annotate Main.lua @ 393:7d0ad2573092

Added support for collecting loot from item containers with no loot window and no spells cast.
author MMOSimca <MMOSimca@gmail.com>
date Thu, 18 Dec 2014 21:38:11 -0500
parents b00732fa9352
children 930da8078de7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@336 63 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 64 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 65 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 66 }
jcallahan@326 67
jcallahan@246 68 local ALLOWED_LOCALES = {
jcallahan@246 69 enUS = true,
jcallahan@246 70 enGB = true,
MMOSimca@336 71 enTW = true,
MMOSimca@336 72 enCN = true,
jcallahan@246 73 }
jcallahan@157 74
jcallahan@0 75 local DATABASE_DEFAULTS = {
jcallahan@128 76 char = {},
jcallahan@0 77 global = {
jcallahan@270 78 config = {
jcallahan@270 79 minimap_icon = {
jcallahan@270 80 hide = true,
jcallahan@270 81 },
jcallahan@270 82 },
jcallahan@0 83 items = {},
jcallahan@0 84 npcs = {},
jcallahan@0 85 objects = {},
jcallahan@0 86 quests = {},
jcallahan@167 87 spells = {},
jcallahan@17 88 zones = {},
jcallahan@0 89 }
jcallahan@0 90 }
jcallahan@0 91
jcallahan@1 92 local EVENT_MAPPING = {
jcallahan@90 93 AUCTION_HOUSE_SHOW = true,
jcallahan@90 94 BANKFRAME_OPENED = true,
jcallahan@90 95 BATTLEFIELDS_SHOW = true,
jcallahan@56 96 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
jcallahan@89 114 MAIL_SHOW = true,
jcallahan@133 115 MERCHANT_CLOSED = true,
jcallahan@7 116 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 117 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 118 PET_BAR_UPDATE = true,
MMOSimca@368 119 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 120 PLAYER_REGEN_DISABLED = true,
jcallahan@156 121 PLAYER_REGEN_ENABLED = true,
jcallahan@2 122 PLAYER_TARGET_CHANGED = true,
jcallahan@9 123 QUEST_COMPLETE = true,
jcallahan@9 124 QUEST_DETAIL = true,
jcallahan@9 125 QUEST_LOG_UPDATE = true,
jcallahan@97 126 QUEST_PROGRESS = true,
jcallahan@178 127 SHOW_LOOT_TOAST = true,
jcallahan@306 128 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 129 TAXIMAP_OPENED = true,
jcallahan@92 130 TRADE_SKILL_SHOW = true,
jcallahan@167 131 TRAINER_CLOSED = true,
jcallahan@27 132 TRAINER_SHOW = true,
jcallahan@90 133 TRANSMOGRIFY_OPEN = true,
jcallahan@246 134 UNIT_PET = true,
jcallahan@4 135 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 136 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_SENT = true,
jcallahan@1 140 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 141 VOID_STORAGE_OPEN = true,
jcallahan@299 142 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 143 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 145 }
jcallahan@0 146
jcallahan@4 147
jcallahan@246 148 -- VARIABLES ----------------------------------------------------------
jcallahan@246 149
jcallahan@92 150 local anvil_spell_ids = {}
jcallahan@92 151 local currently_drunk
jcallahan@128 152 local char_db
jcallahan@128 153 local global_db
jcallahan@299 154 local group_member_guids = {}
jcallahan@246 155 local group_owner_guids_to_pet_guids = {}
jcallahan@246 156 local group_pet_guids = {}
jcallahan@299 157 local in_instance
jcallahan@187 158 local item_process_timer_handle
jcallahan@92 159 local faction_standings = {}
jcallahan@92 160 local forge_spell_ids = {}
jcallahan@95 161 local languages_known = {}
jcallahan@317 162 local boss_loot_toasting = {}
MMOSimca@387 163 local container_loot_toasting
MMOSimca@387 164 local loot_toast_container_id
MMOSimca@387 165 local raid_boss_id
jcallahan@306 166 local loot_toast_container_timer_handle
jcallahan@307 167 local loot_toast_data
jcallahan@307 168 local loot_toast_data_timer_handle
jcallahan@95 169 local name_to_id_map = {}
jcallahan@306 170 local killed_boss_id_timer_handle
jcallahan@177 171 local killed_npc_id
jcallahan@2 172 local target_location_timer_handle
MMOSimca@345 173 local last_timber_spell_id
MMOSimca@355 174 local last_garrison_cache_object_id
MMOSimca@347 175 local chat_loot_timer_handle
jcallahan@86 176 local current_target_id
jcallahan@126 177 local current_area_id
jcallahan@131 178 local current_loot
jcallahan@1 179
jcallahan@312 180
jcallahan@121 181 -- Data for our current action. Including possible values as a reference.
jcallahan@122 182 local current_action = {
jcallahan@121 183 identifier = nil,
jcallahan@121 184 loot_label = nil,
jcallahan@121 185 loot_list = nil,
jcallahan@121 186 loot_sources = nil,
jcallahan@121 187 map_level = nil,
jcallahan@121 188 spell_label = nil,
jcallahan@123 189 target_type = nil,
jcallahan@121 190 x = nil,
jcallahan@121 191 y = nil,
jcallahan@121 192 zone_data = nil,
jcallahan@121 193 }
jcallahan@92 194
jcallahan@246 195
MMOSimca@393 196 -- Timer prototypes
MMOSimca@393 197 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 198
MMOSimca@393 199
jcallahan@246 200 -- HELPERS ------------------------------------------------------------
jcallahan@246 201
jcallahan@245 202 local function Debug(message, ...)
MMOSimca@350 203 if not DEBUGGING or not message then
jcallahan@151 204 return
jcallahan@151 205 end
MMOSimca@350 206
MMOSimca@350 207 if ... then
MMOSimca@350 208 local args = { ... }
MMOSimca@350 209
MMOSimca@350 210 for index = 1, #args do
MMOSimca@377 211 args[index] = tostring(args[index])
jcallahan@306 212 end
MMOSimca@350 213 _G.print(message:format(unpack(args)))
MMOSimca@350 214 else
MMOSimca@350 215 _G.print(message)
jcallahan@306 216 end
jcallahan@151 217 end
jcallahan@151 218
jcallahan@151 219
MMOSimca@393 220 local function InitializeCurrentLoot()
MMOSimca@393 221 current_loot = {
MMOSimca@393 222 list = {},
MMOSimca@393 223 sources = {},
MMOSimca@393 224 identifier = current_action.identifier,
MMOSimca@393 225 label = current_action.loot_label or "drops",
MMOSimca@393 226 map_level = current_action.map_level,
MMOSimca@393 227 object_name = current_action.object_name,
MMOSimca@393 228 spell_label = current_action.spell_label,
MMOSimca@393 229 target_type = current_action.target_type,
MMOSimca@393 230 x = current_action.x,
MMOSimca@393 231 y = current_action.y,
MMOSimca@393 232 zone_data = current_action.zone_data,
MMOSimca@393 233 }
MMOSimca@393 234
MMOSimca@393 235 table.wipe(current_action)
MMOSimca@393 236 end
MMOSimca@393 237
MMOSimca@393 238
jcallahan@169 239 local TradeSkillExecutePer
jcallahan@169 240 do
jcallahan@169 241 local header_list = {}
jcallahan@169 242
jcallahan@169 243 function TradeSkillExecutePer(iter_func)
jcallahan@169 244 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 245 return
jcallahan@169 246 end
jcallahan@167 247 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 248 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 249 search_box:SetText("")
jcallahan@169 250
jcallahan@167 251 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 252 search_box:ClearFocus()
jcallahan@167 253 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 254
jcallahan@169 255 table.wipe(header_list)
jcallahan@169 256
jcallahan@169 257 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 258 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 259 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 260
jcallahan@169 261 if have_materials then
jcallahan@169 262 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 263 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 264 end
jcallahan@169 265
jcallahan@169 266 if have_skillup then
jcallahan@169 267 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 268 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 269 end
MMOSimca@330 270 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 271 _G.TradeSkillUpdateFilterBar()
jcallahan@169 272 _G.TradeSkillFrame_Update()
jcallahan@169 273
jcallahan@169 274 -- Expand all headers so we can see all the recipes there are
jcallahan@169 275 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 276 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 277
jcallahan@169 278 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 279 if not is_expanded then
jcallahan@169 280 header_list[name] = true
jcallahan@169 281 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 282 end
jcallahan@169 283 elseif iter_func(name, tradeskill_index) then
jcallahan@169 284 break
jcallahan@169 285 end
jcallahan@169 286 end
jcallahan@169 287
jcallahan@169 288 -- Restore the state of the things we changed.
