annotate Main.lua @ 466:eb87dbc295b3

Added optional dependency to HereBeDragons; removed last references to old map code.
author Caleb Atherton <catherton@curse.com>
date Sun, 15 May 2016 00:02:13 -0400
parents efdbef365ec0
children 0997fb63abeb
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
catherton@465 28 local HereBeDragons = LibStub("HereBeDragons-1.0")
jcallahan@48 29
jcallahan@4 30 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 31 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 32
jcallahan@0 33
jcallahan@246 34 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 35
jcallahan@246 36 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 37 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 38 local DB_VERSION = 18
MMOSimca@346 39 local DEBUGGING = false
jcallahan@156 40 local EVENT_DEBUG = false
jcallahan@322 41
MMOSimca@405 42 local ITEM_ID_TIMBER = 114781
MMOSimca@405 43
MMOSimca@422 44 local LOOT_SOURCE_ID_REDUNDANT = 3
MMOSimca@422 45 local LOOT_SOURCE_ID_GARRISON_CACHE = 10
MMOSimca@422 46
jcallahan@246 47 local OBJECT_ID_ANVIL = 192628
jcallahan@322 48 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 49 local OBJECT_ID_FORGE = 1685
jcallahan@322 50
MMOSimca@454 51 local PLAYER_CLASS, PLAYER_CLASS_ID = _G.select(2, _G.UnitClass("player"))
jcallahan@246 52 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 53 local PLAYER_GUID
jcallahan@246 54 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 55 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 56
MMOSimca@377 57 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 58 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 59 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 60
jcallahan@246 61 local ALLOWED_LOCALES = {
jcallahan@246 62 enUS = true,
jcallahan@246 63 enGB = true,
MMOSimca@336 64 enTW = true,
MMOSimca@336 65 enCN = true,
jcallahan@246 66 }
jcallahan@157 67
jcallahan@0 68 local DATABASE_DEFAULTS = {
jcallahan@128 69 char = {},
jcallahan@0 70 global = {
jcallahan@270 71 config = {
jcallahan@270 72 minimap_icon = {
jcallahan@270 73 hide = true,
jcallahan@270 74 },
jcallahan@270 75 },
jcallahan@0 76 items = {},
jcallahan@0 77 npcs = {},
jcallahan@0 78 objects = {},
jcallahan@0 79 quests = {},
jcallahan@167 80 spells = {},
jcallahan@17 81 zones = {},
jcallahan@0 82 }
jcallahan@0 83 }
jcallahan@0 84
jcallahan@1 85 local EVENT_MAPPING = {
MMOSimca@436 86 AUCTION_HOUSE_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 87 AUCTION_HOUSE_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 88 BANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 89 BANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@90 90 BATTLEFIELDS_SHOW = true,
jcallahan@56 91 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 92 BONUS_ROLL_RESULT = true,
MMOSimca@388 93 CHAT_MSG_CURRENCY = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
MMOSimca@436 103 GARRISON_MISSION_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 104 GARRISON_MISSION_NPC_OPENED = "StopChatLootRecording",
MMOSimca@450 105 GARRISON_SHIPYARD_NPC_CLOSED = "ResumeChatLootRecording",
MMOSimca@450 106 GARRISON_SHIPYARD_NPC_OPENED = "StopChatLootRecording",
MMOSimca@436 107 GOSSIP_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 108 GOSSIP_SHOW = true, -- also triggers StopChatLootRecording
jcallahan@290 109 GROUP_ROSTER_UPDATE = true,
MMOSimca@436 110 GUILDBANKFRAME_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 111 GUILDBANKFRAME_OPENED = true, -- also triggers StopChatLootRecording
jcallahan@42 112 ITEM_TEXT_BEGIN = true,
jcallahan@189 113 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 114 LOOT_CLOSED = true,
MMOSimca@343 115 LOOT_OPENED = true,
MMOSimca@412 116 LOOT_SLOT_CLEARED = "HandleBadChatLootData",
MMOSimca@436 117 MAIL_CLOSED = "ResumeChatLootRecording",
MMOSimca@436 118 MAIL_SHOW = true, -- also triggers StopChatLootRecording
MMOSimca@436 119 MERCHANT_CLOSED = true, -- also triggers ResumeChatLootRecording
MMOSimca@436 120 MERCHANT_SHOW = "UpdateMerchantItems", -- also triggers StopChatLootRecording
jcallahan@61 121 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 122 PET_BAR_UPDATE = true,
MMOSimca@368 123 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 124 PLAYER_REGEN_DISABLED = true,
jcallahan@156 125 PLAYER_REGEN_ENABLED = true,
jcallahan@2 126 PLAYER_TARGET_CHANGED = true,
jcallahan@9 127 QUEST_COMPLETE = true,
jcallahan@9 128 QUEST_DETAIL = true,
jcallahan@9 129 QUEST_LOG_UPDATE = true,
jcallahan@97 130 QUEST_PROGRESS = true,
jcallahan@178 131 SHOW_LOOT_TOAST = true,
jcallahan@306 132 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 133 TAXIMAP_OPENED = true,
MMOSimca@437 134 TRADE_CLOSED = "ResumeChatLootRecording",
MMOSimca@437 135 TRADE_SHOW = "StopChatLootRecording",
jcallahan@92 136 TRADE_SKILL_SHOW = true,
jcallahan@167 137 TRAINER_CLOSED = true,
jcallahan@27 138 TRAINER_SHOW = true,
jcallahan@90 139 TRANSMOGRIFY_OPEN = true,
jcallahan@246 140 UNIT_PET = true,
jcallahan@4 141 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 142 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 143 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 144 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 145 UNIT_SPELLCAST_SENT = true,
jcallahan@1 146 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 147 VOID_STORAGE_OPEN = true,
jcallahan@0 148 }
jcallahan@0 149
jcallahan@4 150
jcallahan@246 151 -- VARIABLES ----------------------------------------------------------
jcallahan@246 152
jcallahan@92 153 local anvil_spell_ids = {}
jcallahan@92 154 local currently_drunk
jcallahan@128 155 local char_db
jcallahan@128 156 local global_db
jcallahan@299 157 local group_member_guids = {}
jcallahan@246 158 local group_owner_guids_to_pet_guids = {}
jcallahan@246 159 local group_pet_guids = {}
jcallahan@299 160 local in_instance
jcallahan@187 161 local item_process_timer_handle
jcallahan@92 162 local faction_standings = {}
jcallahan@92 163 local forge_spell_ids = {}
jcallahan@95 164 local languages_known = {}
jcallahan@317 165 local boss_loot_toasting = {}
MMOSimca@387 166 local container_loot_toasting
MMOSimca@387 167 local loot_toast_container_id
MMOSimca@387 168 local raid_boss_id
jcallahan@306 169 local loot_toast_container_timer_handle
jcallahan@307 170 local loot_toast_data
jcallahan@307 171 local loot_toast_data_timer_handle
jcallahan@95 172 local name_to_id_map = {}
jcallahan@306 173 local killed_boss_id_timer_handle
jcallahan@177 174 local killed_npc_id
jcallahan@2 175 local target_location_timer_handle
MMOSimca@345 176 local last_timber_spell_id
MMOSimca@355 177 local last_garrison_cache_object_id
MMOSimca@436 178 local block_chat_loot_data
MMOSimca@435 179 local chat_loot_data = {}
MMOSimca@347 180 local chat_loot_timer_handle
jcallahan@86 181 local current_target_id
jcallahan@131 182 local current_loot
jcallahan@1 183
jcallahan@312 184
jcallahan@121 185 -- Data for our current action. Including possible values as a reference.
jcallahan@122 186 local current_action = {
jcallahan@121 187 identifier = nil,
jcallahan@121 188 loot_label = nil,
jcallahan@121 189 loot_list = nil,
jcallahan@121 190 loot_sources = nil,
jcallahan@121 191 map_level = nil,
jcallahan@121 192 spell_label = nil,
jcallahan@123 193 target_type = nil,
jcallahan@121 194 x = nil,
jcallahan@121 195 y = nil,
jcallahan@121 196 zone_data = nil,
jcallahan@121 197 }
jcallahan@92 198
jcallahan@246 199
MMOSimca@393 200 -- Timer prototypes
MMOSimca@393 201 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 202
MMOSimca@393 203
jcallahan@246 204 -- HELPERS ------------------------------------------------------------
jcallahan@246 205
jcallahan@245 206 local function Debug(message, ...)
MMOSimca@350 207 if not DEBUGGING or not message then
jcallahan@151 208 return
jcallahan@151 209 end
catherton@465 210
MMOSimca@350 211 if ... then
MMOSimca@350 212 local args = { ... }
MMOSimca@350 213
MMOSimca@350 214 for index = 1, #args do
MMOSimca@377 215 args[index] = tostring(args[index])
jcallahan@306 216 end
MMOSimca@350 217 _G.print(message:format(unpack(args)))
MMOSimca@350 218 else
MMOSimca@350 219 _G.print(message)
jcallahan@306 220 end
jcallahan@151 221 end
jcallahan@151 222
jcallahan@151 223
MMOSimca@393 224 local function InitializeCurrentLoot()
MMOSimca@393 225 current_loot = {
MMOSimca@393 226 list = {},
MMOSimca@393 227 sources = {},
MMOSimca@393 228 identifier = current_action.identifier,
MMOSimca@393 229 label = current_action.loot_label or "drops",
MMOSimca@393 230 map_level = current_action.map_level,
MMOSimca@393 231 object_name = current_action.object_name,
MMOSimca@393 232 spell_label = current_action.spell_label,
MMOSimca@393 233 target_type = current_action.target_type,
MMOSimca@393 234 x = current_action.x,
MMOSimca@393 235 y = current_action.y,
MMOSimca@393 236 zone_data = current_action.zone_data,
MMOSimca@393 237 }
MMOSimca@393 238
MMOSimca@393 239 table.wipe(current_action)
MMOSimca@393 240 end
MMOSimca@393 241
MMOSimca@393 242
jcallahan@169 243 local TradeSkillExecutePer
jcallahan@169 244 do
jcallahan@169 245 local header_list = {}
jcallahan@169 246
jcallahan@169 247 function TradeSkillExecutePer(iter_func)
jcallahan@169 248 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 249 return
jcallahan@169 250 end
catherton@465 251
catherton@465 252 if (private.isLegion) then
catherton@465 253 local recipes = _G.C_TradeSkillUI.GetAllRecipeIDs()
catherton@465 254
catherton@465 255 if recipes and (#recipes > 0) then
catherton@465 256 for i = 1, #recipes do
catherton@465 257 if iter_func(_G.C_TradeSkillUI.GetRecipeInfo(recipes[i]).name, recipes[i]) then
catherton@465 258 break
catherton@465 259 end
catherton@465 260 end
catherton@465 261 end
catherton@465 262 else
catherton@465 263 -- Clear the search box focus so the scan will have correct results.
catherton@465 264 local search_box = _G.TradeSkillFrameSearchBox
catherton@465 265 search_box:SetText("")
catherton@465 266
catherton@465 267 _G.TradeSkillSearch_OnTextChanged(search_box)
catherton@465 268 search_box:ClearFocus()
catherton@465 269 search_box:GetScript("OnEditFocusLost")(search_box)
catherton@465 270
catherton@465 271 table.wipe(header_list)
catherton@465 272
catherton@465 273 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
catherton@465 274 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
catherton@465 275 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
catherton@465 276
catherton@465 277 if have_materials then
catherton@465 278 _G.TradeSkillFrame.filterTbl.hasMaterials = false
catherton@465 279 _G.TradeSkillOnlyShowMakeable(false)
catherton@465 280 end
catherton@465 281
catherton@465 282 if have_skillup then
catherton@465 283 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
catherton@465 284 _G.TradeSkillOnlyShowSkillUps(false)
catherton@465 285 end
catherton@465 286 _G.SetTradeSkillInvSlotFilter(0, true, true)
catherton@465 287 _G.TradeSkillUpdateFilterBar()
catherton@465 288 _G.TradeSkillFrame_Update()
catherton@465 289
catherton@465 290 -- Expand all headers so we can see all the recipes there are
catherton@465 291 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 292 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 293
catherton@465 294 if tradeskill_type == "header" or tradeskill_type == "subheader" then
catherton@465 295 if not is_expanded then
catherton@465 296 header_list[name] = true
catherton@465 297 _G.ExpandTradeSkillSubClass(tradeskill_index)
catherton@465 298 end
catherton@465 299 elseif iter_func(name, tradeskill_index) then
catherton@465 300 break
catherton@465 301 end
catherton@465 302 end
catherton@465 303
catherton@465 304 -- Restore the state of the things we changed.
catherton@465 305 for tradeskill_index = 1, _G.GetNumTradeSkills() do
catherton@465 306 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
catherton@465 307
catherton@465 308 if header_list[name] then
catherton@465 309 _G.CollapseTradeSkillSubClass(tradeskill_index)
catherton@465 310 end
catherton@465 311 end
catherton@465 312 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
catherton@465 313 _G.TradeSkillOnlyShowMakeable(have_materials)
catherton@465 314 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
catherton@465 315 _G.TradeSkillOnlyShowSkillUps(have_skillup)
catherton@465 316
catherton@465 317 _G.TradeSkillUpdateFilterBar()
catherton@465 318 _G.TradeSkillFrame_Update()
catherton@465 319 end
jcallahan@167 320 end
jcallahan@169 321 end -- do-block
jcallahan@167 322
jcallahan@167 323
jcallahan@39 324 local ActualCopperCost
jcallahan@39 325 do
jcallahan@39 326 local BARTERING_SPELL_ID = 83964
jcallahan@39 327
jcallahan@39 328 local STANDING_DISCOUNTS = {
jcallahan@39 329 HATED = 0,
jcallahan@39 330 HOSTILE = 0,
jcallahan@39 331 UNFRIENDLY = 0,
jcallahan@39 332 NEUTRAL = 0,
jcallahan@39 333 FRIENDLY = 0.05,
jcallahan@39 334 HONORED = 0.1,
jcallahan@39 335 REVERED = 0.15,
jcallahan@39 336 EXALTED = 0.2,
jcallahan@39 337 }
jcallahan@39 338
jcallahan@39 339
jcallahan@39 340 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 341 if not copper_cost or copper_cost == 0 then
jcallahan@39 342 return 0
jcallahan@39 343 end
jcallahan@39 344 local modifier = 1
jcallahan@39 345
jcallahan@39 346 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 347 modifier = modifier - 0.1
jcallahan@39 348 end
jcallahan@39 349
jcallahan@39 350 if rep_standing then
jcallahan@39 351 if PLAYER_RACE == "Goblin" then
jcallahan@39 352 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 353 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 354 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 355 end
jcallahan@39 356 end
jcallahan@39 357 return math.floor(copper_cost / modifier)
jcallahan@39 358 end
jcallahan@39 359 end -- do-block
jcallahan@39 360
jcallahan@39 361
jcallahan@29 362 local function InstanceDifficultyToken()
MMOSimca@440 363 -- Sometimes, instance information is returned when not in an instance. This check protects against that.
