annotate Main.lua @ 29:5802628b2bf0

Cleanup for code dealing with NPC entries.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 22 May 2012 12:38:35 -0500
parents 11afd2cc0b83
children bdb3d8a2c3a7
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@27 65
jcallahan@27 66
jcallahan@0 67 -----------------------------------------------------------------------
jcallahan@0 68 -- Local variables.
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 local db
jcallahan@0 71 local durability_timer_handle
jcallahan@2 72 local target_location_timer_handle
jcallahan@1 73 local action_data = {}
jcallahan@20 74 local faction_names = {}
jcallahan@0 75
jcallahan@1 76
jcallahan@1 77 -----------------------------------------------------------------------
jcallahan@1 78 -- Helper Functions.
jcallahan@1 79 -----------------------------------------------------------------------
jcallahan@29 80 local function InstanceDifficultyToken()
jcallahan@29 81 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 82 if difficulty_name == "" then
jcallahan@29 83 difficulty_name = "NONE"
jcallahan@29 84 end
jcallahan@29 85 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 86 end
jcallahan@29 87
jcallahan@29 88
jcallahan@19 89 local function DBEntry(data_type, unit_id)
jcallahan@19 90 if not data_type or not unit_id then
jcallahan@6 91 return
jcallahan@6 92 end
jcallahan@19 93 local unit = db[data_type][unit_id]
jcallahan@6 94
jcallahan@10 95 if not unit then
jcallahan@19 96 db[data_type][unit_id] = {}
jcallahan@19 97 unit = db[data_type][unit_id]
jcallahan@6 98 end
jcallahan@10 99 return unit
jcallahan@6 100 end
jcallahan@6 101
jcallahan@6 102
jcallahan@29 103 local function NPCEntry(identifier)
jcallahan@29 104 local npc = DBEntry("npcs", identifier)
jcallahan@29 105
jcallahan@29 106 if not npc then
jcallahan@29 107 return
jcallahan@22 108 end
jcallahan@29 109 local instance_token = InstanceDifficultyToken()
jcallahan@29 110 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 111 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@29 112 return npc
jcallahan@22 113 end
jcallahan@22 114
jcallahan@22 115
jcallahan@1 116 local function CurrentLocationData()
jcallahan@1 117 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 118 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 119
jcallahan@1 120 x = x or 0
jcallahan@1 121 y = y or 0
jcallahan@1 122
jcallahan@1 123 if x == 0 and y == 0 then
jcallahan@1 124 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 125 _G.SetDungeonMapLevel(level_index)
jcallahan@1 126 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 127
jcallahan@1 128 if x and y and (x > 0 or y > 0) then
jcallahan@1 129 _G.SetDungeonMapLevel(map_level)
jcallahan@1 130 map_level = level_index
jcallahan@1 131 break
jcallahan@1 132 end
jcallahan@1 133 end
jcallahan@1 134 end
jcallahan@1 135
jcallahan@1 136 if _G.DungeonUsesTerrainMap() then
jcallahan@1 137 map_level = map_level - 1
jcallahan@1 138 end
jcallahan@28 139 local x_floor = floor(x * 1000)
jcallahan@28 140 local y_floor = floor(y * 1000)
jcallahan@28 141
jcallahan@28 142 if x_floor % 2 ~= 0 then
jcallahan@28 143 x_floor = x_floor + 1
jcallahan@28 144 end
jcallahan@28 145
jcallahan@28 146 if y_floor % 2 ~= 0 then
jcallahan@28 147 y_floor = y_floor + 1
jcallahan@28 148 end
jcallahan@28 149 -- print(("x: %d - y: %d"):format(x_floor, y_floor))
jcallahan@28 150
jcallahan@24 151 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
jcallahan@1 152 end
jcallahan@1 153
jcallahan@1 154
jcallahan@1 155 local function ItemLinkToID(item_link)
jcallahan@1 156 if not item_link then
jcallahan@1 157 return
jcallahan@1 158 end
jcallahan@7 159 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 160 end
