annotate Main.lua @ 183:1078a6d1c4c9

Move GUID check to after RAID_FINDER_BOSS_IDS check; we only care about targeting for reputation gains - Raid Finder bosses should be recorded regardless.
author James D. Callahan III <jcallahan@curse.com>
date Sun, 11 Nov 2012 16:43:15 -0600
parents 5d166590440e
children 5117c75a47cb
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@173 35 local DB_VERSION = 12
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@124 70 LOOT_CLOSED = true,
jcallahan@1 71 LOOT_OPENED = true,
jcallahan@89 72 MAIL_SHOW = true,
jcallahan@133 73 MERCHANT_CLOSED = true,
jcallahan@7 74 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 75 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 76 PET_BAR_UPDATE = true,
jcallahan@115 77 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 78 PLAYER_REGEN_DISABLED = true,
jcallahan@156 79 PLAYER_REGEN_ENABLED = true,
jcallahan@2 80 PLAYER_TARGET_CHANGED = true,
jcallahan@9 81 QUEST_COMPLETE = true,
jcallahan@9 82 QUEST_DETAIL = true,
jcallahan@9 83 QUEST_LOG_UPDATE = true,
jcallahan@97 84 QUEST_PROGRESS = true,
jcallahan@178 85 SHOW_LOOT_TOAST = true,
jcallahan@88 86 TAXIMAP_OPENED = true,
jcallahan@92 87 TRADE_SKILL_SHOW = true,
jcallahan@167 88 TRAINER_CLOSED = true,
jcallahan@27 89 TRAINER_SHOW = true,
jcallahan@90 90 TRANSMOGRIFY_OPEN = true,
jcallahan@4 91 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 92 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 93 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_SENT = true,
jcallahan@1 96 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 97 VOID_STORAGE_OPEN = true,
jcallahan@129 98 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 99 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 101 }
jcallahan@0 102
jcallahan@4 103
jcallahan@92 104 local OBJECT_ID_ANVIL = 192628
jcallahan@92 105 local OBJECT_ID_FORGE = 1685
jcallahan@92 106
jcallahan@92 107
jcallahan@1 108 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 109
jcallahan@4 110
jcallahan@27 111 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 112 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 113 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 114 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 115 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 116
jcallahan@95 117
jcallahan@112 118 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 119
jcallahan@112 120
jcallahan@112 121 local ALLOWED_LOCALES = {
jcallahan@112 122 enUS = true,
jcallahan@112 123 enGB = true,
jcallahan@112 124 }
jcallahan@112 125
jcallahan@112 126
jcallahan@0 127 -----------------------------------------------------------------------
jcallahan@0 128 -- Local variables.
jcallahan@0 129 -----------------------------------------------------------------------
jcallahan@92 130 local anvil_spell_ids = {}
jcallahan@92 131 local currently_drunk
jcallahan@128 132 local char_db
jcallahan@128 133 local global_db
jcallahan@0 134 local durability_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@95 138 local name_to_id_map = {}
jcallahan@177 139 local killed_npc_id
jcallahan@2 140 local target_location_timer_handle
jcallahan@86 141 local current_target_id
jcallahan@126 142 local current_area_id
jcallahan@131 143 local current_loot
jcallahan@1 144
jcallahan@121 145 -----------------------------------------------------------------------
jcallahan@121 146 -- Data for our current action. Including possible values as a reference.
jcallahan@121 147 -----------------------------------------------------------------------
jcallahan@122 148 local current_action = {
jcallahan@121 149 identifier = nil,
jcallahan@121 150 loot_label = nil,
jcallahan@121 151 loot_list = nil,
jcallahan@121 152 loot_sources = nil,
jcallahan@121 153 map_level = nil,
jcallahan@121 154 spell_label = nil,
jcallahan@123 155 target_type = nil,
jcallahan@121 156 x = nil,
jcallahan@121 157 y = nil,
jcallahan@121 158 zone_data = nil,
jcallahan@121 159 }
jcallahan@92 160
jcallahan@1 161 -----------------------------------------------------------------------
jcallahan@1 162 -- Helper Functions.
jcallahan@1 163 -----------------------------------------------------------------------
jcallahan@151 164 local function Debug(...)
jcallahan@151 165 if not DEBUGGING then
jcallahan@151 166 return
jcallahan@151 167 end
jcallahan@151 168 _G.print(...)
jcallahan@151 169 end
jcallahan@151 170
jcallahan@151 171
jcallahan@169 172 local TradeSkillExecutePer
jcallahan@169 173 do
jcallahan@169 174 local header_list = {}
jcallahan@169 175
jcallahan@169 176 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 177 function TradeSkillExecutePer(iter_func)
jcallahan@169 178 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 179 return
jcallahan@169 180 end
jcallahan@167 181 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 182 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 183 search_box:SetText("")
jcallahan@169 184
jcallahan@167 185 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 186 search_box:ClearFocus()
jcallahan@167 187 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 188
jcallahan@169 189 table.wipe(header_list)
jcallahan@169 190
jcallahan@169 191 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 192 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 193 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 194
jcallahan@169 195 if have_materials then
jcallahan@169 196 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 197 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 198 end
jcallahan@169 199
jcallahan@169 200 if have_skillup then
jcallahan@169 201 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 202 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 203 end
jcallahan@169 204 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 205 _G.TradeSkillUpdateFilterBar()
jcallahan@169 206 _G.TradeSkillFrame_Update()
jcallahan@169 207
jcallahan@169 208 -- Expand all headers so we can see all the recipes there are
jcallahan@169 209 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 210 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 211
jcallahan@169 212 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 213 if not is_expanded then
jcallahan@169 214 header_list[name] = true
jcallahan@169 215 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 216 end
jcallahan@169 217 elseif iter_func(name, tradeskill_index) then
jcallahan@169 218 break
jcallahan@169 219 end
jcallahan@169 220 end
jcallahan@169 221
jcallahan@169 222 -- Restore the state of the things we changed.
jcallahan@169 223 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 224 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 225
jcallahan@169 226 if header_list[name] then
jcallahan@169 227 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 228 end
jcallahan@169 229 end
jcallahan@169 230 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 231 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 232 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 233 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 234
jcallahan@169 235 _G.TradeSkillUpdateFilterBar()
jcallahan@169 236 _G.TradeSkillFrame_Update()
jcallahan@167 237 end
jcallahan@169 238 end -- do-block
jcallahan@167 239
jcallahan@167 240
jcallahan@39 241 local ActualCopperCost
jcallahan@39 242 do
jcallahan@39 243 local BARTERING_SPELL_ID = 83964
jcallahan@39 244
jcallahan@39 245 local STANDING_DISCOUNTS = {
jcallahan@39 246 HATED = 0,
jcallahan@39 247 HOSTILE = 0,
jcallahan@39 248 UNFRIENDLY = 0,
jcallahan@39 249 NEUTRAL = 0,
jcallahan@39 250 FRIENDLY = 0.05,
jcallahan@39 251 HONORED = 0.1,
jcallahan@39 252 REVERED = 0.15,
jcallahan@39 253 EXALTED = 0.2,
jcallahan@39 254 }
jcallahan@39 255
jcallahan@39 256
jcallahan@39 257 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 258 if not copper_cost or copper_cost == 0 then
jcallahan@39 259 return 0
jcallahan@39 260 end
jcallahan@39 261 local modifier = 1
jcallahan@39 262
jcallahan@39 263 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 264 modifier = modifier - 0.1
jcallahan@39 265 end
jcallahan@39 266
jcallahan@39 267 if rep_standing then
jcallahan@39 268 if PLAYER_RACE == "Goblin" then
jcallahan@39 269 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 270 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 271 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 272 end
jcallahan@39 273 end
jcallahan@39 274 return math.floor(copper_cost / modifier)
jcallahan@39 275 end
jcallahan@39 276 end -- do-block
jcallahan@39 277
jcallahan@39 278
jcallahan@153 279 -- Called on a timer
jcallahan@177 280 local function ClearKilledNPC()
jcallahan@177 281 killed_npc_id = nil
jcallahan@177 282 end
jcallahan@177 283
jcallahan@177 284
jcallahan@177 285 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 286 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 287 end
jcallahan@153 288
jcallahan@153 289
jcallahan@29 290 local function InstanceDifficultyToken()
jcallahan@29 291 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 292 if not difficulty_name or difficulty_name == "" then
jcallahan@29 293 difficulty_name = "NONE"
jcallahan@29 294 end
jcallahan@59 295
jcallahan@59 296 if not instance_type or instance_type == "" then
jcallahan@59 297 instance_type = "NONE"
jcallahan@59 298 end
jcallahan@137 299
jcallahan@137 300 -- Raid difficulty of 2 is 25-man
jcallahan@177 301 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 302 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 303 end
jcallahan@29 304 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 305 end
jcallahan@29 306
jcallahan@29 307
jcallahan@19 308 local function DBEntry(data_type, unit_id)
jcallahan@19 309 if not data_type or not unit_id then
jcallahan@6 310 return
jcallahan@6 311 end
jcallahan@128 312 local unit = global_db[data_type][unit_id]
jcallahan@6 313
jcallahan@10 314 if not unit then
jcallahan@128 315 global_db[data_type][unit_id] = {}
jcallahan@128 316 unit = global_db[data_type][unit_id]
jcallahan@6 317 end
jcallahan@10 318 return unit
jcallahan@6 319 end
jcallahan@6 320
jcallahan@6 321
jcallahan@29 322 local function NPCEntry(identifier)
jcallahan@29 323 local npc = DBEntry("npcs", identifier)
jcallahan@29 324
jcallahan@29 325 if not npc then
jcallahan@29 326 return
jcallahan@22 327 end
jcallahan@29 328 local instance_token = InstanceDifficultyToken()
jcallahan@29 329 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 330 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 331 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 332 return npc
jcallahan@22 333 end
