annotate Main.lua @ 251:adab8c69b27d

Don't register comment command unless debugging.
author James D. Callahan III <jcallahan@curse.com>
date Sat, 16 Mar 2013 20:30:34 -0500
parents cba604389d92
children 5a895250748c
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@6 302
jcallahan@214 303 local NPCEntry
jcallahan@214 304 do
jcallahan@214 305 local npc_prototype = {}
jcallahan@214 306 local npc_meta = {
jcallahan@214 307 __index = npc_prototype
jcallahan@214 308 }
jcallahan@6 309
jcallahan@214 310 function NPCEntry(identifier)
jcallahan@227 311 local npc = DBEntry("npcs", identifier)
jcallahan@29 312
jcallahan@214 313 if not npc then
jcallahan@214 314 return
jcallahan@214 315 end
jcallahan@227 316 return _G.setmetatable(npc, npc_meta)
jcallahan@22 317 end
jcallahan@214 318
jcallahan@248 319 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 320 self.encounter_data = self.encounter_data or {}
jcallahan@248 321 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 322 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 323
jcallahan@248 324 return self.encounter_data[difficulty_token]
jcallahan@214 325 end
jcallahan@22 326 end
jcallahan@22 327
jcallahan@22 328
jcallahan@1 329 local function CurrentLocationData()
jcallahan@161 330 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 331 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 332 end
jcallahan@1 333 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 334 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 335
jcallahan@1 336 x = x or 0
jcallahan@1 337 y = y or 0
jcallahan@1 338
jcallahan@1 339 if x == 0 and y == 0 then
jcallahan@1 340 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 341 _G.SetDungeonMapLevel(level_index)
jcallahan@1 342 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 if x and y and (x > 0 or y > 0) then
jcallahan@1 345 _G.SetDungeonMapLevel(map_level)
jcallahan@1 346 map_level = level_index
jcallahan@1 347 break
jcallahan@1 348 end
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351
jcallahan@1 352 if _G.DungeonUsesTerrainMap() then
jcallahan@1 353 map_level = map_level - 1
jcallahan@1 354 end
jcallahan@31 355 local x = _G.floor(x * 1000)
jcallahan@31 356 local y = _G.floor(y * 1000)
jcallahan@28 357
jcallahan@31 358 if x % 2 ~= 0 then
jcallahan@31 359 x = x + 1
jcallahan@28 360 end
jcallahan@28 361
jcallahan@31 362 if y % 2 ~= 0 then
jcallahan@31 363 y = y + 1
jcallahan@28 364 end
jcallahan@126 365 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 366 end
jcallahan@1 367
jcallahan@1 368
jcallahan@1 369 local function ItemLinkToID(item_link)
jcallahan@1 370 if not item_link then
jcallahan@1 371 return
jcallahan@1 372 end
jcallahan@7 373 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 374 end
jcallahan@0 375
jcallahan@4 376
jcallahan@171 377 local function UnitTypeIsNPC(unit_type)
jcallahan@171 378 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 379 end
jcallahan@171 380
jcallahan@171 381
jcallahan@34 382 local ParseGUID
jcallahan@4 383 do
jcallahan@229 384 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 385 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 386
jcallahan@34 387 function ParseGUID(guid)
jcallahan@5 388 if not guid then
jcallahan@5 389 return
jcallahan@5 390 end
jcallahan@229 391 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 392
jcallahan@229 393 if not bitfield then
jcallahan@229 394 return UNIT_TYPES.UNKNOWN
jcallahan@229 395 end
jcallahan@229 396 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 397
jcallahan@229 398 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 399 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 400 end
jcallahan@4 401 return unit_type
jcallahan@4 402 end
jcallahan@249 403
jcallahan@249 404 private.ParseGUID = ParseGUID
jcallahan@4 405 end -- do-block
jcallahan@4 406
jcallahan@4 407
jcallahan@141 408 local UpdateDBEntryLocation
jcallahan@141 409 do
jcallahan@141 410 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 411 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 412 local facing = _G.GetPlayerFacing()
jcallahan@141 413
jcallahan@141 414 if not facing then
jcallahan@141 415 return x, y
jcallahan@141 416 end
jcallahan@246 417 local rad = facing + math.pi
jcallahan@141 418 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 419 end
jcallahan@10 420
jcallahan@24 421
jcallahan@141 422 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 423 if not identifier then
jcallahan@141 424 return
jcallahan@141 425 end
jcallahan@141 426 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 427 local entry = DBEntry(entry_type, identifier)
jcallahan@141 428 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 429 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 430
jcallahan@141 431 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 432 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 433
jcallahan@141 434 if not zone_data then
jcallahan@141 435 zone_data = {}
jcallahan@141 436 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 437 end
jcallahan@141 438
jcallahan@141 439 -- Special case for Fishing.
jcallahan@141 440 if current_action.spell_label == "FISHING" then
jcallahan@141 441 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 442
jcallahan@141 443 if yard_width > 0 and yard_height > 0 then
jcallahan@141 444 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 445 current_action.x = x
jcallahan@141 446 current_action.y = y
jcallahan@141 447 end
jcallahan@141 448 end
jcallahan@141 449 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 450
jcallahan@141 451 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 452 return zone_data
jcallahan@10 453 end
jcallahan@141 454 end -- do-block
jcallahan@10 455
jcallahan@10 456
jcallahan@19 457 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 458 if not item_link then
jcallahan@19 459 return
jcallahan@19 460 end
jcallahan@19 461 local item_id = ItemLinkToID(item_link)
jcallahan@19 462
jcallahan@19 463 if not bag_index or not slot_index then
jcallahan@19 464 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 465 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 466 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 467 bag_index = new_bag_index
jcallahan@19 468 slot_index = new_slot_index
jcallahan@19 469 break
jcallahan@19 470 end
jcallahan@19 471 end
jcallahan@19 472 end
jcallahan@19 473 end
jcallahan@19 474
jcallahan@19 475 if not bag_index or not slot_index then
jcallahan@19 476 return
jcallahan@19 477 end
jcallahan@19 478 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 479
jcallahan@19 480 if not is_lootable then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 DatamineTT:ClearLines()
jcallahan@19 484 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 485
jcallahan@19 486 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 487 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 488
jcallahan@19 489 if not current_line then
jcallahan@19 490 break
jcallahan@19 491 end
jcallahan@230 492 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 493
jcallahan@230 494 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 495 table.wipe(current_action)
jcallahan@123 496 current_action.target_type = AF.ITEM
jcallahan@122 497 current_action.identifier = item_id
jcallahan@122 498 current_action.loot_label = "contains"
jcallahan@19 499 break
jcallahan@19 500 end
jcallahan@19 501 end
jcallahan@19 502 end
jcallahan@19 503
jcallahan@19 504
jcallahan@39 505 local UnitFactionStanding
jcallahan@32 506 local UpdateFactionData
jcallahan@32 507 do
jcallahan@32 508 local MAX_FACTION_INDEX = 1000
jcallahan@20 509
jcallahan@32 510 local STANDING_NAMES = {
jcallahan@32 511 "HATED",
jcallahan@32 512 "HOSTILE",
jcallahan@32 513 "UNFRIENDLY",
jcallahan@32 514 "NEUTRAL",
jcallahan@32 515 "FRIENDLY",
jcallahan@32 516 "HONORED",
jcallahan@32 517 "REVERED",
jcallahan@32 518 "EXALTED",
jcallahan@32 519 }
jcallahan@32 520
jcallahan@39 521
jcallahan@39 522 function UnitFactionStanding(unit)
jcallahan@135 523 local unit_name = _G.UnitName(unit)
jcallahan@39 524 UpdateFactionData()
jcallahan@39 525 DatamineTT:ClearLines()
jcallahan@39 526 DatamineTT:SetUnit(unit)
jcallahan@39 527