jcallahan@0 161
jcallahan@4 162
jcallahan@4 163 do
jcallahan@4 164 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 165
jcallahan@4 166 function WDP:ParseGUID(guid)
jcallahan@5 167 if not guid then
jcallahan@5 168 return
jcallahan@5 169 end
jcallahan@4 170 local types = private.UNIT_TYPES
jcallahan@4 171 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 172
jcallahan@10 173 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 174 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 175 end
jcallahan@4 176
jcallahan@4 177 return unit_type
jcallahan@4 178 end
jcallahan@4 179 end -- do-block
jcallahan@4 180
jcallahan@4 181
jcallahan@10 182 local function UpdateObjectLocation(identifier)
jcallahan@10 183 if not identifier then
jcallahan@10 184 return
jcallahan@10 185 end
jcallahan@24 186 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@19 187 local object = DBEntry("objects", identifier)
jcallahan@28 188 object[instance_token] = object[instance_token] or {}
jcallahan@28 189 object[instance_token].locations = object[instance_token].locations or {}
jcallahan@10 190
jcallahan@24 191 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 192
jcallahan@28 193 if not object[instance_token].locations[location_token] then
jcallahan@28 194 object[instance_token].locations[location_token] = {}
jcallahan@10 195 end
jcallahan@28 196 object[instance_token].locations[location_token][("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 197 end
jcallahan@10 198
jcallahan@10 199
jcallahan@19 200 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 201 if not item_link then
jcallahan@19 202 return
jcallahan@19 203 end
jcallahan@19 204 local item_id = ItemLinkToID(item_link)
jcallahan@19 205
jcallahan@19 206 if not bag_index or not slot_index then
jcallahan@19 207 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 208 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 209 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 210 bag_index = new_bag_index
jcallahan@19 211 slot_index = new_slot_index
jcallahan@19 212 break
jcallahan@19 213 end
jcallahan@19 214 end
jcallahan@19 215 end
jcallahan@19 216 end
jcallahan@19 217
jcallahan@19 218 if not bag_index or not slot_index then
jcallahan@19 219 return
jcallahan@19 220 end
jcallahan@19 221 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 222
jcallahan@19 223 if not is_lootable then
jcallahan@19 224 return
jcallahan@19 225 end
jcallahan@19 226 DatamineTT:ClearLines()
jcallahan@19 227 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 228
jcallahan@19 229 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 230 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 231
jcallahan@19 232 if not current_line then
jcallahan@19 233 break
jcallahan@19 234 end
jcallahan@19 235
jcallahan@19 236 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 237 table.wipe(action_data)
jcallahan@19 238 action_data.type = AF.ITEM
jcallahan@28 239 action_data.identifier = item_id
jcallahan@25 240 action_data.label = "contains"
jcallahan@19 241 break
jcallahan@19 242 end
jcallahan@19 243 end
jcallahan@19 244 end
jcallahan@19 245
jcallahan@19 246
jcallahan@20 247 local function UpdateFactionNames()
jcallahan@20 248 for faction_index = 1, 1000 do
jcallahan@20 249 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 250
jcallahan@20 251 if faction_name and not is_header then
jcallahan@20 252 faction_names[faction_name] = true
jcallahan@20 253 elseif not faction_name then
jcallahan@20 254 break
jcallahan@20 255 end
jcallahan@20 256 end
jcallahan@20 257 end
jcallahan@20 258
jcallahan@20 259
jcallahan@0 260 -----------------------------------------------------------------------
jcallahan@0 261 -- Methods.