MMOSimca@440 364 if _G.IsInInstance() then
MMOSimca@440 365 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
MMOSimca@440 366
MMOSimca@440 367 if not instance_type or instance_type == "" then
MMOSimca@440 368 instance_type = "NONE"
MMOSimca@440 369 end
MMOSimca@440 370 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@59 371 end
MMOSimca@440 372 return "NONE:0:false"
jcallahan@29 373 end
jcallahan@29 374
jcallahan@29 375
jcallahan@1 376 local function CurrentLocationData()
catherton@465 377 local x, y, current_area_id, map_level = HereBeDragons:GetPlayerZonePosition(true)
catherton@465 378
catherton@465 379 -- Put coordinates into expected format (as integers, they don't get a billion decimals output in the SavedVariables)
catherton@465 380 local x_int = _G.floor(x * 1000)
catherton@465 381 local y_int = _G.floor(y * 1000)
catherton@465 382 if x_int % 2 ~= 0 then
catherton@465 383 x_int = x_int + 1
jcallahan@145 384 end
catherton@465 385 if y_int % 2 ~= 0 then
catherton@465 386 y_int = y_int + 1
jcallahan@1 387 end
jcallahan@1 388
catherton@465 389 return _G.GetRealZoneText(), current_area_id, x_int, y_int, map_level, InstanceDifficultyToken()
jcallahan@1 390 end
jcallahan@1 391
jcallahan@1 392
MMOSimca@441 393 local function DBEntry(data_type, unit_id)
MMOSimca@441 394 if not data_type or not unit_id then
jcallahan@312 395 return
jcallahan@312 396 end
MMOSimca@441 397 local category = global_db[data_type]
MMOSimca@441 398
MMOSimca@441 399 if not category then
MMOSimca@441 400 category = {}
MMOSimca@441 401 global_db[data_type] = category
MMOSimca@441 402 end
MMOSimca@441 403 local unit = category[unit_id]
MMOSimca@441 404
MMOSimca@441 405 if not unit then
MMOSimca@441 406 unit = {}
MMOSimca@441 407 category[unit_id] = unit
MMOSimca@441 408 end
MMOSimca@441 409 return unit
jcallahan@312 410 end
jcallahan@312 411
MMOSimca@441 412 private.DBEntry = DBEntry
MMOSimca@441 413
MMOSimca@441 414 local NPCEntry
MMOSimca@441 415 do
MMOSimca@441 416 local npc_prototype = {}
MMOSimca@441 417 local npc_meta = {
MMOSimca@441 418 __index = npc_prototype
MMOSimca@441 419 }
MMOSimca@441 420
MMOSimca@441 421 function NPCEntry(identifier)
MMOSimca@441 422 local npc = DBEntry("npcs", identifier)
MMOSimca@441 423 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@1 424 end
MMOSimca@441 425
MMOSimca@441 426 function npc_prototype:EncounterData(difficulty_token)
MMOSimca@441 427 self.encounter_data = self.encounter_data or {}
MMOSimca@441 428 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
MMOSimca@441 429 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
MMOSimca@441 430
MMOSimca@441 431 return self.encounter_data[difficulty_token]
MMOSimca@441 432 end
jcallahan@1 433 end
jcallahan@270 434
jcallahan@4 435
jcallahan@141 436 local UpdateDBEntryLocation
jcallahan@141 437 do
jcallahan@141 438 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 439 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 440 local facing = _G.GetPlayerFacing()
jcallahan@141 441
jcallahan@141 442 if not facing then
jcallahan@141 443 return x, y
jcallahan@141 444 end
jcallahan@246 445 local rad = facing + math.pi
jcallahan@141 446 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 447 end
jcallahan@10 448
jcallahan@24 449
jcallahan@141 450 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 451 if not identifier then
jcallahan@141 452 return
jcallahan@141 453 end
jcallahan@141 454 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 455 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 456 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 457 return
MMOSimca@328 458 end
jcallahan@141 459 local entry = DBEntry(entry_type, identifier)
jcallahan@141 460 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 461 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 462
jcallahan@141 463 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 464 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 465
jcallahan@141 466 if not zone_data then
jcallahan@141 467 zone_data = {}
jcallahan@141 468 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 469 end
jcallahan@141 470
jcallahan@141 471 -- Special case for Fishing.
jcallahan@141 472 if current_action.spell_label == "FISHING" then
MMOSimca@441 473 local _, qx, qy = _G.GetWorldLocFromMapPos(0, 0)
MMOSimca@441 474 local _, wx, wy = _G.GetWorldLocFromMapPos(1, 1)
MMOSimca@441 475 local yard_width, yard_height = qy - wy, qx - wx
jcallahan@141 476
jcallahan@141 477 if yard_width > 0 and yard_height > 0 then
jcallahan@141 478 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 479 current_action.x = x
jcallahan@141 480 current_action.y = y
jcallahan@141 481 end
jcallahan@141 482 end
jcallahan@141 483 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 484
jcallahan@141 485 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 486 return zone_data
jcallahan@10 487 end
jcallahan@141 488 end -- do-block
jcallahan@10 489
jcallahan@10 490
MMOSimca@441 491 local function CurrencyLinkToTexture(currency_link)
MMOSimca@441 492 if not currency_link then
MMOSimca@441 493 return
MMOSimca@441 494 end
MMOSimca@441 495 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
MMOSimca@441 496 return texture_path:match("[^\\]+$"):lower()
MMOSimca@441 497 end
MMOSimca@441 498
MMOSimca@441 499
MMOSimca@441 500 local function ItemLinkToID(item_link)
MMOSimca@441 501 if not item_link then
MMOSimca@441 502 return
MMOSimca@441 503 end
MMOSimca@441 504 return tonumber(tostring(item_link):match("item:(%d+)"))
MMOSimca@441 505 end
MMOSimca@441 506
MMOSimca@441 507 private.ItemLinkToID = ItemLinkToID
MMOSimca@441 508
MMOSimca@441 509 local function UnitTypeIsNPC(unit_type)
MMOSimca@441 510 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
MMOSimca@441 511 end
MMOSimca@441 512
MMOSimca@441 513
MMOSimca@441 514 local ParseGUID
MMOSimca@441 515 do
MMOSimca@441 516 local UNIT_TYPES = private.UNIT_TYPES
MMOSimca@441 517
MMOSimca@441 518 local NPC_ID_MAPPING = {
MMOSimca@441 519 [62164] = 63191, -- Garalon
MMOSimca@441 520 }
MMOSimca@441 521
MMOSimca@441 522
MMOSimca@441 523 local function MatchUnitTypes(unit_type_name)
MMOSimca@441 524 if not unit_type_name then
MMOSimca@441 525 return UNIT_TYPES.UNKNOWN
MMOSimca@441 526 end
MMOSimca@441 527
MMOSimca@441 528 for def, text in next, UNIT_TYPES do
MMOSimca@441 529 if unit_type_name == text then
MMOSimca@441 530 return UNIT_TYPES[def]
MMOSimca@441 531 end
MMOSimca@441 532 end
MMOSimca@441 533 return UNIT_TYPES.UNKNOWN
MMOSimca@441 534 end
MMOSimca@441 535
MMOSimca@441 536
MMOSimca@441 537 function ParseGUID(guid)
MMOSimca@441 538 if not guid then
MMOSimca@441 539 return
MMOSimca@441 540 end
MMOSimca@441 541
MMOSimca@441 542 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@441 543 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@441 544
MMOSimca@441 545 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@441 546 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@441 547
MMOSimca@441 548 local id_mapping = NPC_ID_MAPPING[unit_idnum]
MMOSimca@441 549
MMOSimca@441 550 if id_mapping and UnitTypeIsNPC(unit_type) then
MMOSimca@441 551 unit_idnum = id_mapping
MMOSimca@441 552 end
MMOSimca@441 553 return unit_type, unit_idnum
MMOSimca@441 554 end
MMOSimca@441 555 return unit_type
MMOSimca@441 556 end
MMOSimca@441 557
MMOSimca@441 558 private.ParseGUID = ParseGUID
MMOSimca@441 559 end -- do-block
MMOSimca@441 560
MMOSimca@441 561
jcallahan@19 562 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 563 if not item_link then
jcallahan@19 564 return
jcallahan@19 565 end
jcallahan@19 566 local item_id = ItemLinkToID(item_link)
jcallahan@19 567
jcallahan@19 568 if not bag_index or not slot_index then
jcallahan@19 569 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 570 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 571 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 572 bag_index = new_bag_index
jcallahan@19 573 slot_index = new_slot_index
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
MMOSimca@410 580 local any_loot = false
MMOSimca@410 581
MMOSimca@411 582 -- Check if Blizzard has marked this item as officially having a chance of containing loot
MMOSimca@410 583 if bag_index and slot_index then
MMOSimca@410 584 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 585 if is_lootable then
MMOSimca@410 586 any_loot = true
MMOSimca@410 587 end
jcallahan@19 588 end
catherton@465 589
MMOSimca@410 590 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 591 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 592 any_loot = true
jcallahan@19 593 end
MMOSimca@368 594
MMOSimca@436 595 -- Going to block 'chat-loot data' at this level for now because I don't think we actually want normal item containers being recorded in these scenarios either.
MMOSimca@436 596 if any_loot and not block_chat_loot_data then
MMOSimca@414 597 -- For item containers that open instantly with no spell cast
MMOSimca@410 598 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 599 ClearChatLootData()
MMOSimca@410 600 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@423 601 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@414 602 chat_loot_data.identifier = item_id
MMOSimca@414 603 -- For normal item containers
MMOSimca@414 604 else
MMOSimca@414 605 table.wipe(current_action)
MMOSimca@414 606 current_loot = nil
MMOSimca@414 607 current_action.target_type = AF.ITEM
MMOSimca@414 608 current_action.identifier = item_id
MMOSimca@414 609 current_action.loot_label = "contains"
MMOSimca@410 610 end
MMOSimca@393 611 end
jcallahan@19 612 end
jcallahan@19 613
jcallahan@19 614
jcallahan@39 615 local UnitFactionStanding
jcallahan@32 616 local UpdateFactionData
jcallahan@32 617 do
jcallahan@32 618 local MAX_FACTION_INDEX = 1000
jcallahan@20 619
jcallahan@32 620 local STANDING_NAMES = {
jcallahan@32 621 "HATED",
jcallahan@32 622 "HOSTILE",
jcallahan@32 623 "UNFRIENDLY",
jcallahan@32 624 "NEUTRAL",
jcallahan@32 625 "FRIENDLY",
jcallahan@32 626 "HONORED",
jcallahan@32 627 "REVERED",
jcallahan@32 628 "EXALTED",
jcallahan@32 629 }
jcallahan@32 630
jcallahan@39 631
jcallahan@39 632 function UnitFactionStanding(unit)
jcallahan@135 633 local unit_name = _G.UnitName(unit)
jcallahan@39 634 UpdateFactionData()
jcallahan@39 635 DatamineTT:ClearLines()
jcallahan@39 636 DatamineTT:SetUnit(unit)
jcallahan@39 637
jcallahan@39 638 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 639 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 640
jcallahan@135 641 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 642 return faction_name, faction_standings[faction_name]
jcallahan@39 643 end
jcallahan@39 644 end
jcallahan@39 645 end
jcallahan@39 646
jcallahan@39 647
jcallahan@32 648 function UpdateFactionData()
jcallahan@32 649 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 650 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 651
jcallahan@86 652 if faction_name then
jcallahan@32 653 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 654 elseif not faction_name then
jcallahan@32 655 break
jcallahan@32 656 end
jcallahan@20 657 end
jcallahan@20 658 end
jcallahan@32 659 end -- do-block
jcallahan@20 660
jcallahan@48 661
MMOSimca@429 662 local GenericLootUpdate, LootTable
jcallahan@75 663 do
MMOSimca@429 664 function LootTable(entry, loot_type, top_field)
jcallahan@75 665 if top_field then
jcallahan@75 666 entry[top_field] = entry[top_field] or {}
jcallahan@75 667 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 668 return entry[top_field][loot_type]
jcallahan@75 669 end
jcallahan@48 670 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 671 return entry[loot_type]
jcallahan@48 672 end
jcallahan@48 673
jcallahan@75 674 function GenericLootUpdate(data_type, top_field)
jcallahan@132 675 local loot_type = current_loot.label
jcallahan@75 676 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 677 local source_list = {}
jcallahan@75 678
jcallahan@131 679 if current_loot.sources then
jcallahan@131 680 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 681 local source_id
jcallahan@78 682
jcallahan@131 683 if current_loot.target_type == AF.ITEM then
jcallahan@119 684 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 685 source_id = current_loot.identifier
jcallahan@119 686 else
jcallahan@331 687 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 688 if unit_ID then
MMOSimca@328 689 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 690 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 691 else
MMOSimca@328 692 source_id = unit_ID
MMOSimca@328 693 end
MMOSimca@328 694 end
jcallahan@119 695 end
jcallahan@304 696 local entry = DBEntry(data_type, source_id)
jcallahan@75 697
jcallahan@119 698 if entry then
jcallahan@119 699 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 700
jcallahan@304 701 if not source_list[source_id] then
jcallahan@119 702 if top_field then
jcallahan@119 703 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 704 elseif not container_loot_toasting then
jcallahan@119 705 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 706 end
jcallahan@304 707 source_list[source_id] = true
jcallahan@77 708 end
jcallahan@119 709 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 710
jcallahan@309 711 if current_loot.target_type == AF.ZONE then
jcallahan@309 712 for item_id, quantity in pairs(loot_data) do
jcallahan@309 713 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 714 end
jcallahan@309 715 else
jcallahan@308 716 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 717 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 718
jcallahan@308 719 if label == "currency" and currency_texture then
jcallahan@308 720 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 721 elseif loot_token == "money" then
jcallahan@308 722 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 723 else
jcallahan@308 724 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 725 end
jcallahan@308 726 end
jcallahan@119 727 end
jcallahan@75 728 end
jcallahan@75 729 end
jcallahan@75 730 end
jcallahan@121 731
jcallahan@121 732 -- This is used for Gas Extractions.
