annotate Main.lua @ 169:5f6d5a1a62e1 1.0.20

Make sure the TradeSkillFrame exists and is visible before attempting to do anything with it. Re-use the headers table. Added the ability to break out of the loop in functions called by TradeSkillExecutePer.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 16 Oct 2012 03:38:35 -0500
parents 0820f3ab783e
children 40624eb09591
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@88 85 TAXIMAP_OPENED = true,
jcallahan@92 86 TRADE_SKILL_SHOW = true,
jcallahan@167 87 TRAINER_CLOSED = true,
jcallahan@27 88 TRAINER_SHOW = true,
jcallahan@90 89 TRANSMOGRIFY_OPEN = true,
jcallahan@4 90 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 91 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_SENT = true,
jcallahan@1 95 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 96 VOID_STORAGE_OPEN = true,
jcallahan@129 97 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 98 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 100 }
jcallahan@0 101
jcallahan@4 102
jcallahan@92 103 local OBJECT_ID_ANVIL = 192628
jcallahan@92 104 local OBJECT_ID_FORGE = 1685
jcallahan@92 105
jcallahan@92 106
jcallahan@1 107 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 108
jcallahan@4 109
jcallahan@27 110 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 111 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 112 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 113 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 114 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 115
jcallahan@95 116
jcallahan@112 117 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 118
jcallahan@112 119
jcallahan@112 120 local ALLOWED_LOCALES = {
jcallahan@112 121 enUS = true,
jcallahan@112 122 enGB = true,
jcallahan@112 123 }
jcallahan@112 124
jcallahan@112 125
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@0 127 -- Local variables.
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@92 129 local anvil_spell_ids = {}
jcallahan@92 130 local currently_drunk
jcallahan@128 131 local char_db
jcallahan@128 132 local global_db
jcallahan@0 133 local durability_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@95 137 local name_to_id_map = {}
jcallahan@92 138 local reputation_npc_id
jcallahan@2 139 local target_location_timer_handle
jcallahan@86 140 local current_target_id
jcallahan@126 141 local current_area_id
jcallahan@131 142 local current_loot
jcallahan@1 143
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@121 145 -- Data for our current action. Including possible values as a reference.
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@122 147 local current_action = {
jcallahan@121 148 identifier = nil,
jcallahan@121 149 loot_label = nil,
jcallahan@121 150 loot_list = nil,
jcallahan@121 151 loot_sources = nil,
jcallahan@121 152 map_level = nil,
jcallahan@121 153 spell_label = nil,
jcallahan@123 154 target_type = nil,
jcallahan@121 155 x = nil,
jcallahan@121 156 y = nil,
jcallahan@121 157 zone_data = nil,
jcallahan@121 158 }
jcallahan@92 159
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@1 161 -- Helper Functions.
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@151 163 local function Debug(...)
jcallahan@151 164 if not DEBUGGING then
jcallahan@151 165 return
jcallahan@151 166 end
jcallahan@151 167 _G.print(...)
jcallahan@151 168 end
jcallahan@151 169
jcallahan@151 170
jcallahan@169 171 local TradeSkillExecutePer
jcallahan@169 172 do
jcallahan@169 173 local header_list = {}
jcallahan@169 174
jcallahan@169 175 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 176 function TradeSkillExecutePer(iter_func)
jcallahan@169 177 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 178 return
jcallahan@169 179 end
jcallahan@167 180 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 181 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 182 search_box:SetText("")
jcallahan@169 183
jcallahan@167 184 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 185 search_box:ClearFocus()
jcallahan@167 186 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 187
jcallahan@169 188 table.wipe(header_list)
jcallahan@169 189
jcallahan@169 190 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 191 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 192 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 193
jcallahan@169 194 if have_materials then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 196 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 197 end
jcallahan@169 198
jcallahan@169 199 if have_skillup then
jcallahan@169 200 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 201 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 202 end
jcallahan@169 203 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 204 _G.TradeSkillUpdateFilterBar()
jcallahan@169 205 _G.TradeSkillFrame_Update()
jcallahan@169 206
jcallahan@169 207 -- Expand all headers so we can see all the recipes there are
jcallahan@169 208 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 209 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 210
jcallahan@169 211 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 212 if not is_expanded then
jcallahan@169 213 header_list[name] = true
jcallahan@169 214 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 215 end
jcallahan@169 216 elseif iter_func(name, tradeskill_index) then
jcallahan@169 217 break
jcallahan@169 218 end
jcallahan@169 219 end
jcallahan@169 220
jcallahan@169 221 -- Restore the state of the things we changed.
jcallahan@169 222 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 223 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 224
jcallahan@169 225 if header_list[name] then
jcallahan@169 226 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 227 end
jcallahan@169 228 end
jcallahan@169 229 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 230 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 232 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 233
jcallahan@169 234 _G.TradeSkillUpdateFilterBar()
jcallahan@169 235 _G.TradeSkillFrame_Update()
jcallahan@167 236 end
jcallahan@169 237 end -- do-block
jcallahan@167 238
jcallahan@167 239
jcallahan@39 240 local ActualCopperCost
jcallahan@39 241 do
jcallahan@39 242 local BARTERING_SPELL_ID = 83964
jcallahan@39 243
jcallahan@39 244 local STANDING_DISCOUNTS = {
jcallahan@39 245 HATED = 0,
jcallahan@39 246 HOSTILE = 0,
jcallahan@39 247 UNFRIENDLY = 0,
jcallahan@39 248 NEUTRAL = 0,
jcallahan@39 249 FRIENDLY = 0.05,
jcallahan@39 250 HONORED = 0.1,
jcallahan@39 251 REVERED = 0.15,
jcallahan@39 252 EXALTED = 0.2,
jcallahan@39 253 }
jcallahan@39 254
jcallahan@39 255
jcallahan@39 256 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 257 if not copper_cost or copper_cost == 0 then
jcallahan@39 258 return 0
jcallahan@39 259 end
jcallahan@39 260 local modifier = 1
jcallahan@39 261
jcallahan@39 262 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 263 modifier = modifier - 0.1
jcallahan@39 264 end
jcallahan@39 265
jcallahan@39 266 if rep_standing then
jcallahan@39 267 if PLAYER_RACE == "Goblin" then
jcallahan@39 268 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 269 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 271 end
jcallahan@39 272 end
jcallahan@39 273 return math.floor(copper_cost / modifier)
jcallahan@39 274 end
jcallahan@39 275 end -- do-block
jcallahan@39 276
jcallahan@39 277
jcallahan@153 278 -- Called on a timer
jcallahan@153 279 local function ClearReputationNPC()
jcallahan@153 280 Debug("Clearing reputation_npc_id")
jcallahan@153 281 reputation_npc_id = nil
jcallahan@153 282 end
jcallahan@153 283
jcallahan@153 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@29 286 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287 if not difficulty_name or difficulty_name == "" then
jcallahan@29 288 difficulty_name = "NONE"
jcallahan@29 289 end
jcallahan@59 290
jcallahan@59 291 if not instance_type or instance_type == "" then
jcallahan@59 292 instance_type = "NONE"
jcallahan@59 293 end
jcallahan@137 294
jcallahan@137 295 -- Raid difficulty of 2 is 25-man
jcallahan@137 296 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 297 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 298 end
jcallahan@29 299 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 300 end
jcallahan@29 301
jcallahan@29 302
jcallahan@19 303 local function DBEntry(data_type, unit_id)
jcallahan@19 304 if not data_type or not unit_id then
jcallahan@6 305 return
jcallahan@6 306 end
jcallahan@128 307 local unit = global_db[data_type][unit_id]
jcallahan@6 308
jcallahan@10 309 if not unit then
jcallahan@128 310 global_db[data_type][unit_id] = {}
jcallahan@128 311 unit = global_db[data_type][unit_id]
jcallahan@6 312 end
jcallahan@10 313 return unit
jcallahan@6 314 end
jcallahan@6 315
jcallahan@6 316
jcallahan@29 317 local function NPCEntry(identifier)
jcallahan@29 318 local npc = DBEntry("npcs", identifier)
jcallahan@29 319
jcallahan@29 320 if not npc then
jcallahan@29 321 return
jcallahan@22 322 end
jcallahan@29 323 local instance_token = InstanceDifficultyToken()
jcallahan@29 324 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 325 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 326 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 327 return npc
jcallahan@22 328 end
jcallahan@22 329
jcallahan@22 330
jcallahan@1 331 local function CurrentLocationData()
jcallahan@161 332 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 333 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 334 end
jcallahan@1 335 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 336 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 337
jcallahan@1 338 x = x or 0
jcallahan@1 339 y = y or 0
jcallahan@1 340
jcallahan@1 341 if x == 0 and y == 0 then
jcallahan@1 342 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 343 _G.SetDungeonMapLevel(level_index)
jcallahan@1 344 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 345
jcallahan@1 346 if x and y and (x > 0 or y > 0) then
