annotate Main.lua @ 334:5bc69e705add WoD

Globals cleanup.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 26 Aug 2014 11:20:13 -0500
parents 601d3e517460
children cba0e57a71b7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
jcallahan@246 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@328 51 local SPELL_ID_CHI_WAVE = 132464
jcallahan@326 52 local SPELL_ID_DISGUISE = 121308
jcallahan@326 53
jcallahan@246 54 local ALLOWED_LOCALES = {
jcallahan@246 55 enUS = true,
jcallahan@246 56 enGB = true,
jcallahan@246 57 }
jcallahan@157 58
jcallahan@0 59 local DATABASE_DEFAULTS = {
jcallahan@128 60 char = {},
jcallahan@0 61 global = {
jcallahan@270 62 config = {
jcallahan@270 63 minimap_icon = {
jcallahan@270 64 hide = true,
jcallahan@270 65 },
jcallahan@270 66 },
jcallahan@0 67 items = {},
jcallahan@0 68 npcs = {},
jcallahan@0 69 objects = {},
jcallahan@0 70 quests = {},
jcallahan@167 71 spells = {},
jcallahan@17 72 zones = {},
jcallahan@0 73 }
jcallahan@0 74 }
jcallahan@0 75
jcallahan@1 76 local EVENT_MAPPING = {
jcallahan@90 77 AUCTION_HOUSE_SHOW = true,
jcallahan@90 78 BANKFRAME_OPENED = true,
jcallahan@90 79 BATTLEFIELDS_SHOW = true,
jcallahan@56 80 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 81 CHAT_MSG_LOOT = true,
jcallahan@95 82 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 83 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 84 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 85 CHAT_MSG_SYSTEM = true,
jcallahan@23 86 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 87 COMBAT_TEXT_UPDATE = true,
jcallahan@140 88 CURSOR_UPDATE = true,
jcallahan@90 89 FORGE_MASTER_OPENED = true,
jcallahan@90 90 GOSSIP_SHOW = true,
jcallahan@290 91 GROUP_ROSTER_UPDATE = true,
jcallahan@93 92 GUILDBANKFRAME_OPENED = true,
jcallahan@42 93 ITEM_TEXT_BEGIN = true,
jcallahan@189 94 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 95 LOOT_CLOSED = true,
MMOSimca@329 96 LOOT_READY = true,
jcallahan@89 97 MAIL_SHOW = true,
jcallahan@133 98 MERCHANT_CLOSED = true,
jcallahan@7 99 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 100 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 101 PET_BAR_UPDATE = true,
jcallahan@115 102 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 103 PLAYER_REGEN_DISABLED = true,
jcallahan@156 104 PLAYER_REGEN_ENABLED = true,
jcallahan@2 105 PLAYER_TARGET_CHANGED = true,
jcallahan@9 106 QUEST_COMPLETE = true,
jcallahan@9 107 QUEST_DETAIL = true,
jcallahan@9 108 QUEST_LOG_UPDATE = true,
jcallahan@97 109 QUEST_PROGRESS = true,
jcallahan@178 110 SHOW_LOOT_TOAST = true,
jcallahan@306 111 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 112 TAXIMAP_OPENED = true,
jcallahan@92 113 TRADE_SKILL_SHOW = true,
jcallahan@167 114 TRAINER_CLOSED = true,
jcallahan@27 115 TRAINER_SHOW = true,
jcallahan@90 116 TRANSMOGRIFY_OPEN = true,
jcallahan@246 117 UNIT_PET = true,
jcallahan@4 118 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 119 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 120 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 121 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 122 UNIT_SPELLCAST_SENT = true,
jcallahan@1 123 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 124 VOID_STORAGE_OPEN = true,
jcallahan@299 125 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 126 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 127 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 128 }
jcallahan@0 129
jcallahan@4 130
jcallahan@246 131 -- VARIABLES ----------------------------------------------------------
jcallahan@246 132
jcallahan@92 133 local anvil_spell_ids = {}
jcallahan@92 134 local currently_drunk
jcallahan@128 135 local char_db
jcallahan@128 136 local global_db
jcallahan@299 137 local group_member_guids = {}
jcallahan@246 138 local group_owner_guids_to_pet_guids = {}
jcallahan@246 139 local group_pet_guids = {}
jcallahan@299 140 local in_instance
jcallahan@187 141 local item_process_timer_handle
jcallahan@92 142 local faction_standings = {}
jcallahan@92 143 local forge_spell_ids = {}
jcallahan@95 144 local languages_known = {}
jcallahan@317 145 local boss_loot_toasting = {}
jcallahan@306 146 local loot_toast_container_timer_handle
jcallahan@307 147 local loot_toast_data
jcallahan@307 148 local loot_toast_data_timer_handle
jcallahan@95 149 local name_to_id_map = {}
jcallahan@306 150 local killed_boss_id_timer_handle
jcallahan@177 151 local killed_npc_id
jcallahan@2 152 local target_location_timer_handle
jcallahan@86 153 local current_target_id
jcallahan@126 154 local current_area_id
jcallahan@131 155 local current_loot
jcallahan@1 156
jcallahan@312 157
jcallahan@121 158 -- Data for our current action. Including possible values as a reference.
jcallahan@122 159 local current_action = {
jcallahan@121 160 identifier = nil,
jcallahan@121 161 loot_label = nil,
jcallahan@121 162 loot_list = nil,
jcallahan@121 163 loot_sources = nil,
jcallahan@121 164 map_level = nil,
jcallahan@121 165 spell_label = nil,
jcallahan@123 166 target_type = nil,
jcallahan@121 167 x = nil,
jcallahan@121 168 y = nil,
jcallahan@121 169 zone_data = nil,
jcallahan@121 170 }
jcallahan@92 171
jcallahan@246 172
jcallahan@246 173 -- HELPERS ------------------------------------------------------------
jcallahan@246 174
jcallahan@245 175 local function Debug(message, ...)
jcallahan@306 176 if not DEBUGGING or not message or not ... then
jcallahan@151 177 return
jcallahan@151 178 end
jcallahan@306 179 local args = { ... }
jcallahan@306 180
jcallahan@306 181 for index = 1, #args do
jcallahan@306 182 if args[index] == nil then
jcallahan@306 183 args[index] = "nil"
jcallahan@306 184 end
jcallahan@306 185 end
jcallahan@306 186 _G.print(message:format(unpack(args)))
jcallahan@151 187 end
jcallahan@151 188
jcallahan@151 189
jcallahan@169 190 local TradeSkillExecutePer
jcallahan@169 191 do
jcallahan@169 192 local header_list = {}
jcallahan@169 193
jcallahan@169 194 function TradeSkillExecutePer(iter_func)
jcallahan@169 195 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 196 return
jcallahan@169 197 end
jcallahan@167 198 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 199 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 200 search_box:SetText("")
jcallahan@169 201
jcallahan@167 202 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 203 search_box:ClearFocus()
jcallahan@167 204 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 205
jcallahan@169 206 table.wipe(header_list)
jcallahan@169 207
jcallahan@169 208 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 209 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 210 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 211
jcallahan@169 212 if have_materials then
jcallahan@169 213 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 214 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 215 end
jcallahan@169 216
jcallahan@169 217 if have_skillup then
jcallahan@169 218 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 219 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 220 end
MMOSimca@330 221 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 222 _G.TradeSkillUpdateFilterBar()
jcallahan@169 223 _G.TradeSkillFrame_Update()
jcallahan@169 224
jcallahan@169 225 -- Expand all headers so we can see all the recipes there are
jcallahan@169 226 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 227 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 228
jcallahan@169 229 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 230 if not is_expanded then
jcallahan@169 231 header_list[name] = true
jcallahan@169 232 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 233 end
jcallahan@169 234 elseif iter_func(name, tradeskill_index) then
jcallahan@169 235 break
jcallahan@169 236 end
jcallahan@169 237 end
jcallahan@169 238
jcallahan@169 239 -- Restore the state of the things we changed.