jcallahan@22 334
jcallahan@22 335
jcallahan@1 336 local function CurrentLocationData()
jcallahan@161 337 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 338 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 339 end
jcallahan@1 340 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 341 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 342
jcallahan@1 343 x = x or 0
jcallahan@1 344 y = y or 0
jcallahan@1 345
jcallahan@1 346 if x == 0 and y == 0 then
jcallahan@1 347 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 348 _G.SetDungeonMapLevel(level_index)
jcallahan@1 349 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 350
jcallahan@1 351 if x and y and (x > 0 or y > 0) then
jcallahan@1 352 _G.SetDungeonMapLevel(map_level)
jcallahan@1 353 map_level = level_index
jcallahan@1 354 break
jcallahan@1 355 end
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359 if _G.DungeonUsesTerrainMap() then
jcallahan@1 360 map_level = map_level - 1
jcallahan@1 361 end
jcallahan@31 362 local x = _G.floor(x * 1000)
jcallahan@31 363 local y = _G.floor(y * 1000)
jcallahan@28 364
jcallahan@31 365 if x % 2 ~= 0 then
jcallahan@31 366 x = x + 1
jcallahan@28 367 end
jcallahan@28 368
jcallahan@31 369 if y % 2 ~= 0 then
jcallahan@31 370 y = y + 1
jcallahan@28 371 end
jcallahan@126 372 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 373 end
jcallahan@1 374
jcallahan@1 375
jcallahan@1 376 local function ItemLinkToID(item_link)
jcallahan@1 377 if not item_link then
jcallahan@1 378 return
jcallahan@1 379 end
jcallahan@7 380 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 381 end
jcallahan@0 382
jcallahan@4 383
jcallahan@171 384 local function UnitTypeIsNPC(unit_type)
jcallahan@171 385 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 386 end
jcallahan@171 387
jcallahan@171 388
jcallahan@34 389 local ParseGUID
jcallahan@4 390 do
jcallahan@4 391 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 392
jcallahan@34 393 function ParseGUID(guid)
jcallahan@5 394 if not guid then
jcallahan@5 395 return
jcallahan@5 396 end
jcallahan@4 397 local types = private.UNIT_TYPES
jcallahan@4 398 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 399
jcallahan@10 400 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 401 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 402 end
jcallahan@4 403 return unit_type
jcallahan@4 404 end
jcallahan@4 405 end -- do-block
jcallahan@4 406
jcallahan@4 407
jcallahan@128 408 local function UpdateBlacklistMaps()
jcallahan@128 409 local empty_count = 0
jcallahan@128 410
jcallahan@128 411 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 412 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 413 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 414 char_db.bg_blacklist[index] = map_id
jcallahan@128 415
jcallahan@128 416 if map_id < 0 then
jcallahan@128 417 empty_count = empty_count + 1
jcallahan@143 418 empty_count = empty_count + 1
jcallahan@128 419 end
jcallahan@128 420 end
jcallahan@128 421
jcallahan@128 422 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 423 char_db.bg_blacklist = nil
jcallahan@128 424 end
jcallahan@128 425 end
jcallahan@128 426
jcallahan@128 427
jcallahan@141 428 local UpdateDBEntryLocation
jcallahan@141 429 do
jcallahan@141 430 local pi = math.pi
jcallahan@141 431
jcallahan@141 432 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 433 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 434 local facing = _G.GetPlayerFacing()
jcallahan@141 435
jcallahan@141 436 if not facing then
jcallahan@141 437 return x, y
jcallahan@141 438 end
jcallahan@141 439 local rad = facing + pi
jcallahan@141 440 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 441 end
jcallahan@10 442
jcallahan@24 443
jcallahan@141 444 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 445 if not identifier then
jcallahan@141 446 return
jcallahan@141 447 end
jcallahan@141 448 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 449 local entry = DBEntry(entry_type, identifier)
jcallahan@141 450 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 451 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 452
jcallahan@141 453 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 454 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 455
jcallahan@141 456 if not zone_data then
jcallahan@141 457 zone_data = {}
jcallahan@141 458 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 459 end
jcallahan@141 460
jcallahan@141 461 -- Special case for Fishing.
jcallahan@141 462 if current_action.spell_label == "FISHING" then
jcallahan@141 463 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 464
jcallahan@141 465 if yard_width > 0 and yard_height > 0 then
jcallahan@141 466 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 467 current_action.x = x
jcallahan@141 468 current_action.y = y
jcallahan@141 469 end
jcallahan@141 470 end
jcallahan@141 471 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 472
jcallahan@141 473 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 474 return zone_data
jcallahan@10 475 end
jcallahan@141 476 end -- do-block
jcallahan@10 477
jcallahan@10 478
jcallahan@19 479 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 480 if not item_link then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 local item_id = ItemLinkToID(item_link)
jcallahan@19 484
jcallahan@19 485 if not bag_index or not slot_index then
jcallahan@19 486 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 487 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 488 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 489 bag_index = new_bag_index
jcallahan@19 490 slot_index = new_slot_index
jcallahan@19 491 break
jcallahan@19 492 end
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495 end
jcallahan@19 496
jcallahan@19 497 if not bag_index or not slot_index then
jcallahan@19 498 return
jcallahan@19 499 end
jcallahan@19 500 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 501
jcallahan@19 502 if not is_lootable then
jcallahan@19 503 return
jcallahan@19 504 end
jcallahan@19 505 DatamineTT:ClearLines()
jcallahan@19 506 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 507
jcallahan@19 508 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 509 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 510
jcallahan@19 511 if not current_line then
jcallahan@19 512 break
jcallahan@19 513 end
jcallahan@19 514
jcallahan@19 515 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 516 table.wipe(current_action)
jcallahan@123 517 current_action.target_type = AF.ITEM
jcallahan@122 518 current_action.identifier = item_id
jcallahan@122 519 current_action.loot_label = "contains"
jcallahan@19 520 break
jcallahan@19 521 end
jcallahan@19 522 end
jcallahan@19 523 end
jcallahan@19 524
jcallahan@19 525
jcallahan@39 526 local UnitFactionStanding
jcallahan@32 527 local UpdateFactionData
jcallahan@32 528 do
jcallahan@32 529 local MAX_FACTION_INDEX = 1000
jcallahan@20 530
jcallahan@32 531 local STANDING_NAMES = {
jcallahan@32 532 "HATED",
jcallahan@32 533 "HOSTILE",
jcallahan@32 534 "UNFRIENDLY",
jcallahan@32 535 "NEUTRAL",
jcallahan@32 536 "FRIENDLY",
jcallahan@32 537 "HONORED",
jcallahan@32 538 "REVERED",
jcallahan@32 539 "EXALTED",
jcallahan@32 540 }
jcallahan@32 541
jcallahan@39 542
jcallahan@39 543 function UnitFactionStanding(unit)
jcallahan@135 544 local unit_name = _G.UnitName(unit)
jcallahan@39 545 UpdateFactionData()
jcallahan@39 546 DatamineTT:ClearLines()
jcallahan@39 547 DatamineTT:SetUnit(unit)
jcallahan@39 548
jcallahan@39 549 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 550 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 551
jcallahan@135 552 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 553 return faction_name, faction_standings[faction_name]
jcallahan@39 554 end
jcallahan@39 555 end
jcallahan@39 556 end
jcallahan@39 557
jcallahan@39 558
jcallahan@32 559 function UpdateFactionData()
jcallahan@32 560 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 561 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 562
jcallahan@86 563 if faction_name then
jcallahan@32 564 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 565 elseif not faction_name then
jcallahan@32 566 break
jcallahan@32 567 end
jcallahan@20 568 end
jcallahan@20 569 end
jcallahan@32 570 end -- do-block
jcallahan@20 571
jcallahan@48 572
jcallahan@75 573 local GenericLootUpdate
jcallahan@75 574 do
jcallahan@77 575 local function LootTable(entry, loot_type, top_field)
jcallahan@75 576 if top_field then
jcallahan@75 577 entry[top_field] = entry[top_field] or {}
jcallahan@75 578 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 579 return entry[top_field][loot_type]
jcallahan@75 580 end
jcallahan@48 581 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 582 return entry[loot_type]
jcallahan@48 583 end
jcallahan@48 584
jcallahan@75 585 function GenericLootUpdate(data_type, top_field)
jcallahan@132 586 local loot_type = current_loot.label
jcallahan@75 587 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 588 local source_list = {}
jcallahan@75 589
jcallahan@131 590 if current_loot.sources then
jcallahan@131 591 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 592 local entry, source_id
jcallahan@78 593
jcallahan@131 594 if current_loot.target_type == AF.ITEM then
jcallahan@182 595 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 596 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 597 source_id = current_loot.identifier
jcallahan@119 598 entry = DBEntry(data_type, source_id)
jcallahan@131 599 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 600 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@119 602 else
jcallahan@119 603 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 604 entry = DBEntry(data_type, source_id)
jcallahan@119 605 end
jcallahan@75 606
jcallahan@119 607 if entry then
jcallahan@119 608 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 609
jcallahan@119 610 if not source_list[source_guid] then
jcallahan@119 611 if top_field then
jcallahan@119 612 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 613 else
jcallahan@119 614 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 615 end
jcallahan@119 616 source_list[source_guid] = true
jcallahan@77 617 end
jcallahan@119 618 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 619
jcallahan@119 620 for item_id, quantity in pairs(loot_data) do
jcallahan@119 621 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 622 end
jcallahan@75 623 end
jcallahan@75 624 end
jcallahan@75 625 end
jcallahan@121 626
jcallahan@121 627 -- This is used for Gas Extractions.
