annotate Main.lua @ 426:de0795cfbe56

Removed new kill count system for raid encounters while it undergoes further testing.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 13 Jan 2015 02:51:55 -0500
parents 5bd49f0b635c
children 181c7f8cd087
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
MMOSimca@422 45 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 46 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 47
jcallahan@246 48 local OBJECT_ID_ANVIL = 192628
jcallahan@322 49 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 50 local OBJECT_ID_FORGE = 1685
jcallahan@322 51
jcallahan@246 52 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 53 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 54 local PLAYER_GUID
jcallahan@246 55 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 56 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 57
MMOSimca@377 58 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 59 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 60 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 61
MMOSimca@336 62 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 63 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 64 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 65 }
jcallahan@326 66
jcallahan@246 67 local ALLOWED_LOCALES = {
jcallahan@246 68 enUS = true,
jcallahan@246 69 enGB = true,
MMOSimca@336 70 enTW = true,
MMOSimca@336 71 enCN = true,
jcallahan@246 72 }
jcallahan@157 73
jcallahan@0 74 local DATABASE_DEFAULTS = {
jcallahan@128 75 char = {},
jcallahan@0 76 global = {
jcallahan@270 77 config = {
jcallahan@270 78 minimap_icon = {
jcallahan@270 79 hide = true,
jcallahan@270 80 },
jcallahan@270 81 },
jcallahan@0 82 items = {},
jcallahan@0 83 npcs = {},
jcallahan@0 84 objects = {},
jcallahan@0 85 quests = {},
jcallahan@167 86 spells = {},
jcallahan@17 87 zones = {},
jcallahan@0 88 }
jcallahan@0 89 }
jcallahan@0 90
jcallahan@1 91 local EVENT_MAPPING = {
jcallahan@90 92 AUCTION_HOUSE_SHOW = true,
jcallahan@90 93 BANKFRAME_OPENED = true,
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 96 BONUS_ROLL_RESULT = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
MMOSimca@412 107 GARRISON_MISSION_BONUS_ROLL_COMPLETE = "HandleBadChatLootData",
MMOSimca@412 108 GARRISON_MISSION_COMPLETE_RESPONSE = "HandleBadChatLootData",
jcallahan@90 109 GOSSIP_SHOW = true,
jcallahan@290 110 GROUP_ROSTER_UPDATE = true,
jcallahan@93 111 GUILDBANKFRAME_OPENED = true,
jcallahan@42 112 ITEM_TEXT_BEGIN = true,
jcallahan@189 113 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 114 LOOT_CLOSED = true,
MMOSimca@343 115 LOOT_OPENED = true,
MMOSimca@412 116 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
jcallahan@89 117 MAIL_SHOW = true,
jcallahan@133 118 MERCHANT_CLOSED = true,
jcallahan@7 119 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 120 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 121 PET_BAR_UPDATE = true,
MMOSimca@368 122 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 123 PLAYER_REGEN_DISABLED = true,
jcallahan@156 124 PLAYER_REGEN_ENABLED = true,
jcallahan@2 125 PLAYER_TARGET_CHANGED = true,
jcallahan@9 126 QUEST_COMPLETE = true,
jcallahan@9 127 QUEST_DETAIL = true,
jcallahan@9 128 QUEST_LOG_UPDATE = true,
jcallahan@97 129 QUEST_PROGRESS = true,
jcallahan@178 130 SHOW_LOOT_TOAST = true,
jcallahan@306 131 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 132 TAXIMAP_OPENED = true,
jcallahan@92 133 TRADE_SKILL_SHOW = true,
jcallahan@167 134 TRAINER_CLOSED = true,
jcallahan@27 135 TRAINER_SHOW = true,
jcallahan@90 136 TRANSMOGRIFY_OPEN = true,
jcallahan@246 137 UNIT_PET = true,
jcallahan@4 138 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 139 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 141 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 142 UNIT_SPELLCAST_SENT = true,
jcallahan@1 143 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 144 VOID_STORAGE_OPEN = true,
jcallahan@299 145 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 146 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 147 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@414 178 local chat_loot_data
MMOSimca@347 179 local chat_loot_timer_handle
jcallahan@86 180 local current_target_id
jcallahan@126 181 local current_area_id
jcallahan@131 182 local current_loot
jcallahan@1 183
jcallahan@312 184
jcallahan@121 185 -- Data for our current action. Including possible values as a reference.
jcallahan@122 186 local current_action = {
jcallahan@121 187 identifier = nil,
jcallahan@121 188 loot_label = nil,
jcallahan@121 189 loot_list = nil,
jcallahan@121 190 loot_sources = nil,
jcallahan@121 191 map_level = nil,
jcallahan@121 192 spell_label = nil,
jcallahan@123 193 target_type = nil,
jcallahan@121 194 x = nil,
jcallahan@121 195 y = nil,
jcallahan@121 196 zone_data = nil,
jcallahan@121 197 }
jcallahan@92 198
jcallahan@246 199
MMOSimca@393 200 -- Timer prototypes
MMOSimca@393 201 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 202
MMOSimca@393 203
jcallahan@246 204 -- HELPERS ------------------------------------------------------------
jcallahan@246 205
jcallahan@245 206 local function Debug(message, ...)
MMOSimca@350 207 if not DEBUGGING or not message then
jcallahan@151 208 return
jcallahan@151 209 end
MMOSimca@350 210
MMOSimca@350 211 if ... then
MMOSimca@350 212 local args = { ... }
MMOSimca@350 213
MMOSimca@350 214 for index = 1, #args do
MMOSimca@377 215 args[index] = tostring(args[index])
jcallahan@306 216 end
MMOSimca@350 217 _G.print(message:format(unpack(args)))
MMOSimca@350 218 else
MMOSimca@350 219 _G.print(message)
jcallahan@306 220 end
jcallahan@151 221 end
jcallahan@151 222
jcallahan@151 223
MMOSimca@393 224 local function InitializeCurrentLoot()
MMOSimca@393 225 current_loot = {
MMOSimca@393 226 list = {},
MMOSimca@393 227 sources = {},
MMOSimca@393 228 identifier = current_action.identifier,
MMOSimca@393 229 label = current_action.loot_label or "drops",
MMOSimca@393 230 map_level = current_action.map_level,
MMOSimca@393 231 object_name = current_action.object_name,
MMOSimca@393 232 spell_label = current_action.spell_label,
MMOSimca@393 233 target_type = current_action.target_type,
MMOSimca@393 234 x = current_action.x,
MMOSimca@393 235 y = current_action.y,
MMOSimca@393 236 zone_data = current_action.zone_data,
MMOSimca@393 237 }
MMOSimca@393 238
MMOSimca@393 239 table.wipe(current_action)
MMOSimca@393 240 end
MMOSimca@393 241
MMOSimca@393 242
jcallahan@169 243 local TradeSkillExecutePer
jcallahan@169 244 do
jcallahan@169 245 local header_list = {}
jcallahan@169 246
jcallahan@169 247 function TradeSkillExecutePer(iter_func)
jcallahan@169 248 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 249 return
jcallahan@169 250 end
jcallahan@167 251 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 252 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 253 search_box:SetText("")
jcallahan@169 254
jcallahan@167 255 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 256 search_box:ClearFocus()
jcallahan@167 257 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 258
jcallahan@169 259 table.wipe(header_list)
jcallahan@169 260
jcallahan@169 261 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 262 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 263 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 264
jcallahan@169 265 if have_materials then
jcallahan@169 266 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 267 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 268 end
jcallahan@169 269
jcallahan@169 270 if have_skillup then
jcallahan@169 271 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 272 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 273 end
MMOSimca@330 274 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 275 _G.TradeSkillUpdateFilterBar()
jcallahan@169 276 _G.TradeSkillFrame_Update()
jcallahan@169 277
jcallahan@169 278 -- Expand all headers so we can see all the recipes there are
jcallahan@169 279 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 280 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 281
jcallahan@169 282 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 283 if not is_expanded then
jcallahan@169 284 header_list[name] = true
jcallahan@169 285 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 286 end
jcallahan@169 287 elseif iter_func(name, tradeskill_index) then
jcallahan@169 288 break
jcallahan@169 289 end
jcallahan@169 290 end
jcallahan@169 291
jcallahan@169 292 -- Restore the state of the things we changed.
jcallahan@169 293 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 294 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 295
jcallahan@169 296 if header_list[name] then
jcallahan@169 297 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 298 end
jcallahan@169 299 end
jcallahan@169 300 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 301 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 302 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 303 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 304
jcallahan@169 305 _G.TradeSkillUpdateFilterBar()
jcallahan@169 306 _G.TradeSkillFrame_Update()
jcallahan@167 307 end
jcallahan@169 308 end -- do-block
jcallahan@167 309
jcallahan@167 310
jcallahan@39 311 local ActualCopperCost
jcallahan@39 312 do
jcallahan@39 313 local BARTERING_SPELL_ID = 83964
jcallahan@39 314
jcallahan@39 315 local STANDING_DISCOUNTS = {
jcallahan@39 316 HATED = 0,
jcallahan@39 317 HOSTILE = 0,
jcallahan@39 318 UNFRIENDLY = 0,
jcallahan@39 319 NEUTRAL = 0,
jcallahan@39 320 FRIENDLY = 0.05,
jcallahan@39 321 HONORED = 0.1,
jcallahan@39 322 REVERED = 0.15,
jcallahan@39 323 EXALTED = 0.2,
jcallahan@39 324 }
jcallahan@39 325
jcallahan@39 326
jcallahan@39 327 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 328 if not copper_cost or copper_cost == 0 then
jcallahan@39 329 return 0
jcallahan@39 330 end
jcallahan@39 331 local modifier = 1
jcallahan@39 332
jcallahan@39 333 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 334 modifier = modifier - 0.1
jcallahan@39 335 end
jcallahan@39 336
jcallahan@39 337 if rep_standing then
jcallahan@39 338 if PLAYER_RACE == "Goblin" then
jcallahan@39 339 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 340 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 341 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 342 end
jcallahan@39 343 end
jcallahan@39 344 return math.floor(copper_cost / modifier)
jcallahan@39 345 end
jcallahan@39 346 end -- do-block
jcallahan@39 347
jcallahan@39 348
jcallahan@29 349 local function InstanceDifficultyToken()
jcallahan@233 350 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 351
jcallahan@59 352 if not instance_type or instance_type == "" then
jcallahan@59 353 instance_type = "NONE"
jcallahan@59 354 end
jcallahan@312 355 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 356 end
jcallahan@29 357
jcallahan@29 358
jcallahan@19 359 local function DBEntry(data_type, unit_id)
jcallahan@19 360 if not data_type or not unit_id then
jcallahan@6 361 return
jcallahan@6 362 end
jcallahan@289 363 local category = global_db[data_type]
jcallahan@289 364
jcallahan@289 365 if not category then
jcallahan@289 366 category = {}
jcallahan@289 367 global_db[data_type] = category
jcallahan@289 368 end
jcallahan@289 369 local unit = category[unit_id]
jcallahan@6 370
jcallahan@10 371 if not unit then
jcallahan@187 372 unit = {}
jcallahan@289 373 category[unit_id] = unit
jcallahan@6 374 end
jcallahan@10 375 return unit
jcallahan@6 376 end
jcallahan@270 377
jcallahan@263 378 private.DBEntry = DBEntry
jcallahan@6 379
jcallahan@214 380 local NPCEntry
jcallahan@214 381 do
jcallahan@214 382 local npc_prototype = {}
jcallahan@214 383 local npc_meta = {
jcallahan@214 384 __index = npc_prototype
jcallahan@214 385 }
jcallahan@6 386
jcallahan@214 387 function NPCEntry(identifier)
jcallahan@227 388 local npc = DBEntry("npcs", identifier)
jcallahan@331 389 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 390 end
jcallahan@214 391
jcallahan@248 392 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 393 self.encounter_data = self.encounter_data or {}
jcallahan@248 394 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 395 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 396
jcallahan@248 397 return self.encounter_data[difficulty_token]
jcallahan@214 398 end
jcallahan@22 399 end
jcallahan@22 400
jcallahan@22 401
jcallahan@1 402 local function CurrentLocationData()