jcallahan@169 240 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 241 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 242
jcallahan@169 243 if header_list[name] then
jcallahan@169 244 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 245 end
jcallahan@169 246 end
jcallahan@169 247 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 248 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 249 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 250 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 251
jcallahan@169 252 _G.TradeSkillUpdateFilterBar()
jcallahan@169 253 _G.TradeSkillFrame_Update()
jcallahan@167 254 end
jcallahan@169 255 end -- do-block
jcallahan@167 256
jcallahan@167 257
jcallahan@39 258 local ActualCopperCost
jcallahan@39 259 do
jcallahan@39 260 local BARTERING_SPELL_ID = 83964
jcallahan@39 261
jcallahan@39 262 local STANDING_DISCOUNTS = {
jcallahan@39 263 HATED = 0,
jcallahan@39 264 HOSTILE = 0,
jcallahan@39 265 UNFRIENDLY = 0,
jcallahan@39 266 NEUTRAL = 0,
jcallahan@39 267 FRIENDLY = 0.05,
jcallahan@39 268 HONORED = 0.1,
jcallahan@39 269 REVERED = 0.15,
jcallahan@39 270 EXALTED = 0.2,
jcallahan@39 271 }
jcallahan@39 272
jcallahan@39 273
jcallahan@39 274 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 275 if not copper_cost or copper_cost == 0 then
jcallahan@39 276 return 0
jcallahan@39 277 end
jcallahan@39 278 local modifier = 1
jcallahan@39 279
jcallahan@39 280 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 281 modifier = modifier - 0.1
jcallahan@39 282 end
jcallahan@39 283
jcallahan@39 284 if rep_standing then
jcallahan@39 285 if PLAYER_RACE == "Goblin" then
jcallahan@39 286 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 287 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 288 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 289 end
jcallahan@39 290 end
jcallahan@39 291 return math.floor(copper_cost / modifier)
jcallahan@39 292 end
jcallahan@39 293 end -- do-block
jcallahan@39 294
jcallahan@39 295
MMOSimca@330 296 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 297 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 298 [71952] = { 71953, 71954, 71955, },
jcallahan@317 299 }
jcallahan@317 300
jcallahan@317 301
jcallahan@153 302 -- Called on a timer
jcallahan@177 303 local function ClearKilledNPC()
jcallahan@177 304 killed_npc_id = nil
jcallahan@177 305 end
jcallahan@177 306
jcallahan@177 307
jcallahan@203 308 local function ClearKilledBossID()
jcallahan@306 309 if killed_boss_id_timer_handle then
jcallahan@306 310 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 311 killed_boss_id_timer_handle = nil
jcallahan@306 312 end
jcallahan@324 313
jcallahan@317 314 table.wipe(boss_loot_toasting)
jcallahan@203 315 private.raid_finder_boss_id = nil
jcallahan@203 316 private.world_boss_id = nil
jcallahan@306 317 end
jcallahan@306 318
jcallahan@306 319
jcallahan@306 320 local function ClearLootToastContainerID()
jcallahan@306 321 if loot_toast_container_timer_handle then
jcallahan@306 322 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 323 loot_toast_container_timer_handle = nil
jcallahan@306 324 end
jcallahan@324 325
jcallahan@306 326 private.container_loot_toasting = false
jcallahan@306 327 private.loot_toast_container_id = nil
jcallahan@203 328 end
jcallahan@203 329
jcallahan@203 330
jcallahan@307 331 local function ClearLootToastData()
jcallahan@307 332 -- cancel existing timer if found
jcallahan@307 333 if loot_toast_data_timer_handle then
jcallahan@307 334 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 335 loot_toast_data_timer_handle = nil
jcallahan@307 336 end
jcallahan@307 337
jcallahan@320 338 if loot_toast_data then
jcallahan@320 339 table.wipe(loot_toast_data)
jcallahan@320 340 end
jcallahan@307 341 end
jcallahan@307 342
jcallahan@307 343
jcallahan@29 344 local function InstanceDifficultyToken()
jcallahan@233 345 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 346
jcallahan@59 347 if not instance_type or instance_type == "" then
jcallahan@59 348 instance_type = "NONE"
jcallahan@59 349 end
jcallahan@312 350 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 351 end
jcallahan@29 352
jcallahan@29 353
jcallahan@19 354 local function DBEntry(data_type, unit_id)
jcallahan@19 355 if not data_type or not unit_id then
jcallahan@6 356 return
jcallahan@6 357 end
jcallahan@289 358 local category = global_db[data_type]
jcallahan@289 359
jcallahan@289 360 if not category then
jcallahan@289 361 category = {}
jcallahan@289 362 global_db[data_type] = category
jcallahan@289 363 end
jcallahan@289 364 local unit = category[unit_id]
jcallahan@6 365
jcallahan@10 366 if not unit then
jcallahan@187 367 unit = {}
jcallahan@289 368 category[unit_id] = unit
jcallahan@6 369 end
jcallahan@10 370 return unit
jcallahan@6 371 end
jcallahan@270 372
jcallahan@263 373 private.DBEntry = DBEntry
jcallahan@6 374
jcallahan@214 375 local NPCEntry
jcallahan@214 376 do
jcallahan@214 377 local npc_prototype = {}
jcallahan@214 378 local npc_meta = {
jcallahan@214 379 __index = npc_prototype
jcallahan@214 380 }
jcallahan@6 381
jcallahan@214 382 function NPCEntry(identifier)
jcallahan@227 383 local npc = DBEntry("npcs", identifier)
jcallahan@331 384 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 385 end
jcallahan@214 386
jcallahan@248 387 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 388 self.encounter_data = self.encounter_data or {}
jcallahan@248 389 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 390 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 391
jcallahan@248 392 return self.encounter_data[difficulty_token]
jcallahan@214 393 end
jcallahan@22 394 end
jcallahan@22 395
jcallahan@22 396
jcallahan@1 397 local function CurrentLocationData()
jcallahan@161 398 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 399 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 400 end
jcallahan@1 401 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 402 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 403
jcallahan@1 404 x = x or 0
jcallahan@1 405 y = y or 0
jcallahan@1 406
jcallahan@1 407 if x == 0 and y == 0 then
jcallahan@1 408 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 409 _G.SetDungeonMapLevel(level_index)
jcallahan@1 410 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 411
jcallahan@1 412 if x and y and (x > 0 or y > 0) then
jcallahan@1 413 _G.SetDungeonMapLevel(map_level)
jcallahan@1 414 map_level = level_index
jcallahan@1 415 break
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420 if _G.DungeonUsesTerrainMap() then
jcallahan@1 421 map_level = map_level - 1
jcallahan@1 422 end
jcallahan@31 423 local x = _G.floor(x * 1000)
jcallahan@31 424 local y = _G.floor(y * 1000)
jcallahan@28 425
jcallahan@31 426 if x % 2 ~= 0 then
jcallahan@31 427 x = x + 1
jcallahan@28 428 end
jcallahan@28 429
jcallahan@31 430 if y % 2 ~= 0 then
jcallahan@31 431 y = y + 1
jcallahan@28 432 end
jcallahan@126 433 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 434 end
jcallahan@1 435
jcallahan@1 436
jcallahan@312 437 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 438 if not currency_link then
jcallahan@312 439 return
jcallahan@312 440 end
jcallahan@312 441 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 442 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 443 end
jcallahan@312 444
jcallahan@312 445
jcallahan@1 446 local function ItemLinkToID(item_link)
jcallahan@1 447 if not item_link then
jcallahan@1 448 return
jcallahan@1 449 end
jcallahan@7 450 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 451 end
jcallahan@270 452
jcallahan@260 453 private.ItemLinkToID = ItemLinkToID
jcallahan@4 454
jcallahan@171 455 local function UnitTypeIsNPC(unit_type)
jcallahan@171 456 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 457 end
jcallahan@171 458
jcallahan@171 459
jcallahan@34 460 local ParseGUID
jcallahan@4 461 do
jcallahan@229 462 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 463
jcallahan@281 464 local NPC_ID_MAPPING = {
jcallahan@281 465 [62164] = 63191, -- Garalon
jcallahan@281 466 }
jcallahan@281 467
jcallahan@281 468
jcallahan@334 469 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 470 if not unit_type_name then
MMOSimca@329 471 return UNIT_TYPES.UNKNOWN
MMOSimca@329 472 end
MMOSimca@329 473
MMOSimca@329 474 for def, text in next, UNIT_TYPES do
MMOSimca@329 475 if unit_type_name == text then
MMOSimca@329 476 return UNIT_TYPES[def]
MMOSimca@329 477 end
MMOSimca@329 478 end
MMOSimca@329 479 return UNIT_TYPES.UNKNOWN
MMOSimca@329 480 end
MMOSimca@329 481
MMOSimca@329 482
jcallahan@34 483 function ParseGUID(guid)
jcallahan@5 484 if not guid then
jcallahan@5 485 return
jcallahan@5 486 end
MMOSimca@329 487
MMOSimca@329 488 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@329 489 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = (":"):split(guid)
MMOSimca@329 490
jcallahan@334 491 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 492 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 493
jcallahan@281 494 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 495
jcallahan@281 496 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 497 unit_idnum = id_mapping
jcallahan@281 498 end
jcallahan@281 499 return unit_type, unit_idnum
jcallahan@4 500 end
jcallahan@4 501 return unit_type
jcallahan@4 502 end
jcallahan@249 503
jcallahan@249 504 private.ParseGUID = ParseGUID
jcallahan@4 505 end -- do-block
jcallahan@4 506
jcallahan@4 507
jcallahan@141 508 local UpdateDBEntryLocation
jcallahan@141 509 do
jcallahan@141 510 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 511 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 512 local facing = _G.GetPlayerFacing()
jcallahan@141 513
jcallahan@141 514 if not facing then
jcallahan@141 515 return x, y
jcallahan@141 516 end
jcallahan@246 517 local rad = facing + math.pi
jcallahan@141 518 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 519 end
jcallahan@10 520
jcallahan@24 521
jcallahan@141 522 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 523 if not identifier then
jcallahan@141 524 return
jcallahan@141 525 end
jcallahan@141 526 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 527 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 528 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 529 return
MMOSimca@328 530 end
jcallahan@141 531 local entry = DBEntry(entry_type, identifier)
jcallahan@141 532 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 533 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 534
jcallahan@141 535 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 536 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 537
jcallahan@141 538 if not zone_data then
jcallahan@141 539 zone_data = {}
jcallahan@141 540 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 541 end
jcallahan@141 542
jcallahan@141 543 -- Special case for Fishing.
jcallahan@141 544 if current_action.spell_label == "FISHING" then
jcallahan@141 545 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 546
jcallahan@141 547 if yard_width > 0 and yard_height > 0 then
jcallahan@141 548 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 549 current_action.x = x
jcallahan@141 550 current_action.y = y
jcallahan@141 551 end
jcallahan@141 552 end
jcallahan@141 553 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 554
jcallahan@141 555 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 556 return zone_data
jcallahan@10 557 end
jcallahan@141 558 end -- do-block
jcallahan@10 559
jcallahan@10 560
jcallahan@19 561 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 562 if not item_link then
jcallahan@19 563 return
jcallahan@19 564 end
jcallahan@19 565 local item_id = ItemLinkToID(item_link)
jcallahan@19 566
jcallahan@19 567 if not bag_index or not slot_index then
jcallahan@19 568 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 569 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 570 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 571 bag_index = new_bag_index
jcallahan@19 572 slot_index = new_slot_index
jcallahan@19 573 break
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578
jcallahan@19 579 if not bag_index or not slot_index then
jcallahan@19 580 return
jcallahan@19 581 end
jcallahan@19 582 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 583
jcallahan@19 584 if not is_lootable then
jcallahan@19 585 return
jcallahan@19 586 end
jcallahan@19 587 DatamineTT:ClearLines()
jcallahan@19 588 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 589
jcallahan@19 590 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 591 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 592
jcallahan@19 593 if not current_line then
jcallahan@324 594 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@324 595 return
jcallahan@19 596 end
jcallahan@306 597
jcallahan@306 598 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 599 table.wipe(current_action)
jcallahan@312 600 current_loot = nil
jcallahan@312 601
jcallahan@123 602 current_action.target_type = AF.ITEM
jcallahan@122 603 current_action.identifier = item_id
jcallahan@122 604 current_action.loot_label = "contains"
jcallahan@324 605 return
jcallahan@19 606 end
jcallahan@19 607 end
jcallahan@324 608 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 609 end
jcallahan@19 610
jcallahan@19 611
jcallahan@39 612 local UnitFactionStanding
jcallahan@32 613 local UpdateFactionData
jcallahan@32 614 do
jcallahan@32 615 local MAX_FACTION_INDEX = 1000
jcallahan@20 616
jcallahan@32 617 local STANDING_NAMES = {
jcallahan@32 618 "HATED",
jcallahan@32 619 "HOSTILE",
jcallahan@32 620 "UNFRIENDLY",
jcallahan@32 621 "NEUTRAL",
jcallahan@32 622 "FRIENDLY",
jcallahan@32 623 "HONORED",
jcallahan@32 624 "REVERED",
jcallahan@32 625 "EXALTED",
jcallahan@32 626 }
jcallahan@32 627
jcallahan@39 628
jcallahan@39 629 function UnitFactionStanding(unit)
jcallahan@135 630 local unit_name = _G.UnitName(unit)
jcallahan@39 631 UpdateFactionData()
jcallahan@39 632 DatamineTT:ClearLines()
jcallahan@39 633 DatamineTT:SetUnit(unit)
jcallahan@39 634
jcallahan@39 635 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 636 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 637
jcallahan@135 638 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 639 return faction_name, faction_standings[faction_name]
jcallahan@39 640 end
jcallahan@39 641 end
jcallahan@39 642 end
jcallahan@39 643
jcallahan@39 644
jcallahan@32 645 function UpdateFactionData()
jcallahan@32 646 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 647 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 648
jcallahan@86 649 if faction_name then
jcallahan@32 650 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 651 elseif not faction_name then
jcallahan@32 652 break
jcallahan@32 653 end
jcallahan@20 654 end
jcallahan@20 655 end
jcallahan@32 656 end -- do-block
jcallahan@20 657
jcallahan@48 658
jcallahan@75 659 local GenericLootUpdate
jcallahan@75 660 do
jcallahan@77 661 local function LootTable(entry, loot_type, top_field)
jcallahan@75 662 if top_field then
jcallahan@75 663 entry[top_field] = entry[top_field] or {}
jcallahan@75 664 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 665 return entry[top_field][loot_type]
jcallahan@75 666 end
jcallahan@48 667 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 668 return entry[loot_type]
jcallahan@48 669 end
jcallahan@48 670
jcallahan@75 671 function GenericLootUpdate(data_type, top_field)
jcallahan@132 672 local loot_type = current_loot.label
jcallahan@75 673 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 674 local source_list = {}
jcallahan@75 675
jcallahan@131 676 if current_loot.sources then
jcallahan@131 677 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 678 local source_id
jcallahan@78 679
jcallahan@131 680 if current_loot.target_type == AF.ITEM then
jcallahan@119 681 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 682 source_id = current_loot.identifier
jcallahan@119 683 else
jcallahan@331 684 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 685 if unit_ID then
MMOSimca@328 686 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 687 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 688 else
MMOSimca@328 689 source_id = unit_ID
MMOSimca@328 690 end
MMOSimca@328 691 end
jcallahan@119 692 end
jcallahan@304 693 local entry = DBEntry(data_type, source_id)
jcallahan@75 694
jcallahan@119 695 if entry then
jcallahan@119 696 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 697
jcallahan@304 698 if not source_list[source_id] then
jcallahan@119 699 if top_field then
jcallahan@119 700 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 701 elseif not private.container_loot_toasting then
jcallahan@119 702 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 703 end
jcallahan@304 704 source_list[source_id] = true
jcallahan@77 705 end
jcallahan@119 706 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 707
jcallahan@309 708 if current_loot.target_type == AF.ZONE then
jcallahan@309 709 for item_id, quantity in pairs(loot_data) do
jcallahan@309 710 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 711 end
jcallahan@309 712 else
jcallahan@308 713 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 714 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 715
jcallahan@308 716 if label == "currency" and currency_texture then
jcallahan@308 717 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 718 elseif loot_token == "money" then
jcallahan@308 719 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 720 else
jcallahan@308 721 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 722 end
jcallahan@308 723 end
jcallahan@119 724 end
jcallahan@75 725 end
jcallahan@75 726 end
jcallahan@75 727 end
jcallahan@121 728
jcallahan@121 729 -- This is used for Gas Extractions.
