annotate Main.lua @ 129:e0550c57972d 1.0.10

Listen for ZONE_CHANGED_NEW_AREA and ZONE_CHANGED_INDOORS for location updates.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 20 Sep 2012 14:14:24 -0500
parents b06147ded0bc
children 35da36cc87f0
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@129 34 local DB_VERSION = 7
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@90 61 FORGE_MASTER_OPENED = true,
jcallahan@90 62 GOSSIP_SHOW = true,
jcallahan@93 63 GUILDBANKFRAME_OPENED = true,
jcallahan@42 64 ITEM_TEXT_BEGIN = true,
jcallahan@124 65 LOOT_CLOSED = true,
jcallahan@1 66 LOOT_OPENED = true,
jcallahan@89 67 MAIL_SHOW = true,
jcallahan@7 68 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 69 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 70 PET_BAR_UPDATE = true,
jcallahan@115 71 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 72 PLAYER_TARGET_CHANGED = true,
jcallahan@9 73 QUEST_COMPLETE = true,
jcallahan@9 74 QUEST_DETAIL = true,
jcallahan@9 75 QUEST_LOG_UPDATE = true,
jcallahan@97 76 QUEST_PROGRESS = true,
jcallahan@88 77 TAXIMAP_OPENED = true,
jcallahan@92 78 TRADE_SKILL_SHOW = true,
jcallahan@27 79 TRAINER_SHOW = true,
jcallahan@90 80 TRANSMOGRIFY_OPEN = true,
jcallahan@4 81 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 82 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 83 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 84 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_SENT = true,
jcallahan@1 86 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 87 VOID_STORAGE_OPEN = true,
jcallahan@129 88 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 89 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 90 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 91 }
jcallahan@0 92
jcallahan@4 93
jcallahan@92 94 local OBJECT_ID_ANVIL = 192628
jcallahan@92 95 local OBJECT_ID_FORGE = 1685
jcallahan@92 96
jcallahan@92 97
jcallahan@1 98 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 99
jcallahan@4 100
jcallahan@27 101 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 102 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 103 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 104 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 105 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 106
jcallahan@95 107
jcallahan@112 108 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 109
jcallahan@112 110
jcallahan@112 111 local ALLOWED_LOCALES = {
jcallahan@112 112 enUS = true,
jcallahan@112 113 enGB = true,
jcallahan@112 114 }
jcallahan@112 115
jcallahan@112 116
jcallahan@0 117 -----------------------------------------------------------------------
jcallahan@0 118 -- Local variables.
jcallahan@0 119 -----------------------------------------------------------------------
jcallahan@92 120 local anvil_spell_ids = {}
jcallahan@92 121 local currently_drunk
jcallahan@128 122 local char_db
jcallahan@128 123 local global_db
jcallahan@0 124 local durability_timer_handle
jcallahan@92 125 local faction_standings = {}
jcallahan@92 126 local forge_spell_ids = {}
jcallahan@95 127 local languages_known = {}
jcallahan@95 128 local name_to_id_map = {}
jcallahan@92 129 local reputation_npc_id
jcallahan@2 130 local target_location_timer_handle
jcallahan@86 131 local current_target_id
jcallahan@126 132 local current_area_id
jcallahan@1 133
jcallahan@121 134 -----------------------------------------------------------------------
jcallahan@121 135 -- Data for our current action. Including possible values as a reference.
jcallahan@121 136 -----------------------------------------------------------------------
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@1 150 -----------------------------------------------------------------------
jcallahan@1 151 -- Helper Functions.
jcallahan@1 152 -----------------------------------------------------------------------
jcallahan@39 153 local ActualCopperCost
jcallahan@39 154 do
jcallahan@39 155 local BARTERING_SPELL_ID = 83964
jcallahan@39 156
jcallahan@39 157 local STANDING_DISCOUNTS = {
jcallahan@39 158 HATED = 0,
jcallahan@39 159 HOSTILE = 0,
jcallahan@39 160 UNFRIENDLY = 0,
jcallahan@39 161 NEUTRAL = 0,
jcallahan@39 162 FRIENDLY = 0.05,
jcallahan@39 163 HONORED = 0.1,
jcallahan@39 164 REVERED = 0.15,
jcallahan@39 165 EXALTED = 0.2,
jcallahan@39 166 }
jcallahan@39 167
jcallahan@39 168
jcallahan@39 169 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 170 if not copper_cost or copper_cost == 0 then
jcallahan@39 171 return 0
jcallahan@39 172 end
jcallahan@39 173 local modifier = 1
jcallahan@39 174
jcallahan@39 175 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 176 modifier = modifier - 0.1
jcallahan@39 177 end
jcallahan@39 178
jcallahan@39 179 if rep_standing then
jcallahan@39 180 if PLAYER_RACE == "Goblin" then
jcallahan@39 181 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 182 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 183 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 184 end
jcallahan@39 185 end
jcallahan@39 186 return math.floor(copper_cost / modifier)
jcallahan@39 187 end
jcallahan@39 188 end -- do-block
jcallahan@39 189
jcallahan@39 190
jcallahan@29 191 local function InstanceDifficultyToken()
jcallahan@29 192 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 193 if not difficulty_name or difficulty_name == "" then
jcallahan@29 194 difficulty_name = "NONE"
jcallahan@29 195 end
jcallahan@59 196
jcallahan@59 197 if not instance_type or instance_type == "" then
jcallahan@59 198 instance_type = "NONE"
jcallahan@59 199 end
jcallahan@29 200 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 201 end
jcallahan@29 202
jcallahan@29 203
jcallahan@19 204 local function DBEntry(data_type, unit_id)
jcallahan@19 205 if not data_type or not unit_id then
jcallahan@6 206 return
jcallahan@6 207 end
jcallahan@128 208 local unit = global_db[data_type][unit_id]
jcallahan@6 209
jcallahan@10 210 if not unit then
jcallahan@128 211 global_db[data_type][unit_id] = {}
jcallahan@128 212 unit = global_db[data_type][unit_id]
jcallahan@6 213 end
jcallahan@10 214 return unit
jcallahan@6 215 end
jcallahan@6 216
jcallahan@6 217
jcallahan@29 218 local function NPCEntry(identifier)
jcallahan@29 219 local npc = DBEntry("npcs", identifier)
jcallahan@29 220
jcallahan@29 221 if not npc then
jcallahan@29 222 return
jcallahan@22 223 end
jcallahan@29 224 local instance_token = InstanceDifficultyToken()
jcallahan@29 225 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 226 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 227 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 228 return npc
jcallahan@22 229 end
jcallahan@22 230
jcallahan@22 231
jcallahan@1 232 local function CurrentLocationData()
jcallahan@1 233 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 234 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 235
jcallahan@1 236 x = x or 0
jcallahan@1 237 y = y or 0
jcallahan@1 238
jcallahan@1 239 if x == 0 and y == 0 then
jcallahan@1 240 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 241 _G.SetDungeonMapLevel(level_index)
jcallahan@1 242 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 243
jcallahan@1 244 if x and y and (x > 0 or y > 0) then
jcallahan@1 245 _G.SetDungeonMapLevel(map_level)
jcallahan@1 246 map_level = level_index
jcallahan@1 247 break
jcallahan@1 248 end
jcallahan@1 249 end
jcallahan@1 250 end
jcallahan@1 251
jcallahan@1 252 if _G.DungeonUsesTerrainMap() then
jcallahan@1 253 map_level = map_level - 1
jcallahan@1 254 end
jcallahan@31 255 local x = _G.floor(x * 1000)
jcallahan@31 256 local y = _G.floor(y * 1000)
jcallahan@28 257
jcallahan@31 258 if x % 2 ~= 0 then
jcallahan@31 259 x = x + 1
jcallahan@28 260 end
jcallahan@28 261
jcallahan@31 262 if y % 2 ~= 0 then
jcallahan@31 263 y = y + 1
jcallahan@28 264 end
jcallahan@126 265 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 266 end
jcallahan@1 267
jcallahan@1 268
jcallahan@1 269 local function ItemLinkToID(item_link)
