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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 LOOT_CLOSED = true,
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42 LOOT_OPENED = true,
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43 MERCHANT_SHOW = "UpdateMerchantItems",
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44 MERCHANT_UPDATE = "UpdateMerchantItems",
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45 PLAYER_TARGET_CHANGED = true,
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46 QUEST_COMPLETE = true,
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47 QUEST_DETAIL = true,
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48 QUEST_LOG_UPDATE = true,
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49 QUEST_PROGRESS = true,
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50 UNIT_QUEST_LOG_CHANGED = true,
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51 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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52 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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53 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_SENT = true,
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55 UNIT_SPELLCAST_SUCCEEDED = true,
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56 }
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57
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58
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59 local AF = private.ACTION_TYPE_FLAGS
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60
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61
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62 -----------------------------------------------------------------------
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63 -- Local variables.
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64 -----------------------------------------------------------------------
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65 local db
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66 local durability_timer_handle
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67 local target_location_timer_handle
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68 local action_data = {}
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69
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70
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71 -----------------------------------------------------------------------
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72 -- Helper Functions.
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73 -----------------------------------------------------------------------
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74 local function UnitEntry(unit_type, unit_id)
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75 if not unit_type or not unit_id then
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76 return
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77 end
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78 local unit = db[unit_type][unit_id]
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79
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80 if not unit then
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81 db[unit_type][unit_id] = {}
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82 unit = db[unit_type][unit_id]
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83 end
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84 return unit
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85 end
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86
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87
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88 local function CurrentLocationData()
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89 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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90 local x, y = _G.GetPlayerMapPosition("player")
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91
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92 x = x or 0
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93 y = y or 0
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94
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95 if x == 0 and y == 0 then
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96 for level_index = 1, _G.GetNumDungeonMapLevels() do
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97 _G.SetDungeonMapLevel(level_index)
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98 x, y = _G.GetPlayerMapPosition("player")
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99
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100 if x and y and (x > 0 or y > 0) then
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101 _G.SetDungeonMapLevel(map_level)
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102 map_level = level_index
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103 break
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104 end
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105 end
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106 end
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107
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108 if _G.DungeonUsesTerrainMap() then
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109 map_level = map_level - 1
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110 end
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111 local _, instance_type = _G.IsInInstance()
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112 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
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113 end
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114
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115
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116 local function ItemLinkToID(item_link)
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117 if not item_link then
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118 return
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119 end
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120 return tonumber(item_link:match("item:(%d+)"))
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121 end
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122
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123
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124 do
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125 local UNIT_TYPE_BITMASK = 0x007
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126
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127 function WDP:ParseGUID(guid)
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128 if not guid then
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129 return
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130 end
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131 local types = private.UNIT_TYPES
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132 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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133
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134 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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135 return unit_type, tonumber(guid:sub(-12, -9), 16)
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136 end
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137
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138 return unit_type
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139 end
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140 end -- do-block
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141
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142
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143 local function UpdateObjectLocation(identifier)
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144 if not identifier then
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145 return
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146 end
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147 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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148 local object = UnitEntry("objects", identifier)
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149 object.locations = object.locations or {}
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150
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151 if not object.locations[zone_name] then
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152 object.locations[zone_name] = {}
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153 end
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154 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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155 end
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156
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157
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158 -----------------------------------------------------------------------
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159 -- Methods.