jcallahan@131 733 if #current_loot.list <= 0 then
jcallahan@78 734 return
jcallahan@78 735 end
jcallahan@82 736 local entry
jcallahan@82 737
jcallahan@82 738 -- At this point we only have a name if it's an object.
MMOSimca@388 739 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 740 if current_loot.target_type == AF.OBJECT then
jcallahan@131 741 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 742 else
jcallahan@131 743 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 744 end
jcallahan@75 745
jcallahan@75 746 if not entry then
jcallahan@75 747 return
jcallahan@75 748 end
jcallahan@77 749 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 750
jcallahan@307 751 if current_loot.identifier then
jcallahan@307 752 if not source_list[current_loot.identifier] then
jcallahan@307 753 if top_field then
jcallahan@307 754 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 755 else
jcallahan@307 756 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 757 end
jcallahan@307 758 source_list[current_loot.identifier] = true
jcallahan@77 759 end
jcallahan@77 760 end
jcallahan@75 761
jcallahan@131 762 for index = 1, #current_loot.list do
jcallahan@131 763 table.insert(loot_table, current_loot.list[index])
jcallahan@75 764 end
jcallahan@48 765 end
jcallahan@75 766 end -- do-block
jcallahan@48 767
jcallahan@97 768
jcallahan@97 769 local ReplaceKeywords
jcallahan@97 770 do
jcallahan@97 771 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 772 class = PLAYER_CLASS,
jcallahan@97 773 name = PLAYER_NAME,
jcallahan@97 774 race = PLAYER_RACE,
jcallahan@97 775 }
jcallahan@97 776
jcallahan@97 777
jcallahan@97 778 function ReplaceKeywords(text)
jcallahan@97 779 if not text or text == "" then
jcallahan@97 780 return ""
jcallahan@97 781 end
jcallahan@97 782
jcallahan@97 783 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 784 local category_format = ("<%s>"):format(category)
jcallahan@97 785 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 786 end
jcallahan@97 787 return text
jcallahan@97 788 end
jcallahan@97 789 end -- do-block
jcallahan@97 790
jcallahan@97 791
MMOSimca@347 792 -- TIMERS -------------------------------------------------------------
MMOSimca@347 793
MMOSimca@393 794 function ClearKilledNPC()
MMOSimca@347 795 killed_npc_id = nil
MMOSimca@347 796 end
MMOSimca@347 797
MMOSimca@347 798
MMOSimca@393 799 function ClearKilledBossID()
MMOSimca@347 800 if killed_boss_id_timer_handle then
MMOSimca@383 801 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 802 killed_boss_id_timer_handle = nil
MMOSimca@347 803 end
MMOSimca@347 804
MMOSimca@347 805 table.wipe(boss_loot_toasting)
MMOSimca@387 806 raid_boss_id = nil
MMOSimca@347 807 end
MMOSimca@347 808
MMOSimca@347 809
MMOSimca@393 810 function ClearLootToastContainerID()
MMOSimca@347 811 if loot_toast_container_timer_handle then
MMOSimca@383 812 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 813 loot_toast_container_timer_handle = nil
MMOSimca@347 814 end
MMOSimca@347 815
MMOSimca@387 816 container_loot_toasting = false
MMOSimca@387 817 loot_toast_container_id = nil
MMOSimca@347 818 end
MMOSimca@347 819
MMOSimca@347 820
MMOSimca@393 821 function ClearLootToastData()
MMOSimca@347 822 if loot_toast_data_timer_handle then
MMOSimca@383 823 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 824 loot_toast_data_timer_handle = nil
MMOSimca@347 825 end
MMOSimca@347 826
MMOSimca@347 827 if loot_toast_data then
MMOSimca@347 828 table.wipe(loot_toast_data)
MMOSimca@347 829 end
MMOSimca@347 830 end
MMOSimca@347 831
MMOSimca@347 832
MMOSimca@393 833 function ClearChatLootData()
MMOSimca@398 834 if not chat_loot_timer_handle then
MMOSimca@435 835 table.wipe(chat_loot_data)
MMOSimca@398 836 return
MMOSimca@398 837 end
MMOSimca@398 838 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 839 chat_loot_timer_handle:Cancel()
MMOSimca@398 840 chat_loot_timer_handle = nil
MMOSimca@398 841
MMOSimca@435 842 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) and chat_loot_data.loot then
MMOSimca@414 843 -- A slimmed down (and more importantly, separate) version of GenericLootUpdate, specifically for AF.ITEM and chat_loot_data
MMOSimca@414 844 local entry = DBEntry("items", chat_loot_data.identifier)
MMOSimca@414 845
MMOSimca@414 846 if entry then
MMOSimca@414 847 local loot_table = LootTable(entry, "contains")
MMOSimca@414 848 entry["contains_count"] = (entry["contains_count"] or 0) + 1
MMOSimca@414 849
MMOSimca@435 850 for loot_token, quantity in pairs(chat_loot_data.loot) do
MMOSimca@414 851 local label, currency_texture = (":"):split(loot_token)
MMOSimca@414 852
MMOSimca@414 853 if label == "currency" and currency_texture then
MMOSimca@414 854 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@414 855 elseif loot_token == "money" then
MMOSimca@414 856 table.insert(loot_table, ("money:%d"):format(quantity))
MMOSimca@414 857 else
MMOSimca@414 858 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
MMOSimca@414 859 end
MMOSimca@414 860 end
MMOSimca@414 861 end
MMOSimca@347 862 end
MMOSimca@435 863 table.wipe(chat_loot_data)
MMOSimca@347 864 end
MMOSimca@347 865
MMOSimca@347 866
jcallahan@246 867 -- METHODS ------------------------------------------------------------
jcallahan@246 868
jcallahan@0 869 function WDP:OnInitialize()
jcallahan@128 870 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 871 private.db = db
jcallahan@128 872 global_db = db.global
jcallahan@128 873 char_db = db.char
jcallahan@14 874
jcallahan@270 875 local raw_db = _G.WoWDBProfilerData
jcallahan@18 876 local build_num = tonumber(private.build_num)
jcallahan@14 877
jcallahan@136 878 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 879 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 880 global_db[entry] = {}
jcallahan@74 881 end
jcallahan@74 882 end
jcallahan@35 883 raw_db.build_num = build_num
MMOSimca@330 884 raw_db.region = private.region
jcallahan@63 885 raw_db.version = DB_VERSION
jcallahan@249 886
jcallahan@312 887 private.InitializeCommentSystem()
jcallahan@312 888 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 889 end
jcallahan@0 890
jcallahan@0 891
jcallahan@153 892 function WDP:EventDispatcher(...)
jcallahan@153 893 local event_name = ...
jcallahan@153 894
MMOSimca@346 895 if DEBUGGING then
jcallahan@154 896 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 897 Debug(event_name)
jcallahan@154 898 else
jcallahan@154 899 Debug(...)
jcallahan@153 900 end
jcallahan@153 901 end
jcallahan@153 902 local func = EVENT_MAPPING[event_name]
jcallahan@153 903
jcallahan@153 904 if _G.type(func) == "boolean" then
jcallahan@153 905 self[event_name](self, ...)
jcallahan@153 906 elseif _G.type(func) == "function" then
jcallahan@159 907 self[func](self, ...)
jcallahan@153 908 end
jcallahan@153 909 end
jcallahan@153 910
jcallahan@153 911
jcallahan@0 912 function WDP:OnEnable()
jcallahan@300 913 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 914
jcallahan@0 915 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 916 if EVENT_DEBUG then
jcallahan@153 917 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 918 else
jcallahan@153 919 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 920 end
jcallahan@0 921 end
jcallahan@95 922
jcallahan@95 923 for index = 1, _G.GetNumLanguages() do
jcallahan@95 924 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 925 end
MMOSimca@383 926
MMOSimca@459 927 -- These two timers loop indefinitely using Lua's infinity constant
MMOSimca@459 928 item_process_timer_handle = C_Timer.NewTicker(30, WDP.ProcessItems, math.huge)
MMOSimca@459 929 target_location_timer_handle = C_Timer.NewTicker(0.5, WDP.UpdateTargetLocation, math.huge)
jcallahan@19 930
jcallahan@19 931 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 932 if target_unit then
jcallahan@19 933 return
jcallahan@19 934 end
jcallahan@19 935 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 936 end)
jcallahan@19 937
jcallahan@19 938 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 939 if target_unit then
jcallahan@19 940 return
jcallahan@19 941 end
jcallahan@19 942 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 943 HandleItemUse(item_link)
jcallahan@19 944 end)
jcallahan@263 945
jcallahan@290 946 self:GROUP_ROSTER_UPDATE()
jcallahan@0 947 end
jcallahan@0 948
jcallahan@0 949
MMOSimca@340 950 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 951 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 952 local item
jcallahan@0 953
jcallahan@191 954 if item_string then
MMOSimca@338 955 local item_results = { (":"):split(item_string) }
MMOSimca@338 956
MMOSimca@460 957 local suffix_id = tonumber(item_results[8]) or 0
MMOSimca@462 958 local unique_id = tonumber(item_results[9]) or 0
MMOSimca@447 959 --local level = tonumber(item_results[10])
MMOSimca@460 960 --local specialization_id = tonumber(item_results[11])
MMOSimca@460 961 --local unknown_upgrade_related_id = tonumber(item_results[12])
MMOSimca@460 962 local instance_difficulty_id = tonumber(item_results[13]) or 0
MMOSimca@460 963 local num_bonus_ids = tonumber(item_results[14]) or 0
MMOSimca@460 964 -- upgrade_id is optional since 6.2! can probably be detected using unknown_upgrade_related_id, but it's just as easy to check like this
MMOSimca@460 965 local upgrade_id = tonumber(item_results[15 + num_bonus_ids]) or 0
catherton@465 966
MMOSimca@462 967 -- LEGION
MMOSimca@462 968 if private.isLegion then
MMOSimca@462 969 local unkItemField1 = tonumber(item_results[16 + num_bonus_ids]) or 0
MMOSimca@462 970 local unkItemField2 = tonumber(item_results[17 + num_bonus_ids]) or 0
MMOSimca@462 971 if unkItemField1 > 0 then Debug("unkItemField1 is non-zero, specifically %d.", unkItemField1) end
MMOSimca@462 972 if unkItemField2 > 0 then Debug("unkItemField2 is non-zero, specifically %d.", unkItemField2) end
MMOSimca@462 973 end
MMOSimca@460 974
MMOSimca@460 975 -- If there is anything special (non-zero) for this item then we need to make note of everything
MMOSimca@460 976 if math.max(suffix_id, instance_difficulty_id, num_bonus_ids, upgrade_id) ~= 0 then
MMOSimca@460 977 item = DBEntry("items", item_id)
MMOSimca@460 978 item.suffix_id = suffix_id
MMOSimca@460 979 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@460 980 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@460 981 item.upgrade_id = upgrade_id
MMOSimca@460 982
MMOSimca@460 983 if process_bonus_ids then
MMOSimca@460 984
MMOSimca@460 985 -- Get ready for bonus IDs
MMOSimca@384 986 if not item.seen_bonuses then
MMOSimca@384 987 item.seen_bonuses = {}
MMOSimca@372 988 end
catherton@465 989
MMOSimca@460 990 if num_bonus_ids > 0 then
MMOSimca@460 991 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@460 992 -- And sorted numerically with the smallest bonusID first
MMOSimca@460 993 local sorted_bonus_string = ""
MMOSimca@460 994 local min_bonus_id_array = {}
MMOSimca@460 995 for iterations = 1, num_bonus_ids do
MMOSimca@460 996 -- Find minimum of this iteration
MMOSimca@460 997 local min_bonus_id = 100000
MMOSimca@460 998 for bonus_index = 1, num_bonus_ids do
MMOSimca@460 999 local temp_bonus_id = tonumber(item_results[14 + bonus_index])
MMOSimca@460 1000 if temp_bonus_id and (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@460 1001 min_bonus_id = temp_bonus_id
MMOSimca@460 1002 end
MMOSimca@460 1003 end
MMOSimca@460 1004
MMOSimca@460 1005 -- Keep track of already processed IDs
MMOSimca@460 1006 min_bonus_id_array[min_bonus_id] = true
MMOSimca@460 1007
MMOSimca@460 1008 -- Build string
MMOSimca@460 1009 if iterations == 1 then
MMOSimca@460 1010 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@460 1011 else
MMOSimca@460 1012 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@460 1013 end
MMOSimca@384 1014 end
MMOSimca@460 1015
MMOSimca@460 1016 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@460 1017 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@384 1018 else
MMOSimca@460 1019 item.seen_bonuses["0"] = true
MMOSimca@384 1020 end
MMOSimca@329 1021 end
jcallahan@191 1022 end
jcallahan@0 1023 end
jcallahan@212 1024
jcallahan@212 1025 if durability and durability > 0 then
jcallahan@219 1026 item = item or DBEntry("items", item_id)
jcallahan@212 1027 item.durability = durability
jcallahan@212 1028 end
jcallahan@0 1029 end
jcallahan@0 1030
jcallahan@0 1031
jcallahan@187 1032 function WDP:ProcessItems()
jcallahan@187 1033 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1034 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1035
jcallahan@0 1036 if item_id and item_id > 0 then
jcallahan@1 1037 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1038 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1039 end
jcallahan@0 1040 end
jcallahan@0 1041
jcallahan@0 1042 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1043 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1044 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1045
jcallahan@0 1046 if item_id and item_id > 0 then
jcallahan@1 1047 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1048 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1049 end
jcallahan@0 1050 end
jcallahan@0 1051 end
jcallahan@0 1052 end
jcallahan@0 1053
jcallahan@118 1054
jcallahan@215 1055 local TargetedNPC
jcallahan@118 1056 do
jcallahan@118 1057 local GENDER_NAMES = {
jcallahan@118 1058 "UNKNOWN",
jcallahan@118 1059 "MALE",
jcallahan@118 1060 "FEMALE",
jcallahan@118 1061 }
jcallahan@118 1062
jcallahan@118 1063
jcallahan@118 1064 local REACTION_NAMES = {
jcallahan@118 1065 "HATED",
jcallahan@118 1066 "HOSTILE",
jcallahan@118 1067 "UNFRIENDLY",
jcallahan@118 1068 "NEUTRAL",
jcallahan@118 1069 "FRIENDLY",
jcallahan@118 1070 "HONORED",
jcallahan@118 1071 "REVERED",
jcallahan@118 1072 "EXALTED",
jcallahan@118 1073 }
jcallahan@118 1074
jcallahan@118 1075
jcallahan@118 1076 local POWER_TYPE_NAMES = {
jcallahan@118 1077 ["0"] = "MANA",
jcallahan@118 1078 ["1"] = "RAGE",
jcallahan@118 1079 ["2"] = "FOCUS",
jcallahan@118 1080 ["3"] = "ENERGY",
jcallahan@118 1081 ["6"] = "RUNIC_POWER",
jcallahan@118 1082 }
jcallahan@118 1083
jcallahan@118 1084
jcallahan@215 1085 function TargetedNPC()
jcallahan@118 1086 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1087 current_target_id = nil
jcallahan@118 1088 return
jcallahan@118 1089 end
jcallahan@118 1090 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1091