jcallahan@0 262 -----------------------------------------------------------------------
jcallahan@0 263 function WDP:OnInitialize()
jcallahan@0 264 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 265
jcallahan@14 266 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 267
jcallahan@18 268 local build_num = tonumber(private.build_num)
jcallahan@14 269
jcallahan@14 270 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 271 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 272 db[entry] = {}
jcallahan@14 273 end
jcallahan@14 274 raw_db.build_num = build_num
jcallahan@14 275 elseif not raw_db.build_num then
jcallahan@14 276 raw_db.build_num = build_num
jcallahan@14 277 end
jcallahan@0 278 end
jcallahan@0 279
jcallahan@0 280
jcallahan@0 281 function WDP:OnEnable()
jcallahan@0 282 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 283 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 284 end
jcallahan@0 285 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 286 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 287
jcallahan@19 288 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 289 if target_unit then
jcallahan@19 290 return
jcallahan@19 291 end
jcallahan@19 292 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 293 end)
jcallahan@19 294
jcallahan@19 295 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 296 if target_unit then
jcallahan@19 297 return
jcallahan@19 298 end
jcallahan@19 299 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 300 HandleItemUse(item_link)
jcallahan@19 301 end)
jcallahan@0 302 end
jcallahan@0 303
jcallahan@0 304
jcallahan@0 305 local function RecordDurability(item_id, durability)
jcallahan@0 306 if not durability or durability <= 0 then
jcallahan@0 307 return
jcallahan@0 308 end
jcallahan@0 309
jcallahan@0 310 if not db.items[item_id] then
jcallahan@0 311 db.items[item_id] = {}
jcallahan@0 312 end
jcallahan@0 313 db.items[item_id].durability = durability
jcallahan@0 314 end
jcallahan@0 315
jcallahan@0 316
jcallahan@0 317 function WDP:ProcessDurability()
jcallahan@0 318 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 319 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 320
jcallahan@0 321 if item_id and item_id > 0 then
jcallahan@1 322 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 323 RecordDurability(item_id, max_durability)
jcallahan@0 324 end
jcallahan@0 325 end
jcallahan@0 326
jcallahan@0 327 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 328 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 329 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 330
jcallahan@0 331 if item_id and item_id > 0 then
jcallahan@1 332 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 333 RecordDurability(item_id, max_durability)
jcallahan@0 334 end
jcallahan@0 335 end
jcallahan@0 336 end
jcallahan@0 337 end
jcallahan@0 338
jcallahan@0 339
jcallahan@2 340 function WDP:UpdateTargetLocation()
jcallahan@22 341 local is_dead = _G.UnitIsDead("target")
jcallahan@22 342
jcallahan@22 343 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
jcallahan@2 344 return
jcallahan@2 345 end
jcallahan@2 346
jcallahan@2 347 for index = 1, 4 do
jcallahan@2 348 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 349 return
jcallahan@2 350 end
jcallahan@2 351 end
jcallahan@22 352 local target_guid = _G.UnitGUID("target")
jcallahan@22 353 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 354
jcallahan@2 355 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 356 return
jcallahan@2 357 end
jcallahan@24 358 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@29 359 local npc_data = NPCEntry(unit_idnum).encounter_data[instance_token][("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@29 360 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@6 361 npc_data.locations = npc_data.locations or {}
jcallahan@29 362 npc_data.locations[location_token] = npc_data.locations[location_token] or {}
jcallahan@22 363
jcallahan@22 364 -- Only record corpse location if there is no entry for this GUID.
jcallahan@24 365 if is_dead and npc_data.locations[location_token][target_guid] then
jcallahan@22 366 return
jcallahan@22 367 end
jcallahan@28 368 npc_data.locations[location_token][target_guid] = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@2 369 end
jcallahan@2 370
jcallahan@2 371
jcallahan@0 372 -----------------------------------------------------------------------
jcallahan@0 373 -- Event handlers.
jcallahan@0 374 -----------------------------------------------------------------------
jcallahan@23 375 do
jcallahan@23 376 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 377 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 378 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 379
jcallahan@23 380
jcallahan@23 381 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 382 if not spell_id then
jcallahan@23 383 return
jcallahan@23 384 end
jcallahan@23 385 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 386
jcallahan@23 387 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 388 return
jcallahan@23 389 end
jcallahan@23 390
jcallahan@23 391 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 392 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 393 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 394 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 395 end
jcallahan@23 396 end
jcallahan@23 397
jcallahan@23 398
jcallahan@23 399 local COMBAT_LOG_FUNCS = {
jcallahan@23 400 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 401 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 402 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 403 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 404 -- TODO: Write this.