jcallahan@131 730 if #current_loot.list <= 0 then
jcallahan@78 731 return
jcallahan@78 732 end
jcallahan@82 733 local entry
jcallahan@82 734
jcallahan@82 735 -- At this point we only have a name if it's an object.
jcallahan@131 736 if current_loot.target_type == AF.OBJECT then
jcallahan@131 737 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 738 else
jcallahan@131 739 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 740 end
jcallahan@75 741
jcallahan@75 742 if not entry then
jcallahan@75 743 return
jcallahan@75 744 end
jcallahan@77 745 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 746
jcallahan@307 747 if current_loot.identifier then
jcallahan@307 748 if not source_list[current_loot.identifier] then
jcallahan@307 749 if top_field then
jcallahan@307 750 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 751 else
jcallahan@307 752 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 753 end
jcallahan@307 754 source_list[current_loot.identifier] = true
jcallahan@77 755 end
jcallahan@77 756 end
jcallahan@75 757
jcallahan@131 758 for index = 1, #current_loot.list do
jcallahan@131 759 table.insert(loot_table, current_loot.list[index])
jcallahan@75 760 end
jcallahan@48 761 end
jcallahan@75 762 end -- do-block
jcallahan@48 763
jcallahan@97 764
jcallahan@97 765 local ReplaceKeywords
jcallahan@97 766 do
jcallahan@97 767 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 768 class = PLAYER_CLASS,
jcallahan@97 769 name = PLAYER_NAME,
jcallahan@97 770 race = PLAYER_RACE,
jcallahan@97 771 }
jcallahan@97 772
jcallahan@97 773
jcallahan@97 774 function ReplaceKeywords(text)
jcallahan@97 775 if not text or text == "" then
jcallahan@97 776 return ""
jcallahan@97 777 end
jcallahan@97 778
jcallahan@97 779 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 780 local category_format = ("<%s>"):format(category)
jcallahan@97 781 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 782 end
jcallahan@97 783 return text
jcallahan@97 784 end
jcallahan@97 785 end -- do-block
jcallahan@97 786
jcallahan@97 787
jcallahan@154 788 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 789 -- unless the WorldMapFrame is shown.
jcallahan@143 790 do
jcallahan@143 791 -- MapFileName = MapAreaID
jcallahan@143 792 local MICRO_DUNGEON_IDS = {
jcallahan@143 793 ShrineofTwoMoons = 903,
jcallahan@143 794 ShrineofSevenStars = 905,
jcallahan@143 795 }
jcallahan@126 796
jcallahan@299 797 local function SetCurrentAreaID()
jcallahan@156 798 if private.in_combat then
jcallahan@156 799 private.set_area_id = true
jcallahan@156 800 return
jcallahan@156 801 end
jcallahan@155 802 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 803
jcallahan@155 804 if map_area_id == current_area_id then
jcallahan@155 805 return
jcallahan@155 806 end
jcallahan@143 807 local world_map = _G.WorldMapFrame
jcallahan@143 808 local map_visible = world_map:IsVisible()
jcallahan@312 809 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 810
jcallahan@143 811 if not map_visible then
jcallahan@143 812 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 813 world_map:Show()
jcallahan@143 814 end
jcallahan@331 815 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 816 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 817
jcallahan@154 818 _G.SetMapToCurrentZone()
jcallahan@154 819
jcallahan@143 820 if micro_dungeon_id then
jcallahan@143 821 current_area_id = micro_dungeon_id
jcallahan@143 822 else
jcallahan@143 823 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 824 end
jcallahan@143 825
jcallahan@154 826 if map_visible then
jcallahan@154 827 _G.SetMapByID(map_area_id)
jcallahan@154 828 else
jcallahan@143 829 world_map:Hide()
jcallahan@143 830 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 831 end
jcallahan@143 832 end
jcallahan@299 833
jcallahan@299 834 function WDP:HandleZoneChange(event_name)
jcallahan@299 835 in_instance = _G.IsInInstance()
jcallahan@299 836 SetCurrentAreaID()
jcallahan@299 837 end
jcallahan@154 838 end
jcallahan@126 839
jcallahan@301 840 local function InitializeCurrentLoot()
jcallahan@301 841 current_loot = {
jcallahan@301 842 list = {},
jcallahan@301 843 sources = {},
jcallahan@301 844 identifier = current_action.identifier,
jcallahan@301 845 label = current_action.loot_label or "drops",
jcallahan@301 846 map_level = current_action.map_level,
jcallahan@301 847 object_name = current_action.object_name,
jcallahan@301 848 spell_label = current_action.spell_label,
jcallahan@301 849 target_type = current_action.target_type,
jcallahan@301 850 x = current_action.x,
jcallahan@301 851 y = current_action.y,
jcallahan@301 852 zone_data = current_action.zone_data,
jcallahan@301 853 }
jcallahan@301 854
jcallahan@301 855 table.wipe(current_action)
jcallahan@301 856 end
jcallahan@246 857
jcallahan@246 858 -- METHODS ------------------------------------------------------------
jcallahan@246 859
jcallahan@0 860 function WDP:OnInitialize()
jcallahan@128 861 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 862 private.db = db
jcallahan@128 863 global_db = db.global
jcallahan@128 864 char_db = db.char
jcallahan@14 865
jcallahan@270 866 local raw_db = _G.WoWDBProfilerData
jcallahan@18 867 local build_num = tonumber(private.build_num)
jcallahan@14 868
jcallahan@136 869 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 870 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 871 global_db[entry] = {}
jcallahan@74 872 end
jcallahan@74 873 end
jcallahan@35 874 raw_db.build_num = build_num
MMOSimca@330 875 raw_db.region = private.region
jcallahan@63 876 raw_db.version = DB_VERSION
jcallahan@249 877
jcallahan@312 878 private.InitializeCommentSystem()
jcallahan@312 879 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 880 end
jcallahan@0 881
jcallahan@0 882
jcallahan@153 883 function WDP:EventDispatcher(...)
jcallahan@153 884 local event_name = ...
jcallahan@153 885
jcallahan@153 886 if DEBUGGING then
jcallahan@154 887 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 888 Debug(event_name)
jcallahan@154 889 else
jcallahan@154 890 Debug(...)
jcallahan@153 891 end
jcallahan@153 892 end
jcallahan@153 893 local func = EVENT_MAPPING[event_name]
jcallahan@153 894
jcallahan@153 895 if _G.type(func) == "boolean" then
jcallahan@153 896 self[event_name](self, ...)
jcallahan@153 897 elseif _G.type(func) == "function" then
jcallahan@159 898 self[func](self, ...)
