annotate Main.lua @ 281:495108578530

Added an NPC ID mapping table for the rare oddities such as Garalon (two different IDs, one used exclusively for LFR).
author James D. Callahan III <jcallahan@curse.com>
date Mon, 01 Apr 2013 11:14:15 -0500
parents e1566483082c
children 69ed3a28c7e6
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@270 53 config = {
jcallahan@270 54 minimap_icon = {
jcallahan@270 55 hide = true,
jcallahan@270 56 },
jcallahan@270 57 },
jcallahan@0 58 items = {},
jcallahan@0 59 npcs = {},
jcallahan@0 60 objects = {},
jcallahan@0 61 quests = {},
jcallahan@167 62 spells = {},
jcallahan@17 63 zones = {},
jcallahan@0 64 }
jcallahan@0 65 }
jcallahan@0 66
jcallahan@1 67 local EVENT_MAPPING = {
jcallahan@90 68 AUCTION_HOUSE_SHOW = true,
jcallahan@90 69 BANKFRAME_OPENED = true,
jcallahan@90 70 BATTLEFIELDS_SHOW = true,
jcallahan@56 71 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 72 CHAT_MSG_LOOT = true,
jcallahan@95 73 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 74 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 76 CHAT_MSG_SYSTEM = true,
jcallahan@23 77 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 78 COMBAT_TEXT_UPDATE = true,
jcallahan@140 79 CURSOR_UPDATE = true,
jcallahan@90 80 FORGE_MASTER_OPENED = true,
jcallahan@90 81 GOSSIP_SHOW = true,
jcallahan@246 82 GROUP_ROSTER_CHANGE = true,
jcallahan@93 83 GUILDBANKFRAME_OPENED = true,
jcallahan@42 84 ITEM_TEXT_BEGIN = true,
jcallahan@189 85 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 86 LOOT_CLOSED = true,
jcallahan@1 87 LOOT_OPENED = true,
jcallahan@89 88 MAIL_SHOW = true,
jcallahan@133 89 MERCHANT_CLOSED = true,
jcallahan@7 90 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 91 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 92 PET_BAR_UPDATE = true,
jcallahan@115 93 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 94 PLAYER_REGEN_DISABLED = true,
jcallahan@156 95 PLAYER_REGEN_ENABLED = true,
jcallahan@2 96 PLAYER_TARGET_CHANGED = true,
jcallahan@9 97 QUEST_COMPLETE = true,
jcallahan@9 98 QUEST_DETAIL = true,
jcallahan@9 99 QUEST_LOG_UPDATE = true,
jcallahan@97 100 QUEST_PROGRESS = true,
jcallahan@178 101 SHOW_LOOT_TOAST = true,
jcallahan@88 102 TAXIMAP_OPENED = true,
jcallahan@92 103 TRADE_SKILL_SHOW = true,
jcallahan@167 104 TRAINER_CLOSED = true,
jcallahan@27 105 TRAINER_SHOW = true,
jcallahan@90 106 TRANSMOGRIFY_OPEN = true,
jcallahan@246 107 UNIT_PET = true,
jcallahan@4 108 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 109 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 110 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 111 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_SENT = true,
jcallahan@1 113 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 114 VOID_STORAGE_OPEN = true,
jcallahan@129 115 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 116 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 117 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 118 }
jcallahan@0 119
jcallahan@4 120
jcallahan@246 121 -- VARIABLES ----------------------------------------------------------
jcallahan@246 122
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@246 127 local group_member_uids = {}
jcallahan@246 128 local group_owner_guids_to_pet_guids = {}
jcallahan@246 129 local group_pet_guids = {}
jcallahan@187 130 local item_process_timer_handle
jcallahan@92 131 local faction_standings = {}
jcallahan@92 132 local forge_spell_ids = {}
jcallahan@95 133 local languages_known = {}
jcallahan@95 134 local name_to_id_map = {}
jcallahan@177 135 local killed_npc_id
jcallahan@2 136 local target_location_timer_handle
jcallahan@86 137 local current_target_id
jcallahan@126 138 local current_area_id
jcallahan@131 139 local current_loot
jcallahan@1 140
jcallahan@121 141 -- Data for our current action. Including possible values as a reference.
jcallahan@122 142 local current_action = {
jcallahan@121 143 identifier = nil,
jcallahan@121 144 loot_label = nil,
jcallahan@121 145 loot_list = nil,
jcallahan@121 146 loot_sources = nil,
jcallahan@121 147 map_level = nil,
jcallahan@121 148 spell_label = nil,
jcallahan@123 149 target_type = nil,
jcallahan@121 150 x = nil,
jcallahan@121 151 y = nil,
jcallahan@121 152 zone_data = nil,
jcallahan@121 153 }
jcallahan@92 154
jcallahan@246 155
jcallahan@246 156 -- HELPERS ------------------------------------------------------------
jcallahan@246 157
jcallahan@245 158 local function Debug(message, ...)
jcallahan@151 159 if not DEBUGGING then
jcallahan@151 160 return
jcallahan@151 161 end
jcallahan@245 162 _G.print(message:format(...))
jcallahan@151 163 end
jcallahan@151 164
jcallahan@151 165
jcallahan@169 166 local TradeSkillExecutePer
jcallahan@169 167 do
jcallahan@169 168 local header_list = {}
jcallahan@169 169
jcallahan@169 170 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 171 function TradeSkillExecutePer(iter_func)
jcallahan@169 172 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 173 return
jcallahan@169 174 end
jcallahan@167 175 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 176 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 177 search_box:SetText("")
jcallahan@169 178
jcallahan@167 179 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 180 search_box:ClearFocus()
jcallahan@167 181 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 182
jcallahan@169 183 table.wipe(header_list)
jcallahan@169 184
jcallahan@169 185 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 186 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 187 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 188
jcallahan@169 189 if have_materials then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 191 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 192 end
jcallahan@169 193
jcallahan@169 194 if have_skillup then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 196 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 197 end
jcallahan@169 198 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 199 _G.TradeSkillUpdateFilterBar()
jcallahan@169 200 _G.TradeSkillFrame_Update()
jcallahan@169 201
jcallahan@169 202 -- Expand all headers so we can see all the recipes there are
jcallahan@169 203 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 204 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 205
jcallahan@169 206 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 207 if not is_expanded then
jcallahan@169 208 header_list[name] = true
jcallahan@169 209 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 210 end
jcallahan@169 211 elseif iter_func(name, tradeskill_index) then
jcallahan@169 212 break
jcallahan@169 213 end
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 -- Restore the state of the things we changed.
