self[func](self, ...)
jcallahan@153 878 end
jcallahan@153 879 end
jcallahan@153 880
jcallahan@153 881
jcallahan@0 882 function WDP:OnEnable()
jcallahan@300 883 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 884
jcallahan@0 885 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 886 if EVENT_DEBUG then
jcallahan@153 887 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 888 else
jcallahan@153 889 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 890 end
jcallahan@0 891 end
jcallahan@95 892
jcallahan@95 893 for index = 1, _G.GetNumLanguages() do
jcallahan@95 894 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 895 end
jcallahan@187 896 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 897 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 898
jcallahan@19 899 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 900 if target_unit then
jcallahan@19 901 return
jcallahan@19 902 end
jcallahan@19 903 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 904 end)
jcallahan@19 905
jcallahan@19 906 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 907 if target_unit then
jcallahan@19 908 return
jcallahan@19 909 end
jcallahan@19 910 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 911 HandleItemUse(item_link)
jcallahan@19 912 end)
jcallahan@263 913
jcallahan@299 914 self:HandleZoneChange("OnEnable")
jcallahan@290 915 self:GROUP_ROSTER_UPDATE()
jcallahan@0 916 end
jcallahan@0 917
jcallahan@0 918
jcallahan@219 919 local ScrapeItemUpgradeStats
jcallahan@219 920 do
jcallahan@219 921 local intermediary = {}
jcallahan@219 922
jcallahan@220 923 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 924 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 925 return
jcallahan@220 926 end
jcallahan@219 927 local create_entry
jcallahan@219 928
jcallahan@219 929 table.wipe(intermediary)
jcallahan@219 930
jcallahan@219 931 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 932 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 933
jcallahan@293 934 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 935 break
jcallahan@219 936 end
jcallahan@219 937 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 938
jcallahan@219 939 if amount and stat then
jcallahan@220 940 if reforge_id and reforge_id ~= 0 then
jcallahan@220 941 local reforge_string = stat:find("Reforged")
jcallahan@220 942
jcallahan@220 943 if reforge_string then
jcallahan@220 944 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 945 intermediary.reforge_id = reforge_id
jcallahan@220 946 end
jcallahan@219 947 end
jcallahan@219 948 create_entry = true
jcallahan@295 949 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 950 end
jcallahan@219 951 end
jcallahan@219 952
jcallahan@219 953 if not create_entry then
jcallahan@219 954 return
jcallahan@219 955 end
jcallahan@219 956 local item = DBEntry("items", item_id)
jcallahan@225 957 item.upgrade_id = upgrade_id
jcallahan@219 958 item.upgrades = item.upgrades or {}
jcallahan@219 959 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 960
jcallahan@219 961 for stat, amount in pairs(intermediary) do
jcallahan@219 962 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 963 end
jcallahan@219 964 end
jcallahan@220 965 end
jcallahan@220 966
jcallahan@220 967 -- do-block
jcallahan@219 968
jcallahan@219 969
jcallahan@187 970 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 971 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 972 local item
jcallahan@0 973
jcallahan@191 974 if item_string then
jcallahan@220 975 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 976 suffix_id = tonumber(suffix_id)
jcallahan@219 977 upgrade_id = tonumber(upgrade_id)
jcallahan@199 978
jcallahan@201 979 if suffix_id and suffix_id ~= 0 then
jcallahan@219 980 item = DBEntry("items", item_id)
jcallahan@201 981 item.suffix_id = suffix_id
jcallahan@201 982 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 983 end
jcallahan@191 984
jcallahan@219 985 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 986 DatamineTT:SetHyperlink(item_link)
jcallahan@220 987 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 988 end
jcallahan@0 989 end
jcallahan@212 990
jcallahan@212 991 if durability and durability > 0 then
jcallahan@219 992 item = item or DBEntry("items", item_id)
jcallahan@212 993 item.durability = durability
jcallahan@212 994 end
jcallahan@0 995 end
jcallahan@0 996
jcallahan@0 997
jcallahan@187 998 function WDP:ProcessItems()
jcallahan@187 999 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1000 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1001
jcallahan@0 1002 if item_id and item_id > 0 then
jcallahan@1 1003 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1004 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1005 end
jcallahan@0 1006 end
jcallahan@0 1007
jcallahan@0 1008 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1009 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1010 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1011
jcallahan@0 1012 if item_id and item_id > 0 then
jcallahan@1 1013 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1014 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1015 end
jcallahan@0 1016 end
jcallahan@0 1017 end
jcallahan@0 1018 end
jcallahan@0 1019
jcallahan@118 1020
jcallahan@215 1021 local TargetedNPC
jcallahan@118 1022 do
jcallahan@118 1023 local GENDER_NAMES = {
jcallahan@118 1024 "UNKNOWN",
jcallahan@118 1025 "MALE",
jcallahan@118 1026 "FEMALE",
jcallahan@118 1027 }
jcallahan@118 1028
jcallahan@118 1029
jcallahan@118 1030 local REACTION_NAMES = {
jcallahan@118 1031 "HATED",
jcallahan@118 1032 "HOSTILE",
jcallahan@118 1033 "UNFRIENDLY",
jcallahan@118 1034 "NEUTRAL",
jcallahan@118 1035 "FRIENDLY",
jcallahan@118 1036 "HONORED",
jcallahan@118 1037 "REVERED",
jcallahan@118 1038 "EXALTED",
jcallahan@118 1039 }
jcallahan@118 1040
jcallahan@118 1041
jcallahan@118 1042 local POWER_TYPE_NAMES = {
jcallahan@118 1043 ["0"] = "MANA",
jcallahan@118 1044 ["1"] = "RAGE",
jcallahan@118 1045 ["2"] = "FOCUS",
jcallahan@118 1046 ["3"] = "ENERGY",
jcallahan@118 1047 ["6"] = "RUNIC_POWER",
jcallahan@118 1048 }
jcallahan@118 1049
jcallahan@118 1050
jcallahan@215 1051 function TargetedNPC()
jcallahan@118 1052 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1053 current_target_id = nil
jcallahan@118 1054 return
jcallahan@118 1055 end
jcallahan@118 1056 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1057
jcallahan@171 1058 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1059 return
jcallahan@118 1060 end
jcallahan@118 1061 current_target_id = unit_idnum
jcallahan@118 1062
jcallahan@118 1063 local npc = NPCEntry(unit_idnum)
jcallahan@118 1064 local _, class_token = _G.UnitClass("target")
jcallahan@118 1065 npc.class = class_token
jcallahan@118 1066 npc.faction = UnitFactionStanding("target")
jcallahan@118 1067 npc.genders = npc.genders or {}
jcallahan@118 1068 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1069 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1070 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1071
jcallahan@248 1072 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1073 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1074 local level_data = encounter_data[npc_level]
jcallahan@250 1075
jcallahan@250 1076 if not level_data then
jcallahan@250 1077 level_data = {}
jcallahan@250 1078 encounter_data[npc_level] = level_data
jcallahan@250 1079 end
jcallahan@257 1080 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1081
jcallahan@257 1082 if not level_data.power then
jcallahan@257 1083 local max_power = _G.UnitManaMax("target")
jcallahan@257 1084
jcallahan@257 1085 if max_power > 0 then
jcallahan@257 1086 local power_type = _G.UnitPowerType("target")
jcallahan@312 1087 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1088 end
jcallahan@118 1089 end
jcallahan@118 1090 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1091 return npc, unit_idnum
jcallahan@118 1092 end
jcallahan@118 1093 end -- do-block
jcallahan@118 1094
jcallahan@118 1095
jcallahan@113 1096 do
jcallahan@113 1097 local COORD_MAX = 5
jcallahan@0 1098
jcallahan@113 1099 function WDP:UpdateTargetLocation()
jcallahan@113 1100 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1101 return
jcallahan@2 1102 end
jcallahan@113 1103
jcallahan@113 1104 for index = 1, 4 do
jcallahan@113 1105 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1106 return
