annotate Main.lua @ 119:8df432f8a15a 1.0.7

Made gas extraction work with the new loot system.
author James D. Callahan III <jcallahan@curse.com>
date Sun, 16 Sep 2012 19:03:36 -0500
parents 08bc44830424
children ea4e4d3cc673
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@109 34 local DB_VERSION = 5
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@0 38 global = {
jcallahan@0 39 items = {},
jcallahan@0 40 npcs = {},
jcallahan@0 41 objects = {},
jcallahan@0 42 quests = {},
jcallahan@17 43 zones = {},
jcallahan@0 44 }
jcallahan@0 45 }
jcallahan@0 46
jcallahan@0 47
jcallahan@1 48 local EVENT_MAPPING = {
jcallahan@90 49 AUCTION_HOUSE_SHOW = true,
jcallahan@90 50 BANKFRAME_OPENED = true,
jcallahan@90 51 BATTLEFIELDS_SHOW = true,
jcallahan@56 52 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 53 CHAT_MSG_LOOT = true,
jcallahan@95 54 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 55 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 57 CHAT_MSG_SYSTEM = true,
jcallahan@23 58 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 59 COMBAT_TEXT_UPDATE = true,
jcallahan@90 60 FORGE_MASTER_OPENED = true,
jcallahan@90 61 GOSSIP_SHOW = true,
jcallahan@93 62 GUILDBANKFRAME_OPENED = true,
jcallahan@42 63 ITEM_TEXT_BEGIN = true,
jcallahan@1 64 LOOT_OPENED = true,
jcallahan@89 65 MAIL_SHOW = true,
jcallahan@7 66 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 67 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 68 PET_BAR_UPDATE = true,
jcallahan@115 69 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 70 PLAYER_TARGET_CHANGED = true,
jcallahan@9 71 QUEST_COMPLETE = true,
jcallahan@9 72 QUEST_DETAIL = true,
jcallahan@9 73 QUEST_LOG_UPDATE = true,
jcallahan@97 74 QUEST_PROGRESS = true,
jcallahan@88 75 TAXIMAP_OPENED = true,
jcallahan@92 76 TRADE_SKILL_SHOW = true,
jcallahan@27 77 TRAINER_SHOW = true,
jcallahan@90 78 TRANSMOGRIFY_OPEN = true,
jcallahan@4 79 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 80 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 81 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 82 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_SENT = true,
jcallahan@1 84 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 85 VOID_STORAGE_OPEN = true,
jcallahan@0 86 }
jcallahan@0 87
jcallahan@4 88
jcallahan@92 89 local OBJECT_ID_ANVIL = 192628
jcallahan@92 90 local OBJECT_ID_FORGE = 1685
jcallahan@92 91
jcallahan@92 92
jcallahan@1 93 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 94
jcallahan@4 95
jcallahan@27 96 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 97 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 98 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 99 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 100 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 101
jcallahan@95 102
jcallahan@112 103 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 104
jcallahan@112 105
jcallahan@112 106 local ALLOWED_LOCALES = {
jcallahan@112 107 enUS = true,
jcallahan@112 108 enGB = true,
jcallahan@112 109 }
jcallahan@112 110
jcallahan@112 111
jcallahan@0 112 -----------------------------------------------------------------------
jcallahan@0 113 -- Local variables.
jcallahan@0 114 -----------------------------------------------------------------------
jcallahan@92 115 local anvil_spell_ids = {}
jcallahan@92 116 local action_data = {}
jcallahan@92 117 local currently_drunk
jcallahan@0 118 local db
jcallahan@0 119 local durability_timer_handle
jcallahan@92 120 local faction_standings = {}
jcallahan@92 121 local forge_spell_ids = {}
jcallahan@95 122 local languages_known = {}
jcallahan@95 123 local name_to_id_map = {}
jcallahan@92 124 local reputation_npc_id
jcallahan@2 125 local target_location_timer_handle
jcallahan@86 126 local current_target_id
jcallahan@1 127
jcallahan@92 128
jcallahan@1 129 -----------------------------------------------------------------------
jcallahan@1 130 -- Helper Functions.
jcallahan@1 131 -----------------------------------------------------------------------
jcallahan@39 132 local ActualCopperCost
jcallahan@39 133 do
jcallahan@39 134 local BARTERING_SPELL_ID = 83964
jcallahan@39 135
jcallahan@39 136 local STANDING_DISCOUNTS = {
jcallahan@39 137 HATED = 0,
jcallahan@39 138 HOSTILE = 0,
jcallahan@39 139 UNFRIENDLY = 0,
jcallahan@39 140 NEUTRAL = 0,
jcallahan@39 141 FRIENDLY = 0.05,
jcallahan@39 142 HONORED = 0.1,
jcallahan@39 143 REVERED = 0.15,
jcallahan@39 144 EXALTED = 0.2,
jcallahan@39 145 }
jcallahan@39 146
jcallahan@39 147
jcallahan@39 148 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 149 if not copper_cost or copper_cost == 0 then
jcallahan@39 150 return 0
jcallahan@39 151 end
jcallahan@39 152 local modifier = 1
jcallahan@39 153
jcallahan@39 154 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 155 modifier = modifier - 0.1
jcallahan@39 156 end
jcallahan@39 157
jcallahan@39 158 if rep_standing then
jcallahan@39 159 if PLAYER_RACE == "Goblin" then
jcallahan@39 160 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 161 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 162 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 163 end
jcallahan@39 164 end
jcallahan@39 165 return math.floor(copper_cost / modifier)
jcallahan@39 166 end
jcallahan@39 167 end -- do-block
jcallahan@39 168
jcallahan@39 169
jcallahan@29 170 local function InstanceDifficultyToken()
jcallahan@29 171 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 172 if not difficulty_name or difficulty_name == "" then
jcallahan@29 173 difficulty_name = "NONE"
jcallahan@29 174 end
jcallahan@59 175
jcallahan@59 176 if not instance_type or instance_type == "" then
jcallahan@59 177 instance_type = "NONE"
jcallahan@59 178 end
jcallahan@29 179 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 180 end
jcallahan@29 181
jcallahan@29 182
jcallahan@19 183 local function DBEntry(data_type, unit_id)
jcallahan@19 184 if not data_type or not unit_id then
jcallahan@6 185 return
jcallahan@6 186 end
jcallahan@19 187 local unit = db[data_type][unit_id]
jcallahan@6 188
jcallahan@10 189 if not unit then
jcallahan@19 190 db[data_type][unit_id] = {}
jcallahan@19 191 unit = db[data_type][unit_id]
jcallahan@6 192 end
jcallahan@10 193 return unit
jcallahan@6 194 end
jcallahan@6 195
jcallahan@6 196
jcallahan@29 197 local function NPCEntry(identifier)
jcallahan@29 198 local npc = DBEntry("npcs", identifier)
jcallahan@29 199
jcallahan@29 200 if not npc then
jcallahan@29 201 return
jcallahan@22 202 end
jcallahan@29 203 local instance_token = InstanceDifficultyToken()
jcallahan@29 204 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 205 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 206 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 207 return npc
jcallahan@22 208 end
jcallahan@22 209
jcallahan@22 210
jcallahan@1 211 local function CurrentLocationData()
jcallahan@104 212 _G.SetMapToCurrentZone()
jcallahan@104 213
jcallahan@1 214 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 215 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 216
jcallahan@1 217 x = x or 0
jcallahan@1 218 y = y or 0
jcallahan@1 219
jcallahan@1 220 if x == 0 and y == 0 then
jcallahan@1 221 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 222 _G.SetDungeonMapLevel(level_index)
jcallahan@1 223 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 224
jcallahan@1 225 if x and y and (x > 0 or y > 0) then
jcallahan@1 226 _G.SetDungeonMapLevel(map_level)
jcallahan@1 227 map_level = level_index
jcallahan@1 228 break
jcallahan@1 229 end
jcallahan@1 230 end
jcallahan@1 231 end
jcallahan@1 232
jcallahan@1 233 if _G.DungeonUsesTerrainMap() then
jcallahan@1 234 map_level = map_level - 1
jcallahan@1 235 end
jcallahan@31 236 local x = _G.floor(x * 1000)