jcallahan@161 403 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 404 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 405 end
jcallahan@1 406 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 407 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 408
jcallahan@1 409 x = x or 0
jcallahan@1 410 y = y or 0
jcallahan@1 411
jcallahan@1 412 if x == 0 and y == 0 then
jcallahan@1 413 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 414 _G.SetDungeonMapLevel(level_index)
jcallahan@1 415 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 416
jcallahan@1 417 if x and y and (x > 0 or y > 0) then
jcallahan@1 418 _G.SetDungeonMapLevel(map_level)
jcallahan@1 419 map_level = level_index
jcallahan@1 420 break
jcallahan@1 421 end
jcallahan@1 422 end
jcallahan@1 423 end
jcallahan@1 424
jcallahan@1 425 if _G.DungeonUsesTerrainMap() then
jcallahan@1 426 map_level = map_level - 1
jcallahan@1 427 end
jcallahan@31 428 local x = _G.floor(x * 1000)
jcallahan@31 429 local y = _G.floor(y * 1000)
jcallahan@28 430
jcallahan@31 431 if x % 2 ~= 0 then
jcallahan@31 432 x = x + 1
jcallahan@28 433 end
jcallahan@28 434
jcallahan@31 435 if y % 2 ~= 0 then
jcallahan@31 436 y = y + 1
jcallahan@28 437 end
jcallahan@126 438 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 439 end
jcallahan@1 440
jcallahan@1 441
jcallahan@312 442 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 443 if not currency_link then
jcallahan@312 444 return
jcallahan@312 445 end
jcallahan@312 446 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 447 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 448 end
jcallahan@312 449
jcallahan@312 450
jcallahan@1 451 local function ItemLinkToID(item_link)
jcallahan@1 452 if not item_link then
jcallahan@1 453 return
jcallahan@1 454 end
MMOSimca@404 455 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 456 end
jcallahan@270 457
jcallahan@260 458 private.ItemLinkToID = ItemLinkToID
jcallahan@4 459
jcallahan@171 460 local function UnitTypeIsNPC(unit_type)
jcallahan@171 461 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 462 end
jcallahan@171 463
jcallahan@171 464
jcallahan@34 465 local ParseGUID
jcallahan@4 466 do
jcallahan@229 467 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 468
jcallahan@281 469 local NPC_ID_MAPPING = {
jcallahan@281 470 [62164] = 63191, -- Garalon
jcallahan@281 471 }
jcallahan@281 472
jcallahan@281 473
jcallahan@334 474 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 475 if not unit_type_name then
MMOSimca@329 476 return UNIT_TYPES.UNKNOWN
MMOSimca@329 477 end
MMOSimca@329 478
MMOSimca@329 479 for def, text in next, UNIT_TYPES do
MMOSimca@329 480 if unit_type_name == text then
MMOSimca@329 481 return UNIT_TYPES[def]
MMOSimca@329 482 end
MMOSimca@329 483 end
MMOSimca@329 484 return UNIT_TYPES.UNKNOWN
MMOSimca@329 485 end
MMOSimca@329 486
MMOSimca@329 487
jcallahan@34 488 function ParseGUID(guid)
jcallahan@5 489 if not guid then
jcallahan@5 490 return
jcallahan@5 491 end
MMOSimca@329 492
MMOSimca@329 493 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 494 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 495
jcallahan@334 496 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 497 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 498
jcallahan@281 499 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 500
jcallahan@281 501 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 502 unit_idnum = id_mapping
jcallahan@281 503 end
jcallahan@281 504 return unit_type, unit_idnum
jcallahan@4 505 end
jcallahan@4 506 return unit_type
jcallahan@4 507 end
jcallahan@249 508
jcallahan@249 509 private.ParseGUID = ParseGUID
jcallahan@4 510 end -- do-block
jcallahan@4 511
jcallahan@4 512
jcallahan@141 513 local UpdateDBEntryLocation
jcallahan@141 514 do
jcallahan@141 515 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 516 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 517 local facing = _G.GetPlayerFacing()
jcallahan@141 518
jcallahan@141 519 if not facing then
jcallahan@141 520 return x, y
jcallahan@141 521 end
jcallahan@246 522 local rad = facing + math.pi
jcallahan@141 523 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 524 end
jcallahan@10 525
jcallahan@24 526
jcallahan@141 527 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 528 if not identifier then
jcallahan@141 529 return
jcallahan@141 530 end
jcallahan@141 531 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 532 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 533 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 534 return
MMOSimca@328 535 end
jcallahan@141 536 local entry = DBEntry(entry_type, identifier)
jcallahan@141 537 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 538 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 539
jcallahan@141 540 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 541 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 542
jcallahan@141 543 if not zone_data then
jcallahan@141 544 zone_data = {}
jcallahan@141 545 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 546 end
jcallahan@141 547
jcallahan@141 548 -- Special case for Fishing.
jcallahan@141 549 if current_action.spell_label == "FISHING" then
jcallahan@141 550 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 551
jcallahan@141 552 if yard_width > 0 and yard_height > 0 then
jcallahan@141 553 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 554 current_action.x = x
jcallahan@141 555 current_action.y = y
jcallahan@141 556 end
jcallahan@141 557 end
jcallahan@141 558 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 559
jcallahan@141 560 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 561 return zone_data
jcallahan@10 562 end
jcallahan@141 563 end -- do-block
jcallahan@10 564
jcallahan@10 565
jcallahan@19 566 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 567 if not item_link then
jcallahan@19 568 return
jcallahan@19 569 end
jcallahan@19 570 local item_id = ItemLinkToID(item_link)
jcallahan@19 571
jcallahan@19 572 if not bag_index or not slot_index then
jcallahan@19 573 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 574 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 575 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 576 bag_index = new_bag_index
jcallahan@19 577 slot_index = new_slot_index
jcallahan@19 578 break
jcallahan@19 579 end
jcallahan@19 580 end
jcallahan@19 581 end
jcallahan@19 582 end
jcallahan@19 583
MMOSimca@410 584 local any_loot = false
MMOSimca@410 585
MMOSimca@411 586 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 587 if bag_index and slot_index then
MMOSimca@410 588 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 589 if is_lootable then
MMOSimca@410 590 any_loot = true
MMOSimca@410 591 end
jcallahan@19 592 end
MMOSimca@410 593
MMOSimca@410 594 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 595 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 596 any_loot = true
jcallahan@19 597 end
MMOSimca@368 598
MMOSimca@410 599 if any_loot then
MMOSimca@414 600 -- For item containers that open instantly with no spell cast
MMOSimca@410 601 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 602 ClearChatLootData()
MMOSimca@410 603 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 604 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 605 chat_loot_data = chat_loot_data or {}
MMOSimca@414 606 chat_loot_data.identifier = item_id
MMOSimca@414 607 chat_loot_data.sources = {}
MMOSimca@414 608 -- For normal item containers
MMOSimca@414 609 else
MMOSimca@414 610 table.wipe(current_action)
MMOSimca@414 611 current_loot = nil
MMOSimca@414 612 current_action.target_type = AF.ITEM
MMOSimca@414 613 current_action.identifier = item_id
MMOSimca@414 614 current_action.loot_label = "contains"
MMOSimca@410 615 end
MMOSimca@393 616 end
jcallahan@19 617 end
jcallahan@19 618
jcallahan@19 619
jcallahan@39 620 local UnitFactionStanding
jcallahan@32 621 local UpdateFactionData
jcallahan@32 622 do
jcallahan@32 623 local MAX_FACTION_INDEX = 1000
jcallahan@20 624
jcallahan@32 625 local STANDING_NAMES = {
jcallahan@32 626 "HATED",
jcallahan@32 627 "HOSTILE",
jcallahan@32 628 "UNFRIENDLY",
jcallahan@32 629 "NEUTRAL",
jcallahan@32 630 "FRIENDLY",
jcallahan@32 631 "HONORED",
jcallahan@32 632 "REVERED",
jcallahan@32 633 "EXALTED",
jcallahan@32 634 }
jcallahan@32 635
jcallahan@39 636
jcallahan@39 637 function UnitFactionStanding(unit)
jcallahan@135 638 local unit_name = _G.UnitName(unit)
jcallahan@39 639 UpdateFactionData()
jcallahan@39 640 DatamineTT:ClearLines()
jcallahan@39 641 DatamineTT:SetUnit(unit)
jcallahan@39 642
jcallahan@39 643 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 644 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 645
jcallahan@135 646 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 647 return faction_name, faction_standings[faction_name]
jcallahan@39 648 end
jcallahan@39 649 end
jcallahan@39 650 end
jcallahan@39 651
jcallahan@39 652
jcallahan@32 653 function UpdateFactionData()
jcallahan@32 654 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 655 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 656
jcallahan@86 657 if faction_name then
jcallahan@32 658 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 659 elseif not faction_name then
jcallahan@32 660 break
jcallahan@32 661 end
jcallahan@20 662 end
jcallahan@20 663 end
jcallahan@32 664 end -- do-block
jcallahan@20 665
jcallahan@48 666
jcallahan@75 667 local GenericLootUpdate
jcallahan@75 668 do
jcallahan@77 669 local function LootTable(entry, loot_type, top_field)
jcallahan@75 670 if top_field then
jcallahan@75 671 entry[top_field] = entry[top_field] or {}
jcallahan@75 672 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 673 return entry[top_field][loot_type]
jcallahan@75 674 end
jcallahan@48 675 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 676 return entry[loot_type]
jcallahan@48 677 end
jcallahan@48 678
jcallahan@75 679 function GenericLootUpdate(data_type, top_field)
jcallahan@132 680 local loot_type = current_loot.label
jcallahan@75 681 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 682 local source_list = {}
jcallahan@75 683
jcallahan@131 684 if current_loot.sources then
jcallahan@131 685 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 686 local source_id
jcallahan@78 687
jcallahan@131 688 if current_loot.target_type == AF.ITEM then
jcallahan@119 689 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 690 source_id = current_loot.identifier
jcallahan@119 691 else
jcallahan@331 692 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 693 if unit_ID then
MMOSimca@328 694 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 695 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 696 else
MMOSimca@328 697 source_id = unit_ID
MMOSimca@328 698 end
MMOSimca@328 699 end
jcallahan@119 700 end
jcallahan@304 701 local entry = DBEntry(data_type, source_id)
jcallahan@75 702
jcallahan@119 703 if entry then
jcallahan@119 704 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 705
jcallahan@304 706 if not source_list[source_id] then
jcallahan@119 707 if top_field then
jcallahan@119 708 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 709 elseif not container_loot_toasting then
jcallahan@119 710 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 711 end
jcallahan@304 712 source_list[source_id] = true
jcallahan@77 713 end
jcallahan@119 714 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 715
jcallahan@309 716 if current_loot.target_type == AF.ZONE then
jcallahan@309 717 for item_id, quantity in pairs(loot_data) do
jcallahan@309 718 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 719 end
jcallahan@309 720 else
jcallahan@308 721 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 722 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 723
jcallahan@308 724 if label == "currency" and currency_texture then
jcallahan@308 725 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 726 elseif loot_token == "money" then
jcallahan@308 727 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 728 else
jcallahan@308 729 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 730 end
jcallahan@308 731 end
jcallahan@119 732 end
jcallahan@75 733 end
jcallahan@75 734 end
jcallahan@75 735 end
jcallahan@121 736
jcallahan@121 737 -- This is used for Gas Extractions.
jcallahan@131 738 if #current_loot.list <= 0 then
jcallahan@78 739 return
jcallahan@78 740 end
jcallahan@82 741 local entry
jcallahan@82 742
jcallahan@82 743 -- At this point we only have a name if it's an object.