jcallahan@169 217 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 218 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 219
jcallahan@169 220 if header_list[name] then
jcallahan@169 221 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 222 end
jcallahan@169 223 end
jcallahan@169 224 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 225 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 226 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 227 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 228
jcallahan@169 229 _G.TradeSkillUpdateFilterBar()
jcallahan@169 230 _G.TradeSkillFrame_Update()
jcallahan@167 231 end
jcallahan@169 232 end -- do-block
jcallahan@167 233
jcallahan@167 234
jcallahan@39 235 local ActualCopperCost
jcallahan@39 236 do
jcallahan@39 237 local BARTERING_SPELL_ID = 83964
jcallahan@39 238
jcallahan@39 239 local STANDING_DISCOUNTS = {
jcallahan@39 240 HATED = 0,
jcallahan@39 241 HOSTILE = 0,
jcallahan@39 242 UNFRIENDLY = 0,
jcallahan@39 243 NEUTRAL = 0,
jcallahan@39 244 FRIENDLY = 0.05,
jcallahan@39 245 HONORED = 0.1,
jcallahan@39 246 REVERED = 0.15,
jcallahan@39 247 EXALTED = 0.2,
jcallahan@39 248 }
jcallahan@39 249
jcallahan@39 250
jcallahan@39 251 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 252 if not copper_cost or copper_cost == 0 then
jcallahan@39 253 return 0
jcallahan@39 254 end
jcallahan@39 255 local modifier = 1
jcallahan@39 256
jcallahan@39 257 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 258 modifier = modifier - 0.1
jcallahan@39 259 end
jcallahan@39 260
jcallahan@39 261 if rep_standing then
jcallahan@39 262 if PLAYER_RACE == "Goblin" then
jcallahan@39 263 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 264 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 265 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 266 end
jcallahan@39 267 end
jcallahan@39 268 return math.floor(copper_cost / modifier)
jcallahan@39 269 end
jcallahan@39 270 end -- do-block
jcallahan@39 271
jcallahan@39 272
jcallahan@153 273 -- Called on a timer
jcallahan@177 274 local function ClearKilledNPC()
jcallahan@177 275 killed_npc_id = nil
jcallahan@177 276 end
jcallahan@177 277
jcallahan@177 278
jcallahan@203 279 local function ClearKilledBossID()
jcallahan@203 280 private.raid_finder_boss_id = nil
jcallahan@203 281 private.world_boss_id = nil
jcallahan@203 282 end
jcallahan@203 283
jcallahan@203 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@233 286 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287
jcallahan@59 288 if not instance_type or instance_type == "" then
jcallahan@59 289 instance_type = "NONE"
jcallahan@59 290 end
jcallahan@233 291 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 292 end
jcallahan@29 293
jcallahan@29 294
jcallahan@19 295 local function DBEntry(data_type, unit_id)
jcallahan@19 296 if not data_type or not unit_id then
jcallahan@6 297 return
jcallahan@6 298 end
jcallahan@128 299 local unit = global_db[data_type][unit_id]
jcallahan@6 300
jcallahan@10 301 if not unit then
jcallahan@187 302 unit = {}
jcallahan@187 303 global_db[data_type][unit_id] = unit
jcallahan@6 304 end
jcallahan@10 305 return unit
jcallahan@6 306 end
jcallahan@270 307
jcallahan@263 308 private.DBEntry = DBEntry
jcallahan@6 309
jcallahan@214 310 local NPCEntry
jcallahan@214 311 do
jcallahan@214 312 local npc_prototype = {}
jcallahan@214 313 local npc_meta = {
jcallahan@214 314 __index = npc_prototype
jcallahan@214 315 }
jcallahan@6 316
jcallahan@214 317 function NPCEntry(identifier)
jcallahan@227 318 local npc = DBEntry("npcs", identifier)
jcallahan@29 319
jcallahan@214 320 if not npc then
jcallahan@214 321 return
jcallahan@214 322 end
jcallahan@227 323 return _G.setmetatable(npc, npc_meta)
jcallahan@22 324 end
jcallahan@214 325
jcallahan@248 326 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 327 self.encounter_data = self.encounter_data or {}
jcallahan@248 328 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 329 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 330
jcallahan@248 331 return self.encounter_data[difficulty_token]
jcallahan@214 332 end
jcallahan@22 333 end
jcallahan@22 334
jcallahan@22 335
jcallahan@1 336 local function CurrentLocationData()
jcallahan@161 337 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 338 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 339 end
jcallahan@1 340 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 341 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 342
jcallahan@1 343 x = x or 0
jcallahan@1 344 y = y or 0
jcallahan@1 345
jcallahan@1 346 if x == 0 and y == 0 then
jcallahan@1 347 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 348 _G.SetDungeonMapLevel(level_index)
jcallahan@1 349 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 350
jcallahan@1 351 if x and y and (x > 0 or y > 0) then
jcallahan@1 352 _G.SetDungeonMapLevel(map_level)
jcallahan@1 353 map_level = level_index
jcallahan@1 354 break
jcallahan@1 355 end
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359 if _G.DungeonUsesTerrainMap() then
jcallahan@1 360 map_level = map_level - 1
jcallahan@1 361 end
jcallahan@31 362 local x = _G.floor(x * 1000)
jcallahan@31 363 local y = _G.floor(y * 1000)
jcallahan@28 364
jcallahan@31 365 if x % 2 ~= 0 then
jcallahan@31 366 x = x + 1
jcallahan@28 367 end
jcallahan@28 368
jcallahan@31 369 if y % 2 ~= 0 then
jcallahan@31 370 y = y + 1
jcallahan@28 371 end
jcallahan@126 372 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 373 end
jcallahan@1 374
jcallahan@1 375
jcallahan@1 376 local function ItemLinkToID(item_link)
jcallahan@1 377 if not item_link then
jcallahan@1 378 return
jcallahan@1 379 end
jcallahan@7 380 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 381 end
jcallahan@270 382
jcallahan@260 383 private.ItemLinkToID = ItemLinkToID
jcallahan@4 384
jcallahan@171 385 local function UnitTypeIsNPC(unit_type)
jcallahan@171 386 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 387 end
jcallahan@171 388
jcallahan@171 389
jcallahan@34 390 local ParseGUID
jcallahan@4 391 do
jcallahan@229 392 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 393 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 394
jcallahan@281 395 local NPC_ID_MAPPING = {
jcallahan@281 396 [62164] = 63191, -- Garalon
jcallahan@281 397 }
jcallahan@281 398
jcallahan@281 399
jcallahan@34 400 function ParseGUID(guid)
jcallahan@5 401 if not guid then
jcallahan@5 402 return
jcallahan@5 403 end
jcallahan@229 404 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 405
jcallahan@229 406 if not bitfield then
jcallahan@229 407 return UNIT_TYPES.UNKNOWN
jcallahan@229 408 end
jcallahan@229 409 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 410
jcallahan@229 411 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 412 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 413 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 414
jcallahan@281 415 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 416 unit_idnum = id_mapping
jcallahan@281 417 end
jcallahan@281 418 return unit_type, unit_idnum
jcallahan@4 419 end
jcallahan@4 420 return unit_type
jcallahan@4 421 end
jcallahan@249 422
jcallahan@249 423 private.ParseGUID = ParseGUID
jcallahan@4 424 end -- do-block
jcallahan@4 425
jcallahan@4 426
jcallahan@141 427 local UpdateDBEntryLocation
jcallahan@141 428 do
jcallahan@141 429 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 430 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 431 local facing = _G.GetPlayerFacing()
jcallahan@141 432
jcallahan@141 433 if not facing then
jcallahan@141 434 return x, y
jcallahan@141 435 end
jcallahan@246 436 local rad = facing + math.pi
jcallahan@141 437 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 438 end
jcallahan@10 439
jcallahan@24 440
jcallahan@141 441 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 442 if not identifier then
jcallahan@141 443 return
jcallahan@141 444 end
jcallahan@141 445 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 446 local entry = DBEntry(entry_type, identifier)
jcallahan@141 447 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 448 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 449
jcallahan@141 450 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 451 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 452
jcallahan@141 453 if not zone_data then
jcallahan@141 454 zone_data = {}
jcallahan@141 455 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 456 end
jcallahan@141 457
jcallahan@141 458 -- Special case for Fishing.
jcallahan@141 459 if current_action.spell_label == "FISHING" then
jcallahan@141 460 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 461
jcallahan@141 462 if yard_width > 0 and yard_height > 0 then
jcallahan@141 463 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 464 current_action.x = x
jcallahan@141 465 current_action.y = y
jcallahan@141 466 end
jcallahan@141 467 end
jcallahan@141 468 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 469
jcallahan@141 470 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 471 return zone_data
jcallahan@10 472 end
jcallahan@141 473 end -- do-block
jcallahan@10 474
jcallahan@10 475
jcallahan@19 476 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 477 if not item_link then
jcallahan@19 478 return
jcallahan@19 479 end
jcallahan@19 480 local item_id = ItemLinkToID(item_link)
jcallahan@19 481
jcallahan@19 482 if not bag_index or not slot_index then
jcallahan@19 483 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 484 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 485 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 486 bag_index = new_bag_index
jcallahan@19 487 slot_index = new_slot_index
jcallahan@19 488 break
jcallahan@19 489 end
jcallahan@19 490 end
jcallahan@19 491 end
jcallahan@19 492 end
jcallahan@19 493
jcallahan@19 494 if not bag_index or not slot_index then
jcallahan@19 495 return
jcallahan@19 496 end
jcallahan@19 497 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 498
jcallahan@19 499 if not is_lootable then
jcallahan@19 500 return
jcallahan@19 501 end
jcallahan@19 502 DatamineTT:ClearLines()
jcallahan@19 503 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 504
jcallahan@19 505 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 506 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 507
jcallahan@19 508 if not current_line then
jcallahan@19 509 break
jcallahan@19 510 end
jcallahan@230 511 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 512
jcallahan@230 513 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 514 table.wipe(current_action)
jcallahan@123 515 current_action.target_type = AF.ITEM
jcallahan@122 516 current_action.identifier = item_id
jcallahan@122 517 current_action.loot_label = "contains"
jcallahan@19 518 break
jcallahan@19 519 end
jcallahan@19 520 end
jcallahan@19 521 end
jcallahan@19 522
jcallahan@19 523
jcallahan@39 524 local UnitFactionStanding
jcallahan@32 525 local UpdateFactionData
jcallahan@32 526 do
jcallahan@32 527 local MAX_FACTION_INDEX = 1000
jcallahan@20 528
jcallahan@32 529 local STANDING_NAMES = {
jcallahan@32 530 "HATED",
jcallahan@32 531 "HOSTILE",
jcallahan@32 532 "UNFRIENDLY",
jcallahan@32 533 "NEUTRAL",
jcallahan@32 534 "FRIENDLY",
jcallahan@32 535 "HONORED",
jcallahan@32 536 "REVERED",
jcallahan@32 537 "EXALTED",
jcallahan@32 538 }
jcallahan@32 539
jcallahan@39 540
jcallahan@39 541 function UnitFactionStanding(unit)
jcallahan@135 542 local unit_name = _G.UnitName(unit)
jcallahan@39 543 UpdateFactionData()
jcallahan@39 544 DatamineTT:ClearLines()
jcallahan@39 545 DatamineTT:SetUnit(unit)
jcallahan@39 546
jcallahan@39 547 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 548 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 549
jcallahan@135 550 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 551 return faction_name, faction_standings[faction_name]
jcallahan@39 552 end
jcallahan@39 553 end
jcallahan@39 554 end
jcallahan@39 555
jcallahan@39 556
jcallahan@32 557 function UpdateFactionData()
jcallahan@32 558 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 559 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 560
jcallahan@86 561 if faction_name then
jcallahan@32 562 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 563 elseif not faction_name then
jcallahan@32 564 break
jcallahan@32 565 end
jcallahan@20 566 end
jcallahan@20 567 end
jcallahan@32 568 end -- do-block
jcallahan@20 569
jcallahan@48 570
jcallahan@75 571 local GenericLootUpdate
jcallahan@75 572 do
jcallahan@77 573 local function LootTable(entry, loot_type, top_field)
jcallahan@75 574 if top_field then
jcallahan@75 575 entry[top_field] = entry[top_field] or {}
jcallahan@75 576 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 577 return entry[top_field][loot_type]
jcallahan@75 578 end
jcallahan@48 579 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 580 return entry[loot_type]
jcallahan@48 581 end
jcallahan@48 582
jcallahan@75 583 function GenericLootUpdate(data_type, top_field)
jcallahan@132 584 local loot_type = current_loot.label
jcallahan@75 585 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 586 local source_list = {}
jcallahan@75 587
jcallahan@131 588 if current_loot.sources then
jcallahan@131 589 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 590 local entry, source_id
jcallahan@78 591
jcallahan@131 592 if current_loot.target_type == AF.ITEM then
jcallahan@119 593 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 594 source_id = current_loot.identifier
jcallahan@119 595 entry = DBEntry(data_type, source_id)
jcallahan@131 596 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 597 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 598 entry = DBEntry(data_type, source_id)
jcallahan@119 599 else
jcallahan@119 600 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@119 602 end
jcallahan@75 603
jcallahan@119 604 if entry then
jcallahan@119 605 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 606
jcallahan@119 607 if not source_list[source_guid] then
jcallahan@119 608 if top_field then
jcallahan@119 609 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 610 else
jcallahan@119 611 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 612 end
jcallahan@119 613 source_list[source_guid] = true
jcallahan@77 614 end
jcallahan@119 615 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 616
jcallahan@119 617 for item_id, quantity in pairs(loot_data) do
jcallahan@119 618 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 619 end
jcallahan@75 620 end
jcallahan@75 621 end
jcallahan@75 622 end
jcallahan@121 623
jcallahan@121 624 -- This is used for Gas Extractions.
