annotate Main.lua @ 18:86f02232a9e5

Make looting work under MoP. Added preliminary code for faction-change detection.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 07 May 2012 14:35:14 -0500
parents 632623625cd1
children 6a0c96063003
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@18 41 COMBAT_TEXT_UPDATE = true,
jcallahan@13 42 LOOT_CLOSED = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 46 PLAYER_TARGET_CHANGED = true,
jcallahan@9 47 QUEST_COMPLETE = true,
jcallahan@9 48 QUEST_DETAIL = true,
jcallahan@9 49 QUEST_LOG_UPDATE = true,
jcallahan@4 50 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 51 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 52 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 53 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_SENT = true,
jcallahan@1 55 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 56 }
jcallahan@0 57
jcallahan@4 58
jcallahan@1 59 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 60
jcallahan@4 61
jcallahan@0 62 -----------------------------------------------------------------------
jcallahan@0 63 -- Local variables.
jcallahan@0 64 -----------------------------------------------------------------------
jcallahan@0 65 local db
jcallahan@0 66 local durability_timer_handle
jcallahan@2 67 local target_location_timer_handle
jcallahan@1 68 local action_data = {}
jcallahan@0 69
jcallahan@1 70
jcallahan@1 71 -----------------------------------------------------------------------
jcallahan@1 72 -- Helper Functions.
jcallahan@1 73 -----------------------------------------------------------------------
jcallahan@10 74 local function UnitEntry(unit_type, unit_id)
jcallahan@10 75 if not unit_type or not unit_id then
jcallahan@6 76 return
jcallahan@6 77 end
jcallahan@10 78 local unit = db[unit_type][unit_id]
jcallahan@6 79
jcallahan@10 80 if not unit then
jcallahan@10 81 db[unit_type][unit_id] = {}
jcallahan@10 82 unit = db[unit_type][unit_id]
jcallahan@6 83 end
jcallahan@10 84 return unit
jcallahan@6 85 end
jcallahan@6 86
jcallahan@6 87
jcallahan@1 88 local function CurrentLocationData()
jcallahan@1 89 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 90 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 91
jcallahan@1 92 x = x or 0
jcallahan@1 93 y = y or 0
jcallahan@1 94
jcallahan@1 95 if x == 0 and y == 0 then
jcallahan@1 96 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 97 _G.SetDungeonMapLevel(level_index)
jcallahan@1 98 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 99
jcallahan@1 100 if x and y and (x > 0 or y > 0) then
jcallahan@1 101 _G.SetDungeonMapLevel(map_level)
jcallahan@1 102 map_level = level_index
jcallahan@1 103 break
jcallahan@1 104 end
jcallahan@1 105 end
jcallahan@1 106 end
jcallahan@1 107
jcallahan@1 108 if _G.DungeonUsesTerrainMap() then
jcallahan@1 109 map_level = map_level - 1
jcallahan@1 110 end
jcallahan@8 111 local _, instance_type = _G.IsInInstance()
jcallahan@8 112 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
jcallahan@1 113 end
jcallahan@1 114
jcallahan@1 115
jcallahan@1 116 local function ItemLinkToID(item_link)
jcallahan@1 117 if not item_link then
jcallahan@1 118 return
jcallahan@1 119 end
jcallahan@7 120 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 121 end
jcallahan@0 122
jcallahan@4 123
jcallahan@4 124 do
jcallahan@4 125 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 126
jcallahan@4 127 function WDP:ParseGUID(guid)
jcallahan@5 128 if not guid then
jcallahan@5 129 return
jcallahan@5 130 end
jcallahan@4 131 local types = private.UNIT_TYPES
jcallahan@4 132 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 133
jcallahan@10 134 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 135 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 136 end
jcallahan@4 137
jcallahan@4 138 return unit_type
jcallahan@4 139 end
jcallahan@4 140 end -- do-block
jcallahan@4 141
jcallahan@4 142
jcallahan@10 143 local function UpdateObjectLocation(identifier)
jcallahan@10 144 if not identifier then
jcallahan@10 145 return
jcallahan@10 146 end
jcallahan@10 147 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 148 local object = UnitEntry("objects", identifier)
jcallahan@11 149 object.locations = object.locations or {}
jcallahan@10 150
jcallahan@11 151 if not object.locations[zone_name] then
jcallahan@11 152 object.locations[zone_name] = {}
jcallahan@10 153 end
jcallahan@11 154 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@10 155 end
jcallahan@10 156
jcallahan@10 157
jcallahan@0 158 -----------------------------------------------------------------------
jcallahan@0 159 -- Methods.
