annotate Main.lua @ 501:f64b4ed77b77 7.0.3-7

Fixed currency ID support to properly handle nil currency names or currency textures when doing a lookup.
author MMOSimca <mmosimca@gmail.com>
date Thu, 13 Oct 2016 10:28:33 -0400
parents b177416f7888
children abc372f93293
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
mmosimca@485 15 local type = _G.type
jcallahan@306 16 local unpack = _G.unpack
jcallahan@78 17
MMOSimca@383 18 local C_Timer = _G.C_Timer
mmosimca@496 19 local GetCurrencyInfo = _G.GetCurrencyInfo
MMOSimca@383 20
jcallahan@0 21
jcallahan@246 22 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 23
jcallahan@0 24 local ADDON_NAME, private = ...
jcallahan@0 25
jcallahan@0 26 local LibStub = _G.LibStub
MMOSimca@383 27 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 28
jcallahan@48 29 local deformat = LibStub("LibDeformat-3.0")
catherton@465 30 local HereBeDragons = LibStub("HereBeDragons-1.0")
mmosimca@484 31 local LibRealmInfo = LibStub("LibRealmInfo")
jcallahan@48 32
jcallahan@4 33 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 34 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 35
jcallahan@0 36
jcallahan@246 37 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 38
jcallahan@246 39 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 40 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 41 local DB_VERSION = 18
MMOSimca@346 42 local DEBUGGING = false
jcallahan@156 43 local EVENT_DEBUG = false
jcallahan@322 44
mmosimca@485 45 -- Timer durations in seconds
mmosimca@485 46 local DELAY_PROCESS_ITEMS = 30
mmosimca@485 47 local DELAY_PROCESS_WORLD_QUESTS = 60
mmosimca@485 48 local DELAY_UPDATE_TARGET_LOCATION = 0.5
mmosimca@485 49
MMOSimca@405 50 local ITEM_ID_TIMBER = 114781
MMOSimca@405 51
MMOSimca@422 52 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 53 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 54
jcallahan@246 55 local OBJECT_ID_ANVIL = 192628
jcallahan@322 56 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 57 local OBJECT_ID_FORGE = 1685
jcallahan@322 58
MMOSimca@454 59 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 60 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 61 local PLAYER_GUID
mmosimca@485 62 local PLAYER_LEVEL = _G.UnitLevel("player")
jcallahan@246 63 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 64 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 65
MMOSimca@377 66 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 67 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 68 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 69
mmosimca@485 70 local WORLD_MAP_ID_BROKEN_ISLES = 1007
mmosimca@485 71
catherton@472 72 -- Removed in Legion but still needed
catherton@472 73 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 74 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 75
jcallahan@246 76 local ALLOWED_LOCALES = {
jcallahan@246 77 enUS = true,
jcallahan@246 78 enGB = true,
MMOSimca@336 79 enTW = true,
MMOSimca@336 80 enCN = true,
jcallahan@246 81 }
jcallahan@157 82
jcallahan@0 83 local DATABASE_DEFAULTS = {
jcallahan@128 84 char = {},
jcallahan@0 85 global = {
jcallahan@270 86 config = {
jcallahan@270 87 minimap_icon = {
jcallahan@270 88 hide = true,
jcallahan@270 89 },
jcallahan@270 90 },
jcallahan@0 91 items = {},
jcallahan@0 92 npcs = {},
jcallahan@0 93 objects = {},
jcallahan@0 94 quests = {},
jcallahan@167 95 spells = {},
jcallahan@17 96 zones = {},
jcallahan@0 97 }
jcallahan@0 98 }
jcallahan@0 99
jcallahan@1 100 local EVENT_MAPPING = {
MMOSimca@436 101 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 102 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 103 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 105 BATTLEFIELDS_SHOW = true,
jcallahan@56 106 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 107 BONUS_ROLL_RESULT = true,
MMOSimca@388 108 CHAT_MSG_CURRENCY = true,
jcallahan@48 109 CHAT_MSG_LOOT = true,
jcallahan@95 110 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 111 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 112 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 113 CHAT_MSG_SYSTEM = true,
jcallahan@23 114 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 115 COMBAT_TEXT_UPDATE = true,
jcallahan@140 116 CURSOR_UPDATE = true,
jcallahan@90 117 FORGE_MASTER_OPENED = true,
MMOSimca@436 118 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 119 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 120 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 121 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 122 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 123 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 124 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 125 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 126 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 127 ITEM_TEXT_BEGIN = true,
jcallahan@189 128 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 129 LOOT_CLOSED = true,
MMOSimca@343 130 LOOT_OPENED = true,
MMOSimca@412 131 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 132 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 133 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 134 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 135 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 136 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 137 PET_BAR_UPDATE = true,
MMOSimca@368 138 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 139 PLAYER_REGEN_DISABLED = true,
jcallahan@156 140 PLAYER_REGEN_ENABLED = true,
jcallahan@2 141 PLAYER_TARGET_CHANGED = true,
jcallahan@9 142 QUEST_COMPLETE = true,
jcallahan@9 143 QUEST_DETAIL = true,
jcallahan@9 144 QUEST_LOG_UPDATE = true,
jcallahan@97 145 QUEST_PROGRESS = true,
jcallahan@178 146 SHOW_LOOT_TOAST = true,
jcallahan@306 147 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 148 TAXIMAP_OPENED = true,
MMOSimca@437 149 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 150 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 151 TRADE_SKILL_SHOW = true,
jcallahan@167 152 TRAINER_CLOSED = true,
jcallahan@27 153 TRAINER_SHOW = true,
jcallahan@90 154 TRANSMOGRIFY_OPEN = true,
jcallahan@246 155 UNIT_PET = true,
jcallahan@4 156 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 157 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 158 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 159 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 160 UNIT_SPELLCAST_SENT = true,
jcallahan@1 161 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 162 VOID_STORAGE_OPEN = true,
jcallahan@0 163 }
jcallahan@0 164
jcallahan@4 165
jcallahan@246 166 -- VARIABLES ----------------------------------------------------------
jcallahan@246 167
jcallahan@92 168 local anvil_spell_ids = {}
jcallahan@92 169 local currently_drunk
jcallahan@128 170 local char_db
jcallahan@128 171 local global_db
jcallahan@299 172 local group_member_guids = {}
jcallahan@246 173 local group_owner_guids_to_pet_guids = {}
jcallahan@246 174 local group_pet_guids = {}
jcallahan@299 175 local in_instance
jcallahan@187 176 local item_process_timer_handle
jcallahan@92 177 local faction_standings = {}
jcallahan@92 178 local forge_spell_ids = {}
jcallahan@95 179 local languages_known = {}
jcallahan@317 180 local boss_loot_toasting = {}
MMOSimca@387 181 local container_loot_toasting
MMOSimca@387 182 local loot_toast_container_id
MMOSimca@387 183 local raid_boss_id
jcallahan@306 184 local loot_toast_container_timer_handle
jcallahan@307 185 local loot_toast_data
jcallahan@307 186 local loot_toast_data_timer_handle
jcallahan@95 187 local name_to_id_map = {}
jcallahan@306 188 local killed_boss_id_timer_handle
jcallahan@177 189 local killed_npc_id
jcallahan@2 190 local target_location_timer_handle
MMOSimca@345 191 local last_timber_spell_id
MMOSimca@355 192 local last_garrison_cache_object_id
MMOSimca@436 193 local block_chat_loot_data
MMOSimca@435 194 local chat_loot_data = {}
MMOSimca@347 195 local chat_loot_timer_handle
mmosimca@485 196 local world_quest_timer_handle
mmosimca@485 197 local world_quest_event_timestamp = 0
jcallahan@86 198 local current_target_id
jcallahan@131 199 local current_loot
jcallahan@1 200
jcallahan@312 201
jcallahan@121 202 -- Data for our current action. Including possible values as a reference.
jcallahan@122 203 local current_action = {
jcallahan@121 204 identifier = nil,
jcallahan@121 205 loot_label = nil,
jcallahan@121 206 loot_list = nil,
jcallahan@121 207 loot_sources = nil,
jcallahan@121 208 map_level = nil,
jcallahan@121 209 spell_label = nil,
jcallahan@123 210 target_type = nil,
jcallahan@121 211 x = nil,
jcallahan@121 212 y = nil,
jcallahan@121 213 zone_data = nil,
jcallahan@121 214 }
jcallahan@92 215
jcallahan@246 216
MMOSimca@393 217 -- Timer prototypes
MMOSimca@393 218 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 219
MMOSimca@393 220
jcallahan@246 221 -- HELPERS ------------------------------------------------------------
jcallahan@246 222
jcallahan@245 223 local function Debug(message, ...)
MMOSimca@350 224 if not DEBUGGING or not message then
jcallahan@151 225 return
jcallahan@151 226 end
catherton@465 227
MMOSimca@350 228 if ... then
MMOSimca@350 229 local args = { ... }
MMOSimca@350 230
MMOSimca@350 231 for index = 1, #args do
MMOSimca@377 232 args[index] = tostring(args[index])
jcallahan@306 233 end
MMOSimca@350 234 _G.print(message:format(unpack(args)))
MMOSimca@350 235 else
MMOSimca@350 236 _G.print(message)
jcallahan@306 237 end
jcallahan@151 238 end
jcallahan@151 239
jcallahan@151 240
MMOSimca@393 241 local function InitializeCurrentLoot()
MMOSimca@393 242 current_loot = {
MMOSimca@393 243 list = {},
MMOSimca@393 244 sources = {},
MMOSimca@393 245 identifier = current_action.identifier,
MMOSimca@393 246 label = current_action.loot_label or "drops",
MMOSimca@393 247 map_level = current_action.map_level,
MMOSimca@393 248 object_name = current_action.object_name,
MMOSimca@393 249 spell_label = current_action.spell_label,
MMOSimca@393 250 target_type = current_action.target_type,
MMOSimca@393 251 x = current_action.x,
MMOSimca@393 252 y = current_action.y,
MMOSimca@393 253 zone_data = current_action.zone_data,
MMOSimca@393 254 }
MMOSimca@393 255
MMOSimca@393 256 table.wipe(current_action)
MMOSimca@393 257 end
MMOSimca@393 258
MMOSimca@393 259
jcallahan@169 260 local TradeSkillExecutePer
jcallahan@169 261 do
jcallahan@169 262 local header_list = {}
jcallahan@169 263
jcallahan@169 264 function TradeSkillExecutePer(iter_func)
jcallahan@169 265 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 266 return
jcallahan@169 267 end
catherton@465 268
catherton@479 269 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 270
catherton@479 271 if recipes and (#recipes > 0) then
catherton@479 272 for i = 1, #recipes do
catherton@479 273 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 274 break
catherton@465 275 end
catherton@465 276 end
catherton@465 277 end
jcallahan@167 278 end
jcallahan@169 279 end -- do-block
jcallahan@167 280
jcallahan@167 281
jcallahan@39 282 local ActualCopperCost
jcallahan@39 283 do
jcallahan@39 284 local BARTERING_SPELL_ID = 83964
jcallahan@39 285
jcallahan@39 286 local STANDING_DISCOUNTS = {
jcallahan@39 287 HATED = 0,
jcallahan@39 288 HOSTILE = 0,
jcallahan@39 289 UNFRIENDLY = 0,
jcallahan@39 290 NEUTRAL = 0,
jcallahan@39 291 FRIENDLY = 0.05,
jcallahan@39 292 HONORED = 0.1,
jcallahan@39 293 REVERED = 0.15,
jcallahan@39 294 EXALTED = 0.2,
jcallahan@39 295 }
jcallahan@39 296
jcallahan@39 297
jcallahan@39 298 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 299 if not copper_cost or copper_cost == 0 then
jcallahan@39 300 return 0
jcallahan@39 301 end
jcallahan@39 302 local modifier = 1
jcallahan@39 303
jcallahan@39 304 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 305 modifier = modifier - 0.1
jcallahan@39 306 end
jcallahan@39 307
jcallahan@39 308 if rep_standing then
jcallahan@39 309 if PLAYER_RACE == "Goblin" then
jcallahan@39 310 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 311 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 312 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 313 end
jcallahan@39 314 end
jcallahan@39 315 return math.floor(copper_cost / modifier)
jcallahan@39 316 end
jcallahan@39 317 end -- do-block
jcallahan@39 318
jcallahan@39 319
mmosimca@496 320 local CurrencyInfoToID
mmosimca@496 321 local PopulateCurrencyInfoLookup
mmosimca@496 322 do
mmosimca@496 323 local MAX_CURRENCY_ID_GAP = 800
mmosimca@496 324
mmosimca@496 325 local currency_info_lookup = {}
mmosimca@496 326
mmosimca@496 327
mmosimca@496 328 function CurrencyInfoToID(name, texture)
mmosimca@501 329 if not name or not texture then return nil end
mmosimca@496 330 return currency_info_lookup[("%s:%s"):format(name, texture)]
mmosimca@496 331 end
mmosimca@496 332
mmosimca@496 333
mmosimca@496 334 function PopulateCurrencyInfoLookup()
mmosimca@496 335 local currency_index = 1
mmosimca@496 336 local gap_since_last_currency = 0
mmosimca@496 337 repeat
mmosimca@496 338 -- Store ID by info (name and texture combined)
mmosimca@496 339 local name, _, texture = GetCurrencyInfo(currency_index)
mmosimca@496 340 currency_info_lookup[("%s:%s"):format(name, texture)] = currency_index
mmosimca@496 341
mmosimca@496 342 -- If we found nothing, increment gap
mmosimca@496 343 if not name or not texture or (name == "" and texture == "") then
mmosimca@496 344 gap_since_last_currency = gap_since_last_currency + 1
mmosimca@496 345 else
mmosimca@496 346 gap_since_last_currency = 0
mmosimca@496 347 end
mmosimca@496 348
mmosimca@496 349 -- Increment loop counter
mmosimca@496 350 currency_index = currency_index + 1
mmosimca@496 351
mmosimca@496 352 until (gap_since_last_currency > MAX_CURRENCY_ID_GAP)
mmosimca@496 353 end
mmosimca@496 354 end
mmosimca@496 355
mmosimca@496 356
jcallahan@29 357 local function InstanceDifficultyToken()
MMOSimca@440 358 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 359 if _G.IsInInstance() then
MMOSimca@440 360 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 361
MMOSimca@440 362 if not instance_type or instance_type == "" then
MMOSimca@440 363 instance_type = "NONE"
MMOSimca@440 364 end
MMOSimca@440 365 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 366 end
MMOSimca@440 367 return "NONE:0:false"
jcallahan@29 368 end
jcallahan@29 369
jcallahan@29 370
jcallahan@1 371 local function CurrentLocationData()
mmosimca@488 372 local x, y, current_area_id, map_level, map_file, is_micro_dungeon = HereBeDragons:GetPlayerZonePosition(false)
catherton@468 373 local zone_name = _G.GetRealZoneText()
catherton@465 374
mmosimca@488 375 -- Remove micro-dungeon-ness by translating back to the parent world map (at floor 0) if possible
mmosimca@488 376 if (is_micro_dungeon and x and y and current_area_id and map_level and map_level > 0) then
mmosimca@488 377 x, y = HereBeDragons:TranslateZoneCoordinates(x, y, current_area_id, map_level, current_area_id, 0, false)
mmosimca@488 378 map_level = 0
mmosimca@488 379 end
mmosimca@488 380
catherton@465 381 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 382 local x_int = nil