jcallahan@153 899 end
jcallahan@153 900 end
jcallahan@153 901
jcallahan@153 902
jcallahan@0 903 function WDP:OnEnable()
jcallahan@300 904 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 905
jcallahan@0 906 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 907 if EVENT_DEBUG then
jcallahan@153 908 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 909 else
jcallahan@153 910 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 911 end
jcallahan@0 912 end
jcallahan@95 913
jcallahan@95 914 for index = 1, _G.GetNumLanguages() do
jcallahan@95 915 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 916 end
jcallahan@187 917 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 918 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 919
jcallahan@19 920 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 921 if target_unit then
jcallahan@19 922 return
jcallahan@19 923 end
jcallahan@19 924 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 925 end)
jcallahan@19 926
jcallahan@19 927 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 928 if target_unit then
jcallahan@19 929 return
jcallahan@19 930 end
jcallahan@19 931 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 932 HandleItemUse(item_link)
jcallahan@19 933 end)
jcallahan@263 934
jcallahan@299 935 self:HandleZoneChange("OnEnable")
jcallahan@290 936 self:GROUP_ROSTER_UPDATE()
jcallahan@0 937 end
jcallahan@0 938
jcallahan@0 939
jcallahan@219 940 local ScrapeItemUpgradeStats
jcallahan@219 941 do
jcallahan@219 942 local intermediary = {}
jcallahan@219 943
jcallahan@220 944 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 945 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 946 return
jcallahan@220 947 end
jcallahan@219 948 local create_entry
jcallahan@219 949
jcallahan@219 950 table.wipe(intermediary)
jcallahan@219 951
jcallahan@219 952 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 953 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 954
jcallahan@293 955 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 956 break
jcallahan@219 957 end
jcallahan@219 958 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 959
jcallahan@219 960 if amount and stat then
jcallahan@219 961 create_entry = true
jcallahan@295 962 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 963 end
jcallahan@219 964 end
jcallahan@219 965
jcallahan@219 966 if not create_entry then
jcallahan@219 967 return
jcallahan@219 968 end
jcallahan@219 969 local item = DBEntry("items", item_id)
jcallahan@225 970 item.upgrade_id = upgrade_id
jcallahan@219 971 item.upgrades = item.upgrades or {}
jcallahan@219 972 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 973
jcallahan@219 974 for stat, amount in pairs(intermediary) do
jcallahan@219 975 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 976 end
jcallahan@219 977 end
jcallahan@220 978 end
jcallahan@220 979
jcallahan@220 980 -- do-block
jcallahan@219 981
jcallahan@219 982
jcallahan@187 983 local function RecordItemData(item_id, item_link, durability)
jcallahan@331 984 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 985 local item
jcallahan@0 986
jcallahan@191 987 if item_string then
MMOSimca@329 988 local _, _, _, _, _, _, _, suffix_id, unique_id, _, upgrade_id, instance_difficulty_id, num_bonus_ids = (":"):split(item_string)
jcallahan@331 989 local _, _, _, _, _, _, _, _, _, _, _, _, _, bonus_ids = (":"):split(item_string)
jcallahan@331 990
jcallahan@219 991 upgrade_id = tonumber(upgrade_id)
MMOSimca@329 992 instance_difficulty_id = tonumber(instance_difficulty_id)
MMOSimca@329 993 num_bonus_ids = tonumber(num_bonus_ids)
MMOSimca@330 994 suffix_id = tonumber(suffix_id)
jcallahan@333 995
jcallahan@333 996 if not num_bonus_ids or num_bonus_ids == 0 then
MMOSimca@329 997 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 998 item = DBEntry("items", item_id)
MMOSimca@329 999 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1000
jcallahan@331 1001 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1002 item.suffix_id = suffix_id
MMOSimca@329 1003 end
jcallahan@331 1004
jcallahan@331 1005 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1006 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1007 end
MMOSimca@329 1008 end
MMOSimca@329 1009 elseif num_bonus_ids > 0 then
jcallahan@219 1010 item = DBEntry("items", item_id)
MMOSimca@329 1011
jcallahan@201 1012 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1013 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1014
MMOSimca@329 1015 if not item.bonus_ids then
MMOSimca@329 1016 item.bonus_ids = {}
MMOSimca@329 1017 end
jcallahan@331 1018
MMOSimca@329 1019 for bonus_index = 1, num_bonus_ids do
MMOSimca@330 1020 item.bonus_ids[tonumber(bonus_ids[bonus_index])] = true
MMOSimca@329 1021 end
MMOSimca@329 1022 else
MMOSimca@329 1023 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1024 end
jcallahan@219 1025 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1026 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1027 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1028 end
jcallahan@0 1029 end
jcallahan@212 1030
jcallahan@212 1031 if durability and durability > 0 then
jcallahan@219 1032 item = item or DBEntry("items", item_id)
jcallahan@212 1033 item.durability = durability
jcallahan@212 1034 end
jcallahan@0 1035 end
jcallahan@0 1036
jcallahan@0 1037
jcallahan@187 1038 function WDP:ProcessItems()
jcallahan@187 1039 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1040 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1041
jcallahan@0 1042 if item_id and item_id > 0 then
jcallahan@1 1043 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1044 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1045 end
jcallahan@0 1046 end
jcallahan@0 1047
jcallahan@0 1048 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1049 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1050 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1051
jcallahan@0 1052 if item_id and item_id > 0 then
jcallahan@1 1053 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1054 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1055 end
jcallahan@0 1056 end
jcallahan@0 1057 end
jcallahan@0 1058 end
jcallahan@0 1059
jcallahan@118 1060
jcallahan@215 1061 local TargetedNPC
jcallahan@118 1062 do
jcallahan@118 1063 local GENDER_NAMES = {
jcallahan@118 1064 "UNKNOWN",
jcallahan@118 1065 "MALE",
jcallahan@118 1066 "FEMALE",
jcallahan@118 1067 }
jcallahan@118 1068
jcallahan@118 1069
jcallahan@118 1070 local REACTION_NAMES = {
jcallahan@118 1071 "HATED",
jcallahan@118 1072 "HOSTILE",
jcallahan@118 1073 "UNFRIENDLY",
jcallahan@118 1074 "NEUTRAL",
jcallahan@118 1075 "FRIENDLY",
jcallahan@118 1076 "HONORED",
jcallahan@118 1077 "REVERED",
jcallahan@118 1078 "EXALTED",
jcallahan@118 1079 }
jcallahan@118 1080
jcallahan@118 1081
jcallahan@118 1082 local POWER_TYPE_NAMES = {
jcallahan@118 1083 ["0"] = "MANA",
jcallahan@118 1084 ["1"] = "RAGE",
jcallahan@118 1085 ["2"] = "FOCUS",
jcallahan@118 1086 ["3"] = "ENERGY",
jcallahan@118 1087 ["6"] = "RUNIC_POWER",
jcallahan@118 1088 }
jcallahan@118 1089
jcallahan@118 1090
jcallahan@215 1091 function TargetedNPC()
jcallahan@118 1092 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1093 current_target_id = nil
jcallahan@118 1094 return
jcallahan@118 1095 end
jcallahan@118 1096 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1097
jcallahan@171 1098 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1099 return
jcallahan@118 1100 end
jcallahan@118 1101 current_target_id = unit_idnum
jcallahan@118 1102
jcallahan@118 1103 local npc = NPCEntry(unit_idnum)
jcallahan@118 1104 local _, class_token = _G.UnitClass("target")
jcallahan@118 1105 npc.class = class_token
jcallahan@118 1106 npc.faction = UnitFactionStanding("target")
jcallahan@118 1107 npc.genders = npc.genders or {}
jcallahan@118 1108 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1109 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1110 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1111
jcallahan@248 1112 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1113 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1114 local level_data = encounter_data[npc_level]
jcallahan@250 1115
jcallahan@250 1116 if not level_data then
jcallahan@250 1117 level_data = {}
jcallahan@250 1118 encounter_data[npc_level] = level_data
jcallahan@250 1119 end
jcallahan@257 1120 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1121
jcallahan@257 1122 if not level_data.power then
jcallahan@257 1123 local max_power = _G.UnitManaMax("target")
jcallahan@257 1124
jcallahan@257 1125 if max_power > 0 then
jcallahan@257 1126 local power_type = _G.UnitPowerType("target")
jcallahan@312 1127 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1128 end
jcallahan@118 1129 end
jcallahan@118 1130 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1131 return npc, unit_idnum
jcallahan@118 1132 end
jcallahan@118 1133 end -- do-block
jcallahan@118 1134
jcallahan@118 1135
jcallahan@113 1136 do
jcallahan@113 1137 local COORD_MAX = 5
jcallahan@0 1138
jcallahan@113 1139 function WDP:UpdateTargetLocation()
jcallahan@113 1140 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1141 return
jcallahan@2 1142 end
jcallahan@113 1143
jcallahan@113 1144 for index = 1, 4 do
jcallahan@113 1145 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1146 return
jcallahan@113 1147 end
jcallahan@113 1148 end
jcallahan@215 1149 local npc = TargetedNPC()
jcallahan@113 1150
jcallahan@113 1151 if not npc then
jcallahan@113 1152 return
jcallahan@113 1153 end
jcallahan@113 1154 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1155 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1156 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1157 return
MMOSimca@328 1158 end
jcallahan@248 1159 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1160 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1161 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1162
jcallahan@113 1163 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1164
jcallahan@113 1165 if not zone_data then
jcallahan@113 1166 zone_data = {}
jcallahan@113 1167 npc_data.locations[zone_token] = zone_data
jcallahan@113 1168 end
jcallahan@113 1169
jcallahan@113 1170 for location_token in pairs(zone_data) do
jcallahan@113 1171 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1172 loc_level = tonumber(loc_level)
jcallahan@113 1173
jcallahan@113 1174 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1175 return
jcallahan@113 1176 end
jcallahan@113 1177 end
jcallahan@141 1178 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1179 end
jcallahan@113 1180 end -- do-block
jcallahan@2 1181
jcallahan@118 1182
jcallahan@246 1183 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1184
jcallahan@90 1185 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1186 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1187 return
jcallahan@243 1188 end
jcallahan@282 1189 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1190
jcallahan@56 1191 for index = 1, num_items do
jcallahan@56 1192 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1193
jcallahan@56 1194 if item_link then
jcallahan@56 1195 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1196 end
jcallahan@56 1197 end
jcallahan@56 1198 end
jcallahan@56 1199
jcallahan@56 1200
jcallahan@298 1201 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1202 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1203
jcallahan@246 1204 if current_pet_guid then
jcallahan@246 1205 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1206 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1207 end
jcallahan@246 1208 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1209
jcallahan@246 1210 if pet_guid then
jcallahan@296 1211 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1212 group_pet_guids[pet_guid] = true
jcallahan@246 1213 end
jcallahan@246 1214 end
jcallahan@246 1215
jcallahan@246 1216
jcallahan@298 1217 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1218 local is_raid = _G.IsInRaid()
jcallahan@298 1219 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1220 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1221
jcallahan@299 1222 table.wipe(group_member_guids)
jcallahan@298 1223
jcallahan@298 1224 for index = 1, group_size do
jcallahan@298 1225 local unit_id = unit_type .. index
jcallahan@298 1226 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1227
jcallahan@299 1228 group_member_guids[unit_guid] = true
jcallahan@298 1229 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1230 end
jcallahan@299 1231 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1232 end
jcallahan@298 1233
jcallahan@298 1234
jcallahan@298 1235 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1236 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1237 end
jcallahan@298 1238
jcallahan@298 1239
jcallahan@178 1240 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1241 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1242 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1243 return
jcallahan@306 1244 end
jcallahan@301 1245 local container_id = private.loot_toast_container_id
jcallahan@317 1246 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1247
jcallahan@317 1248 if npc_id then
jcallahan@317 1249 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1250 local upper_limit = 0
jcallahan@317 1251 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1252 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1253 end
jcallahan@317 1254 for i = 0, upper_limit do
jcallahan@317 1255 local temp_npc_id = npc_id
jcallahan@317 1256
jcallahan@317 1257 if i > 0 then
jcallahan@317 1258 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1259 end
jcallahan@317 1260
jcallahan@317 1261 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1262 if npc then
jcallahan@317 1263 local loot_label = "drops"
jcallahan@317 1264 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1265 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1266 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1267