jcallahan@31 237 local y = _G.floor(y * 1000)
jcallahan@28 238
jcallahan@31 239 if x % 2 ~= 0 then
jcallahan@31 240 x = x + 1
jcallahan@28 241 end
jcallahan@28 242
jcallahan@31 243 if y % 2 ~= 0 then
jcallahan@31 244 y = y + 1
jcallahan@28 245 end
jcallahan@31 246 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 247 end
jcallahan@1 248
jcallahan@1 249
jcallahan@1 250 local function ItemLinkToID(item_link)
jcallahan@1 251 if not item_link then
jcallahan@1 252 return
jcallahan@1 253 end
jcallahan@7 254 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 255 end
jcallahan@0 256
jcallahan@4 257
jcallahan@34 258 local ParseGUID
jcallahan@4 259 do
jcallahan@4 260 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 261
jcallahan@34 262 function ParseGUID(guid)
jcallahan@5 263 if not guid then
jcallahan@5 264 return
jcallahan@5 265 end
jcallahan@4 266 local types = private.UNIT_TYPES
jcallahan@4 267 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 268
jcallahan@10 269 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 270 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 271 end
jcallahan@4 272 return unit_type
jcallahan@4 273 end
jcallahan@4 274 end -- do-block
jcallahan@4 275
jcallahan@4 276
jcallahan@52 277 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 278 if not identifier then
jcallahan@10 279 return
jcallahan@10 280 end
jcallahan@31 281 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 282 local entry = DBEntry(entry_type, identifier)
jcallahan@41 283 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 284 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 285
jcallahan@31 286 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 287 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 288
jcallahan@31 289 if not zone_data then
jcallahan@31 290 zone_data = {}
jcallahan@52 291 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 292 end
jcallahan@41 293 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 294 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 295 return zone_data
jcallahan@10 296 end
jcallahan@10 297
jcallahan@10 298
jcallahan@19 299 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 300 if not item_link then
jcallahan@19 301 return
jcallahan@19 302 end
jcallahan@19 303 local item_id = ItemLinkToID(item_link)
jcallahan@19 304
jcallahan@19 305 if not bag_index or not slot_index then
jcallahan@19 306 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 307 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 308 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 309 bag_index = new_bag_index
jcallahan@19 310 slot_index = new_slot_index
jcallahan@19 311 break
jcallahan@19 312 end
jcallahan@19 313 end
jcallahan@19 314 end
jcallahan@19 315 end
jcallahan@19 316
jcallahan@19 317 if not bag_index or not slot_index then
jcallahan@19 318 return
jcallahan@19 319 end
jcallahan@19 320 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 321
jcallahan@19 322 if not is_lootable then
jcallahan@19 323 return
jcallahan@19 324 end
jcallahan@19 325 DatamineTT:ClearLines()
jcallahan@19 326 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 327
jcallahan@19 328 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 329 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 330
jcallahan@19 331 if not current_line then
jcallahan@19 332 break
jcallahan@19 333 end
jcallahan@19 334
jcallahan@19 335 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 336 table.wipe(action_data)
jcallahan@19 337 action_data.type = AF.ITEM
jcallahan@28 338 action_data.identifier = item_id
jcallahan@105 339 action_data.loot_label = "contains"
jcallahan@19 340 break
jcallahan@19 341 end
jcallahan@19 342 end
jcallahan@19 343 end
jcallahan@19 344
jcallahan@19 345
jcallahan@39 346 local UnitFactionStanding
jcallahan@32 347 local UpdateFactionData
jcallahan@32 348 do
jcallahan@32 349 local MAX_FACTION_INDEX = 1000
jcallahan@20 350
jcallahan@32 351 local STANDING_NAMES = {
jcallahan@32 352 "HATED",
jcallahan@32 353 "HOSTILE",
jcallahan@32 354 "UNFRIENDLY",
jcallahan@32 355 "NEUTRAL",
jcallahan@32 356 "FRIENDLY",
jcallahan@32 357 "HONORED",
jcallahan@32 358 "REVERED",
jcallahan@32 359 "EXALTED",
jcallahan@32 360 }
jcallahan@32 361
jcallahan@39 362
jcallahan@39 363 function UnitFactionStanding(unit)
jcallahan@39 364 UpdateFactionData()
jcallahan@39 365 DatamineTT:ClearLines()
jcallahan@39 366 DatamineTT:SetUnit(unit)
jcallahan@39 367
jcallahan@39 368 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 369 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 370
jcallahan@39 371 if faction_name and faction_standings[faction_name] then
jcallahan@39 372 return faction_name, faction_standings[faction_name]
jcallahan@39 373 end
jcallahan@39 374 end
jcallahan@39 375 end
jcallahan@39 376
jcallahan@39 377
jcallahan@32 378 function UpdateFactionData()
jcallahan@32 379 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 380 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 381
jcallahan@86 382 if faction_name then
jcallahan@32 383 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 384 elseif not faction_name then
jcallahan@32 385 break
jcallahan@32 386 end
jcallahan@20 387 end
jcallahan@20 388 end
jcallahan@32 389 end -- do-block
jcallahan@20 390
jcallahan@48 391
jcallahan@75 392 local GenericLootUpdate
jcallahan@75 393 do
jcallahan@77 394 local function LootTable(entry, loot_type, top_field)
jcallahan@75 395 if top_field then
jcallahan@75 396 entry[top_field] = entry[top_field] or {}
jcallahan@75 397 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 398 return entry[top_field][loot_type]
jcallahan@75 399 end
jcallahan@48 400 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 401 return entry[loot_type]
jcallahan@48 402 end
jcallahan@48 403
jcallahan@75 404 function GenericLootUpdate(data_type, top_field)
jcallahan@105 405 local loot_type = action_data.loot_label or "drops"
jcallahan@75 406 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 407 local source_list = {}
jcallahan@75 408
jcallahan@119 409 if action_data.loot_sources then
jcallahan@119 410 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@119 411 local entry, source_id
jcallahan@78 412
jcallahan@119 413 if action_data.type == AF.ITEM then
jcallahan@119 414 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@119 415 source_id = action_data.identifier
jcallahan@119 416 entry = DBEntry(data_type, source_id)
jcallahan@119 417 elseif action_data.type == AF.OBJECT then
jcallahan@119 418 source_id = ("%s:%s"):format(action_data.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 419 entry = DBEntry(data_type, source_id)
jcallahan@119 420 else
jcallahan@119 421 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 422 entry = DBEntry(data_type, source_id)
jcallahan@119 423 end
jcallahan@75 424
jcallahan@119 425 if entry then
jcallahan@119 426 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 427
jcallahan@119 428 if not source_list[source_guid] then
jcallahan@119 429 if top_field then
jcallahan@119 430 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 431 else
jcallahan@119 432 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 433 end
jcallahan@119 434 source_list[source_guid] = true
jcallahan@77 435 end
jcallahan@119 436 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 437
jcallahan@119 438 for item_id, quantity in pairs(loot_data) do
jcallahan@119 439 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 440 end
jcallahan@75 441 end
jcallahan@75 442 end
jcallahan@75 443 end
jcallahan@75 444 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@82 445 if #action_data.loot_list <= 0 then
jcallahan@78 446 return
jcallahan@78 447 end
jcallahan@82 448 local entry
jcallahan@82 449
jcallahan@82 450 -- At this point we only have a name if it's an object.