jcallahan@169 289 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 290 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 291
jcallahan@169 292 if header_list[name] then
jcallahan@169 293 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 294 end
jcallahan@169 295 end
jcallahan@169 296 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 297 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 298 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 299 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 300
jcallahan@169 301 _G.TradeSkillUpdateFilterBar()
jcallahan@169 302 _G.TradeSkillFrame_Update()
jcallahan@167 303 end
jcallahan@169 304 end -- do-block
jcallahan@167 305
jcallahan@167 306
jcallahan@39 307 local ActualCopperCost
jcallahan@39 308 do
jcallahan@39 309 local BARTERING_SPELL_ID = 83964
jcallahan@39 310
jcallahan@39 311 local STANDING_DISCOUNTS = {
jcallahan@39 312 HATED = 0,
jcallahan@39 313 HOSTILE = 0,
jcallahan@39 314 UNFRIENDLY = 0,
jcallahan@39 315 NEUTRAL = 0,
jcallahan@39 316 FRIENDLY = 0.05,
jcallahan@39 317 HONORED = 0.1,
jcallahan@39 318 REVERED = 0.15,
jcallahan@39 319 EXALTED = 0.2,
jcallahan@39 320 }
jcallahan@39 321
jcallahan@39 322
jcallahan@39 323 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 324 if not copper_cost or copper_cost == 0 then
jcallahan@39 325 return 0
jcallahan@39 326 end
jcallahan@39 327 local modifier = 1
jcallahan@39 328
jcallahan@39 329 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 330 modifier = modifier - 0.1
jcallahan@39 331 end
jcallahan@39 332
jcallahan@39 333 if rep_standing then
jcallahan@39 334 if PLAYER_RACE == "Goblin" then
jcallahan@39 335 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 336 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 337 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 338 end
jcallahan@39 339 end
jcallahan@39 340 return math.floor(copper_cost / modifier)
jcallahan@39 341 end
jcallahan@39 342 end -- do-block
jcallahan@39 343
jcallahan@39 344
jcallahan@29 345 local function InstanceDifficultyToken()
jcallahan@233 346 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 347
jcallahan@59 348 if not instance_type or instance_type == "" then
jcallahan@59 349 instance_type = "NONE"
jcallahan@59 350 end
jcallahan@312 351 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 352 end
jcallahan@29 353
jcallahan@29 354
jcallahan@19 355 local function DBEntry(data_type, unit_id)
jcallahan@19 356 if not data_type or not unit_id then
jcallahan@6 357 return
jcallahan@6 358 end
jcallahan@289 359 local category = global_db[data_type]
jcallahan@289 360
jcallahan@289 361 if not category then
jcallahan@289 362 category = {}
jcallahan@289 363 global_db[data_type] = category
jcallahan@289 364 end
jcallahan@289 365 local unit = category[unit_id]
jcallahan@6 366
jcallahan@10 367 if not unit then
jcallahan@187 368 unit = {}
jcallahan@289 369 category[unit_id] = unit
jcallahan@6 370 end
jcallahan@10 371 return unit
jcallahan@6 372 end
jcallahan@270 373
jcallahan@263 374 private.DBEntry = DBEntry
jcallahan@6 375
jcallahan@214 376 local NPCEntry
jcallahan@214 377 do
jcallahan@214 378 local npc_prototype = {}
jcallahan@214 379 local npc_meta = {
jcallahan@214 380 __index = npc_prototype
jcallahan@214 381 }
jcallahan@6 382
jcallahan@214 383 function NPCEntry(identifier)
jcallahan@227 384 local npc = DBEntry("npcs", identifier)
jcallahan@331 385 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 386 end
jcallahan@214 387
jcallahan@248 388 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 389 self.encounter_data = self.encounter_data or {}
jcallahan@248 390 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 391 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 392
jcallahan@248 393 return self.encounter_data[difficulty_token]
jcallahan@214 394 end
jcallahan@22 395 end
jcallahan@22 396
jcallahan@22 397
jcallahan@1 398 local function CurrentLocationData()
jcallahan@161 399 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 400 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 401 end
jcallahan@1 402 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 403 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 404
jcallahan@1 405 x = x or 0
jcallahan@1 406 y = y or 0
jcallahan@1 407
jcallahan@1 408 if x == 0 and y == 0 then
jcallahan@1 409 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 410 _G.SetDungeonMapLevel(level_index)
jcallahan@1 411 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 412
jcallahan@1 413 if x and y and (x > 0 or y > 0) then
jcallahan@1 414 _G.SetDungeonMapLevel(map_level)
jcallahan@1 415 map_level = level_index
jcallahan@1 416 break
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420
jcallahan@1 421 if _G.DungeonUsesTerrainMap() then
jcallahan@1 422 map_level = map_level - 1
jcallahan@1 423 end
jcallahan@31 424 local x = _G.floor(x * 1000)
jcallahan@31 425 local y = _G.floor(y * 1000)
jcallahan@28 426
jcallahan@31 427 if x % 2 ~= 0 then
jcallahan@31 428 x = x + 1
jcallahan@28 429 end
jcallahan@28 430
jcallahan@31 431 if y % 2 ~= 0 then
jcallahan@31 432 y = y + 1
jcallahan@28 433 end
jcallahan@126 434 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 435 end
jcallahan@1 436
jcallahan@1 437
jcallahan@312 438 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 439 if not currency_link then
jcallahan@312 440 return
jcallahan@312 441 end
jcallahan@312 442 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 443 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 444 end
jcallahan@312 445
jcallahan@312 446
jcallahan@1 447 local function ItemLinkToID(item_link)
jcallahan@1 448 if not item_link then
jcallahan@1 449 return
jcallahan@1 450 end
jcallahan@7 451 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 452 end
jcallahan@270 453
jcallahan@260 454 private.ItemLinkToID = ItemLinkToID
jcallahan@4 455
jcallahan@171 456 local function UnitTypeIsNPC(unit_type)
jcallahan@171 457 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 458 end
jcallahan@171 459
jcallahan@171 460
jcallahan@34 461 local ParseGUID
jcallahan@4 462 do
jcallahan@229 463 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 464
jcallahan@281 465 local NPC_ID_MAPPING = {
jcallahan@281 466 [62164] = 63191, -- Garalon
jcallahan@281 467 }
jcallahan@281 468
jcallahan@281 469
jcallahan@334 470 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 471 if not unit_type_name then
MMOSimca@329 472 return UNIT_TYPES.UNKNOWN
MMOSimca@329 473 end
MMOSimca@329 474
MMOSimca@329 475 for def, text in next, UNIT_TYPES do
MMOSimca@329 476 if unit_type_name == text then
MMOSimca@329 477 return UNIT_TYPES[def]
MMOSimca@329 478 end
MMOSimca@329 479 end
MMOSimca@329 480 return UNIT_TYPES.UNKNOWN
MMOSimca@329 481 end
MMOSimca@329 482
MMOSimca@329 483
jcallahan@34 484 function ParseGUID(guid)
jcallahan@5 485 if not guid then
jcallahan@5 486 return
jcallahan@5 487 end
MMOSimca@329 488
MMOSimca@329 489 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 490 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 491
jcallahan@334 492 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 493 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 494
jcallahan@281 495 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 496
jcallahan@281 497 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 498 unit_idnum = id_mapping
jcallahan@281 499 end
jcallahan@281 500 return unit_type, unit_idnum
jcallahan@4 501 end
jcallahan@4 502 return unit_type
jcallahan@4 503 end
jcallahan@249 504
jcallahan@249 505 private.ParseGUID = ParseGUID
jcallahan@4 506 end -- do-block
jcallahan@4 507
jcallahan@4 508
jcallahan@141 509 local UpdateDBEntryLocation
jcallahan@141 510 do
jcallahan@141 511 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 512 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 513 local facing = _G.GetPlayerFacing()
jcallahan@141 514
jcallahan@141 515 if not facing then
jcallahan@141 516 return x, y
jcallahan@141 517 end
jcallahan@246 518 local rad = facing + math.pi
jcallahan@141 519 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 520 end
jcallahan@10 521
jcallahan@24 522
jcallahan@141 523 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 524 if not identifier then
jcallahan@141 525 return
jcallahan@141 526 end
jcallahan@141 527 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 528 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 529 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 530 return
MMOSimca@328 531 end
jcallahan@141 532 local entry = DBEntry(entry_type, identifier)
jcallahan@141 533 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 534 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 535
jcallahan@141 536 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 537 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 538
jcallahan@141 539 if not zone_data then
jcallahan@141 540 zone_data = {}
jcallahan@141 541 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 542 end
jcallahan@141 543
jcallahan@141 544 -- Special case for Fishing.
jcallahan@141 545 if current_action.spell_label == "FISHING" then
jcallahan@141 546 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 547
jcallahan@141 548 if yard_width > 0 and yard_height > 0 then
jcallahan@141 549 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 550 current_action.x = x
jcallahan@141 551 current_action.y = y
jcallahan@141 552 end
jcallahan@141 553 end
jcallahan@141 554 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 555
jcallahan@141 556 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 557 return zone_data
jcallahan@10 558 end
jcallahan@141 559 end -- do-block
jcallahan@10 560
jcallahan@10 561
jcallahan@19 562 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 563 if not item_link then
jcallahan@19 564 return
jcallahan@19 565 end
jcallahan@19 566 local item_id = ItemLinkToID(item_link)
jcallahan@19 567
jcallahan@19 568 if not bag_index or not slot_index then
jcallahan@19 569 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 570 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 571 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 572 bag_index = new_bag_index
jcallahan@19 573 slot_index = new_slot_index
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
jcallahan@19 580 if not bag_index or not slot_index then
jcallahan@19 581 return
jcallahan@19 582 end
jcallahan@19 583 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 584
jcallahan@19 585 if not is_lootable then
jcallahan@19 586 return
jcallahan@19 587 end
MMOSimca@368 588
MMOSimca@368 589 table.wipe(current_action)
MMOSimca@368 590 current_loot = nil
MMOSimca@368 591 current_action.target_type = AF.ITEM
MMOSimca@368 592 current_action.identifier = item_id
MMOSimca@368 593 current_action.loot_label = "contains"
MMOSimca@368 594
MMOSimca@393 595 -- For items that open instantly with no spell cast
MMOSimca@393 596 if private.CONTAINER_ITEM_ID_LIST[item_id] == true then
MMOSimca@393 597 ClearChatLootData()
MMOSimca@393 598 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@393 599 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@393 600 InitializeCurrentLoot()
MMOSimca@393 601 end
MMOSimca@393 602
MMOSimca@368 603 --[[DatamineTT:ClearLines()
jcallahan@19 604 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 605
jcallahan@19 606 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 607 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 608
jcallahan@19 609 if not current_line then
MMOSimca@336 610 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 611 return
jcallahan@19 612 end
jcallahan@306 613
jcallahan@306 614 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 615 table.wipe(current_action)
jcallahan@312 616 current_loot = nil
jcallahan@312 617
jcallahan@123 618 current_action.target_type = AF.ITEM
jcallahan@122 619 current_action.identifier = item_id
jcallahan@122 620 current_action.loot_label = "contains"
jcallahan@324 621 return
jcallahan@19 622 end
jcallahan@19 623 end
MMOSimca@368 624 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 625 end
jcallahan@19 626
jcallahan@19 627
jcallahan@39 628 local UnitFactionStanding
jcallahan@32 629 local UpdateFactionData
jcallahan@32 630 do
jcallahan@32 631 local MAX_FACTION_INDEX = 1000
jcallahan@20 632
jcallahan@32 633 local STANDING_NAMES = {
jcallahan@32 634 "HATED",
jcallahan@32 635 "HOSTILE",
jcallahan@32 636 "UNFRIENDLY",
jcallahan@32 637 "NEUTRAL",
jcallahan@32 638 "FRIENDLY",
jcallahan@32 639 "HONORED",
jcallahan@32 640 "REVERED",
jcallahan@32 641 "EXALTED",
jcallahan@32 642 }
jcallahan@32 643
jcallahan@39 644
jcallahan@39 645 function UnitFactionStanding(unit)
jcallahan@135 646 local unit_name = _G.UnitName(unit)
jcallahan@39 647 UpdateFactionData()
jcallahan@39 648 DatamineTT:ClearLines()
jcallahan@39 649 DatamineTT:SetUnit(unit)
jcallahan@39 650
jcallahan@39 651 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 652 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 653
jcallahan@135 654 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 655 return faction_name, faction_standings[faction_name]
jcallahan@39 656 end
jcallahan@39 657 end
jcallahan@39 658 end
jcallahan@39 659
jcallahan@39 660
jcallahan@32 661 function UpdateFactionData()
jcallahan@32 662 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 663 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 664
jcallahan@86 665 if faction_name then
jcallahan@32 666 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 667 elseif not faction_name then
jcallahan@32 668 break
jcallahan@32 669 end
jcallahan@20 670 end
jcallahan@20 671 end
jcallahan@32 672 end -- do-block
jcallahan@20 673
jcallahan@48 674
jcallahan@75 675 local GenericLootUpdate
jcallahan@75 676 do
jcallahan@77 677 local function LootTable(entry, loot_type, top_field)
jcallahan@75 678 if top_field then
jcallahan@75 679 entry[top_field] = entry[top_field] or {}
jcallahan@75 680 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 681 return entry[top_field][loot_type]
jcallahan@75 682 end
jcallahan@48 683 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 684 return entry[loot_type]
jcallahan@48 685 end
jcallahan@48 686
jcallahan@75 687 function GenericLootUpdate(data_type, top_field)
jcallahan@132 688 local loot_type = current_loot.label
jcallahan@75 689 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 690 local source_list = {}
jcallahan@75 691
jcallahan@131 692 if current_loot.sources then
jcallahan@131 693 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 694 local source_id
jcallahan@78 695
jcallahan@131 696 if current_loot.target_type == AF.ITEM then
jcallahan@119 697 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 698 source_id = current_loot.identifier
jcallahan@119 699 else
jcallahan@331 700 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 701 if unit_ID then
MMOSimca@328 702 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 703 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 704 else
MMOSimca@328 705 source_id = unit_ID
MMOSimca@328 706 end
MMOSimca@328 707 end
jcallahan@119 708 end
jcallahan@304 709 local entry = DBEntry(data_type, source_id)
jcallahan@75 710
jcallahan@119 711 if entry then
jcallahan@119 712 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 713
jcallahan@304 714 if not source_list[source_id] then
jcallahan@119 715 if top_field then
jcallahan@119 716 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 717 elseif not container_loot_toasting then
jcallahan@119 718 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 719 end
jcallahan@304 720 source_list[source_id] = true
jcallahan@77 721 end
jcallahan@119 722 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 723
jcallahan@309 724 if current_loot.target_type == AF.ZONE then
jcallahan@309 725 for item_id, quantity in pairs(loot_data) do
jcallahan@309 726 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 727 end
jcallahan@309 728 else
jcallahan@308 729 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 730 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 731
jcallahan@308 732 if label == "currency" and currency_texture then
jcallahan@308 733 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 734 elseif loot_token == "money" then
jcallahan@308 735 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 736 else
jcallahan@308 737 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 738 end
jcallahan@308 739 end
jcallahan@119 740 end
jcallahan@75 741 end
jcallahan@75 742 end
jcallahan@75 743 end
jcallahan@121 744
jcallahan@121 745 -- This is used for Gas Extractions.
jcallahan@131 746 if #current_loot.list <= 0 then
jcallahan@78 747 return
jcallahan@78 748 end
jcallahan@82 749 local entry
jcallahan@82 750
jcallahan@82 751 -- At this point we only have a name if it's an object.
