annotate Main.lua @ 398:f1da74457a98 6.0.3-2

Simplified ClearChatLootData calls (checks always done after the call) and fixed LOOT_SLOT_CLEARED event.
author MMOSimca <MMOSimca@gmail.com>
date Sat, 20 Dec 2014 09:38:04 -0500
parents 792320b3fc4d
children eb64f3b68a27
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
jcallahan@246 43 local OBJECT_ID_ANVIL = 192628
jcallahan@322 44 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 45 local OBJECT_ID_FORGE = 1685
jcallahan@322 46
jcallahan@246 47 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 48 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 49 local PLAYER_GUID
jcallahan@246 50 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 51 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 52
MMOSimca@377 53 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 54 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 55 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 56
MMOSimca@351 57 local TIMBER_ITEM_ID = 114781
MMOSimca@351 58
MMOSimca@337 59 -- Ignoring NPC casts of the following spells
MMOSimca@336 60 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 61 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 62
MMOSimca@336 63 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 64 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 65 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 66 }
jcallahan@326 67
jcallahan@246 68 local ALLOWED_LOCALES = {
jcallahan@246 69 enUS = true,
jcallahan@246 70 enGB = true,
MMOSimca@336 71 enTW = true,
MMOSimca@336 72 enCN = true,
jcallahan@246 73 }
jcallahan@157 74
jcallahan@0 75 local DATABASE_DEFAULTS = {
jcallahan@128 76 char = {},
jcallahan@0 77 global = {
jcallahan@270 78 config = {
jcallahan@270 79 minimap_icon = {
jcallahan@270 80 hide = true,
jcallahan@270 81 },
jcallahan@270 82 },
jcallahan@0 83 items = {},
jcallahan@0 84 npcs = {},
jcallahan@0 85 objects = {},
jcallahan@0 86 quests = {},
jcallahan@167 87 spells = {},
jcallahan@17 88 zones = {},
jcallahan@0 89 }
jcallahan@0 90 }
jcallahan@0 91
jcallahan@1 92 local EVENT_MAPPING = {
jcallahan@90 93 AUCTION_HOUSE_SHOW = true,
jcallahan@90 94 BANKFRAME_OPENED = true,
jcallahan@90 95 BATTLEFIELDS_SHOW = true,
jcallahan@56 96 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@388 97 CHAT_MSG_CURRENCY = true,
jcallahan@48 98 CHAT_MSG_LOOT = true,
jcallahan@95 99 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 100 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 101 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 102 CHAT_MSG_SYSTEM = true,
jcallahan@23 103 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 104 COMBAT_TEXT_UPDATE = true,
jcallahan@140 105 CURSOR_UPDATE = true,
jcallahan@90 106 FORGE_MASTER_OPENED = true,
jcallahan@90 107 GOSSIP_SHOW = true,
jcallahan@290 108 GROUP_ROSTER_UPDATE = true,
jcallahan@93 109 GUILDBANKFRAME_OPENED = true,
jcallahan@42 110 ITEM_TEXT_BEGIN = true,
jcallahan@189 111 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 112 LOOT_CLOSED = true,
MMOSimca@343 113 LOOT_OPENED = true,
MMOSimca@398 114 LOOT_SLOT_CLEARED = true,
jcallahan@89 115 MAIL_SHOW = true,
jcallahan@133 116 MERCHANT_CLOSED = true,
jcallahan@7 117 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 118 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 119 PET_BAR_UPDATE = true,
MMOSimca@368 120 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 121 PLAYER_REGEN_DISABLED = true,
jcallahan@156 122 PLAYER_REGEN_ENABLED = true,
jcallahan@2 123 PLAYER_TARGET_CHANGED = true,
jcallahan@9 124 QUEST_COMPLETE = true,
jcallahan@9 125 QUEST_DETAIL = true,
jcallahan@9 126 QUEST_LOG_UPDATE = true,
jcallahan@97 127 QUEST_PROGRESS = true,
jcallahan@178 128 SHOW_LOOT_TOAST = true,
jcallahan@306 129 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 130 TAXIMAP_OPENED = true,
jcallahan@92 131 TRADE_SKILL_SHOW = true,
jcallahan@167 132 TRAINER_CLOSED = true,
jcallahan@27 133 TRAINER_SHOW = true,
jcallahan@90 134 TRANSMOGRIFY_OPEN = true,
jcallahan@246 135 UNIT_PET = true,
jcallahan@4 136 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 137 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 138 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 139 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 140 UNIT_SPELLCAST_SENT = true,
jcallahan@1 141 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 142 VOID_STORAGE_OPEN = true,
jcallahan@299 143 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 144 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 145 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 146 }
jcallahan@0 147
jcallahan@4 148
jcallahan@246 149 -- VARIABLES ----------------------------------------------------------
jcallahan@246 150
jcallahan@92 151 local anvil_spell_ids = {}
jcallahan@92 152 local currently_drunk
jcallahan@128 153 local char_db
jcallahan@128 154 local global_db
jcallahan@299 155 local group_member_guids = {}
jcallahan@246 156 local group_owner_guids_to_pet_guids = {}
jcallahan@246 157 local group_pet_guids = {}
jcallahan@299 158 local in_instance
jcallahan@187 159 local item_process_timer_handle
jcallahan@92 160 local faction_standings = {}
jcallahan@92 161 local forge_spell_ids = {}
jcallahan@95 162 local languages_known = {}
jcallahan@317 163 local boss_loot_toasting = {}
MMOSimca@387 164 local container_loot_toasting
MMOSimca@387 165 local loot_toast_container_id
MMOSimca@387 166 local raid_boss_id
jcallahan@306 167 local loot_toast_container_timer_handle
jcallahan@307 168 local loot_toast_data
jcallahan@307 169 local loot_toast_data_timer_handle
jcallahan@95 170 local name_to_id_map = {}
jcallahan@306 171 local killed_boss_id_timer_handle
jcallahan@177 172 local killed_npc_id
jcallahan@2 173 local target_location_timer_handle
MMOSimca@345 174 local last_timber_spell_id
MMOSimca@355 175 local last_garrison_cache_object_id
MMOSimca@347 176 local chat_loot_timer_handle
jcallahan@86 177 local current_target_id
jcallahan@126 178 local current_area_id
jcallahan@131 179 local current_loot
jcallahan@1 180
jcallahan@312 181
jcallahan@121 182 -- Data for our current action. Including possible values as a reference.