jcallahan@131 628 if #current_loot.list <= 0 then
jcallahan@78 629 return
jcallahan@78 630 end
jcallahan@82 631 local entry
jcallahan@82 632
jcallahan@82 633 -- At this point we only have a name if it's an object.
jcallahan@131 634 if current_loot.target_type == AF.OBJECT then
jcallahan@131 635 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 636 else
jcallahan@131 637 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 638 end
jcallahan@75 639
jcallahan@75 640 if not entry then
jcallahan@75 641 return
jcallahan@75 642 end
jcallahan@77 643 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 644
jcallahan@131 645 if not source_list[current_loot.identifier] then
jcallahan@77 646 if top_field then
jcallahan@77 647 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 648 else
jcallahan@77 649 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 650 end
jcallahan@77 651 end
jcallahan@75 652
jcallahan@131 653 for index = 1, #current_loot.list do
jcallahan@131 654 table.insert(loot_table, current_loot.list[index])
jcallahan@75 655 end
jcallahan@48 656 end
jcallahan@75 657 end -- do-block
jcallahan@48 658
jcallahan@97 659
jcallahan@97 660 local ReplaceKeywords
jcallahan@97 661 do
jcallahan@97 662 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 663 class = PLAYER_CLASS,
jcallahan@97 664 name = PLAYER_NAME,
jcallahan@97 665 race = PLAYER_RACE,
jcallahan@97 666 }
jcallahan@97 667
jcallahan@97 668
jcallahan@97 669 function ReplaceKeywords(text)
jcallahan@97 670 if not text or text == "" then
jcallahan@97 671 return ""
jcallahan@97 672 end
jcallahan@97 673
jcallahan@97 674 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 675 local category_format = ("<%s>"):format(category)
jcallahan@97 676 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 677 end
jcallahan@97 678 return text
jcallahan@97 679 end
jcallahan@97 680 end -- do-block
jcallahan@97 681
jcallahan@97 682
jcallahan@154 683 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 684 -- unless the WorldMapFrame is shown.
jcallahan@143 685 do
jcallahan@143 686 -- MapFileName = MapAreaID
jcallahan@143 687 local MICRO_DUNGEON_IDS = {
jcallahan@143 688 ShrineofTwoMoons = 903,
jcallahan@143 689 ShrineofSevenStars = 905,
jcallahan@143 690 }
jcallahan@126 691
jcallahan@143 692 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 693 if private.in_combat then
jcallahan@156 694 private.set_area_id = true
jcallahan@156 695 return
jcallahan@156 696 end
jcallahan@155 697 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 698
jcallahan@155 699 if map_area_id == current_area_id then
jcallahan@155 700 return
jcallahan@155 701 end
jcallahan@143 702 local world_map = _G.WorldMapFrame
jcallahan@143 703 local map_visible = world_map:IsVisible()
jcallahan@143 704 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 705
jcallahan@143 706 if not map_visible then
jcallahan@143 707 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 708 world_map:Show()
jcallahan@143 709 end
jcallahan@143 710 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 711
jcallahan@154 712 _G.SetMapToCurrentZone()
jcallahan@154 713
jcallahan@143 714 if micro_dungeon_id then
jcallahan@143 715 current_area_id = micro_dungeon_id
jcallahan@143 716 else
jcallahan@143 717 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 718 end
jcallahan@143 719
jcallahan@154 720 if map_visible then
jcallahan@154 721 _G.SetMapByID(map_area_id)
jcallahan@154 722 else
jcallahan@143 723 world_map:Hide()
jcallahan@143 724 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 725 end
jcallahan@143 726 end
jcallahan@154 727 end
jcallahan@126 728
jcallahan@0 729 -----------------------------------------------------------------------
jcallahan@0 730 -- Methods.
jcallahan@0 731 -----------------------------------------------------------------------
jcallahan@0 732 function WDP:OnInitialize()
jcallahan@128 733 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 734 global_db = db.global
jcallahan@128 735 char_db = db.char
jcallahan@14 736
jcallahan@14 737 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 738 local build_num = tonumber(private.build_num)
jcallahan@14 739
jcallahan@136 740 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 741 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 742 global_db[entry] = {}
jcallahan@74 743 end
jcallahan@74 744 end
jcallahan@35 745 raw_db.build_num = build_num
jcallahan@63 746 raw_db.version = DB_VERSION
jcallahan@0 747 end
jcallahan@0 748
jcallahan@0 749
jcallahan@153 750 function WDP:EventDispatcher(...)
jcallahan@153 751 local event_name = ...
jcallahan@153 752
jcallahan@153 753 if DEBUGGING then
jcallahan@154 754 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 755 Debug(event_name)
jcallahan@154 756 else
jcallahan@154 757 Debug(...)
jcallahan@153 758 end
jcallahan@153 759 end
jcallahan@153 760 local func = EVENT_MAPPING[event_name]
jcallahan@153 761
jcallahan@153 762 if _G.type(func) == "boolean" then
jcallahan@153 763 self[event_name](self, ...)
jcallahan@153 764 elseif _G.type(func) == "function" then
jcallahan@159 765 self[func](self, ...)