jcallahan@82 451 if action_data.type == AF.OBJECT then
jcallahan@82 452 entry = DBEntry(data_type, ("%s:%s"):format(action_data.spell_label, action_data.target_name))
jcallahan@82 453 else
jcallahan@82 454 entry = DBEntry(data_type, action_data.identifier)
jcallahan@82 455 end
jcallahan@75 456
jcallahan@75 457 if not entry then
jcallahan@75 458 return
jcallahan@75 459 end
jcallahan@77 460 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 461
jcallahan@77 462 if not source_list[action_data.identifier] then
jcallahan@77 463 if top_field then
jcallahan@77 464 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 465 else
jcallahan@77 466 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 467 end
jcallahan@77 468 end
jcallahan@75 469
jcallahan@75 470 for index = 1, #action_data.loot_list do
jcallahan@75 471 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 472 end
jcallahan@48 473 end
jcallahan@75 474 end -- do-block
jcallahan@48 475
jcallahan@97 476
jcallahan@97 477 local ReplaceKeywords
jcallahan@97 478 do
jcallahan@97 479 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 480 class = PLAYER_CLASS,
jcallahan@97 481 name = PLAYER_NAME,
jcallahan@97 482 race = PLAYER_RACE,
jcallahan@97 483 }
jcallahan@97 484
jcallahan@97 485
jcallahan@97 486 function ReplaceKeywords(text)
jcallahan@97 487 if not text or text == "" then
jcallahan@97 488 return ""
jcallahan@97 489 end
jcallahan@97 490
jcallahan@97 491 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 492 local category_format = ("<%s>"):format(category)
jcallahan@97 493 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 494 end
jcallahan@97 495 return text
jcallahan@97 496 end
jcallahan@97 497 end -- do-block
jcallahan@97 498
jcallahan@97 499
jcallahan@0 500 -----------------------------------------------------------------------
jcallahan@0 501 -- Methods.
jcallahan@0 502 -----------------------------------------------------------------------
jcallahan@0 503 function WDP:OnInitialize()
jcallahan@0 504 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 505
jcallahan@14 506 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 507 local build_num = tonumber(private.build_num)
jcallahan@14 508
jcallahan@74 509 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 510 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 511 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 512 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 513 db[entry] = {}
jcallahan@74 514 end
jcallahan@74 515 end
jcallahan@35 516 raw_db.build_num = build_num
jcallahan@63 517 raw_db.version = DB_VERSION
jcallahan@0 518 end
jcallahan@0 519
jcallahan@0 520
jcallahan@0 521 function WDP:OnEnable()
jcallahan@0 522 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 523 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 524 end
jcallahan@95 525
jcallahan@95 526 for index = 1, _G.GetNumLanguages() do
jcallahan@95 527 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 528 end
jcallahan@0 529 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 530 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 531
jcallahan@19 532 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 533 if target_unit then
jcallahan@19 534 return
jcallahan@19 535 end
jcallahan@19 536 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 537 end)
jcallahan@19 538
jcallahan@19 539 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 540 if target_unit then
jcallahan@19 541 return
jcallahan@19 542 end
jcallahan@19 543 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 544 HandleItemUse(item_link)
jcallahan@19 545 end)
jcallahan@0 546 end
jcallahan@0 547
jcallahan@0 548
jcallahan@0 549 local function RecordDurability(item_id, durability)
jcallahan@0 550 if not durability or durability <= 0 then
jcallahan@0 551 return
jcallahan@0 552 end
jcallahan@0 553
jcallahan@0 554 if not db.items[item_id] then
jcallahan@0 555 db.items[item_id] = {}
jcallahan@0 556 end
jcallahan@0 557 db.items[item_id].durability = durability
jcallahan@0 558 end
jcallahan@0 559
jcallahan@0 560
jcallahan@0 561 function WDP:ProcessDurability()
jcallahan@0 562 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 563 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 564
jcallahan@0 565 if item_id and item_id > 0 then
jcallahan@1 566 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 567 RecordDurability(item_id, max_durability)
jcallahan@0 568 end
jcallahan@0 569 end
jcallahan@0 570
jcallahan@0 571 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 572 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 573 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 574
jcallahan@0 575 if item_id and item_id > 0 then
jcallahan@1 576 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 577 RecordDurability(item_id, max_durability)
jcallahan@0 578 end
jcallahan@0 579 end
jcallahan@0 580 end
jcallahan@0 581 end
jcallahan@0 582
jcallahan@118 583
jcallahan@118 584 local PlayerTarget
jcallahan@118 585 do
jcallahan@118 586 local GENDER_NAMES = {
jcallahan@118 587 "UNKNOWN",
jcallahan@118 588 "MALE",
jcallahan@118 589 "FEMALE",
jcallahan@118 590 }
jcallahan@118 591
jcallahan@118 592
jcallahan@118 593 local REACTION_NAMES = {
jcallahan@118 594 "HATED",
jcallahan@118 595 "HOSTILE",
jcallahan@118 596 "UNFRIENDLY",
jcallahan@118 597 "NEUTRAL",
jcallahan@118 598 "FRIENDLY",
jcallahan@118 599 "HONORED",
jcallahan@118 600 "REVERED",
jcallahan@118 601 "EXALTED",
jcallahan@118 602 }
jcallahan@118 603
jcallahan@118 604
jcallahan@118 605 local POWER_TYPE_NAMES = {
jcallahan@118 606 ["0"] = "MANA",
jcallahan@118 607 ["1"] = "RAGE",
jcallahan@118 608 ["2"] = "FOCUS",
jcallahan@118 609 ["3"] = "ENERGY",
jcallahan@118 610 ["6"] = "RUNIC_POWER",
jcallahan@118 611 }
jcallahan@118 612
jcallahan@118 613
jcallahan@118 614 function PlayerTarget()
jcallahan@118 615 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 616 current_target_id = nil
jcallahan@118 617 return
jcallahan@118 618 end
jcallahan@118 619 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 620
jcallahan@118 621 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 622 return
jcallahan@118 623 end
jcallahan@118 624 current_target_id = unit_idnum
jcallahan@118 625
jcallahan@118 626 local npc = NPCEntry(unit_idnum)
jcallahan@118 627 local _, class_token = _G.UnitClass("target")
jcallahan@118 628 npc.class = class_token
jcallahan@118 629 npc.faction = UnitFactionStanding("target")
jcallahan@118 630 npc.genders = npc.genders or {}
jcallahan@118 631 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 632 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 633 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 634
jcallahan@118 635 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 636 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 637
jcallahan@118 638 if not encounter_data[npc_level] then
jcallahan@118 639 encounter_data[npc_level] = {
jcallahan@118 640 max_health = _G.UnitHealthMax("target"),
jcallahan@118 641 }
jcallahan@118 642
jcallahan@118 643 local max_power = _G.UnitManaMax("target")
jcallahan@118 644
jcallahan@118 645 if max_power > 0 then
jcallahan@118 646 local power_type = _G.UnitPowerType("target")
jcallahan@118 647 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 648 end
jcallahan@118 649 end
jcallahan@118 650 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 651
jcallahan@118 652 table.wipe(action_data)
jcallahan@118 653 action_data.type = AF.NPC
jcallahan@118 654 action_data.identifier = unit_idnum
jcallahan@118 655 action_data.npc_level = npc_level
jcallahan@118 656 return npc, unit_idnum
jcallahan@118 657 end
jcallahan@118 658 end -- do-block
jcallahan@118 659
jcallahan@118 660
jcallahan@113 661 do
jcallahan@113 662 local COORD_MAX = 5
jcallahan@0 663
jcallahan@113 664 function WDP:UpdateTargetLocation()