catherton@468 383 if (x and type(x) == "number") then
catherton@468 384 x_int = _G.floor(x * 1000)
mmosimca@485 385
mmosimca@482 386 -- Limit precision to 0.2
catherton@468 387 if x_int % 2 ~= 0 then
catherton@468 388 x_int = x_int + 1
catherton@468 389 end
mmosimca@485 390
mmosimca@482 391 -- Prevent out of bounds coordinates
mmosimca@482 392 if (x_int < 0 or x_int > 1000) then
mmosimca@482 393 x_int = nil
mmosimca@482 394 end
jcallahan@145 395 end
catherton@468 396 local y_int = nil
catherton@468 397 if (y and type(y) == "number") then
catherton@468 398 y_int = _G.floor(y * 1000)
mmosimca@485 399
mmosimca@482 400 -- Limit precision to 0.2
catherton@468 401 if y_int % 2 ~= 0 then
catherton@468 402 y_int = y_int + 1
catherton@468 403 end
mmosimca@485 404
mmosimca@482 405 -- Prevent out of bounds coordinates
mmosimca@482 406 if (y_int < 0 or y_int > 1000) then
mmosimca@482 407 y_int = nil
mmosimca@482 408 end
jcallahan@1 409 end
jcallahan@1 410
catherton@468 411 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 412 end
jcallahan@1 413
jcallahan@1 414
MMOSimca@441 415 local function DBEntry(data_type, unit_id)
MMOSimca@441 416 if not data_type or not unit_id then
jcallahan@312 417 return
jcallahan@312 418 end
MMOSimca@441 419 local category = global_db[data_type]
MMOSimca@441 420
MMOSimca@441 421 if not category then
MMOSimca@441 422 category = {}
MMOSimca@441 423 global_db[data_type] = category
MMOSimca@441 424 end
MMOSimca@441 425 local unit = category[unit_id]
MMOSimca@441 426
MMOSimca@441 427 if not unit then
MMOSimca@441 428 unit = {}
MMOSimca@441 429 category[unit_id] = unit
MMOSimca@441 430 end
MMOSimca@441 431 return unit
jcallahan@312 432 end
jcallahan@312 433
MMOSimca@441 434 private.DBEntry = DBEntry
MMOSimca@441 435
MMOSimca@441 436 local NPCEntry
MMOSimca@441 437 do
MMOSimca@441 438 local npc_prototype = {}
MMOSimca@441 439 local npc_meta = {
MMOSimca@441 440 __index = npc_prototype
MMOSimca@441 441 }
MMOSimca@441 442
MMOSimca@441 443 function NPCEntry(identifier)
MMOSimca@441 444 local npc = DBEntry("npcs", identifier)
MMOSimca@441 445 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 446 end
MMOSimca@441 447
MMOSimca@441 448 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 449 self.encounter_data = self.encounter_data or {}
MMOSimca@441 450 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 451 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 452
MMOSimca@441 453 return self.encounter_data[difficulty_token]
MMOSimca@441 454 end
jcallahan@1 455 end
jcallahan@270 456
jcallahan@4 457
jcallahan@141 458 local UpdateDBEntryLocation
jcallahan@141 459 do
jcallahan@141 460 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 461 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 462 local facing = _G.GetPlayerFacing()
jcallahan@141 463
jcallahan@141 464 if not facing then
jcallahan@141 465 return x, y
jcallahan@141 466 end
jcallahan@246 467 local rad = facing + math.pi
jcallahan@141 468 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 469 end
jcallahan@10 470
jcallahan@24 471
jcallahan@141 472 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 473 if not identifier then
jcallahan@141 474 return
jcallahan@141 475 end
jcallahan@141 476 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 477 if not (zone_name and area_id and x and y and map_level) then
catherton@468 478 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 479 return
MMOSimca@328 480 end
jcallahan@141 481 local entry = DBEntry(entry_type, identifier)
jcallahan@141 482 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 483 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 484
jcallahan@141 485 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 486 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 487
jcallahan@141 488 if not zone_data then
jcallahan@141 489 zone_data = {}
jcallahan@141 490 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 491 end
jcallahan@141 492
jcallahan@141 493 -- Special case for Fishing.
jcallahan@141 494 if current_action.spell_label == "FISHING" then
MMOSimca@441 495 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 496 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 497 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 498
jcallahan@141 499 if yard_width > 0 and yard_height > 0 then
jcallahan@141 500 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 501 current_action.x = x
jcallahan@141 502 current_action.y = y
jcallahan@141 503 end
jcallahan@141 504 end
jcallahan@141 505 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 506
jcallahan@141 507 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 508 return zone_data
jcallahan@10 509 end
jcallahan@141 510 end -- do-block
jcallahan@10 511
jcallahan@10 512
mmosimca@496 513 local function CurrencyLinkToID(currency_link)
MMOSimca@441 514 if not currency_link then
mmosimca@496 515 return nil
MMOSimca@441 516 end
mmosimca@496 517 return tonumber(currency_link:match("currency:(%d+)")) or 0
mmosimca@496 518 --texture_path:match("[^\\]+$"):lower()
MMOSimca@441 519 end
MMOSimca@441 520
MMOSimca@441 521
MMOSimca@441 522 local function ItemLinkToID(item_link)
MMOSimca@441 523 if not item_link then
MMOSimca@441 524 return
MMOSimca@441 525 end
MMOSimca@441 526 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 527 end
MMOSimca@441 528
MMOSimca@441 529 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 530
MMOSimca@441 531 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 532 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 533 end
MMOSimca@441 534
MMOSimca@441 535
MMOSimca@441 536 local ParseGUID
MMOSimca@441 537 do
MMOSimca@441 538 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 539
MMOSimca@441 540 local NPC_ID_MAPPING = {
MMOSimca@441 541 [62164] = 63191, -- Garalon
MMOSimca@441 542 }
MMOSimca@441 543
MMOSimca@441 544
MMOSimca@441 545 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 546 if not unit_type_name then
MMOSimca@441 547 return UNIT_TYPES.UNKNOWN
MMOSimca@441 548 end
MMOSimca@441 549
MMOSimca@441 550 for def, text in next, UNIT_TYPES do
MMOSimca@441 551 if unit_type_name == text then
MMOSimca@441 552 return UNIT_TYPES[def]
MMOSimca@441 553 end
MMOSimca@441 554 end
MMOSimca@441 555 return UNIT_TYPES.UNKNOWN
MMOSimca@441 556 end
MMOSimca@441 557
MMOSimca@441 558
MMOSimca@441 559 function ParseGUID(guid)
MMOSimca@441 560 if not guid then
MMOSimca@441 561 return
MMOSimca@441 562 end
MMOSimca@441 563
MMOSimca@441 564 -- We might want to use some of this new information later, but leaving the returns alone for now
mmosimca@497 565 local guid_pieces = { ("-"):split(guid) }
mmosimca@497 566 local unit_type_name, unk_field, server_id, instance_id, zone_uid, unit_id, spawn_uid, player_uid = guid_pieces[1]
MMOSimca@441 567
MMOSimca@441 568 local unit_type = MatchUnitTypes(unit_type_name)
mmosimca@497 569
mmosimca@497 570 -- Creatures, GameObjects, Vehicles, and Vignettes
MMOSimca@441 571 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
mmosimca@497 572 unk_field, server_id, instance_id, zone_uid, unit_id, spawn_uid = guid_pieces[2], guid_pieces[3], guid_pieces[4], guid_pieces[5], guid_pieces[6], guid_pieces[7]
mmosimca@497 573
mmosimca@497 574 local id_mapping = NPC_ID_MAPPING[unit_id]
MMOSimca@441 575
MMOSimca@441 576 if id_mapping and UnitTypeIsNPC(unit_type) then
mmosimca@497 577 unit_id = id_mapping
MMOSimca@441 578 end
mmosimca@497 579
mmosimca@497 580 -- Players
mmosimca@497 581 elseif unit_type == UNIT_TYPES.PLAYER then
mmosimca@497 582 server_id, player_uid = guid_pieces[2], guid_pieces[3]
mmosimca@497 583
mmosimca@497 584 -- Items
mmosimca@497 585 elseif unit_type == UNIT_TYPES.ITEM then
mmosimca@497 586 server_id, unk_field, spawn_uid = guid_pieces[2], guid_pieces[3], guid_pieces[4]
MMOSimca@441 587 end
mmosimca@497 588
mmosimca@497 589 -- Pets and other (i.e. do nothing)
mmosimca@497 590 return unit_type, unit_id
MMOSimca@441 591 end
MMOSimca@441 592
MMOSimca@441 593 private.ParseGUID = ParseGUID
MMOSimca@441 594 end -- do-block
MMOSimca@441 595
MMOSimca@441 596
jcallahan@19 597 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 598 if not item_link then
jcallahan@19 599 return
jcallahan@19 600 end
jcallahan@19 601 local item_id = ItemLinkToID(item_link)
jcallahan@19 602
jcallahan@19 603 if not bag_index or not slot_index then
jcallahan@19 604 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 605 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 606 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 607 bag_index = new_bag_index
jcallahan@19 608 slot_index = new_slot_index
jcallahan@19 609 break
jcallahan@19 610 end
jcallahan@19 611 end
jcallahan@19 612 end
jcallahan@19 613 end
jcallahan@19 614
MMOSimca@410 615 local any_loot = false
MMOSimca@410 616
MMOSimca@411 617 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 618 if bag_index and slot_index then
MMOSimca@410 619 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 620 if is_lootable then
MMOSimca@410 621 any_loot = true
MMOSimca@410 622 end
jcallahan@19 623 end
catherton@465 624
MMOSimca@410 625 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 626 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 627 any_loot = true
jcallahan@19 628 end
MMOSimca@368 629
MMOSimca@436 630 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 631 if any_loot and not block_chat_loot_data then
MMOSimca@414 632 -- For item containers that open instantly with no spell cast
MMOSimca@410 633 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 634 ClearChatLootData()
MMOSimca@410 635 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 636 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 637 chat_loot_data.identifier = item_id
MMOSimca@414 638 -- For normal item containers
MMOSimca@414 639 else
MMOSimca@414 640 table.wipe(current_action)
MMOSimca@414 641 current_loot = nil
MMOSimca@414 642 current_action.target_type = AF.ITEM
MMOSimca@414 643 current_action.identifier = item_id
MMOSimca@414 644 current_action.loot_label = "contains"
MMOSimca@410 645 end
MMOSimca@393 646 end
jcallahan@19 647 end
jcallahan@19 648
jcallahan@19 649
jcallahan@39 650 local UnitFactionStanding
jcallahan@32 651 local UpdateFactionData
jcallahan@32 652 do
jcallahan@32 653 local MAX_FACTION_INDEX = 1000
jcallahan@20 654
jcallahan@32 655 local STANDING_NAMES = {
jcallahan@32 656 "HATED",
jcallahan@32 657 "HOSTILE",
jcallahan@32 658 "UNFRIENDLY",
jcallahan@32 659 "NEUTRAL",
jcallahan@32 660 "FRIENDLY",
jcallahan@32 661 "HONORED",
jcallahan@32 662 "REVERED",
jcallahan@32 663 "EXALTED",
jcallahan@32 664 }
jcallahan@32 665
jcallahan@39 666
jcallahan@39 667 function UnitFactionStanding(unit)
jcallahan@135 668 local unit_name = _G.UnitName(unit)
jcallahan@39 669 UpdateFactionData()
jcallahan@39 670 DatamineTT:ClearLines()
jcallahan@39 671 DatamineTT:SetUnit(unit)
jcallahan@39 672
jcallahan@39 673 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 674 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 675
jcallahan@135 676 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 677 return faction_name, faction_standings[faction_name]
jcallahan@39 678 end
jcallahan@39 679 end
jcallahan@39 680 end
jcallahan@39 681
jcallahan@39 682
jcallahan@32 683 function UpdateFactionData()
jcallahan@32 684 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 685 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 686
jcallahan@86 687 if faction_name then
jcallahan@32 688 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 689 elseif not faction_name then
jcallahan@32 690 break
jcallahan@32 691 end
jcallahan@20 692 end
jcallahan@20 693 end
jcallahan@32 694 end -- do-block
jcallahan@20 695
jcallahan@48 696
MMOSimca@429 697 local GenericLootUpdate, LootTable
jcallahan@75 698 do
MMOSimca@429 699 function LootTable(entry, loot_type, top_field)
jcallahan@75 700 if top_field then
jcallahan@75 701 entry[top_field] = entry[top_field] or {}
jcallahan@75 702 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 703 return entry[top_field][loot_type]
jcallahan@75 704 end
jcallahan@48 705 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 706 return entry[loot_type]
jcallahan@48 707 end
jcallahan@48 708
jcallahan@75 709 function GenericLootUpdate(data_type, top_field)
jcallahan@132 710 local loot_type = current_loot.label
jcallahan@75 711 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 712 local source_list = {}
jcallahan@75 713
jcallahan@131 714 if current_loot.sources then
jcallahan@131 715 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 716 local source_id
jcallahan@78 717
jcallahan@131 718 if current_loot.target_type == AF.ITEM then
jcallahan@119 719 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 720 source_id = current_loot.identifier
jcallahan@119 721 else
jcallahan@331 722 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 723 if unit_ID then
MMOSimca@328 724 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 725 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 726 else
MMOSimca@328 727 source_id = unit_ID
MMOSimca@328 728 end
MMOSimca@328 729 end
jcallahan@119 730 end
jcallahan@304 731 local entry = DBEntry(data_type, source_id)
jcallahan@75 732
jcallahan@119 733 if entry then
jcallahan@119 734 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 735
jcallahan@304 736 if not source_list[source_id] then
jcallahan@119 737 if top_field then
jcallahan@119 738 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 739 elseif not container_loot_toasting then
jcallahan@119 740 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 741 end
jcallahan@304 742 source_list[source_id] = true
jcallahan@77 743 end
jcallahan@119 744 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 745
jcallahan@309 746 if current_loot.target_type == AF.ZONE then
jcallahan@309 747 for item_id, quantity in pairs(loot_data) do
jcallahan@309 748 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 749 end
jcallahan@309 750 else
jcallahan@308 751 for loot_token, quantity in pairs(loot_data) do
mmosimca@496 752 local label, currency_id = (":"):split(loot_token)
mmosimca@496 753
mmosimca@496 754 if label == "currency" and currency_id then
mmosimca@496 755 -- Convert currency_id back into number from string
mmosimca@496 756 currency_id = tonumber(currency_id) or 0
mmosimca@496 757 if currency_id ~= 0 then
mmosimca@496 758 table.insert(loot_table, ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 759 end
jcallahan@308 760 elseif loot_token == "money" then
jcallahan@308 761 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 762 else
jcallahan@308 763 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 764 end
jcallahan@308 765 end
jcallahan@119 766 end
jcallahan@75 767 end
jcallahan@75 768 end
jcallahan@75 769 end
jcallahan@121 770
jcallahan@121 771 -- This is used for Gas Extractions.
jcallahan@131 772 if #current_loot.list <= 0 then
jcallahan@78 773 return
jcallahan@78 774 end
jcallahan@82 775 local entry
jcallahan@82 776
jcallahan@82 777 -- At this point we only have a name if it's an object.