jcallahan@113 1107 end
jcallahan@113 1108 end
jcallahan@215 1109 local npc = TargetedNPC()
jcallahan@113 1110
jcallahan@113 1111 if not npc then
jcallahan@113 1112 return
jcallahan@113 1113 end
jcallahan@113 1114 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1115 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1116 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1117 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1118
jcallahan@113 1119 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1120
jcallahan@113 1121 if not zone_data then
jcallahan@113 1122 zone_data = {}
jcallahan@113 1123 npc_data.locations[zone_token] = zone_data
jcallahan@113 1124 end
jcallahan@113 1125
jcallahan@113 1126 for location_token in pairs(zone_data) do
jcallahan@113 1127 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1128 loc_level = tonumber(loc_level)
jcallahan@113 1129
jcallahan@113 1130 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1131 return
jcallahan@113 1132 end
jcallahan@113 1133 end
jcallahan@141 1134 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1135 end
jcallahan@113 1136 end -- do-block
jcallahan@2 1137
jcallahan@118 1138
jcallahan@246 1139 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1140
jcallahan@90 1141 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1142 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1143 return
jcallahan@243 1144 end
jcallahan@282 1145 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1146
jcallahan@56 1147 for index = 1, num_items do
jcallahan@56 1148 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1149
jcallahan@56 1150 if item_link then
jcallahan@56 1151 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1152 end
jcallahan@56 1153 end
jcallahan@56 1154 end
jcallahan@56 1155
jcallahan@56 1156
jcallahan@298 1157 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1158 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1159
jcallahan@246 1160 if current_pet_guid then
jcallahan@246 1161 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1162 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1163 end
jcallahan@246 1164 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1165
jcallahan@246 1166 if pet_guid then
jcallahan@296 1167 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1168 group_pet_guids[pet_guid] = true
jcallahan@246 1169 end
jcallahan@246 1170 end
jcallahan@246 1171
jcallahan@246 1172
jcallahan@298 1173 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1174 local is_raid = _G.IsInRaid()
jcallahan@298 1175 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1176 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1177
jcallahan@299 1178 table.wipe(group_member_guids)
jcallahan@298 1179
jcallahan@298 1180 for index = 1, group_size do
jcallahan@298 1181 local unit_id = unit_type .. index
jcallahan@298 1182 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1183
jcallahan@299 1184 group_member_guids[unit_guid] = true
jcallahan@298 1185 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1186 end
jcallahan@299 1187 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1188 end
jcallahan@298 1189
jcallahan@298 1190
jcallahan@298 1191 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1192 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1193 end
jcallahan@298 1194
jcallahan@298 1195
jcallahan@178 1196 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1197 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1198 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1199 return
jcallahan@306 1200 end
jcallahan@301 1201 local container_id = private.loot_toast_container_id
jcallahan@317 1202 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1203
jcallahan@317 1204 if npc_id then
jcallahan@317 1205 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1206 local upper_limit = 0
jcallahan@317 1207 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1208 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1209 end
jcallahan@317 1210 for i = 0, upper_limit do
jcallahan@317 1211 local temp_npc_id = npc_id
jcallahan@317 1212
jcallahan@317 1213 if i > 0 then
jcallahan@317 1214 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1215 end
jcallahan@317 1216
jcallahan@317 1217 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1218 if npc then
jcallahan@317 1219 local loot_label = "drops"
jcallahan@317 1220 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1221 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1222 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1223
jcallahan@317 1224 if loot_type == "item" then
jcallahan@317 1225 local item_id = ItemLinkToID(item_link)
jcallahan@317 1226 if item_id then
jcallahan@317 1227 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1228 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1229 else
jcallahan@317 1230 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1231 return
jcallahan@317 1232 end
jcallahan@317 1233 elseif loot_type == "money" then
jcallahan@317 1234 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1235 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1236 elseif loot_type == "currency" then
jcallahan@317 1237 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1238 if currency_texture and currency_texture ~= "" then
jcallahan@317 1239 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1240 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1241 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1242 quantity = math.floor(quantity / 100)
jcallahan@317 1243 end
jcallahan@317 1244 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1245 else
jcallahan@317 1246 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1247 return
jcallahan@317 1248 end
jcallahan@317 1249 end
jcallahan@317 1250
jcallahan@317 1251 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1252 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1253 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1254 end
jcallahan@312 1255 end
jcallahan@312 1256 end
jcallahan@301 1257 elseif container_id then
jcallahan@305 1258 InitializeCurrentLoot()
jcallahan@305 1259
jcallahan@306 1260 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1261 current_loot.identifier = container_id
jcallahan@306 1262 current_loot.label = "contains"
jcallahan@306 1263 current_loot.target_type = AF.ITEM
jcallahan@306 1264
jcallahan@312 1265 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1266
jcallahan@301 1267 if loot_type == "item" then
jcallahan@312 1268 local item_id = ItemLinkToID(item_link)
jcallahan@312 1269 if item_id then
jcallahan@312 1270 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1271 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1272 else
jcallahan@301 1273 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1274 current_loot = nil
jcallahan@301 1275 return
jcallahan@301 1276 end
jcallahan@301 1277 elseif loot_type == "money" then
jcallahan@312 1278 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1279 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1280 elseif loot_type == "currency" then
jcallahan@312 1281 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1282 if currency_texture and currency_texture ~= "" then
jcallahan@312 1283 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1284 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1285 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1286 else
jcallahan@312 1287 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1288 current_loot = nil
jcallahan@312 1289 return
jcallahan@312 1290 end
jcallahan@301 1291 end
jcallahan@312 1292
jcallahan@301 1293 GenericLootUpdate("items")
jcallahan@301 1294 current_loot = nil
jcallahan@307 1295 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1296 else
jcallahan@307 1297 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1298
jcallahan@307 1299 loot_toast_data = loot_toast_data or {}
jcallahan@312 1300 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1301
jcallahan@307 1302 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1303 end
jcallahan@178 1304 end
jcallahan@178 1305
jcallahan@178 1306
jcallahan@179 1307 do
jcallahan@179 1308 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1309 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1310 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1311 end,
jcallahan@179 1312 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1313 InitializeCurrentLoot()