jcallahan@317 1268 if loot_type == "item" then
jcallahan@317 1269 local item_id = ItemLinkToID(item_link)
jcallahan@317 1270 if item_id then
jcallahan@317 1271 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1272 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1273 else
jcallahan@317 1274 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1275 return
jcallahan@317 1276 end
jcallahan@317 1277 elseif loot_type == "money" then
jcallahan@317 1278 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1279 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1280 elseif loot_type == "currency" then
jcallahan@317 1281 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1282 if currency_texture and currency_texture ~= "" then
jcallahan@317 1283 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1284 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1285 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1286 quantity = math.floor(quantity / 100)
jcallahan@317 1287 end
jcallahan@317 1288 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1289 else
jcallahan@317 1290 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1291 return
jcallahan@317 1292 end
jcallahan@317 1293 end
jcallahan@317 1294
jcallahan@317 1295 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1296 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1297 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1298 end
jcallahan@312 1299 end
jcallahan@312 1300 end
jcallahan@301 1301 elseif container_id then
jcallahan@305 1302 InitializeCurrentLoot()
jcallahan@305 1303
jcallahan@306 1304 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1305 current_loot.identifier = container_id
jcallahan@306 1306 current_loot.label = "contains"
jcallahan@306 1307 current_loot.target_type = AF.ITEM
jcallahan@306 1308
jcallahan@312 1309 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1310
jcallahan@301 1311 if loot_type == "item" then
jcallahan@312 1312 local item_id = ItemLinkToID(item_link)
jcallahan@312 1313 if item_id then
jcallahan@312 1314 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1315 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1316 else
jcallahan@301 1317 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1318 current_loot = nil
jcallahan@301 1319 return
jcallahan@301 1320 end
jcallahan@301 1321 elseif loot_type == "money" then
jcallahan@312 1322 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1323 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1324 elseif loot_type == "currency" then
jcallahan@312 1325 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1326 if currency_texture and currency_texture ~= "" then
jcallahan@312 1327 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1328 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1329 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1330 else
jcallahan@312 1331 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1332 current_loot = nil
jcallahan@312 1333 return
jcallahan@312 1334 end
jcallahan@301 1335 end
jcallahan@312 1336
jcallahan@301 1337 GenericLootUpdate("items")
jcallahan@301 1338 current_loot = nil
jcallahan@307 1339 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1340 else
jcallahan@307 1341 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1342
jcallahan@307 1343 loot_toast_data = loot_toast_data or {}
jcallahan@312 1344 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1345
jcallahan@307 1346 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1347 end
jcallahan@178 1348 end
jcallahan@178 1349
jcallahan@178 1350
jcallahan@179 1351 do
jcallahan@179 1352 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1353 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1354 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1355 end,
jcallahan@179 1356 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1357 InitializeCurrentLoot()
jcallahan@312 1358 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1359 GenericLootUpdate("zones")
jcallahan@312 1360 current_loot = nil
jcallahan@179 1361 end,
jcallahan@179 1362 }
jcallahan@177 1363
jcallahan@177 1364
jcallahan@179 1365 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1366 local category
jcallahan@177 1367
jcallahan@179 1368 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1369 category = AF.ZONE
jcallahan@179 1370 elseif private.raid_finder_boss_id then
jcallahan@179 1371 category = AF.NPC
jcallahan@179 1372 end
jcallahan@179 1373 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1374
jcallahan@179 1375 if not category or not update_func then
jcallahan@179 1376 return
jcallahan@179 1377 end
jcallahan@179 1378 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1379
jcallahan@179 1380 if not item_link then
jcallahan@179 1381 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1382 end
jcallahan@179 1383 local item_id = ItemLinkToID(item_link)
jcallahan@179 1384
jcallahan@179 1385 if not item_id then
jcallahan@179 1386 return
jcallahan@179 1387 end
jcallahan@179 1388 update_func(item_id, quantity)
jcallahan@177 1389 end
jcallahan@48 1390 end
jcallahan@48 1391
jcallahan@312 1392
jcallahan@97 1393 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1394 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1395 return
jcallahan@95 1396 end
jcallahan@97 1397 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1398 npc.quotes = npc.quotes or {}
jcallahan@97 1399 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1400 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1401 end
jcallahan@95 1402
jcallahan@95 1403
jcallahan@95 1404 do
jcallahan@40 1405 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1406
jcallahan@40 1407 local DRUNK_COMPARES = {
jcallahan@40 1408 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1409 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1410 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1411 }
jcallahan@40 1412
jcallahan@40 1413 local DRUNK_MATCHES = {
jcallahan@254 1414 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1415 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1416 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1417 }
jcallahan@40 1418
jcallahan@167 1419 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1420
jcallahan@167 1421
jcallahan@167 1422 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1423 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1424 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1425
jcallahan@167 1426 private.discovered_recipe_name = nil
jcallahan@167 1427 private.profession_level = nil
jcallahan@167 1428 private.previous_spell_id = nil
jcallahan@169 1429
jcallahan@169 1430 return true
jcallahan@167 1431 end
jcallahan@167 1432 end
jcallahan@167 1433
jcallahan@167 1434
jcallahan@167 1435 local function IterativeRecordDiscovery()
jcallahan@167 1436 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1437 end
jcallahan@167 1438
jcallahan@167 1439
jcallahan@92 1440 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1441 if not private.trainer_shown then
jcallahan@167 1442 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1443
jcallahan@167 1444 if recipe_name and private.previous_spell_id then
jcallahan@167 1445 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1446
jcallahan@167 1447 if profession_name == _G.UNKNOWN then
jcallahan@167 1448 return
jcallahan@167 1449 end
jcallahan@167 1450 private.discovered_recipe_name = recipe_name
jcallahan@167 1451 private.profession_level = prof_level
jcallahan@167 1452
jcallahan@167 1453 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1454 end
jcallahan@167 1455 end
jcallahan@167 1456
jcallahan@40 1457 if currently_drunk then
jcallahan@40 1458 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1459 currently_drunk = nil
jcallahan@40 1460 end
jcallahan@40 1461 return
jcallahan@40 1462 end
jcallahan@40 1463
jcallahan@40 1464 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1465 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1466 currently_drunk = true
jcallahan@40 1467 break
jcallahan@40 1468 end
jcallahan@40 1469 end
jcallahan@40 1470 end
jcallahan@40 1471 end
jcallahan@40 1472
jcallahan@307 1473
jcallahan@331 1474 do
jcallahan@23 1475 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1476 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1477
jcallahan@23 1478 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@328 1479 if not spell_id or spell_id == SPELL_ID_CHI_WAVE or spell_id == SPELL_ID_DISGUISE then
jcallahan@23 1480 return
jcallahan@23 1481 end
jcallahan@34 1482 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1483
jcallahan@171 1484 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1485 return
jcallahan@23 1486 end
jcallahan@23 1487
jcallahan@23 1488 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1489 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1490 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1491 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1492 end
jcallahan@23 1493 end
jcallahan@23 1494
jcallahan@115 1495 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1496
jcallahan@246 1497 local previous_combat_event = {}
jcallahan@246 1498
jcallahan@23 1499 local COMBAT_LOG_FUNCS = {
jcallahan@23 1500 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1501 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1502 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1503 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1504 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1505
jcallahan@171 1506 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1507 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1508 end
jcallahan@115 1509 end
jcallahan@115 1510 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1511 end,
jcallahan@65 1512 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1513 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1514
jcallahan@171 1515 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1516 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1517 ClearKilledNPC()
jcallahan@98 1518 private.harvesting = nil
jcallahan@65 1519 return
jcallahan@65 1520 end
jcallahan@177 1521
jcallahan@246 1522 if source_guid == "" then
jcallahan@246 1523 source_guid = nil
jcallahan@246 1524 end
jcallahan@246 1525 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1526 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1527
jcallahan@299 1528 if not previous_combat_event.party_damage then
jcallahan@312 1529 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1530 table.wipe(previous_combat_event)
jcallahan@217 1531 ClearKilledNPC()
jcallahan@306 1532 else
jcallahan@317 1533 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1534 end
jcallahan@177 1535 killed_npc_id = unit_idnum
jcallahan@177 1536 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1537 end,
jcallahan@23 1538 }
jcallahan@23 1539
jcallahan@23 1540
jcallahan@246 1541 local NON_DAMAGE_EVENTS = {
jcallahan@246 1542 SPELL_AURA_APPLIED = true,
jcallahan@246 1543 SPELL_AURA_REMOVED = true,
jcallahan@246 1544 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1545 SPELL_CAST_FAILED = true,
jcallahan@246 1546 SWING_MISSED = true,
jcallahan@246 1547 }
jcallahan@246 1548
jcallahan@299 1549 local DAMAGE_EVENTS = {
jcallahan@299 1550 RANGE_DAMAGE = true,
jcallahan@299 1551 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1552 SPELL_DAMAGE = true,
jcallahan@299 1553 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1554 SWING_DAMAGE = true,
jcallahan@299 1555 }
jcallahan@299 1556
jcallahan@246 1557
jcallahan@92 1558 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1559 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1560
jcallahan@23 1561 if not combat_log_func then
jcallahan@299 1562 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1563 table.wipe(previous_combat_event)
jcallahan@246 1564 previous_combat_event.source_name = source_name
jcallahan@299 1565
jcallahan@299 1566 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1567 previous_combat_event.party_damage = true
jcallahan@299 1568 end
jcallahan@246 1569 end
jcallahan@23 1570 return
jcallahan@23 1571 end
jcallahan@23 1572 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1573
jcallahan@297 1574 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1575 table.wipe(previous_combat_event)
jcallahan@297 1576 end
jcallahan@23 1577 end
jcallahan@23 1578
jcallahan@44 1579 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1580 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1581 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1582
jcallahan@44 1583 local REP_BUFFS = {
jcallahan@44 1584 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1585 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1586 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1587 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1588 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1589 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1590 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1591 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1592 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1593 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1594 }
jcallahan@44 1595
jcallahan@44 1596
jcallahan@44 1597 local FACTION_NAMES = {
jcallahan@44 1598 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1599 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1600 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1601 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1602 }
jcallahan@44 1603
jcallahan@44 1604
jcallahan@44 1605 local MODIFIERS = {
jcallahan@44 1606 CENARION_FAVOR = {
jcallahan@44 1607 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1608 modifier = 0.25,
jcallahan@44 1609 },
jcallahan@44 1610 GRIM_VISAGE = {
jcallahan@44 1611 modifier = 0.1,
jcallahan@44 1612 },
jcallahan@44 1613 HONOR_HOLD_FAVOR = {