jcallahan@39 528 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 529 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 530
jcallahan@135 531 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 532 return faction_name, faction_standings[faction_name]
jcallahan@39 533 end
jcallahan@39 534 end
jcallahan@39 535 end
jcallahan@39 536
jcallahan@39 537
jcallahan@32 538 function UpdateFactionData()
jcallahan@32 539 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 540 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 541
jcallahan@86 542 if faction_name then
jcallahan@32 543 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 544 elseif not faction_name then
jcallahan@32 545 break
jcallahan@32 546 end
jcallahan@20 547 end
jcallahan@20 548 end
jcallahan@32 549 end -- do-block
jcallahan@20 550
jcallahan@48 551
jcallahan@75 552 local GenericLootUpdate
jcallahan@75 553 do
jcallahan@77 554 local function LootTable(entry, loot_type, top_field)
jcallahan@75 555 if top_field then
jcallahan@75 556 entry[top_field] = entry[top_field] or {}
jcallahan@75 557 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 558 return entry[top_field][loot_type]
jcallahan@75 559 end
jcallahan@48 560 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 561 return entry[loot_type]
jcallahan@48 562 end
jcallahan@48 563
jcallahan@75 564 function GenericLootUpdate(data_type, top_field)
jcallahan@132 565 local loot_type = current_loot.label
jcallahan@75 566 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 567 local source_list = {}
jcallahan@75 568
jcallahan@131 569 if current_loot.sources then
jcallahan@131 570 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 571 local entry, source_id
jcallahan@78 572
jcallahan@131 573 if current_loot.target_type == AF.ITEM then
jcallahan@119 574 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 575 source_id = current_loot.identifier
jcallahan@119 576 entry = DBEntry(data_type, source_id)
jcallahan@131 577 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 578 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 579 entry = DBEntry(data_type, source_id)
jcallahan@119 580 else
jcallahan@119 581 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 582 entry = DBEntry(data_type, source_id)
jcallahan@119 583 end
jcallahan@75 584
jcallahan@119 585 if entry then
jcallahan@119 586 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 587
jcallahan@119 588 if not source_list[source_guid] then
jcallahan@119 589 if top_field then
jcallahan@119 590 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 591 else
jcallahan@119 592 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 593 end
jcallahan@119 594 source_list[source_guid] = true
jcallahan@77 595 end
jcallahan@119 596 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 597
jcallahan@119 598 for item_id, quantity in pairs(loot_data) do
jcallahan@119 599 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 600 end
jcallahan@75 601 end
jcallahan@75 602 end
jcallahan@75 603 end
jcallahan@121 604
jcallahan@121 605 -- This is used for Gas Extractions.
jcallahan@131 606 if #current_loot.list <= 0 then
jcallahan@78 607 return
jcallahan@78 608 end
jcallahan@82 609 local entry
jcallahan@82 610
jcallahan@82 611 -- At this point we only have a name if it's an object.
jcallahan@131 612 if current_loot.target_type == AF.OBJECT then
jcallahan@131 613 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 614 else
jcallahan@131 615 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 616 end
jcallahan@75 617
jcallahan@75 618 if not entry then
jcallahan@75 619 return
jcallahan@75 620 end
jcallahan@77 621 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 622
jcallahan@131 623 if not source_list[current_loot.identifier] then
jcallahan@77 624 if top_field then
jcallahan@77 625 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 626 else
jcallahan@77 627 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 628 end
jcallahan@77 629 end
jcallahan@75 630
jcallahan@131 631 for index = 1, #current_loot.list do
jcallahan@131 632 table.insert(loot_table, current_loot.list[index])
jcallahan@75 633 end
jcallahan@48 634 end
jcallahan@75 635 end -- do-block
jcallahan@48 636
jcallahan@97 637
jcallahan@97 638 local ReplaceKeywords
jcallahan@97 639 do
jcallahan@97 640 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 641 class = PLAYER_CLASS,
jcallahan@97 642 name = PLAYER_NAME,
jcallahan@97 643 race = PLAYER_RACE,
jcallahan@97 644 }
jcallahan@97 645
jcallahan@97 646
jcallahan@97 647 function ReplaceKeywords(text)
jcallahan@97 648 if not text or text == "" then
jcallahan@97 649 return ""
jcallahan@97 650 end
jcallahan@97 651
jcallahan@97 652 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 653 local category_format = ("<%s>"):format(category)
jcallahan@97 654 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 655 end
jcallahan@97 656 return text
jcallahan@97 657 end
jcallahan@97 658 end -- do-block
jcallahan@97 659
jcallahan@97 660
jcallahan@154 661 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 662 -- unless the WorldMapFrame is shown.
jcallahan@143 663 do
jcallahan@143 664 -- MapFileName = MapAreaID
jcallahan@143 665 local MICRO_DUNGEON_IDS = {
jcallahan@143 666 ShrineofTwoMoons = 903,
jcallahan@143 667 ShrineofSevenStars = 905,
jcallahan@143 668 }
jcallahan@126 669
jcallahan@143 670 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 671 if private.in_combat then
jcallahan@156 672 private.set_area_id = true
jcallahan@156 673 return
jcallahan@156 674 end
jcallahan@155 675 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 676
jcallahan@155 677 if map_area_id == current_area_id then
jcallahan@155 678 return
jcallahan@155 679 end
jcallahan@143 680 local world_map = _G.WorldMapFrame
jcallahan@143 681 local map_visible = world_map:IsVisible()
jcallahan@143 682 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 683
jcallahan@143 684 if not map_visible then
jcallahan@143 685 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 686 world_map:Show()
jcallahan@143 687 end
jcallahan@143 688 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 689
jcallahan@154 690 _G.SetMapToCurrentZone()
jcallahan@154 691
jcallahan@143 692 if micro_dungeon_id then
jcallahan@143 693 current_area_id = micro_dungeon_id
jcallahan@143 694 else
jcallahan@143 695 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 696 end
jcallahan@143 697
jcallahan@154 698 if map_visible then
jcallahan@154 699 _G.SetMapByID(map_area_id)
jcallahan@154 700 else
jcallahan@143 701 world_map:Hide()
jcallahan@143 702 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 703 end
jcallahan@143 704 end
jcallahan@154 705 end
jcallahan@126 706
jcallahan@246 707
jcallahan@246 708 -- METHODS ------------------------------------------------------------
jcallahan@246 709
jcallahan@0 710 function WDP:OnInitialize()
jcallahan@128 711 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 712 global_db = db.global
jcallahan@128 713 char_db = db.char
jcallahan@14 714
jcallahan@14 715 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 716 local build_num = tonumber(private.build_num)
jcallahan@14 717
jcallahan@136 718 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 719 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 720 global_db[entry] = {}
jcallahan@74 721 end
jcallahan@74 722 end
jcallahan@35 723 raw_db.build_num = build_num
jcallahan@63 724 raw_db.version = DB_VERSION
jcallahan@249 725
jcallahan@251 726 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@251 727 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 728 end
jcallahan@0 729 end
jcallahan@0 730
jcallahan@0 731
jcallahan@153 732 function WDP:EventDispatcher(...)
jcallahan@153 733 local event_name = ...
jcallahan@153 734
jcallahan@153 735 if DEBUGGING then
jcallahan@154 736 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 737 Debug(event_name)
jcallahan@154 738 else
jcallahan@154 739 Debug(...)
jcallahan@153 740 end
jcallahan@153 741 end
jcallahan@153 742 local func = EVENT_MAPPING[event_name]
jcallahan@153 743
jcallahan@153 744 if _G.type(func) == "boolean" then
jcallahan@153 745 self[event_name](self, ...)
jcallahan@153 746 elseif _G.type(func) == "function" then
jcallahan@159 747 self[func](self, ...)
