annotate Main.lua @ 128:b06147ded0bc

Added recording of blacklisted battlegrounds.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 19 Sep 2012 09:29:56 -0500
parents f0c0819058b4
children e0550c57972d
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@126 34 local DB_VERSION = 6
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@90 61 FORGE_MASTER_OPENED = true,
jcallahan@90 62 GOSSIP_SHOW = true,
jcallahan@93 63 GUILDBANKFRAME_OPENED = true,
jcallahan@42 64 ITEM_TEXT_BEGIN = true,
jcallahan@124 65 LOOT_CLOSED = true,
jcallahan@1 66 LOOT_OPENED = true,
jcallahan@89 67 MAIL_SHOW = true,
jcallahan@7 68 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 69 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 70 PET_BAR_UPDATE = true,
jcallahan@115 71 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 72 PLAYER_TARGET_CHANGED = true,
jcallahan@9 73 QUEST_COMPLETE = true,
jcallahan@9 74 QUEST_DETAIL = true,
jcallahan@9 75 QUEST_LOG_UPDATE = true,
jcallahan@97 76 QUEST_PROGRESS = true,
jcallahan@88 77 TAXIMAP_OPENED = true,
jcallahan@92 78 TRADE_SKILL_SHOW = true,
jcallahan@27 79 TRAINER_SHOW = true,
jcallahan@90 80 TRANSMOGRIFY_OPEN = true,
jcallahan@4 81 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 82 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 84 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_SENT = true,
jcallahan@1 86 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 87 VOID_STORAGE_OPEN = true,
jcallahan@126 88 ZONE_CHANGED = true,
jcallahan@0 89 }
jcallahan@0 90
jcallahan@4 91
jcallahan@92 92 local OBJECT_ID_ANVIL = 192628
jcallahan@92 93 local OBJECT_ID_FORGE = 1685
jcallahan@92 94
jcallahan@92 95
jcallahan@1 96 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 97
jcallahan@4 98
jcallahan@27 99 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 100 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 101 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 102 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 103 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 104
jcallahan@95 105
jcallahan@112 106 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 107
jcallahan@112 108
jcallahan@112 109 local ALLOWED_LOCALES = {
jcallahan@112 110 enUS = true,
jcallahan@112 111 enGB = true,
jcallahan@112 112 }
jcallahan@112 113
jcallahan@112 114
jcallahan@0 115 -----------------------------------------------------------------------
jcallahan@0 116 -- Local variables.
jcallahan@0 117 -----------------------------------------------------------------------
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@0 122 local durability_timer_handle
jcallahan@92 123 local faction_standings = {}
jcallahan@92 124 local forge_spell_ids = {}
jcallahan@95 125 local languages_known = {}
jcallahan@95 126 local name_to_id_map = {}
jcallahan@92 127 local reputation_npc_id
jcallahan@2 128 local target_location_timer_handle
jcallahan@86 129 local current_target_id
jcallahan@126 130 local current_area_id
jcallahan@1 131
jcallahan@121 132 -----------------------------------------------------------------------
jcallahan@121 133 -- Data for our current action. Including possible values as a reference.
jcallahan@121 134 -----------------------------------------------------------------------
jcallahan@122 135 local current_action = {
jcallahan@121 136 identifier = nil,
jcallahan@121 137 loot_label = nil,
jcallahan@121 138 loot_list = nil,
jcallahan@121 139 loot_sources = nil,
jcallahan@121 140 map_level = nil,
jcallahan@121 141 spell_label = nil,
jcallahan@123 142 target_type = nil,
jcallahan@121 143 x = nil,
jcallahan@121 144 y = nil,
jcallahan@121 145 zone_data = nil,
jcallahan@121 146 }
jcallahan@92 147
jcallahan@1 148 -----------------------------------------------------------------------
jcallahan@1 149 -- Helper Functions.
jcallahan@1 150 -----------------------------------------------------------------------
jcallahan@39 151 local ActualCopperCost
jcallahan@39 152 do
jcallahan@39 153 local BARTERING_SPELL_ID = 83964
jcallahan@39 154
jcallahan@39 155 local STANDING_DISCOUNTS = {
jcallahan@39 156 HATED = 0,
jcallahan@39 157 HOSTILE = 0,
jcallahan@39 158 UNFRIENDLY = 0,
jcallahan@39 159 NEUTRAL = 0,
jcallahan@39 160 FRIENDLY = 0.05,
jcallahan@39 161 HONORED = 0.1,
jcallahan@39 162 REVERED = 0.15,
jcallahan@39 163 EXALTED = 0.2,
jcallahan@39 164 }
jcallahan@39 165
jcallahan@39 166
jcallahan@39 167 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 168 if not copper_cost or copper_cost == 0 then
jcallahan@39 169 return 0
jcallahan@39 170 end
jcallahan@39 171 local modifier = 1
jcallahan@39 172
jcallahan@39 173 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 174 modifier = modifier - 0.1
jcallahan@39 175 end
jcallahan@39 176
jcallahan@39 177 if rep_standing then
jcallahan@39 178 if PLAYER_RACE == "Goblin" then
jcallahan@39 179 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 180 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 181 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 182 end
jcallahan@39 183 end
jcallahan@39 184 return math.floor(copper_cost / modifier)
jcallahan@39 185 end
jcallahan@39 186 end -- do-block
jcallahan@39 187
jcallahan@39 188
jcallahan@29 189 local function InstanceDifficultyToken()
jcallahan@29 190 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 191 if not difficulty_name or difficulty_name == "" then
jcallahan@29 192 difficulty_name = "NONE"
jcallahan@29 193 end
jcallahan@59 194
jcallahan@59 195 if not instance_type or instance_type == "" then
jcallahan@59 196 instance_type = "NONE"
jcallahan@59 197 end
jcallahan@29 198 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 199 end
jcallahan@29 200
jcallahan@29 201
jcallahan@19 202 local function DBEntry(data_type, unit_id)
jcallahan@19 203 if not data_type or not unit_id then
jcallahan@6 204 return
jcallahan@6 205 end
jcallahan@128 206 local unit = global_db[data_type][unit_id]
jcallahan@6 207
jcallahan@10 208 if not unit then
jcallahan@128 209 global_db[data_type][unit_id] = {}
jcallahan@128 210 unit = global_db[data_type][unit_id]
jcallahan@6 211 end
jcallahan@10 212 return unit
jcallahan@6 213 end
jcallahan@6 214
jcallahan@6 215
jcallahan@29 216 local function NPCEntry(identifier)
jcallahan@29 217 local npc = DBEntry("npcs", identifier)
jcallahan@29 218
jcallahan@29 219 if not npc then
jcallahan@29 220 return
jcallahan@22 221 end
jcallahan@29 222 local instance_token = InstanceDifficultyToken()
jcallahan@29 223 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 224 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 225 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 226 return npc
jcallahan@22 227 end
jcallahan@22 228
jcallahan@22 229
jcallahan@1 230 local function CurrentLocationData()
jcallahan@1 231 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 232 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 233
jcallahan@1 234 x = x or 0
jcallahan@1 235 y = y or 0
jcallahan@1 236
jcallahan@1 237 if x == 0 and y == 0 then
jcallahan@1 238 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 239 _G.SetDungeonMapLevel(level_index)
jcallahan@1 240 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 241
jcallahan@1 242 if x and y and (x > 0 or y > 0) then
jcallahan@1 243 _G.SetDungeonMapLevel(map_level)
jcallahan@1 244 map_level = level_index
jcallahan@1 245 break
jcallahan@1 246 end
jcallahan@1 247 end
jcallahan@1 248 end
jcallahan@1 249
jcallahan@1 250 if _G.DungeonUsesTerrainMap() then
jcallahan@1 251 map_level = map_level - 1
jcallahan@1 252 end
jcallahan@31 253 local x = _G.floor(x * 1000)
jcallahan@31 254 local y = _G.floor(y * 1000)
jcallahan@28 255
jcallahan@31 256 if x % 2 ~= 0 then
jcallahan@31 257 x = x + 1
jcallahan@28 258 end
jcallahan@28 259
jcallahan@31 260 if y % 2 ~= 0 then
jcallahan@31 261 y = y + 1
jcallahan@28 262 end
jcallahan@126 263 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 264 end
jcallahan@1 265
jcallahan@1 266