MMOSimca@388 752 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 753 if current_loot.target_type == AF.OBJECT then
jcallahan@131 754 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 755 else
jcallahan@131 756 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 757 end
jcallahan@75 758
jcallahan@75 759 if not entry then
jcallahan@75 760 return
jcallahan@75 761 end
jcallahan@77 762 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 763
jcallahan@307 764 if current_loot.identifier then
jcallahan@307 765 if not source_list[current_loot.identifier] then
jcallahan@307 766 if top_field then
jcallahan@307 767 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 768 else
jcallahan@307 769 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 770 end
jcallahan@307 771 source_list[current_loot.identifier] = true
jcallahan@77 772 end
jcallahan@77 773 end
jcallahan@75 774
jcallahan@131 775 for index = 1, #current_loot.list do
jcallahan@131 776 table.insert(loot_table, current_loot.list[index])
jcallahan@75 777 end
jcallahan@48 778 end
jcallahan@75 779 end -- do-block
jcallahan@48 780
jcallahan@97 781
jcallahan@97 782 local ReplaceKeywords
jcallahan@97 783 do
jcallahan@97 784 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 785 class = PLAYER_CLASS,
jcallahan@97 786 name = PLAYER_NAME,
jcallahan@97 787 race = PLAYER_RACE,
jcallahan@97 788 }
jcallahan@97 789
jcallahan@97 790
jcallahan@97 791 function ReplaceKeywords(text)
jcallahan@97 792 if not text or text == "" then
jcallahan@97 793 return ""
jcallahan@97 794 end
jcallahan@97 795
jcallahan@97 796 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 797 local category_format = ("<%s>"):format(category)
jcallahan@97 798 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 799 end
jcallahan@97 800 return text
jcallahan@97 801 end
jcallahan@97 802 end -- do-block
jcallahan@97 803
jcallahan@97 804
jcallahan@154 805 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 806 -- unless the WorldMapFrame is shown.
jcallahan@143 807 do
jcallahan@143 808 -- MapFileName = MapAreaID
jcallahan@143 809 local MICRO_DUNGEON_IDS = {
jcallahan@143 810 ShrineofTwoMoons = 903,
jcallahan@143 811 ShrineofSevenStars = 905,
jcallahan@143 812 }
jcallahan@126 813
jcallahan@299 814 local function SetCurrentAreaID()
jcallahan@156 815 if private.in_combat then
jcallahan@156 816 private.set_area_id = true
jcallahan@156 817 return
jcallahan@156 818 end
jcallahan@155 819 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 820
jcallahan@155 821 if map_area_id == current_area_id then
jcallahan@155 822 return
jcallahan@155 823 end
jcallahan@143 824 local world_map = _G.WorldMapFrame
jcallahan@143 825 local map_visible = world_map:IsVisible()
jcallahan@312 826 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 827
jcallahan@143 828 if not map_visible then
jcallahan@143 829 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 830 world_map:Show()
jcallahan@143 831 end
jcallahan@331 832 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 833 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 834
jcallahan@154 835 _G.SetMapToCurrentZone()
jcallahan@154 836
jcallahan@143 837 if micro_dungeon_id then
jcallahan@143 838 current_area_id = micro_dungeon_id
jcallahan@143 839 else
jcallahan@143 840 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 841 end
jcallahan@143 842
jcallahan@154 843 if map_visible then
jcallahan@154 844 _G.SetMapByID(map_area_id)
jcallahan@154 845 else
jcallahan@143 846 world_map:Hide()
jcallahan@143 847 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 848 end
jcallahan@143 849 end
jcallahan@299 850
jcallahan@299 851 function WDP:HandleZoneChange(event_name)
jcallahan@299 852 in_instance = _G.IsInInstance()
jcallahan@299 853 SetCurrentAreaID()
jcallahan@299 854 end
jcallahan@154 855 end
jcallahan@126 856
MMOSimca@347 857
MMOSimca@347 858 -- TIMERS -------------------------------------------------------------
MMOSimca@347 859
MMOSimca@393 860 function ClearKilledNPC()
MMOSimca@347 861 killed_npc_id = nil
MMOSimca@347 862 end
MMOSimca@347 863
MMOSimca@347 864
MMOSimca@393 865 function ClearKilledBossID()
MMOSimca@347 866 if killed_boss_id_timer_handle then
MMOSimca@383 867 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 868 killed_boss_id_timer_handle = nil
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871 table.wipe(boss_loot_toasting)
MMOSimca@387 872 raid_boss_id = nil
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@393 876 function ClearLootToastContainerID()
MMOSimca@347 877 if loot_toast_container_timer_handle then
MMOSimca@383 878 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 879 loot_toast_container_timer_handle = nil
MMOSimca@347 880 end
MMOSimca@347 881
MMOSimca@387 882 container_loot_toasting = false
MMOSimca@387 883 loot_toast_container_id = nil
MMOSimca@347 884 end
MMOSimca@347 885
MMOSimca@347 886
MMOSimca@393 887 function ClearLootToastData()
MMOSimca@347 888 if loot_toast_data_timer_handle then
MMOSimca@383 889 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 890 loot_toast_data_timer_handle = nil
MMOSimca@347 891 end
MMOSimca@347 892
MMOSimca@347 893 if loot_toast_data then
MMOSimca@347 894 table.wipe(loot_toast_data)
MMOSimca@347 895 end
MMOSimca@347 896 end
MMOSimca@347 897
MMOSimca@347 898
MMOSimca@393 899 function ClearChatLootData()
MMOSimca@347 900 if chat_loot_timer_handle then
MMOSimca@393 901 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@383 902 chat_loot_timer_handle:Cancel()
MMOSimca@347 903 chat_loot_timer_handle = nil
MMOSimca@393 904
MMOSimca@393 905 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@393 906 GenericLootUpdate("items")
MMOSimca@393 907 end
MMOSimca@347 908 end
MMOSimca@347 909 current_loot = nil
MMOSimca@347 910 end
MMOSimca@347 911
MMOSimca@347 912
jcallahan@246 913 -- METHODS ------------------------------------------------------------
jcallahan@246 914
jcallahan@0 915 function WDP:OnInitialize()
jcallahan@128 916 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 917 private.db = db
jcallahan@128 918 global_db = db.global
jcallahan@128 919 char_db = db.char
jcallahan@14 920
jcallahan@270 921 local raw_db = _G.WoWDBProfilerData
jcallahan@18 922 local build_num = tonumber(private.build_num)
jcallahan@14 923
jcallahan@136 924 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 925 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 926 global_db[entry] = {}
jcallahan@74 927 end
jcallahan@74 928 end
jcallahan@35 929 raw_db.build_num = build_num
MMOSimca@330 930 raw_db.region = private.region
jcallahan@63 931 raw_db.version = DB_VERSION
jcallahan@249 932
jcallahan@312 933 private.InitializeCommentSystem()
jcallahan@312 934 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 935 end
jcallahan@0 936
jcallahan@0 937
jcallahan@153 938 function WDP:EventDispatcher(...)
jcallahan@153 939 local event_name = ...
jcallahan@153 940
MMOSimca@346 941 if DEBUGGING then
jcallahan@154 942 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 943 Debug(event_name)
jcallahan@154 944 else
jcallahan@154 945 Debug(...)
jcallahan@153 946 end
jcallahan@153 947 end
jcallahan@153 948 local func = EVENT_MAPPING[event_name]
jcallahan@153 949
jcallahan@153 950 if _G.type(func) == "boolean" then
jcallahan@153 951 self[event_name](self, ...)
jcallahan@153 952 elseif _G.type(func) == "function" then
jcallahan@159 953 self[func](self, ...)