jcallahan@153 766 end
jcallahan@153 767 end
jcallahan@153 768
jcallahan@153 769
jcallahan@0 770 function WDP:OnEnable()
jcallahan@0 771 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 772 if EVENT_DEBUG then
jcallahan@153 773 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 774 else
jcallahan@153 775 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 776 end
jcallahan@0 777 end
jcallahan@95 778
jcallahan@95 779 for index = 1, _G.GetNumLanguages() do
jcallahan@95 780 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 781 end
jcallahan@0 782 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 783 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 784
jcallahan@19 785 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 786 if target_unit then
jcallahan@19 787 return
jcallahan@19 788 end
jcallahan@19 789 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 790 end)
jcallahan@19 791
jcallahan@19 792 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 793 if target_unit then
jcallahan@19 794 return
jcallahan@19 795 end
jcallahan@19 796 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 797 HandleItemUse(item_link)
jcallahan@19 798 end)
jcallahan@129 799 self:SetCurrentAreaID("OnEnable")
jcallahan@126 800
jcallahan@128 801 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 802 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 803
jcallahan@128 804 UpdateBlacklistMaps()
jcallahan@0 805 end
jcallahan@0 806
jcallahan@0 807
jcallahan@0 808 local function RecordDurability(item_id, durability)
jcallahan@0 809 if not durability or durability <= 0 then
jcallahan@0 810 return
jcallahan@0 811 end
jcallahan@0 812
jcallahan@128 813 if not global_db.items[item_id] then
jcallahan@128 814 global_db.items[item_id] = {}
jcallahan@0 815 end
jcallahan@128 816 global_db.items[item_id].durability = durability
jcallahan@0 817 end
jcallahan@0 818
jcallahan@0 819
jcallahan@0 820 function WDP:ProcessDurability()
jcallahan@0 821 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 822 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 823
jcallahan@0 824 if item_id and item_id > 0 then
jcallahan@1 825 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 826 RecordDurability(item_id, max_durability)
jcallahan@0 827 end
jcallahan@0 828 end
jcallahan@0 829
jcallahan@0 830 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 831 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 832 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 833
jcallahan@0 834 if item_id and item_id > 0 then
jcallahan@1 835 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 836 RecordDurability(item_id, max_durability)
jcallahan@0 837 end
jcallahan@0 838 end
jcallahan@0 839 end
jcallahan@0 840 end
jcallahan@0 841
jcallahan@118 842
jcallahan@118 843 local PlayerTarget
jcallahan@118 844 do
jcallahan@118 845 local GENDER_NAMES = {
jcallahan@118 846 "UNKNOWN",
jcallahan@118 847 "MALE",
jcallahan@118 848 "FEMALE",
jcallahan@118 849 }
jcallahan@118 850
jcallahan@118 851
jcallahan@118 852 local REACTION_NAMES = {
jcallahan@118 853 "HATED",
jcallahan@118 854 "HOSTILE",
jcallahan@118 855 "UNFRIENDLY",
jcallahan@118 856 "NEUTRAL",
jcallahan@118 857 "FRIENDLY",
jcallahan@118 858 "HONORED",
jcallahan@118 859 "REVERED",
jcallahan@118 860 "EXALTED",
jcallahan@118 861 }
jcallahan@118 862
jcallahan@118 863
jcallahan@118 864 local POWER_TYPE_NAMES = {
jcallahan@118 865 ["0"] = "MANA",
jcallahan@118 866 ["1"] = "RAGE",
jcallahan@118 867 ["2"] = "FOCUS",
jcallahan@118 868 ["3"] = "ENERGY",
jcallahan@118 869 ["6"] = "RUNIC_POWER",
jcallahan@118 870 }
jcallahan@118 871
jcallahan@118 872
jcallahan@118 873 function PlayerTarget()
jcallahan@118 874 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 875 current_target_id = nil
jcallahan@118 876 return
jcallahan@118 877 end
jcallahan@118 878 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 879
jcallahan@171 880 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 881 return
jcallahan@118 882 end
jcallahan@118 883 current_target_id = unit_idnum
jcallahan@118 884
jcallahan@118 885 local npc = NPCEntry(unit_idnum)
jcallahan@118 886 local _, class_token = _G.UnitClass("target")
jcallahan@118 887 npc.class = class_token
jcallahan@118 888 npc.faction = UnitFactionStanding("target")
jcallahan@118 889 npc.genders = npc.genders or {}
jcallahan@118 890 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 891 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 892 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 893
jcallahan@118 894 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 895 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 896
jcallahan@118 897 if not encounter_data[npc_level] then
jcallahan@118 898 encounter_data[npc_level] = {
jcallahan@118 899 max_health = _G.UnitHealthMax("target"),
jcallahan@118 900 }
jcallahan@118 901
jcallahan@118 902 local max_power = _G.UnitManaMax("target")
jcallahan@118 903
jcallahan@118 904 if max_power > 0 then
jcallahan@118 905 local power_type = _G.UnitPowerType("target")
jcallahan@118 906 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 907 end
jcallahan@118 908 end
jcallahan@118 909 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 910 current_action.identifier = unit_idnum
jcallahan@118 911 return npc, unit_idnum
jcallahan@118 912 end
jcallahan@118 913 end -- do-block
jcallahan@118 914
jcallahan@118 915
jcallahan@113 916 do
jcallahan@113 917 local COORD_MAX = 5
jcallahan@0 918
jcallahan@113 919 function WDP:UpdateTargetLocation()
jcallahan@113 920 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 921 return
jcallahan@2 922 end
jcallahan@113 923
jcallahan@113 924 for index = 1, 4 do
jcallahan@113 925 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 926 return
jcallahan@113 927 end
jcallahan@113 928 end
jcallahan@118 929 local npc = PlayerTarget()
jcallahan@113 930
jcallahan@113 931 if not npc then
jcallahan@113 932 return
jcallahan@113 933 end
jcallahan@113 934 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 935 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 936 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 937 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 938
jcallahan@113 939 local zone_data = npc_data.locations[zone_token]
jcallahan@113 940
jcallahan@113 941 if not zone_data then
jcallahan@113 942 zone_data = {}
jcallahan@113 943 npc_data.locations[zone_token] = zone_data
jcallahan@113 944 end
jcallahan@113 945
jcallahan@113 946 for location_token in pairs(zone_data) do
jcallahan@113 947 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 948 loc_level = tonumber(loc_level)
jcallahan@113 949
jcallahan@113 950 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 951 return
jcallahan@113 952 end
jcallahan@113 953 end
jcallahan@141 954 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 955 end
jcallahan@113 956 end -- do-block
jcallahan@2 957
jcallahan@118 958
jcallahan@0 959 -----------------------------------------------------------------------
jcallahan@0 960 -- Event handlers.
jcallahan@0 961 -----------------------------------------------------------------------
jcallahan@90 962 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 963 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 964
jcallahan@56 965 for index = 1, num_items do
jcallahan@56 966 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 967
jcallahan@56 968 if item_link then
jcallahan@56 969 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 970 end
jcallahan@56 971 end
jcallahan@56 972 end
jcallahan@56 973
jcallahan@56 974
jcallahan@178 975 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 976 if loot_type ~= "item" then
jcallahan@182 977 Debug(("%s: loot_type is '%s'"):format(event_name, loot_type))
jcallahan@178 978 return
jcallahan@178 979 end
jcallahan@178 980 local npc = NPCEntry(private.raid_finder_boss_id)
jcallahan@179 981 private.raid_finder_boss_id = nil
jcallahan@178 982
jcallahan@178 983 if not npc then
jcallahan@182 984 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 985 return
jcallahan@178 986 end
jcallahan@178 987 local item_id = ItemLinkToID(item_link)
jcallahan@178 988
jcallahan@178 989 if not item_id then
jcallahan@182 990 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 991 return
jcallahan@178 992 end
jcallahan@179 993 local loot_type = "drops"
jcallahan@178 994 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@178 995 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 996 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 997 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 998
jcallahan@178 999 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1000 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1001 end
jcallahan@178 1002
jcallahan@178 1003
jcallahan@179 1004 do
jcallahan@179 1005 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1006 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1007 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1008 end,
jcallahan@179 1009 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1010 current_loot = {
jcallahan@179 1011 list = {
jcallahan@179 1012 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1013 },
jcallahan@179 1014 identifier = current_action.identifier,
jcallahan@179 1015 label = current_action.loot_label or "drops",
jcallahan@179 1016 map_level = current_action.map_level,
jcallahan@179 1017 object_name = current_action.object_name,
jcallahan@179 1018 spell_label = current_action.spell_label,
jcallahan@179 1019 target_type = current_action.target_type,
jcallahan@179 1020 x = current_action.x,
jcallahan@179 1021 y = current_action.y,
jcallahan@179 1022 zone_data = current_action.zone_data,
jcallahan@179 1023 }
jcallahan@179 1024 table.wipe(current_action)
jcallahan@179 1025 GenericLootUpdate("zones")
jcallahan@179 1026 end,
jcallahan@179 1027 }
jcallahan@177 1028
jcallahan@177 1029
jcallahan@179 1030 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1031 local category
jcallahan@177 1032