MMOSimca@388 778 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 779 if current_loot.target_type == AF.OBJECT then
jcallahan@131 780 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 781 else
jcallahan@131 782 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 783 end
jcallahan@75 784
jcallahan@75 785 if not entry then
jcallahan@75 786 return
jcallahan@75 787 end
jcallahan@77 788 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 789
jcallahan@307 790 if current_loot.identifier then
jcallahan@307 791 if not source_list[current_loot.identifier] then
jcallahan@307 792 if top_field then
jcallahan@307 793 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 794 else
jcallahan@307 795 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 796 end
jcallahan@307 797 source_list[current_loot.identifier] = true
jcallahan@77 798 end
jcallahan@77 799 end
jcallahan@75 800
jcallahan@131 801 for index = 1, #current_loot.list do
jcallahan@131 802 table.insert(loot_table, current_loot.list[index])
jcallahan@75 803 end
jcallahan@48 804 end
jcallahan@75 805 end -- do-block
jcallahan@48 806
jcallahan@97 807
jcallahan@97 808 local ReplaceKeywords
jcallahan@97 809 do
jcallahan@97 810 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 811 class = PLAYER_CLASS,
jcallahan@97 812 name = PLAYER_NAME,
jcallahan@97 813 race = PLAYER_RACE,
jcallahan@97 814 }
jcallahan@97 815
jcallahan@97 816
jcallahan@97 817 function ReplaceKeywords(text)
jcallahan@97 818 if not text or text == "" then
jcallahan@97 819 return ""
jcallahan@97 820 end
jcallahan@97 821
jcallahan@97 822 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 823 local category_format = ("<%s>"):format(category)
jcallahan@97 824 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 825 end
jcallahan@97 826 return text
jcallahan@97 827 end
jcallahan@97 828 end -- do-block
jcallahan@97 829
jcallahan@97 830
MMOSimca@347 831 -- TIMERS -------------------------------------------------------------
MMOSimca@347 832
MMOSimca@393 833 function ClearKilledNPC()
MMOSimca@347 834 killed_npc_id = nil
MMOSimca@347 835 end
MMOSimca@347 836
MMOSimca@347 837
MMOSimca@393 838 function ClearKilledBossID()
MMOSimca@347 839 if killed_boss_id_timer_handle then
MMOSimca@383 840 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 841 killed_boss_id_timer_handle = nil
MMOSimca@347 842 end
MMOSimca@347 843
MMOSimca@347 844 table.wipe(boss_loot_toasting)
MMOSimca@387 845 raid_boss_id = nil
MMOSimca@347 846 end
MMOSimca@347 847
MMOSimca@347 848
MMOSimca@393 849 function ClearLootToastContainerID()
MMOSimca@347 850 if loot_toast_container_timer_handle then
MMOSimca@383 851 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 852 loot_toast_container_timer_handle = nil
MMOSimca@347 853 end
MMOSimca@347 854
MMOSimca@387 855 container_loot_toasting = false
MMOSimca@387 856 loot_toast_container_id = nil
MMOSimca@347 857 end
MMOSimca@347 858
MMOSimca@347 859
MMOSimca@393 860 function ClearLootToastData()
MMOSimca@347 861 if loot_toast_data_timer_handle then
MMOSimca@383 862 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 863 loot_toast_data_timer_handle = nil
MMOSimca@347 864 end
MMOSimca@347 865
MMOSimca@347 866 if loot_toast_data then
MMOSimca@347 867 table.wipe(loot_toast_data)
MMOSimca@347 868 end
MMOSimca@347 869 end
MMOSimca@347 870
MMOSimca@347 871
MMOSimca@393 872 function ClearChatLootData()
MMOSimca@398 873 if not chat_loot_timer_handle then
MMOSimca@435 874 table.wipe(chat_loot_data)
MMOSimca@398 875 return
MMOSimca@398 876 end
MMOSimca@398 877 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 878 chat_loot_timer_handle:Cancel()
MMOSimca@398 879 chat_loot_timer_handle = nil
MMOSimca@398 880
MMOSimca@435 881 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 882 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 883 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 884
MMOSimca@414 885 if entry then
MMOSimca@414 886 local loot_table = LootTable(entry, "contains")
MMOSimca@414 887 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 888
MMOSimca@435 889 for loot_token, quantity in pairs(chat_loot_data.loot) do
mmosimca@496 890 local label, currency_id = (":"):split(loot_token)
mmosimca@496 891
mmosimca@496 892 if label == "currency" and currency_id then
mmosimca@496 893 -- Convert currency_id back into number from string
mmosimca@496 894 currency_id = tonumber(currency_id) or 0
mmosimca@496 895 if currency_id ~= 0 then
mmosimca@496 896 table.insert(loot_table, ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 897 end
MMOSimca@414 898 elseif loot_token == "money" then
MMOSimca@414 899 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 900 else
MMOSimca@414 901 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 902 end
MMOSimca@414 903 end
MMOSimca@414 904 end
MMOSimca@347 905 end
MMOSimca@435 906 table.wipe(chat_loot_data)
MMOSimca@347 907 end
MMOSimca@347 908
MMOSimca@347 909
jcallahan@246 910 -- METHODS ------------------------------------------------------------
jcallahan@246 911
jcallahan@0 912 function WDP:OnInitialize()
jcallahan@128 913 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 914 private.db = db
jcallahan@128 915 global_db = db.global
jcallahan@128 916 char_db = db.char
jcallahan@14 917
jcallahan@270 918 local raw_db = _G.WoWDBProfilerData
jcallahan@18 919 local build_num = tonumber(private.build_num)
mmosimca@485 920
mmosimca@484 921 -- Get current region from LibRealmInfo (and account for the fact that PTR and Beta return nil)
mmosimca@484 922 local current_region = LibRealmInfo:GetCurrentRegion() or "XX"
mmosimca@484 923
mmosimca@484 924 -- Wipe all data if DB version or build number changed
jcallahan@136 925 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 926 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 927 global_db[entry] = {}
jcallahan@74 928 end
jcallahan@74 929 end
mmosimca@485 930 -- Wipe World Quest data if region changed
mmosimca@485 931 if raw_db.region and raw_db.region ~= current_region and global_db["world_quests"] then
mmosimca@485 932 global_db["world_quests"] = {}
mmosimca@485 933 end
mmosimca@485 934
jcallahan@35 935 raw_db.build_num = build_num
mmosimca@484 936 raw_db.region = current_region
jcallahan@63 937 raw_db.version = DB_VERSION
jcallahan@249 938
jcallahan@312 939 private.InitializeCommentSystem()
jcallahan@312 940 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 941 end
jcallahan@0 942
jcallahan@0 943
jcallahan@153 944 function WDP:EventDispatcher(...)
jcallahan@153 945 local event_name = ...
jcallahan@153 946
MMOSimca@346 947 if DEBUGGING then
jcallahan@154 948 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 949 Debug(event_name)
jcallahan@154 950 else
jcallahan@154 951 Debug(...)
jcallahan@153 952 end
jcallahan@153 953 end
jcallahan@153 954 local func = EVENT_MAPPING[event_name]
jcallahan@153 955
jcallahan@153 956 if _G.type(func) == "boolean" then
jcallahan@153 957 self[event_name](self, ...)
jcallahan@153 958 elseif _G.type(func) == "function" then
jcallahan@159 959 self[func](self, ...)
jcallahan@153 960 end
jcallahan@153 961 end
jcallahan@153 962
jcallahan@153 963
jcallahan@0 964 function WDP:OnEnable()
jcallahan@300 965 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 966
jcallahan@0 967 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 968 if EVENT_DEBUG then
jcallahan@153 969 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 970 else
jcallahan@153 971 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 972 end
jcallahan@0 973 end
jcallahan@95 974
mmosimca@496 975 -- Gather known languages
jcallahan@95 976 for index = 1, _G.GetNumLanguages() do
jcallahan@95 977 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 978 end
mmosimca@496 979
mmosimca@496 980 -- Populate currency data from known currency information
mmosimca@496 981 PopulateCurrencyInfoLookup()
MMOSimca@383 982
mmosimca@485 983 -- These timers loop indefinitely using Lua's infinity constant
mmosimca@485 984 item_process_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_ITEMS, WDP.ProcessItems, math.huge)
mmosimca@485 985 target_location_timer_handle = C_Timer.NewTicker(DELAY_UPDATE_TARGET_LOCATION, WDP.UpdateTargetLocation, math.huge)
mmosimca@485 986 world_quest_timer_handle = C_Timer.NewTicker(DELAY_PROCESS_WORLD_QUESTS, WDP.ProcessWorldQuests, math.huge)
jcallahan@19 987
jcallahan@19 988 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 989 if target_unit then
jcallahan@19 990 return
jcallahan@19 991 end
jcallahan@19 992 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 993 end)
jcallahan@19 994
jcallahan@19 995 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 996 if target_unit then
jcallahan@19 997 return
jcallahan@19 998 end
jcallahan@19 999 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1000 HandleItemUse(item_link)
jcallahan@19 1001 end)
jcallahan@263 1002
jcallahan@290 1003 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1004 end
jcallahan@0 1005
jcallahan@0 1006
mmosimca@485 1007 -- Record data for a specific quest ID; reward data must be available or nothing will be recorded
mmosimca@485 1008 -- When we reach this point, we've already checked for a valid mapID, questID, quest data, and worldQuestType
mmosimca@485 1009 local function RecordWorldQuestData(world_map_id, quest_id, api_data_table)
mmosimca@485 1010
mmosimca@485 1011 -- Ensure we have location data and rewards (barely readable so putting it on multiple lines)
mmosimca@487 1012 -- (Honor is built in to the quest; it is not a sign rewards have been loaded)
mmosimca@485 1013 if not api_data_table.x or not api_data_table.y or not api_data_table.floor or not
mmosimca@485 1014 (_G.GetQuestLogRewardXP(quest_id) > 0 or _G.GetNumQuestLogRewardCurrencies(quest_id) > 0
mmosimca@485 1015 or _G.GetNumQuestLogRewards(quest_id) > 0 or _G.GetQuestLogRewardMoney(quest_id) > 0
mmosimca@487 1016 or _G.GetQuestLogRewardArtifactXP(quest_id) > 0) then
mmosimca@485 1017 return
mmosimca@485 1018 end
mmosimca@485 1019
mmosimca@485 1020 local entry = DBEntry("world_quests", quest_id)
mmosimca@485 1021
mmosimca@485 1022 if entry then
mmosimca@485 1023
mmosimca@485 1024 -- Record location
mmosimca@485 1025 entry["location"] = {}
mmosimca@485 1026 entry["location"]["world_map_id"] = world_map_id
mmosimca@485 1027 entry["location"]["x"] = (tonumber(api_data_table.x) or 0) * 100
mmosimca@485 1028 entry["location"]["y"] = (tonumber(api_data_table.y) or 0) * 100
mmosimca@485 1029 entry["location"]["floor"] = tonumber(api_data_table.floor) or 0
mmosimca@485 1030
mmosimca@485 1031 -- Record simple rewards (XP, money, artifact XP, honor)
mmosimca@485 1032 entry["rewards"] = {}
mmosimca@485 1033 entry["rewards"]["xp"] = tonumber(_G.GetQuestLogRewardXP(quest_id)) or 0
mmosimca@485 1034 entry["rewards"]["money"] = tonumber(_G.GetQuestLogRewardMoney(quest_id)) or 0
mmosimca@485 1035 local actualXP, scaling = _G.GetQuestLogRewardArtifactXP(quest_id)
mmosimca@485 1036 entry["rewards"]["artifact_xp"] = ("%d:%d"):format(tonumber(actualXP) or 0, tonumber(scaling) or 0)
mmosimca@485 1037 entry["rewards"]["honor"] = tonumber(_G.GetQuestLogRewardHonor(quest_id)) or 0
mmosimca@485 1038
mmosimca@485 1039 -- Record currencies
mmosimca@485 1040 entry["rewards"]["currency_count"] = tonumber(_G.GetNumQuestLogRewardCurrencies(quest_id)) or 0
mmosimca@485 1041
mmosimca@496 1042 -- Create currency rewards sub-table and fill
mmosimca@485 1043 if entry["rewards"]["currency_count"] > 0 then
mmosimca@485 1044 entry["rewards"]["currencies"] = {}
mmosimca@485 1045 for i = 1, entry["rewards"]["currency_count"] do
mmosimca@485 1046 local name, texture_path, quantity = _G.GetQuestLogRewardCurrencyInfo(i, quest_id)
mmosimca@496 1047 local currency_id = CurrencyInfoToID(name, texture_path)
mmosimca@501 1048 if currency_id and currency_id ~= 0 then
mmosimca@501 1049 table.insert(entry["rewards"]["currencies"], ("%d:%d"):format(quantity, currency_id))
mmosimca@501 1050 end
mmosimca@485 1051 end
mmosimca@485 1052 end
mmosimca@485 1053
mmosimca@485 1054 -- Record items
mmosimca@485 1055 entry["rewards"]["item_count"] = tonumber(_G.GetNumQuestLogRewards(quest_id)) or 0
mmosimca@485 1056
mmosimca@496 1057 -- Create item rewards sub-table and fill
mmosimca@485 1058 if entry["rewards"]["item_count"] > 0 then
mmosimca@485 1059 entry["rewards"]["items"] = {}
mmosimca@485 1060 for i = 1, entry["rewards"]["item_count"] do
mmosimca@485 1061 local item_name, item_texture, quantity, quality, is_usable, item_id = _G.GetQuestLogRewardInfo(i, quest_id)
mmosimca@485 1062 table.insert(entry["rewards"]["items"], ("%d:%d"):format(item_id, quantity))
mmosimca@485 1063 end
mmosimca@485 1064 end
mmosimca@485 1065
mmosimca@485 1066 -- Record time remaining
mmosimca@485 1067 entry["estimated_end_time"] = _G.GetServerTime() + ((_G.C_TaskQuest.GetQuestTimeLeftMinutes(quest_id) or 0) * 60)
mmosimca@485 1068 end
mmosimca@485 1069 end
mmosimca@485 1070
mmosimca@485 1071
mmosimca@485 1072 function WDP:ProcessWorldQuests()
mmosimca@485 1073 -- Ignore if player is low level
mmosimca@485 1074 if _G.UnitLevel("player") ~= 110 then return end
mmosimca@485 1075
mmosimca@485 1076 local current_world_map_id = _G.GetCurrentMapAreaID()
mmosimca@485 1077
mmosimca@485 1078 -- Iterate over known World Quest maps
mmosimca@485 1079 for i = 1, #private.WORLD_QUEST_MAP_IDS do
mmosimca@485 1080 local world_map_id = private.WORLD_QUEST_MAP_IDS[i]
mmosimca@485 1081
mmosimca@485 1082 -- Only bother checking the API if the world map in question is currently displayed OR its continent is currently displayed
mmosimca@485 1083 if current_world_map_id == WORLD_MAP_ID_BROKEN_ISLES or current_world_map_id == world_map_id then
mmosimca@485 1084
mmosimca@485 1085 -- Get data for World Quests on map
mmosimca@485 1086 local api_data = _G.C_TaskQuest.GetQuestsForPlayerByMapID(world_map_id)
mmosimca@485 1087
mmosimca@485 1088 -- Iterate over the questIDs for each map, doing preload reward requests and creating SavedVariables entries
mmosimca@485 1089 if api_data and type(api_data) == "table" and #api_data > 0 then
mmosimca@485 1090 for j = 1, #api_data do
mmosimca@485 1091 local current_data = api_data[j]
mmosimca@485 1092
mmosimca@485 1093 -- Check if we had a valid API table returned to us
mmosimca@485 1094 if current_data and type(current_data) == "table" and current_data["questId"] then
mmosimca@485 1095 local quest_id = tonumber(current_data["questId"]) or 0
mmosimca@485 1096
mmosimca@485 1097 -- Check if we have quest data
mmosimca@485 1098 if _G.HaveQuestData(quest_id) then
mmosimca@485 1099 local tag_id, tag_name, world_quest_type, rarity, is_elite, tradeskill_line_index = _G.GetQuestTagInfo(quest_id)
mmosimca@485 1100