jcallahan@0 160 -----------------------------------------------------------------------
jcallahan@0 161 function WDP:OnInitialize()
jcallahan@0 162 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 163
jcallahan@14 164 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 165
jcallahan@18 166 local build_num = tonumber(private.build_num)
jcallahan@14 167
jcallahan@14 168 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 169 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 170 db[entry] = {}
jcallahan@14 171 end
jcallahan@14 172 raw_db.build_num = build_num
jcallahan@14 173 elseif not raw_db.build_num then
jcallahan@14 174 raw_db.build_num = build_num
jcallahan@14 175 end
jcallahan@0 176 end
jcallahan@0 177
jcallahan@0 178
jcallahan@0 179 function WDP:OnEnable()
jcallahan@0 180 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 181 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 182 end
jcallahan@0 183 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 184 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@0 185 end
jcallahan@0 186
jcallahan@0 187
jcallahan@0 188 local function RecordDurability(item_id, durability)
jcallahan@0 189 if not durability or durability <= 0 then
jcallahan@0 190 return
jcallahan@0 191 end
jcallahan@0 192
jcallahan@0 193 if not db.items[item_id] then
jcallahan@0 194 db.items[item_id] = {}
jcallahan@0 195 end
jcallahan@0 196 db.items[item_id].durability = durability
jcallahan@0 197 end
jcallahan@0 198
jcallahan@0 199
jcallahan@0 200 function WDP:ProcessDurability()
jcallahan@0 201 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 202 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 203
jcallahan@0 204 if item_id and item_id > 0 then
jcallahan@1 205 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 206 RecordDurability(item_id, max_durability)
jcallahan@0 207 end
jcallahan@0 208 end
jcallahan@0 209
jcallahan@0 210 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 211 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 212 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 213
jcallahan@0 214 if item_id and item_id > 0 then
jcallahan@1 215 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 216 RecordDurability(item_id, max_durability)
jcallahan@0 217 end
jcallahan@0 218 end
jcallahan@0 219 end
jcallahan@0 220 end
jcallahan@0 221
jcallahan@0 222
jcallahan@2 223 function WDP:UpdateTargetLocation()
jcallahan@2 224 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
jcallahan@2 225 return
jcallahan@2 226 end
jcallahan@2 227
jcallahan@2 228 for index = 1, 4 do
jcallahan@2 229 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 230 return
jcallahan@2 231 end
jcallahan@2 232 end
jcallahan@2 233
jcallahan@2 234 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 235
jcallahan@2 236 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 237 return
jcallahan@2 238 end
jcallahan@8 239 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@10 240 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 241 npc_data.locations = npc_data.locations or {}
jcallahan@2 242
jcallahan@2 243 if not npc_data.locations[zone_name] then
jcallahan@2 244 npc_data.locations[zone_name] = {}
jcallahan@2 245 end
jcallahan@8 246 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@2 247 end
jcallahan@2 248
jcallahan@2 249
jcallahan@0 250 -----------------------------------------------------------------------
jcallahan@0 251 -- Event handlers.