MMOSimca@388 744 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 745 if current_loot.target_type == AF.OBJECT then
jcallahan@131 746 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 747 else
jcallahan@131 748 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 749 end
jcallahan@75 750
jcallahan@75 751 if not entry then
jcallahan@75 752 return
jcallahan@75 753 end
jcallahan@77 754 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 755
jcallahan@307 756 if current_loot.identifier then
jcallahan@307 757 if not source_list[current_loot.identifier] then
jcallahan@307 758 if top_field then
jcallahan@307 759 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 760 else
jcallahan@307 761 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 762 end
jcallahan@307 763 source_list[current_loot.identifier] = true
jcallahan@77 764 end
jcallahan@77 765 end
jcallahan@75 766
jcallahan@131 767 for index = 1, #current_loot.list do
jcallahan@131 768 table.insert(loot_table, current_loot.list[index])
jcallahan@75 769 end
jcallahan@48 770 end
jcallahan@75 771 end -- do-block
jcallahan@48 772
jcallahan@97 773
jcallahan@97 774 local ReplaceKeywords
jcallahan@97 775 do
jcallahan@97 776 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 777 class = PLAYER_CLASS,
jcallahan@97 778 name = PLAYER_NAME,
jcallahan@97 779 race = PLAYER_RACE,
jcallahan@97 780 }
jcallahan@97 781
jcallahan@97 782
jcallahan@97 783 function ReplaceKeywords(text)
jcallahan@97 784 if not text or text == "" then
jcallahan@97 785 return ""
jcallahan@97 786 end
jcallahan@97 787
jcallahan@97 788 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 789 local category_format = ("<%s>"):format(category)
jcallahan@97 790 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 791 end
jcallahan@97 792 return text
jcallahan@97 793 end
jcallahan@97 794 end -- do-block
jcallahan@97 795
jcallahan@97 796
jcallahan@154 797 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 798 -- unless the WorldMapFrame is shown.
jcallahan@143 799 do
jcallahan@143 800 -- MapFileName = MapAreaID
jcallahan@143 801 local MICRO_DUNGEON_IDS = {
jcallahan@143 802 ShrineofTwoMoons = 903,
jcallahan@143 803 ShrineofSevenStars = 905,
jcallahan@143 804 }
jcallahan@126 805
jcallahan@299 806 local function SetCurrentAreaID()
jcallahan@156 807 if private.in_combat then
jcallahan@156 808 private.set_area_id = true
jcallahan@156 809 return
jcallahan@156 810 end
jcallahan@155 811 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 812
jcallahan@155 813 if map_area_id == current_area_id then
jcallahan@155 814 return
jcallahan@155 815 end
jcallahan@143 816 local world_map = _G.WorldMapFrame
jcallahan@143 817 local map_visible = world_map:IsVisible()
jcallahan@312 818 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 819
jcallahan@143 820 if not map_visible then
jcallahan@143 821 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 822 world_map:Show()
jcallahan@143 823 end
jcallahan@331 824 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 825 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 826
jcallahan@154 827 _G.SetMapToCurrentZone()
jcallahan@154 828
jcallahan@143 829 if micro_dungeon_id then
jcallahan@143 830 current_area_id = micro_dungeon_id
jcallahan@143 831 else
jcallahan@143 832 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 833 end
jcallahan@143 834
jcallahan@154 835 if map_visible then
jcallahan@154 836 _G.SetMapByID(map_area_id)
jcallahan@154 837 else
jcallahan@143 838 world_map:Hide()
jcallahan@143 839 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 840 end
jcallahan@143 841 end
jcallahan@299 842
jcallahan@299 843 function WDP:HandleZoneChange(event_name)
jcallahan@299 844 in_instance = _G.IsInInstance()
jcallahan@299 845 SetCurrentAreaID()
jcallahan@299 846 end
jcallahan@154 847 end
jcallahan@126 848
MMOSimca@347 849
MMOSimca@347 850 -- TIMERS -------------------------------------------------------------
MMOSimca@347 851
MMOSimca@393 852 function ClearKilledNPC()
MMOSimca@347 853 killed_npc_id = nil
MMOSimca@347 854 end
MMOSimca@347 855
MMOSimca@347 856
MMOSimca@393 857 function ClearKilledBossID()
MMOSimca@347 858 if killed_boss_id_timer_handle then
MMOSimca@383 859 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 860 killed_boss_id_timer_handle = nil
MMOSimca@347 861 end
MMOSimca@347 862
MMOSimca@347 863 table.wipe(boss_loot_toasting)
MMOSimca@387 864 raid_boss_id = nil
MMOSimca@347 865 end
MMOSimca@347 866
MMOSimca@347 867
MMOSimca@393 868 function ClearLootToastContainerID()
MMOSimca@347 869 if loot_toast_container_timer_handle then
MMOSimca@383 870 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 871 loot_toast_container_timer_handle = nil
MMOSimca@347 872 end
MMOSimca@347 873
MMOSimca@387 874 container_loot_toasting = false
MMOSimca@387 875 loot_toast_container_id = nil
MMOSimca@347 876 end
MMOSimca@347 877
MMOSimca@347 878
MMOSimca@393 879 function ClearLootToastData()
MMOSimca@347 880 if loot_toast_data_timer_handle then
MMOSimca@383 881 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 882 loot_toast_data_timer_handle = nil
MMOSimca@347 883 end
MMOSimca@347 884
MMOSimca@347 885 if loot_toast_data then
MMOSimca@347 886 table.wipe(loot_toast_data)
MMOSimca@347 887 end
MMOSimca@347 888 end
MMOSimca@347 889
MMOSimca@347 890
MMOSimca@393 891 function ClearChatLootData()
MMOSimca@398 892 if not chat_loot_timer_handle then
MMOSimca@398 893 return
MMOSimca@398 894 end
MMOSimca@398 895 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 896 chat_loot_timer_handle:Cancel()
MMOSimca@398 897 chat_loot_timer_handle = nil
MMOSimca@398 898
MMOSimca@414 899 if chat_loot_data and chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.sources and (#chat_loot_data.sources > 0) then
MMOSimca@414 900 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 901 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 902
MMOSimca@414 903 if entry then
MMOSimca@414 904 local loot_table = LootTable(entry, "contains")
MMOSimca@414 905 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 906
MMOSimca@414 907 for loot_token, quantity in pairs(chat_loot_data.sources[chat_loot_data.identifier]) do
MMOSimca@414 908 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 909
MMOSimca@414 910 if label == "currency" and currency_texture then
MMOSimca@414 911 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 912 elseif loot_token == "money" then
MMOSimca@414 913 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 914 else
MMOSimca@414 915 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 916 end
MMOSimca@414 917 end
MMOSimca@414 918 end
MMOSimca@347 919 end
MMOSimca@414 920 if chat_loot_data then
MMOSimca@414 921 table.wipe(chat_loot_data)
MMOSimca@414 922 end
MMOSimca@347 923 end
MMOSimca@347 924
MMOSimca@347 925
jcallahan@246 926 -- METHODS ------------------------------------------------------------
jcallahan@246 927
jcallahan@0 928 function WDP:OnInitialize()
jcallahan@128 929 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 930 private.db = db
jcallahan@128 931 global_db = db.global
jcallahan@128 932 char_db = db.char
jcallahan@14 933
jcallahan@270 934 local raw_db = _G.WoWDBProfilerData
jcallahan@18 935 local build_num = tonumber(private.build_num)
jcallahan@14 936
jcallahan@136 937 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 938 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 939 global_db[entry] = {}
jcallahan@74 940 end
jcallahan@74 941 end
jcallahan@35 942 raw_db.build_num = build_num
MMOSimca@330 943 raw_db.region = private.region
jcallahan@63 944 raw_db.version = DB_VERSION
jcallahan@249 945
jcallahan@312 946 private.InitializeCommentSystem()
jcallahan@312 947 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 948 end
jcallahan@0 949
jcallahan@0 950
jcallahan@153 951 function WDP:EventDispatcher(...)
jcallahan@153 952 local event_name = ...
jcallahan@153 953
MMOSimca@346 954 if DEBUGGING then
jcallahan@154 955 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 956 Debug(event_name)
jcallahan@154 957 else
jcallahan@154 958 Debug(...)
jcallahan@153 959 end
jcallahan@153 960 end
jcallahan@153 961 local func = EVENT_MAPPING[event_name]
jcallahan@153 962
jcallahan@153 963 if _G.type(func) == "boolean" then
jcallahan@153 964 self[event_name](self, ...)
jcallahan@153 965 elseif _G.type(func) == "function" then
jcallahan@159 966 self[func](self, ...)
jcallahan@153 967 end
jcallahan@153 968 end
jcallahan@153 969
jcallahan@153 970
jcallahan@0 971 function WDP:OnEnable()
jcallahan@300 972 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 973
jcallahan@0 974 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 975 if EVENT_DEBUG then
jcallahan@153 976 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 977 else
jcallahan@153 978 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 979 end
jcallahan@0 980 end
jcallahan@95 981
jcallahan@95 982 for index = 1, _G.GetNumLanguages() do
jcallahan@95 983 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 984 end
MMOSimca@383 985
MMOSimca@383 986 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 987 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 988 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 989 WDP:ProcessItems()
MMOSimca@383 990 end, 100000)
MMOSimca@383 991 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 992 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 993 WDP:UpdateTargetLocation()
MMOSimca@383 994 end, 100000)
jcallahan@19 995
jcallahan@19 996 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 997 if target_unit then
jcallahan@19 998 return
jcallahan@19 999 end
jcallahan@19 1000 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 1001 end)
jcallahan@19 1002
jcallahan@19 1003 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 1004 if target_unit then
jcallahan@19 1005 return
jcallahan@19 1006 end
jcallahan@19 1007 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1008 HandleItemUse(item_link)
jcallahan@19 1009 end)
jcallahan@263 1010
jcallahan@299 1011 self:HandleZoneChange("OnEnable")
jcallahan@290 1012 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1013 end
jcallahan@0 1014
jcallahan@0 1015
jcallahan@219 1016 local ScrapeItemUpgradeStats
jcallahan@219 1017 do
jcallahan@219 1018 local intermediary = {}
jcallahan@219 1019
jcallahan@220 1020 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1021 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1022 return
jcallahan@220 1023 end
jcallahan@219 1024 local create_entry
jcallahan@219 1025
jcallahan@219 1026 table.wipe(intermediary)
jcallahan@219 1027
jcallahan@219 1028 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1029 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1030
jcallahan@293 1031 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1032 break
jcallahan@219 1033 end
jcallahan@219 1034 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1035
jcallahan@219 1036 if amount and stat then
jcallahan@219 1037 create_entry = true
jcallahan@295 1038 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1039 end
jcallahan@219 1040 end
jcallahan@219 1041
jcallahan@219 1042 if not create_entry then
jcallahan@219 1043 return
jcallahan@219 1044 end
jcallahan@219 1045 local item = DBEntry("items", item_id)
jcallahan@225 1046 item.upgrade_id = upgrade_id
jcallahan@219 1047 item.upgrades = item.upgrades or {}
jcallahan@219 1048 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1049
jcallahan@219 1050 for stat, amount in pairs(intermediary) do
jcallahan@219 1051 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1052 end
jcallahan@219 1053 end
MMOSimca@336 1054 end -- do-block
jcallahan@219 1055
jcallahan@219 1056
MMOSimca@340 1057 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1058 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1059 local item
jcallahan@0 1060
jcallahan@191 1061 if item_string then
MMOSimca@338 1062 local item_results = { (":"):split(item_string) }
MMOSimca@338 1063
MMOSimca@338 1064 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1065 local unique_id = item_results[9]
MMOSimca@338 1066 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1067 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1068 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1069
MMOSimca@340 1070 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1071 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1072 item = DBEntry("items", item_id)
MMOSimca@329 1073 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1074
jcallahan@331 1075 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1076 item.suffix_id = suffix_id
MMOSimca@329 1077 end
jcallahan@331 1078
jcallahan@331 1079 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1080 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1081 end
MMOSimca@372 1082
MMOSimca@384 1083 if not item.seen_bonuses then
MMOSimca@384 1084 item.seen_bonuses = {}
MMOSimca@372 1085 end
MMOSimca@385 1086 item.seen_bonuses["0"] = true
MMOSimca@329 1087 end
MMOSimca@329 1088 elseif num_bonus_ids > 0 then
jcallahan@219 1089 item = DBEntry("items", item_id)
MMOSimca@329 1090
jcallahan@201 1091 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1092 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1093
MMOSimca@384 1094 if not item.seen_bonuses then
MMOSimca@384 1095 item.seen_bonuses = {}
MMOSimca@329 1096 end
MMOSimca@384 1097
MMOSimca@384 1098 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1099 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1100 local sorted_bonus_string = ""
MMOSimca@384 1101 local min_bonus_id_array = {}
MMOSimca@384 1102 for iterations = 1, num_bonus_ids do
MMOSimca@384 1103 -- Find minimum of this iteration
MMOSimca@384 1104 local min_bonus_id = 100000
MMOSimca@384 1105 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1106 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1107 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1108 min_bonus_id = temp_bonus_id
MMOSimca@384 1109 end
MMOSimca@384 1110 end
MMOSimca@384 1111
MMOSimca@384 1112 -- Keep track of already processed IDs
MMOSimca@384 1113 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1114
MMOSimca@384 1115 -- Build string
MMOSimca@384 1116 if iterations == 1 then
MMOSimca@384 1117 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1118 else