jcallahan@122 183 local current_action = {
jcallahan@121 184 identifier = nil,
jcallahan@121 185 loot_label = nil,
jcallahan@121 186 loot_list = nil,
jcallahan@121 187 loot_sources = nil,
jcallahan@121 188 map_level = nil,
jcallahan@121 189 spell_label = nil,
jcallahan@123 190 target_type = nil,
jcallahan@121 191 x = nil,
jcallahan@121 192 y = nil,
jcallahan@121 193 zone_data = nil,
jcallahan@121 194 }
jcallahan@92 195
jcallahan@246 196
MMOSimca@393 197 -- Timer prototypes
MMOSimca@393 198 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 199
MMOSimca@393 200
jcallahan@246 201 -- HELPERS ------------------------------------------------------------
jcallahan@246 202
jcallahan@245 203 local function Debug(message, ...)
MMOSimca@350 204 if not DEBUGGING or not message then
jcallahan@151 205 return
jcallahan@151 206 end
MMOSimca@350 207
MMOSimca@350 208 if ... then
MMOSimca@350 209 local args = { ... }
MMOSimca@350 210
MMOSimca@350 211 for index = 1, #args do
MMOSimca@377 212 args[index] = tostring(args[index])
jcallahan@306 213 end
MMOSimca@350 214 _G.print(message:format(unpack(args)))
MMOSimca@350 215 else
MMOSimca@350 216 _G.print(message)
jcallahan@306 217 end
jcallahan@151 218 end
jcallahan@151 219
jcallahan@151 220
MMOSimca@393 221 local function InitializeCurrentLoot()
MMOSimca@393 222 current_loot = {
MMOSimca@393 223 list = {},
MMOSimca@393 224 sources = {},
MMOSimca@393 225 identifier = current_action.identifier,
MMOSimca@393 226 label = current_action.loot_label or "drops",
MMOSimca@393 227 map_level = current_action.map_level,
MMOSimca@393 228 object_name = current_action.object_name,
MMOSimca@393 229 spell_label = current_action.spell_label,
MMOSimca@393 230 target_type = current_action.target_type,
MMOSimca@393 231 x = current_action.x,
MMOSimca@393 232 y = current_action.y,
MMOSimca@393 233 zone_data = current_action.zone_data,
MMOSimca@393 234 }
MMOSimca@393 235
MMOSimca@393 236 table.wipe(current_action)
MMOSimca@393 237 end
MMOSimca@393 238
MMOSimca@393 239
jcallahan@169 240 local TradeSkillExecutePer
jcallahan@169 241 do
jcallahan@169 242 local header_list = {}
jcallahan@169 243
jcallahan@169 244 function TradeSkillExecutePer(iter_func)
jcallahan@169 245 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 246 return
jcallahan@169 247 end
jcallahan@167 248 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 249 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 250 search_box:SetText("")
jcallahan@169 251
jcallahan@167 252 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 253 search_box:ClearFocus()
jcallahan@167 254 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 255
jcallahan@169 256 table.wipe(header_list)
jcallahan@169 257
jcallahan@169 258 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 259 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 260 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 261
jcallahan@169 262 if have_materials then
jcallahan@169 263 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 264 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 265 end
jcallahan@169 266
jcallahan@169 267 if have_skillup then
jcallahan@169 268 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 269 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 270 end
MMOSimca@330 271 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 272 _G.TradeSkillUpdateFilterBar()
jcallahan@169 273 _G.TradeSkillFrame_Update()
jcallahan@169 274
jcallahan@169 275 -- Expand all headers so we can see all the recipes there are
jcallahan@169 276 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 277 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 278
jcallahan@169 279 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 280 if not is_expanded then
jcallahan@169 281 header_list[name] = true
jcallahan@169 282 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 283 end
jcallahan@169 284 elseif iter_func(name, tradeskill_index) then
jcallahan@169 285 break
jcallahan@169 286 end
jcallahan@169 287 end
jcallahan@169 288
jcallahan@169 289 -- Restore the state of the things we changed.