jcallahan@312 1314 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1315 GenericLootUpdate("zones")
jcallahan@312 1316 current_loot = nil
jcallahan@179 1317 end,
jcallahan@179 1318 }
jcallahan@177 1319
jcallahan@177 1320
jcallahan@179 1321 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1322 local category
jcallahan@177 1323
jcallahan@179 1324 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1325 category = AF.ZONE
jcallahan@179 1326 elseif private.raid_finder_boss_id then
jcallahan@179 1327 category = AF.NPC
jcallahan@179 1328 end
jcallahan@179 1329 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1330
jcallahan@179 1331 if not category or not update_func then
jcallahan@179 1332 return
jcallahan@179 1333 end
jcallahan@179 1334 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1335
jcallahan@179 1336 if not item_link then
jcallahan@179 1337 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1338 end
jcallahan@179 1339 local item_id = ItemLinkToID(item_link)
jcallahan@179 1340
jcallahan@179 1341 if not item_id then
jcallahan@179 1342 return
jcallahan@179 1343 end
jcallahan@179 1344 update_func(item_id, quantity)
jcallahan@177 1345 end
jcallahan@48 1346 end
jcallahan@48 1347
jcallahan@312 1348
jcallahan@97 1349 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1350 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1351 return
jcallahan@95 1352 end
jcallahan@97 1353 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1354 npc.quotes = npc.quotes or {}
jcallahan@97 1355 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1356 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1357 end
jcallahan@95 1358
jcallahan@95 1359
jcallahan@95 1360 do
jcallahan@40 1361 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1362
jcallahan@40 1363 local DRUNK_COMPARES = {
jcallahan@40 1364 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1365 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1366 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1367 }
jcallahan@40 1368
jcallahan@40 1369 local DRUNK_MATCHES = {
jcallahan@254 1370 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1371 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1372 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1373 }
jcallahan@40 1374
jcallahan@167 1375 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1376
jcallahan@167 1377
jcallahan@167 1378 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1379 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1380 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1381
jcallahan@167 1382 private.discovered_recipe_name = nil
jcallahan@167 1383 private.profession_level = nil
jcallahan@167 1384 private.previous_spell_id = nil
jcallahan@169 1385
jcallahan@169 1386 return true
jcallahan@167 1387 end
jcallahan@167 1388 end
jcallahan@167 1389
jcallahan@167 1390
jcallahan@167 1391 local function IterativeRecordDiscovery()
jcallahan@167 1392 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1393 end
jcallahan@167 1394
jcallahan@167 1395
jcallahan@92 1396 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1397 if not private.trainer_shown then
jcallahan@167 1398 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1399
jcallahan@167 1400 if recipe_name and private.previous_spell_id then
jcallahan@167 1401 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1402
jcallahan@167 1403 if profession_name == _G.UNKNOWN then
jcallahan@167 1404 return
jcallahan@167 1405 end
jcallahan@167 1406 private.discovered_recipe_name = recipe_name
jcallahan@167 1407 private.profession_level = prof_level
jcallahan@167 1408
jcallahan@167 1409 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1410 end
jcallahan@167 1411 end
jcallahan@167 1412
jcallahan@40 1413 if currently_drunk then
jcallahan@40 1414 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1415 currently_drunk = nil
jcallahan@40 1416 end
jcallahan@40 1417 return
jcallahan@40 1418 end
jcallahan@40 1419
jcallahan@40 1420 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1421 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1422 currently_drunk = true
jcallahan@40 1423 break
jcallahan@40 1424 end
jcallahan@40 1425 end
jcallahan@40 1426 end
jcallahan@40 1427 end
jcallahan@40 1428
jcallahan@307 1429
jcallahan@307 1430 do -- do-block
jcallahan@23 1431 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1432 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1433
jcallahan@23 1434 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1435 if not spell_id then
jcallahan@23 1436 return
jcallahan@23 1437 end
jcallahan@34 1438 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1439
jcallahan@171 1440 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1441 return
jcallahan@23 1442 end
jcallahan@23 1443
jcallahan@23 1444 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1445 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1446 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1447 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1448 end
jcallahan@23 1449 end
jcallahan@23 1450
jcallahan@115 1451 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1452
jcallahan@246 1453 local previous_combat_event = {}
jcallahan@246 1454
jcallahan@23 1455 local COMBAT_LOG_FUNCS = {
jcallahan@23 1456 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1457 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1458 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1459 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1460 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1461
jcallahan@171 1462 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1463 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1464 end
jcallahan@115 1465 end
jcallahan@115 1466 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1467 end,
jcallahan@65 1468 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1469 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1470
jcallahan@171 1471 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1472 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1473 ClearKilledNPC()
jcallahan@98 1474 private.harvesting = nil
jcallahan@65 1475 return
jcallahan@65 1476 end
jcallahan@177 1477
jcallahan@246 1478 if source_guid == "" then
jcallahan@246 1479 source_guid = nil
jcallahan@246 1480 end
jcallahan@246 1481 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1482 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1483
jcallahan@299 1484 if not previous_combat_event.party_damage then
jcallahan@312 1485 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1486 table.wipe(previous_combat_event)
jcallahan@217 1487 ClearKilledNPC()
jcallahan@306 1488 else
jcallahan@317 1489 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1490 end
jcallahan@177 1491 killed_npc_id = unit_idnum
jcallahan@177 1492 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1493 end,
jcallahan@23 1494 }
jcallahan@23 1495
jcallahan@23 1496
jcallahan@246 1497 local NON_DAMAGE_EVENTS = {
jcallahan@246 1498 SPELL_AURA_APPLIED = true,
jcallahan@246 1499 SPELL_AURA_REMOVED = true,
jcallahan@246 1500 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1501 SPELL_CAST_FAILED = true,
jcallahan@246 1502 SWING_MISSED = true,
jcallahan@246 1503 }
jcallahan@246 1504
jcallahan@299 1505 local DAMAGE_EVENTS = {
jcallahan@299 1506 RANGE_DAMAGE = true,
jcallahan@299 1507 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1508 SPELL_DAMAGE = true,
jcallahan@299 1509 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1510 SWING_DAMAGE = true,
jcallahan@299 1511 }
jcallahan@299 1512
jcallahan@246 1513
jcallahan@92 1514 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1515 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1516
jcallahan@23 1517 if not combat_log_func then
jcallahan@299 1518 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1519 table.wipe(previous_combat_event)
jcallahan@246 1520 previous_combat_event.source_name = source_name
jcallahan@299 1521
jcallahan@299 1522 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1523 previous_combat_event.party_damage = true
jcallahan@299 1524 end
jcallahan@246 1525 end
jcallahan@23 1526 return
jcallahan@23 1527 end
jcallahan@23 1528 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1529
jcallahan@297 1530 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1531 table.wipe(previous_combat_event)