jcallahan@23 405 end,
jcallahan@23 406 }
jcallahan@23 407
jcallahan@23 408
jcallahan@23 409 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 410 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 411
jcallahan@23 412 if not combat_log_func then
jcallahan@23 413 return
jcallahan@23 414 end
jcallahan@23 415 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 416 end
jcallahan@23 417 end -- do-block
jcallahan@23 418
jcallahan@23 419
jcallahan@18 420 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@29 421 local npc = NPCEntry(action_data.identifier)
jcallahan@21 422
jcallahan@21 423 if not npc then
jcallahan@21 424 return
jcallahan@21 425 end
jcallahan@29 426 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@29 427 encounter_data[action_data.npc_level].reputations = encounter_data[action_data.npc_level].reputations or {}
jcallahan@29 428 encounter_data[action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 429 end
jcallahan@18 430
jcallahan@18 431
jcallahan@13 432 do
jcallahan@13 433 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 434 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 435 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 436
jcallahan@13 437
jcallahan@13 438 local function _moneyMatch(money, re)
jcallahan@13 439 return money:match(re) or 0
jcallahan@1 440 end
jcallahan@1 441
jcallahan@0 442
jcallahan@13 443 local function _toCopper(money)
jcallahan@13 444 if not money then
jcallahan@13 445 return 0
jcallahan@13 446 end
jcallahan@0 447
jcallahan@13 448 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 449 end
jcallahan@1 450
jcallahan@1 451
jcallahan@13 452 local LOOT_VERIFY_FUNCS = {
jcallahan@16 453 [AF.ITEM] = function()
jcallahan@16 454 local locked_item_id
jcallahan@16 455
jcallahan@16 456 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 457 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 458 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 459
jcallahan@16 460 if is_locked then
jcallahan@16 461 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 462 end
jcallahan@16 463 end
jcallahan@16 464 end
jcallahan@16 465
jcallahan@28 466 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 467 return false
jcallahan@16 468 end
jcallahan@28 469 action_data.identifier = locked_item_id
jcallahan@16 470 return true
jcallahan@16 471 end,
jcallahan@13 472 [AF.NPC] = function()
jcallahan@17 473 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 474 return false
jcallahan@13 475 end
jcallahan@15 476 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 477 action_data.identifier = id_num
jcallahan@13 478 return true
jcallahan@13 479 end,
jcallahan@14 480 [AF.OBJECT] = true,
jcallahan@17 481 [AF.ZONE] = function()
jcallahan@25 482 return action_data.label and _G.IsFishingLoot()
jcallahan@17 483 end,
jcallahan@13 484 }
jcallahan@13 485
jcallahan@13 486
jcallahan@28 487 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 488 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 489
jcallahan@22 490 if not entry then
jcallahan@22 491 return
jcallahan@22 492 end
jcallahan@25 493 local loot_type = action_data.label or "drops"
jcallahan@28 494 local loot_data
jcallahan@28 495
jcallahan@28 496 if top_field then
jcallahan@28 497 entry[top_field] = entry[top_field] or {}
jcallahan@28 498 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 499
jcallahan@28 500 loot_data = entry[top_field][loot_type]
jcallahan@28 501 else
jcallahan@28 502 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 503
jcallahan@28 504 loot_data = entry[loot_type]
jcallahan@28 505 end
jcallahan@22 506
jcallahan@22 507 for index = 1, #action_data.loot_list do
jcallahan@28 508 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 509 end
jcallahan@22 510 end
jcallahan@22 511
jcallahan@22 512
jcallahan@13 513 local LOOT_UPDATE_FUNCS = {
jcallahan@16 514 [AF.ITEM] = function()
jcallahan@28 515 GenericLootUpdate("items")
jcallahan@28 516 end,
jcallahan@28 517 [AF.NPC] = function()
jcallahan@29 518 local npc = NPCEntry(action_data.identifier)
jcallahan@28 519
jcallahan@28 520 if not npc then
jcallahan@28 521 return
jcallahan@28 522 end
jcallahan@29 523 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 524 local loot_type = action_data.label or "drops"
jcallahan@29 525 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 526
jcallahan@17 527 for index = 1, #action_data.loot_list do