jcallahan@171 1092 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1093 return
jcallahan@118 1094 end
jcallahan@118 1095 current_target_id = unit_idnum
jcallahan@118 1096
jcallahan@118 1097 local npc = NPCEntry(unit_idnum)
jcallahan@118 1098 local _, class_token = _G.UnitClass("target")
jcallahan@118 1099 npc.class = class_token
jcallahan@118 1100 npc.faction = UnitFactionStanding("target")
jcallahan@118 1101 npc.genders = npc.genders or {}
jcallahan@118 1102 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1103 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1104 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1105
jcallahan@248 1106 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1107 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1108 local level_data = encounter_data[npc_level]
jcallahan@250 1109
jcallahan@250 1110 if not level_data then
jcallahan@250 1111 level_data = {}
jcallahan@250 1112 encounter_data[npc_level] = level_data
jcallahan@250 1113 end
jcallahan@257 1114 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1115
jcallahan@257 1116 if not level_data.power then
MMOSimca@337 1117 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1118
jcallahan@257 1119 if max_power > 0 then
jcallahan@257 1120 local power_type = _G.UnitPowerType("target")
jcallahan@312 1121 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1122 end
jcallahan@118 1123 end
jcallahan@118 1124 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1125 return npc, unit_idnum
jcallahan@118 1126 end
jcallahan@118 1127 end -- do-block
jcallahan@118 1128
jcallahan@118 1129
jcallahan@113 1130 do
jcallahan@113 1131 local COORD_MAX = 5
jcallahan@0 1132
jcallahan@113 1133 function WDP:UpdateTargetLocation()
MMOSimca@462 1134 -- LEGION supported here
MMOSimca@462 1135 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or not _G.UnitIsDead("target") then
jcallahan@2 1136 return
jcallahan@2 1137 end
jcallahan@113 1138
jcallahan@113 1139 for index = 1, 4 do
jcallahan@113 1140 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1141 return
jcallahan@113 1142 end
jcallahan@113 1143 end
jcallahan@215 1144 local npc = TargetedNPC()
jcallahan@113 1145
jcallahan@113 1146 if not npc then
jcallahan@113 1147 return
jcallahan@113 1148 end
jcallahan@113 1149 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1150 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1151 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1152 return
MMOSimca@328 1153 end
jcallahan@248 1154 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1155 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1156 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1157
jcallahan@113 1158 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1159
jcallahan@113 1160 if not zone_data then
jcallahan@113 1161 zone_data = {}
jcallahan@113 1162 npc_data.locations[zone_token] = zone_data
jcallahan@113 1163 end
jcallahan@113 1164
jcallahan@113 1165 for location_token in pairs(zone_data) do
jcallahan@113 1166 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1167 loc_level = tonumber(loc_level)
jcallahan@113 1168
jcallahan@113 1169 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1170 return
jcallahan@113 1171 end
jcallahan@113 1172 end
jcallahan@141 1173 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1174 end
jcallahan@113 1175 end -- do-block
jcallahan@2 1176
jcallahan@118 1177
MMOSimca@412 1178 function WDP:HandleBadChatLootData(...)
MMOSimca@398 1179 ClearChatLootData()
MMOSimca@398 1180 end
MMOSimca@398 1181
MMOSimca@398 1182
MMOSimca@420 1183 -- EVENT HANDLERS -----------------------------------------------------
MMOSimca@420 1184
MMOSimca@436 1185 -- This function (and the following function) are to stop 'HandleItemUse' from triggering when you put an item that would normally be opened into the bank, guild bank, etc.
MMOSimca@436 1186 function WDP:StopChatLootRecording(event_name)
MMOSimca@436 1187 if not block_chat_loot_data then
MMOSimca@439 1188 Debug("%s: Pausing chat-based loot recording.", event_name)
MMOSimca@436 1189 ClearChatLootData()
MMOSimca@436 1190 block_chat_loot_data = true
MMOSimca@436 1191 end
MMOSimca@436 1192 end
MMOSimca@436 1193
MMOSimca@436 1194
MMOSimca@436 1195 function WDP:ResumeChatLootRecording(event_name)
MMOSimca@436 1196 if block_chat_loot_data then
MMOSimca@439 1197 Debug("%s: Resuming chat-based loot recording.", event_name)
MMOSimca@436 1198 block_chat_loot_data = false
MMOSimca@436 1199 end
MMOSimca@436 1200 end
MMOSimca@436 1201
MMOSimca@436 1202
MMOSimca@408 1203 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1204 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1205 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1206 ClearKilledBossID()
MMOSimca@408 1207 ClearLootToastContainerID()
MMOSimca@408 1208 end
MMOSimca@408 1209
MMOSimca@408 1210
jcallahan@90 1211 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1212 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1213 return
jcallahan@243 1214 end
jcallahan@282 1215 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1216
jcallahan@56 1217 for index = 1, num_items do
jcallahan@56 1218 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1219
jcallahan@56 1220 if item_link then
jcallahan@56 1221 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1222 end
jcallahan@56 1223 end
jcallahan@56 1224 end
jcallahan@56 1225
jcallahan@56 1226
jcallahan@298 1227 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1228 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1229
jcallahan@246 1230 if current_pet_guid then
jcallahan@246 1231 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1232 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1233 end
jcallahan@246 1234 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1235
jcallahan@246 1236 if pet_guid then
jcallahan@296 1237 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1238 group_pet_guids[pet_guid] = true
jcallahan@246 1239 end
jcallahan@246 1240 end
jcallahan@246 1241
jcallahan@246 1242
jcallahan@298 1243 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1244 local is_raid = _G.IsInRaid()
jcallahan@298 1245 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1246 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1247
jcallahan@299 1248 table.wipe(group_member_guids)
jcallahan@298 1249
jcallahan@298 1250 for index = 1, group_size do
jcallahan@298 1251 local unit_id = unit_type .. index
jcallahan@298 1252 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1253
jcallahan@299 1254 group_member_guids[unit_guid] = true
jcallahan@298 1255 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1256 end
jcallahan@299 1257 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1258 end
jcallahan@298 1259
jcallahan@298 1260
jcallahan@298 1261 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1262 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1263 end
jcallahan@298 1264
jcallahan@298 1265
MMOSimca@375 1266 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1267 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1268 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1269 return
jcallahan@306 1270 end
MMOSimca@372 1271
MMOSimca@372 1272 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1273 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1274
MMOSimca@355 1275 -- Handle Garrison cache specially
MMOSimca@422 1276 if loot_source and (loot_source == LOOT_SOURCE_ID_GARRISON_CACHE) and last_garrison_cache_object_id then
MMOSimca@355 1277 -- Record location data for cache
MMOSimca@355 1278 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1279
MMOSimca@355 1280 -- Add drop data
MMOSimca@355 1281 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1282 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1283 -- Check for top level object data
MMOSimca@355 1284 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1285 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1286 if object_entry[difficulty_token] then
MMOSimca@355 1287 -- Increment loot count
MMOSimca@355 1288 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1289
MMOSimca@355 1290 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1291 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1292 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1293 else
MMOSimca@355 1294 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1295 end
MMOSimca@355 1296 else
MMOSimca@355 1297 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1298 end
catherton@465 1299
MMOSimca@431 1300 -- Wipe object ID until future mouseover
MMOSimca@431 1301 last_garrison_cache_object_id = nil
MMOSimca@387 1302 elseif raid_boss_id then
MMOSimca@427 1303 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 1304 if npc then
MMOSimca@427 1305 local loot_label = "drops"
MMOSimca@427 1306 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 1307 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 1308 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 1309
MMOSimca@427 1310 if loot_type == "item" then
MMOSimca@427 1311 local item_id = ItemLinkToID(item_link)
MMOSimca@427 1312 if item_id then
MMOSimca@427 1313 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@427 1314 RecordItemData(item_id, item_link, true)
MMOSimca@427 1315 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 1316 else
MMOSimca@427 1317 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
MMOSimca@427 1318 return
MMOSimca@427 1319 end
MMOSimca@427 1320 elseif loot_type == "money" then
MMOSimca@427 1321 Debug("%s: money X %d", event_name, quantity)
MMOSimca@427 1322 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 1323 elseif loot_type == "currency" then
MMOSimca@427 1324 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@427 1325 if currency_texture and currency_texture ~= "" then
MMOSimca@427 1326 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@427 1327 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 1328 else
MMOSimca@427 1329 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@427 1330 return
MMOSimca@427 1331 end
jcallahan@312 1332 end
jcallahan@317 1333
MMOSimca@427 1334 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 1335 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 1336 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@312 1337 end
jcallahan@312 1338 end
MMOSimca@387 1339 elseif loot_toast_container_id then
jcallahan@305 1340 InitializeCurrentLoot()
jcallahan@305 1341
jcallahan@306 1342 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1343 current_loot.identifier = loot_toast_container_id
jcallahan@306 1344 current_loot.label = "contains"
jcallahan@306 1345 current_loot.target_type = AF.ITEM
jcallahan@306 1346
MMOSimca@387 1347 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1348
jcallahan@301 1349 if loot_type == "item" then
jcallahan@312 1350 local item_id = ItemLinkToID(item_link)
jcallahan@312 1351 if item_id then
jcallahan@312 1352 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1353 RecordItemData(item_id, item_link, true)
MMOSimca@387 1354 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1355 else
jcallahan@301 1356 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1357 current_loot = nil
jcallahan@301 1358 return
jcallahan@301 1359 end
jcallahan@301 1360 elseif loot_type == "money" then
jcallahan@312 1361 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1362 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1363 elseif loot_type == "currency" then
jcallahan@312 1364 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1365 if currency_texture and currency_texture ~= "" then
jcallahan@312 1366 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1367 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1368 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1369 else
jcallahan@312 1370 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1371 current_loot = nil
jcallahan@312 1372 return
jcallahan@312 1373 end
jcallahan@301 1374 end
jcallahan@312 1375
jcallahan@301 1376 GenericLootUpdate("items")
jcallahan@301 1377 current_loot = nil
MMOSimca@387 1378 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
MMOSimca@444 1379 elseif loot_source and (loot_source == LOOT_SOURCE_ID_REDUNDANT) and chat_loot_timer_handle then
MMOSimca@444 1380 -- Handle currency loot toasts for chat-based loot (we do this instead of reading currency chat messages because the chat messages are very delayed)
MMOSimca@444 1381 if loot_type == "currency" then
MMOSimca@444 1382 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@444 1383 if currency_texture and currency_texture ~= "" then
MMOSimca@444 1384 -- Verify that we're still assigning data to the right items
MMOSimca@444 1385 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1386 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@444 1387 Debug("%s: Captured currency for chat-based loot recording. %s X %d", event_name, currency_token, quantity)
MMOSimca@444 1388 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1389 chat_loot_data.loot[currency_token] = (chat_loot_data.loot[currency_token] or 0) + quantity
MMOSimca@444 1390 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@444 1391 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@444 1392 ClearChatLootData()
MMOSimca@444 1393 end
MMOSimca@444 1394 else
MMOSimca@444 1395 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@444 1396 end
MMOSimca@444 1397 -- Handle money loot toasts for chat-based loot (we do this instead of reading money chat messages because the chat messages are very delayed)
MMOSimca@444 1398 elseif loot_type == "money" then
MMOSimca@424 1399 -- Verify that we're still assigning data to the right items
MMOSimca@435 1400 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@444 1401 Debug("%s: Captured money for chat-based loot recording. money X %d", event_name, quantity)
MMOSimca@435 1402 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@444 1403 chat_loot_data.loot["money"] = (chat_loot_data.loot["money"] or 0) + quantity
MMOSimca@424 1404 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@424 1405 Debug("%s: Canceled chat-based loot recording because we would have assigned the wrong loot!", event_name)
MMOSimca@424 1406 ClearChatLootData()
MMOSimca@424 1407 end
MMOSimca@424 1408 end