mmosimca@485 1101 -- Check for valid questID and whether or not it is a World Quest
mmosimca@485 1102 if quest_id > 0 and world_quest_type ~= nil then
mmosimca@485 1103 _G.C_TaskQuest.RequestPreloadRewardData(quest_id)
mmosimca@485 1104 RecordWorldQuestData(world_map_id, quest_id, current_data)
mmosimca@485 1105 end
mmosimca@485 1106 end
mmosimca@485 1107 end
mmosimca@485 1108 end
mmosimca@485 1109 end
mmosimca@485 1110 end
mmosimca@485 1111 end
mmosimca@485 1112 end
mmosimca@485 1113
mmosimca@485 1114
MMOSimca@340 1115 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1116 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1117 local item
jcallahan@0 1118
jcallahan@191 1119 if item_string then
MMOSimca@338 1120 local item_results = { (":"):split(item_string) }
MMOSimca@338 1121
MMOSimca@460 1122 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 1123 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 1124 --local level = tonumber(item_results[10])
MMOSimca@460 1125 --local specialization_id = tonumber(item_results[11])
catherton@469 1126 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 1127 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 1128 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 1129 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 1130 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 1131
mmosimca@484 1132 local unk_item_field_1 = tonumber(item_results[16 + num_bonus_ids]) or 0
mmosimca@484 1133 local unk_item_field_2 = tonumber(item_results[17 + num_bonus_ids]) or 0
mmosimca@484 1134 --if unk_item_field_1 > 0 then Debug("unk_item_field_1 for %s is non-zero, specifically %d.", item_link, unk_item_field_1) end
mmosimca@484 1135 --if unk_item_field_2 > 0 then Debug("unk_item_field_2 for %s is non-zero, specifically %d.", item_link, unk_item_field_2) end
MMOSimca@460 1136
MMOSimca@460 1137 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 1138 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 1139 item = DBEntry("items", item_id)
MMOSimca@460 1140 item.suffix_id = suffix_id
MMOSimca@460 1141 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 1142 item.instance_difficulty_id = instance_difficulty_id
catherton@471 1143 item.upgrade_value = upgrade_value
MMOSimca@460 1144
MMOSimca@460 1145 if process_bonus_ids then
MMOSimca@460 1146
MMOSimca@460 1147 -- Get ready for bonus IDs
MMOSimca@384 1148 if not item.seen_bonuses then
MMOSimca@384 1149 item.seen_bonuses = {}
MMOSimca@372 1150 end
catherton@465 1151
MMOSimca@460 1152 if num_bonus_ids > 0 then
MMOSimca@460 1153 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 1154 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 1155 local sorted_bonus_string = ""
MMOSimca@460 1156 local min_bonus_id_array = {}
MMOSimca@460 1157 for iterations = 1, num_bonus_ids do
MMOSimca@460 1158 -- Find minimum of this iteration
MMOSimca@460 1159 local min_bonus_id = 100000
MMOSimca@460 1160 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 1161 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1162 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1163 min_bonus_id = temp_bonus_id
MMOSimca@460 1164 end
MMOSimca@460 1165 end
MMOSimca@460 1166
MMOSimca@460 1167 -- Keep track of already processed IDs
MMOSimca@460 1168 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1169
MMOSimca@460 1170 -- Build string
MMOSimca@460 1171 if iterations == 1 then
MMOSimca@460 1172 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1173 else
MMOSimca@460 1174 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1175 end
MMOSimca@384 1176 end
MMOSimca@460 1177
MMOSimca@460 1178 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1179 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1180 else
MMOSimca@460 1181 item.seen_bonuses["0"] = true
MMOSimca@384 1182 end
MMOSimca@329 1183 end
jcallahan@191 1184 end
jcallahan@0 1185 end
jcallahan@212 1186
jcallahan@212 1187 if durability and durability > 0 then
jcallahan@219 1188 item = item or DBEntry("items", item_id)
jcallahan@212 1189 item.durability = durability
jcallahan@212 1190 end
jcallahan@0 1191 end
jcallahan@0 1192
jcallahan@0 1193
jcallahan@187 1194 function WDP:ProcessItems()
jcallahan@187 1195 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1196 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1197
jcallahan@0 1198 if item_id and item_id > 0 then
jcallahan@1 1199 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1200 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1201 end
jcallahan@0 1202 end
jcallahan@0 1203
jcallahan@0 1204 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1205 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1206 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1207
jcallahan@0 1208 if item_id and item_id > 0 then
jcallahan@1 1209 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1210 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1211 end
jcallahan@0 1212 end
jcallahan@0 1213 end
jcallahan@0 1214 end
jcallahan@0 1215
jcallahan@118 1216
jcallahan@215 1217 local TargetedNPC
jcallahan@118 1218 do
jcallahan@118 1219 local GENDER_NAMES = {
jcallahan@118 1220 "UNKNOWN",
jcallahan@118 1221 "MALE",
jcallahan@118 1222 "FEMALE",
jcallahan@118 1223 }
jcallahan@118 1224
jcallahan@118 1225
jcallahan@118 1226 local REACTION_NAMES = {
jcallahan@118 1227 "HATED",
jcallahan@118 1228 "HOSTILE",
jcallahan@118 1229 "UNFRIENDLY",
jcallahan@118 1230 "NEUTRAL",
jcallahan@118 1231 "FRIENDLY",
jcallahan@118 1232 "HONORED",
jcallahan@118 1233 "REVERED",
jcallahan@118 1234 "EXALTED",
jcallahan@118 1235 }
jcallahan@118 1236
jcallahan@118 1237
mmosimca@496 1238 -- We should just use IDs here someday; WoWDB site knows all about different power types
jcallahan@118 1239 local POWER_TYPE_NAMES = {
jcallahan@118 1240 ["0"] = "MANA",
jcallahan@118 1241 ["1"] = "RAGE",
jcallahan@118 1242 ["2"] = "FOCUS",
jcallahan@118 1243 ["3"] = "ENERGY",
jcallahan@118 1244 ["6"] = "RUNIC_POWER",
jcallahan@118 1245 }
jcallahan@118 1246
jcallahan@118 1247
jcallahan@215 1248 function TargetedNPC()
jcallahan@118 1249 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1250 current_target_id = nil
jcallahan@118 1251 return
jcallahan@118 1252 end
jcallahan@118 1253 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1254
jcallahan@171 1255 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1256 return
jcallahan@118 1257 end
jcallahan@118 1258 current_target_id = unit_idnum
jcallahan@118 1259
jcallahan@118 1260 local npc = NPCEntry(unit_idnum)
jcallahan@118 1261 local _, class_token = _G.UnitClass("target")
jcallahan@118 1262 npc.class = class_token
jcallahan@118 1263 npc.faction = UnitFactionStanding("target")
jcallahan@118 1264 npc.genders = npc.genders or {}
jcallahan@118 1265 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1266 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1267 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1268
jcallahan@248 1269 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1270 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1271 local level_data = encounter_data[npc_level]
jcallahan@250 1272
jcallahan@250 1273 if not level_data then
jcallahan@250 1274 level_data = {}
jcallahan@250 1275 encounter_data[npc_level] = level_data
jcallahan@250 1276 end
jcallahan@257 1277 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1278
mmosimca@496 1279 -- May not capture as much data as it could, since the API changed in Legion to report multiple types of power
jcallahan@257 1280 if not level_data.power then
MMOSimca@337 1281 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1282
jcallahan@257 1283 if max_power > 0 then
jcallahan@257 1284 local power_type = _G.UnitPowerType("target")
jcallahan@312 1285 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1286 end
jcallahan@118 1287 end
jcallahan@118 1288 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1289 return npc, unit_idnum
jcallahan@118 1290 end
jcallahan@118 1291 end -- do-block
jcallahan@118 1292
jcallahan@118 1293
jcallahan@113 1294 do
jcallahan@113 1295 local COORD_MAX = 5
jcallahan@0 1296
jcallahan@113 1297 function WDP:UpdateTargetLocation()
catherton@480 1298 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1299 return
jcallahan@2 1300 end
jcallahan@113 1301
jcallahan@113 1302 for index = 1, 4 do
jcallahan@113 1303 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1304 return
jcallahan@113 1305 end
jcallahan@113 1306 end
jcallahan@215 1307 local npc = TargetedNPC()
jcallahan@113 1308
jcallahan@113 1309 if not npc then
jcallahan@113 1310 return
jcallahan@113 1311 end
jcallahan@113 1312 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1313 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1314 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1315 return
MMOSimca@328 1316 end
jcallahan@248 1317 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1318 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1319 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1320
jcallahan@113 1321 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1322
jcallahan@113 1323 if not zone_data then
jcallahan@113 1324 zone_data = {}
jcallahan@113 1325 npc_data.locations[zone_token] = zone_data
jcallahan@113 1326 end
jcallahan@113 1327
jcallahan@113 1328 for location_token in pairs(zone_data) do
jcallahan@113 1329 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1330 loc_level = tonumber(loc_level)
jcallahan@113 1331
jcallahan@113 1332 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1333 return
jcallahan@113 1334 end
jcallahan@113 1335 end
jcallahan@141 1336 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1337 end
jcallahan@113 1338 end -- do-block
jcallahan@2 1339
jcallahan@118 1340
MMOSimca@412 1341 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1342 ClearChatLootData()
MMOSimca@398 1343 end
MMOSimca@398 1344
MMOSimca@398 1345
MMOSimca@420 1346 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1347
MMOSimca@436 1348 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1349 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1350 if not block_chat_loot_data then
MMOSimca@439 1351 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1352 ClearChatLootData()
MMOSimca@436 1353 block_chat_loot_data = true
MMOSimca@436 1354 end
MMOSimca@436 1355 end
MMOSimca@436 1356
MMOSimca@436 1357
MMOSimca@436 1358 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1359 if block_chat_loot_data then
MMOSimca@439 1360 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1361 block_chat_loot_data = false
MMOSimca@436 1362 end
MMOSimca@436 1363 end
MMOSimca@436 1364
MMOSimca@436 1365
mmosimca@485 1366 -- Process world quests if the map is moved to the Broken Isles continent world map (this provides us an opportunity to get data for all zones on the continent without moving the map)
mmosimca@485 1367 function WDP:WORLD_MAP_UPATE(event_name)
mmosimca@485 1368 if _G.GetCurrentMapAreaID() == WORLD_MAP_ID_BROKEN_ISLES and _G.GetServerTime() > (world_quest_event_timestamp + DELAY_PROCESS_WORLD_QUESTS) then
mmosimca@485 1369 world_quest_event_timestamp = _G.GetServerTime()
mmosimca@485 1370 WDP:ProcessWorldQuests()
mmosimca@485 1371 end
mmosimca@485 1372 end
mmosimca@485 1373
mmosimca@485 1374
MMOSimca@408 1375 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1376 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1377 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1378 ClearKilledBossID()
MMOSimca@408 1379 ClearLootToastContainerID()
MMOSimca@408 1380 end
MMOSimca@408 1381
MMOSimca@408 1382
jcallahan@90 1383 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1384 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1385 return
jcallahan@243 1386 end
jcallahan@282 1387 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1388
jcallahan@56 1389 for index = 1, num_items do
jcallahan@56 1390 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1391
jcallahan@56 1392 if item_link then
jcallahan@56 1393 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1394 end
jcallahan@56 1395 end
jcallahan@56 1396 end
jcallahan@56 1397
jcallahan@56 1398
jcallahan@298 1399 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1400 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1401
jcallahan@246 1402 if current_pet_guid then
jcallahan@246 1403 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1404 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1405 end
jcallahan@246 1406 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1407
jcallahan@246 1408 if pet_guid then
jcallahan@296 1409 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1410 group_pet_guids[pet_guid] = true
jcallahan@246 1411 end
jcallahan@246 1412 end
jcallahan@246 1413
jcallahan@246 1414
jcallahan@298 1415 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1416 local is_raid = _G.IsInRaid()
jcallahan@298 1417 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1418 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1419
jcallahan@299 1420 table.wipe(group_member_guids)
jcallahan@298 1421
jcallahan@298 1422 for index = 1, group_size do
jcallahan@298 1423 local unit_id = unit_type .. index
jcallahan@298 1424 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1425
jcallahan@299 1426 group_member_guids[unit_guid] = true
jcallahan@298 1427 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1428 end
jcallahan@299 1429 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1430 end
jcallahan@298 1431
jcallahan@298 1432
jcallahan@298 1433 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1434 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1435 end
jcallahan@298 1436
jcallahan@298 1437
MMOSimca@375 1438 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1439 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1440 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1441 return
jcallahan@306 1442 end
MMOSimca@372 1443
MMOSimca@372 1444 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1445 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1446
MMOSimca@355 1447 -- Handle Garrison cache specially
MMOSimca@422 1448 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1449 -- Record location data for cache
MMOSimca@355 1450 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1451
MMOSimca@355 1452 -- Add drop data
mmosimca@496 1453 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1454 if currency_id and currency_id ~= 0 then
MMOSimca@355 1455 -- Check for top level object data
MMOSimca@355 1456 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1457 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1458 if object_entry[difficulty_token] then
MMOSimca@355 1459 -- Increment loot count
MMOSimca@355 1460 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1461