jcallahan@0 252 -----------------------------------------------------------------------
jcallahan@18 253 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@18 254 -- if message_type ~= "FACTION" or _G.UnitIsUnit("target", "questnpc") then
jcallahan@18 255 -- return
jcallahan@18 256 -- end
jcallahan@18 257 -- local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@18 258 -- local npc = UnitEntry("npcs", unit_idnum)
jcallahan@18 259 --
jcallahan@18 260 -- if not npc then
jcallahan@18 261 -- return
jcallahan@18 262 -- end
jcallahan@18 263 -- npc.reputations = npc.reputations or {}
jcallahan@18 264 -- npc.reputations[faction_name] = amount
jcallahan@18 265 --
jcallahan@18 266 -- print(("%s: %s, %s, %s"):format(event, message_type, faction_name, amount))
jcallahan@18 267 end
jcallahan@18 268
jcallahan@18 269
jcallahan@13 270 function WDP:LOOT_CLOSED()
jcallahan@18 271 -- table.wipe(action_data)
jcallahan@0 272 end
jcallahan@0 273
jcallahan@0 274
jcallahan@13 275 do
jcallahan@13 276 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 277 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 278 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 279
jcallahan@13 280
jcallahan@13 281 local function _moneyMatch(money, re)
jcallahan@13 282 return money:match(re) or 0
jcallahan@1 283 end
jcallahan@1 284
jcallahan@0 285
jcallahan@13 286 local function _toCopper(money)
jcallahan@13 287 if not money then
jcallahan@13 288 return 0
jcallahan@13 289 end
jcallahan@0 290
jcallahan@13 291 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 292 end
jcallahan@1 293
jcallahan@1 294
jcallahan@13 295 local LOOT_VERIFY_FUNCS = {
jcallahan@16 296 [AF.ITEM] = function()
jcallahan@16 297 local locked_item_id
jcallahan@16 298
jcallahan@16 299 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 300 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 301 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 302
jcallahan@16 303 if is_locked then
jcallahan@16 304 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 305 end
jcallahan@16 306 end
jcallahan@16 307 end
jcallahan@16 308
jcallahan@16 309 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
jcallahan@16 310 return false
jcallahan@16 311 end
jcallahan@16 312 action_data.item_id = locked_item_id
jcallahan@16 313 return true
jcallahan@16 314 end,
jcallahan@13 315 [AF.NPC] = function()
jcallahan@17 316 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 317 return false
jcallahan@13 318 end
jcallahan@15 319 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@15 320 action_data.id_num = id_num
jcallahan@13 321 return true
jcallahan@13 322 end,
jcallahan@14 323 [AF.OBJECT] = true,
jcallahan@17 324 [AF.ZONE] = function()
jcallahan@17 325 return action_data.loot_type and _G.IsFishingLoot()
jcallahan@17 326 end,
jcallahan@13 327 }
jcallahan@13 328
jcallahan@13 329
jcallahan@13 330 local LOOT_UPDATE_FUNCS = {
jcallahan@16 331 [AF.ITEM] = function()
jcallahan@16 332 local item = UnitEntry("items", action_data.item_id)
jcallahan@17 333 local loot_type = action_data.loot_type
jcallahan@16 334 item[loot_type] = item[loot_type] or {}
jcallahan@16 335
jcallahan@17 336 for index = 1, #action_data.loot_list do
jcallahan@17 337 table.insert(item[loot_type], action_data.loot_list[index])
jcallahan@16 338 end
jcallahan@16 339 end,
jcallahan@13 340 [AF.NPC] = function()
jcallahan@13 341 local npc = UnitEntry("npcs", action_data.id_num)
jcallahan@15 342
jcallahan@15 343 if not npc then
jcallahan@15 344 return
jcallahan@15 345 end
jcallahan@13 346 local loot_type = action_data.loot_type or "drops"
jcallahan@13 347 npc[loot_type] = npc[loot_type] or {}
jcallahan@13 348
jcallahan@17 349 for index = 1, #action_data.loot_list do
jcallahan@17 350 table.insert(npc[loot_type], action_data.loot_list[index])
jcallahan@13 351 end
jcallahan@13 352 end,
jcallahan@13 353 [AF.OBJECT] = function()
jcallahan@13 354 local object = UnitEntry("objects", action_data.identifier)
jcallahan@13 355 object.drops = object.drops or {}
jcallahan@13 356
jcallahan@17 357 for index = 1, #action_data.loot_list do
jcallahan@17 358 table.insert(object.drops, action_data.loot_list[index])
jcallahan@17 359 end
jcallahan@17 360 end,
jcallahan@17 361 [AF.ZONE] = function()
jcallahan@17 362 local loot_type = action_data.loot_type or "drops"
jcallahan@17 363 local zone = UnitEntry("zones", action_data.zone)
jcallahan@17 364 zone[loot_type] = zone[loot_type] or {}
jcallahan@17 365