MMOSimca@384 1119 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1120 end
MMOSimca@329 1121 end
MMOSimca@384 1122
MMOSimca@395 1123 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1124 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1125 else
MMOSimca@372 1126 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1127 end
jcallahan@219 1128 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1129 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1130 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1131 end
jcallahan@0 1132 end
jcallahan@212 1133
jcallahan@212 1134 if durability and durability > 0 then
jcallahan@219 1135 item = item or DBEntry("items", item_id)
jcallahan@212 1136 item.durability = durability
jcallahan@212 1137 end
jcallahan@0 1138 end
jcallahan@0 1139
jcallahan@0 1140
jcallahan@187 1141 function WDP:ProcessItems()
jcallahan@187 1142 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1143 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1144
jcallahan@0 1145 if item_id and item_id > 0 then
jcallahan@1 1146 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1147 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1148 end
jcallahan@0 1149 end
jcallahan@0 1150
jcallahan@0 1151 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1152 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1153 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1154
jcallahan@0 1155 if item_id and item_id > 0 then
jcallahan@1 1156 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1157 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1158 end
jcallahan@0 1159 end
jcallahan@0 1160 end
jcallahan@0 1161 end
jcallahan@0 1162
jcallahan@118 1163
jcallahan@215 1164 local TargetedNPC
jcallahan@118 1165 do
jcallahan@118 1166 local GENDER_NAMES = {
jcallahan@118 1167 "UNKNOWN",
jcallahan@118 1168 "MALE",
jcallahan@118 1169 "FEMALE",
jcallahan@118 1170 }
jcallahan@118 1171
jcallahan@118 1172
jcallahan@118 1173 local REACTION_NAMES = {
jcallahan@118 1174 "HATED",
jcallahan@118 1175 "HOSTILE",
jcallahan@118 1176 "UNFRIENDLY",
jcallahan@118 1177 "NEUTRAL",
jcallahan@118 1178 "FRIENDLY",
jcallahan@118 1179 "HONORED",
jcallahan@118 1180 "REVERED",
jcallahan@118 1181 "EXALTED",
jcallahan@118 1182 }
jcallahan@118 1183
jcallahan@118 1184
jcallahan@118 1185 local POWER_TYPE_NAMES = {
jcallahan@118 1186 ["0"] = "MANA",
jcallahan@118 1187 ["1"] = "RAGE",
jcallahan@118 1188 ["2"] = "FOCUS",
jcallahan@118 1189 ["3"] = "ENERGY",
jcallahan@118 1190 ["6"] = "RUNIC_POWER",
jcallahan@118 1191 }
jcallahan@118 1192
jcallahan@118 1193
jcallahan@215 1194 function TargetedNPC()
jcallahan@118 1195 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1196 current_target_id = nil
jcallahan@118 1197 return
jcallahan@118 1198 end
jcallahan@118 1199 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1200
jcallahan@171 1201 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1202 return
jcallahan@118 1203 end
jcallahan@118 1204 current_target_id = unit_idnum
jcallahan@118 1205
jcallahan@118 1206 local npc = NPCEntry(unit_idnum)
jcallahan@118 1207 local _, class_token = _G.UnitClass("target")
jcallahan@118 1208 npc.class = class_token
jcallahan@118 1209 npc.faction = UnitFactionStanding("target")
jcallahan@118 1210 npc.genders = npc.genders or {}
jcallahan@118 1211 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1212 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1213 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1214
jcallahan@248 1215 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1216 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1217 local level_data = encounter_data[npc_level]
jcallahan@250 1218
jcallahan@250 1219 if not level_data then
jcallahan@250 1220 level_data = {}
jcallahan@250 1221 encounter_data[npc_level] = level_data
jcallahan@250 1222 end
jcallahan@257 1223 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1224
jcallahan@257 1225 if not level_data.power then
MMOSimca@337 1226 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1227
jcallahan@257 1228 if max_power > 0 then
jcallahan@257 1229 local power_type = _G.UnitPowerType("target")
jcallahan@312 1230 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1231 end
jcallahan@118 1232 end
jcallahan@118 1233 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1234 return npc, unit_idnum
jcallahan@118 1235 end
jcallahan@118 1236 end -- do-block
jcallahan@118 1237
jcallahan@118 1238
jcallahan@113 1239 do
jcallahan@113 1240 local COORD_MAX = 5
jcallahan@0 1241
jcallahan@113 1242 function WDP:UpdateTargetLocation()
jcallahan@113 1243 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1244 return
jcallahan@2 1245 end
jcallahan@113 1246
jcallahan@113 1247 for index = 1, 4 do
jcallahan@113 1248 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1249 return
jcallahan@113 1250 end
jcallahan@113 1251 end
jcallahan@215 1252 local npc = TargetedNPC()
jcallahan@113 1253
jcallahan@113 1254 if not npc then
jcallahan@113 1255 return
jcallahan@113 1256 end
jcallahan@113 1257 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1258 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1259 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1260 return
MMOSimca@328 1261 end
jcallahan@248 1262 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1263 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1264 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1265
jcallahan@113 1266 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1267
jcallahan@113 1268 if not zone_data then
jcallahan@113 1269 zone_data = {}
jcallahan@113 1270 npc_data.locations[zone_token] = zone_data
jcallahan@113 1271 end
jcallahan@113 1272
jcallahan@113 1273 for location_token in pairs(zone_data) do
jcallahan@113 1274 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1275 loc_level = tonumber(loc_level)
jcallahan@113 1276
jcallahan@113 1277 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1278 return
jcallahan@113 1279 end
jcallahan@113 1280 end
jcallahan@141 1281 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1282 end
jcallahan@113 1283 end -- do-block
jcallahan@2 1284
jcallahan@118 1285
MMOSimca@412 1286 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1287 ClearChatLootData()
MMOSimca@398 1288 end
MMOSimca@398 1289
MMOSimca@398 1290
MMOSimca@420 1291 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1292
MMOSimca@408 1293 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1294 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1295 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1296 ClearKilledBossID()
MMOSimca@408 1297 ClearLootToastContainerID()
MMOSimca@408 1298 end
MMOSimca@408 1299
MMOSimca@408 1300
jcallahan@90 1301 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1302 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1303 return
jcallahan@243 1304 end
jcallahan@282 1305 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1306
jcallahan@56 1307 for index = 1, num_items do
jcallahan@56 1308 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1309
jcallahan@56 1310 if item_link then
jcallahan@56 1311 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1312 end
jcallahan@56 1313 end
jcallahan@56 1314 end
jcallahan@56 1315
jcallahan@56 1316
jcallahan@298 1317 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1318 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1319
jcallahan@246 1320 if current_pet_guid then
jcallahan@246 1321 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1322 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1323 end
jcallahan@246 1324 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1325
jcallahan@246 1326 if pet_guid then
jcallahan@296 1327 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1328 group_pet_guids[pet_guid] = true
jcallahan@246 1329 end
jcallahan@246 1330 end
jcallahan@246 1331
jcallahan@246 1332
jcallahan@298 1333 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1334 local is_raid = _G.IsInRaid()
jcallahan@298 1335 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1336 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1337
jcallahan@299 1338 table.wipe(group_member_guids)
jcallahan@298 1339
jcallahan@298 1340 for index = 1, group_size do
jcallahan@298 1341 local unit_id = unit_type .. index
jcallahan@298 1342 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1343
jcallahan@299 1344 group_member_guids[unit_guid] = true
jcallahan@298 1345 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1346 end
jcallahan@299 1347 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1348 end
jcallahan@298 1349
jcallahan@298 1350
jcallahan@298 1351 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1352 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1353 end
jcallahan@298 1354
jcallahan@298 1355
MMOSimca@375 1356 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1357 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1358 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1359 return
jcallahan@306 1360 end
MMOSimca@372 1361
MMOSimca@372 1362 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1363 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1364
MMOSimca@355 1365 -- Handle Garrison cache specially
MMOSimca@422 1366 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1367 -- Record location data for cache
MMOSimca@355 1368 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1369
MMOSimca@355 1370 -- Add drop data
MMOSimca@355 1371 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1372 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1373 -- Check for top level object data
MMOSimca@355 1374 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1375 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1376 if object_entry[difficulty_token] then
MMOSimca@355 1377 -- Increment loot count
MMOSimca@355 1378 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1379
MMOSimca@355 1380 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1381 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1382 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1383 else
MMOSimca@355 1384 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1385 end
MMOSimca@355 1386 else
MMOSimca@355 1387 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1388 end
MMOSimca@387 1389 elseif raid_boss_id then
MMOSimca@336 1390 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1391 local upper_limit = 0
MMOSimca@387 1392 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1393 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1394 end
jcallahan@317 1395 for i = 0, upper_limit do
MMOSimca@387 1396 local temp_npc_id = raid_boss_id
jcallahan@317 1397
jcallahan@317 1398 if i > 0 then
MMOSimca@387 1399 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1400 end
jcallahan@317 1401
jcallahan@317 1402 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1403 if npc then
jcallahan@317 1404 local loot_label = "drops"
jcallahan@317 1405 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1406 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1407 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1408
jcallahan@317 1409 if loot_type == "item" then
jcallahan@317 1410 local item_id = ItemLinkToID(item_link)
jcallahan@317 1411 if item_id then
jcallahan@317 1412 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1413 RecordItemData(item_id, item_link, true)
jcallahan@317 1414 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1415 else
jcallahan@317 1416 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1417 return
jcallahan@317 1418 end
jcallahan@317 1419 elseif loot_type == "money" then
jcallahan@317 1420 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1421 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1422 elseif loot_type == "currency" then
jcallahan@317 1423 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1424 if currency_texture and currency_texture ~= "" then
jcallahan@317 1425 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1426 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1427 else
jcallahan@317 1428 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1429 return
jcallahan@317 1430 end
jcallahan@317 1431 end
jcallahan@317 1432
jcallahan@317 1433 if not boss_loot_toasting[temp_npc_id] then
MMOSimca@426 1434 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1435 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1436 end
jcallahan@312 1437 end
jcallahan@312 1438 end
MMOSimca@387 1439 elseif loot_toast_container_id then
jcallahan@305 1440 InitializeCurrentLoot()
jcallahan@305 1441
jcallahan@306 1442 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1443 current_loot.identifier = loot_toast_container_id
jcallahan@306 1444 current_loot.label = "contains"
jcallahan@306 1445 current_loot.target_type = AF.ITEM
jcallahan@306 1446
MMOSimca@387 1447 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1448
jcallahan@301 1449 if loot_type == "item" then
jcallahan@312 1450 local item_id = ItemLinkToID(item_link)
jcallahan@312 1451 if item_id then
jcallahan@312 1452 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1453 RecordItemData(item_id, item_link, true)
MMOSimca@387 1454 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1455 else
jcallahan@301 1456 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1457 current_loot = nil
jcallahan@301 1458 return
jcallahan@301 1459 end
jcallahan@301 1460 elseif loot_type == "money" then
jcallahan@312 1461 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1462 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1463 elseif loot_type == "currency" then
jcallahan@312 1464 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1465 if currency_texture and currency_texture ~= "" then
jcallahan@312 1466 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1467 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1468 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1469 else
jcallahan@312 1470 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1471 current_loot = nil
jcallahan@312 1472 return
jcallahan@312 1473 end
jcallahan@301 1474 end
jcallahan@312 1475
jcallahan@301 1476 GenericLootUpdate("items")
jcallahan@301 1477 current_loot = nil