jcallahan@1 270 if not item_link then
jcallahan@1 271 return
jcallahan@1 272 end
jcallahan@7 273 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 274 end
jcallahan@0 275
jcallahan@4 276
jcallahan@34 277 local ParseGUID
jcallahan@4 278 do
jcallahan@4 279 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 280
jcallahan@34 281 function ParseGUID(guid)
jcallahan@5 282 if not guid then
jcallahan@5 283 return
jcallahan@5 284 end
jcallahan@4 285 local types = private.UNIT_TYPES
jcallahan@4 286 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 287
jcallahan@10 288 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 289 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 290 end
jcallahan@4 291 return unit_type
jcallahan@4 292 end
jcallahan@4 293 end -- do-block
jcallahan@4 294
jcallahan@4 295
jcallahan@128 296 local function UpdateBlacklistMaps()
jcallahan@128 297 local empty_count = 0
jcallahan@128 298
jcallahan@128 299 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 300 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 301 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 302 char_db.bg_blacklist[index] = map_id
jcallahan@128 303
jcallahan@128 304 if map_id < 0 then
jcallahan@128 305 empty_count = empty_count + 1
jcallahan@128 306 end
jcallahan@128 307 end
jcallahan@128 308
jcallahan@128 309 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 310 char_db.bg_blacklist = nil
jcallahan@128 311 end
jcallahan@128 312 end
jcallahan@128 313
jcallahan@128 314
jcallahan@52 315 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 316 if not identifier then
jcallahan@10 317 return
jcallahan@10 318 end
jcallahan@31 319 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 320 local entry = DBEntry(entry_type, identifier)
jcallahan@41 321 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 322 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 323
jcallahan@31 324 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 325 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 326
jcallahan@31 327 if not zone_data then
jcallahan@31 328 zone_data = {}
jcallahan@52 329 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 330 end
jcallahan@41 331 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 332 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 333 return zone_data
jcallahan@10 334 end
jcallahan@10 335
jcallahan@10 336
jcallahan@19 337 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 338 if not item_link then
jcallahan@19 339 return
jcallahan@19 340 end
jcallahan@19 341 local item_id = ItemLinkToID(item_link)
jcallahan@19 342
jcallahan@19 343 if not bag_index or not slot_index then
jcallahan@19 344 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 345 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 346 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 347 bag_index = new_bag_index
jcallahan@19 348 slot_index = new_slot_index
jcallahan@19 349 break
jcallahan@19 350 end
jcallahan@19 351 end
jcallahan@19 352 end
jcallahan@19 353 end
jcallahan@19 354
jcallahan@19 355 if not bag_index or not slot_index then
jcallahan@19 356 return
jcallahan@19 357 end
jcallahan@19 358 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 359
jcallahan@19 360 if not is_lootable then
jcallahan@19 361 return
jcallahan@19 362 end
jcallahan@19 363 DatamineTT:ClearLines()
jcallahan@19 364 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 365
jcallahan@19 366 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 367 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 368
jcallahan@19 369 if not current_line then
jcallahan@19 370 break
jcallahan@19 371 end
jcallahan@19 372
jcallahan@19 373 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 374 table.wipe(current_action)
jcallahan@123 375 current_action.target_type = AF.ITEM
jcallahan@122 376 current_action.identifier = item_id
jcallahan@122 377 current_action.loot_label = "contains"
jcallahan@19 378 break
jcallahan@19 379 end
jcallahan@19 380 end
jcallahan@19 381 end
jcallahan@19 382
jcallahan@19 383
jcallahan@39 384 local UnitFactionStanding
jcallahan@32 385 local UpdateFactionData
jcallahan@32 386 do
jcallahan@32 387 local MAX_FACTION_INDEX = 1000
jcallahan@20 388
jcallahan@32 389 local STANDING_NAMES = {
jcallahan@32 390 "HATED",
jcallahan@32 391 "HOSTILE",
jcallahan@32 392 "UNFRIENDLY",
jcallahan@32 393 "NEUTRAL",
jcallahan@32 394 "FRIENDLY",
jcallahan@32 395 "HONORED",
jcallahan@32 396 "REVERED",
jcallahan@32 397 "EXALTED",
jcallahan@32 398 }
jcallahan@32 399
jcallahan@39 400
jcallahan@39 401 function UnitFactionStanding(unit)
jcallahan@39 402 UpdateFactionData()
jcallahan@39 403 DatamineTT:ClearLines()
jcallahan@39 404 DatamineTT:SetUnit(unit)
jcallahan@39 405
jcallahan@39 406 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 407 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 408
jcallahan@39 409 if faction_name and faction_standings[faction_name] then
jcallahan@39 410 return faction_name, faction_standings[faction_name]
jcallahan@39 411 end
jcallahan@39 412 end
jcallahan@39 413 end
jcallahan@39 414
jcallahan@39 415
jcallahan@32 416 function UpdateFactionData()
jcallahan@32 417 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 418 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 419
jcallahan@86 420 if faction_name then
jcallahan@32 421 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 422 elseif not faction_name then
jcallahan@32 423 break
jcallahan@32 424 end
jcallahan@20 425 end
jcallahan@20 426 end
jcallahan@32 427 end -- do-block
jcallahan@20 428
jcallahan@48 429
jcallahan@75 430 local GenericLootUpdate
jcallahan@75 431 do
jcallahan@77 432 local function LootTable(entry, loot_type, top_field)
jcallahan@75 433 if top_field then
jcallahan@75 434 entry[top_field] = entry[top_field] or {}
jcallahan@75 435 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 436 return entry[top_field][loot_type]
jcallahan@75 437 end
jcallahan@48 438 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 439 return entry[loot_type]
jcallahan@48 440 end
jcallahan@48 441
jcallahan@75 442 function GenericLootUpdate(data_type, top_field)
jcallahan@122 443 local loot_type = current_action.loot_label or "drops"
jcallahan@75 444 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 445 local source_list = {}
jcallahan@75 446
jcallahan@122 447 if current_action.loot_sources then
jcallahan@122 448 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@119 449 local entry, source_id
jcallahan@78 450
jcallahan@123 451 if current_action.target_type == AF.ITEM then
jcallahan@119 452 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@122 453 source_id = current_action.identifier
jcallahan@119 454 entry = DBEntry(data_type, source_id)
jcallahan@123 455 elseif current_action.target_type == AF.OBJECT then
jcallahan@122 456 source_id = ("%s:%s"):format(current_action.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 457 entry = DBEntry(data_type, source_id)
jcallahan@119 458 else
jcallahan@119 459 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 460 entry = DBEntry(data_type, source_id)
jcallahan@119 461 end
jcallahan@75 462
jcallahan@119 463 if entry then
jcallahan@119 464 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 465
jcallahan@119 466 if not source_list[source_guid] then
jcallahan@119 467 if top_field then
jcallahan@119 468 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 469 else
jcallahan@119 470 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 471 end
jcallahan@119 472 source_list[source_guid] = true
jcallahan@77 473 end
jcallahan@119 474 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 475
jcallahan@119 476 for item_id, quantity in pairs(loot_data) do
jcallahan@119 477 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 478 end
jcallahan@75 479 end
jcallahan@75 480 end
jcallahan@75 481 end
jcallahan@121 482
jcallahan@121 483 -- This is used for Gas Extractions.