jcallahan@113 665 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 666 return
jcallahan@2 667 end
jcallahan@113 668
jcallahan@113 669 for index = 1, 4 do
jcallahan@113 670 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 671 return
jcallahan@113 672 end
jcallahan@113 673 end
jcallahan@118 674 local npc = PlayerTarget()
jcallahan@113 675
jcallahan@113 676 if not npc then
jcallahan@113 677 return
jcallahan@113 678 end
jcallahan@113 679 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 680 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 681 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 682 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 683
jcallahan@113 684 local zone_data = npc_data.locations[zone_token]
jcallahan@113 685
jcallahan@113 686 if not zone_data then
jcallahan@113 687 zone_data = {}
jcallahan@113 688 npc_data.locations[zone_token] = zone_data
jcallahan@113 689 end
jcallahan@113 690
jcallahan@113 691 for location_token in pairs(zone_data) do
jcallahan@113 692 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 693 loc_level = tonumber(loc_level)
jcallahan@113 694
jcallahan@113 695 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 696 return
jcallahan@113 697 end
jcallahan@113 698 end
jcallahan@113 699 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 700 end
jcallahan@113 701 end -- do-block
jcallahan@2 702
jcallahan@118 703
jcallahan@0 704 -----------------------------------------------------------------------
jcallahan@0 705 -- Event handlers.
jcallahan@0 706 -----------------------------------------------------------------------
jcallahan@90 707 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 708 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 709
jcallahan@56 710 for index = 1, num_items do
jcallahan@56 711 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 712
jcallahan@56 713 if item_link then
jcallahan@56 714 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 715 end
jcallahan@56 716 end
jcallahan@56 717 end
jcallahan@56 718
jcallahan@56 719
jcallahan@75 720 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 721 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 722 return
jcallahan@48 723 end
jcallahan@48 724 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 725
jcallahan@48 726 if not item_link then
jcallahan@48 727 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 728 end
jcallahan@48 729
jcallahan@48 730 if not item_link then
jcallahan@48 731 return
jcallahan@48 732 end
jcallahan@48 733 local item_id = ItemLinkToID(item_link)
jcallahan@48 734
jcallahan@48 735 if not item_id then
jcallahan@48 736 return
jcallahan@48 737 end
jcallahan@48 738 action_data.loot_list = {
jcallahan@48 739 ("%d:%d"):format(item_id, quantity)
jcallahan@48 740 }
jcallahan@48 741 GenericLootUpdate("zones")
jcallahan@48 742 table.wipe(action_data)
jcallahan@48 743 end
jcallahan@48 744
jcallahan@48 745
jcallahan@97 746 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 747 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 748 return
jcallahan@95 749 end
jcallahan@97 750 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 751 npc.quotes = npc.quotes or {}
jcallahan@97 752 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 753 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 754 end
jcallahan@95 755
jcallahan@95 756
jcallahan@95 757 do
jcallahan@40 758 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 759
jcallahan@40 760 local DRUNK_COMPARES = {
jcallahan@40 761 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 762 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 763 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 764 }
jcallahan@40 765
jcallahan@40 766 local DRUNK_MATCHES = {
jcallahan@40 767 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 768 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 769 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 770 }
jcallahan@40 771
jcallahan@92 772 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 773 if currently_drunk then
jcallahan@40 774 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 775 currently_drunk = nil
jcallahan@40 776 end
jcallahan@40 777 return
jcallahan@40 778 end
jcallahan@40 779
jcallahan@40 780 for index = 1, #DRUNK_MATCHES do
jcallahan@40 781 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 782 currently_drunk = true
jcallahan@40 783 break
jcallahan@40 784 end
jcallahan@40 785 end
jcallahan@40 786 end
jcallahan@40 787 end
jcallahan@40 788
jcallahan@40 789 -- do-block
jcallahan@40 790
jcallahan@40 791 do
jcallahan@23 792 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 793 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 794
jcallahan@23 795 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 796 if not spell_id then
jcallahan@23 797 return
jcallahan@23 798 end
jcallahan@34 799 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 800
jcallahan@23 801 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 802 return
jcallahan@23 803 end
jcallahan@23 804
jcallahan@23 805 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 806 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 807 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 808 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 809 end
jcallahan@23 810 end
jcallahan@23 811
jcallahan@115 812 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 813
jcallahan@23 814 local COMBAT_LOG_FUNCS = {
jcallahan@23 815 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 816 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 817 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 818 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 819 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 820
jcallahan@115 821 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 822 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 823 end
jcallahan@115 824 end
jcallahan@115 825 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 826 end,
jcallahan@65 827 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 828 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 829
jcallahan@65 830 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 831 reputation_npc_id = nil
jcallahan@98 832 private.harvesting = nil
jcallahan@65 833 return
jcallahan@65 834 end
jcallahan@67 835 reputation_npc_id = unit_idnum
jcallahan@65 836 end,
jcallahan@23 837 }
jcallahan@23 838
jcallahan@23 839
jcallahan@92 840 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 841 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 842
jcallahan@23 843 if not combat_log_func then
jcallahan@23 844 return
jcallahan@23 845 end
jcallahan@23 846 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 847 end
jcallahan@23 848
jcallahan@44 849 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 850 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 851 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 852
jcallahan@44 853 local REP_BUFFS = {
jcallahan@44 854 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 855 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 856 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 857 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 858 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 859 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 860 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 861 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 862 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 863 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 864 }
jcallahan@44 865
jcallahan@44 866
jcallahan@44 867 local FACTION_NAMES = {
