annotate Main.lua @ 481:274776fa70c8

Added tag 7.0.3-2 for changeset 6f689ac680bd
author Caleb Atherton <catherton@curse.com>
date Thu, 11 Aug 2016 09:36:45 -0400
parents 6f689ac680bd
children f924bec6cf5e
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
catherton@472 61 -- Removed in Legion but still needed
catherton@472 62 local ERR_QUEST_REWARD_ITEM_MULT_IS = _G.ERR_QUEST_REWARD_ITEM_MULT_IS or "Received %d of item: %s."
catherton@472 63 local ERR_QUEST_REWARD_ITEM_S = _G.ERR_QUEST_REWARD_ITEM_S or "Received item: %s."
catherton@472 64
jcallahan@246 65 local ALLOWED_LOCALES = {
jcallahan@246 66 enUS = true,
jcallahan@246 67 enGB = true,
MMOSimca@336 68 enTW = true,
MMOSimca@336 69 enCN = true,
jcallahan@246 70 }
jcallahan@157 71
jcallahan@0 72 local DATABASE_DEFAULTS = {
jcallahan@128 73 char = {},
jcallahan@0 74 global = {
jcallahan@270 75 config = {
jcallahan@270 76 minimap_icon = {
jcallahan@270 77 hide = true,
jcallahan@270 78 },
jcallahan@270 79 },
jcallahan@0 80 items = {},
jcallahan@0 81 npcs = {},
jcallahan@0 82 objects = {},
jcallahan@0 83 quests = {},
jcallahan@167 84 spells = {},
jcallahan@17 85 zones = {},
jcallahan@0 86 }
jcallahan@0 87 }
jcallahan@0 88
jcallahan@1 89 local EVENT_MAPPING = {
MMOSimca@436 90 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 91 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 92 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 93 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 96 BONUS_ROLL_RESULT = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
MMOSimca@436 107 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 109 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 110 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 111 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 112 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 113 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 114 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 115 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 116 ITEM_TEXT_BEGIN = true,
jcallahan@189 117 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 118 LOOT_CLOSED = true,
MMOSimca@343 119 LOOT_OPENED = true,
MMOSimca@412 120 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 121 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 122 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 123 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 124 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 125 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 126 PET_BAR_UPDATE = true,
MMOSimca@368 127 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 128 PLAYER_REGEN_DISABLED = true,
jcallahan@156 129 PLAYER_REGEN_ENABLED = true,
jcallahan@2 130 PLAYER_TARGET_CHANGED = true,
jcallahan@9 131 QUEST_COMPLETE = true,
jcallahan@9 132 QUEST_DETAIL = true,
jcallahan@9 133 QUEST_LOG_UPDATE = true,
jcallahan@97 134 QUEST_PROGRESS = true,
jcallahan@178 135 SHOW_LOOT_TOAST = true,
jcallahan@306 136 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 137 TAXIMAP_OPENED = true,
MMOSimca@437 138 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 139 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 140 TRADE_SKILL_SHOW = true,
jcallahan@167 141 TRAINER_CLOSED = true,
jcallahan@27 142 TRAINER_SHOW = true,
jcallahan@90 143 TRANSMOGRIFY_OPEN = true,
jcallahan@246 144 UNIT_PET = true,
jcallahan@4 145 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 146 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 147 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 148 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 149 UNIT_SPELLCAST_SENT = true,
jcallahan@1 150 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 151 VOID_STORAGE_OPEN = true,
jcallahan@0 152 }
jcallahan@0 153
jcallahan@4 154
jcallahan@246 155 -- VARIABLES ----------------------------------------------------------
jcallahan@246 156
jcallahan@92 157 local anvil_spell_ids = {}
jcallahan@92 158 local currently_drunk
jcallahan@128 159 local char_db
jcallahan@128 160 local global_db
jcallahan@299 161 local group_member_guids = {}
jcallahan@246 162 local group_owner_guids_to_pet_guids = {}
jcallahan@246 163 local group_pet_guids = {}
jcallahan@299 164 local in_instance
jcallahan@187 165 local item_process_timer_handle
jcallahan@92 166 local faction_standings = {}
jcallahan@92 167 local forge_spell_ids = {}
jcallahan@95 168 local languages_known = {}
jcallahan@317 169 local boss_loot_toasting = {}
MMOSimca@387 170 local container_loot_toasting
MMOSimca@387 171 local loot_toast_container_id
MMOSimca@387 172 local raid_boss_id
jcallahan@306 173 local loot_toast_container_timer_handle
jcallahan@307 174 local loot_toast_data
jcallahan@307 175 local loot_toast_data_timer_handle
jcallahan@95 176 local name_to_id_map = {}
jcallahan@306 177 local killed_boss_id_timer_handle
jcallahan@177 178 local killed_npc_id
jcallahan@2 179 local target_location_timer_handle
MMOSimca@345 180 local last_timber_spell_id
MMOSimca@355 181 local last_garrison_cache_object_id
MMOSimca@436 182 local block_chat_loot_data
MMOSimca@435 183 local chat_loot_data = {}
MMOSimca@347 184 local chat_loot_timer_handle
jcallahan@86 185 local current_target_id
jcallahan@131 186 local current_loot
jcallahan@1 187
jcallahan@312 188
jcallahan@121 189 -- Data for our current action. Including possible values as a reference.
jcallahan@122 190 local current_action = {
jcallahan@121 191 identifier = nil,
jcallahan@121 192 loot_label = nil,
jcallahan@121 193 loot_list = nil,
jcallahan@121 194 loot_sources = nil,
jcallahan@121 195 map_level = nil,
jcallahan@121 196 spell_label = nil,
jcallahan@123 197 target_type = nil,
jcallahan@121 198 x = nil,
jcallahan@121 199 y = nil,
jcallahan@121 200 zone_data = nil,
jcallahan@121 201 }
jcallahan@92 202
jcallahan@246 203
MMOSimca@393 204 -- Timer prototypes
MMOSimca@393 205 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 206
MMOSimca@393 207
jcallahan@246 208 -- HELPERS ------------------------------------------------------------
jcallahan@246 209
jcallahan@245 210 local function Debug(message, ...)
MMOSimca@350 211 if not DEBUGGING or not message then
jcallahan@151 212 return
jcallahan@151 213 end
catherton@465 214
MMOSimca@350 215 if ... then
MMOSimca@350 216 local args = { ... }
MMOSimca@350 217
MMOSimca@350 218 for index = 1, #args do
MMOSimca@377 219 args[index] = tostring(args[index])
jcallahan@306 220 end
MMOSimca@350 221 _G.print(message:format(unpack(args)))
MMOSimca@350 222 else
MMOSimca@350 223 _G.print(message)
jcallahan@306 224 end
jcallahan@151 225 end
jcallahan@151 226
jcallahan@151 227
MMOSimca@393 228 local function InitializeCurrentLoot()
MMOSimca@393 229 current_loot = {
MMOSimca@393 230 list = {},
MMOSimca@393 231 sources = {},
MMOSimca@393 232 identifier = current_action.identifier,
MMOSimca@393 233 label = current_action.loot_label or "drops",
MMOSimca@393 234 map_level = current_action.map_level,
MMOSimca@393 235 object_name = current_action.object_name,
MMOSimca@393 236 spell_label = current_action.spell_label,
MMOSimca@393 237 target_type = current_action.target_type,
MMOSimca@393 238 x = current_action.x,
MMOSimca@393 239 y = current_action.y,
MMOSimca@393 240 zone_data = current_action.zone_data,
MMOSimca@393 241 }
MMOSimca@393 242
MMOSimca@393 243 table.wipe(current_action)
MMOSimca@393 244 end
MMOSimca@393 245
MMOSimca@393 246
jcallahan@169 247 local TradeSkillExecutePer
jcallahan@169 248 do
jcallahan@169 249 local header_list = {}
jcallahan@169 250
jcallahan@169 251 function TradeSkillExecutePer(iter_func)
jcallahan@169 252 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 253 return
jcallahan@169 254 end
catherton@465 255
catherton@479 256 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@479 257
catherton@479 258 if recipes and (#recipes > 0) then
catherton@479 259 for i = 1, #recipes do
catherton@479 260 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 261 break
catherton@465 262 end
catherton@465 263 end
catherton@465 264 end
jcallahan@167 265 end
jcallahan@169 266 end -- do-block
jcallahan@167 267
jcallahan@167 268
jcallahan@39 269 local ActualCopperCost
jcallahan@39 270 do
jcallahan@39 271 local BARTERING_SPELL_ID = 83964
jcallahan@39 272
jcallahan@39 273 local STANDING_DISCOUNTS = {
jcallahan@39 274 HATED = 0,
jcallahan@39 275 HOSTILE = 0,
jcallahan@39 276 UNFRIENDLY = 0,
jcallahan@39 277 NEUTRAL = 0,
jcallahan@39 278 FRIENDLY = 0.05,
jcallahan@39 279 HONORED = 0.1,
jcallahan@39 280 REVERED = 0.15,
jcallahan@39 281 EXALTED = 0.2,
jcallahan@39 282 }
jcallahan@39 283
jcallahan@39 284
jcallahan@39 285 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 286 if not copper_cost or copper_cost == 0 then
jcallahan@39 287 return 0
jcallahan@39 288 end
jcallahan@39 289 local modifier = 1
jcallahan@39 290
jcallahan@39 291 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 292 modifier = modifier - 0.1
jcallahan@39 293 end
jcallahan@39 294
jcallahan@39 295 if rep_standing then
jcallahan@39 296 if PLAYER_RACE == "Goblin" then
jcallahan@39 297 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 298 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 299 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 300 end
jcallahan@39 301 end
jcallahan@39 302 return math.floor(copper_cost / modifier)
jcallahan@39 303 end
jcallahan@39 304 end -- do-block
jcallahan@39 305
jcallahan@39 306
jcallahan@29 307 local function InstanceDifficultyToken()
MMOSimca@440 308 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 309 if _G.IsInInstance() then
MMOSimca@440 310 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 311
MMOSimca@440 312 if not instance_type or instance_type == "" then
MMOSimca@440 313 instance_type = "NONE"
MMOSimca@440 314 end
MMOSimca@440 315 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 316 end
MMOSimca@440 317 return "NONE:0:false"
jcallahan@29 318 end
jcallahan@29 319
jcallahan@29 320
jcallahan@1 321 local function CurrentLocationData()
catherton@465 322 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@468 323 local zone_name = _G.GetRealZoneText()
catherton@465 324
catherton@465 325 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@468 326 local x_int = nil
catherton@468 327 if (x and type(x) == "number") then
catherton@468 328 x_int = _G.floor(x * 1000)
catherton@468 329 if x_int % 2 ~= 0 then
catherton@468 330 x_int = x_int + 1
catherton@468 331 end
jcallahan@145 332 end
catherton@468 333 local y_int = nil
catherton@468 334 if (y and type(y) == "number") then
catherton@468 335 y_int = _G.floor(y * 1000)
catherton@468 336 if y_int % 2 ~= 0 then
catherton@468 337 y_int = y_int + 1
catherton@468 338 end
jcallahan@1 339 end
jcallahan@1 340
catherton@468 341 return zone_name, current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 342 end
jcallahan@1 343
jcallahan@1 344
MMOSimca@441 345 local function DBEntry(data_type, unit_id)
MMOSimca@441 346 if not data_type or not unit_id then
jcallahan@312 347 return
jcallahan@312 348 end
MMOSimca@441 349 local category = global_db[data_type]
MMOSimca@441 350
MMOSimca@441 351 if not category then
MMOSimca@441 352 category = {}
MMOSimca@441 353 global_db[data_type] = category
MMOSimca@441 354 end
MMOSimca@441 355 local unit = category[unit_id]
MMOSimca@441 356
MMOSimca@441 357 if not unit then
MMOSimca@441 358 unit = {}
MMOSimca@441 359 category[unit_id] = unit
MMOSimca@441 360 end
MMOSimca@441 361 return unit
jcallahan@312 362 end
jcallahan@312 363
MMOSimca@441 364 private.DBEntry = DBEntry
MMOSimca@441 365
MMOSimca@441 366 local NPCEntry
MMOSimca@441 367 do
MMOSimca@441 368 local npc_prototype = {}
MMOSimca@441 369 local npc_meta = {
MMOSimca@441 370 __index = npc_prototype
MMOSimca@441 371 }
MMOSimca@441 372
MMOSimca@441 373 function NPCEntry(identifier)
MMOSimca@441 374 local npc = DBEntry("npcs", identifier)
MMOSimca@441 375 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 376 end
MMOSimca@441 377
MMOSimca@441 378 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 379 self.encounter_data = self.encounter_data or {}
MMOSimca@441 380 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 381 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 382
MMOSimca@441 383 return self.encounter_data[difficulty_token]
MMOSimca@441 384 end
jcallahan@1 385 end
jcallahan@270 386
jcallahan@4 387
jcallahan@141 388 local UpdateDBEntryLocation
jcallahan@141 389 do
jcallahan@141 390 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 391 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 392 local facing = _G.GetPlayerFacing()
jcallahan@141 393
jcallahan@141 394 if not facing then
jcallahan@141 395 return x, y
jcallahan@141 396 end
jcallahan@246 397 local rad = facing + math.pi
jcallahan@141 398 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 399 end
jcallahan@10 400
jcallahan@24 401
jcallahan@141 402 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 403 if not identifier then
jcallahan@141 404 return
jcallahan@141 405 end
jcallahan@141 406 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 407 if not (zone_name and area_id and x and y and map_level) then
catherton@468 408 Debug("UpdateDBEntryLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 409 return
MMOSimca@328 410 end
jcallahan@141 411 local entry = DBEntry(entry_type, identifier)
jcallahan@141 412 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 413 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 414
jcallahan@141 415 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 416 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 417
jcallahan@141 418 if not zone_data then
jcallahan@141 419 zone_data = {}
jcallahan@141 420 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 421 end
jcallahan@141 422
jcallahan@141 423 -- Special case for Fishing.