jcallahan@1 347 _G.SetDungeonMapLevel(map_level)
jcallahan@1 348 map_level = level_index
jcallahan@1 349 break
jcallahan@1 350 end
jcallahan@1 351 end
jcallahan@1 352 end
jcallahan@1 353
jcallahan@1 354 if _G.DungeonUsesTerrainMap() then
jcallahan@1 355 map_level = map_level - 1
jcallahan@1 356 end
jcallahan@31 357 local x = _G.floor(x * 1000)
jcallahan@31 358 local y = _G.floor(y * 1000)
jcallahan@28 359
jcallahan@31 360 if x % 2 ~= 0 then
jcallahan@31 361 x = x + 1
jcallahan@28 362 end
jcallahan@28 363
jcallahan@31 364 if y % 2 ~= 0 then
jcallahan@31 365 y = y + 1
jcallahan@28 366 end
jcallahan@161 367 Debug(("x: %d y: %d map_id: %d"):format(x, y, _G.GetCurrentMapAreaID()))
jcallahan@126 368 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 369 end
jcallahan@1 370
jcallahan@1 371
jcallahan@1 372 local function ItemLinkToID(item_link)
jcallahan@1 373 if not item_link then
jcallahan@1 374 return
jcallahan@1 375 end
jcallahan@7 376 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 377 end
jcallahan@0 378
jcallahan@4 379
jcallahan@34 380 local ParseGUID
jcallahan@4 381 do
jcallahan@4 382 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 383
jcallahan@34 384 function ParseGUID(guid)
jcallahan@5 385 if not guid then
jcallahan@5 386 return
jcallahan@5 387 end
jcallahan@4 388 local types = private.UNIT_TYPES
jcallahan@4 389 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 390
jcallahan@10 391 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 392 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 393 end
jcallahan@4 394 return unit_type
jcallahan@4 395 end
jcallahan@4 396 end -- do-block
jcallahan@4 397
jcallahan@4 398
jcallahan@128 399 local function UpdateBlacklistMaps()
jcallahan@128 400 local empty_count = 0
jcallahan@128 401
jcallahan@128 402 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 403 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 404 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 405 char_db.bg_blacklist[index] = map_id
jcallahan@128 406
jcallahan@128 407 if map_id < 0 then
jcallahan@128 408 empty_count = empty_count + 1
jcallahan@143 409 empty_count = empty_count + 1
jcallahan@128 410 end
jcallahan@128 411 end
jcallahan@128 412
jcallahan@128 413 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 414 char_db.bg_blacklist = nil
jcallahan@128 415 end
jcallahan@128 416 end
jcallahan@128 417
jcallahan@128 418
jcallahan@141 419 local UpdateDBEntryLocation
jcallahan@141 420 do
jcallahan@141 421 local pi = math.pi
jcallahan@141 422
jcallahan@141 423 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 424 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 425 local facing = _G.GetPlayerFacing()
jcallahan@141 426
jcallahan@141 427 if not facing then
jcallahan@141 428 return x, y
jcallahan@141 429 end
jcallahan@141 430 local rad = facing + pi
jcallahan@141 431 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 432 end
jcallahan@10 433
jcallahan@24 434
jcallahan@141 435 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 436 if not identifier then
jcallahan@141 437 return
jcallahan@141 438 end
jcallahan@141 439 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 440 local entry = DBEntry(entry_type, identifier)
jcallahan@141 441 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 442 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 443
jcallahan@141 444 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 445 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 446
jcallahan@141 447 if not zone_data then
jcallahan@141 448 zone_data = {}
jcallahan@141 449 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 450 end
jcallahan@141 451
jcallahan@141 452 -- Special case for Fishing.
jcallahan@141 453 if current_action.spell_label == "FISHING" then
jcallahan@141 454 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 455
jcallahan@141 456 if yard_width > 0 and yard_height > 0 then
jcallahan@141 457 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 458 current_action.x = x
jcallahan@141 459 current_action.y = y
jcallahan@141 460 end
jcallahan@141 461 end
jcallahan@141 462 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 463
jcallahan@141 464 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 465 return zone_data
jcallahan@10 466 end
jcallahan@141 467 end -- do-block
jcallahan@10 468
jcallahan@10 469
jcallahan@19 470 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 471 if not item_link then
jcallahan@19 472 return
jcallahan@19 473 end
jcallahan@19 474 local item_id = ItemLinkToID(item_link)
jcallahan@19 475
jcallahan@19 476 if not bag_index or not slot_index then
jcallahan@19 477 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 478 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 479 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 480 bag_index = new_bag_index
jcallahan@19 481 slot_index = new_slot_index
jcallahan@19 482 break
jcallahan@19 483 end
jcallahan@19 484 end
jcallahan@19 485 end
jcallahan@19 486 end
jcallahan@19 487
jcallahan@19 488 if not bag_index or not slot_index then
jcallahan@19 489 return
jcallahan@19 490 end
jcallahan@19 491 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 492
jcallahan@19 493 if not is_lootable then
jcallahan@19 494 return
jcallahan@19 495 end
jcallahan@19 496 DatamineTT:ClearLines()
jcallahan@19 497 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 498
jcallahan@19 499 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 500 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 501
jcallahan@19 502 if not current_line then
jcallahan@19 503 break
jcallahan@19 504 end
jcallahan@19 505
jcallahan@19 506 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 507 table.wipe(current_action)
jcallahan@123 508 current_action.target_type = AF.ITEM
jcallahan@122 509 current_action.identifier = item_id
jcallahan@122 510 current_action.loot_label = "contains"
jcallahan@165 511
jcallahan@165 512 Debug(("HandleItemUse: current_action.identifier: '%s'"):format(item_id))
jcallahan@19 513 break
jcallahan@19 514 end
jcallahan@19 515 end
jcallahan@19 516 end
jcallahan@19 517
jcallahan@19 518
jcallahan@39 519 local UnitFactionStanding
jcallahan@32 520 local UpdateFactionData
jcallahan@32 521 do
jcallahan@32 522 local MAX_FACTION_INDEX = 1000
jcallahan@20 523
jcallahan@32 524 local STANDING_NAMES = {
jcallahan@32 525 "HATED",
jcallahan@32 526 "HOSTILE",
jcallahan@32 527 "UNFRIENDLY",
jcallahan@32 528 "NEUTRAL",
jcallahan@32 529 "FRIENDLY",
jcallahan@32 530 "HONORED",
jcallahan@32 531 "REVERED",
jcallahan@32 532 "EXALTED",
jcallahan@32 533 }
jcallahan@32 534
jcallahan@39 535
jcallahan@39 536 function UnitFactionStanding(unit)
jcallahan@135 537 local unit_name = _G.UnitName(unit)
jcallahan@39 538 UpdateFactionData()
jcallahan@39 539 DatamineTT:ClearLines()
jcallahan@39 540 DatamineTT:SetUnit(unit)
jcallahan@39 541
jcallahan@39 542 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 543 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 544
jcallahan@135 545 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 546 return faction_name, faction_standings[faction_name]
jcallahan@39 547 end
jcallahan@39 548 end
jcallahan@39 549 end
jcallahan@39 550
jcallahan@39 551
jcallahan@32 552 function UpdateFactionData()
jcallahan@32 553 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 554 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 555
jcallahan@86 556 if faction_name then
jcallahan@32 557 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 558 elseif not faction_name then
jcallahan@32 559 break
jcallahan@32 560 end
jcallahan@20 561 end
jcallahan@20 562 end
jcallahan@32 563 end -- do-block
jcallahan@20 564
jcallahan@48 565
jcallahan@75 566 local GenericLootUpdate
jcallahan@75 567 do
jcallahan@77 568 local function LootTable(entry, loot_type, top_field)
jcallahan@75 569 if top_field then
jcallahan@75 570 entry[top_field] = entry[top_field] or {}
jcallahan@75 571 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 572 return entry[top_field][loot_type]
jcallahan@75 573 end
jcallahan@48 574 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 575 return entry[loot_type]
jcallahan@48 576 end
jcallahan@48 577
jcallahan@75 578 function GenericLootUpdate(data_type, top_field)
jcallahan@132 579 local loot_type = current_loot.label
jcallahan@75 580 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 581 local source_list = {}
jcallahan@75 582
jcallahan@131 583 if current_loot.sources then
jcallahan@131 584 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 585 local entry, source_id
jcallahan@78 586
jcallahan@131 587 if current_loot.target_type == AF.ITEM then
jcallahan@165 588 Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 589 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 590 source_id = current_loot.identifier
jcallahan@119 591 entry = DBEntry(data_type, source_id)
jcallahan@131 592 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 593 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 594 entry = DBEntry(data_type, source_id)
jcallahan@119 595 else
jcallahan@119 596 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 597 entry = DBEntry(data_type, source_id)
jcallahan@119 598 end
jcallahan@75 599
jcallahan@119 600 if entry then
jcallahan@119 601 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 602
jcallahan@119 603 if not source_list[source_guid] then
jcallahan@119 604 if top_field then
jcallahan@119 605 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 606 else
jcallahan@119 607 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 608 end
jcallahan@119 609 source_list[source_guid] = true
jcallahan@77 610 end
jcallahan@119 611 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 612
jcallahan@119 613 for item_id, quantity in pairs(loot_data) do
jcallahan@119 614 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 615 end
jcallahan@75 616 end
jcallahan@75 617 end
jcallahan@75 618 end
jcallahan@121 619
jcallahan@121 620 -- This is used for Gas Extractions.