jcallahan@29 528 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 529 end
jcallahan@16 530 end,
jcallahan@13 531 [AF.OBJECT] = function()
jcallahan@28 532 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 533 end,
jcallahan@17 534 [AF.ZONE] = function()
jcallahan@25 535 local loot_type = action_data.label or "drops"
jcallahan@19 536 local zone = DBEntry("zones", action_data.zone)
jcallahan@28 537 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
jcallahan@29 538 zone[action_data.instance_token][loot_type] = zone[action_data.instance_token][loot_type] or {}
jcallahan@17 539
jcallahan@28 540 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@28 541 local loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 542
jcallahan@17 543 if not loot_data then
jcallahan@28 544 zone[action_data.instance_token][loot_type][location_data] = {}
jcallahan@28 545 loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 546 end
jcallahan@17 547
jcallahan@17 548 for index = 1, #action_data.loot_list do
jcallahan@17 549 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 550 end
jcallahan@13 551 end,
jcallahan@13 552 }
jcallahan@13 553
jcallahan@13 554
jcallahan@13 555 function WDP:LOOT_OPENED()
jcallahan@18 556 if action_data.looting then
jcallahan@18 557 return
jcallahan@18 558 end
jcallahan@18 559
jcallahan@13 560 if not action_data.type then
jcallahan@13 561 action_data.type = AF.NPC
jcallahan@1 562 end
jcallahan@13 563 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 564 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 565
jcallahan@14 566 if not verify_func or not update_func then
jcallahan@13 567 return
jcallahan@13 568 end
jcallahan@13 569
jcallahan@14 570 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 571 return
jcallahan@14 572 end
jcallahan@18 573 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 574 local wow_version = private.wow_version
jcallahan@13 575 local loot_registry = {}
jcallahan@17 576 action_data.loot_list = {}
jcallahan@18 577 action_data.looting = true
jcallahan@13 578
jcallahan@18 579 if wow_version == "5.0.1" then
jcallahan@18 580 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 581 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 582
jcallahan@18 583 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 584
jcallahan@18 585 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 586 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 587 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 588 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 589 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 590 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 591 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 592 end
jcallahan@18 593 end
jcallahan@18 594 else
jcallahan@18 595 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 596 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 597 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 598 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 599 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 600 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 601 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 602 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 603 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 604 end
jcallahan@13 605 end
jcallahan@13 606 end
jcallahan@13 607
jcallahan@13 608 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 609 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 610 end
jcallahan@13 611 update_func()
jcallahan@1 612 end
jcallahan@13 613 end -- do-block
jcallahan@0 614
jcallahan@0 615
jcallahan@5 616 local POINT_MATCH_PATTERNS = {
jcallahan@5 617 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 618 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 619 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 620 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 621 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 622 }
jcallahan@5 623
jcallahan@5 624
jcallahan@7 625 function WDP:UpdateMerchantItems()
jcallahan@4 626 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 627
jcallahan@4 628 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 629 return
jcallahan@4 630 end
jcallahan@29 631 local merchant = NPCEntry(unit_idnum)
jcallahan@6 632 merchant.sells = merchant.sells or {}
jcallahan@5 633