jcallahan@141 424 if current_action.spell_label == "FISHING" then
MMOSimca@441 425 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 426 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 427 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 428
jcallahan@141 429 if yard_width > 0 and yard_height > 0 then
jcallahan@141 430 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 431 current_action.x = x
jcallahan@141 432 current_action.y = y
jcallahan@141 433 end
jcallahan@141 434 end
jcallahan@141 435 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 436
jcallahan@141 437 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 438 return zone_data
jcallahan@10 439 end
jcallahan@141 440 end -- do-block
jcallahan@10 441
jcallahan@10 442
MMOSimca@441 443 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 444 if not currency_link then
MMOSimca@441 445 return
MMOSimca@441 446 end
MMOSimca@441 447 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 448 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 449 end
MMOSimca@441 450
MMOSimca@441 451
MMOSimca@441 452 local function ItemLinkToID(item_link)
MMOSimca@441 453 if not item_link then
MMOSimca@441 454 return
MMOSimca@441 455 end
MMOSimca@441 456 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 457 end
MMOSimca@441 458
MMOSimca@441 459 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 460
MMOSimca@441 461 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 462 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 463 end
MMOSimca@441 464
MMOSimca@441 465
MMOSimca@441 466 local ParseGUID
MMOSimca@441 467 do
MMOSimca@441 468 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 469
MMOSimca@441 470 local NPC_ID_MAPPING = {
MMOSimca@441 471 [62164] = 63191, -- Garalon
MMOSimca@441 472 }
MMOSimca@441 473
MMOSimca@441 474
MMOSimca@441 475 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 476 if not unit_type_name then
MMOSimca@441 477 return UNIT_TYPES.UNKNOWN
MMOSimca@441 478 end
MMOSimca@441 479
MMOSimca@441 480 for def, text in next, UNIT_TYPES do
MMOSimca@441 481 if unit_type_name == text then
MMOSimca@441 482 return UNIT_TYPES[def]
MMOSimca@441 483 end
MMOSimca@441 484 end
MMOSimca@441 485 return UNIT_TYPES.UNKNOWN
MMOSimca@441 486 end
MMOSimca@441 487
MMOSimca@441 488
MMOSimca@441 489 function ParseGUID(guid)
MMOSimca@441 490 if not guid then
MMOSimca@441 491 return
MMOSimca@441 492 end
MMOSimca@441 493
MMOSimca@441 494 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 495 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 496
MMOSimca@441 497 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 498 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 499
MMOSimca@441 500 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 501
MMOSimca@441 502 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 503 unit_idnum = id_mapping
MMOSimca@441 504 end
MMOSimca@441 505 return unit_type, unit_idnum
MMOSimca@441 506 end
MMOSimca@441 507 return unit_type
MMOSimca@441 508 end
MMOSimca@441 509
MMOSimca@441 510 private.ParseGUID = ParseGUID
MMOSimca@441 511 end -- do-block
MMOSimca@441 512
MMOSimca@441 513
jcallahan@19 514 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 515 if not item_link then
jcallahan@19 516 return
jcallahan@19 517 end
jcallahan@19 518 local item_id = ItemLinkToID(item_link)
jcallahan@19 519
jcallahan@19 520 if not bag_index or not slot_index then
jcallahan@19 521 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 522 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 523 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 524 bag_index = new_bag_index
jcallahan@19 525 slot_index = new_slot_index
jcallahan@19 526 break
jcallahan@19 527 end
jcallahan@19 528 end
jcallahan@19 529 end
jcallahan@19 530 end
jcallahan@19 531
MMOSimca@410 532 local any_loot = false
MMOSimca@410 533
MMOSimca@411 534 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 535 if bag_index and slot_index then
MMOSimca@410 536 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 537 if is_lootable then
MMOSimca@410 538 any_loot = true
MMOSimca@410 539 end
jcallahan@19 540 end
catherton@465 541
MMOSimca@410 542 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 543 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 544 any_loot = true
jcallahan@19 545 end
MMOSimca@368 546
MMOSimca@436 547 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 548 if any_loot and not block_chat_loot_data then
MMOSimca@414 549 -- For item containers that open instantly with no spell cast
MMOSimca@410 550 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 551 ClearChatLootData()
MMOSimca@410 552 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 553 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 554 chat_loot_data.identifier = item_id
MMOSimca@414 555 -- For normal item containers
MMOSimca@414 556 else
MMOSimca@414 557 table.wipe(current_action)
MMOSimca@414 558 current_loot = nil
MMOSimca@414 559 current_action.target_type = AF.ITEM
MMOSimca@414 560 current_action.identifier = item_id
MMOSimca@414 561 current_action.loot_label = "contains"
MMOSimca@410 562 end
MMOSimca@393 563 end
jcallahan@19 564 end
jcallahan@19 565
jcallahan@19 566
jcallahan@39 567 local UnitFactionStanding
jcallahan@32 568 local UpdateFactionData
jcallahan@32 569 do
jcallahan@32 570 local MAX_FACTION_INDEX = 1000
jcallahan@20 571
jcallahan@32 572 local STANDING_NAMES = {
jcallahan@32 573 "HATED",
jcallahan@32 574 "HOSTILE",
jcallahan@32 575 "UNFRIENDLY",
jcallahan@32 576 "NEUTRAL",
jcallahan@32 577 "FRIENDLY",
jcallahan@32 578 "HONORED",
jcallahan@32 579 "REVERED",
jcallahan@32 580 "EXALTED",
jcallahan@32 581 }
jcallahan@32 582
jcallahan@39 583
jcallahan@39 584 function UnitFactionStanding(unit)
jcallahan@135 585 local unit_name = _G.UnitName(unit)
jcallahan@39 586 UpdateFactionData()
jcallahan@39 587 DatamineTT:ClearLines()
jcallahan@39 588 DatamineTT:SetUnit(unit)
jcallahan@39 589
jcallahan@39 590 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 591 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 592
jcallahan@135 593 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 594 return faction_name, faction_standings[faction_name]
jcallahan@39 595 end
jcallahan@39 596 end
jcallahan@39 597 end
jcallahan@39 598
jcallahan@39 599
jcallahan@32 600 function UpdateFactionData()
jcallahan@32 601 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 602 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 603
jcallahan@86 604 if faction_name then
jcallahan@32 605 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 606 elseif not faction_name then
jcallahan@32 607 break
jcallahan@32 608 end
jcallahan@20 609 end
jcallahan@20 610 end
jcallahan@32 611 end -- do-block
jcallahan@20 612
jcallahan@48 613
MMOSimca@429 614 local GenericLootUpdate, LootTable
jcallahan@75 615 do
MMOSimca@429 616 function LootTable(entry, loot_type, top_field)
jcallahan@75 617 if top_field then
jcallahan@75 618 entry[top_field] = entry[top_field] or {}
jcallahan@75 619 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 620 return entry[top_field][loot_type]
jcallahan@75 621 end
jcallahan@48 622 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 623 return entry[loot_type]
jcallahan@48 624 end
jcallahan@48 625
jcallahan@75 626 function GenericLootUpdate(data_type, top_field)
jcallahan@132 627 local loot_type = current_loot.label
jcallahan@75 628 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 629 local source_list = {}
jcallahan@75 630
jcallahan@131 631 if current_loot.sources then
jcallahan@131 632 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 633 local source_id
jcallahan@78 634
jcallahan@131 635 if current_loot.target_type == AF.ITEM then
jcallahan@119 636 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 637 source_id = current_loot.identifier
jcallahan@119 638 else
jcallahan@331 639 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 640 if unit_ID then
MMOSimca@328 641 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 642 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 643 else
MMOSimca@328 644 source_id = unit_ID
MMOSimca@328 645 end
MMOSimca@328 646 end
jcallahan@119 647 end
jcallahan@304 648 local entry = DBEntry(data_type, source_id)
jcallahan@75 649
jcallahan@119 650 if entry then
jcallahan@119 651 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 652
jcallahan@304 653 if not source_list[source_id] then
jcallahan@119 654 if top_field then
jcallahan@119 655 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 656 elseif not container_loot_toasting then
jcallahan@119 657 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 658 end
jcallahan@304 659 source_list[source_id] = true
jcallahan@77 660 end
jcallahan@119 661 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 662
jcallahan@309 663 if current_loot.target_type == AF.ZONE then
jcallahan@309 664 for item_id, quantity in pairs(loot_data) do
jcallahan@309 665 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 666 end
jcallahan@309 667 else
jcallahan@308 668 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 669 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 670
jcallahan@308 671 if label == "currency" and currency_texture then
jcallahan@308 672 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 673 elseif loot_token == "money" then
jcallahan@308 674 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 675 else
jcallahan@308 676 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 677 end
jcallahan@308 678 end
jcallahan@119 679 end
jcallahan@75 680 end
jcallahan@75 681 end
jcallahan@75 682 end
jcallahan@121 683
jcallahan@121 684 -- This is used for Gas Extractions.
jcallahan@131 685 if #current_loot.list <= 0 then
jcallahan@78 686 return
jcallahan@78 687 end
jcallahan@82 688 local entry
jcallahan@82 689
jcallahan@82 690 -- At this point we only have a name if it's an object.