mmosimca@496 1462 Debug("%s: %d X %d", event_name, currency_id, quantity)
MMOSimca@355 1463 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
mmosimca@496 1464 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@355 1465 else
MMOSimca@355 1466 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1467 end
MMOSimca@355 1468 else
mmosimca@496 1469 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@355 1470 end
catherton@465 1471
MMOSimca@431 1472 -- Wipe object ID until future mouseover
MMOSimca@431 1473 last_garrison_cache_object_id = nil
MMOSimca@387 1474 elseif raid_boss_id then
MMOSimca@427 1475 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1476 if npc then
MMOSimca@427 1477 local loot_label = "drops"
MMOSimca@427 1478 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1479 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1480 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1481
MMOSimca@427 1482 if loot_type == "item" then
MMOSimca@427 1483 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1484 if item_id then
MMOSimca@427 1485 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1486 RecordItemData(item_id, item_link, true)
MMOSimca@427 1487 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1488 else
MMOSimca@427 1489 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1490 return
MMOSimca@427 1491 end
MMOSimca@427 1492 elseif loot_type == "money" then
MMOSimca@427 1493 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1494 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1495 elseif loot_type == "currency" then
mmosimca@496 1496 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1497 if currency_id and currency_id ~= 0 then
mmosimca@496 1498 Debug("%s: %d X %d", event_name, currency_id, quantity)
mmosimca@496 1499 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@427 1500 else
mmosimca@496 1501 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@427 1502 return
MMOSimca@427 1503 end
jcallahan@312 1504 end
jcallahan@317 1505
MMOSimca@427 1506 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1507 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1508 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1509 end
jcallahan@312 1510 end
MMOSimca@387 1511 elseif loot_toast_container_id then
jcallahan@305 1512 InitializeCurrentLoot()
jcallahan@305 1513
jcallahan@306 1514 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1515 current_loot.identifier = loot_toast_container_id
jcallahan@306 1516 current_loot.label = "contains"
jcallahan@306 1517 current_loot.target_type = AF.ITEM
jcallahan@306 1518
MMOSimca@387 1519 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1520
jcallahan@301 1521 if loot_type == "item" then
jcallahan@312 1522 local item_id = ItemLinkToID(item_link)
jcallahan@312 1523 if item_id then
jcallahan@312 1524 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1525 RecordItemData(item_id, item_link, true)
MMOSimca@387 1526 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1527 else
jcallahan@301 1528 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1529 current_loot = nil
jcallahan@301 1530 return
jcallahan@301 1531 end
jcallahan@301 1532 elseif loot_type == "money" then
jcallahan@312 1533 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1534 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1535 elseif loot_type == "currency" then
mmosimca@496 1536 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1537 if currency_id and currency_id ~= 0 then
mmosimca@496 1538 Debug("%s: %d X %d", event_name, currency_id, quantity)
mmosimca@496 1539 local currency_token = ("currency:%d"):format(currency_id)
MMOSimca@387 1540 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1541 else
mmosimca@496 1542 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
jcallahan@312 1543 current_loot = nil
jcallahan@312 1544 return
jcallahan@312 1545 end
jcallahan@301 1546 end
jcallahan@312 1547
jcallahan@301 1548 GenericLootUpdate("items")
jcallahan@301 1549 current_loot = nil
MMOSimca@387 1550 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1551 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1552 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1553 if loot_type == "currency" then
mmosimca@496 1554 local currency_id = CurrencyLinkToID(item_link)
mmosimca@496 1555 if currency_id and currency_id ~= 0 then
MMOSimca@444 1556 -- Verify that we're still assigning data to the right items
MMOSimca@444 1557 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
mmosimca@496 1558 Debug("%s: Captured currency for chat-based loot recording. %d X %d", event_name, currency_id, quantity)
mmosimca@496 1559 local currency_token = ("currency:%d"):format(currency_id)
MMOSimca@444 1560 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1561 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1562 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1563 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1564 ClearChatLootData()
MMOSimca@444 1565 end
MMOSimca@444 1566 else
mmosimca@496 1567 Debug("%s: Currency ID is nil or 0, from currency link %s", event_name, item_link)
MMOSimca@444 1568 end
MMOSimca@444 1569 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1570 elseif loot_type == "money" then
MMOSimca@424 1571 -- Verify that we're still assigning data to the right items
MMOSimca@435 1572 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1573 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1574 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1575 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1576 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1577 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1578 ClearChatLootData()
MMOSimca@424 1579 end
MMOSimca@424 1580 end
jcallahan@301 1581 else
jcallahan@307 1582 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1583
jcallahan@307 1584 loot_toast_data = loot_toast_data or {}
jcallahan@312 1585 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1586
MMOSimca@340 1587 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1588 if item_id then
MMOSimca@340 1589 RecordItemData(item_id, item_link, true)
MMOSimca@340 1590 end
MMOSimca@340 1591
MMOSimca@383 1592 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1593 end
jcallahan@178 1594 end
jcallahan@178 1595
jcallahan@178 1596
jcallahan@179 1597 do
MMOSimca@388 1598 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
mmosimca@496 1599 [AF.NPC] = function(currency_id, quantity)
mmosimca@496 1600 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%d (%d)", currency_id, quantity)
MMOSimca@388 1601 end,
mmosimca@496 1602 [AF.ZONE] = function(currency_id, quantity)
mmosimca@496 1603 Debug("CHAT_MSG_CURRENCY: AF.ZONE currency:%d (%d)", currency_id, quantity)
MMOSimca@388 1604 InitializeCurrentLoot()
mmosimca@496 1605 current_loot.list[1] = ("currency:%d:%d"):format(quantity, currency_id)
MMOSimca@388 1606 GenericLootUpdate("zones")
MMOSimca@388 1607 current_loot = nil
MMOSimca@388 1608 end,
MMOSimca@388 1609 }
MMOSimca@388 1610
MMOSimca@388 1611
MMOSimca@388 1612 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1613 local category
MMOSimca@388 1614
MMOSimca@388 1615 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1616 if not currency_link then
MMOSimca@388 1617 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1618 end
mmosimca@496 1619 local currency_id = CurrencyLinkToID(currency_link)
mmosimca@496 1620
mmosimca@496 1621 if not currency_id or currency_id == 0 then
MMOSimca@388 1622 return
MMOSimca@388 1623 end
MMOSimca@388 1624
MMOSimca@388 1625 -- Set update category
MMOSimca@388 1626 if current_action.spell_label == "FISHING" then
MMOSimca@388 1627 category = AF.ZONE
MMOSimca@388 1628 elseif raid_boss_id then
MMOSimca@388 1629 category = AF.NPC
MMOSimca@388 1630 end
MMOSimca@388 1631
MMOSimca@388 1632 -- Take action based on update category
MMOSimca@388 1633 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1634 if not category or not update_func then
MMOSimca@388 1635 return
MMOSimca@388 1636 end
mmosimca@496 1637 update_func(currency_id, quantity)
MMOSimca@388 1638 end
MMOSimca@388 1639
MMOSimca@388 1640
MMOSimca@412 1641 local BLACKLISTED_ITEMS = {
MMOSimca@412 1642 [114116] = true,
MMOSimca@412 1643 [114119] = true,
MMOSimca@412 1644 [114120] = true,
MMOSimca@412 1645 [116980] = true,
MMOSimca@412 1646 [120319] = true,
MMOSimca@412 1647 [120320] = true,
catherton@475 1648 [139593] = true,
catherton@475 1649 [139594] = true,
catherton@475 1650 [140590] = true,
MMOSimca@412 1651 }
MMOSimca@412 1652
MMOSimca@412 1653
jcallahan@179 1654 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1655 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1656 -- Verify that we're still assigning data to the right items
MMOSimca@435 1657 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1658 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1659 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1660 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1661 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1662 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1663 ClearChatLootData()
MMOSimca@347 1664 end
MMOSimca@347 1665 end,
jcallahan@179 1666 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1667 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1668 end,
MMOSimca@345 1669 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1670 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1671 -- Check for top level object data
MMOSimca@381 1672 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1673 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1674 if object_entry[difficulty_token] then
MMOSimca@381 1675 -- Increment loot count
MMOSimca@381 1676 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1677
MMOSimca@381 1678 -- Add drop data
MMOSimca@381 1679 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1680 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1681 else
MMOSimca@381 1682 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1683 end
jcallahan@179 1684 end,
jcallahan@179 1685 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1686 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1687 InitializeCurrentLoot()
jcallahan@312 1688 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1689 GenericLootUpdate("zones")
jcallahan@312 1690 current_loot = nil
jcallahan@179 1691 end,
jcallahan@179 1692 }
jcallahan@177 1693
jcallahan@177 1694
MMOSimca@388 1695 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1696 local category
jcallahan@177 1697
MMOSimca@345 1698 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1699 if not item_link then
MMOSimca@345 1700 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1701 end
MMOSimca@345 1702 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1703
MMOSimca@345 1704 if not item_id then
MMOSimca@345 1705 return
MMOSimca@345 1706 end
MMOSimca@345 1707
MMOSimca@345 1708 -- Set update category
MMOSimca@405 1709 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1710 category = AF.OBJECT
MMOSimca@345 1711 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1712 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1713 category = AF.ZONE
MMOSimca@388 1714 elseif raid_boss_id then
jcallahan@179 1715 category = AF.NPC
MMOSimca@347 1716 elseif chat_loot_timer_handle then
MMOSimca@347 1717 category = AF.ITEM
jcallahan@179 1718 end
MMOSimca@345 1719
MMOSimca@395 1720 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1721 RecordItemData(item_id, item_link, true)
MMOSimca@395 1722
MMOSimca@345 1723 -- Take action based on update category
jcallahan@179 1724 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1725 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1726 return
MMOSimca@340 1727 end
jcallahan@179 1728 update_func(item_id, quantity)
jcallahan@177 1729 end
MMOSimca@388 1730 end
MMOSimca@388 1731
MMOSimca@388 1732
jcallahan@97 1733 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1734 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1735 return
jcallahan@95 1736 end
jcallahan@97 1737 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1738 npc.quotes = npc.quotes or {}
jcallahan@97 1739 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1740 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1741 end
jcallahan@95 1742
jcallahan@95 1743
jcallahan@95 1744 do
jcallahan@40 1745 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1746
jcallahan@40 1747 local DRUNK_COMPARES = {
jcallahan@40 1748 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1749 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1750 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1751 }
jcallahan@40 1752
jcallahan@40 1753 local DRUNK_MATCHES = {
jcallahan@254 1754 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1755 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1756 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1757 }
jcallahan@40 1758
jcallahan@167 1759 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1760
jcallahan@167 1761
jcallahan@167 1762 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1763 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1764 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1765
jcallahan@167 1766 private.discovered_recipe_name = nil
jcallahan@167 1767 private.profession_level = nil
jcallahan@167 1768 private.previous_spell_id = nil
jcallahan@169 1769
jcallahan@169 1770 return true
jcallahan@167 1771 end
jcallahan@167 1772 end
jcallahan@167 1773
jcallahan@167 1774
jcallahan@167 1775 local function IterativeRecordDiscovery()
jcallahan@167 1776 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1777 end
jcallahan@167 1778
jcallahan@167 1779
jcallahan@92 1780 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1781 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1782 if not item_link then
catherton@472 1783 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1784 end
MMOSimca@400 1785 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1786
MMOSimca@400 1787 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1788 if not item_id then
MMOSimca@400 1789 if not private.trainer_shown then
MMOSimca@400 1790 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1791
MMOSimca@400 1792 if recipe_name and private.previous_spell_id then
catherton@479 1793 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1794
MMOSimca@400 1795 if profession_name == _G.UNKNOWN then
MMOSimca@400 1796 return
MMOSimca@400 1797 end
MMOSimca@400 1798 private.discovered_recipe_name = recipe_name
MMOSimca@400 1799 private.profession_level = prof_level
MMOSimca@400 1800