jcallahan@1 267 local function ItemLinkToID(item_link)
jcallahan@1 268 if not item_link then
jcallahan@1 269 return
jcallahan@1 270 end
jcallahan@7 271 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 272 end
jcallahan@0 273
jcallahan@4 274
jcallahan@34 275 local ParseGUID
jcallahan@4 276 do
jcallahan@4 277 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 278
jcallahan@34 279 function ParseGUID(guid)
jcallahan@5 280 if not guid then
jcallahan@5 281 return
jcallahan@5 282 end
jcallahan@4 283 local types = private.UNIT_TYPES
jcallahan@4 284 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 285
jcallahan@10 286 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 287 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 288 end
jcallahan@4 289 return unit_type
jcallahan@4 290 end
jcallahan@4 291 end -- do-block
jcallahan@4 292
jcallahan@4 293
jcallahan@128 294 local function UpdateBlacklistMaps()
jcallahan@128 295 local empty_count = 0
jcallahan@128 296
jcallahan@128 297 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 298 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 299 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 300 char_db.bg_blacklist[index] = map_id
jcallahan@128 301
jcallahan@128 302 if map_id < 0 then
jcallahan@128 303 empty_count = empty_count + 1
jcallahan@128 304 end
jcallahan@128 305 end
jcallahan@128 306
jcallahan@128 307 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 308 char_db.bg_blacklist = nil
jcallahan@128 309 end
jcallahan@128 310 end
jcallahan@128 311
jcallahan@128 312
jcallahan@52 313 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 314 if not identifier then
jcallahan@10 315 return
jcallahan@10 316 end
jcallahan@31 317 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 318 local entry = DBEntry(entry_type, identifier)
jcallahan@41 319 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 320 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 321
jcallahan@31 322 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 323 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 324
jcallahan@31 325 if not zone_data then
jcallahan@31 326 zone_data = {}
jcallahan@52 327 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 328 end
jcallahan@41 329 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 330 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 331 return zone_data
jcallahan@10 332 end
jcallahan@10 333
jcallahan@10 334
jcallahan@19 335 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 336 if not item_link then
jcallahan@19 337 return
jcallahan@19 338 end
jcallahan@19 339 local item_id = ItemLinkToID(item_link)
jcallahan@19 340
jcallahan@19 341 if not bag_index or not slot_index then
jcallahan@19 342 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 343 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 344 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 345 bag_index = new_bag_index
jcallahan@19 346 slot_index = new_slot_index
jcallahan@19 347 break
jcallahan@19 348 end
jcallahan@19 349 end
jcallahan@19 350 end
jcallahan@19 351 end
jcallahan@19 352
jcallahan@19 353 if not bag_index or not slot_index then
jcallahan@19 354 return
jcallahan@19 355 end
jcallahan@19 356 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 357
jcallahan@19 358 if not is_lootable then
jcallahan@19 359 return
jcallahan@19 360 end
jcallahan@19 361 DatamineTT:ClearLines()
jcallahan@19 362 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 363
jcallahan@19 364 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 365 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 366
jcallahan@19 367 if not current_line then
jcallahan@19 368 break
jcallahan@19 369 end
jcallahan@19 370
jcallahan@19 371 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 372 table.wipe(current_action)
jcallahan@123 373 current_action.target_type = AF.ITEM
jcallahan@122 374 current_action.identifier = item_id
jcallahan@122 375 current_action.loot_label = "contains"
jcallahan@19 376 break
jcallahan@19 377 end
jcallahan@19 378 end
jcallahan@19 379 end
jcallahan@19 380
jcallahan@19 381
jcallahan@39 382 local UnitFactionStanding
jcallahan@32 383 local UpdateFactionData
jcallahan@32 384 do
jcallahan@32 385 local MAX_FACTION_INDEX = 1000
jcallahan@20 386
jcallahan@32 387 local STANDING_NAMES = {
jcallahan@32 388 "HATED",
jcallahan@32 389 "HOSTILE",
jcallahan@32 390 "UNFRIENDLY",
jcallahan@32 391 "NEUTRAL",
jcallahan@32 392 "FRIENDLY",
jcallahan@32 393 "HONORED",
jcallahan@32 394 "REVERED",
jcallahan@32 395 "EXALTED",
jcallahan@32 396 }
jcallahan@32 397
jcallahan@39 398
jcallahan@39 399 function UnitFactionStanding(unit)
jcallahan@39 400 UpdateFactionData()
jcallahan@39 401 DatamineTT:ClearLines()
jcallahan@39 402 DatamineTT:SetUnit(unit)
jcallahan@39 403
jcallahan@39 404 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 405 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 406
jcallahan@39 407 if faction_name and faction_standings[faction_name] then
jcallahan@39 408 return faction_name, faction_standings[faction_name]
jcallahan@39 409 end
jcallahan@39 410 end
jcallahan@39 411 end
jcallahan@39 412
jcallahan@39 413
jcallahan@32 414 function UpdateFactionData()
jcallahan@32 415 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 416 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 417
jcallahan@86 418 if faction_name then
jcallahan@32 419 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 420 elseif not faction_name then
jcallahan@32 421 break
jcallahan@32 422 end
jcallahan@20 423 end
jcallahan@20 424 end
jcallahan@32 425 end -- do-block
jcallahan@20 426
jcallahan@48 427
jcallahan@75 428 local GenericLootUpdate
jcallahan@75 429 do
jcallahan@77 430 local function LootTable(entry, loot_type, top_field)
jcallahan@75 431 if top_field then
jcallahan@75 432 entry[top_field] = entry[top_field] or {}
jcallahan@75 433 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 434 return entry[top_field][loot_type]
jcallahan@75 435 end
jcallahan@48 436 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 437 return entry[loot_type]
jcallahan@48 438 end
jcallahan@48 439
jcallahan@75 440 function GenericLootUpdate(data_type, top_field)
jcallahan@122 441 local loot_type = current_action.loot_label or "drops"
jcallahan@75 442 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 443 local source_list = {}
jcallahan@75 444
jcallahan@122 445 if current_action.loot_sources then
jcallahan@122 446 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@119 447 local entry, source_id
jcallahan@78 448
jcallahan@123 449 if current_action.target_type == AF.ITEM then
jcallahan@119 450 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@122 451 source_id = current_action.identifier
jcallahan@119 452 entry = DBEntry(data_type, source_id)
jcallahan@123 453 elseif current_action.target_type == AF.OBJECT then
jcallahan@122 454 source_id = ("%s:%s"):format(current_action.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 455 entry = DBEntry(data_type, source_id)
jcallahan@119 456 else
jcallahan@119 457 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 458 entry = DBEntry(data_type, source_id)
jcallahan@119 459 end
jcallahan@75 460
jcallahan@119 461 if entry then
jcallahan@119 462 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 463
jcallahan@119 464 if not source_list[source_guid] then
jcallahan@119 465 if top_field then
jcallahan@119 466 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 467 else
jcallahan@119 468 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 469 end
jcallahan@119 470 source_list[source_guid] = true
jcallahan@77 471 end
jcallahan@119 472 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 473
jcallahan@119 474 for item_id, quantity in pairs(loot_data) do
jcallahan@119 475 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 476 end
jcallahan@75 477 end
jcallahan@75 478 end
jcallahan@75 479 end
jcallahan@121 480
jcallahan@121 481 -- This is used for Gas Extractions.