jcallahan@297 1532 end
jcallahan@23 1533 end
jcallahan@23 1534
jcallahan@44 1535 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1536 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1537 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1538
jcallahan@44 1539 local REP_BUFFS = {
jcallahan@44 1540 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1541 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1542 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1543 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1544 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1545 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1546 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1547 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1548 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1549 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1550 }
jcallahan@44 1551
jcallahan@44 1552
jcallahan@44 1553 local FACTION_NAMES = {
jcallahan@44 1554 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1555 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1556 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1557 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1558 }
jcallahan@44 1559
jcallahan@44 1560
jcallahan@44 1561 local MODIFIERS = {
jcallahan@44 1562 CENARION_FAVOR = {
jcallahan@44 1563 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1564 modifier = 0.25,
jcallahan@44 1565 },
jcallahan@44 1566 GRIM_VISAGE = {
jcallahan@44 1567 modifier = 0.1,
jcallahan@44 1568 },
jcallahan@44 1569 HONOR_HOLD_FAVOR = {
jcallahan@44 1570 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1571 modifier = 0.25,
jcallahan@44 1572 },
jcallahan@44 1573 NAZGRELS_FERVOR = {
jcallahan@44 1574 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1575 modifier = 0.1,
jcallahan@44 1576 },
jcallahan@44 1577 SONG_OF_BATTLE = {
jcallahan@44 1578 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1579 modifier = 0.1,
jcallahan@44 1580 },
jcallahan@44 1581 SPIRIT_OF_SHARING = {
jcallahan@44 1582 modifier = 0.1,
jcallahan@44 1583 },
jcallahan@44 1584 THRALLMARS_FAVOR = {
jcallahan@44 1585 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1586 modifier = 0.25,
jcallahan@44 1587 },
jcallahan@44 1588 TROLLBANES_COMMAND = {
jcallahan@44 1589 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1590 modifier = 0.1,
jcallahan@44 1591 },
jcallahan@44 1592 UNBURDENED = {
jcallahan@44 1593 modifier = 0.1,
jcallahan@44 1594 },
jcallahan@44 1595 WOW_ANNIVERSARY = {
jcallahan@44 1596 modifier = 0.08,
jcallahan@44 1597 }
jcallahan@44 1598 }
jcallahan@44 1599
jcallahan@44 1600
jcallahan@92 1601 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1602 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1603 return
jcallahan@44 1604 end
jcallahan@44 1605 UpdateFactionData()
jcallahan@44 1606
jcallahan@46 1607 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1608 return
jcallahan@46 1609 end
jcallahan@177 1610 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1611 ClearKilledNPC()
jcallahan@46 1612
jcallahan@44 1613 if not npc then
jcallahan@98 1614 private.harvesting = nil
jcallahan@44 1615 return
jcallahan@44 1616 end
jcallahan@98 1617 npc.harvested = private.harvesting
jcallahan@98 1618 private.harvesting = nil
jcallahan@98 1619
jcallahan@44 1620 local modifier = 1
jcallahan@44 1621
jcallahan@44 1622 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1623 modifier = modifier + 0.1
jcallahan@44 1624 end
jcallahan@44 1625
jcallahan@44 1626 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1627 modifier = modifier + 0.1
jcallahan@44 1628 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1629 modifier = modifier + 0.05
jcallahan@44 1630 end
jcallahan@44 1631
jcallahan@44 1632 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1633 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1634 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1635
jcallahan@44 1636 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1637 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1638 end
jcallahan@44 1639 end
jcallahan@44 1640 end
jcallahan@65 1641 npc.reputations = npc.reputations or {}
jcallahan@65 1642 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1643 end
jcallahan@44 1644 end -- do-block
jcallahan@18 1645
jcallahan@18 1646
jcallahan@140 1647 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1648 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1649 return
jcallahan@140 1650 end
jcallahan@140 1651 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1652
jcallahan@140 1653 if not text or text == "Fishing Bobber" then
jcallahan@140 1654 text = "NONE"
jcallahan@140 1655 else
jcallahan@140 1656 current_action.fishing_target = true
jcallahan@140 1657 end
jcallahan@140 1658 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1659 end
jcallahan@140 1660
jcallahan@140 1661
jcallahan@92 1662 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1663 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1664
jcallahan@42 1665 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1666 return
jcallahan@42 1667 end
jcallahan@42 1668 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1669 end
jcallahan@42 1670
jcallahan@42 1671
jcallahan@13 1672 do
jcallahan@176 1673 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1674 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1675 [AF.ITEM] = function()
jcallahan@16 1676 local locked_item_id
jcallahan@16 1677
jcallahan@16 1678 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1679 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1680 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1681
jcallahan@324 1682 if is_locked and is_lootable then
jcallahan@16 1683 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1684 break
jcallahan@16 1685 end
jcallahan@16 1686 end
jcallahan@165 1687
jcallahan@165 1688 if locked_item_id then
jcallahan@165 1689 break
jcallahan@165 1690 end
jcallahan@16 1691 end
jcallahan@16 1692
jcallahan@122 1693 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1694 return false
jcallahan@16 1695 end
jcallahan@122 1696 current_action.identifier = locked_item_id
jcallahan@16 1697 return true
jcallahan@16 1698 end,
jcallahan@322 1699 [AF.NPC] = true,
jcallahan@14 1700 [AF.OBJECT] = true,
jcallahan@17 1701 [AF.ZONE] = function()
jcallahan@140 1702 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1703 return _G.IsFishingLoot()
jcallahan@17 1704 end,
jcallahan@13 1705 }
jcallahan@13 1706
jcallahan@13 1707
jcallahan@176 1708 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1709 [AF.ITEM] = function()
jcallahan@28 1710 GenericLootUpdate("items")
jcallahan@28 1711 end,
jcallahan@28 1712 [AF.NPC] = function()
jcallahan@75 1713 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1714 local loot_label = current_loot.label
jcallahan@77 1715 local source_list = {}
jcallahan@75 1716
jcallahan@131 1717 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1718 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1719 local npc = NPCEntry(source_id)
jcallahan@75 1720
jcallahan@75 1721 if npc then
jcallahan@248 1722 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1723 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1724
jcallahan@78 1725 if not source_list[source_guid] then
jcallahan@77 1726 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1727 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1728 source_list[source_guid] = true
jcallahan@77 1729 end
jcallahan@77 1730
jcallahan@309 1731 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1732 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1733
jcallahan@312 1734 if loot_type == "currency" and currency_texture then
jcallahan@312 1735 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1736 elseif loot_token == "money" then
jcallahan@312 1737 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1738 else
jcallahan@312 1739 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1740 end
jcallahan@75 1741 end
jcallahan@75 1742 end
jcallahan@75 1743 end
jcallahan@16 1744 end,
jcallahan@13 1745 [AF.OBJECT] = function()
jcallahan@28 1746 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1747 end,
jcallahan@17 1748 [AF.ZONE] = function()
jcallahan@141 1749 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1750
jcallahan@41 1751 -- This will start life as a boolean true.