jcallahan@153 954 end
jcallahan@153 955 end
jcallahan@153 956
jcallahan@153 957
jcallahan@0 958 function WDP:OnEnable()
jcallahan@300 959 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 960
jcallahan@0 961 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 962 if EVENT_DEBUG then
jcallahan@153 963 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 964 else
jcallahan@153 965 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 966 end
jcallahan@0 967 end
jcallahan@95 968
jcallahan@95 969 for index = 1, _G.GetNumLanguages() do
jcallahan@95 970 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 971 end
MMOSimca@383 972
MMOSimca@383 973 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 974 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 975 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 976 WDP:ProcessItems()
MMOSimca@383 977 end, 100000)
MMOSimca@383 978 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 979 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 980 WDP:UpdateTargetLocation()
MMOSimca@383 981 end, 100000)
jcallahan@19 982
jcallahan@19 983 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 984 if target_unit then
jcallahan@19 985 return
jcallahan@19 986 end
jcallahan@19 987 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 988 end)
jcallahan@19 989
jcallahan@19 990 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 991 if target_unit then
jcallahan@19 992 return
jcallahan@19 993 end
jcallahan@19 994 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 995 HandleItemUse(item_link)
jcallahan@19 996 end)
jcallahan@263 997
jcallahan@299 998 self:HandleZoneChange("OnEnable")
jcallahan@290 999 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1000 end
jcallahan@0 1001
jcallahan@0 1002
jcallahan@219 1003 local ScrapeItemUpgradeStats
jcallahan@219 1004 do
jcallahan@219 1005 local intermediary = {}
jcallahan@219 1006
jcallahan@220 1007 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1008 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1009 return
jcallahan@220 1010 end
jcallahan@219 1011 local create_entry
jcallahan@219 1012
jcallahan@219 1013 table.wipe(intermediary)
jcallahan@219 1014
jcallahan@219 1015 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1016 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1017
jcallahan@293 1018 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1019 break
jcallahan@219 1020 end
jcallahan@219 1021 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1022
jcallahan@219 1023 if amount and stat then
jcallahan@219 1024 create_entry = true
jcallahan@295 1025 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1026 end
jcallahan@219 1027 end
jcallahan@219 1028
jcallahan@219 1029 if not create_entry then
jcallahan@219 1030 return
jcallahan@219 1031 end
jcallahan@219 1032 local item = DBEntry("items", item_id)
jcallahan@225 1033 item.upgrade_id = upgrade_id
jcallahan@219 1034 item.upgrades = item.upgrades or {}
jcallahan@219 1035 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1036
jcallahan@219 1037 for stat, amount in pairs(intermediary) do
jcallahan@219 1038 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1039 end
jcallahan@219 1040 end
MMOSimca@336 1041 end -- do-block
jcallahan@219 1042
jcallahan@219 1043
MMOSimca@340 1044 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1045 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1046 local item
jcallahan@0 1047
jcallahan@191 1048 if item_string then
MMOSimca@338 1049 local item_results = { (":"):split(item_string) }
MMOSimca@338 1050
MMOSimca@338 1051 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1052 local unique_id = item_results[9]
MMOSimca@338 1053 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1054 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1055 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1056
MMOSimca@340 1057 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1058 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1059 item = DBEntry("items", item_id)
MMOSimca@329 1060 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1061
jcallahan@331 1062 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1063 item.suffix_id = suffix_id
MMOSimca@329 1064 end
jcallahan@331 1065
jcallahan@331 1066 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1067 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1068 end
MMOSimca@372 1069
MMOSimca@384 1070 if not item.seen_bonuses then
MMOSimca@384 1071 item.seen_bonuses = {}
MMOSimca@372 1072 end
MMOSimca@385 1073 item.seen_bonuses["0"] = true
MMOSimca@329 1074 end
MMOSimca@329 1075 elseif num_bonus_ids > 0 then
jcallahan@219 1076 item = DBEntry("items", item_id)
MMOSimca@329 1077
jcallahan@201 1078 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1079 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1080
MMOSimca@384 1081 if not item.seen_bonuses then
MMOSimca@384 1082 item.seen_bonuses = {}
MMOSimca@329 1083 end
MMOSimca@384 1084
MMOSimca@384 1085 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1086 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1087 local sorted_bonus_string = ""
MMOSimca@384 1088 local min_bonus_id_array = {}
MMOSimca@384 1089 for iterations = 1, num_bonus_ids do
MMOSimca@384 1090 -- Find minimum of this iteration
MMOSimca@384 1091 local min_bonus_id = 100000
MMOSimca@384 1092 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1093 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1094 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1095 min_bonus_id = temp_bonus_id
MMOSimca@384 1096 end
MMOSimca@384 1097 end
MMOSimca@384 1098
MMOSimca@384 1099 -- Keep track of already processed IDs
MMOSimca@384 1100 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1101
MMOSimca@384 1102 -- Build string
MMOSimca@384 1103 if iterations == 1 then
MMOSimca@384 1104 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1105 else
MMOSimca@384 1106 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1107 end
MMOSimca@329 1108 end
MMOSimca@384 1109
MMOSimca@384 1110 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1111 else
MMOSimca@372 1112 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1113 end
jcallahan@219 1114 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1115 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1116 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1117 end
jcallahan@0 1118 end
jcallahan@212 1119
jcallahan@212 1120 if durability and durability > 0 then
jcallahan@219 1121 item = item or DBEntry("items", item_id)
jcallahan@212 1122 item.durability = durability
jcallahan@212 1123 end
jcallahan@0 1124 end
jcallahan@0 1125
jcallahan@0 1126
jcallahan@187 1127 function WDP:ProcessItems()
jcallahan@187 1128 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1129 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1130
jcallahan@0 1131 if item_id and item_id > 0 then
jcallahan@1 1132 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1133 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1134 end
jcallahan@0 1135 end
jcallahan@0 1136
jcallahan@0 1137 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1138 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1139 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1140
jcallahan@0 1141 if item_id and item_id > 0 then
jcallahan@1 1142 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1143 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1144 end
jcallahan@0 1145 end
jcallahan@0 1146 end
jcallahan@0 1147 end
jcallahan@0 1148
jcallahan@118 1149
jcallahan@215 1150 local TargetedNPC
jcallahan@118 1151 do
jcallahan@118 1152 local GENDER_NAMES = {
jcallahan@118 1153 "UNKNOWN",
jcallahan@118 1154 "MALE",
jcallahan@118 1155 "FEMALE",
jcallahan@118 1156 }
jcallahan@118 1157
jcallahan@118 1158
jcallahan@118 1159 local REACTION_NAMES = {
jcallahan@118 1160 "HATED",
jcallahan@118 1161 "HOSTILE",
jcallahan@118 1162 "UNFRIENDLY",
jcallahan@118 1163 "NEUTRAL",
jcallahan@118 1164 "FRIENDLY",
jcallahan@118 1165 "HONORED",
jcallahan@118 1166 "REVERED",
jcallahan@118 1167 "EXALTED",
jcallahan@118 1168 }
jcallahan@118 1169
jcallahan@118 1170
jcallahan@118 1171 local POWER_TYPE_NAMES = {
jcallahan@118 1172 ["0"] = "MANA",
jcallahan@118 1173 ["1"] = "RAGE",
jcallahan@118 1174 ["2"] = "FOCUS",
jcallahan@118 1175 ["3"] = "ENERGY",
jcallahan@118 1176 ["6"] = "RUNIC_POWER",
jcallahan@118 1177 }
jcallahan@118 1178
jcallahan@118 1179
jcallahan@215 1180 function TargetedNPC()
jcallahan@118 1181 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1182 current_target_id = nil
jcallahan@118 1183 return
jcallahan@118 1184 end
jcallahan@118 1185 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1186
jcallahan@171 1187 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1188 return
jcallahan@118 1189 end
jcallahan@118 1190 current_target_id = unit_idnum
jcallahan@118 1191
jcallahan@118 1192 local npc = NPCEntry(unit_idnum)
jcallahan@118 1193 local _, class_token = _G.UnitClass("target")
jcallahan@118 1194 npc.class = class_token
jcallahan@118 1195 npc.faction = UnitFactionStanding("target")
jcallahan@118 1196 npc.genders = npc.genders or {}
jcallahan@118 1197 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1198 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1199 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1200
jcallahan@248 1201 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1202 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1203 local level_data = encounter_data[npc_level]
jcallahan@250 1204
jcallahan@250 1205 if not level_data then
jcallahan@250 1206 level_data = {}
jcallahan@250 1207 encounter_data[npc_level] = level_data
jcallahan@250 1208 end
jcallahan@257 1209 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1210
jcallahan@257 1211 if not level_data.power then
MMOSimca@337 1212 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1213
jcallahan@257 1214 if max_power > 0 then
jcallahan@257 1215 local power_type = _G.UnitPowerType("target")
jcallahan@312 1216 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1217 end
jcallahan@118 1218 end
jcallahan@118 1219 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1220 return npc, unit_idnum
jcallahan@118 1221 end
jcallahan@118 1222 end -- do-block
jcallahan@118 1223
jcallahan@118 1224
jcallahan@113 1225 do
jcallahan@113 1226 local COORD_MAX = 5
jcallahan@0 1227
jcallahan@113 1228 function WDP:UpdateTargetLocation()
jcallahan@113 1229 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1230 return
jcallahan@2 1231 end
jcallahan@113 1232
jcallahan@113 1233 for index = 1, 4 do
jcallahan@113 1234 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1235 return
jcallahan@113 1236 end
jcallahan@113 1237 end
jcallahan@215 1238 local npc = TargetedNPC()
jcallahan@113 1239
jcallahan@113 1240 if not npc then
jcallahan@113 1241 return
jcallahan@113 1242 end
jcallahan@113 1243 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1244 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1245 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1246 return
MMOSimca@328 1247 end
jcallahan@248 1248 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1249 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1250 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1251
jcallahan@113 1252 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1253
jcallahan@113 1254 if not zone_data then
jcallahan@113 1255 zone_data = {}
jcallahan@113 1256 npc_data.locations[zone_token] = zone_data
jcallahan@113 1257 end
jcallahan@113 1258
jcallahan@113 1259 for location_token in pairs(zone_data) do
jcallahan@113 1260 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1261 loc_level = tonumber(loc_level)
jcallahan@113 1262
jcallahan@113 1263 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1264 return
jcallahan@113 1265 end
jcallahan@113 1266 end
jcallahan@141 1267 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1268 end
jcallahan@113 1269 end -- do-block
jcallahan@2 1270
jcallahan@118 1271
jcallahan@246 1272 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1273
jcallahan@90 1274 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1275 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1276 return
jcallahan@243 1277 end
jcallahan@282 1278 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1279
jcallahan@56 1280 for index = 1, num_items do
jcallahan@56 1281 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1282
jcallahan@56 1283 if item_link then
jcallahan@56 1284 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1285 end
jcallahan@56 1286 end
jcallahan@56 1287 end
jcallahan@56 1288
jcallahan@56 1289
jcallahan@298 1290 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1291 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1292
jcallahan@246 1293 if current_pet_guid then
jcallahan@246 1294 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1295 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1296 end
jcallahan@246 1297 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1298
jcallahan@246 1299 if pet_guid then
jcallahan@296 1300 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1301 group_pet_guids[pet_guid] = true
jcallahan@246 1302 end
jcallahan@246 1303 end
jcallahan@246 1304
jcallahan@246 1305
jcallahan@298 1306 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1307 local is_raid = _G.IsInRaid()
jcallahan@298 1308 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1309 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1310
jcallahan@299 1311 table.wipe(group_member_guids)
jcallahan@298 1312
jcallahan@298 1313 for index = 1, group_size do
jcallahan@298 1314 local unit_id = unit_type .. index
jcallahan@298 1315 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1316
jcallahan@299 1317 group_member_guids[unit_guid] = true
jcallahan@298 1318 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1319 end
jcallahan@299 1320 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1321 end
jcallahan@298 1322
jcallahan@298 1323
jcallahan@298 1324 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1325 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1326 end
jcallahan@298 1327
jcallahan@298 1328
MMOSimca@375 1329 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1330 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1331 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1332 return
jcallahan@306 1333 end
MMOSimca@372 1334
MMOSimca@372 1335 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1336 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1337
MMOSimca@355 1338 -- Handle Garrison cache specially
MMOSimca@355 1339 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1340 -- Record location data for cache
MMOSimca@355 1341 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1342
MMOSimca@355 1343 -- Add drop data
MMOSimca@355 1344 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1345 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1346 -- Check for top level object data
MMOSimca@355 1347 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1348 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1349 if object_entry[difficulty_token] then
MMOSimca@355 1350 -- Increment loot count
MMOSimca@355 1351 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1352
MMOSimca@355 1353 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1354 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1355 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1356 else
MMOSimca@355 1357 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1358 end
MMOSimca@355 1359 else
MMOSimca@355 1360 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1361 end
MMOSimca@387 1362 elseif raid_boss_id then
MMOSimca@336 1363 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1364 local upper_limit = 0
MMOSimca@387 1365 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1366 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1367 end
jcallahan@317 1368 for i = 0, upper_limit do
MMOSimca@387 1369 local temp_npc_id = raid_boss_id
jcallahan@317 1370
jcallahan@317 1371 if i > 0 then
MMOSimca@387 1372 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1373 end