jcallahan@122 482 if #current_action.loot_list <= 0 then
jcallahan@78 483 return
jcallahan@78 484 end
jcallahan@82 485 local entry
jcallahan@82 486
jcallahan@82 487 -- At this point we only have a name if it's an object.
jcallahan@123 488 if current_action.target_type == AF.OBJECT then
jcallahan@122 489 entry = DBEntry(data_type, ("%s:%s"):format(current_action.spell_label, current_action.object_name))
jcallahan@82 490 else
jcallahan@122 491 entry = DBEntry(data_type, current_action.identifier)
jcallahan@82 492 end
jcallahan@75 493
jcallahan@75 494 if not entry then
jcallahan@75 495 return
jcallahan@75 496 end
jcallahan@77 497 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 498
jcallahan@122 499 if not source_list[current_action.identifier] then
jcallahan@77 500 if top_field then
jcallahan@77 501 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 502 else
jcallahan@77 503 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 504 end
jcallahan@77 505 end
jcallahan@75 506
jcallahan@122 507 for index = 1, #current_action.loot_list do
jcallahan@122 508 table.insert(loot_table, current_action.loot_list[index])
jcallahan@75 509 end
jcallahan@48 510 end
jcallahan@75 511 end -- do-block
jcallahan@48 512
jcallahan@97 513
jcallahan@97 514 local ReplaceKeywords
jcallahan@97 515 do
jcallahan@97 516 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 517 class = PLAYER_CLASS,
jcallahan@97 518 name = PLAYER_NAME,
jcallahan@97 519 race = PLAYER_RACE,
jcallahan@97 520 }
jcallahan@97 521
jcallahan@97 522
jcallahan@97 523 function ReplaceKeywords(text)
jcallahan@97 524 if not text or text == "" then
jcallahan@97 525 return ""
jcallahan@97 526 end
jcallahan@97 527
jcallahan@97 528 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 529 local category_format = ("<%s>"):format(category)
jcallahan@97 530 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 531 end
jcallahan@97 532 return text
jcallahan@97 533 end
jcallahan@97 534 end -- do-block
jcallahan@97 535
jcallahan@97 536
jcallahan@126 537 local function SetCurrentAreaID()
jcallahan@126 538 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 539 _G.SetMapToCurrentZone()
jcallahan@126 540
jcallahan@126 541 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 542 _G.SetMapByID(map_area_id)
jcallahan@126 543 end
jcallahan@126 544
jcallahan@126 545
jcallahan@0 546 -----------------------------------------------------------------------
jcallahan@0 547 -- Methods.
jcallahan@0 548 -----------------------------------------------------------------------
jcallahan@0 549 function WDP:OnInitialize()
jcallahan@128 550 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 551 global_db = db.global
jcallahan@128 552 char_db = db.char
jcallahan@14 553
jcallahan@14 554 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 555 local build_num = tonumber(private.build_num)
jcallahan@14 556
jcallahan@74 557 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 558 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 559 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 560 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 561 global_db[entry] = {}
jcallahan@74 562 end
jcallahan@74 563 end
jcallahan@35 564 raw_db.build_num = build_num
jcallahan@63 565 raw_db.version = DB_VERSION
jcallahan@0 566 end
jcallahan@0 567
jcallahan@0 568
jcallahan@0 569 function WDP:OnEnable()
jcallahan@0 570 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 571 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 572 end
jcallahan@95 573
jcallahan@95 574 for index = 1, _G.GetNumLanguages() do
jcallahan@95 575 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 576 end
jcallahan@0 577 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 578 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 579
jcallahan@19 580 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 581 if target_unit then
jcallahan@19 582 return
jcallahan@19 583 end
jcallahan@19 584 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 585 end)
jcallahan@19 586
jcallahan@19 587 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 588 if target_unit then
jcallahan@19 589 return
jcallahan@19 590 end
jcallahan@19 591 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 592 HandleItemUse(item_link)
jcallahan@19 593 end)
jcallahan@128 594 SetCurrentAreaID()
jcallahan@126 595
jcallahan@128 596 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 597 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 598
jcallahan@128 599 UpdateBlacklistMaps()
jcallahan@0 600 end
jcallahan@0 601
jcallahan@0 602
jcallahan@0 603 local function RecordDurability(item_id, durability)
jcallahan@0 604 if not durability or durability <= 0 then
jcallahan@0 605 return
jcallahan@0 606 end
jcallahan@0 607
jcallahan@128 608 if not global_db.items[item_id] then
jcallahan@128 609 global_db.items[item_id] = {}
jcallahan@0 610 end
jcallahan@128 611 global_db.items[item_id].durability = durability
jcallahan@0 612 end
jcallahan@0 613
jcallahan@0 614
jcallahan@0 615 function WDP:ProcessDurability()
jcallahan@0 616 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 617 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 618
jcallahan@0 619 if item_id and item_id > 0 then
jcallahan@1 620 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 621 RecordDurability(item_id, max_durability)
jcallahan@0 622 end
jcallahan@0 623 end
jcallahan@0 624
jcallahan@0 625 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 626 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 627 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 628
jcallahan@0 629 if item_id and item_id > 0 then
jcallahan@1 630 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 631 RecordDurability(item_id, max_durability)
jcallahan@0 632 end
jcallahan@0 633 end
jcallahan@0 634 end
jcallahan@0 635 end
jcallahan@0 636
jcallahan@118 637
jcallahan@118 638 local PlayerTarget
jcallahan@118 639 do
jcallahan@118 640 local GENDER_NAMES = {
jcallahan@118 641 "UNKNOWN",
jcallahan@118 642 "MALE",
jcallahan@118 643 "FEMALE",
jcallahan@118 644 }
jcallahan@118 645
jcallahan@118 646
jcallahan@118 647 local REACTION_NAMES = {
jcallahan@118 648 "HATED",
jcallahan@118 649 "HOSTILE",
jcallahan@118 650 "UNFRIENDLY",
jcallahan@118 651 "NEUTRAL",
jcallahan@118 652 "FRIENDLY",
jcallahan@118 653 "HONORED",
jcallahan@118 654 "REVERED",
jcallahan@118 655 "EXALTED",
jcallahan@118 656 }
jcallahan@118 657
jcallahan@118 658
jcallahan@118 659 local POWER_TYPE_NAMES = {
jcallahan@118 660 ["0"] = "MANA",
jcallahan@118 661 ["1"] = "RAGE",
jcallahan@118 662 ["2"] = "FOCUS",
jcallahan@118 663 ["3"] = "ENERGY",
jcallahan@118 664 ["6"] = "RUNIC_POWER",
jcallahan@118 665 }
jcallahan@118 666
jcallahan@118 667
jcallahan@118 668 function PlayerTarget()
jcallahan@118 669 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 670 current_target_id = nil
jcallahan@118 671 return
jcallahan@118 672 end
jcallahan@118 673 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 674
jcallahan@118 675 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 676 return
jcallahan@118 677 end
jcallahan@118 678 current_target_id = unit_idnum
jcallahan@118 679
jcallahan@118 680 local npc = NPCEntry(unit_idnum)
jcallahan@118 681 local _, class_token = _G.UnitClass("target")
jcallahan@118 682 npc.class = class_token
jcallahan@118 683 npc.faction = UnitFactionStanding("target")
jcallahan@118 684 npc.genders = npc.genders or {}
jcallahan@118 685 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 686 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 687 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 688
jcallahan@118 689 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 690 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 691
jcallahan@118 692 if not encounter_data[npc_level] then
jcallahan@118 693 encounter_data[npc_level] = {
jcallahan@118 694 max_health = _G.UnitHealthMax("target"),
jcallahan@118 695 }
jcallahan@118 696
jcallahan@118 697 local max_power = _G.UnitManaMax("target")
jcallahan@118 698
jcallahan@118 699 if max_power > 0 then
jcallahan@118 700 local power_type = _G.UnitPowerType("target")