MMOSimca@400 1801 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1802 end
jcallahan@167 1803 end
MMOSimca@400 1804
MMOSimca@400 1805 if currently_drunk then
MMOSimca@400 1806 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1807 currently_drunk = nil
MMOSimca@400 1808 end
MMOSimca@400 1809 return
MMOSimca@400 1810 end
MMOSimca@400 1811
MMOSimca@400 1812 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1813 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1814 currently_drunk = true
MMOSimca@400 1815 break
MMOSimca@400 1816 end
jcallahan@40 1817 end
jcallahan@40 1818 return
jcallahan@40 1819 end
jcallahan@40 1820
MMOSimca@411 1821 -- If it is an item, parse its link
MMOSimca@400 1822 RecordItemData(item_id, item_link, true)
jcallahan@40 1823 end
jcallahan@40 1824 end
jcallahan@40 1825
jcallahan@307 1826
jcallahan@331 1827 do
jcallahan@23 1828 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1829 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1830
MMOSimca@458 1831 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1832 local BLACKLISTED_SPELLS = {
MMOSimca@458 1833 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1834 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1835 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1836 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1837 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1838 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1839 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1840 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1841 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1842 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
mmosimca@495 1843 [195802] = true, -- Moonkin Feather (applied by Moonfeather Statue; first stage buff)
mmosimca@495 1844 [195805] = true, -- Moonkin Molting (applied by Moonfeather Statue; second stage buff)
mmosimca@495 1845 [195810] = true, -- Feeling Moonkin (applied by Moonfeather Statue; third stage buff)
mmosimca@495 1846 [195816] = true, -- Owlvercome wth the Fever (applied by Moonfeather Statue; final stage buff)
catherton@474 1847 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
mmosimca@483 1848 [213877] = true, -- Vampiric Aura (used by Nathrezim Invasion bosses and transformed players)
catherton@474 1849 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
mmosimca@499 1850 [218136] = true, -- Arcane Invigoration (cast by Duskwatch Rune Scribes in The Arcway)
catherton@470 1851 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1852 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1853 }
MMOSimca@405 1854
jcallahan@23 1855 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1856 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1857 return
jcallahan@23 1858 end
jcallahan@34 1859 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1860
jcallahan@171 1861 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1862 return
jcallahan@23 1863 end
jcallahan@23 1864
jcallahan@23 1865 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1866 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1867 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1868 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1869 end
jcallahan@23 1870 end
jcallahan@23 1871
jcallahan@115 1872 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1873
jcallahan@246 1874 local previous_combat_event = {}
jcallahan@246 1875
jcallahan@23 1876 local COMBAT_LOG_FUNCS = {
jcallahan@23 1877 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1878 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1879 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1880 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1881 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1882
jcallahan@171 1883 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1884 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1885 end
jcallahan@115 1886 end
jcallahan@115 1887 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1888 end,
jcallahan@65 1889 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1890 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1891
jcallahan@171 1892 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1893 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1894 ClearKilledNPC()
jcallahan@98 1895 private.harvesting = nil
jcallahan@65 1896 return
jcallahan@65 1897 end
jcallahan@177 1898
jcallahan@246 1899 if source_guid == "" then
jcallahan@246 1900 source_guid = nil
jcallahan@246 1901 end
jcallahan@246 1902 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1903 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1904
jcallahan@299 1905 if not previous_combat_event.party_damage then
jcallahan@312 1906 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1907 table.wipe(previous_combat_event)
jcallahan@217 1908 ClearKilledNPC()
jcallahan@306 1909 else
jcallahan@317 1910 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1911 end
jcallahan@177 1912 killed_npc_id = unit_idnum
MMOSimca@383 1913 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1914 end,
jcallahan@23 1915 }
jcallahan@23 1916
jcallahan@23 1917
jcallahan@246 1918 local NON_DAMAGE_EVENTS = {
jcallahan@246 1919 SPELL_AURA_APPLIED = true,
jcallahan@246 1920 SPELL_AURA_REMOVED = true,
jcallahan@246 1921 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1922 SPELL_CAST_FAILED = true,
jcallahan@246 1923 SWING_MISSED = true,
jcallahan@246 1924 }
jcallahan@246 1925
jcallahan@299 1926 local DAMAGE_EVENTS = {
jcallahan@299 1927 RANGE_DAMAGE = true,
jcallahan@299 1928 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1929 SPELL_DAMAGE = true,
jcallahan@299 1930 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1931 SWING_DAMAGE = true,
jcallahan@299 1932 }
jcallahan@299 1933
jcallahan@246 1934
jcallahan@92 1935 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1936 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1937
jcallahan@23 1938 if not combat_log_func then
jcallahan@299 1939 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1940 table.wipe(previous_combat_event)
jcallahan@246 1941 previous_combat_event.source_name = source_name
jcallahan@299 1942
jcallahan@299 1943 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1944 previous_combat_event.party_damage = true
jcallahan@299 1945 end
jcallahan@246 1946 end
jcallahan@23 1947 return
jcallahan@23 1948 end
jcallahan@23 1949 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1950
jcallahan@297 1951 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1952 table.wipe(previous_combat_event)
jcallahan@297 1953 end
jcallahan@23 1954 end
jcallahan@23 1955
catherton@465 1956
jcallahan@44 1957 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1958 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1959 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1960 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1961
jcallahan@44 1962
jcallahan@92 1963 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1964 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1965 return
jcallahan@44 1966 end
jcallahan@44 1967 UpdateFactionData()
jcallahan@44 1968
jcallahan@46 1969 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1970 return
jcallahan@46 1971 end
jcallahan@177 1972 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1973 ClearKilledNPC()
jcallahan@46 1974
jcallahan@44 1975 if not npc then
jcallahan@98 1976 private.harvesting = nil
jcallahan@44 1977 return
jcallahan@44 1978 end
jcallahan@98 1979 npc.harvested = private.harvesting
jcallahan@98 1980 private.harvesting = nil
jcallahan@98 1981
jcallahan@44 1982 local modifier = 1
jcallahan@44 1983
MMOSimca@340 1984 -- Check for modifiers from known spells
jcallahan@44 1985 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1986 modifier = modifier + 0.1
jcallahan@44 1987 end
jcallahan@44 1988 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1989 modifier = modifier + 0.1
jcallahan@44 1990 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1991 modifier = modifier + 0.05
jcallahan@44 1992 end
MMOSimca@418 1993 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1994 modifier = modifier + 0.2
MMOSimca@418 1995 end
jcallahan@44 1996
MMOSimca@340 1997 -- Determine faction ID
MMOSimca@340 1998 local faction_ID
MMOSimca@418 1999 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 2000 if faction_name == faction_data_table[3] then
MMOSimca@418 2001 -- Check ignore flag
MMOSimca@418 2002 if faction_data_table[2] then
MMOSimca@418 2003 return
MMOSimca@418 2004 end
MMOSimca@340 2005 faction_ID = faction_data_table[1]
MMOSimca@418 2006 break
MMOSimca@340 2007 end
MMOSimca@340 2008 end
MMOSimca@340 2009 if faction_ID and faction_ID > 0 then
MMOSimca@340 2010 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 2011 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 2012 if has_bonus_rep_gain then
MMOSimca@340 2013 modifier = modifier + 1
MMOSimca@340 2014 end
MMOSimca@340 2015 end
MMOSimca@340 2016
MMOSimca@340 2017 -- Check for modifiers from buffs
MMOSimca@418 2018 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 2019 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 2020 local modded_faction = buff_data_table.faction
jcallahan@44 2021
jcallahan@44 2022 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 2023 if buff_data_table.ignore then
MMOSimca@340 2024 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 2025 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 2026 return
MMOSimca@340 2027 else
MMOSimca@340 2028 modifier = modifier + buff_data_table.modifier
MMOSimca@340 2029 end
jcallahan@44 2030 end
jcallahan@44 2031 end
jcallahan@44 2032 end
catherton@465 2033
jcallahan@65 2034 npc.reputations = npc.reputations or {}
jcallahan@65 2035 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 2036 end
jcallahan@44 2037 end -- do-block
jcallahan@18 2038
jcallahan@18 2039
jcallahan@140 2040 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 2041 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 2042 return
jcallahan@140 2043 end
jcallahan@140 2044 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 2045
MMOSimca@355 2046 -- Handle Fishing
MMOSimca@355 2047 if (current_action.spell_label == "FISHING") then
MMOSimca@355 2048 if not text or text == "Fishing Bobber" then
MMOSimca@355 2049 text = "NONE"
MMOSimca@355 2050 else
MMOSimca@355 2051 current_action.fishing_target = true
MMOSimca@355 2052 end
MMOSimca@355 2053 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 2054 -- Handle Garrison Cache
MMOSimca@355 2055 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 2056 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 2057 end
jcallahan@140 2058 end
jcallahan@140 2059
jcallahan@140 2060
jcallahan@92 2061 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 2062 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 2063
jcallahan@42 2064 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 2065 return
jcallahan@42 2066 end
jcallahan@42 2067 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 2068 end
jcallahan@42 2069
jcallahan@42 2070
jcallahan@13 2071 do
MMOSimca@343 2072 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 2073 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 2074 [AF.ITEM] = function()
jcallahan@16 2075 local locked_item_id
jcallahan@16 2076
jcallahan@16 2077 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 2078 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 2079 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 2080
jcallahan@324 2081 if is_locked and is_lootable then
jcallahan@16 2082 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 2083 break
jcallahan@16 2084 end
jcallahan@16 2085 end
jcallahan@165 2086
jcallahan@165 2087 if locked_item_id then
jcallahan@165 2088 break
jcallahan@165 2089 end
jcallahan@16 2090 end
jcallahan@16 2091
MMOSimca@367 2092 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 2093 return false
jcallahan@16 2094 end
jcallahan@122 2095 current_action.identifier = locked_item_id
jcallahan@16 2096 return true
jcallahan@16 2097 end,
MMOSimca@401 2098 [AF.NPC] = function()
MMOSimca@401 2099 return not _G.IsFishingLoot()
MMOSimca@401 2100 end,
MMOSimca@401 2101 [AF.OBJECT] = function()
MMOSimca@401 2102 return not _G.IsFishingLoot()
MMOSimca@401 2103 end,
jcallahan@17 2104 [AF.ZONE] = function()
jcallahan@140 2105 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 2106 return _G.IsFishingLoot()
jcallahan@17 2107 end,
jcallahan@13 2108 }
jcallahan@13 2109
jcallahan@13 2110
MMOSimca@343 2111 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 2112 [AF.ITEM] = function()
jcallahan@28 2113 GenericLootUpdate("items")
jcallahan@28 2114 end,
jcallahan@28 2115 [AF.NPC] = function()
jcallahan@75 2116 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 2117 local loot_label = current_loot.label
jcallahan@77 2118 local source_list = {}
jcallahan@75 2119
jcallahan@131 2120 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 2121 local _, source_id = ParseGUID(source_guid)
jcallahan@75 2122 local npc = NPCEntry(source_id)
jcallahan@75 2123
jcallahan@75 2124 if npc then
jcallahan@248 2125 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 2126 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 2127
jcallahan@78 2128 if not source_list[source_guid] then
jcallahan@77 2129 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 2130 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2131 source_list[source_guid] = true
jcallahan@77 2132 end
jcallahan@77 2133
jcallahan@309 2134 for loot_token, quantity in pairs(loot_data) do
mmosimca@496 2135 local loot_type, currency_id = (":"):split(loot_token)
mmosimca@496 2136
mmosimca@496 2137 if loot_type == "currency" and currency_id then
mmosimca@496 2138 -- Convert currency_id back into number from string
mmosimca@496 2139 currency_id = tonumber(currency_id) or 0
mmosimca@496 2140 if currency_id ~= 0 then
mmosimca@496 2141 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
mmosimca@496 2142 end
jcallahan@309 2143 elseif loot_token == "money" then
jcallahan@312 2144 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2145 else
jcallahan@312 2146 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2147 end
jcallahan@75 2148 end
jcallahan@75 2149 end
jcallahan@75 2150 end
jcallahan@16 2151 end,
jcallahan@13 2152 [AF.OBJECT] = function()
jcallahan@28 2153 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2154 end,
jcallahan@17 2155 [AF.ZONE] = function()
MMOSimca@328 2156 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2157 return
MMOSimca@328 2158 end
jcallahan@141 2159 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2160
jcallahan@41 2161 -- This will start life as a boolean true.
