annotate Main.lua @ 229:25bfbe8b4826

Account for invalid GUIDs when attempting to extract unit type and ID.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 06 Feb 2013 10:27:38 -0600
parents 3dd05b29bc6f
children 85f113524b19
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@223 35 local DB_VERSION = 14
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@227 336 local npc = DBEntry("npcs", identifier)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@227 341 return _G.setmetatable(npc, npc_meta)
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@22 352 end
jcallahan@22 353
jcallahan@22 354
jcallahan@1 355 local function CurrentLocationData()
jcallahan@161 356 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 357 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 358 end
jcallahan@1 359 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 360 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 361
jcallahan@1 362 x = x or 0
jcallahan@1 363 y = y or 0
jcallahan@1 364
jcallahan@1 365 if x == 0 and y == 0 then
jcallahan@1 366 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 367 _G.SetDungeonMapLevel(level_index)
jcallahan@1 368 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 369
jcallahan@1 370 if x and y and (x > 0 or y > 0) then
jcallahan@1 371 _G.SetDungeonMapLevel(map_level)
jcallahan@1 372 map_level = level_index
jcallahan@1 373 break
jcallahan@1 374 end
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377
jcallahan@1 378 if _G.DungeonUsesTerrainMap() then
jcallahan@1 379 map_level = map_level - 1
jcallahan@1 380 end
jcallahan@31 381 local x = _G.floor(x * 1000)
jcallahan@31 382 local y = _G.floor(y * 1000)
jcallahan@28 383
jcallahan@31 384 if x % 2 ~= 0 then
jcallahan@31 385 x = x + 1
jcallahan@28 386 end
jcallahan@28 387
jcallahan@31 388 if y % 2 ~= 0 then
jcallahan@31 389 y = y + 1
jcallahan@28 390 end
jcallahan@126 391 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 392 end
jcallahan@1 393
jcallahan@1 394
jcallahan@1 395 local function ItemLinkToID(item_link)
jcallahan@1 396 if not item_link then
jcallahan@1 397 return
jcallahan@1 398 end
jcallahan@7 399 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 400 end
jcallahan@0 401
jcallahan@4 402
jcallahan@171 403 local function UnitTypeIsNPC(unit_type)
jcallahan@171 404 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 405 end
jcallahan@171 406
jcallahan@171 407
jcallahan@34 408 local ParseGUID
jcallahan@4 409 do
jcallahan@229 410 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 411 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 412
jcallahan@34 413 function ParseGUID(guid)
jcallahan@5 414 if not guid then
jcallahan@5 415 return
jcallahan@5 416 end
jcallahan@229 417 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 418
jcallahan@229 419 if not bitfield then
jcallahan@229 420 return UNIT_TYPES.UNKNOWN
jcallahan@229 421 end
jcallahan@229 422 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 423
jcallahan@229 424 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 425 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 426 end
jcallahan@4 427 return unit_type
jcallahan@4 428 end
jcallahan@4 429 end -- do-block
jcallahan@4 430
jcallahan@4 431
jcallahan@141 432 local UpdateDBEntryLocation
jcallahan@141 433 do
jcallahan@141 434 local pi = math.pi
jcallahan@141 435
jcallahan@141 436 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 437 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 438 local facing = _G.GetPlayerFacing()
jcallahan@141 439
jcallahan@141 440 if not facing then
jcallahan@141 441 return x, y
jcallahan@141 442 end
jcallahan@141 443 local rad = facing + pi
jcallahan@141 444 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 445 end
jcallahan@10 446
jcallahan@24 447
jcallahan@141 448 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 449 if not identifier then
jcallahan@141 450 return
jcallahan@141 451 end
jcallahan@141 452 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 453 local entry = DBEntry(entry_type, identifier)
jcallahan@141 454 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 455 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 456
jcallahan@141 457 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 458 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 459
jcallahan@141 460 if not zone_data then
jcallahan@141 461 zone_data = {}
jcallahan@141 462 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 463 end
jcallahan@141 464
jcallahan@141 465 -- Special case for Fishing.
jcallahan@141 466 if current_action.spell_label == "FISHING" then
jcallahan@141 467 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 468
jcallahan@141 469 if yard_width > 0 and yard_height > 0 then
jcallahan@141 470 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 471 current_action.x = x
jcallahan@141 472 current_action.y = y
jcallahan@141 473 end
jcallahan@141 474 end
jcallahan@141 475 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 476
jcallahan@141 477 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 478 return zone_data
jcallahan@10 479 end
jcallahan@141 480 end -- do-block
jcallahan@10 481
jcallahan@10 482
jcallahan@19 483 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 484 if not item_link then
jcallahan@19 485 return
jcallahan@19 486 end
jcallahan@19 487 local item_id = ItemLinkToID(item_link)
jcallahan@19 488
jcallahan@19 489 if not bag_index or not slot_index then
jcallahan@19 490 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 491 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 492 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 493 bag_index = new_bag_index
jcallahan@19 494 slot_index = new_slot_index
jcallahan@19 495 break
jcallahan@19 496 end
jcallahan@19 497 end
jcallahan@19 498 end
jcallahan@19 499 end
jcallahan@19 500
jcallahan@19 501 if not bag_index or not slot_index then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 505
jcallahan@19 506 if not is_lootable then
jcallahan@19 507 return
jcallahan@19 508 end
jcallahan@19 509 DatamineTT:ClearLines()
jcallahan@19 510 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 511
jcallahan@19 512 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 513 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 514
jcallahan@19 515 if not current_line then
jcallahan@19 516 break
jcallahan@19 517 end
jcallahan@19 518
jcallahan@19 519 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 520 table.wipe(current_action)
jcallahan@123 521 current_action.target_type = AF.ITEM
jcallahan@122 522 current_action.identifier = item_id
jcallahan@122 523 current_action.loot_label = "contains"
jcallahan@19 524 break
jcallahan@19 525 end
jcallahan@19 526 end
jcallahan@19 527 end
jcallahan@19 528
jcallahan@19 529
jcallahan@39 530 local UnitFactionStanding
jcallahan@32 531 local UpdateFactionData
jcallahan@32 532 do
jcallahan@32 533 local MAX_FACTION_INDEX = 1000
jcallahan@20 534
jcallahan@32 535 local STANDING_NAMES = {
jcallahan@32 536 "HATED",
jcallahan@32 537 "HOSTILE",
jcallahan@32 538 "UNFRIENDLY",
jcallahan@32 539 "NEUTRAL",
jcallahan@32 540 "FRIENDLY",
jcallahan@32 541 "HONORED",
jcallahan@32 542 "REVERED",
jcallahan@32 543 "EXALTED",
jcallahan@32 544 }
jcallahan@32 545
jcallahan@39 546
jcallahan@39 547 function UnitFactionStanding(unit)
jcallahan@135 548 local unit_name = _G.UnitName(unit)
jcallahan@39 549 UpdateFactionData()
jcallahan@39 550 DatamineTT:ClearLines()
jcallahan@39 551 DatamineTT:SetUnit(unit)
jcallahan@39 552
jcallahan@39 553 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 554 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 555
jcallahan@135 556 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 557 return faction_name, faction_standings[faction_name]
jcallahan@39 558 end
jcallahan@39 559 end
jcallahan@39 560 end
jcallahan@39 561
jcallahan@39 562
jcallahan@32 563 function UpdateFactionData()
jcallahan@32 564 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 565 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 566
jcallahan@86 567 if faction_name then
jcallahan@32 568 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 569 elseif not faction_name then
jcallahan@32 570 break
jcallahan@32 571 end
jcallahan@20 572 end
jcallahan@20 573 end
jcallahan@32 574 end -- do-block
jcallahan@20 575
jcallahan@48 576
jcallahan@75 577 local GenericLootUpdate
jcallahan@75 578 do
jcallahan@77 579 local function LootTable(entry, loot_type, top_field)
jcallahan@75 580 if top_field then
jcallahan@75 581 entry[top_field] = entry[top_field] or {}
jcallahan@75 582 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 583 return entry[top_field][loot_type]
jcallahan@75 584 end
jcallahan@48 585 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 586 return entry[loot_type]
jcallahan@48 587 end
jcallahan@48 588
jcallahan@75 589 function GenericLootUpdate(data_type, top_field)
jcallahan@132 590 local loot_type = current_loot.label
jcallahan@75 591 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 592 local source_list = {}
jcallahan@75 593
jcallahan@131 594 if current_loot.sources then
jcallahan@131 595 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 596 local entry, source_id
jcallahan@78 597
jcallahan@131 598 if current_loot.target_type == AF.ITEM then
jcallahan@182 599 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 600 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 601 source_id = current_loot.identifier
jcallahan@119 602 entry = DBEntry(data_type, source_id)
jcallahan@131 603 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 604 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 605 entry = DBEntry(data_type, source_id)
jcallahan@119 606 else
jcallahan@119 607 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 608 entry = DBEntry(data_type, source_id)
jcallahan@119 609 end
jcallahan@75 610
jcallahan@119 611 if entry then
jcallahan@119 612 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 613
jcallahan@119 614 if not source_list[source_guid] then
jcallahan@119 615 if top_field then
jcallahan@119 616 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 617 else
jcallahan@119 618 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 619 end
jcallahan@119 620 source_list[source_guid] = true
jcallahan@77 621 end
jcallahan@119 622 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 623
jcallahan@119 624 for item_id, quantity in pairs(loot_data) do
jcallahan@119 625 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 626 end
jcallahan@75 627 end
jcallahan@75 628 end
jcallahan@75 629 end
jcallahan@121 630
jcallahan@121 631 -- This is used for Gas Extractions.