jcallahan@44 868 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 869 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 870 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 871 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 872 }
jcallahan@44 873
jcallahan@44 874
jcallahan@44 875 local MODIFIERS = {
jcallahan@44 876 CENARION_FAVOR = {
jcallahan@44 877 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 878 modifier = 0.25,
jcallahan@44 879 },
jcallahan@44 880 GRIM_VISAGE = {
jcallahan@44 881 modifier = 0.1,
jcallahan@44 882 },
jcallahan@44 883 HONOR_HOLD_FAVOR = {
jcallahan@44 884 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 885 modifier = 0.25,
jcallahan@44 886 },
jcallahan@44 887 NAZGRELS_FERVOR = {
jcallahan@44 888 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 889 modifier = 0.1,
jcallahan@44 890 },
jcallahan@44 891 SONG_OF_BATTLE = {
jcallahan@44 892 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 893 modifier = 0.1,
jcallahan@44 894 },
jcallahan@44 895 SPIRIT_OF_SHARING = {
jcallahan@44 896 modifier = 0.1,
jcallahan@44 897 },
jcallahan@44 898 THRALLMARS_FAVOR = {
jcallahan@44 899 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 900 modifier = 0.25,
jcallahan@44 901 },
jcallahan@44 902 TROLLBANES_COMMAND = {
jcallahan@44 903 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 904 modifier = 0.1,
jcallahan@44 905 },
jcallahan@44 906 UNBURDENED = {
jcallahan@44 907 modifier = 0.1,
jcallahan@44 908 },
jcallahan@44 909 WOW_ANNIVERSARY = {
jcallahan@44 910 modifier = 0.08,
jcallahan@44 911 }
jcallahan@44 912 }
jcallahan@44 913
jcallahan@44 914
jcallahan@92 915 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 916 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 917 return
jcallahan@44 918 end
jcallahan@44 919 UpdateFactionData()
jcallahan@44 920
jcallahan@46 921 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 922 return
jcallahan@46 923 end
jcallahan@67 924 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 925 reputation_npc_id = nil
jcallahan@46 926
jcallahan@44 927 if not npc then
jcallahan@98 928 private.harvesting = nil
jcallahan@44 929 return
jcallahan@44 930 end
jcallahan@98 931 npc.harvested = private.harvesting
jcallahan@98 932 private.harvesting = nil
jcallahan@98 933
jcallahan@44 934 local modifier = 1
jcallahan@44 935
jcallahan@44 936 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 937 modifier = modifier + 0.1
jcallahan@44 938 end
jcallahan@44 939
jcallahan@44 940 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 941 modifier = modifier + 0.1
jcallahan@44 942 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 943 modifier = modifier + 0.05
jcallahan@44 944 end
jcallahan@44 945
jcallahan@44 946 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 947 if _G.UnitBuff("player", buff_name) then
jcallahan@44 948 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 949
jcallahan@44 950 if not modded_faction or faction_name == modded_faction then
jcallahan@44 951 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 952 end
jcallahan@44 953 end
jcallahan@44 954 end
jcallahan@65 955 npc.reputations = npc.reputations or {}
jcallahan@65 956 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 957 end
jcallahan@44 958 end -- do-block
jcallahan@18 959
jcallahan@18 960
jcallahan@92 961 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 962 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 963
jcallahan@42 964 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 965 return
jcallahan@42 966 end
jcallahan@42 967 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 968 end
jcallahan@42 969
jcallahan@42 970
jcallahan@13 971 do
jcallahan@40 972 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 973 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 974 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 975
jcallahan@13 976
jcallahan@13 977 local function _moneyMatch(money, re)
jcallahan@13 978 return money:match(re) or 0
jcallahan@1 979 end
jcallahan@1 980
jcallahan@0 981
jcallahan@13 982 local function _toCopper(money)
jcallahan@13 983 if not money then
jcallahan@13 984 return 0
jcallahan@13 985 end
jcallahan@40 986 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 987 end
jcallahan@1 988
jcallahan@1 989
jcallahan@13 990 local LOOT_VERIFY_FUNCS = {
jcallahan@16 991 [AF.ITEM] = function()
jcallahan@16 992 local locked_item_id
jcallahan@16 993
jcallahan@16 994 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 995 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 996 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 997
jcallahan@16 998 if is_locked then
jcallahan@16 999 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1000 end
jcallahan@16 1001 end
jcallahan@16 1002 end
jcallahan@16 1003
jcallahan@28 1004 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 1005 return false
jcallahan@16 1006 end
jcallahan@28 1007 action_data.identifier = locked_item_id
jcallahan@16 1008 return true
jcallahan@16 1009 end,
jcallahan@13 1010 [AF.NPC] = function()
jcallahan@17 1011 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1012 return false
jcallahan@13 1013 end
jcallahan@34 1014 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 1015 action_data.identifier = id_num
jcallahan@13 1016 return true
jcallahan@13 1017 end,
jcallahan@14 1018 [AF.OBJECT] = true,
jcallahan@17 1019 [AF.ZONE] = function()
jcallahan@38 1020 return _G.IsFishingLoot()
jcallahan@17 1021 end,
jcallahan@13 1022 }
jcallahan@13 1023
jcallahan@13 1024
jcallahan@13 1025 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1026 [AF.ITEM] = function()
jcallahan@28 1027 GenericLootUpdate("items")
jcallahan@28 1028 end,
jcallahan@28 1029 [AF.NPC] = function()
jcallahan@75 1030 local difficulty_token = InstanceDifficultyToken()
jcallahan@105 1031 local loot_type = action_data.loot_label or "drops"
jcallahan@77 1032 local source_list = {}
jcallahan@75 1033
jcallahan@78 1034 for source_guid, loot_data in pairs(action_data.loot_sources) do
jcallahan@78 1035 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1036 local npc = NPCEntry(source_id)
jcallahan@75 1037
jcallahan@75 1038 if npc then
jcallahan@75 1039 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1040 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1041
jcallahan@78 1042 if not source_list[source_guid] then
jcallahan@77 1043 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1044 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1045 source_list[source_id] = true
jcallahan@77 1046 end
jcallahan@77 1047
jcallahan@75 1048 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1049 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1050 end
jcallahan@75 1051 end
jcallahan@75 1052 end
jcallahan@75 1053
jcallahan@75 1054 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@79 1055 if #action_data.loot_list <= 0 then
jcallahan@79 1056 return
jcallahan@79 1057 end
jcallahan@29 1058 local npc = NPCEntry(action_data.identifier)
jcallahan@28 1059
jcallahan@28 1060 if not npc then
jcallahan@28 1061 return
jcallahan@28 1062 end
jcallahan@75 1063 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1064 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1065
jcallahan@77 1066 if not source_list[action_data.identifier] then
jcallahan@77 1067 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1068 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1069 end
jcallahan@77 1070
jcallahan@17 1071 for index = 1, #action_data.loot_list do
jcallahan@29 1072 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 1073 end
jcallahan@16 1074 end,
jcallahan@13 1075 [AF.OBJECT] = function()
jcallahan@28 1076 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1077 end,
jcallahan@17 1078 [AF.ZONE] = function()
jcallahan@41 1079 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 1080
jcallahan@41 1081 -- This will start life as a boolean true.