jcallahan@122 484 if #current_action.loot_list <= 0 then
jcallahan@78 485 return
jcallahan@78 486 end
jcallahan@82 487 local entry
jcallahan@82 488
jcallahan@82 489 -- At this point we only have a name if it's an object.
jcallahan@123 490 if current_action.target_type == AF.OBJECT then
jcallahan@122 491 entry = DBEntry(data_type, ("%s:%s"):format(current_action.spell_label, current_action.object_name))
jcallahan@82 492 else
jcallahan@122 493 entry = DBEntry(data_type, current_action.identifier)
jcallahan@82 494 end
jcallahan@75 495
jcallahan@75 496 if not entry then
jcallahan@75 497 return
jcallahan@75 498 end
jcallahan@77 499 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 500
jcallahan@122 501 if not source_list[current_action.identifier] then
jcallahan@77 502 if top_field then
jcallahan@77 503 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 504 else
jcallahan@77 505 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 506 end
jcallahan@77 507 end
jcallahan@75 508
jcallahan@122 509 for index = 1, #current_action.loot_list do
jcallahan@122 510 table.insert(loot_table, current_action.loot_list[index])
jcallahan@75 511 end
jcallahan@48 512 end
jcallahan@75 513 end -- do-block
jcallahan@48 514
jcallahan@97 515
jcallahan@97 516 local ReplaceKeywords
jcallahan@97 517 do
jcallahan@97 518 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 519 class = PLAYER_CLASS,
jcallahan@97 520 name = PLAYER_NAME,
jcallahan@97 521 race = PLAYER_RACE,
jcallahan@97 522 }
jcallahan@97 523
jcallahan@97 524
jcallahan@97 525 function ReplaceKeywords(text)
jcallahan@97 526 if not text or text == "" then
jcallahan@97 527 return ""
jcallahan@97 528 end
jcallahan@97 529
jcallahan@97 530 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 531 local category_format = ("<%s>"):format(category)
jcallahan@97 532 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 533 end
jcallahan@97 534 return text
jcallahan@97 535 end
jcallahan@97 536 end -- do-block
jcallahan@97 537
jcallahan@97 538
jcallahan@129 539 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 540 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 541 _G.SetMapToCurrentZone()
jcallahan@126 542
jcallahan@126 543 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 544 _G.SetMapByID(map_area_id)
jcallahan@126 545 end
jcallahan@126 546
jcallahan@126 547
jcallahan@0 548 -----------------------------------------------------------------------
jcallahan@0 549 -- Methods.
jcallahan@0 550 -----------------------------------------------------------------------
jcallahan@0 551 function WDP:OnInitialize()
jcallahan@128 552 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 553 global_db = db.global
jcallahan@128 554 char_db = db.char
jcallahan@14 555
jcallahan@14 556 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 557 local build_num = tonumber(private.build_num)
jcallahan@14 558
jcallahan@74 559 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 560 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 561 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 562 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 563 global_db[entry] = {}
jcallahan@74 564 end
jcallahan@74 565 end
jcallahan@35 566 raw_db.build_num = build_num
jcallahan@63 567 raw_db.version = DB_VERSION
jcallahan@0 568 end
jcallahan@0 569
jcallahan@0 570
jcallahan@0 571 function WDP:OnEnable()
jcallahan@0 572 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 573 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 574 end
jcallahan@95 575
jcallahan@95 576 for index = 1, _G.GetNumLanguages() do
jcallahan@95 577 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 578 end
jcallahan@0 579 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 580 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 581
jcallahan@19 582 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 583 if target_unit then
jcallahan@19 584 return
jcallahan@19 585 end
jcallahan@19 586 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 587 end)
jcallahan@19 588
jcallahan@19 589 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 590 if target_unit then
jcallahan@19 591 return
jcallahan@19 592 end
jcallahan@19 593 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 594 HandleItemUse(item_link)
jcallahan@19 595 end)
jcallahan@129 596 self:SetCurrentAreaID("OnEnable")
jcallahan@126 597
jcallahan@128 598 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 599 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 600
jcallahan@128 601 UpdateBlacklistMaps()
jcallahan@0 602 end
jcallahan@0 603
jcallahan@0 604
jcallahan@0 605 local function RecordDurability(item_id, durability)
jcallahan@0 606 if not durability or durability <= 0 then
jcallahan@0 607 return
jcallahan@0 608 end
jcallahan@0 609
jcallahan@128 610 if not global_db.items[item_id] then
jcallahan@128 611 global_db.items[item_id] = {}
jcallahan@0 612 end
jcallahan@128 613 global_db.items[item_id].durability = durability
jcallahan@0 614 end
jcallahan@0 615
jcallahan@0 616
jcallahan@0 617 function WDP:ProcessDurability()
jcallahan@0 618 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 619 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 620
jcallahan@0 621 if item_id and item_id > 0 then
jcallahan@1 622 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 623 RecordDurability(item_id, max_durability)
jcallahan@0 624 end
jcallahan@0 625 end
jcallahan@0 626
jcallahan@0 627 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 628 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 629 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 630
jcallahan@0 631 if item_id and item_id > 0 then
jcallahan@1 632 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 633 RecordDurability(item_id, max_durability)
jcallahan@0 634 end
jcallahan@0 635 end
jcallahan@0 636 end
jcallahan@0 637 end
jcallahan@0 638
jcallahan@118 639
jcallahan@118 640 local PlayerTarget
jcallahan@118 641 do
jcallahan@118 642 local GENDER_NAMES = {
jcallahan@118 643 "UNKNOWN",
jcallahan@118 644 "MALE",
jcallahan@118 645 "FEMALE",
jcallahan@118 646 }
jcallahan@118 647
jcallahan@118 648
jcallahan@118 649 local REACTION_NAMES = {
jcallahan@118 650 "HATED",
jcallahan@118 651 "HOSTILE",
jcallahan@118 652 "UNFRIENDLY",
jcallahan@118 653 "NEUTRAL",
jcallahan@118 654 "FRIENDLY",
jcallahan@118 655 "HONORED",
jcallahan@118 656 "REVERED",
jcallahan@118 657 "EXALTED",
jcallahan@118 658 }
jcallahan@118 659
jcallahan@118 660
jcallahan@118 661 local POWER_TYPE_NAMES = {
jcallahan@118 662 ["0"] = "MANA",
jcallahan@118 663 ["1"] = "RAGE",
jcallahan@118 664 ["2"] = "FOCUS",
jcallahan@118 665 ["3"] = "ENERGY",
jcallahan@118 666 ["6"] = "RUNIC_POWER",
jcallahan@118 667 }
jcallahan@118 668
jcallahan@118 669
jcallahan@118 670 function PlayerTarget()
jcallahan@118 671 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 672 current_target_id = nil
jcallahan@118 673 return
jcallahan@118 674 end
jcallahan@118 675 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 676
jcallahan@118 677 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 678 return
jcallahan@118 679 end
jcallahan@118 680 current_target_id = unit_idnum
jcallahan@118 681
jcallahan@118 682 local npc = NPCEntry(unit_idnum)
jcallahan@118 683 local _, class_token = _G.UnitClass("target")
jcallahan@118 684 npc.class = class_token
jcallahan@118 685 npc.faction = UnitFactionStanding("target")
jcallahan@118 686 npc.genders = npc.genders or {}
jcallahan@118 687 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 688 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 689 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 690
jcallahan@118 691 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 692 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 693
jcallahan@118 694 if not encounter_data[npc_level] then
jcallahan@118 695 encounter_data[npc_level] = {
jcallahan@118 696 max_health = _G.UnitHealthMax("target"),
jcallahan@118 697 }
jcallahan@118 698
jcallahan@118 699 local max_power = _G.UnitManaMax("target")
jcallahan@118 700
jcallahan@118 701 if max_power > 0 then
jcallahan@118 702 local power_type = _G.UnitPowerType("target")
