jcallahan@0
|
1 -----------------------------------------------------------------------
|
jcallahan@0
|
2 -- Upvalued Lua API.
|
jcallahan@0
|
3 -----------------------------------------------------------------------
|
jcallahan@0
|
4 local _G = getfenv(0)
|
jcallahan@0
|
5
|
jcallahan@0
|
6 local pairs = _G.pairs
|
jcallahan@1
|
7 local tonumber = _G.tonumber
|
jcallahan@1
|
8
|
jcallahan@1
|
9 local bit = _G.bit
|
jcallahan@1
|
10 local math = _G.math
|
jcallahan@1
|
11 local table = _G.table
|
jcallahan@1
|
12
|
jcallahan@0
|
13
|
jcallahan@0
|
14 -----------------------------------------------------------------------
|
jcallahan@0
|
15 -- AddOn namespace.
|
jcallahan@0
|
16 -----------------------------------------------------------------------
|
jcallahan@0
|
17 local ADDON_NAME, private = ...
|
jcallahan@0
|
18
|
jcallahan@0
|
19 local LibStub = _G.LibStub
|
jcallahan@0
|
20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
|
jcallahan@0
|
21
|
jcallahan@4
|
22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
|
jcallahan@5
|
23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
|
jcallahan@5
|
24
|
jcallahan@0
|
25
|
jcallahan@0
|
26 -----------------------------------------------------------------------
|
jcallahan@0
|
27 -- Local constants.
|
jcallahan@0
|
28 -----------------------------------------------------------------------
|
jcallahan@0
|
29 local DATABASE_DEFAULTS = {
|
jcallahan@0
|
30 global = {
|
jcallahan@0
|
31 items = {},
|
jcallahan@0
|
32 npcs = {},
|
jcallahan@0
|
33 objects = {},
|
jcallahan@0
|
34 quests = {},
|
jcallahan@0
|
35 }
|
jcallahan@0
|
36 }
|
jcallahan@0
|
37
|
jcallahan@0
|
38
|
jcallahan@1
|
39 local EVENT_MAPPING = {
|
jcallahan@1
|
40 LOOT_OPENED = true,
|
jcallahan@7
|
41 MERCHANT_SHOW = "UpdateMerchantItems",
|
jcallahan@7
|
42 MERCHANT_UPDATE = "UpdateMerchantItems",
|
jcallahan@2
|
43 PLAYER_TARGET_CHANGED = true,
|
jcallahan@9
|
44 QUEST_COMPLETE = true,
|
jcallahan@9
|
45 QUEST_DETAIL = true,
|
jcallahan@9
|
46 QUEST_LOG_UPDATE = true,
|
jcallahan@9
|
47 QUEST_PROGRESS = true,
|
jcallahan@4
|
48 UNIT_QUEST_LOG_CHANGED = true,
|
jcallahan@1
|
49 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
|
jcallahan@1
|
50 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
|
jcallahan@1
|
51 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
|
jcallahan@1
|
52 UNIT_SPELLCAST_SENT = true,
|
jcallahan@1
|
53 UNIT_SPELLCAST_SUCCEEDED = true,
|
jcallahan@0
|
54 }
|
jcallahan@0
|
55
|
jcallahan@4
|
56
|
jcallahan@1
|
57 local AF = private.ACTION_TYPE_FLAGS
|
jcallahan@0
|
58
|
jcallahan@4
|
59
|
jcallahan@0
|
60 -----------------------------------------------------------------------
|
jcallahan@0
|
61 -- Local variables.
|
jcallahan@0
|
62 -----------------------------------------------------------------------
|
jcallahan@0
|
63 local db
|
jcallahan@0
|
64 local durability_timer_handle
|
jcallahan@2
|
65 local target_location_timer_handle
|
jcallahan@1
|
66 local action_data = {}
|
jcallahan@0
|
67
|
jcallahan@1
|
68
|
jcallahan@1
|
69 -----------------------------------------------------------------------
|
jcallahan@1
|
70 -- Helper Functions.
