annotate Main.lua @ 19:6a0c96063003

Handle looting items from items. Renamed UnitEntry() to DBEntry() for clarity.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 08 May 2012 12:59:23 -0500
parents 86f02232a9e5
children dae28edbbd61
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@18 41 COMBAT_TEXT_UPDATE = true,
jcallahan@13 42 LOOT_CLOSED = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@2 46 PLAYER_TARGET_CHANGED = true,
jcallahan@9 47 QUEST_COMPLETE = true,
jcallahan@9 48 QUEST_DETAIL = true,
jcallahan@9 49 QUEST_LOG_UPDATE = true,
jcallahan@4 50 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 51 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 52 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 53 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_SENT = true,
jcallahan@1 55 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 56 }
jcallahan@0 57
jcallahan@4 58
jcallahan@1 59 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 60
jcallahan@4 61
jcallahan@0 62 -----------------------------------------------------------------------
jcallahan@0 63 -- Local variables.
jcallahan@0 64 -----------------------------------------------------------------------
jcallahan@0 65 local db
jcallahan@0 66 local durability_timer_handle
jcallahan@2 67 local target_location_timer_handle
jcallahan@1 68 local action_data = {}
jcallahan@0 69
jcallahan@1 70
jcallahan@1 71 -----------------------------------------------------------------------
jcallahan@1 72 -- Helper Functions.
jcallahan@1 73 -----------------------------------------------------------------------
jcallahan@19 74 local function DBEntry(data_type, unit_id)
jcallahan@19 75 if not data_type or not unit_id then
jcallahan@6 76 return
jcallahan@6 77 end
jcallahan@19 78 local unit = db[data_type][unit_id]
jcallahan@6 79
jcallahan@10 80 if not unit then
jcallahan@19 81 db[data_type][unit_id] = {}
jcallahan@19 82 unit = db[data_type][unit_id]
jcallahan@6 83 end
jcallahan@10 84 return unit
jcallahan@6 85 end
jcallahan@6 86
jcallahan@6 87
jcallahan@1 88 local function CurrentLocationData()
jcallahan@1 89 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 90 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 91
jcallahan@1 92 x = x or 0
jcallahan@1 93 y = y or 0
jcallahan@1 94
jcallahan@1 95 if x == 0 and y == 0 then
jcallahan@1 96 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 97 _G.SetDungeonMapLevel(level_index)
jcallahan@1 98 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 99
jcallahan@1 100 if x and y and (x > 0 or y > 0) then
jcallahan@1 101 _G.SetDungeonMapLevel(map_level)
jcallahan@1 102 map_level = level_index
jcallahan@1 103 break
jcallahan@1 104 end
jcallahan@1 105 end
jcallahan@1 106 end
jcallahan@1 107
jcallahan@1 108 if _G.DungeonUsesTerrainMap() then
jcallahan@1 109 map_level = map_level - 1
jcallahan@1 110 end
jcallahan@8 111 local _, instance_type = _G.IsInInstance()
jcallahan@8 112 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
jcallahan@1 113 end
jcallahan@1 114
jcallahan@1 115
jcallahan@1 116 local function ItemLinkToID(item_link)
jcallahan@1 117 if not item_link then
jcallahan@1 118 return
jcallahan@1 119 end
jcallahan@7 120 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 121 end
jcallahan@0 122
jcallahan@4 123
jcallahan@4 124 do
jcallahan@4 125 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 126
jcallahan@4 127 function WDP:ParseGUID(guid)
jcallahan@5 128 if not guid then
jcallahan@5 129 return
jcallahan@5 130 end
jcallahan@4 131 local types = private.UNIT_TYPES
jcallahan@4 132 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 133
jcallahan@10 134 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 135 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 136 end
jcallahan@4 137
jcallahan@4 138 return unit_type
jcallahan@4 139 end
jcallahan@4 140 end -- do-block
jcallahan@4 141
jcallahan@4 142
jcallahan@10 143 local function UpdateObjectLocation(identifier)
jcallahan@10 144 if not identifier then
jcallahan@10 145 return
jcallahan@10 146 end
jcallahan@10 147 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@19 148 local object = DBEntry("objects", identifier)
jcallahan@11 149 object.locations = object.locations or {}
jcallahan@10 150
jcallahan@11 151 if not object.locations[zone_name] then
jcallahan@11 152 object.locations[zone_name] = {}
jcallahan@10 153 end
jcallahan@11 154 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@10 155 end
jcallahan@10 156
jcallahan@10 157
jcallahan@19 158 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 159 if not item_link then
jcallahan@19 160 return
jcallahan@19 161 end
jcallahan@19 162 local item_id = ItemLinkToID(item_link)
jcallahan@19 163
jcallahan@19 164 if not bag_index or not slot_index then
jcallahan@19 165 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 166 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 167 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 168 bag_index = new_bag_index
jcallahan@19 169 slot_index = new_slot_index
jcallahan@19 170 break
jcallahan@19 171 end
jcallahan@19 172 end
jcallahan@19 173 end
jcallahan@19 174 end