MMOSimca@388 691 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 692 if current_loot.target_type == AF.OBJECT then
jcallahan@131 693 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 694 else
jcallahan@131 695 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 696 end
jcallahan@75 697
jcallahan@75 698 if not entry then
jcallahan@75 699 return
jcallahan@75 700 end
jcallahan@77 701 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 702
jcallahan@307 703 if current_loot.identifier then
jcallahan@307 704 if not source_list[current_loot.identifier] then
jcallahan@307 705 if top_field then
jcallahan@307 706 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 707 else
jcallahan@307 708 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 709 end
jcallahan@307 710 source_list[current_loot.identifier] = true
jcallahan@77 711 end
jcallahan@77 712 end
jcallahan@75 713
jcallahan@131 714 for index = 1, #current_loot.list do
jcallahan@131 715 table.insert(loot_table, current_loot.list[index])
jcallahan@75 716 end
jcallahan@48 717 end
jcallahan@75 718 end -- do-block
jcallahan@48 719
jcallahan@97 720
jcallahan@97 721 local ReplaceKeywords
jcallahan@97 722 do
jcallahan@97 723 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 724 class = PLAYER_CLASS,
jcallahan@97 725 name = PLAYER_NAME,
jcallahan@97 726 race = PLAYER_RACE,
jcallahan@97 727 }
jcallahan@97 728
jcallahan@97 729
jcallahan@97 730 function ReplaceKeywords(text)
jcallahan@97 731 if not text or text == "" then
jcallahan@97 732 return ""
jcallahan@97 733 end
jcallahan@97 734
jcallahan@97 735 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 736 local category_format = ("<%s>"):format(category)
jcallahan@97 737 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 738 end
jcallahan@97 739 return text
jcallahan@97 740 end
jcallahan@97 741 end -- do-block
jcallahan@97 742
jcallahan@97 743
MMOSimca@347 744 -- TIMERS -------------------------------------------------------------
MMOSimca@347 745
MMOSimca@393 746 function ClearKilledNPC()
MMOSimca@347 747 killed_npc_id = nil
MMOSimca@347 748 end
MMOSimca@347 749
MMOSimca@347 750
MMOSimca@393 751 function ClearKilledBossID()
MMOSimca@347 752 if killed_boss_id_timer_handle then
MMOSimca@383 753 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 754 killed_boss_id_timer_handle = nil
MMOSimca@347 755 end
MMOSimca@347 756
MMOSimca@347 757 table.wipe(boss_loot_toasting)
MMOSimca@387 758 raid_boss_id = nil
MMOSimca@347 759 end
MMOSimca@347 760
MMOSimca@347 761
MMOSimca@393 762 function ClearLootToastContainerID()
MMOSimca@347 763 if loot_toast_container_timer_handle then
MMOSimca@383 764 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 765 loot_toast_container_timer_handle = nil
MMOSimca@347 766 end
MMOSimca@347 767
MMOSimca@387 768 container_loot_toasting = false
MMOSimca@387 769 loot_toast_container_id = nil
MMOSimca@347 770 end
MMOSimca@347 771
MMOSimca@347 772
MMOSimca@393 773 function ClearLootToastData()
MMOSimca@347 774 if loot_toast_data_timer_handle then
MMOSimca@383 775 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 776 loot_toast_data_timer_handle = nil
MMOSimca@347 777 end
MMOSimca@347 778
MMOSimca@347 779 if loot_toast_data then
MMOSimca@347 780 table.wipe(loot_toast_data)
MMOSimca@347 781 end
MMOSimca@347 782 end
MMOSimca@347 783
MMOSimca@347 784
MMOSimca@393 785 function ClearChatLootData()
MMOSimca@398 786 if not chat_loot_timer_handle then
MMOSimca@435 787 table.wipe(chat_loot_data)
MMOSimca@398 788 return
MMOSimca@398 789 end
MMOSimca@398 790 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 791 chat_loot_timer_handle:Cancel()
MMOSimca@398 792 chat_loot_timer_handle = nil
MMOSimca@398 793
MMOSimca@435 794 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 795 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 796 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 797
MMOSimca@414 798 if entry then
MMOSimca@414 799 local loot_table = LootTable(entry, "contains")
MMOSimca@414 800 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 801
MMOSimca@435 802 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 803 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 804
MMOSimca@414 805 if label == "currency" and currency_texture then
MMOSimca@414 806 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 807 elseif loot_token == "money" then
MMOSimca@414 808 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 809 else
MMOSimca@414 810 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 811 end
MMOSimca@414 812 end
MMOSimca@414 813 end
MMOSimca@347 814 end
MMOSimca@435 815 table.wipe(chat_loot_data)
MMOSimca@347 816 end
MMOSimca@347 817
MMOSimca@347 818
jcallahan@246 819 -- METHODS ------------------------------------------------------------
jcallahan@246 820
jcallahan@0 821 function WDP:OnInitialize()
jcallahan@128 822 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 823 private.db = db
jcallahan@128 824 global_db = db.global
jcallahan@128 825 char_db = db.char
jcallahan@14 826
jcallahan@270 827 local raw_db = _G.WoWDBProfilerData
jcallahan@18 828 local build_num = tonumber(private.build_num)
jcallahan@14 829
jcallahan@136 830 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 831 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 832 global_db[entry] = {}
jcallahan@74 833 end
jcallahan@74 834 end
jcallahan@35 835 raw_db.build_num = build_num
MMOSimca@330 836 raw_db.region = private.region
jcallahan@63 837 raw_db.version = DB_VERSION
jcallahan@249 838
jcallahan@312 839 private.InitializeCommentSystem()
jcallahan@312 840 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 841 end
jcallahan@0 842
jcallahan@0 843
jcallahan@153 844 function WDP:EventDispatcher(...)
jcallahan@153 845 local event_name = ...
jcallahan@153 846
MMOSimca@346 847 if DEBUGGING then
jcallahan@154 848 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 849 Debug(event_name)
jcallahan@154 850 else
jcallahan@154 851 Debug(...)
jcallahan@153 852 end
jcallahan@153 853 end
jcallahan@153 854 local func = EVENT_MAPPING[event_name]
jcallahan@153 855
jcallahan@153 856 if _G.type(func) == "boolean" then
jcallahan@153 857 self[event_name](self, ...)
jcallahan@153 858 elseif _G.type(func) == "function" then
jcallahan@159 859 self[func](self, ...)
jcallahan@153 860 end
jcallahan@153 861 end
jcallahan@153 862
jcallahan@153 863
jcallahan@0 864 function WDP:OnEnable()
jcallahan@300 865 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 866
jcallahan@0 867 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 868 if EVENT_DEBUG then
jcallahan@153 869 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 870 else
jcallahan@153 871 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 872 end
jcallahan@0 873 end
jcallahan@95 874
jcallahan@95 875 for index = 1, _G.GetNumLanguages() do
jcallahan@95 876 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 877 end
MMOSimca@383 878
MMOSimca@459 879 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 880 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 881 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 882
jcallahan@19 883 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 884 if target_unit then
jcallahan@19 885 return
jcallahan@19 886 end
jcallahan@19 887 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 888 end)
jcallahan@19 889
jcallahan@19 890 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 891 if target_unit then
jcallahan@19 892 return
jcallahan@19 893 end
jcallahan@19 894 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 895 HandleItemUse(item_link)
jcallahan@19 896 end)
jcallahan@263 897
jcallahan@290 898 self:GROUP_ROSTER_UPDATE()
jcallahan@0 899 end
jcallahan@0 900
jcallahan@0 901
MMOSimca@340 902 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 903 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 904 local item
jcallahan@0 905
jcallahan@191 906 if item_string then
MMOSimca@338 907 local item_results = { (":"):split(item_string) }
MMOSimca@338 908
MMOSimca@460 909 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 910 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 911 --local level = tonumber(item_results[10])
MMOSimca@460 912 --local specialization_id = tonumber(item_results[11])
catherton@469 913 --local upgrade_type_id = tonumber(item_results[12])
MMOSimca@460 914 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 915 local num_bonus_ids = tonumber(item_results[14]) or 0
catherton@471 916 -- upgrade_value is optional in 6.2! can be detected using upgrade_type_id, but it's just as easy to check like this
catherton@469 917 local upgrade_value = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 918
catherton@479 919 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
catherton@479 920 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
catherton@479 921 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
catherton@479 922 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@460 923
MMOSimca@460 924 -- If there is anything special (non-zero) for this item then we need to make note of everything
catherton@471 925 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_value) ~= 0 then
MMOSimca@460 926 item = DBEntry("items", item_id)
MMOSimca@460 927 item.suffix_id = suffix_id
MMOSimca@460 928 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 929 item.instance_difficulty_id = instance_difficulty_id
catherton@471 930 item.upgrade_value = upgrade_value
MMOSimca@460 931
MMOSimca@460 932 if process_bonus_ids then
MMOSimca@460 933
MMOSimca@460 934 -- Get ready for bonus IDs
MMOSimca@384 935 if not item.seen_bonuses then
MMOSimca@384 936 item.seen_bonuses = {}
MMOSimca@372 937 end
catherton@465 938
MMOSimca@460 939 if num_bonus_ids > 0 then
MMOSimca@460 940 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 941 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 942 local sorted_bonus_string = ""
MMOSimca@460 943 local min_bonus_id_array = {}
MMOSimca@460 944 for iterations = 1, num_bonus_ids do
MMOSimca@460 945 -- Find minimum of this iteration
MMOSimca@460 946 local min_bonus_id = 100000
MMOSimca@460 947 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 948 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 949 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 950 min_bonus_id = temp_bonus_id
MMOSimca@460 951 end
MMOSimca@460 952 end
MMOSimca@460 953
MMOSimca@460 954 -- Keep track of already processed IDs
MMOSimca@460 955 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 956
MMOSimca@460 957 -- Build string
MMOSimca@460 958 if iterations == 1 then
MMOSimca@460 959 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 960 else
MMOSimca@460 961 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 962 end
MMOSimca@384 963 end
MMOSimca@460 964
MMOSimca@460 965 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 966 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 967 else
MMOSimca@460 968 item.seen_bonuses["0"] = true
MMOSimca@384 969 end
MMOSimca@329 970 end
jcallahan@191 971 end
jcallahan@0 972 end
jcallahan@212 973
jcallahan@212 974 if durability and durability > 0 then
jcallahan@219 975 item = item or DBEntry("items", item_id)
jcallahan@212 976 item.durability = durability
jcallahan@212 977 end
jcallahan@0 978 end
jcallahan@0 979
jcallahan@0 980
jcallahan@187 981 function WDP:ProcessItems()
jcallahan@187 982 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 983 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 984
jcallahan@0 985 if item_id and item_id > 0 then
jcallahan@1 986 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 987 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 988 end
jcallahan@0 989 end
jcallahan@0 990
jcallahan@0 991 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 992 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 993 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 994
jcallahan@0 995 if item_id and item_id > 0 then
jcallahan@1 996 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 997 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 998 end
jcallahan@0 999 end
jcallahan@0 1000 end
jcallahan@0 1001 end
jcallahan@0 1002
jcallahan@118 1003
jcallahan@215 1004 local TargetedNPC
jcallahan@118 1005 do
jcallahan@118 1006 local GENDER_NAMES = {
jcallahan@118 1007 "UNKNOWN",
jcallahan@118 1008 "MALE",
jcallahan@118 1009 "FEMALE",
jcallahan@118 1010 }
jcallahan@118 1011
jcallahan@118 1012
jcallahan@118 1013 local REACTION_NAMES = {
jcallahan@118 1014 "HATED",
jcallahan@118 1015 "HOSTILE",
jcallahan@118 1016 "UNFRIENDLY",
jcallahan@118 1017 "NEUTRAL",
jcallahan@118 1018 "FRIENDLY",
jcallahan@118 1019 "HONORED",
jcallahan@118 1020 "REVERED",
jcallahan@118 1021 "EXALTED",
jcallahan@118 1022 }
jcallahan@118 1023
jcallahan@118 1024
jcallahan@118 1025 local POWER_TYPE_NAMES = {
jcallahan@118 1026 ["0"] = "MANA",
jcallahan@118 1027 ["1"] = "RAGE",
jcallahan@118 1028 ["2"] = "FOCUS",
jcallahan@118 1029 ["3"] = "ENERGY",
jcallahan@118 1030 ["6"] = "RUNIC_POWER",
jcallahan@118 1031 }
jcallahan@118 1032
jcallahan@118 1033
jcallahan@215 1034 function TargetedNPC()
jcallahan@118 1035 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1036 current_target_id = nil
jcallahan@118 1037 return
jcallahan@118 1038 end
jcallahan@118 1039 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1040
jcallahan@171 1041 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1042 return
jcallahan@118 1043 end
jcallahan@118 1044 current_target_id = unit_idnum
jcallahan@118 1045
jcallahan@118 1046 local npc = NPCEntry(unit_idnum)
jcallahan@118 1047 local _, class_token = _G.UnitClass("target")
jcallahan@118 1048 npc.class = class_token
jcallahan@118 1049 npc.faction = UnitFactionStanding("target")
jcallahan@118 1050 npc.genders = npc.genders or {}
jcallahan@118 1051 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1052 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1053 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1054
jcallahan@248 1055 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1056 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1057 local level_data = encounter_data[npc_level]
jcallahan@250 1058
jcallahan@250 1059 if not level_data then
jcallahan@250 1060 level_data = {}
jcallahan@250 1061 encounter_data[npc_level] = level_data
jcallahan@250 1062 end
jcallahan@257 1063 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1064
jcallahan@257 1065 if not level_data.power then