jcallahan@301 1409 else
jcallahan@307 1410 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1411
jcallahan@307 1412 loot_toast_data = loot_toast_data or {}
jcallahan@312 1413 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1414
MMOSimca@340 1415 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1416 if item_id then
MMOSimca@340 1417 RecordItemData(item_id, item_link, true)
MMOSimca@340 1418 end
MMOSimca@340 1419
MMOSimca@383 1420 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1421 end
jcallahan@178 1422 end
jcallahan@178 1423
jcallahan@178 1424
jcallahan@179 1425 do
MMOSimca@388 1426 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1427 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1428 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1429 end,
MMOSimca@388 1430 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1431 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1432 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1433 InitializeCurrentLoot()
MMOSimca@388 1434 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1435 GenericLootUpdate("zones")
MMOSimca@388 1436 current_loot = nil
MMOSimca@388 1437 end,
MMOSimca@388 1438 }
MMOSimca@388 1439
MMOSimca@388 1440
MMOSimca@388 1441 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1442 local category
MMOSimca@388 1443
MMOSimca@388 1444 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1445 if not currency_link then
MMOSimca@388 1446 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1447 end
MMOSimca@388 1448 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1449
MMOSimca@388 1450 if not currency_texture or currency_texture == "" then
MMOSimca@388 1451 return
MMOSimca@388 1452 end
MMOSimca@388 1453
MMOSimca@388 1454 -- Set update category
MMOSimca@388 1455 if current_action.spell_label == "FISHING" then
MMOSimca@388 1456 category = AF.ZONE
MMOSimca@388 1457 elseif raid_boss_id then
MMOSimca@388 1458 category = AF.NPC
MMOSimca@388 1459 end
MMOSimca@388 1460
MMOSimca@388 1461 -- Take action based on update category
MMOSimca@388 1462 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1463 if not category or not update_func then
MMOSimca@388 1464 return
MMOSimca@388 1465 end
MMOSimca@388 1466 update_func(currency_texture, quantity)
MMOSimca@388 1467 end
MMOSimca@388 1468
MMOSimca@388 1469
MMOSimca@412 1470 local BLACKLISTED_ITEMS = {
MMOSimca@412 1471 [114116] = true,
MMOSimca@412 1472 [114119] = true,
MMOSimca@412 1473 [114120] = true,
MMOSimca@412 1474 [116980] = true,
MMOSimca@412 1475 [120319] = true,
MMOSimca@412 1476 [120320] = true,
MMOSimca@412 1477 }
MMOSimca@412 1478
MMOSimca@412 1479
jcallahan@179 1480 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1481 [AF.ITEM] = function(item_id, quantity)
MMOSimca@347 1482 -- Verify that we're still assigning data to the right items
MMOSimca@435 1483 if chat_loot_data.identifier and (private.CONTAINER_ITEM_ID_LIST[chat_loot_data.identifier] ~= nil) then
MMOSimca@347 1484 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@435 1485 chat_loot_data.loot = chat_loot_data.loot or {}
MMOSimca@435 1486 chat_loot_data.loot[item_id] = (chat_loot_data.loot[item_id] or 0) + quantity
MMOSimca@347 1487 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1488 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1489 ClearChatLootData()
MMOSimca@347 1490 end
MMOSimca@347 1491 end,
jcallahan@179 1492 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1493 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1494 end,
MMOSimca@345 1495 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1496 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1497 -- Check for top level object data
MMOSimca@381 1498 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1499 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1500 if object_entry[difficulty_token] then
MMOSimca@381 1501 -- Increment loot count
MMOSimca@381 1502 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1503
MMOSimca@381 1504 -- Add drop data
MMOSimca@381 1505 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1506 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1507 else
MMOSimca@381 1508 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1509 end
jcallahan@179 1510 end,
jcallahan@179 1511 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1512 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1513 InitializeCurrentLoot()
jcallahan@312 1514 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1515 GenericLootUpdate("zones")
jcallahan@312 1516 current_loot = nil
jcallahan@179 1517 end,
jcallahan@179 1518 }
jcallahan@177 1519
jcallahan@177 1520
MMOSimca@388 1521 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1522 local category
jcallahan@177 1523
MMOSimca@345 1524 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1525 if not item_link then
MMOSimca@345 1526 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1527 end
MMOSimca@345 1528 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1529
MMOSimca@345 1530 if not item_id then
MMOSimca@345 1531 return
MMOSimca@345 1532 end
MMOSimca@345 1533
MMOSimca@345 1534 -- Set update category
MMOSimca@405 1535 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1536 category = AF.OBJECT
MMOSimca@345 1537 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1538 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1539 category = AF.ZONE
MMOSimca@388 1540 elseif raid_boss_id then
jcallahan@179 1541 category = AF.NPC
MMOSimca@347 1542 elseif chat_loot_timer_handle then
MMOSimca@347 1543 category = AF.ITEM
jcallahan@179 1544 end
MMOSimca@345 1545
MMOSimca@395 1546 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1547 RecordItemData(item_id, item_link, true)
MMOSimca@395 1548
MMOSimca@345 1549 -- Take action based on update category
jcallahan@179 1550 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@412 1551 if not category or not update_func or BLACKLISTED_ITEMS[item_id] then
MMOSimca@340 1552 return
MMOSimca@340 1553 end
jcallahan@179 1554 update_func(item_id, quantity)
jcallahan@177 1555 end
MMOSimca@388 1556 end
MMOSimca@388 1557
MMOSimca@388 1558
jcallahan@97 1559 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1560 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1561 return
jcallahan@95 1562 end
jcallahan@97 1563 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1564 npc.quotes = npc.quotes or {}
jcallahan@97 1565 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1566 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1567 end
jcallahan@95 1568
jcallahan@95 1569
jcallahan@95 1570 do
jcallahan@40 1571 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1572
jcallahan@40 1573 local DRUNK_COMPARES = {
jcallahan@40 1574 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1575 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1576 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1577 }
jcallahan@40 1578
jcallahan@40 1579 local DRUNK_MATCHES = {
jcallahan@254 1580 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1581 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1582 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1583 }
jcallahan@40 1584
jcallahan@167 1585 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1586
jcallahan@167 1587
jcallahan@167 1588 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1589 if tradeskill_name == private.discovered_recipe_name then
catherton@465 1590 if (private.isLegion) then
catherton@465 1591 DBEntry("spells", tonumber(_G.C_TradeSkillUI.GetRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1592 else
catherton@465 1593 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
catherton@465 1594 end
jcallahan@167 1595
jcallahan@167 1596 private.discovered_recipe_name = nil
jcallahan@167 1597 private.profession_level = nil
jcallahan@167 1598 private.previous_spell_id = nil
jcallahan@169 1599
jcallahan@169 1600 return true
jcallahan@167 1601 end
jcallahan@167 1602 end
jcallahan@167 1603
jcallahan@167 1604
jcallahan@167 1605 local function IterativeRecordDiscovery()
jcallahan@167 1606 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1607 end
jcallahan@167 1608
jcallahan@167 1609
jcallahan@92 1610 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1611 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1612 if not item_link then
MMOSimca@400 1613 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1614 end
MMOSimca@400 1615 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1616
MMOSimca@400 1617 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1618 if not item_id then
MMOSimca@400 1619 if not private.trainer_shown then
MMOSimca@400 1620 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1621
MMOSimca@400 1622 if recipe_name and private.previous_spell_id then
catherton@464 1623 local profession_name, prof_level
catherton@464 1624 if private.isLegion then
catherton@464 1625 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 1626 else
catherton@464 1627 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 1628 end
MMOSimca@400 1629
MMOSimca@400 1630 if profession_name == _G.UNKNOWN then
MMOSimca@400 1631 return
MMOSimca@400 1632 end
MMOSimca@400 1633 private.discovered_recipe_name = recipe_name
MMOSimca@400 1634 private.profession_level = prof_level
MMOSimca@400 1635
MMOSimca@400 1636 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1637 end
jcallahan@167 1638 end
MMOSimca@400 1639
MMOSimca@400 1640 if currently_drunk then
MMOSimca@400 1641 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1642 currently_drunk = nil
MMOSimca@400 1643 end
MMOSimca@400 1644 return
MMOSimca@400 1645 end
MMOSimca@400 1646
MMOSimca@400 1647 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1648 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1649 currently_drunk = true
MMOSimca@400 1650 break
MMOSimca@400 1651 end
jcallahan@40 1652 end
jcallahan@40 1653 return
jcallahan@40 1654 end
jcallahan@40 1655
MMOSimca@411 1656 -- If it is an item, parse its link
MMOSimca@400 1657 RecordItemData(item_id, item_link, true)
jcallahan@40 1658 end
jcallahan@40 1659 end
jcallahan@40 1660
jcallahan@307 1661
jcallahan@331 1662 do
jcallahan@23 1663 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1664 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1665
MMOSimca@458 1666 -- Spells that are cast by players/NPCs that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1667 local BLACKLISTED_SPELLS = {
MMOSimca@458 1668 [117526] = true, -- Binding Shot (cast by Hunters)
MMOSimca@458 1669 [121308] = true, -- Disguise (cast by Rogues)
MMOSimca@458 1670 [132464] = true, -- Chi Wave (cast by Monks)
MMOSimca@458 1671 [132467] = true, -- Chi Wave (cast by Monks)
MMOSimca@460 1672 [167432] = true, -- Savagery (cast by Warsong Commander)
MMOSimca@460 1673 [175077] = true, -- Fearsome Battle Standard (cast by Fearsome Battle Standard item)
MMOSimca@458 1674 [176813] = true, -- Itchy Spores (cast by Marsh Creatures in Ashran)
MMOSimca@458 1675 [183901] = true, -- Stolen Strength (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1676 [183904] = true, -- Stolen Speed (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@458 1677 [183907] = true, -- Stolen Fervor (cast by Felblood NPCs in Tanaan Jungle)
MMOSimca@405 1678 }
MMOSimca@405 1679
jcallahan@23 1680 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1681 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1682 return
jcallahan@23 1683 end
jcallahan@34 1684 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1685
jcallahan@171 1686 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1687 return
jcallahan@23 1688 end
jcallahan@23 1689
jcallahan@23 1690 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1691 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1692 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1693 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1694 end
jcallahan@23 1695 end
jcallahan@23 1696
jcallahan@115 1697 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1698
jcallahan@246 1699 local previous_combat_event = {}
jcallahan@246 1700
jcallahan@23 1701 local COMBAT_LOG_FUNCS = {
jcallahan@23 1702 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1703 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1704 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1705 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1706 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1707
jcallahan@171 1708 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1709 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1710 end
jcallahan@115 1711 end
jcallahan@115 1712 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1713 end,
jcallahan@65 1714 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1715 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1716
jcallahan@171 1717 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1718 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1719 ClearKilledNPC()
jcallahan@98 1720 private.harvesting = nil
jcallahan@65 1721 return
jcallahan@65 1722 end
jcallahan@177 1723
jcallahan@246 1724 if source_guid == "" then
jcallahan@246 1725 source_guid = nil
jcallahan@246 1726 end
jcallahan@246 1727 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1728 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1729
jcallahan@299 1730 if not previous_combat_event.party_damage then
jcallahan@312 1731 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1732 table.wipe(previous_combat_event)
jcallahan@217 1733 ClearKilledNPC()
jcallahan@306 1734 else
jcallahan@317 1735 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1736 end
jcallahan@177 1737 killed_npc_id = unit_idnum
MMOSimca@383 1738 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1739 end,
jcallahan@23 1740 }
jcallahan@23 1741
jcallahan@23 1742
jcallahan@246 1743 local NON_DAMAGE_EVENTS = {
jcallahan@246 1744 SPELL_AURA_APPLIED = true,
jcallahan@246 1745 SPELL_AURA_REMOVED = true,
jcallahan@246 1746 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1747 SPELL_CAST_FAILED = true,
jcallahan@246 1748 SWING_MISSED = true,
jcallahan@246 1749 }
jcallahan@246 1750
jcallahan@299 1751 local DAMAGE_EVENTS = {
jcallahan@299 1752 RANGE_DAMAGE = true,
jcallahan@299 1753 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1754 SPELL_DAMAGE = true,