jcallahan@5 634 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 635 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 636 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 637
jcallahan@5 638 if item_id and item_id > 0 then
jcallahan@5 639 local price_string = copper_price
jcallahan@5 640
jcallahan@5 641 if extended_cost then
jcallahan@5 642 local bg_points = 0
jcallahan@5 643 local personal_points = 0
jcallahan@5 644
jcallahan@5 645 DatamineTT:ClearLines()
jcallahan@5 646 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 647
jcallahan@5 648 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 649 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 650
jcallahan@5 651 if not current_line then
jcallahan@5 652 break
jcallahan@5 653 end
jcallahan@5 654 local breakout
jcallahan@5 655
jcallahan@5 656 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 657 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 658 personal_points = personal_points + (match1 or 0)
jcallahan@5 659 bg_points = bg_points + (match2 or 0)
jcallahan@5 660
jcallahan@5 661 if match1 or match2 then
jcallahan@5 662 breakout = true
jcallahan@5 663 break
jcallahan@5 664 end
jcallahan@5 665 end
jcallahan@5 666
jcallahan@5 667 if breakout then
jcallahan@5 668 break
jcallahan@5 669 end
jcallahan@5 670 end
jcallahan@5 671 local currency_list = {}
jcallahan@5 672
jcallahan@5 673 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 674
jcallahan@5 675 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 676 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 677 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 678
jcallahan@5 679 if not currency_id or currency_id < 1 then
jcallahan@5 680 if not icon_texture then
jcallahan@5 681 return
jcallahan@5 682 end
jcallahan@5 683 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 684 end
jcallahan@5 685 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 686 end
jcallahan@5 687
jcallahan@5 688 for currency_index = 1, #currency_list do
jcallahan@5 689 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 690 end
jcallahan@5 691 end
jcallahan@6 692 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 693 end
jcallahan@4 694 end
jcallahan@14 695
jcallahan@14 696 if _G.CanMerchantRepair() then
jcallahan@14 697 merchant.can_repair = true
jcallahan@14 698 end
jcallahan@4 699 end
jcallahan@4 700
jcallahan@4 701
jcallahan@25 702 function WDP:PET_BAR_UPDATE()
jcallahan@25 703 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 704 return
jcallahan@25 705 end
jcallahan@25 706 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 707
jcallahan@25 708 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 709 return
jcallahan@25 710 end
jcallahan@29 711 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 712 table.wipe(action_data)
jcallahan@25 713 end
jcallahan@25 714
jcallahan@25 715
jcallahan@18 716 do
jcallahan@18 717 local GENDER_NAMES = {
jcallahan@18 718 "UNKNOWN",
jcallahan@18 719 "MALE",
jcallahan@18 720 "FEMALE",
jcallahan@18 721 }
jcallahan@2 722
jcallahan@2 723
jcallahan@18 724 local REACTION_NAMES = {
jcallahan@18 725 "HATED",
jcallahan@18 726 "HOSTILE",
jcallahan@18 727 "UNFRIENDLY",
jcallahan@18 728 "NEUTRAL",
jcallahan@18 729 "FRIENDLY",
jcallahan@18 730 "HONORED",
jcallahan@18 731 "REVERED",
jcallahan@18 732 "EXALTED",
jcallahan@18 733 }
jcallahan@2 734
jcallahan@2 735
jcallahan@18 736 local POWER_TYPE_NAMES = {
jcallahan@18 737 ["0"] = "MANA",
jcallahan@18 738 ["1"] = "RAGE",
jcallahan@18 739 ["2"] = "FOCUS",
jcallahan@18 740 ["3"] = "ENERGY",
jcallahan@18 741 ["6"] = "RUNIC_POWER",
jcallahan@18 742 }
jcallahan@2 743
jcallahan@2 744
jcallahan@18 745 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 746 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 747 return
jcallahan@18 748 end
jcallahan@18 749 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 750
jcallahan@18 751 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 752 return
jcallahan@18 753 end
jcallahan@29 754 local npc = NPCEntry(unit_idnum)
jcallahan@18 755 local _, class_token = _G.UnitClass("target")
jcallahan@18 756 npc.class = class_token
jcallahan@20 757
jcallahan@20 758 UpdateFactionNames()
jcallahan@20 759 DatamineTT:ClearLines()
jcallahan@20 760 DatamineTT:SetUnit("target")
jcallahan@20 761
jcallahan@20 762 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 763 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 764