jcallahan@41 1082 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 1083 action_data.zone_data[location_token] = {
jcallahan@41 1084 drops = {}
jcallahan@41 1085 }
jcallahan@41 1086 end
jcallahan@105 1087 local loot_count = ("%s_count"):format(action_data.loot_label or "drops")
jcallahan@41 1088 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1089
jcallahan@41 1090 for index = 1, #action_data.loot_list do
jcallahan@41 1091 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 1092 end
jcallahan@13 1093 end,
jcallahan@13 1094 }
jcallahan@13 1095
jcallahan@79 1096 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1097 local loot_guid_registry = {}
jcallahan@13 1098
jcallahan@92 1099 function WDP:LOOT_OPENED(event_name)
jcallahan@106 1100 if action_data.looting or not action_data.type then
jcallahan@18 1101 return
jcallahan@18 1102 end
jcallahan@13 1103 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 1104 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 1105
jcallahan@14 1106 if not verify_func or not update_func then
jcallahan@13 1107 return
jcallahan@13 1108 end
jcallahan@13 1109
jcallahan@14 1110 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1111 return
jcallahan@14 1112 end
jcallahan@80 1113 local guids_used = {}
jcallahan@17 1114 action_data.loot_list = {}
jcallahan@75 1115 action_data.loot_sources = {}
jcallahan@18 1116 action_data.looting = true
jcallahan@13 1117
jcallahan@55 1118 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1119 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1120 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1121
jcallahan@77 1122 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1123 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1124 local loot_info = {
jcallahan@77 1125 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1126 }
jcallahan@75 1127
jcallahan@75 1128 -- TODO: Remove debugging
jcallahan@77 1129 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1130
jcallahan@77 1131 -- Odd index is GUID, even is count.
jcallahan@78 1132 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1133 local source_guid = loot_info[loot_index]
jcallahan@77 1134
jcallahan@79 1135 if not loot_guid_registry[source_guid] then
jcallahan@79 1136 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1137 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1138 -- TODO: Remove debugging
jcallahan@79 1139 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1140 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1141
jcallahan@79 1142 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@79 1143 action_data.loot_sources[source_guid] = action_data.loot_sources[source_guid] or {}
jcallahan@79 1144 action_data.loot_sources[source_guid][item_id] = action_data.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1145 guids_used[source_guid] = true
jcallahan@79 1146 end
jcallahan@75 1147 end
jcallahan@82 1148 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@82 1149 -- table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1150 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@77 1151 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1152 end
jcallahan@13 1153 end
jcallahan@80 1154
jcallahan@81 1155 for guid in pairs(guids_used) do
jcallahan@80 1156 loot_guid_registry[guid] = true
jcallahan@80 1157 end
jcallahan@13 1158 update_func()
jcallahan@106 1159 table.wipe(action_data)
jcallahan@1 1160 end
jcallahan@13 1161 end -- do-block
jcallahan@0 1162
jcallahan@0 1163
jcallahan@89 1164 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1165 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1166
jcallahan@89 1167 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1168 return
jcallahan@89 1169 end
jcallahan@89 1170 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1171 end
jcallahan@89 1172
jcallahan@89 1173
jcallahan@44 1174 do
jcallahan@44 1175 local POINT_MATCH_PATTERNS = {
jcallahan@44 1176 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1177 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1178 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1179 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1180 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1181 }
jcallahan@5 1182
jcallahan@68 1183 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1184 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1185 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1186
jcallahan@89 1187 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1188 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1189
jcallahan@44 1190 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1191 return
jcallahan@44 1192 end
jcallahan@55 1193 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1194 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1195 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1196 merchant.sells = merchant.sells or {}
jcallahan@5 1197
jcallahan@57 1198 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1199 _G.MerchantFrame_Update()
jcallahan@57 1200
jcallahan@57 1201 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1202
jcallahan@44 1203 for item_index = 1, num_items do
jcallahan@44 1204 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1205 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1206
jcallahan@44 1207 if item_id and item_id > 0 then
jcallahan@44 1208 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1209
jcallahan@68 1210 DatamineTT:ClearLines()
jcallahan@68 1211 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1212
jcallahan@68 1213 local num_lines = DatamineTT:NumLines()
jcallahan@68 1214
jcallahan@68 1215 for line_index = 1, num_lines do
jcallahan@68 1216 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1217
jcallahan@68 1218 if not current_line then
jcallahan@68 1219 break
jcallahan@68 1220 end
jcallahan@68 1221 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1222
jcallahan@68 1223 if faction or reputation then
jcallahan@68 1224 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1225 break
jcallahan@68 1226 end
jcallahan@68 1227 end
jcallahan@68 1228
jcallahan@87 1229 for line_index = 1, num_lines do
jcallahan@87 1230 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1231
jcallahan@87 1232 if not current_line then
jcallahan@87 1233 break
jcallahan@87 1234 end
jcallahan@87 1235 local line_text = current_line:GetText()
jcallahan@87 1236 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1237
jcallahan@87 1238 if quest_name then
jcallahan@87 1239 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1240 break
jcallahan@87 1241 end
jcallahan@87 1242 end
jcallahan@87 1243
jcallahan@44 1244 if extended_cost then
jcallahan@53 1245 local battleground_rating = 0
jcallahan@53 1246 local personal_rating = 0
jcallahan@53 1247 local required_season_amount
jcallahan@5 1248
jcallahan@68 1249 for line_index = 1, num_lines do
jcallahan@44 1250 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1251
jcallahan@44 1252 if not current_line then
jcallahan@44 1253 break
jcallahan@44 1254 end
jcallahan@53 1255 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1256
jcallahan@44 1257 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1258 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1259 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1260 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1261
jcallahan@44 1262 if match1 or match2 then
jcallahan@44 1263 break
jcallahan@44 1264 end
jcallahan@44 1265 end
jcallahan@5 1266 end
jcallahan@44 1267 local currency_list = {}
jcallahan@44 1268 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1269
jcallahan@50 1270 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1271 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1272 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1273
jcallahan@44 1274 for cost_index = 1, item_count do
jcallahan@44 1275 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1276 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1277
jcallahan@44 1278 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1279 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1280 end
jcallahan@44 1281
jcallahan@44 1282 if currency_id then
jcallahan@44 1283 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1284 end
jcallahan@44 1285 end
jcallahan@44 1286