jcallahan@19 175
jcallahan@19 176 if not bag_index or not slot_index then
jcallahan@19 177 return
jcallahan@19 178 end
jcallahan@19 179 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 180
jcallahan@19 181 if not is_lootable then
jcallahan@19 182 return
jcallahan@19 183 end
jcallahan@19 184 DatamineTT:ClearLines()
jcallahan@19 185 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 186
jcallahan@19 187 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 188 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 189
jcallahan@19 190 if not current_line then
jcallahan@19 191 break
jcallahan@19 192 end
jcallahan@19 193
jcallahan@19 194 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 195 table.wipe(action_data)
jcallahan@19 196 action_data.type = AF.ITEM
jcallahan@19 197 action_data.item_id = item_id
jcallahan@19 198 action_data.loot_type = "contains"
jcallahan@19 199 break
jcallahan@19 200 end
jcallahan@19 201 end
jcallahan@19 202 end
jcallahan@19 203
jcallahan@19 204
jcallahan@0 205 -----------------------------------------------------------------------
jcallahan@0 206 -- Methods.
jcallahan@0 207 -----------------------------------------------------------------------
jcallahan@0 208 function WDP:OnInitialize()
jcallahan@0 209 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 210
jcallahan@14 211 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 212
jcallahan@18 213 local build_num = tonumber(private.build_num)
jcallahan@14 214
jcallahan@14 215 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 216 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 217 db[entry] = {}
jcallahan@14 218 end
jcallahan@14 219 raw_db.build_num = build_num
jcallahan@14 220 elseif not raw_db.build_num then
jcallahan@14 221 raw_db.build_num = build_num
jcallahan@14 222 end
jcallahan@0 223 end
jcallahan@0 224
jcallahan@0 225
jcallahan@0 226 function WDP:OnEnable()
jcallahan@0 227 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 228 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 229 end
jcallahan@0 230 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 231 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 232
jcallahan@19 233 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 234 if target_unit then
jcallahan@19 235 return
jcallahan@19 236 end
jcallahan@19 237 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 238
jcallahan@19 239 end)
jcallahan@19 240
jcallahan@19 241 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 242 if target_unit then
jcallahan@19 243 return
jcallahan@19 244 end
jcallahan@19 245 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 246 HandleItemUse(item_link)
jcallahan@19 247 end)
jcallahan@0 248 end
jcallahan@0 249
jcallahan@0 250
jcallahan@0 251 local function RecordDurability(item_id, durability)
jcallahan@0 252 if not durability or durability <= 0 then
jcallahan@0 253 return
jcallahan@0 254 end
jcallahan@0 255
jcallahan@0 256 if not db.items[item_id] then
jcallahan@0 257 db.items[item_id] = {}
jcallahan@0 258 end
jcallahan@0 259 db.items[item_id].durability = durability
jcallahan@0 260 end
jcallahan@0 261
jcallahan@0 262
jcallahan@0 263 function WDP:ProcessDurability()
jcallahan@0 264 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 265 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 266
jcallahan@0 267 if item_id and item_id > 0 then
jcallahan@1 268 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 269 RecordDurability(item_id, max_durability)
jcallahan@0 270 end
jcallahan@0 271 end
jcallahan@0 272
jcallahan@0 273 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 274 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 275 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 276
jcallahan@0 277 if item_id and item_id > 0 then
jcallahan@1 278 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 279 RecordDurability(item_id, max_durability)
jcallahan@0 280 end
jcallahan@0 281 end
jcallahan@0 282 end
jcallahan@0 283 end
jcallahan@0 284
jcallahan@0 285
jcallahan@2 286 function WDP:UpdateTargetLocation()
jcallahan@2 287 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
jcallahan@2 288 return
jcallahan@2 289 end
jcallahan@2 290
jcallahan@2 291 for index = 1, 4 do
jcallahan@2 292 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 293 return
jcallahan@2 294 end
jcallahan@2 295 end
jcallahan@2 296
jcallahan@2 297 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 298
jcallahan@2 299 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 300 return
jcallahan@2 301 end
jcallahan@8 302 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@19 303 local npc_data = DBEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@6 304 npc_data.locations = npc_data.locations or {}
jcallahan@2 305
jcallahan@2 306 if not npc_data.locations[zone_name] then
jcallahan@2 307 npc_data.locations[zone_name] = {}
jcallahan@2 308 end
jcallahan@8 309 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
jcallahan@2 310 end
jcallahan@2 311
jcallahan@2 312
jcallahan@0 313 -----------------------------------------------------------------------
jcallahan@0 314 -- Event handlers.