jcallahan@317 1374
jcallahan@317 1375 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1376 if npc then
jcallahan@317 1377 local loot_label = "drops"
jcallahan@317 1378 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1379 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1380 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1381
jcallahan@317 1382 if loot_type == "item" then
jcallahan@317 1383 local item_id = ItemLinkToID(item_link)
jcallahan@317 1384 if item_id then
jcallahan@317 1385 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1386 RecordItemData(item_id, item_link, true)
jcallahan@317 1387 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1388 else
jcallahan@317 1389 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1390 return
jcallahan@317 1391 end
jcallahan@317 1392 elseif loot_type == "money" then
jcallahan@317 1393 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1394 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1395 elseif loot_type == "currency" then
jcallahan@317 1396 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1397 if currency_texture and currency_texture ~= "" then
jcallahan@317 1398 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1399 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1400 else
jcallahan@317 1401 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1402 return
jcallahan@317 1403 end
jcallahan@317 1404 end
jcallahan@317 1405
jcallahan@317 1406 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1407 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1408 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1409 end
jcallahan@312 1410 end
jcallahan@312 1411 end
MMOSimca@387 1412 elseif loot_toast_container_id then
jcallahan@305 1413 InitializeCurrentLoot()
jcallahan@305 1414
jcallahan@306 1415 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1416 current_loot.identifier = loot_toast_container_id
jcallahan@306 1417 current_loot.label = "contains"
jcallahan@306 1418 current_loot.target_type = AF.ITEM
jcallahan@306 1419
MMOSimca@387 1420 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1421
jcallahan@301 1422 if loot_type == "item" then
jcallahan@312 1423 local item_id = ItemLinkToID(item_link)
jcallahan@312 1424 if item_id then
jcallahan@312 1425 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1426 RecordItemData(item_id, item_link, true)
MMOSimca@387 1427 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1428 else
jcallahan@301 1429 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1430 current_loot = nil
jcallahan@301 1431 return
jcallahan@301 1432 end
jcallahan@301 1433 elseif loot_type == "money" then
jcallahan@312 1434 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1435 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1436 elseif loot_type == "currency" then
jcallahan@312 1437 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1438 if currency_texture and currency_texture ~= "" then
jcallahan@312 1439 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1440 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1441 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1442 else
jcallahan@312 1443 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1444 current_loot = nil
jcallahan@312 1445 return
jcallahan@312 1446 end
jcallahan@301 1447 end
jcallahan@312 1448
jcallahan@301 1449 GenericLootUpdate("items")
jcallahan@301 1450 current_loot = nil
MMOSimca@387 1451 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1452 else
jcallahan@307 1453 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1454
jcallahan@307 1455 loot_toast_data = loot_toast_data or {}
jcallahan@312 1456 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1457
MMOSimca@340 1458 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1459 if item_id then
MMOSimca@340 1460 RecordItemData(item_id, item_link, true)
MMOSimca@340 1461 end
MMOSimca@340 1462
MMOSimca@383 1463 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1464 end
jcallahan@178 1465 end
jcallahan@178 1466
jcallahan@178 1467
jcallahan@179 1468 do
MMOSimca@388 1469 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1470 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1471 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1472 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1473 -- Verify that we're still assigning data to the right items
MMOSimca@390 1474 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1475 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1476 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1477 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1478 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1479 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1480 ClearChatLootData()
MMOSimca@388 1481 end
MMOSimca@388 1482 end,
MMOSimca@388 1483 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1484 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1485 end,
MMOSimca@388 1486 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1487 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1488 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1489 InitializeCurrentLoot()
MMOSimca@388 1490 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1491 GenericLootUpdate("zones")
MMOSimca@388 1492 current_loot = nil
MMOSimca@388 1493 end,
MMOSimca@388 1494 }
MMOSimca@388 1495
MMOSimca@388 1496
MMOSimca@388 1497 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1498 local category
MMOSimca@388 1499
MMOSimca@388 1500 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1501 if not currency_link then
MMOSimca@388 1502 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1503 end
MMOSimca@388 1504 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1505
MMOSimca@388 1506 if not currency_texture or currency_texture == "" then
MMOSimca@388 1507 return
MMOSimca@388 1508 end
MMOSimca@388 1509
MMOSimca@388 1510 -- Set update category
MMOSimca@388 1511 if current_action.spell_label == "FISHING" then
MMOSimca@388 1512 category = AF.ZONE
MMOSimca@388 1513 elseif raid_boss_id then
MMOSimca@388 1514 category = AF.NPC
MMOSimca@388 1515 elseif chat_loot_timer_handle then
MMOSimca@388 1516 category = AF.ITEM
MMOSimca@388 1517 end
MMOSimca@388 1518
MMOSimca@388 1519 -- Take action based on update category
MMOSimca@388 1520 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1521 if not category or not update_func then
MMOSimca@388 1522 return
MMOSimca@388 1523 end
MMOSimca@388 1524 update_func(currency_texture, quantity)
MMOSimca@388 1525 end
MMOSimca@388 1526
MMOSimca@388 1527
jcallahan@179 1528 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1529 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1530 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1531 -- Verify that we're still assigning data to the right items
MMOSimca@390 1532 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1533 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1534 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1535 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1536 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1537 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1538 ClearChatLootData()
MMOSimca@347 1539 end
MMOSimca@347 1540 end,
jcallahan@179 1541 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1542 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1543 end,
MMOSimca@345 1544 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1545 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1546 -- Check for top level object data
MMOSimca@381 1547 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1548 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1549 if object_entry[difficulty_token] then
MMOSimca@381 1550 -- Increment loot count
MMOSimca@381 1551 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1552
MMOSimca@381 1553 -- Add drop data
MMOSimca@381 1554 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1555 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1556 else
MMOSimca@381 1557 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1558 end
jcallahan@179 1559 end,
jcallahan@179 1560 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1561 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1562 InitializeCurrentLoot()
jcallahan@312 1563 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1564 GenericLootUpdate("zones")
jcallahan@312 1565 current_loot = nil
jcallahan@179 1566 end,
jcallahan@179 1567 }
jcallahan@177 1568
jcallahan@177 1569
MMOSimca@388 1570 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1571 local category
jcallahan@177 1572
MMOSimca@345 1573 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1574 if not item_link then
MMOSimca@345 1575 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1576 end
MMOSimca@345 1577 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1578
MMOSimca@345 1579 if not item_id then
MMOSimca@345 1580 return
MMOSimca@345 1581 end
MMOSimca@345 1582
MMOSimca@345 1583 -- Set update category
MMOSimca@345 1584 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1585 category = AF.OBJECT
MMOSimca@345 1586 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1587 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1588 category = AF.ZONE
MMOSimca@388 1589 elseif raid_boss_id then
jcallahan@179 1590 category = AF.NPC
MMOSimca@347 1591 elseif chat_loot_timer_handle then
MMOSimca@347 1592 category = AF.ITEM
jcallahan@179 1593 end
MMOSimca@345 1594
MMOSimca@345 1595 -- Take action based on update category
jcallahan@179 1596 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1597 if not category or not update_func then
MMOSimca@340 1598 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1599 RecordItemData(item_id, item_link, true)
MMOSimca@340 1600 return
MMOSimca@340 1601 end
jcallahan@179 1602 update_func(item_id, quantity)
jcallahan@177 1603 end
MMOSimca@388 1604 end
MMOSimca@388 1605
MMOSimca@388 1606
MMOSimca@388 1607 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@388 1608 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@388 1609 if not item_link then
MMOSimca@388 1610 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1611 end
MMOSimca@388 1612 local item_id = ItemLinkToID(item_link)
MMOSimca@388 1613
MMOSimca@388 1614 if not item_id then
MMOSimca@388 1615 return
MMOSimca@388 1616 end
MMOSimca@388 1617
MMOSimca@388 1618 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@388 1619 RecordItemData(item_id, item_link, true)
jcallahan@48 1620 end
jcallahan@48 1621
jcallahan@312 1622
jcallahan@97 1623 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1624 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1625 return
jcallahan@95 1626 end
jcallahan@97 1627 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1628 npc.quotes = npc.quotes or {}
jcallahan@97 1629 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1630 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1631 end
jcallahan@95 1632
jcallahan@95 1633
jcallahan@95 1634 do
jcallahan@40 1635 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1636
jcallahan@40 1637 local DRUNK_COMPARES = {
jcallahan@40 1638 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1639 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1640 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1641 }
jcallahan@40 1642
jcallahan@40 1643 local DRUNK_MATCHES = {
jcallahan@254 1644 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1645 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1646 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1647 }
jcallahan@40 1648
jcallahan@167 1649 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1650
jcallahan@167 1651
jcallahan@167 1652 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1653 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1654 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1655
jcallahan@167 1656 private.discovered_recipe_name = nil
jcallahan@167 1657 private.profession_level = nil
jcallahan@167 1658 private.previous_spell_id = nil
jcallahan@169 1659
jcallahan@169 1660 return true
jcallahan@167 1661 end
jcallahan@167 1662 end
jcallahan@167 1663
jcallahan@167 1664
jcallahan@167 1665 local function IterativeRecordDiscovery()
jcallahan@167 1666 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1667 end
jcallahan@167 1668
jcallahan@167 1669
jcallahan@92 1670 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1671 if not private.trainer_shown then
jcallahan@167 1672 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1673
jcallahan@167 1674 if recipe_name and private.previous_spell_id then
jcallahan@167 1675 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1676
jcallahan@167 1677 if profession_name == _G.UNKNOWN then
jcallahan@167 1678 return
jcallahan@167 1679 end
jcallahan@167 1680 private.discovered_recipe_name = recipe_name
jcallahan@167 1681 private.profession_level = prof_level
jcallahan@167 1682
MMOSimca@383 1683 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1684 end
jcallahan@167 1685 end
jcallahan@167 1686
jcallahan@40 1687 if currently_drunk then
jcallahan@40 1688 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1689 currently_drunk = nil
jcallahan@40 1690 end
jcallahan@40 1691 return
jcallahan@40 1692 end
jcallahan@40 1693
jcallahan@40 1694 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1695 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1696 currently_drunk = true
jcallahan@40 1697 break
jcallahan@40 1698 end
jcallahan@40 1699 end
jcallahan@40 1700 end
jcallahan@40 1701 end
jcallahan@40 1702
jcallahan@307 1703
jcallahan@331 1704 do
jcallahan@23 1705 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1706 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1707
jcallahan@23 1708 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1709 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1710 return
jcallahan@23 1711 end
jcallahan@34 1712 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1713
jcallahan@171 1714 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1715 return
jcallahan@23 1716 end
jcallahan@23 1717
jcallahan@23 1718 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1719 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1720 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1721 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1722 end
jcallahan@23 1723 end
jcallahan@23 1724
jcallahan@115 1725 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1726
jcallahan@246 1727 local previous_combat_event = {}
jcallahan@246 1728
jcallahan@23 1729 local COMBAT_LOG_FUNCS = {
jcallahan@23 1730 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1731 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1732 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1733 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1734 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1735
jcallahan@171 1736 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1737 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1738 end
jcallahan@115 1739 end
jcallahan@115 1740 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1741 end,
jcallahan@65 1742 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1743 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1744
jcallahan@171 1745 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1746 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1747 ClearKilledNPC()
jcallahan@98 1748 private.harvesting = nil
jcallahan@65 1749 return
jcallahan@65 1750 end
jcallahan@177 1751
jcallahan@246 1752 if source_guid == "" then
jcallahan@246 1753 source_guid = nil
jcallahan@246 1754 end
jcallahan@246 1755 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1756 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1757
jcallahan@299 1758 if not previous_combat_event.party_damage then
jcallahan@312 1759 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1760 table.wipe(previous_combat_event)
jcallahan@217 1761 ClearKilledNPC()
jcallahan@306 1762 else
jcallahan@317 1763 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1764 end
jcallahan@177 1765 killed_npc_id = unit_idnum
MMOSimca@383 1766 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1767 end,