jcallahan@153 748 end
jcallahan@153 749 end
jcallahan@153 750
jcallahan@153 751
jcallahan@0 752 function WDP:OnEnable()
jcallahan@0 753 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 754 if EVENT_DEBUG then
jcallahan@153 755 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 756 else
jcallahan@153 757 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 758 end
jcallahan@0 759 end
jcallahan@95 760
jcallahan@95 761 for index = 1, _G.GetNumLanguages() do
jcallahan@95 762 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 763 end
jcallahan@187 764 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 765 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 766
jcallahan@19 767 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 768 if target_unit then
jcallahan@19 769 return
jcallahan@19 770 end
jcallahan@19 771 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 772 end)
jcallahan@19 773
jcallahan@19 774 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 775 if target_unit then
jcallahan@19 776 return
jcallahan@19 777 end
jcallahan@19 778 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 779 HandleItemUse(item_link)
jcallahan@19 780 end)
jcallahan@129 781 self:SetCurrentAreaID("OnEnable")
jcallahan@246 782 self:GROUP_ROSTER_CHANGE()
jcallahan@0 783 end
jcallahan@0 784
jcallahan@0 785
jcallahan@219 786 local ScrapeItemUpgradeStats
jcallahan@219 787 do
jcallahan@219 788 local intermediary = {}
jcallahan@219 789
jcallahan@220 790 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 791 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 792 return
jcallahan@220 793 end
jcallahan@219 794 local create_entry
jcallahan@219 795
jcallahan@219 796 table.wipe(intermediary)
jcallahan@219 797
jcallahan@219 798 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 799 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 800
jcallahan@219 801 if not left_text then
jcallahan@219 802 return
jcallahan@219 803 end
jcallahan@219 804 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 805
jcallahan@219 806 if amount and stat then
jcallahan@220 807 if reforge_id and reforge_id ~= 0 then
jcallahan@220 808 local reforge_string = stat:find("Reforged")
jcallahan@220 809
jcallahan@220 810 if reforge_string then
jcallahan@220 811 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 812 intermediary.reforge_id = reforge_id
jcallahan@220 813 end
jcallahan@219 814 end
jcallahan@219 815 create_entry = true
jcallahan@219 816 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 817 end
jcallahan@219 818 end
jcallahan@219 819
jcallahan@219 820 if not create_entry then
jcallahan@219 821 return
jcallahan@219 822 end
jcallahan@219 823 local item = DBEntry("items", item_id)
jcallahan@225 824 item.upgrade_id = upgrade_id
jcallahan@219 825 item.upgrades = item.upgrades or {}
jcallahan@219 826 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 827
jcallahan@219 828 for stat, amount in pairs(intermediary) do
jcallahan@219 829 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 830 end
jcallahan@219 831 end
jcallahan@220 832 end
jcallahan@220 833
jcallahan@220 834 -- do-block
jcallahan@219 835
jcallahan@219 836
jcallahan@187 837 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 838 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 839 local item
jcallahan@0 840
jcallahan@191 841 if item_string then
jcallahan@220 842 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 843 suffix_id = tonumber(suffix_id)
jcallahan@219 844 upgrade_id = tonumber(upgrade_id)
jcallahan@199 845
jcallahan@201 846 if suffix_id and suffix_id ~= 0 then
jcallahan@219 847 item = DBEntry("items", item_id)
jcallahan@201 848 item.suffix_id = suffix_id
jcallahan@201 849 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 850 end
jcallahan@191 851
jcallahan@219 852 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 853 DatamineTT:SetHyperlink(item_link)
jcallahan@220 854 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 855 end
jcallahan@0 856 end
jcallahan@212 857
jcallahan@212 858 if durability and durability > 0 then
jcallahan@219 859 item = item or DBEntry("items", item_id)
jcallahan@212 860 item.durability = durability
jcallahan@212 861 end
jcallahan@0 862 end
jcallahan@0 863
jcallahan@0 864
jcallahan@187 865 function WDP:ProcessItems()
jcallahan@187 866 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 867 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 868
jcallahan@0 869 if item_id and item_id > 0 then
jcallahan@1 870 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 871 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 872 end
jcallahan@0 873 end
jcallahan@0 874
jcallahan@0 875 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 876 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 877 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 878
jcallahan@0 879 if item_id and item_id > 0 then
jcallahan@1 880 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 881 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 882 end
jcallahan@0 883 end
jcallahan@0 884 end
jcallahan@0 885 end
jcallahan@0 886
jcallahan@118 887
jcallahan@215 888 local TargetedNPC
jcallahan@118 889 do
jcallahan@118 890 local GENDER_NAMES = {
jcallahan@118 891 "UNKNOWN",
jcallahan@118 892 "MALE",
jcallahan@118 893 "FEMALE",
jcallahan@118 894 }
jcallahan@118 895
jcallahan@118 896
jcallahan@118 897 local REACTION_NAMES = {
jcallahan@118 898 "HATED",
jcallahan@118 899 "HOSTILE",
jcallahan@118 900 "UNFRIENDLY",
jcallahan@118 901 "NEUTRAL",
jcallahan@118 902 "FRIENDLY",
jcallahan@118 903 "HONORED",
jcallahan@118 904 "REVERED",
jcallahan@118 905 "EXALTED",
jcallahan@118 906 }
jcallahan@118 907
jcallahan@118 908
jcallahan@118 909 local POWER_TYPE_NAMES = {
jcallahan@118 910 ["0"] = "MANA",
jcallahan@118 911 ["1"] = "RAGE",
jcallahan@118 912 ["2"] = "FOCUS",
jcallahan@118 913 ["3"] = "ENERGY",
jcallahan@118 914 ["6"] = "RUNIC_POWER",
jcallahan@118 915 }
jcallahan@118 916
jcallahan@118 917
jcallahan@215 918 function TargetedNPC()
jcallahan@118 919 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 920 current_target_id = nil
jcallahan@118 921 return
jcallahan@118 922 end
jcallahan@118 923 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 924
jcallahan@171 925 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 926 return
jcallahan@118 927 end
jcallahan@118 928 current_target_id = unit_idnum
jcallahan@118 929
jcallahan@118 930 local npc = NPCEntry(unit_idnum)
jcallahan@118 931 local _, class_token = _G.UnitClass("target")
jcallahan@118 932 npc.class = class_token
jcallahan@118 933 npc.faction = UnitFactionStanding("target")
jcallahan@118 934 npc.genders = npc.genders or {}
jcallahan@118 935 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 936 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 937 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 938
jcallahan@248 939 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 940 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 941 local level_data = encounter_data[npc_level]
jcallahan@250 942
jcallahan@250 943 if not level_data then
jcallahan@250 944 level_data = {}
jcallahan@250 945 encounter_data[npc_level] = level_data
jcallahan@250 946 end
jcallahan@250 947 level_data.max_health = _G.UnitHealthMax("target")
jcallahan@250 948
jcallahan@250 949 local max_power = _G.UnitManaMax("target")
jcallahan@250 950
jcallahan@250 951 if max_power > 0 then
jcallahan@250 952 local power_type = _G.UnitPowerType("target")
jcallahan@250 953 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 954 end
jcallahan@118 955 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 956 return npc, unit_idnum
jcallahan@118 957 end
jcallahan@118 958 end -- do-block
jcallahan@118 959
jcallahan@118 960
jcallahan@113 961 do
jcallahan@113 962 local COORD_MAX = 5
jcallahan@0 963
jcallahan@113 964 function WDP:UpdateTargetLocation()
jcallahan@113 965 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 966 return
jcallahan@2 967 end
jcallahan@113 968
jcallahan@113 969 for index = 1, 4 do
jcallahan@113 970 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 971 return
jcallahan@113 972 end
jcallahan@113 973 end
jcallahan@215 974 local npc = TargetedNPC()
jcallahan@113 975
jcallahan@113 976 if not npc then
jcallahan@113 977 return
jcallahan@113 978 end
jcallahan@113 979 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 980 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 981 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 982 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 983
jcallahan@113 984 local zone_data = npc_data.locations[zone_token]
jcallahan@113 985
jcallahan@113 986 if not zone_data then