jcallahan@131 2162 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2163 current_loot.zone_data[location_token] = {
jcallahan@41 2164 drops = {}
jcallahan@41 2165 }
jcallahan@41 2166 end
jcallahan@132 2167 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2168 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2169
jcallahan@131 2170 if current_loot.sources then
jcallahan@131 2171 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2172 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2173 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2174 end
jcallahan@131 2175 end
jcallahan@131 2176 end
jcallahan@131 2177
jcallahan@131 2178 if #current_loot.list <= 0 then
jcallahan@131 2179 return
jcallahan@131 2180 end
jcallahan@131 2181
jcallahan@131 2182 for index = 1, #current_loot.list do
MMOSimca@443 2183 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2184 end
jcallahan@13 2185 end,
jcallahan@13 2186 }
jcallahan@13 2187
jcallahan@79 2188 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2189 local loot_guid_registry = {}
jcallahan@124 2190
jcallahan@124 2191
jcallahan@124 2192 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2193 ClearChatLootData()
jcallahan@131 2194 current_loot = nil
jcallahan@131 2195 table.wipe(current_action)
jcallahan@124 2196 end
jcallahan@124 2197
jcallahan@13 2198
jcallahan@322 2199 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2200 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2201 local previous_spell_label = current_action.spell_label
jcallahan@322 2202 local extrapolated_guid_registry = {}
jcallahan@322 2203 local num_guids = 0
MMOSimca@402 2204 table.wipe(current_action)
MMOSimca@402 2205
MMOSimca@402 2206 if _G.IsFishingLoot() then
MMOSimca@402 2207 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2208 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2209 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2210 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 2211 return
MMOSimca@402 2212 end
MMOSimca@402 2213 current_action.instance_token = instance_token
MMOSimca@402 2214 current_action.map_level = map_level
MMOSimca@402 2215 current_action.x = x
MMOSimca@402 2216 current_action.y = y
MMOSimca@402 2217 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2218 current_action.spell_label = "FISHING"
MMOSimca@402 2219 current_action.loot_label = "fishing"
MMOSimca@402 2220 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2221 current_action.target_type = AF.ZONE
MMOSimca@402 2222
MMOSimca@402 2223 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2224 return true
MMOSimca@402 2225 end
jcallahan@322 2226
MMOSimca@344 2227 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2228 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2229 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2230 return false
MMOSimca@344 2231 end
MMOSimca@344 2232
jcallahan@322 2233 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2234 local loot_info = {
jcallahan@322 2235 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2236 }
jcallahan@322 2237
jcallahan@322 2238 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2239 local source_guid = loot_info[loot_index]
jcallahan@322 2240
jcallahan@322 2241 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2242 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2243
jcallahan@322 2244 if unit_type and unit_idnum then
jcallahan@322 2245 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2246 unit_type,
jcallahan@322 2247 unit_idnum
jcallahan@322 2248 }
jcallahan@322 2249
jcallahan@322 2250 num_guids = num_guids + 1
jcallahan@322 2251 end
jcallahan@322 2252 end
jcallahan@322 2253 end
jcallahan@322 2254 end
jcallahan@322 2255
jcallahan@322 2256 if num_guids == 0 then
jcallahan@322 2257 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2258 return false
jcallahan@322 2259 end
jcallahan@326 2260
jcallahan@322 2261 local num_npcs = 0
jcallahan@322 2262 local num_objects = 0
jcallahan@324 2263 local num_itemcontainers = 0
jcallahan@322 2264
jcallahan@322 2265 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2266 local unit_type = guid_data[1]
jcallahan@324 2267 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2268
jcallahan@322 2269 if loot_label then
jcallahan@322 2270 local unit_idnum = guid_data[2]
jcallahan@322 2271
jcallahan@322 2272 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2273 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2274 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2275 current_action.loot_label = loot_label
jcallahan@322 2276 current_action.spell_label = "OPENING"
jcallahan@322 2277 current_action.target_type = AF.OBJECT
jcallahan@322 2278 current_action.identifier = unit_idnum
jcallahan@322 2279 num_objects = num_objects + 1
jcallahan@322 2280 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2281 current_action.loot_label = loot_label
jcallahan@322 2282 current_action.target_type = AF.NPC
jcallahan@322 2283 current_action.identifier = unit_idnum
jcallahan@322 2284 num_npcs = num_npcs + 1
jcallahan@324 2285 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2286 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2287 current_action.loot_label = loot_label
jcallahan@324 2288 current_action.target_type = AF.ITEM
jcallahan@324 2289 -- current_action.identifier assigned during loot verification.
jcallahan@324 2290 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2291 end
jcallahan@322 2292 else
jcallahan@322 2293 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2294 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2295 return false
jcallahan@322 2296 end
jcallahan@322 2297 end
jcallahan@322 2298
jcallahan@322 2299 if not current_action.target_type then
jcallahan@322 2300 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2301 return false
jcallahan@322 2302 end
jcallahan@322 2303
jcallahan@322 2304 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2305 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2306 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2307 return false
jcallahan@322 2308 end
jcallahan@322 2309
jcallahan@322 2310 return true
jcallahan@322 2311 end
jcallahan@322 2312
jcallahan@322 2313
MMOSimca@343 2314 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2315 ClearChatLootData()
MMOSimca@387 2316
jcallahan@132 2317 if current_loot then
jcallahan@322 2318 current_loot = nil
jcallahan@322 2319 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2320
jcallahan@322 2321 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2322 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2323 return
jcallahan@322 2324 end
jcallahan@18 2325 end
jcallahan@151 2326
jcallahan@151 2327 if not current_action.target_type then
jcallahan@322 2328 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2329 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2330 return
jcallahan@322 2331 end
jcallahan@151 2332 end
MMOSimca@343 2333 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2334 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2335
jcallahan@14 2336 if not verify_func or not update_func then
jcallahan@322 2337 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2338 return
jcallahan@13 2339 end
jcallahan@13 2340
jcallahan@14 2341 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2342 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2343 return
jcallahan@14 2344 end
jcallahan@80 2345 local guids_used = {}
jcallahan@132 2346
jcallahan@301 2347 InitializeCurrentLoot()
jcallahan@217 2348 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2349
jcallahan@55 2350 for loot_slot = 1, _G.GetNumLootItems() do
mmosimca@496 2351 local texture_filedata_id, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2352 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2353 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2354 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2355
jcallahan@237 2356 -- Odd index is GUID, even is count.
jcallahan@237 2357 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2358 local source_guid = loot_info[loot_index]
jcallahan@75 2359
jcallahan@237 2360 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2361 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2362 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2363 if slot_quantity then
jcallahan@324 2364 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2365 if slot_quantity > loot_quantity then
jcallahan@324 2366 loot_quantity = slot_quantity
jcallahan@324 2367 end
jcallahan@324 2368 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2369 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2370
MMOSimca@366 2371 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2372 if loot_link then
catherton@464 2373 local item_id = ItemLinkToID(loot_link)
catherton@464 2374 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2375 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2376 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2377 guids_used[source_guid] = true
catherton@463 2378 else
catherton@463 2379 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2380 end
MMOSimca@366 2381 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2382 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2383 if current_loot.target_type == AF.ZONE then
jcallahan@324 2384 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2385 else
jcallahan@324 2386 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2387 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2388 guids_used[source_guid] = true
jcallahan@324 2389 end
MMOSimca@366 2390 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2391 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2392 if loot_link then
mmosimca@496 2393 local currency_id = CurrencyLinkToID(loot_link)
mmosimca@496 2394 Debug("GUID: %s - Type:ID: %s - Currency: %d - Amount: %d (%d)", loot_info[loot_index], source_key, currency_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2395 if current_loot.target_type == AF.ZONE then
mmosimca@496 2396 table.insert(current_loot.list, ("currency:%d:%d"):format(loot_quantity, currency_id))
jcallahan@324 2397 else
mmosimca@496 2398 local currency_token = ("currency:%d"):format(currency_id)
jcallahan@324 2399
jcallahan@324 2400 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2401 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2402 guids_used[source_guid] = true
jcallahan@324 2403 end
jcallahan@324 2404 else
catherton@463 2405 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2406 end
jcallahan@308 2407 end
jcallahan@324 2408 else
jcallahan@324 2409 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2410 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2411 end
jcallahan@75 2412 end
jcallahan@13 2413 end
jcallahan@13 2414 end
jcallahan@80 2415
jcallahan@81 2416 for guid in pairs(guids_used) do
jcallahan@217 2417 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2418 end
jcallahan@13 2419 update_func()
jcallahan@1 2420 end
jcallahan@13 2421 end -- do-block
jcallahan@0 2422
jcallahan@0 2423
jcallahan@89 2424 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2425 WDP:StopChatLootRecording(event_name)
jcallahan@89 2426 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2427
jcallahan@89 2428 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2429 return
jcallahan@89 2430 end
jcallahan@89 2431 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2432 end
jcallahan@89 2433
jcallahan@89 2434
jcallahan@44 2435 do
jcallahan@44 2436 local POINT_MATCH_PATTERNS = {
jcallahan@44 2437 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2438 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2439 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2440 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2441 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2442 }
jcallahan@5 2443
jcallahan@68 2444 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2445 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2446 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2447
jcallahan@133 2448 local current_merchant
jcallahan@133 2449 local merchant_standing
jcallahan@133 2450
jcallahan@133 2451 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2452 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2453 current_merchant = nil
jcallahan@133 2454 merchant_standing = nil
jcallahan@133 2455 end
jcallahan@133 2456
jcallahan@133 2457
jcallahan@89 2458 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2459 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2460 WDP:StopChatLootRecording(event_name)
jcallahan@195 2461 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2462
jcallahan@171 2463 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2464 return
jcallahan@133 2465 end
jcallahan@331 2466 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2467 merchant_standing = faction_standing
jcallahan@133 2468 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2469 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2470 end
jcallahan@55 2471 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2472 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2473 _G.MerchantFrame_Update()
jcallahan@57 2474
jcallahan@150 2475 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2476
jcallahan@44 2477 for item_index = 1, num_items do
jcallahan@44 2478 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2479 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2480
jcallahan@324 2481 DatamineTT:ClearLines()
jcallahan@324 2482 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2483
jcallahan@324 2484 if not item_id then
jcallahan@324 2485 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2486 item_id = ItemLinkToID(item_link)
MMOSimca@354 2487 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2488 end
jcallahan@324 2489
jcallahan@44 2490 if item_id and item_id > 0 then
jcallahan@44 2491 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2492
jcallahan@68 2493 local num_lines = DatamineTT:NumLines()
jcallahan@68 2494
jcallahan@68 2495 for line_index = 1, num_lines do
jcallahan@68 2496 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2497
jcallahan@68 2498 if not current_line then
jcallahan@68 2499 break
jcallahan@68 2500 end
jcallahan@68 2501 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2502
jcallahan@68 2503 if faction or reputation then
jcallahan@68 2504 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2505 break
jcallahan@68 2506 end
jcallahan@68 2507 end
jcallahan@68 2508
jcallahan@87 2509 for line_index = 1, num_lines do
jcallahan@87 2510 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2511
jcallahan@87 2512 if not current_line then
jcallahan@87 2513 break
jcallahan@87 2514 end
jcallahan@87 2515 local line_text = current_line:GetText()
jcallahan@87 2516 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2517
jcallahan@87 2518 if quest_name then
jcallahan@87 2519 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2520 break
jcallahan@87 2521 end
jcallahan@87 2522 end
jcallahan@87 2523
jcallahan@44 2524 if extended_cost then
jcallahan@53 2525 local battleground_rating = 0
jcallahan@53 2526 local personal_rating = 0
jcallahan@53 2527 local required_season_amount
jcallahan@5 2528
jcallahan@68 2529 for line_index = 1, num_lines do
jcallahan@44 2530 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2531
jcallahan@44 2532 if not current_line then
jcallahan@44 2533 break
jcallahan@44 2534 end
jcallahan@53 2535 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2536
jcallahan@44 2537 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2538 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2539 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2540 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2541
jcallahan@44 2542 if match1 or match2 then
jcallahan@44 2543 break
jcallahan@44 2544 end
jcallahan@44 2545 end
jcallahan@5 2546 end
jcallahan@44 2547 local currency_list = {}
jcallahan@44 2548 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2549
jcallahan@50 2550 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2551 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2552 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2553
jcallahan@44 2554 for cost_index = 1, item_count do
jcallahan@324 2555 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
mmosimca@496 2556 local texture_path, amount_required, item_link, name = _G.GetMerchantItemCostItem(item_index, cost_index)
mmosimca@496 2557
mmosimca@496 2558 -- Try to detect if this is actually a currency by looking for a nil item_link or item ID
mmosimca@501 2559 local is_currency = (not item_link) or (not ItemLinkToID(item_link))
mmosimca@501 2560
mmosimca@501 2561 if is_currency then
mmosimca@496 2562 local currency_id = CurrencyInfoToID(name, texture_path)
mmosimca@501 2563 if currency_id and currency_id ~= 0 then
mmosimca@501 2564 currency_list[#currency_list + 1] = ("(%s:%d)"):format(amount_required, currency_id)
mmosimca@501 2565 end
jcallahan@44 2566 end
jcallahan@44 2567 end
jcallahan@44 2568
jcallahan@44 2569 for currency_index = 1, #currency_list do
jcallahan@44 2570 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2571 end
jcallahan@5 2572 end
jcallahan@133 2573 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2574 end
jcallahan@44 2575 end
jcallahan@5 2576
jcallahan@44 2577 if _G.CanMerchantRepair() then
jcallahan@133 2578 current_merchant.can_repair = true
jcallahan@5 2579 end
jcallahan@57 2580 _G.SetMerchantFilter(current_filters)
jcallahan@57 2581 _G.MerchantFrame_Update()
jcallahan@4 2582 end
jcallahan@44 2583 end -- do-block
jcallahan@4 2584
jcallahan@89 2585
jcallahan@92 2586 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2587 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2588 return
jcallahan@25 2589 end
jcallahan@34 2590 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2591
jcallahan@171 2592 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2593 return
jcallahan@25 2594 end
jcallahan@29 2595 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2596 table.wipe(current_action)
jcallahan@25 2597 end
jcallahan@25 2598
jcallahan@25 2599
MMOSimca@368 2600 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2601 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2602 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2603 if DEBUGGING then
jcallahan@309 2604 return
jcallahan@309 2605 end
jcallahan@309 2606
jcallahan@115 2607 local num_pets = LPJ:NumPets()
jcallahan@115 2608
jcallahan@115 2609 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2610 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2611
jcallahan@115 2612 if is_owned then
jcallahan@115 2613 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2614
jcallahan@139 2615 if rarity then
jcallahan@139 2616 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2617 local npc = NPCEntry(npc_id)
jcallahan@139 2618 npc.wild_pet = is_wild or nil
jcallahan@139 2619 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2620 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2621 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2622
jcallahan@139 2623 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2624 data.max_health = max_health
jcallahan@139 2625 data.attack = attack
jcallahan@139 2626 data.speed = speed
jcallahan@139 2627 end
jcallahan@115 2628 end
jcallahan@115 2629 end
MMOSimca@368 2630 end]]--