jcallahan@131 632 if #current_loot.list <= 0 then
jcallahan@78 633 return
jcallahan@78 634 end
jcallahan@82 635 local entry
jcallahan@82 636
jcallahan@82 637 -- At this point we only have a name if it's an object.
jcallahan@131 638 if current_loot.target_type == AF.OBJECT then
jcallahan@131 639 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 640 else
jcallahan@131 641 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 642 end
jcallahan@75 643
jcallahan@75 644 if not entry then
jcallahan@75 645 return
jcallahan@75 646 end
jcallahan@77 647 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 648
jcallahan@131 649 if not source_list[current_loot.identifier] then
jcallahan@77 650 if top_field then
jcallahan@77 651 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 652 else
jcallahan@77 653 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 654 end
jcallahan@77 655 end
jcallahan@75 656
jcallahan@131 657 for index = 1, #current_loot.list do
jcallahan@131 658 table.insert(loot_table, current_loot.list[index])
jcallahan@75 659 end
jcallahan@48 660 end
jcallahan@75 661 end -- do-block
jcallahan@48 662
jcallahan@97 663
jcallahan@97 664 local ReplaceKeywords
jcallahan@97 665 do
jcallahan@97 666 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 667 class = PLAYER_CLASS,
jcallahan@97 668 name = PLAYER_NAME,
jcallahan@97 669 race = PLAYER_RACE,
jcallahan@97 670 }
jcallahan@97 671
jcallahan@97 672
jcallahan@97 673 function ReplaceKeywords(text)
jcallahan@97 674 if not text or text == "" then
jcallahan@97 675 return ""
jcallahan@97 676 end
jcallahan@97 677
jcallahan@97 678 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 679 local category_format = ("<%s>"):format(category)
jcallahan@97 680 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 681 end
jcallahan@97 682 return text
jcallahan@97 683 end
jcallahan@97 684 end -- do-block
jcallahan@97 685
jcallahan@97 686
jcallahan@154 687 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 688 -- unless the WorldMapFrame is shown.
jcallahan@143 689 do
jcallahan@143 690 -- MapFileName = MapAreaID
jcallahan@143 691 local MICRO_DUNGEON_IDS = {
jcallahan@143 692 ShrineofTwoMoons = 903,
jcallahan@143 693 ShrineofSevenStars = 905,
jcallahan@143 694 }
jcallahan@126 695
jcallahan@143 696 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 697 if private.in_combat then
jcallahan@156 698 private.set_area_id = true
jcallahan@156 699 return
jcallahan@156 700 end
jcallahan@155 701 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 702
jcallahan@155 703 if map_area_id == current_area_id then
jcallahan@155 704 return
jcallahan@155 705 end
jcallahan@143 706 local world_map = _G.WorldMapFrame
jcallahan@143 707 local map_visible = world_map:IsVisible()
jcallahan@143 708 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 709
jcallahan@143 710 if not map_visible then
jcallahan@143 711 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 712 world_map:Show()
jcallahan@143 713 end
jcallahan@143 714 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 715
jcallahan@154 716 _G.SetMapToCurrentZone()
jcallahan@154 717
jcallahan@143 718 if micro_dungeon_id then
jcallahan@143 719 current_area_id = micro_dungeon_id
jcallahan@143 720 else
jcallahan@143 721 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 722 end
jcallahan@143 723
jcallahan@154 724 if map_visible then
jcallahan@154 725 _G.SetMapByID(map_area_id)
jcallahan@154 726 else
jcallahan@143 727 world_map:Hide()
jcallahan@143 728 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 729 end
jcallahan@143 730 end
jcallahan@154 731 end
jcallahan@126 732
jcallahan@0 733 -----------------------------------------------------------------------
jcallahan@0 734 -- Methods.
jcallahan@0 735 -----------------------------------------------------------------------
jcallahan@0 736 function WDP:OnInitialize()
jcallahan@128 737 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 738 global_db = db.global
jcallahan@128 739 char_db = db.char
jcallahan@14 740
jcallahan@14 741 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 742 local build_num = tonumber(private.build_num)
jcallahan@14 743
jcallahan@136 744 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 745 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 746 global_db[entry] = {}
jcallahan@74 747 end
jcallahan@74 748 end
jcallahan@35 749 raw_db.build_num = build_num
jcallahan@63 750 raw_db.version = DB_VERSION
jcallahan@0 751 end
jcallahan@0 752
jcallahan@0 753
jcallahan@153 754 function WDP:EventDispatcher(...)
jcallahan@153 755 local event_name = ...
jcallahan@153 756
jcallahan@153 757 if DEBUGGING then
jcallahan@154 758 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 759 Debug(event_name)
jcallahan@154 760 else
jcallahan@154 761 Debug(...)
jcallahan@153 762 end
jcallahan@153 763 end
jcallahan@153 764 local func = EVENT_MAPPING[event_name]
jcallahan@153 765
jcallahan@153 766 if _G.type(func) == "boolean" then
jcallahan@153 767 self[event_name](self, ...)
jcallahan@153 768 elseif _G.type(func) == "function" then
jcallahan@159 769 self[func](self, ...)