jcallahan@113 987 zone_data = {}
jcallahan@113 988 npc_data.locations[zone_token] = zone_data
jcallahan@113 989 end
jcallahan@113 990
jcallahan@113 991 for location_token in pairs(zone_data) do
jcallahan@113 992 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 993 loc_level = tonumber(loc_level)
jcallahan@113 994
jcallahan@113 995 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 996 return
jcallahan@113 997 end
jcallahan@113 998 end
jcallahan@141 999 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1000 end
jcallahan@113 1001 end -- do-block
jcallahan@2 1002
jcallahan@118 1003
jcallahan@246 1004 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1005
jcallahan@90 1006 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1007 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1008 return
jcallahan@243 1009 end
jcallahan@56 1010 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1011
jcallahan@56 1012 for index = 1, num_items do
jcallahan@56 1013 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1014
jcallahan@56 1015 if item_link then
jcallahan@56 1016 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1017 end
jcallahan@56 1018 end
jcallahan@56 1019 end
jcallahan@56 1020
jcallahan@56 1021
jcallahan@246 1022 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1023 local is_raid = _G.IsInRaid()
jcallahan@246 1024 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1025 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1026
jcallahan@246 1027 table.wipe(group_member_uids)
jcallahan@246 1028
jcallahan@246 1029 for index = 1, group_size do
jcallahan@246 1030 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1031 end
jcallahan@246 1032 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1033 end
jcallahan@246 1034
jcallahan@246 1035
jcallahan@246 1036 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1037 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1038 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1039
jcallahan@246 1040 if current_pet_guid then
jcallahan@246 1041 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1042 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1043 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1044 end
jcallahan@246 1045 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1046
jcallahan@246 1047 if pet_guid then
jcallahan@246 1048 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1049 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1050 group_pet_guids[pet_guid] = true
jcallahan@246 1051 end
jcallahan@246 1052 end
jcallahan@246 1053
jcallahan@246 1054
jcallahan@178 1055 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1056 if loot_type ~= "item" then
jcallahan@178 1057 return
jcallahan@178 1058 end
jcallahan@203 1059 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1060 ClearKilledBossID()
jcallahan@178 1061
jcallahan@178 1062 if not npc then
jcallahan@245 1063 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1064 return
jcallahan@178 1065 end
jcallahan@178 1066 local item_id = ItemLinkToID(item_link)
jcallahan@178 1067
jcallahan@178 1068 if not item_id then
jcallahan@245 1069 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1070 return
jcallahan@178 1071 end
jcallahan@179 1072 local loot_type = "drops"
jcallahan@248 1073 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1074 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1075 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1076 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1077
jcallahan@178 1078 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1079 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1080 end
jcallahan@178 1081
jcallahan@178 1082
jcallahan@179 1083 do
jcallahan@179 1084 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1085 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1086 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1087 end,
jcallahan@179 1088 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1089 current_loot = {
jcallahan@179 1090 list = {
jcallahan@179 1091 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1092 },
jcallahan@179 1093 identifier = current_action.identifier,
jcallahan@179 1094 label = current_action.loot_label or "drops",
jcallahan@179 1095 map_level = current_action.map_level,
jcallahan@179 1096 object_name = current_action.object_name,
jcallahan@179 1097 spell_label = current_action.spell_label,
jcallahan@179 1098 target_type = current_action.target_type,
jcallahan@179 1099 x = current_action.x,
jcallahan@179 1100 y = current_action.y,
jcallahan@179 1101 zone_data = current_action.zone_data,
jcallahan@179 1102 }
jcallahan@179 1103 table.wipe(current_action)
jcallahan@179 1104 GenericLootUpdate("zones")
jcallahan@179 1105 end,
jcallahan@179 1106 }
jcallahan@177 1107
jcallahan@177 1108
jcallahan@179 1109 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1110 local category
jcallahan@177 1111
jcallahan@179 1112 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1113 category = AF.ZONE
jcallahan@179 1114 elseif private.raid_finder_boss_id then
jcallahan@179 1115 category = AF.NPC
jcallahan@179 1116 end
jcallahan@179 1117 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1118
jcallahan@179 1119 if not category or not update_func then
jcallahan@179 1120 return
jcallahan@179 1121 end
jcallahan@179 1122 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1123
jcallahan@179 1124 if not item_link then
jcallahan@179 1125 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1126 end
jcallahan@179 1127 local item_id = ItemLinkToID(item_link)
jcallahan@179 1128
jcallahan@179 1129 if not item_id then
jcallahan@179 1130 return
jcallahan@179 1131 end
jcallahan@179 1132 update_func(item_id, quantity)
jcallahan@177 1133 end
jcallahan@48 1134 end
jcallahan@48 1135
jcallahan@97 1136 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1137 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1138 return
jcallahan@95 1139 end
jcallahan@97 1140 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1141 npc.quotes = npc.quotes or {}
jcallahan@97 1142 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1143 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1144 end
jcallahan@95 1145
jcallahan@95 1146
jcallahan@95 1147 do
jcallahan@40 1148 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1149
jcallahan@40 1150 local DRUNK_COMPARES = {
jcallahan@40 1151 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1152 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1153 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1154 }
jcallahan@40 1155
jcallahan@40 1156 local DRUNK_MATCHES = {
jcallahan@40 1157 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1158 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1159 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1160 }
jcallahan@40 1161
jcallahan@167 1162 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1163
jcallahan@167 1164
jcallahan@167 1165 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1166 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1167 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1168
jcallahan@167 1169 private.discovered_recipe_name = nil
jcallahan@167 1170 private.profession_level = nil
jcallahan@167 1171 private.previous_spell_id = nil
jcallahan@169 1172
jcallahan@169 1173 return true
jcallahan@167 1174 end
jcallahan@167 1175 end
jcallahan@167 1176
jcallahan@167 1177
jcallahan@167 1178 local function IterativeRecordDiscovery()
jcallahan@167 1179 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1180 end
jcallahan@167 1181
jcallahan@167 1182
jcallahan@92 1183 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1184 if not private.trainer_shown then
jcallahan@167 1185 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1186
jcallahan@167 1187 if recipe_name and private.previous_spell_id then
jcallahan@167 1188 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1189
jcallahan@167 1190 if profession_name == _G.UNKNOWN then
jcallahan@167 1191 return
jcallahan@167 1192 end
jcallahan@167 1193 private.discovered_recipe_name = recipe_name
jcallahan@167 1194 private.profession_level = prof_level
jcallahan@167 1195
jcallahan@167 1196 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1197 end
jcallahan@167 1198 end
jcallahan@167 1199
jcallahan@40 1200 if currently_drunk then
jcallahan@40 1201 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1202 currently_drunk = nil
jcallahan@40 1203 end
jcallahan@40 1204 return
jcallahan@40 1205 end
jcallahan@40 1206
jcallahan@40 1207 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1208 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1209 currently_drunk = true