jcallahan@0 315 -----------------------------------------------------------------------
jcallahan@18 316 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@19 317 -- if message_type ~= "FACTION" or _G.UnitIsUnit("target", "questnpc") then
jcallahan@19 318 -- return
jcallahan@19 319 -- end
jcallahan@19 320 -- local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@19 321 -- local npc = DBEntry("npcs", unit_idnum)
jcallahan@19 322 --
jcallahan@19 323 -- if not npc then
jcallahan@19 324 -- return
jcallahan@19 325 -- end
jcallahan@19 326 -- npc.reputations = npc.reputations or {}
jcallahan@19 327 -- npc.reputations[faction_name] = amount
jcallahan@19 328 --
jcallahan@18 329 -- print(("%s: %s, %s, %s"):format(event, message_type, faction_name, amount))
jcallahan@18 330 end
jcallahan@18 331
jcallahan@18 332
jcallahan@13 333 function WDP:LOOT_CLOSED()
jcallahan@18 334 -- table.wipe(action_data)
jcallahan@0 335 end
jcallahan@0 336
jcallahan@0 337
jcallahan@13 338 do
jcallahan@13 339 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 340 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 341 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 342
jcallahan@13 343
jcallahan@13 344 local function _moneyMatch(money, re)
jcallahan@13 345 return money:match(re) or 0
jcallahan@1 346 end
jcallahan@1 347
jcallahan@0 348
jcallahan@13 349 local function _toCopper(money)
jcallahan@13 350 if not money then
jcallahan@13 351 return 0
jcallahan@13 352 end
jcallahan@0 353
jcallahan@13 354 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 355 end
jcallahan@1 356
jcallahan@1 357
jcallahan@13 358 local LOOT_VERIFY_FUNCS = {
jcallahan@16 359 [AF.ITEM] = function()
jcallahan@16 360 local locked_item_id
jcallahan@16 361
jcallahan@16 362 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 363 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 364 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 365
jcallahan@16 366 if is_locked then
jcallahan@16 367 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 368 end
jcallahan@16 369 end
jcallahan@16 370 end
jcallahan@16 371
jcallahan@16 372 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
jcallahan@16 373 return false
jcallahan@16 374 end
jcallahan@16 375 action_data.item_id = locked_item_id
jcallahan@16 376 return true
jcallahan@16 377 end,
jcallahan@13 378 [AF.NPC] = function()
jcallahan@17 379 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 380 return false
jcallahan@13 381 end
jcallahan@15 382 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@15 383 action_data.id_num = id_num
jcallahan@13 384 return true
jcallahan@13 385 end,
jcallahan@14 386 [AF.OBJECT] = true,
jcallahan@17 387 [AF.ZONE] = function()
jcallahan@17 388 return action_data.loot_type and _G.IsFishingLoot()
jcallahan@17 389 end,
jcallahan@13 390 }
jcallahan@13 391
jcallahan@13 392
jcallahan@13 393 local LOOT_UPDATE_FUNCS = {
jcallahan@16 394 [AF.ITEM] = function()
jcallahan@19 395 local item = DBEntry("items", action_data.item_id)
jcallahan@19 396 local loot_type = action_data.loot_type or "drops"
jcallahan@16 397 item[loot_type] = item[loot_type] or {}
jcallahan@16 398
jcallahan@17 399 for index = 1, #action_data.loot_list do
jcallahan@17 400 table.insert(item[loot_type], action_data.loot_list[index])
jcallahan@16 401 end
jcallahan@16 402 end,
jcallahan@13 403 [AF.NPC] = function()
jcallahan@19 404 local npc = DBEntry("npcs", action_data.id_num)
jcallahan@15 405
jcallahan@15 406 if not npc then
jcallahan@15 407 return
jcallahan@15 408 end
jcallahan@13 409 local loot_type = action_data.loot_type or "drops"
jcallahan@13 410 npc[loot_type] = npc[loot_type] or {}
jcallahan@13 411
jcallahan@17 412 for index = 1, #action_data.loot_list do
jcallahan@17 413 table.insert(npc[loot_type], action_data.loot_list[index])
jcallahan@13 414 end
jcallahan@13 415 end,
jcallahan@13 416 [AF.OBJECT] = function()
jcallahan@19 417 local object = DBEntry("objects", action_data.identifier)
jcallahan@13 418 object.drops = object.drops or {}
jcallahan@13 419
jcallahan@17 420 for index = 1, #action_data.loot_list do
jcallahan@17 421 table.insert(object.drops, action_data.loot_list[index])
jcallahan@17 422 end
jcallahan@17 423 end,
jcallahan@17 424 [AF.ZONE] = function()
jcallahan@17 425 local loot_type = action_data.loot_type or "drops"
jcallahan@19 426 local zone = DBEntry("zones", action_data.zone)
jcallahan@17 427 zone[loot_type] = zone[loot_type] or {}
jcallahan@17 428