jcallahan@23 1768 }
jcallahan@23 1769
jcallahan@23 1770
jcallahan@246 1771 local NON_DAMAGE_EVENTS = {
jcallahan@246 1772 SPELL_AURA_APPLIED = true,
jcallahan@246 1773 SPELL_AURA_REMOVED = true,
jcallahan@246 1774 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1775 SPELL_CAST_FAILED = true,
jcallahan@246 1776 SWING_MISSED = true,
jcallahan@246 1777 }
jcallahan@246 1778
jcallahan@299 1779 local DAMAGE_EVENTS = {
jcallahan@299 1780 RANGE_DAMAGE = true,
jcallahan@299 1781 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1782 SPELL_DAMAGE = true,
jcallahan@299 1783 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1784 SWING_DAMAGE = true,
jcallahan@299 1785 }
jcallahan@299 1786
jcallahan@246 1787
jcallahan@92 1788 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1789 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1790
jcallahan@23 1791 if not combat_log_func then
jcallahan@299 1792 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1793 table.wipe(previous_combat_event)
jcallahan@246 1794 previous_combat_event.source_name = source_name
jcallahan@299 1795
jcallahan@299 1796 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1797 previous_combat_event.party_damage = true
jcallahan@299 1798 end
jcallahan@246 1799 end
jcallahan@23 1800 return
jcallahan@23 1801 end
jcallahan@23 1802 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1803
jcallahan@297 1804 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1805 table.wipe(previous_combat_event)
jcallahan@297 1806 end
jcallahan@23 1807 end
jcallahan@23 1808
MMOSimca@337 1809
jcallahan@44 1810 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1811 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1812 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1813 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1814 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1815
jcallahan@44 1816
jcallahan@92 1817 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1818 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1819 return
jcallahan@44 1820 end
jcallahan@44 1821 UpdateFactionData()
jcallahan@44 1822
jcallahan@46 1823 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1824 return
jcallahan@46 1825 end
jcallahan@177 1826 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1827 ClearKilledNPC()
jcallahan@46 1828
jcallahan@44 1829 if not npc then
jcallahan@98 1830 private.harvesting = nil
jcallahan@44 1831 return
jcallahan@44 1832 end
jcallahan@98 1833 npc.harvested = private.harvesting
jcallahan@98 1834 private.harvesting = nil
jcallahan@98 1835
jcallahan@44 1836 local modifier = 1
jcallahan@44 1837
MMOSimca@340 1838 -- Check for modifiers from known spells
jcallahan@44 1839 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1840 modifier = modifier + 0.1
jcallahan@44 1841 end
jcallahan@44 1842 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1843 modifier = modifier + 0.1
jcallahan@44 1844 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1845 modifier = modifier + 0.05
jcallahan@44 1846 end
jcallahan@44 1847
MMOSimca@340 1848 -- Determine faction ID
MMOSimca@340 1849 local faction_ID
MMOSimca@340 1850 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1851 if faction_name == faction_data_table[2] then
MMOSimca@340 1852 faction_ID = faction_data_table[1]
MMOSimca@340 1853 end
MMOSimca@340 1854 end
MMOSimca@340 1855 if faction_ID and faction_ID > 0 then
MMOSimca@340 1856 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1857 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1858 if has_bonus_rep_gain then
MMOSimca@340 1859 modifier = modifier + 1
MMOSimca@340 1860 end
MMOSimca@340 1861 end
MMOSimca@340 1862
MMOSimca@340 1863 -- Check for modifiers from buffs
MMOSimca@340 1864 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1865 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1866 local modded_faction = buff_data_table.faction
jcallahan@44 1867
jcallahan@44 1868 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1869 if buff_data_table.ignore then
MMOSimca@340 1870 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1871 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1872 return
MMOSimca@340 1873 else
MMOSimca@340 1874 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1875 end
jcallahan@44 1876 end
jcallahan@44 1877 end
jcallahan@44 1878 end
MMOSimca@340 1879
jcallahan@65 1880 npc.reputations = npc.reputations or {}
jcallahan@65 1881 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1882 end
jcallahan@44 1883 end -- do-block
jcallahan@18 1884
jcallahan@18 1885
jcallahan@140 1886 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1887 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1888 return
jcallahan@140 1889 end
jcallahan@140 1890 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1891
MMOSimca@355 1892 -- Handle Fishing
MMOSimca@355 1893 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1894 if not text or text == "Fishing Bobber" then
MMOSimca@355 1895 text = "NONE"
MMOSimca@355 1896 else
MMOSimca@355 1897 current_action.fishing_target = true
MMOSimca@355 1898 end
MMOSimca@355 1899 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1900 -- Handle Garrison Cache
MMOSimca@355 1901 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1902 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1903 end
jcallahan@140 1904 end
jcallahan@140 1905
jcallahan@140 1906
jcallahan@92 1907 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1908 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1909
jcallahan@42 1910 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1911 return
jcallahan@42 1912 end
jcallahan@42 1913 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1914 end
jcallahan@42 1915
jcallahan@42 1916
jcallahan@13 1917 do
MMOSimca@343 1918 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1919 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1920 [AF.ITEM] = function()
jcallahan@16 1921 local locked_item_id
jcallahan@16 1922
jcallahan@16 1923 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1924 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1925 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1926
jcallahan@324 1927 if is_locked and is_lootable then
jcallahan@16 1928 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1929 break
jcallahan@16 1930 end
jcallahan@16 1931 end
jcallahan@165 1932
jcallahan@165 1933 if locked_item_id then
jcallahan@165 1934 break
jcallahan@165 1935 end
jcallahan@16 1936 end
jcallahan@16 1937
MMOSimca@367 1938 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1939 return false
jcallahan@16 1940 end
jcallahan@122 1941 current_action.identifier = locked_item_id
jcallahan@16 1942 return true
jcallahan@16 1943 end,
jcallahan@322 1944 [AF.NPC] = true,
jcallahan@14 1945 [AF.OBJECT] = true,
jcallahan@17 1946 [AF.ZONE] = function()
jcallahan@140 1947 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1948 return _G.IsFishingLoot()
jcallahan@17 1949 end,
jcallahan@13 1950 }
jcallahan@13 1951
jcallahan@13 1952
MMOSimca@343 1953 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1954 [AF.ITEM] = function()
jcallahan@28 1955 GenericLootUpdate("items")
jcallahan@28 1956 end,
jcallahan@28 1957 [AF.NPC] = function()
jcallahan@75 1958 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1959 local loot_label = current_loot.label
jcallahan@77 1960 local source_list = {}
jcallahan@75 1961
jcallahan@131 1962 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1963 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1964 local npc = NPCEntry(source_id)
jcallahan@75 1965
jcallahan@75 1966 if npc then
jcallahan@248 1967 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1968 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1969
jcallahan@78 1970 if not source_list[source_guid] then
jcallahan@77 1971 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1972 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1973 source_list[source_guid] = true
jcallahan@77 1974 end
jcallahan@77 1975
jcallahan@309 1976 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1977 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1978
jcallahan@312 1979 if loot_type == "currency" and currency_texture then
jcallahan@312 1980 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1981 elseif loot_token == "money" then
jcallahan@312 1982 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1983 else
jcallahan@312 1984 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1985 end
jcallahan@75 1986 end
jcallahan@75 1987 end
jcallahan@75 1988 end
jcallahan@16 1989 end,
jcallahan@13 1990 [AF.OBJECT] = function()
jcallahan@28 1991 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1992 end,
jcallahan@17 1993 [AF.ZONE] = function()
MMOSimca@328 1994 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1995 return
MMOSimca@328 1996 end
jcallahan@141 1997 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1998
jcallahan@41 1999 -- This will start life as a boolean true.
jcallahan@131 2000 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2001 current_loot.zone_data[location_token] = {
jcallahan@41 2002 drops = {}
jcallahan@41 2003 }
jcallahan@41 2004 end
jcallahan@132 2005 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2006 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2007
jcallahan@131 2008 if current_loot.sources then
jcallahan@131 2009 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2010 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2011 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2012 end
jcallahan@131 2013 end
jcallahan@131 2014 end
jcallahan@131 2015
jcallahan@131 2016 if #current_loot.list <= 0 then
jcallahan@131 2017 return
jcallahan@131 2018 end
jcallahan@131 2019
jcallahan@131 2020 for index = 1, #current_loot.list do
jcallahan@131 2021 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2022 end
jcallahan@13 2023 end,
jcallahan@13 2024 }
jcallahan@13 2025
jcallahan@79 2026 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2027 local loot_guid_registry = {}
jcallahan@124 2028
jcallahan@124 2029
jcallahan@124 2030 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 2031 current_loot = nil
jcallahan@131 2032 table.wipe(current_action)
jcallahan@124 2033 end
jcallahan@124 2034
jcallahan@13 2035
jcallahan@322 2036 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 2037 local extrapolated_guid_registry = {}
jcallahan@322 2038 local num_guids = 0
jcallahan@322 2039
MMOSimca@344 2040 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 2041 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 2042 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2043 table.wipe(current_action)
MMOSimca@344 2044 return false
MMOSimca@344 2045 end
MMOSimca@344 2046
jcallahan@322 2047 table.wipe(current_action)
jcallahan@322 2048
jcallahan@322 2049 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2050 local loot_info = {
jcallahan@322 2051 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2052 }
jcallahan@322 2053
jcallahan@322 2054 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2055 local source_guid = loot_info[loot_index]
jcallahan@322 2056
jcallahan@322 2057 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2058 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2059
jcallahan@322 2060 if unit_type and unit_idnum then
jcallahan@322 2061 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2062 unit_type,
jcallahan@322 2063 unit_idnum
jcallahan@322 2064 }
jcallahan@322 2065
jcallahan@322 2066 num_guids = num_guids + 1
jcallahan@322 2067 end
jcallahan@322 2068 end
jcallahan@322 2069 end
jcallahan@322 2070 end
jcallahan@322 2071 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 2072
jcallahan@322 2073 if num_guids == 0 then
jcallahan@322 2074 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2075 return false
jcallahan@322 2076 end
jcallahan@326 2077
jcallahan@322 2078 local num_npcs = 0
jcallahan@322 2079 local num_objects = 0
jcallahan@324 2080 local num_itemcontainers = 0
jcallahan@322 2081
jcallahan@322 2082 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2083 local unit_type = guid_data[1]
jcallahan@324 2084 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2085
jcallahan@322 2086 if loot_label then
jcallahan@322 2087 local unit_idnum = guid_data[2]
jcallahan@322 2088
jcallahan@322 2089 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2090 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2091 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2092 current_action.loot_label = loot_label
jcallahan@322 2093 current_action.spell_label = "OPENING"
jcallahan@322 2094 current_action.target_type = AF.OBJECT
jcallahan@322 2095 current_action.identifier = unit_idnum
jcallahan@322 2096 num_objects = num_objects + 1
jcallahan@322 2097 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2098 current_action.loot_label = loot_label
jcallahan@322 2099 current_action.target_type = AF.NPC
jcallahan@322 2100 current_action.identifier = unit_idnum
jcallahan@322 2101 num_npcs = num_npcs + 1
jcallahan@324 2102 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2103 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2104 current_action.loot_label = loot_label
jcallahan@324 2105 current_action.target_type = AF.ITEM
jcallahan@324 2106 -- current_action.identifier assigned during loot verification.
jcallahan@324 2107 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2108 end
jcallahan@322 2109 else
jcallahan@322 2110 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2111 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2112 return false
jcallahan@322 2113 end
jcallahan@322 2114 end
jcallahan@322 2115
jcallahan@322 2116 if not current_action.target_type then
jcallahan@322 2117 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2118 return false
jcallahan@322 2119 end
jcallahan@322 2120
jcallahan@322 2121 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2122 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2123 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2124 return false
jcallahan@322 2125 end
jcallahan@322 2126
jcallahan@322 2127 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2128 return true
jcallahan@322 2129 end
jcallahan@322 2130
jcallahan@322 2131
MMOSimca@343 2132 function WDP:LOOT_OPENED(event_name)
MMOSimca@387 2133 if chat_loot_timer_handle then
MMOSimca@387 2134 ClearChatLootData()
MMOSimca@387 2135 end
MMOSimca@387 2136
jcallahan@132 2137 if current_loot then
jcallahan@322 2138 current_loot = nil
jcallahan@322 2139 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2140
jcallahan@322 2141 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2142 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2143 return
jcallahan@322 2144 end
jcallahan@18 2145 end
jcallahan@151 2146
jcallahan@151 2147 if not current_action.target_type then
jcallahan@322 2148 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2149
jcallahan@322 2150 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2151 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2152 return
jcallahan@322 2153 end
jcallahan@151 2154 end
MMOSimca@343 2155 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2156 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2157
jcallahan@14 2158 if not verify_func or not update_func then
jcallahan@322 2159 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2160 return
jcallahan@13 2161 end
jcallahan@13 2162
jcallahan@14 2163 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2164 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2165 return
jcallahan@14 2166 end
jcallahan@80 2167 local guids_used = {}
jcallahan@132 2168
jcallahan@301 2169 InitializeCurrentLoot()
jcallahan@217 2170 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2171
jcallahan@55 2172 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2173 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2174 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2175 local loot_info = {
jcallahan@237 2176 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2177 }
jcallahan@13 2178
jcallahan@237 2179 -- Odd index is GUID, even is count.