jcallahan@131 1752 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1753 current_loot.zone_data[location_token] = {
jcallahan@41 1754 drops = {}
jcallahan@41 1755 }
jcallahan@41 1756 end
jcallahan@132 1757 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1758 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1759
jcallahan@131 1760 if current_loot.sources then
jcallahan@131 1761 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1762 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1763 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1764 end
jcallahan@131 1765 end
jcallahan@131 1766 end
jcallahan@131 1767
jcallahan@131 1768 if #current_loot.list <= 0 then
jcallahan@131 1769 return
jcallahan@131 1770 end
jcallahan@131 1771
jcallahan@131 1772 for index = 1, #current_loot.list do
jcallahan@131 1773 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1774 end
jcallahan@13 1775 end,
jcallahan@13 1776 }
jcallahan@13 1777
jcallahan@79 1778 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1779 local loot_guid_registry = {}
jcallahan@124 1780
jcallahan@124 1781
jcallahan@124 1782 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1783 current_loot = nil
jcallahan@131 1784 table.wipe(current_action)
jcallahan@124 1785 end
jcallahan@124 1786
jcallahan@13 1787
jcallahan@322 1788 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1789 local extrapolated_guid_registry = {}
jcallahan@322 1790 local num_guids = 0
jcallahan@322 1791
jcallahan@322 1792 table.wipe(current_action)
jcallahan@322 1793
jcallahan@322 1794 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1795 local loot_info = {
jcallahan@322 1796 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1797 }
jcallahan@322 1798
jcallahan@322 1799 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1800 local source_guid = loot_info[loot_index]
jcallahan@322 1801
jcallahan@322 1802 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1803 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1804
jcallahan@322 1805 if unit_type and unit_idnum then
jcallahan@322 1806 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1807 unit_type,
jcallahan@322 1808 unit_idnum
jcallahan@322 1809 }
jcallahan@322 1810
jcallahan@322 1811 num_guids = num_guids + 1
jcallahan@322 1812 end
jcallahan@322 1813 end
jcallahan@322 1814 end
jcallahan@322 1815 end
jcallahan@322 1816 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1817
jcallahan@322 1818 if num_guids == 0 then
jcallahan@322 1819 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1820 return false
jcallahan@322 1821 end
jcallahan@322 1822 local num_npcs = 0
jcallahan@322 1823 local num_objects = 0
jcallahan@324 1824 local num_itemcontainers = 0
jcallahan@322 1825
jcallahan@322 1826 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1827 local unit_type = guid_data[1]
jcallahan@324 1828 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1829
jcallahan@322 1830 if loot_label then
jcallahan@322 1831 local unit_idnum = guid_data[2]
jcallahan@322 1832
jcallahan@322 1833 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1834 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1835 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1836 current_action.loot_label = loot_label
jcallahan@322 1837 current_action.spell_label = "OPENING"
jcallahan@322 1838 current_action.target_type = AF.OBJECT
jcallahan@322 1839 current_action.identifier = unit_idnum
jcallahan@322 1840 num_objects = num_objects + 1
jcallahan@322 1841 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1842 current_action.loot_label = loot_label
jcallahan@322 1843 current_action.target_type = AF.NPC
jcallahan@322 1844 current_action.identifier = unit_idnum
jcallahan@322 1845 num_npcs = num_npcs + 1
jcallahan@324 1846 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1847 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@324 1848 current_action.loot_label = loot_label
jcallahan@324 1849 current_action.target_type = AF.ITEM
jcallahan@324 1850 -- current_action.identifier assigned during loot verification.
jcallahan@324 1851 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1852 end
jcallahan@322 1853 else
jcallahan@322 1854 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1855 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1856 return false
jcallahan@322 1857 end
jcallahan@322 1858 end
jcallahan@322 1859
jcallahan@322 1860 if not current_action.target_type then
jcallahan@322 1861 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1862 return false
jcallahan@322 1863 end
jcallahan@322 1864
jcallahan@322 1865 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1866 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1867 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1868 return false
jcallahan@322 1869 end
jcallahan@322 1870
jcallahan@322 1871 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1872 return true
jcallahan@322 1873 end
jcallahan@322 1874
jcallahan@322 1875
jcallahan@92 1876 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1877 if current_loot then
jcallahan@322 1878 current_loot = nil
jcallahan@322 1879 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1880
jcallahan@322 1881 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1882 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1883 return
jcallahan@322 1884 end
jcallahan@18 1885 end
jcallahan@151 1886
jcallahan@151 1887 if not current_action.target_type then
jcallahan@322 1888 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1889
jcallahan@322 1890 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1891 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1892 return
jcallahan@322 1893 end
jcallahan@151 1894 end
jcallahan@176 1895 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1896 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1897
jcallahan@14 1898 if not verify_func or not update_func then
jcallahan@322 1899 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1900 return
jcallahan@13 1901 end
jcallahan@13 1902
jcallahan@14 1903 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1904 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1905 return
jcallahan@14 1906 end
jcallahan@80 1907 local guids_used = {}
jcallahan@132 1908
jcallahan@301 1909 InitializeCurrentLoot()
jcallahan@217 1910 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1911
jcallahan@55 1912 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1913 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1914 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1915 local loot_info = {
jcallahan@237 1916 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1917 }
jcallahan@13 1918
jcallahan@237 1919 -- Odd index is GUID, even is count.