jcallahan@131 625 if #current_loot.list <= 0 then
jcallahan@78 626 return
jcallahan@78 627 end
jcallahan@82 628 local entry
jcallahan@82 629
jcallahan@82 630 -- At this point we only have a name if it's an object.
jcallahan@131 631 if current_loot.target_type == AF.OBJECT then
jcallahan@131 632 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 633 else
jcallahan@131 634 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 635 end
jcallahan@75 636
jcallahan@75 637 if not entry then
jcallahan@75 638 return
jcallahan@75 639 end
jcallahan@77 640 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 641
jcallahan@131 642 if not source_list[current_loot.identifier] then
jcallahan@77 643 if top_field then
jcallahan@77 644 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 645 else
jcallahan@77 646 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 647 end
jcallahan@77 648 end
jcallahan@75 649
jcallahan@131 650 for index = 1, #current_loot.list do
jcallahan@131 651 table.insert(loot_table, current_loot.list[index])
jcallahan@75 652 end
jcallahan@48 653 end
jcallahan@75 654 end -- do-block
jcallahan@48 655
jcallahan@97 656
jcallahan@97 657 local ReplaceKeywords
jcallahan@97 658 do
jcallahan@97 659 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 660 class = PLAYER_CLASS,
jcallahan@97 661 name = PLAYER_NAME,
jcallahan@97 662 race = PLAYER_RACE,
jcallahan@97 663 }
jcallahan@97 664
jcallahan@97 665
jcallahan@97 666 function ReplaceKeywords(text)
jcallahan@97 667 if not text or text == "" then
jcallahan@97 668 return ""
jcallahan@97 669 end
jcallahan@97 670
jcallahan@97 671 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 672 local category_format = ("<%s>"):format(category)
jcallahan@97 673 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 674 end
jcallahan@97 675 return text
jcallahan@97 676 end
jcallahan@97 677 end -- do-block
jcallahan@97 678
jcallahan@97 679
jcallahan@154 680 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 681 -- unless the WorldMapFrame is shown.
jcallahan@143 682 do
jcallahan@143 683 -- MapFileName = MapAreaID
jcallahan@143 684 local MICRO_DUNGEON_IDS = {
jcallahan@143 685 ShrineofTwoMoons = 903,
jcallahan@143 686 ShrineofSevenStars = 905,
jcallahan@143 687 }
jcallahan@126 688
jcallahan@143 689 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 690 if private.in_combat then
jcallahan@156 691 private.set_area_id = true
jcallahan@156 692 return
jcallahan@156 693 end
jcallahan@155 694 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 695
jcallahan@155 696 if map_area_id == current_area_id then
jcallahan@155 697 return
jcallahan@155 698 end
jcallahan@143 699 local world_map = _G.WorldMapFrame
jcallahan@143 700 local map_visible = world_map:IsVisible()
jcallahan@143 701 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 702
jcallahan@143 703 if not map_visible then
jcallahan@143 704 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 705 world_map:Show()
jcallahan@143 706 end
jcallahan@143 707 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 708
jcallahan@154 709 _G.SetMapToCurrentZone()
jcallahan@154 710
jcallahan@143 711 if micro_dungeon_id then
jcallahan@143 712 current_area_id = micro_dungeon_id
jcallahan@143 713 else
jcallahan@143 714 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 715 end
jcallahan@143 716
jcallahan@154 717 if map_visible then
jcallahan@154 718 _G.SetMapByID(map_area_id)
jcallahan@154 719 else
jcallahan@143 720 world_map:Hide()
jcallahan@143 721 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 722 end
jcallahan@143 723 end
jcallahan@154 724 end
jcallahan@126 725
jcallahan@246 726
jcallahan@246 727 -- METHODS ------------------------------------------------------------
jcallahan@246 728
jcallahan@0 729 function WDP:OnInitialize()
jcallahan@128 730 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 731 private.db = db
jcallahan@128 732 global_db = db.global
jcallahan@128 733 char_db = db.char
jcallahan@14 734
jcallahan@270 735 local raw_db = _G.WoWDBProfilerData
jcallahan@18 736 local build_num = tonumber(private.build_num)
jcallahan@14 737
jcallahan@136 738 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 739 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 740 global_db[entry] = {}
jcallahan@74 741 end
jcallahan@74 742 end
jcallahan@35 743 raw_db.build_num = build_num
jcallahan@63 744 raw_db.version = DB_VERSION
jcallahan@249 745
jcallahan@251 746 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 747 private.InitializeCommentSystem()
jcallahan@251 748 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 749 end
jcallahan@0 750 end
jcallahan@0 751
jcallahan@0 752
jcallahan@153 753 function WDP:EventDispatcher(...)
jcallahan@153 754 local event_name = ...
jcallahan@153 755
jcallahan@153 756 if DEBUGGING then
jcallahan@154 757 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 758 Debug(event_name)
jcallahan@154 759 else
jcallahan@154 760 Debug(...)
jcallahan@153 761 end
jcallahan@153 762 end
jcallahan@153 763 local func = EVENT_MAPPING[event_name]
jcallahan@153 764
jcallahan@153 765 if _G.type(func) == "boolean" then
jcallahan@153 766 self[event_name](self, ...)
jcallahan@153 767 elseif _G.type(func) == "function" then
jcallahan@159 768 self[func](self, ...)