jcallahan@299 1755 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1756 SWING_DAMAGE = true,
jcallahan@299 1757 }
jcallahan@299 1758
jcallahan@246 1759
jcallahan@92 1760 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1761 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1762
jcallahan@23 1763 if not combat_log_func then
jcallahan@299 1764 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1765 table.wipe(previous_combat_event)
jcallahan@246 1766 previous_combat_event.source_name = source_name
jcallahan@299 1767
jcallahan@299 1768 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1769 previous_combat_event.party_damage = true
jcallahan@299 1770 end
jcallahan@246 1771 end
jcallahan@23 1772 return
jcallahan@23 1773 end
jcallahan@23 1774 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1775
jcallahan@297 1776 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1777 table.wipe(previous_combat_event)
jcallahan@297 1778 end
jcallahan@23 1779 end
jcallahan@23 1780
catherton@465 1781
jcallahan@44 1782 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1783 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1784 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@418 1785 local TRADING_PACT_SPELL_ID = 170200
jcallahan@44 1786
jcallahan@44 1787
jcallahan@92 1788 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1789 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1790 return
jcallahan@44 1791 end
jcallahan@44 1792 UpdateFactionData()
jcallahan@44 1793
jcallahan@46 1794 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1795 return
jcallahan@46 1796 end
jcallahan@177 1797 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1798 ClearKilledNPC()
jcallahan@46 1799
jcallahan@44 1800 if not npc then
jcallahan@98 1801 private.harvesting = nil
jcallahan@44 1802 return
jcallahan@44 1803 end
jcallahan@98 1804 npc.harvested = private.harvesting
jcallahan@98 1805 private.harvesting = nil
jcallahan@98 1806
jcallahan@44 1807 local modifier = 1
jcallahan@44 1808
MMOSimca@340 1809 -- Check for modifiers from known spells
jcallahan@44 1810 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1811 modifier = modifier + 0.1
jcallahan@44 1812 end
jcallahan@44 1813 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1814 modifier = modifier + 0.1
jcallahan@44 1815 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1816 modifier = modifier + 0.05
jcallahan@44 1817 end
MMOSimca@418 1818 if _G.IsSpellKnown(TRADING_PACT_SPELL_ID) then
MMOSimca@418 1819 modifier = modifier + 0.2
MMOSimca@418 1820 end
jcallahan@44 1821
MMOSimca@340 1822 -- Determine faction ID
MMOSimca@340 1823 local faction_ID
MMOSimca@418 1824 for pseudo_faction_name, faction_data_table in pairs(private.FACTION_DATA) do
MMOSimca@418 1825 if faction_name == faction_data_table[3] then
MMOSimca@418 1826 -- Check ignore flag
MMOSimca@418 1827 if faction_data_table[2] then
MMOSimca@418 1828 return
MMOSimca@418 1829 end
MMOSimca@340 1830 faction_ID = faction_data_table[1]
MMOSimca@418 1831 break
MMOSimca@340 1832 end
MMOSimca@340 1833 end
MMOSimca@340 1834 if faction_ID and faction_ID > 0 then
MMOSimca@340 1835 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1836 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1837 if has_bonus_rep_gain then
MMOSimca@340 1838 modifier = modifier + 1
MMOSimca@340 1839 end
MMOSimca@340 1840 end
MMOSimca@340 1841
MMOSimca@340 1842 -- Check for modifiers from buffs
MMOSimca@418 1843 for buff_name, buff_data_table in pairs(private.REP_BUFFS) do
jcallahan@44 1844 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1845 local modded_faction = buff_data_table.faction
jcallahan@44 1846
jcallahan@44 1847 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1848 if buff_data_table.ignore then
MMOSimca@340 1849 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1850 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1851 return
MMOSimca@340 1852 else
MMOSimca@340 1853 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1854 end
jcallahan@44 1855 end
jcallahan@44 1856 end
jcallahan@44 1857 end
catherton@465 1858
jcallahan@65 1859 npc.reputations = npc.reputations or {}
jcallahan@65 1860 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1861 end
jcallahan@44 1862 end -- do-block
jcallahan@18 1863
jcallahan@18 1864
jcallahan@140 1865 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1866 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1867 return
jcallahan@140 1868 end
jcallahan@140 1869 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1870
MMOSimca@355 1871 -- Handle Fishing
MMOSimca@355 1872 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1873 if not text or text == "Fishing Bobber" then
MMOSimca@355 1874 text = "NONE"
MMOSimca@355 1875 else
MMOSimca@355 1876 current_action.fishing_target = true
MMOSimca@355 1877 end
MMOSimca@355 1878 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1879 -- Handle Garrison Cache
MMOSimca@355 1880 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1881 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1882 end
jcallahan@140 1883 end
jcallahan@140 1884
jcallahan@140 1885
jcallahan@92 1886 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1887 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1888
jcallahan@42 1889 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1890 return
jcallahan@42 1891 end
jcallahan@42 1892 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1893 end
jcallahan@42 1894
jcallahan@42 1895
jcallahan@13 1896 do
MMOSimca@343 1897 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1898 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1899 [AF.ITEM] = function()
jcallahan@16 1900 local locked_item_id
jcallahan@16 1901
jcallahan@16 1902 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1903 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1904 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1905
jcallahan@324 1906 if is_locked and is_lootable then
jcallahan@16 1907 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1908 break
jcallahan@16 1909 end
jcallahan@16 1910 end
jcallahan@165 1911
jcallahan@165 1912 if locked_item_id then
jcallahan@165 1913 break
jcallahan@165 1914 end
jcallahan@16 1915 end
jcallahan@16 1916
MMOSimca@367 1917 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1918 return false
jcallahan@16 1919 end
jcallahan@122 1920 current_action.identifier = locked_item_id
jcallahan@16 1921 return true
jcallahan@16 1922 end,
MMOSimca@401 1923 [AF.NPC] = function()
MMOSimca@401 1924 return not _G.IsFishingLoot()
MMOSimca@401 1925 end,
MMOSimca@401 1926 [AF.OBJECT] = function()
MMOSimca@401 1927 return not _G.IsFishingLoot()
MMOSimca@401 1928 end,
jcallahan@17 1929 [AF.ZONE] = function()
jcallahan@140 1930 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1931 return _G.IsFishingLoot()
jcallahan@17 1932 end,
jcallahan@13 1933 }
jcallahan@13 1934
jcallahan@13 1935
MMOSimca@343 1936 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1937 [AF.ITEM] = function()
jcallahan@28 1938 GenericLootUpdate("items")
jcallahan@28 1939 end,
jcallahan@28 1940 [AF.NPC] = function()
jcallahan@75 1941 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1942 local loot_label = current_loot.label
jcallahan@77 1943 local source_list = {}
jcallahan@75 1944
jcallahan@131 1945 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1946 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1947 local npc = NPCEntry(source_id)
jcallahan@75 1948
jcallahan@75 1949 if npc then
jcallahan@248 1950 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1951 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1952
jcallahan@78 1953 if not source_list[source_guid] then
jcallahan@77 1954 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@426 1955 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1956 source_list[source_guid] = true
jcallahan@77 1957 end
jcallahan@77 1958
jcallahan@309 1959 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1960 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1961
jcallahan@312 1962 if loot_type == "currency" and currency_texture then
jcallahan@312 1963 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1964 elseif loot_token == "money" then
jcallahan@312 1965 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1966 else
jcallahan@312 1967 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1968 end
jcallahan@75 1969 end
jcallahan@75 1970 end
jcallahan@75 1971 end
jcallahan@16 1972 end,
jcallahan@13 1973 [AF.OBJECT] = function()
jcallahan@28 1974 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1975 end,
jcallahan@17 1976 [AF.ZONE] = function()
MMOSimca@328 1977 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1978 return
MMOSimca@328 1979 end
jcallahan@141 1980 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1981
jcallahan@41 1982 -- This will start life as a boolean true.
jcallahan@131 1983 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1984 current_loot.zone_data[location_token] = {
jcallahan@41 1985 drops = {}
jcallahan@41 1986 }
jcallahan@41 1987 end
jcallahan@132 1988 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1989 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1990
jcallahan@131 1991 if current_loot.sources then
jcallahan@131 1992 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1993 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1994 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1995 end
jcallahan@131 1996 end
jcallahan@131 1997 end
jcallahan@131 1998
jcallahan@131 1999 if #current_loot.list <= 0 then
jcallahan@131 2000 return
jcallahan@131 2001 end
jcallahan@131 2002
jcallahan@131 2003 for index = 1, #current_loot.list do
MMOSimca@443 2004 table.insert(current_loot.zone_data[location_token].drops, current_loot.list[index])
jcallahan@41 2005 end
jcallahan@13 2006 end,
jcallahan@13 2007 }
jcallahan@13 2008
jcallahan@79 2009 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2010 local loot_guid_registry = {}
jcallahan@124 2011
jcallahan@124 2012
jcallahan@124 2013 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2014 ClearChatLootData()
jcallahan@131 2015 current_loot = nil
jcallahan@131 2016 table.wipe(current_action)
jcallahan@124 2017 end
jcallahan@124 2018
jcallahan@13 2019
jcallahan@322 2020 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2021 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2022 local previous_spell_label = current_action.spell_label
jcallahan@322 2023 local extrapolated_guid_registry = {}
jcallahan@322 2024 local num_guids = 0
MMOSimca@402 2025 table.wipe(current_action)
MMOSimca@402 2026
MMOSimca@402 2027 if _G.IsFishingLoot() then
MMOSimca@402 2028 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2029 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2030 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2031 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2032 return
MMOSimca@402 2033 end
MMOSimca@402 2034 current_action.instance_token = instance_token
MMOSimca@402 2035 current_action.map_level = map_level
MMOSimca@402 2036 current_action.x = x
MMOSimca@402 2037 current_action.y = y
MMOSimca@402 2038 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2039 current_action.spell_label = "FISHING"
MMOSimca@402 2040 current_action.loot_label = "fishing"
MMOSimca@402 2041 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2042 current_action.target_type = AF.ZONE
MMOSimca@402 2043
MMOSimca@402 2044 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2045 return true
MMOSimca@402 2046 end
jcallahan@322 2047
MMOSimca@344 2048 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2049 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2050 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2051 return false
MMOSimca@344 2052 end
MMOSimca@344 2053
jcallahan@322 2054 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2055 local loot_info = {
jcallahan@322 2056 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2057 }
jcallahan@322 2058
jcallahan@322 2059 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2060 local source_guid = loot_info[loot_index]
jcallahan@322 2061
jcallahan@322 2062 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2063 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2064
jcallahan@322 2065 if unit_type and unit_idnum then
jcallahan@322 2066 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2067 unit_type,
jcallahan@322 2068 unit_idnum
jcallahan@322 2069 }
jcallahan@322 2070
jcallahan@322 2071 num_guids = num_guids + 1
jcallahan@322 2072 end
jcallahan@322 2073 end
jcallahan@322 2074 end
jcallahan@322 2075 end
jcallahan@322 2076
jcallahan@322 2077 if num_guids == 0 then
jcallahan@322 2078 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2079 return false
jcallahan@322 2080 end
jcallahan@326 2081
jcallahan@322 2082 local num_npcs = 0
jcallahan@322 2083 local num_objects = 0
jcallahan@324 2084 local num_itemcontainers = 0
jcallahan@322 2085
jcallahan@322 2086 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2087 local unit_type = guid_data[1]
jcallahan@324 2088 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2089
jcallahan@322 2090 if loot_label then
jcallahan@322 2091 local unit_idnum = guid_data[2]
jcallahan@322 2092
jcallahan@322 2093 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2094 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2095 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2096 current_action.loot_label = loot_label
jcallahan@322 2097 current_action.spell_label = "OPENING"
jcallahan@322 2098 current_action.target_type = AF.OBJECT
jcallahan@322 2099 current_action.identifier = unit_idnum
jcallahan@322 2100 num_objects = num_objects + 1
jcallahan@322 2101 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2102 current_action.loot_label = loot_label
jcallahan@322 2103 current_action.target_type = AF.NPC
jcallahan@322 2104 current_action.identifier = unit_idnum
jcallahan@322 2105 num_npcs = num_npcs + 1
jcallahan@324 2106 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2107 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2108 current_action.loot_label = loot_label
jcallahan@324 2109 current_action.target_type = AF.ITEM
jcallahan@324 2110 -- current_action.identifier assigned during loot verification.