jcallahan@118 701 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 702 end
jcallahan@118 703 end
jcallahan@118 704 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 705
jcallahan@122 706 table.wipe(current_action)
jcallahan@123 707 current_action.target_type = AF.NPC
jcallahan@122 708 current_action.identifier = unit_idnum
jcallahan@118 709 return npc, unit_idnum
jcallahan@118 710 end
jcallahan@118 711 end -- do-block
jcallahan@118 712
jcallahan@118 713
jcallahan@113 714 do
jcallahan@113 715 local COORD_MAX = 5
jcallahan@0 716
jcallahan@113 717 function WDP:UpdateTargetLocation()
jcallahan@113 718 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 719 return
jcallahan@2 720 end
jcallahan@113 721
jcallahan@113 722 for index = 1, 4 do
jcallahan@113 723 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 724 return
jcallahan@113 725 end
jcallahan@113 726 end
jcallahan@118 727 local npc = PlayerTarget()
jcallahan@113 728
jcallahan@113 729 if not npc then
jcallahan@113 730 return
jcallahan@113 731 end
jcallahan@113 732 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 733 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 734 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 735 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 736
jcallahan@113 737 local zone_data = npc_data.locations[zone_token]
jcallahan@113 738
jcallahan@113 739 if not zone_data then
jcallahan@113 740 zone_data = {}
jcallahan@113 741 npc_data.locations[zone_token] = zone_data
jcallahan@113 742 end
jcallahan@113 743
jcallahan@113 744 for location_token in pairs(zone_data) do
jcallahan@113 745 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 746 loc_level = tonumber(loc_level)
jcallahan@113 747
jcallahan@113 748 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 749 return
jcallahan@113 750 end
jcallahan@113 751 end
jcallahan@113 752 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 753 end
jcallahan@113 754 end -- do-block
jcallahan@2 755
jcallahan@118 756
jcallahan@0 757 -----------------------------------------------------------------------
jcallahan@0 758 -- Event handlers.
jcallahan@0 759 -----------------------------------------------------------------------
jcallahan@90 760 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 761 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 762
jcallahan@56 763 for index = 1, num_items do
jcallahan@56 764 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 765
jcallahan@56 766 if item_link then
jcallahan@56 767 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 768 end
jcallahan@56 769 end
jcallahan@56 770 end
jcallahan@56 771
jcallahan@56 772
jcallahan@75 773 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 774 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 775 return
jcallahan@48 776 end
jcallahan@48 777 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 778
jcallahan@48 779 if not item_link then
jcallahan@48 780 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 781 end
jcallahan@48 782
jcallahan@48 783 if not item_link then
jcallahan@48 784 return
jcallahan@48 785 end
jcallahan@48 786 local item_id = ItemLinkToID(item_link)
jcallahan@48 787
jcallahan@48 788 if not item_id then
jcallahan@48 789 return
jcallahan@48 790 end
jcallahan@122 791 current_action.loot_list = {
jcallahan@48 792 ("%d:%d"):format(item_id, quantity)
jcallahan@48 793 }
jcallahan@48 794 GenericLootUpdate("zones")
jcallahan@122 795 table.wipe(current_action)
jcallahan@48 796 end
jcallahan@48 797
jcallahan@48 798
jcallahan@97 799 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 800 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 801 return
jcallahan@95 802 end
jcallahan@97 803 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 804 npc.quotes = npc.quotes or {}
jcallahan@97 805 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 806 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 807 end
jcallahan@95 808
jcallahan@95 809
jcallahan@95 810 do
jcallahan@40 811 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 812
jcallahan@40 813 local DRUNK_COMPARES = {
jcallahan@40 814 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 815 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 816 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 817 }
jcallahan@40 818
jcallahan@40 819 local DRUNK_MATCHES = {
jcallahan@40 820 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 821 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 822 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 823 }
jcallahan@40 824
jcallahan@92 825 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 826 if currently_drunk then
jcallahan@40 827 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 828 currently_drunk = nil
jcallahan@40 829 end
jcallahan@40 830 return
jcallahan@40 831 end
jcallahan@40 832
jcallahan@40 833 for index = 1, #DRUNK_MATCHES do
jcallahan@40 834 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 835 currently_drunk = true
jcallahan@40 836 break
jcallahan@40 837 end
jcallahan@40 838 end
jcallahan@40 839 end
jcallahan@40 840 end
jcallahan@40 841
jcallahan@40 842 -- do-block
jcallahan@40 843
jcallahan@40 844 do
jcallahan@23 845 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 846 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 847
jcallahan@23 848 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 849 if not spell_id then
jcallahan@23 850 return
jcallahan@23 851 end
jcallahan@34 852 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 853
jcallahan@23 854 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 855 return
jcallahan@23 856 end
jcallahan@23 857
jcallahan@23 858 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 859 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 860 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 861 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 862 end
jcallahan@23 863 end
jcallahan@23 864
jcallahan@115 865 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 866
jcallahan@23 867 local COMBAT_LOG_FUNCS = {
jcallahan@23 868 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 869 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 870 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 871 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 872 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 873
jcallahan@115 874 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 875 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 876 end
jcallahan@115 877 end
jcallahan@115 878 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 879 end,
jcallahan@65 880 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 881 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 882
jcallahan@65 883 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 884 reputation_npc_id = nil
jcallahan@98 885 private.harvesting = nil
jcallahan@65 886 return
jcallahan@65 887 end
jcallahan@67 888 reputation_npc_id = unit_idnum
jcallahan@65 889 end,
jcallahan@23 890 }
jcallahan@23 891
jcallahan@23 892
jcallahan@92 893 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 894 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 895
jcallahan@23 896 if not combat_log_func then
jcallahan@23 897 return
jcallahan@23 898 end
jcallahan@23 899 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 900 end
jcallahan@23 901
jcallahan@44 902 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 903 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 904 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 905
jcallahan@44 906 local REP_BUFFS = {
jcallahan@44 907 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 908 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 909 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 910 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 911 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 912 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 913 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 914 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 915 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 916 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 917 }