jcallahan@17 429 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_type, action_data.map_level, action_data.x, action_data.y)
jcallahan@17 430 local loot_data = zone[loot_type][location_data]
jcallahan@17 431
jcallahan@17 432 if not loot_data then
jcallahan@17 433 zone[loot_type][location_data] = {}
jcallahan@17 434 loot_data = zone[loot_type][location_data]
jcallahan@17 435 end
jcallahan@17 436
jcallahan@17 437 for index = 1, #action_data.loot_list do
jcallahan@17 438 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 439 end
jcallahan@13 440 end,
jcallahan@13 441 }
jcallahan@13 442
jcallahan@13 443
jcallahan@13 444 function WDP:LOOT_OPENED()
jcallahan@18 445 if action_data.looting then
jcallahan@18 446 return
jcallahan@18 447 end
jcallahan@18 448
jcallahan@13 449 if not action_data.type then
jcallahan@13 450 action_data.type = AF.NPC
jcallahan@1 451 end
jcallahan@13 452 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 453 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 454
jcallahan@14 455 if not verify_func or not update_func then
jcallahan@13 456 return
jcallahan@13 457 end
jcallahan@13 458
jcallahan@14 459 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 460 return
jcallahan@14 461 end
jcallahan@18 462 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 463 local wow_version = private.wow_version
jcallahan@13 464 local loot_registry = {}
jcallahan@17 465 action_data.loot_list = {}
jcallahan@18 466 action_data.looting = true
jcallahan@13 467
jcallahan@18 468 if wow_version == "5.0.1" then
jcallahan@18 469 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 470 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 471
jcallahan@18 472 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 473
jcallahan@18 474 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 475 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 476 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 477 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 478 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 479 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 480 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 481 end
jcallahan@18 482 end
jcallahan@18 483 else
jcallahan@18 484 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 485 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 486 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 487 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 488 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 489 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 490 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 491 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 492 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 493 end
jcallahan@13 494 end
jcallahan@13 495 end
jcallahan@13 496
jcallahan@13 497 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 498 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 499 end
jcallahan@13 500 update_func()
jcallahan@1 501 end
jcallahan@13 502 end -- do-block
jcallahan@0 503
jcallahan@0 504
jcallahan@5 505 local POINT_MATCH_PATTERNS = {
jcallahan@5 506 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 507 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 508 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 509 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 510 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 511 }
jcallahan@5 512
jcallahan@5 513
jcallahan@7 514 function WDP:UpdateMerchantItems()
jcallahan@4 515 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 516
jcallahan@4 517 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 518 return
jcallahan@4 519 end
jcallahan@19 520 local merchant = DBEntry("npcs", unit_idnum)
jcallahan@6 521 merchant.sells = merchant.sells or {}
jcallahan@5 522
jcallahan@5 523 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 524 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 525 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 526
jcallahan@5 527 if item_id and item_id > 0 then
jcallahan@5 528 local price_string = copper_price
jcallahan@5 529
jcallahan@5 530 if extended_cost then
jcallahan@5 531 local bg_points = 0
jcallahan@5 532 local personal_points = 0
jcallahan@5 533
jcallahan@5 534 DatamineTT:ClearLines()
jcallahan@5 535 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 536
jcallahan@5 537 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 538 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 539
