annotate Main.lua @ 418:df4820871122

Blacklisted bodyguard reputations and supported new Draenor perk, Trading Pact.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 07 Jan 2015 02:52:31 -0500
parents 929d2b27a087
children bd7a7162cc0f
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
MMOSimca@412 104 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 105 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 106 GOSSIP_SHOW = true,
jcallahan@290 107 GROUP_ROSTER_UPDATE = true,
jcallahan@93 108 GUILDBANKFRAME_OPENED = true,
jcallahan@42 109 ITEM_TEXT_BEGIN = true,
jcallahan@189 110 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 111 LOOT_CLOSED = true,
MMOSimca@343 112 LOOT_OPENED = true,
MMOSimca@412 113 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
MMOSimca@387 163 local container_loot_toasting
MMOSimca@387 164 local loot_toast_container_id
MMOSimca@387 165 local raid_boss_id
jcallahan@306 166 local loot_toast_container_timer_handle
jcallahan@307 167 local loot_toast_data
jcallahan@307 168 local loot_toast_data_timer_handle
jcallahan@95 169 local name_to_id_map = {}
jcallahan@306 170 local killed_boss_id_timer_handle
jcallahan@177 171 local killed_npc_id
jcallahan@2 172 local target_location_timer_handle
MMOSimca@345 173 local last_timber_spell_id
MMOSimca@355 174 local last_garrison_cache_object_id
MMOSimca@414 175 local chat_loot_data
MMOSimca@347 176 local chat_loot_timer_handle
jcallahan@86 177 local current_target_id
jcallahan@126 178 local current_area_id
jcallahan@131 179 local current_loot
jcallahan@1 180
jcallahan@312 181
jcallahan@121 182 -- Data for our current action. Including possible values as a reference.
jcallahan@122 183 local current_action = {
jcallahan@121 184 identifier = nil,
jcallahan@121 185 loot_label = nil,
jcallahan@121 186 loot_list = nil,
jcallahan@121 187 loot_sources = nil,
jcallahan@121 188 map_level = nil,
jcallahan@121 189 spell_label = nil,
jcallahan@123 190 target_type = nil,
jcallahan@121 191 x = nil,
jcallahan@121 192 y = nil,
jcallahan@121 193 zone_data = nil,
jcallahan@121 194 }
jcallahan@92 195
jcallahan@246 196
MMOSimca@393 197 -- Timer prototypes
MMOSimca@393 198 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 199
MMOSimca@393 200
jcallahan@246 201 -- HELPERS ------------------------------------------------------------
jcallahan@246 202
jcallahan@245 203 local function Debug(message, ...)
MMOSimca@350 204 if not DEBUGGING or not message then
jcallahan@151 205 return
jcallahan@151 206 end
MMOSimca@350 207
MMOSimca@350 208 if ... then
MMOSimca@350 209 local args = { ... }
MMOSimca@350 210
MMOSimca@350 211 for index = 1, #args do
MMOSimca@377 212 args[index] = tostring(args[index])
jcallahan@306 213 end
MMOSimca@350 214 _G.print(message:format(unpack(args)))
MMOSimca@350 215 else
MMOSimca@350 216 _G.print(message)
jcallahan@306 217 end
jcallahan@151 218 end
jcallahan@151 219
jcallahan@151 220
MMOSimca@393 221 local function InitializeCurrentLoot()
MMOSimca@393 222 current_loot = {
MMOSimca@393 223 list = {},
MMOSimca@393 224 sources = {},
MMOSimca@393 225 identifier = current_action.identifier,
MMOSimca@393 226 label = current_action.loot_label or "drops",
MMOSimca@393 227 map_level = current_action.map_level,
MMOSimca@393 228 object_name = current_action.object_name,
MMOSimca@393 229 spell_label = current_action.spell_label,
MMOSimca@393 230 target_type = current_action.target_type,
MMOSimca@393 231 x = current_action.x,
MMOSimca@393 232 y = current_action.y,
MMOSimca@393 233 zone_data = current_action.zone_data,
MMOSimca@393 234 }
MMOSimca@393 235
MMOSimca@393 236 table.wipe(current_action)
MMOSimca@393 237 end
MMOSimca@393 238
MMOSimca@393 239
jcallahan@169 240 local TradeSkillExecutePer
jcallahan@169 241 do
jcallahan@169 242 local header_list = {}
jcallahan@169 243
jcallahan@169 244 function TradeSkillExecutePer(iter_func)
jcallahan@169 245 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 246 return
jcallahan@169 247 end
jcallahan@167 248 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 249 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 250 search_box:SetText("")
jcallahan@169 251
jcallahan@167 252 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 253 search_box:ClearFocus()
jcallahan@167 254 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 255
jcallahan@169 256 table.wipe(header_list)
jcallahan@169 257
jcallahan@169 258 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 259 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 260 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 261
jcallahan@169 262 if have_materials then
jcallahan@169 263 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 264 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 265 end
jcallahan@169 266
jcallahan@169 267 if have_skillup then
jcallahan@169 268 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 269 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 270 end
MMOSimca@330 271 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 272 _G.TradeSkillUpdateFilterBar()
jcallahan@169 273 _G.TradeSkillFrame_Update()
jcallahan@169 274
jcallahan@169 275 -- Expand all headers so we can see all the recipes there are
jcallahan@169 276 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 277 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 278
jcallahan@169 279 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 280 if not is_expanded then
jcallahan@169 281 header_list[name] = true
jcallahan@169 282 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 283 end
jcallahan@169 284 elseif iter_func(name, tradeskill_index) then
jcallahan@169 285 break
jcallahan@169 286 end
jcallahan@169 287 end
jcallahan@169 288
jcallahan@169 289 -- Restore the state of the things we changed.
jcallahan@169 290 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 291 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 292
jcallahan@169 293 if header_list[name] then
jcallahan@169 294 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 295 end
jcallahan@169 296 end
jcallahan@169 297 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 298 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 299 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 300 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 301
jcallahan@169 302 _G.TradeSkillUpdateFilterBar()
jcallahan@169 303 _G.TradeSkillFrame_Update()
jcallahan@167 304 end
jcallahan@169 305 end -- do-block
jcallahan@167 306
jcallahan@167 307
jcallahan@39 308 local ActualCopperCost
jcallahan@39 309 do
jcallahan@39 310 local BARTERING_SPELL_ID = 83964
jcallahan@39 311
jcallahan@39 312 local STANDING_DISCOUNTS = {
jcallahan@39 313 HATED = 0,
jcallahan@39 314 HOSTILE = 0,
jcallahan@39 315 UNFRIENDLY = 0,
jcallahan@39 316 NEUTRAL = 0,
jcallahan@39 317 FRIENDLY = 0.05,
jcallahan@39 318 HONORED = 0.1,
jcallahan@39 319 REVERED = 0.15,
jcallahan@39 320 EXALTED = 0.2,
jcallahan@39 321 }
jcallahan@39 322
jcallahan@39 323
jcallahan@39 324 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 325 if not copper_cost or copper_cost == 0 then
jcallahan@39 326 return 0
jcallahan@39 327 end
jcallahan@39 328 local modifier = 1
jcallahan@39 329
jcallahan@39 330 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 331 modifier = modifier - 0.1
jcallahan@39 332 end
jcallahan@39 333
jcallahan@39 334 if rep_standing then
jcallahan@39 335 if PLAYER_RACE == "Goblin" then
jcallahan@39 336 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 337 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 338 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 339 end
jcallahan@39 340 end
jcallahan@39 341 return math.floor(copper_cost / modifier)
jcallahan@39 342 end
jcallahan@39 343 end -- do-block
jcallahan@39 344
jcallahan@39 345
jcallahan@29 346 local function InstanceDifficultyToken()
jcallahan@233 347 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 348
jcallahan@59 349 if not instance_type or instance_type == "" then
jcallahan@59 350 instance_type = "NONE"
jcallahan@59 351 end
jcallahan@312 352 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 353 end
jcallahan@29 354
jcallahan@29 355
jcallahan@19 356 local function DBEntry(data_type, unit_id)
jcallahan@19 357 if not data_type or not unit_id then
jcallahan@6 358 return
jcallahan@6 359 end
jcallahan@289 360 local category = global_db[data_type]
jcallahan@289 361
jcallahan@289 362 if not category then
jcallahan@289 363 category = {}
jcallahan@289 364 global_db[data_type] = category
jcallahan@289 365 end
jcallahan@289 366 local unit = category[unit_id]
jcallahan@6 367
jcallahan@10 368 if not unit then
jcallahan@187 369 unit = {}
jcallahan@289 370 category[unit_id] = unit
jcallahan@6 371 end
jcallahan@10 372 return unit
jcallahan@6 373 end
jcallahan@270 374
jcallahan@263 375 private.DBEntry = DBEntry
jcallahan@6 376
jcallahan@214 377 local NPCEntry
jcallahan@214 378 do
jcallahan@214 379 local npc_prototype = {}
jcallahan@214 380 local npc_meta = {
jcallahan@214 381 __index = npc_prototype
jcallahan@214 382 }
jcallahan@6 383
jcallahan@214 384 function NPCEntry(identifier)
jcallahan@227 385 local npc = DBEntry("npcs", identifier)
jcallahan@331 386 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 387 end
jcallahan@214 388
jcallahan@248 389 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 390 self.encounter_data = self.encounter_data or {}
jcallahan@248 391 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 392 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 393
jcallahan@248 394 return self.encounter_data[difficulty_token]
jcallahan@214 395 end
jcallahan@22 396 end
jcallahan@22 397
jcallahan@22 398
jcallahan@1 399 local function CurrentLocationData()
jcallahan@161 400 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 401 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 402 end
jcallahan@1 403 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 404 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 405
jcallahan@1 406 x = x or 0
jcallahan@1 407 y = y or 0
jcallahan@1 408
jcallahan@1 409 if x == 0 and y == 0 then
jcallahan@1 410 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 411 _G.SetDungeonMapLevel(level_index)
jcallahan@1 412 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 if x and y and (x > 0 or y > 0) then
jcallahan@1 415 _G.SetDungeonMapLevel(map_level)
jcallahan@1 416 map_level = level_index
jcallahan@1 417 break
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422 if _G.DungeonUsesTerrainMap() then
jcallahan@1 423 map_level = map_level - 1
jcallahan@1 424 end
jcallahan@31 425 local x = _G.floor(x * 1000)
jcallahan@31 426 local y = _G.floor(y * 1000)
jcallahan@28 427
jcallahan@31 428 if x % 2 ~= 0 then
jcallahan@31 429 x = x + 1
jcallahan@28 430 end
jcallahan@28 431
jcallahan@31 432 if y % 2 ~= 0 then
jcallahan@31 433 y = y + 1
jcallahan@28 434 end
jcallahan@126 435 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 436 end
jcallahan@1 437
jcallahan@1 438
jcallahan@312 439 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 440 if not currency_link then
jcallahan@312 441 return
jcallahan@312 442 end
jcallahan@312 443 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 444 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 445 end
jcallahan@312 446
jcallahan@312 447
jcallahan@1 448 local function ItemLinkToID(item_link)
jcallahan@1 449 if not item_link then
jcallahan@1 450 return
jcallahan@1 451 end
MMOSimca@404 452 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 453 end
jcallahan@270 454
jcallahan@260 455 private.ItemLinkToID = ItemLinkToID
jcallahan@4 456
jcallahan@171 457 local function UnitTypeIsNPC(unit_type)
jcallahan@171 458 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 459 end
jcallahan@171 460
jcallahan@171 461
jcallahan@34 462 local ParseGUID
jcallahan@4 463 do
jcallahan@229 464 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 465
jcallahan@281 466 local NPC_ID_MAPPING = {
jcallahan@281 467 [62164] = 63191, -- Garalon
jcallahan@281 468 }
jcallahan@281 469
jcallahan@281 470
jcallahan@334 471 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 472 if not unit_type_name then
MMOSimca@329 473 return UNIT_TYPES.UNKNOWN
MMOSimca@329 474 end
MMOSimca@329 475
MMOSimca@329 476 for def, text in next, UNIT_TYPES do
MMOSimca@329 477 if unit_type_name == text then
MMOSimca@329 478 return UNIT_TYPES[def]
MMOSimca@329 479 end
MMOSimca@329 480 end
MMOSimca@329 481 return UNIT_TYPES.UNKNOWN
MMOSimca@329 482 end
MMOSimca@329 483
MMOSimca@329 484
jcallahan@34 485 function ParseGUID(guid)
jcallahan@5 486 if not guid then
jcallahan@5 487 return
jcallahan@5 488 end
MMOSimca@329 489
MMOSimca@329 490 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 491 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 492
jcallahan@334 493 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 494 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 495
jcallahan@281 496 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 497
jcallahan@281 498 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 499 unit_idnum = id_mapping
jcallahan@281 500 end
jcallahan@281 501 return unit_type, unit_idnum
jcallahan@4 502 end
jcallahan@4 503 return unit_type
jcallahan@4 504 end
jcallahan@249 505
jcallahan@249 506 private.ParseGUID = ParseGUID
jcallahan@4 507 end -- do-block
jcallahan@4 508
jcallahan@4 509
jcallahan@141 510 local UpdateDBEntryLocation
jcallahan@141 511 do
jcallahan@141 512 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 513 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 514 local facing = _G.GetPlayerFacing()
jcallahan@141 515
jcallahan@141 516 if not facing then
jcallahan@141 517 return x, y
jcallahan@141 518 end
jcallahan@246 519 local rad = facing + math.pi
jcallahan@141 520 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 521 end
jcallahan@10 522
jcallahan@24 523
jcallahan@141 524 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 525 if not identifier then
jcallahan@141 526 return
jcallahan@141 527 end
jcallahan@141 528 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 529 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 530 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 531 return
MMOSimca@328 532 end
jcallahan@141 533 local entry = DBEntry(entry_type, identifier)
jcallahan@141 534 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 535 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 536
jcallahan@141 537 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 538 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 539
jcallahan@141 540 if not zone_data then
jcallahan@141 541 zone_data = {}
jcallahan@141 542 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 543 end
jcallahan@141 544
jcallahan@141 545 -- Special case for Fishing.