jcallahan@169 290 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 291 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 292
jcallahan@169 293 if header_list[name] then
jcallahan@169 294 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 295 end
jcallahan@169 296 end
jcallahan@169 297 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 298 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 299 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 300 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 301
jcallahan@169 302 _G.TradeSkillUpdateFilterBar()
jcallahan@169 303 _G.TradeSkillFrame_Update()
jcallahan@167 304 end
jcallahan@169 305 end -- do-block
jcallahan@167 306
jcallahan@167 307
jcallahan@39 308 local ActualCopperCost
jcallahan@39 309 do
jcallahan@39 310 local BARTERING_SPELL_ID = 83964
jcallahan@39 311
jcallahan@39 312 local STANDING_DISCOUNTS = {
jcallahan@39 313 HATED = 0,
jcallahan@39 314 HOSTILE = 0,
jcallahan@39 315 UNFRIENDLY = 0,
jcallahan@39 316 NEUTRAL = 0,
jcallahan@39 317 FRIENDLY = 0.05,
jcallahan@39 318 HONORED = 0.1,
jcallahan@39 319 REVERED = 0.15,
jcallahan@39 320 EXALTED = 0.2,
jcallahan@39 321 }
jcallahan@39 322
jcallahan@39 323
jcallahan@39 324 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 325 if not copper_cost or copper_cost == 0 then
jcallahan@39 326 return 0
jcallahan@39 327 end
jcallahan@39 328 local modifier = 1
jcallahan@39 329
jcallahan@39 330 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 331 modifier = modifier - 0.1
jcallahan@39 332 end
jcallahan@39 333
jcallahan@39 334 if rep_standing then
jcallahan@39 335 if PLAYER_RACE == "Goblin" then
jcallahan@39 336 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 337 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 338 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 339 end
jcallahan@39 340 end
jcallahan@39 341 return math.floor(copper_cost / modifier)
jcallahan@39 342 end
jcallahan@39 343 end -- do-block
jcallahan@39 344
jcallahan@39 345
jcallahan@29 346 local function InstanceDifficultyToken()
jcallahan@233 347 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 348
jcallahan@59 349 if not instance_type or instance_type == "" then
jcallahan@59 350 instance_type = "NONE"
jcallahan@59 351 end
jcallahan@312 352 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 353 end
jcallahan@29 354
jcallahan@29 355
jcallahan@19 356 local function DBEntry(data_type, unit_id)
jcallahan@19 357 if not data_type or not unit_id then
jcallahan@6 358 return
jcallahan@6 359 end
jcallahan@289 360 local category = global_db[data_type]
jcallahan@289 361
jcallahan@289 362 if not category then
jcallahan@289 363 category = {}
jcallahan@289 364 global_db[data_type] = category
jcallahan@289 365 end
jcallahan@289 366 local unit = category[unit_id]
jcallahan@6 367
jcallahan@10 368 if not unit then
jcallahan@187 369 unit = {}
jcallahan@289 370 category[unit_id] = unit
jcallahan@6 371 end
jcallahan@10 372 return unit
jcallahan@6 373 end
jcallahan@270 374
jcallahan@263 375 private.DBEntry = DBEntry
jcallahan@6 376
jcallahan@214 377 local NPCEntry
jcallahan@214 378 do
jcallahan@214 379 local npc_prototype = {}
jcallahan@214 380 local npc_meta = {
jcallahan@214 381 __index = npc_prototype
jcallahan@214 382 }
jcallahan@6 383
jcallahan@214 384 function NPCEntry(identifier)
jcallahan@227 385 local npc = DBEntry("npcs", identifier)
jcallahan@331 386 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 387 end
jcallahan@214 388
jcallahan@248 389 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 390 self.encounter_data = self.encounter_data or {}
jcallahan@248 391 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 392 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 393
jcallahan@248 394 return self.encounter_data[difficulty_token]
jcallahan@214 395 end
jcallahan@22 396 end
jcallahan@22 397
jcallahan@22 398
jcallahan@1 399 local function CurrentLocationData()
jcallahan@161 400 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 401 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 402 end
jcallahan@1 403 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 404 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 405
jcallahan@1 406 x = x or 0
jcallahan@1 407 y = y or 0
jcallahan@1 408
jcallahan@1 409 if x == 0 and y == 0 then
jcallahan@1 410 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 411 _G.SetDungeonMapLevel(level_index)
jcallahan@1 412 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 if x and y and (x > 0 or y > 0) then
jcallahan@1 415 _G.SetDungeonMapLevel(map_level)
jcallahan@1 416 map_level = level_index
jcallahan@1 417 break
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422 if _G.DungeonUsesTerrainMap() then
jcallahan@1 423 map_level = map_level - 1
jcallahan@1 424 end
jcallahan@31 425 local x = _G.floor(x * 1000)
jcallahan@31 426 local y = _G.floor(y * 1000)
jcallahan@28 427
jcallahan@31 428 if x % 2 ~= 0 then
jcallahan@31 429 x = x + 1
jcallahan@28 430 end
jcallahan@28 431
jcallahan@31 432 if y % 2 ~= 0 then
jcallahan@31 433 y = y + 1
jcallahan@28 434 end
jcallahan@126 435 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 436 end
jcallahan@1 437
jcallahan@1 438
jcallahan@312 439 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 440 if not currency_link then
jcallahan@312 441 return
jcallahan@312 442 end
jcallahan@312 443 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 444 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 445 end
jcallahan@312 446
jcallahan@312 447
jcallahan@1 448 local function ItemLinkToID(item_link)
jcallahan@1 449 if not item_link then
jcallahan@1 450 return
jcallahan@1 451 end
jcallahan@7 452 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 453 end
jcallahan@270 454
jcallahan@260 455 private.ItemLinkToID = ItemLinkToID
jcallahan@4 456
jcallahan@171 457 local function UnitTypeIsNPC(unit_type)
jcallahan@171 458 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 459 end
jcallahan@171 460
jcallahan@171 461
jcallahan@34 462 local ParseGUID
jcallahan@4 463 do
jcallahan@229 464 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 465
jcallahan@281 466 local NPC_ID_MAPPING = {
jcallahan@281 467 [62164] = 63191, -- Garalon
jcallahan@281 468 }
jcallahan@281 469
jcallahan@281 470