jcallahan@324 2111 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2112 end
jcallahan@322 2113 else
jcallahan@322 2114 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2115 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2116 return false
jcallahan@322 2117 end
jcallahan@322 2118 end
jcallahan@322 2119
jcallahan@322 2120 if not current_action.target_type then
jcallahan@322 2121 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2122 return false
jcallahan@322 2123 end
jcallahan@322 2124
jcallahan@322 2125 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2126 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2127 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2128 return false
jcallahan@322 2129 end
jcallahan@322 2130
jcallahan@322 2131 return true
jcallahan@322 2132 end
jcallahan@322 2133
jcallahan@322 2134
MMOSimca@343 2135 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2136 ClearChatLootData()
MMOSimca@387 2137
jcallahan@132 2138 if current_loot then
jcallahan@322 2139 current_loot = nil
jcallahan@322 2140 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2141
jcallahan@322 2142 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2143 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2144 return
jcallahan@322 2145 end
jcallahan@18 2146 end
jcallahan@151 2147
jcallahan@151 2148 if not current_action.target_type then
jcallahan@322 2149 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2150 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2151 return
jcallahan@322 2152 end
jcallahan@151 2153 end
MMOSimca@343 2154 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2155 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2156
jcallahan@14 2157 if not verify_func or not update_func then
jcallahan@322 2158 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2159 return
jcallahan@13 2160 end
jcallahan@13 2161
jcallahan@14 2162 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2163 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2164 return
jcallahan@14 2165 end
jcallahan@80 2166 local guids_used = {}
jcallahan@132 2167
jcallahan@301 2168 InitializeCurrentLoot()
jcallahan@217 2169 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2170
jcallahan@55 2171 for loot_slot = 1, _G.GetNumLootItems() do
catherton@463 2172 local texturefiledataID, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2173 local slot_type = _G.GetLootSlotType(loot_slot)
catherton@463 2174 local loot_info = { _G.GetLootSourceInfo(loot_slot) }
catherton@464 2175 local loot_link = _G.GetLootSlotLink(loot_slot)
jcallahan@13 2176
jcallahan@237 2177 -- Odd index is GUID, even is count.
jcallahan@237 2178 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2179 local source_guid = loot_info[loot_index]
jcallahan@75 2180
jcallahan@237 2181 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2182 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2183 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2184 if slot_quantity then
jcallahan@324 2185 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2186 if slot_quantity > loot_quantity then
jcallahan@324 2187 loot_quantity = slot_quantity
jcallahan@324 2188 end
jcallahan@324 2189 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2190 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2191
MMOSimca@366 2192 if slot_type == LOOT_SLOT_ITEM then
catherton@464 2193 if loot_link then
catherton@464 2194 local item_id = ItemLinkToID(loot_link)
catherton@464 2195 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
catherton@464 2196 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
catherton@464 2197 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
catherton@464 2198 guids_used[source_guid] = true
catherton@463 2199 else
catherton@463 2200 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
catherton@463 2201 end
MMOSimca@366 2202 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2203 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2204 if current_loot.target_type == AF.ZONE then
jcallahan@324 2205 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2206 else
jcallahan@324 2207 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2208 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2209 guids_used[source_guid] = true
jcallahan@324 2210 end
MMOSimca@366 2211 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2212 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
catherton@463 2213 if loot_link then
catherton@464 2214 local icon_texture = CurrencyLinkToTexture(loot_link)
jcallahan@324 2215 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2216 if current_loot.target_type == AF.ZONE then
catherton@463 2217 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture))
jcallahan@324 2218 else
catherton@463 2219 local currency_token = ("currency:%s"):format(icon_texture)
jcallahan@324 2220
jcallahan@324 2221 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2222 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2223 guids_used[source_guid] = true
jcallahan@324 2224 end
jcallahan@324 2225 else
catherton@463 2226 Debug("%s: Loot link is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2227 end
jcallahan@308 2228 end
jcallahan@324 2229 else
jcallahan@324 2230 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
catherton@463 2231 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 2232 end
jcallahan@75 2233 end
jcallahan@13 2234 end
jcallahan@13 2235 end
jcallahan@80 2236
jcallahan@81 2237 for guid in pairs(guids_used) do
jcallahan@217 2238 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2239 end
jcallahan@13 2240 update_func()
jcallahan@1 2241 end
jcallahan@13 2242 end -- do-block
jcallahan@0 2243
jcallahan@0 2244
jcallahan@89 2245 function WDP:MAIL_SHOW(event_name)
MMOSimca@436 2246 WDP:StopChatLootRecording(event_name)
jcallahan@89 2247 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2248
jcallahan@89 2249 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2250 return
jcallahan@89 2251 end
jcallahan@89 2252 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2253 end
jcallahan@89 2254
jcallahan@89 2255
jcallahan@44 2256 do
jcallahan@44 2257 local POINT_MATCH_PATTERNS = {
jcallahan@44 2258 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2259 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2260 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2261 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2262 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2263 }
jcallahan@5 2264
jcallahan@68 2265 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2266 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2267 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2268
jcallahan@133 2269 local current_merchant
jcallahan@133 2270 local merchant_standing
jcallahan@133 2271
jcallahan@133 2272 function WDP:MERCHANT_CLOSED(event_name)
MMOSimca@436 2273 WDP:ResumeChatLootRecording(event_name)
jcallahan@133 2274 current_merchant = nil
jcallahan@133 2275 merchant_standing = nil
jcallahan@133 2276 end
jcallahan@133 2277
jcallahan@133 2278
jcallahan@89 2279 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2280 if not current_merchant or event_name == "MERCHANT_SHOW" then
MMOSimca@436 2281 WDP:StopChatLootRecording(event_name)
jcallahan@195 2282 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2283
jcallahan@171 2284 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2285 return
jcallahan@133 2286 end
jcallahan@331 2287 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2288 merchant_standing = faction_standing
jcallahan@133 2289 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2290 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2291 end
jcallahan@55 2292 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2293 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2294 _G.MerchantFrame_Update()
jcallahan@57 2295
jcallahan@150 2296 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2297
jcallahan@44 2298 for item_index = 1, num_items do
jcallahan@44 2299 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2300 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2301
jcallahan@324 2302 DatamineTT:ClearLines()
jcallahan@324 2303 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2304
jcallahan@324 2305 if not item_id then
jcallahan@324 2306 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2307 item_id = ItemLinkToID(item_link)
MMOSimca@354 2308 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2309 end
jcallahan@324 2310
jcallahan@44 2311 if item_id and item_id > 0 then
jcallahan@44 2312 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2313
jcallahan@68 2314 local num_lines = DatamineTT:NumLines()
jcallahan@68 2315
jcallahan@68 2316 for line_index = 1, num_lines do
jcallahan@68 2317 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2318
jcallahan@68 2319 if not current_line then
jcallahan@68 2320 break
jcallahan@68 2321 end
jcallahan@68 2322 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2323
jcallahan@68 2324 if faction or reputation then
jcallahan@68 2325 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2326 break
jcallahan@68 2327 end
jcallahan@68 2328 end
jcallahan@68 2329
jcallahan@87 2330 for line_index = 1, num_lines do
jcallahan@87 2331 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2332
jcallahan@87 2333 if not current_line then
jcallahan@87 2334 break
jcallahan@87 2335 end
jcallahan@87 2336 local line_text = current_line:GetText()
jcallahan@87 2337 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2338
jcallahan@87 2339 if quest_name then
jcallahan@87 2340 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2341 break
jcallahan@87 2342 end
jcallahan@87 2343 end
jcallahan@87 2344
jcallahan@44 2345 if extended_cost then
jcallahan@53 2346 local battleground_rating = 0
jcallahan@53 2347 local personal_rating = 0
jcallahan@53 2348 local required_season_amount
jcallahan@5 2349
jcallahan@68 2350 for line_index = 1, num_lines do
jcallahan@44 2351 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2352
jcallahan@44 2353 if not current_line then
jcallahan@44 2354 break
jcallahan@44 2355 end
jcallahan@53 2356 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2357
jcallahan@44 2358 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2359 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2360 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2361 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2362
jcallahan@44 2363 if match1 or match2 then
jcallahan@44 2364 break
jcallahan@44 2365 end
jcallahan@44 2366 end
jcallahan@5 2367 end
jcallahan@44 2368 local currency_list = {}
jcallahan@44 2369 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2370
jcallahan@50 2371 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2372 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2373 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2374
jcallahan@44 2375 for cost_index = 1, item_count do
jcallahan@324 2376 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2377 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2378 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2379
jcallahan@317 2380 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2381 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2382 end
jcallahan@317 2383
jcallahan@317 2384 if currency_identifier then
jcallahan@317 2385 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2386 end
jcallahan@44 2387 end
jcallahan@44 2388
jcallahan@44 2389 for currency_index = 1, #currency_list do
jcallahan@44 2390 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2391 end
jcallahan@5 2392 end
jcallahan@133 2393 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2394 end
jcallahan@44 2395 end
jcallahan@5 2396
jcallahan@44 2397 if _G.CanMerchantRepair() then
jcallahan@133 2398 current_merchant.can_repair = true
jcallahan@5 2399 end
jcallahan@57 2400 _G.SetMerchantFilter(current_filters)
jcallahan@57 2401 _G.MerchantFrame_Update()
jcallahan@4 2402 end
jcallahan@44 2403 end -- do-block
jcallahan@4 2404
jcallahan@89 2405
jcallahan@92 2406 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2407 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2408 return
jcallahan@25 2409 end
jcallahan@34 2410 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2411
jcallahan@171 2412 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2413 return
jcallahan@25 2414 end
jcallahan@29 2415 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2416 table.wipe(current_action)
jcallahan@25 2417 end
jcallahan@25 2418
jcallahan@25 2419
MMOSimca@368 2420 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@442 2421 --[[local LPJ = LibStub("LibPetJournal-2.0")
MMOSimca@442 2422 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2423 if DEBUGGING then
jcallahan@309 2424 return
jcallahan@309 2425 end
jcallahan@309 2426
jcallahan@115 2427 local num_pets = LPJ:NumPets()
jcallahan@115 2428
jcallahan@115 2429 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2430 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2431
jcallahan@115 2432 if is_owned then
jcallahan@115 2433 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2434
jcallahan@139 2435 if rarity then
jcallahan@139 2436 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2437 local npc = NPCEntry(npc_id)
jcallahan@139 2438 npc.wild_pet = is_wild or nil
jcallahan@139 2439 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2440 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2441 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2442
jcallahan@139 2443 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2444 data.max_health = max_health
jcallahan@139 2445 data.attack = attack
jcallahan@139 2446 data.speed = speed
jcallahan@139 2447 end
jcallahan@115 2448 end
jcallahan@115 2449 end
MMOSimca@368 2450 end]]--
jcallahan@115 2451
jcallahan@115 2452
jcallahan@156 2453 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2454 private.in_combat = true
jcallahan@156 2455 end
jcallahan@156 2456
jcallahan@156 2457
jcallahan@156 2458 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2459 private.in_combat = nil
jcallahan@156 2460 end
jcallahan@156 2461
jcallahan@156 2462
jcallahan@118 2463 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2464 if not TargetedNPC() then
jcallahan@118 2465 return
jcallahan@2 2466 end
jcallahan@151 2467 current_action.target_type = AF.NPC
jcallahan@118 2468 self:UpdateTargetLocation()
jcallahan@118 2469 end
jcallahan@2 2470
jcallahan@89 2471
jcallahan@12 2472 do
jcallahan@12 2473 local function UpdateQuestJuncture(point)
jcallahan@12 2474 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2475
jcallahan@12 2476 if not unit_name then
jcallahan@12 2477 return
jcallahan@12 2478 end
jcallahan@34 2479 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2480 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2481 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2482 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2483 end
jcallahan@19 2484 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2485 quest[point] = quest[point] or {}
MMOSimca@329 2486 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2487
jcallahan@24 2488 return quest
jcallahan@12 2489 end
jcallahan@10 2490
jcallahan@12 2491
jcallahan@92 2492 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2493 local quest = UpdateQuestJuncture("end")
catherton@465 2494
MMOSimca@446 2495 if not quest then
MMOSimca@446 2496 return
MMOSimca@446 2497 end
jcallahan@97 2498
jcallahan@112 2499 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2500 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2501 end
jcallahan@67 2502 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2503 ClearKilledNPC()
jcallahan@10 2504 end
jcallahan@10 2505
jcallahan@12 2506
jcallahan@92 2507 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2508 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2509
jcallahan@46 2510 if not quest then
jcallahan@46 2511 return
jcallahan@46 2512 end
jcallahan@24 2513 quest.classes = quest.classes or {}
jcallahan@27 2514 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2515
jcallahan@24 2516 quest.races = quest.races or {}
jcallahan@100 2517 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2518 end
jcallahan@12 2519 end -- do-block
jcallahan@9 2520
jcallahan@9 2521
jcallahan@92 2522 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2523 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2524 local entry_index, processed_quests = 1, 0
jcallahan@36 2525 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2526
jcallahan@36 2527 while processed_quests <= num_quests do
MMOSimca@329 2528 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2529
jcallahan@84 2530 if quest_id == 0 then
jcallahan@84 2531 processed_quests = processed_quests + 1
jcallahan@84 2532 elseif not is_header then
jcallahan@36 2533 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2534
jcallahan@36 2535 local quest = DBEntry("quests", quest_id)
jcallahan@36 2536 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2537 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2538 processed_quests = processed_quests + 1
jcallahan@36 2539 end