jcallahan@179 1033 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1034 category = AF.ZONE
jcallahan@179 1035 elseif private.raid_finder_boss_id then
jcallahan@179 1036 category = AF.NPC
jcallahan@179 1037 end
jcallahan@179 1038 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1039
jcallahan@179 1040 if not category or not update_func then
jcallahan@179 1041 return
jcallahan@179 1042 end
jcallahan@179 1043 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1044
jcallahan@179 1045 if not item_link then
jcallahan@179 1046 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1047 end
jcallahan@179 1048 local item_id = ItemLinkToID(item_link)
jcallahan@179 1049
jcallahan@179 1050 if not item_id then
jcallahan@179 1051 return
jcallahan@179 1052 end
jcallahan@179 1053 update_func(item_id, quantity)
jcallahan@177 1054 end
jcallahan@48 1055 end
jcallahan@48 1056
jcallahan@97 1057 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1058 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1059 return
jcallahan@95 1060 end
jcallahan@97 1061 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1062 npc.quotes = npc.quotes or {}
jcallahan@97 1063 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1064 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1065 end
jcallahan@95 1066
jcallahan@95 1067
jcallahan@95 1068 do
jcallahan@40 1069 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1070
jcallahan@40 1071 local DRUNK_COMPARES = {
jcallahan@40 1072 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1073 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1074 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1075 }
jcallahan@40 1076
jcallahan@40 1077 local DRUNK_MATCHES = {
jcallahan@40 1078 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1079 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1080 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1081 }
jcallahan@40 1082
jcallahan@167 1083 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1084
jcallahan@167 1085
jcallahan@167 1086 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1087 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1088 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1089
jcallahan@167 1090 private.discovered_recipe_name = nil
jcallahan@167 1091 private.profession_level = nil
jcallahan@167 1092 private.previous_spell_id = nil
jcallahan@169 1093
jcallahan@169 1094 return true
jcallahan@167 1095 end
jcallahan@167 1096 end
jcallahan@167 1097
jcallahan@167 1098
jcallahan@167 1099 local function IterativeRecordDiscovery()
jcallahan@167 1100 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1101 end
jcallahan@167 1102
jcallahan@167 1103
jcallahan@92 1104 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1105 if not private.trainer_shown then
jcallahan@167 1106 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1107
jcallahan@167 1108 if recipe_name and private.previous_spell_id then
jcallahan@167 1109 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1110
jcallahan@167 1111 if profession_name == _G.UNKNOWN then
jcallahan@167 1112 return
jcallahan@167 1113 end
jcallahan@167 1114 private.discovered_recipe_name = recipe_name
jcallahan@167 1115 private.profession_level = prof_level
jcallahan@167 1116
jcallahan@167 1117 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1118 end
jcallahan@167 1119 end
jcallahan@167 1120
jcallahan@40 1121 if currently_drunk then
jcallahan@40 1122 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1123 currently_drunk = nil
jcallahan@40 1124 end
jcallahan@40 1125 return
jcallahan@40 1126 end
jcallahan@40 1127
jcallahan@40 1128 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1129 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1130 currently_drunk = true
jcallahan@40 1131 break
jcallahan@40 1132 end
jcallahan@40 1133 end
jcallahan@40 1134 end
jcallahan@40 1135 end
jcallahan@40 1136
jcallahan@40 1137 -- do-block
jcallahan@40 1138
jcallahan@40 1139 do
jcallahan@23 1140 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1141 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1142
jcallahan@23 1143 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1144 if not spell_id then
jcallahan@23 1145 return
jcallahan@23 1146 end
jcallahan@34 1147 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1148
jcallahan@171 1149 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1150 return
jcallahan@23 1151 end
jcallahan@23 1152
jcallahan@23 1153 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1154 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1155 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1156 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1157 end
jcallahan@23 1158 end
jcallahan@23 1159
jcallahan@115 1160 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1161
jcallahan@23 1162 local COMBAT_LOG_FUNCS = {
jcallahan@23 1163 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1164 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1165 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1166 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1167 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1168
jcallahan@171 1169 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1170 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1171 end
jcallahan@115 1172 end
jcallahan@115 1173 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1174 end,
jcallahan@65 1175 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1176 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1177
jcallahan@171 1178 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1179 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1180 ClearKilledNPC()
jcallahan@98 1181 private.harvesting = nil
jcallahan@65 1182 return
jcallahan@65 1183 end
jcallahan@177 1184
jcallahan@177 1185 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@177 1186 local _, instance_type, instance_difficulty = _G.GetInstanceInfo()
jcallahan@177 1187
jcallahan@177 1188 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@182 1189 Debug(("%s: Matching boss %s; in raid finder instance."):format(sub_event, dest_name))
jcallahan@177 1190 private.raid_finder_boss_id = unit_idnum
jcallahan@182 1191 else
jcallahan@182 1192 Debug(("%s: Matching boss %s; NOT in raid finder instance."):format(sub_event, dest_name))
jcallahan@177 1193 end
jcallahan@182 1194 else
jcallahan@182 1195 Debug(("%s: Killed NPC %s (ID: %d) is not in boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1196 end
jcallahan@183 1197
jcallahan@183 1198 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@183 1199 ClearKilledNPC()
jcallahan@183 1200 return
jcallahan@183 1201 end
jcallahan@177 1202 killed_npc_id = unit_idnum
jcallahan@177 1203 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1204 end,
jcallahan@23 1205 }
jcallahan@23 1206
jcallahan@23 1207
jcallahan@92 1208 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1209 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1210
jcallahan@23 1211 if not combat_log_func then
jcallahan@23 1212 return
jcallahan@23 1213 end
jcallahan@23 1214 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1215 end
jcallahan@23 1216
jcallahan@44 1217 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1218 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1219 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1220
jcallahan@44 1221 local REP_BUFFS = {
jcallahan@44 1222 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1223 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1224 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1225 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1226 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1227 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1228 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1229 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1230 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1231 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1232 }
jcallahan@44 1233
jcallahan@44 1234
jcallahan@44 1235 local FACTION_NAMES = {
jcallahan@44 1236 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1237 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1238 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1239 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1240 }
jcallahan@44 1241
jcallahan@44 1242
jcallahan@44 1243 local MODIFIERS = {
jcallahan@44 1244 CENARION_FAVOR = {
jcallahan@44 1245 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1246 modifier = 0.25,
jcallahan@44 1247 },
jcallahan@44 1248 GRIM_VISAGE = {
jcallahan@44 1249 modifier = 0.1,
jcallahan@44 1250 },
jcallahan@44 1251 HONOR_HOLD_FAVOR = {
jcallahan@44 1252 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1253 modifier = 0.25,
jcallahan@44 1254 },
jcallahan@44 1255 NAZGRELS_FERVOR = {
jcallahan@44 1256 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1257 modifier = 0.1,
jcallahan@44 1258 },
jcallahan@44 1259 SONG_OF_BATTLE = {
jcallahan@44 1260 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1261 modifier = 0.1,
jcallahan@44 1262 },
jcallahan@44 1263 SPIRIT_OF_SHARING = {
jcallahan@44 1264 modifier = 0.1,
jcallahan@44 1265 },
jcallahan@44 1266 THRALLMARS_FAVOR = {
jcallahan@44 1267 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1268 modifier = 0.25,
jcallahan@44 1269 },
jcallahan@44 1270 TROLLBANES_COMMAND = {
jcallahan@44 1271 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1272 modifier = 0.1,
jcallahan@44 1273 },
jcallahan@44 1274 UNBURDENED = {
jcallahan@44 1275 modifier = 0.1,
jcallahan@44 1276 },
jcallahan@44 1277 WOW_ANNIVERSARY = {
jcallahan@44 1278 modifier = 0.08,
jcallahan@44 1279 }
jcallahan@44 1280 }
jcallahan@44 1281
jcallahan@44 1282
jcallahan@92 1283 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1284 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1285 return
jcallahan@44 1286 end
jcallahan@44 1287 UpdateFactionData()
jcallahan@44 1288
jcallahan@46 1289 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1290 return