jcallahan@44 918
jcallahan@44 919
jcallahan@44 920 local FACTION_NAMES = {
jcallahan@44 921 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 922 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 923 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 924 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 925 }
jcallahan@44 926
jcallahan@44 927
jcallahan@44 928 local MODIFIERS = {
jcallahan@44 929 CENARION_FAVOR = {
jcallahan@44 930 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 931 modifier = 0.25,
jcallahan@44 932 },
jcallahan@44 933 GRIM_VISAGE = {
jcallahan@44 934 modifier = 0.1,
jcallahan@44 935 },
jcallahan@44 936 HONOR_HOLD_FAVOR = {
jcallahan@44 937 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 938 modifier = 0.25,
jcallahan@44 939 },
jcallahan@44 940 NAZGRELS_FERVOR = {
jcallahan@44 941 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 942 modifier = 0.1,
jcallahan@44 943 },
jcallahan@44 944 SONG_OF_BATTLE = {
jcallahan@44 945 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 946 modifier = 0.1,
jcallahan@44 947 },
jcallahan@44 948 SPIRIT_OF_SHARING = {
jcallahan@44 949 modifier = 0.1,
jcallahan@44 950 },
jcallahan@44 951 THRALLMARS_FAVOR = {
jcallahan@44 952 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 953 modifier = 0.25,
jcallahan@44 954 },
jcallahan@44 955 TROLLBANES_COMMAND = {
jcallahan@44 956 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 957 modifier = 0.1,
jcallahan@44 958 },
jcallahan@44 959 UNBURDENED = {
jcallahan@44 960 modifier = 0.1,
jcallahan@44 961 },
jcallahan@44 962 WOW_ANNIVERSARY = {
jcallahan@44 963 modifier = 0.08,
jcallahan@44 964 }
jcallahan@44 965 }
jcallahan@44 966
jcallahan@44 967
jcallahan@92 968 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 969 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 970 return
jcallahan@44 971 end
jcallahan@44 972 UpdateFactionData()
jcallahan@44 973
jcallahan@46 974 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 975 return
jcallahan@46 976 end
jcallahan@67 977 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 978 reputation_npc_id = nil
jcallahan@46 979
jcallahan@44 980 if not npc then
jcallahan@98 981 private.harvesting = nil
jcallahan@44 982 return
jcallahan@44 983 end
jcallahan@98 984 npc.harvested = private.harvesting
jcallahan@98 985 private.harvesting = nil
jcallahan@98 986
jcallahan@44 987 local modifier = 1
jcallahan@44 988
jcallahan@44 989 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 990 modifier = modifier + 0.1
jcallahan@44 991 end
jcallahan@44 992
jcallahan@44 993 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 994 modifier = modifier + 0.1
jcallahan@44 995 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 996 modifier = modifier + 0.05
jcallahan@44 997 end
jcallahan@44 998
jcallahan@44 999 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1000 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1001 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1002
jcallahan@44 1003 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1004 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1005 end
jcallahan@44 1006 end
jcallahan@44 1007 end
jcallahan@65 1008 npc.reputations = npc.reputations or {}
jcallahan@65 1009 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1010 end
jcallahan@44 1011 end -- do-block
jcallahan@18 1012
jcallahan@18 1013
jcallahan@92 1014 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1015 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1016
jcallahan@42 1017 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1018 return
jcallahan@42 1019 end
jcallahan@42 1020 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1021 end
jcallahan@42 1022
jcallahan@42 1023
jcallahan@13 1024 do
jcallahan@40 1025 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1026 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1027 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1028
jcallahan@13 1029
jcallahan@13 1030 local function _moneyMatch(money, re)
jcallahan@13 1031 return money:match(re) or 0
jcallahan@1 1032 end
jcallahan@1 1033
jcallahan@0 1034
jcallahan@13 1035 local function _toCopper(money)
jcallahan@13 1036 if not money then
jcallahan@13 1037 return 0
jcallahan@13 1038 end
jcallahan@40 1039 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1040 end
jcallahan@1 1041
jcallahan@1 1042
jcallahan@13 1043 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1044 [AF.ITEM] = function()
jcallahan@16 1045 local locked_item_id
jcallahan@16 1046
jcallahan@16 1047 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1048 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1049 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1050
jcallahan@16 1051 if is_locked then
jcallahan@16 1052 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1053 end
jcallahan@16 1054 end
jcallahan@16 1055 end
jcallahan@16 1056
jcallahan@122 1057 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1058 return false
jcallahan@16 1059 end
jcallahan@122 1060 current_action.identifier = locked_item_id
jcallahan@16 1061 return true
jcallahan@16 1062 end,
jcallahan@13 1063 [AF.NPC] = function()
jcallahan@17 1064 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1065 return false
jcallahan@13 1066 end
jcallahan@34 1067 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1068 current_action.identifier = id_num
jcallahan@13 1069 return true
jcallahan@13 1070 end,
jcallahan@14 1071 [AF.OBJECT] = true,
jcallahan@17 1072 [AF.ZONE] = function()
jcallahan@38 1073 return _G.IsFishingLoot()
jcallahan@17 1074 end,
jcallahan@13 1075 }
jcallahan@13 1076
jcallahan@13 1077
jcallahan@13 1078 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1079 [AF.ITEM] = function()
jcallahan@28 1080 GenericLootUpdate("items")
jcallahan@28 1081 end,
jcallahan@28 1082 [AF.NPC] = function()
jcallahan@75 1083 local difficulty_token = InstanceDifficultyToken()
jcallahan@122 1084 local loot_type = current_action.loot_label or "drops"
jcallahan@77 1085 local source_list = {}
jcallahan@75 1086
jcallahan@122 1087 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@78 1088 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1089 local npc = NPCEntry(source_id)
jcallahan@75 1090
jcallahan@75 1091 if npc then
jcallahan@75 1092 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1093 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1094
jcallahan@78 1095 if not source_list[source_guid] then
jcallahan@77 1096 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1097 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1098 source_list[source_id] = true
jcallahan@77 1099 end
jcallahan@77 1100
jcallahan@75 1101 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1102 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1103 end
jcallahan@75 1104 end
jcallahan@75 1105 end
jcallahan@75 1106
jcallahan@75 1107 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@122 1108 if #current_action.loot_list <= 0 then
jcallahan@79 1109 return
jcallahan@79 1110 end
jcallahan@122 1111 local npc = NPCEntry(current_action.identifier)
jcallahan@28 1112
jcallahan@28 1113 if not npc then
jcallahan@28 1114 return
jcallahan@28 1115 end
jcallahan@75 1116 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1117 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1118
jcallahan@122 1119 if not source_list[current_action.identifier] then
jcallahan@77 1120 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1121 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1122 end
jcallahan@77 1123
jcallahan@122 1124 for index = 1, #current_action.loot_list do
jcallahan@122 1125 table.insert(encounter_data[loot_type], current_action.loot_list[index])
jcallahan@16 1126 end
jcallahan@16 1127 end,
jcallahan@13 1128 [AF.OBJECT] = function()
jcallahan@28 1129 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1130 end,
jcallahan@17 1131 [AF.ZONE] = function()
jcallahan@122 1132 local location_token = ("%s:%s:%s"):format(current_action.map_level, current_action.x, current_action.y)
jcallahan@41 1133
jcallahan@41 1134 -- This will start life as a boolean true.