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160 -----------------------------------------------------------------------
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161 function WDP:OnInitialize()
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162 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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163
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164 local wow_version, build_num = _G.GetBuildInfo()
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165 local raw_db = _G["WoWDBProfilerData"]
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166
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167 build_num = tonumber(build_num)
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168
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169 if raw_db.build_num and raw_db.build_num < build_num then
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170 for entry in pairs(DATABASE_DEFAULTS.global) do
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171 db[entry] = {}
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172 end
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173 raw_db.build_num = build_num
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174 elseif not raw_db.build_num then
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175 raw_db.build_num = build_num
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176 end
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177 end
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178
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179
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180 function WDP:OnEnable()
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181 for event_name, mapping in pairs(EVENT_MAPPING) do
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182 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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183 end
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184 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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185 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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186 end
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187
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188
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189 local function RecordDurability(item_id, durability)
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190 if not durability or durability <= 0 then
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191 return
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192 end
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193
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194 if not db.items[item_id] then
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195 db.items[item_id] = {}
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196 end
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197 db.items[item_id].durability = durability
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198 end
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199
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200
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201 function WDP:ProcessDurability()
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202 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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203 local item_id = _G.GetInventoryItemID("player", slot_index)
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204
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205 if item_id and item_id > 0 then
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206 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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207 RecordDurability(item_id, max_durability)
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208 end
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209 end
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210
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211 for bag_index = 0, _G.NUM_BAG_SLOTS do
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212 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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213 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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214
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215 if item_id and item_id > 0 then
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216 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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217 RecordDurability(item_id, max_durability)
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218 end
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219 end
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220 end
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221 end
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222
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223
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224 function WDP:UpdateTargetLocation()
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225 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
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226 return
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227 end
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228
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229 for index = 1, 4 do
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230 if not _G.CheckInteractDistance("target", index) then
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231 return
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232 end
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233 end
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234
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235 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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236
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237 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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238 return
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239 end
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240 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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241 local npc_data = UnitEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
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242 npc_data.locations = npc_data.locations or {}
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243
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244 if not npc_data.locations[zone_name] then
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245 npc_data.locations[zone_name] = {}
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246 end
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247 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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248 end