jcallahan@131 621 if #current_loot.list <= 0 then
jcallahan@78 622 return
jcallahan@78 623 end
jcallahan@82 624 local entry
jcallahan@82 625
jcallahan@82 626 -- At this point we only have a name if it's an object.
jcallahan@131 627 if current_loot.target_type == AF.OBJECT then
jcallahan@131 628 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 629 else
jcallahan@131 630 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 631 end
jcallahan@75 632
jcallahan@75 633 if not entry then
jcallahan@75 634 return
jcallahan@75 635 end
jcallahan@77 636 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 637
jcallahan@131 638 if not source_list[current_loot.identifier] then
jcallahan@77 639 if top_field then
jcallahan@77 640 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 641 else
jcallahan@77 642 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 643 end
jcallahan@77 644 end
jcallahan@75 645
jcallahan@131 646 for index = 1, #current_loot.list do
jcallahan@131 647 table.insert(loot_table, current_loot.list[index])
jcallahan@75 648 end
jcallahan@48 649 end
jcallahan@75 650 end -- do-block
jcallahan@48 651
jcallahan@97 652
jcallahan@97 653 local ReplaceKeywords
jcallahan@97 654 do
jcallahan@97 655 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 656 class = PLAYER_CLASS,
jcallahan@97 657 name = PLAYER_NAME,
jcallahan@97 658 race = PLAYER_RACE,
jcallahan@97 659 }
jcallahan@97 660
jcallahan@97 661
jcallahan@97 662 function ReplaceKeywords(text)
jcallahan@97 663 if not text or text == "" then
jcallahan@97 664 return ""
jcallahan@97 665 end
jcallahan@97 666
jcallahan@97 667 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 668 local category_format = ("<%s>"):format(category)
jcallahan@97 669 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 670 end
jcallahan@97 671 return text
jcallahan@97 672 end
jcallahan@97 673 end -- do-block
jcallahan@97 674
jcallahan@97 675
jcallahan@154 676 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 677 -- unless the WorldMapFrame is shown.
jcallahan@143 678 do
jcallahan@143 679 -- MapFileName = MapAreaID
jcallahan@143 680 local MICRO_DUNGEON_IDS = {
jcallahan@143 681 ShrineofTwoMoons = 903,
jcallahan@143 682 ShrineofSevenStars = 905,
jcallahan@143 683 }
jcallahan@126 684
jcallahan@143 685 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 686 if private.in_combat then
jcallahan@156 687 private.set_area_id = true
jcallahan@156 688 return
jcallahan@156 689 end
jcallahan@155 690 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 691
jcallahan@155 692 if map_area_id == current_area_id then
jcallahan@155 693 return
jcallahan@155 694 end
jcallahan@143 695 local world_map = _G.WorldMapFrame
jcallahan@143 696 local map_visible = world_map:IsVisible()
jcallahan@143 697 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 698
jcallahan@143 699 if not map_visible then
jcallahan@143 700 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 701 world_map:Show()
jcallahan@143 702 end
jcallahan@143 703 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 704
jcallahan@154 705 _G.SetMapToCurrentZone()
jcallahan@154 706
jcallahan@143 707 if micro_dungeon_id then
jcallahan@143 708 current_area_id = micro_dungeon_id
jcallahan@143 709 else
jcallahan@143 710 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 711 end
jcallahan@143 712
jcallahan@154 713 if map_visible then
jcallahan@154 714 _G.SetMapByID(map_area_id)
jcallahan@154 715 else
jcallahan@143 716 world_map:Hide()
jcallahan@143 717 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 718 end
jcallahan@143 719 end
jcallahan@154 720 end
jcallahan@126 721
jcallahan@0 722 -----------------------------------------------------------------------
jcallahan@0 723 -- Methods.
jcallahan@0 724 -----------------------------------------------------------------------
jcallahan@0 725 function WDP:OnInitialize()
jcallahan@128 726 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 727 global_db = db.global
jcallahan@128 728 char_db = db.char
jcallahan@14 729
jcallahan@14 730 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 731 local build_num = tonumber(private.build_num)
jcallahan@14 732
jcallahan@136 733 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 734 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 735 global_db[entry] = {}
jcallahan@74 736 end
jcallahan@74 737 end
jcallahan@35 738 raw_db.build_num = build_num
jcallahan@63 739 raw_db.version = DB_VERSION
jcallahan@0 740 end
jcallahan@0 741
jcallahan@0 742
jcallahan@153 743 function WDP:EventDispatcher(...)
jcallahan@153 744 local event_name = ...
jcallahan@153 745
jcallahan@153 746 if DEBUGGING then
jcallahan@154 747 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 748 Debug(event_name)
jcallahan@154 749 else
jcallahan@154 750 Debug(...)
jcallahan@153 751 end
jcallahan@153 752 end
jcallahan@153 753 local func = EVENT_MAPPING[event_name]
jcallahan@153 754
jcallahan@153 755 if _G.type(func) == "boolean" then
jcallahan@153 756 self[event_name](self, ...)
jcallahan@153 757 elseif _G.type(func) == "function" then
jcallahan@159 758 self[func](self, ...)