jcallahan@122 1135 if _G.type(current_action.zone_data[location_token]) ~= "table" then
jcallahan@122 1136 current_action.zone_data[location_token] = {
jcallahan@41 1137 drops = {}
jcallahan@41 1138 }
jcallahan@41 1139 end
jcallahan@122 1140 local loot_count = ("%s_count"):format(current_action.loot_label or "drops")
jcallahan@122 1141 current_action.zone_data[location_token][loot_count] = (current_action.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1142
jcallahan@122 1143 for index = 1, #current_action.loot_list do
jcallahan@122 1144 table.insert(current_action.zone_data[location_token].drops, current_action.loot_list[index])
jcallahan@41 1145 end
jcallahan@13 1146 end,
jcallahan@13 1147 }
jcallahan@13 1148
jcallahan@79 1149 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1150 local loot_guid_registry = {}
jcallahan@124 1151 local currently_looting
jcallahan@124 1152
jcallahan@124 1153
jcallahan@124 1154 function WDP:LOOT_CLOSED(event_name)
jcallahan@124 1155 currently_looting = nil
jcallahan@124 1156 end
jcallahan@124 1157
jcallahan@13 1158
jcallahan@92 1159 function WDP:LOOT_OPENED(event_name)
jcallahan@124 1160 if currently_looting or not current_action.target_type then
jcallahan@18 1161 return
jcallahan@18 1162 end
jcallahan@123 1163 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1164 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1165
jcallahan@14 1166 if not verify_func or not update_func then
jcallahan@13 1167 return
jcallahan@13 1168 end
jcallahan@13 1169
jcallahan@14 1170 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1171 return
jcallahan@14 1172 end
jcallahan@80 1173 local guids_used = {}
jcallahan@122 1174 current_action.loot_list = {}
jcallahan@122 1175 current_action.loot_sources = {}
jcallahan@124 1176 currently_looting = true
jcallahan@13 1177
jcallahan@55 1178 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1179 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1180 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1181
jcallahan@77 1182 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1183 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1184 local loot_info = {
jcallahan@77 1185 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1186 }
jcallahan@75 1187
jcallahan@75 1188 -- TODO: Remove debugging
jcallahan@77 1189 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1190
jcallahan@77 1191 -- Odd index is GUID, even is count.
jcallahan@78 1192 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1193 local source_guid = loot_info[loot_index]
jcallahan@77 1194
jcallahan@79 1195 if not loot_guid_registry[source_guid] then
jcallahan@79 1196 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1197 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1198 -- TODO: Remove debugging
jcallahan@79 1199 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1200 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1201
jcallahan@79 1202 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@122 1203 current_action.loot_sources[source_guid] = current_action.loot_sources[source_guid] or {}
jcallahan@122 1204 current_action.loot_sources[source_guid][item_id] = current_action.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1205 guids_used[source_guid] = true
jcallahan@79 1206 end
jcallahan@75 1207 end
jcallahan@82 1208 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1209 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1210 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@122 1211 table.insert(current_action.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1212 end
jcallahan@13 1213 end
jcallahan@80 1214
jcallahan@81 1215 for guid in pairs(guids_used) do
jcallahan@80 1216 loot_guid_registry[guid] = true
jcallahan@80 1217 end
jcallahan@13 1218 update_func()
jcallahan@122 1219 table.wipe(current_action)
jcallahan@1 1220 end
jcallahan@13 1221 end -- do-block
jcallahan@0 1222
jcallahan@0 1223
jcallahan@89 1224 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1225 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1226
jcallahan@89 1227 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1228 return
jcallahan@89 1229 end
jcallahan@89 1230 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1231 end
jcallahan@89 1232
jcallahan@89 1233
jcallahan@44 1234 do
jcallahan@44 1235 local POINT_MATCH_PATTERNS = {
jcallahan@44 1236 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1237 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1238 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1239 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1240 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1241 }
jcallahan@5 1242
jcallahan@68 1243 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1244 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1245 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1246
jcallahan@89 1247 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1248 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1249
jcallahan@44 1250 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1251 return
jcallahan@44 1252 end
jcallahan@55 1253 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1254 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1255 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1256 merchant.sells = merchant.sells or {}
jcallahan@5 1257
jcallahan@57 1258 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1259 _G.MerchantFrame_Update()
jcallahan@57 1260
jcallahan@57 1261 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1262
jcallahan@44 1263 for item_index = 1, num_items do
jcallahan@44 1264 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1265 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1266
jcallahan@44 1267 if item_id and item_id > 0 then
jcallahan@44 1268 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1269
jcallahan@68 1270 DatamineTT:ClearLines()
jcallahan@68 1271 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1272
jcallahan@68 1273 local num_lines = DatamineTT:NumLines()
jcallahan@68 1274
jcallahan@68 1275 for line_index = 1, num_lines do
jcallahan@68 1276 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1277
jcallahan@68 1278 if not current_line then
jcallahan@68 1279 break
jcallahan@68 1280 end
jcallahan@68 1281 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1282
jcallahan@68 1283 if faction or reputation then
jcallahan@68 1284 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1285 break
jcallahan@68 1286 end
jcallahan@68 1287 end
jcallahan@68 1288
jcallahan@87 1289 for line_index = 1, num_lines do
jcallahan@87 1290 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1291
jcallahan@87 1292 if not current_line then
jcallahan@87 1293 break
jcallahan@87 1294 end
jcallahan@87 1295 local line_text = current_line:GetText()
jcallahan@87 1296 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1297
jcallahan@87 1298 if quest_name then
jcallahan@87 1299 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1300 break
jcallahan@87 1301 end
jcallahan@87 1302 end
jcallahan@87 1303
jcallahan@44 1304 if extended_cost then
jcallahan@53 1305 local battleground_rating = 0
jcallahan@53 1306 local personal_rating = 0
jcallahan@53 1307 local required_season_amount
jcallahan@5 1308
jcallahan@68 1309 for line_index = 1, num_lines do
jcallahan@44 1310 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1311
jcallahan@44 1312 if not current_line then
jcallahan@44 1313 break
jcallahan@44 1314 end
jcallahan@53 1315 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1316
jcallahan@44 1317 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1318 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1319 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1320 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1321
jcallahan@44 1322 if match1 or match2 then
jcallahan@44 1323 break
jcallahan@44 1324 end
jcallahan@44 1325 end
jcallahan@5 1326 end
jcallahan@44 1327 local currency_list = {}
jcallahan@44 1328 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1329
jcallahan@50 1330 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1331 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1332 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1333
jcallahan@44 1334 for cost_index = 1, item_count do
jcallahan@44 1335 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1336 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1337
jcallahan@44 1338 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1339 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1340 end