jcallahan@334 471 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 472 if not unit_type_name then
MMOSimca@329 473 return UNIT_TYPES.UNKNOWN
MMOSimca@329 474 end
MMOSimca@329 475
MMOSimca@329 476 for def, text in next, UNIT_TYPES do
MMOSimca@329 477 if unit_type_name == text then
MMOSimca@329 478 return UNIT_TYPES[def]
MMOSimca@329 479 end
MMOSimca@329 480 end
MMOSimca@329 481 return UNIT_TYPES.UNKNOWN
MMOSimca@329 482 end
MMOSimca@329 483
MMOSimca@329 484
jcallahan@34 485 function ParseGUID(guid)
jcallahan@5 486 if not guid then
jcallahan@5 487 return
jcallahan@5 488 end
MMOSimca@329 489
MMOSimca@329 490 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 491 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 492
jcallahan@334 493 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 494 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 495
jcallahan@281 496 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 497
jcallahan@281 498 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 499 unit_idnum = id_mapping
jcallahan@281 500 end
jcallahan@281 501 return unit_type, unit_idnum
jcallahan@4 502 end
jcallahan@4 503 return unit_type
jcallahan@4 504 end
jcallahan@249 505
jcallahan@249 506 private.ParseGUID = ParseGUID
jcallahan@4 507 end -- do-block
jcallahan@4 508
jcallahan@4 509
jcallahan@141 510 local UpdateDBEntryLocation
jcallahan@141 511 do
jcallahan@141 512 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 513 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 514 local facing = _G.GetPlayerFacing()
jcallahan@141 515
jcallahan@141 516 if not facing then
jcallahan@141 517 return x, y
jcallahan@141 518 end
jcallahan@246 519 local rad = facing + math.pi
jcallahan@141 520 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 521 end
jcallahan@10 522
jcallahan@24 523
jcallahan@141 524 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 525 if not identifier then
jcallahan@141 526 return
jcallahan@141 527 end
jcallahan@141 528 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 529 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 530 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 531 return
MMOSimca@328 532 end
jcallahan@141 533 local entry = DBEntry(entry_type, identifier)
jcallahan@141 534 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 535 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 536
jcallahan@141 537 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 538 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 539
jcallahan@141 540 if not zone_data then
jcallahan@141 541 zone_data = {}
jcallahan@141 542 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 543 end
jcallahan@141 544
jcallahan@141 545 -- Special case for Fishing.
jcallahan@141 546 if current_action.spell_label == "FISHING" then
jcallahan@141 547 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 548
jcallahan@141 549 if yard_width > 0 and yard_height > 0 then
jcallahan@141 550 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 551 current_action.x = x
jcallahan@141 552 current_action.y = y
jcallahan@141 553 end
jcallahan@141 554 end
jcallahan@141 555 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 556
jcallahan@141 557 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 558 return zone_data
jcallahan@10 559 end
jcallahan@141 560 end -- do-block
jcallahan@10 561
jcallahan@10 562
jcallahan@19 563 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 564 if not item_link then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 local item_id = ItemLinkToID(item_link)
jcallahan@19 568
jcallahan@19 569 if not bag_index or not slot_index then
jcallahan@19 570 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 571 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 572 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 573 bag_index = new_bag_index
jcallahan@19 574 slot_index = new_slot_index
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579 end
jcallahan@19 580
jcallahan@19 581 if not bag_index or not slot_index then
jcallahan@19 582 return
jcallahan@19 583 end
jcallahan@19 584 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 585
jcallahan@19 586 if not is_lootable then
jcallahan@19 587 return
jcallahan@19 588 end
MMOSimca@368 589
MMOSimca@368 590 table.wipe(current_action)
MMOSimca@368 591 current_loot = nil
MMOSimca@368 592 current_action.target_type = AF.ITEM
MMOSimca@368 593 current_action.identifier = item_id
MMOSimca@368 594 current_action.loot_label = "contains"
MMOSimca@368 595
MMOSimca@393 596 -- For items that open instantly with no spell cast
MMOSimca@395 597 if (not _G.GetNumLootItems()) and (private.CONTAINER_ITEM_ID_LIST[item_id] == true) then
MMOSimca@393 598 ClearChatLootData()
MMOSimca@393 599 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@393 600 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@393 601 InitializeCurrentLoot()
MMOSimca@393 602 end
MMOSimca@393 603
MMOSimca@368 604 --[[DatamineTT:ClearLines()
jcallahan@19 605 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 606
jcallahan@19 607 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 608 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 609
jcallahan@19 610 if not current_line then
MMOSimca@336 611 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 612 return
jcallahan@19 613 end
jcallahan@306 614
jcallahan@306 615 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 616 table.wipe(current_action)
jcallahan@312 617 current_loot = nil
jcallahan@312 618
jcallahan@123 619 current_action.target_type = AF.ITEM
jcallahan@122 620 current_action.identifier = item_id
jcallahan@122 621 current_action.loot_label = "contains"
jcallahan@324 622 return
jcallahan@19 623 end
jcallahan@19 624 end
MMOSimca@368 625 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 626 end
jcallahan@19 627
jcallahan@19 628
jcallahan@39 629 local UnitFactionStanding
jcallahan@32 630 local UpdateFactionData
jcallahan@32 631 do
jcallahan@32 632 local MAX_FACTION_INDEX = 1000
jcallahan@20 633
jcallahan@32 634 local STANDING_NAMES = {
jcallahan@32 635 "HATED",
jcallahan@32 636 "HOSTILE",
jcallahan@32 637 "UNFRIENDLY",
jcallahan@32 638 "NEUTRAL",
jcallahan@32 639 "FRIENDLY",
jcallahan@32 640 "HONORED",
jcallahan@32 641 "REVERED",