|
jcallahan@1
|
71 -----------------------------------------------------------------------
|
jcallahan@10
|
72 local function UnitEntry(unit_type, unit_id)
|
jcallahan@10
|
73 if not unit_type or not unit_id then
|
jcallahan@6
|
74 return
|
jcallahan@6
|
75 end
|
jcallahan@10
|
76 local unit = db[unit_type][unit_id]
|
jcallahan@6
|
77
|
jcallahan@10
|
78 if not unit then
|
jcallahan@10
|
79 db[unit_type][unit_id] = {}
|
jcallahan@10
|
80 unit = db[unit_type][unit_id]
|
jcallahan@6
|
81 end
|
jcallahan@10
|
82 return unit
|
jcallahan@6
|
83 end
|
jcallahan@6
|
84
|
jcallahan@6
|
85
|
jcallahan@1
|
86 local function CurrentLocationData()
|
jcallahan@1
|
87 local map_level = _G.GetCurrentMapDungeonLevel() or 0
|
jcallahan@1
|
88 local x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
89
|
jcallahan@1
|
90 x = x or 0
|
jcallahan@1
|
91 y = y or 0
|
jcallahan@1
|
92
|
jcallahan@1
|
93 if x == 0 and y == 0 then
|
jcallahan@1
|
94 for level_index = 1, _G.GetNumDungeonMapLevels() do
|
jcallahan@1
|
95 _G.SetDungeonMapLevel(level_index)
|
jcallahan@1
|
96 x, y = _G.GetPlayerMapPosition("player")
|
jcallahan@1
|
97
|
jcallahan@1
|
98 if x and y and (x > 0 or y > 0) then
|
jcallahan@1
|
99 _G.SetDungeonMapLevel(map_level)
|
jcallahan@1
|
100 map_level = level_index
|
jcallahan@1
|
101 break
|
jcallahan@1
|
102 end
|
jcallahan@1
|
103 end
|
jcallahan@1
|
104 end
|
jcallahan@1
|
105
|
jcallahan@1
|
106 if _G.DungeonUsesTerrainMap() then
|
jcallahan@1
|
107 map_level = map_level - 1
|
jcallahan@1
|
108 end
|
jcallahan@8
|
109 local _, instance_type = _G.IsInInstance()
|
jcallahan@8
|
110 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
|
jcallahan@1
|
111 end
|
jcallahan@1
|
112
|
jcallahan@1
|
113
|
jcallahan@1
|
114 local function ItemLinkToID(item_link)
|
jcallahan@1
|
115 if not item_link then
|
jcallahan@1
|
116 return
|
jcallahan@1
|
117 end
|
jcallahan@7
|
118 return tonumber(item_link:match("item:(%d+)"))
|
jcallahan@1
|
119 end
|
jcallahan@0
|
120
|
jcallahan@4
|
121
|
jcallahan@4
|
122 do
|
jcallahan@4
|
123 local UNIT_TYPE_BITMASK = 0x007
|
jcallahan@4
|
124
|
jcallahan@4
|
125 function WDP:ParseGUID(guid)
|
jcallahan@5
|
126 if not guid then
|
jcallahan@5
|
127 return
|
jcallahan@5
|
128 end
|
jcallahan@4
|
129 local types = private.UNIT_TYPES
|
jcallahan@4
|
130 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
|
jcallahan@4
|
131
|
jcallahan@10
|
132 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
|
jcallahan@4
|
133 return unit_type, tonumber(guid:sub(-12, -9), 16)
|
jcallahan@4
|
134 end
|
jcallahan@4
|
135
|
jcallahan@4
|
136 return unit_type
|
jcallahan@4
|
137 end
|
jcallahan@4
|
138 end -- do-block
|
jcallahan@4
|
139
|
jcallahan@4
|
140
|
jcallahan@10
|
141 local function UpdateObjectLocation(identifier)
|
jcallahan@10
|
142 if not identifier then
|
jcallahan@10
|
143 return
|
jcallahan@10
|
144 end
|
jcallahan@10
|
145 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@10
|
146 local object = UnitEntry("objects", identifier)
|
jcallahan@10
|
147
|
jcallahan@10
|
148 if not object[zone_name] then
|
jcallahan@10
|
149 object[zone_name] = {}
|
jcallahan@10
|
150 end
|
jcallahan@10
|
151 object[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
|
jcallahan@10
|
152 end
|
jcallahan@10
|
153
|
jcallahan@10
|
154
|
jcallahan@0
|
155 -----------------------------------------------------------------------
|
jcallahan@0
|
156 -- Methods.