jcallahan@44 1341
jcallahan@44 1342 if currency_id then
jcallahan@44 1343 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1344 end
jcallahan@44 1345 end
jcallahan@44 1346
jcallahan@44 1347 for currency_index = 1, #currency_list do
jcallahan@44 1348 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1349 end
jcallahan@5 1350 end
jcallahan@61 1351 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1352 end
jcallahan@44 1353 end
jcallahan@5 1354
jcallahan@44 1355 if _G.CanMerchantRepair() then
jcallahan@44 1356 merchant.can_repair = true
jcallahan@5 1357 end
jcallahan@57 1358 _G.SetMerchantFilter(current_filters)
jcallahan@57 1359 _G.MerchantFrame_Update()
jcallahan@4 1360 end
jcallahan@44 1361 end -- do-block
jcallahan@4 1362
jcallahan@89 1363
jcallahan@92 1364 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1365 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1366 return
jcallahan@25 1367 end
jcallahan@34 1368 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1369
jcallahan@25 1370 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1371 return
jcallahan@25 1372 end
jcallahan@29 1373 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1374 table.wipe(current_action)
jcallahan@25 1375 end
jcallahan@25 1376
jcallahan@25 1377
jcallahan@115 1378 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1379 local num_pets = LPJ:NumPets()
jcallahan@115 1380
jcallahan@115 1381 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1382 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1383
jcallahan@115 1384 if is_owned then
jcallahan@115 1385 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1386 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1387 local npc = NPCEntry(npc_id)
jcallahan@115 1388 npc.wild_pet = is_wild or nil
jcallahan@115 1389 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1390 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1391 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1392
jcallahan@115 1393 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1394 data.max_health = max_health
jcallahan@115 1395 data.attack = attack
jcallahan@115 1396 data.speed = speed
jcallahan@115 1397 end
jcallahan@115 1398 end
jcallahan@115 1399 end
jcallahan@115 1400
jcallahan@115 1401
jcallahan@118 1402 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1403 if not PlayerTarget() then
jcallahan@118 1404 return
jcallahan@2 1405 end
jcallahan@118 1406 self:UpdateTargetLocation()
jcallahan@118 1407 end
jcallahan@2 1408
jcallahan@89 1409
jcallahan@12 1410 do
jcallahan@12 1411 local function UpdateQuestJuncture(point)
jcallahan@12 1412 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1413
jcallahan@12 1414 if not unit_name then
jcallahan@12 1415 return
jcallahan@12 1416 end
jcallahan@34 1417 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1418
jcallahan@12 1419 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1420 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1421 end
jcallahan@19 1422 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1423 quest[point] = quest[point] or {}
jcallahan@12 1424 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1425
jcallahan@24 1426 return quest
jcallahan@12 1427 end
jcallahan@10 1428
jcallahan@12 1429
jcallahan@92 1430 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1431 local quest = UpdateQuestJuncture("end")
jcallahan@97 1432
jcallahan@112 1433 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1434 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1435 end
jcallahan@67 1436 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1437 reputation_npc_id = nil
jcallahan@10 1438 end
jcallahan@10 1439
jcallahan@12 1440
jcallahan@92 1441 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1442 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1443
jcallahan@46 1444 if not quest then
jcallahan@46 1445 return
jcallahan@46 1446 end
jcallahan@24 1447 quest.classes = quest.classes or {}
jcallahan@27 1448 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1449
jcallahan@24 1450 quest.races = quest.races or {}
jcallahan@100 1451 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1452 end
jcallahan@12 1453 end -- do-block
jcallahan@9 1454
jcallahan@9 1455
jcallahan@92 1456 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1457 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1458 local entry_index, processed_quests = 1, 0
jcallahan@36 1459 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1460
jcallahan@36 1461 while processed_quests <= num_quests do
jcallahan@36 1462 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1463
jcallahan@84 1464 if quest_id == 0 then
jcallahan@84 1465 processed_quests = processed_quests + 1
jcallahan@84 1466 elseif not is_header then
jcallahan@36 1467 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1468
jcallahan@36 1469 local quest = DBEntry("quests", quest_id)
jcallahan@36 1470 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1471 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1472 processed_quests = processed_quests + 1
jcallahan@36 1473 end
jcallahan@36 1474 entry_index = entry_index + 1
jcallahan@36 1475 end
jcallahan@36 1476 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1477 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1478 end
jcallahan@4 1479
jcallahan@4 1480
jcallahan@97 1481 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1482 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1483 return
jcallahan@112 1484 end
jcallahan@97 1485 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1486 end
jcallahan@97 1487
jcallahan@97 1488
jcallahan@92 1489 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1490 if unit_id ~= "player" then
jcallahan@4 1491 return
jcallahan@4 1492 end
jcallahan@4 1493 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1494 end
jcallahan@4 1495
jcallahan@4 1496
jcallahan@92 1497 do
jcallahan@92 1498 local TRADESKILL_TOOLS = {
jcallahan@92 1499 Anvil = anvil_spell_ids,
jcallahan@92 1500 Forge = forge_spell_ids,
jcallahan@92 1501 }
jcallahan@92 1502
jcallahan@92 1503
jcallahan@92 1504 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1505 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1506
jcallahan@92 1507 if profession_name == _G.UNKNOWN then
jcallahan@92 1508 return
jcallahan@92 1509 end
jcallahan@92 1510
jcallahan@92 1511 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1512 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1513 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1514 search_box:SetText("")
jcallahan@92 1515 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1516 search_box:ClearFocus()
jcallahan@92 1517 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1518 end
jcallahan@92 1519 local header_list = {}
jcallahan@92 1520
jcallahan@92 1521 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1522 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1523 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1524
jcallahan@92 1525 if have_materials then
jcallahan@92 1526 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1527 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1528 end
jcallahan@92 1529
jcallahan@92 1530 if have_skillup then
jcallahan@92 1531 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1532 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1533 end
jcallahan@92 1534 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1535 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1536 _G.TradeSkillFrame_Update()
jcallahan@92 1537
jcallahan@92 1538 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1539 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1540 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1541
jcallahan@94 1542 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1543 if not is_expanded then
jcallahan@92 1544 header_list[name] = true
jcallahan@92 1545 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1546 end
jcallahan@92 1547 else
jcallahan@92 1548 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1549 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1550
jcallahan@92 1551 if required_tool then
jcallahan@92 1552 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1553 if required_tool:find(tool_name) then
jcallahan@92 1554 registry[spell_id] = true
jcallahan@92 1555 end
jcallahan@92 1556 end
jcallahan@92 1557 end
jcallahan@92 1558 end
jcallahan@92 1559 end
jcallahan@92 1560
jcallahan@92 1561 -- Restore the state of the things we changed.