jcallahan@153 769 end
jcallahan@153 770 end
jcallahan@153 771
jcallahan@153 772
jcallahan@0 773 function WDP:OnEnable()
jcallahan@0 774 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 775 if EVENT_DEBUG then
jcallahan@153 776 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 777 else
jcallahan@153 778 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 779 end
jcallahan@0 780 end
jcallahan@95 781
jcallahan@95 782 for index = 1, _G.GetNumLanguages() do
jcallahan@95 783 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 784 end
jcallahan@187 785 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 786 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 787
jcallahan@19 788 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 789 if target_unit then
jcallahan@19 790 return
jcallahan@19 791 end
jcallahan@19 792 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 793 end)
jcallahan@19 794
jcallahan@19 795 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 796 if target_unit then
jcallahan@19 797 return
jcallahan@19 798 end
jcallahan@19 799 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 800 HandleItemUse(item_link)
jcallahan@19 801 end)
jcallahan@263 802
jcallahan@129 803 self:SetCurrentAreaID("OnEnable")
jcallahan@246 804 self:GROUP_ROSTER_CHANGE()
jcallahan@0 805 end
jcallahan@0 806
jcallahan@0 807
jcallahan@219 808 local ScrapeItemUpgradeStats
jcallahan@219 809 do
jcallahan@219 810 local intermediary = {}
jcallahan@219 811
jcallahan@220 812 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 813 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 814 return
jcallahan@220 815 end
jcallahan@219 816 local create_entry
jcallahan@219 817
jcallahan@219 818 table.wipe(intermediary)
jcallahan@219 819
jcallahan@219 820 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 821 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 822
jcallahan@219 823 if not left_text then
jcallahan@219 824 return
jcallahan@219 825 end
jcallahan@219 826 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 827
jcallahan@219 828 if amount and stat then
jcallahan@220 829 if reforge_id and reforge_id ~= 0 then
jcallahan@220 830 local reforge_string = stat:find("Reforged")
jcallahan@220 831
jcallahan@220 832 if reforge_string then
jcallahan@220 833 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 834 intermediary.reforge_id = reforge_id
jcallahan@220 835 end
jcallahan@219 836 end
jcallahan@219 837 create_entry = true
jcallahan@219 838 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 839 end
jcallahan@219 840 end
jcallahan@219 841
jcallahan@219 842 if not create_entry then
jcallahan@219 843 return
jcallahan@219 844 end
jcallahan@219 845 local item = DBEntry("items", item_id)
jcallahan@225 846 item.upgrade_id = upgrade_id
jcallahan@219 847 item.upgrades = item.upgrades or {}
jcallahan@219 848 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 849
jcallahan@219 850 for stat, amount in pairs(intermediary) do
jcallahan@219 851 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 852 end
jcallahan@219 853 end
jcallahan@220 854 end
jcallahan@220 855
jcallahan@220 856 -- do-block
jcallahan@219 857
jcallahan@219 858
jcallahan@187 859 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 860 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 861 local item
jcallahan@0 862
jcallahan@191 863 if item_string then
jcallahan@220 864 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 865 suffix_id = tonumber(suffix_id)
jcallahan@219 866 upgrade_id = tonumber(upgrade_id)
jcallahan@199 867
jcallahan@201 868 if suffix_id and suffix_id ~= 0 then
jcallahan@219 869 item = DBEntry("items", item_id)
jcallahan@201 870 item.suffix_id = suffix_id
jcallahan@201 871 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 872 end
jcallahan@191 873
jcallahan@219 874 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 875 DatamineTT:SetHyperlink(item_link)
jcallahan@220 876 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 877 end
jcallahan@0 878 end
jcallahan@212 879
jcallahan@212 880 if durability and durability > 0 then
jcallahan@219 881 item = item or DBEntry("items", item_id)
jcallahan@212 882 item.durability = durability
jcallahan@212 883 end
jcallahan@0 884 end
jcallahan@0 885
jcallahan@0 886
jcallahan@187 887 function WDP:ProcessItems()
jcallahan@187 888 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 889 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 890
jcallahan@0 891 if item_id and item_id > 0 then
jcallahan@1 892 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 893 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 894 end
jcallahan@0 895 end
jcallahan@0 896
jcallahan@0 897 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 898 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 899 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 900
jcallahan@0 901 if item_id and item_id > 0 then
jcallahan@1 902 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 903 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 904 end
jcallahan@0 905 end
jcallahan@0 906 end
jcallahan@0 907 end
jcallahan@0 908
jcallahan@118 909
jcallahan@215 910 local TargetedNPC
jcallahan@118 911 do
jcallahan@118 912 local GENDER_NAMES = {
jcallahan@118 913 "UNKNOWN",
jcallahan@118 914 "MALE",
jcallahan@118 915 "FEMALE",
jcallahan@118 916 }
jcallahan@118 917
jcallahan@118 918
jcallahan@118 919 local REACTION_NAMES = {
jcallahan@118 920 "HATED",
jcallahan@118 921 "HOSTILE",
jcallahan@118 922 "UNFRIENDLY",
jcallahan@118 923 "NEUTRAL",
jcallahan@118 924 "FRIENDLY",
jcallahan@118 925 "HONORED",
jcallahan@118 926 "REVERED",
jcallahan@118 927 "EXALTED",
jcallahan@118 928 }
jcallahan@118 929
jcallahan@118 930
jcallahan@118 931 local POWER_TYPE_NAMES = {
jcallahan@118 932 ["0"] = "MANA",
jcallahan@118 933 ["1"] = "RAGE",
jcallahan@118 934 ["2"] = "FOCUS",
jcallahan@118 935 ["3"] = "ENERGY",
jcallahan@118 936 ["6"] = "RUNIC_POWER",
jcallahan@118 937 }
jcallahan@118 938
jcallahan@118 939
jcallahan@215 940 function TargetedNPC()
jcallahan@118 941 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 942 current_target_id = nil
jcallahan@118 943 return
jcallahan@118 944 end
jcallahan@118 945 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 946
jcallahan@171 947 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 948 return
jcallahan@118 949 end
jcallahan@118 950 current_target_id = unit_idnum
jcallahan@118 951
jcallahan@118 952 local npc = NPCEntry(unit_idnum)
jcallahan@118 953 local _, class_token = _G.UnitClass("target")
jcallahan@118 954 npc.class = class_token
jcallahan@118 955 npc.faction = UnitFactionStanding("target")
jcallahan@118 956 npc.genders = npc.genders or {}
jcallahan@118 957 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 958 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 959 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 960
jcallahan@248 961 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 962 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 963 local level_data = encounter_data[npc_level]
jcallahan@250 964
jcallahan@250 965 if not level_data then
jcallahan@250 966 level_data = {}
jcallahan@250 967 encounter_data[npc_level] = level_data
jcallahan@250 968 end
jcallahan@257 969 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 970
jcallahan@257 971 if not level_data.power then
jcallahan@257 972 local max_power = _G.UnitManaMax("target")
jcallahan@257 973
jcallahan@257 974 if max_power > 0 then
jcallahan@257 975 local power_type = _G.UnitPowerType("target")
jcallahan@257 976 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 977 end
jcallahan@118 978 end
jcallahan@118 979 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 980 return npc, unit_idnum
jcallahan@118 981 end
jcallahan@118 982 end -- do-block
jcallahan@118 983
jcallahan@118 984
jcallahan@113 985 do
jcallahan@113 986 local COORD_MAX = 5
jcallahan@0 987
jcallahan@113 988 function WDP:UpdateTargetLocation()
jcallahan@113 989 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 990 return
jcallahan@2 991 end
jcallahan@113 992
jcallahan@113 993 for index = 1, 4 do
jcallahan@113 994 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 995 return
jcallahan@113 996 end
jcallahan@113 997 end
jcallahan@215 998 local npc = TargetedNPC()
jcallahan@113 999
jcallahan@113 1000 if not npc then
jcallahan@113 1001 return
jcallahan@113 1002 end
jcallahan@113 1003 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1004 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1005 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1006 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1007
jcallahan@113 1008 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1009
jcallahan@113 1010 if not zone_data then
jcallahan@113 1011 zone_data = {}
jcallahan@113 1012 npc_data.locations[zone_token] = zone_data
jcallahan@113 1013 end
jcallahan@113 1014
jcallahan@113 1015 for location_token in pairs(zone_data) do
jcallahan@113 1016 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1017 loc_level = tonumber(loc_level)
jcallahan@113 1018
jcallahan@113 1019 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1020 return
jcallahan@113 1021 end
jcallahan@113 1022 end
jcallahan@141 1023 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1024 end
jcallahan@113 1025 end -- do-block
jcallahan@2 1026
jcallahan@118 1027
jcallahan@246 1028 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1029
jcallahan@90 1030 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1031 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1032 return
jcallahan@243 1033 end
jcallahan@56 1034 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1035
jcallahan@56 1036 for index = 1, num_items do
jcallahan@56 1037 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1038
jcallahan@56 1039 if item_link then
jcallahan@56 1040 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1041 end
jcallahan@56 1042 end
jcallahan@56 1043 end
jcallahan@56 1044
jcallahan@56 1045
jcallahan@246 1046 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1047 local is_raid = _G.IsInRaid()
jcallahan@246 1048 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1049 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1050
jcallahan@246 1051 table.wipe(group_member_uids)
jcallahan@246 1052
jcallahan@246 1053 for index = 1, group_size do
jcallahan@246 1054 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1055 end
jcallahan@246 1056 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1057 end
jcallahan@246 1058
jcallahan@246 1059
jcallahan@246 1060 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1061 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1062 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1063