jcallahan@20 765 if not current_line then
jcallahan@20 766 break
jcallahan@20 767 end
jcallahan@20 768 local line_text = current_line:GetText()
jcallahan@20 769
jcallahan@20 770 if faction_names[line_text] then
jcallahan@20 771 npc.faction = line_text
jcallahan@20 772 break
jcallahan@20 773 end
jcallahan@20 774 end
jcallahan@26 775 npc.genders = npc.genders or {}
jcallahan@26 776 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 777 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 778 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 779
jcallahan@29 780 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@18 781 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 782
jcallahan@28 783 if not encounter_data[npc_level] then
jcallahan@28 784 encounter_data[npc_level] = {
jcallahan@18 785 max_health = _G.UnitHealthMax("target"),
jcallahan@18 786 }
jcallahan@3 787
jcallahan@18 788 local max_power = _G.UnitManaMax("target")
jcallahan@18 789
jcallahan@18 790 if max_power > 0 then
jcallahan@18 791 local power_type = _G.UnitPowerType("target")
jcallahan@28 792 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 793 end
jcallahan@3 794 end
jcallahan@21 795 table.wipe(action_data)
jcallahan@21 796 action_data.type = AF.NPC
jcallahan@27 797 action_data.identifier = unit_idnum
jcallahan@21 798 action_data.npc_level = npc_level
jcallahan@2 799 end
jcallahan@18 800 end -- do-block
jcallahan@2 801
jcallahan@12 802 do
jcallahan@12 803 local function UpdateQuestJuncture(point)
jcallahan@12 804 local unit_name = _G.UnitName("questnpc")
jcallahan@9 805
jcallahan@12 806 if not unit_name then
jcallahan@12 807 return
jcallahan@12 808 end
jcallahan@12 809 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 810
jcallahan@12 811 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 812 UpdateObjectLocation(unit_id)
jcallahan@12 813 end
jcallahan@19 814 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 815 quest[point] = quest[point] or {}
jcallahan@12 816 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 817
jcallahan@24 818 return quest
jcallahan@12 819 end
jcallahan@10 820
jcallahan@12 821
jcallahan@12 822 function WDP:QUEST_COMPLETE()
jcallahan@12 823 UpdateQuestJuncture("end")
jcallahan@10 824 end
jcallahan@10 825
jcallahan@12 826
jcallahan@12 827 function WDP:QUEST_DETAIL()
jcallahan@24 828 local quest = UpdateQuestJuncture("begin")
jcallahan@24 829
jcallahan@24 830 quest.classes = quest.classes or {}
jcallahan@27 831 quest.classes[PLAYER_CLASS] = true
jcallahan@24 832
jcallahan@24 833 local _, race = _G.UnitRace("player")
jcallahan@24 834 quest.races = quest.races or {}
jcallahan@24 835 quest.races[race] = true
jcallahan@10 836 end
jcallahan@12 837 end -- do-block
jcallahan@9 838
jcallahan@9 839
jcallahan@4 840 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 841 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 842 end
jcallahan@4 843
jcallahan@4 844
jcallahan@4 845 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 846 if unit_id ~= "player" then
jcallahan@4 847 return
jcallahan@4 848 end
jcallahan@4 849 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 850 end
jcallahan@4 851
jcallahan@4 852
jcallahan@27 853 function WDP:TRAINER_SHOW()
jcallahan@27 854 if not _G.IsTradeskillTrainer() then
jcallahan@27 855 return
jcallahan@27 856 end
jcallahan@27 857 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@29 858 local npc = NPCEntry(unit_idnum)
jcallahan@27 859 npc.teaches = npc.teaches or {}
jcallahan@27 860
jcallahan@27 861 -- Get the initial trainer filters
jcallahan@27 862 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 863 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 864 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 865
jcallahan@27 866 -- Clear the trainer filters
jcallahan@27 867 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 868 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 869 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 870
jcallahan@27 871 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 872 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 873
jcallahan@27 874 if spell_name then
jcallahan@27 875 DatamineTT:ClearLines()
jcallahan@27 876 DatamineTT:SetTrainerService(index)
jcallahan@27 877
jcallahan@27 878 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 879 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 880 profession = profession or "General"