jcallahan@46 1291 end
jcallahan@177 1292 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1293 ClearKilledNPC()
jcallahan@46 1294
jcallahan@44 1295 if not npc then
jcallahan@98 1296 private.harvesting = nil
jcallahan@44 1297 return
jcallahan@44 1298 end
jcallahan@98 1299 npc.harvested = private.harvesting
jcallahan@98 1300 private.harvesting = nil
jcallahan@98 1301
jcallahan@44 1302 local modifier = 1
jcallahan@44 1303
jcallahan@44 1304 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1305 modifier = modifier + 0.1
jcallahan@44 1306 end
jcallahan@44 1307
jcallahan@44 1308 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1309 modifier = modifier + 0.1
jcallahan@44 1310 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1311 modifier = modifier + 0.05
jcallahan@44 1312 end
jcallahan@44 1313
jcallahan@44 1314 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1315 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1316 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1317
jcallahan@44 1318 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1319 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1320 end
jcallahan@44 1321 end
jcallahan@44 1322 end
jcallahan@65 1323 npc.reputations = npc.reputations or {}
jcallahan@65 1324 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1325 end
jcallahan@44 1326 end -- do-block
jcallahan@18 1327
jcallahan@18 1328
jcallahan@140 1329 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1330 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1331 return
jcallahan@140 1332 end
jcallahan@140 1333 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1334
jcallahan@140 1335 if not text or text == "Fishing Bobber" then
jcallahan@140 1336 text = "NONE"
jcallahan@140 1337 else
jcallahan@140 1338 current_action.fishing_target = true
jcallahan@140 1339 end
jcallahan@140 1340 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1341 end
jcallahan@140 1342
jcallahan@140 1343
jcallahan@92 1344 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1345 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1346
jcallahan@42 1347 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1348 return
jcallahan@42 1349 end
jcallahan@42 1350 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1351 end
jcallahan@42 1352
jcallahan@42 1353
jcallahan@13 1354 do
jcallahan@40 1355 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1356 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1357 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1358
jcallahan@13 1359
jcallahan@13 1360 local function _moneyMatch(money, re)
jcallahan@13 1361 return money:match(re) or 0
jcallahan@1 1362 end
jcallahan@1 1363
jcallahan@0 1364
jcallahan@13 1365 local function _toCopper(money)
jcallahan@13 1366 if not money then
jcallahan@13 1367 return 0
jcallahan@13 1368 end
jcallahan@40 1369 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1370 end
jcallahan@1 1371
jcallahan@1 1372
jcallahan@176 1373 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1374 [AF.ITEM] = function()
jcallahan@16 1375 local locked_item_id
jcallahan@16 1376
jcallahan@16 1377 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1378 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1379 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1380
jcallahan@16 1381 if is_locked then
jcallahan@16 1382 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1383 break
jcallahan@16 1384 end
jcallahan@16 1385 end
jcallahan@165 1386
jcallahan@165 1387 if locked_item_id then
jcallahan@165 1388 break
jcallahan@165 1389 end
jcallahan@16 1390 end
jcallahan@16 1391
jcallahan@122 1392 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1393 return false
jcallahan@16 1394 end
jcallahan@122 1395 current_action.identifier = locked_item_id
jcallahan@16 1396 return true
jcallahan@16 1397 end,
jcallahan@13 1398 [AF.NPC] = function()
jcallahan@17 1399 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1400 return false
jcallahan@13 1401 end
jcallahan@34 1402 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1403 current_action.identifier = id_num
jcallahan@13 1404 return true
jcallahan@13 1405 end,
jcallahan@14 1406 [AF.OBJECT] = true,
jcallahan@17 1407 [AF.ZONE] = function()
jcallahan@140 1408 if not _G.IsFishingLoot() then
jcallahan@140 1409 return false
jcallahan@140 1410 end
jcallahan@140 1411 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1412 return true
jcallahan@17 1413 end,
jcallahan@13 1414 }
jcallahan@13 1415
jcallahan@13 1416
jcallahan@176 1417 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1418 [AF.ITEM] = function()
jcallahan@28 1419 GenericLootUpdate("items")
jcallahan@28 1420 end,
jcallahan@28 1421 [AF.NPC] = function()
jcallahan@75 1422 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1423 local loot_type = current_loot.label
jcallahan@77 1424 local source_list = {}
jcallahan@75 1425
jcallahan@131 1426 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1427 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1428 local npc = NPCEntry(source_id)
jcallahan@75 1429
jcallahan@75 1430 if npc then
jcallahan@75 1431 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1432 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1433
jcallahan@78 1434 if not source_list[source_guid] then
jcallahan@77 1435 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1436 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1437 source_list[source_id] = true
jcallahan@77 1438 end
jcallahan@77 1439
jcallahan@75 1440 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1441 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1442 end
jcallahan@75 1443 end
jcallahan@75 1444 end
jcallahan@75 1445
jcallahan@75 1446 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1447 if #current_loot.list <= 0 then
jcallahan@79 1448 return
jcallahan@79 1449 end
jcallahan@131 1450 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1451
jcallahan@28 1452 if not npc then
jcallahan@28 1453 return
jcallahan@28 1454 end
jcallahan@75 1455 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1456 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1457
jcallahan@131 1458 if not source_list[current_loot.identifier] then
jcallahan@77 1459 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1460 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1461 end
jcallahan@77 1462
jcallahan@131 1463 for index = 1, #current_loot.list do
jcallahan@131 1464 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1465 end
jcallahan@16 1466 end,
jcallahan@13 1467 [AF.OBJECT] = function()
jcallahan@28 1468 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1469 end,
jcallahan@17 1470 [AF.ZONE] = function()
jcallahan@141 1471 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1472
jcallahan@41 1473 -- This will start life as a boolean true.
jcallahan@131 1474 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1475 current_loot.zone_data[location_token] = {
jcallahan@41 1476 drops = {}
jcallahan@41 1477 }
jcallahan@41 1478 end
jcallahan@132 1479 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1480 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1481
jcallahan@131 1482 if current_loot.sources then
jcallahan@131 1483 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1484 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1485 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1486 end
jcallahan@131 1487 end
jcallahan@131 1488 end
jcallahan@131 1489
jcallahan@131 1490 if #current_loot.list <= 0 then
jcallahan@131 1491 return
jcallahan@131 1492 end
jcallahan@131 1493
jcallahan@131 1494 for index = 1, #current_loot.list do
jcallahan@131 1495 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1496 end
jcallahan@13 1497 end,
jcallahan@13 1498 }
jcallahan@13 1499
jcallahan@79 1500 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1501 local loot_guid_registry = {}
jcallahan@124 1502
jcallahan@124 1503
jcallahan@124 1504 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1505 current_loot = nil
jcallahan@131 1506 table.wipe(current_action)
jcallahan@124 1507 end
jcallahan@124 1508
jcallahan@13 1509
jcallahan@92 1510 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1511 if current_loot then
jcallahan@18 1512 return
jcallahan@18 1513 end
jcallahan@151 1514
jcallahan@151 1515 if not current_action.target_type then
jcallahan@151 1516 return
jcallahan@151 1517 end
jcallahan@132 1518
jcallahan@176 1519 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1520 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1521
jcallahan@14 1522 if not verify_func or not update_func then
jcallahan@13 1523 return
jcallahan@13 1524 end
jcallahan@13 1525
jcallahan@14 1526 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1527 return
jcallahan@14 1528 end
jcallahan@80 1529 local guids_used = {}
jcallahan@132 1530
jcallahan@131 1531 current_loot = {
jcallahan@131 1532 list = {},
jcallahan@131 1533 sources = {},
jcallahan@131 1534 identifier = current_action.identifier,
jcallahan@132 1535 label = current_action.loot_label or "drops",
jcallahan@131 1536 map_level = current_action.map_level,
jcallahan@131 1537 object_name = current_action.object_name,
jcallahan@131 1538 spell_label = current_action.spell_label,
jcallahan@131 1539 target_type = current_action.target_type,
jcallahan@131 1540 x = current_action.x,
jcallahan@131 1541 y = current_action.y,
jcallahan@131 1542 zone_data = current_action.zone_data,
jcallahan@131 1543 }
jcallahan@131 1544 table.wipe(current_action)
jcallahan@13 1545
jcallahan@55 1546 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1547 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1548 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1549
jcallahan@77 1550 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1551 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1552 local loot_info = {
jcallahan@77 1553 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1554 }
jcallahan@75 1555
jcallahan@77 1556 -- Odd index is GUID, even is count.