MMOSimca@387 1478 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@425 1479 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle and loot_type == "currency" then
MMOSimca@424 1480 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@424 1481 if currency_texture and currency_texture ~= "" then
MMOSimca@424 1482 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@424 1483 -- Verify that we're still assigning data to the right items
MMOSimca@424 1484 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@424 1485 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@424 1486 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@424 1487 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@424 1488 chat_loot_data.sources[container_id][currency_token] = (chat_loot_data.sources[container_id][currency_token] or 0) + quantity
MMOSimca@424 1489 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1490 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1491 ClearChatLootData()
MMOSimca@424 1492 end
MMOSimca@424 1493 else
MMOSimca@424 1494 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@424 1495 end
jcallahan@301 1496 else
jcallahan@307 1497 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1498
jcallahan@307 1499 loot_toast_data = loot_toast_data or {}
jcallahan@312 1500 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1501
MMOSimca@340 1502 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1503 if item_id then
MMOSimca@340 1504 RecordItemData(item_id, item_link, true)
MMOSimca@340 1505 end
MMOSimca@340 1506
MMOSimca@383 1507 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1508 end
jcallahan@178 1509 end
jcallahan@178 1510
jcallahan@178 1511
jcallahan@179 1512 do
MMOSimca@388 1513 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1514 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1515 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1516 end,
MMOSimca@388 1517 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1518 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1519 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1520 InitializeCurrentLoot()
MMOSimca@388 1521 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1522 GenericLootUpdate("zones")
MMOSimca@388 1523 current_loot = nil
MMOSimca@388 1524 end,
MMOSimca@388 1525 }
MMOSimca@388 1526
MMOSimca@388 1527
MMOSimca@388 1528 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1529 local category
MMOSimca@388 1530
MMOSimca@388 1531 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1532 if not currency_link then
MMOSimca@388 1533 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1534 end
MMOSimca@388 1535 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1536
MMOSimca@388 1537 if not currency_texture or currency_texture == "" then
MMOSimca@388 1538 return
MMOSimca@388 1539 end
MMOSimca@388 1540
MMOSimca@388 1541 -- Set update category
MMOSimca@388 1542 if current_action.spell_label == "FISHING" then
MMOSimca@388 1543 category = AF.ZONE
MMOSimca@388 1544 elseif raid_boss_id then
MMOSimca@388 1545 category = AF.NPC
MMOSimca@388 1546 end
MMOSimca@388 1547
MMOSimca@388 1548 -- Take action based on update category
MMOSimca@388 1549 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1550 if not category or not update_func then
MMOSimca@388 1551 return
MMOSimca@388 1552 end
MMOSimca@388 1553 update_func(currency_texture, quantity)
MMOSimca@388 1554 end
MMOSimca@388 1555
MMOSimca@388 1556
MMOSimca@412 1557 local BLACKLISTED_ITEMS = {
MMOSimca@412 1558 [114116] = true,
MMOSimca@412 1559 [114119] = true,
MMOSimca@412 1560 [114120] = true,
MMOSimca@412 1561 [116980] = true,
MMOSimca@412 1562 [120319] = true,
MMOSimca@412 1563 [120320] = true,
MMOSimca@412 1564 }
MMOSimca@412 1565
MMOSimca@412 1566
jcallahan@179 1567 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1568 [AF.ITEM] = function(item_id, quantity)
MMOSimca@415 1569 local container_id = chat_loot_data.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1570 -- Verify that we're still assigning data to the right items
MMOSimca@390 1571 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1572 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@415 1573 chat_loot_data.sources[container_id] = chat_loot_data.sources[container_id] or {}
MMOSimca@415 1574 chat_loot_data.sources[container_id][item_id] = (chat_loot_data.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1575 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1576 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1577 ClearChatLootData()
MMOSimca@347 1578 end
MMOSimca@347 1579 end,
jcallahan@179 1580 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1581 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1582 end,
MMOSimca@345 1583 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1584 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1585 -- Check for top level object data
MMOSimca@381 1586 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1587 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1588 if object_entry[difficulty_token] then
MMOSimca@381 1589 -- Increment loot count
MMOSimca@381 1590 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1591
MMOSimca@381 1592 -- Add drop data
MMOSimca@381 1593 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1594 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1595 else
MMOSimca@381 1596 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1597 end
jcallahan@179 1598 end,
jcallahan@179 1599 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1600 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1601 InitializeCurrentLoot()
jcallahan@312 1602 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1603 GenericLootUpdate("zones")
jcallahan@312 1604 current_loot = nil
jcallahan@179 1605 end,
jcallahan@179 1606 }
jcallahan@177 1607
jcallahan@177 1608
MMOSimca@388 1609 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1610 local category
jcallahan@177 1611
MMOSimca@345 1612 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1613 if not item_link then
MMOSimca@345 1614 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1615 end
MMOSimca@345 1616 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1617
MMOSimca@345 1618 if not item_id then
MMOSimca@345 1619 return
MMOSimca@345 1620 end
MMOSimca@345 1621
MMOSimca@345 1622 -- Set update category
MMOSimca@405 1623 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1624 category = AF.OBJECT
MMOSimca@345 1625 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1626 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1627 category = AF.ZONE
MMOSimca@388 1628 elseif raid_boss_id then
jcallahan@179 1629 category = AF.NPC
MMOSimca@347 1630 elseif chat_loot_timer_handle then
MMOSimca@347 1631 category = AF.ITEM
jcallahan@179 1632 end
MMOSimca@345 1633
MMOSimca@395 1634 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1635 RecordItemData(item_id, item_link, true)
MMOSimca@395 1636
MMOSimca@345 1637 -- Take action based on update category
jcallahan@179 1638 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1639 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1640 return
MMOSimca@340 1641 end
jcallahan@179 1642 update_func(item_id, quantity)
jcallahan@177 1643 end
MMOSimca@388 1644 end
MMOSimca@388 1645
MMOSimca@388 1646
jcallahan@97 1647 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1648 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1649 return
jcallahan@95 1650 end
jcallahan@97 1651 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1652 npc.quotes = npc.quotes or {}
jcallahan@97 1653 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1654 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1655 end
jcallahan@95 1656
jcallahan@95 1657
jcallahan@95 1658 do
jcallahan@40 1659 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1660
jcallahan@40 1661 local DRUNK_COMPARES = {
jcallahan@40 1662 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1663 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1664 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1665 }
jcallahan@40 1666
jcallahan@40 1667 local DRUNK_MATCHES = {
jcallahan@254 1668 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1669 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1670 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1671 }
jcallahan@40 1672
jcallahan@167 1673 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1674
jcallahan@167 1675
jcallahan@167 1676 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1677 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1678 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1679
jcallahan@167 1680 private.discovered_recipe_name = nil
jcallahan@167 1681 private.profession_level = nil
jcallahan@167 1682 private.previous_spell_id = nil
jcallahan@169 1683
jcallahan@169 1684 return true
jcallahan@167 1685 end
jcallahan@167 1686 end
jcallahan@167 1687
jcallahan@167 1688
jcallahan@167 1689 local function IterativeRecordDiscovery()
jcallahan@167 1690 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1691 end
jcallahan@167 1692
jcallahan@167 1693
jcallahan@92 1694 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1695 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1696 if not item_link then
MMOSimca@400 1697 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1698 end
MMOSimca@400 1699 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1700
MMOSimca@400 1701 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1702 if not item_id then
MMOSimca@400 1703 if not private.trainer_shown then
MMOSimca@400 1704 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1705
MMOSimca@400 1706 if recipe_name and private.previous_spell_id then
MMOSimca@400 1707 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1708
MMOSimca@400 1709 if profession_name == _G.UNKNOWN then
MMOSimca@400 1710 return
MMOSimca@400 1711 end
MMOSimca@400 1712 private.discovered_recipe_name = recipe_name
MMOSimca@400 1713 private.profession_level = prof_level
MMOSimca@400 1714
MMOSimca@400 1715 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1716 end
jcallahan@167 1717 end
MMOSimca@400 1718
MMOSimca@400 1719 if currently_drunk then
MMOSimca@400 1720 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1721 currently_drunk = nil
MMOSimca@400 1722 end
MMOSimca@400 1723 return
MMOSimca@400 1724 end
MMOSimca@400 1725
MMOSimca@400 1726 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1727 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1728 currently_drunk = true
MMOSimca@400 1729 break
MMOSimca@400 1730 end
jcallahan@40 1731 end
jcallahan@40 1732 return
jcallahan@40 1733 end
jcallahan@40 1734
MMOSimca@411 1735 -- If it is an item, parse its link
MMOSimca@400 1736 RecordItemData(item_id, item_link, true)
jcallahan@40 1737 end
jcallahan@40 1738 end
jcallahan@40 1739
jcallahan@307 1740
jcallahan@331 1741 do
jcallahan@23 1742 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1743 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1744
MMOSimca@405 1745 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1746 local BLACKLISTED_SPELLS = {
MMOSimca@405 1747 [117526] = true, -- Binding Shot
MMOSimca@405 1748 [132464] = true, -- Chi Wave
MMOSimca@417 1749 [132467] = true, -- Chi Wave
MMOSimca@405 1750 [121308] = true, -- Disguise
MMOSimca@405 1751 }
MMOSimca@405 1752
jcallahan@23 1753 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1754 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1755 return
jcallahan@23 1756 end
jcallahan@34 1757 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1758
jcallahan@171 1759 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1760 return
jcallahan@23 1761 end
jcallahan@23 1762
jcallahan@23 1763 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1764 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1765 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1766 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1767 end
jcallahan@23 1768 end
jcallahan@23 1769
jcallahan@115 1770 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1771
jcallahan@246 1772 local previous_combat_event = {}
jcallahan@246 1773
jcallahan@23 1774 local COMBAT_LOG_FUNCS = {
jcallahan@23 1775 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1776 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1777 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1778 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1779 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1780
jcallahan@171 1781 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1782 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1783 end
jcallahan@115 1784 end
jcallahan@115 1785 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1786 end,
jcallahan@65 1787 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1788 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1789
jcallahan@171 1790 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1791 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1792 ClearKilledNPC()
jcallahan@98 1793 private.harvesting = nil
jcallahan@65 1794 return
jcallahan@65 1795 end
jcallahan@177 1796
jcallahan@246 1797 if source_guid == "" then
jcallahan@246 1798 source_guid = nil
jcallahan@246 1799 end
jcallahan@246 1800 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1801 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1802
jcallahan@299 1803 if not previous_combat_event.party_damage then
jcallahan@312 1804 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1805 table.wipe(previous_combat_event)
jcallahan@217 1806 ClearKilledNPC()
jcallahan@306 1807 else
jcallahan@317 1808 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1809 end
jcallahan@177 1810 killed_npc_id = unit_idnum
MMOSimca@383 1811 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1812 end,
jcallahan@23 1813 }
jcallahan@23 1814
jcallahan@23 1815
jcallahan@246 1816 local NON_DAMAGE_EVENTS = {
jcallahan@246 1817 SPELL_AURA_APPLIED = true,
jcallahan@246 1818 SPELL_AURA_REMOVED = true,
jcallahan@246 1819 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1820 SPELL_CAST_FAILED = true,
jcallahan@246 1821 SWING_MISSED = true,
jcallahan@246 1822 }
jcallahan@246 1823
jcallahan@299 1824 local DAMAGE_EVENTS = {
jcallahan@299 1825 RANGE_DAMAGE = true,