jcallahan@118 703 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 704 end
jcallahan@118 705 end
jcallahan@118 706 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 707
jcallahan@122 708 table.wipe(current_action)
jcallahan@123 709 current_action.target_type = AF.NPC
jcallahan@122 710 current_action.identifier = unit_idnum
jcallahan@118 711 return npc, unit_idnum
jcallahan@118 712 end
jcallahan@118 713 end -- do-block
jcallahan@118 714
jcallahan@118 715
jcallahan@113 716 do
jcallahan@113 717 local COORD_MAX = 5
jcallahan@0 718
jcallahan@113 719 function WDP:UpdateTargetLocation()
jcallahan@113 720 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 721 return
jcallahan@2 722 end
jcallahan@113 723
jcallahan@113 724 for index = 1, 4 do
jcallahan@113 725 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 726 return
jcallahan@113 727 end
jcallahan@113 728 end
jcallahan@118 729 local npc = PlayerTarget()
jcallahan@113 730
jcallahan@113 731 if not npc then
jcallahan@113 732 return
jcallahan@113 733 end
jcallahan@113 734 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 735 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 736 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 737 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 738
jcallahan@113 739 local zone_data = npc_data.locations[zone_token]
jcallahan@113 740
jcallahan@113 741 if not zone_data then
jcallahan@113 742 zone_data = {}
jcallahan@113 743 npc_data.locations[zone_token] = zone_data
jcallahan@113 744 end
jcallahan@113 745
jcallahan@113 746 for location_token in pairs(zone_data) do
jcallahan@113 747 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 748 loc_level = tonumber(loc_level)
jcallahan@113 749
jcallahan@113 750 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 751 return
jcallahan@113 752 end
jcallahan@113 753 end
jcallahan@113 754 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 755 end
jcallahan@113 756 end -- do-block
jcallahan@2 757
jcallahan@118 758
jcallahan@0 759 -----------------------------------------------------------------------
jcallahan@0 760 -- Event handlers.
jcallahan@0 761 -----------------------------------------------------------------------
jcallahan@90 762 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 763 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 764
jcallahan@56 765 for index = 1, num_items do
jcallahan@56 766 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 767
jcallahan@56 768 if item_link then
jcallahan@56 769 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 770 end
jcallahan@56 771 end
jcallahan@56 772 end
jcallahan@56 773
jcallahan@56 774
jcallahan@75 775 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 776 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 777 return
jcallahan@48 778 end
jcallahan@48 779 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 780
jcallahan@48 781 if not item_link then
jcallahan@48 782 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 783 end
jcallahan@48 784
jcallahan@48 785 if not item_link then
jcallahan@48 786 return
jcallahan@48 787 end
jcallahan@48 788 local item_id = ItemLinkToID(item_link)
jcallahan@48 789
jcallahan@48 790 if not item_id then
jcallahan@48 791 return
jcallahan@48 792 end
jcallahan@122 793 current_action.loot_list = {
jcallahan@48 794 ("%d:%d"):format(item_id, quantity)
jcallahan@48 795 }
jcallahan@48 796 GenericLootUpdate("zones")
jcallahan@122 797 table.wipe(current_action)
jcallahan@48 798 end
jcallahan@48 799
jcallahan@48 800
jcallahan@97 801 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 802 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 803 return
jcallahan@95 804 end
jcallahan@97 805 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 806 npc.quotes = npc.quotes or {}
jcallahan@97 807 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 808 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 809 end
jcallahan@95 810
jcallahan@95 811
jcallahan@95 812 do
jcallahan@40 813 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 814
jcallahan@40 815 local DRUNK_COMPARES = {
jcallahan@40 816 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 817 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 818 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 819 }
jcallahan@40 820
jcallahan@40 821 local DRUNK_MATCHES = {
jcallahan@40 822 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 823 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 824 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 825 }
jcallahan@40 826
jcallahan@92 827 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 828 if currently_drunk then
jcallahan@40 829 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 830 currently_drunk = nil
jcallahan@40 831 end
jcallahan@40 832 return
jcallahan@40 833 end
jcallahan@40 834
jcallahan@40 835 for index = 1, #DRUNK_MATCHES do
jcallahan@40 836 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 837 currently_drunk = true
jcallahan@40 838 break
jcallahan@40 839 end
jcallahan@40 840 end
jcallahan@40 841 end
jcallahan@40 842 end
jcallahan@40 843
jcallahan@40 844 -- do-block
jcallahan@40 845
jcallahan@40 846 do
jcallahan@23 847 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 848 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 849
jcallahan@23 850 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 851 if not spell_id then
jcallahan@23 852 return
jcallahan@23 853 end
jcallahan@34 854 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 855
jcallahan@23 856 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 857 return
jcallahan@23 858 end
jcallahan@23 859
jcallahan@23 860 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 861 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 862 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 863 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 864 end
jcallahan@23 865 end
jcallahan@23 866
jcallahan@115 867 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 868
jcallahan@23 869 local COMBAT_LOG_FUNCS = {
jcallahan@23 870 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 871 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 872 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 873 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 874 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 875
jcallahan@115 876 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 877 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 878 end
jcallahan@115 879 end
jcallahan@115 880 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 881 end,
jcallahan@65 882 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 883 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 884
jcallahan@65 885 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 886 reputation_npc_id = nil
jcallahan@98 887 private.harvesting = nil
jcallahan@65 888 return
jcallahan@65 889 end
jcallahan@67 890 reputation_npc_id = unit_idnum
jcallahan@65 891 end,
jcallahan@23 892 }
jcallahan@23 893
jcallahan@23 894
jcallahan@92 895 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 896 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 897
jcallahan@23 898 if not combat_log_func then
jcallahan@23 899 return
jcallahan@23 900 end
jcallahan@23 901 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 902 end
jcallahan@23 903
jcallahan@44 904 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 905 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 906 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 907
jcallahan@44 908 local REP_BUFFS = {
jcallahan@44 909 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 910 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 911 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 912 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 913 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 914 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 915 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 916 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 917 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 918 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 919 }