jcallahan@78 1557 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1558 local source_guid = loot_info[loot_index]
jcallahan@77 1559
jcallahan@79 1560 if not loot_guid_registry[source_guid] then
jcallahan@79 1561 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1562 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1563 -- TODO: Remove debugging
jcallahan@151 1564 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1565 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1566
jcallahan@79 1567 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1568 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1569 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1570 guids_used[source_guid] = true
jcallahan@79 1571 end
jcallahan@75 1572 end
jcallahan@82 1573 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1574 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1575 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1576 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1577 end
jcallahan@13 1578 end
jcallahan@80 1579
jcallahan@81 1580 for guid in pairs(guids_used) do
jcallahan@80 1581 loot_guid_registry[guid] = true
jcallahan@80 1582 end
jcallahan@13 1583 update_func()
jcallahan@1 1584 end
jcallahan@13 1585 end -- do-block
jcallahan@0 1586
jcallahan@0 1587
jcallahan@89 1588 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1589 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1590
jcallahan@89 1591 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1592 return
jcallahan@89 1593 end
jcallahan@89 1594 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1595 end
jcallahan@89 1596
jcallahan@89 1597
jcallahan@44 1598 do
jcallahan@44 1599 local POINT_MATCH_PATTERNS = {
jcallahan@44 1600 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1601 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1602 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1603 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1604 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1605 }
jcallahan@5 1606
jcallahan@68 1607 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1608 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1609 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1610
jcallahan@133 1611 local current_merchant
jcallahan@133 1612 local merchant_standing
jcallahan@133 1613
jcallahan@133 1614 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1615 current_merchant = nil
jcallahan@133 1616 merchant_standing = nil
jcallahan@133 1617 end
jcallahan@133 1618
jcallahan@133 1619
jcallahan@89 1620 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1621 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1622 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1623
jcallahan@171 1624 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1625 return
jcallahan@133 1626 end
jcallahan@133 1627 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1628 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1629 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1630 end
jcallahan@55 1631 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1632 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1633 _G.MerchantFrame_Update()
jcallahan@57 1634
jcallahan@150 1635 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1636
jcallahan@44 1637 for item_index = 1, num_items do
jcallahan@44 1638 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1639 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1640
jcallahan@44 1641 if item_id and item_id > 0 then
jcallahan@44 1642 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1643
jcallahan@68 1644 DatamineTT:ClearLines()
jcallahan@68 1645 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1646
jcallahan@68 1647 local num_lines = DatamineTT:NumLines()
jcallahan@68 1648
jcallahan@68 1649 for line_index = 1, num_lines do
jcallahan@68 1650 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1651
jcallahan@68 1652 if not current_line then
jcallahan@68 1653 break
jcallahan@68 1654 end
jcallahan@68 1655 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1656
jcallahan@68 1657 if faction or reputation then
jcallahan@68 1658 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1659 break
jcallahan@68 1660 end
jcallahan@68 1661 end
jcallahan@68 1662
jcallahan@87 1663 for line_index = 1, num_lines do
jcallahan@87 1664 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1665
jcallahan@87 1666 if not current_line then
jcallahan@87 1667 break
jcallahan@87 1668 end
jcallahan@87 1669 local line_text = current_line:GetText()
jcallahan@87 1670 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1671
jcallahan@87 1672 if quest_name then
jcallahan@87 1673 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1674 break
jcallahan@87 1675 end
jcallahan@87 1676 end
jcallahan@87 1677
jcallahan@44 1678 if extended_cost then
jcallahan@53 1679 local battleground_rating = 0
jcallahan@53 1680 local personal_rating = 0
jcallahan@53 1681 local required_season_amount
jcallahan@5 1682
jcallahan@68 1683 for line_index = 1, num_lines do
jcallahan@44 1684 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1685
jcallahan@44 1686 if not current_line then
jcallahan@44 1687 break
jcallahan@44 1688 end
jcallahan@53 1689 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1690
jcallahan@44 1691 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1692 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1693 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1694 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1695
jcallahan@44 1696 if match1 or match2 then
jcallahan@44 1697 break
jcallahan@44 1698 end
jcallahan@44 1699 end
jcallahan@5 1700 end
jcallahan@44 1701 local currency_list = {}
jcallahan@44 1702 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1703
jcallahan@50 1704 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1705 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1706 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1707
jcallahan@44 1708 for cost_index = 1, item_count do
jcallahan@44 1709 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1710 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1711
jcallahan@44 1712 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1713 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1714 end
jcallahan@44 1715
jcallahan@44 1716 if currency_id then
jcallahan@44 1717 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1718 end
jcallahan@44 1719 end
jcallahan@44 1720
jcallahan@44 1721 for currency_index = 1, #currency_list do
jcallahan@44 1722 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1723 end
jcallahan@5 1724 end
jcallahan@133 1725 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1726 end
jcallahan@44 1727 end
jcallahan@5 1728
jcallahan@44 1729 if _G.CanMerchantRepair() then
jcallahan@133 1730 current_merchant.can_repair = true
jcallahan@5 1731 end
jcallahan@57 1732 _G.SetMerchantFilter(current_filters)
jcallahan@57 1733 _G.MerchantFrame_Update()
jcallahan@4 1734 end
jcallahan@44 1735 end -- do-block
jcallahan@4 1736
jcallahan@89 1737
jcallahan@92 1738 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1739 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1740 return
jcallahan@25 1741 end
jcallahan@34 1742 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1743
jcallahan@171 1744 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1745 return
jcallahan@25 1746 end
jcallahan@29 1747 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1748 table.wipe(current_action)
jcallahan@25 1749 end
jcallahan@25 1750
jcallahan@25 1751
jcallahan@115 1752 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1753 local num_pets = LPJ:NumPets()
jcallahan@115 1754
jcallahan@115 1755 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1756 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1757
jcallahan@115 1758 if is_owned then
jcallahan@115 1759 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1760
jcallahan@139 1761 if rarity then
jcallahan@139 1762 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1763 local npc = NPCEntry(npc_id)
jcallahan@139 1764 npc.wild_pet = is_wild or nil
jcallahan@139 1765 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1766 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1767 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1768
jcallahan@139 1769 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1770 data.max_health = max_health
jcallahan@139 1771 data.attack = attack
jcallahan@139 1772 data.speed = speed
jcallahan@139 1773 end
jcallahan@115 1774 end
jcallahan@115 1775 end
jcallahan@115 1776 end
jcallahan@115 1777
jcallahan@115 1778
jcallahan@156 1779 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1780 private.in_combat = true
jcallahan@156 1781 end
jcallahan@156 1782
jcallahan@156 1783
jcallahan@156 1784 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1785 private.in_combat = nil
jcallahan@156 1786
jcallahan@156 1787 if private.set_area_id then
jcallahan@156 1788 self:SetCurrentAreaID(event_name)
jcallahan@156 1789 private.set_area_id = nil
jcallahan@156 1790 end
jcallahan@156 1791 end
jcallahan@156 1792
jcallahan@156 1793
jcallahan@118 1794 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1795 if not PlayerTarget() then
jcallahan@118 1796 return
jcallahan@2 1797 end
jcallahan@151 1798 current_action.target_type = AF.NPC
jcallahan@118 1799 self:UpdateTargetLocation()
jcallahan@118 1800 end
jcallahan@2 1801
jcallahan@89 1802
jcallahan@12 1803 do
jcallahan@12 1804 local function UpdateQuestJuncture(point)
jcallahan@12 1805 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1806
jcallahan@12 1807 if not unit_name then
jcallahan@12 1808 return
jcallahan@12 1809 end
jcallahan@34 1810 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1811
jcallahan@12 1812 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1813 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1814 end
jcallahan@19 1815 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1816 quest[point] = quest[point] or {}
jcallahan@12 1817 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1818
jcallahan@24 1819 return quest
jcallahan@12 1820 end
jcallahan@10 1821
jcallahan@12 1822
jcallahan@92 1823 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1824 local quest = UpdateQuestJuncture("end")
jcallahan@97 1825
jcallahan@112 1826 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1827 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1828 end
jcallahan@67 1829 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1830 ClearKilledNPC()
jcallahan@10 1831 end
jcallahan@10 1832
jcallahan@12 1833
jcallahan@92 1834 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1835 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1836
jcallahan@46 1837 if not quest then
jcallahan@46 1838 return
jcallahan@46 1839 end
jcallahan@24 1840 quest.classes = quest.classes or {}
jcallahan@27 1841 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1842
jcallahan@24 1843 quest.races = quest.races or {}
jcallahan@100 1844 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1845 end
jcallahan@12 1846 end -- do-block
jcallahan@9 1847
jcallahan@9 1848
jcallahan@92 1849 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1850 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1851 local entry_index, processed_quests = 1, 0
jcallahan@36 1852 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1853