jcallahan@5 540 if not current_line then
jcallahan@5 541 break
jcallahan@5 542 end
jcallahan@5 543 local breakout
jcallahan@5 544
jcallahan@5 545 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 546 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 547 personal_points = personal_points + (match1 or 0)
jcallahan@5 548 bg_points = bg_points + (match2 or 0)
jcallahan@5 549
jcallahan@5 550 if match1 or match2 then
jcallahan@5 551 breakout = true
jcallahan@5 552 break
jcallahan@5 553 end
jcallahan@5 554 end
jcallahan@5 555
jcallahan@5 556 if breakout then
jcallahan@5 557 break
jcallahan@5 558 end
jcallahan@5 559 end
jcallahan@5 560 local currency_list = {}
jcallahan@5 561
jcallahan@5 562 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 563
jcallahan@5 564 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 565 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 566 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 567
jcallahan@5 568 if not currency_id or currency_id < 1 then
jcallahan@5 569 if not icon_texture then
jcallahan@5 570 return
jcallahan@5 571 end
jcallahan@5 572 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 573 end
jcallahan@5 574 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 575 end
jcallahan@5 576
jcallahan@5 577 for currency_index = 1, #currency_list do
jcallahan@5 578 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 579 end
jcallahan@5 580 end
jcallahan@6 581 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 582 end
jcallahan@4 583 end
jcallahan@14 584
jcallahan@14 585 if _G.CanMerchantRepair() then
jcallahan@14 586 merchant.can_repair = true
jcallahan@14 587 end
jcallahan@4 588 end
jcallahan@4 589
jcallahan@4 590
jcallahan@18 591 do
jcallahan@18 592 local GENDER_NAMES = {
jcallahan@18 593 "UNKNOWN",
jcallahan@18 594 "MALE",
jcallahan@18 595 "FEMALE",
jcallahan@18 596 }
jcallahan@2 597
jcallahan@2 598
jcallahan@18 599 local REACTION_NAMES = {
jcallahan@18 600 "HATED",
jcallahan@18 601 "HOSTILE",
jcallahan@18 602 "UNFRIENDLY",
jcallahan@18 603 "NEUTRAL",
jcallahan@18 604 "FRIENDLY",
jcallahan@18 605 "HONORED",
jcallahan@18 606 "REVERED",
jcallahan@18 607 "EXALTED",
jcallahan@18 608 }
jcallahan@2 609
jcallahan@2 610
jcallahan@18 611 local POWER_TYPE_NAMES = {
jcallahan@18 612 ["0"] = "MANA",
jcallahan@18 613 ["1"] = "RAGE",
jcallahan@18 614 ["2"] = "FOCUS",
jcallahan@18 615 ["3"] = "ENERGY",
jcallahan@18 616 ["6"] = "RUNIC_POWER",
jcallahan@18 617 }
jcallahan@2 618
jcallahan@2 619
jcallahan@18 620 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 621 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 622 return
jcallahan@18 623 end
jcallahan@18 624 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 625
jcallahan@18 626 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 627 return
jcallahan@18 628 end
jcallahan@18 629 table.wipe(action_data)
jcallahan@2 630
jcallahan@19 631 local npc = DBEntry("npcs", unit_idnum)
jcallahan@18 632 local _, class_token = _G.UnitClass("target")
jcallahan@18 633 npc.class = class_token
jcallahan@18 634 -- TODO: Add faction here
jcallahan@18 635 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
jcallahan@18 636 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 637 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@18 638 npc.stats = npc.stats or {}
jcallahan@2 639
jcallahan@18 640 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 641
jcallahan@18 642 if not npc.stats[npc_level] then
jcallahan@18 643 npc.stats[npc_level] = {
jcallahan@18 644 max_health = _G.UnitHealthMax("target"),
jcallahan@18 645 }
jcallahan@3 646
jcallahan@18 647 local max_power = _G.UnitManaMax("target")
jcallahan@18 648
jcallahan@18 649 if max_power > 0 then
jcallahan@18 650 local power_type = _G.UnitPowerType("target")
jcallahan@18 651 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 652 end
jcallahan@3 653 end
jcallahan@2 654 end
jcallahan@18 655 end -- do-block
jcallahan@2 656
jcallahan@12 657 do
jcallahan@12 658 local function UpdateQuestJuncture(point)
jcallahan@12 659 local unit_name = _G.UnitName("questnpc")
jcallahan@9 660
jcallahan@12 661 if not unit_name then
jcallahan@12 662 return
jcallahan@12 663 end
jcallahan@12 664 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 665
jcallahan@12 666 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 667 UpdateObjectLocation(unit_id)
jcallahan@12 668 end