jcallahan@44 920
jcallahan@44 921
jcallahan@44 922 local FACTION_NAMES = {
jcallahan@44 923 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 924 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 925 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 926 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 927 }
jcallahan@44 928
jcallahan@44 929
jcallahan@44 930 local MODIFIERS = {
jcallahan@44 931 CENARION_FAVOR = {
jcallahan@44 932 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 933 modifier = 0.25,
jcallahan@44 934 },
jcallahan@44 935 GRIM_VISAGE = {
jcallahan@44 936 modifier = 0.1,
jcallahan@44 937 },
jcallahan@44 938 HONOR_HOLD_FAVOR = {
jcallahan@44 939 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 940 modifier = 0.25,
jcallahan@44 941 },
jcallahan@44 942 NAZGRELS_FERVOR = {
jcallahan@44 943 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 944 modifier = 0.1,
jcallahan@44 945 },
jcallahan@44 946 SONG_OF_BATTLE = {
jcallahan@44 947 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 948 modifier = 0.1,
jcallahan@44 949 },
jcallahan@44 950 SPIRIT_OF_SHARING = {
jcallahan@44 951 modifier = 0.1,
jcallahan@44 952 },
jcallahan@44 953 THRALLMARS_FAVOR = {
jcallahan@44 954 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 955 modifier = 0.25,
jcallahan@44 956 },
jcallahan@44 957 TROLLBANES_COMMAND = {
jcallahan@44 958 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 959 modifier = 0.1,
jcallahan@44 960 },
jcallahan@44 961 UNBURDENED = {
jcallahan@44 962 modifier = 0.1,
jcallahan@44 963 },
jcallahan@44 964 WOW_ANNIVERSARY = {
jcallahan@44 965 modifier = 0.08,
jcallahan@44 966 }
jcallahan@44 967 }
jcallahan@44 968
jcallahan@44 969
jcallahan@92 970 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 971 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 972 return
jcallahan@44 973 end
jcallahan@44 974 UpdateFactionData()
jcallahan@44 975
jcallahan@46 976 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 977 return
jcallahan@46 978 end
jcallahan@67 979 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 980 reputation_npc_id = nil
jcallahan@46 981
jcallahan@44 982 if not npc then
jcallahan@98 983 private.harvesting = nil
jcallahan@44 984 return
jcallahan@44 985 end
jcallahan@98 986 npc.harvested = private.harvesting
jcallahan@98 987 private.harvesting = nil
jcallahan@98 988
jcallahan@44 989 local modifier = 1
jcallahan@44 990
jcallahan@44 991 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 992 modifier = modifier + 0.1
jcallahan@44 993 end
jcallahan@44 994
jcallahan@44 995 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 996 modifier = modifier + 0.1
jcallahan@44 997 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 998 modifier = modifier + 0.05
jcallahan@44 999 end
jcallahan@44 1000
jcallahan@44 1001 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1002 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1003 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1004
jcallahan@44 1005 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1006 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1007 end
jcallahan@44 1008 end
jcallahan@44 1009 end
jcallahan@65 1010 npc.reputations = npc.reputations or {}
jcallahan@65 1011 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1012 end
jcallahan@44 1013 end -- do-block
jcallahan@18 1014
jcallahan@18 1015
jcallahan@92 1016 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1017 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1018
jcallahan@42 1019 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1020 return
jcallahan@42 1021 end
jcallahan@42 1022 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1023 end
jcallahan@42 1024
jcallahan@42 1025
jcallahan@13 1026 do
jcallahan@40 1027 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1028 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1029 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1030
jcallahan@13 1031
jcallahan@13 1032 local function _moneyMatch(money, re)
jcallahan@13 1033 return money:match(re) or 0
jcallahan@1 1034 end
jcallahan@1 1035
jcallahan@0 1036
jcallahan@13 1037 local function _toCopper(money)
jcallahan@13 1038 if not money then
jcallahan@13 1039 return 0
jcallahan@13 1040 end
jcallahan@40 1041 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1042 end
jcallahan@1 1043
jcallahan@1 1044
jcallahan@13 1045 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1046 [AF.ITEM] = function()
jcallahan@16 1047 local locked_item_id
jcallahan@16 1048
jcallahan@16 1049 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1050 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1051 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1052
jcallahan@16 1053 if is_locked then
jcallahan@16 1054 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1055 end
jcallahan@16 1056 end
jcallahan@16 1057 end
jcallahan@16 1058
jcallahan@122 1059 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1060 return false
jcallahan@16 1061 end
jcallahan@122 1062 current_action.identifier = locked_item_id
jcallahan@16 1063 return true
jcallahan@16 1064 end,
jcallahan@13 1065 [AF.NPC] = function()
jcallahan@17 1066 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1067 return false
jcallahan@13 1068 end
jcallahan@34 1069 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1070 current_action.identifier = id_num
jcallahan@13 1071 return true
jcallahan@13 1072 end,
jcallahan@14 1073 [AF.OBJECT] = true,
jcallahan@17 1074 [AF.ZONE] = function()
jcallahan@38 1075 return _G.IsFishingLoot()
jcallahan@17 1076 end,
jcallahan@13 1077 }
jcallahan@13 1078
jcallahan@13 1079
jcallahan@13 1080 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1081 [AF.ITEM] = function()
jcallahan@28 1082 GenericLootUpdate("items")
jcallahan@28 1083 end,
jcallahan@28 1084 [AF.NPC] = function()
jcallahan@75 1085 local difficulty_token = InstanceDifficultyToken()
jcallahan@122 1086 local loot_type = current_action.loot_label or "drops"
jcallahan@77 1087 local source_list = {}
jcallahan@75 1088
jcallahan@122 1089 for source_guid, loot_data in pairs(current_action.loot_sources) do
jcallahan@78 1090 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1091 local npc = NPCEntry(source_id)
jcallahan@75 1092
jcallahan@75 1093 if npc then
jcallahan@75 1094 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1095 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1096
jcallahan@78 1097 if not source_list[source_guid] then
jcallahan@77 1098 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1099 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1100 source_list[source_id] = true
jcallahan@77 1101 end
jcallahan@77 1102
jcallahan@75 1103 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1104 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1105 end
jcallahan@75 1106 end
jcallahan@75 1107 end
jcallahan@75 1108
jcallahan@75 1109 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@122 1110 if #current_action.loot_list <= 0 then
jcallahan@79 1111 return
jcallahan@79 1112 end
jcallahan@122 1113 local npc = NPCEntry(current_action.identifier)
jcallahan@28 1114
jcallahan@28 1115 if not npc then
jcallahan@28 1116 return
jcallahan@28 1117 end
jcallahan@75 1118 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1119 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1120
jcallahan@122 1121 if not source_list[current_action.identifier] then
jcallahan@77 1122 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1123 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1124 end
jcallahan@77 1125
jcallahan@122 1126 for index = 1, #current_action.loot_list do
jcallahan@122 1127 table.insert(encounter_data[loot_type], current_action.loot_list[index])
jcallahan@16 1128 end
jcallahan@16 1129 end,
jcallahan@13 1130 [AF.OBJECT] = function()
jcallahan@28 1131 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1132 end,
jcallahan@17 1133 [AF.ZONE] = function()
jcallahan@122 1134 local location_token = ("%s:%s:%s"):format(current_action.map_level, current_action.x, current_action.y)
jcallahan@41 1135
jcallahan@41 1136 -- This will start life as a boolean true.