MMOSimca@337 1066 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1067
jcallahan@257 1068 if max_power > 0 then
jcallahan@257 1069 local power_type = _G.UnitPowerType("target")
jcallahan@312 1070 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1071 end
jcallahan@118 1072 end
jcallahan@118 1073 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1074 return npc, unit_idnum
jcallahan@118 1075 end
jcallahan@118 1076 end -- do-block
jcallahan@118 1077
jcallahan@118 1078
jcallahan@113 1079 do
jcallahan@113 1080 local COORD_MAX = 5
jcallahan@0 1081
jcallahan@113 1082 function WDP:UpdateTargetLocation()
catherton@480 1083 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapDenied("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1084 return
jcallahan@2 1085 end
jcallahan@113 1086
jcallahan@113 1087 for index = 1, 4 do
jcallahan@113 1088 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1089 return
jcallahan@113 1090 end
jcallahan@113 1091 end
jcallahan@215 1092 local npc = TargetedNPC()
jcallahan@113 1093
jcallahan@113 1094 if not npc then
jcallahan@113 1095 return
jcallahan@113 1096 end
jcallahan@113 1097 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1098 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1099 Debug("UpdateTargetLocation: Missing current location data - %s, %s, %s, %s, %s.", tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 1100 return
MMOSimca@328 1101 end
jcallahan@248 1102 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1103 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1104 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1105
jcallahan@113 1106 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1107
jcallahan@113 1108 if not zone_data then
jcallahan@113 1109 zone_data = {}
jcallahan@113 1110 npc_data.locations[zone_token] = zone_data
jcallahan@113 1111 end
jcallahan@113 1112
jcallahan@113 1113 for location_token in pairs(zone_data) do
jcallahan@113 1114 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1115 loc_level = tonumber(loc_level)
jcallahan@113 1116
jcallahan@113 1117 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1118 return
jcallahan@113 1119 end
jcallahan@113 1120 end
jcallahan@141 1121 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1122 end
jcallahan@113 1123 end -- do-block
jcallahan@2 1124
jcallahan@118 1125
MMOSimca@412 1126 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1127 ClearChatLootData()
MMOSimca@398 1128 end
MMOSimca@398 1129
MMOSimca@398 1130
MMOSimca@420 1131 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1132
MMOSimca@436 1133 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1134 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1135 if not block_chat_loot_data then
MMOSimca@439 1136 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1137 ClearChatLootData()
MMOSimca@436 1138 block_chat_loot_data = true
MMOSimca@436 1139 end
MMOSimca@436 1140 end
MMOSimca@436 1141
MMOSimca@436 1142
MMOSimca@436 1143 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1144 if block_chat_loot_data then
MMOSimca@439 1145 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1146 block_chat_loot_data = false
MMOSimca@436 1147 end
MMOSimca@436 1148 end
MMOSimca@436 1149
MMOSimca@436 1150
MMOSimca@408 1151 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1152 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1153 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1154 ClearKilledBossID()
MMOSimca@408 1155 ClearLootToastContainerID()
MMOSimca@408 1156 end
MMOSimca@408 1157
MMOSimca@408 1158
jcallahan@90 1159 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1160 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1161 return
jcallahan@243 1162 end
jcallahan@282 1163 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1164
jcallahan@56 1165 for index = 1, num_items do
jcallahan@56 1166 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1167
jcallahan@56 1168 if item_link then
jcallahan@56 1169 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1170 end
jcallahan@56 1171 end
jcallahan@56 1172 end
jcallahan@56 1173
jcallahan@56 1174
jcallahan@298 1175 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1176 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1177
jcallahan@246 1178 if current_pet_guid then
jcallahan@246 1179 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1180 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1181 end
jcallahan@246 1182 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1183
jcallahan@246 1184 if pet_guid then
jcallahan@296 1185 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1186 group_pet_guids[pet_guid] = true
jcallahan@246 1187 end
jcallahan@246 1188 end
jcallahan@246 1189
jcallahan@246 1190
jcallahan@298 1191 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1192 local is_raid = _G.IsInRaid()
jcallahan@298 1193 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1194 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1195
jcallahan@299 1196 table.wipe(group_member_guids)
jcallahan@298 1197
jcallahan@298 1198 for index = 1, group_size do
jcallahan@298 1199 local unit_id = unit_type .. index
jcallahan@298 1200 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1201
jcallahan@299 1202 group_member_guids[unit_guid] = true
jcallahan@298 1203 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1204 end
jcallahan@299 1205 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1206 end
jcallahan@298 1207
jcallahan@298 1208
jcallahan@298 1209 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1210 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1211 end
jcallahan@298 1212
jcallahan@298 1213
MMOSimca@375 1214 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1215 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1216 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1217 return
jcallahan@306 1218 end
MMOSimca@372 1219
MMOSimca@372 1220 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1221 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1222
MMOSimca@355 1223 -- Handle Garrison cache specially
MMOSimca@422 1224 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1225 -- Record location data for cache
MMOSimca@355 1226 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1227
MMOSimca@355 1228 -- Add drop data
MMOSimca@355 1229 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1230 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1231 -- Check for top level object data
MMOSimca@355 1232 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1233 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1234 if object_entry[difficulty_token] then
MMOSimca@355 1235 -- Increment loot count
MMOSimca@355 1236 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1237
MMOSimca@355 1238 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1239 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1240 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1241 else
MMOSimca@355 1242 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1243 end
MMOSimca@355 1244 else
MMOSimca@355 1245 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1246 end
catherton@465 1247
MMOSimca@431 1248 -- Wipe object ID until future mouseover
MMOSimca@431 1249 last_garrison_cache_object_id = nil
MMOSimca@387 1250 elseif raid_boss_id then
MMOSimca@427 1251 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1252 if npc then
MMOSimca@427 1253 local loot_label = "drops"
MMOSimca@427 1254 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1255 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1256 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1257
MMOSimca@427 1258 if loot_type == "item" then
MMOSimca@427 1259 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1260 if item_id then
MMOSimca@427 1261 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1262 RecordItemData(item_id, item_link, true)
MMOSimca@427 1263 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1264 else
MMOSimca@427 1265 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1266 return
MMOSimca@427 1267 end
MMOSimca@427 1268 elseif loot_type == "money" then
MMOSimca@427 1269 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1270 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1271 elseif loot_type == "currency" then
MMOSimca@427 1272 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1273 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1274 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1275 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1276 else
MMOSimca@427 1277 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1278 return
MMOSimca@427 1279 end
jcallahan@312 1280 end
jcallahan@317 1281
MMOSimca@427 1282 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1283 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1284 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1285 end
jcallahan@312 1286 end
MMOSimca@387 1287 elseif loot_toast_container_id then
jcallahan@305 1288 InitializeCurrentLoot()
jcallahan@305 1289
jcallahan@306 1290 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1291 current_loot.identifier = loot_toast_container_id
jcallahan@306 1292 current_loot.label = "contains"
jcallahan@306 1293 current_loot.target_type = AF.ITEM
jcallahan@306 1294
MMOSimca@387 1295 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1296
jcallahan@301 1297 if loot_type == "item" then
jcallahan@312 1298 local item_id = ItemLinkToID(item_link)
jcallahan@312 1299 if item_id then
jcallahan@312 1300 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1301 RecordItemData(item_id, item_link, true)
MMOSimca@387 1302 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1303 else
jcallahan@301 1304 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1305 current_loot = nil
jcallahan@301 1306 return
jcallahan@301 1307 end
jcallahan@301 1308 elseif loot_type == "money" then
jcallahan@312 1309 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1310 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1311 elseif loot_type == "currency" then
jcallahan@312 1312 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1313 if currency_texture and currency_texture ~= "" then
jcallahan@312 1314 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1315 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1316 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1317 else
jcallahan@312 1318 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1319 current_loot = nil
jcallahan@312 1320 return
jcallahan@312 1321 end
jcallahan@301 1322 end
jcallahan@312 1323
jcallahan@301 1324 GenericLootUpdate("items")
jcallahan@301 1325 current_loot = nil
MMOSimca@387 1326 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1327 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1328 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1329 if loot_type == "currency" then
MMOSimca@444 1330 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1331 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1332 -- Verify that we're still assigning data to the right items
MMOSimca@444 1333 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1334 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1335 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1336 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1337 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1338 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1339 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1340 ClearChatLootData()
MMOSimca@444 1341 end
MMOSimca@444 1342 else
MMOSimca@444 1343 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1344 end
MMOSimca@444 1345 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1346 elseif loot_type == "money" then
MMOSimca@424 1347 -- Verify that we're still assigning data to the right items
MMOSimca@435 1348 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1349 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1350 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1351 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1352 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1353 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1354 ClearChatLootData()
MMOSimca@424 1355 end
MMOSimca@424 1356 end
jcallahan@301 1357 else
jcallahan@307 1358 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1359
jcallahan@307 1360 loot_toast_data = loot_toast_data or {}
jcallahan@312 1361 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1362
MMOSimca@340 1363 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1364 if item_id then
MMOSimca@340 1365 RecordItemData(item_id, item_link, true)
MMOSimca@340 1366 end
MMOSimca@340 1367
MMOSimca@383 1368 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1369 end
jcallahan@178 1370 end
jcallahan@178 1371
jcallahan@178 1372
jcallahan@179 1373 do
MMOSimca@388 1374 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1375 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1376 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1377 end,
MMOSimca@388 1378 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1379 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1380 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1381 InitializeCurrentLoot()
MMOSimca@388 1382 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1383 GenericLootUpdate("zones")
MMOSimca@388 1384 current_loot = nil
MMOSimca@388 1385 end,
MMOSimca@388 1386 }
MMOSimca@388 1387
MMOSimca@388 1388
MMOSimca@388 1389 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1390 local category
MMOSimca@388 1391
MMOSimca@388 1392 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1393 if not currency_link then
MMOSimca@388 1394 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1395 end
MMOSimca@388 1396 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1397
MMOSimca@388 1398 if not currency_texture or currency_texture == "" then
MMOSimca@388 1399 return
MMOSimca@388 1400 end
MMOSimca@388 1401
MMOSimca@388 1402 -- Set update category
MMOSimca@388 1403 if current_action.spell_label == "FISHING" then
MMOSimca@388 1404 category = AF.ZONE
MMOSimca@388 1405 elseif raid_boss_id then
MMOSimca@388 1406 category = AF.NPC
MMOSimca@388 1407 end
MMOSimca@388 1408
MMOSimca@388 1409 -- Take action based on update category
MMOSimca@388 1410 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1411 if not category or not update_func then