|
jcallahan@0
|
157 -----------------------------------------------------------------------
|
jcallahan@0
|
158 function WDP:OnInitialize()
|
jcallahan@0
|
159 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
|
jcallahan@0
|
160 end
|
jcallahan@0
|
161
|
jcallahan@0
|
162
|
jcallahan@0
|
163 function WDP:OnEnable()
|
jcallahan@0
|
164 for event_name, mapping in pairs(EVENT_MAPPING) do
|
jcallahan@1
|
165 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
|
jcallahan@0
|
166 end
|
jcallahan@0
|
167 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
|
jcallahan@2
|
168 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
|
jcallahan@0
|
169 end
|
jcallahan@0
|
170
|
jcallahan@0
|
171
|
jcallahan@0
|
172 local function RecordDurability(item_id, durability)
|
jcallahan@0
|
173 if not durability or durability <= 0 then
|
jcallahan@0
|
174 return
|
jcallahan@0
|
175 end
|
jcallahan@0
|
176
|
jcallahan@0
|
177 if not db.items[item_id] then
|
jcallahan@0
|
178 db.items[item_id] = {}
|
jcallahan@0
|
179 end
|
jcallahan@0
|
180 db.items[item_id].durability = durability
|
jcallahan@0
|
181 end
|
jcallahan@0
|
182
|
jcallahan@0
|
183
|
jcallahan@0
|
184 function WDP:ProcessDurability()
|
jcallahan@0
|
185 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
|
jcallahan@1
|
186 local item_id = _G.GetInventoryItemID("player", slot_index)
|
jcallahan@0
|
187
|
jcallahan@0
|
188 if item_id and item_id > 0 then
|
jcallahan@1
|
189 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
|
jcallahan@0
|
190 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
191 end
|
jcallahan@0
|
192 end
|
jcallahan@0
|
193
|
jcallahan@0
|
194 for bag_index = 0, _G.NUM_BAG_SLOTS do
|
jcallahan@0
|
195 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@1
|
196 local item_id = _G.GetContainerItemID(bag_index, slot_index)
|
jcallahan@0
|
197
|
jcallahan@0
|
198 if item_id and item_id > 0 then
|
jcallahan@1
|
199 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
|
jcallahan@0
|
200 RecordDurability(item_id, max_durability)
|
jcallahan@0
|
201 end
|
jcallahan@0
|
202 end
|
jcallahan@0
|
203 end
|
jcallahan@0
|
204 end
|
jcallahan@0
|
205
|
jcallahan@0
|
206
|
jcallahan@2
|
207 function WDP:UpdateTargetLocation()
|
jcallahan@2
|
208 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
|
jcallahan@2
|
209 return
|
jcallahan@2
|
210 end
|
jcallahan@2
|
211
|
jcallahan@2
|
212 for index = 1, 4 do
|
jcallahan@2
|
213 if not _G.CheckInteractDistance("target", index) then
|
jcallahan@2
|
214 return
|
jcallahan@2
|
215 end
|
jcallahan@2
|
216 end
|
jcallahan@2
|
217
|
jcallahan@2
|
218 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
219
|
jcallahan@2
|
220 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
221 return
|
jcallahan@2
|
222 end
|
jcallahan@8
|
223 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@10
|
224 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
|
jcallahan@6
|
225 npc_data.locations = npc_data.locations or {}
|
jcallahan@2
|
226
|
jcallahan@2
|
227 if not npc_data.locations[zone_name] then
|
jcallahan@2
|
228 npc_data.locations[zone_name] = {}
|
jcallahan@2
|
229 end
|
jcallahan@8
|
230 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
|
jcallahan@2
|
231 end
|
jcallahan@2
|
232
|
jcallahan@2
|
233
|
jcallahan@0
|
234 -----------------------------------------------------------------------
|
jcallahan@0
|
235 -- Event handlers.