jcallahan@36 2540 entry_index = entry_index + 1
jcallahan@36 2541 end
jcallahan@36 2542 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2543 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2544 end
jcallahan@4 2545
jcallahan@4 2546
jcallahan@97 2547 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2548 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2549 return
jcallahan@112 2550 end
jcallahan@97 2551 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2552 end
jcallahan@97 2553
jcallahan@97 2554
jcallahan@92 2555 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2556 if unit_id ~= "player" then
jcallahan@4 2557 return
jcallahan@4 2558 end
jcallahan@4 2559 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2560 end
jcallahan@4 2561
jcallahan@4 2562
jcallahan@92 2563 do
jcallahan@92 2564 local TRADESKILL_TOOLS = {
jcallahan@92 2565 Anvil = anvil_spell_ids,
jcallahan@92 2566 Forge = forge_spell_ids,
jcallahan@92 2567 }
jcallahan@92 2568
jcallahan@92 2569
jcallahan@167 2570 local function RegisterTools(tradeskill_name, tradeskill_index)
catherton@464 2571 local link
catherton@464 2572 if (private.isLegion) then
catherton@464 2573 link = _G.C_TradeSkillUI.GetRecipeLink(tradeskill_index)
catherton@464 2574 else
catherton@464 2575 link = _G.GetTradeSkillRecipeLink(tradeskill_index)
catherton@464 2576 end
catherton@465 2577
MMOSimca@352 2578 if link then
MMOSimca@352 2579 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
catherton@464 2580 local required_tool
catherton@464 2581 if (private.isLegion) then
catherton@464 2582 required_tool = _G.C_TradeSkillUI.GetRecipeTools(tradeskill_index)
catherton@464 2583 else
catherton@464 2584 required_tool = _G.GetTradeSkillTools(tradeskill_index)
catherton@464 2585 end
MMOSimca@352 2586
MMOSimca@352 2587 if required_tool then
MMOSimca@352 2588 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2589 if required_tool:find(tool_name) then
MMOSimca@352 2590 registry[spell_id] = true
MMOSimca@352 2591 end
jcallahan@167 2592 end
jcallahan@167 2593 end
jcallahan@167 2594 end
jcallahan@167 2595 end
jcallahan@167 2596
jcallahan@167 2597
jcallahan@92 2598 function WDP:TRADE_SKILL_SHOW(event_name)
catherton@464 2599 local profession_name, prof_level
catherton@464 2600 if private.isLegion then
catherton@464 2601 profession_name, prof_level= _G.C_TradeSkillUI.GetTradeSkillLine()
catherton@464 2602 else
catherton@464 2603 profession_name, prof_level= _G.GetTradeSkillLine()
catherton@464 2604 end
jcallahan@92 2605
jcallahan@92 2606 if profession_name == _G.UNKNOWN then
jcallahan@92 2607 return
jcallahan@92 2608 end
jcallahan@167 2609 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2610 end
jcallahan@92 2611 end -- do-block
jcallahan@92 2612
jcallahan@92 2613
jcallahan@167 2614 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2615 private.trainer_shown = nil
jcallahan@167 2616 end
jcallahan@167 2617
jcallahan@167 2618
jcallahan@92 2619 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2620 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2621 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2622
jcallahan@164 2623 if not trainer then
jcallahan@58 2624 return
jcallahan@58 2625 end
jcallahan@331 2626 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2627 trainer.teaches = trainer.teaches or {}
jcallahan@27 2628
jcallahan@167 2629 private.trainer_shown = true
jcallahan@167 2630
jcallahan@27 2631 -- Get the initial trainer filters
MMOSimca@344 2632 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2633 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2634 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2635
jcallahan@27 2636 -- Clear the trainer filters
MMOSimca@344 2637 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2638 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2639 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2640
jcallahan@27 2641 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2642 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2643
jcallahan@27 2644 if spell_name then
jcallahan@27 2645 DatamineTT:ClearLines()
jcallahan@27 2646 DatamineTT:SetTrainerService(index)
jcallahan@27 2647
jcallahan@27 2648 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2649
jcallahan@43 2650 if spell_id then
jcallahan@164 2651 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2652
jcallahan@164 2653 if not class_professions then
jcallahan@164 2654 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2655 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2656 end
jcallahan@43 2657 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2658 profession = profession or "General"
jcallahan@43 2659
jcallahan@164 2660 local profession_skills = class_professions[profession]
jcallahan@43 2661
jcallahan@43 2662 if not profession_skills then
jcallahan@43 2663 class_professions[profession] = {}
jcallahan@43 2664 profession_skills = class_professions[profession]
jcallahan@43 2665 end
jcallahan@173 2666 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2667 end
jcallahan@27 2668 end
jcallahan@27 2669 end
jcallahan@27 2670 -- Reset the filters to what they were before
MMOSimca@344 2671 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2672 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2673 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2674 end
jcallahan@27 2675
jcallahan@27 2676
jcallahan@1 2677 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2678 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2679 return
jcallahan@1 2680 end
jcallahan@1 2681 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2682
jcallahan@1 2683 if not spell_label then
jcallahan@1 2684 return
jcallahan@1 2685 end
jcallahan@306 2686
MMOSimca@343 2687 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2688 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2689 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2690
jcallahan@150 2691 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2692 unit_name = target_name
jcallahan@150 2693 unit_id = "target"
jcallahan@1 2694 end
jcallahan@1 2695 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2696 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2697 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2698 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2699 return
MMOSimca@328 2700 end
jcallahan@28 2701
jcallahan@205 2702 table.wipe(current_action)
jcallahan@122 2703 current_action.instance_token = instance_token
jcallahan@122 2704 current_action.map_level = map_level
jcallahan@122 2705 current_action.x = x
jcallahan@122 2706 current_action.y = y
jcallahan@122 2707 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2708 current_action.spell_label = spell_label
jcallahan@105 2709
jcallahan@105 2710 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2711 current_action.loot_label = spell_label:lower()
jcallahan@105 2712 end
jcallahan@1 2713
jcallahan@151 2714 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2715 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2716 if not unit_id or unit_name ~= target_name then
jcallahan@16 2717 return
jcallahan@16 2718 end
jcallahan@123 2719 current_action.target_type = AF.NPC
jcallahan@16 2720 end
jcallahan@16 2721 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2722 current_action.target_type = AF.ITEM
jcallahan@16 2723
jcallahan@150 2724 if item_name and item_name == target_name then
jcallahan@150 2725 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2726 elseif target_name and target_name ~= "" then
jcallahan@331 2727 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2728 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2729 end
jcallahan@150 2730 elseif not item_name and not unit_name then
jcallahan@1 2731 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2732 if target_name == "" then
jcallahan@17 2733 return
jcallahan@17 2734 end
jcallahan@122 2735 current_action.object_name = target_name
jcallahan@123 2736 current_action.target_type = AF.OBJECT
jcallahan@1 2737 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2738 current_action.target_type = AF.ZONE
jcallahan@1 2739 end
jcallahan@1 2740 end
jcallahan@1 2741 private.tracked_line = spell_line
jcallahan@0 2742 end
jcallahan@0 2743
jcallahan@94 2744
MMOSimca@393 2745 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2746 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2747 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2748 ClearKilledBossID()
jcallahan@306 2749 ClearLootToastContainerID()
MMOSimca@387 2750 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2751 else
MMOSimca@336 2752 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2753 return
jcallahan@1 2754 end
jcallahan@306 2755
jcallahan@324 2756 -- Assign existing loot data to boss if it exists
jcallahan@307 2757 if loot_toast_data then
MMOSimca@427 2758 local npc = NPCEntry(raid_boss_id)
MMOSimca@427 2759 if npc then
MMOSimca@427 2760 -- Create needed npc fields if required
MMOSimca@427 2761 local loot_label = "drops"
MMOSimca@427 2762 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
MMOSimca@427 2763 encounter_data[loot_label] = encounter_data[loot_label] or {}
MMOSimca@427 2764 encounter_data.loot_counts = encounter_data.loot_counts or {}
MMOSimca@427 2765
MMOSimca@427 2766 for index = 1, #loot_toast_data do
MMOSimca@427 2767 local data = loot_toast_data[index]
MMOSimca@427 2768 local loot_type = data[1]
MMOSimca@427 2769 local hyperlink = data[2]
MMOSimca@427 2770 local quantity = data[3]
MMOSimca@427 2771
MMOSimca@427 2772 if loot_type == "item" then
MMOSimca@427 2773 local item_id = ItemLinkToID(hyperlink)
MMOSimca@427 2774 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
MMOSimca@427 2775 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
MMOSimca@427 2776 elseif loot_type == "money" then
MMOSimca@427 2777 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
MMOSimca@427 2778 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
MMOSimca@427 2779 elseif loot_type == "currency" then
MMOSimca@427 2780 local currency_texture = CurrencyLinkToTexture(hyperlink)
MMOSimca@427 2781 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
MMOSimca@427 2782 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@427 2783 end
jcallahan@317 2784 end
jcallahan@317 2785
MMOSimca@427 2786 if not boss_loot_toasting[raid_boss_id] then
MMOSimca@427 2787 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
MMOSimca@427 2788 boss_loot_toasting[raid_boss_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@307 2789 end
MMOSimca@427 2790 else
MMOSimca@427 2791 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2792 end
jcallahan@307 2793 end
jcallahan@307 2794
jcallahan@307 2795 ClearLootToastData()
MMOSimca@427 2796 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID)
jcallahan@306 2797 end
jcallahan@306 2798
jcallahan@306 2799
jcallahan@306 2800 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2801 if unit_id ~= "player" then
jcallahan@306 2802 return
jcallahan@306 2803 end
jcallahan@306 2804 private.tracked_line = nil
jcallahan@306 2805 private.previous_spell_id = spell_id
jcallahan@306 2806
MMOSimca@393 2807 -- For spells cast when Logging
MMOSimca@345 2808 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2809 last_timber_spell_id = spell_id
MMOSimca@351 2810 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2811 return
MMOSimca@345 2812 end
MMOSimca@345 2813
MMOSimca@393 2814 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2815 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2816 ClearKilledBossID()
jcallahan@306 2817 ClearLootToastContainerID()
jcallahan@307 2818 ClearLootToastData()
jcallahan@306 2819
MMOSimca@387 2820 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2821 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2822 return
jcallahan@306 2823 end
jcallahan@306 2824
MMOSimca@393 2825 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@454 2826 if not block_chat_loot_data and (private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] or (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID])) then
MMOSimca@347 2827 -- Set up timer
MMOSimca@393 2828 ClearChatLootData()
MMOSimca@393 2829 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@411 2830 chat_loot_timer_handle = C_Timer.NewTimer(1.5, ClearChatLootData)
MMOSimca@454 2831 if (private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id] and private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]) then
MMOSimca@454 2832 chat_loot_data.identifier = private.CLASS_BASED_DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_BY_CLASS_ID_MAP[spell_id][PLAYER_CLASS_ID]
MMOSimca@454 2833 else
MMOSimca@454 2834 chat_loot_data.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@454 2835 end
MMOSimca@347 2836 return
MMOSimca@347 2837 end
MMOSimca@347 2838
jcallahan@306 2839 if anvil_spell_ids[spell_id] then
jcallahan@306 2840 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2841 elseif forge_spell_ids[spell_id] then
jcallahan@306 2842 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2843 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2844 killed_npc_id = current_target_id
MMOSimca@343 2845 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2846 end
jcallahan@306 2847 end
jcallahan@0 2848
jcallahan@90 2849
jcallahan@1 2850 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2851 if unit_id ~= "player" then
jcallahan@1 2852 return
jcallahan@1 2853 end
jcallahan@0 2854
jcallahan@1 2855 if private.tracked_line == spell_line then
jcallahan@1 2856 private.tracked_line = nil
jcallahan@1 2857 end
jcallahan@147 2858 table.wipe(current_action)
jcallahan@0 2859 end
jcallahan@90 2860
jcallahan@90 2861
jcallahan@90 2862 do
jcallahan@90 2863 local function SetUnitField(field, required_type)
jcallahan@90 2864 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2865
jcallahan@90 2866 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2867 return
jcallahan@90 2868 end
jcallahan@90 2869
jcallahan@171 2870 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2871 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2872 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2873 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2874 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2875 end
jcallahan@90 2876 end
jcallahan@90 2877
jcallahan@90 2878
jcallahan@90 2879 function WDP:AUCTION_HOUSE_SHOW(event_name)
MMOSimca@436 2880 WDP:StopChatLootRecording(event_name)
jcallahan@90 2881 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2882 end
jcallahan@90 2883
jcallahan@90 2884
jcallahan@90 2885 function WDP:BANKFRAME_OPENED(event_name)
MMOSimca@436 2886 WDP:StopChatLootRecording(event_name)
jcallahan@90 2887 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2888 end
jcallahan@90 2889
jcallahan@90 2890
jcallahan@90 2891 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2892 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2893 end
jcallahan@90 2894
jcallahan@90 2895
jcallahan@92 2896 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2897 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2898 end
jcallahan@90 2899
jcallahan@90 2900
jcallahan@323 2901 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2902 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2903 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2904
jcallahan@323 2905 for index = 2, #gossip_options, 2 do
jcallahan@323 2906 if gossip_options[index] == "binder" then
jcallahan@323 2907 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2908 return
jcallahan@323 2909 end
jcallahan@323 2910 end
jcallahan@323 2911 end,
jcallahan@323 2912 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2913 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2914 end,
jcallahan@323 2915 }
jcallahan@323 2916
jcallahan@323 2917
jcallahan@92 2918 function WDP:GOSSIP_SHOW(event_name)
MMOSimca@436 2919 WDP:StopChatLootRecording(event_name)
jcallahan@323 2920 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2921 if not unit_idnum then
jcallahan@323 2922 return
jcallahan@323 2923 end
jcallahan@323 2924
jcallahan@323 2925 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2926 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2927 end
jcallahan@90 2928 end
jcallahan@90 2929
jcallahan@90 2930
jcallahan@93 2931 function WDP:GUILDBANKFRAME_OPENED(event_name)
MMOSimca@436 2932 WDP:StopChatLootRecording(event_name)
jcallahan@93 2933 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2934 end
jcallahan@93 2935
jcallahan@93 2936
jcallahan@189 2937 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2938 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2939 end
jcallahan@189 2940
jcallahan@189 2941
jcallahan@90 2942 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2943 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2944 end
jcallahan@90 2945
jcallahan@90 2946
jcallahan@90 2947 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2948 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2949 end
jcallahan@90 2950
jcallahan@90 2951
jcallahan@90 2952 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2953 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2954 end
jcallahan@90 2955 end -- do-block