jcallahan@122 1137 if _G.type(current_action.zone_data[location_token]) ~= "table" then
jcallahan@122 1138 current_action.zone_data[location_token] = {
jcallahan@41 1139 drops = {}
jcallahan@41 1140 }
jcallahan@41 1141 end
jcallahan@122 1142 local loot_count = ("%s_count"):format(current_action.loot_label or "drops")
jcallahan@122 1143 current_action.zone_data[location_token][loot_count] = (current_action.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1144
jcallahan@122 1145 for index = 1, #current_action.loot_list do
jcallahan@122 1146 table.insert(current_action.zone_data[location_token].drops, current_action.loot_list[index])
jcallahan@41 1147 end
jcallahan@13 1148 end,
jcallahan@13 1149 }
jcallahan@13 1150
jcallahan@79 1151 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1152 local loot_guid_registry = {}
jcallahan@124 1153 local currently_looting
jcallahan@124 1154
jcallahan@124 1155
jcallahan@124 1156 function WDP:LOOT_CLOSED(event_name)
jcallahan@124 1157 currently_looting = nil
jcallahan@124 1158 end
jcallahan@124 1159
jcallahan@13 1160
jcallahan@92 1161 function WDP:LOOT_OPENED(event_name)
jcallahan@124 1162 if currently_looting or not current_action.target_type then
jcallahan@18 1163 return
jcallahan@18 1164 end
jcallahan@123 1165 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1166 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1167
jcallahan@14 1168 if not verify_func or not update_func then
jcallahan@13 1169 return
jcallahan@13 1170 end
jcallahan@13 1171
jcallahan@14 1172 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1173 return
jcallahan@14 1174 end
jcallahan@80 1175 local guids_used = {}
jcallahan@122 1176 current_action.loot_list = {}
jcallahan@122 1177 current_action.loot_sources = {}
jcallahan@124 1178 currently_looting = true
jcallahan@13 1179
jcallahan@55 1180 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1181 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1182 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1183
jcallahan@77 1184 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1185 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1186 local loot_info = {
jcallahan@77 1187 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1188 }
jcallahan@75 1189
jcallahan@75 1190 -- TODO: Remove debugging
jcallahan@77 1191 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 1192
jcallahan@77 1193 -- Odd index is GUID, even is count.
jcallahan@78 1194 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1195 local source_guid = loot_info[loot_index]
jcallahan@77 1196
jcallahan@79 1197 if not loot_guid_registry[source_guid] then
jcallahan@79 1198 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1199 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1200 -- TODO: Remove debugging
jcallahan@79 1201 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@79 1202 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1203
jcallahan@79 1204 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@122 1205 current_action.loot_sources[source_guid] = current_action.loot_sources[source_guid] or {}
jcallahan@122 1206 current_action.loot_sources[source_guid][item_id] = current_action.loot_sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1207 guids_used[source_guid] = true
jcallahan@79 1208 end
jcallahan@75 1209 end
jcallahan@82 1210 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1211 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1212 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@122 1213 table.insert(current_action.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1214 end
jcallahan@13 1215 end
jcallahan@80 1216
jcallahan@81 1217 for guid in pairs(guids_used) do
jcallahan@80 1218 loot_guid_registry[guid] = true
jcallahan@80 1219 end
jcallahan@13 1220 update_func()
jcallahan@122 1221 table.wipe(current_action)
jcallahan@1 1222 end
jcallahan@13 1223 end -- do-block
jcallahan@0 1224
jcallahan@0 1225
jcallahan@89 1226 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1227 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1228
jcallahan@89 1229 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1230 return
jcallahan@89 1231 end
jcallahan@89 1232 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1233 end
jcallahan@89 1234
jcallahan@89 1235
jcallahan@44 1236 do
jcallahan@44 1237 local POINT_MATCH_PATTERNS = {
jcallahan@44 1238 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1239 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1240 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1241 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1242 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1243 }
jcallahan@5 1244
jcallahan@68 1245 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1246 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1247 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1248
jcallahan@89 1249 function WDP:UpdateMerchantItems(event_name)
jcallahan@44 1250 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1251
jcallahan@44 1252 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 1253 return
jcallahan@44 1254 end
jcallahan@55 1255 local current_filters = _G.GetMerchantFilter()
jcallahan@44 1256 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 1257 local merchant = NPCEntry(unit_idnum)
jcallahan@44 1258 merchant.sells = merchant.sells or {}
jcallahan@5 1259
jcallahan@57 1260 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1261 _G.MerchantFrame_Update()
jcallahan@57 1262
jcallahan@57 1263 local num_items = _G.GetMerchantNumItems()
jcallahan@35 1264
jcallahan@44 1265 for item_index = 1, num_items do
jcallahan@44 1266 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1267 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1268
jcallahan@44 1269 if item_id and item_id > 0 then
jcallahan@44 1270 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1271
jcallahan@68 1272 DatamineTT:ClearLines()
jcallahan@68 1273 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1274
jcallahan@68 1275 local num_lines = DatamineTT:NumLines()
jcallahan@68 1276
jcallahan@68 1277 for line_index = 1, num_lines do
jcallahan@68 1278 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1279
jcallahan@68 1280 if not current_line then
jcallahan@68 1281 break
jcallahan@68 1282 end
jcallahan@68 1283 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1284
jcallahan@68 1285 if faction or reputation then
jcallahan@68 1286 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1287 break
jcallahan@68 1288 end
jcallahan@68 1289 end
jcallahan@68 1290
jcallahan@87 1291 for line_index = 1, num_lines do
jcallahan@87 1292 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1293
jcallahan@87 1294 if not current_line then
jcallahan@87 1295 break
jcallahan@87 1296 end
jcallahan@87 1297 local line_text = current_line:GetText()
jcallahan@87 1298 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1299
jcallahan@87 1300 if quest_name then
jcallahan@87 1301 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1302 break
jcallahan@87 1303 end
jcallahan@87 1304 end
jcallahan@87 1305
jcallahan@44 1306 if extended_cost then
jcallahan@53 1307 local battleground_rating = 0
jcallahan@53 1308 local personal_rating = 0
jcallahan@53 1309 local required_season_amount
jcallahan@5 1310
jcallahan@68 1311 for line_index = 1, num_lines do
jcallahan@44 1312 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1313
jcallahan@44 1314 if not current_line then
jcallahan@44 1315 break
jcallahan@44 1316 end
jcallahan@53 1317 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1318
jcallahan@44 1319 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1320 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1321 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1322 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1323
jcallahan@44 1324 if match1 or match2 then
jcallahan@44 1325 break
jcallahan@44 1326 end
jcallahan@44 1327 end
jcallahan@5 1328 end
jcallahan@44 1329 local currency_list = {}
jcallahan@44 1330 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1331
jcallahan@50 1332 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1333 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1334 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1335
jcallahan@44 1336 for cost_index = 1, item_count do
jcallahan@44 1337 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1338 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1339
jcallahan@44 1340 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1341 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1342 end