MMOSimca@388 1412 return
MMOSimca@388 1413 end
MMOSimca@388 1414 update_func(currency_texture, quantity)
MMOSimca@388 1415 end
MMOSimca@388 1416
MMOSimca@388 1417
MMOSimca@412 1418 local BLACKLISTED_ITEMS = {
MMOSimca@412 1419 [114116] = true,
MMOSimca@412 1420 [114119] = true,
MMOSimca@412 1421 [114120] = true,
MMOSimca@412 1422 [116980] = true,
MMOSimca@412 1423 [120319] = true,
MMOSimca@412 1424 [120320] = true,
catherton@475 1425 [139593] = true,
catherton@475 1426 [139594] = true,
catherton@475 1427 [140590] = true,
MMOSimca@412 1428 }
MMOSimca@412 1429
MMOSimca@412 1430
jcallahan@179 1431 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1432 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1433 -- Verify that we're still assigning data to the right items
MMOSimca@435 1434 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1435 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1436 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1437 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1438 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1439 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1440 ClearChatLootData()
MMOSimca@347 1441 end
MMOSimca@347 1442 end,
jcallahan@179 1443 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1444 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1445 end,
MMOSimca@345 1446 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1447 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1448 -- Check for top level object data
MMOSimca@381 1449 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1450 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1451 if object_entry[difficulty_token] then
MMOSimca@381 1452 -- Increment loot count
MMOSimca@381 1453 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1454
MMOSimca@381 1455 -- Add drop data
MMOSimca@381 1456 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1457 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1458 else
MMOSimca@381 1459 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1460 end
jcallahan@179 1461 end,
jcallahan@179 1462 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1463 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1464 InitializeCurrentLoot()
jcallahan@312 1465 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1466 GenericLootUpdate("zones")
jcallahan@312 1467 current_loot = nil
jcallahan@179 1468 end,
jcallahan@179 1469 }
jcallahan@177 1470
jcallahan@177 1471
MMOSimca@388 1472 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1473 local category
jcallahan@177 1474
MMOSimca@345 1475 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1476 if not item_link then
MMOSimca@345 1477 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1478 end
MMOSimca@345 1479 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1480
MMOSimca@345 1481 if not item_id then
MMOSimca@345 1482 return
MMOSimca@345 1483 end
MMOSimca@345 1484
MMOSimca@345 1485 -- Set update category
MMOSimca@405 1486 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1487 category = AF.OBJECT
MMOSimca@345 1488 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1489 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1490 category = AF.ZONE
MMOSimca@388 1491 elseif raid_boss_id then
jcallahan@179 1492 category = AF.NPC
MMOSimca@347 1493 elseif chat_loot_timer_handle then
MMOSimca@347 1494 category = AF.ITEM
jcallahan@179 1495 end
MMOSimca@345 1496
MMOSimca@395 1497 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1498 RecordItemData(item_id, item_link, true)
MMOSimca@395 1499
MMOSimca@345 1500 -- Take action based on update category
jcallahan@179 1501 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1502 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1503 return
MMOSimca@340 1504 end
jcallahan@179 1505 update_func(item_id, quantity)
jcallahan@177 1506 end
MMOSimca@388 1507 end
MMOSimca@388 1508
MMOSimca@388 1509
jcallahan@97 1510 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1511 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1512 return
jcallahan@95 1513 end
jcallahan@97 1514 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1515 npc.quotes = npc.quotes or {}
jcallahan@97 1516 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1517 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1518 end
jcallahan@95 1519
jcallahan@95 1520
jcallahan@95 1521 do
jcallahan@40 1522 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1523
jcallahan@40 1524 local DRUNK_COMPARES = {
jcallahan@40 1525 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1526 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1527 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1528 }
jcallahan@40 1529
jcallahan@40 1530 local DRUNK_MATCHES = {
jcallahan@254 1531 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1532 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1533 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1534 }
jcallahan@40 1535
jcallahan@167 1536 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1537
jcallahan@167 1538
jcallahan@167 1539 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1540 if tradeskill_name == private.discovered_recipe_name then
catherton@479 1541 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1542
jcallahan@167 1543 private.discovered_recipe_name = nil
jcallahan@167 1544 private.profession_level = nil
jcallahan@167 1545 private.previous_spell_id = nil
jcallahan@169 1546
jcallahan@169 1547 return true
jcallahan@167 1548 end
jcallahan@167 1549 end
jcallahan@167 1550
jcallahan@167 1551
jcallahan@167 1552 local function IterativeRecordDiscovery()
jcallahan@167 1553 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1554 end
jcallahan@167 1555
jcallahan@167 1556
jcallahan@92 1557 function WDP:CHAT_MSG_SYSTEM(event_name, message)
catherton@472 1558 local item_link, quantity = deformat(message, ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1559 if not item_link then
catherton@472 1560 quantity, item_link = 1, deformat(message, ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1561 end
MMOSimca@400 1562 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1563
MMOSimca@400 1564 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1565 if not item_id then
MMOSimca@400 1566 if not private.trainer_shown then
MMOSimca@400 1567 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1568
MMOSimca@400 1569 if recipe_name and private.previous_spell_id then
catherton@479 1570 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
MMOSimca@400 1571
MMOSimca@400 1572 if profession_name == _G.UNKNOWN then
MMOSimca@400 1573 return
MMOSimca@400 1574 end
MMOSimca@400 1575 private.discovered_recipe_name = recipe_name
MMOSimca@400 1576 private.profession_level = prof_level
MMOSimca@400 1577
MMOSimca@400 1578 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1579 end
jcallahan@167 1580 end
MMOSimca@400 1581
MMOSimca@400 1582 if currently_drunk then
MMOSimca@400 1583 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1584 currently_drunk = nil
MMOSimca@400 1585 end
MMOSimca@400 1586 return
MMOSimca@400 1587 end
MMOSimca@400 1588
MMOSimca@400 1589 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1590 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1591 currently_drunk = true
MMOSimca@400 1592 break
MMOSimca@400 1593 end
jcallahan@40 1594 end
jcallahan@40 1595 return
jcallahan@40 1596 end
jcallahan@40 1597
MMOSimca@411 1598 -- If it is an item, parse its link
MMOSimca@400 1599 RecordItemData(item_id, item_link, true)
jcallahan@40 1600 end
jcallahan@40 1601 end
jcallahan@40 1602
jcallahan@307 1603
jcallahan@331 1604 do
jcallahan@23 1605 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1606 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1607
MMOSimca@458 1608 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1609 local BLACKLISTED_SPELLS = {
MMOSimca@458 1610 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1611 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1612 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1613 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1614 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1615 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1616 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1617 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1618 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1619 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
catherton@474 1620 [213738] = true, -- Taste of Blood (applied by Fate and Fortune, Combat Rogue artifacts)
catherton@474 1621 [215377] = true, -- The Maw Must Feed (applied by Maw of the Damned, Blood Death Knight artifact)
catherton@470 1622 [224762] = true, -- Leyline Rift (summoned by players with Leyline Mastery in Suramar)
catherton@474 1623 [225832] = true, -- Nightglow Wisp (cast by players using Wisp in a Bottle toy)
MMOSimca@405 1624 }
MMOSimca@405 1625
jcallahan@23 1626 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1627 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1628 return
jcallahan@23 1629 end
jcallahan@34 1630 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1631
jcallahan@171 1632 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1633 return
jcallahan@23 1634 end
jcallahan@23 1635
jcallahan@23 1636 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1637 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1638 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1639 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1640 end
jcallahan@23 1641 end
jcallahan@23 1642
jcallahan@115 1643 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1644
jcallahan@246 1645 local previous_combat_event = {}
jcallahan@246 1646
jcallahan@23 1647 local COMBAT_LOG_FUNCS = {
jcallahan@23 1648 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1649 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1650 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1651 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1652 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1653
jcallahan@171 1654 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1655 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1656 end
jcallahan@115 1657 end
jcallahan@115 1658 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1659 end,
jcallahan@65 1660 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1661 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1662
jcallahan@171 1663 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1664 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1665 ClearKilledNPC()
jcallahan@98 1666 private.harvesting = nil
jcallahan@65 1667 return
jcallahan@65 1668 end
jcallahan@177 1669
jcallahan@246 1670 if source_guid == "" then
jcallahan@246 1671 source_guid = nil
jcallahan@246 1672 end
jcallahan@246 1673 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1674 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1675
jcallahan@299 1676 if not previous_combat_event.party_damage then
jcallahan@312 1677 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1678 table.wipe(previous_combat_event)
jcallahan@217 1679 ClearKilledNPC()
jcallahan@306 1680 else
jcallahan@317 1681 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1682 end
jcallahan@177 1683 killed_npc_id = unit_idnum
MMOSimca@383 1684 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1685 end,
jcallahan@23 1686 }
jcallahan@23 1687
jcallahan@23 1688
jcallahan@246 1689 local NON_DAMAGE_EVENTS = {
jcallahan@246 1690 SPELL_AURA_APPLIED = true,
jcallahan@246 1691 SPELL_AURA_REMOVED = true,
jcallahan@246 1692 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1693 SPELL_CAST_FAILED = true,
jcallahan@246 1694 SWING_MISSED = true,
jcallahan@246 1695 }
jcallahan@246 1696
jcallahan@299 1697 local DAMAGE_EVENTS = {
jcallahan@299 1698 RANGE_DAMAGE = true,
jcallahan@299 1699 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1700 SPELL_DAMAGE = true,
jcallahan@299 1701 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1702 SWING_DAMAGE = true,
jcallahan@299 1703 }
jcallahan@299 1704
jcallahan@246 1705
jcallahan@92 1706 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1707 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1708
jcallahan@23 1709 if not combat_log_func then
jcallahan@299 1710 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1711 table.wipe(previous_combat_event)
jcallahan@246 1712 previous_combat_event.source_name = source_name
jcallahan@299 1713
jcallahan@299 1714 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1715 previous_combat_event.party_damage = true
jcallahan@299 1716 end
jcallahan@246 1717 end
jcallahan@23 1718 return
jcallahan@23 1719 end
jcallahan@23 1720 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1721
jcallahan@297 1722 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1723 table.wipe(previous_combat_event)
jcallahan@297 1724 end
jcallahan@23 1725 end
jcallahan@23 1726
catherton@465 1727
jcallahan@44 1728 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1729 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1730 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1731 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1732
jcallahan@44 1733
jcallahan@92 1734 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1735 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1736 return
jcallahan@44 1737 end
jcallahan@44 1738 UpdateFactionData()
jcallahan@44 1739
jcallahan@46 1740 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1741 return
jcallahan@46 1742 end
jcallahan@177 1743 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1744 ClearKilledNPC()
jcallahan@46 1745
jcallahan@44 1746 if not npc then
jcallahan@98 1747 private.harvesting = nil
jcallahan@44 1748 return
jcallahan@44 1749 end
jcallahan@98 1750 npc.harvested = private.harvesting
jcallahan@98 1751 private.harvesting = nil
jcallahan@98 1752
jcallahan@44 1753 local modifier = 1
jcallahan@44 1754
MMOSimca@340 1755 -- Check for modifiers from known spells
jcallahan@44 1756 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1757 modifier = modifier + 0.1
jcallahan@44 1758 end
jcallahan@44 1759 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1760 modifier = modifier + 0.1
jcallahan@44 1761 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1762 modifier = modifier + 0.05
jcallahan@44 1763 end