jcallahan@237 1920 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1921 local source_guid = loot_info[loot_index]
jcallahan@75 1922
jcallahan@237 1923 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1924 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1925
jcallahan@324 1926 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1927 if slot_quantity then
jcallahan@324 1928 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1929 if slot_quantity > loot_quantity then
jcallahan@324 1930 loot_quantity = slot_quantity
jcallahan@324 1931 end
jcallahan@324 1932
jcallahan@324 1933 local source_type, source_id = ParseGUID(source_guid)
jcallahan@324 1934 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@324 1935
jcallahan@324 1936 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1937 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1938 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1939 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1940 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1941 guids_used[source_guid] = true
jcallahan@324 1942 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1943 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1944 if current_loot.target_type == AF.ZONE then
jcallahan@324 1945 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1946 else
jcallahan@324 1947 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1948 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1949 guids_used[source_guid] = true
jcallahan@324 1950 end
jcallahan@324 1951 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 1952 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 1953 if icon_texture then
jcallahan@324 1954 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1955 if current_loot.target_type == AF.ZONE then
jcallahan@324 1956 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 1957 else
jcallahan@324 1958 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 1959
jcallahan@324 1960 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1961 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 1962 guids_used[source_guid] = true
jcallahan@324 1963 end
jcallahan@324 1964 else
jcallahan@324 1965 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 1966 end
jcallahan@308 1967 end
jcallahan@324 1968 else
jcallahan@324 1969 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 1970 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 1971 end
jcallahan@75 1972 end
jcallahan@13 1973 end
jcallahan@13 1974 end
jcallahan@80 1975
jcallahan@81 1976 for guid in pairs(guids_used) do
jcallahan@217 1977 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1978 end
jcallahan@13 1979 update_func()
jcallahan@1 1980 end
jcallahan@13 1981 end -- do-block
jcallahan@0 1982
jcallahan@0 1983
jcallahan@89 1984 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1985 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1986
jcallahan@89 1987 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1988 return
jcallahan@89 1989 end
jcallahan@89 1990 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1991 end
jcallahan@89 1992
jcallahan@89 1993
jcallahan@44 1994 do
jcallahan@44 1995 local POINT_MATCH_PATTERNS = {
jcallahan@44 1996 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1997 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1998 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1999 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2000 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2001 }
jcallahan@5 2002
jcallahan@68 2003 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2004 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2005 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2006
jcallahan@133 2007 local current_merchant
jcallahan@133 2008 local merchant_standing
jcallahan@133 2009
jcallahan@133 2010 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2011 current_merchant = nil
jcallahan@133 2012 merchant_standing = nil
jcallahan@133 2013 end
jcallahan@133 2014
jcallahan@133 2015
jcallahan@89 2016 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2017 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2018 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2019
jcallahan@171 2020 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2021 return
jcallahan@133 2022 end
jcallahan@195 2023 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 2024 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2025 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2026 end
jcallahan@55 2027 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2028 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2029 _G.MerchantFrame_Update()
jcallahan@57 2030
jcallahan@150 2031 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2032
jcallahan@44 2033 for item_index = 1, num_items do
jcallahan@44 2034 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2035 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2036
jcallahan@324 2037 DatamineTT:ClearLines()
jcallahan@324 2038 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2039
jcallahan@324 2040 if not item_id then
jcallahan@324 2041 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2042 item_id = ItemLinkToID(item_link)
jcallahan@324 2043 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
jcallahan@324 2044 end
jcallahan@324 2045
jcallahan@44 2046 if item_id and item_id > 0 then
jcallahan@44 2047 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2048
jcallahan@68 2049 local num_lines = DatamineTT:NumLines()
jcallahan@68 2050
jcallahan@68 2051 for line_index = 1, num_lines do
jcallahan@68 2052 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2053
jcallahan@68 2054 if not current_line then
jcallahan@68 2055 break
jcallahan@68 2056 end
jcallahan@68 2057 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2058
jcallahan@68 2059 if faction or reputation then
jcallahan@68 2060 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2061 break
jcallahan@68 2062 end
jcallahan@68 2063 end
jcallahan@68 2064
jcallahan@87 2065 for line_index = 1, num_lines do
jcallahan@87 2066 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2067
jcallahan@87 2068 if not current_line then
jcallahan@87 2069 break
jcallahan@87 2070 end
jcallahan@87 2071 local line_text = current_line:GetText()
jcallahan@87 2072 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2073
jcallahan@87 2074 if quest_name then
jcallahan@87 2075 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2076 break
jcallahan@87 2077 end
jcallahan@87 2078 end
jcallahan@87 2079
jcallahan@44 2080 if extended_cost then
jcallahan@53 2081 local battleground_rating = 0
jcallahan@53 2082 local personal_rating = 0
jcallahan@53 2083 local required_season_amount
jcallahan@5 2084
jcallahan@68 2085 for line_index = 1, num_lines do
jcallahan@44 2086 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2087
jcallahan@44 2088 if not current_line then
jcallahan@44 2089 break
jcallahan@44 2090 end
jcallahan@53 2091 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2092
jcallahan@44 2093 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2094 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2095 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2096 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2097
jcallahan@44 2098 if match1 or match2 then
jcallahan@44 2099 break
jcallahan@44 2100 end
jcallahan@44 2101 end
jcallahan@5 2102 end
jcallahan@44 2103 local currency_list = {}
jcallahan@44 2104 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2105
jcallahan@50 2106 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2107 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2108 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2109
jcallahan@44 2110 for cost_index = 1, item_count do
jcallahan@324 2111 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2112 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2113 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2114
jcallahan@317 2115 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2116 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2117 end
jcallahan@317 2118
jcallahan@317 2119 if currency_identifier then
jcallahan@317 2120 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2121 end
jcallahan@44 2122 end
jcallahan@44 2123
jcallahan@44 2124 for currency_index = 1, #currency_list do
jcallahan@44 2125 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2126 end
jcallahan@5 2127 end
jcallahan@133 2128 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2129 end
jcallahan@44 2130 end
jcallahan@5 2131
jcallahan@44 2132 if _G.CanMerchantRepair() then
jcallahan@133 2133 current_merchant.can_repair = true
jcallahan@5 2134 end
jcallahan@57 2135 _G.SetMerchantFilter(current_filters)
jcallahan@57 2136 _G.MerchantFrame_Update()
jcallahan@4 2137 end
jcallahan@44 2138 end -- do-block
jcallahan@4 2139
jcallahan@89 2140
jcallahan@92 2141 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2142 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2143 return
jcallahan@25 2144 end
jcallahan@34 2145 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2146
jcallahan@171 2147 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2148 return
jcallahan@25 2149 end
jcallahan@29 2150 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2151 table.wipe(current_action)
jcallahan@25 2152 end
jcallahan@25 2153
jcallahan@25 2154
jcallahan@115 2155 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2156 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
jcallahan@309 2157 if DEBUGGING then
jcallahan@309 2158 return
jcallahan@309 2159 end
jcallahan@309 2160
jcallahan@115 2161 local num_pets = LPJ:NumPets()
jcallahan@115 2162