jcallahan@44 1614 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1615 modifier = 0.25,
jcallahan@44 1616 },
jcallahan@44 1617 NAZGRELS_FERVOR = {
jcallahan@44 1618 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1619 modifier = 0.1,
jcallahan@44 1620 },
jcallahan@44 1621 SONG_OF_BATTLE = {
jcallahan@44 1622 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1623 modifier = 0.1,
jcallahan@44 1624 },
jcallahan@44 1625 SPIRIT_OF_SHARING = {
jcallahan@44 1626 modifier = 0.1,
jcallahan@44 1627 },
jcallahan@44 1628 THRALLMARS_FAVOR = {
jcallahan@44 1629 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1630 modifier = 0.25,
jcallahan@44 1631 },
jcallahan@44 1632 TROLLBANES_COMMAND = {
jcallahan@44 1633 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1634 modifier = 0.1,
jcallahan@44 1635 },
jcallahan@44 1636 UNBURDENED = {
jcallahan@44 1637 modifier = 0.1,
jcallahan@44 1638 },
jcallahan@44 1639 WOW_ANNIVERSARY = {
jcallahan@44 1640 modifier = 0.08,
jcallahan@44 1641 }
jcallahan@44 1642 }
jcallahan@44 1643
jcallahan@44 1644
jcallahan@92 1645 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1646 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1647 return
jcallahan@44 1648 end
jcallahan@44 1649 UpdateFactionData()
jcallahan@44 1650
jcallahan@46 1651 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1652 return
jcallahan@46 1653 end
jcallahan@177 1654 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1655 ClearKilledNPC()
jcallahan@46 1656
jcallahan@44 1657 if not npc then
jcallahan@98 1658 private.harvesting = nil
jcallahan@44 1659 return
jcallahan@44 1660 end
jcallahan@98 1661 npc.harvested = private.harvesting
jcallahan@98 1662 private.harvesting = nil
jcallahan@98 1663
jcallahan@44 1664 local modifier = 1
jcallahan@44 1665
jcallahan@44 1666 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1667 modifier = modifier + 0.1
jcallahan@44 1668 end
jcallahan@44 1669
jcallahan@44 1670 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1671 modifier = modifier + 0.1
jcallahan@44 1672 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1673 modifier = modifier + 0.05
jcallahan@44 1674 end
jcallahan@44 1675
jcallahan@44 1676 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1677 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1678 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1679
jcallahan@44 1680 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1681 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1682 end
jcallahan@44 1683 end
jcallahan@44 1684 end
jcallahan@65 1685 npc.reputations = npc.reputations or {}
jcallahan@65 1686 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1687 end
jcallahan@44 1688 end -- do-block
jcallahan@18 1689
jcallahan@18 1690
jcallahan@140 1691 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1692 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1693 return
jcallahan@140 1694 end
jcallahan@140 1695 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1696
jcallahan@140 1697 if not text or text == "Fishing Bobber" then
jcallahan@140 1698 text = "NONE"
jcallahan@140 1699 else
jcallahan@140 1700 current_action.fishing_target = true
jcallahan@140 1701 end
jcallahan@140 1702 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1703 end
jcallahan@140 1704
jcallahan@140 1705
jcallahan@92 1706 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1707 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1708
jcallahan@42 1709 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1710 return
jcallahan@42 1711 end
jcallahan@42 1712 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1713 end
jcallahan@42 1714
jcallahan@42 1715
jcallahan@13 1716 do
MMOSimca@329 1717 local LOOT_READY_VERIFY_FUNCS = {
jcallahan@324 1718 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1719 [AF.ITEM] = function()
jcallahan@16 1720 local locked_item_id
jcallahan@16 1721
jcallahan@16 1722 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1723 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1724 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1725
jcallahan@324 1726 if is_locked and is_lootable then
jcallahan@16 1727 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1728 break
jcallahan@16 1729 end
jcallahan@16 1730 end
jcallahan@165 1731
jcallahan@165 1732 if locked_item_id then
jcallahan@165 1733 break
jcallahan@165 1734 end
jcallahan@16 1735 end
jcallahan@16 1736
jcallahan@122 1737 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1738 return false
jcallahan@16 1739 end
jcallahan@122 1740 current_action.identifier = locked_item_id
jcallahan@16 1741 return true
jcallahan@16 1742 end,
jcallahan@322 1743 [AF.NPC] = true,
jcallahan@14 1744 [AF.OBJECT] = true,
jcallahan@17 1745 [AF.ZONE] = function()
jcallahan@140 1746 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1747 return _G.IsFishingLoot()
jcallahan@17 1748 end,
jcallahan@13 1749 }
jcallahan@13 1750
jcallahan@13 1751
MMOSimca@329 1752 local LOOT_READY_UPDATE_FUNCS = {
jcallahan@16 1753 [AF.ITEM] = function()
jcallahan@28 1754 GenericLootUpdate("items")
jcallahan@28 1755 end,
jcallahan@28 1756 [AF.NPC] = function()
jcallahan@75 1757 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1758 local loot_label = current_loot.label
jcallahan@77 1759 local source_list = {}
jcallahan@75 1760
jcallahan@131 1761 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1762 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1763 local npc = NPCEntry(source_id)
jcallahan@75 1764
jcallahan@75 1765 if npc then
jcallahan@248 1766 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1767 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1768
jcallahan@78 1769 if not source_list[source_guid] then
jcallahan@77 1770 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1771 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1772 source_list[source_guid] = true
jcallahan@77 1773 end
jcallahan@77 1774
jcallahan@309 1775 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1776 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1777
jcallahan@312 1778 if loot_type == "currency" and currency_texture then
jcallahan@312 1779 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1780 elseif loot_token == "money" then
jcallahan@312 1781 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1782 else
jcallahan@312 1783 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1784 end
jcallahan@75 1785 end
jcallahan@75 1786 end
jcallahan@75 1787 end
jcallahan@16 1788 end,
jcallahan@13 1789 [AF.OBJECT] = function()
jcallahan@28 1790 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1791 end,
jcallahan@17 1792 [AF.ZONE] = function()
MMOSimca@328 1793 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1794 return
MMOSimca@328 1795 end
jcallahan@141 1796 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1797
jcallahan@41 1798 -- This will start life as a boolean true.
jcallahan@131 1799 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1800 current_loot.zone_data[location_token] = {
jcallahan@41 1801 drops = {}
jcallahan@41 1802 }
jcallahan@41 1803 end
jcallahan@132 1804 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1805 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1806
jcallahan@131 1807 if current_loot.sources then
jcallahan@131 1808 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1809 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1810 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1811 end
jcallahan@131 1812 end
jcallahan@131 1813 end
jcallahan@131 1814
jcallahan@131 1815 if #current_loot.list <= 0 then
jcallahan@131 1816 return
jcallahan@131 1817 end
jcallahan@131 1818
jcallahan@131 1819 for index = 1, #current_loot.list do
jcallahan@131 1820 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1821 end
jcallahan@13 1822 end,
jcallahan@13 1823 }
jcallahan@13 1824
jcallahan@79 1825 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1826 local loot_guid_registry = {}
jcallahan@124 1827
jcallahan@124 1828
jcallahan@124 1829 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1830 current_loot = nil
jcallahan@131 1831 table.wipe(current_action)
jcallahan@124 1832 end
jcallahan@124 1833
jcallahan@13 1834
jcallahan@322 1835 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1836 local extrapolated_guid_registry = {}
jcallahan@322 1837 local num_guids = 0
jcallahan@322 1838
jcallahan@322 1839 table.wipe(current_action)
jcallahan@322 1840
jcallahan@322 1841 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1842 local loot_info = {
jcallahan@322 1843 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1844 }
jcallahan@322 1845
jcallahan@322 1846 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1847 local source_guid = loot_info[loot_index]
jcallahan@322 1848
jcallahan@322 1849 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1850 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1851
jcallahan@322 1852 if unit_type and unit_idnum then
jcallahan@322 1853 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1854 unit_type,
jcallahan@322 1855 unit_idnum
jcallahan@322 1856 }
jcallahan@322 1857
jcallahan@322 1858 num_guids = num_guids + 1
jcallahan@322 1859 end
jcallahan@322 1860 end
jcallahan@322 1861 end
jcallahan@322 1862 end
jcallahan@322 1863 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1864
jcallahan@322 1865 if num_guids == 0 then
jcallahan@322 1866 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1867 return false
jcallahan@322 1868 end
jcallahan@326 1869 if private.previous_spell_id and private.EXTRAPOLATION_BANNED_SPELL_IDS[private.previous_spell_id] then
jcallahan@326 1870 Debug("%s: Problematic spell id %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
jcallahan@326 1871 return false
jcallahan@326 1872 end
jcallahan@326 1873
jcallahan@322 1874 local num_npcs = 0
jcallahan@322 1875 local num_objects = 0
jcallahan@324 1876 local num_itemcontainers = 0
jcallahan@322 1877
jcallahan@322 1878 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1879 local unit_type = guid_data[1]
jcallahan@324 1880 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1881
jcallahan@322 1882 if loot_label then
jcallahan@322 1883 local unit_idnum = guid_data[2]
jcallahan@322 1884
jcallahan@322 1885 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1886 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1887 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1888 current_action.loot_label = loot_label
jcallahan@322 1889 current_action.spell_label = "OPENING"
jcallahan@322 1890 current_action.target_type = AF.OBJECT
jcallahan@322 1891 current_action.identifier = unit_idnum
jcallahan@322 1892 num_objects = num_objects + 1
jcallahan@322 1893 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1894 current_action.loot_label = loot_label
jcallahan@322 1895 current_action.target_type = AF.NPC
jcallahan@322 1896 current_action.identifier = unit_idnum
jcallahan@322 1897 num_npcs = num_npcs + 1
jcallahan@324 1898 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1899 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1900 current_action.loot_label = loot_label
jcallahan@324 1901 current_action.target_type = AF.ITEM
jcallahan@324 1902 -- current_action.identifier assigned during loot verification.
jcallahan@324 1903 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1904 end
jcallahan@322 1905 else
jcallahan@322 1906 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1907 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1908 return false
jcallahan@322 1909 end
jcallahan@322 1910 end
jcallahan@322 1911
jcallahan@322 1912 if not current_action.target_type then
jcallahan@322 1913 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1914 return false
jcallahan@322 1915 end
jcallahan@322 1916
jcallahan@322 1917 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1918 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1919 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1920 return false
jcallahan@322 1921 end
jcallahan@322 1922
jcallahan@322 1923 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1924 return true
jcallahan@322 1925 end
jcallahan@322 1926
jcallahan@322 1927
MMOSimca@329 1928 function WDP:LOOT_READY(event_name)
jcallahan@132 1929 if current_loot then
jcallahan@322 1930 current_loot = nil
jcallahan@322 1931 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1932
jcallahan@322 1933 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1934 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1935 return
jcallahan@322 1936 end
jcallahan@18 1937 end
jcallahan@151 1938
jcallahan@151 1939 if not current_action.target_type then
jcallahan@322 1940 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1941
jcallahan@322 1942 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1943 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1944 return
jcallahan@322 1945 end
jcallahan@151 1946 end
MMOSimca@329 1947 local verify_func = LOOT_READY_VERIFY_FUNCS[current_action.target_type]
MMOSimca@329 1948 local update_func = LOOT_READY_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1949
jcallahan@14 1950 if not verify_func or not update_func then
jcallahan@322 1951 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1952 return
jcallahan@13 1953 end
jcallahan@13 1954
jcallahan@14 1955 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1956 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1957 return
jcallahan@14 1958 end
jcallahan@80 1959 local guids_used = {}
jcallahan@132 1960
jcallahan@301 1961 InitializeCurrentLoot()
jcallahan@217 1962 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1963
jcallahan@55 1964 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1965 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1966 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1967 local loot_info = {
jcallahan@237 1968 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1969 }
jcallahan@13 1970
jcallahan@237 1971 -- Odd index is GUID, even is count.