jcallahan@141 546 if current_action.spell_label == "FISHING" then
jcallahan@141 547 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 548
jcallahan@141 549 if yard_width > 0 and yard_height > 0 then
jcallahan@141 550 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 551 current_action.x = x
jcallahan@141 552 current_action.y = y
jcallahan@141 553 end
jcallahan@141 554 end
jcallahan@141 555 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 556
jcallahan@141 557 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 558 return zone_data
jcallahan@10 559 end
jcallahan@141 560 end -- do-block
jcallahan@10 561
jcallahan@10 562
jcallahan@19 563 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 564 if not item_link then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 local item_id = ItemLinkToID(item_link)
jcallahan@19 568
jcallahan@19 569 if not bag_index or not slot_index then
jcallahan@19 570 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 571 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 572 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 573 bag_index = new_bag_index
jcallahan@19 574 slot_index = new_slot_index
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579 end
jcallahan@19 580
MMOSimca@410 581 local any_loot = false
MMOSimca@410 582
MMOSimca@411 583 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 584 if bag_index and slot_index then
MMOSimca@410 585 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 586 if is_lootable then
MMOSimca@410 587 any_loot = true
MMOSimca@410 588 end
jcallahan@19 589 end
MMOSimca@410 590
MMOSimca@410 591 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 592 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 593 any_loot = true
jcallahan@19 594 end
MMOSimca@368 595
MMOSimca@410 596 if any_loot then
MMOSimca@414 597 -- For item containers that open instantly with no spell cast
MMOSimca@410 598 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 599 ClearChatLootData()
MMOSimca@410 600 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 601 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@414 602 chat_loot_data = chat_loot_data or {}
MMOSimca@414 603 chat_loot_data.identifier = item_id
MMOSimca@414 604 chat_loot_data.sources = {}
MMOSimca@414 605 -- For normal item containers
MMOSimca@414 606 else
MMOSimca@414 607 table.wipe(current_action)
MMOSimca@414 608 current_loot = nil
MMOSimca@414 609 current_action.target_type = AF.ITEM
MMOSimca@414 610 current_action.identifier = item_id
MMOSimca@414 611 current_action.loot_label = "contains"
MMOSimca@410 612 end
MMOSimca@393 613 end
jcallahan@19 614 end
jcallahan@19 615
jcallahan@19 616
jcallahan@39 617 local UnitFactionStanding
jcallahan@32 618 local UpdateFactionData
jcallahan@32 619 do
jcallahan@32 620 local MAX_FACTION_INDEX = 1000
jcallahan@20 621
jcallahan@32 622 local STANDING_NAMES = {
jcallahan@32 623 "HATED",
jcallahan@32 624 "HOSTILE",
jcallahan@32 625 "UNFRIENDLY",
jcallahan@32 626 "NEUTRAL",
jcallahan@32 627 "FRIENDLY",
jcallahan@32 628 "HONORED",
jcallahan@32 629 "REVERED",
jcallahan@32 630 "EXALTED",
jcallahan@32 631 }
jcallahan@32 632
jcallahan@39 633
jcallahan@39 634 function UnitFactionStanding(unit)
jcallahan@135 635 local unit_name = _G.UnitName(unit)
jcallahan@39 636 UpdateFactionData()
jcallahan@39 637 DatamineTT:ClearLines()
jcallahan@39 638 DatamineTT:SetUnit(unit)
jcallahan@39 639
jcallahan@39 640 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 641 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 642
jcallahan@135 643 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 644 return faction_name, faction_standings[faction_name]
jcallahan@39 645 end
jcallahan@39 646 end
jcallahan@39 647 end
jcallahan@39 648
jcallahan@39 649
jcallahan@32 650 function UpdateFactionData()
jcallahan@32 651 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 652 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 653
jcallahan@86 654 if faction_name then
jcallahan@32 655 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 656 elseif not faction_name then
jcallahan@32 657 break
jcallahan@32 658 end
jcallahan@20 659 end
jcallahan@20 660 end
jcallahan@32 661 end -- do-block
jcallahan@20 662
jcallahan@48 663
jcallahan@75 664 local GenericLootUpdate
jcallahan@75 665 do
jcallahan@77 666 local function LootTable(entry, loot_type, top_field)
jcallahan@75 667 if top_field then
jcallahan@75 668 entry[top_field] = entry[top_field] or {}
jcallahan@75 669 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 670 return entry[top_field][loot_type]
jcallahan@75 671 end
jcallahan@48 672 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 673 return entry[loot_type]
jcallahan@48 674 end
jcallahan@48 675
jcallahan@75 676 function GenericLootUpdate(data_type, top_field)
jcallahan@132 677 local loot_type = current_loot.label
jcallahan@75 678 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 679 local source_list = {}
jcallahan@75 680
jcallahan@131 681 if current_loot.sources then
jcallahan@131 682 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 683 local source_id
jcallahan@78 684
jcallahan@131 685 if current_loot.target_type == AF.ITEM then
jcallahan@119 686 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 687 source_id = current_loot.identifier
jcallahan@119 688 else
jcallahan@331 689 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 690 if unit_ID then
MMOSimca@328 691 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 692 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 693 else
MMOSimca@328 694 source_id = unit_ID
MMOSimca@328 695 end
MMOSimca@328 696 end
jcallahan@119 697 end
jcallahan@304 698 local entry = DBEntry(data_type, source_id)
jcallahan@75 699
jcallahan@119 700 if entry then
jcallahan@119 701 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 702
jcallahan@304 703 if not source_list[source_id] then
jcallahan@119 704 if top_field then
jcallahan@119 705 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 706 elseif not container_loot_toasting then
jcallahan@119 707 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 708 end
jcallahan@304 709 source_list[source_id] = true
jcallahan@77 710 end
jcallahan@119 711 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 712
jcallahan@309 713 if current_loot.target_type == AF.ZONE then
jcallahan@309 714 for item_id, quantity in pairs(loot_data) do
jcallahan@309 715 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 716 end
jcallahan@309 717 else
jcallahan@308 718 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 719 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 720
jcallahan@308 721 if label == "currency" and currency_texture then
jcallahan@308 722 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 723 elseif loot_token == "money" then
jcallahan@308 724 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 725 else
jcallahan@308 726 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 727 end
jcallahan@308 728 end
jcallahan@119 729 end
jcallahan@75 730 end
jcallahan@75 731 end
jcallahan@75 732 end
jcallahan@121 733
jcallahan@121 734 -- This is used for Gas Extractions.
jcallahan@131 735 if #current_loot.list <= 0 then
jcallahan@78 736 return
jcallahan@78 737 end
jcallahan@82 738 local entry
jcallahan@82 739
jcallahan@82 740 -- At this point we only have a name if it's an object.
MMOSimca@388 741 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 742 if current_loot.target_type == AF.OBJECT then
jcallahan@131 743 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 744 else
jcallahan@131 745 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 746 end
jcallahan@75 747
jcallahan@75 748 if not entry then
jcallahan@75 749 return
jcallahan@75 750 end
jcallahan@77 751 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 752
jcallahan@307 753 if current_loot.identifier then
jcallahan@307 754 if not source_list[current_loot.identifier] then
jcallahan@307 755 if top_field then
jcallahan@307 756 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 757 else
jcallahan@307 758 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 759 end
jcallahan@307 760 source_list[current_loot.identifier] = true
jcallahan@77 761 end
jcallahan@77 762 end
jcallahan@75 763
jcallahan@131 764 for index = 1, #current_loot.list do
jcallahan@131 765 table.insert(loot_table, current_loot.list[index])
jcallahan@75 766 end
jcallahan@48 767 end
jcallahan@75 768 end -- do-block
jcallahan@48 769
jcallahan@97 770
jcallahan@97 771 local ReplaceKeywords
jcallahan@97 772 do
jcallahan@97 773 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 774 class = PLAYER_CLASS,
jcallahan@97 775 name = PLAYER_NAME,
jcallahan@97 776 race = PLAYER_RACE,
jcallahan@97 777 }
jcallahan@97 778
jcallahan@97 779
jcallahan@97 780 function ReplaceKeywords(text)
jcallahan@97 781 if not text or text == "" then
jcallahan@97 782 return ""
jcallahan@97 783 end
jcallahan@97 784
jcallahan@97 785 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 786 local category_format = ("<%s>"):format(category)
jcallahan@97 787 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 788 end
jcallahan@97 789 return text
jcallahan@97 790 end
jcallahan@97 791 end -- do-block
jcallahan@97 792
jcallahan@97 793
jcallahan@154 794 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 795 -- unless the WorldMapFrame is shown.