jcallahan@40 1210 break
jcallahan@40 1211 end
jcallahan@40 1212 end
jcallahan@40 1213 end
jcallahan@40 1214 end
jcallahan@40 1215
jcallahan@40 1216 -- do-block
jcallahan@40 1217
jcallahan@40 1218 do
jcallahan@23 1219 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1220 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1221
jcallahan@23 1222 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1223 if not spell_id then
jcallahan@23 1224 return
jcallahan@23 1225 end
jcallahan@34 1226 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1227
jcallahan@171 1228 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1229 return
jcallahan@23 1230 end
jcallahan@23 1231
jcallahan@23 1232 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1233 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1234 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1235 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1236 end
jcallahan@23 1237 end
jcallahan@23 1238
jcallahan@115 1239 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1240
jcallahan@246 1241 local previous_combat_event = {}
jcallahan@246 1242
jcallahan@23 1243 local COMBAT_LOG_FUNCS = {
jcallahan@23 1244 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1245 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1246 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1247 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1248 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1249
jcallahan@171 1250 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1251 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1252 end
jcallahan@115 1253 end
jcallahan@115 1254 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1255 end,
jcallahan@65 1256 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1257 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1258
jcallahan@171 1259 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1260 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1261 ClearKilledNPC()
jcallahan@216 1262 ClearKilledBossID()
jcallahan@98 1263 private.harvesting = nil
jcallahan@65 1264 return
jcallahan@65 1265 end
jcallahan@177 1266
jcallahan@246 1267 if source_guid == "" then
jcallahan@246 1268 source_guid = nil
jcallahan@246 1269 end
jcallahan@246 1270 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1271 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1272
jcallahan@246 1273 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1274 ClearKilledNPC()
jcallahan@217 1275 ClearKilledBossID()
jcallahan@217 1276 return
jcallahan@217 1277 end
jcallahan@217 1278
jcallahan@177 1279 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1280 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1281 ClearKilledBossID()
jcallahan@184 1282 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1283 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1284 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1285 ClearKilledBossID()
jcallahan@203 1286 private.world_boss_id = unit_idnum
jcallahan@182 1287 else
jcallahan@245 1288 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1289 end
jcallahan@183 1290
jcallahan@177 1291 killed_npc_id = unit_idnum
jcallahan@177 1292 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1293 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1294 end,
jcallahan@23 1295 }
jcallahan@23 1296
jcallahan@23 1297
jcallahan@246 1298 local NON_DAMAGE_EVENTS = {
jcallahan@246 1299 SPELL_AURA_APPLIED = true,
jcallahan@246 1300 SPELL_AURA_REMOVED = true,
jcallahan@246 1301 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1302 SPELL_CAST_FAILED = true,
jcallahan@246 1303 SWING_MISSED = true,
jcallahan@246 1304 }
jcallahan@246 1305
jcallahan@246 1306
jcallahan@92 1307 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1308 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1309
jcallahan@23 1310 if not combat_log_func then
jcallahan@246 1311 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@246 1312 Debug("Recording for %s", sub_event)
jcallahan@246 1313 previous_combat_event.source_guid = source_guid
jcallahan@246 1314 previous_combat_event.source_name = source_name
jcallahan@246 1315 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1316 previous_combat_event.dest_name = dest_name
jcallahan@246 1317 end
jcallahan@23 1318 return
jcallahan@23 1319 end
jcallahan@23 1320 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1321 table.wipe(previous_combat_event)
jcallahan@23 1322 end
jcallahan@23 1323
jcallahan@44 1324 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1325 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1326 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1327
jcallahan@44 1328 local REP_BUFFS = {
jcallahan@44 1329 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1330 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1331 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1332 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1333 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1334 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1335 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1336 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1337 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1338 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1339 }
jcallahan@44 1340
jcallahan@44 1341
jcallahan@44 1342 local FACTION_NAMES = {
jcallahan@44 1343 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1344 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1345 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1346 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1347 }
jcallahan@44 1348
jcallahan@44 1349
jcallahan@44 1350 local MODIFIERS = {
jcallahan@44 1351 CENARION_FAVOR = {
jcallahan@44 1352 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1353 modifier = 0.25,
jcallahan@44 1354 },
jcallahan@44 1355 GRIM_VISAGE = {
jcallahan@44 1356 modifier = 0.1,
jcallahan@44 1357 },
jcallahan@44 1358 HONOR_HOLD_FAVOR = {
jcallahan@44 1359 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1360 modifier = 0.25,
jcallahan@44 1361 },
jcallahan@44 1362 NAZGRELS_FERVOR = {
jcallahan@44 1363 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1364 modifier = 0.1,
jcallahan@44 1365 },
jcallahan@44 1366 SONG_OF_BATTLE = {
jcallahan@44 1367 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1368 modifier = 0.1,
jcallahan@44 1369 },
jcallahan@44 1370 SPIRIT_OF_SHARING = {
jcallahan@44 1371 modifier = 0.1,
jcallahan@44 1372 },
jcallahan@44 1373 THRALLMARS_FAVOR = {
jcallahan@44 1374 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1375 modifier = 0.25,
jcallahan@44 1376 },
jcallahan@44 1377 TROLLBANES_COMMAND = {
jcallahan@44 1378 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1379 modifier = 0.1,
jcallahan@44 1380 },
jcallahan@44 1381 UNBURDENED = {
jcallahan@44 1382 modifier = 0.1,
jcallahan@44 1383 },
jcallahan@44 1384 WOW_ANNIVERSARY = {
jcallahan@44 1385 modifier = 0.08,
jcallahan@44 1386 }
jcallahan@44 1387 }
jcallahan@44 1388
jcallahan@44 1389
jcallahan@92 1390 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1391 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1392 return
jcallahan@44 1393 end
jcallahan@44 1394 UpdateFactionData()
jcallahan@44 1395
jcallahan@46 1396 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1397 return
jcallahan@46 1398 end
jcallahan@177 1399 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1400 ClearKilledNPC()
jcallahan@46 1401
jcallahan@44 1402 if not npc then
jcallahan@98 1403 private.harvesting = nil
jcallahan@44 1404 return
jcallahan@44 1405 end
jcallahan@98 1406 npc.harvested = private.harvesting
jcallahan@98 1407 private.harvesting = nil
jcallahan@98 1408
jcallahan@44 1409 local modifier = 1
jcallahan@44 1410
jcallahan@44 1411 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1412 modifier = modifier + 0.1
jcallahan@44 1413 end
jcallahan@44 1414
jcallahan@44 1415 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1416 modifier = modifier + 0.1
jcallahan@44 1417 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1418 modifier = modifier + 0.05
jcallahan@44 1419 end
jcallahan@44 1420
jcallahan@44 1421 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1422 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1423 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1424
jcallahan@44 1425 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1426 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1427 end
jcallahan@44 1428 end
jcallahan@44 1429 end
jcallahan@65 1430 npc.reputations = npc.reputations or {}