jcallahan@115 2631
jcallahan@115 2632
jcallahan@156 2633 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2634 private.in_combat = true
jcallahan@156 2635 end
jcallahan@156 2636
jcallahan@156 2637
jcallahan@156 2638 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2639 private.in_combat = nil
jcallahan@156 2640 end
jcallahan@156 2641
jcallahan@156 2642
jcallahan@118 2643 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2644 if not TargetedNPC() then
jcallahan@118 2645 return
jcallahan@2 2646 end
jcallahan@151 2647 current_action.target_type = AF.NPC
jcallahan@118 2648 self:UpdateTargetLocation()
jcallahan@118 2649 end
jcallahan@2 2650
jcallahan@89 2651
jcallahan@12 2652 do
jcallahan@12 2653 local function UpdateQuestJuncture(point)
jcallahan@12 2654 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2655
jcallahan@12 2656 if not unit_name then
jcallahan@12 2657 return
jcallahan@12 2658 end
jcallahan@34 2659 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2660 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2661 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2662 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2663 end
jcallahan@19 2664 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2665 quest[point] = quest[point] or {}
MMOSimca@329 2666 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2667
jcallahan@24 2668 return quest
jcallahan@12 2669 end
jcallahan@10 2670
jcallahan@12 2671
jcallahan@92 2672 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2673 local quest = UpdateQuestJuncture("end")
catherton@465 2674
MMOSimca@446 2675 if not quest then
MMOSimca@446 2676 return
MMOSimca@446 2677 end
jcallahan@97 2678
jcallahan@112 2679 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2680 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2681 end
jcallahan@67 2682 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2683 ClearKilledNPC()
jcallahan@10 2684 end
jcallahan@10 2685
jcallahan@12 2686
jcallahan@92 2687 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2688 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2689
jcallahan@46 2690 if not quest then
jcallahan@46 2691 return
jcallahan@46 2692 end
jcallahan@24 2693 quest.classes = quest.classes or {}
jcallahan@27 2694 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2695
jcallahan@24 2696 quest.races = quest.races or {}
jcallahan@100 2697 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2698 end
jcallahan@12 2699 end -- do-block
jcallahan@9 2700
jcallahan@9 2701
jcallahan@92 2702 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2703 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2704 local entry_index, processed_quests = 1, 0
jcallahan@36 2705 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2706
jcallahan@36 2707 while processed_quests <= num_quests do
MMOSimca@329 2708 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2709
jcallahan@84 2710 if quest_id == 0 then
jcallahan@84 2711 processed_quests = processed_quests + 1
jcallahan@84 2712 elseif not is_header then
jcallahan@36 2713 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2714
jcallahan@36 2715 local quest = DBEntry("quests", quest_id)
jcallahan@36 2716 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2717 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2718 processed_quests = processed_quests + 1
jcallahan@36 2719 end
jcallahan@36 2720 entry_index = entry_index + 1
jcallahan@36 2721 end
jcallahan@36 2722 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2723 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2724 end
jcallahan@4 2725
jcallahan@4 2726
jcallahan@97 2727 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2728 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2729 return
jcallahan@112 2730 end
jcallahan@97 2731 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2732 end
jcallahan@97 2733
jcallahan@97 2734
jcallahan@92 2735 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2736 if unit_id ~= "player" then
jcallahan@4 2737 return
jcallahan@4 2738 end
jcallahan@4 2739 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2740 end
jcallahan@4 2741
jcallahan@4 2742
jcallahan@92 2743 do
jcallahan@92 2744 local TRADESKILL_TOOLS = {
jcallahan@92 2745 Anvil = anvil_spell_ids,
jcallahan@92 2746 Forge = forge_spell_ids,
jcallahan@92 2747 }
jcallahan@92 2748
jcallahan@92 2749
jcallahan@167 2750 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2751 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2752
MMOSimca@352 2753 if link then
MMOSimca@352 2754 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2755 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2756
MMOSimca@352 2757 if required_tool then
MMOSimca@352 2758 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2759 if required_tool:find(tool_name) then
MMOSimca@352 2760 registry[spell_id] = true
MMOSimca@352 2761 end
jcallahan@167 2762 end
jcallahan@167 2763 end
jcallahan@167 2764 end
jcallahan@167 2765 end
jcallahan@167 2766
jcallahan@167 2767
jcallahan@92 2768 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2769 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2770
jcallahan@92 2771 if profession_name == _G.UNKNOWN then
jcallahan@92 2772 return
jcallahan@92 2773 end
jcallahan@167 2774 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2775 end
jcallahan@92 2776 end -- do-block
jcallahan@92 2777
jcallahan@92 2778
jcallahan@167 2779 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2780 private.trainer_shown = nil
jcallahan@167 2781 end
jcallahan@167 2782
jcallahan@167 2783
jcallahan@92 2784 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2785 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2786 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2787
jcallahan@164 2788 if not trainer then
jcallahan@58 2789 return
jcallahan@58 2790 end
jcallahan@331 2791 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2792 trainer.teaches = trainer.teaches or {}
jcallahan@27 2793
jcallahan@167 2794 private.trainer_shown = true
jcallahan@167 2795
jcallahan@27 2796 -- Get the initial trainer filters
MMOSimca@344 2797 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2798 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2799 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2800
jcallahan@27 2801 -- Clear the trainer filters
MMOSimca@344 2802 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2803 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2804 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2805
jcallahan@27 2806 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2807 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2808
jcallahan@27 2809 if spell_name then
jcallahan@27 2810 DatamineTT:ClearLines()
jcallahan@27 2811 DatamineTT:SetTrainerService(index)
jcallahan@27 2812
jcallahan@27 2813 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2814
jcallahan@43 2815 if spell_id then
jcallahan@164 2816 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2817
jcallahan@164 2818 if not class_professions then
jcallahan@164 2819 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2820 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2821 end
jcallahan@43 2822 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2823 profession = profession or "General"
jcallahan@43 2824
jcallahan@164 2825 local profession_skills = class_professions[profession]
jcallahan@43 2826
jcallahan@43 2827 if not profession_skills then
jcallahan@43 2828 class_professions[profession] = {}
jcallahan@43 2829 profession_skills = class_professions[profession]
jcallahan@43 2830 end
jcallahan@173 2831 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2832 end
jcallahan@27 2833 end
jcallahan@27 2834 end
jcallahan@27 2835 -- Reset the filters to what they were before
MMOSimca@344 2836 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2837 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2838 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2839 end
jcallahan@27 2840
jcallahan@27 2841
jcallahan@1 2842 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2843 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2844 return
jcallahan@1 2845 end
jcallahan@1 2846 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2847
jcallahan@1 2848 if not spell_label then
jcallahan@1 2849 return
jcallahan@1 2850 end
jcallahan@306 2851
MMOSimca@343 2852 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2853 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2854 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2855
jcallahan@150 2856 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2857 unit_name = target_name
jcallahan@150 2858 unit_id = "target"
jcallahan@1 2859 end
jcallahan@1 2860 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2861 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2862 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2863 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2864 return
MMOSimca@328 2865 end
jcallahan@28 2866
jcallahan@205 2867 table.wipe(current_action)
jcallahan@122 2868 current_action.instance_token = instance_token
jcallahan@122 2869 current_action.map_level = map_level
jcallahan@122 2870 current_action.x = x
jcallahan@122 2871 current_action.y = y
jcallahan@122 2872 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2873 current_action.spell_label = spell_label
jcallahan@105 2874
jcallahan@105 2875 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2876 current_action.loot_label = spell_label:lower()
jcallahan@105 2877 end
jcallahan@1 2878
jcallahan@151 2879 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2880 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2881 if not unit_id or unit_name ~= target_name then
jcallahan@16 2882 return
jcallahan@16 2883 end
jcallahan@123 2884 current_action.target_type = AF.NPC
jcallahan@16 2885 end
jcallahan@16 2886 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2887 current_action.target_type = AF.ITEM
jcallahan@16 2888
jcallahan@150 2889 if item_name and item_name == target_name then
jcallahan@150 2890 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2891 elseif target_name and target_name ~= "" then
jcallahan@331 2892 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2893 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2894 end
jcallahan@150 2895 elseif not item_name and not unit_name then
jcallahan@1 2896 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2897 if target_name == "" then
jcallahan@17 2898 return
jcallahan@17 2899 end
jcallahan@122 2900 current_action.object_name = target_name
jcallahan@123 2901 current_action.target_type = AF.OBJECT
jcallahan@1 2902 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2903 current_action.target_type = AF.ZONE
jcallahan@1 2904 end
jcallahan@1 2905 end
jcallahan@1 2906 private.tracked_line = spell_line
jcallahan@0 2907 end
jcallahan@0 2908
jcallahan@94 2909
MMOSimca@393 2910 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2911 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2912 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2913 ClearKilledBossID()
jcallahan@306 2914 ClearLootToastContainerID()
MMOSimca@387 2915 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2916 else
MMOSimca@336 2917 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2918 return
jcallahan@1 2919 end
jcallahan@306 2920
jcallahan@324 2921 -- Assign existing loot data to boss if it exists
jcallahan@307 2922 if loot_toast_data then
MMOSimca@427 2923 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2924 if npc then
MMOSimca@427 2925 -- Create needed npc fields if required
MMOSimca@427 2926 local loot_label = "drops"
MMOSimca@427 2927 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2928 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2929 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2930
MMOSimca@427 2931 for index = 1, #loot_toast_data do
MMOSimca@427 2932 local data = loot_toast_data[index]
MMOSimca@427 2933 local loot_type = data[1]
MMOSimca@427 2934 local hyperlink = data[2]
MMOSimca@427 2935 local quantity = data[3]
MMOSimca@427 2936
MMOSimca@427 2937 if loot_type == "item" then
MMOSimca@427 2938 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2939 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2940 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2941 elseif loot_type == "money" then
MMOSimca@427 2942 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2943 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2944 elseif loot_type == "currency" then
mmosimca@496 2945 local currency_id = CurrencyLinkToID(hyperlink)
mmosimca@496 2946 Debug("%s: Assigned stored currency loot data - %s - currency:%d (%d)", event_name, hyperlink, currency_id, quantity)
mmosimca@496 2947 table.insert(encounter_data[loot_label], ("currency:%d:%d"):format(quantity, currency_id))
MMOSimca@427 2948 end
jcallahan@317 2949 end
jcallahan@317 2950
MMOSimca@427 2951 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2952 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2953 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2954 end
MMOSimca@427 2955 else
MMOSimca@427 2956 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2957 end
jcallahan@307 2958 end
jcallahan@307 2959
jcallahan@307 2960 ClearLootToastData()
MMOSimca@427 2961 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2962 end
jcallahan@306 2963
jcallahan@306 2964
jcallahan@306 2965 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2966 if unit_id ~= "player" then
jcallahan@306 2967 return
jcallahan@306 2968 end
jcallahan@306 2969 private.tracked_line = nil
jcallahan@306 2970 private.previous_spell_id = spell_id
jcallahan@306 2971
MMOSimca@393 2972 -- For spells cast when Logging
MMOSimca@345 2973 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2974 last_timber_spell_id = spell_id
MMOSimca@351 2975 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2976 return
MMOSimca@345 2977 end
MMOSimca@345 2978
MMOSimca@393 2979 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2980 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2981 ClearKilledBossID()
jcallahan@306 2982 ClearLootToastContainerID()
jcallahan@307 2983 ClearLootToastData()
jcallahan@306 2984
MMOSimca@387 2985 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2986 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2987 return
jcallahan@306 2988 end
jcallahan@306 2989
MMOSimca@393 2990 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2991 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2992 -- Set up timer
MMOSimca@393 2993 ClearChatLootData()
MMOSimca@393 2994 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2995 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2996 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2997 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2998 else
MMOSimca@454 2999 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 3000 end
MMOSimca@347 3001 return
MMOSimca@347 3002 end
MMOSimca@347 3003
jcallahan@306 3004 if anvil_spell_ids[spell_id] then
jcallahan@306 3005 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 3006 elseif forge_spell_ids[spell_id] then
jcallahan@306 3007 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 3008 elseif spell_name:match("^Harvest.+") then
jcallahan@306 3009 killed_npc_id = current_target_id
MMOSimca@343 3010 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 3011 end
jcallahan@306 3012 end
jcallahan@0 3013
jcallahan@90 3014
jcallahan@1 3015 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 3016 if unit_id ~= "player" then
jcallahan@1 3017 return
jcallahan@1 3018 end
jcallahan@0 3019
jcallahan@1 3020 if private.tracked_line == spell_line then
jcallahan@1 3021 private.tracked_line = nil
jcallahan@1 3022 end
jcallahan@147 3023 table.wipe(current_action)
jcallahan@0 3024 end
jcallahan@90 3025
jcallahan@90 3026
jcallahan@90 3027 do
jcallahan@90 3028 local function SetUnitField(field, required_type)
jcallahan@90 3029 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 3030
jcallahan@90 3031 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 3032 return
jcallahan@90 3033 end
jcallahan@90 3034
jcallahan@171 3035 if UnitTypeIsNPC(unit_type) then
jcallahan@90 3036 NPCEntry(unit_idnum)[field] = true
jcallahan@90 3037 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 3038 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 3039 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 3040 end
jcallahan@90 3041 end
jcallahan@90 3042
jcallahan@90 3043
jcallahan@90 3044 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 3045 WDP:StopChatLootRecording(event_name)
jcallahan@90 3046 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 3047 end
jcallahan@90 3048
jcallahan@90 3049
jcallahan@90 3050 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 3051 WDP:StopChatLootRecording(event_name)
jcallahan@90 3052 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 3053 end
jcallahan@90 3054
jcallahan@90 3055
jcallahan@90 3056 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 3057 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 3058 end
jcallahan@90 3059
jcallahan@90 3060
jcallahan@92 3061 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 3062 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 3063 end
jcallahan@90 3064
jcallahan@90 3065
jcallahan@323 3066 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 3067 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 3068 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 3069
jcallahan@323 3070 for index = 2, #gossip_options, 2 do
jcallahan@323 3071 if gossip_options[index] == "binder" then
jcallahan@323 3072 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 3073 return
jcallahan@323 3074 end
jcallahan@323 3075 end
jcallahan@323 3076 end,
jcallahan@323 3077 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 3078 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 3079 end,
jcallahan@323 3080 }
jcallahan@323 3081
jcallahan@323 3082
jcallahan@92 3083 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 3084 WDP:StopChatLootRecording(event_name)
jcallahan@323 3085 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 3086 if not unit_idnum then
jcallahan@323 3087 return
jcallahan@323 3088 end
jcallahan@323 3089
jcallahan@323 3090 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 3091 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 3092 end
jcallahan@90 3093 end
jcallahan@90 3094
jcallahan@90 3095
jcallahan@93 3096 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 3097 WDP:StopChatLootRecording(event_name)
jcallahan@93 3098 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 3099 end
jcallahan@93 3100
jcallahan@93 3101
jcallahan@189 3102 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 3103 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 3104 end
jcallahan@189 3105
jcallahan@189 3106
jcallahan@90 3107 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 3108 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 3109 end
jcallahan@90 3110
jcallahan@90 3111
jcallahan@90 3112 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 3113 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 3114 end
jcallahan@90 3115
jcallahan@90 3116
jcallahan@90 3117 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 3118 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 3119 end
jcallahan@90 3120 end -- do-block