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249
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250
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251 -----------------------------------------------------------------------
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252 -- Event handlers.
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253 -----------------------------------------------------------------------
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254 function WDP:LOOT_CLOSED()
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255 table.wipe(action_data)
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256 end
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257
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258
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259 do
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260 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
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261 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
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262 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
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263
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264
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265 local function _moneyMatch(money, re)
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266 return money:match(re) or 0
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267 end
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268
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269
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270 local function _toCopper(money)
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271 if not money then
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272 return 0
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273 end
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274
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275 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
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276 end
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277
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278
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279 local LOOT_VERIFY_FUNCS = {
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280 [AF.ITEM] = function()
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281 local locked_item_id
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282
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283 for bag_index = 0, _G.NUM_BAG_FRAMES do
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284 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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285 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
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286
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287 if is_locked then
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288 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
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289 end
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290 end
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291 end
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292
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293 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
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294 return false
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295 end
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296 action_data.item_id = locked_item_id
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297 return true
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298 end,
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299 [AF.NPC] = function()
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300 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
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301 return false
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302 end
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303 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
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304 action_data.id_num = id_num
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305 return true
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306 end,
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307 [AF.OBJECT] = true,
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308 [AF.ZONE] = function()
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309 return action_data.loot_type and _G.IsFishingLoot()
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310 end,
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311 }
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312
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313
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314 local LOOT_UPDATE_FUNCS = {
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315 [AF.ITEM] = function()
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316 local item = UnitEntry("items", action_data.item_id)
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317 local loot_type = action_data.loot_type
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318 item[loot_type] = item[loot_type] or {}
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319
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320 for index = 1, #action_data.loot_list do
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321 table.insert(item[loot_type], action_data.loot_list[index])
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322 end
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323 end,
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324 [AF.NPC] = function()
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325 local npc = UnitEntry("npcs", action_data.id_num)
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326
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327 if not npc then
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328 return
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329 end
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330 local loot_type = action_data.loot_type or "drops"
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331 npc[loot_type] = npc[loot_type] or {}
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332
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333 for index = 1, #action_data.loot_list do
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334 table.insert(npc[loot_type], action_data.loot_list[index])
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335 end
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336 end,
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337 [AF.OBJECT] = function()
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338 local object = UnitEntry("objects", action_data.identifier)