jcallahan@92 1562 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1563 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1564
jcallahan@92 1565 if header_list[name] then
jcallahan@92 1566 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1567 end
jcallahan@92 1568 end
jcallahan@92 1569 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1570 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1571 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1572 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1573
jcallahan@92 1574 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1575 _G.TradeSkillFrame_Update()
jcallahan@92 1576 end
jcallahan@92 1577 end -- do-block
jcallahan@92 1578
jcallahan@92 1579
jcallahan@92 1580 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1581 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1582 local npc = NPCEntry(unit_idnum)
jcallahan@58 1583
jcallahan@58 1584 if not npc then
jcallahan@58 1585 return
jcallahan@58 1586 end
jcallahan@27 1587 npc.teaches = npc.teaches or {}
jcallahan@27 1588
jcallahan@27 1589 -- Get the initial trainer filters
jcallahan@27 1590 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1591 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1592 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1593
jcallahan@27 1594 -- Clear the trainer filters
jcallahan@27 1595 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1596 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1597 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1598
jcallahan@27 1599 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1600 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1601
jcallahan@27 1602 if spell_name then
jcallahan@27 1603 DatamineTT:ClearLines()
jcallahan@27 1604 DatamineTT:SetTrainerService(index)
jcallahan@27 1605
jcallahan@27 1606 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1607
jcallahan@43 1608 if spell_id then
jcallahan@43 1609 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1610 profession = profession or "General"
jcallahan@43 1611
jcallahan@43 1612 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1613 if not class_professions then
jcallahan@43 1614 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1615 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1616 end
jcallahan@43 1617
jcallahan@43 1618 local profession_skills = class_professions[profession]
jcallahan@43 1619 if not profession_skills then
jcallahan@43 1620 class_professions[profession] = {}
jcallahan@43 1621 profession_skills = class_professions[profession]
jcallahan@43 1622 end
jcallahan@43 1623 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1624 end
jcallahan@27 1625 end
jcallahan@27 1626 end
jcallahan@27 1627 -- Reset the filters to what they were before
jcallahan@27 1628 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1629 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1630 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1631 end
jcallahan@27 1632
jcallahan@27 1633
jcallahan@1 1634 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1635 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1636 return
jcallahan@1 1637 end
jcallahan@1 1638 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1639
jcallahan@1 1640 if not spell_label then
jcallahan@1 1641 return
jcallahan@1 1642 end
jcallahan@122 1643 table.wipe(current_action)
jcallahan@1 1644
jcallahan@1 1645 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1646 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1647
jcallahan@1 1648 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1649 tt_unit_name = target_name
jcallahan@1 1650 tt_unit_id = "target"
jcallahan@1 1651 end
jcallahan@1 1652 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1653 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1654
jcallahan@122 1655 current_action.instance_token = instance_token
jcallahan@122 1656 current_action.map_level = map_level
jcallahan@122 1657 current_action.x = x
jcallahan@122 1658 current_action.y = y
jcallahan@122 1659 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1660 current_action.spell_label = spell_label
jcallahan@105 1661
jcallahan@105 1662 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1663 current_action.loot_label = spell_label:lower()
jcallahan@105 1664 end
jcallahan@1 1665
jcallahan@16 1666 if tt_unit_name and not tt_item_name then
jcallahan@16 1667 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1668 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1669 return
jcallahan@16 1670 end
jcallahan@123 1671 current_action.target_type = AF.NPC
jcallahan@16 1672 end
jcallahan@16 1673 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1674 current_action.target_type = AF.ITEM
jcallahan@16 1675
jcallahan@16 1676 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1677 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1678 elseif target_name and target_name ~= "" then
jcallahan@16 1679 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1680 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1681 end
jcallahan@16 1682 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1683 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1684 if target_name == "" then
jcallahan@17 1685 return
jcallahan@17 1686 end
jcallahan@122 1687 current_action.object_name = target_name
jcallahan@123 1688 current_action.target_type = AF.OBJECT
jcallahan@1 1689 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1690 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1691 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@123 1692 current_action.target_type = AF.ZONE
jcallahan@122 1693 current_action.identifier = identifier
jcallahan@1 1694 end
jcallahan@1 1695 end
jcallahan@1 1696 private.tracked_line = spell_line
jcallahan@0 1697 end
jcallahan@0 1698
jcallahan@94 1699
jcallahan@1 1700 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1701 if unit_id ~= "player" then
jcallahan@1 1702 return
jcallahan@1 1703 end
jcallahan@1 1704 private.tracked_line = nil
jcallahan@85 1705
jcallahan@86 1706 if spell_name:match("^Harvest.+") then
jcallahan@86 1707 reputation_npc_id = current_target_id
jcallahan@98 1708 private.harvesting = true
jcallahan@85 1709 end
jcallahan@92 1710
jcallahan@92 1711 if anvil_spell_ids[spell_id] then
jcallahan@92 1712 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1713 elseif forge_spell_ids[spell_id] then
jcallahan@92 1714 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1715 end
jcallahan@0 1716 end
jcallahan@0 1717
jcallahan@90 1718
jcallahan@1 1719 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1720 if unit_id ~= "player" then
jcallahan@1 1721 return
jcallahan@1 1722 end
jcallahan@0 1723
jcallahan@1 1724 if private.tracked_line == spell_line then
jcallahan@1 1725 private.tracked_line = nil
jcallahan@122 1726 table.wipe(current_action)
jcallahan@1 1727 end
jcallahan@0 1728 end
jcallahan@90 1729
jcallahan@90 1730
jcallahan@126 1731 function WDP:ZONE_CHANGED(event_name)
jcallahan@126 1732 SetCurrentAreaID()
jcallahan@126 1733 end
jcallahan@126 1734
jcallahan@126 1735
jcallahan@90 1736 do
jcallahan@90 1737 local function SetUnitField(field, required_type)
jcallahan@90 1738 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1739
jcallahan@90 1740 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1741 return
jcallahan@90 1742 end
jcallahan@90 1743
jcallahan@90 1744 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1745 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1746 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1747 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1748 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1749 end
jcallahan@90 1750 end
jcallahan@90 1751
jcallahan@90 1752
jcallahan@90 1753 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1754 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1755 end
jcallahan@90 1756
jcallahan@90 1757
jcallahan@90 1758 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1759 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1760 end
jcallahan@90 1761
jcallahan@90 1762
jcallahan@90 1763 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1764 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1765 end
jcallahan@90 1766
jcallahan@90 1767
jcallahan@92 1768 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1769 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1770 end
jcallahan@90 1771
jcallahan@90 1772
jcallahan@92 1773 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1774 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1775
jcallahan@90 1776 for index = 2, #gossip_options, 2 do
jcallahan@90 1777 if gossip_options[index] == "binder" then
jcallahan@90 1778 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1779 return
jcallahan@90 1780 end
jcallahan@90 1781 end
jcallahan@90 1782 end
jcallahan@90 1783
jcallahan@90 1784
jcallahan@93 1785 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1786 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1787 end
jcallahan@93 1788
jcallahan@93 1789
jcallahan@90 1790 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1791 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1792 end
jcallahan@90 1793
jcallahan@90 1794
jcallahan@90 1795 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1796 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1797 end
jcallahan@90 1798
jcallahan@90 1799
jcallahan@90 1800 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1801 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1802 end
jcallahan@90 1803 end -- do-block