jcallahan@246 1064 if current_pet_guid then
jcallahan@246 1065 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1066 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1067 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1068 end
jcallahan@246 1069 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1070
jcallahan@246 1071 if pet_guid then
jcallahan@246 1072 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1073 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1074 group_pet_guids[pet_guid] = true
jcallahan@246 1075 end
jcallahan@246 1076 end
jcallahan@246 1077
jcallahan@246 1078
jcallahan@178 1079 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1080 if loot_type ~= "item" then
jcallahan@178 1081 return
jcallahan@178 1082 end
jcallahan@203 1083 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1084 ClearKilledBossID()
jcallahan@178 1085
jcallahan@178 1086 if not npc then
jcallahan@245 1087 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1088 return
jcallahan@178 1089 end
jcallahan@178 1090 local item_id = ItemLinkToID(item_link)
jcallahan@178 1091
jcallahan@178 1092 if not item_id then
jcallahan@245 1093 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1094 return
jcallahan@178 1095 end
jcallahan@179 1096 local loot_type = "drops"
jcallahan@248 1097 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1098 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1099 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1100 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1101
jcallahan@178 1102 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1103 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1104 end
jcallahan@178 1105
jcallahan@178 1106
jcallahan@179 1107 do
jcallahan@179 1108 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1109 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1110 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1111 end,
jcallahan@179 1112 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1113 current_loot = {
jcallahan@179 1114 list = {
jcallahan@179 1115 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1116 },
jcallahan@179 1117 identifier = current_action.identifier,
jcallahan@179 1118 label = current_action.loot_label or "drops",
jcallahan@179 1119 map_level = current_action.map_level,
jcallahan@179 1120 object_name = current_action.object_name,
jcallahan@179 1121 spell_label = current_action.spell_label,
jcallahan@179 1122 target_type = current_action.target_type,
jcallahan@179 1123 x = current_action.x,
jcallahan@179 1124 y = current_action.y,
jcallahan@179 1125 zone_data = current_action.zone_data,
jcallahan@179 1126 }
jcallahan@179 1127 table.wipe(current_action)
jcallahan@179 1128 GenericLootUpdate("zones")
jcallahan@179 1129 end,
jcallahan@179 1130 }
jcallahan@177 1131
jcallahan@177 1132
jcallahan@179 1133 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1134 local category
jcallahan@177 1135
jcallahan@179 1136 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1137 category = AF.ZONE
jcallahan@179 1138 elseif private.raid_finder_boss_id then
jcallahan@179 1139 category = AF.NPC
jcallahan@179 1140 end
jcallahan@179 1141 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1142
jcallahan@179 1143 if not category or not update_func then
jcallahan@179 1144 return
jcallahan@179 1145 end
jcallahan@179 1146 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1147
jcallahan@179 1148 if not item_link then
jcallahan@179 1149 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1150 end
jcallahan@179 1151 local item_id = ItemLinkToID(item_link)
jcallahan@179 1152
jcallahan@179 1153 if not item_id then
jcallahan@179 1154 return
jcallahan@179 1155 end
jcallahan@179 1156 update_func(item_id, quantity)
jcallahan@177 1157 end
jcallahan@48 1158 end
jcallahan@48 1159
jcallahan@97 1160 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1161 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1162 return
jcallahan@95 1163 end
jcallahan@97 1164 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1165 npc.quotes = npc.quotes or {}
jcallahan@97 1166 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1167 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1168 end
jcallahan@95 1169
jcallahan@95 1170
jcallahan@95 1171 do
jcallahan@40 1172 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1173
jcallahan@40 1174 local DRUNK_COMPARES = {
jcallahan@40 1175 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1176 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1177 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1178 }
jcallahan@40 1179
jcallahan@40 1180 local DRUNK_MATCHES = {
jcallahan@254 1181 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1182 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1183 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1184 }
jcallahan@40 1185
jcallahan@167 1186 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1187
jcallahan@167 1188
jcallahan@167 1189 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1190 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1191 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1192
jcallahan@167 1193 private.discovered_recipe_name = nil
jcallahan@167 1194 private.profession_level = nil
jcallahan@167 1195 private.previous_spell_id = nil
jcallahan@169 1196
jcallahan@169 1197 return true
jcallahan@167 1198 end
jcallahan@167 1199 end
jcallahan@167 1200
jcallahan@167 1201
jcallahan@167 1202 local function IterativeRecordDiscovery()
jcallahan@167 1203 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1204 end
jcallahan@167 1205
jcallahan@167 1206
jcallahan@92 1207 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1208 if not private.trainer_shown then
jcallahan@167 1209 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1210
jcallahan@167 1211 if recipe_name and private.previous_spell_id then
jcallahan@167 1212 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1213
jcallahan@167 1214 if profession_name == _G.UNKNOWN then
jcallahan@167 1215 return
jcallahan@167 1216 end
jcallahan@167 1217 private.discovered_recipe_name = recipe_name
jcallahan@167 1218 private.profession_level = prof_level
jcallahan@167 1219
jcallahan@167 1220 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1221 end
jcallahan@167 1222 end
jcallahan@167 1223
jcallahan@40 1224 if currently_drunk then
jcallahan@40 1225 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1226 currently_drunk = nil
jcallahan@40 1227 end
jcallahan@40 1228 return
jcallahan@40 1229 end
jcallahan@40 1230
jcallahan@40 1231 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1232 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1233 currently_drunk = true
jcallahan@40 1234 break
jcallahan@40 1235 end
jcallahan@40 1236 end
jcallahan@40 1237 end
jcallahan@40 1238 end
jcallahan@40 1239
jcallahan@40 1240 -- do-block
jcallahan@40 1241
jcallahan@40 1242 do
jcallahan@23 1243 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1244 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1245
jcallahan@23 1246 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1247 if not spell_id then
jcallahan@23 1248 return
jcallahan@23 1249 end
jcallahan@34 1250 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1251
jcallahan@171 1252 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1253 return
jcallahan@23 1254 end
jcallahan@23 1255
jcallahan@23 1256 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1257 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1258 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1259 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1260 end
jcallahan@23 1261 end
jcallahan@23 1262
jcallahan@115 1263 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1264
jcallahan@246 1265 local previous_combat_event = {}
jcallahan@246 1266
jcallahan@23 1267 local COMBAT_LOG_FUNCS = {
jcallahan@23 1268 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1269 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1270 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1271 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1272 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1273
jcallahan@171 1274 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1275 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1276 end
jcallahan@115 1277 end
jcallahan@115 1278 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1279 end,
jcallahan@65 1280 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1281 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1282
jcallahan@171 1283 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1284 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1285 ClearKilledNPC()
jcallahan@216 1286 ClearKilledBossID()
jcallahan@98 1287 private.harvesting = nil
jcallahan@65 1288 return
jcallahan@65 1289 end
jcallahan@177 1290
jcallahan@246 1291 if source_guid == "" then
jcallahan@246 1292 source_guid = nil
jcallahan@246 1293 end
jcallahan@246 1294 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1295 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1296
jcallahan@246 1297 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1298 ClearKilledNPC()
jcallahan@217 1299 ClearKilledBossID()
jcallahan@217 1300 return
jcallahan@217 1301 end
jcallahan@217 1302
jcallahan@177 1303 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1304 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1305 ClearKilledBossID()
jcallahan@184 1306 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1307 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1308 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1309 ClearKilledBossID()
jcallahan@203 1310 private.world_boss_id = unit_idnum
jcallahan@182 1311 else
jcallahan@245 1312 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1313 end
jcallahan@183 1314
jcallahan@177 1315 killed_npc_id = unit_idnum
jcallahan@177 1316 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1317 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1318 end,
jcallahan@23 1319 }
jcallahan@23 1320
jcallahan@23 1321
jcallahan@246 1322 local NON_DAMAGE_EVENTS = {
jcallahan@246 1323 SPELL_AURA_APPLIED = true,
jcallahan@246 1324 SPELL_AURA_REMOVED = true,
jcallahan@246 1325 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1326 SPELL_CAST_FAILED = true,
jcallahan@246 1327 SWING_MISSED = true,
jcallahan@246 1328 }
jcallahan@246 1329
jcallahan@246 1330
jcallahan@92 1331 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1332 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1333
jcallahan@23 1334 if not combat_log_func then
jcallahan@246 1335 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@253 1336 -- Uncomment to look for other sub-events to blacklist.