jcallahan@65 1431 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1432 end
jcallahan@44 1433 end -- do-block
jcallahan@18 1434
jcallahan@18 1435
jcallahan@140 1436 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1437 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1438 return
jcallahan@140 1439 end
jcallahan@140 1440 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1441
jcallahan@140 1442 if not text or text == "Fishing Bobber" then
jcallahan@140 1443 text = "NONE"
jcallahan@140 1444 else
jcallahan@140 1445 current_action.fishing_target = true
jcallahan@140 1446 end
jcallahan@140 1447 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1448 end
jcallahan@140 1449
jcallahan@140 1450
jcallahan@92 1451 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1452 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1453
jcallahan@42 1454 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1455 return
jcallahan@42 1456 end
jcallahan@42 1457 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1458 end
jcallahan@42 1459
jcallahan@42 1460
jcallahan@13 1461 do
jcallahan@40 1462 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1463 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1464 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1465
jcallahan@13 1466
jcallahan@13 1467 local function _moneyMatch(money, re)
jcallahan@13 1468 return money:match(re) or 0
jcallahan@1 1469 end
jcallahan@1 1470
jcallahan@0 1471
jcallahan@13 1472 local function _toCopper(money)
jcallahan@13 1473 if not money then
jcallahan@13 1474 return 0
jcallahan@13 1475 end
jcallahan@40 1476 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1477 end
jcallahan@1 1478
jcallahan@1 1479
jcallahan@176 1480 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1481 [AF.ITEM] = function()
jcallahan@16 1482 local locked_item_id
jcallahan@16 1483
jcallahan@16 1484 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1485 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1486 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1487
jcallahan@16 1488 if is_locked then
jcallahan@16 1489 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1490 break
jcallahan@16 1491 end
jcallahan@16 1492 end
jcallahan@165 1493
jcallahan@165 1494 if locked_item_id then
jcallahan@165 1495 break
jcallahan@165 1496 end
jcallahan@16 1497 end
jcallahan@16 1498
jcallahan@122 1499 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1500 return false
jcallahan@16 1501 end
jcallahan@122 1502 current_action.identifier = locked_item_id
jcallahan@16 1503 return true
jcallahan@16 1504 end,
jcallahan@13 1505 [AF.NPC] = function()
jcallahan@17 1506 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1507 return false
jcallahan@13 1508 end
jcallahan@205 1509
jcallahan@205 1510 if not current_action.identifier then
jcallahan@205 1511 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1512 current_action.identifier = id_num
jcallahan@205 1513 end
jcallahan@13 1514 return true
jcallahan@13 1515 end,
jcallahan@14 1516 [AF.OBJECT] = true,
jcallahan@17 1517 [AF.ZONE] = function()
jcallahan@140 1518 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1519 return _G.IsFishingLoot()
jcallahan@17 1520 end,
jcallahan@13 1521 }
jcallahan@13 1522
jcallahan@13 1523
jcallahan@176 1524 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1525 [AF.ITEM] = function()
jcallahan@28 1526 GenericLootUpdate("items")
jcallahan@28 1527 end,
jcallahan@28 1528 [AF.NPC] = function()
jcallahan@75 1529 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1530 local loot_type = current_loot.label
jcallahan@77 1531 local source_list = {}
jcallahan@75 1532
jcallahan@131 1533 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1534 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1535 local npc = NPCEntry(source_id)
jcallahan@75 1536
jcallahan@75 1537 if npc then
jcallahan@248 1538 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1539 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1540
jcallahan@78 1541 if not source_list[source_guid] then
jcallahan@77 1542 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1543 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1544 source_list[source_id] = true
jcallahan@77 1545 end
jcallahan@77 1546
jcallahan@75 1547 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1548 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1549 end
jcallahan@75 1550 end
jcallahan@75 1551 end
jcallahan@75 1552
jcallahan@75 1553 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1554 if #current_loot.list <= 0 then
jcallahan@79 1555 return
jcallahan@79 1556 end
jcallahan@131 1557 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1558
jcallahan@28 1559 if not npc then
jcallahan@28 1560 return
jcallahan@28 1561 end
jcallahan@248 1562 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1563 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1564
jcallahan@131 1565 if not source_list[current_loot.identifier] then
jcallahan@77 1566 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1567 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1568 end
jcallahan@77 1569
jcallahan@131 1570 for index = 1, #current_loot.list do
jcallahan@131 1571 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1572 end
jcallahan@16 1573 end,
jcallahan@13 1574 [AF.OBJECT] = function()
jcallahan@28 1575 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1576 end,
jcallahan@17 1577 [AF.ZONE] = function()
jcallahan@141 1578 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1579
jcallahan@41 1580 -- This will start life as a boolean true.
jcallahan@131 1581 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1582 current_loot.zone_data[location_token] = {
jcallahan@41 1583 drops = {}
jcallahan@41 1584 }
jcallahan@41 1585 end
jcallahan@132 1586 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1587 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1588
jcallahan@131 1589 if current_loot.sources then
jcallahan@131 1590 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1591 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1592 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1593 end
jcallahan@131 1594 end
jcallahan@131 1595 end
jcallahan@131 1596
jcallahan@131 1597 if #current_loot.list <= 0 then
jcallahan@131 1598 return
jcallahan@131 1599 end
jcallahan@131 1600
jcallahan@131 1601 for index = 1, #current_loot.list do
jcallahan@131 1602 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1603 end
jcallahan@13 1604 end,
jcallahan@13 1605 }
jcallahan@13 1606
jcallahan@79 1607 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1608 local loot_guid_registry = {}
jcallahan@124 1609
jcallahan@124 1610
jcallahan@124 1611 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1612 current_loot = nil
jcallahan@131 1613 table.wipe(current_action)
jcallahan@124 1614 end
jcallahan@124 1615
jcallahan@13 1616
jcallahan@92 1617 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1618 if current_loot then
jcallahan@18 1619 return
jcallahan@18 1620 end
jcallahan@151 1621
jcallahan@151 1622 if not current_action.target_type then
jcallahan@151 1623 return
jcallahan@151 1624 end
jcallahan@176 1625 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1626 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1627
jcallahan@14 1628 if not verify_func or not update_func then
jcallahan@13 1629 return
jcallahan@13 1630 end
jcallahan@13 1631
jcallahan@14 1632 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1633 return
jcallahan@14 1634 end
jcallahan@80 1635 local guids_used = {}
jcallahan@132 1636
jcallahan@131 1637 current_loot = {
jcallahan@131 1638 list = {},
jcallahan@131 1639 sources = {},
jcallahan@131 1640 identifier = current_action.identifier,
jcallahan@132 1641 label = current_action.loot_label or "drops",
jcallahan@131 1642 map_level = current_action.map_level,
jcallahan@131 1643 object_name = current_action.object_name,
jcallahan@131 1644 spell_label = current_action.spell_label,
jcallahan@131 1645 target_type = current_action.target_type,
jcallahan@131 1646 x = current_action.x,
jcallahan@131 1647 y = current_action.y,
jcallahan@131 1648 zone_data = current_action.zone_data,
jcallahan@131 1649 }
jcallahan@131 1650 table.wipe(current_action)
jcallahan@13 1651
jcallahan@217 1652 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1653
jcallahan@55 1654 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1655 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1656 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1657 local loot_info = {
jcallahan@237 1658 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1659 }
jcallahan@13 1660
jcallahan@237 1661 -- Odd index is GUID, even is count.