jcallahan@17 366 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_type, action_data.map_level, action_data.x, action_data.y)
jcallahan@17 367 local loot_data = zone[loot_type][location_data]
jcallahan@17 368
jcallahan@17 369 if not loot_data then
jcallahan@17 370 zone[loot_type][location_data] = {}
jcallahan@17 371 loot_data = zone[loot_type][location_data]
jcallahan@17 372 end
jcallahan@17 373
jcallahan@17 374 for index = 1, #action_data.loot_list do
jcallahan@17 375 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 376 end
jcallahan@13 377 end,
jcallahan@13 378 }
jcallahan@13 379
jcallahan@13 380
jcallahan@13 381 function WDP:LOOT_OPENED()
jcallahan@18 382 if action_data.looting then
jcallahan@18 383 return
jcallahan@18 384 end
jcallahan@18 385
jcallahan@13 386 if not action_data.type then
jcallahan@13 387 action_data.type = AF.NPC
jcallahan@1 388 end
jcallahan@13 389 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 390 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 391
jcallahan@14 392 if not verify_func or not update_func then
jcallahan@13 393 return
jcallahan@13 394 end
jcallahan@13 395
jcallahan@14 396 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 397 return
jcallahan@14 398 end
jcallahan@18 399 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 400 local wow_version = private.wow_version
jcallahan@13 401 local loot_registry = {}
jcallahan@17 402 action_data.loot_list = {}
jcallahan@18 403 action_data.looting = true
jcallahan@13 404
jcallahan@18 405 if wow_version == "5.0.1" then
jcallahan@18 406 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 407 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 408
jcallahan@18 409 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 410
jcallahan@18 411 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 412 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 413 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 414 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 415 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 416 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 417 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 418 end
jcallahan@18 419 end
jcallahan@18 420 else
jcallahan@18 421 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 422 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 423 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 424 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 425 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 426 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 427 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 428 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 429 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 430 end
jcallahan@13 431 end
jcallahan@13 432 end
jcallahan@13 433
jcallahan@13 434 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 435 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 436 end
jcallahan@13 437 update_func()
jcallahan@1 438 end
jcallahan@13 439 end -- do-block
jcallahan@0 440
jcallahan@0 441
jcallahan@5 442 local POINT_MATCH_PATTERNS = {
jcallahan@5 443 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 444 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 445 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 446 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 447 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 448 }
jcallahan@5 449
jcallahan@5 450
jcallahan@7 451 function WDP:UpdateMerchantItems()
jcallahan@4 452 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 453
jcallahan@4 454 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 455 return
jcallahan@4 456 end
jcallahan@10 457 local merchant = UnitEntry("npcs", unit_idnum)
jcallahan@6 458 merchant.sells = merchant.sells or {}
jcallahan@5 459
jcallahan@5 460 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 461 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 462 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 463
jcallahan@5 464 if item_id and item_id > 0 then
jcallahan@5 465 local price_string = copper_price
jcallahan@5 466
jcallahan@5 467 if extended_cost then
jcallahan@5 468 local bg_points = 0
jcallahan@5 469 local personal_points = 0
jcallahan@5 470
jcallahan@5 471 DatamineTT:ClearLines()
jcallahan@5 472 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 473
jcallahan@5 474 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 475 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 476