jcallahan@153 770 end
jcallahan@153 771 end
jcallahan@153 772
jcallahan@153 773
jcallahan@0 774 function WDP:OnEnable()
jcallahan@0 775 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 776 if EVENT_DEBUG then
jcallahan@153 777 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 778 else
jcallahan@153 779 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 780 end
jcallahan@0 781 end
jcallahan@95 782
jcallahan@95 783 for index = 1, _G.GetNumLanguages() do
jcallahan@95 784 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 785 end
jcallahan@187 786 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 787 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 788
jcallahan@19 789 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 790 if target_unit then
jcallahan@19 791 return
jcallahan@19 792 end
jcallahan@19 793 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 794 end)
jcallahan@19 795
jcallahan@19 796 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 797 if target_unit then
jcallahan@19 798 return
jcallahan@19 799 end
jcallahan@19 800 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 801 HandleItemUse(item_link)
jcallahan@19 802 end)
jcallahan@129 803 self:SetCurrentAreaID("OnEnable")
jcallahan@0 804 end
jcallahan@0 805
jcallahan@0 806
jcallahan@219 807 local ScrapeItemUpgradeStats
jcallahan@219 808 do
jcallahan@219 809 local intermediary = {}
jcallahan@219 810
jcallahan@220 811 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 812 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 813 return
jcallahan@220 814 end
jcallahan@219 815 local create_entry
jcallahan@219 816
jcallahan@219 817 table.wipe(intermediary)
jcallahan@219 818
jcallahan@219 819 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 820 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 821
jcallahan@219 822 if not left_text then
jcallahan@219 823 return
jcallahan@219 824 end
jcallahan@219 825 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 826
jcallahan@219 827 if amount and stat then
jcallahan@220 828 if reforge_id and reforge_id ~= 0 then
jcallahan@220 829 local reforge_string = stat:find("Reforged")
jcallahan@220 830
jcallahan@220 831 if reforge_string then
jcallahan@220 832 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 833 intermediary.reforge_id = reforge_id
jcallahan@220 834 end
jcallahan@219 835 end
jcallahan@219 836 create_entry = true
jcallahan@219 837 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 838 end
jcallahan@219 839 end
jcallahan@219 840
jcallahan@219 841 if not create_entry then
jcallahan@219 842 return
jcallahan@219 843 end
jcallahan@219 844 local item = DBEntry("items", item_id)
jcallahan@225 845 item.upgrade_id = upgrade_id
jcallahan@219 846 item.upgrades = item.upgrades or {}
jcallahan@219 847 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 848
jcallahan@219 849 for stat, amount in pairs(intermediary) do
jcallahan@219 850 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 851 end
jcallahan@219 852 end
jcallahan@220 853 end
jcallahan@220 854
jcallahan@220 855 -- do-block
jcallahan@219 856
jcallahan@219 857
jcallahan@187 858 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 859 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 860 local item
jcallahan@0 861
jcallahan@191 862 if item_string then
jcallahan@220 863 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 864 suffix_id = tonumber(suffix_id)
jcallahan@219 865 upgrade_id = tonumber(upgrade_id)
jcallahan@199 866
jcallahan@201 867 if suffix_id and suffix_id ~= 0 then
jcallahan@219 868 item = DBEntry("items", item_id)
jcallahan@201 869 item.suffix_id = suffix_id
jcallahan@201 870 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 871 end
jcallahan@191 872
jcallahan@219 873 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 874 DatamineTT:SetHyperlink(item_link)
jcallahan@220 875 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 876 end
jcallahan@0 877 end
jcallahan@212 878
jcallahan@212 879 if durability and durability > 0 then
jcallahan@219 880 item = item or DBEntry("items", item_id)
jcallahan@212 881 item.durability = durability
jcallahan@212 882 end
jcallahan@0 883 end
jcallahan@0 884
jcallahan@0 885
jcallahan@187 886 function WDP:ProcessItems()
jcallahan@187 887 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 888 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 889
jcallahan@0 890 if item_id and item_id > 0 then
jcallahan@1 891 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 892 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 893 end
jcallahan@0 894 end
jcallahan@0 895
jcallahan@0 896 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 897 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 898 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 899
jcallahan@0 900 if item_id and item_id > 0 then
jcallahan@1 901 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 902 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 903 end
jcallahan@0 904 end
jcallahan@0 905 end
jcallahan@0 906 end
jcallahan@0 907
jcallahan@118 908
jcallahan@215 909 local TargetedNPC
jcallahan@118 910 do
jcallahan@118 911 local GENDER_NAMES = {
jcallahan@118 912 "UNKNOWN",
jcallahan@118 913 "MALE",
jcallahan@118 914 "FEMALE",
jcallahan@118 915 }
jcallahan@118 916
jcallahan@118 917
jcallahan@118 918 local REACTION_NAMES = {
jcallahan@118 919 "HATED",
jcallahan@118 920 "HOSTILE",
jcallahan@118 921 "UNFRIENDLY",
jcallahan@118 922 "NEUTRAL",
jcallahan@118 923 "FRIENDLY",
jcallahan@118 924 "HONORED",
jcallahan@118 925 "REVERED",
jcallahan@118 926 "EXALTED",
jcallahan@118 927 }
jcallahan@118 928
jcallahan@118 929
jcallahan@118 930 local POWER_TYPE_NAMES = {
jcallahan@118 931 ["0"] = "MANA",
jcallahan@118 932 ["1"] = "RAGE",
jcallahan@118 933 ["2"] = "FOCUS",
jcallahan@118 934 ["3"] = "ENERGY",
jcallahan@118 935 ["6"] = "RUNIC_POWER",
jcallahan@118 936 }
jcallahan@118 937
jcallahan@118 938
jcallahan@215 939 function TargetedNPC()
jcallahan@118 940 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 941 current_target_id = nil
jcallahan@118 942 return
jcallahan@118 943 end
jcallahan@118 944 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 945
jcallahan@171 946 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 947 return
jcallahan@118 948 end
jcallahan@118 949 current_target_id = unit_idnum
jcallahan@118 950
jcallahan@118 951 local npc = NPCEntry(unit_idnum)
jcallahan@118 952 local _, class_token = _G.UnitClass("target")
jcallahan@118 953 npc.class = class_token
jcallahan@118 954 npc.faction = UnitFactionStanding("target")
jcallahan@118 955 npc.genders = npc.genders or {}
jcallahan@118 956 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 957 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 958 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 959
jcallahan@214 960 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 961 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 962
jcallahan@118 963 if not encounter_data[npc_level] then
jcallahan@118 964 encounter_data[npc_level] = {
jcallahan@118 965 max_health = _G.UnitHealthMax("target"),
jcallahan@118 966 }
jcallahan@118 967
jcallahan@118 968 local max_power = _G.UnitManaMax("target")
jcallahan@118 969
jcallahan@118 970 if max_power > 0 then
jcallahan@118 971 local power_type = _G.UnitPowerType("target")
jcallahan@118 972 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 973 end
jcallahan@118 974 end
jcallahan@118 975 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 976 return npc, unit_idnum
jcallahan@118 977 end
jcallahan@118 978 end -- do-block
jcallahan@118 979
jcallahan@118 980
jcallahan@113 981 do
jcallahan@113 982 local COORD_MAX = 5
jcallahan@0 983
jcallahan@113 984 function WDP:UpdateTargetLocation()
jcallahan@113 985 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 986 return
jcallahan@2 987 end
jcallahan@113 988
jcallahan@113 989 for index = 1, 4 do
jcallahan@113 990 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 991 return
jcallahan@113 992 end
jcallahan@113 993 end
jcallahan@215 994 local npc = TargetedNPC()
jcallahan@113 995
jcallahan@113 996 if not npc then
jcallahan@113 997 return
jcallahan@113 998 end
jcallahan@113 999 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 1000 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1001 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1002 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1003
jcallahan@113 1004 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1005
jcallahan@113 1006 if not zone_data then
jcallahan@113 1007 zone_data = {}
jcallahan@113 1008 npc_data.locations[zone_token] = zone_data
jcallahan@113 1009 end
jcallahan@113 1010
jcallahan@113 1011 for location_token in pairs(zone_data) do
jcallahan@113 1012 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1013 loc_level = tonumber(loc_level)
jcallahan@113 1014
jcallahan@113 1015 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1016 return
jcallahan@113 1017 end
jcallahan@113 1018 end
jcallahan@141 1019 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1020 end
jcallahan@113 1021 end -- do-block
jcallahan@2 1022
jcallahan@118 1023
jcallahan@0 1024 -----------------------------------------------------------------------
jcallahan@0 1025 -- Event handlers.