jcallahan@143 796 do
jcallahan@143 797 -- MapFileName = MapAreaID
jcallahan@143 798 local MICRO_DUNGEON_IDS = {
jcallahan@143 799 ShrineofTwoMoons = 903,
jcallahan@143 800 ShrineofSevenStars = 905,
jcallahan@143 801 }
jcallahan@126 802
jcallahan@299 803 local function SetCurrentAreaID()
jcallahan@156 804 if private.in_combat then
jcallahan@156 805 private.set_area_id = true
jcallahan@156 806 return
jcallahan@156 807 end
jcallahan@155 808 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 809
jcallahan@155 810 if map_area_id == current_area_id then
jcallahan@155 811 return
jcallahan@155 812 end
jcallahan@143 813 local world_map = _G.WorldMapFrame
jcallahan@143 814 local map_visible = world_map:IsVisible()
jcallahan@312 815 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 816
jcallahan@143 817 if not map_visible then
jcallahan@143 818 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 819 world_map:Show()
jcallahan@143 820 end
jcallahan@331 821 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 822 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 823
jcallahan@154 824 _G.SetMapToCurrentZone()
jcallahan@154 825
jcallahan@143 826 if micro_dungeon_id then
jcallahan@143 827 current_area_id = micro_dungeon_id
jcallahan@143 828 else
jcallahan@143 829 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 830 end
jcallahan@143 831
jcallahan@154 832 if map_visible then
jcallahan@154 833 _G.SetMapByID(map_area_id)
jcallahan@154 834 else
jcallahan@143 835 world_map:Hide()
jcallahan@143 836 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 837 end
jcallahan@143 838 end
jcallahan@299 839
jcallahan@299 840 function WDP:HandleZoneChange(event_name)
jcallahan@299 841 in_instance = _G.IsInInstance()
jcallahan@299 842 SetCurrentAreaID()
jcallahan@299 843 end
jcallahan@154 844 end
jcallahan@126 845
MMOSimca@347 846
MMOSimca@347 847 -- TIMERS -------------------------------------------------------------
MMOSimca@347 848
MMOSimca@393 849 function ClearKilledNPC()
MMOSimca@347 850 killed_npc_id = nil
MMOSimca@347 851 end
MMOSimca@347 852
MMOSimca@347 853
MMOSimca@393 854 function ClearKilledBossID()
MMOSimca@347 855 if killed_boss_id_timer_handle then
MMOSimca@383 856 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 857 killed_boss_id_timer_handle = nil
MMOSimca@347 858 end
MMOSimca@347 859
MMOSimca@347 860 table.wipe(boss_loot_toasting)
MMOSimca@387 861 raid_boss_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearLootToastContainerID()
MMOSimca@347 866 if loot_toast_container_timer_handle then
MMOSimca@383 867 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 868 loot_toast_container_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@387 871 container_loot_toasting = false
MMOSimca@387 872 loot_toast_container_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastData()
MMOSimca@347 877 if loot_toast_data_timer_handle then
MMOSimca@383 878 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_data_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@347 882 if loot_toast_data then
MMOSimca@347 883 table.wipe(loot_toast_data)
MMOSimca@347 884 end
MMOSimca@347 885 end
MMOSimca@347 886
MMOSimca@347 887
MMOSimca@393 888 function ClearChatLootData()
MMOSimca@398 889 if not chat_loot_timer_handle then
MMOSimca@398 890 return
MMOSimca@398 891 end
MMOSimca@398 892 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 893 chat_loot_timer_handle:Cancel()
MMOSimca@398 894 chat_loot_timer_handle = nil
MMOSimca@398 895
MMOSimca@414 896 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 897 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 898 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 899
MMOSimca@414 900 if entry then
MMOSimca@414 901 local loot_table = LootTable(entry, "contains")
MMOSimca@414 902 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 903
MMOSimca@414 904 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 905 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 906
MMOSimca@414 907 if label == "currency" and currency_texture then
MMOSimca@414 908 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 909 elseif loot_token == "money" then
MMOSimca@414 910 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 911 else
MMOSimca@414 912 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 913 end
MMOSimca@414 914 end
MMOSimca@414 915 end
MMOSimca@347 916 end
MMOSimca@414 917 if chat_loot_data then
MMOSimca@414 918 table.wipe(chat_loot_data)
MMOSimca@414 919 end
MMOSimca@347 920 end
MMOSimca@347 921
MMOSimca@347 922
jcallahan@246 923 -- METHODS ------------------------------------------------------------
jcallahan@246 924
jcallahan@0 925 function WDP:OnInitialize()
jcallahan@128 926 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 927 private.db = db
jcallahan@128 928 global_db = db.global
jcallahan@128 929 char_db = db.char
jcallahan@14 930
jcallahan@270 931 local raw_db = _G.WoWDBProfilerData
jcallahan@18 932 local build_num = tonumber(private.build_num)
jcallahan@14 933
jcallahan@136 934 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 935 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 936 global_db[entry] = {}
jcallahan@74 937 end
jcallahan@74 938 end
jcallahan@35 939 raw_db.build_num = build_num
MMOSimca@330 940 raw_db.region = private.region
jcallahan@63 941 raw_db.version = DB_VERSION
jcallahan@249 942
jcallahan@312 943 private.InitializeCommentSystem()
jcallahan@312 944 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 945 end
jcallahan@0 946
jcallahan@0 947
jcallahan@153 948 function WDP:EventDispatcher(...)
jcallahan@153 949 local event_name = ...
jcallahan@153 950
MMOSimca@346 951 if DEBUGGING then
jcallahan@154 952 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 953 Debug(event_name)
jcallahan@154 954 else
jcallahan@154 955 Debug(...)
jcallahan@153 956 end
jcallahan@153 957 end
jcallahan@153 958 local func = EVENT_MAPPING[event_name]
jcallahan@153 959
jcallahan@153 960 if _G.type(func) == "boolean" then
jcallahan@153 961 self[event_name](self, ...)
jcallahan@153 962 elseif _G.type(func) == "function" then
jcallahan@159 963 self[func](self, ...)
jcallahan@153 964 end
jcallahan@153 965 end
jcallahan@153 966
jcallahan@153 967
jcallahan@0 968 function WDP:OnEnable()
jcallahan@300 969 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 970
jcallahan@0 971 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 972 if EVENT_DEBUG then
jcallahan@153 973 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 974 else
jcallahan@153 975 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 976 end
jcallahan@0 977 end
jcallahan@95 978
jcallahan@95 979 for index = 1, _G.GetNumLanguages() do
jcallahan@95 980 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 981 end
MMOSimca@383 982
MMOSimca@383 983 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 984 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 985 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 986 WDP:ProcessItems()
MMOSimca@383 987 end, 100000)
MMOSimca@383 988 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 989 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 990 WDP:UpdateTargetLocation()
MMOSimca@383 991 end, 100000)
jcallahan@19 992
jcallahan@19 993 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 994 if target_unit then
jcallahan@19 995 return
jcallahan@19 996 end
jcallahan@19 997 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 998 end)
jcallahan@19 999
jcallahan@19 1000 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1001 if target_unit then
jcallahan@19 1002 return
jcallahan@19 1003 end
jcallahan@19 1004 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1005 HandleItemUse(item_link)
jcallahan@19 1006 end)
jcallahan@263 1007
jcallahan@299 1008 self:HandleZoneChange("OnEnable")
jcallahan@290 1009 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1010 end
jcallahan@0 1011
jcallahan@0 1012
jcallahan@219 1013 local ScrapeItemUpgradeStats
jcallahan@219 1014 do
jcallahan@219 1015 local intermediary = {}
jcallahan@219 1016
jcallahan@220 1017 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1018 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1019 return
jcallahan@220 1020 end
jcallahan@219 1021 local create_entry
jcallahan@219 1022
jcallahan@219 1023 table.wipe(intermediary)
jcallahan@219 1024
jcallahan@219 1025 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1026 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1027
jcallahan@293 1028 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1029 break
jcallahan@219 1030 end
jcallahan@219 1031 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1032
jcallahan@219 1033 if amount and stat then
jcallahan@219 1034 create_entry = true
jcallahan@295 1035 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1036 end
jcallahan@219 1037 end
jcallahan@219 1038
jcallahan@219 1039 if not create_entry then
jcallahan@219 1040 return
jcallahan@219 1041 end
jcallahan@219 1042 local item = DBEntry("items", item_id)
jcallahan@225 1043 item.upgrade_id = upgrade_id
jcallahan@219 1044 item.upgrades = item.upgrades or {}
jcallahan@219 1045 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1046
jcallahan@219 1047 for stat, amount in pairs(intermediary) do
jcallahan@219 1048 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1049 end
jcallahan@219 1050 end
MMOSimca@336 1051 end -- do-block
jcallahan@219 1052
jcallahan@219 1053
MMOSimca@340 1054 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1055 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1056 local item
jcallahan@0 1057
jcallahan@191 1058 if item_string then
MMOSimca@338 1059 local item_results = { (":"):split(item_string) }
MMOSimca@338 1060
MMOSimca@338 1061 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1062 local unique_id = item_results[9]
MMOSimca@338 1063 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1064 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1065 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1066
MMOSimca@340 1067 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1068 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1069 item = DBEntry("items", item_id)
MMOSimca@329 1070 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1071
jcallahan@331 1072 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1073 item.suffix_id = suffix_id
MMOSimca@329 1074 end
jcallahan@331 1075
jcallahan@331 1076 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1077 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1078 end
MMOSimca@372 1079
MMOSimca@384 1080 if not item.seen_bonuses then
MMOSimca@384 1081 item.seen_bonuses = {}
MMOSimca@372 1082 end
MMOSimca@385 1083 item.seen_bonuses["0"] = true
MMOSimca@329 1084 end
MMOSimca@329 1085 elseif num_bonus_ids > 0 then
jcallahan@219 1086 item = DBEntry("items", item_id)
MMOSimca@329 1087
jcallahan@201 1088 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1089 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1090
MMOSimca@384 1091 if not item.seen_bonuses then
MMOSimca@384 1092 item.seen_bonuses = {}
MMOSimca@329 1093 end
MMOSimca@384 1094
MMOSimca@384 1095 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1096 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1097 local sorted_bonus_string = ""
MMOSimca@384 1098 local min_bonus_id_array = {}
MMOSimca@384 1099 for iterations = 1, num_bonus_ids do
MMOSimca@384 1100 -- Find minimum of this iteration
MMOSimca@384 1101 local min_bonus_id = 100000
MMOSimca@384 1102 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1103 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1104 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1105 min_bonus_id = temp_bonus_id
MMOSimca@384 1106 end
MMOSimca@384 1107 end
MMOSimca@384 1108
MMOSimca@384 1109 -- Keep track of already processed IDs
MMOSimca@384 1110 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1111
MMOSimca@384 1112 -- Build string
MMOSimca@384 1113 if iterations == 1 then
MMOSimca@384 1114 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1115 else
MMOSimca@384 1116 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1117 end
MMOSimca@329 1118 end
MMOSimca@384 1119
MMOSimca@395 1120 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1121 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1122 else
MMOSimca@372 1123 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1124 end
jcallahan@219 1125 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1126 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1127 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1128 end
jcallahan@0 1129 end
jcallahan@212 1130
jcallahan@212 1131 if durability and durability > 0 then
jcallahan@219 1132 item = item or DBEntry("items", item_id)
jcallahan@212 1133 item.durability = durability
jcallahan@212 1134 end
jcallahan@0 1135 end
jcallahan@0 1136
jcallahan@0 1137
jcallahan@187 1138 function WDP:ProcessItems()
jcallahan@187 1139 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1140 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1141
jcallahan@0 1142 if item_id and item_id > 0 then
jcallahan@1 1143 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1144 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1145 end
jcallahan@0 1146 end
jcallahan@0 1147
jcallahan@0 1148 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1149 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1150 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1151
jcallahan@0 1152 if item_id and item_id > 0 then
jcallahan@1 1153 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1154 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1155 end
jcallahan@0 1156 end
jcallahan@0 1157 end
jcallahan@0 1158 end
jcallahan@0 1159
jcallahan@118 1160
jcallahan@215 1161 local TargetedNPC
jcallahan@118 1162 do
jcallahan@118 1163 local GENDER_NAMES = {
jcallahan@118 1164 "UNKNOWN",
jcallahan@118 1165 "MALE",
jcallahan@118 1166 "FEMALE",
jcallahan@118 1167 }
jcallahan@118 1168
jcallahan@118 1169
jcallahan@118 1170 local REACTION_NAMES = {
jcallahan@118 1171 "HATED",
jcallahan@118 1172 "HOSTILE",
jcallahan@118 1173 "UNFRIENDLY",
jcallahan@118 1174 "NEUTRAL",
jcallahan@118 1175 "FRIENDLY",
jcallahan@118 1176 "HONORED",
jcallahan@118 1177 "REVERED",
jcallahan@118 1178 "EXALTED",