jcallahan@299 1826 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1827 SPELL_DAMAGE = true,
jcallahan@299 1828 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1829 SWING_DAMAGE = true,
jcallahan@299 1830 }
jcallahan@299 1831
jcallahan@246 1832
jcallahan@92 1833 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1834 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1835
jcallahan@23 1836 if not combat_log_func then
jcallahan@299 1837 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1838 table.wipe(previous_combat_event)
jcallahan@246 1839 previous_combat_event.source_name = source_name
jcallahan@299 1840
jcallahan@299 1841 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1842 previous_combat_event.party_damage = true
jcallahan@299 1843 end
jcallahan@246 1844 end
jcallahan@23 1845 return
jcallahan@23 1846 end
jcallahan@23 1847 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1848
jcallahan@297 1849 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1850 table.wipe(previous_combat_event)
jcallahan@297 1851 end
jcallahan@23 1852 end
jcallahan@23 1853
MMOSimca@337 1854
jcallahan@44 1855 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1856 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1857 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1858 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1859
jcallahan@44 1860
jcallahan@92 1861 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1862 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1863 return
jcallahan@44 1864 end
jcallahan@44 1865 UpdateFactionData()
jcallahan@44 1866
jcallahan@46 1867 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1868 return
jcallahan@46 1869 end
jcallahan@177 1870 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1871 ClearKilledNPC()
jcallahan@46 1872
jcallahan@44 1873 if not npc then
jcallahan@98 1874 private.harvesting = nil
jcallahan@44 1875 return
jcallahan@44 1876 end
jcallahan@98 1877 npc.harvested = private.harvesting
jcallahan@98 1878 private.harvesting = nil
jcallahan@98 1879
jcallahan@44 1880 local modifier = 1
jcallahan@44 1881
MMOSimca@340 1882 -- Check for modifiers from known spells
jcallahan@44 1883 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1884 modifier = modifier + 0.1
jcallahan@44 1885 end
jcallahan@44 1886 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1887 modifier = modifier + 0.1
jcallahan@44 1888 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1889 modifier = modifier + 0.05
jcallahan@44 1890 end
MMOSimca@418 1891 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1892 modifier = modifier + 0.2
MMOSimca@418 1893 end
jcallahan@44 1894
MMOSimca@340 1895 -- Determine faction ID
MMOSimca@340 1896 local faction_ID
MMOSimca@418 1897 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1898 if faction_name == faction_data_table[3] then
MMOSimca@418 1899 -- Check ignore flag
MMOSimca@418 1900 if faction_data_table[2] then
MMOSimca@418 1901 return
MMOSimca@418 1902 end
MMOSimca@340 1903 faction_ID = faction_data_table[1]
MMOSimca@418 1904 break
MMOSimca@340 1905 end
MMOSimca@340 1906 end
MMOSimca@340 1907 if faction_ID and faction_ID > 0 then
MMOSimca@340 1908 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1909 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1910 if has_bonus_rep_gain then
MMOSimca@340 1911 modifier = modifier + 1
MMOSimca@340 1912 end
MMOSimca@340 1913 end
MMOSimca@340 1914
MMOSimca@340 1915 -- Check for modifiers from buffs
MMOSimca@418 1916 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1917 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1918 local modded_faction = buff_data_table.faction
jcallahan@44 1919
jcallahan@44 1920 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1921 if buff_data_table.ignore then
MMOSimca@340 1922 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1923 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1924 return
MMOSimca@340 1925 else
MMOSimca@340 1926 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1927 end
jcallahan@44 1928 end
jcallahan@44 1929 end
jcallahan@44 1930 end
MMOSimca@340 1931
jcallahan@65 1932 npc.reputations = npc.reputations or {}
jcallahan@65 1933 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1934 end
jcallahan@44 1935 end -- do-block
jcallahan@18 1936
jcallahan@18 1937
jcallahan@140 1938 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1939 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1940 return
jcallahan@140 1941 end
jcallahan@140 1942 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1943
MMOSimca@355 1944 -- Handle Fishing
MMOSimca@355 1945 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1946 if not text or text == "Fishing Bobber" then
MMOSimca@355 1947 text = "NONE"
MMOSimca@355 1948 else
MMOSimca@355 1949 current_action.fishing_target = true
MMOSimca@355 1950 end
MMOSimca@355 1951 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1952 -- Handle Garrison Cache
MMOSimca@355 1953 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1954 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1955 end
jcallahan@140 1956 end
jcallahan@140 1957
jcallahan@140 1958
jcallahan@92 1959 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1960 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1961
jcallahan@42 1962 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1963 return
jcallahan@42 1964 end
jcallahan@42 1965 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1966 end
jcallahan@42 1967
jcallahan@42 1968
jcallahan@13 1969 do
MMOSimca@343 1970 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1971 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1972 [AF.ITEM] = function()
jcallahan@16 1973 local locked_item_id
jcallahan@16 1974
jcallahan@16 1975 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1976 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1977 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1978
jcallahan@324 1979 if is_locked and is_lootable then
jcallahan@16 1980 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1981 break
jcallahan@16 1982 end
jcallahan@16 1983 end
jcallahan@165 1984
jcallahan@165 1985 if locked_item_id then
jcallahan@165 1986 break
jcallahan@165 1987 end
jcallahan@16 1988 end
jcallahan@16 1989
MMOSimca@367 1990 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1991 return false
jcallahan@16 1992 end
jcallahan@122 1993 current_action.identifier = locked_item_id
jcallahan@16 1994 return true
jcallahan@16 1995 end,
MMOSimca@401 1996 [AF.NPC] = function()
MMOSimca@401 1997 return not _G.IsFishingLoot()
MMOSimca@401 1998 end,
MMOSimca@401 1999 [AF.OBJECT] = function()
MMOSimca@401 2000 return not _G.IsFishingLoot()
MMOSimca@401 2001 end,
jcallahan@17 2002 [AF.ZONE] = function()
jcallahan@140 2003 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2004 return _G.IsFishingLoot()
jcallahan@17 2005 end,
jcallahan@13 2006 }
jcallahan@13 2007
jcallahan@13 2008
MMOSimca@343 2009 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2010 [AF.ITEM] = function()
jcallahan@28 2011 GenericLootUpdate("items")
jcallahan@28 2012 end,
jcallahan@28 2013 [AF.NPC] = function()
jcallahan@75 2014 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2015 local loot_label = current_loot.label
jcallahan@77 2016 local source_list = {}
jcallahan@75 2017
jcallahan@131 2018 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2019 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2020 local npc = NPCEntry(source_id)
jcallahan@75 2021
jcallahan@75 2022 if npc then
jcallahan@248 2023 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2024 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2025
jcallahan@78 2026 if not source_list[source_guid] then
jcallahan@77 2027 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2028 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2029 source_list[source_guid] = true
jcallahan@77 2030 end
jcallahan@77 2031
jcallahan@309 2032 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2033 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2034
jcallahan@312 2035 if loot_type == "currency" and currency_texture then
jcallahan@312 2036 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2037 elseif loot_token == "money" then
jcallahan@312 2038 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2039 else
jcallahan@312 2040 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2041 end
jcallahan@75 2042 end
jcallahan@75 2043 end
jcallahan@75 2044 end
jcallahan@16 2045 end,
jcallahan@13 2046 [AF.OBJECT] = function()
jcallahan@28 2047 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2048 end,
jcallahan@17 2049 [AF.ZONE] = function()
MMOSimca@328 2050 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2051 return
MMOSimca@328 2052 end
jcallahan@141 2053 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2054
jcallahan@41 2055 -- This will start life as a boolean true.
jcallahan@131 2056 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2057 current_loot.zone_data[location_token] = {
jcallahan@41 2058 drops = {}
jcallahan@41 2059 }
jcallahan@41 2060 end
jcallahan@132 2061 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2062 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2063
jcallahan@131 2064 if current_loot.sources then
jcallahan@131 2065 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2066 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2067 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2068 end
jcallahan@131 2069 end
jcallahan@131 2070 end
jcallahan@131 2071
jcallahan@131 2072 if #current_loot.list <= 0 then
jcallahan@131 2073 return
jcallahan@131 2074 end
jcallahan@131 2075
jcallahan@131 2076 for index = 1, #current_loot.list do
jcallahan@131 2077 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2078 end
jcallahan@13 2079 end,
jcallahan@13 2080 }
jcallahan@13 2081
jcallahan@79 2082 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2083 local loot_guid_registry = {}
jcallahan@124 2084
jcallahan@124 2085
jcallahan@124 2086 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2087 ClearChatLootData()
jcallahan@131 2088 current_loot = nil
jcallahan@131 2089 table.wipe(current_action)
jcallahan@124 2090 end
jcallahan@124 2091
jcallahan@13 2092
jcallahan@322 2093 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2094 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2095 local previous_spell_label = current_action.spell_label
jcallahan@322 2096 local extrapolated_guid_registry = {}
jcallahan@322 2097 local num_guids = 0
MMOSimca@402 2098 table.wipe(current_action)
MMOSimca@402 2099
MMOSimca@402 2100 if _G.IsFishingLoot() then
MMOSimca@402 2101 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2102 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2103 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2104 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2105 return
MMOSimca@402 2106 end
MMOSimca@402 2107 current_action.instance_token = instance_token
MMOSimca@402 2108 current_action.map_level = map_level
MMOSimca@402 2109 current_action.x = x
MMOSimca@402 2110 current_action.y = y
MMOSimca@402 2111 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2112 current_action.spell_label = "FISHING"
MMOSimca@402 2113 current_action.loot_label = "fishing"
MMOSimca@402 2114 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2115 current_action.target_type = AF.ZONE
MMOSimca@402 2116
MMOSimca@402 2117 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2118 return true
MMOSimca@402 2119 end
jcallahan@322 2120
MMOSimca@344 2121 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2122 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2123 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2124 return false
MMOSimca@344 2125 end
MMOSimca@344 2126
jcallahan@322 2127 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2128 local loot_info = {
jcallahan@322 2129 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2130 }
jcallahan@322 2131
jcallahan@322 2132 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2133 local source_guid = loot_info[loot_index]
jcallahan@322 2134
jcallahan@322 2135 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2136 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2137
jcallahan@322 2138 if unit_type and unit_idnum then
jcallahan@322 2139 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2140 unit_type,
jcallahan@322 2141 unit_idnum
jcallahan@322 2142 }
jcallahan@322 2143
jcallahan@322 2144 num_guids = num_guids + 1
jcallahan@322 2145 end
jcallahan@322 2146 end
jcallahan@322 2147 end
jcallahan@322 2148 end
jcallahan@322 2149
jcallahan@322 2150 if num_guids == 0 then
jcallahan@322 2151 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2152 return false
jcallahan@322 2153 end
jcallahan@326 2154
jcallahan@322 2155 local num_npcs = 0
jcallahan@322 2156 local num_objects = 0
jcallahan@324 2157 local num_itemcontainers = 0
jcallahan@322 2158
jcallahan@322 2159 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2160 local unit_type = guid_data[1]
jcallahan@324 2161 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2162
jcallahan@322 2163 if loot_label then
jcallahan@322 2164 local unit_idnum = guid_data[2]
jcallahan@322 2165
jcallahan@322 2166 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2167 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2168 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2169 current_action.loot_label = loot_label
jcallahan@322 2170 current_action.spell_label = "OPENING"
jcallahan@322 2171 current_action.target_type = AF.OBJECT
jcallahan@322 2172 current_action.identifier = unit_idnum
jcallahan@322 2173 num_objects = num_objects + 1
jcallahan@322 2174 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2175 current_action.loot_label = loot_label
jcallahan@322 2176 current_action.target_type = AF.NPC
jcallahan@322 2177 current_action.identifier = unit_idnum
jcallahan@322 2178 num_npcs = num_npcs + 1
jcallahan@324 2179 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2180 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2181 current_action.loot_label = loot_label
jcallahan@324 2182 current_action.target_type = AF.ITEM
jcallahan@324 2183 -- current_action.identifier assigned during loot verification.