jcallahan@153 759 end
jcallahan@153 760 end
jcallahan@153 761
jcallahan@153 762
jcallahan@0 763 function WDP:OnEnable()
jcallahan@0 764 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 765 if EVENT_DEBUG then
jcallahan@153 766 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 767 else
jcallahan@153 768 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 769 end
jcallahan@0 770 end
jcallahan@95 771
jcallahan@95 772 for index = 1, _G.GetNumLanguages() do
jcallahan@95 773 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 774 end
jcallahan@0 775 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 776 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 777
jcallahan@19 778 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 779 if target_unit then
jcallahan@19 780 return
jcallahan@19 781 end
jcallahan@19 782 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 783 end)
jcallahan@19 784
jcallahan@19 785 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 786 if target_unit then
jcallahan@19 787 return
jcallahan@19 788 end
jcallahan@19 789 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 790 HandleItemUse(item_link)
jcallahan@19 791 end)
jcallahan@129 792 self:SetCurrentAreaID("OnEnable")
jcallahan@126 793
jcallahan@128 794 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 795 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 796
jcallahan@128 797 UpdateBlacklistMaps()
jcallahan@0 798 end
jcallahan@0 799
jcallahan@0 800
jcallahan@0 801 local function RecordDurability(item_id, durability)
jcallahan@0 802 if not durability or durability <= 0 then
jcallahan@0 803 return
jcallahan@0 804 end
jcallahan@0 805
jcallahan@128 806 if not global_db.items[item_id] then
jcallahan@128 807 global_db.items[item_id] = {}
jcallahan@0 808 end
jcallahan@128 809 global_db.items[item_id].durability = durability
jcallahan@0 810 end
jcallahan@0 811
jcallahan@0 812
jcallahan@0 813 function WDP:ProcessDurability()
jcallahan@0 814 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 815 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 816
jcallahan@0 817 if item_id and item_id > 0 then
jcallahan@1 818 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 819 RecordDurability(item_id, max_durability)
jcallahan@0 820 end
jcallahan@0 821 end
jcallahan@0 822
jcallahan@0 823 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 824 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 825 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 826
jcallahan@0 827 if item_id and item_id > 0 then
jcallahan@1 828 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 829 RecordDurability(item_id, max_durability)
jcallahan@0 830 end
jcallahan@0 831 end
jcallahan@0 832 end
jcallahan@0 833 end
jcallahan@0 834
jcallahan@118 835
jcallahan@118 836 local PlayerTarget
jcallahan@118 837 do
jcallahan@118 838 local GENDER_NAMES = {
jcallahan@118 839 "UNKNOWN",
jcallahan@118 840 "MALE",
jcallahan@118 841 "FEMALE",
jcallahan@118 842 }
jcallahan@118 843
jcallahan@118 844
jcallahan@118 845 local REACTION_NAMES = {
jcallahan@118 846 "HATED",
jcallahan@118 847 "HOSTILE",
jcallahan@118 848 "UNFRIENDLY",
jcallahan@118 849 "NEUTRAL",
jcallahan@118 850 "FRIENDLY",
jcallahan@118 851 "HONORED",
jcallahan@118 852 "REVERED",
jcallahan@118 853 "EXALTED",
jcallahan@118 854 }
jcallahan@118 855
jcallahan@118 856
jcallahan@118 857 local POWER_TYPE_NAMES = {
jcallahan@118 858 ["0"] = "MANA",
jcallahan@118 859 ["1"] = "RAGE",
jcallahan@118 860 ["2"] = "FOCUS",
jcallahan@118 861 ["3"] = "ENERGY",
jcallahan@118 862 ["6"] = "RUNIC_POWER",
jcallahan@118 863 }
jcallahan@118 864
jcallahan@118 865
jcallahan@118 866 function PlayerTarget()
jcallahan@118 867 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 868 current_target_id = nil
jcallahan@118 869 return
jcallahan@118 870 end
jcallahan@118 871 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 872
jcallahan@162 873 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@118 874 return
jcallahan@118 875 end
jcallahan@118 876 current_target_id = unit_idnum
jcallahan@118 877
jcallahan@118 878 local npc = NPCEntry(unit_idnum)
jcallahan@118 879 local _, class_token = _G.UnitClass("target")
jcallahan@118 880 npc.class = class_token
jcallahan@118 881 npc.faction = UnitFactionStanding("target")
jcallahan@118 882 npc.genders = npc.genders or {}
jcallahan@118 883 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 884 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 885 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 886
jcallahan@118 887 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 888 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 889
jcallahan@118 890 if not encounter_data[npc_level] then
jcallahan@118 891 encounter_data[npc_level] = {
jcallahan@118 892 max_health = _G.UnitHealthMax("target"),
jcallahan@118 893 }
jcallahan@118 894
jcallahan@118 895 local max_power = _G.UnitManaMax("target")
jcallahan@118 896
jcallahan@118 897 if max_power > 0 then
jcallahan@118 898 local power_type = _G.UnitPowerType("target")
jcallahan@118 899 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 900 end
jcallahan@118 901 end
jcallahan@118 902 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 903 current_action.identifier = unit_idnum
jcallahan@118 904 return npc, unit_idnum
jcallahan@118 905 end
jcallahan@118 906 end -- do-block
jcallahan@118 907
jcallahan@118 908
jcallahan@113 909 do
jcallahan@113 910 local COORD_MAX = 5
jcallahan@0 911
jcallahan@113 912 function WDP:UpdateTargetLocation()
jcallahan@113 913 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 914 return
jcallahan@2 915 end
jcallahan@113 916
jcallahan@113 917 for index = 1, 4 do
jcallahan@113 918 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 919 return
jcallahan@113 920 end
jcallahan@113 921 end
jcallahan@118 922 local npc = PlayerTarget()
jcallahan@113 923
jcallahan@113 924 if not npc then
jcallahan@113 925 return
jcallahan@113 926 end
jcallahan@113 927 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 928 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 929 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 930 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 931
jcallahan@113 932 local zone_data = npc_data.locations[zone_token]
jcallahan@113 933
jcallahan@113 934 if not zone_data then
jcallahan@113 935 zone_data = {}
jcallahan@113 936 npc_data.locations[zone_token] = zone_data
jcallahan@113 937 end
jcallahan@113 938
jcallahan@113 939 for location_token in pairs(zone_data) do
jcallahan@113 940 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 941 loc_level = tonumber(loc_level)
jcallahan@113 942
jcallahan@113 943 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 944 return
jcallahan@113 945 end
jcallahan@113 946 end
jcallahan@141 947 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 948 end
jcallahan@113 949 end -- do-block
jcallahan@2 950
jcallahan@118 951
jcallahan@0 952 -----------------------------------------------------------------------
jcallahan@0 953 -- Event handlers.
jcallahan@0 954 -----------------------------------------------------------------------
jcallahan@90 955 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 956 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 957
jcallahan@56 958 for index = 1, num_items do
jcallahan@56 959 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 960
jcallahan@56 961 if item_link then
jcallahan@56 962 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 963 end
jcallahan@56 964 end
jcallahan@56 965 end
jcallahan@56 966
jcallahan@56 967
jcallahan@75 968 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 969 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 970 return
jcallahan@48 971 end
jcallahan@48 972 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 973
jcallahan@48 974 if not item_link then
jcallahan@48 975 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 976 end
jcallahan@48 977
jcallahan@48 978 if not item_link then
jcallahan@48 979 return
jcallahan@48 980 end
jcallahan@48 981 local item_id = ItemLinkToID(item_link)
jcallahan@48 982
jcallahan@48 983 if not item_id then
jcallahan@48 984 return
jcallahan@48 985 end
jcallahan@131 986 current_loot = {
jcallahan@131 987 list = {
jcallahan@131 988 ("%d:%d"):format(item_id, quantity)
jcallahan@131 989 },
jcallahan@131 990 identifier = current_action.identifier,
jcallahan@132 991 label = current_action.loot_label or "drops",
jcallahan@131 992 map_level = current_action.map_level,
jcallahan@131 993 object_name = current_action.object_name,
jcallahan@131 994 spell_label = current_action.spell_label,
jcallahan@131 995 target_type = current_action.target_type,
jcallahan@131 996 x = current_action.x,
jcallahan@131 997 y = current_action.y,
jcallahan@131 998 zone_data = current_action.zone_data,
jcallahan@48 999 }
jcallahan@131 1000 table.wipe(current_action)
jcallahan@48 1001 GenericLootUpdate("zones")
jcallahan@48 1002 end
jcallahan@48 1003
jcallahan@48 1004
jcallahan@97 1005 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1006 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1007 return
jcallahan@95 1008 end
jcallahan@97 1009 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1010 npc.quotes = npc.quotes or {}