jcallahan@237 2180 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2181 local source_guid = loot_info[loot_index]
jcallahan@75 2182
jcallahan@237 2183 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2184 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2185 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2186 if slot_quantity then
jcallahan@324 2187 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2188 if slot_quantity > loot_quantity then
jcallahan@324 2189 loot_quantity = slot_quantity
jcallahan@324 2190 end
jcallahan@324 2191 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2192 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2193
MMOSimca@366 2194 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2195 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2196 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2197 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2198 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2199 guids_used[source_guid] = true
MMOSimca@366 2200 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2201 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2202 if current_loot.target_type == AF.ZONE then
jcallahan@324 2203 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2204 else
jcallahan@324 2205 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2206 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2207 guids_used[source_guid] = true
jcallahan@324 2208 end
MMOSimca@366 2209 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2210 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2211 if icon_texture then
jcallahan@324 2212 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2213 if current_loot.target_type == AF.ZONE then
jcallahan@324 2214 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2215 else
jcallahan@324 2216 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2217
jcallahan@324 2218 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2219 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2220 guids_used[source_guid] = true
jcallahan@324 2221 end
jcallahan@324 2222 else
jcallahan@324 2223 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2224 end
jcallahan@308 2225 end
jcallahan@324 2226 else
jcallahan@324 2227 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2228 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2229 end
jcallahan@75 2230 end
jcallahan@13 2231 end
jcallahan@13 2232 end
jcallahan@80 2233
jcallahan@81 2234 for guid in pairs(guids_used) do
jcallahan@217 2235 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2236 end
jcallahan@13 2237 update_func()
jcallahan@1 2238 end
jcallahan@13 2239 end -- do-block
jcallahan@0 2240
jcallahan@0 2241
jcallahan@89 2242 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2243 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2244
jcallahan@89 2245 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2246 return
jcallahan@89 2247 end
jcallahan@89 2248 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2249 end
jcallahan@89 2250
jcallahan@89 2251
jcallahan@44 2252 do
jcallahan@44 2253 local POINT_MATCH_PATTERNS = {
jcallahan@44 2254 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2255 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2256 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2257 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2258 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2259 }
jcallahan@5 2260
jcallahan@68 2261 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2262 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2263 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2264
jcallahan@133 2265 local current_merchant
jcallahan@133 2266 local merchant_standing
jcallahan@133 2267
jcallahan@133 2268 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2269 current_merchant = nil
jcallahan@133 2270 merchant_standing = nil
jcallahan@133 2271 end
jcallahan@133 2272
jcallahan@133 2273
jcallahan@89 2274 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2275 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2276 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2277
jcallahan@171 2278 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2279 return
jcallahan@133 2280 end
jcallahan@331 2281 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2282 merchant_standing = faction_standing
jcallahan@133 2283 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2284 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2285 end
jcallahan@55 2286 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2287 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2288 _G.MerchantFrame_Update()
jcallahan@57 2289
jcallahan@150 2290 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2291
jcallahan@44 2292 for item_index = 1, num_items do
jcallahan@44 2293 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2294 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2295
jcallahan@324 2296 DatamineTT:ClearLines()
jcallahan@324 2297 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2298
jcallahan@324 2299 if not item_id then
jcallahan@324 2300 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2301 item_id = ItemLinkToID(item_link)
MMOSimca@354 2302 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2303 end
jcallahan@324 2304
jcallahan@44 2305 if item_id and item_id > 0 then
jcallahan@44 2306 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2307
jcallahan@68 2308 local num_lines = DatamineTT:NumLines()
jcallahan@68 2309
jcallahan@68 2310 for line_index = 1, num_lines do
jcallahan@68 2311 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2312
jcallahan@68 2313 if not current_line then
jcallahan@68 2314 break
jcallahan@68 2315 end
jcallahan@68 2316 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2317
jcallahan@68 2318 if faction or reputation then
jcallahan@68 2319 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2320 break
jcallahan@68 2321 end
jcallahan@68 2322 end
jcallahan@68 2323
jcallahan@87 2324 for line_index = 1, num_lines do
jcallahan@87 2325 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2326
jcallahan@87 2327 if not current_line then
jcallahan@87 2328 break
jcallahan@87 2329 end
jcallahan@87 2330 local line_text = current_line:GetText()
jcallahan@87 2331 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2332
jcallahan@87 2333 if quest_name then
jcallahan@87 2334 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2335 break
jcallahan@87 2336 end
jcallahan@87 2337 end
jcallahan@87 2338
jcallahan@44 2339 if extended_cost then
jcallahan@53 2340 local battleground_rating = 0
jcallahan@53 2341 local personal_rating = 0
jcallahan@53 2342 local required_season_amount
jcallahan@5 2343
jcallahan@68 2344 for line_index = 1, num_lines do
jcallahan@44 2345 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2346
jcallahan@44 2347 if not current_line then
jcallahan@44 2348 break
jcallahan@44 2349 end
jcallahan@53 2350 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2351
jcallahan@44 2352 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2353 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2354 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2355 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2356
jcallahan@44 2357 if match1 or match2 then
jcallahan@44 2358 break
jcallahan@44 2359 end
jcallahan@44 2360 end
jcallahan@5 2361 end
jcallahan@44 2362 local currency_list = {}
jcallahan@44 2363 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2364
jcallahan@50 2365 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2366 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2367 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2368
jcallahan@44 2369 for cost_index = 1, item_count do
jcallahan@324 2370 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2371 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2372 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2373
jcallahan@317 2374 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2375 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2376 end
jcallahan@317 2377
jcallahan@317 2378 if currency_identifier then
jcallahan@317 2379 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2380 end
jcallahan@44 2381 end
jcallahan@44 2382
jcallahan@44 2383 for currency_index = 1, #currency_list do
jcallahan@44 2384 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2385 end
jcallahan@5 2386 end
jcallahan@133 2387 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2388 end
jcallahan@44 2389 end
jcallahan@5 2390
jcallahan@44 2391 if _G.CanMerchantRepair() then
jcallahan@133 2392 current_merchant.can_repair = true
jcallahan@5 2393 end
jcallahan@57 2394 _G.SetMerchantFilter(current_filters)
jcallahan@57 2395 _G.MerchantFrame_Update()
jcallahan@4 2396 end
jcallahan@44 2397 end -- do-block
jcallahan@4 2398
jcallahan@89 2399
jcallahan@92 2400 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2401 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2402 return
jcallahan@25 2403 end
jcallahan@34 2404 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2405
jcallahan@171 2406 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2407 return
jcallahan@25 2408 end
jcallahan@29 2409 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2410 table.wipe(current_action)
jcallahan@25 2411 end
jcallahan@25 2412
jcallahan@25 2413
MMOSimca@368 2414 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2415 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2416 if DEBUGGING then
jcallahan@309 2417 return
jcallahan@309 2418 end
jcallahan@309 2419
jcallahan@115 2420 local num_pets = LPJ:NumPets()
jcallahan@115 2421
jcallahan@115 2422 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2423 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2424
jcallahan@115 2425 if is_owned then
jcallahan@115 2426 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2427
jcallahan@139 2428 if rarity then
jcallahan@139 2429 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2430 local npc = NPCEntry(npc_id)
jcallahan@139 2431 npc.wild_pet = is_wild or nil
jcallahan@139 2432 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2433 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2434 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2435
jcallahan@139 2436 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2437 data.max_health = max_health
jcallahan@139 2438 data.attack = attack
jcallahan@139 2439 data.speed = speed
jcallahan@139 2440 end
jcallahan@115 2441 end
jcallahan@115 2442 end
MMOSimca@368 2443 end]]--
jcallahan@115 2444
jcallahan@115 2445
jcallahan@156 2446 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2447 private.in_combat = true
jcallahan@156 2448 end
jcallahan@156 2449
jcallahan@156 2450
jcallahan@156 2451 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2452 private.in_combat = nil
jcallahan@156 2453
jcallahan@156 2454 if private.set_area_id then
jcallahan@299 2455 self:HandleZoneChange(event_name)
jcallahan@156 2456 private.set_area_id = nil
jcallahan@156 2457 end
jcallahan@156 2458 end
jcallahan@156 2459
jcallahan@156 2460
jcallahan@118 2461 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2462 if not TargetedNPC() then
jcallahan@118 2463 return
jcallahan@2 2464 end
jcallahan@151 2465 current_action.target_type = AF.NPC
jcallahan@118 2466 self:UpdateTargetLocation()
jcallahan@118 2467 end
jcallahan@2 2468
jcallahan@89 2469
jcallahan@12 2470 do
jcallahan@12 2471 local function UpdateQuestJuncture(point)
jcallahan@12 2472 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2473
jcallahan@12 2474 if not unit_name then
jcallahan@12 2475 return
jcallahan@12 2476 end
jcallahan@34 2477 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2478 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2479 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2480 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2481 end
jcallahan@19 2482 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2483 quest[point] = quest[point] or {}
MMOSimca@329 2484 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2485
jcallahan@24 2486 return quest
jcallahan@12 2487 end
jcallahan@10 2488
jcallahan@12 2489
jcallahan@92 2490 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2491 local quest = UpdateQuestJuncture("end")
jcallahan@97 2492
jcallahan@112 2493 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2494 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2495 end
jcallahan@67 2496 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2497 ClearKilledNPC()
jcallahan@10 2498 end
jcallahan@10 2499
jcallahan@12 2500
jcallahan@92 2501 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2502 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2503
jcallahan@46 2504 if not quest then
jcallahan@46 2505 return
jcallahan@46 2506 end
jcallahan@24 2507 quest.classes = quest.classes or {}
jcallahan@27 2508 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2509
jcallahan@24 2510 quest.races = quest.races or {}
jcallahan@100 2511 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2512 end
jcallahan@12 2513 end -- do-block
jcallahan@9 2514
jcallahan@9 2515
jcallahan@92 2516 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2517 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2518 local entry_index, processed_quests = 1, 0
jcallahan@36 2519 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2520
jcallahan@36 2521 while processed_quests <= num_quests do
MMOSimca@329 2522 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2523
jcallahan@84 2524 if quest_id == 0 then
jcallahan@84 2525 processed_quests = processed_quests + 1
jcallahan@84 2526 elseif not is_header then
jcallahan@36 2527 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2528
jcallahan@36 2529 local quest = DBEntry("quests", quest_id)
jcallahan@36 2530 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2531 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2532 processed_quests = processed_quests + 1
jcallahan@36 2533 end
jcallahan@36 2534 entry_index = entry_index + 1
jcallahan@36 2535 end
jcallahan@36 2536 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2537 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2538 end
jcallahan@4 2539
jcallahan@4 2540
jcallahan@97 2541 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2542 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2543 return
jcallahan@112 2544 end
jcallahan@97 2545 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2546 end
jcallahan@97 2547
jcallahan@97 2548
jcallahan@92 2549 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2550 if unit_id ~= "player" then
jcallahan@4 2551 return
jcallahan@4 2552 end
jcallahan@4 2553 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2554 end
jcallahan@4 2555
jcallahan@4 2556
jcallahan@92 2557 do
jcallahan@92 2558 local TRADESKILL_TOOLS = {
jcallahan@92 2559 Anvil = anvil_spell_ids,
jcallahan@92 2560 Forge = forge_spell_ids,
jcallahan@92 2561 }
jcallahan@92 2562
jcallahan@92 2563
jcallahan@167 2564 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2565 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2566 if link then