jcallahan@32 642 "EXALTED",
jcallahan@32 643 }
jcallahan@32 644
jcallahan@39 645
jcallahan@39 646 function UnitFactionStanding(unit)
jcallahan@135 647 local unit_name = _G.UnitName(unit)
jcallahan@39 648 UpdateFactionData()
jcallahan@39 649 DatamineTT:ClearLines()
jcallahan@39 650 DatamineTT:SetUnit(unit)
jcallahan@39 651
jcallahan@39 652 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 653 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 654
jcallahan@135 655 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 656 return faction_name, faction_standings[faction_name]
jcallahan@39 657 end
jcallahan@39 658 end
jcallahan@39 659 end
jcallahan@39 660
jcallahan@39 661
jcallahan@32 662 function UpdateFactionData()
jcallahan@32 663 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 664 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 665
jcallahan@86 666 if faction_name then
jcallahan@32 667 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 668 elseif not faction_name then
jcallahan@32 669 break
jcallahan@32 670 end
jcallahan@20 671 end
jcallahan@20 672 end
jcallahan@32 673 end -- do-block
jcallahan@20 674
jcallahan@48 675
jcallahan@75 676 local GenericLootUpdate
jcallahan@75 677 do
jcallahan@77 678 local function LootTable(entry, loot_type, top_field)
jcallahan@75 679 if top_field then
jcallahan@75 680 entry[top_field] = entry[top_field] or {}
jcallahan@75 681 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 682 return entry[top_field][loot_type]
jcallahan@75 683 end
jcallahan@48 684 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 685 return entry[loot_type]
jcallahan@48 686 end
jcallahan@48 687
jcallahan@75 688 function GenericLootUpdate(data_type, top_field)
jcallahan@132 689 local loot_type = current_loot.label
jcallahan@75 690 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 691 local source_list = {}
jcallahan@75 692
jcallahan@131 693 if current_loot.sources then
jcallahan@131 694 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 695 local source_id
jcallahan@78 696
jcallahan@131 697 if current_loot.target_type == AF.ITEM then
jcallahan@119 698 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 699 source_id = current_loot.identifier
jcallahan@119 700 else
jcallahan@331 701 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 702 if unit_ID then
MMOSimca@328 703 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 704 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 705 else
MMOSimca@328 706 source_id = unit_ID
MMOSimca@328 707 end
MMOSimca@328 708 end
jcallahan@119 709 end
jcallahan@304 710 local entry = DBEntry(data_type, source_id)
jcallahan@75 711
jcallahan@119 712 if entry then
jcallahan@119 713 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 714
jcallahan@304 715 if not source_list[source_id] then
jcallahan@119 716 if top_field then
jcallahan@119 717 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 718 elseif not container_loot_toasting then
jcallahan@119 719 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 720 end
jcallahan@304 721 source_list[source_id] = true
jcallahan@77 722 end
jcallahan@119 723 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 724
jcallahan@309 725 if current_loot.target_type == AF.ZONE then
jcallahan@309 726 for item_id, quantity in pairs(loot_data) do
jcallahan@309 727 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 728 end
jcallahan@309 729 else
jcallahan@308 730 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 731 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 732
jcallahan@308 733 if label == "currency" and currency_texture then
jcallahan@308 734 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 735 elseif loot_token == "money" then
jcallahan@308 736 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 737 else
jcallahan@308 738 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 739 end
jcallahan@308 740 end
jcallahan@119 741 end
jcallahan@75 742 end
jcallahan@75 743 end
jcallahan@75 744 end
jcallahan@121 745
jcallahan@121 746 -- This is used for Gas Extractions.
jcallahan@131 747 if #current_loot.list <= 0 then
jcallahan@78 748 return
jcallahan@78 749 end
jcallahan@82 750 local entry
jcallahan@82 751
jcallahan@82 752 -- At this point we only have a name if it's an object.
MMOSimca@388 753 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 754 if current_loot.target_type == AF.OBJECT then
jcallahan@131 755 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 756 else
jcallahan@131 757 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 758 end
jcallahan@75 759
jcallahan@75 760 if not entry then
jcallahan@75 761 return
jcallahan@75 762 end
jcallahan@77 763 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 764
jcallahan@307 765 if current_loot.identifier then
jcallahan@307 766 if not source_list[current_loot.identifier] then
jcallahan@307 767 if top_field then
jcallahan@307 768 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 769 else
jcallahan@307 770 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 771 end
jcallahan@307 772 source_list[current_loot.identifier] = true
jcallahan@77 773 end
jcallahan@77 774 end
jcallahan@75 775
jcallahan@131 776 for index = 1, #current_loot.list do
jcallahan@131 777 table.insert(loot_table, current_loot.list[index])
jcallahan@75 778 end
jcallahan@48 779 end
jcallahan@75 780 end -- do-block
jcallahan@48 781
jcallahan@97 782
jcallahan@97 783 local ReplaceKeywords
jcallahan@97 784 do
jcallahan@97 785 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 786 class = PLAYER_CLASS,
jcallahan@97 787 name = PLAYER_NAME,
jcallahan@97 788 race = PLAYER_RACE,
jcallahan@97 789 }
jcallahan@97 790
jcallahan@97 791
jcallahan@97 792 function ReplaceKeywords(text)
jcallahan@97 793 if not text or text == "" then
jcallahan@97 794 return ""
jcallahan@97 795 end
jcallahan@97 796
jcallahan@97 797 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 798 local category_format = ("<%s>"):format(category)
jcallahan@97 799 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 800 end
jcallahan@97 801 return text
jcallahan@97 802 end
jcallahan@97 803 end -- do-block
jcallahan@97 804
jcallahan@97 805
jcallahan@154 806 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 807 -- unless the WorldMapFrame is shown.