jcallahan@118 1179 }
jcallahan@118 1180
jcallahan@118 1181
jcallahan@118 1182 local POWER_TYPE_NAMES = {
jcallahan@118 1183 ["0"] = "MANA",
jcallahan@118 1184 ["1"] = "RAGE",
jcallahan@118 1185 ["2"] = "FOCUS",
jcallahan@118 1186 ["3"] = "ENERGY",
jcallahan@118 1187 ["6"] = "RUNIC_POWER",
jcallahan@118 1188 }
jcallahan@118 1189
jcallahan@118 1190
jcallahan@215 1191 function TargetedNPC()
jcallahan@118 1192 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1193 current_target_id = nil
jcallahan@118 1194 return
jcallahan@118 1195 end
jcallahan@118 1196 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1197
jcallahan@171 1198 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1199 return
jcallahan@118 1200 end
jcallahan@118 1201 current_target_id = unit_idnum
jcallahan@118 1202
jcallahan@118 1203 local npc = NPCEntry(unit_idnum)
jcallahan@118 1204 local _, class_token = _G.UnitClass("target")
jcallahan@118 1205 npc.class = class_token
jcallahan@118 1206 npc.faction = UnitFactionStanding("target")
jcallahan@118 1207 npc.genders = npc.genders or {}
jcallahan@118 1208 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1209 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1210 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1211
jcallahan@248 1212 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1213 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1214 local level_data = encounter_data[npc_level]
jcallahan@250 1215
jcallahan@250 1216 if not level_data then
jcallahan@250 1217 level_data = {}
jcallahan@250 1218 encounter_data[npc_level] = level_data
jcallahan@250 1219 end
jcallahan@257 1220 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1221
jcallahan@257 1222 if not level_data.power then
MMOSimca@337 1223 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1224
jcallahan@257 1225 if max_power > 0 then
jcallahan@257 1226 local power_type = _G.UnitPowerType("target")
jcallahan@312 1227 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1228 end
jcallahan@118 1229 end
jcallahan@118 1230 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1231 return npc, unit_idnum
jcallahan@118 1232 end
jcallahan@118 1233 end -- do-block
jcallahan@118 1234
jcallahan@118 1235
jcallahan@113 1236 do
jcallahan@113 1237 local COORD_MAX = 5
jcallahan@0 1238
jcallahan@113 1239 function WDP:UpdateTargetLocation()
jcallahan@113 1240 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1241 return
jcallahan@2 1242 end
jcallahan@113 1243
jcallahan@113 1244 for index = 1, 4 do
jcallahan@113 1245 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1246 return
jcallahan@113 1247 end
jcallahan@113 1248 end
jcallahan@215 1249 local npc = TargetedNPC()
jcallahan@113 1250
jcallahan@113 1251 if not npc then
jcallahan@113 1252 return
jcallahan@113 1253 end
jcallahan@113 1254 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1255 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1256 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1257 return
MMOSimca@328 1258 end
jcallahan@248 1259 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1260 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1261 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1262
jcallahan@113 1263 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1264
jcallahan@113 1265 if not zone_data then
jcallahan@113 1266 zone_data = {}
jcallahan@113 1267 npc_data.locations[zone_token] = zone_data
jcallahan@113 1268 end
jcallahan@113 1269
jcallahan@113 1270 for location_token in pairs(zone_data) do
jcallahan@113 1271 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1272 loc_level = tonumber(loc_level)
jcallahan@113 1273
jcallahan@113 1274 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1275 return
jcallahan@113 1276 end
jcallahan@113 1277 end
jcallahan@141 1278 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1279 end
jcallahan@113 1280 end -- do-block
jcallahan@2 1281
jcallahan@118 1282
jcallahan@246 1283 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1284
MMOSimca@412 1285 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1286 ClearChatLootData()
MMOSimca@398 1287 end
MMOSimca@398 1288
MMOSimca@398 1289
MMOSimca@408 1290 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1291 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1292 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1293 ClearKilledBossID()
MMOSimca@408 1294 ClearLootToastContainerID()
MMOSimca@408 1295 end
MMOSimca@408 1296
MMOSimca@408 1297
jcallahan@90 1298 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1299 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1300 return
jcallahan@243 1301 end
jcallahan@282 1302 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1303
jcallahan@56 1304 for index = 1, num_items do
jcallahan@56 1305 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1306
jcallahan@56 1307 if item_link then
jcallahan@56 1308 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1309 end
jcallahan@56 1310 end
jcallahan@56 1311 end
jcallahan@56 1312
jcallahan@56 1313
jcallahan@298 1314 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1315 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1316
jcallahan@246 1317 if current_pet_guid then
jcallahan@246 1318 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1319 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1320 end
jcallahan@246 1321 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1322
jcallahan@246 1323 if pet_guid then
jcallahan@296 1324 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1325 group_pet_guids[pet_guid] = true
jcallahan@246 1326 end
jcallahan@246 1327 end
jcallahan@246 1328
jcallahan@246 1329
jcallahan@298 1330 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1331 local is_raid = _G.IsInRaid()
jcallahan@298 1332 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1333 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1334
jcallahan@299 1335 table.wipe(group_member_guids)
jcallahan@298 1336
jcallahan@298 1337 for index = 1, group_size do
jcallahan@298 1338 local unit_id = unit_type .. index
jcallahan@298 1339 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1340
jcallahan@299 1341 group_member_guids[unit_guid] = true
jcallahan@298 1342 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1343 end
jcallahan@299 1344 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1345 end
jcallahan@298 1346
jcallahan@298 1347
jcallahan@298 1348 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1349 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1350 end
jcallahan@298 1351
jcallahan@298 1352
MMOSimca@375 1353 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1354 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1355 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1356 return
jcallahan@306 1357 end
MMOSimca@372 1358
MMOSimca@372 1359 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1360 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1361
MMOSimca@355 1362 -- Handle Garrison cache specially
MMOSimca@412 1363 if lootSource and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) and last_garrison_cache_object_id then
MMOSimca@355 1364 -- Record location data for cache
MMOSimca@355 1365 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1366
MMOSimca@355 1367 -- Add drop data
MMOSimca@355 1368 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1369 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1370 -- Check for top level object data
MMOSimca@355 1371 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1372 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1373 if object_entry[difficulty_token] then
MMOSimca@355 1374 -- Increment loot count
MMOSimca@355 1375 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1376
MMOSimca@355 1377 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1378 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1379 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1380 else
MMOSimca@355 1381 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1382 end
MMOSimca@355 1383 else
MMOSimca@355 1384 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1385 end
MMOSimca@387 1386 elseif raid_boss_id then
MMOSimca@336 1387 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1388 local upper_limit = 0
MMOSimca@387 1389 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1390 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1391 end
jcallahan@317 1392 for i = 0, upper_limit do
MMOSimca@387 1393 local temp_npc_id = raid_boss_id
jcallahan@317 1394
jcallahan@317 1395 if i > 0 then
MMOSimca@387 1396 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1397 end
jcallahan@317 1398
jcallahan@317 1399 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1400 if npc then
jcallahan@317 1401 local loot_label = "drops"
jcallahan@317 1402 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1403 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1404 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1405
jcallahan@317 1406 if loot_type == "item" then
jcallahan@317 1407 local item_id = ItemLinkToID(item_link)
jcallahan@317 1408 if item_id then
jcallahan@317 1409 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1410 RecordItemData(item_id, item_link, true)
jcallahan@317 1411 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1412 else
jcallahan@317 1413 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1414 return
jcallahan@317 1415 end
jcallahan@317 1416 elseif loot_type == "money" then
jcallahan@317 1417 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1418 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1419 elseif loot_type == "currency" then
jcallahan@317 1420 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1421 if currency_texture and currency_texture ~= "" then
jcallahan@317 1422 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1423 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1424 else
jcallahan@317 1425 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1426 return
jcallahan@317 1427 end
jcallahan@317 1428 end
jcallahan@317 1429
jcallahan@317 1430 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1431 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1432 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1433 end
jcallahan@312 1434 end
jcallahan@312 1435 end
MMOSimca@387 1436 elseif loot_toast_container_id then
jcallahan@305 1437 InitializeCurrentLoot()
jcallahan@305 1438
jcallahan@306 1439 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1440 current_loot.identifier = loot_toast_container_id
jcallahan@306 1441 current_loot.label = "contains"
jcallahan@306 1442 current_loot.target_type = AF.ITEM
jcallahan@306 1443
MMOSimca@387 1444 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1445
jcallahan@301 1446 if loot_type == "item" then
jcallahan@312 1447 local item_id = ItemLinkToID(item_link)
jcallahan@312 1448 if item_id then
jcallahan@312 1449 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1450 RecordItemData(item_id, item_link, true)
MMOSimca@387 1451 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1452 else
jcallahan@301 1453 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1454 current_loot = nil
jcallahan@301 1455 return
jcallahan@301 1456 end
jcallahan@301 1457 elseif loot_type == "money" then
jcallahan@312 1458 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1459 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1460 elseif loot_type == "currency" then
jcallahan@312 1461 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1462 if currency_texture and currency_texture ~= "" then
jcallahan@312 1463 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1464 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1465 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1466 else
jcallahan@312 1467 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1468 current_loot = nil
jcallahan@312 1469 return
jcallahan@312 1470 end
jcallahan@301 1471 end
jcallahan@312 1472
jcallahan@301 1473 GenericLootUpdate("items")
jcallahan@301 1474 current_loot = nil
MMOSimca@387 1475 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1476 else
jcallahan@307 1477 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1478
jcallahan@307 1479 loot_toast_data = loot_toast_data or {}
jcallahan@312 1480 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1481
MMOSimca@340 1482 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1483 if item_id then
MMOSimca@340 1484 RecordItemData(item_id, item_link, true)
MMOSimca@340 1485 end
MMOSimca@340 1486
MMOSimca@383 1487 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1488 end
jcallahan@178 1489 end
jcallahan@178 1490
jcallahan@178 1491
jcallahan@179 1492 do
MMOSimca@388 1493 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1494 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@414 1495 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1496 -- Verify that we're still assigning data to the right items
MMOSimca@390 1497 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1498 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@414 1499 local currency_token = ("currency:%s"):format(currency_texture:match("[^\\]+$"):lower())
MMOSimca@414 1500 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@414 1501 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1502 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1503 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1504 ClearChatLootData()
MMOSimca@388 1505 end
MMOSimca@388 1506 end,
MMOSimca@388 1507 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1508 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1509 end,
MMOSimca@388 1510 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1511 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1512 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1513 InitializeCurrentLoot()
MMOSimca@388 1514 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1515 GenericLootUpdate("zones")
MMOSimca@388 1516 current_loot = nil
MMOSimca@388 1517 end,
MMOSimca@388 1518 }
MMOSimca@388 1519
MMOSimca@388 1520
MMOSimca@388 1521 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1522 local category
MMOSimca@388 1523
MMOSimca@388 1524 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1525 if not currency_link then