jcallahan@5 477 if not current_line then
jcallahan@5 478 break
jcallahan@5 479 end
jcallahan@5 480 local breakout
jcallahan@5 481
jcallahan@5 482 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 483 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 484 personal_points = personal_points + (match1 or 0)
jcallahan@5 485 bg_points = bg_points + (match2 or 0)
jcallahan@5 486
jcallahan@5 487 if match1 or match2 then
jcallahan@5 488 breakout = true
jcallahan@5 489 break
jcallahan@5 490 end
jcallahan@5 491 end
jcallahan@5 492
jcallahan@5 493 if breakout then
jcallahan@5 494 break
jcallahan@5 495 end
jcallahan@5 496 end
jcallahan@5 497 local currency_list = {}
jcallahan@5 498
jcallahan@5 499 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 500
jcallahan@5 501 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 502 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 503 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 504
jcallahan@5 505 if not currency_id or currency_id < 1 then
jcallahan@5 506 if not icon_texture then
jcallahan@5 507 return
jcallahan@5 508 end
jcallahan@5 509 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 510 end
jcallahan@5 511 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 512 end
jcallahan@5 513
jcallahan@5 514 for currency_index = 1, #currency_list do
jcallahan@5 515 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 516 end
jcallahan@5 517 end
jcallahan@6 518 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 519 end
jcallahan@4 520 end
jcallahan@14 521
jcallahan@14 522 if _G.CanMerchantRepair() then
jcallahan@14 523 merchant.can_repair = true
jcallahan@14 524 end
jcallahan@4 525 end
jcallahan@4 526
jcallahan@4 527
jcallahan@18 528 do
jcallahan@18 529 local GENDER_NAMES = {
jcallahan@18 530 "UNKNOWN",
jcallahan@18 531 "MALE",
jcallahan@18 532 "FEMALE",
jcallahan@18 533 }
jcallahan@2 534
jcallahan@2 535
jcallahan@18 536 local REACTION_NAMES = {
jcallahan@18 537 "HATED",
jcallahan@18 538 "HOSTILE",
jcallahan@18 539 "UNFRIENDLY",
jcallahan@18 540 "NEUTRAL",
jcallahan@18 541 "FRIENDLY",
jcallahan@18 542 "HONORED",
jcallahan@18 543 "REVERED",
jcallahan@18 544 "EXALTED",
jcallahan@18 545 }
jcallahan@2 546
jcallahan@2 547
jcallahan@18 548 local POWER_TYPE_NAMES = {
jcallahan@18 549 ["0"] = "MANA",
jcallahan@18 550 ["1"] = "RAGE",
jcallahan@18 551 ["2"] = "FOCUS",
jcallahan@18 552 ["3"] = "ENERGY",
jcallahan@18 553 ["6"] = "RUNIC_POWER",
jcallahan@18 554 }
jcallahan@2 555
jcallahan@2 556
jcallahan@18 557 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 558 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 559 return
jcallahan@18 560 end
jcallahan@18 561 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 562
jcallahan@18 563 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 564 return
jcallahan@18 565 end
jcallahan@18 566 table.wipe(action_data)
jcallahan@2 567
jcallahan@18 568 local npc = UnitEntry("npcs", unit_idnum)
jcallahan@18 569 local _, class_token = _G.UnitClass("target")
jcallahan@18 570 npc.class = class_token
jcallahan@18 571 -- TODO: Add faction here
jcallahan@18 572 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@18 573 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 574 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@18 575 npc.stats = npc.stats or {}
jcallahan@2 576
jcallahan@18 577 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 578
jcallahan@18 579 if not npc.stats[npc_level] then
jcallahan@18 580 npc.stats[npc_level] = {
jcallahan@18 581 max_health = _G.UnitHealthMax("target"),
jcallahan@18 582 }
jcallahan@3 583
jcallahan@18 584 local max_power = _G.UnitManaMax("target")
jcallahan@18 585
jcallahan@18 586 if max_power > 0 then
jcallahan@18 587 local power_type = _G.UnitPowerType("target")
jcallahan@18 588 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 589 end
jcallahan@3 590 end
jcallahan@2 591 end
jcallahan@18 592 end -- do-block
jcallahan@2 593
jcallahan@12 594 do
jcallahan@12 595 local function UpdateQuestJuncture(point)
jcallahan@12 596 local unit_name = _G.UnitName("questnpc")
jcallahan@9 597
jcallahan@12 598 if not unit_name then
jcallahan@12 599 return
jcallahan@12 600 end
jcallahan@12 601 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 602
jcallahan@12 603 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 604 UpdateObjectLocation(unit_id)
jcallahan@12 605 end