|
jcallahan@0
|
236 -----------------------------------------------------------------------
|
jcallahan@1
|
237 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
238 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
239 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
|
jcallahan@1
|
240
|
jcallahan@1
|
241
|
jcallahan@1
|
242 local function _moneyMatch(money, re)
|
jcallahan@1
|
243 return money:match(re) or 0
|
jcallahan@0
|
244 end
|
jcallahan@0
|
245
|
jcallahan@0
|
246
|
jcallahan@1
|
247 local function _toCopper(money)
|
jcallahan@1
|
248 if not money then
|
jcallahan@1
|
249 return 0
|
jcallahan@1
|
250 end
|
jcallahan@1
|
251
|
jcallahan@1
|
252 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@0
|
253 end
|
jcallahan@0
|
254
|
jcallahan@0
|
255
|
jcallahan@1
|
256 local LOOT_VERIFY_FUNCS = {
|
jcallahan@1
|
257 [AF.NPC] = function()
|
jcallahan@1
|
258 local fishing_loot = _G.IsFishingLoot()
|
jcallahan@1
|
259
|
jcallahan@1
|
260 if not fishing_loot and _G.UnitExists("target") and not _G.UnitIsFriend("player", "target") and _G.UnitIsDead("target") then
|
jcallahan@1
|
261 if _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@1
|
262 return false
|
jcallahan@1
|
263 end
|
jcallahan@1
|
264 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@1
|
265 action_data.id_num = id_num
|
jcallahan@1
|
266 end
|
jcallahan@1
|
267 return true
|
jcallahan@1
|
268 end,
|
jcallahan@1
|
269 }
|
jcallahan@1
|
270
|
jcallahan@4
|
271
|
jcallahan@1
|
272 local LOOT_UPDATE_FUNCS = {
|
jcallahan@1
|
273 [AF.NPC] = function()
|
jcallahan@10
|
274 local npc = UnitEntry("npcs", action_data.id_num)
|
jcallahan@1
|
275 npc.drops = npc.drops or {}
|
jcallahan@1
|
276
|
jcallahan@1
|
277 for index = 1, #action_data.drops do
|
jcallahan@1
|
278 table.insert(npc.drops, action_data.drops[index])
|
jcallahan@1
|
279 end
|
jcallahan@1
|
280 end,
|
jcallahan@1
|
281 }
|
jcallahan@1
|
282
|
jcallahan@1
|
283
|
jcallahan@1
|
284 function WDP:LOOT_OPENED()
|
jcallahan@1
|
285 if not action_data.type then
|
jcallahan@1
|
286 action_data.type = AF.NPC
|
jcallahan@1
|
287 end
|
jcallahan@1
|
288 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@2
|
289 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@1
|
290
|
jcallahan@1
|
291 if not verify_func or not update_func or not verify_func() then
|
jcallahan@1
|
292 return
|
jcallahan@1
|
293 end
|
jcallahan@1
|
294
|
jcallahan@1
|
295 local loot_registry = {}
|
jcallahan@1
|
296 action_data.drops = {}
|
jcallahan@1
|
297
|
jcallahan@1
|
298 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@9
|
299 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@1
|
300
|
jcallahan@1
|
301 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@1
|
302 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@1
|
303 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@1
|
304 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@9
|
305 table.insert(action_data.drops, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@1
|
306 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@9
|
307 table.insert(action_data.drops, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@1
|
308 end
|
jcallahan@1
|
309 end
|
jcallahan@1
|
310
|
jcallahan@1
|
311 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@1
|
312 table.insert(action_data.drops, ("%d:%d"):format(item_id, quantity))
|
jcallahan@1
|
313 end
|
jcallahan@1
|
314 update_func()
|
jcallahan@0
|
315 end
|
jcallahan@0
|
316
|
jcallahan@0
|
317
|
jcallahan@5
|
318 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
319 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
320 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
321 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
322 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
323 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
324 }
|
jcallahan@5
|
325
|
jcallahan@5
|
326
|
jcallahan@7
|
327 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
328 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
329
|
jcallahan@4
|
330 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
331 return
|
jcallahan@4
|
332 end
|
jcallahan@10
|
333 local merchant = UnitEntry("npcs", unit_idnum)
|
jcallahan@6
|
334 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
335
|
jcallahan@5
|
336 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
337 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
338 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
339
|
jcallahan@5
|
340 if item_id and item_id > 0 then
|
jcallahan@5
|