jcallahan@97 1011 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1012 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1013 end
jcallahan@95 1014
jcallahan@95 1015
jcallahan@95 1016 do
jcallahan@40 1017 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1018
jcallahan@40 1019 local DRUNK_COMPARES = {
jcallahan@40 1020 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1021 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1022 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1023 }
jcallahan@40 1024
jcallahan@40 1025 local DRUNK_MATCHES = {
jcallahan@40 1026 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1027 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1028 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1029 }
jcallahan@40 1030
jcallahan@167 1031 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1032
jcallahan@167 1033
jcallahan@167 1034 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1035 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1036 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1037
jcallahan@167 1038 private.discovered_recipe_name = nil
jcallahan@167 1039 private.profession_level = nil
jcallahan@167 1040 private.previous_spell_id = nil
jcallahan@169 1041
jcallahan@169 1042 return true
jcallahan@167 1043 end
jcallahan@167 1044 end
jcallahan@167 1045
jcallahan@167 1046
jcallahan@167 1047 local function IterativeRecordDiscovery()
jcallahan@167 1048 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1049 end
jcallahan@167 1050
jcallahan@167 1051
jcallahan@92 1052 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1053 if not private.trainer_shown then
jcallahan@167 1054 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1055
jcallahan@167 1056 if recipe_name and private.previous_spell_id then
jcallahan@167 1057 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1058
jcallahan@167 1059 if profession_name == _G.UNKNOWN then
jcallahan@167 1060 return
jcallahan@167 1061 end
jcallahan@167 1062 private.discovered_recipe_name = recipe_name
jcallahan@167 1063 private.profession_level = prof_level
jcallahan@167 1064
jcallahan@167 1065 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1066 end
jcallahan@167 1067 end
jcallahan@167 1068
jcallahan@40 1069 if currently_drunk then
jcallahan@40 1070 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1071 currently_drunk = nil
jcallahan@40 1072 end
jcallahan@40 1073 return
jcallahan@40 1074 end
jcallahan@40 1075
jcallahan@40 1076 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1077 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1078 currently_drunk = true
jcallahan@40 1079 break
jcallahan@40 1080 end
jcallahan@40 1081 end
jcallahan@40 1082 end
jcallahan@40 1083 end
jcallahan@40 1084
jcallahan@40 1085 -- do-block
jcallahan@40 1086
jcallahan@40 1087 do
jcallahan@23 1088 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1089 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1090
jcallahan@23 1091 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1092 if not spell_id then
jcallahan@23 1093 return
jcallahan@23 1094 end
jcallahan@34 1095 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1096
jcallahan@162 1097 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 1098 return
jcallahan@23 1099 end
jcallahan@23 1100
jcallahan@23 1101 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1102 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1103 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1104 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1105 end
jcallahan@23 1106 end
jcallahan@23 1107
jcallahan@115 1108 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1109
jcallahan@23 1110 local COMBAT_LOG_FUNCS = {
jcallahan@23 1111 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1112 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1113 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1114 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1115 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1116
jcallahan@115 1117 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1118 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1119 end
jcallahan@115 1120 end
jcallahan@115 1121 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1122 end,
jcallahan@65 1123 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1124 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1125 return
jcallahan@153 1126 end
jcallahan@65 1127 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1128
jcallahan@65 1129 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1130 reputation_npc_id = nil
jcallahan@98 1131 private.harvesting = nil
jcallahan@65 1132 return
jcallahan@65 1133 end
jcallahan@67 1134 reputation_npc_id = unit_idnum
jcallahan@153 1135 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1136 end,
jcallahan@23 1137 }
jcallahan@23 1138
jcallahan@23 1139
jcallahan@92 1140 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1141 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1142
jcallahan@23 1143 if not combat_log_func then
jcallahan@23 1144 return
jcallahan@23 1145 end
jcallahan@23 1146 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1147 end
jcallahan@23 1148
jcallahan@44 1149 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1150 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1151 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1152
jcallahan@44 1153 local REP_BUFFS = {
jcallahan@44 1154 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1155 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1156 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1157 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1158 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1159 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1160 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1161 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1162 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1163 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1164 }
jcallahan@44 1165
jcallahan@44 1166
jcallahan@44 1167 local FACTION_NAMES = {
jcallahan@44 1168 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1169 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1170 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1171 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1172 }
jcallahan@44 1173
jcallahan@44 1174
jcallahan@44 1175 local MODIFIERS = {
jcallahan@44 1176 CENARION_FAVOR = {
jcallahan@44 1177 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1178 modifier = 0.25,
jcallahan@44 1179 },
jcallahan@44 1180 GRIM_VISAGE = {
jcallahan@44 1181 modifier = 0.1,
jcallahan@44 1182 },
jcallahan@44 1183 HONOR_HOLD_FAVOR = {
jcallahan@44 1184 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1185 modifier = 0.25,
jcallahan@44 1186 },
jcallahan@44 1187 NAZGRELS_FERVOR = {
jcallahan@44 1188 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1189 modifier = 0.1,
jcallahan@44 1190 },
jcallahan@44 1191 SONG_OF_BATTLE = {
jcallahan@44 1192 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1193 modifier = 0.1,
jcallahan@44 1194 },
jcallahan@44 1195 SPIRIT_OF_SHARING = {
jcallahan@44 1196 modifier = 0.1,
jcallahan@44 1197 },
jcallahan@44 1198 THRALLMARS_FAVOR = {
jcallahan@44 1199 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1200 modifier = 0.25,
jcallahan@44 1201 },
jcallahan@44 1202 TROLLBANES_COMMAND = {
jcallahan@44 1203 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1204 modifier = 0.1,
jcallahan@44 1205 },
jcallahan@44 1206 UNBURDENED = {
jcallahan@44 1207 modifier = 0.1,
jcallahan@44 1208 },
jcallahan@44 1209 WOW_ANNIVERSARY = {
jcallahan@44 1210 modifier = 0.08,
jcallahan@44 1211 }
jcallahan@44 1212 }
jcallahan@44 1213
jcallahan@44 1214
jcallahan@92 1215 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1216 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1217 return
jcallahan@44 1218 end
jcallahan@44 1219 UpdateFactionData()
jcallahan@44 1220
jcallahan@46 1221 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1222 return
jcallahan@46 1223 end
jcallahan@67 1224 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1225 reputation_npc_id = nil
jcallahan@46 1226
jcallahan@44 1227 if not npc then
jcallahan@98 1228 private.harvesting = nil
jcallahan@44 1229 return
jcallahan@44 1230 end
jcallahan@98 1231 npc.harvested = private.harvesting
jcallahan@98 1232 private.harvesting = nil
jcallahan@98 1233
jcallahan@44 1234 local modifier = 1
jcallahan@44 1235
jcallahan@44 1236 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1237 modifier = modifier + 0.1
jcallahan@44 1238 end
jcallahan@44 1239
jcallahan@44 1240 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1241 modifier = modifier + 0.1
jcallahan@44 1242 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1243 modifier = modifier + 0.05
jcallahan@44 1244 end
jcallahan@44 1245
jcallahan@44 1246 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1247 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1248 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1249
jcallahan@44 1250 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1251 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1252 end