jcallahan@115 2163 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2164 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2165
jcallahan@115 2166 if is_owned then
jcallahan@115 2167 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2168
jcallahan@139 2169 if rarity then
jcallahan@139 2170 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2171 local npc = NPCEntry(npc_id)
jcallahan@139 2172 npc.wild_pet = is_wild or nil
jcallahan@139 2173 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2174 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2175 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2176
jcallahan@139 2177 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2178 data.max_health = max_health
jcallahan@139 2179 data.attack = attack
jcallahan@139 2180 data.speed = speed
jcallahan@139 2181 end
jcallahan@115 2182 end
jcallahan@115 2183 end
jcallahan@115 2184 end
jcallahan@115 2185
jcallahan@115 2186
jcallahan@156 2187 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2188 private.in_combat = true
jcallahan@156 2189 end
jcallahan@156 2190
jcallahan@156 2191
jcallahan@156 2192 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2193 private.in_combat = nil
jcallahan@156 2194
jcallahan@156 2195 if private.set_area_id then
jcallahan@299 2196 self:HandleZoneChange(event_name)
jcallahan@156 2197 private.set_area_id = nil
jcallahan@156 2198 end
jcallahan@156 2199 end
jcallahan@156 2200
jcallahan@156 2201
jcallahan@118 2202 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2203 if not TargetedNPC() then
jcallahan@118 2204 return
jcallahan@2 2205 end
jcallahan@151 2206 current_action.target_type = AF.NPC
jcallahan@118 2207 self:UpdateTargetLocation()
jcallahan@118 2208 end
jcallahan@2 2209
jcallahan@89 2210
jcallahan@12 2211 do
jcallahan@12 2212 local function UpdateQuestJuncture(point)
jcallahan@12 2213 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2214
jcallahan@12 2215 if not unit_name then
jcallahan@12 2216 return
jcallahan@12 2217 end
jcallahan@34 2218 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2219
jcallahan@12 2220 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2221 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2222 end
jcallahan@19 2223 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2224 quest[point] = quest[point] or {}
jcallahan@12 2225 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2226
jcallahan@24 2227 return quest
jcallahan@12 2228 end
jcallahan@10 2229
jcallahan@12 2230
jcallahan@92 2231 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2232 local quest = UpdateQuestJuncture("end")
jcallahan@97 2233
jcallahan@112 2234 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2235 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2236 end
jcallahan@67 2237 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2238 ClearKilledNPC()
jcallahan@10 2239 end
jcallahan@10 2240
jcallahan@12 2241
jcallahan@92 2242 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2243 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2244
jcallahan@46 2245 if not quest then
jcallahan@46 2246 return
jcallahan@46 2247 end
jcallahan@24 2248 quest.classes = quest.classes or {}
jcallahan@27 2249 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2250
jcallahan@24 2251 quest.races = quest.races or {}
jcallahan@100 2252 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2253 end
jcallahan@12 2254 end -- do-block
jcallahan@9 2255
jcallahan@9 2256
jcallahan@92 2257 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2258 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2259 local entry_index, processed_quests = 1, 0
jcallahan@36 2260 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2261
jcallahan@36 2262 while processed_quests <= num_quests do
jcallahan@36 2263 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2264
jcallahan@84 2265 if quest_id == 0 then
jcallahan@84 2266 processed_quests = processed_quests + 1
jcallahan@84 2267 elseif not is_header then
jcallahan@36 2268 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2269
jcallahan@36 2270 local quest = DBEntry("quests", quest_id)
jcallahan@36 2271 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2272 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2273 processed_quests = processed_quests + 1
jcallahan@36 2274 end
jcallahan@36 2275 entry_index = entry_index + 1
jcallahan@36 2276 end
jcallahan@36 2277 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2278 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2279 end
jcallahan@4 2280
jcallahan@4 2281
jcallahan@97 2282 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2283 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2284 return
jcallahan@112 2285 end
jcallahan@97 2286 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2287 end
jcallahan@97 2288
jcallahan@97 2289
jcallahan@92 2290 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2291 if unit_id ~= "player" then
jcallahan@4 2292 return
jcallahan@4 2293 end
jcallahan@4 2294 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2295 end
jcallahan@4 2296
jcallahan@4 2297
jcallahan@92 2298 do
jcallahan@92 2299 local TRADESKILL_TOOLS = {
jcallahan@92 2300 Anvil = anvil_spell_ids,
jcallahan@92 2301 Forge = forge_spell_ids,
jcallahan@92 2302 }
jcallahan@92 2303
jcallahan@92 2304
jcallahan@167 2305 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2306 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2307 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2308
jcallahan@167 2309 if required_tool then
jcallahan@167 2310 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2311 if required_tool:find(tool_name) then
jcallahan@167 2312 registry[spell_id] = true
jcallahan@167 2313 end
jcallahan@167 2314 end
jcallahan@167 2315 end
jcallahan@167 2316 end
jcallahan@167 2317
jcallahan@167 2318
jcallahan@92 2319 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2320 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2321
jcallahan@92 2322 if profession_name == _G.UNKNOWN then
jcallahan@92 2323 return
jcallahan@92 2324 end
jcallahan@167 2325 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2326 end
jcallahan@92 2327 end -- do-block
jcallahan@92 2328
jcallahan@92 2329
jcallahan@167 2330 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2331 private.trainer_shown = nil
jcallahan@167 2332 end
jcallahan@167 2333
jcallahan@167 2334
jcallahan@92 2335 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2336 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2337 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2338
jcallahan@164 2339 if not trainer then
jcallahan@58 2340 return
jcallahan@58 2341 end
jcallahan@232 2342 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2343 trainer.teaches = trainer.teaches or {}
jcallahan@27 2344
jcallahan@167 2345 private.trainer_shown = true
jcallahan@167 2346
jcallahan@27 2347 -- Get the initial trainer filters
jcallahan@27 2348 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2349 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2350 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2351
jcallahan@27 2352 -- Clear the trainer filters
jcallahan@27 2353 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2354 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2355 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2356
jcallahan@27 2357 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2358 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2359
jcallahan@27 2360 if spell_name then
jcallahan@27 2361 DatamineTT:ClearLines()
jcallahan@27 2362 DatamineTT:SetTrainerService(index)
jcallahan@27 2363
jcallahan@27 2364 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2365
jcallahan@43 2366 if spell_id then
jcallahan@164 2367 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2368
jcallahan@164 2369 if not class_professions then
jcallahan@164 2370 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2371 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2372 end
jcallahan@43 2373 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2374 profession = profession or "General"
jcallahan@43 2375
jcallahan@164 2376 local profession_skills = class_professions[profession]
jcallahan@43 2377
jcallahan@43 2378 if not profession_skills then
jcallahan@43 2379 class_professions[profession] = {}
jcallahan@43 2380 profession_skills = class_professions[profession]
jcallahan@43 2381 end
jcallahan@173 2382 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2383 end
jcallahan@27 2384 end
jcallahan@27 2385 end
jcallahan@27 2386 -- Reset the filters to what they were before
jcallahan@27 2387 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2388 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2389 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2390 end
jcallahan@27 2391
jcallahan@27 2392
jcallahan@1 2393 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2394 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2395 return
jcallahan@1 2396 end
jcallahan@1 2397 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2398
jcallahan@1 2399 if not spell_label then
jcallahan@1 2400 return
jcallahan@1 2401 end
jcallahan@306 2402
jcallahan@150 2403 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2404 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2405
jcallahan@150 2406 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2407 unit_name = target_name
jcallahan@150 2408 unit_id = "target"
jcallahan@1 2409 end
jcallahan@1 2410 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2411 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2412
jcallahan@205 2413 table.wipe(current_action)
jcallahan@122 2414 current_action.instance_token = instance_token
jcallahan@122 2415 current_action.map_level = map_level
jcallahan@122 2416 current_action.x = x