jcallahan@324 2184 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2185 end
jcallahan@322 2186 else
jcallahan@322 2187 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2188 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2189 return false
jcallahan@322 2190 end
jcallahan@322 2191 end
jcallahan@322 2192
jcallahan@322 2193 if not current_action.target_type then
jcallahan@322 2194 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2195 return false
jcallahan@322 2196 end
jcallahan@322 2197
jcallahan@322 2198 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2199 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2200 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2201 return false
jcallahan@322 2202 end
jcallahan@322 2203
jcallahan@322 2204 return true
jcallahan@322 2205 end
jcallahan@322 2206
jcallahan@322 2207
MMOSimca@343 2208 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2209 ClearChatLootData()
MMOSimca@387 2210
jcallahan@132 2211 if current_loot then
jcallahan@322 2212 current_loot = nil
jcallahan@322 2213 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2214
jcallahan@322 2215 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2216 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2217 return
jcallahan@322 2218 end
jcallahan@18 2219 end
jcallahan@151 2220
jcallahan@151 2221 if not current_action.target_type then
jcallahan@322 2222 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2223 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2224 return
jcallahan@322 2225 end
jcallahan@151 2226 end
MMOSimca@343 2227 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2228 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2229
jcallahan@14 2230 if not verify_func or not update_func then
jcallahan@322 2231 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2232 return
jcallahan@13 2233 end
jcallahan@13 2234
jcallahan@14 2235 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2236 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2237 return
jcallahan@14 2238 end
jcallahan@80 2239 local guids_used = {}
jcallahan@132 2240
jcallahan@301 2241 InitializeCurrentLoot()
jcallahan@217 2242 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2243
jcallahan@55 2244 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2245 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2246 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2247 local loot_info = {
jcallahan@237 2248 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2249 }
jcallahan@13 2250
jcallahan@237 2251 -- Odd index is GUID, even is count.
jcallahan@237 2252 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2253 local source_guid = loot_info[loot_index]
jcallahan@75 2254
jcallahan@237 2255 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2256 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2257 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2258 if slot_quantity then
jcallahan@324 2259 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2260 if slot_quantity > loot_quantity then
jcallahan@324 2261 loot_quantity = slot_quantity
jcallahan@324 2262 end
jcallahan@324 2263 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2264 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2265
MMOSimca@366 2266 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2267 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2268 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2269 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2270 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2271 guids_used[source_guid] = true
MMOSimca@366 2272 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2273 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2274 if current_loot.target_type == AF.ZONE then
jcallahan@324 2275 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2276 else
jcallahan@324 2277 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2278 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2279 guids_used[source_guid] = true
jcallahan@324 2280 end
MMOSimca@366 2281 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2282 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2283 if icon_texture then
jcallahan@324 2284 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2285 if current_loot.target_type == AF.ZONE then
jcallahan@324 2286 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2287 else
jcallahan@324 2288 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2289
jcallahan@324 2290 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2291 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2292 guids_used[source_guid] = true
jcallahan@324 2293 end
jcallahan@324 2294 else
jcallahan@324 2295 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2296 end
jcallahan@308 2297 end
jcallahan@324 2298 else
jcallahan@324 2299 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2300 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2301 end
jcallahan@75 2302 end
jcallahan@13 2303 end
jcallahan@13 2304 end
jcallahan@80 2305
jcallahan@81 2306 for guid in pairs(guids_used) do
jcallahan@217 2307 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2308 end
jcallahan@13 2309 update_func()
jcallahan@1 2310 end
jcallahan@13 2311 end -- do-block
jcallahan@0 2312
jcallahan@0 2313
jcallahan@89 2314 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2315 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2316
jcallahan@89 2317 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2318 return
jcallahan@89 2319 end
jcallahan@89 2320 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2321 end
jcallahan@89 2322
jcallahan@89 2323
jcallahan@44 2324 do
jcallahan@44 2325 local POINT_MATCH_PATTERNS = {
jcallahan@44 2326 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2327 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2328 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2329 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2330 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2331 }
jcallahan@5 2332
jcallahan@68 2333 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2334 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2335 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2336
jcallahan@133 2337 local current_merchant
jcallahan@133 2338 local merchant_standing
jcallahan@133 2339
jcallahan@133 2340 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2341 current_merchant = nil
jcallahan@133 2342 merchant_standing = nil
jcallahan@133 2343 end
jcallahan@133 2344
jcallahan@133 2345
jcallahan@89 2346 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2347 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2348 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2349
jcallahan@171 2350 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2351 return
jcallahan@133 2352 end
jcallahan@331 2353 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2354 merchant_standing = faction_standing
jcallahan@133 2355 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2356 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2357 end
jcallahan@55 2358 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2359 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2360 _G.MerchantFrame_Update()
jcallahan@57 2361
jcallahan@150 2362 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2363
jcallahan@44 2364 for item_index = 1, num_items do
jcallahan@44 2365 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2366 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2367
jcallahan@324 2368 DatamineTT:ClearLines()
jcallahan@324 2369 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2370
jcallahan@324 2371 if not item_id then
jcallahan@324 2372 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2373 item_id = ItemLinkToID(item_link)
MMOSimca@354 2374 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2375 end
jcallahan@324 2376
jcallahan@44 2377 if item_id and item_id > 0 then
jcallahan@44 2378 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2379
jcallahan@68 2380 local num_lines = DatamineTT:NumLines()
jcallahan@68 2381
jcallahan@68 2382 for line_index = 1, num_lines do
jcallahan@68 2383 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2384
jcallahan@68 2385 if not current_line then
jcallahan@68 2386 break
jcallahan@68 2387 end
jcallahan@68 2388 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2389
jcallahan@68 2390 if faction or reputation then
jcallahan@68 2391 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2392 break
jcallahan@68 2393 end
jcallahan@68 2394 end
jcallahan@68 2395
jcallahan@87 2396 for line_index = 1, num_lines do
jcallahan@87 2397 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2398
jcallahan@87 2399 if not current_line then
jcallahan@87 2400 break
jcallahan@87 2401 end
jcallahan@87 2402 local line_text = current_line:GetText()
jcallahan@87 2403 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2404
jcallahan@87 2405 if quest_name then
jcallahan@87 2406 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2407 break
jcallahan@87 2408 end
jcallahan@87 2409 end
jcallahan@87 2410
jcallahan@44 2411 if extended_cost then
jcallahan@53 2412 local battleground_rating = 0
jcallahan@53 2413 local personal_rating = 0
jcallahan@53 2414 local required_season_amount
jcallahan@5 2415
jcallahan@68 2416 for line_index = 1, num_lines do
jcallahan@44 2417 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2418
jcallahan@44 2419 if not current_line then
jcallahan@44 2420 break
jcallahan@44 2421 end
jcallahan@53 2422 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2423
jcallahan@44 2424 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2425 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2426 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2427 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2428
jcallahan@44 2429 if match1 or match2 then
jcallahan@44 2430 break
jcallahan@44 2431 end
jcallahan@44 2432 end
jcallahan@5 2433 end
jcallahan@44 2434 local currency_list = {}
jcallahan@44 2435 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2436
jcallahan@50 2437 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2438 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2439 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2440
jcallahan@44 2441 for cost_index = 1, item_count do
jcallahan@324 2442 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2443 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2444 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2445
jcallahan@317 2446 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2447 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2448 end
jcallahan@317 2449
jcallahan@317 2450 if currency_identifier then
jcallahan@317 2451 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2452 end
jcallahan@44 2453 end
jcallahan@44 2454
jcallahan@44 2455 for currency_index = 1, #currency_list do
jcallahan@44 2456 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2457 end
jcallahan@5 2458 end
jcallahan@133 2459 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2460 end
jcallahan@44 2461 end
jcallahan@5 2462
jcallahan@44 2463 if _G.CanMerchantRepair() then
jcallahan@133 2464 current_merchant.can_repair = true
jcallahan@5 2465 end
jcallahan@57 2466 _G.SetMerchantFilter(current_filters)
jcallahan@57 2467 _G.MerchantFrame_Update()
jcallahan@4 2468 end
jcallahan@44 2469 end -- do-block
jcallahan@4 2470
jcallahan@89 2471
jcallahan@92 2472 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2473 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2474 return
jcallahan@25 2475 end
jcallahan@34 2476 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2477
jcallahan@171 2478 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2479 return
jcallahan@25 2480 end
jcallahan@29 2481 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2482 table.wipe(current_action)
jcallahan@25 2483 end
jcallahan@25 2484
jcallahan@25 2485
MMOSimca@368 2486 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2487 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2488 if DEBUGGING then
jcallahan@309 2489 return
jcallahan@309 2490 end
jcallahan@309 2491
jcallahan@115 2492 local num_pets = LPJ:NumPets()
jcallahan@115 2493
jcallahan@115 2494 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2495 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2496
jcallahan@115 2497 if is_owned then
jcallahan@115 2498 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2499
jcallahan@139 2500 if rarity then
jcallahan@139 2501 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2502 local npc = NPCEntry(npc_id)
jcallahan@139 2503 npc.wild_pet = is_wild or nil
jcallahan@139 2504 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2505 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2506 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2507
jcallahan@139 2508 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2509 data.max_health = max_health
jcallahan@139 2510 data.attack = attack
jcallahan@139 2511 data.speed = speed
jcallahan@139 2512 end
jcallahan@115 2513 end
jcallahan@115 2514 end
MMOSimca@368 2515 end]]--
jcallahan@115 2516
jcallahan@115 2517
jcallahan@156 2518 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2519 private.in_combat = true
jcallahan@156 2520 end
jcallahan@156 2521
jcallahan@156 2522
jcallahan@156 2523 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2524 private.in_combat = nil
jcallahan@156 2525
jcallahan@156 2526 if private.set_area_id then
jcallahan@299 2527 self:HandleZoneChange(event_name)
jcallahan@156 2528 private.set_area_id = nil
jcallahan@156 2529 end
jcallahan@156 2530 end
jcallahan@156 2531
jcallahan@156 2532
jcallahan@118 2533 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2534 if not TargetedNPC() then
jcallahan@118 2535 return
jcallahan@2 2536 end
jcallahan@151 2537 current_action.target_type = AF.NPC
jcallahan@118 2538 self:UpdateTargetLocation()
jcallahan@118 2539 end
jcallahan@2 2540
jcallahan@89 2541
jcallahan@12 2542 do
jcallahan@12 2543 local function UpdateQuestJuncture(point)
jcallahan@12 2544 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2545
jcallahan@12 2546 if not unit_name then
jcallahan@12 2547 return
jcallahan@12 2548 end
jcallahan@34 2549 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2550 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2551 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2552 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2553 end
jcallahan@19 2554 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2555 quest[point] = quest[point] or {}
MMOSimca@329 2556 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2557
jcallahan@24 2558 return quest
jcallahan@12 2559 end
jcallahan@10 2560
jcallahan@12 2561
jcallahan@92 2562 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2563 local quest = UpdateQuestJuncture("end")
jcallahan@97 2564
jcallahan@112 2565 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2566 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2567 end
jcallahan@67 2568 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2569 ClearKilledNPC()
jcallahan@10 2570 end
jcallahan@10 2571
jcallahan@12 2572
jcallahan@92 2573 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2574 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2575
jcallahan@46 2576 if not quest then
jcallahan@46 2577 return
jcallahan@46 2578 end
jcallahan@24 2579 quest.classes = quest.classes or {}
jcallahan@27 2580 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2581
jcallahan@24 2582 quest.races = quest.races or {}
jcallahan@100 2583 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2584 end
jcallahan@12 2585 end -- do-block
jcallahan@9 2586
jcallahan@9 2587
jcallahan@92 2588 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2589 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2590 local entry_index, processed_quests = 1, 0
jcallahan@36 2591 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2592
jcallahan@36 2593 while processed_quests <= num_quests do
MMOSimca@329 2594 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2595
jcallahan@84 2596 if quest_id == 0 then
jcallahan@84 2597 processed_quests = processed_quests + 1
jcallahan@84 2598 elseif not is_header then
jcallahan@36 2599 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2600
jcallahan@36 2601 local quest = DBEntry("quests", quest_id)