jcallahan@44 1253 end
jcallahan@44 1254 end
jcallahan@153 1255 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1256 npc.reputations = npc.reputations or {}
jcallahan@65 1257 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1258 end
jcallahan@44 1259 end -- do-block
jcallahan@18 1260
jcallahan@18 1261
jcallahan@140 1262 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1263 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1264 return
jcallahan@140 1265 end
jcallahan@140 1266 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1267
jcallahan@140 1268 if not text or text == "Fishing Bobber" then
jcallahan@140 1269 text = "NONE"
jcallahan@140 1270 else
jcallahan@140 1271 current_action.fishing_target = true
jcallahan@140 1272 end
jcallahan@140 1273 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1274 end
jcallahan@140 1275
jcallahan@140 1276
jcallahan@92 1277 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1278 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1279
jcallahan@42 1280 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1281 return
jcallahan@42 1282 end
jcallahan@42 1283 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1284 end
jcallahan@42 1285
jcallahan@42 1286
jcallahan@13 1287 do
jcallahan@40 1288 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1289 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1290 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1291
jcallahan@13 1292
jcallahan@13 1293 local function _moneyMatch(money, re)
jcallahan@13 1294 return money:match(re) or 0
jcallahan@1 1295 end
jcallahan@1 1296
jcallahan@0 1297
jcallahan@13 1298 local function _toCopper(money)
jcallahan@13 1299 if not money then
jcallahan@13 1300 return 0
jcallahan@13 1301 end
jcallahan@40 1302 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1303 end
jcallahan@1 1304
jcallahan@1 1305
jcallahan@13 1306 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1307 [AF.ITEM] = function()
jcallahan@16 1308 local locked_item_id
jcallahan@16 1309
jcallahan@16 1310 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1311 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1312 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1313
jcallahan@16 1314 if is_locked then
jcallahan@16 1315 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1316 break
jcallahan@16 1317 end
jcallahan@16 1318 end
jcallahan@165 1319
jcallahan@165 1320 if locked_item_id then
jcallahan@165 1321 break
jcallahan@165 1322 end
jcallahan@16 1323 end
jcallahan@16 1324
jcallahan@122 1325 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1326 return false
jcallahan@16 1327 end
jcallahan@165 1328 Debug(("LOOT_VERIFY_FUNCS[AF.ITEM]: current_action.identifier: '%s'"):format(locked_item_id))
jcallahan@122 1329 current_action.identifier = locked_item_id
jcallahan@16 1330 return true
jcallahan@16 1331 end,
jcallahan@13 1332 [AF.NPC] = function()
jcallahan@17 1333 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1334 return false
jcallahan@13 1335 end
jcallahan@34 1336 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1337 current_action.identifier = id_num
jcallahan@13 1338 return true
jcallahan@13 1339 end,
jcallahan@14 1340 [AF.OBJECT] = true,
jcallahan@17 1341 [AF.ZONE] = function()
jcallahan@140 1342 if not _G.IsFishingLoot() then
jcallahan@140 1343 return false
jcallahan@140 1344 end
jcallahan@140 1345 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1346 return true
jcallahan@17 1347 end,
jcallahan@13 1348 }
jcallahan@13 1349
jcallahan@13 1350
jcallahan@13 1351 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1352 [AF.ITEM] = function()
jcallahan@28 1353 GenericLootUpdate("items")
jcallahan@28 1354 end,
jcallahan@28 1355 [AF.NPC] = function()
jcallahan@75 1356 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1357 local loot_type = current_loot.label
jcallahan@77 1358 local source_list = {}
jcallahan@75 1359
jcallahan@131 1360 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1361 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1362 local npc = NPCEntry(source_id)
jcallahan@75 1363
jcallahan@75 1364 if npc then
jcallahan@75 1365 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1366 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1367
jcallahan@78 1368 if not source_list[source_guid] then
jcallahan@77 1369 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1370 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1371 source_list[source_id] = true
jcallahan@77 1372 end
jcallahan@77 1373
jcallahan@75 1374 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1375 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1376 end
jcallahan@75 1377 end
jcallahan@75 1378 end
jcallahan@75 1379
jcallahan@75 1380 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1381 if #current_loot.list <= 0 then
jcallahan@79 1382 return
jcallahan@79 1383 end
jcallahan@131 1384 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1385
jcallahan@28 1386 if not npc then
jcallahan@28 1387 return
jcallahan@28 1388 end
jcallahan@75 1389 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1390 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1391
jcallahan@131 1392 if not source_list[current_loot.identifier] then
jcallahan@77 1393 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1394 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1395 end
jcallahan@77 1396
jcallahan@131 1397 for index = 1, #current_loot.list do
jcallahan@131 1398 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1399 end
jcallahan@16 1400 end,
jcallahan@13 1401 [AF.OBJECT] = function()
jcallahan@28 1402 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1403 end,
jcallahan@17 1404 [AF.ZONE] = function()
jcallahan@141 1405 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1406
jcallahan@41 1407 -- This will start life as a boolean true.
jcallahan@131 1408 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1409 current_loot.zone_data[location_token] = {
jcallahan@41 1410 drops = {}
jcallahan@41 1411 }
jcallahan@41 1412 end
jcallahan@132 1413 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1414 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1415
jcallahan@131 1416 if current_loot.sources then
jcallahan@131 1417 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1418 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1419 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1420 end
jcallahan@131 1421 end
jcallahan@131 1422 end
jcallahan@131 1423
jcallahan@131 1424 if #current_loot.list <= 0 then
jcallahan@131 1425 return
jcallahan@131 1426 end
jcallahan@131 1427
jcallahan@131 1428 for index = 1, #current_loot.list do
jcallahan@131 1429 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1430 end
jcallahan@13 1431 end,
jcallahan@13 1432 }
jcallahan@13 1433
jcallahan@79 1434 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1435 local loot_guid_registry = {}
jcallahan@124 1436
jcallahan@124 1437
jcallahan@124 1438 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1439 current_loot = nil
jcallahan@131 1440 table.wipe(current_action)
jcallahan@124 1441 end
jcallahan@124 1442
jcallahan@13 1443
jcallahan@92 1444 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1445 if current_loot then
jcallahan@18 1446 return
jcallahan@18 1447 end
jcallahan@151 1448
jcallahan@151 1449 if not current_action.target_type then
jcallahan@151 1450 Debug("No target type.")
jcallahan@151 1451 return
jcallahan@151 1452 else
jcallahan@151 1453 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1454 end
jcallahan@132 1455
jcallahan@123 1456 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1457 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1458
jcallahan@14 1459 if not verify_func or not update_func then
jcallahan@13 1460 return
jcallahan@13 1461 end
jcallahan@13 1462
jcallahan@14 1463 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1464 return
jcallahan@14 1465 end
jcallahan@80 1466 local guids_used = {}
jcallahan@132 1467
jcallahan@131 1468 current_loot = {
jcallahan@131 1469 list = {},
jcallahan@131 1470 sources = {},
jcallahan@131 1471 identifier = current_action.identifier,
jcallahan@132 1472 label = current_action.loot_label or "drops",
jcallahan@131 1473 map_level = current_action.map_level,
jcallahan@131 1474 object_name = current_action.object_name,
jcallahan@131 1475 spell_label = current_action.spell_label,
jcallahan@131 1476 target_type = current_action.target_type,
jcallahan@131 1477 x = current_action.x,
jcallahan@131 1478 y = current_action.y,
jcallahan@131 1479 zone_data = current_action.zone_data,
jcallahan@131 1480 }
jcallahan@131 1481 table.wipe(current_action)
jcallahan@13 1482
jcallahan@55 1483 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1484 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1485 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1486
jcallahan@77 1487 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1488 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1489 local loot_info = {
jcallahan@77 1490 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1491 }
jcallahan@75 1492
jcallahan@77 1493 -- Odd index is GUID, even is count.