jcallahan@122 2417 current_action.y = y
jcallahan@122 2418 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2419 current_action.spell_label = spell_label
jcallahan@105 2420
jcallahan@105 2421 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2422 current_action.loot_label = spell_label:lower()
jcallahan@105 2423 end
jcallahan@1 2424
jcallahan@151 2425 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2426 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2427 if not unit_id or unit_name ~= target_name then
jcallahan@16 2428 return
jcallahan@16 2429 end
jcallahan@123 2430 current_action.target_type = AF.NPC
jcallahan@16 2431 end
jcallahan@16 2432 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2433 current_action.target_type = AF.ITEM
jcallahan@16 2434
jcallahan@150 2435 if item_name and item_name == target_name then
jcallahan@150 2436 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2437 elseif target_name and target_name ~= "" then
jcallahan@150 2438 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2439 end
jcallahan@150 2440 elseif not item_name and not unit_name then
jcallahan@1 2441 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2442 if target_name == "" then
jcallahan@17 2443 return
jcallahan@17 2444 end
jcallahan@122 2445 current_action.object_name = target_name
jcallahan@123 2446 current_action.target_type = AF.OBJECT
jcallahan@1 2447 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2448 current_action.target_type = AF.ZONE
jcallahan@1 2449 end
jcallahan@1 2450 end
jcallahan@1 2451 private.tracked_line = spell_line
jcallahan@0 2452 end
jcallahan@0 2453
jcallahan@94 2454
jcallahan@312 2455 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2456 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2457 ClearKilledBossID()
jcallahan@306 2458 ClearLootToastContainerID()
jcallahan@306 2459 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2460 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2461 ClearKilledBossID()
jcallahan@306 2462 ClearLootToastContainerID()
jcallahan@306 2463 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2464 else
jcallahan@306 2465 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2466 return
jcallahan@1 2467 end
jcallahan@306 2468
jcallahan@324 2469 -- Assign existing loot data to boss if it exists
jcallahan@307 2470 if loot_toast_data then
jcallahan@317 2471 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2472
jcallahan@324 2473 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2474 local upper_limit = 0
jcallahan@317 2475 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2476 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2477 end
jcallahan@317 2478
jcallahan@317 2479 for i = 0, upper_limit do
jcallahan@317 2480 local temp_npc_id = npc_id
jcallahan@317 2481
jcallahan@317 2482 if i > 0 then
jcallahan@317 2483 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2484 end
jcallahan@317 2485
jcallahan@317 2486 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2487 if npc then
jcallahan@324 2488 -- Create needed npc fields if required
jcallahan@317 2489 local loot_label = "drops"
jcallahan@317 2490 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2491 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2492 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2493
jcallahan@317 2494 for index = 1, #loot_toast_data do
jcallahan@317 2495 local data = loot_toast_data[index]
jcallahan@317 2496 local loot_type = data[1]
jcallahan@317 2497 local hyperlink = data[2]
jcallahan@317 2498 local quantity = data[3]
jcallahan@317 2499
jcallahan@317 2500 if loot_type == "item" then
jcallahan@317 2501 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2502 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2503 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2504 elseif loot_type == "money" then
jcallahan@317 2505 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2506 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2507 elseif loot_type == "currency" then
jcallahan@317 2508 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2509 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2510 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2511 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2512 quantity = math.floor(quantity / 100)
jcallahan@317 2513 end
jcallahan@317 2514 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2515 end
jcallahan@307 2516 end
jcallahan@317 2517
jcallahan@317 2518 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2519 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2520 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2521 end
jcallahan@317 2522 else
jcallahan@317 2523 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2524 end
jcallahan@307 2525 end
jcallahan@307 2526 end
jcallahan@307 2527
jcallahan@307 2528 ClearLootToastData()
jcallahan@307 2529
jcallahan@307 2530 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2531 end
jcallahan@306 2532
jcallahan@306 2533
jcallahan@306 2534 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2535 if unit_id ~= "player" then
jcallahan@306 2536 return
jcallahan@306 2537 end
jcallahan@306 2538 private.tracked_line = nil
jcallahan@306 2539 private.previous_spell_id = spell_id
jcallahan@306 2540
jcallahan@306 2541 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2542 ClearKilledBossID()
jcallahan@306 2543 ClearLootToastContainerID()
jcallahan@307 2544 ClearLootToastData()
jcallahan@306 2545
jcallahan@306 2546 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2547 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2548 end
jcallahan@306 2549
jcallahan@306 2550 if anvil_spell_ids[spell_id] then
jcallahan@306 2551 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2552 elseif forge_spell_ids[spell_id] then
jcallahan@306 2553 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2554 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2555 killed_npc_id = current_target_id
jcallahan@306 2556 private.harvesting = true
jcallahan@306 2557 end
jcallahan@306 2558 end
jcallahan@0 2559
jcallahan@90 2560
jcallahan@1 2561 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2562 if unit_id ~= "player" then
jcallahan@1 2563 return
jcallahan@1 2564 end
jcallahan@0 2565
jcallahan@1 2566 if private.tracked_line == spell_line then
jcallahan@1 2567 private.tracked_line = nil
jcallahan@1 2568 end
jcallahan@147 2569 table.wipe(current_action)
jcallahan@0 2570 end
jcallahan@90 2571
jcallahan@90 2572
jcallahan@90 2573 do
jcallahan@90 2574 local function SetUnitField(field, required_type)
jcallahan@90 2575 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2576
jcallahan@90 2577 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2578 return
jcallahan@90 2579 end
jcallahan@90 2580
jcallahan@171 2581 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2582 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2583 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2584 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2585 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2586 end
jcallahan@90 2587 end
jcallahan@90 2588
jcallahan@90 2589
jcallahan@90 2590 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2591 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2592 end
jcallahan@90 2593
jcallahan@90 2594
jcallahan@90 2595 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2596 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2597 end
jcallahan@90 2598
jcallahan@90 2599
jcallahan@90 2600 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2601 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2602 end
jcallahan@90 2603
jcallahan@90 2604
jcallahan@92 2605 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2606 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2607 end
jcallahan@90 2608
jcallahan@90 2609
jcallahan@323 2610 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2611 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2612 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2613
jcallahan@323 2614 for index = 2, #gossip_options, 2 do
jcallahan@323 2615 if gossip_options[index] == "binder" then
jcallahan@323 2616 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2617 return
jcallahan@323 2618 end
jcallahan@323 2619 end
jcallahan@323 2620 end,
jcallahan@323 2621 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2622 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2623 end,
jcallahan@323 2624 }
jcallahan@323 2625
jcallahan@323 2626
jcallahan@92 2627 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2628 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2629 if not unit_idnum then
jcallahan@323 2630 return
jcallahan@323 2631 end
jcallahan@323 2632
jcallahan@323 2633 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2634 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2635 end
jcallahan@90 2636 end
jcallahan@90 2637
jcallahan@90 2638
jcallahan@93 2639 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2640 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2641 end
jcallahan@93 2642
jcallahan@93 2643
jcallahan@189 2644 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2645 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2646 end
jcallahan@189 2647
jcallahan@189 2648
jcallahan@90 2649 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2650 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2651 end
jcallahan@90 2652
jcallahan@90 2653
jcallahan@90 2654 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2655 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2656 end
jcallahan@90 2657
jcallahan@90 2658
jcallahan@90 2659 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2660 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2661 end
jcallahan@90 2662 end -- do-block