jcallahan@253 1337 -- Debug("Recording for %s", sub_event)
jcallahan@246 1338 previous_combat_event.source_guid = source_guid
jcallahan@246 1339 previous_combat_event.source_name = source_name
jcallahan@246 1340 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1341 previous_combat_event.dest_name = dest_name
jcallahan@246 1342 end
jcallahan@23 1343 return
jcallahan@23 1344 end
jcallahan@23 1345 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1346 table.wipe(previous_combat_event)
jcallahan@23 1347 end
jcallahan@23 1348
jcallahan@44 1349 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1350 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1351 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1352
jcallahan@44 1353 local REP_BUFFS = {
jcallahan@44 1354 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1355 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1356 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1357 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1358 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1359 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1360 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1361 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1362 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1363 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1364 }
jcallahan@44 1365
jcallahan@44 1366
jcallahan@44 1367 local FACTION_NAMES = {
jcallahan@44 1368 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1369 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1370 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1371 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1372 }
jcallahan@44 1373
jcallahan@44 1374
jcallahan@44 1375 local MODIFIERS = {
jcallahan@44 1376 CENARION_FAVOR = {
jcallahan@44 1377 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1378 modifier = 0.25,
jcallahan@44 1379 },
jcallahan@44 1380 GRIM_VISAGE = {
jcallahan@44 1381 modifier = 0.1,
jcallahan@44 1382 },
jcallahan@44 1383 HONOR_HOLD_FAVOR = {
jcallahan@44 1384 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1385 modifier = 0.25,
jcallahan@44 1386 },
jcallahan@44 1387 NAZGRELS_FERVOR = {
jcallahan@44 1388 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1389 modifier = 0.1,
jcallahan@44 1390 },
jcallahan@44 1391 SONG_OF_BATTLE = {
jcallahan@44 1392 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1393 modifier = 0.1,
jcallahan@44 1394 },
jcallahan@44 1395 SPIRIT_OF_SHARING = {
jcallahan@44 1396 modifier = 0.1,
jcallahan@44 1397 },
jcallahan@44 1398 THRALLMARS_FAVOR = {
jcallahan@44 1399 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1400 modifier = 0.25,
jcallahan@44 1401 },
jcallahan@44 1402 TROLLBANES_COMMAND = {
jcallahan@44 1403 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1404 modifier = 0.1,
jcallahan@44 1405 },
jcallahan@44 1406 UNBURDENED = {
jcallahan@44 1407 modifier = 0.1,
jcallahan@44 1408 },
jcallahan@44 1409 WOW_ANNIVERSARY = {
jcallahan@44 1410 modifier = 0.08,
jcallahan@44 1411 }
jcallahan@44 1412 }
jcallahan@44 1413
jcallahan@44 1414
jcallahan@92 1415 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1416 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1417 return
jcallahan@44 1418 end
jcallahan@44 1419 UpdateFactionData()
jcallahan@44 1420
jcallahan@46 1421 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1422 return
jcallahan@46 1423 end
jcallahan@177 1424 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1425 ClearKilledNPC()
jcallahan@46 1426
jcallahan@44 1427 if not npc then
jcallahan@98 1428 private.harvesting = nil
jcallahan@44 1429 return
jcallahan@44 1430 end
jcallahan@98 1431 npc.harvested = private.harvesting
jcallahan@98 1432 private.harvesting = nil
jcallahan@98 1433
jcallahan@44 1434 local modifier = 1
jcallahan@44 1435
jcallahan@44 1436 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1437 modifier = modifier + 0.1
jcallahan@44 1438 end
jcallahan@44 1439
jcallahan@44 1440 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1441 modifier = modifier + 0.1
jcallahan@44 1442 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1443 modifier = modifier + 0.05
jcallahan@44 1444 end
jcallahan@44 1445
jcallahan@44 1446 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1447 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1448 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1449
jcallahan@44 1450 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1451 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1452 end
jcallahan@44 1453 end
jcallahan@44 1454 end
jcallahan@65 1455 npc.reputations = npc.reputations or {}
jcallahan@65 1456 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1457 end
jcallahan@44 1458 end -- do-block
jcallahan@18 1459
jcallahan@18 1460
jcallahan@140 1461 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1462 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1463 return
jcallahan@140 1464 end
jcallahan@140 1465 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1466
jcallahan@140 1467 if not text or text == "Fishing Bobber" then
jcallahan@140 1468 text = "NONE"
jcallahan@140 1469 else
jcallahan@140 1470 current_action.fishing_target = true
jcallahan@140 1471 end
jcallahan@140 1472 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1473 end
jcallahan@140 1474
jcallahan@140 1475
jcallahan@92 1476 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1477 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1478
jcallahan@42 1479 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1480 return
jcallahan@42 1481 end
jcallahan@42 1482 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1483 end
jcallahan@42 1484
jcallahan@42 1485
jcallahan@13 1486 do
jcallahan@40 1487 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1488 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1489 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1490
jcallahan@13 1491
jcallahan@13 1492 local function _moneyMatch(money, re)
jcallahan@13 1493 return money:match(re) or 0
jcallahan@1 1494 end
jcallahan@1 1495
jcallahan@0 1496
jcallahan@13 1497 local function _toCopper(money)
jcallahan@13 1498 if not money then
jcallahan@13 1499 return 0
jcallahan@13 1500 end
jcallahan@40 1501 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1502 end
jcallahan@1 1503
jcallahan@1 1504
jcallahan@176 1505 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1506 [AF.ITEM] = function()
jcallahan@16 1507 local locked_item_id
jcallahan@16 1508
jcallahan@16 1509 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1510 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1511 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1512
jcallahan@16 1513 if is_locked then
jcallahan@16 1514 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1515 break
jcallahan@16 1516 end
jcallahan@16 1517 end
jcallahan@165 1518
jcallahan@165 1519 if locked_item_id then
jcallahan@165 1520 break
jcallahan@165 1521 end
jcallahan@16 1522 end
jcallahan@16 1523
jcallahan@122 1524 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1525 return false
jcallahan@16 1526 end
jcallahan@122 1527 current_action.identifier = locked_item_id
jcallahan@16 1528 return true
jcallahan@16 1529 end,
jcallahan@13 1530 [AF.NPC] = function()
jcallahan@17 1531 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1532 return false
jcallahan@13 1533 end
jcallahan@205 1534
jcallahan@205 1535 if not current_action.identifier then
jcallahan@205 1536 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1537 current_action.identifier = id_num
jcallahan@205 1538 end
jcallahan@13 1539 return true
jcallahan@13 1540 end,
jcallahan@14 1541 [AF.OBJECT] = true,
jcallahan@17 1542 [AF.ZONE] = function()
jcallahan@140 1543 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1544 return _G.IsFishingLoot()
jcallahan@17 1545 end,
jcallahan@13 1546 }
jcallahan@13 1547
jcallahan@13 1548
jcallahan@176 1549 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1550 [AF.ITEM] = function()
jcallahan@28 1551 GenericLootUpdate("items")
jcallahan@28 1552 end,
jcallahan@28 1553 [AF.NPC] = function()
jcallahan@75 1554 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1555 local loot_type = current_loot.label
jcallahan@77 1556 local source_list = {}
jcallahan@75 1557
jcallahan@131 1558 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1559 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1560 local npc = NPCEntry(source_id)
jcallahan@75 1561
jcallahan@75 1562 if npc then
jcallahan@248 1563 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1564 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1565
jcallahan@78 1566 if not source_list[source_guid] then
jcallahan@77 1567 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1568 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1569 source_list[source_id] = true
jcallahan@77 1570 end
jcallahan@77 1571
jcallahan@75 1572 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1573 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1574 end
jcallahan@75 1575 end
jcallahan@75 1576 end
jcallahan@75 1577
jcallahan@75 1578 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1579 if #current_loot.list <= 0 then
jcallahan@79 1580 return
jcallahan@79 1581 end
jcallahan@131 1582 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1583
jcallahan@28 1584 if not npc then
jcallahan@28 1585 return
jcallahan@28 1586 end
jcallahan@248 1587 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1588 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1589
jcallahan@131 1590 if not source_list[current_loot.identifier] then
jcallahan@77 1591 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1592 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1593 end
jcallahan@77 1594
jcallahan@131 1595 for index = 1, #current_loot.list do
jcallahan@131 1596 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1597 end
jcallahan@16 1598 end,
jcallahan@13 1599 [AF.OBJECT] = function()
jcallahan@28 1600 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1601 end,
jcallahan@17 1602 [AF.ZONE] = function()
jcallahan@141 1603 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1604
jcallahan@41 1605 -- This will start life as a boolean true.
jcallahan@131 1606 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1607 current_loot.zone_data[location_token] = {
jcallahan@41 1608 drops = {}
jcallahan@41 1609 }
jcallahan@41 1610 end
jcallahan@132 1611 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1612 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1613
jcallahan@131 1614 if current_loot.sources then
jcallahan@131 1615 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1616 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1617 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1618 end
jcallahan@131 1619 end
jcallahan@131 1620 end
jcallahan@131 1621
jcallahan@131 1622 if #current_loot.list <= 0 then
jcallahan@131 1623 return
jcallahan@131 1624 end
jcallahan@131 1625
jcallahan@131 1626 for index = 1, #current_loot.list do
jcallahan@131 1627 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1628 end
jcallahan@13 1629 end,
jcallahan@13 1630 }
jcallahan@13 1631
jcallahan@79 1632 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1633 local loot_guid_registry = {}
jcallahan@124 1634
jcallahan@124 1635
jcallahan@124 1636 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1637 current_loot = nil
jcallahan@131 1638 table.wipe(current_action)
jcallahan@124 1639 end
jcallahan@124 1640
jcallahan@13 1641
jcallahan@92 1642 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1643 if current_loot then
jcallahan@18 1644 return
jcallahan@18 1645 end
jcallahan@151 1646
jcallahan@151 1647 if not current_action.target_type then
jcallahan@151 1648 return
jcallahan@151 1649 end
jcallahan@176 1650 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1651 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1652
jcallahan@14 1653 if not verify_func or not update_func then
jcallahan@13 1654 return
jcallahan@13 1655 end
jcallahan@13 1656
jcallahan@14 1657 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1658 return
jcallahan@14 1659 end
jcallahan@80 1660 local guids_used = {}
jcallahan@132 1661
jcallahan@131 1662 current_loot = {
jcallahan@131 1663 list = {},
jcallahan@131 1664 sources = {},
jcallahan@131 1665 identifier = current_action.identifier,
jcallahan@132 1666 label = current_action.loot_label or "drops",
jcallahan@131 1667 map_level = current_action.map_level,
jcallahan@131 1668 object_name = current_action.object_name,
jcallahan@131 1669 spell_label = current_action.spell_label,
jcallahan@131 1670 target_type = current_action.target_type,
jcallahan@131 1671 x = current_action.x,
jcallahan@131 1672 y = current_action.y,
jcallahan@131 1673 zone_data = current_action.zone_data,
jcallahan@131 1674 }
jcallahan@131 1675 table.wipe(current_action)
jcallahan@13 1676
jcallahan@217 1677 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1678
jcallahan@55 1679 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1680 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1681 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1682 local loot_info = {
jcallahan@237 1683 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1684 }
jcallahan@13 1685
jcallahan@237 1686 -- Odd index is GUID, even is count.