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339 object.drops = object.drops or {}
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340
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341 for index = 1, #action_data.loot_list do
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342 table.insert(object.drops, action_data.loot_list[index])
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343 end
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344 end,
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345 [AF.ZONE] = function()
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346 local loot_type = action_data.loot_type or "drops"
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jcallahan@17
|
347 local zone = UnitEntry("zones", action_data.zone)
|
jcallahan@17
|
348 zone[loot_type] = zone[loot_type] or {}
|
jcallahan@17
|
349
|
jcallahan@17
|
350 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_type, action_data.map_level, action_data.x, action_data.y)
|
jcallahan@17
|
351 local loot_data = zone[loot_type][location_data]
|
jcallahan@17
|
352
|
jcallahan@17
|
353 if not loot_data then
|
jcallahan@17
|
354 zone[loot_type][location_data] = {}
|
jcallahan@17
|
355 loot_data = zone[loot_type][location_data]
|
jcallahan@17
|
356 end
|
jcallahan@17
|
357
|
jcallahan@17
|
358 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
359 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@13
|
360 end
|
jcallahan@13
|
361 end,
|
jcallahan@13
|
362 }
|
jcallahan@13
|
363
|
jcallahan@13
|
364
|
jcallahan@13
|
365 function WDP:LOOT_OPENED()
|
jcallahan@13
|
366 if not action_data.type then
|
jcallahan@13
|
367 action_data.type = AF.NPC
|
jcallahan@1
|
368 end
|
jcallahan@17
|
369
|
jcallahan@13
|
370 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
371 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
372
|
jcallahan@14
|
373 if not verify_func or not update_func then
|
jcallahan@13
|
374 return
|
jcallahan@13
|
375 end
|
jcallahan@13
|
376
|
jcallahan@14
|
377 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
378 return
|
jcallahan@14
|
379 end
|
jcallahan@13
|
380 local loot_registry = {}
|
jcallahan@17
|
381 action_data.loot_list = {}
|
jcallahan@13
|
382
|
jcallahan@13
|
383 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@13
|
384 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
385
|
jcallahan@13
|
386 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@13
|
387 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@13
|
388 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@13
|
389 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@17
|
390 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@13
|
391 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@17
|
392 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@13
|
393 end
|
jcallahan@13
|
394 end
|
jcallahan@13
|
395
|
jcallahan@13
|
396 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
397 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
398 end
|
jcallahan@13
|
399 update_func()
|
jcallahan@1
|
400 end
|
jcallahan@13
|
401 end -- do-block
|
jcallahan@0
|
402
|
jcallahan@0
|
403
|
jcallahan@5
|
404 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
405 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
406 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
407 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
408 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
409 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
410 }
|
jcallahan@5
|
411
|
jcallahan@5
|
412
|
jcallahan@7
|
413 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
414 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
415
|
jcallahan@4
|
416 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
417 return
|
jcallahan@4
|
418 end
|
jcallahan@10
|
419 local merchant = UnitEntry("npcs", unit_idnum)
|
jcallahan@6
|
420 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
421
|
jcallahan@5
|
422 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
423 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
424 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
425
|
jcallahan@5
|
426 if item_id and item_id > 0 then
|
jcallahan@5
|
427 local price_string = copper_price
|
jcallahan@5
|
428
|
jcallahan@5
|
429 if extended_cost then
|
jcallahan@5
|
430 local bg_points = 0
|
jcallahan@5
|
431 local personal_points = 0
|
jcallahan@5
|
432
|
jcallahan@5
|
433 DatamineTT:ClearLines()
|
jcallahan@5
|
434 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
435
|
jcallahan@5
|
436 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
437 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
438
|
jcallahan@5
|
439 if not current_line then
|
jcallahan@5
|
440 break
|
jcallahan@5
|
441 end
|
jcallahan@5
|
442 local breakout
|
jcallahan@5
|
443
|
jcallahan@5
|
444 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
445 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
446 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
447 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
448
|
jcallahan@5
|
449 if match1 or match2 then
|
jcallahan@5
|
450 breakout = true
|
jcallahan@5
|
451 break
|
jcallahan@5
|
452 end
|
jcallahan@5
|
453 end
|
jcallahan@5
|
454
|
jcallahan@5
|
455 if breakout then
|
jcallahan@5
|
456 break
|
jcallahan@5
|
457 end
|
jcallahan@5
|
458 end
|
jcallahan@5
|
459 local currency_list = {}
|
jcallahan@5
|
460
|
jcallahan@5
|
461 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
462
|
jcallahan@5
|
463 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
464 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
465 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
466
|
jcallahan@5
|
467 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
468 if not icon_texture then
|
jcallahan@5
|
469 return
|
jcallahan@5
|
470 end
|
jcallahan@5
|
471 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
472 end
|
jcallahan@5
|
473 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
474 end
|
jcallahan@5
|
475
|
jcallahan@5
|
476 for currency_index = 1, #currency_list do
|
jcallahan@5
|
477 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
478 end
|
jcallahan@5
|
479 end
|
jcallahan@6
|
480 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
481 end
|
jcallahan@4
|
482 end
|
jcallahan@14
|
483
|
jcallahan@14
|
484 if _G.CanMerchantRepair() then
|
jcallahan@14
|
485 merchant.can_repair = true
|
jcallahan@14
|
486 end
|
jcallahan@4
|
487 end
|
jcallahan@4
|
488
|
jcallahan@4
|
489
|
jcallahan@2
|
490 local GENDER_NAMES = {
|
jcallahan@2
|
491 "UNKNOWN",
|
jcallahan@2
|
492 "MALE",
|
jcallahan@2
|
493 "FEMALE",
|
jcallahan@2
|
494 }
|
jcallahan@2
|
495
|
jcallahan@2
|
496
|
jcallahan@2
|
497 local REACTION_NAMES = {
|
jcallahan@2
|
498 "HATED",
|
jcallahan@2
|
499 "HOSTILE",
|
jcallahan@2
|
500 "UNFRIENDLY",
|
jcallahan@2
|
501 "NEUTRAL",
|
jcallahan@2
|
502 "FRIENDLY",
|
jcallahan@2
|
503 "HONORED",
|
jcallahan@2
|
504 "REVERED",
|
jcallahan@2
|
505 "EXALTED",
|
jcallahan@2
|
506 }
|
jcallahan@2
|
507
|
jcallahan@2
|
508
|
jcallahan@2
|
509 local POWER_TYPE_NAMES = {
|
jcallahan@2
|
510 ["0"] = "MANA",