341 local price_string = copper_price
|
jcallahan@5
|
342
|
jcallahan@5
|
343 if extended_cost then
|
jcallahan@5
|
344 local bg_points = 0
|
jcallahan@5
|
345 local personal_points = 0
|
jcallahan@5
|
346
|
jcallahan@5
|
347 DatamineTT:ClearLines()
|
jcallahan@5
|
348 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
349
|
jcallahan@5
|
350 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
351 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
352
|
jcallahan@5
|
353 if not current_line then
|
jcallahan@5
|
354 break
|
jcallahan@5
|
355 end
|
jcallahan@5
|
356 local breakout
|
jcallahan@5
|
357
|
jcallahan@5
|
358 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
359 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
360 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
361 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
362
|
jcallahan@5
|
363 if match1 or match2 then
|
jcallahan@5
|
364 breakout = true
|
jcallahan@5
|
365 break
|
jcallahan@5
|
366 end
|
jcallahan@5
|
367 end
|
jcallahan@5
|
368
|
jcallahan@5
|
369 if breakout then
|
jcallahan@5
|
370 break
|
jcallahan@5
|
371 end
|
jcallahan@5
|
372 end
|
jcallahan@5
|
373 local currency_list = {}
|
jcallahan@5
|
374
|
jcallahan@5
|
375 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
376
|
jcallahan@5
|
377 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
378 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
379 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
380
|
jcallahan@5
|
381 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
382 if not icon_texture then
|
jcallahan@5
|
383 return
|
jcallahan@5
|
384 end
|
jcallahan@5
|
385 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
386 end
|
jcallahan@5
|
387 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
388 end
|
jcallahan@5
|
389
|
jcallahan@5
|
390 for currency_index = 1, #currency_list do
|
jcallahan@5
|
391 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
392 end
|
jcallahan@5
|
393 end
|
jcallahan@6
|
394 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
395 end
|
jcallahan@4
|
396 end
|
jcallahan@4
|
397 end
|
jcallahan@4
|
398
|
jcallahan@4
|
399
|
jcallahan@2
|
400 local GENDER_NAMES = {
|
jcallahan@2
|
401 "UNKNOWN",
|
jcallahan@2
|
402 "MALE",
|
jcallahan@2
|
403 "FEMALE",
|
jcallahan@2
|
404 }
|
jcallahan@2
|
405
|
jcallahan@2
|
406
|
jcallahan@2
|
407 local REACTION_NAMES = {
|
jcallahan@2
|
408 "HATED",
|
jcallahan@2
|
409 "HOSTILE",
|
jcallahan@2
|
410 "UNFRIENDLY",
|
jcallahan@2
|
411 "NEUTRAL",
|
jcallahan@2
|
412 "FRIENDLY",
|
jcallahan@2
|
413 "HONORED",
|
jcallahan@2
|
414 "REVERED",
|
jcallahan@2
|
415 "EXALTED",
|
jcallahan@2
|
416 }
|
jcallahan@2
|
417
|
jcallahan@2
|
418
|
jcallahan@2
|
419 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
420 ["0"] = "MANA",
|
jcallahan@2
|
421 ["1"] = "RAGE",
|
jcallahan@2
|
422 ["2"] = "FOCUS",
|
jcallahan@2
|
423 ["3"] = "ENERGY",
|
jcallahan@2
|
424 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
425 }
|
jcallahan@2
|
426
|
jcallahan@2
|
427
|
jcallahan@2
|
428 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
429 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
430 return
|
jcallahan@2
|
431 end
|
jcallahan@2
|
432 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
433
|
jcallahan@2
|
434 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
435 return
|
jcallahan@2
|
436 end
|
jcallahan@10
|
437 local npc = UnitEntry("npcs", unit_idnum)
|
jcallahan@2
|
438 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
439 npc.class = class_token
|
jcallahan@2
|
440 -- TODO: Add faction here
|
jcallahan@2
|
441 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
442 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
443 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
444 npc.stats = npc.stats or {}
|
jcallahan@2
|
445
|
jcallahan@2
|
446 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
447
|
jcallahan@2
|
448 if not npc.stats[npc_level] then
|
jcallahan@2
|
449 npc.stats[npc_level] = {
|
jcallahan@2
|
450 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
451 }
|
jcallahan@3
|
452
|
jcallahan@3
|
453 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
454
|
jcallahan@3
|
455 if max_power > 0 then
|
jcallahan@3
|
456 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
457 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
458 end
|
jcallahan@2
|
459 end
|
jcallahan@2
|
460 end
|
jcallahan@2
|
461
|
jcallahan@2
|
462
|
jcallahan@9
|
463 function WDP:QUEST_COMPLETE()
|
jcallahan@9
|
464 end
|
jcallahan@9