jcallahan@36 1854 while processed_quests <= num_quests do
jcallahan@36 1855 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1856
jcallahan@84 1857 if quest_id == 0 then
jcallahan@84 1858 processed_quests = processed_quests + 1
jcallahan@84 1859 elseif not is_header then
jcallahan@36 1860 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1861
jcallahan@36 1862 local quest = DBEntry("quests", quest_id)
jcallahan@36 1863 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1864 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1865 processed_quests = processed_quests + 1
jcallahan@36 1866 end
jcallahan@36 1867 entry_index = entry_index + 1
jcallahan@36 1868 end
jcallahan@36 1869 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1870 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1871 end
jcallahan@4 1872
jcallahan@4 1873
jcallahan@97 1874 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1875 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1876 return
jcallahan@112 1877 end
jcallahan@97 1878 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1879 end
jcallahan@97 1880
jcallahan@97 1881
jcallahan@92 1882 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1883 if unit_id ~= "player" then
jcallahan@4 1884 return
jcallahan@4 1885 end
jcallahan@4 1886 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1887 end
jcallahan@4 1888
jcallahan@4 1889
jcallahan@92 1890 do
jcallahan@92 1891 local TRADESKILL_TOOLS = {
jcallahan@92 1892 Anvil = anvil_spell_ids,
jcallahan@92 1893 Forge = forge_spell_ids,
jcallahan@92 1894 }
jcallahan@92 1895
jcallahan@92 1896
jcallahan@167 1897 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1898 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1899 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1900
jcallahan@167 1901 if required_tool then
jcallahan@167 1902 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1903 if required_tool:find(tool_name) then
jcallahan@167 1904 registry[spell_id] = true
jcallahan@167 1905 end
jcallahan@167 1906 end
jcallahan@167 1907 end
jcallahan@167 1908 end
jcallahan@167 1909
jcallahan@167 1910
jcallahan@92 1911 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1912 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1913
jcallahan@92 1914 if profession_name == _G.UNKNOWN then
jcallahan@92 1915 return
jcallahan@92 1916 end
jcallahan@167 1917 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1918 end
jcallahan@92 1919 end -- do-block
jcallahan@92 1920
jcallahan@92 1921
jcallahan@167 1922 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1923 private.trainer_shown = nil
jcallahan@167 1924 end
jcallahan@167 1925
jcallahan@167 1926
jcallahan@92 1927 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1928 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1929 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1930
jcallahan@164 1931 if not trainer then
jcallahan@58 1932 return
jcallahan@58 1933 end
jcallahan@164 1934 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1935 trainer.teaches = trainer.teaches or {}
jcallahan@27 1936
jcallahan@167 1937 private.trainer_shown = true
jcallahan@167 1938
jcallahan@27 1939 -- Get the initial trainer filters
jcallahan@27 1940 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1941 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1942 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1943
jcallahan@27 1944 -- Clear the trainer filters
jcallahan@27 1945 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1946 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1947 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1948
jcallahan@27 1949 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1950 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1951
jcallahan@27 1952 if spell_name then
jcallahan@27 1953 DatamineTT:ClearLines()
jcallahan@27 1954 DatamineTT:SetTrainerService(index)
jcallahan@27 1955
jcallahan@27 1956 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1957
jcallahan@43 1958 if spell_id then
jcallahan@164 1959 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1960
jcallahan@164 1961 if not class_professions then
jcallahan@164 1962 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1963 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1964 end
jcallahan@43 1965 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1966 profession = profession or "General"
jcallahan@43 1967
jcallahan@164 1968 local profession_skills = class_professions[profession]
jcallahan@43 1969
jcallahan@43 1970 if not profession_skills then
jcallahan@43 1971 class_professions[profession] = {}
jcallahan@43 1972 profession_skills = class_professions[profession]
jcallahan@43 1973 end
jcallahan@173 1974 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1975 end
jcallahan@27 1976 end
jcallahan@27 1977 end
jcallahan@27 1978 -- Reset the filters to what they were before
jcallahan@27 1979 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1980 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1981 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1982 end
jcallahan@27 1983
jcallahan@27 1984
jcallahan@1 1985 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1986 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1987 return
jcallahan@1 1988 end
jcallahan@1 1989 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1990
jcallahan@1 1991 if not spell_label then
jcallahan@1 1992 return
jcallahan@1 1993 end
jcallahan@122 1994 table.wipe(current_action)
jcallahan@1 1995
jcallahan@150 1996 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1997 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1998
jcallahan@150 1999 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2000 unit_name = target_name
jcallahan@150 2001 unit_id = "target"
jcallahan@1 2002 end
jcallahan@1 2003 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2004 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2005
jcallahan@122 2006 current_action.instance_token = instance_token
jcallahan@122 2007 current_action.map_level = map_level
jcallahan@122 2008 current_action.x = x
jcallahan@122 2009 current_action.y = y
jcallahan@122 2010 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2011 current_action.spell_label = spell_label
jcallahan@105 2012
jcallahan@105 2013 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2014 current_action.loot_label = spell_label:lower()
jcallahan@105 2015 end
jcallahan@1 2016
jcallahan@151 2017 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2018 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2019 if not unit_id or unit_name ~= target_name then
jcallahan@16 2020 return
jcallahan@16 2021 end
jcallahan@123 2022 current_action.target_type = AF.NPC
jcallahan@16 2023 end
jcallahan@16 2024 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2025 current_action.target_type = AF.ITEM
jcallahan@16 2026
jcallahan@150 2027 if item_name and item_name == target_name then
jcallahan@150 2028 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2029 elseif target_name and target_name ~= "" then
jcallahan@150 2030 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2031 end
jcallahan@150 2032 elseif not item_name and not unit_name then
jcallahan@1 2033 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2034 if target_name == "" then
jcallahan@17 2035 return
jcallahan@17 2036 end
jcallahan@122 2037 current_action.object_name = target_name
jcallahan@123 2038 current_action.target_type = AF.OBJECT
jcallahan@1 2039 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2040 current_action.target_type = AF.ZONE
jcallahan@1 2041 end
jcallahan@1 2042 end
jcallahan@1 2043 private.tracked_line = spell_line
jcallahan@0 2044 end
jcallahan@0 2045
jcallahan@94 2046
jcallahan@1 2047 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2048 if unit_id ~= "player" then
jcallahan@1 2049 return
jcallahan@1 2050 end
jcallahan@1 2051 private.tracked_line = nil
jcallahan@167 2052 private.previous_spell_id = spell_id
jcallahan@85 2053
jcallahan@86 2054 if spell_name:match("^Harvest.+") then
jcallahan@177 2055 killed_npc_id = current_target_id
jcallahan@98 2056 private.harvesting = true
jcallahan@85 2057 end
jcallahan@92 2058
jcallahan@92 2059 if anvil_spell_ids[spell_id] then
jcallahan@92 2060 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2061 elseif forge_spell_ids[spell_id] then
jcallahan@92 2062 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2063 end
jcallahan@0 2064 end
jcallahan@0 2065
jcallahan@90 2066
jcallahan@1 2067 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2068 if unit_id ~= "player" then
jcallahan@1 2069 return
jcallahan@1 2070 end
jcallahan@0 2071
jcallahan@1 2072 if private.tracked_line == spell_line then
jcallahan@1 2073 private.tracked_line = nil
jcallahan@1 2074 end
jcallahan@147 2075 table.wipe(current_action)
jcallahan@0 2076 end
jcallahan@90 2077
jcallahan@90 2078
jcallahan@90 2079 do
jcallahan@90 2080 local function SetUnitField(field, required_type)
jcallahan@90 2081 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2082
jcallahan@90 2083 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2084 return
jcallahan@90 2085 end
jcallahan@90 2086
jcallahan@171 2087 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2088 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2089 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2090 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2091 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2092 end
jcallahan@90 2093 end
jcallahan@90 2094
jcallahan@90 2095
jcallahan@90 2096 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2097 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2098 end
jcallahan@90 2099
jcallahan@90 2100
jcallahan@90 2101 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2102 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2103 end
jcallahan@90 2104
jcallahan@90 2105
jcallahan@90 2106 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2107 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2108 end
jcallahan@90 2109
jcallahan@90 2110
jcallahan@92 2111 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2112 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2113 end
jcallahan@90 2114
jcallahan@90 2115
jcallahan@92 2116 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2117 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2118
jcallahan@90 2119 for index = 2, #gossip_options, 2 do
jcallahan@90 2120 if gossip_options[index] == "binder" then
jcallahan@90 2121 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2122 return
jcallahan@90 2123 end
jcallahan@90 2124 end
jcallahan@90 2125 end
jcallahan@90 2126
jcallahan@90 2127
jcallahan@93 2128 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2129 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2130 end
jcallahan@93 2131
jcallahan@93 2132
jcallahan@90 2133 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2134 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2135 end
jcallahan@90 2136
jcallahan@90 2137
jcallahan@90 2138 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2139 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2140 end
jcallahan@90 2141
jcallahan@90 2142
jcallahan@90 2143 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2144 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2145 end
jcallahan@90 2146 end -- do-block