jcallahan@44 1343
jcallahan@44 1344 if currency_id then
jcallahan@44 1345 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1346 end
jcallahan@44 1347 end
jcallahan@44 1348
jcallahan@44 1349 for currency_index = 1, #currency_list do
jcallahan@44 1350 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1351 end
jcallahan@5 1352 end
jcallahan@61 1353 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1354 end
jcallahan@44 1355 end
jcallahan@5 1356
jcallahan@44 1357 if _G.CanMerchantRepair() then
jcallahan@44 1358 merchant.can_repair = true
jcallahan@5 1359 end
jcallahan@57 1360 _G.SetMerchantFilter(current_filters)
jcallahan@57 1361 _G.MerchantFrame_Update()
jcallahan@4 1362 end
jcallahan@44 1363 end -- do-block
jcallahan@4 1364
jcallahan@89 1365
jcallahan@92 1366 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1367 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1368 return
jcallahan@25 1369 end
jcallahan@34 1370 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1371
jcallahan@25 1372 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1373 return
jcallahan@25 1374 end
jcallahan@29 1375 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1376 table.wipe(current_action)
jcallahan@25 1377 end
jcallahan@25 1378
jcallahan@25 1379
jcallahan@115 1380 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1381 local num_pets = LPJ:NumPets()
jcallahan@115 1382
jcallahan@115 1383 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1384 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1385
jcallahan@115 1386 if is_owned then
jcallahan@115 1387 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1388 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1389 local npc = NPCEntry(npc_id)
jcallahan@115 1390 npc.wild_pet = is_wild or nil
jcallahan@115 1391 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1392 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1393 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1394
jcallahan@115 1395 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1396 data.max_health = max_health
jcallahan@115 1397 data.attack = attack
jcallahan@115 1398 data.speed = speed
jcallahan@115 1399 end
jcallahan@115 1400 end
jcallahan@115 1401 end
jcallahan@115 1402
jcallahan@115 1403
jcallahan@118 1404 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1405 if not PlayerTarget() then
jcallahan@118 1406 return
jcallahan@2 1407 end
jcallahan@118 1408 self:UpdateTargetLocation()
jcallahan@118 1409 end
jcallahan@2 1410
jcallahan@89 1411
jcallahan@12 1412 do
jcallahan@12 1413 local function UpdateQuestJuncture(point)
jcallahan@12 1414 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1415
jcallahan@12 1416 if not unit_name then
jcallahan@12 1417 return
jcallahan@12 1418 end
jcallahan@34 1419 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1420
jcallahan@12 1421 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1422 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1423 end
jcallahan@19 1424 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1425 quest[point] = quest[point] or {}
jcallahan@12 1426 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1427
jcallahan@24 1428 return quest
jcallahan@12 1429 end
jcallahan@10 1430
jcallahan@12 1431
jcallahan@92 1432 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1433 local quest = UpdateQuestJuncture("end")
jcallahan@97 1434
jcallahan@112 1435 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1436 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1437 end
jcallahan@67 1438 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1439 reputation_npc_id = nil
jcallahan@10 1440 end
jcallahan@10 1441
jcallahan@12 1442
jcallahan@92 1443 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1444 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1445
jcallahan@46 1446 if not quest then
jcallahan@46 1447 return
jcallahan@46 1448 end
jcallahan@24 1449 quest.classes = quest.classes or {}
jcallahan@27 1450 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1451
jcallahan@24 1452 quest.races = quest.races or {}
jcallahan@100 1453 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1454 end
jcallahan@12 1455 end -- do-block
jcallahan@9 1456
jcallahan@9 1457
jcallahan@92 1458 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1459 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1460 local entry_index, processed_quests = 1, 0
jcallahan@36 1461 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1462
jcallahan@36 1463 while processed_quests <= num_quests do
jcallahan@36 1464 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1465
jcallahan@84 1466 if quest_id == 0 then
jcallahan@84 1467 processed_quests = processed_quests + 1
jcallahan@84 1468 elseif not is_header then
jcallahan@36 1469 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1470
jcallahan@36 1471 local quest = DBEntry("quests", quest_id)
jcallahan@36 1472 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1473 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1474 processed_quests = processed_quests + 1
jcallahan@36 1475 end
jcallahan@36 1476 entry_index = entry_index + 1
jcallahan@36 1477 end
jcallahan@36 1478 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1479 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1480 end
jcallahan@4 1481
jcallahan@4 1482
jcallahan@97 1483 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1484 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1485 return
jcallahan@112 1486 end
jcallahan@97 1487 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1488 end
jcallahan@97 1489
jcallahan@97 1490
jcallahan@92 1491 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1492 if unit_id ~= "player" then
jcallahan@4 1493 return
jcallahan@4 1494 end
jcallahan@4 1495 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1496 end
jcallahan@4 1497
jcallahan@4 1498
jcallahan@92 1499 do
jcallahan@92 1500 local TRADESKILL_TOOLS = {
jcallahan@92 1501 Anvil = anvil_spell_ids,
jcallahan@92 1502 Forge = forge_spell_ids,
jcallahan@92 1503 }
jcallahan@92 1504
jcallahan@92 1505
jcallahan@92 1506 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1507 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1508
jcallahan@92 1509 if profession_name == _G.UNKNOWN then
jcallahan@92 1510 return
jcallahan@92 1511 end
jcallahan@92 1512
jcallahan@92 1513 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1514 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1515 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1516 search_box:SetText("")
jcallahan@92 1517 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1518 search_box:ClearFocus()
jcallahan@92 1519 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1520 end
jcallahan@92 1521 local header_list = {}
jcallahan@92 1522
jcallahan@92 1523 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1524 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1525 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1526
jcallahan@92 1527 if have_materials then
jcallahan@92 1528 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1529 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1530 end
jcallahan@92 1531
jcallahan@92 1532 if have_skillup then
jcallahan@92 1533 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1534 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1535 end
jcallahan@92 1536 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1537 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1538 _G.TradeSkillFrame_Update()
jcallahan@92 1539
jcallahan@92 1540 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1541 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1542 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1543
jcallahan@94 1544 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1545 if not is_expanded then
jcallahan@92 1546 header_list[name] = true
jcallahan@92 1547 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1548 end
jcallahan@92 1549 else
jcallahan@92 1550 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1551 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1552
jcallahan@92 1553 if required_tool then
jcallahan@92 1554 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1555 if required_tool:find(tool_name) then
jcallahan@92 1556 registry[spell_id] = true
jcallahan@92 1557 end
jcallahan@92 1558 end
jcallahan@92 1559 end
jcallahan@92 1560 end
jcallahan@92 1561 end
jcallahan@92 1562
jcallahan@92 1563 -- Restore the state of the things we changed.