jcallahan@44 1287 for currency_index = 1, #currency_list do
jcallahan@44 1288 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1289 end
jcallahan@5 1290 end
jcallahan@61 1291 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1292 end
jcallahan@44 1293 end
jcallahan@5 1294
jcallahan@44 1295 if _G.CanMerchantRepair() then
jcallahan@44 1296 merchant.can_repair = true
jcallahan@5 1297 end
jcallahan@57 1298 _G.SetMerchantFilter(current_filters)
jcallahan@57 1299 _G.MerchantFrame_Update()
jcallahan@4 1300 end
jcallahan@44 1301 end -- do-block
jcallahan@4 1302
jcallahan@89 1303
jcallahan@92 1304 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@105 1305 if action_data.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1306 return
jcallahan@25 1307 end
jcallahan@34 1308 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1309
jcallahan@25 1310 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1311 return
jcallahan@25 1312 end
jcallahan@29 1313 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1314 table.wipe(action_data)
jcallahan@25 1315 end
jcallahan@25 1316
jcallahan@25 1317
jcallahan@115 1318 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1319 local num_pets = LPJ:NumPets()
jcallahan@115 1320
jcallahan@115 1321 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1322 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1323
jcallahan@115 1324 if is_owned then
jcallahan@115 1325 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1326 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1327 local npc = NPCEntry(npc_id)
jcallahan@115 1328 npc.wild_pet = is_wild or nil
jcallahan@115 1329 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1330 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1331 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1332
jcallahan@115 1333 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1334 data.max_health = max_health
jcallahan@115 1335 data.attack = attack
jcallahan@115 1336 data.speed = speed
jcallahan@115 1337 end
jcallahan@115 1338 end
jcallahan@115 1339 end
jcallahan@115 1340
jcallahan@115 1341
jcallahan@118 1342 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1343 if not PlayerTarget() then
jcallahan@118 1344 return
jcallahan@2 1345 end
jcallahan@118 1346 self:UpdateTargetLocation()
jcallahan@118 1347 end
jcallahan@2 1348
jcallahan@89 1349
jcallahan@12 1350 do
jcallahan@12 1351 local function UpdateQuestJuncture(point)
jcallahan@12 1352 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1353
jcallahan@12 1354 if not unit_name then
jcallahan@12 1355 return
jcallahan@12 1356 end
jcallahan@34 1357 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1358
jcallahan@12 1359 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1360 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1361 end
jcallahan@19 1362 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1363 quest[point] = quest[point] or {}
jcallahan@12 1364 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1365
jcallahan@24 1366 return quest
jcallahan@12 1367 end
jcallahan@10 1368
jcallahan@12 1369
jcallahan@92 1370 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1371 local quest = UpdateQuestJuncture("end")
jcallahan@97 1372
jcallahan@112 1373 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1374 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1375 end
jcallahan@67 1376 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1377 reputation_npc_id = nil
jcallahan@10 1378 end
jcallahan@10 1379
jcallahan@12 1380
jcallahan@92 1381 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1382 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1383
jcallahan@46 1384 if not quest then
jcallahan@46 1385 return
jcallahan@46 1386 end
jcallahan@24 1387 quest.classes = quest.classes or {}
jcallahan@27 1388 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1389
jcallahan@24 1390 quest.races = quest.races or {}
jcallahan@100 1391 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1392 end
jcallahan@12 1393 end -- do-block
jcallahan@9 1394
jcallahan@9 1395
jcallahan@92 1396 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1397 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1398 local entry_index, processed_quests = 1, 0
jcallahan@36 1399 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1400
jcallahan@36 1401 while processed_quests <= num_quests do
jcallahan@36 1402 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1403
jcallahan@84 1404 if quest_id == 0 then
jcallahan@84 1405 processed_quests = processed_quests + 1
jcallahan@84 1406 elseif not is_header then
jcallahan@36 1407 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1408
jcallahan@36 1409 local quest = DBEntry("quests", quest_id)
jcallahan@36 1410 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1411 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1412 processed_quests = processed_quests + 1
jcallahan@36 1413 end
jcallahan@36 1414 entry_index = entry_index + 1
jcallahan@36 1415 end
jcallahan@36 1416 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1417 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1418 end
jcallahan@4 1419
jcallahan@4 1420
jcallahan@97 1421 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1422 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1423 return
jcallahan@112 1424 end
jcallahan@97 1425 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1426 end
jcallahan@97 1427
jcallahan@97 1428
jcallahan@92 1429 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1430 if unit_id ~= "player" then
jcallahan@4 1431 return
jcallahan@4 1432 end
jcallahan@4 1433 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1434 end
jcallahan@4 1435
jcallahan@4 1436
jcallahan@92 1437 do
jcallahan@92 1438 local TRADESKILL_TOOLS = {
jcallahan@92 1439 Anvil = anvil_spell_ids,
jcallahan@92 1440 Forge = forge_spell_ids,
jcallahan@92 1441 }
jcallahan@92 1442
jcallahan@92 1443
jcallahan@92 1444 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1445 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1446
jcallahan@92 1447 if profession_name == _G.UNKNOWN then
jcallahan@92 1448 return
jcallahan@92 1449 end
jcallahan@92 1450
jcallahan@92 1451 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1452 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1453 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1454 search_box:SetText("")
jcallahan@92 1455 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1456 search_box:ClearFocus()
jcallahan@92 1457 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1458 end
jcallahan@92 1459 local header_list = {}
jcallahan@92 1460
jcallahan@92 1461 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1462 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1463 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1464
jcallahan@92 1465 if have_materials then
jcallahan@92 1466 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1467 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1468 end
jcallahan@92 1469
jcallahan@92 1470 if have_skillup then
jcallahan@92 1471 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1472 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1473 end
jcallahan@92 1474 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1475 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1476 _G.TradeSkillFrame_Update()
jcallahan@92 1477
jcallahan@92 1478 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1479 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1480 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1481
jcallahan@94 1482 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1483 if not is_expanded then
jcallahan@92 1484 header_list[name] = true
jcallahan@92 1485 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1486 end
jcallahan@92 1487 else
jcallahan@92 1488 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1489 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1490
jcallahan@92 1491 if required_tool then
jcallahan@92 1492 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1493 if required_tool:find(tool_name) then
jcallahan@92 1494 registry[spell_id] = true
jcallahan@92 1495 end
jcallahan@92 1496 end
jcallahan@92 1497 end
jcallahan@92 1498 end
jcallahan@92 1499 end
jcallahan@92 1500
jcallahan@92 1501 -- Restore the state of the things we changed.