jcallahan@0 1026 -----------------------------------------------------------------------
jcallahan@90 1027 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 1028 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1029
jcallahan@56 1030 for index = 1, num_items do
jcallahan@56 1031 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1032
jcallahan@56 1033 if item_link then
jcallahan@56 1034 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1035 end
jcallahan@56 1036 end
jcallahan@56 1037 end
jcallahan@56 1038
jcallahan@56 1039
jcallahan@178 1040 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1041 if loot_type ~= "item" then
jcallahan@178 1042 return
jcallahan@178 1043 end
jcallahan@203 1044 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1045 ClearKilledBossID()
jcallahan@178 1046
jcallahan@178 1047 if not npc then
jcallahan@182 1048 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1049 return
jcallahan@178 1050 end
jcallahan@178 1051 local item_id = ItemLinkToID(item_link)
jcallahan@178 1052
jcallahan@178 1053 if not item_id then
jcallahan@182 1054 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1055 return
jcallahan@178 1056 end
jcallahan@179 1057 local loot_type = "drops"
jcallahan@214 1058 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1059 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1060 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1061 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1062
jcallahan@178 1063 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1064 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1065 end
jcallahan@178 1066
jcallahan@178 1067
jcallahan@179 1068 do
jcallahan@179 1069 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1070 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1071 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1072 end,
jcallahan@179 1073 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1074 current_loot = {
jcallahan@179 1075 list = {
jcallahan@179 1076 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1077 },
jcallahan@179 1078 identifier = current_action.identifier,
jcallahan@179 1079 label = current_action.loot_label or "drops",
jcallahan@179 1080 map_level = current_action.map_level,
jcallahan@179 1081 object_name = current_action.object_name,
jcallahan@179 1082 spell_label = current_action.spell_label,
jcallahan@179 1083 target_type = current_action.target_type,
jcallahan@179 1084 x = current_action.x,
jcallahan@179 1085 y = current_action.y,
jcallahan@179 1086 zone_data = current_action.zone_data,
jcallahan@179 1087 }
jcallahan@179 1088 table.wipe(current_action)
jcallahan@179 1089 GenericLootUpdate("zones")
jcallahan@179 1090 end,
jcallahan@179 1091 }
jcallahan@177 1092
jcallahan@177 1093
jcallahan@179 1094 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1095 local category
jcallahan@177 1096
jcallahan@179 1097 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1098 category = AF.ZONE
jcallahan@179 1099 elseif private.raid_finder_boss_id then
jcallahan@179 1100 category = AF.NPC
jcallahan@179 1101 end
jcallahan@179 1102 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1103
jcallahan@179 1104 if not category or not update_func then
jcallahan@179 1105 return
jcallahan@179 1106 end
jcallahan@179 1107 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1108
jcallahan@179 1109 if not item_link then
jcallahan@179 1110 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1111 end
jcallahan@179 1112 local item_id = ItemLinkToID(item_link)
jcallahan@179 1113
jcallahan@179 1114 if not item_id then
jcallahan@179 1115 return
jcallahan@179 1116 end
jcallahan@179 1117 update_func(item_id, quantity)
jcallahan@177 1118 end
jcallahan@48 1119 end
jcallahan@48 1120
jcallahan@97 1121 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1122 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1123 return
jcallahan@95 1124 end
jcallahan@97 1125 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1126 npc.quotes = npc.quotes or {}
jcallahan@97 1127 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1128 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1129 end
jcallahan@95 1130
jcallahan@95 1131
jcallahan@95 1132 do
jcallahan@40 1133 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1134
jcallahan@40 1135 local DRUNK_COMPARES = {
jcallahan@40 1136 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1137 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1138 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1139 }
jcallahan@40 1140
jcallahan@40 1141 local DRUNK_MATCHES = {
jcallahan@40 1142 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1143 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1144 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1145 }
jcallahan@40 1146
jcallahan@167 1147 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1148
jcallahan@167 1149
jcallahan@167 1150 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1151 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1152 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1153
jcallahan@167 1154 private.discovered_recipe_name = nil
jcallahan@167 1155 private.profession_level = nil
jcallahan@167 1156 private.previous_spell_id = nil
jcallahan@169 1157
jcallahan@169 1158 return true
jcallahan@167 1159 end
jcallahan@167 1160 end
jcallahan@167 1161
jcallahan@167 1162
jcallahan@167 1163 local function IterativeRecordDiscovery()
jcallahan@167 1164 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1165 end
jcallahan@167 1166
jcallahan@167 1167
jcallahan@92 1168 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1169 if not private.trainer_shown then
jcallahan@167 1170 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1171
jcallahan@167 1172 if recipe_name and private.previous_spell_id then
jcallahan@167 1173 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1174
jcallahan@167 1175 if profession_name == _G.UNKNOWN then
jcallahan@167 1176 return
jcallahan@167 1177 end
jcallahan@167 1178 private.discovered_recipe_name = recipe_name
jcallahan@167 1179 private.profession_level = prof_level
jcallahan@167 1180
jcallahan@167 1181 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1182 end
jcallahan@167 1183 end
jcallahan@167 1184
jcallahan@40 1185 if currently_drunk then
jcallahan@40 1186 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1187 currently_drunk = nil
jcallahan@40 1188 end
jcallahan@40 1189 return
jcallahan@40 1190 end
jcallahan@40 1191
jcallahan@40 1192 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1193 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1194 currently_drunk = true
jcallahan@40 1195 break
jcallahan@40 1196 end
jcallahan@40 1197 end
jcallahan@40 1198 end
jcallahan@40 1199 end
jcallahan@40 1200
jcallahan@40 1201 -- do-block
jcallahan@40 1202
jcallahan@40 1203 do
jcallahan@23 1204 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1205 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1206
jcallahan@23 1207 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1208 if not spell_id then
jcallahan@23 1209 return
jcallahan@23 1210 end
jcallahan@34 1211 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1212
jcallahan@171 1213 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1214 return
jcallahan@23 1215 end
jcallahan@23 1216
jcallahan@23 1217 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1218 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1219 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1220 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1221 end
jcallahan@23 1222 end
jcallahan@23 1223
jcallahan@115 1224 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1225
jcallahan@23 1226 local COMBAT_LOG_FUNCS = {
jcallahan@23 1227 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1228 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1229 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1230 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1231 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1232
jcallahan@171 1233 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1234 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1235 end
jcallahan@115 1236 end
jcallahan@115 1237 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1238 end,
jcallahan@65 1239 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1240 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1241
jcallahan@171 1242 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1243 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1244 ClearKilledNPC()
jcallahan@216 1245 ClearKilledBossID()
jcallahan@98 1246 private.harvesting = nil
jcallahan@65 1247 return
jcallahan@65 1248 end
jcallahan@177 1249
jcallahan@217 1250 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1251 ClearKilledNPC()
jcallahan@217 1252 ClearKilledBossID()
jcallahan@217 1253 return
jcallahan@217 1254 end
jcallahan@217 1255
jcallahan@177 1256 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1257 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@216 1258 ClearKilledBossID()
jcallahan@184 1259 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1260 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1261 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@216 1262 ClearKilledBossID()
jcallahan@203 1263 private.world_boss_id = unit_idnum
jcallahan@182 1264 else
jcallahan@203 1265 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1266 end
jcallahan@183 1267
jcallahan@177 1268 killed_npc_id = unit_idnum
jcallahan@177 1269 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1270 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1271 end,
jcallahan@23 1272 }
jcallahan@23 1273
jcallahan@23 1274
jcallahan@92 1275 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1276 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1277