jcallahan@19 669 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 670 quest[point] = quest[point] or {}
jcallahan@12 671 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@12 672 end
jcallahan@10 673
jcallahan@12 674
jcallahan@12 675 function WDP:QUEST_COMPLETE()
jcallahan@12 676 UpdateQuestJuncture("end")
jcallahan@10 677 end
jcallahan@10 678
jcallahan@12 679
jcallahan@12 680 function WDP:QUEST_DETAIL()
jcallahan@12 681 UpdateQuestJuncture("begin")
jcallahan@10 682 end
jcallahan@12 683 end -- do-block
jcallahan@9 684
jcallahan@9 685
jcallahan@4 686 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 687 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 688 end
jcallahan@4 689
jcallahan@4 690
jcallahan@4 691 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 692 if unit_id ~= "player" then
jcallahan@4 693 return
jcallahan@4 694 end
jcallahan@4 695 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 696 end
jcallahan@4 697
jcallahan@4 698
jcallahan@1 699 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 700 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 701 return
jcallahan@1 702 end
jcallahan@1 703 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 704
jcallahan@1 705 if not spell_label then
jcallahan@1 706 return
jcallahan@1 707 end
jcallahan@18 708 table.wipe(action_data)
jcallahan@1 709
jcallahan@1 710 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 711 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 712
jcallahan@1 713 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 714 tt_unit_name = target_name
jcallahan@1 715 tt_unit_id = "target"
jcallahan@1 716 end
jcallahan@1 717 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@1 718
jcallahan@16 719 if tt_unit_name and not tt_item_name then
jcallahan@16 720 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 721 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 722 return
jcallahan@16 723 end
jcallahan@16 724 action_data.type = AF.NPC
jcallahan@16 725 action_data.loot_type = spell_label:lower()
jcallahan@16 726 end
jcallahan@16 727 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 728 action_data.type = AF.ITEM
jcallahan@16 729 action_data.loot_type = spell_label:lower()
jcallahan@16 730
jcallahan@16 731 if tt_item_name and tt_item_name == target_name then
jcallahan@16 732 action_data.item_id = ItemLinkToID(tt_item_link)
jcallahan@16 733 elseif target_name and target_name ~= "" then
jcallahan@16 734 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@16 735 action_data.item_id = ItemLinkToID(target_item_link)
jcallahan@16 736 end
jcallahan@16 737 elseif not tt_item_name and not tt_unit_name then
jcallahan@8 738 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
jcallahan@1 739
jcallahan@17 740 action_data.instance_type = instance_type
jcallahan@17 741 action_data.map_level = map_level
jcallahan@17 742 action_data.name = target_name
jcallahan@17 743 action_data.x = x
jcallahan@17 744 action_data.y = y
jcallahan@17 745 action_data.zone = zone_name
jcallahan@17 746
jcallahan@1 747 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 748 if target_name == "" then
jcallahan@17 749 return
jcallahan@17 750 end
jcallahan@11 751 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 752 UpdateObjectLocation(identifier)
jcallahan@11 753
jcallahan@1 754 action_data.type = AF.OBJECT
jcallahan@11 755 action_data.identifier = identifier
jcallahan@1 756 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 757 action_data.type = AF.ZONE
jcallahan@17 758 action_data.loot_type = spell_label:lower()
jcallahan@1 759 end
jcallahan@1 760 end
jcallahan@1 761
jcallahan@18 762 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
jcallahan@1 763 private.tracked_line = spell_line
jcallahan@0 764 end
jcallahan@0 765
jcallahan@0 766
jcallahan@1 767 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 768 if unit_id ~= "player" then
jcallahan@1 769 return
jcallahan@1 770 end
jcallahan@1 771
jcallahan@18 772 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 773 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 774 -- end
jcallahan@1 775 private.tracked_line = nil
jcallahan@0 776 end
jcallahan@0 777
jcallahan@1 778 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 779 if unit_id ~= "player" then
jcallahan@1 780 return
jcallahan@1 781 end
jcallahan@0 782
jcallahan@1 783 if private.tracked_line == spell_line then
jcallahan@1 784 private.tracked_line = nil
jcallahan@1 785 end
jcallahan@0 786 end