jcallahan@237 1687 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1688 local source_guid = loot_info[loot_index]
jcallahan@75 1689
jcallahan@237 1690 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1691 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1692 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1693 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1694 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1695
jcallahan@237 1696 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1697 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1698 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1699 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1700 guids_used[source_guid] = true
jcallahan@237 1701 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1702 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1703 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1704 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1705 Debug("Found currency: %s", icon_texture)
jcallahan@237 1706 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1707 end
jcallahan@75 1708 end
jcallahan@13 1709 end
jcallahan@13 1710 end
jcallahan@80 1711
jcallahan@81 1712 for guid in pairs(guids_used) do
jcallahan@217 1713 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1714 end
jcallahan@13 1715 update_func()
jcallahan@1 1716 end
jcallahan@13 1717 end -- do-block
jcallahan@0 1718
jcallahan@0 1719
jcallahan@89 1720 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1721 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1722
jcallahan@89 1723 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1724 return
jcallahan@89 1725 end
jcallahan@89 1726 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1727 end
jcallahan@89 1728
jcallahan@89 1729
jcallahan@44 1730 do
jcallahan@44 1731 local POINT_MATCH_PATTERNS = {
jcallahan@44 1732 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1733 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1734 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1735 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1736 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1737 }
jcallahan@5 1738
jcallahan@68 1739 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1740 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1741 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1742
jcallahan@133 1743 local current_merchant
jcallahan@133 1744 local merchant_standing
jcallahan@133 1745
jcallahan@133 1746 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1747 current_merchant = nil
jcallahan@133 1748 merchant_standing = nil
jcallahan@133 1749 end
jcallahan@133 1750
jcallahan@133 1751
jcallahan@89 1752 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1753 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1754 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1755
jcallahan@171 1756 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1757 return
jcallahan@133 1758 end
jcallahan@195 1759 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1760 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1761 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1762 end
jcallahan@55 1763 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1764 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1765 _G.MerchantFrame_Update()
jcallahan@57 1766
jcallahan@150 1767 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1768
jcallahan@44 1769 for item_index = 1, num_items do
jcallahan@44 1770 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1771 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1772
jcallahan@44 1773 if item_id and item_id > 0 then
jcallahan@44 1774 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1775
jcallahan@68 1776 DatamineTT:ClearLines()
jcallahan@68 1777 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1778
jcallahan@68 1779 local num_lines = DatamineTT:NumLines()
jcallahan@68 1780
jcallahan@68 1781 for line_index = 1, num_lines do
jcallahan@68 1782 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1783
jcallahan@68 1784 if not current_line then
jcallahan@68 1785 break
jcallahan@68 1786 end
jcallahan@68 1787 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1788
jcallahan@68 1789 if faction or reputation then
jcallahan@68 1790 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1791 break
jcallahan@68 1792 end
jcallahan@68 1793 end
jcallahan@68 1794
jcallahan@87 1795 for line_index = 1, num_lines do
jcallahan@87 1796 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1797
jcallahan@87 1798 if not current_line then
jcallahan@87 1799 break
jcallahan@87 1800 end
jcallahan@87 1801 local line_text = current_line:GetText()
jcallahan@87 1802 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1803
jcallahan@87 1804 if quest_name then
jcallahan@87 1805 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1806 break
jcallahan@87 1807 end
jcallahan@87 1808 end
jcallahan@87 1809
jcallahan@44 1810 if extended_cost then
jcallahan@53 1811 local battleground_rating = 0
jcallahan@53 1812 local personal_rating = 0
jcallahan@53 1813 local required_season_amount
jcallahan@5 1814
jcallahan@68 1815 for line_index = 1, num_lines do
jcallahan@44 1816 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1817
jcallahan@44 1818 if not current_line then
jcallahan@44 1819 break
jcallahan@44 1820 end
jcallahan@53 1821 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1822
jcallahan@44 1823 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1824 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1825 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1826 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1827
jcallahan@44 1828 if match1 or match2 then
jcallahan@44 1829 break
jcallahan@44 1830 end
jcallahan@44 1831 end
jcallahan@5 1832 end
jcallahan@44 1833 local currency_list = {}
jcallahan@44 1834 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1835
jcallahan@50 1836 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1837 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1838 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1839
jcallahan@44 1840 for cost_index = 1, item_count do
jcallahan@44 1841 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1842 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1843
jcallahan@44 1844 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1845 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1846 end
jcallahan@44 1847
jcallahan@44 1848 if currency_id then
jcallahan@44 1849 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1850 end
jcallahan@44 1851 end
jcallahan@44 1852
jcallahan@44 1853 for currency_index = 1, #currency_list do
jcallahan@44 1854 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1855 end
jcallahan@5 1856 end
jcallahan@133 1857 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1858 end
jcallahan@44 1859 end
jcallahan@5 1860
jcallahan@44 1861 if _G.CanMerchantRepair() then
jcallahan@133 1862 current_merchant.can_repair = true
jcallahan@5 1863 end
jcallahan@57 1864 _G.SetMerchantFilter(current_filters)
jcallahan@57 1865 _G.MerchantFrame_Update()
jcallahan@4 1866 end
jcallahan@44 1867 end -- do-block
jcallahan@4 1868
jcallahan@89 1869
jcallahan@92 1870 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1871 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1872 return
jcallahan@25 1873 end
jcallahan@34 1874 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1875
jcallahan@171 1876 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1877 return
jcallahan@25 1878 end
jcallahan@29 1879 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1880 table.wipe(current_action)
jcallahan@25 1881 end
jcallahan@25 1882
jcallahan@25 1883
jcallahan@115 1884 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1885 local num_pets = LPJ:NumPets()
jcallahan@115 1886
jcallahan@115 1887 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1888 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1889
jcallahan@115 1890 if is_owned then
jcallahan@115 1891 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1892
jcallahan@139 1893 if rarity then
jcallahan@139 1894 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1895 local npc = NPCEntry(npc_id)
jcallahan@139 1896 npc.wild_pet = is_wild or nil
jcallahan@139 1897 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1898 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1899 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1900
jcallahan@139 1901 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1902 data.max_health = max_health
jcallahan@139 1903 data.attack = attack
jcallahan@139 1904 data.speed = speed
jcallahan@139 1905 end
jcallahan@115 1906 end
jcallahan@115 1907 end
jcallahan@115 1908 end
jcallahan@115 1909
jcallahan@115 1910
jcallahan@156 1911 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1912 private.in_combat = true
jcallahan@156 1913 end
jcallahan@156 1914
jcallahan@156 1915
jcallahan@156 1916 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1917 private.in_combat = nil
jcallahan@156 1918
jcallahan@156 1919 if private.set_area_id then
jcallahan@156 1920 self:SetCurrentAreaID(event_name)
jcallahan@156 1921 private.set_area_id = nil
jcallahan@156 1922 end
jcallahan@156 1923 end
jcallahan@156 1924
jcallahan@156 1925
jcallahan@118 1926 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1927 if not TargetedNPC() then
jcallahan@118 1928 return
jcallahan@2 1929 end
jcallahan@151 1930 current_action.target_type = AF.NPC
jcallahan@118 1931 self:UpdateTargetLocation()
jcallahan@118 1932 end
jcallahan@2 1933
jcallahan@89 1934
jcallahan@12 1935 do
jcallahan@12 1936 local function UpdateQuestJuncture(point)
jcallahan@12 1937 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1938
jcallahan@12 1939 if not unit_name then
jcallahan@12 1940 return
jcallahan@12 1941 end
jcallahan@34 1942 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1943
jcallahan@12 1944 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1945 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1946 end
jcallahan@19 1947 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1948 quest[point] = quest[point] or {}
jcallahan@12 1949 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1950
jcallahan@24 1951 return quest
jcallahan@12 1952 end
jcallahan@10 1953
jcallahan@12 1954
jcallahan@92 1955 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1956 local quest = UpdateQuestJuncture("end")
jcallahan@97 1957
jcallahan@112 1958 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1959 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1960 end
jcallahan@67 1961 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1962 ClearKilledNPC()
jcallahan@10 1963 end
jcallahan@10 1964
jcallahan@12 1965
jcallahan@92 1966 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1967 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1968
jcallahan@46 1969 if not quest then
jcallahan@46 1970 return
jcallahan@46 1971 end
jcallahan@24 1972 quest.classes = quest.classes or {}
jcallahan@27 1973 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1974
jcallahan@24 1975 quest.races = quest.races or {}
jcallahan@100 1976 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1977 end
jcallahan@12 1978 end -- do-block
jcallahan@9 1979
jcallahan@9 1980
jcallahan@92 1981 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1982 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1983 local entry_index, processed_quests = 1, 0
jcallahan@36 1984 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1985