jcallahan@23 1278 if not combat_log_func then
jcallahan@23 1279 return
jcallahan@23 1280 end
jcallahan@23 1281 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1282 end
jcallahan@23 1283
jcallahan@44 1284 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1285 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1286 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1287
jcallahan@44 1288 local REP_BUFFS = {
jcallahan@44 1289 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1290 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1291 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1292 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1293 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1294 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1295 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1296 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1297 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1298 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1299 }
jcallahan@44 1300
jcallahan@44 1301
jcallahan@44 1302 local FACTION_NAMES = {
jcallahan@44 1303 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1304 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1305 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1306 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1307 }
jcallahan@44 1308
jcallahan@44 1309
jcallahan@44 1310 local MODIFIERS = {
jcallahan@44 1311 CENARION_FAVOR = {
jcallahan@44 1312 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1313 modifier = 0.25,
jcallahan@44 1314 },
jcallahan@44 1315 GRIM_VISAGE = {
jcallahan@44 1316 modifier = 0.1,
jcallahan@44 1317 },
jcallahan@44 1318 HONOR_HOLD_FAVOR = {
jcallahan@44 1319 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1320 modifier = 0.25,
jcallahan@44 1321 },
jcallahan@44 1322 NAZGRELS_FERVOR = {
jcallahan@44 1323 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1324 modifier = 0.1,
jcallahan@44 1325 },
jcallahan@44 1326 SONG_OF_BATTLE = {
jcallahan@44 1327 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1328 modifier = 0.1,
jcallahan@44 1329 },
jcallahan@44 1330 SPIRIT_OF_SHARING = {
jcallahan@44 1331 modifier = 0.1,
jcallahan@44 1332 },
jcallahan@44 1333 THRALLMARS_FAVOR = {
jcallahan@44 1334 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1335 modifier = 0.25,
jcallahan@44 1336 },
jcallahan@44 1337 TROLLBANES_COMMAND = {
jcallahan@44 1338 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1339 modifier = 0.1,
jcallahan@44 1340 },
jcallahan@44 1341 UNBURDENED = {
jcallahan@44 1342 modifier = 0.1,
jcallahan@44 1343 },
jcallahan@44 1344 WOW_ANNIVERSARY = {
jcallahan@44 1345 modifier = 0.08,
jcallahan@44 1346 }
jcallahan@44 1347 }
jcallahan@44 1348
jcallahan@44 1349
jcallahan@92 1350 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1351 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1352 return
jcallahan@44 1353 end
jcallahan@44 1354 UpdateFactionData()
jcallahan@44 1355
jcallahan@46 1356 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1357 return
jcallahan@46 1358 end
jcallahan@177 1359 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1360 ClearKilledNPC()
jcallahan@46 1361
jcallahan@44 1362 if not npc then
jcallahan@98 1363 private.harvesting = nil
jcallahan@44 1364 return
jcallahan@44 1365 end
jcallahan@98 1366 npc.harvested = private.harvesting
jcallahan@98 1367 private.harvesting = nil
jcallahan@98 1368
jcallahan@44 1369 local modifier = 1
jcallahan@44 1370
jcallahan@44 1371 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1372 modifier = modifier + 0.1
jcallahan@44 1373 end
jcallahan@44 1374
jcallahan@44 1375 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1376 modifier = modifier + 0.1
jcallahan@44 1377 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1378 modifier = modifier + 0.05
jcallahan@44 1379 end
jcallahan@44 1380
jcallahan@44 1381 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1382 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1383 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1384
jcallahan@44 1385 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1386 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1387 end
jcallahan@44 1388 end
jcallahan@44 1389 end
jcallahan@65 1390 npc.reputations = npc.reputations or {}
jcallahan@65 1391 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1392 end
jcallahan@44 1393 end -- do-block
jcallahan@18 1394
jcallahan@18 1395
jcallahan@140 1396 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1397 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1398 return
jcallahan@140 1399 end
jcallahan@140 1400 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1401
jcallahan@140 1402 if not text or text == "Fishing Bobber" then
jcallahan@140 1403 text = "NONE"
jcallahan@140 1404 else
jcallahan@140 1405 current_action.fishing_target = true
jcallahan@140 1406 end
jcallahan@140 1407 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1408 end
jcallahan@140 1409
jcallahan@140 1410
jcallahan@92 1411 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1412 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1413
jcallahan@42 1414 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1415 return
jcallahan@42 1416 end
jcallahan@42 1417 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1418 end
jcallahan@42 1419
jcallahan@42 1420
jcallahan@13 1421 do
jcallahan@40 1422 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1423 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1424 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1425
jcallahan@13 1426
jcallahan@13 1427 local function _moneyMatch(money, re)
jcallahan@13 1428 return money:match(re) or 0
jcallahan@1 1429 end
jcallahan@1 1430
jcallahan@0 1431
jcallahan@13 1432 local function _toCopper(money)
jcallahan@13 1433 if not money then
jcallahan@13 1434 return 0
jcallahan@13 1435 end
jcallahan@40 1436 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1437 end
jcallahan@1 1438
jcallahan@1 1439
jcallahan@176 1440 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1441 [AF.ITEM] = function()
jcallahan@16 1442 local locked_item_id
jcallahan@16 1443
jcallahan@16 1444 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1445 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1446 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1447
jcallahan@16 1448 if is_locked then
jcallahan@16 1449 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1450 break
jcallahan@16 1451 end
jcallahan@16 1452 end
jcallahan@165 1453
jcallahan@165 1454 if locked_item_id then
jcallahan@165 1455 break
jcallahan@165 1456 end
jcallahan@16 1457 end
jcallahan@16 1458
jcallahan@122 1459 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1460 return false
jcallahan@16 1461 end
jcallahan@122 1462 current_action.identifier = locked_item_id
jcallahan@16 1463 return true
jcallahan@16 1464 end,
jcallahan@13 1465 [AF.NPC] = function()
jcallahan@17 1466 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1467 return false
jcallahan@13 1468 end
jcallahan@205 1469
jcallahan@205 1470 if not current_action.identifier then
jcallahan@205 1471 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1472 current_action.identifier = id_num
jcallahan@205 1473 end
jcallahan@13 1474 return true
jcallahan@13 1475 end,
jcallahan@14 1476 [AF.OBJECT] = true,
jcallahan@17 1477 [AF.ZONE] = function()
jcallahan@140 1478 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1479 return _G.IsFishingLoot()
jcallahan@17 1480 end,
jcallahan@13 1481 }
jcallahan@13 1482
jcallahan@13 1483
jcallahan@176 1484 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1485 [AF.ITEM] = function()
jcallahan@28 1486 GenericLootUpdate("items")
jcallahan@28 1487 end,
jcallahan@28 1488 [AF.NPC] = function()
jcallahan@75 1489 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1490 local loot_type = current_loot.label
jcallahan@77 1491 local source_list = {}
jcallahan@75 1492
jcallahan@131 1493 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1494 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1495 local npc = NPCEntry(source_id)
jcallahan@75 1496
jcallahan@75 1497 if npc then
jcallahan@214 1498 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1499 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1500
jcallahan@78 1501 if not source_list[source_guid] then
jcallahan@77 1502 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1503 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1504 source_list[source_id] = true
jcallahan@77 1505 end
jcallahan@77 1506
jcallahan@75 1507 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1508 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1509 end
jcallahan@75 1510 end
jcallahan@75 1511 end
jcallahan@75 1512
jcallahan@75 1513 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1514 if #current_loot.list <= 0 then
jcallahan@79 1515 return
jcallahan@79 1516 end
jcallahan@131 1517 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1518
jcallahan@28 1519 if not npc then
jcallahan@28 1520 return
jcallahan@28 1521 end
jcallahan@214 1522 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1523 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1524
jcallahan@131 1525 if not source_list[current_loot.identifier] then
jcallahan@77 1526 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1527 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1528 end
jcallahan@77 1529
jcallahan@131 1530 for index = 1, #current_loot.list do
jcallahan@131 1531 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1532 end
jcallahan@16 1533 end,
jcallahan@13 1534 [AF.OBJECT] = function()
jcallahan@28 1535 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1536 end,
jcallahan@17 1537 [AF.ZONE] = function()
jcallahan@141 1538 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1539
jcallahan@41 1540 -- This will start life as a boolean true.