jcallahan@92 1502 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1503 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1504
jcallahan@92 1505 if header_list[name] then
jcallahan@92 1506 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1507 end
jcallahan@92 1508 end
jcallahan@92 1509 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1510 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1511 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1512 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1513
jcallahan@92 1514 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1515 _G.TradeSkillFrame_Update()
jcallahan@92 1516 end
jcallahan@92 1517 end -- do-block
jcallahan@92 1518
jcallahan@92 1519
jcallahan@92 1520 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1521 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1522 local npc = NPCEntry(unit_idnum)
jcallahan@58 1523
jcallahan@58 1524 if not npc then
jcallahan@58 1525 return
jcallahan@58 1526 end
jcallahan@27 1527 npc.teaches = npc.teaches or {}
jcallahan@27 1528
jcallahan@27 1529 -- Get the initial trainer filters
jcallahan@27 1530 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1531 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1532 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1533
jcallahan@27 1534 -- Clear the trainer filters
jcallahan@27 1535 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1536 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1537 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1538
jcallahan@27 1539 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1540 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1541
jcallahan@27 1542 if spell_name then
jcallahan@27 1543 DatamineTT:ClearLines()
jcallahan@27 1544 DatamineTT:SetTrainerService(index)
jcallahan@27 1545
jcallahan@27 1546 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1547
jcallahan@43 1548 if spell_id then
jcallahan@43 1549 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1550 profession = profession or "General"
jcallahan@43 1551
jcallahan@43 1552 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1553 if not class_professions then
jcallahan@43 1554 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1555 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1556 end
jcallahan@43 1557
jcallahan@43 1558 local profession_skills = class_professions[profession]
jcallahan@43 1559 if not profession_skills then
jcallahan@43 1560 class_professions[profession] = {}
jcallahan@43 1561 profession_skills = class_professions[profession]
jcallahan@43 1562 end
jcallahan@43 1563 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1564 end
jcallahan@27 1565 end
jcallahan@27 1566 end
jcallahan@27 1567
jcallahan@27 1568 -- Reset the filters to what they were before
jcallahan@27 1569 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1570 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1571 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1572 end
jcallahan@27 1573
jcallahan@27 1574
jcallahan@1 1575 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1576 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1577 return
jcallahan@1 1578 end
jcallahan@1 1579 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1580
jcallahan@1 1581 if not spell_label then
jcallahan@1 1582 return
jcallahan@1 1583 end
jcallahan@18 1584 table.wipe(action_data)
jcallahan@1 1585
jcallahan@1 1586 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1587 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1588
jcallahan@1 1589 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1590 tt_unit_name = target_name
jcallahan@1 1591 tt_unit_id = "target"
jcallahan@1 1592 end
jcallahan@1 1593 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1594 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1595
jcallahan@28 1596 action_data.instance_token = instance_token
jcallahan@28 1597 action_data.map_level = map_level
jcallahan@28 1598 action_data.x = x
jcallahan@28 1599 action_data.y = y
jcallahan@28 1600 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1601 action_data.spell_label = spell_label
jcallahan@105 1602
jcallahan@105 1603 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@105 1604 action_data.loot_label = spell_label:lower()
jcallahan@105 1605 end
jcallahan@1 1606
jcallahan@16 1607 if tt_unit_name and not tt_item_name then
jcallahan@16 1608 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1609 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1610 return
jcallahan@16 1611 end
jcallahan@16 1612 action_data.type = AF.NPC
jcallahan@25 1613 action_data.unit_name = tt_unit_name
jcallahan@16 1614 end
jcallahan@16 1615 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1616 action_data.type = AF.ITEM
jcallahan@16 1617
jcallahan@16 1618 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1619 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1620 elseif target_name and target_name ~= "" then
jcallahan@16 1621 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1622 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1623 end
jcallahan@16 1624 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1625 action_data.name = target_name
jcallahan@17 1626
jcallahan@1 1627 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1628 if target_name == "" then
jcallahan@17 1629 return
jcallahan@17 1630 end
jcallahan@82 1631 action_data.target_name = target_name
jcallahan@1 1632 action_data.type = AF.OBJECT
jcallahan@1 1633 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1634 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1635 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1636 action_data.type = AF.ZONE
jcallahan@38 1637 action_data.identifier = identifier
jcallahan@1 1638 end
jcallahan@1 1639 end
jcallahan@1 1640 private.tracked_line = spell_line
jcallahan@0 1641 end
jcallahan@0 1642
jcallahan@94 1643
jcallahan@1 1644 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1645 if unit_id ~= "player" then
jcallahan@1 1646 return
jcallahan@1 1647 end
jcallahan@1 1648 private.tracked_line = nil
jcallahan@85 1649
jcallahan@86 1650 if spell_name:match("^Harvest.+") then
jcallahan@86 1651 reputation_npc_id = current_target_id
jcallahan@98 1652 private.harvesting = true
jcallahan@85 1653 end
jcallahan@92 1654
jcallahan@92 1655 if anvil_spell_ids[spell_id] then
jcallahan@92 1656 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1657 elseif forge_spell_ids[spell_id] then
jcallahan@92 1658 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1659 end
jcallahan@0 1660 end
jcallahan@0 1661
jcallahan@90 1662
jcallahan@1 1663 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1664 if unit_id ~= "player" then
jcallahan@1 1665 return
jcallahan@1 1666 end
jcallahan@0 1667
jcallahan@1 1668 if private.tracked_line == spell_line then
jcallahan@1 1669 private.tracked_line = nil
jcallahan@103 1670 table.wipe(action_data)
jcallahan@1 1671 end
jcallahan@0 1672 end
jcallahan@90 1673
jcallahan@90 1674
jcallahan@90 1675 do
jcallahan@90 1676 local function SetUnitField(field, required_type)
jcallahan@90 1677 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1678
jcallahan@90 1679 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1680 return
jcallahan@90 1681 end
jcallahan@90 1682
jcallahan@90 1683 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1684 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1685 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1686 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1687 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1688 end
jcallahan@90 1689 end
jcallahan@90 1690
jcallahan@90 1691
jcallahan@90 1692 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1693 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1694 end
jcallahan@90 1695
jcallahan@90 1696
jcallahan@90 1697 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1698 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1699 end
jcallahan@90 1700
jcallahan@90 1701
jcallahan@90 1702 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1703 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1704 end
jcallahan@90 1705
jcallahan@90 1706
jcallahan@92 1707 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1708 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1709 end
jcallahan@90 1710
jcallahan@90 1711
jcallahan@92 1712 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1713 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1714
jcallahan@90 1715 for index = 2, #gossip_options, 2 do
jcallahan@90 1716 if gossip_options[index] == "binder" then
jcallahan@90 1717 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1718 return
jcallahan@90 1719 end
jcallahan@90 1720 end
jcallahan@90 1721 end
jcallahan@90 1722
jcallahan@90 1723
jcallahan@93 1724 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1725 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1726 end
jcallahan@93 1727
jcallahan@93 1728
jcallahan@90 1729 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1730 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1731 end
jcallahan@90 1732
jcallahan@90 1733
jcallahan@90 1734 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1735 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1736 end
jcallahan@90 1737
jcallahan@90 1738
jcallahan@90 1739 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1740 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1741 end
jcallahan@90 1742 end -- do-block