jcallahan@27 881
jcallahan@27 882 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 883 if not class_professions then
jcallahan@27 884 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 885 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 886 end
jcallahan@27 887
jcallahan@27 888 local profession_skills = class_professions[profession]
jcallahan@27 889 if not profession_skills then
jcallahan@27 890 class_professions[profession] = {}
jcallahan@27 891 profession_skills = class_professions[profession]
jcallahan@27 892 end
jcallahan@27 893 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 894 end
jcallahan@27 895 end
jcallahan@27 896
jcallahan@27 897 -- Reset the filters to what they were before
jcallahan@27 898 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 899 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 900 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 901 end
jcallahan@27 902
jcallahan@27 903
jcallahan@1 904 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 905 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 906 return
jcallahan@1 907 end
jcallahan@1 908 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 909
jcallahan@1 910 if not spell_label then
jcallahan@1 911 return
jcallahan@1 912 end
jcallahan@18 913 table.wipe(action_data)
jcallahan@1 914
jcallahan@1 915 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 916 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 917
jcallahan@1 918 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 919 tt_unit_name = target_name
jcallahan@1 920 tt_unit_id = "target"
jcallahan@1 921 end
jcallahan@1 922 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 923 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 924
jcallahan@28 925 action_data.instance_token = instance_token
jcallahan@28 926 action_data.map_level = map_level
jcallahan@28 927 action_data.x = x
jcallahan@28 928 action_data.y = y
jcallahan@28 929 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 930
jcallahan@16 931 if tt_unit_name and not tt_item_name then
jcallahan@16 932 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 933 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 934 return
jcallahan@16 935 end
jcallahan@16 936 action_data.type = AF.NPC
jcallahan@25 937 action_data.label = spell_label:lower()
jcallahan@25 938 action_data.unit_name = tt_unit_name
jcallahan@16 939 end
jcallahan@16 940 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 941 action_data.type = AF.ITEM
jcallahan@25 942 action_data.label = spell_label:lower()
jcallahan@16 943
jcallahan@16 944 if tt_item_name and tt_item_name == target_name then
jcallahan@28 945 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 946 elseif target_name and target_name ~= "" then
jcallahan@16 947 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 948 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 949 end
jcallahan@16 950 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 951 action_data.name = target_name
jcallahan@17 952
jcallahan@1 953 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 954 if target_name == "" then
jcallahan@17 955 return
jcallahan@17 956 end
jcallahan@11 957 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 958 UpdateObjectLocation(identifier)
jcallahan@11 959
jcallahan@1 960 action_data.type = AF.OBJECT
jcallahan@11 961 action_data.identifier = identifier
jcallahan@1 962 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 963 action_data.type = AF.ZONE
jcallahan@25 964 action_data.label = spell_label:lower()
jcallahan@1 965 end
jcallahan@1 966 end
jcallahan@1 967 private.tracked_line = spell_line
jcallahan@0 968 end
jcallahan@0 969
jcallahan@0 970
jcallahan@1 971 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 972 if unit_id ~= "player" then
jcallahan@1 973 return
jcallahan@1 974 end
jcallahan@1 975
jcallahan@18 976 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 977 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 978 -- end
jcallahan@1 979 private.tracked_line = nil
jcallahan@0 980 end
jcallahan@0 981
jcallahan@1 982 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 983 if unit_id ~= "player" then
jcallahan@1 984 return
jcallahan@1 985 end
jcallahan@0 986
jcallahan@1 987 if private.tracked_line == spell_line then
jcallahan@1 988 private.tracked_line = nil
jcallahan@1 989 end
jcallahan@0 990 end