jcallahan@131 1541 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1542 current_loot.zone_data[location_token] = {
jcallahan@41 1543 drops = {}
jcallahan@41 1544 }
jcallahan@41 1545 end
jcallahan@132 1546 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1547 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1548
jcallahan@131 1549 if current_loot.sources then
jcallahan@131 1550 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1551 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1552 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1553 end
jcallahan@131 1554 end
jcallahan@131 1555 end
jcallahan@131 1556
jcallahan@131 1557 if #current_loot.list <= 0 then
jcallahan@131 1558 return
jcallahan@131 1559 end
jcallahan@131 1560
jcallahan@131 1561 for index = 1, #current_loot.list do
jcallahan@131 1562 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1563 end
jcallahan@13 1564 end,
jcallahan@13 1565 }
jcallahan@13 1566
jcallahan@79 1567 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1568 local loot_guid_registry = {}
jcallahan@124 1569
jcallahan@124 1570
jcallahan@124 1571 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1572 current_loot = nil
jcallahan@131 1573 table.wipe(current_action)
jcallahan@124 1574 end
jcallahan@124 1575
jcallahan@13 1576
jcallahan@92 1577 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1578 if current_loot then
jcallahan@18 1579 return
jcallahan@18 1580 end
jcallahan@151 1581
jcallahan@151 1582 if not current_action.target_type then
jcallahan@151 1583 return
jcallahan@151 1584 end
jcallahan@176 1585 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1586 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1587
jcallahan@14 1588 if not verify_func or not update_func then
jcallahan@13 1589 return
jcallahan@13 1590 end
jcallahan@13 1591
jcallahan@14 1592 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1593 return
jcallahan@14 1594 end
jcallahan@80 1595 local guids_used = {}
jcallahan@132 1596
jcallahan@131 1597 current_loot = {
jcallahan@131 1598 list = {},
jcallahan@131 1599 sources = {},
jcallahan@131 1600 identifier = current_action.identifier,
jcallahan@132 1601 label = current_action.loot_label or "drops",
jcallahan@131 1602 map_level = current_action.map_level,
jcallahan@131 1603 object_name = current_action.object_name,
jcallahan@131 1604 spell_label = current_action.spell_label,
jcallahan@131 1605 target_type = current_action.target_type,
jcallahan@131 1606 x = current_action.x,
jcallahan@131 1607 y = current_action.y,
jcallahan@131 1608 zone_data = current_action.zone_data,
jcallahan@131 1609 }
jcallahan@131 1610 table.wipe(current_action)
jcallahan@13 1611
jcallahan@217 1612 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1613
jcallahan@55 1614 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1615 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1616 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1617
jcallahan@77 1618 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1619 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1620 local loot_info = {
jcallahan@77 1621 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1622 }
jcallahan@75 1623
jcallahan@77 1624 -- Odd index is GUID, even is count.
jcallahan@78 1625 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1626 local source_guid = loot_info[loot_index]
jcallahan@77 1627
jcallahan@217 1628 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@79 1629 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1630 local source_type, source_id = ParseGUID(source_guid)
jcallahan@151 1631 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1632 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1633
jcallahan@79 1634 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1635 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1636 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1637 guids_used[source_guid] = true
jcallahan@79 1638 end
jcallahan@75 1639 end
jcallahan@82 1640 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1641 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1642 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@221 1643 Debug(("Found currency: %s"):format(icon_texture))
jcallahan@131 1644 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1645 end
jcallahan@13 1646 end
jcallahan@80 1647
jcallahan@81 1648 for guid in pairs(guids_used) do
jcallahan@217 1649 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1650 end
jcallahan@13 1651 update_func()
jcallahan@1 1652 end
jcallahan@13 1653 end -- do-block
jcallahan@0 1654
jcallahan@0 1655
jcallahan@89 1656 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1657 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1658
jcallahan@89 1659 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1660 return
jcallahan@89 1661 end
jcallahan@89 1662 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1663 end
jcallahan@89 1664
jcallahan@89 1665
jcallahan@44 1666 do
jcallahan@44 1667 local POINT_MATCH_PATTERNS = {
jcallahan@44 1668 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1669 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1670 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1671 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1672 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1673 }
jcallahan@5 1674
jcallahan@68 1675 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1676 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1677 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1678
jcallahan@133 1679 local current_merchant
jcallahan@133 1680 local merchant_standing
jcallahan@133 1681
jcallahan@133 1682 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1683 current_merchant = nil
jcallahan@133 1684 merchant_standing = nil
jcallahan@133 1685 end
jcallahan@133 1686
jcallahan@133 1687
jcallahan@89 1688 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1689 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1690 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1691
jcallahan@171 1692 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1693 return
jcallahan@133 1694 end
jcallahan@195 1695 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1696 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1697 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1698 end
jcallahan@55 1699 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1700 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1701 _G.MerchantFrame_Update()
jcallahan@57 1702
jcallahan@150 1703 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1704
jcallahan@44 1705 for item_index = 1, num_items do
jcallahan@44 1706 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1707 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1708
jcallahan@44 1709 if item_id and item_id > 0 then
jcallahan@44 1710 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1711
jcallahan@68 1712 DatamineTT:ClearLines()
jcallahan@68 1713 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1714
jcallahan@68 1715 local num_lines = DatamineTT:NumLines()
jcallahan@68 1716
jcallahan@68 1717 for line_index = 1, num_lines do
jcallahan@68 1718 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1719
jcallahan@68 1720 if not current_line then
jcallahan@68 1721 break
jcallahan@68 1722 end
jcallahan@68 1723 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1724
jcallahan@68 1725 if faction or reputation then
jcallahan@68 1726 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1727 break
jcallahan@68 1728 end
jcallahan@68 1729 end
jcallahan@68 1730
jcallahan@87 1731 for line_index = 1, num_lines do
jcallahan@87 1732 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1733
jcallahan@87 1734 if not current_line then
jcallahan@87 1735 break
jcallahan@87 1736 end
jcallahan@87 1737 local line_text = current_line:GetText()
jcallahan@87 1738 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1739
jcallahan@87 1740 if quest_name then
jcallahan@87 1741 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1742 break
jcallahan@87 1743 end
jcallahan@87 1744 end
jcallahan@87 1745
jcallahan@44 1746 if extended_cost then
jcallahan@53 1747 local battleground_rating = 0
jcallahan@53 1748 local personal_rating = 0
jcallahan@53 1749 local required_season_amount
jcallahan@5 1750
jcallahan@68 1751 for line_index = 1, num_lines do
jcallahan@44 1752 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1753
jcallahan@44 1754 if not current_line then
jcallahan@44 1755 break
jcallahan@44 1756 end
jcallahan@53 1757 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1758
jcallahan@44 1759 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1760 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1761 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1762 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1763