MMOSimca@352 2567 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2568 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2569
MMOSimca@352 2570 if required_tool then
MMOSimca@352 2571 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2572 if required_tool:find(tool_name) then
MMOSimca@352 2573 registry[spell_id] = true
MMOSimca@352 2574 end
jcallahan@167 2575 end
jcallahan@167 2576 end
jcallahan@167 2577 end
jcallahan@167 2578 end
jcallahan@167 2579
jcallahan@167 2580
jcallahan@92 2581 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2582 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2583
jcallahan@92 2584 if profession_name == _G.UNKNOWN then
jcallahan@92 2585 return
jcallahan@92 2586 end
jcallahan@167 2587 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2588 end
jcallahan@92 2589 end -- do-block
jcallahan@92 2590
jcallahan@92 2591
jcallahan@167 2592 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2593 private.trainer_shown = nil
jcallahan@167 2594 end
jcallahan@167 2595
jcallahan@167 2596
jcallahan@92 2597 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2598 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2599 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2600
jcallahan@164 2601 if not trainer then
jcallahan@58 2602 return
jcallahan@58 2603 end
jcallahan@331 2604 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2605 trainer.teaches = trainer.teaches or {}
jcallahan@27 2606
jcallahan@167 2607 private.trainer_shown = true
jcallahan@167 2608
jcallahan@27 2609 -- Get the initial trainer filters
MMOSimca@344 2610 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2611 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2612 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2613
jcallahan@27 2614 -- Clear the trainer filters
MMOSimca@344 2615 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2616 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2617 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2618
jcallahan@27 2619 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2620 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2621
jcallahan@27 2622 if spell_name then
jcallahan@27 2623 DatamineTT:ClearLines()
jcallahan@27 2624 DatamineTT:SetTrainerService(index)
jcallahan@27 2625
jcallahan@27 2626 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2627
jcallahan@43 2628 if spell_id then
jcallahan@164 2629 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2630
jcallahan@164 2631 if not class_professions then
jcallahan@164 2632 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2633 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2634 end
jcallahan@43 2635 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2636 profession = profession or "General"
jcallahan@43 2637
jcallahan@164 2638 local profession_skills = class_professions[profession]
jcallahan@43 2639
jcallahan@43 2640 if not profession_skills then
jcallahan@43 2641 class_professions[profession] = {}
jcallahan@43 2642 profession_skills = class_professions[profession]
jcallahan@43 2643 end
jcallahan@173 2644 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2645 end
jcallahan@27 2646 end
jcallahan@27 2647 end
jcallahan@27 2648 -- Reset the filters to what they were before
MMOSimca@344 2649 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2650 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2651 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2652 end
jcallahan@27 2653
jcallahan@27 2654
jcallahan@1 2655 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2656 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2657 return
jcallahan@1 2658 end
jcallahan@1 2659 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2660
jcallahan@1 2661 if not spell_label then
jcallahan@1 2662 return
jcallahan@1 2663 end
jcallahan@306 2664
MMOSimca@343 2665 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2666 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2667 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2668
jcallahan@150 2669 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2670 unit_name = target_name
jcallahan@150 2671 unit_id = "target"
jcallahan@1 2672 end
jcallahan@1 2673 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2674 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2675 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2676 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2677 return
MMOSimca@328 2678 end
jcallahan@28 2679
jcallahan@205 2680 table.wipe(current_action)
jcallahan@122 2681 current_action.instance_token = instance_token
jcallahan@122 2682 current_action.map_level = map_level
jcallahan@122 2683 current_action.x = x
jcallahan@122 2684 current_action.y = y
jcallahan@122 2685 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2686 current_action.spell_label = spell_label
jcallahan@105 2687
jcallahan@105 2688 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2689 current_action.loot_label = spell_label:lower()
jcallahan@105 2690 end
jcallahan@1 2691
jcallahan@151 2692 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2693 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2694 if not unit_id or unit_name ~= target_name then
jcallahan@16 2695 return
jcallahan@16 2696 end
jcallahan@123 2697 current_action.target_type = AF.NPC
jcallahan@16 2698 end
jcallahan@16 2699 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2700 current_action.target_type = AF.ITEM
jcallahan@16 2701
jcallahan@150 2702 if item_name and item_name == target_name then
jcallahan@150 2703 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2704 elseif target_name and target_name ~= "" then
jcallahan@331 2705 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2706 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2707 end
jcallahan@150 2708 elseif not item_name and not unit_name then
jcallahan@1 2709 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2710 if target_name == "" then
jcallahan@17 2711 return
jcallahan@17 2712 end
jcallahan@122 2713 current_action.object_name = target_name
jcallahan@123 2714 current_action.target_type = AF.OBJECT
jcallahan@1 2715 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2716 current_action.target_type = AF.ZONE
jcallahan@1 2717 end
jcallahan@1 2718 end
jcallahan@1 2719 private.tracked_line = spell_line
jcallahan@0 2720 end
jcallahan@0 2721
jcallahan@94 2722
MMOSimca@393 2723 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2724 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2725 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2726 ClearKilledBossID()
jcallahan@306 2727 ClearLootToastContainerID()
MMOSimca@387 2728 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2729 else
MMOSimca@336 2730 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2731 return
jcallahan@1 2732 end
jcallahan@306 2733
jcallahan@324 2734 -- Assign existing loot data to boss if it exists
jcallahan@307 2735 if loot_toast_data then
MMOSimca@387 2736 local npc_id = raid_boss_id
jcallahan@317 2737
jcallahan@324 2738 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2739 local upper_limit = 0
jcallahan@317 2740 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2741 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2742 end
jcallahan@317 2743
jcallahan@317 2744 for i = 0, upper_limit do
jcallahan@317 2745 local temp_npc_id = npc_id
jcallahan@317 2746
jcallahan@317 2747 if i > 0 then
jcallahan@317 2748 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2749 end
jcallahan@317 2750
jcallahan@317 2751 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2752 if npc then
jcallahan@324 2753 -- Create needed npc fields if required
jcallahan@317 2754 local loot_label = "drops"
jcallahan@317 2755 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2756 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2757 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2758
jcallahan@317 2759 for index = 1, #loot_toast_data do
jcallahan@317 2760 local data = loot_toast_data[index]
jcallahan@317 2761 local loot_type = data[1]
jcallahan@317 2762 local hyperlink = data[2]
jcallahan@317 2763 local quantity = data[3]
jcallahan@317 2764
jcallahan@317 2765 if loot_type == "item" then
jcallahan@317 2766 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2767 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2768 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2769 elseif loot_type == "money" then
jcallahan@317 2770 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2771 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2772 elseif loot_type == "currency" then
jcallahan@317 2773 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2774 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2775 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2776 end
jcallahan@307 2777 end
jcallahan@317 2778
jcallahan@317 2779 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2780 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2781 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2782 end
jcallahan@317 2783 else
jcallahan@317 2784 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2785 end
jcallahan@307 2786 end
jcallahan@307 2787 end
jcallahan@307 2788
jcallahan@307 2789 ClearLootToastData()
jcallahan@307 2790
MMOSimca@383 2791 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2792 end
jcallahan@306 2793
jcallahan@306 2794
jcallahan@306 2795 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2796 if unit_id ~= "player" then
jcallahan@306 2797 return
jcallahan@306 2798 end
jcallahan@306 2799 private.tracked_line = nil
jcallahan@306 2800 private.previous_spell_id = spell_id
jcallahan@306 2801
MMOSimca@393 2802 -- For spells cast when Logging
MMOSimca@345 2803 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2804 last_timber_spell_id = spell_id
MMOSimca@351 2805 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2806 return
MMOSimca@345 2807 end
MMOSimca@345 2808
MMOSimca@393 2809 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2810 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2811 ClearKilledBossID()
jcallahan@306 2812 ClearLootToastContainerID()
jcallahan@307 2813 ClearLootToastData()
jcallahan@306 2814
MMOSimca@387 2815 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2816 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2817 return
jcallahan@306 2818 end
jcallahan@306 2819
MMOSimca@393 2820 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2821 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2822 -- Set up timer
MMOSimca@393 2823 ClearChatLootData()
MMOSimca@393 2824 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2825 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2826
MMOSimca@347 2827 -- Standard item handling setup
MMOSimca@347 2828 table.wipe(current_action)
MMOSimca@347 2829 current_loot = nil
MMOSimca@347 2830 current_action.target_type = AF.ITEM
MMOSimca@381 2831 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2832 current_action.loot_label = "contains"
MMOSimca@349 2833 InitializeCurrentLoot()
MMOSimca@347 2834 return
MMOSimca@347 2835 end
MMOSimca@347 2836
jcallahan@306 2837 if anvil_spell_ids[spell_id] then
jcallahan@306 2838 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2839 elseif forge_spell_ids[spell_id] then
jcallahan@306 2840 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2841 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2842 killed_npc_id = current_target_id
MMOSimca@343 2843 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2844 end
jcallahan@306 2845 end
jcallahan@0 2846
jcallahan@90 2847
jcallahan@1 2848 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2849 if unit_id ~= "player" then
jcallahan@1 2850 return
jcallahan@1 2851 end
jcallahan@0 2852
jcallahan@1 2853 if private.tracked_line == spell_line then
jcallahan@1 2854 private.tracked_line = nil
jcallahan@1 2855 end
jcallahan@147 2856 table.wipe(current_action)
jcallahan@0 2857 end
jcallahan@90 2858
jcallahan@90 2859
jcallahan@90 2860 do
jcallahan@90 2861 local function SetUnitField(field, required_type)
jcallahan@90 2862 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2863
jcallahan@90 2864 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2865 return
jcallahan@90 2866 end
jcallahan@90 2867
jcallahan@171 2868 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2869 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2870 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2871 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2872 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2873 end
jcallahan@90 2874 end
jcallahan@90 2875
jcallahan@90 2876
jcallahan@90 2877 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2878 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2879 end
jcallahan@90 2880
jcallahan@90 2881
jcallahan@90 2882 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2883 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2884 end
jcallahan@90 2885
jcallahan@90 2886
jcallahan@90 2887 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2888 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2889 end
jcallahan@90 2890
jcallahan@90 2891
jcallahan@92 2892 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2893 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2894 end
jcallahan@90 2895
jcallahan@90 2896
jcallahan@323 2897 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2898 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2899 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2900
jcallahan@323 2901 for index = 2, #gossip_options, 2 do
jcallahan@323 2902 if gossip_options[index] == "binder" then
jcallahan@323 2903 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2904 return
jcallahan@323 2905 end
jcallahan@323 2906 end
jcallahan@323 2907 end,
jcallahan@323 2908 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2909 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2910 end,
jcallahan@323 2911 }
jcallahan@323 2912
jcallahan@323 2913
jcallahan@92 2914 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2915 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2916 if not unit_idnum then
jcallahan@323 2917 return
jcallahan@323 2918 end
jcallahan@323 2919
jcallahan@323 2920 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2921 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2922 end
jcallahan@90 2923 end
jcallahan@90 2924
jcallahan@90 2925
jcallahan@93 2926 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2927 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2928 end
jcallahan@93 2929
jcallahan@93 2930
jcallahan@189 2931 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2932 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2933 end
jcallahan@189 2934
jcallahan@189 2935
jcallahan@90 2936 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2937 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2938 end
jcallahan@90 2939
jcallahan@90 2940
jcallahan@90 2941 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2942 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2943 end
jcallahan@90 2944
jcallahan@90 2945
jcallahan@90 2946 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2947 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2948 end
jcallahan@90 2949 end -- do-block