jcallahan@143 808 do
jcallahan@143 809 -- MapFileName = MapAreaID
jcallahan@143 810 local MICRO_DUNGEON_IDS = {
jcallahan@143 811 ShrineofTwoMoons = 903,
jcallahan@143 812 ShrineofSevenStars = 905,
jcallahan@143 813 }
jcallahan@126 814
jcallahan@299 815 local function SetCurrentAreaID()
jcallahan@156 816 if private.in_combat then
jcallahan@156 817 private.set_area_id = true
jcallahan@156 818 return
jcallahan@156 819 end
jcallahan@155 820 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 821
jcallahan@155 822 if map_area_id == current_area_id then
jcallahan@155 823 return
jcallahan@155 824 end
jcallahan@143 825 local world_map = _G.WorldMapFrame
jcallahan@143 826 local map_visible = world_map:IsVisible()
jcallahan@312 827 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 828
jcallahan@143 829 if not map_visible then
jcallahan@143 830 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 831 world_map:Show()
jcallahan@143 832 end
jcallahan@331 833 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 834 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 835
jcallahan@154 836 _G.SetMapToCurrentZone()
jcallahan@154 837
jcallahan@143 838 if micro_dungeon_id then
jcallahan@143 839 current_area_id = micro_dungeon_id
jcallahan@143 840 else
jcallahan@143 841 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 842 end
jcallahan@143 843
jcallahan@154 844 if map_visible then
jcallahan@154 845 _G.SetMapByID(map_area_id)
jcallahan@154 846 else
jcallahan@143 847 world_map:Hide()
jcallahan@143 848 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 849 end
jcallahan@143 850 end
jcallahan@299 851
jcallahan@299 852 function WDP:HandleZoneChange(event_name)
jcallahan@299 853 in_instance = _G.IsInInstance()
jcallahan@299 854 SetCurrentAreaID()
jcallahan@299 855 end
jcallahan@154 856 end
jcallahan@126 857
MMOSimca@347 858
MMOSimca@347 859 -- TIMERS -------------------------------------------------------------
MMOSimca@347 860
MMOSimca@393 861 function ClearKilledNPC()
MMOSimca@347 862 killed_npc_id = nil
MMOSimca@347 863 end
MMOSimca@347 864
MMOSimca@347 865
MMOSimca@393 866 function ClearKilledBossID()
MMOSimca@347 867 if killed_boss_id_timer_handle then
MMOSimca@383 868 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 869 killed_boss_id_timer_handle = nil
MMOSimca@347 870 end
MMOSimca@347 871
MMOSimca@347 872 table.wipe(boss_loot_toasting)
MMOSimca@387 873 raid_boss_id = nil
MMOSimca@347 874 end
MMOSimca@347 875
MMOSimca@347 876
MMOSimca@393 877 function ClearLootToastContainerID()
MMOSimca@347 878 if loot_toast_container_timer_handle then
MMOSimca@383 879 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 880 loot_toast_container_timer_handle = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@387 883 container_loot_toasting = false
MMOSimca@387 884 loot_toast_container_id = nil
MMOSimca@347 885 end
MMOSimca@347 886
MMOSimca@347 887
MMOSimca@393 888 function ClearLootToastData()
MMOSimca@347 889 if loot_toast_data_timer_handle then
MMOSimca@383 890 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 891 loot_toast_data_timer_handle = nil
MMOSimca@347 892 end
MMOSimca@347 893
MMOSimca@347 894 if loot_toast_data then
MMOSimca@347 895 table.wipe(loot_toast_data)
MMOSimca@347 896 end
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899
MMOSimca@393 900 function ClearChatLootData()
MMOSimca@398 901 if not chat_loot_timer_handle then
MMOSimca@398 902 return
MMOSimca@398 903 end
MMOSimca@398 904 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 905 chat_loot_timer_handle:Cancel()
MMOSimca@398 906 chat_loot_timer_handle = nil
MMOSimca@398 907
MMOSimca@398 908 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 909 GenericLootUpdate("items")
MMOSimca@347 910 end
MMOSimca@347 911 current_loot = nil
MMOSimca@347 912 end
MMOSimca@347 913
MMOSimca@347 914
jcallahan@246 915 -- METHODS ------------------------------------------------------------
jcallahan@246 916
jcallahan@0 917 function WDP:OnInitialize()
jcallahan@128 918 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 919 private.db = db
jcallahan@128 920 global_db = db.global
jcallahan@128 921 char_db = db.char
jcallahan@14 922
jcallahan@270 923 local raw_db = _G.WoWDBProfilerData
jcallahan@18 924 local build_num = tonumber(private.build_num)
jcallahan@14 925
jcallahan@136 926 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 927 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 928 global_db[entry] = {}
jcallahan@74 929 end
jcallahan@74 930 end
jcallahan@35 931 raw_db.build_num = build_num
MMOSimca@330 932 raw_db.region = private.region
jcallahan@63 933 raw_db.version = DB_VERSION
jcallahan@249 934
jcallahan@312 935 private.InitializeCommentSystem()
jcallahan@312 936 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 937 end
jcallahan@0 938
jcallahan@0 939
jcallahan@153 940 function WDP:EventDispatcher(...)
jcallahan@153 941 local event_name = ...