MMOSimca@388 1526 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1527 end
MMOSimca@388 1528 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1529
MMOSimca@388 1530 if not currency_texture or currency_texture == "" then
MMOSimca@388 1531 return
MMOSimca@388 1532 end
MMOSimca@388 1533
MMOSimca@388 1534 -- Set update category
MMOSimca@388 1535 if current_action.spell_label == "FISHING" then
MMOSimca@388 1536 category = AF.ZONE
MMOSimca@388 1537 elseif raid_boss_id then
MMOSimca@388 1538 category = AF.NPC
MMOSimca@388 1539 elseif chat_loot_timer_handle then
MMOSimca@388 1540 category = AF.ITEM
MMOSimca@388 1541 end
MMOSimca@388 1542
MMOSimca@388 1543 -- Take action based on update category
MMOSimca@388 1544 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1545 if not category or not update_func then
MMOSimca@388 1546 return
MMOSimca@388 1547 end
MMOSimca@388 1548 update_func(currency_texture, quantity)
MMOSimca@388 1549 end
MMOSimca@388 1550
MMOSimca@388 1551
MMOSimca@412 1552 local BLACKLISTED_ITEMS = {
MMOSimca@412 1553 [114116] = true,
MMOSimca@412 1554 [114119] = true,
MMOSimca@412 1555 [114120] = true,
MMOSimca@412 1556 [116980] = true,
MMOSimca@412 1557 [120319] = true,
MMOSimca@412 1558 [120320] = true,
MMOSimca@412 1559 }
MMOSimca@412 1560
MMOSimca@412 1561
jcallahan@179 1562 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1563 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1564 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1565 -- Verify that we're still assigning data to the right items
MMOSimca@390 1566 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1567 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1568 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1569 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1570 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1571 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1572 ClearChatLootData()
MMOSimca@347 1573 end
MMOSimca@347 1574 end,
jcallahan@179 1575 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1576 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1577 end,
MMOSimca@345 1578 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1579 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1580 -- Check for top level object data
MMOSimca@381 1581 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1582 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1583 if object_entry[difficulty_token] then
MMOSimca@381 1584 -- Increment loot count
MMOSimca@381 1585 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1586
MMOSimca@381 1587 -- Add drop data
MMOSimca@381 1588 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1589 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1590 else
MMOSimca@381 1591 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1592 end
jcallahan@179 1593 end,
jcallahan@179 1594 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1595 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1596 InitializeCurrentLoot()
jcallahan@312 1597 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1598 GenericLootUpdate("zones")
jcallahan@312 1599 current_loot = nil
jcallahan@179 1600 end,
jcallahan@179 1601 }
jcallahan@177 1602
jcallahan@177 1603
MMOSimca@388 1604 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1605 local category
jcallahan@177 1606
MMOSimca@345 1607 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1608 if not item_link then
MMOSimca@345 1609 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1610 end
MMOSimca@345 1611 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1612
MMOSimca@345 1613 if not item_id then
MMOSimca@345 1614 return
MMOSimca@345 1615 end
MMOSimca@345 1616
MMOSimca@345 1617 -- Set update category
MMOSimca@405 1618 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1619 category = AF.OBJECT
MMOSimca@345 1620 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1621 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1622 category = AF.ZONE
MMOSimca@388 1623 elseif raid_boss_id then
jcallahan@179 1624 category = AF.NPC
MMOSimca@347 1625 elseif chat_loot_timer_handle then
MMOSimca@347 1626 category = AF.ITEM
jcallahan@179 1627 end
MMOSimca@345 1628
MMOSimca@395 1629 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1630 RecordItemData(item_id, item_link, true)
MMOSimca@395 1631
MMOSimca@345 1632 -- Take action based on update category
jcallahan@179 1633 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1634 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1635 return
MMOSimca@340 1636 end
jcallahan@179 1637 update_func(item_id, quantity)
jcallahan@177 1638 end
MMOSimca@388 1639 end
MMOSimca@388 1640
MMOSimca@388 1641
jcallahan@97 1642 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1643 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1644 return
jcallahan@95 1645 end
jcallahan@97 1646 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1647 npc.quotes = npc.quotes or {}
jcallahan@97 1648 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1649 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1650 end
jcallahan@95 1651
jcallahan@95 1652
jcallahan@95 1653 do
jcallahan@40 1654 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1655
jcallahan@40 1656 local DRUNK_COMPARES = {
jcallahan@40 1657 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1658 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1659 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1660 }
jcallahan@40 1661
jcallahan@40 1662 local DRUNK_MATCHES = {
jcallahan@254 1663 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1664 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1665 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1666 }
jcallahan@40 1667
jcallahan@167 1668 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1669
jcallahan@167 1670
jcallahan@167 1671 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1672 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1673 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1674
jcallahan@167 1675 private.discovered_recipe_name = nil
jcallahan@167 1676 private.profession_level = nil
jcallahan@167 1677 private.previous_spell_id = nil
jcallahan@169 1678
jcallahan@169 1679 return true
jcallahan@167 1680 end
jcallahan@167 1681 end
jcallahan@167 1682
jcallahan@167 1683
jcallahan@167 1684 local function IterativeRecordDiscovery()
jcallahan@167 1685 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1686 end
jcallahan@167 1687
jcallahan@167 1688
jcallahan@92 1689 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1690 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1691 if not item_link then
MMOSimca@400 1692 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1693 end
MMOSimca@400 1694 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1695
MMOSimca@400 1696 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1697 if not item_id then
MMOSimca@400 1698 if not private.trainer_shown then
MMOSimca@400 1699 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1700
MMOSimca@400 1701 if recipe_name and private.previous_spell_id then
MMOSimca@400 1702 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1703
MMOSimca@400 1704 if profession_name == _G.UNKNOWN then
MMOSimca@400 1705 return
MMOSimca@400 1706 end
MMOSimca@400 1707 private.discovered_recipe_name = recipe_name
MMOSimca@400 1708 private.profession_level = prof_level
MMOSimca@400 1709
MMOSimca@400 1710 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1711 end
jcallahan@167 1712 end
MMOSimca@400 1713
MMOSimca@400 1714 if currently_drunk then
MMOSimca@400 1715 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1716 currently_drunk = nil
MMOSimca@400 1717 end
MMOSimca@400 1718 return
MMOSimca@400 1719 end
MMOSimca@400 1720
MMOSimca@400 1721 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1722 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1723 currently_drunk = true
MMOSimca@400 1724 break
MMOSimca@400 1725 end
jcallahan@40 1726 end
jcallahan@40 1727 return
jcallahan@40 1728 end
jcallahan@40 1729
MMOSimca@411 1730 -- If it is an item, parse its link
MMOSimca@400 1731 RecordItemData(item_id, item_link, true)
jcallahan@40 1732 end
jcallahan@40 1733 end
jcallahan@40 1734
jcallahan@307 1735
jcallahan@331 1736 do
jcallahan@23 1737 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1738 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1739
MMOSimca@405 1740 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1741 local BLACKLISTED_SPELLS = {
MMOSimca@405 1742 [117526] = true, -- Binding Shot
MMOSimca@405 1743 [132464] = true, -- Chi Wave
MMOSimca@417 1744 [132467] = true, -- Chi Wave
MMOSimca@405 1745 [121308] = true, -- Disguise
MMOSimca@405 1746 }
MMOSimca@405 1747
jcallahan@23 1748 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1749 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1750 return
jcallahan@23 1751 end
jcallahan@34 1752 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1753
jcallahan@171 1754 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1755 return
jcallahan@23 1756 end
jcallahan@23 1757
jcallahan@23 1758 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1759 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1760 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1761 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1762 end
jcallahan@23 1763 end
jcallahan@23 1764
jcallahan@115 1765 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1766
jcallahan@246 1767 local previous_combat_event = {}
jcallahan@246 1768
jcallahan@23 1769 local COMBAT_LOG_FUNCS = {
jcallahan@23 1770 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1771 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1772 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1773 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1774 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1775
jcallahan@171 1776 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1777 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1778 end
jcallahan@115 1779 end
jcallahan@115 1780 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1781 end,
jcallahan@65 1782 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1783 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1784
jcallahan@171 1785 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1786 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1787 ClearKilledNPC()
jcallahan@98 1788 private.harvesting = nil
jcallahan@65 1789 return
jcallahan@65 1790 end
jcallahan@177 1791
jcallahan@246 1792 if source_guid == "" then
jcallahan@246 1793 source_guid = nil
jcallahan@246 1794 end
jcallahan@246 1795 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1796 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1797
jcallahan@299 1798 if not previous_combat_event.party_damage then
jcallahan@312 1799 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1800 table.wipe(previous_combat_event)
jcallahan@217 1801 ClearKilledNPC()
jcallahan@306 1802 else
jcallahan@317 1803 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1804 end
jcallahan@177 1805 killed_npc_id = unit_idnum
MMOSimca@383 1806 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1807 end,
jcallahan@23 1808 }
jcallahan@23 1809
jcallahan@23 1810
jcallahan@246 1811 local NON_DAMAGE_EVENTS = {
jcallahan@246 1812 SPELL_AURA_APPLIED = true,
jcallahan@246 1813 SPELL_AURA_REMOVED = true,
jcallahan@246 1814 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1815 SPELL_CAST_FAILED = true,
jcallahan@246 1816 SWING_MISSED = true,
jcallahan@246 1817 }
jcallahan@246 1818
jcallahan@299 1819 local DAMAGE_EVENTS = {
jcallahan@299 1820 RANGE_DAMAGE = true,
jcallahan@299 1821 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1822 SPELL_DAMAGE = true,
jcallahan@299 1823 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1824 SWING_DAMAGE = true,
jcallahan@299 1825 }
jcallahan@299 1826
jcallahan@246 1827
jcallahan@92 1828 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1829 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1830
jcallahan@23 1831 if not combat_log_func then
jcallahan@299 1832 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1833 table.wipe(previous_combat_event)
jcallahan@246 1834 previous_combat_event.source_name = source_name
jcallahan@299 1835
jcallahan@299 1836 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1837 previous_combat_event.party_damage = true
jcallahan@299 1838 end
jcallahan@246 1839 end
jcallahan@23 1840 return
jcallahan@23 1841 end
jcallahan@23 1842 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1843
jcallahan@297 1844 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1845 table.wipe(previous_combat_event)
jcallahan@297 1846 end
jcallahan@23 1847 end
jcallahan@23 1848
MMOSimca@337 1849
jcallahan@44 1850 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1851 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1852 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1853 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1854
jcallahan@44 1855
jcallahan@92 1856 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1857 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1858 return
jcallahan@44 1859 end
jcallahan@44 1860 UpdateFactionData()
jcallahan@44 1861
jcallahan@46 1862 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1863 return
jcallahan@46 1864 end
jcallahan@177 1865 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1866 ClearKilledNPC()
jcallahan@46 1867
jcallahan@44 1868 if not npc then
jcallahan@98 1869 private.harvesting = nil
jcallahan@44 1870 return
jcallahan@44 1871 end
jcallahan@98 1872 npc.harvested = private.harvesting
jcallahan@98 1873 private.harvesting = nil
jcallahan@98 1874
jcallahan@44 1875 local modifier = 1
jcallahan@44 1876
MMOSimca@340 1877 -- Check for modifiers from known spells
jcallahan@44 1878 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1879 modifier = modifier + 0.1
jcallahan@44 1880 end
jcallahan@44 1881 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1882 modifier = modifier + 0.1
jcallahan@44 1883 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1884 modifier = modifier + 0.05
jcallahan@44 1885 end
MMOSimca@418 1886 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1887 modifier = modifier + 0.2