jcallahan@44 1764 if match1 or match2 then
jcallahan@44 1765 break
jcallahan@44 1766 end
jcallahan@44 1767 end
jcallahan@5 1768 end
jcallahan@44 1769 local currency_list = {}
jcallahan@44 1770 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1771
jcallahan@50 1772 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1773 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1774 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1775
jcallahan@44 1776 for cost_index = 1, item_count do
jcallahan@44 1777 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1778 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1779
jcallahan@44 1780 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1781 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1782 end
jcallahan@44 1783
jcallahan@44 1784 if currency_id then
jcallahan@44 1785 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1786 end
jcallahan@44 1787 end
jcallahan@44 1788
jcallahan@44 1789 for currency_index = 1, #currency_list do
jcallahan@44 1790 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1791 end
jcallahan@5 1792 end
jcallahan@133 1793 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1794 end
jcallahan@44 1795 end
jcallahan@5 1796
jcallahan@44 1797 if _G.CanMerchantRepair() then
jcallahan@133 1798 current_merchant.can_repair = true
jcallahan@5 1799 end
jcallahan@57 1800 _G.SetMerchantFilter(current_filters)
jcallahan@57 1801 _G.MerchantFrame_Update()
jcallahan@4 1802 end
jcallahan@44 1803 end -- do-block
jcallahan@4 1804
jcallahan@89 1805
jcallahan@92 1806 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1807 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1808 return
jcallahan@25 1809 end
jcallahan@34 1810 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1811
jcallahan@171 1812 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1813 return
jcallahan@25 1814 end
jcallahan@29 1815 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1816 table.wipe(current_action)
jcallahan@25 1817 end
jcallahan@25 1818
jcallahan@25 1819
jcallahan@115 1820 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1821 local num_pets = LPJ:NumPets()
jcallahan@115 1822
jcallahan@115 1823 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1824 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1825
jcallahan@115 1826 if is_owned then
jcallahan@115 1827 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1828
jcallahan@139 1829 if rarity then
jcallahan@139 1830 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1831 local npc = NPCEntry(npc_id)
jcallahan@139 1832 npc.wild_pet = is_wild or nil
jcallahan@139 1833 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1834 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1835 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1836
jcallahan@139 1837 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1838 data.max_health = max_health
jcallahan@139 1839 data.attack = attack
jcallahan@139 1840 data.speed = speed
jcallahan@139 1841 end
jcallahan@115 1842 end
jcallahan@115 1843 end
jcallahan@115 1844 end
jcallahan@115 1845
jcallahan@115 1846
jcallahan@156 1847 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1848 private.in_combat = true
jcallahan@156 1849 end
jcallahan@156 1850
jcallahan@156 1851
jcallahan@156 1852 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1853 private.in_combat = nil
jcallahan@156 1854
jcallahan@156 1855 if private.set_area_id then
jcallahan@156 1856 self:SetCurrentAreaID(event_name)
jcallahan@156 1857 private.set_area_id = nil
jcallahan@156 1858 end
jcallahan@156 1859 end
jcallahan@156 1860
jcallahan@156 1861
jcallahan@118 1862 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1863 if not TargetedNPC() then
jcallahan@118 1864 return
jcallahan@2 1865 end
jcallahan@151 1866 current_action.target_type = AF.NPC
jcallahan@118 1867 self:UpdateTargetLocation()
jcallahan@118 1868 end
jcallahan@2 1869
jcallahan@89 1870
jcallahan@12 1871 do
jcallahan@12 1872 local function UpdateQuestJuncture(point)
jcallahan@12 1873 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1874
jcallahan@12 1875 if not unit_name then
jcallahan@12 1876 return
jcallahan@12 1877 end
jcallahan@34 1878 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1879
jcallahan@12 1880 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1881 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1882 end
jcallahan@19 1883 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1884 quest[point] = quest[point] or {}
jcallahan@12 1885 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1886
jcallahan@24 1887 return quest
jcallahan@12 1888 end
jcallahan@10 1889
jcallahan@12 1890
jcallahan@92 1891 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1892 local quest = UpdateQuestJuncture("end")
jcallahan@97 1893
jcallahan@112 1894 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1895 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1896 end
jcallahan@67 1897 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1898 ClearKilledNPC()
jcallahan@10 1899 end
jcallahan@10 1900
jcallahan@12 1901
jcallahan@92 1902 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1903 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1904
jcallahan@46 1905 if not quest then
jcallahan@46 1906 return
jcallahan@46 1907 end
jcallahan@24 1908 quest.classes = quest.classes or {}
jcallahan@27 1909 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1910
jcallahan@24 1911 quest.races = quest.races or {}
jcallahan@100 1912 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1913 end
jcallahan@12 1914 end -- do-block
jcallahan@9 1915
jcallahan@9 1916
jcallahan@92 1917 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1918 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1919 local entry_index, processed_quests = 1, 0
jcallahan@36 1920 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1921
jcallahan@36 1922 while processed_quests <= num_quests do
jcallahan@36 1923 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1924
jcallahan@84 1925 if quest_id == 0 then
jcallahan@84 1926 processed_quests = processed_quests + 1
jcallahan@84 1927 elseif not is_header then
jcallahan@36 1928 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1929
jcallahan@36 1930 local quest = DBEntry("quests", quest_id)
jcallahan@36 1931 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1932 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1933 processed_quests = processed_quests + 1
jcallahan@36 1934 end
jcallahan@36 1935 entry_index = entry_index + 1
jcallahan@36 1936 end
jcallahan@36 1937 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1938 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1939 end
jcallahan@4 1940
jcallahan@4 1941
jcallahan@97 1942 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1943 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1944 return
jcallahan@112 1945 end
jcallahan@97 1946 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1947 end
jcallahan@97 1948
jcallahan@97 1949
jcallahan@92 1950 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1951 if unit_id ~= "player" then
jcallahan@4 1952 return
jcallahan@4 1953 end
jcallahan@4 1954 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1955 end
jcallahan@4 1956
jcallahan@4 1957
jcallahan@92 1958 do
jcallahan@92 1959 local TRADESKILL_TOOLS = {
jcallahan@92 1960 Anvil = anvil_spell_ids,
jcallahan@92 1961 Forge = forge_spell_ids,
jcallahan@92 1962 }
jcallahan@92 1963
jcallahan@92 1964
jcallahan@167 1965 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1966 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1967 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1968
jcallahan@167 1969 if required_tool then
jcallahan@167 1970 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1971 if required_tool:find(tool_name) then
jcallahan@167 1972 registry[spell_id] = true
jcallahan@167 1973 end
jcallahan@167 1974 end
jcallahan@167 1975 end
jcallahan@167 1976 end
jcallahan@167 1977
jcallahan@167 1978
jcallahan@92 1979 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1980 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1981
jcallahan@92 1982 if profession_name == _G.UNKNOWN then
jcallahan@92 1983 return
jcallahan@92 1984 end
jcallahan@167 1985 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1986 end
jcallahan@92 1987 end -- do-block
jcallahan@92 1988
jcallahan@92 1989
jcallahan@167 1990 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1991 private.trainer_shown = nil
jcallahan@167 1992 end
jcallahan@167 1993
jcallahan@167 1994
jcallahan@92 1995 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1996 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1997 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1998