jcallahan@153 942
MMOSimca@346 943 if DEBUGGING then
jcallahan@154 944 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 945 Debug(event_name)
jcallahan@154 946 else
jcallahan@154 947 Debug(...)
jcallahan@153 948 end
jcallahan@153 949 end
jcallahan@153 950 local func = EVENT_MAPPING[event_name]
jcallahan@153 951
jcallahan@153 952 if _G.type(func) == "boolean" then
jcallahan@153 953 self[event_name](self, ...)
jcallahan@153 954 elseif _G.type(func) == "function" then
jcallahan@159 955 self[func](self, ...)
jcallahan@153 956 end
jcallahan@153 957 end
jcallahan@153 958
jcallahan@153 959
jcallahan@0 960 function WDP:OnEnable()
jcallahan@300 961 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 962
jcallahan@0 963 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 964 if EVENT_DEBUG then
jcallahan@153 965 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 966 else
jcallahan@153 967 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 968 end
jcallahan@0 969 end
jcallahan@95 970
jcallahan@95 971 for index = 1, _G.GetNumLanguages() do
jcallahan@95 972 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 973 end
MMOSimca@383 974
MMOSimca@383 975 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 976 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 977 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 978 WDP:ProcessItems()
MMOSimca@383 979 end, 100000)
MMOSimca@383 980 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 981 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 982 WDP:UpdateTargetLocation()
MMOSimca@383 983 end, 100000)
jcallahan@19 984
jcallahan@19 985 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 986 if target_unit then
jcallahan@19 987 return
jcallahan@19 988 end
jcallahan@19 989 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 990 end)
jcallahan@19 991
jcallahan@19 992 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 993 if target_unit then
jcallahan@19 994 return
jcallahan@19 995 end
jcallahan@19 996 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 997 HandleItemUse(item_link)
jcallahan@19 998 end)
jcallahan@263 999
jcallahan@299 1000 self:HandleZoneChange("OnEnable")
jcallahan@290 1001 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1002 end
jcallahan@0 1003
jcallahan@0 1004
jcallahan@219 1005 local ScrapeItemUpgradeStats
jcallahan@219 1006 do
jcallahan@219 1007 local intermediary = {}
jcallahan@219 1008
jcallahan@220 1009 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1010 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1011 return
jcallahan@220 1012 end
jcallahan@219 1013 local create_entry
jcallahan@219 1014
jcallahan@219 1015 table.wipe(intermediary)
jcallahan@219 1016
jcallahan@219 1017 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1018 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1019
jcallahan@293 1020 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1021 break
jcallahan@219 1022 end
jcallahan@219 1023 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1024
jcallahan@219 1025 if amount and stat then
jcallahan@219 1026 create_entry = true
jcallahan@295 1027 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1028 end
jcallahan@219 1029 end
jcallahan@219 1030
jcallahan@219 1031 if not create_entry then
jcallahan@219 1032 return
jcallahan@219 1033 end
jcallahan@219 1034 local item = DBEntry("items", item_id)
jcallahan@225 1035 item.upgrade_id = upgrade_id
jcallahan@219 1036 item.upgrades = item.upgrades or {}
jcallahan@219 1037 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1038
jcallahan@219 1039 for stat, amount in pairs(intermediary) do
jcallahan@219 1040 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1041 end
jcallahan@219 1042 end
MMOSimca@336 1043 end -- do-block
jcallahan@219 1044
jcallahan@219 1045
MMOSimca@340 1046 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1047 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1048 local item
jcallahan@0 1049
jcallahan@191 1050 if item_string then
MMOSimca@338 1051 local item_results = { (":"):split(item_string) }
MMOSimca@338 1052
MMOSimca@338 1053 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1054 local unique_id = item_results[9]
MMOSimca@338 1055 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1056 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1057 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1058
MMOSimca@340 1059 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1060 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1061 item = DBEntry("items", item_id)
MMOSimca@329 1062 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1063
jcallahan@331 1064 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1065 item.suffix_id = suffix_id
MMOSimca@329 1066 end
jcallahan@331 1067
jcallahan@331 1068 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1069 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1070 end
MMOSimca@372 1071
MMOSimca@384 1072 if not item.seen_bonuses then
MMOSimca@384 1073 item.seen_bonuses = {}
MMOSimca@372 1074 end
MMOSimca@385 1075 item.seen_bonuses["0"] = true
MMOSimca@329 1076 end
MMOSimca@329 1077 elseif num_bonus_ids > 0 then
jcallahan@219 1078 item = DBEntry("items", item_id)
MMOSimca@329 1079
jcallahan@201 1080 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1081 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1082
MMOSimca@384 1083 if not item.seen_bonuses then
MMOSimca@384 1084 item.seen_bonuses = {}
MMOSimca@329 1085 end
MMOSimca@384 1086
MMOSimca@384 1087 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1088 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1089 local sorted_bonus_string = ""
MMOSimca@384 1090 local min_bonus_id_array = {}
MMOSimca@384 1091 for iterations = 1, num_bonus_ids do
MMOSimca@384 1092 -- Find minimum of this iteration
MMOSimca@384 1093 local min_bonus_id = 100000
MMOSimca@384 1094 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1095 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1096 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1097 min_bonus_id = temp_bonus_id
MMOSimca@384 1098 end
MMOSimca@384 1099 end
MMOSimca@384 1100
MMOSimca@384 1101 -- Keep track of already processed IDs
MMOSimca@384 1102 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1103