MMOSimca@418 1888 end
jcallahan@44 1889
MMOSimca@340 1890 -- Determine faction ID
MMOSimca@340 1891 local faction_ID
MMOSimca@418 1892 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1893 if faction_name == faction_data_table[3] then
MMOSimca@418 1894 -- Check ignore flag
MMOSimca@418 1895 if faction_data_table[2] then
MMOSimca@418 1896 return
MMOSimca@418 1897 end
MMOSimca@340 1898 faction_ID = faction_data_table[1]
MMOSimca@418 1899 break
MMOSimca@340 1900 end
MMOSimca@340 1901 end
MMOSimca@340 1902 if faction_ID and faction_ID > 0 then
MMOSimca@340 1903 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1904 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1905 if has_bonus_rep_gain then
MMOSimca@340 1906 modifier = modifier + 1
MMOSimca@340 1907 end
MMOSimca@340 1908 end
MMOSimca@340 1909
MMOSimca@340 1910 -- Check for modifiers from buffs
MMOSimca@418 1911 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1912 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1913 local modded_faction = buff_data_table.faction
jcallahan@44 1914
jcallahan@44 1915 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1916 if buff_data_table.ignore then
MMOSimca@340 1917 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1918 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1919 return
MMOSimca@340 1920 else
MMOSimca@340 1921 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1922 end
jcallahan@44 1923 end
jcallahan@44 1924 end
jcallahan@44 1925 end
MMOSimca@340 1926
jcallahan@65 1927 npc.reputations = npc.reputations or {}
jcallahan@65 1928 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1929 end
jcallahan@44 1930 end -- do-block
jcallahan@18 1931
jcallahan@18 1932
jcallahan@140 1933 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1934 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1935 return
jcallahan@140 1936 end
jcallahan@140 1937 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1938
MMOSimca@355 1939 -- Handle Fishing
MMOSimca@355 1940 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1941 if not text or text == "Fishing Bobber" then
MMOSimca@355 1942 text = "NONE"
MMOSimca@355 1943 else
MMOSimca@355 1944 current_action.fishing_target = true
MMOSimca@355 1945 end
MMOSimca@355 1946 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1947 -- Handle Garrison Cache
MMOSimca@355 1948 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1949 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1950 end
jcallahan@140 1951 end
jcallahan@140 1952
jcallahan@140 1953
jcallahan@92 1954 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1955 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1956
jcallahan@42 1957 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1958 return
jcallahan@42 1959 end
jcallahan@42 1960 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1961 end
jcallahan@42 1962
jcallahan@42 1963
jcallahan@13 1964 do
MMOSimca@343 1965 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1966 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1967 [AF.ITEM] = function()
jcallahan@16 1968 local locked_item_id
jcallahan@16 1969
jcallahan@16 1970 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1971 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1972 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1973
jcallahan@324 1974 if is_locked and is_lootable then
jcallahan@16 1975 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1976 break
jcallahan@16 1977 end
jcallahan@16 1978 end
jcallahan@165 1979
jcallahan@165 1980 if locked_item_id then
jcallahan@165 1981 break
jcallahan@165 1982 end
jcallahan@16 1983 end
jcallahan@16 1984
MMOSimca@367 1985 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1986 return false
jcallahan@16 1987 end
jcallahan@122 1988 current_action.identifier = locked_item_id
jcallahan@16 1989 return true
jcallahan@16 1990 end,
MMOSimca@401 1991 [AF.NPC] = function()
MMOSimca@401 1992 return not _G.IsFishingLoot()
MMOSimca@401 1993 end,
MMOSimca@401 1994 [AF.OBJECT] = function()
MMOSimca@401 1995 return not _G.IsFishingLoot()
MMOSimca@401 1996 end,
jcallahan@17 1997 [AF.ZONE] = function()
jcallahan@140 1998 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1999 return _G.IsFishingLoot()
jcallahan@17 2000 end,
jcallahan@13 2001 }
jcallahan@13 2002
jcallahan@13 2003
MMOSimca@343 2004 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2005 [AF.ITEM] = function()
jcallahan@28 2006 GenericLootUpdate("items")
jcallahan@28 2007 end,
jcallahan@28 2008 [AF.NPC] = function()
jcallahan@75 2009 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2010 local loot_label = current_loot.label
jcallahan@77 2011 local source_list = {}
jcallahan@75 2012
jcallahan@131 2013 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2014 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2015 local npc = NPCEntry(source_id)
jcallahan@75 2016
jcallahan@75 2017 if npc then
jcallahan@248 2018 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2019 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2020
jcallahan@78 2021 if not source_list[source_guid] then
jcallahan@77 2022 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 2023 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2024 source_list[source_guid] = true
jcallahan@77 2025 end
jcallahan@77 2026
jcallahan@309 2027 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2028 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2029
jcallahan@312 2030 if loot_type == "currency" and currency_texture then
jcallahan@312 2031 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2032 elseif loot_token == "money" then
jcallahan@312 2033 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2034 else
jcallahan@312 2035 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2036 end
jcallahan@75 2037 end
jcallahan@75 2038 end
jcallahan@75 2039 end
jcallahan@16 2040 end,
jcallahan@13 2041 [AF.OBJECT] = function()
jcallahan@28 2042 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2043 end,
jcallahan@17 2044 [AF.ZONE] = function()
MMOSimca@328 2045 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2046 return
MMOSimca@328 2047 end
jcallahan@141 2048 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2049
jcallahan@41 2050 -- This will start life as a boolean true.
jcallahan@131 2051 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2052 current_loot.zone_data[location_token] = {
jcallahan@41 2053 drops = {}
jcallahan@41 2054 }
jcallahan@41 2055 end
jcallahan@132 2056 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2057 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2058
jcallahan@131 2059 if current_loot.sources then
jcallahan@131 2060 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2061 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2062 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2063 end
jcallahan@131 2064 end
jcallahan@131 2065 end
jcallahan@131 2066
jcallahan@131 2067 if #current_loot.list <= 0 then
jcallahan@131 2068 return
jcallahan@131 2069 end
jcallahan@131 2070
jcallahan@131 2071 for index = 1, #current_loot.list do
jcallahan@131 2072 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2073 end
jcallahan@13 2074 end,
jcallahan@13 2075 }
jcallahan@13 2076
jcallahan@79 2077 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2078 local loot_guid_registry = {}
jcallahan@124 2079
jcallahan@124 2080
jcallahan@124 2081 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2082 ClearChatLootData()
jcallahan@131 2083 current_loot = nil
jcallahan@131 2084 table.wipe(current_action)
jcallahan@124 2085 end
jcallahan@124 2086
jcallahan@13 2087
jcallahan@322 2088 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2089 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2090 local previous_spell_label = current_action.spell_label
jcallahan@322 2091 local extrapolated_guid_registry = {}
jcallahan@322 2092 local num_guids = 0
MMOSimca@402 2093 table.wipe(current_action)
MMOSimca@402 2094
MMOSimca@402 2095 if _G.IsFishingLoot() then
MMOSimca@402 2096 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2097 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2098 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2099 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2100 return
MMOSimca@402 2101 end
MMOSimca@402 2102 current_action.instance_token = instance_token
MMOSimca@402 2103 current_action.map_level = map_level
MMOSimca@402 2104 current_action.x = x
MMOSimca@402 2105 current_action.y = y
MMOSimca@402 2106 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2107 current_action.spell_label = "FISHING"
MMOSimca@402 2108 current_action.loot_label = "fishing"
MMOSimca@402 2109 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2110 current_action.target_type = AF.ZONE
MMOSimca@402 2111
MMOSimca@402 2112 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2113 return true
MMOSimca@402 2114 end
jcallahan@322 2115
MMOSimca@344 2116 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2117 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2118 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2119 return false
MMOSimca@344 2120 end
MMOSimca@344 2121
jcallahan@322 2122 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2123 local loot_info = {
jcallahan@322 2124 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2125 }
jcallahan@322 2126
jcallahan@322 2127 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2128 local source_guid = loot_info[loot_index]
jcallahan@322 2129
jcallahan@322 2130 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2131 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2132
jcallahan@322 2133 if unit_type and unit_idnum then
jcallahan@322 2134 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2135 unit_type,
jcallahan@322 2136 unit_idnum
jcallahan@322 2137 }
jcallahan@322 2138
jcallahan@322 2139 num_guids = num_guids + 1
jcallahan@322 2140 end
jcallahan@322 2141 end
jcallahan@322 2142 end
jcallahan@322 2143 end
jcallahan@322 2144
jcallahan@322 2145 if num_guids == 0 then
jcallahan@322 2146 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2147 return false
jcallahan@322 2148 end
jcallahan@326 2149
jcallahan@322 2150 local num_npcs = 0
jcallahan@322 2151 local num_objects = 0
jcallahan@324 2152 local num_itemcontainers = 0
jcallahan@322 2153
jcallahan@322 2154 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2155 local unit_type = guid_data[1]
jcallahan@324 2156 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2157
jcallahan@322 2158 if loot_label then
jcallahan@322 2159 local unit_idnum = guid_data[2]
jcallahan@322 2160
jcallahan@322 2161 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2162 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2163 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2164 current_action.loot_label = loot_label
jcallahan@322 2165 current_action.spell_label = "OPENING"
jcallahan@322 2166 current_action.target_type = AF.OBJECT
jcallahan@322 2167 current_action.identifier = unit_idnum
jcallahan@322 2168 num_objects = num_objects + 1
jcallahan@322 2169 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2170 current_action.loot_label = loot_label
jcallahan@322 2171 current_action.target_type = AF.NPC
jcallahan@322 2172 current_action.identifier = unit_idnum
jcallahan@322 2173 num_npcs = num_npcs + 1
jcallahan@324 2174 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2175 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2176 current_action.loot_label = loot_label
jcallahan@324 2177 current_action.target_type = AF.ITEM
jcallahan@324 2178 -- current_action.identifier assigned during loot verification.
jcallahan@324 2179 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2180 end
jcallahan@322 2181 else
jcallahan@322 2182 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2183 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2184 return false
jcallahan@322 2185 end
jcallahan@322 2186 end
jcallahan@322 2187
jcallahan@322 2188 if not current_action.target_type then
jcallahan@322 2189 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2190 return false
jcallahan@322 2191 end
jcallahan@322 2192
jcallahan@322 2193 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2194 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2195 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2196 return false
jcallahan@322 2197 end
jcallahan@322 2198
jcallahan@322 2199 return true
jcallahan@322 2200 end
jcallahan@322 2201
jcallahan@322 2202
MMOSimca@343 2203 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2204 ClearChatLootData()
MMOSimca@387 2205
jcallahan@132 2206 if current_loot then
jcallahan@322 2207 current_loot = nil
jcallahan@322 2208 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2209
jcallahan@322 2210 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2211 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2212 return
jcallahan@322 2213 end
jcallahan@18 2214 end
jcallahan@151 2215
jcallahan@151 2216 if not current_action.target_type then
jcallahan@322 2217 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2218 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2219 return
jcallahan@322 2220 end
jcallahan@151 2221 end
MMOSimca@343 2222 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2223 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2224
jcallahan@14 2225 if not verify_func or not update_func then
jcallahan@322 2226 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2227 return
jcallahan@13 2228 end
jcallahan@13 2229
jcallahan@14 2230 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2231 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2232 return
jcallahan@14 2233 end
jcallahan@80 2234 local guids_used = {}
jcallahan@132 2235
jcallahan@301 2236 InitializeCurrentLoot()
jcallahan@217 2237 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2238
jcallahan@55 2239 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2240 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2241 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2242 local loot_info = {
jcallahan@237 2243 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2244 }
jcallahan@13 2245
jcallahan@237 2246 -- Odd index is GUID, even is count.