jcallahan@36 1986 while processed_quests <= num_quests do
jcallahan@36 1987 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1988
jcallahan@84 1989 if quest_id == 0 then
jcallahan@84 1990 processed_quests = processed_quests + 1
jcallahan@84 1991 elseif not is_header then
jcallahan@36 1992 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1993
jcallahan@36 1994 local quest = DBEntry("quests", quest_id)
jcallahan@36 1995 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1996 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1997 processed_quests = processed_quests + 1
jcallahan@36 1998 end
jcallahan@36 1999 entry_index = entry_index + 1
jcallahan@36 2000 end
jcallahan@36 2001 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2002 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2003 end
jcallahan@4 2004
jcallahan@4 2005
jcallahan@97 2006 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2007 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2008 return
jcallahan@112 2009 end
jcallahan@97 2010 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2011 end
jcallahan@97 2012
jcallahan@97 2013
jcallahan@92 2014 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2015 if unit_id ~= "player" then
jcallahan@4 2016 return
jcallahan@4 2017 end
jcallahan@4 2018 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2019 end
jcallahan@4 2020
jcallahan@4 2021
jcallahan@92 2022 do
jcallahan@92 2023 local TRADESKILL_TOOLS = {
jcallahan@92 2024 Anvil = anvil_spell_ids,
jcallahan@92 2025 Forge = forge_spell_ids,
jcallahan@92 2026 }
jcallahan@92 2027
jcallahan@92 2028
jcallahan@167 2029 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2030 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2031 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2032
jcallahan@167 2033 if required_tool then
jcallahan@167 2034 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2035 if required_tool:find(tool_name) then
jcallahan@167 2036 registry[spell_id] = true
jcallahan@167 2037 end
jcallahan@167 2038 end
jcallahan@167 2039 end
jcallahan@167 2040 end
jcallahan@167 2041
jcallahan@167 2042
jcallahan@92 2043 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2044 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2045
jcallahan@92 2046 if profession_name == _G.UNKNOWN then
jcallahan@92 2047 return
jcallahan@92 2048 end
jcallahan@167 2049 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2050 end
jcallahan@92 2051 end -- do-block
jcallahan@92 2052
jcallahan@92 2053
jcallahan@167 2054 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2055 private.trainer_shown = nil
jcallahan@167 2056 end
jcallahan@167 2057
jcallahan@167 2058
jcallahan@92 2059 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2060 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2061 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2062
jcallahan@164 2063 if not trainer then
jcallahan@58 2064 return
jcallahan@58 2065 end
jcallahan@232 2066 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2067 trainer.teaches = trainer.teaches or {}
jcallahan@27 2068
jcallahan@167 2069 private.trainer_shown = true
jcallahan@167 2070
jcallahan@27 2071 -- Get the initial trainer filters
jcallahan@27 2072 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2073 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2074 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2075
jcallahan@27 2076 -- Clear the trainer filters
jcallahan@27 2077 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2078 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2079 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2080
jcallahan@27 2081 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2082 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2083
jcallahan@27 2084 if spell_name then
jcallahan@27 2085 DatamineTT:ClearLines()
jcallahan@27 2086 DatamineTT:SetTrainerService(index)
jcallahan@27 2087
jcallahan@27 2088 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2089
jcallahan@43 2090 if spell_id then
jcallahan@164 2091 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2092
jcallahan@164 2093 if not class_professions then
jcallahan@164 2094 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2095 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2096 end
jcallahan@43 2097 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2098 profession = profession or "General"
jcallahan@43 2099
jcallahan@164 2100 local profession_skills = class_professions[profession]
jcallahan@43 2101
jcallahan@43 2102 if not profession_skills then
jcallahan@43 2103 class_professions[profession] = {}
jcallahan@43 2104 profession_skills = class_professions[profession]
jcallahan@43 2105 end
jcallahan@173 2106 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2107 end
jcallahan@27 2108 end
jcallahan@27 2109 end
jcallahan@27 2110 -- Reset the filters to what they were before
jcallahan@27 2111 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2112 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2113 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2114 end
jcallahan@27 2115
jcallahan@27 2116
jcallahan@1 2117 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2118 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2119 return
jcallahan@1 2120 end
jcallahan@1 2121 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2122
jcallahan@1 2123 if not spell_label then
jcallahan@1 2124 return
jcallahan@1 2125 end
jcallahan@150 2126 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2127 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2128
jcallahan@150 2129 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2130 unit_name = target_name
jcallahan@150 2131 unit_id = "target"
jcallahan@1 2132 end
jcallahan@1 2133 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2134 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2135
jcallahan@205 2136 table.wipe(current_action)
jcallahan@122 2137 current_action.instance_token = instance_token
jcallahan@122 2138 current_action.map_level = map_level
jcallahan@122 2139 current_action.x = x
jcallahan@122 2140 current_action.y = y
jcallahan@122 2141 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2142 current_action.spell_label = spell_label
jcallahan@105 2143
jcallahan@105 2144 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2145 current_action.loot_label = spell_label:lower()
jcallahan@105 2146 end
jcallahan@1 2147
jcallahan@151 2148 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2149 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2150 if not unit_id or unit_name ~= target_name then
jcallahan@16 2151 return
jcallahan@16 2152 end
jcallahan@123 2153 current_action.target_type = AF.NPC
jcallahan@16 2154 end
jcallahan@16 2155 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2156 current_action.target_type = AF.ITEM
jcallahan@16 2157
jcallahan@150 2158 if item_name and item_name == target_name then
jcallahan@150 2159 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2160 elseif target_name and target_name ~= "" then
jcallahan@150 2161 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2162 end
jcallahan@150 2163 elseif not item_name and not unit_name then
jcallahan@1 2164 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2165 if target_name == "" then
jcallahan@17 2166 return
jcallahan@17 2167 end
jcallahan@122 2168 current_action.object_name = target_name
jcallahan@123 2169 current_action.target_type = AF.OBJECT
jcallahan@1 2170 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2171 current_action.target_type = AF.ZONE
jcallahan@1 2172 end
jcallahan@1 2173 end
jcallahan@1 2174 private.tracked_line = spell_line
jcallahan@0 2175 end
jcallahan@0 2176
jcallahan@94 2177
jcallahan@1 2178 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2179 if unit_id ~= "player" then
jcallahan@1 2180 return
jcallahan@1 2181 end
jcallahan@1 2182 private.tracked_line = nil
jcallahan@167 2183 private.previous_spell_id = spell_id
jcallahan@85 2184
jcallahan@86 2185 if spell_name:match("^Harvest.+") then
jcallahan@177 2186 killed_npc_id = current_target_id
jcallahan@98 2187 private.harvesting = true
jcallahan@85 2188 end
jcallahan@92 2189
jcallahan@92 2190 if anvil_spell_ids[spell_id] then
jcallahan@92 2191 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2192 elseif forge_spell_ids[spell_id] then
jcallahan@92 2193 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2194 end
jcallahan@0 2195 end
jcallahan@0 2196
jcallahan@90 2197
jcallahan@1 2198 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2199 if unit_id ~= "player" then
jcallahan@1 2200 return
jcallahan@1 2201 end
jcallahan@0 2202
jcallahan@1 2203 if private.tracked_line == spell_line then
jcallahan@1 2204 private.tracked_line = nil
jcallahan@1 2205 end
jcallahan@147 2206 table.wipe(current_action)
jcallahan@0 2207 end
jcallahan@90 2208
jcallahan@90 2209
jcallahan@90 2210 do
jcallahan@90 2211 local function SetUnitField(field, required_type)
jcallahan@90 2212 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2213
jcallahan@90 2214 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2215 return
jcallahan@90 2216 end
jcallahan@90 2217
jcallahan@171 2218 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2219 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2220 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2221 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2222 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2223 end
jcallahan@90 2224 end
jcallahan@90 2225
jcallahan@90 2226
jcallahan@90 2227 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2228 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2229 end
jcallahan@90 2230
jcallahan@90 2231
jcallahan@90 2232 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2233 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2234 end
jcallahan@90 2235
jcallahan@90 2236
jcallahan@90 2237 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2238 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2239 end
jcallahan@90 2240
jcallahan@90 2241
jcallahan@92 2242 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2243 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2244 end
jcallahan@90 2245
jcallahan@90 2246
jcallahan@92 2247 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2248 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2249
jcallahan@90 2250 for index = 2, #gossip_options, 2 do
jcallahan@90 2251 if gossip_options[index] == "binder" then
jcallahan@90 2252 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2253 return
jcallahan@90 2254 end
jcallahan@90 2255 end
jcallahan@90 2256 end
jcallahan@90 2257
jcallahan@90 2258
jcallahan@93 2259 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2260 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2261 end
jcallahan@93 2262
jcallahan@93 2263
jcallahan@189 2264 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2265 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2266 end
jcallahan@189 2267
jcallahan@189 2268
jcallahan@90 2269 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2270 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2271 end
jcallahan@90 2272
jcallahan@90 2273
jcallahan@90 2274 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2275 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2276 end
jcallahan@90 2277
jcallahan@90 2278
jcallahan@90 2279 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2280 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2281 end
jcallahan@90 2282 end -- do-block