jcallahan@78 1494 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1495 local source_guid = loot_info[loot_index]
jcallahan@77 1496
jcallahan@79 1497 if not loot_guid_registry[source_guid] then
jcallahan@79 1498 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1499 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1500 -- TODO: Remove debugging
jcallahan@151 1501 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1502 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1503
jcallahan@79 1504 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1505 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1506 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1507 guids_used[source_guid] = true
jcallahan@79 1508 end
jcallahan@75 1509 end
jcallahan@82 1510 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1511 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1512 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1513 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1514 end
jcallahan@13 1515 end
jcallahan@80 1516
jcallahan@81 1517 for guid in pairs(guids_used) do
jcallahan@80 1518 loot_guid_registry[guid] = true
jcallahan@80 1519 end
jcallahan@13 1520 update_func()
jcallahan@1 1521 end
jcallahan@13 1522 end -- do-block
jcallahan@0 1523
jcallahan@0 1524
jcallahan@89 1525 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1526 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1527
jcallahan@89 1528 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1529 return
jcallahan@89 1530 end
jcallahan@89 1531 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1532 end
jcallahan@89 1533
jcallahan@89 1534
jcallahan@44 1535 do
jcallahan@44 1536 local POINT_MATCH_PATTERNS = {
jcallahan@44 1537 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1538 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1539 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1540 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1541 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1542 }
jcallahan@5 1543
jcallahan@68 1544 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1545 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1546 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1547
jcallahan@133 1548 local current_merchant
jcallahan@133 1549 local merchant_standing
jcallahan@133 1550
jcallahan@133 1551 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1552 current_merchant = nil
jcallahan@133 1553 merchant_standing = nil
jcallahan@133 1554 end
jcallahan@133 1555
jcallahan@133 1556
jcallahan@89 1557 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1558 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1559 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1560
jcallahan@133 1561 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1562 return
jcallahan@133 1563 end
jcallahan@133 1564 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1565 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1566 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1567 end
jcallahan@55 1568 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1569 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1570 _G.MerchantFrame_Update()
jcallahan@57 1571
jcallahan@150 1572 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1573
jcallahan@44 1574 for item_index = 1, num_items do
jcallahan@44 1575 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1576 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1577
jcallahan@44 1578 if item_id and item_id > 0 then
jcallahan@44 1579 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1580
jcallahan@68 1581 DatamineTT:ClearLines()
jcallahan@68 1582 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1583
jcallahan@68 1584 local num_lines = DatamineTT:NumLines()
jcallahan@68 1585
jcallahan@68 1586 for line_index = 1, num_lines do
jcallahan@68 1587 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1588
jcallahan@68 1589 if not current_line then
jcallahan@68 1590 break
jcallahan@68 1591 end
jcallahan@68 1592 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1593
jcallahan@68 1594 if faction or reputation then
jcallahan@68 1595 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1596 break
jcallahan@68 1597 end
jcallahan@68 1598 end
jcallahan@68 1599
jcallahan@87 1600 for line_index = 1, num_lines do
jcallahan@87 1601 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1602
jcallahan@87 1603 if not current_line then
jcallahan@87 1604 break
jcallahan@87 1605 end
jcallahan@87 1606 local line_text = current_line:GetText()
jcallahan@87 1607 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1608
jcallahan@87 1609 if quest_name then
jcallahan@87 1610 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1611 break
jcallahan@87 1612 end
jcallahan@87 1613 end
jcallahan@87 1614
jcallahan@44 1615 if extended_cost then
jcallahan@53 1616 local battleground_rating = 0
jcallahan@53 1617 local personal_rating = 0
jcallahan@53 1618 local required_season_amount
jcallahan@5 1619
jcallahan@68 1620 for line_index = 1, num_lines do
jcallahan@44 1621 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1622
jcallahan@44 1623 if not current_line then
jcallahan@44 1624 break
jcallahan@44 1625 end
jcallahan@53 1626 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1627
jcallahan@44 1628 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1629 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1630 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1631 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1632
jcallahan@44 1633 if match1 or match2 then
jcallahan@44 1634 break
jcallahan@44 1635 end
jcallahan@44 1636 end
jcallahan@5 1637 end
jcallahan@44 1638 local currency_list = {}
jcallahan@44 1639 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1640
jcallahan@50 1641 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1642 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1643 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1644
jcallahan@44 1645 for cost_index = 1, item_count do
jcallahan@44 1646 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1647 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1648
jcallahan@44 1649 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1650 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1651 end
jcallahan@44 1652
jcallahan@44 1653 if currency_id then
jcallahan@44 1654 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1655 end
jcallahan@44 1656 end
jcallahan@44 1657
jcallahan@44 1658 for currency_index = 1, #currency_list do
jcallahan@44 1659 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1660 end
jcallahan@5 1661 end
jcallahan@133 1662 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1663 end
jcallahan@44 1664 end
jcallahan@5 1665
jcallahan@44 1666 if _G.CanMerchantRepair() then
jcallahan@133 1667 current_merchant.can_repair = true
jcallahan@5 1668 end
jcallahan@57 1669 _G.SetMerchantFilter(current_filters)
jcallahan@57 1670 _G.MerchantFrame_Update()
jcallahan@4 1671 end
jcallahan@44 1672 end -- do-block
jcallahan@4 1673
jcallahan@89 1674
jcallahan@92 1675 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1676 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1677 return
jcallahan@25 1678 end
jcallahan@34 1679 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1680
jcallahan@25 1681 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1682 return
jcallahan@25 1683 end
jcallahan@29 1684 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1685 table.wipe(current_action)
jcallahan@25 1686 end
jcallahan@25 1687
jcallahan@25 1688
jcallahan@115 1689 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1690 local num_pets = LPJ:NumPets()
jcallahan@115 1691
jcallahan@115 1692 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1693 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1694
jcallahan@115 1695 if is_owned then
jcallahan@115 1696 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1697
jcallahan@139 1698 if rarity then
jcallahan@139 1699 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1700 local npc = NPCEntry(npc_id)
jcallahan@139 1701 npc.wild_pet = is_wild or nil
jcallahan@139 1702 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1703 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1704 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1705
jcallahan@139 1706 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1707 data.max_health = max_health
jcallahan@139 1708 data.attack = attack
jcallahan@139 1709 data.speed = speed
jcallahan@139 1710 end
jcallahan@115 1711 end
jcallahan@115 1712 end
jcallahan@115 1713 end
jcallahan@115 1714
jcallahan@115 1715
jcallahan@156 1716 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1717 private.in_combat = true
jcallahan@156 1718 end
jcallahan@156 1719
jcallahan@156 1720
jcallahan@156 1721 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1722 private.in_combat = nil
jcallahan@156 1723
jcallahan@156 1724 if private.set_area_id then
jcallahan@156 1725 self:SetCurrentAreaID(event_name)
jcallahan@156 1726 private.set_area_id = nil
jcallahan@156 1727 end
jcallahan@156 1728 end
jcallahan@156 1729
jcallahan@156 1730
jcallahan@118 1731 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1732 if not PlayerTarget() then
jcallahan@118 1733 return
jcallahan@2 1734 end
jcallahan@151 1735 current_action.target_type = AF.NPC
jcallahan@118 1736 self:UpdateTargetLocation()
jcallahan@118 1737 end
jcallahan@2 1738
jcallahan@89 1739
jcallahan@12 1740 do
jcallahan@12 1741 local function UpdateQuestJuncture(point)
jcallahan@12 1742 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1743
jcallahan@12 1744 if not unit_name then
jcallahan@12 1745 return
jcallahan@12 1746 end
jcallahan@34 1747 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1748
jcallahan@12 1749 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1750 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1751 end
jcallahan@19 1752 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1753 quest[point] = quest[point] or {}
jcallahan@12 1754 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1755
jcallahan@24 1756 return quest
jcallahan@12 1757 end
jcallahan@10 1758
jcallahan@12 1759
jcallahan@92 1760 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1761 local quest = UpdateQuestJuncture("end")
jcallahan@97 1762
jcallahan@112 1763 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1764 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1765 end
jcallahan@67 1766 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1767 reputation_npc_id = nil
jcallahan@10 1768 end
jcallahan@10 1769
jcallahan@12 1770
jcallahan@92 1771 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1772 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1773
jcallahan@46 1774 if not quest then
jcallahan@46 1775 return
jcallahan@46 1776 end
jcallahan@24 1777 quest.classes = quest.classes or {}
jcallahan@27 1778 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1779
jcallahan@24 1780 quest.races = quest.races or {}
jcallahan@100 1781 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1782 end
jcallahan@12 1783 end -- do-block
jcallahan@9 1784
jcallahan@9 1785
jcallahan@92 1786 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1787 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1788 local entry_index, processed_quests = 1, 0
jcallahan@36 1789 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1790
jcallahan@36 1791 while processed_quests <= num_quests do
jcallahan@36 1792 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1793
jcallahan@84 1794 if quest_id == 0 then