jcallahan@237 2247 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2248 local source_guid = loot_info[loot_index]
jcallahan@75 2249
jcallahan@237 2250 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2251 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2252 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2253 if slot_quantity then
jcallahan@324 2254 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2255 if slot_quantity > loot_quantity then
jcallahan@324 2256 loot_quantity = slot_quantity
jcallahan@324 2257 end
jcallahan@324 2258 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2259 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2260
MMOSimca@366 2261 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2262 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2263 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2264 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2265 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2266 guids_used[source_guid] = true
MMOSimca@366 2267 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2268 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2269 if current_loot.target_type == AF.ZONE then
jcallahan@324 2270 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2271 else
jcallahan@324 2272 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2273 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2274 guids_used[source_guid] = true
jcallahan@324 2275 end
MMOSimca@366 2276 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2277 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2278 if icon_texture then
jcallahan@324 2279 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2280 if current_loot.target_type == AF.ZONE then
jcallahan@324 2281 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2282 else
jcallahan@324 2283 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2284
jcallahan@324 2285 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2286 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2287 guids_used[source_guid] = true
jcallahan@324 2288 end
jcallahan@324 2289 else
jcallahan@324 2290 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2291 end
jcallahan@308 2292 end
jcallahan@324 2293 else
jcallahan@324 2294 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2295 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2296 end
jcallahan@75 2297 end
jcallahan@13 2298 end
jcallahan@13 2299 end
jcallahan@80 2300
jcallahan@81 2301 for guid in pairs(guids_used) do
jcallahan@217 2302 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2303 end
jcallahan@13 2304 update_func()
jcallahan@1 2305 end
jcallahan@13 2306 end -- do-block
jcallahan@0 2307
jcallahan@0 2308
jcallahan@89 2309 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2310 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2311
jcallahan@89 2312 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2313 return
jcallahan@89 2314 end
jcallahan@89 2315 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2316 end
jcallahan@89 2317
jcallahan@89 2318
jcallahan@44 2319 do
jcallahan@44 2320 local POINT_MATCH_PATTERNS = {
jcallahan@44 2321 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2322 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2323 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2324 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2325 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2326 }
jcallahan@5 2327
jcallahan@68 2328 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2329 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2330 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2331
jcallahan@133 2332 local current_merchant
jcallahan@133 2333 local merchant_standing
jcallahan@133 2334
jcallahan@133 2335 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2336 current_merchant = nil
jcallahan@133 2337 merchant_standing = nil
jcallahan@133 2338 end
jcallahan@133 2339
jcallahan@133 2340
jcallahan@89 2341 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2342 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2343 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2344
jcallahan@171 2345 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2346 return
jcallahan@133 2347 end
jcallahan@331 2348 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2349 merchant_standing = faction_standing
jcallahan@133 2350 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2351 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2352 end
jcallahan@55 2353 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2354 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2355 _G.MerchantFrame_Update()
jcallahan@57 2356
jcallahan@150 2357 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2358
jcallahan@44 2359 for item_index = 1, num_items do
jcallahan@44 2360 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2361 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2362
jcallahan@324 2363 DatamineTT:ClearLines()
jcallahan@324 2364 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2365
jcallahan@324 2366 if not item_id then
jcallahan@324 2367 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2368 item_id = ItemLinkToID(item_link)
MMOSimca@354 2369 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2370 end
jcallahan@324 2371
jcallahan@44 2372 if item_id and item_id > 0 then
jcallahan@44 2373 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2374
jcallahan@68 2375 local num_lines = DatamineTT:NumLines()
jcallahan@68 2376
jcallahan@68 2377 for line_index = 1, num_lines do
jcallahan@68 2378 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2379
jcallahan@68 2380 if not current_line then
jcallahan@68 2381 break
jcallahan@68 2382 end
jcallahan@68 2383 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2384
jcallahan@68 2385 if faction or reputation then
jcallahan@68 2386 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2387 break
jcallahan@68 2388 end
jcallahan@68 2389 end
jcallahan@68 2390
jcallahan@87 2391 for line_index = 1, num_lines do
jcallahan@87 2392 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2393
jcallahan@87 2394 if not current_line then
jcallahan@87 2395 break
jcallahan@87 2396 end
jcallahan@87 2397 local line_text = current_line:GetText()
jcallahan@87 2398 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2399
jcallahan@87 2400 if quest_name then
jcallahan@87 2401 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2402 break
jcallahan@87 2403 end
jcallahan@87 2404 end
jcallahan@87 2405
jcallahan@44 2406 if extended_cost then
jcallahan@53 2407 local battleground_rating = 0
jcallahan@53 2408 local personal_rating = 0
jcallahan@53 2409 local required_season_amount
jcallahan@5 2410
jcallahan@68 2411 for line_index = 1, num_lines do
jcallahan@44 2412 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2413
jcallahan@44 2414 if not current_line then
jcallahan@44 2415 break
jcallahan@44 2416 end
jcallahan@53 2417 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2418
jcallahan@44 2419 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2420 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2421 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2422 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2423
jcallahan@44 2424 if match1 or match2 then
jcallahan@44 2425 break
jcallahan@44 2426 end
jcallahan@44 2427 end
jcallahan@5 2428 end
jcallahan@44 2429 local currency_list = {}
jcallahan@44 2430 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2431
jcallahan@50 2432 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2433 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2434 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2435
jcallahan@44 2436 for cost_index = 1, item_count do
jcallahan@324 2437 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2438 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2439 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2440
jcallahan@317 2441 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2442 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2443 end
jcallahan@317 2444
jcallahan@317 2445 if currency_identifier then
jcallahan@317 2446 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2447 end
jcallahan@44 2448 end
jcallahan@44 2449
jcallahan@44 2450 for currency_index = 1, #currency_list do
jcallahan@44 2451 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2452 end
jcallahan@5 2453 end
jcallahan@133 2454 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2455 end
jcallahan@44 2456 end
jcallahan@5 2457
jcallahan@44 2458 if _G.CanMerchantRepair() then
jcallahan@133 2459 current_merchant.can_repair = true
jcallahan@5 2460 end
jcallahan@57 2461 _G.SetMerchantFilter(current_filters)
jcallahan@57 2462 _G.MerchantFrame_Update()
jcallahan@4 2463 end
jcallahan@44 2464 end -- do-block
jcallahan@4 2465
jcallahan@89 2466
jcallahan@92 2467 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2468 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2469 return
jcallahan@25 2470 end
jcallahan@34 2471 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2472
jcallahan@171 2473 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2474 return
jcallahan@25 2475 end
jcallahan@29 2476 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2477 table.wipe(current_action)
jcallahan@25 2478 end
jcallahan@25 2479
jcallahan@25 2480
MMOSimca@368 2481 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2482 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2483 if DEBUGGING then
jcallahan@309 2484 return
jcallahan@309 2485 end
jcallahan@309 2486
jcallahan@115 2487 local num_pets = LPJ:NumPets()
jcallahan@115 2488
jcallahan@115 2489 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2490 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2491
jcallahan@115 2492 if is_owned then
jcallahan@115 2493 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2494
jcallahan@139 2495 if rarity then
jcallahan@139 2496 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2497 local npc = NPCEntry(npc_id)
jcallahan@139 2498 npc.wild_pet = is_wild or nil
jcallahan@139 2499 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2500 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2501 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2502
jcallahan@139 2503 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2504 data.max_health = max_health
jcallahan@139 2505 data.attack = attack
jcallahan@139 2506 data.speed = speed
jcallahan@139 2507 end
jcallahan@115 2508 end
jcallahan@115 2509 end
MMOSimca@368 2510 end]]--
jcallahan@115 2511
jcallahan@115 2512
jcallahan@156 2513 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2514 private.in_combat = true
jcallahan@156 2515 end
jcallahan@156 2516
jcallahan@156 2517
jcallahan@156 2518 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2519 private.in_combat = nil
jcallahan@156 2520
jcallahan@156 2521 if private.set_area_id then
jcallahan@299 2522 self:HandleZoneChange(event_name)
jcallahan@156 2523 private.set_area_id = nil
jcallahan@156 2524 end
jcallahan@156 2525 end
jcallahan@156 2526
jcallahan@156 2527
jcallahan@118 2528 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2529 if not TargetedNPC() then
jcallahan@118 2530 return
jcallahan@2 2531 end
jcallahan@151 2532 current_action.target_type = AF.NPC
jcallahan@118 2533 self:UpdateTargetLocation()
jcallahan@118 2534 end
jcallahan@2 2535
jcallahan@89 2536
jcallahan@12 2537 do
jcallahan@12 2538 local function UpdateQuestJuncture(point)
jcallahan@12 2539 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2540
jcallahan@12 2541 if not unit_name then
jcallahan@12 2542 return
jcallahan@12 2543 end
jcallahan@34 2544 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2545 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2546 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2547 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2548 end
jcallahan@19 2549 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2550 quest[point] = quest[point] or {}
MMOSimca@329 2551 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2552
jcallahan@24 2553 return quest
jcallahan@12 2554 end
jcallahan@10 2555
jcallahan@12 2556
jcallahan@92 2557 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2558 local quest = UpdateQuestJuncture("end")
jcallahan@97 2559
jcallahan@112 2560 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2561 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2562 end
jcallahan@67 2563 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2564 ClearKilledNPC()
jcallahan@10 2565 end
jcallahan@10 2566
jcallahan@12 2567
jcallahan@92 2568 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2569 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2570
jcallahan@46 2571 if not quest then
jcallahan@46 2572 return
jcallahan@46 2573 end
jcallahan@24 2574 quest.classes = quest.classes or {}
jcallahan@27 2575 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2576
jcallahan@24 2577 quest.races = quest.races or {}
jcallahan@100 2578 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2579 end
jcallahan@12 2580 end -- do-block
jcallahan@9 2581
jcallahan@9 2582
jcallahan@92 2583 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2584 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2585 local entry_index, processed_quests = 1, 0
jcallahan@36 2586 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2587
jcallahan@36 2588 while processed_quests <= num_quests do
MMOSimca@329 2589 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2590
jcallahan@84 2591 if quest_id == 0 then
jcallahan@84 2592 processed_quests = processed_quests + 1
jcallahan@84 2593 elseif not is_header then
jcallahan@36 2594 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2595
jcallahan@36 2596 local quest = DBEntry("quests", quest_id)
jcallahan@36 2597 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2598 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2599 processed_quests = processed_quests + 1
jcallahan@36 2600 end
jcallahan@36 2601 entry_index = entry_index + 1
jcallahan@36 2602 end
jcallahan@36 2603 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2604 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2605 end
jcallahan@4 2606
jcallahan@4 2607
jcallahan@97 2608 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2609 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2610 return
jcallahan@112 2611 end
jcallahan@97 2612 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2613 end
jcallahan@97 2614
jcallahan@97 2615
jcallahan@92 2616 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2617 if unit_id ~= "player" then
jcallahan@4 2618 return
jcallahan@4 2619 end
jcallahan@4 2620 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2621 end
jcallahan@4 2622
jcallahan@4 2623
jcallahan@92 2624 do
jcallahan@92 2625 local TRADESKILL_TOOLS = {
jcallahan@92 2626 Anvil = anvil_spell_ids,
jcallahan@92 2627 Forge = forge_spell_ids,
jcallahan@92 2628 }
jcallahan@92 2629
jcallahan@92 2630
jcallahan@167 2631 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2632 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2633 if link then