MMOSimca@418 1764 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1765 modifier = modifier + 0.2
MMOSimca@418 1766 end
jcallahan@44 1767
MMOSimca@340 1768 -- Determine faction ID
MMOSimca@340 1769 local faction_ID
MMOSimca@418 1770 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1771 if faction_name == faction_data_table[3] then
MMOSimca@418 1772 -- Check ignore flag
MMOSimca@418 1773 if faction_data_table[2] then
MMOSimca@418 1774 return
MMOSimca@418 1775 end
MMOSimca@340 1776 faction_ID = faction_data_table[1]
MMOSimca@418 1777 break
MMOSimca@340 1778 end
MMOSimca@340 1779 end
MMOSimca@340 1780 if faction_ID and faction_ID > 0 then
MMOSimca@340 1781 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1782 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1783 if has_bonus_rep_gain then
MMOSimca@340 1784 modifier = modifier + 1
MMOSimca@340 1785 end
MMOSimca@340 1786 end
MMOSimca@340 1787
MMOSimca@340 1788 -- Check for modifiers from buffs
MMOSimca@418 1789 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1790 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1791 local modded_faction = buff_data_table.faction
jcallahan@44 1792
jcallahan@44 1793 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1794 if buff_data_table.ignore then
MMOSimca@340 1795 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1796 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1797 return
MMOSimca@340 1798 else
MMOSimca@340 1799 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1800 end
jcallahan@44 1801 end
jcallahan@44 1802 end
jcallahan@44 1803 end
catherton@465 1804
jcallahan@65 1805 npc.reputations = npc.reputations or {}
jcallahan@65 1806 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1807 end
jcallahan@44 1808 end -- do-block
jcallahan@18 1809
jcallahan@18 1810
jcallahan@140 1811 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1812 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1813 return
jcallahan@140 1814 end
jcallahan@140 1815 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1816
MMOSimca@355 1817 -- Handle Fishing
MMOSimca@355 1818 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1819 if not text or text == "Fishing Bobber" then
MMOSimca@355 1820 text = "NONE"
MMOSimca@355 1821 else
MMOSimca@355 1822 current_action.fishing_target = true
MMOSimca@355 1823 end
MMOSimca@355 1824 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1825 -- Handle Garrison Cache
MMOSimca@355 1826 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1827 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1828 end
jcallahan@140 1829 end
jcallahan@140 1830
jcallahan@140 1831
jcallahan@92 1832 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1833 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1834
jcallahan@42 1835 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1836 return
jcallahan@42 1837 end
jcallahan@42 1838 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1839 end
jcallahan@42 1840
jcallahan@42 1841
jcallahan@13 1842 do
MMOSimca@343 1843 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1844 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1845 [AF.ITEM] = function()
jcallahan@16 1846 local locked_item_id
jcallahan@16 1847
jcallahan@16 1848 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1849 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1850 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1851
jcallahan@324 1852 if is_locked and is_lootable then
jcallahan@16 1853 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1854 break
jcallahan@16 1855 end
jcallahan@16 1856 end
jcallahan@165 1857
jcallahan@165 1858 if locked_item_id then
jcallahan@165 1859 break
jcallahan@165 1860 end
jcallahan@16 1861 end
jcallahan@16 1862
MMOSimca@367 1863 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1864 return false
jcallahan@16 1865 end
jcallahan@122 1866 current_action.identifier = locked_item_id
jcallahan@16 1867 return true
jcallahan@16 1868 end,
MMOSimca@401 1869 [AF.NPC] = function()
MMOSimca@401 1870 return not _G.IsFishingLoot()
MMOSimca@401 1871 end,
MMOSimca@401 1872 [AF.OBJECT] = function()
MMOSimca@401 1873 return not _G.IsFishingLoot()
MMOSimca@401 1874 end,
jcallahan@17 1875 [AF.ZONE] = function()
jcallahan@140 1876 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1877 return _G.IsFishingLoot()
jcallahan@17 1878 end,
jcallahan@13 1879 }
jcallahan@13 1880
jcallahan@13 1881
MMOSimca@343 1882 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1883 [AF.ITEM] = function()
jcallahan@28 1884 GenericLootUpdate("items")
jcallahan@28 1885 end,
jcallahan@28 1886 [AF.NPC] = function()
jcallahan@75 1887 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1888 local loot_label = current_loot.label
jcallahan@77 1889 local source_list = {}
jcallahan@75 1890
jcallahan@131 1891 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1892 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1893 local npc = NPCEntry(source_id)
jcallahan@75 1894
jcallahan@75 1895 if npc then
jcallahan@248 1896 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1897 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1898
jcallahan@78 1899 if not source_list[source_guid] then
jcallahan@77 1900 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1901 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1902 source_list[source_guid] = true
jcallahan@77 1903 end
jcallahan@77 1904
jcallahan@309 1905 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1906 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1907
jcallahan@312 1908 if loot_type == "currency" and currency_texture then
jcallahan@312 1909 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1910 elseif loot_token == "money" then
jcallahan@312 1911 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1912 else
jcallahan@312 1913 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1914 end
jcallahan@75 1915 end
jcallahan@75 1916 end
jcallahan@75 1917 end
jcallahan@16 1918 end,
jcallahan@13 1919 [AF.OBJECT] = function()
jcallahan@28 1920 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1921 end,
jcallahan@17 1922 [AF.ZONE] = function()
MMOSimca@328 1923 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1924 return
MMOSimca@328 1925 end
jcallahan@141 1926 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1927
jcallahan@41 1928 -- This will start life as a boolean true.
jcallahan@131 1929 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1930 current_loot.zone_data[location_token] = {
jcallahan@41 1931 drops = {}
jcallahan@41 1932 }
jcallahan@41 1933 end
jcallahan@132 1934 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1935 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1936
jcallahan@131 1937 if current_loot.sources then
jcallahan@131 1938 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1939 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1940 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1941 end
jcallahan@131 1942 end
jcallahan@131 1943 end
jcallahan@131 1944
jcallahan@131 1945 if #current_loot.list <= 0 then
jcallahan@131 1946 return
jcallahan@131 1947 end
jcallahan@131 1948
jcallahan@131 1949 for index = 1, #current_loot.list do
MMOSimca@443 1950 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 1951 end
jcallahan@13 1952 end,
jcallahan@13 1953 }
jcallahan@13 1954
jcallahan@79 1955 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1956 local loot_guid_registry = {}
jcallahan@124 1957
jcallahan@124 1958
jcallahan@124 1959 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 1960 ClearChatLootData()
jcallahan@131 1961 current_loot = nil
jcallahan@131 1962 table.wipe(current_action)
jcallahan@124 1963 end
jcallahan@124 1964
jcallahan@13 1965
jcallahan@322 1966 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 1967 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 1968 local previous_spell_label = current_action.spell_label
jcallahan@322 1969 local extrapolated_guid_registry = {}
jcallahan@322 1970 local num_guids = 0
MMOSimca@402 1971 table.wipe(current_action)
MMOSimca@402 1972
MMOSimca@402 1973 if _G.IsFishingLoot() then
MMOSimca@402 1974 -- Set up a proper 'fishing' current_action table
MMOSimca@402 1975 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 1976 if not (zone_name and area_id and x and y and map_level) then
catherton@468 1977 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", log_source, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@402 1978 return
MMOSimca@402 1979 end
MMOSimca@402 1980 current_action.instance_token = instance_token
MMOSimca@402 1981 current_action.map_level = map_level
MMOSimca@402 1982 current_action.x = x
MMOSimca@402 1983 current_action.y = y
MMOSimca@402 1984 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 1985 current_action.spell_label = "FISHING"
MMOSimca@402 1986 current_action.loot_label = "fishing"
MMOSimca@402 1987 current_action.identifier = "FISHING:NONE"
MMOSimca@402 1988 current_action.target_type = AF.ZONE
MMOSimca@402 1989
MMOSimca@402 1990 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 1991 return true
MMOSimca@402 1992 end
jcallahan@322 1993
MMOSimca@344 1994 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 1995 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 1996 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1997 return false
MMOSimca@344 1998 end
MMOSimca@344 1999
jcallahan@322 2000 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2001 local loot_info = {
jcallahan@322 2002 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2003 }
jcallahan@322 2004
jcallahan@322 2005 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2006 local source_guid = loot_info[loot_index]
jcallahan@322 2007
jcallahan@322 2008 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2009 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2010
jcallahan@322 2011 if unit_type and unit_idnum then
jcallahan@322 2012 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2013 unit_type,
jcallahan@322 2014 unit_idnum
jcallahan@322 2015 }
jcallahan@322 2016
jcallahan@322 2017 num_guids = num_guids + 1
jcallahan@322 2018 end
jcallahan@322 2019 end
jcallahan@322 2020 end
jcallahan@322 2021 end
jcallahan@322 2022
jcallahan@322 2023 if num_guids == 0 then
jcallahan@322 2024 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2025 return false
jcallahan@322 2026 end
jcallahan@326 2027
jcallahan@322 2028 local num_npcs = 0
jcallahan@322 2029 local num_objects = 0
jcallahan@324 2030 local num_itemcontainers = 0
jcallahan@322 2031
jcallahan@322 2032 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2033 local unit_type = guid_data[1]
jcallahan@324 2034 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2035
jcallahan@322 2036 if loot_label then
jcallahan@322 2037 local unit_idnum = guid_data[2]
jcallahan@322 2038
jcallahan@322 2039 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2040 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2041 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2042 current_action.loot_label = loot_label
jcallahan@322 2043 current_action.spell_label = "OPENING"
jcallahan@322 2044 current_action.target_type = AF.OBJECT
jcallahan@322 2045 current_action.identifier = unit_idnum
jcallahan@322 2046 num_objects = num_objects + 1
jcallahan@322 2047 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2048 current_action.loot_label = loot_label
jcallahan@322 2049 current_action.target_type = AF.NPC
jcallahan@322 2050 current_action.identifier = unit_idnum
jcallahan@322 2051 num_npcs = num_npcs + 1
jcallahan@324 2052 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2053 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2054 current_action.loot_label = loot_label
jcallahan@324 2055 current_action.target_type = AF.ITEM
jcallahan@324 2056 -- current_action.identifier assigned during loot verification.
jcallahan@324 2057 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2058 end
jcallahan@322 2059 else
jcallahan@322 2060 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2061 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2062 return false
jcallahan@322 2063 end
jcallahan@322 2064 end
jcallahan@322 2065
jcallahan@322 2066 if not current_action.target_type then
jcallahan@322 2067 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2068 return false
jcallahan@322 2069 end
jcallahan@322 2070
jcallahan@322 2071 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2072 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2073 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2074 return false
jcallahan@322 2075 end
jcallahan@322 2076
jcallahan@322 2077 return true
jcallahan@322 2078 end
jcallahan@322 2079
jcallahan@322 2080
MMOSimca@343 2081 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2082 ClearChatLootData()
MMOSimca@387 2083
jcallahan@132 2084 if current_loot then
jcallahan@322 2085 current_loot = nil
jcallahan@322 2086 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2087
jcallahan@322 2088 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2089 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2090 return
jcallahan@322 2091 end
jcallahan@18 2092 end
jcallahan@151 2093
jcallahan@151 2094 if not current_action.target_type then
jcallahan@322 2095 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2096 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2097 return
jcallahan@322 2098 end
jcallahan@151 2099 end
MMOSimca@343 2100 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2101 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2102
jcallahan@14 2103 if not verify_func or not update_func then
jcallahan@322 2104 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2105 return
jcallahan@13 2106 end
jcallahan@13 2107
jcallahan@14 2108 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2109 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2110 return
jcallahan@14 2111 end
jcallahan@80 2112 local guids_used = {}
jcallahan@132 2113
jcallahan@301 2114 InitializeCurrentLoot()
jcallahan@217 2115 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2116
jcallahan@55 2117 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2118 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2119 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2120 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2121 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2122
jcallahan@237 2123 -- Odd index is GUID, even is count.