jcallahan@92 1564 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1565 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1566
jcallahan@92 1567 if header_list[name] then
jcallahan@92 1568 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1569 end
jcallahan@92 1570 end
jcallahan@92 1571 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1572 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1573 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1574 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1575
jcallahan@92 1576 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1577 _G.TradeSkillFrame_Update()
jcallahan@92 1578 end
jcallahan@92 1579 end -- do-block
jcallahan@92 1580
jcallahan@92 1581
jcallahan@92 1582 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1583 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1584 local npc = NPCEntry(unit_idnum)
jcallahan@58 1585
jcallahan@58 1586 if not npc then
jcallahan@58 1587 return
jcallahan@58 1588 end
jcallahan@27 1589 npc.teaches = npc.teaches or {}
jcallahan@27 1590
jcallahan@27 1591 -- Get the initial trainer filters
jcallahan@27 1592 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1593 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1594 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1595
jcallahan@27 1596 -- Clear the trainer filters
jcallahan@27 1597 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1598 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1599 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1600
jcallahan@27 1601 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1602 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1603
jcallahan@27 1604 if spell_name then
jcallahan@27 1605 DatamineTT:ClearLines()
jcallahan@27 1606 DatamineTT:SetTrainerService(index)
jcallahan@27 1607
jcallahan@27 1608 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1609
jcallahan@43 1610 if spell_id then
jcallahan@43 1611 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1612 profession = profession or "General"
jcallahan@43 1613
jcallahan@43 1614 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1615 if not class_professions then
jcallahan@43 1616 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1617 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1618 end
jcallahan@43 1619
jcallahan@43 1620 local profession_skills = class_professions[profession]
jcallahan@43 1621 if not profession_skills then
jcallahan@43 1622 class_professions[profession] = {}
jcallahan@43 1623 profession_skills = class_professions[profession]
jcallahan@43 1624 end
jcallahan@43 1625 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1626 end
jcallahan@27 1627 end
jcallahan@27 1628 end
jcallahan@27 1629 -- Reset the filters to what they were before
jcallahan@27 1630 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1631 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1632 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1633 end
jcallahan@27 1634
jcallahan@27 1635
jcallahan@1 1636 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1637 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1638 return
jcallahan@1 1639 end
jcallahan@1 1640 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1641
jcallahan@1 1642 if not spell_label then
jcallahan@1 1643 return
jcallahan@1 1644 end
jcallahan@122 1645 table.wipe(current_action)
jcallahan@1 1646
jcallahan@1 1647 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1648 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1649
jcallahan@1 1650 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1651 tt_unit_name = target_name
jcallahan@1 1652 tt_unit_id = "target"
jcallahan@1 1653 end
jcallahan@1 1654 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1655 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1656
jcallahan@122 1657 current_action.instance_token = instance_token
jcallahan@122 1658 current_action.map_level = map_level
jcallahan@122 1659 current_action.x = x
jcallahan@122 1660 current_action.y = y
jcallahan@122 1661 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1662 current_action.spell_label = spell_label
jcallahan@105 1663
jcallahan@105 1664 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1665 current_action.loot_label = spell_label:lower()
jcallahan@105 1666 end
jcallahan@1 1667
jcallahan@16 1668 if tt_unit_name and not tt_item_name then
jcallahan@16 1669 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1670 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1671 return
jcallahan@16 1672 end
jcallahan@123 1673 current_action.target_type = AF.NPC
jcallahan@16 1674 end
jcallahan@16 1675 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1676 current_action.target_type = AF.ITEM
jcallahan@16 1677
jcallahan@16 1678 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1679 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1680 elseif target_name and target_name ~= "" then
jcallahan@16 1681 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1682 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1683 end
jcallahan@16 1684 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1685 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1686 if target_name == "" then
jcallahan@17 1687 return
jcallahan@17 1688 end
jcallahan@122 1689 current_action.object_name = target_name
jcallahan@123 1690 current_action.target_type = AF.OBJECT
jcallahan@1 1691 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1692 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1693 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@123 1694 current_action.target_type = AF.ZONE
jcallahan@122 1695 current_action.identifier = identifier
jcallahan@1 1696 end
jcallahan@1 1697 end
jcallahan@1 1698 private.tracked_line = spell_line
jcallahan@0 1699 end
jcallahan@0 1700
jcallahan@94 1701
jcallahan@1 1702 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1703 if unit_id ~= "player" then
jcallahan@1 1704 return
jcallahan@1 1705 end
jcallahan@1 1706 private.tracked_line = nil
jcallahan@85 1707
jcallahan@86 1708 if spell_name:match("^Harvest.+") then
jcallahan@86 1709 reputation_npc_id = current_target_id
jcallahan@98 1710 private.harvesting = true
jcallahan@85 1711 end
jcallahan@92 1712
jcallahan@92 1713 if anvil_spell_ids[spell_id] then
jcallahan@92 1714 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1715 elseif forge_spell_ids[spell_id] then
jcallahan@92 1716 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1717 end
jcallahan@0 1718 end
jcallahan@0 1719
jcallahan@90 1720
jcallahan@1 1721 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1722 if unit_id ~= "player" then
jcallahan@1 1723 return
jcallahan@1 1724 end
jcallahan@0 1725
jcallahan@1 1726 if private.tracked_line == spell_line then
jcallahan@1 1727 private.tracked_line = nil
jcallahan@122 1728 table.wipe(current_action)
jcallahan@1 1729 end
jcallahan@0 1730 end
jcallahan@90 1731
jcallahan@90 1732
jcallahan@90 1733 do
jcallahan@90 1734 local function SetUnitField(field, required_type)
jcallahan@90 1735 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1736
jcallahan@90 1737 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1738 return
jcallahan@90 1739 end
jcallahan@90 1740
jcallahan@90 1741 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1742 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1743 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1744 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1745 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1746 end
jcallahan@90 1747 end
jcallahan@90 1748
jcallahan@90 1749
jcallahan@90 1750 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1751 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1752 end
jcallahan@90 1753
jcallahan@90 1754
jcallahan@90 1755 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1756 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1757 end
jcallahan@90 1758
jcallahan@90 1759
jcallahan@90 1760 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1761 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1762 end
jcallahan@90 1763
jcallahan@90 1764
jcallahan@92 1765 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1766 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1767 end
jcallahan@90 1768
jcallahan@90 1769
jcallahan@92 1770 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1771 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1772
jcallahan@90 1773 for index = 2, #gossip_options, 2 do
jcallahan@90 1774 if gossip_options[index] == "binder" then
jcallahan@90 1775 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1776 return
jcallahan@90 1777 end
jcallahan@90 1778 end
jcallahan@90 1779 end
jcallahan@90 1780
jcallahan@90 1781
jcallahan@93 1782 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1783 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1784 end
jcallahan@93 1785
jcallahan@93 1786
jcallahan@90 1787 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1788 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1789 end
jcallahan@90 1790
jcallahan@90 1791
jcallahan@90 1792 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1793 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1794 end
jcallahan@90 1795
jcallahan@90 1796
jcallahan@90 1797 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1798 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1799 end
jcallahan@90 1800 end -- do-block