|
465
|
jcallahan@9
|
466
|
jcallahan@9
|
467 function WDP:QUEST_DETAIL()
|
jcallahan@10
|
468 local unit_name = _G.UnitName("questnpc")
|
jcallahan@10
|
469
|
jcallahan@10
|
470 if not unit_name then
|
jcallahan@10
|
471 return
|
jcallahan@10
|
472 end
|
jcallahan@10
|
473 local unit_type, unit_id = self:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@10
|
474
|
jcallahan@10
|
475 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@10
|
476 UpdateObjectLocation(unit_id)
|
jcallahan@10
|
477 end
|
jcallahan@10
|
478 local quest = UnitEntry("quests", _G.GetQuestID())
|
jcallahan@10
|
479 quest.begin = quest.begin or {}
|
jcallahan@10
|
480 quest.begin[("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@9
|
481 end
|
jcallahan@9
|
482
|
jcallahan@9
|
483
|
jcallahan@4
|
484 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
485 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
486 end
|
jcallahan@4
|
487
|
jcallahan@4
|
488
|
jcallahan@9
|
489 function WDP:QUEST_PROGRESS()
|
jcallahan@9
|
490 end
|
jcallahan@9
|
491
|
jcallahan@4
|
492 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
493 if unit_id ~= "player" then
|
jcallahan@4
|
494 return
|
jcallahan@4
|
495 end
|
jcallahan@4
|
496 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
497 end
|
jcallahan@4
|
498
|
jcallahan@4
|
499
|
jcallahan@1
|
500 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
501 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
502 return
|
jcallahan@1
|
503 end
|
jcallahan@1
|
504 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
505
|
jcallahan@1
|
506 if not spell_label then
|
jcallahan@1
|
507 return
|
jcallahan@1
|
508 end
|
jcallahan@1
|
509 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
510
|
jcallahan@1
|
511 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
512 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
513
|
jcallahan@1
|
514 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
515 tt_unit_name = target_name
|
jcallahan@1
|
516 tt_unit_id = "target"
|
jcallahan@1
|
517 end
|
jcallahan@1
|
518 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
519
|
jcallahan@1
|
520 if not tt_item_name and not tt_unit_name then
|
jcallahan@1
|
521 if target_name == "" then
|
jcallahan@1
|
522 return
|
jcallahan@1
|
523 end
|
jcallahan@1
|
524
|
jcallahan@8
|
525 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
526
|
jcallahan@1
|
527 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@8
|
528 action_data.instance_type = instance_type
|
jcallahan@1
|
529 action_data.map_level = map_level
|
jcallahan@1
|
530 action_data.name = target_name
|
jcallahan@1
|
531 action_data.type = AF.OBJECT
|
jcallahan@1
|
532 action_data.x = x
|
jcallahan@1
|
533 action_data.y = y
|
jcallahan@1
|
534 action_data.zone = zone_name
|
jcallahan@2
|
535 print(("Found spell flagged for OBJECT: %s (%s, %s)"):format(zone_name, x, y))
|
jcallahan@1
|
536 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@1
|
537 print("Found spell flagged for ZONE")
|
jcallahan@1
|
538 end
|
jcallahan@1
|
539 elseif tt_unit_name and not tt_item_name then
|
jcallahan@1
|
540 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@1
|
541 print("Found spell flagged for NPC")
|
jcallahan@1
|
542 end
|
jcallahan@1
|
543 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@1
|
544 print("Found spell flagged for ITEM")
|
jcallahan@1
|
545 else
|
jcallahan@1
|
546 print(("%s: We have an issue with types and flags."), event_name)
|
jcallahan@1
|
547 end
|
jcallahan@1
|
548
|
jcallahan@1
|
549 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
550 private.tracked_line = spell_line
|
jcallahan@0
|
551 end
|
jcallahan@0
|
552
|
jcallahan@0
|
553
|
jcallahan@1
|
554 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
555 if unit_id ~= "player" then
|
jcallahan@1
|
556 return
|
jcallahan@1
|
557 end
|
jcallahan@1
|
558
|
jcallahan@1
|
559 if action_data.type == AF.OBJECT then
|
jcallahan@1
|
560 end
|
jcallahan@1
|
561
|
jcallahan@1
|
562 if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@1
|
563 print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@1
|
564 end
|
jcallahan@1
|
565 private.tracked_line = nil
|
jcallahan@0
|
566 end
|
jcallahan@0
|
567
|
jcallahan@1
|
568 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
569 if unit_id ~= "player" then
|
jcallahan@1
|
570 return
|
jcallahan@1
|
571 end
|
jcallahan@0
|
572
|
jcallahan@1
|
573 if private.tracked_line == spell_line then
|
jcallahan@1
|
574 private.tracked_line = nil
|
jcallahan@1
|
575 end
|
jcallahan@0
|
576 end
|