MMOSimca@352 2634 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2635 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2636
MMOSimca@352 2637 if required_tool then
MMOSimca@352 2638 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2639 if required_tool:find(tool_name) then
MMOSimca@352 2640 registry[spell_id] = true
MMOSimca@352 2641 end
jcallahan@167 2642 end
jcallahan@167 2643 end
jcallahan@167 2644 end
jcallahan@167 2645 end
jcallahan@167 2646
jcallahan@167 2647
jcallahan@92 2648 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2649 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2650
jcallahan@92 2651 if profession_name == _G.UNKNOWN then
jcallahan@92 2652 return
jcallahan@92 2653 end
jcallahan@167 2654 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2655 end
jcallahan@92 2656 end -- do-block
jcallahan@92 2657
jcallahan@92 2658
jcallahan@167 2659 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2660 private.trainer_shown = nil
jcallahan@167 2661 end
jcallahan@167 2662
jcallahan@167 2663
jcallahan@92 2664 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2665 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2666 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2667
jcallahan@164 2668 if not trainer then
jcallahan@58 2669 return
jcallahan@58 2670 end
jcallahan@331 2671 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2672 trainer.teaches = trainer.teaches or {}
jcallahan@27 2673
jcallahan@167 2674 private.trainer_shown = true
jcallahan@167 2675
jcallahan@27 2676 -- Get the initial trainer filters
MMOSimca@344 2677 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2678 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2679 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2680
jcallahan@27 2681 -- Clear the trainer filters
MMOSimca@344 2682 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2683 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2684 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2685
jcallahan@27 2686 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2687 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2688
jcallahan@27 2689 if spell_name then
jcallahan@27 2690 DatamineTT:ClearLines()
jcallahan@27 2691 DatamineTT:SetTrainerService(index)
jcallahan@27 2692
jcallahan@27 2693 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2694
jcallahan@43 2695 if spell_id then
jcallahan@164 2696 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2697
jcallahan@164 2698 if not class_professions then
jcallahan@164 2699 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2700 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2701 end
jcallahan@43 2702 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2703 profession = profession or "General"
jcallahan@43 2704
jcallahan@164 2705 local profession_skills = class_professions[profession]
jcallahan@43 2706
jcallahan@43 2707 if not profession_skills then
jcallahan@43 2708 class_professions[profession] = {}
jcallahan@43 2709 profession_skills = class_professions[profession]
jcallahan@43 2710 end
jcallahan@173 2711 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2712 end
jcallahan@27 2713 end
jcallahan@27 2714 end
jcallahan@27 2715 -- Reset the filters to what they were before
MMOSimca@344 2716 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2717 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2718 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2719 end
jcallahan@27 2720
jcallahan@27 2721
jcallahan@1 2722 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2723 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2724 return
jcallahan@1 2725 end
jcallahan@1 2726 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2727
jcallahan@1 2728 if not spell_label then
jcallahan@1 2729 return
jcallahan@1 2730 end
jcallahan@306 2731
MMOSimca@343 2732 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2733 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2734 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2735
jcallahan@150 2736 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2737 unit_name = target_name
jcallahan@150 2738 unit_id = "target"
jcallahan@1 2739 end
jcallahan@1 2740 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2741 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2742 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2743 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2744 return
MMOSimca@328 2745 end
jcallahan@28 2746
jcallahan@205 2747 table.wipe(current_action)
jcallahan@122 2748 current_action.instance_token = instance_token
jcallahan@122 2749 current_action.map_level = map_level
jcallahan@122 2750 current_action.x = x
jcallahan@122 2751 current_action.y = y
jcallahan@122 2752 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2753 current_action.spell_label = spell_label
jcallahan@105 2754
jcallahan@105 2755 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2756 current_action.loot_label = spell_label:lower()
jcallahan@105 2757 end
jcallahan@1 2758
jcallahan@151 2759 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2760 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2761 if not unit_id or unit_name ~= target_name then
jcallahan@16 2762 return
jcallahan@16 2763 end
jcallahan@123 2764 current_action.target_type = AF.NPC
jcallahan@16 2765 end
jcallahan@16 2766 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2767 current_action.target_type = AF.ITEM
jcallahan@16 2768
jcallahan@150 2769 if item_name and item_name == target_name then
jcallahan@150 2770 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2771 elseif target_name and target_name ~= "" then
jcallahan@331 2772 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2773 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2774 end
jcallahan@150 2775 elseif not item_name and not unit_name then
jcallahan@1 2776 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2777 if target_name == "" then
jcallahan@17 2778 return
jcallahan@17 2779 end
jcallahan@122 2780 current_action.object_name = target_name
jcallahan@123 2781 current_action.target_type = AF.OBJECT
jcallahan@1 2782 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2783 current_action.target_type = AF.ZONE
jcallahan@1 2784 end
jcallahan@1 2785 end
jcallahan@1 2786 private.tracked_line = spell_line
jcallahan@0 2787 end
jcallahan@0 2788
jcallahan@94 2789
MMOSimca@393 2790 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2791 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2792 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2793 ClearKilledBossID()
jcallahan@306 2794 ClearLootToastContainerID()
MMOSimca@387 2795 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2796 else
MMOSimca@336 2797 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2798 return
jcallahan@1 2799 end
jcallahan@306 2800
jcallahan@324 2801 -- Assign existing loot data to boss if it exists
jcallahan@307 2802 if loot_toast_data then
MMOSimca@387 2803 local npc_id = raid_boss_id
jcallahan@317 2804
jcallahan@324 2805 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2806 local upper_limit = 0
jcallahan@317 2807 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2808 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2809 end
jcallahan@317 2810
jcallahan@317 2811 for i = 0, upper_limit do
jcallahan@317 2812 local temp_npc_id = npc_id
jcallahan@317 2813
jcallahan@317 2814 if i > 0 then
jcallahan@317 2815 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2816 end
jcallahan@317 2817
jcallahan@317 2818 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2819 if npc then
jcallahan@324 2820 -- Create needed npc fields if required
jcallahan@317 2821 local loot_label = "drops"
jcallahan@317 2822 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2823 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2824 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2825
jcallahan@317 2826 for index = 1, #loot_toast_data do
jcallahan@317 2827 local data = loot_toast_data[index]
jcallahan@317 2828 local loot_type = data[1]
jcallahan@317 2829 local hyperlink = data[2]
jcallahan@317 2830 local quantity = data[3]
jcallahan@317 2831
jcallahan@317 2832 if loot_type == "item" then
jcallahan@317 2833 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2834 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2835 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2836 elseif loot_type == "money" then
jcallahan@317 2837 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2838 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2839 elseif loot_type == "currency" then
jcallahan@317 2840 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2841 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2842 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2843 end
jcallahan@307 2844 end
jcallahan@317 2845
jcallahan@317 2846 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2847 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2848 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2849 end
jcallahan@317 2850 else
jcallahan@317 2851 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2852 end
jcallahan@307 2853 end
jcallahan@307 2854 end
jcallahan@307 2855
jcallahan@307 2856 ClearLootToastData()
jcallahan@307 2857
MMOSimca@383 2858 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2859 end
jcallahan@306 2860
jcallahan@306 2861
jcallahan@306 2862 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2863 if unit_id ~= "player" then
jcallahan@306 2864 return
jcallahan@306 2865 end
jcallahan@306 2866 private.tracked_line = nil
jcallahan@306 2867 private.previous_spell_id = spell_id
jcallahan@306 2868
MMOSimca@393 2869 -- For spells cast when Logging
MMOSimca@345 2870 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2871 last_timber_spell_id = spell_id
MMOSimca@351 2872 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2873 return
MMOSimca@345 2874 end
MMOSimca@345 2875
MMOSimca@393 2876 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2877 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2878 ClearKilledBossID()
jcallahan@306 2879 ClearLootToastContainerID()
jcallahan@307 2880 ClearLootToastData()
jcallahan@306 2881
MMOSimca@387 2882 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2883 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2884 return
jcallahan@306 2885 end
jcallahan@306 2886
MMOSimca@393 2887 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2888 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2889 -- Set up timer
MMOSimca@393 2890 ClearChatLootData()
MMOSimca@393 2891 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2892 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2893 chat_loot_data = chat_loot_data or {}
MMOSimca@414 2894 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 2895 chat_loot_data.sources = {}
MMOSimca@347 2896 return
MMOSimca@347 2897 end
MMOSimca@347 2898
jcallahan@306 2899 if anvil_spell_ids[spell_id] then
jcallahan@306 2900 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2901 elseif forge_spell_ids[spell_id] then
jcallahan@306 2902 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2903 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2904 killed_npc_id = current_target_id
MMOSimca@343 2905 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2906 end
jcallahan@306 2907 end
jcallahan@0 2908
jcallahan@90 2909
jcallahan@1 2910 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2911 if unit_id ~= "player" then
jcallahan@1 2912 return
jcallahan@1 2913 end
jcallahan@0 2914
jcallahan@1 2915 if private.tracked_line == spell_line then
jcallahan@1 2916 private.tracked_line = nil
jcallahan@1 2917 end
jcallahan@147 2918 table.wipe(current_action)
jcallahan@0 2919 end
jcallahan@90 2920
jcallahan@90 2921
jcallahan@90 2922 do
jcallahan@90 2923 local function SetUnitField(field, required_type)
jcallahan@90 2924 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2925
jcallahan@90 2926 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2927 return
jcallahan@90 2928 end
jcallahan@90 2929
jcallahan@171 2930 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2931 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2932 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2933 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2934 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2935 end
jcallahan@90 2936 end
jcallahan@90 2937
jcallahan@90 2938
jcallahan@90 2939 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2940 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2941 end
jcallahan@90 2942
jcallahan@90 2943
jcallahan@90 2944 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2945 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2946 end
jcallahan@90 2947
jcallahan@90 2948
jcallahan@90 2949 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2950 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2951 end
jcallahan@90 2952
jcallahan@90 2953
jcallahan@92 2954 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2955 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2956 end
jcallahan@90 2957
jcallahan@90 2958
jcallahan@323 2959 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2960 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2961 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2962
jcallahan@323 2963 for index = 2, #gossip_options, 2 do
jcallahan@323 2964 if gossip_options[index] == "binder" then
jcallahan@323 2965 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2966 return
jcallahan@323 2967 end
jcallahan@323 2968 end
jcallahan@323 2969 end,
jcallahan@323 2970 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2971 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2972 end,
jcallahan@323 2973 }
jcallahan@323 2974
jcallahan@323 2975
jcallahan@92 2976 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2977 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2978 if not unit_idnum then
jcallahan@323 2979 return
jcallahan@323 2980 end
jcallahan@323 2981
jcallahan@323 2982 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2983 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2984 end
jcallahan@90 2985 end
jcallahan@90 2986
jcallahan@90 2987
jcallahan@93 2988 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2989 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2990 end
jcallahan@93 2991
jcallahan@93 2992
jcallahan@189 2993 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2994 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2995 end
jcallahan@189 2996
jcallahan@189 2997
jcallahan@90 2998 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2999 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3000 end
jcallahan@90 3001
jcallahan@90 3002
jcallahan@90 3003 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3004 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3005 end
jcallahan@90 3006
jcallahan@90 3007
jcallahan@90 3008 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3009 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3010 end
jcallahan@90 3011 end -- do-block