jcallahan@237 1972 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1973 local source_guid = loot_info[loot_index]
jcallahan@75 1974
jcallahan@237 1975 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1976 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1977 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1978 if slot_quantity then
jcallahan@324 1979 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1980 if slot_quantity > loot_quantity then
jcallahan@324 1981 loot_quantity = slot_quantity
jcallahan@324 1982 end
jcallahan@324 1983 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 1984 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 1985
jcallahan@324 1986 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1987 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1988 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1989 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1990 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1991 guids_used[source_guid] = true
jcallahan@324 1992 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1993 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1994 if current_loot.target_type == AF.ZONE then
jcallahan@324 1995 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1996 else
jcallahan@324 1997 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1998 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1999 guids_used[source_guid] = true
jcallahan@324 2000 end
jcallahan@324 2001 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2002 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2003 if icon_texture then
jcallahan@324 2004 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2005 if current_loot.target_type == AF.ZONE then
jcallahan@324 2006 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2007 else
jcallahan@324 2008 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2009
jcallahan@324 2010 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2011 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2012 guids_used[source_guid] = true
jcallahan@324 2013 end
jcallahan@324 2014 else
jcallahan@324 2015 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2016 end
jcallahan@308 2017 end
jcallahan@324 2018 else
jcallahan@324 2019 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 2020 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2021 end
jcallahan@75 2022 end
jcallahan@13 2023 end
jcallahan@13 2024 end
jcallahan@80 2025
jcallahan@81 2026 for guid in pairs(guids_used) do
jcallahan@217 2027 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2028 end
jcallahan@13 2029 update_func()
jcallahan@1 2030 end
jcallahan@13 2031 end -- do-block
jcallahan@0 2032
jcallahan@0 2033
jcallahan@89 2034 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2035 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2036
jcallahan@89 2037 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2038 return
jcallahan@89 2039 end
jcallahan@89 2040 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2041 end
jcallahan@89 2042
jcallahan@89 2043
jcallahan@44 2044 do
jcallahan@44 2045 local POINT_MATCH_PATTERNS = {
jcallahan@44 2046 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2047 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2048 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2049 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2050 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2051 }
jcallahan@5 2052
jcallahan@68 2053 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2054 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2055 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2056
jcallahan@133 2057 local current_merchant
jcallahan@133 2058 local merchant_standing
jcallahan@133 2059
jcallahan@133 2060 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2061 current_merchant = nil
jcallahan@133 2062 merchant_standing = nil
jcallahan@133 2063 end
jcallahan@133 2064
jcallahan@133 2065
jcallahan@89 2066 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2067 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2068 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2069
jcallahan@171 2070 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2071 return
jcallahan@133 2072 end
jcallahan@331 2073 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2074 merchant_standing = faction_standing
jcallahan@133 2075 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2076 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2077 end
jcallahan@55 2078 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2079 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2080 _G.MerchantFrame_Update()
jcallahan@57 2081
jcallahan@150 2082 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2083
jcallahan@44 2084 for item_index = 1, num_items do
jcallahan@44 2085 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2086 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2087
jcallahan@324 2088 DatamineTT:ClearLines()
jcallahan@324 2089 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2090
jcallahan@324 2091 if not item_id then
jcallahan@324 2092 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2093 item_id = ItemLinkToID(item_link)
MMOSimca@328 2094 if item_id then
MMOSimca@328 2095 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2096 else
MMOSimca@328 2097 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2098 end
jcallahan@324 2099 end
jcallahan@324 2100
jcallahan@44 2101 if item_id and item_id > 0 then
jcallahan@44 2102 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2103
jcallahan@68 2104 local num_lines = DatamineTT:NumLines()
jcallahan@68 2105
jcallahan@68 2106 for line_index = 1, num_lines do
jcallahan@68 2107 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2108
jcallahan@68 2109 if not current_line then
jcallahan@68 2110 break
jcallahan@68 2111 end
jcallahan@68 2112 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2113
jcallahan@68 2114 if faction or reputation then
jcallahan@68 2115 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2116 break
jcallahan@68 2117 end
jcallahan@68 2118 end
jcallahan@68 2119
jcallahan@87 2120 for line_index = 1, num_lines do
jcallahan@87 2121 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2122
jcallahan@87 2123 if not current_line then
jcallahan@87 2124 break
jcallahan@87 2125 end
jcallahan@87 2126 local line_text = current_line:GetText()
jcallahan@87 2127 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2128
jcallahan@87 2129 if quest_name then
jcallahan@87 2130 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2131 break
jcallahan@87 2132 end
jcallahan@87 2133 end
jcallahan@87 2134
jcallahan@44 2135 if extended_cost then
jcallahan@53 2136 local battleground_rating = 0
jcallahan@53 2137 local personal_rating = 0
jcallahan@53 2138 local required_season_amount
jcallahan@5 2139
jcallahan@68 2140 for line_index = 1, num_lines do
jcallahan@44 2141 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2142
jcallahan@44 2143 if not current_line then
jcallahan@44 2144 break
jcallahan@44 2145 end
jcallahan@53 2146 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2147
jcallahan@44 2148 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2149 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2150 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2151 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2152
jcallahan@44 2153 if match1 or match2 then
jcallahan@44 2154 break
jcallahan@44 2155 end
jcallahan@44 2156 end
jcallahan@5 2157 end
jcallahan@44 2158 local currency_list = {}
jcallahan@44 2159 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2160
jcallahan@50 2161 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2162 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2163 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2164
jcallahan@44 2165 for cost_index = 1, item_count do
jcallahan@324 2166 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2167 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2168 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2169
jcallahan@317 2170 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2171 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2172 end
jcallahan@317 2173
jcallahan@317 2174 if currency_identifier then
jcallahan@317 2175 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2176 end
jcallahan@44 2177 end
jcallahan@44 2178
jcallahan@44 2179 for currency_index = 1, #currency_list do
jcallahan@44 2180 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2181 end
jcallahan@5 2182 end
jcallahan@133 2183 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2184 end
jcallahan@44 2185 end
jcallahan@5 2186
jcallahan@44 2187 if _G.CanMerchantRepair() then
jcallahan@133 2188 current_merchant.can_repair = true
jcallahan@5 2189 end
jcallahan@57 2190 _G.SetMerchantFilter(current_filters)
jcallahan@57 2191 _G.MerchantFrame_Update()
jcallahan@4 2192 end
jcallahan@44 2193 end -- do-block
jcallahan@4 2194
jcallahan@89 2195
jcallahan@92 2196 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2197 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2198 return
jcallahan@25 2199 end
jcallahan@34 2200 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2201
jcallahan@171 2202 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2203 return
jcallahan@25 2204 end
jcallahan@29 2205 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2206 table.wipe(current_action)
jcallahan@25 2207 end
jcallahan@25 2208
jcallahan@25 2209
jcallahan@115 2210 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2211 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
jcallahan@309 2212 if DEBUGGING then
jcallahan@309 2213 return
jcallahan@309 2214 end
jcallahan@309 2215
jcallahan@115 2216 local num_pets = LPJ:NumPets()
jcallahan@115 2217
jcallahan@115 2218 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2219 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2220
jcallahan@115 2221 if is_owned then
jcallahan@115 2222 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2223
jcallahan@139 2224 if rarity then
jcallahan@139 2225 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2226 local npc = NPCEntry(npc_id)
jcallahan@139 2227 npc.wild_pet = is_wild or nil
jcallahan@139 2228 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2229 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2230 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2231
jcallahan@139 2232 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2233 data.max_health = max_health
jcallahan@139 2234 data.attack = attack
jcallahan@139 2235 data.speed = speed
jcallahan@139 2236 end
jcallahan@115 2237 end
jcallahan@115 2238 end
jcallahan@115 2239 end
jcallahan@115 2240
jcallahan@115 2241
jcallahan@156 2242 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2243 private.in_combat = true
jcallahan@156 2244 end
jcallahan@156 2245
jcallahan@156 2246
jcallahan@156 2247 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2248 private.in_combat = nil
jcallahan@156 2249
jcallahan@156 2250 if private.set_area_id then
jcallahan@299 2251 self:HandleZoneChange(event_name)
jcallahan@156 2252 private.set_area_id = nil
jcallahan@156 2253 end
jcallahan@156 2254 end
jcallahan@156 2255
jcallahan@156 2256
jcallahan@118 2257 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2258 if not TargetedNPC() then
jcallahan@118 2259 return
jcallahan@2 2260 end
jcallahan@151 2261 current_action.target_type = AF.NPC
jcallahan@118 2262 self:UpdateTargetLocation()
jcallahan@118 2263 end
jcallahan@2 2264
jcallahan@89 2265
jcallahan@12 2266 do
jcallahan@12 2267 local function UpdateQuestJuncture(point)
jcallahan@12 2268 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2269
jcallahan@12 2270 if not unit_name then
jcallahan@12 2271 return
jcallahan@12 2272 end
jcallahan@34 2273 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2274
jcallahan@12 2275 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2276 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2277 end
jcallahan@19 2278 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2279 quest[point] = quest[point] or {}
MMOSimca@329 2280 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2281
jcallahan@24 2282 return quest
jcallahan@12 2283 end
jcallahan@10 2284
jcallahan@12 2285
jcallahan@92 2286 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2287 local quest = UpdateQuestJuncture("end")
jcallahan@97 2288
jcallahan@112 2289 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2290 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2291 end
jcallahan@67 2292 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2293 ClearKilledNPC()
jcallahan@10 2294 end
jcallahan@10 2295
jcallahan@12 2296
jcallahan@92 2297 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2298 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2299
jcallahan@46 2300 if not quest then
jcallahan@46 2301 return
jcallahan@46 2302 end
jcallahan@24 2303 quest.classes = quest.classes or {}
jcallahan@27 2304 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2305
jcallahan@24 2306 quest.races = quest.races or {}
jcallahan@100 2307 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2308 end
jcallahan@12 2309 end -- do-block
jcallahan@9 2310
jcallahan@9 2311
jcallahan@92 2312 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2313 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2314 local entry_index, processed_quests = 1, 0
jcallahan@36 2315 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2316
jcallahan@36 2317 while processed_quests <= num_quests do
MMOSimca@329 2318 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2319
jcallahan@84 2320 if quest_id == 0 then
jcallahan@84 2321 processed_quests = processed_quests + 1
jcallahan@84 2322 elseif not is_header then
jcallahan@36 2323 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2324
jcallahan@36 2325 local quest = DBEntry("quests", quest_id)
jcallahan@36 2326 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2327 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2328 processed_quests = processed_quests + 1
jcallahan@36 2329 end
jcallahan@36 2330 entry_index = entry_index + 1
jcallahan@36 2331 end
jcallahan@36 2332 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2333 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2334 end
jcallahan@4 2335
jcallahan@4 2336
jcallahan@97 2337 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2338 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2339 return
jcallahan@112 2340 end
jcallahan@97 2341 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2342 end
jcallahan@97 2343
jcallahan@97 2344
jcallahan@92 2345 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2346 if unit_id ~= "player" then
jcallahan@4 2347 return
jcallahan@4 2348 end
jcallahan@4 2349 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2350 end