jcallahan@84 1795 processed_quests = processed_quests + 1
jcallahan@84 1796 elseif not is_header then
jcallahan@36 1797 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1798
jcallahan@36 1799 local quest = DBEntry("quests", quest_id)
jcallahan@36 1800 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1801 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1802 processed_quests = processed_quests + 1
jcallahan@36 1803 end
jcallahan@36 1804 entry_index = entry_index + 1
jcallahan@36 1805 end
jcallahan@36 1806 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1807 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1808 end
jcallahan@4 1809
jcallahan@4 1810
jcallahan@97 1811 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1812 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1813 return
jcallahan@112 1814 end
jcallahan@97 1815 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1816 end
jcallahan@97 1817
jcallahan@97 1818
jcallahan@92 1819 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1820 if unit_id ~= "player" then
jcallahan@4 1821 return
jcallahan@4 1822 end
jcallahan@4 1823 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1824 end
jcallahan@4 1825
jcallahan@4 1826
jcallahan@92 1827 do
jcallahan@92 1828 local TRADESKILL_TOOLS = {
jcallahan@92 1829 Anvil = anvil_spell_ids,
jcallahan@92 1830 Forge = forge_spell_ids,
jcallahan@92 1831 }
jcallahan@92 1832
jcallahan@92 1833
jcallahan@167 1834 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1835 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1836 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1837
jcallahan@167 1838 if required_tool then
jcallahan@167 1839 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1840 if required_tool:find(tool_name) then
jcallahan@167 1841 registry[spell_id] = true
jcallahan@167 1842 end
jcallahan@167 1843 end
jcallahan@167 1844 end
jcallahan@167 1845 end
jcallahan@167 1846
jcallahan@167 1847
jcallahan@92 1848 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1849 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1850
jcallahan@92 1851 if profession_name == _G.UNKNOWN then
jcallahan@92 1852 return
jcallahan@92 1853 end
jcallahan@167 1854 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1855 end
jcallahan@92 1856 end -- do-block
jcallahan@92 1857
jcallahan@92 1858
jcallahan@167 1859 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1860 private.trainer_shown = nil
jcallahan@167 1861 end
jcallahan@167 1862
jcallahan@167 1863
jcallahan@92 1864 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1865 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1866 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1867
jcallahan@164 1868 if not trainer then
jcallahan@58 1869 return
jcallahan@58 1870 end
jcallahan@164 1871 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1872 trainer.teaches = trainer.teaches or {}
jcallahan@27 1873
jcallahan@167 1874 private.trainer_shown = true
jcallahan@167 1875
jcallahan@27 1876 -- Get the initial trainer filters
jcallahan@27 1877 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1878 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1879 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1880
jcallahan@27 1881 -- Clear the trainer filters
jcallahan@27 1882 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1883 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1884 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1885
jcallahan@27 1886 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1887 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1888
jcallahan@27 1889 if spell_name then
jcallahan@27 1890 DatamineTT:ClearLines()
jcallahan@27 1891 DatamineTT:SetTrainerService(index)
jcallahan@27 1892
jcallahan@27 1893 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1894
jcallahan@43 1895 if spell_id then
jcallahan@164 1896 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1897
jcallahan@164 1898 if not class_professions then
jcallahan@164 1899 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1900 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1901 end
jcallahan@43 1902 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1903 profession = profession or "General"
jcallahan@43 1904
jcallahan@164 1905 local profession_skills = class_professions[profession]
jcallahan@43 1906
jcallahan@43 1907 if not profession_skills then
jcallahan@43 1908 class_professions[profession] = {}
jcallahan@43 1909 profession_skills = class_professions[profession]
jcallahan@43 1910 end
jcallahan@166 1911 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, ActualCopperCost(_G.GetTrainerServiceCost(index), trainer_standing))
jcallahan@27 1912 end
jcallahan@27 1913 end
jcallahan@27 1914 end
jcallahan@27 1915 -- Reset the filters to what they were before
jcallahan@27 1916 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1917 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1918 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1919 end
jcallahan@27 1920
jcallahan@27 1921
jcallahan@1 1922 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1923 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1924 return
jcallahan@1 1925 end
jcallahan@1 1926 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1927
jcallahan@1 1928 if not spell_label then
jcallahan@1 1929 return
jcallahan@1 1930 end
jcallahan@122 1931 table.wipe(current_action)
jcallahan@1 1932
jcallahan@150 1933 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1934 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1935
jcallahan@150 1936 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1937 unit_name = target_name
jcallahan@150 1938 unit_id = "target"
jcallahan@1 1939 end
jcallahan@1 1940 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1941 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1942
jcallahan@122 1943 current_action.instance_token = instance_token
jcallahan@122 1944 current_action.map_level = map_level
jcallahan@122 1945 current_action.x = x
jcallahan@122 1946 current_action.y = y
jcallahan@122 1947 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1948 current_action.spell_label = spell_label
jcallahan@105 1949
jcallahan@105 1950 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1951 current_action.loot_label = spell_label:lower()
jcallahan@105 1952 end
jcallahan@1 1953
jcallahan@151 1954 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 1955 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1956 if not unit_id or unit_name ~= target_name then
jcallahan@16 1957 return
jcallahan@16 1958 end
jcallahan@123 1959 current_action.target_type = AF.NPC
jcallahan@16 1960 end
jcallahan@16 1961 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1962 current_action.target_type = AF.ITEM
jcallahan@16 1963
jcallahan@165 1964 Debug(("%s: Item name: '%s'"):format(event_name, tostring(item_name)))
jcallahan@165 1965
jcallahan@150 1966 if item_name and item_name == target_name then
jcallahan@150 1967 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1968 elseif target_name and target_name ~= "" then
jcallahan@150 1969 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1970 end
jcallahan@165 1971 Debug(("%s: current_action.identifier: '%s'"):format(event_name, tostring(current_action.identifier)))
jcallahan@150 1972 elseif not item_name and not unit_name then
jcallahan@1 1973 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1974 if target_name == "" then
jcallahan@151 1975 Debug("Didn't set current_action.target_type")
jcallahan@17 1976 return
jcallahan@17 1977 end
jcallahan@122 1978 current_action.object_name = target_name
jcallahan@123 1979 current_action.target_type = AF.OBJECT
jcallahan@151 1980
jcallahan@151 1981 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1982 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1983 current_action.target_type = AF.ZONE
jcallahan@1 1984 end
jcallahan@1 1985 end
jcallahan@1 1986 private.tracked_line = spell_line
jcallahan@0 1987 end
jcallahan@0 1988
jcallahan@94 1989
jcallahan@1 1990 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1991 if unit_id ~= "player" then
jcallahan@1 1992 return
jcallahan@1 1993 end
jcallahan@1 1994 private.tracked_line = nil
jcallahan@167 1995 private.previous_spell_id = spell_id
jcallahan@85 1996
jcallahan@86 1997 if spell_name:match("^Harvest.+") then
jcallahan@86 1998 reputation_npc_id = current_target_id
jcallahan@98 1999 private.harvesting = true
jcallahan@85 2000 end
jcallahan@92 2001
jcallahan@92 2002 if anvil_spell_ids[spell_id] then
jcallahan@92 2003 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2004 elseif forge_spell_ids[spell_id] then
jcallahan@92 2005 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2006 end
jcallahan@0 2007 end
jcallahan@0 2008
jcallahan@90 2009
jcallahan@1 2010 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2011 if unit_id ~= "player" then
jcallahan@1 2012 return
jcallahan@1 2013 end
jcallahan@0 2014
jcallahan@1 2015 if private.tracked_line == spell_line then
jcallahan@1 2016 private.tracked_line = nil
jcallahan@1 2017 end
jcallahan@147 2018 table.wipe(current_action)
jcallahan@0 2019 end
jcallahan@90 2020
jcallahan@90 2021
jcallahan@90 2022 do
jcallahan@90 2023 local function SetUnitField(field, required_type)
jcallahan@90 2024 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2025
jcallahan@90 2026 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2027 return
jcallahan@90 2028 end
jcallahan@90 2029
jcallahan@90 2030 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 2031 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2032 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2033 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2034 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2035 end
jcallahan@90 2036 end
jcallahan@90 2037
jcallahan@90 2038
jcallahan@90 2039 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2040 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2041 end
jcallahan@90 2042
jcallahan@90 2043
jcallahan@90 2044 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2045 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2046 end
jcallahan@90 2047
jcallahan@90 2048
jcallahan@90 2049 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2050 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2051 end
jcallahan@90 2052
jcallahan@90 2053
jcallahan@92 2054 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2055 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2056 end
jcallahan@90 2057
jcallahan@90 2058
jcallahan@92 2059 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2060 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2061
jcallahan@90 2062 for index = 2, #gossip_options, 2 do
jcallahan@90 2063 if gossip_options[index] == "binder" then
jcallahan@90 2064 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2065 return
jcallahan@90 2066 end
jcallahan@90 2067 end
jcallahan@90 2068 end
jcallahan@90 2069
jcallahan@90 2070
jcallahan@93 2071 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2072 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2073 end
jcallahan@93 2074
jcallahan@93 2075
jcallahan@90 2076 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2077 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2078 end
jcallahan@90 2079
jcallahan@90 2080
jcallahan@90 2081 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2082 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2083 end
jcallahan@90 2084
jcallahan@90 2085
jcallahan@90 2086 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2087 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2088 end
jcallahan@90 2089 end -- do-block