jcallahan@237 1662 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1663 local source_guid = loot_info[loot_index]
jcallahan@75 1664
jcallahan@237 1665 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1666 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1667 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1668 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1669 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1670
jcallahan@237 1671 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1672 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1673 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1674 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1675 guids_used[source_guid] = true
jcallahan@237 1676 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1677 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1678 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1679 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1680 Debug("Found currency: %s", icon_texture)
jcallahan@237 1681 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1682 end
jcallahan@75 1683 end
jcallahan@13 1684 end
jcallahan@13 1685 end
jcallahan@80 1686
jcallahan@81 1687 for guid in pairs(guids_used) do
jcallahan@217 1688 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1689 end
jcallahan@13 1690 update_func()
jcallahan@1 1691 end
jcallahan@13 1692 end -- do-block
jcallahan@0 1693
jcallahan@0 1694
jcallahan@89 1695 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1696 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1697
jcallahan@89 1698 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1699 return
jcallahan@89 1700 end
jcallahan@89 1701 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1702 end
jcallahan@89 1703
jcallahan@89 1704
jcallahan@44 1705 do
jcallahan@44 1706 local POINT_MATCH_PATTERNS = {
jcallahan@44 1707 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1708 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1709 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1710 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1711 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1712 }
jcallahan@5 1713
jcallahan@68 1714 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1715 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1716 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1717
jcallahan@133 1718 local current_merchant
jcallahan@133 1719 local merchant_standing
jcallahan@133 1720
jcallahan@133 1721 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1722 current_merchant = nil
jcallahan@133 1723 merchant_standing = nil
jcallahan@133 1724 end
jcallahan@133 1725
jcallahan@133 1726
jcallahan@89 1727 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1728 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1729 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1730
jcallahan@171 1731 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1732 return
jcallahan@133 1733 end
jcallahan@195 1734 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1735 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1736 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1737 end
jcallahan@55 1738 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1739 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1740 _G.MerchantFrame_Update()
jcallahan@57 1741
jcallahan@150 1742 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1743
jcallahan@44 1744 for item_index = 1, num_items do
jcallahan@44 1745 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1746 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1747
jcallahan@44 1748 if item_id and item_id > 0 then
jcallahan@44 1749 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1750
jcallahan@68 1751 DatamineTT:ClearLines()
jcallahan@68 1752 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1753
jcallahan@68 1754 local num_lines = DatamineTT:NumLines()
jcallahan@68 1755
jcallahan@68 1756 for line_index = 1, num_lines do
jcallahan@68 1757 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1758
jcallahan@68 1759 if not current_line then
jcallahan@68 1760 break
jcallahan@68 1761 end
jcallahan@68 1762 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1763
jcallahan@68 1764 if faction or reputation then
jcallahan@68 1765 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1766 break
jcallahan@68 1767 end
jcallahan@68 1768 end
jcallahan@68 1769
jcallahan@87 1770 for line_index = 1, num_lines do
jcallahan@87 1771 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1772
jcallahan@87 1773 if not current_line then
jcallahan@87 1774 break
jcallahan@87 1775 end
jcallahan@87 1776 local line_text = current_line:GetText()
jcallahan@87 1777 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1778
jcallahan@87 1779 if quest_name then
jcallahan@87 1780 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1781 break
jcallahan@87 1782 end
jcallahan@87 1783 end
jcallahan@87 1784
jcallahan@44 1785 if extended_cost then
jcallahan@53 1786 local battleground_rating = 0
jcallahan@53 1787 local personal_rating = 0
jcallahan@53 1788 local required_season_amount
jcallahan@5 1789
jcallahan@68 1790 for line_index = 1, num_lines do
jcallahan@44 1791 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1792
jcallahan@44 1793 if not current_line then
jcallahan@44 1794 break
jcallahan@44 1795 end
jcallahan@53 1796 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1797
jcallahan@44 1798 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1799 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1800 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1801 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1802
jcallahan@44 1803 if match1 or match2 then
jcallahan@44 1804 break
jcallahan@44 1805 end
jcallahan@44 1806 end
jcallahan@5 1807 end
jcallahan@44 1808 local currency_list = {}
jcallahan@44 1809 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1810
jcallahan@50 1811 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1812 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1813 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1814
jcallahan@44 1815 for cost_index = 1, item_count do
jcallahan@44 1816 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1817 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1818
jcallahan@44 1819 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1820 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1821 end
jcallahan@44 1822
jcallahan@44 1823 if currency_id then
jcallahan@44 1824 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1825 end
jcallahan@44 1826 end
jcallahan@44 1827
jcallahan@44 1828 for currency_index = 1, #currency_list do
jcallahan@44 1829 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1830 end
jcallahan@5 1831 end
jcallahan@133 1832 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1833 end
jcallahan@44 1834 end
jcallahan@5 1835
jcallahan@44 1836 if _G.CanMerchantRepair() then
jcallahan@133 1837 current_merchant.can_repair = true
jcallahan@5 1838 end
jcallahan@57 1839 _G.SetMerchantFilter(current_filters)
jcallahan@57 1840 _G.MerchantFrame_Update()
jcallahan@4 1841 end
jcallahan@44 1842 end -- do-block
jcallahan@4 1843
jcallahan@89 1844
jcallahan@92 1845 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1846 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1847 return
jcallahan@25 1848 end
jcallahan@34 1849 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1850
jcallahan@171 1851 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1852 return
jcallahan@25 1853 end
jcallahan@29 1854 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1855 table.wipe(current_action)
jcallahan@25 1856 end
jcallahan@25 1857
jcallahan@25 1858
jcallahan@115 1859 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1860 local num_pets = LPJ:NumPets()
jcallahan@115 1861
jcallahan@115 1862 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1863 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1864
jcallahan@115 1865 if is_owned then
jcallahan@115 1866 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1867
jcallahan@139 1868 if rarity then
jcallahan@139 1869 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1870 local npc = NPCEntry(npc_id)
jcallahan@139 1871 npc.wild_pet = is_wild or nil
jcallahan@139 1872 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1873 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1874 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1875
jcallahan@139 1876 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1877 data.max_health = max_health
jcallahan@139 1878 data.attack = attack
jcallahan@139 1879 data.speed = speed
jcallahan@139 1880 end
jcallahan@115 1881 end
jcallahan@115 1882 end
jcallahan@115 1883 end
jcallahan@115 1884
jcallahan@115 1885
jcallahan@156 1886 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1887 private.in_combat = true
jcallahan@156 1888 end
jcallahan@156 1889
jcallahan@156 1890
jcallahan@156 1891 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1892 private.in_combat = nil
jcallahan@156 1893
jcallahan@156 1894 if private.set_area_id then
jcallahan@156 1895 self:SetCurrentAreaID(event_name)
jcallahan@156 1896 private.set_area_id = nil
jcallahan@156 1897 end
jcallahan@156 1898 end
jcallahan@156 1899
jcallahan@156 1900
jcallahan@118 1901 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1902 if not TargetedNPC() then
jcallahan@118 1903 return
jcallahan@2 1904 end
jcallahan@151 1905 current_action.target_type = AF.NPC
jcallahan@118 1906 self:UpdateTargetLocation()
jcallahan@118 1907 end
jcallahan@2 1908
jcallahan@89 1909
jcallahan@12 1910 do
jcallahan@12 1911 local function UpdateQuestJuncture(point)
jcallahan@12 1912 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1913
jcallahan@12 1914 if not unit_name then
jcallahan@12 1915 return
jcallahan@12 1916 end
jcallahan@34 1917 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1918
jcallahan@12 1919 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1920 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1921 end
jcallahan@19 1922 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1923 quest[point] = quest[point] or {}
jcallahan@12 1924 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1925
jcallahan@24 1926 return quest
jcallahan@12 1927 end
jcallahan@10 1928
jcallahan@12 1929
jcallahan@92 1930 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1931 local quest = UpdateQuestJuncture("end")
jcallahan@97 1932
jcallahan@112 1933 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1934 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1935 end
jcallahan@67 1936 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1937 ClearKilledNPC()
jcallahan@10 1938 end
jcallahan@10 1939
jcallahan@12 1940
jcallahan@92 1941 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1942 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1943
jcallahan@46 1944 if not quest then
jcallahan@46 1945 return
jcallahan@46 1946 end
jcallahan@24 1947 quest.classes = quest.classes or {}
jcallahan@27 1948 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1949
jcallahan@24 1950 quest.races = quest.races or {}
jcallahan@100 1951 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1952 end
jcallahan@12 1953 end -- do-block
jcallahan@9 1954
jcallahan@9 1955
jcallahan@92 1956 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1957 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1958 local entry_index, processed_quests = 1, 0
jcallahan@36 1959 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1960