jcallahan@12 606 local quest = UnitEntry("quests", _G.GetQuestID())
jcallahan@12 607 quest[point] = quest[point] or {}
jcallahan@12 608 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@12 609 end
jcallahan@10 610
jcallahan@12 611
jcallahan@12 612 function WDP:QUEST_COMPLETE()
jcallahan@12 613 UpdateQuestJuncture("end")
jcallahan@10 614 end
jcallahan@10 615
jcallahan@12 616
jcallahan@12 617 function WDP:QUEST_DETAIL()
jcallahan@12 618 UpdateQuestJuncture("begin")
jcallahan@10 619 end
jcallahan@12 620 end -- do-block
jcallahan@9 621
jcallahan@9 622
jcallahan@4 623 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 624 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 625 end
jcallahan@4 626
jcallahan@4 627
jcallahan@4 628 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 629 if unit_id ~= "player" then
jcallahan@4 630 return
jcallahan@4 631 end
jcallahan@4 632 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 633 end
jcallahan@4 634
jcallahan@4 635
jcallahan@1 636 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 637 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 638 return
jcallahan@1 639 end
jcallahan@1 640 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 641
jcallahan@1 642 if not spell_label then
jcallahan@1 643 return
jcallahan@1 644 end
jcallahan@18 645 table.wipe(action_data)
jcallahan@1 646
jcallahan@1 647 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 648 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 649
jcallahan@1 650 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 651 tt_unit_name = target_name
jcallahan@1 652 tt_unit_id = "target"
jcallahan@1 653 end
jcallahan@1 654 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 655
jcallahan@16 656 if tt_unit_name and not tt_item_name then
jcallahan@16 657 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 658 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 659 return
jcallahan@16 660 end
jcallahan@16 661 action_data.type = AF.NPC
jcallahan@16 662 action_data.loot_type = spell_label:lower()
jcallahan@16 663 end
jcallahan@16 664 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 665 action_data.type = AF.ITEM
jcallahan@16 666 action_data.loot_type = spell_label:lower()
jcallahan@16 667
jcallahan@16 668 if tt_item_name and tt_item_name == target_name then
jcallahan@16 669 action_data.item_id = ItemLinkToID(tt_item_link)
jcallahan@16 670 elseif target_name and target_name ~= "" then
jcallahan@16 671 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@16 672 action_data.item_id = ItemLinkToID(target_item_link)
jcallahan@16 673 end
jcallahan@16 674 elseif not tt_item_name and not tt_unit_name then
jcallahan@8 675 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@1 676
jcallahan@17 677 action_data.instance_type = instance_type
jcallahan@17 678 action_data.map_level = map_level
jcallahan@17 679 action_data.name = target_name
jcallahan@17 680 action_data.x = x
jcallahan@17 681 action_data.y = y
jcallahan@17 682 action_data.zone = zone_name
jcallahan@17 683
jcallahan@1 684 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 685 if target_name == "" then
jcallahan@17 686 return
jcallahan@17 687 end
jcallahan@11 688 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 689 UpdateObjectLocation(identifier)
jcallahan@11 690
jcallahan@1 691 action_data.type = AF.OBJECT
jcallahan@11 692 action_data.identifier = identifier
jcallahan@1 693 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 694 action_data.type = AF.ZONE
jcallahan@17 695 action_data.loot_type = spell_label:lower()
jcallahan@1 696 end
jcallahan@1 697 end
jcallahan@1 698
jcallahan@18 699 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 700 private.tracked_line = spell_line
jcallahan@0 701 end
jcallahan@0 702
jcallahan@0 703
jcallahan@1 704 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 705 if unit_id ~= "player" then
jcallahan@1 706 return
jcallahan@1 707 end
jcallahan@1 708
jcallahan@18 709 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 710 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 711 -- end
jcallahan@1 712 private.tracked_line = nil
jcallahan@0 713 end
jcallahan@0 714
jcallahan@1 715 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 716 if unit_id ~= "player" then
jcallahan@1 717 return
jcallahan@1 718 end
jcallahan@0 719
jcallahan@1 720 if private.tracked_line == spell_line then
jcallahan@1 721 private.tracked_line = nil
jcallahan@1 722 end
jcallahan@0 723 end