|
jcallahan@2
|
511 ["1"] = "RAGE",
|
jcallahan@2
|
512 ["2"] = "FOCUS",
|
jcallahan@2
|
513 ["3"] = "ENERGY",
|
jcallahan@2
|
514 ["6"] = "RUNIC_POWER",
|
jcallahan@2
|
515 }
|
jcallahan@2
|
516
|
jcallahan@2
|
517
|
jcallahan@2
|
518 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@2
|
519 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@2
|
520 return
|
jcallahan@2
|
521 end
|
jcallahan@2
|
522 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
523
|
jcallahan@2
|
524 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@2
|
525 return
|
jcallahan@2
|
526 end
|
jcallahan@10
|
527 local npc = UnitEntry("npcs", unit_idnum)
|
jcallahan@2
|
528 local _, class_token = _G.UnitClass("target")
|
jcallahan@2
|
529 npc.class = class_token
|
jcallahan@2
|
530 -- TODO: Add faction here
|
jcallahan@2
|
531 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@3
|
532 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@2
|
533 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@2
|
534 npc.stats = npc.stats or {}
|
jcallahan@2
|
535
|
jcallahan@2
|
536 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@2
|
537
|
jcallahan@2
|
538 if not npc.stats[npc_level] then
|
jcallahan@2
|
539 npc.stats[npc_level] = {
|
jcallahan@2
|
540 max_health = _G.UnitHealthMax("target"),
|
jcallahan@2
|
541 }
|
jcallahan@3
|
542
|
jcallahan@3
|
543 local max_power = _G.UnitManaMax("target")
|
jcallahan@3
|
544
|
jcallahan@3
|
545 if max_power > 0 then
|
jcallahan@3
|
546 local power_type = _G.UnitPowerType("target")
|
jcallahan@3
|
547 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@3
|
548 end
|
jcallahan@2
|
549 end
|
jcallahan@2
|
550 end
|
jcallahan@2
|
551
|
jcallahan@2
|
552
|
jcallahan@12
|
553 do
|
jcallahan@12
|
554 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
555 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
556
|
jcallahan@12
|
557 if not unit_name then
|
jcallahan@12
|
558 return
|
jcallahan@12
|
559 end
|
jcallahan@12
|
560 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
561
|
jcallahan@12
|
562 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
563 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
564 end
|
jcallahan@12
|
565 local quest = UnitEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
566 quest[point] = quest[point] or {}
|
jcallahan@12
|
567 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@12
|
568 end
|
jcallahan@10
|
569
|
jcallahan@12
|
570
|
jcallahan@12
|
571 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
572 UpdateQuestJuncture("end")
|
jcallahan@10
|
573 end
|
jcallahan@10
|
574
|
jcallahan@12
|
575
|
jcallahan@12
|
576 function WDP:QUEST_DETAIL()
|
jcallahan@12
|
577 UpdateQuestJuncture("begin")
|
jcallahan@10
|
578 end
|
jcallahan@12
|
579 end -- do-block
|
jcallahan@9
|
580
|
jcallahan@9
|
581
|
jcallahan@4
|
582 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
583 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
584 end
|
jcallahan@4
|
585
|
jcallahan@4
|
586
|
jcallahan@9
|
587 function WDP:QUEST_PROGRESS()
|
jcallahan@9
|
588 end
|
jcallahan@9
|
589
|
jcallahan@4
|
590 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
591 if unit_id ~= "player" then
|
jcallahan@4
|
592 return
|
jcallahan@4
|
593 end
|
jcallahan@4
|
594 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
595 end
|
jcallahan@4
|
596
|
jcallahan@4
|
597
|
jcallahan@1
|
598 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
599 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
600 return
|
jcallahan@1
|
601 end
|
jcallahan@1
|
602 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
603
|
jcallahan@1
|
604 if not spell_label then
|
jcallahan@1
|
605 return
|
jcallahan@1
|
606 end
|
jcallahan@1
|
607 action_data.type = nil -- This will be set as appropriate below
|
jcallahan@1
|
608
|
jcallahan@1
|
609 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
610 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
611
|
jcallahan@1
|
612 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
613 tt_unit_name = target_name
|
jcallahan@1
|
614 tt_unit_id = "target"
|
jcallahan@1
|
615 end
|
jcallahan@1
|
616 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
617
|
jcallahan@16
|
618 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
619 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
620 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
621 return
|
jcallahan@16
|
622 end
|
jcallahan@16
|
623 action_data.type = AF.NPC
|
jcallahan@16
|
624 action_data.loot_type = spell_label:lower()
|
jcallahan@16
|
625 end
|
jcallahan@16
|
626 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
627 action_data.type = AF.ITEM
|
jcallahan@16
|
628 action_data.loot_type = spell_label:lower()
|
jcallahan@16
|
629
|
jcallahan@16
|
630 if tt_item_name and tt_item_name == target_name then
|
jcallahan@16
|
631 action_data.item_id = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
632 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
633 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@16
|
634 action_data.item_id = ItemLinkToID(target_item_link)
|
jcallahan@16
|
635 end
|
jcallahan@16
|
636 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@8
|
637 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
638
|
jcallahan@17
|
639 action_data.instance_type = instance_type
|
jcallahan@17
|
640 action_data.map_level = map_level
|
jcallahan@17
|
641 action_data.name = target_name
|
jcallahan@17
|
642 action_data.x = x
|
jcallahan@17
|
643 action_data.y = y
|
jcallahan@17
|
644 action_data.zone = zone_name
|
jcallahan@17
|
645
|
jcallahan@1
|
646 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
647 if target_name == "" then
|
jcallahan@17
|
648 return
|
jcallahan@17
|
649 end
|
jcallahan@11
|
650 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
651 UpdateObjectLocation(identifier)
|
jcallahan@11
|
652
|
jcallahan@1
|
653 action_data.type = AF.OBJECT
|
jcallahan@11
|
654 action_data.identifier = identifier
|
jcallahan@1
|
655 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@17
|
656 action_data.type = AF.ZONE
|
jcallahan@17
|
657 action_data.loot_type = spell_label:lower()
|
jcallahan@1
|
658 end
|
jcallahan@1
|
659 end
|
jcallahan@1
|
660
|
jcallahan@17
|
661 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
662 private.tracked_line = spell_line
|
jcallahan@0
|
663 end
|
jcallahan@0
|
664
|
jcallahan@0
|
665
|
jcallahan@1
|
666 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
667 if unit_id ~= "player" then
|
jcallahan@1
|
668 return
|
jcallahan@1
|
669 end
|
jcallahan@1
|
670
|
jcallahan@17
|
671 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@17
|
672 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@17
|
673 -- end
|
jcallahan@1
|
674 private.tracked_line = nil
|
jcallahan@0
|
675 end
|
jcallahan@0
|
676
|
jcallahan@1
|
677 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
678 if unit_id ~= "player" then
|
jcallahan@1
|
679 return
|
jcallahan@1
|
680 end
|
jcallahan@0
|
681
|
jcallahan@1
|
682 if private.tracked_line == spell_line then
|
jcallahan@1
|
683 private.tracked_line = nil
|
jcallahan@1
|
684 end
|
jcallahan@0
|
685 end
|