jcallahan@237 2124 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2125 local source_guid = loot_info[loot_index]
jcallahan@75 2126
jcallahan@237 2127 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2128 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2129 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2130 if slot_quantity then
jcallahan@324 2131 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2132 if slot_quantity > loot_quantity then
jcallahan@324 2133 loot_quantity = slot_quantity
jcallahan@324 2134 end
jcallahan@324 2135 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2136 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2137
MMOSimca@366 2138 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2139 if loot_link then
catherton@464 2140 local item_id = ItemLinkToID(loot_link)
catherton@464 2141 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2142 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2143 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2144 guids_used[source_guid] = true
catherton@463 2145 else
catherton@463 2146 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2147 end
MMOSimca@366 2148 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2149 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2150 if current_loot.target_type == AF.ZONE then
jcallahan@324 2151 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2152 else
jcallahan@324 2153 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2154 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2155 guids_used[source_guid] = true
jcallahan@324 2156 end
MMOSimca@366 2157 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2158 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2159 if loot_link then
catherton@464 2160 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2161 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2162 if current_loot.target_type == AF.ZONE then
catherton@463 2163 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2164 else
catherton@463 2165 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2166
jcallahan@324 2167 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2168 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2169 guids_used[source_guid] = true
jcallahan@324 2170 end
jcallahan@324 2171 else
catherton@463 2172 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2173 end
jcallahan@308 2174 end
jcallahan@324 2175 else
jcallahan@324 2176 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2177 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2178 end
jcallahan@75 2179 end
jcallahan@13 2180 end
jcallahan@13 2181 end
jcallahan@80 2182
jcallahan@81 2183 for guid in pairs(guids_used) do
jcallahan@217 2184 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2185 end
jcallahan@13 2186 update_func()
jcallahan@1 2187 end
jcallahan@13 2188 end -- do-block
jcallahan@0 2189
jcallahan@0 2190
jcallahan@89 2191 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2192 WDP:StopChatLootRecording(event_name)
jcallahan@89 2193 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2194
jcallahan@89 2195 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2196 return
jcallahan@89 2197 end
jcallahan@89 2198 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2199 end
jcallahan@89 2200
jcallahan@89 2201
jcallahan@44 2202 do
jcallahan@44 2203 local POINT_MATCH_PATTERNS = {
jcallahan@44 2204 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2205 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2206 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2207 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2208 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2209 }
jcallahan@5 2210
jcallahan@68 2211 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2212 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2213 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2214
jcallahan@133 2215 local current_merchant
jcallahan@133 2216 local merchant_standing
jcallahan@133 2217
jcallahan@133 2218 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2219 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2220 current_merchant = nil
jcallahan@133 2221 merchant_standing = nil
jcallahan@133 2222 end
jcallahan@133 2223
jcallahan@133 2224
jcallahan@89 2225 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2226 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2227 WDP:StopChatLootRecording(event_name)
jcallahan@195 2228 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2229
jcallahan@171 2230 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2231 return
jcallahan@133 2232 end
jcallahan@331 2233 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2234 merchant_standing = faction_standing
jcallahan@133 2235 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2236 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2237 end
jcallahan@55 2238 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2239 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2240 _G.MerchantFrame_Update()
jcallahan@57 2241
jcallahan@150 2242 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2243
jcallahan@44 2244 for item_index = 1, num_items do
jcallahan@44 2245 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2246 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2247
jcallahan@324 2248 DatamineTT:ClearLines()
jcallahan@324 2249 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2250
jcallahan@324 2251 if not item_id then
jcallahan@324 2252 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2253 item_id = ItemLinkToID(item_link)
MMOSimca@354 2254 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2255 end
jcallahan@324 2256
jcallahan@44 2257 if item_id and item_id > 0 then
jcallahan@44 2258 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2259
jcallahan@68 2260 local num_lines = DatamineTT:NumLines()
jcallahan@68 2261
jcallahan@68 2262 for line_index = 1, num_lines do
jcallahan@68 2263 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2264
jcallahan@68 2265 if not current_line then
jcallahan@68 2266 break
jcallahan@68 2267 end
jcallahan@68 2268 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2269
jcallahan@68 2270 if faction or reputation then
jcallahan@68 2271 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2272 break
jcallahan@68 2273 end
jcallahan@68 2274 end
jcallahan@68 2275
jcallahan@87 2276 for line_index = 1, num_lines do
jcallahan@87 2277 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2278
jcallahan@87 2279 if not current_line then
jcallahan@87 2280 break
jcallahan@87 2281 end
jcallahan@87 2282 local line_text = current_line:GetText()
jcallahan@87 2283 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2284
jcallahan@87 2285 if quest_name then
jcallahan@87 2286 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2287 break
jcallahan@87 2288 end
jcallahan@87 2289 end
jcallahan@87 2290
jcallahan@44 2291 if extended_cost then
jcallahan@53 2292 local battleground_rating = 0
jcallahan@53 2293 local personal_rating = 0
jcallahan@53 2294 local required_season_amount
jcallahan@5 2295
jcallahan@68 2296 for line_index = 1, num_lines do
jcallahan@44 2297 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2298
jcallahan@44 2299 if not current_line then
jcallahan@44 2300 break
jcallahan@44 2301 end
jcallahan@53 2302 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2303
jcallahan@44 2304 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2305 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2306 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2307 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2308
jcallahan@44 2309 if match1 or match2 then
jcallahan@44 2310 break
jcallahan@44 2311 end
jcallahan@44 2312 end
jcallahan@5 2313 end
jcallahan@44 2314 local currency_list = {}
jcallahan@44 2315 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2316
jcallahan@50 2317 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2318 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2319 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2320
jcallahan@44 2321 for cost_index = 1, item_count do
jcallahan@324 2322 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2323 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2324 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2325
jcallahan@317 2326 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2327 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2328 end
jcallahan@317 2329
jcallahan@317 2330 if currency_identifier then
jcallahan@317 2331 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2332 end
jcallahan@44 2333 end
jcallahan@44 2334
jcallahan@44 2335 for currency_index = 1, #currency_list do
jcallahan@44 2336 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2337 end
jcallahan@5 2338 end
jcallahan@133 2339 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2340 end
jcallahan@44 2341 end
jcallahan@5 2342
jcallahan@44 2343 if _G.CanMerchantRepair() then
jcallahan@133 2344 current_merchant.can_repair = true
jcallahan@5 2345 end
jcallahan@57 2346 _G.SetMerchantFilter(current_filters)
jcallahan@57 2347 _G.MerchantFrame_Update()
jcallahan@4 2348 end
jcallahan@44 2349 end -- do-block
jcallahan@4 2350
jcallahan@89 2351
jcallahan@92 2352 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2353 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2354 return
jcallahan@25 2355 end
jcallahan@34 2356 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2357
jcallahan@171 2358 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2359 return
jcallahan@25 2360 end
jcallahan@29 2361 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2362 table.wipe(current_action)
jcallahan@25 2363 end
jcallahan@25 2364
jcallahan@25 2365
MMOSimca@368 2366 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2367 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2368 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2369 if DEBUGGING then
jcallahan@309 2370 return
jcallahan@309 2371 end
jcallahan@309 2372
jcallahan@115 2373 local num_pets = LPJ:NumPets()
jcallahan@115 2374
jcallahan@115 2375 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2376 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2377
jcallahan@115 2378 if is_owned then
jcallahan@115 2379 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2380
jcallahan@139 2381 if rarity then
jcallahan@139 2382 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2383 local npc = NPCEntry(npc_id)
jcallahan@139 2384 npc.wild_pet = is_wild or nil
jcallahan@139 2385 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2386 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2387 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2388
jcallahan@139 2389 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2390 data.max_health = max_health
jcallahan@139 2391 data.attack = attack
jcallahan@139 2392 data.speed = speed
jcallahan@139 2393 end
jcallahan@115 2394 end
jcallahan@115 2395 end
MMOSimca@368 2396 end]]--
jcallahan@115 2397
jcallahan@115 2398
jcallahan@156 2399 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2400 private.in_combat = true
jcallahan@156 2401 end
jcallahan@156 2402
jcallahan@156 2403
jcallahan@156 2404 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2405 private.in_combat = nil
jcallahan@156 2406 end
jcallahan@156 2407
jcallahan@156 2408
jcallahan@118 2409 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2410 if not TargetedNPC() then
jcallahan@118 2411 return
jcallahan@2 2412 end
jcallahan@151 2413 current_action.target_type = AF.NPC
jcallahan@118 2414 self:UpdateTargetLocation()
jcallahan@118 2415 end
jcallahan@2 2416
jcallahan@89 2417
jcallahan@12 2418 do
jcallahan@12 2419 local function UpdateQuestJuncture(point)
jcallahan@12 2420 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2421
jcallahan@12 2422 if not unit_name then
jcallahan@12 2423 return
jcallahan@12 2424 end
jcallahan@34 2425 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2426 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2427 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2428 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2429 end
jcallahan@19 2430 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2431 quest[point] = quest[point] or {}
MMOSimca@329 2432 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2433
jcallahan@24 2434 return quest
jcallahan@12 2435 end
jcallahan@10 2436
jcallahan@12 2437
jcallahan@92 2438 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2439 local quest = UpdateQuestJuncture("end")
catherton@465 2440
MMOSimca@446 2441 if not quest then
MMOSimca@446 2442 return
MMOSimca@446 2443 end
jcallahan@97 2444
jcallahan@112 2445 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2446 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2447 end
jcallahan@67 2448 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2449 ClearKilledNPC()
jcallahan@10 2450 end
jcallahan@10 2451
jcallahan@12 2452
jcallahan@92 2453 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2454 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2455
jcallahan@46 2456 if not quest then
jcallahan@46 2457 return
jcallahan@46 2458 end
jcallahan@24 2459 quest.classes = quest.classes or {}
jcallahan@27 2460 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2461
jcallahan@24 2462 quest.races = quest.races or {}
jcallahan@100 2463 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2464 end
jcallahan@12 2465 end -- do-block
jcallahan@9 2466
jcallahan@9 2467
jcallahan@92 2468 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2469 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2470 local entry_index, processed_quests = 1, 0
jcallahan@36 2471 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2472
jcallahan@36 2473 while processed_quests <= num_quests do
MMOSimca@329 2474 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2475
jcallahan@84 2476 if quest_id == 0 then
jcallahan@84 2477 processed_quests = processed_quests + 1
jcallahan@84 2478 elseif not is_header then
jcallahan@36 2479 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2480
jcallahan@36 2481 local quest = DBEntry("quests", quest_id)
jcallahan@36 2482 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2483 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2484 processed_quests = processed_quests + 1
jcallahan@36 2485 end
jcallahan@36 2486 entry_index = entry_index + 1
jcallahan@36 2487 end
jcallahan@36 2488 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2489 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2490 end
jcallahan@4 2491
jcallahan@4 2492
jcallahan@97 2493 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2494 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2495 return
jcallahan@112 2496 end
jcallahan@97 2497 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2498 end
jcallahan@97 2499
jcallahan@97 2500
jcallahan@92 2501 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2502 if unit_id ~= "player" then
jcallahan@4 2503 return
jcallahan@4 2504 end
jcallahan@4 2505 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2506 end
jcallahan@4 2507
jcallahan@4 2508
jcallahan@92 2509 do
jcallahan@92 2510 local TRADESKILL_TOOLS = {
jcallahan@92 2511 Anvil = anvil_spell_ids,
jcallahan@92 2512 Forge = forge_spell_ids,