jcallahan@4 2351
jcallahan@4 2352
jcallahan@92 2353 do
jcallahan@92 2354 local TRADESKILL_TOOLS = {
jcallahan@92 2355 Anvil = anvil_spell_ids,
jcallahan@92 2356 Forge = forge_spell_ids,
jcallahan@92 2357 }
jcallahan@92 2358
jcallahan@92 2359
jcallahan@167 2360 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2361 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2362 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2363
jcallahan@167 2364 if required_tool then
jcallahan@167 2365 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2366 if required_tool:find(tool_name) then
jcallahan@167 2367 registry[spell_id] = true
jcallahan@167 2368 end
jcallahan@167 2369 end
jcallahan@167 2370 end
jcallahan@167 2371 end
jcallahan@167 2372
jcallahan@167 2373
jcallahan@92 2374 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2375 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2376
jcallahan@92 2377 if profession_name == _G.UNKNOWN then
jcallahan@92 2378 return
jcallahan@92 2379 end
jcallahan@167 2380 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2381 end
jcallahan@92 2382 end -- do-block
jcallahan@92 2383
jcallahan@92 2384
jcallahan@167 2385 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2386 private.trainer_shown = nil
jcallahan@167 2387 end
jcallahan@167 2388
jcallahan@167 2389
jcallahan@92 2390 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2391 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2392 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2393
jcallahan@164 2394 if not trainer then
jcallahan@58 2395 return
jcallahan@58 2396 end
jcallahan@331 2397 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2398 trainer.teaches = trainer.teaches or {}
jcallahan@27 2399
jcallahan@167 2400 private.trainer_shown = true
jcallahan@167 2401
jcallahan@27 2402 -- Get the initial trainer filters
jcallahan@27 2403 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2404 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2405 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2406
jcallahan@27 2407 -- Clear the trainer filters
MMOSimca@330 2408 _G.SetTrainerServiceTypeFilter("available", true)
MMOSimca@330 2409 _G.SetTrainerServiceTypeFilter("unavailable", true)
MMOSimca@330 2410 _G.SetTrainerServiceTypeFilter("used", true)
jcallahan@27 2411
jcallahan@27 2412 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2413 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2414
jcallahan@27 2415 if spell_name then
jcallahan@27 2416 DatamineTT:ClearLines()
jcallahan@27 2417 DatamineTT:SetTrainerService(index)
jcallahan@27 2418
jcallahan@27 2419 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2420
jcallahan@43 2421 if spell_id then
jcallahan@164 2422 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2423
jcallahan@164 2424 if not class_professions then
jcallahan@164 2425 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2426 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2427 end
jcallahan@43 2428 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2429 profession = profession or "General"
jcallahan@43 2430
jcallahan@164 2431 local profession_skills = class_professions[profession]
jcallahan@43 2432
jcallahan@43 2433 if not profession_skills then
jcallahan@43 2434 class_professions[profession] = {}
jcallahan@43 2435 profession_skills = class_professions[profession]
jcallahan@43 2436 end
jcallahan@173 2437 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2438 end
jcallahan@27 2439 end
jcallahan@27 2440 end
jcallahan@27 2441 -- Reset the filters to what they were before
MMOSimca@330 2442 _G.SetTrainerServiceTypeFilter("available", available or false)
MMOSimca@330 2443 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or false)
MMOSimca@330 2444 _G.SetTrainerServiceTypeFilter("used", used or false)
jcallahan@27 2445 end
jcallahan@27 2446
jcallahan@27 2447
jcallahan@1 2448 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2449 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2450 return
jcallahan@1 2451 end
jcallahan@1 2452 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2453
jcallahan@1 2454 if not spell_label then
jcallahan@1 2455 return
jcallahan@1 2456 end
jcallahan@306 2457
jcallahan@150 2458 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2459 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2460
jcallahan@150 2461 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2462 unit_name = target_name
jcallahan@150 2463 unit_id = "target"
jcallahan@1 2464 end
jcallahan@1 2465 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2466 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2467 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2468 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2469 return
MMOSimca@328 2470 end
jcallahan@28 2471
jcallahan@205 2472 table.wipe(current_action)
jcallahan@122 2473 current_action.instance_token = instance_token
jcallahan@122 2474 current_action.map_level = map_level
jcallahan@122 2475 current_action.x = x
jcallahan@122 2476 current_action.y = y
jcallahan@122 2477 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2478 current_action.spell_label = spell_label
jcallahan@105 2479
jcallahan@105 2480 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2481 current_action.loot_label = spell_label:lower()
jcallahan@105 2482 end
jcallahan@1 2483
jcallahan@151 2484 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2485 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2486 if not unit_id or unit_name ~= target_name then
jcallahan@16 2487 return
jcallahan@16 2488 end
jcallahan@123 2489 current_action.target_type = AF.NPC
jcallahan@16 2490 end
jcallahan@16 2491 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2492 current_action.target_type = AF.ITEM
jcallahan@16 2493
jcallahan@150 2494 if item_name and item_name == target_name then
jcallahan@150 2495 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2496 elseif target_name and target_name ~= "" then
jcallahan@331 2497 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2498 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2499 end
jcallahan@150 2500 elseif not item_name and not unit_name then
jcallahan@1 2501 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2502 if target_name == "" then
jcallahan@17 2503 return
jcallahan@17 2504 end
jcallahan@122 2505 current_action.object_name = target_name
jcallahan@123 2506 current_action.target_type = AF.OBJECT
jcallahan@1 2507 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2508 current_action.target_type = AF.ZONE
jcallahan@1 2509 end
jcallahan@1 2510 end
jcallahan@1 2511 private.tracked_line = spell_line
jcallahan@0 2512 end
jcallahan@0 2513
jcallahan@94 2514
jcallahan@312 2515 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2516 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2517 ClearKilledBossID()
jcallahan@306 2518 ClearLootToastContainerID()
jcallahan@306 2519 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2520 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2521 ClearKilledBossID()
jcallahan@306 2522 ClearLootToastContainerID()
jcallahan@306 2523 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2524 else
jcallahan@306 2525 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2526 return
jcallahan@1 2527 end
jcallahan@306 2528
jcallahan@324 2529 -- Assign existing loot data to boss if it exists
jcallahan@307 2530 if loot_toast_data then
jcallahan@317 2531 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2532
jcallahan@324 2533 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2534 local upper_limit = 0
jcallahan@317 2535 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2536 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2537 end
jcallahan@317 2538
jcallahan@317 2539 for i = 0, upper_limit do
jcallahan@317 2540 local temp_npc_id = npc_id
jcallahan@317 2541
jcallahan@317 2542 if i > 0 then
jcallahan@317 2543 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2544 end
jcallahan@317 2545
jcallahan@317 2546 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2547 if npc then
jcallahan@324 2548 -- Create needed npc fields if required
jcallahan@317 2549 local loot_label = "drops"
jcallahan@317 2550 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2551 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2552 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2553
jcallahan@317 2554 for index = 1, #loot_toast_data do
jcallahan@317 2555 local data = loot_toast_data[index]
jcallahan@317 2556 local loot_type = data[1]
jcallahan@317 2557 local hyperlink = data[2]
jcallahan@317 2558 local quantity = data[3]
jcallahan@317 2559
jcallahan@317 2560 if loot_type == "item" then
jcallahan@317 2561 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2562 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2563 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2564 elseif loot_type == "money" then
jcallahan@317 2565 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2566 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2567 elseif loot_type == "currency" then
jcallahan@317 2568 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2569 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2570 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2571 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2572 quantity = math.floor(quantity / 100)
jcallahan@317 2573 end
jcallahan@317 2574 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2575 end
jcallahan@307 2576 end
jcallahan@317 2577
jcallahan@317 2578 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2579 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2580 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2581 end
jcallahan@317 2582 else
jcallahan@317 2583 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2584 end
jcallahan@307 2585 end
jcallahan@307 2586 end
jcallahan@307 2587
jcallahan@307 2588 ClearLootToastData()
jcallahan@307 2589
jcallahan@307 2590 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2591 end
jcallahan@306 2592
jcallahan@306 2593
jcallahan@306 2594 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2595 if unit_id ~= "player" then
jcallahan@306 2596 return
jcallahan@306 2597 end
jcallahan@306 2598 private.tracked_line = nil
jcallahan@306 2599 private.previous_spell_id = spell_id
jcallahan@306 2600
jcallahan@306 2601 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2602 ClearKilledBossID()
jcallahan@306 2603 ClearLootToastContainerID()
jcallahan@307 2604 ClearLootToastData()
jcallahan@306 2605
jcallahan@306 2606 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2607 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2608 end
jcallahan@306 2609
jcallahan@306 2610 if anvil_spell_ids[spell_id] then
jcallahan@306 2611 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2612 elseif forge_spell_ids[spell_id] then
jcallahan@306 2613 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2614 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2615 killed_npc_id = current_target_id
jcallahan@306 2616 private.harvesting = true
jcallahan@306 2617 end
jcallahan@306 2618 end
jcallahan@0 2619
jcallahan@90 2620
jcallahan@1 2621 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2622 if unit_id ~= "player" then
jcallahan@1 2623 return
jcallahan@1 2624 end
jcallahan@0 2625
jcallahan@1 2626 if private.tracked_line == spell_line then
jcallahan@1 2627 private.tracked_line = nil
jcallahan@1 2628 end
jcallahan@147 2629 table.wipe(current_action)
jcallahan@0 2630 end
jcallahan@90 2631
jcallahan@90 2632
jcallahan@90 2633 do
jcallahan@90 2634 local function SetUnitField(field, required_type)
jcallahan@90 2635 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2636
jcallahan@90 2637 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2638 return
jcallahan@90 2639 end
jcallahan@90 2640
jcallahan@171 2641 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2642 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2643 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2644 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2645 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2646 end
jcallahan@90 2647 end
jcallahan@90 2648
jcallahan@90 2649
jcallahan@90 2650 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2651 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2652 end
jcallahan@90 2653
jcallahan@90 2654
jcallahan@90 2655 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2656 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2657 end
jcallahan@90 2658
jcallahan@90 2659
jcallahan@90 2660 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2661 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2662 end
jcallahan@90 2663
jcallahan@90 2664
jcallahan@92 2665 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2666 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2667 end
jcallahan@90 2668
jcallahan@90 2669
jcallahan@323 2670 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2671 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2672 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2673
jcallahan@323 2674 for index = 2, #gossip_options, 2 do
jcallahan@323 2675 if gossip_options[index] == "binder" then
jcallahan@323 2676 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2677 return
jcallahan@323 2678 end
jcallahan@323 2679 end
jcallahan@323 2680 end,
jcallahan@323 2681 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2682 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2683 end,
jcallahan@323 2684 }
jcallahan@323 2685
jcallahan@323 2686
jcallahan@92 2687 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2688 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2689 if not unit_idnum then
jcallahan@323 2690 return
jcallahan@323 2691 end
jcallahan@323 2692
jcallahan@323 2693 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2694 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2695 end
jcallahan@90 2696 end
jcallahan@90 2697
jcallahan@90 2698
jcallahan@93 2699 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2700 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2701 end
jcallahan@93 2702
jcallahan@93 2703
jcallahan@189 2704 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2705 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2706 end
jcallahan@189 2707
jcallahan@189 2708
jcallahan@90 2709 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2710 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2711 end
jcallahan@90 2712
jcallahan@90 2713
jcallahan@90 2714 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2715 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2716 end
jcallahan@90 2717
jcallahan@90 2718
jcallahan@90 2719 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2720 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2721 end
jcallahan@90 2722 end -- do-block