jcallahan@36 1961 while processed_quests <= num_quests do
jcallahan@36 1962 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1963
jcallahan@84 1964 if quest_id == 0 then
jcallahan@84 1965 processed_quests = processed_quests + 1
jcallahan@84 1966 elseif not is_header then
jcallahan@36 1967 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1968
jcallahan@36 1969 local quest = DBEntry("quests", quest_id)
jcallahan@36 1970 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1971 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1972 processed_quests = processed_quests + 1
jcallahan@36 1973 end
jcallahan@36 1974 entry_index = entry_index + 1
jcallahan@36 1975 end
jcallahan@36 1976 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1977 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1978 end
jcallahan@4 1979
jcallahan@4 1980
jcallahan@97 1981 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1982 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1983 return
jcallahan@112 1984 end
jcallahan@97 1985 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1986 end
jcallahan@97 1987
jcallahan@97 1988
jcallahan@92 1989 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1990 if unit_id ~= "player" then
jcallahan@4 1991 return
jcallahan@4 1992 end
jcallahan@4 1993 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1994 end
jcallahan@4 1995
jcallahan@4 1996
jcallahan@92 1997 do
jcallahan@92 1998 local TRADESKILL_TOOLS = {
jcallahan@92 1999 Anvil = anvil_spell_ids,
jcallahan@92 2000 Forge = forge_spell_ids,
jcallahan@92 2001 }
jcallahan@92 2002
jcallahan@92 2003
jcallahan@167 2004 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2005 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2006 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2007
jcallahan@167 2008 if required_tool then
jcallahan@167 2009 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2010 if required_tool:find(tool_name) then
jcallahan@167 2011 registry[spell_id] = true
jcallahan@167 2012 end
jcallahan@167 2013 end
jcallahan@167 2014 end
jcallahan@167 2015 end
jcallahan@167 2016
jcallahan@167 2017
jcallahan@92 2018 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2019 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2020
jcallahan@92 2021 if profession_name == _G.UNKNOWN then
jcallahan@92 2022 return
jcallahan@92 2023 end
jcallahan@167 2024 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2025 end
jcallahan@92 2026 end -- do-block
jcallahan@92 2027
jcallahan@92 2028
jcallahan@167 2029 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2030 private.trainer_shown = nil
jcallahan@167 2031 end
jcallahan@167 2032
jcallahan@167 2033
jcallahan@92 2034 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2035 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2036 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2037
jcallahan@164 2038 if not trainer then
jcallahan@58 2039 return
jcallahan@58 2040 end
jcallahan@232 2041 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2042 trainer.teaches = trainer.teaches or {}
jcallahan@27 2043
jcallahan@167 2044 private.trainer_shown = true
jcallahan@167 2045
jcallahan@27 2046 -- Get the initial trainer filters
jcallahan@27 2047 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2048 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2049 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2050
jcallahan@27 2051 -- Clear the trainer filters
jcallahan@27 2052 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2053 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2054 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2055
jcallahan@27 2056 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2057 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2058
jcallahan@27 2059 if spell_name then
jcallahan@27 2060 DatamineTT:ClearLines()
jcallahan@27 2061 DatamineTT:SetTrainerService(index)
jcallahan@27 2062
jcallahan@27 2063 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2064
jcallahan@43 2065 if spell_id then
jcallahan@164 2066 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2067
jcallahan@164 2068 if not class_professions then
jcallahan@164 2069 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2070 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2071 end
jcallahan@43 2072 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2073 profession = profession or "General"
jcallahan@43 2074
jcallahan@164 2075 local profession_skills = class_professions[profession]
jcallahan@43 2076
jcallahan@43 2077 if not profession_skills then
jcallahan@43 2078 class_professions[profession] = {}
jcallahan@43 2079 profession_skills = class_professions[profession]
jcallahan@43 2080 end
jcallahan@173 2081 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2082 end
jcallahan@27 2083 end
jcallahan@27 2084 end
jcallahan@27 2085 -- Reset the filters to what they were before
jcallahan@27 2086 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2087 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2088 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2089 end
jcallahan@27 2090
jcallahan@27 2091
jcallahan@1 2092 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2093 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2094 return
jcallahan@1 2095 end
jcallahan@1 2096 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2097
jcallahan@1 2098 if not spell_label then
jcallahan@1 2099 return
jcallahan@1 2100 end
jcallahan@150 2101 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2102 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2103
jcallahan@150 2104 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2105 unit_name = target_name
jcallahan@150 2106 unit_id = "target"
jcallahan@1 2107 end
jcallahan@1 2108 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2109 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2110
jcallahan@205 2111 table.wipe(current_action)
jcallahan@122 2112 current_action.instance_token = instance_token
jcallahan@122 2113 current_action.map_level = map_level
jcallahan@122 2114 current_action.x = x
jcallahan@122 2115 current_action.y = y
jcallahan@122 2116 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2117 current_action.spell_label = spell_label
jcallahan@105 2118
jcallahan@105 2119 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2120 current_action.loot_label = spell_label:lower()
jcallahan@105 2121 end
jcallahan@1 2122
jcallahan@151 2123 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2124 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2125 if not unit_id or unit_name ~= target_name then
jcallahan@16 2126 return
jcallahan@16 2127 end
jcallahan@123 2128 current_action.target_type = AF.NPC
jcallahan@16 2129 end
jcallahan@16 2130 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2131 current_action.target_type = AF.ITEM
jcallahan@16 2132
jcallahan@150 2133 if item_name and item_name == target_name then
jcallahan@150 2134 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2135 elseif target_name and target_name ~= "" then
jcallahan@150 2136 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2137 end
jcallahan@150 2138 elseif not item_name and not unit_name then
jcallahan@1 2139 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2140 if target_name == "" then
jcallahan@17 2141 return
jcallahan@17 2142 end
jcallahan@122 2143 current_action.object_name = target_name
jcallahan@123 2144 current_action.target_type = AF.OBJECT
jcallahan@1 2145 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2146 current_action.target_type = AF.ZONE
jcallahan@1 2147 end
jcallahan@1 2148 end
jcallahan@1 2149 private.tracked_line = spell_line
jcallahan@0 2150 end
jcallahan@0 2151
jcallahan@94 2152
jcallahan@1 2153 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2154 if unit_id ~= "player" then
jcallahan@1 2155 return
jcallahan@1 2156 end
jcallahan@1 2157 private.tracked_line = nil
jcallahan@167 2158 private.previous_spell_id = spell_id
jcallahan@85 2159
jcallahan@86 2160 if spell_name:match("^Harvest.+") then
jcallahan@177 2161 killed_npc_id = current_target_id
jcallahan@98 2162 private.harvesting = true
jcallahan@85 2163 end
jcallahan@92 2164
jcallahan@92 2165 if anvil_spell_ids[spell_id] then
jcallahan@92 2166 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2167 elseif forge_spell_ids[spell_id] then
jcallahan@92 2168 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2169 end
jcallahan@0 2170 end
jcallahan@0 2171
jcallahan@90 2172
jcallahan@1 2173 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2174 if unit_id ~= "player" then
jcallahan@1 2175 return
jcallahan@1 2176 end
jcallahan@0 2177
jcallahan@1 2178 if private.tracked_line == spell_line then
jcallahan@1 2179 private.tracked_line = nil
jcallahan@1 2180 end
jcallahan@147 2181 table.wipe(current_action)
jcallahan@0 2182 end
jcallahan@90 2183
jcallahan@90 2184
jcallahan@90 2185 do
jcallahan@90 2186 local function SetUnitField(field, required_type)
jcallahan@90 2187 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2188
jcallahan@90 2189 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2190 return
jcallahan@90 2191 end
jcallahan@90 2192
jcallahan@171 2193 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2194 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2195 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2196 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2197 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2198 end
jcallahan@90 2199 end
jcallahan@90 2200
jcallahan@90 2201
jcallahan@90 2202 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2203 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2204 end
jcallahan@90 2205
jcallahan@90 2206
jcallahan@90 2207 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2208 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2209 end
jcallahan@90 2210
jcallahan@90 2211
jcallahan@90 2212 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2213 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2214 end
jcallahan@90 2215
jcallahan@90 2216
jcallahan@92 2217 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2218 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2219 end
jcallahan@90 2220
jcallahan@90 2221
jcallahan@92 2222 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2223 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2224
jcallahan@90 2225 for index = 2, #gossip_options, 2 do
jcallahan@90 2226 if gossip_options[index] == "binder" then
jcallahan@90 2227 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2228 return
jcallahan@90 2229 end
jcallahan@90 2230 end
jcallahan@90 2231 end
jcallahan@90 2232
jcallahan@90 2233
jcallahan@93 2234 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2235 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2236 end
jcallahan@93 2237
jcallahan@93 2238
jcallahan@189 2239 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2240 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2241 end
jcallahan@189 2242
jcallahan@189 2243
jcallahan@90 2244 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2245 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2246 end
jcallahan@90 2247
jcallahan@90 2248
jcallahan@90 2249 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2250 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2251 end
jcallahan@90 2252
jcallahan@90 2253
jcallahan@90 2254 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2255 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2256 end
jcallahan@90 2257 end -- do-block