jcallahan@164 1999 if not trainer then
jcallahan@58 2000 return
jcallahan@58 2001 end
jcallahan@164 2002 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 2003 trainer.teaches = trainer.teaches or {}
jcallahan@27 2004
jcallahan@167 2005 private.trainer_shown = true
jcallahan@167 2006
jcallahan@27 2007 -- Get the initial trainer filters
jcallahan@27 2008 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2009 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2010 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2011
jcallahan@27 2012 -- Clear the trainer filters
jcallahan@27 2013 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2014 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2015 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2016
jcallahan@27 2017 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2018 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2019
jcallahan@27 2020 if spell_name then
jcallahan@27 2021 DatamineTT:ClearLines()
jcallahan@27 2022 DatamineTT:SetTrainerService(index)
jcallahan@27 2023
jcallahan@27 2024 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2025
jcallahan@43 2026 if spell_id then
jcallahan@164 2027 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2028
jcallahan@164 2029 if not class_professions then
jcallahan@164 2030 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2031 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2032 end
jcallahan@43 2033 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2034 profession = profession or "General"
jcallahan@43 2035
jcallahan@164 2036 local profession_skills = class_professions[profession]
jcallahan@43 2037
jcallahan@43 2038 if not profession_skills then
jcallahan@43 2039 class_professions[profession] = {}
jcallahan@43 2040 profession_skills = class_professions[profession]
jcallahan@43 2041 end
jcallahan@173 2042 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2043 end
jcallahan@27 2044 end
jcallahan@27 2045 end
jcallahan@27 2046 -- Reset the filters to what they were before
jcallahan@27 2047 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2048 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2049 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2050 end
jcallahan@27 2051
jcallahan@27 2052
jcallahan@1 2053 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2054 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2055 return
jcallahan@1 2056 end
jcallahan@1 2057 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2058
jcallahan@1 2059 if not spell_label then
jcallahan@1 2060 return
jcallahan@1 2061 end
jcallahan@150 2062 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2063 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2064
jcallahan@150 2065 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2066 unit_name = target_name
jcallahan@150 2067 unit_id = "target"
jcallahan@1 2068 end
jcallahan@1 2069 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2070 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2071
jcallahan@205 2072 table.wipe(current_action)
jcallahan@122 2073 current_action.instance_token = instance_token
jcallahan@122 2074 current_action.map_level = map_level
jcallahan@122 2075 current_action.x = x
jcallahan@122 2076 current_action.y = y
jcallahan@122 2077 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2078 current_action.spell_label = spell_label
jcallahan@105 2079
jcallahan@105 2080 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2081 current_action.loot_label = spell_label:lower()
jcallahan@105 2082 end
jcallahan@1 2083
jcallahan@151 2084 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2085 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2086 if not unit_id or unit_name ~= target_name then
jcallahan@16 2087 return
jcallahan@16 2088 end
jcallahan@123 2089 current_action.target_type = AF.NPC
jcallahan@16 2090 end
jcallahan@16 2091 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2092 current_action.target_type = AF.ITEM
jcallahan@16 2093
jcallahan@150 2094 if item_name and item_name == target_name then
jcallahan@150 2095 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2096 elseif target_name and target_name ~= "" then
jcallahan@150 2097 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2098 end
jcallahan@150 2099 elseif not item_name and not unit_name then
jcallahan@1 2100 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2101 if target_name == "" then
jcallahan@17 2102 return
jcallahan@17 2103 end
jcallahan@122 2104 current_action.object_name = target_name
jcallahan@123 2105 current_action.target_type = AF.OBJECT
jcallahan@1 2106 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2107 current_action.target_type = AF.ZONE
jcallahan@1 2108 end
jcallahan@1 2109 end
jcallahan@1 2110 private.tracked_line = spell_line
jcallahan@0 2111 end
jcallahan@0 2112
jcallahan@94 2113
jcallahan@1 2114 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2115 if unit_id ~= "player" then
jcallahan@1 2116 return
jcallahan@1 2117 end
jcallahan@1 2118 private.tracked_line = nil
jcallahan@167 2119 private.previous_spell_id = spell_id
jcallahan@85 2120
jcallahan@86 2121 if spell_name:match("^Harvest.+") then
jcallahan@177 2122 killed_npc_id = current_target_id
jcallahan@98 2123 private.harvesting = true
jcallahan@85 2124 end
jcallahan@92 2125
jcallahan@92 2126 if anvil_spell_ids[spell_id] then
jcallahan@92 2127 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2128 elseif forge_spell_ids[spell_id] then
jcallahan@92 2129 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2130 end
jcallahan@0 2131 end
jcallahan@0 2132
jcallahan@90 2133
jcallahan@1 2134 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2135 if unit_id ~= "player" then
jcallahan@1 2136 return
jcallahan@1 2137 end
jcallahan@0 2138
jcallahan@1 2139 if private.tracked_line == spell_line then
jcallahan@1 2140 private.tracked_line = nil
jcallahan@1 2141 end
jcallahan@147 2142 table.wipe(current_action)
jcallahan@0 2143 end
jcallahan@90 2144
jcallahan@90 2145
jcallahan@90 2146 do
jcallahan@90 2147 local function SetUnitField(field, required_type)
jcallahan@90 2148 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2149
jcallahan@90 2150 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2151 return
jcallahan@90 2152 end
jcallahan@90 2153
jcallahan@171 2154 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2155 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2156 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2157 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2158 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2159 end
jcallahan@90 2160 end
jcallahan@90 2161
jcallahan@90 2162
jcallahan@90 2163 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2164 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2165 end
jcallahan@90 2166
jcallahan@90 2167
jcallahan@90 2168 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2169 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2170 end
jcallahan@90 2171
jcallahan@90 2172
jcallahan@90 2173 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2174 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2175 end
jcallahan@90 2176
jcallahan@90 2177
jcallahan@92 2178 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2179 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2180 end
jcallahan@90 2181
jcallahan@90 2182
jcallahan@92 2183 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2184 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2185
jcallahan@90 2186 for index = 2, #gossip_options, 2 do
jcallahan@90 2187 if gossip_options[index] == "binder" then
jcallahan@90 2188 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2189 return
jcallahan@90 2190 end
jcallahan@90 2191 end
jcallahan@90 2192 end
jcallahan@90 2193
jcallahan@90 2194
jcallahan@93 2195 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2196 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2197 end
jcallahan@93 2198
jcallahan@93 2199
jcallahan@189 2200 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2201 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2202 end
jcallahan@189 2203
jcallahan@189 2204
jcallahan@90 2205 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2206 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2207 end
jcallahan@90 2208
jcallahan@90 2209
jcallahan@90 2210 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2211 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2212 end
jcallahan@90 2213
jcallahan@90 2214
jcallahan@90 2215 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2216 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2217 end
jcallahan@90 2218 end -- do-block