jcallahan@92 2513 }
jcallahan@92 2514
jcallahan@92 2515
jcallahan@167 2516 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@479 2517 local link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@465 2518
MMOSimca@352 2519 if link then
MMOSimca@352 2520 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@479 2521 local required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
MMOSimca@352 2522
MMOSimca@352 2523 if required_tool then
MMOSimca@352 2524 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2525 if required_tool:find(tool_name) then
MMOSimca@352 2526 registry[spell_id] = true
MMOSimca@352 2527 end
jcallahan@167 2528 end
jcallahan@167 2529 end
jcallahan@167 2530 end
jcallahan@167 2531 end
jcallahan@167 2532
jcallahan@167 2533
jcallahan@92 2534 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@479 2535 local profession_name, prof_level = _G.C_TradeSkillUI.GetTradeSkillLine()
jcallahan@92 2536
jcallahan@92 2537 if profession_name == _G.UNKNOWN then
jcallahan@92 2538 return
jcallahan@92 2539 end
jcallahan@167 2540 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2541 end
jcallahan@92 2542 end -- do-block
jcallahan@92 2543
jcallahan@92 2544
jcallahan@167 2545 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2546 private.trainer_shown = nil
jcallahan@167 2547 end
jcallahan@167 2548
jcallahan@167 2549
jcallahan@92 2550 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2551 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2552 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2553
jcallahan@164 2554 if not trainer then
jcallahan@58 2555 return
jcallahan@58 2556 end
jcallahan@331 2557 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2558 trainer.teaches = trainer.teaches or {}
jcallahan@27 2559
jcallahan@167 2560 private.trainer_shown = true
jcallahan@167 2561
jcallahan@27 2562 -- Get the initial trainer filters
MMOSimca@344 2563 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2564 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2565 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2566
jcallahan@27 2567 -- Clear the trainer filters
MMOSimca@344 2568 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2569 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2570 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2571
jcallahan@27 2572 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2573 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2574
jcallahan@27 2575 if spell_name then
jcallahan@27 2576 DatamineTT:ClearLines()
jcallahan@27 2577 DatamineTT:SetTrainerService(index)
jcallahan@27 2578
jcallahan@27 2579 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2580
jcallahan@43 2581 if spell_id then
jcallahan@164 2582 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2583
jcallahan@164 2584 if not class_professions then
jcallahan@164 2585 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2586 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2587 end
jcallahan@43 2588 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2589 profession = profession or "General"
jcallahan@43 2590
jcallahan@164 2591 local profession_skills = class_professions[profession]
jcallahan@43 2592
jcallahan@43 2593 if not profession_skills then
jcallahan@43 2594 class_professions[profession] = {}
jcallahan@43 2595 profession_skills = class_professions[profession]
jcallahan@43 2596 end
jcallahan@173 2597 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2598 end
jcallahan@27 2599 end
jcallahan@27 2600 end
jcallahan@27 2601 -- Reset the filters to what they were before
MMOSimca@344 2602 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2603 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2604 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2605 end
jcallahan@27 2606
jcallahan@27 2607
jcallahan@1 2608 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2609 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2610 return
jcallahan@1 2611 end
jcallahan@1 2612 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2613
jcallahan@1 2614 if not spell_label then
jcallahan@1 2615 return
jcallahan@1 2616 end
jcallahan@306 2617
MMOSimca@343 2618 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2619 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2620 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2621
jcallahan@150 2622 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2623 unit_name = target_name
jcallahan@150 2624 unit_id = "target"
jcallahan@1 2625 end
jcallahan@1 2626 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2627 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2628 if not (zone_name and area_id and x and y and map_level) then
catherton@468 2629 Debug("%s: Missing current location data - %s, %s, %s, %s, %s.", event_name, tostring(zone_name), tostring(area_id), tostring(x), tostring(y), tostring(map_level))
MMOSimca@328 2630 return
MMOSimca@328 2631 end
jcallahan@28 2632
jcallahan@205 2633 table.wipe(current_action)
jcallahan@122 2634 current_action.instance_token = instance_token
jcallahan@122 2635 current_action.map_level = map_level
jcallahan@122 2636 current_action.x = x
jcallahan@122 2637 current_action.y = y
jcallahan@122 2638 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2639 current_action.spell_label = spell_label
jcallahan@105 2640
jcallahan@105 2641 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2642 current_action.loot_label = spell_label:lower()
jcallahan@105 2643 end
jcallahan@1 2644
jcallahan@151 2645 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2646 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2647 if not unit_id or unit_name ~= target_name then
jcallahan@16 2648 return
jcallahan@16 2649 end
jcallahan@123 2650 current_action.target_type = AF.NPC
jcallahan@16 2651 end
jcallahan@16 2652 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2653 current_action.target_type = AF.ITEM
jcallahan@16 2654
jcallahan@150 2655 if item_name and item_name == target_name then
jcallahan@150 2656 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2657 elseif target_name and target_name ~= "" then
jcallahan@331 2658 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2659 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2660 end
jcallahan@150 2661 elseif not item_name and not unit_name then
jcallahan@1 2662 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2663 if target_name == "" then
jcallahan@17 2664 return
jcallahan@17 2665 end
jcallahan@122 2666 current_action.object_name = target_name
jcallahan@123 2667 current_action.target_type = AF.OBJECT
jcallahan@1 2668 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2669 current_action.target_type = AF.ZONE
jcallahan@1 2670 end
jcallahan@1 2671 end
jcallahan@1 2672 private.tracked_line = spell_line
jcallahan@0 2673 end
jcallahan@0 2674
jcallahan@94 2675
MMOSimca@393 2676 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2677 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2678 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2679 ClearKilledBossID()
jcallahan@306 2680 ClearLootToastContainerID()
MMOSimca@387 2681 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2682 else
MMOSimca@336 2683 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2684 return
jcallahan@1 2685 end
jcallahan@306 2686
jcallahan@324 2687 -- Assign existing loot data to boss if it exists
jcallahan@307 2688 if loot_toast_data then
MMOSimca@427 2689 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2690 if npc then
MMOSimca@427 2691 -- Create needed npc fields if required
MMOSimca@427 2692 local loot_label = "drops"
MMOSimca@427 2693 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2694 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2695 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2696
MMOSimca@427 2697 for index = 1, #loot_toast_data do
MMOSimca@427 2698 local data = loot_toast_data[index]
MMOSimca@427 2699 local loot_type = data[1]
MMOSimca@427 2700 local hyperlink = data[2]
MMOSimca@427 2701 local quantity = data[3]
MMOSimca@427 2702
MMOSimca@427 2703 if loot_type == "item" then
MMOSimca@427 2704 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2705 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2706 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2707 elseif loot_type == "money" then
MMOSimca@427 2708 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2709 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2710 elseif loot_type == "currency" then
MMOSimca@427 2711 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2712 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2713 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2714 end
jcallahan@317 2715 end
jcallahan@317 2716
MMOSimca@427 2717 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2718 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2719 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2720 end
MMOSimca@427 2721 else
MMOSimca@427 2722 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2723 end
jcallahan@307 2724 end
jcallahan@307 2725
jcallahan@307 2726 ClearLootToastData()
MMOSimca@427 2727 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2728 end
jcallahan@306 2729
jcallahan@306 2730
jcallahan@306 2731 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2732 if unit_id ~= "player" then
jcallahan@306 2733 return
jcallahan@306 2734 end
jcallahan@306 2735 private.tracked_line = nil
jcallahan@306 2736 private.previous_spell_id = spell_id
jcallahan@306 2737
MMOSimca@393 2738 -- For spells cast when Logging
MMOSimca@345 2739 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2740 last_timber_spell_id = spell_id
MMOSimca@351 2741 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2742 return
MMOSimca@345 2743 end
MMOSimca@345 2744
MMOSimca@393 2745 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2746 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2747 ClearKilledBossID()
jcallahan@306 2748 ClearLootToastContainerID()
jcallahan@307 2749 ClearLootToastData()
jcallahan@306 2750
MMOSimca@387 2751 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2752 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2753 return
jcallahan@306 2754 end
jcallahan@306 2755
MMOSimca@393 2756 -- For spells cast by items that don't usually trigger loot toasts
catherton@473 2757 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2758 -- Set up timer
MMOSimca@393 2759 ClearChatLootData()
MMOSimca@393 2760 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2761 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
catherton@473 2762 if (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
catherton@473 2763 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2764 else
MMOSimca@454 2765 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2766 end
MMOSimca@347 2767 return
MMOSimca@347 2768 end
MMOSimca@347 2769
jcallahan@306 2770 if anvil_spell_ids[spell_id] then
jcallahan@306 2771 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2772 elseif forge_spell_ids[spell_id] then
jcallahan@306 2773 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2774 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2775 killed_npc_id = current_target_id
MMOSimca@343 2776 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2777 end
jcallahan@306 2778 end
jcallahan@0 2779
jcallahan@90 2780
jcallahan@1 2781 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2782 if unit_id ~= "player" then
jcallahan@1 2783 return
jcallahan@1 2784 end
jcallahan@0 2785
jcallahan@1 2786 if private.tracked_line == spell_line then
jcallahan@1 2787 private.tracked_line = nil
jcallahan@1 2788 end
jcallahan@147 2789 table.wipe(current_action)
jcallahan@0 2790 end
jcallahan@90 2791
jcallahan@90 2792
jcallahan@90 2793 do
jcallahan@90 2794 local function SetUnitField(field, required_type)
jcallahan@90 2795 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2796
jcallahan@90 2797 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2798 return
jcallahan@90 2799 end
jcallahan@90 2800
jcallahan@171 2801 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2802 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2803 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2804 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2805 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2806 end
jcallahan@90 2807 end
jcallahan@90 2808
jcallahan@90 2809
jcallahan@90 2810 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2811 WDP:StopChatLootRecording(event_name)
jcallahan@90 2812 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2813 end
jcallahan@90 2814
jcallahan@90 2815
jcallahan@90 2816 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2817 WDP:StopChatLootRecording(event_name)
jcallahan@90 2818 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2819 end
jcallahan@90 2820
jcallahan@90 2821
jcallahan@90 2822 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2823 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2824 end
jcallahan@90 2825
jcallahan@90 2826
jcallahan@92 2827 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2828 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2829 end
jcallahan@90 2830
jcallahan@90 2831
jcallahan@323 2832 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2833 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2834 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2835
jcallahan@323 2836 for index = 2, #gossip_options, 2 do
jcallahan@323 2837 if gossip_options[index] == "binder" then
jcallahan@323 2838 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2839 return
jcallahan@323 2840 end
jcallahan@323 2841 end
jcallahan@323 2842 end,
jcallahan@323 2843 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2844 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2845 end,
jcallahan@323 2846 }
jcallahan@323 2847
jcallahan@323 2848
jcallahan@92 2849 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2850 WDP:StopChatLootRecording(event_name)
jcallahan@323 2851 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2852 if not unit_idnum then
jcallahan@323 2853 return
jcallahan@323 2854 end
jcallahan@323 2855
jcallahan@323 2856 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2857 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2858 end
jcallahan@90 2859 end
jcallahan@90 2860
jcallahan@90 2861
jcallahan@93 2862 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2863 WDP:StopChatLootRecording(event_name)
jcallahan@93 2864 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2865 end
jcallahan@93 2866
jcallahan@93 2867
jcallahan@189 2868 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2869 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2870 end
jcallahan@189 2871
jcallahan@189 2872
jcallahan@90 2873 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2874 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2875 end
jcallahan@90 2876
jcallahan@90 2877
jcallahan@90 2878 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2879 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2880 end
jcallahan@90 2881
jcallahan@90 2882
jcallahan@90 2883 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2884 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2885 end
jcallahan@90 2886 end -- do-block