jcallahan@36 2602 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2603 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2604 processed_quests = processed_quests + 1
jcallahan@36 2605 end
jcallahan@36 2606 entry_index = entry_index + 1
jcallahan@36 2607 end
jcallahan@36 2608 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2609 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2610 end
jcallahan@4 2611
jcallahan@4 2612
jcallahan@97 2613 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2614 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2615 return
jcallahan@112 2616 end
jcallahan@97 2617 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2618 end
jcallahan@97 2619
jcallahan@97 2620
jcallahan@92 2621 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2622 if unit_id ~= "player" then
jcallahan@4 2623 return
jcallahan@4 2624 end
jcallahan@4 2625 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2626 end
jcallahan@4 2627
jcallahan@4 2628
jcallahan@92 2629 do
jcallahan@92 2630 local TRADESKILL_TOOLS = {
jcallahan@92 2631 Anvil = anvil_spell_ids,
jcallahan@92 2632 Forge = forge_spell_ids,
jcallahan@92 2633 }
jcallahan@92 2634
jcallahan@92 2635
jcallahan@167 2636 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2637 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2638 if link then
MMOSimca@352 2639 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2640 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2641
MMOSimca@352 2642 if required_tool then
MMOSimca@352 2643 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2644 if required_tool:find(tool_name) then
MMOSimca@352 2645 registry[spell_id] = true
MMOSimca@352 2646 end
jcallahan@167 2647 end
jcallahan@167 2648 end
jcallahan@167 2649 end
jcallahan@167 2650 end
jcallahan@167 2651
jcallahan@167 2652
jcallahan@92 2653 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2654 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2655
jcallahan@92 2656 if profession_name == _G.UNKNOWN then
jcallahan@92 2657 return
jcallahan@92 2658 end
jcallahan@167 2659 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2660 end
jcallahan@92 2661 end -- do-block
jcallahan@92 2662
jcallahan@92 2663
jcallahan@167 2664 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2665 private.trainer_shown = nil
jcallahan@167 2666 end
jcallahan@167 2667
jcallahan@167 2668
jcallahan@92 2669 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2670 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2671 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2672
jcallahan@164 2673 if not trainer then
jcallahan@58 2674 return
jcallahan@58 2675 end
jcallahan@331 2676 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2677 trainer.teaches = trainer.teaches or {}
jcallahan@27 2678
jcallahan@167 2679 private.trainer_shown = true
jcallahan@167 2680
jcallahan@27 2681 -- Get the initial trainer filters
MMOSimca@344 2682 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2683 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2684 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2685
jcallahan@27 2686 -- Clear the trainer filters
MMOSimca@344 2687 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2688 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2689 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2690
jcallahan@27 2691 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2692 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2693
jcallahan@27 2694 if spell_name then
jcallahan@27 2695 DatamineTT:ClearLines()
jcallahan@27 2696 DatamineTT:SetTrainerService(index)
jcallahan@27 2697
jcallahan@27 2698 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2699
jcallahan@43 2700 if spell_id then
jcallahan@164 2701 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2702
jcallahan@164 2703 if not class_professions then
jcallahan@164 2704 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2705 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2706 end
jcallahan@43 2707 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2708 profession = profession or "General"
jcallahan@43 2709
jcallahan@164 2710 local profession_skills = class_professions[profession]
jcallahan@43 2711
jcallahan@43 2712 if not profession_skills then
jcallahan@43 2713 class_professions[profession] = {}
jcallahan@43 2714 profession_skills = class_professions[profession]
jcallahan@43 2715 end
jcallahan@173 2716 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2717 end
jcallahan@27 2718 end
jcallahan@27 2719 end
jcallahan@27 2720 -- Reset the filters to what they were before
MMOSimca@344 2721 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2722 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2723 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2724 end
jcallahan@27 2725
jcallahan@27 2726
jcallahan@1 2727 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2728 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2729 return
jcallahan@1 2730 end
jcallahan@1 2731 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2732
jcallahan@1 2733 if not spell_label then
jcallahan@1 2734 return
jcallahan@1 2735 end
jcallahan@306 2736
MMOSimca@343 2737 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2738 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2739 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2740
jcallahan@150 2741 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2742 unit_name = target_name
jcallahan@150 2743 unit_id = "target"
jcallahan@1 2744 end
jcallahan@1 2745 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2746 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2747 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2748 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2749 return
MMOSimca@328 2750 end
jcallahan@28 2751
jcallahan@205 2752 table.wipe(current_action)
jcallahan@122 2753 current_action.instance_token = instance_token
jcallahan@122 2754 current_action.map_level = map_level
jcallahan@122 2755 current_action.x = x
jcallahan@122 2756 current_action.y = y
jcallahan@122 2757 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2758 current_action.spell_label = spell_label
jcallahan@105 2759
jcallahan@105 2760 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2761 current_action.loot_label = spell_label:lower()
jcallahan@105 2762 end
jcallahan@1 2763
jcallahan@151 2764 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2765 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2766 if not unit_id or unit_name ~= target_name then
jcallahan@16 2767 return
jcallahan@16 2768 end
jcallahan@123 2769 current_action.target_type = AF.NPC
jcallahan@16 2770 end
jcallahan@16 2771 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2772 current_action.target_type = AF.ITEM
jcallahan@16 2773
jcallahan@150 2774 if item_name and item_name == target_name then
jcallahan@150 2775 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2776 elseif target_name and target_name ~= "" then
jcallahan@331 2777 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2778 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2779 end
jcallahan@150 2780 elseif not item_name and not unit_name then
jcallahan@1 2781 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2782 if target_name == "" then
jcallahan@17 2783 return
jcallahan@17 2784 end
jcallahan@122 2785 current_action.object_name = target_name
jcallahan@123 2786 current_action.target_type = AF.OBJECT
jcallahan@1 2787 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2788 current_action.target_type = AF.ZONE
jcallahan@1 2789 end
jcallahan@1 2790 end
jcallahan@1 2791 private.tracked_line = spell_line
jcallahan@0 2792 end
jcallahan@0 2793
jcallahan@94 2794
MMOSimca@393 2795 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2796 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2797 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2798 ClearKilledBossID()
jcallahan@306 2799 ClearLootToastContainerID()
MMOSimca@387 2800 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2801 else
MMOSimca@336 2802 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2803 return
jcallahan@1 2804 end
jcallahan@306 2805
jcallahan@324 2806 -- Assign existing loot data to boss if it exists
jcallahan@307 2807 if loot_toast_data then
MMOSimca@387 2808 local npc_id = raid_boss_id
jcallahan@317 2809
jcallahan@324 2810 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2811 local upper_limit = 0
jcallahan@317 2812 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2813 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2814 end
jcallahan@317 2815
jcallahan@317 2816 for i = 0, upper_limit do
jcallahan@317 2817 local temp_npc_id = npc_id
jcallahan@317 2818
jcallahan@317 2819 if i > 0 then
jcallahan@317 2820 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2821 end
jcallahan@317 2822
jcallahan@317 2823 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2824 if npc then
jcallahan@324 2825 -- Create needed npc fields if required
jcallahan@317 2826 local loot_label = "drops"
jcallahan@317 2827 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2828 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2829 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2830
jcallahan@317 2831 for index = 1, #loot_toast_data do
jcallahan@317 2832 local data = loot_toast_data[index]
jcallahan@317 2833 local loot_type = data[1]
jcallahan@317 2834 local hyperlink = data[2]
jcallahan@317 2835 local quantity = data[3]
jcallahan@317 2836
jcallahan@317 2837 if loot_type == "item" then
jcallahan@317 2838 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2839 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2840 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2841 elseif loot_type == "money" then
jcallahan@317 2842 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2843 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2844 elseif loot_type == "currency" then
jcallahan@317 2845 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2846 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2847 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2848 end
jcallahan@307 2849 end
jcallahan@317 2850
jcallahan@317 2851 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2852 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2853 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2854 end
jcallahan@317 2855 else
jcallahan@317 2856 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2857 end
jcallahan@307 2858 end
jcallahan@307 2859 end
jcallahan@307 2860
jcallahan@307 2861 ClearLootToastData()
jcallahan@307 2862
MMOSimca@383 2863 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2864 end
jcallahan@306 2865
jcallahan@306 2866
jcallahan@306 2867 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2868 if unit_id ~= "player" then
jcallahan@306 2869 return
jcallahan@306 2870 end
jcallahan@306 2871 private.tracked_line = nil
jcallahan@306 2872 private.previous_spell_id = spell_id
jcallahan@306 2873
MMOSimca@393 2874 -- For spells cast when Logging
MMOSimca@345 2875 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2876 last_timber_spell_id = spell_id
MMOSimca@351 2877 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2878 return
MMOSimca@345 2879 end
MMOSimca@345 2880
MMOSimca@393 2881 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2882 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2883 ClearKilledBossID()
jcallahan@306 2884 ClearLootToastContainerID()
jcallahan@307 2885 ClearLootToastData()
jcallahan@306 2886
MMOSimca@387 2887 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2888 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2889 return
jcallahan@306 2890 end
jcallahan@306 2891
MMOSimca@393 2892 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2893 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2894 -- Set up timer
MMOSimca@393 2895 ClearChatLootData()
MMOSimca@393 2896 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2897 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 2898 chat_loot_data = chat_loot_data or {}
MMOSimca@414 2899 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@414 2900 chat_loot_data.sources = {}
MMOSimca@347 2901 return
MMOSimca@347 2902 end
MMOSimca@347 2903
jcallahan@306 2904 if anvil_spell_ids[spell_id] then
jcallahan@306 2905 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2906 elseif forge_spell_ids[spell_id] then
jcallahan@306 2907 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2908 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2909 killed_npc_id = current_target_id
MMOSimca@343 2910 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2911 end
jcallahan@306 2912 end
jcallahan@0 2913
jcallahan@90 2914
jcallahan@1 2915 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2916 if unit_id ~= "player" then
jcallahan@1 2917 return
jcallahan@1 2918 end
jcallahan@0 2919
jcallahan@1 2920 if private.tracked_line == spell_line then
jcallahan@1 2921 private.tracked_line = nil
jcallahan@1 2922 end
jcallahan@147 2923 table.wipe(current_action)
jcallahan@0 2924 end
jcallahan@90 2925
jcallahan@90 2926
jcallahan@90 2927 do
jcallahan@90 2928 local function SetUnitField(field, required_type)
jcallahan@90 2929 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2930
jcallahan@90 2931 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2932 return
jcallahan@90 2933 end
jcallahan@90 2934
jcallahan@171 2935 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2936 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2937 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2938 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2939 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2940 end
jcallahan@90 2941 end
jcallahan@90 2942
jcallahan@90 2943
jcallahan@90 2944 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2945 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2946 end
jcallahan@90 2947
jcallahan@90 2948
jcallahan@90 2949 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2950 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2951 end
jcallahan@90 2952
jcallahan@90 2953
jcallahan@90 2954 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2955 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2956 end
jcallahan@90 2957
jcallahan@90 2958
jcallahan@92 2959 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2960 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2961 end
jcallahan@90 2962
jcallahan@90 2963
jcallahan@323 2964 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2965 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2966 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2967
jcallahan@323 2968 for index = 2, #gossip_options, 2 do
jcallahan@323 2969 if gossip_options[index] == "binder" then
jcallahan@323 2970 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2971 return
jcallahan@323 2972 end
jcallahan@323 2973 end
jcallahan@323 2974 end,
jcallahan@323 2975 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2976 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2977 end,
jcallahan@323 2978 }
jcallahan@323 2979
jcallahan@323 2980
jcallahan@92 2981 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2982 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2983 if not unit_idnum then
jcallahan@323 2984 return
jcallahan@323 2985 end
jcallahan@323 2986
jcallahan@323 2987 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2988 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2989 end
jcallahan@90 2990 end
jcallahan@90 2991
jcallahan@90 2992
jcallahan@93 2993 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2994 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2995 end
jcallahan@93 2996
jcallahan@93 2997
jcallahan@189 2998 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2999 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3000 end
jcallahan@189 3001
jcallahan@189 3002
jcallahan@90 3003 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3004 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3005 end
jcallahan@90 3006
jcallahan@90 3007
jcallahan@90 3008 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3009 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3010 end
jcallahan@90 3011
jcallahan@90 3012
jcallahan@90 3013 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3014 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3015 end
jcallahan@90 3016 end -- do-block