MMOSimca@384 1104 -- Build string
MMOSimca@384 1105 if iterations == 1 then
MMOSimca@384 1106 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1107 else
MMOSimca@384 1108 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1109 end
MMOSimca@329 1110 end
MMOSimca@384 1111
MMOSimca@395 1112 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1113 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1114 else
MMOSimca@372 1115 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1116 end
jcallahan@219 1117 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1118 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1119 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1120 end
jcallahan@0 1121 end
jcallahan@212 1122
jcallahan@212 1123 if durability and durability > 0 then
jcallahan@219 1124 item = item or DBEntry("items", item_id)
jcallahan@212 1125 item.durability = durability
jcallahan@212 1126 end
jcallahan@0 1127 end
jcallahan@0 1128
jcallahan@0 1129
jcallahan@187 1130 function WDP:ProcessItems()
jcallahan@187 1131 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1132 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1133
jcallahan@0 1134 if item_id and item_id > 0 then
jcallahan@1 1135 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1136 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1137 end
jcallahan@0 1138 end
jcallahan@0 1139
jcallahan@0 1140 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1141 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1142 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1143
jcallahan@0 1144 if item_id and item_id > 0 then
jcallahan@1 1145 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1146 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1147 end
jcallahan@0 1148 end
jcallahan@0 1149 end
jcallahan@0 1150 end
jcallahan@0 1151
jcallahan@118 1152
jcallahan@215 1153 local TargetedNPC
jcallahan@118 1154 do
jcallahan@118 1155 local GENDER_NAMES = {
jcallahan@118 1156 "UNKNOWN",
jcallahan@118 1157 "MALE",
jcallahan@118 1158 "FEMALE",
jcallahan@118 1159 }
jcallahan@118 1160
jcallahan@118 1161
jcallahan@118 1162 local REACTION_NAMES = {
jcallahan@118 1163 "HATED",
jcallahan@118 1164 "HOSTILE",
jcallahan@118 1165 "UNFRIENDLY",
jcallahan@118 1166 "NEUTRAL",
jcallahan@118 1167 "FRIENDLY",
jcallahan@118 1168 "HONORED",
jcallahan@118 1169 "REVERED",
jcallahan@118 1170 "EXALTED",
jcallahan@118 1171 }
jcallahan@118 1172
jcallahan@118 1173
jcallahan@118 1174 local POWER_TYPE_NAMES = {
jcallahan@118 1175 ["0"] = "MANA",
jcallahan@118 1176 ["1"] = "RAGE",
jcallahan@118 1177 ["2"] = "FOCUS",
jcallahan@118 1178 ["3"] = "ENERGY",
jcallahan@118 1179 ["6"] = "RUNIC_POWER",
jcallahan@118 1180 }
jcallahan@118 1181
jcallahan@118 1182
jcallahan@215 1183 function TargetedNPC()
jcallahan@118 1184 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1185 current_target_id = nil
jcallahan@118 1186 return
jcallahan@118 1187 end
jcallahan@118 1188 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1189
jcallahan@171 1190 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1191 return
jcallahan@118 1192 end
jcallahan@118 1193 current_target_id = unit_idnum
jcallahan@118 1194
jcallahan@118 1195 local npc = NPCEntry(unit_idnum)
jcallahan@118 1196 local _, class_token = _G.UnitClass("target")
jcallahan@118 1197 npc.class = class_token
jcallahan@118 1198 npc.faction = UnitFactionStanding("target")
jcallahan@118 1199 npc.genders = npc.genders or {}
jcallahan@118 1200 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1201 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1202 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1203
jcallahan@248 1204 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1205 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1206 local level_data = encounter_data[npc_level]
jcallahan@250 1207
jcallahan@250 1208 if not level_data then
jcallahan@250 1209 level_data = {}
jcallahan@250 1210 encounter_data[npc_level] = level_data
jcallahan@250 1211 end
jcallahan@257 1212 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1213
jcallahan@257 1214 if not level_data.power then
MMOSimca@337 1215 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1216
jcallahan@257 1217 if max_power > 0 then
jcallahan@257 1218 local power_type = _G.UnitPowerType("target")
jcallahan@312 1219 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1220 end
jcallahan@118 1221 end
jcallahan@118 1222 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1223 return npc, unit_idnum
jcallahan@118 1224 end
jcallahan@118 1225 end -- do-block
jcallahan@118 1226
jcallahan@118 1227
jcallahan@113 1228 do
jcallahan@113 1229 local COORD_MAX = 5
jcallahan@0 1230
jcallahan@113 1231 function WDP:UpdateTargetLocation()
jcallahan@113 1232 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1233 return
jcallahan@2 1234 end
jcallahan@113 1235
jcallahan@113 1236 for index = 1, 4 do
jcallahan@113 1237 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1238 return
jcallahan@113 1239 end
jcallahan@113 1240 end
jcallahan@215 1241 local npc = TargetedNPC()
jcallahan@113 1242
jcallahan@113 1243 if not npc then
jcallahan@113 1244 return
jcallahan@113 1245 end
jcallahan@113 1246 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1247 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1248 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1249 return
MMOSimca@328 1250 end
jcallahan@248 1251 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1252 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1253 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1254
jcallahan@113 1255 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1256
jcallahan@113 1257 if not zone_data then
jcallahan@113 1258 zone_data = {}
jcallahan@113 1259 npc_data.locations[zone_token] = zone_data
jcallahan@113 1260 end
jcallahan@113 1261
jcallahan@113 1262 for location_token in pairs(zone_data) do
jcallahan@113 1263 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1264 loc_level = tonumber(loc_level)
jcallahan@113 1265
jcallahan@113 1266 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1267 return
jcallahan@113 1268 end
jcallahan@113 1269 end
jcallahan@141 1270 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1271 end
jcallahan@113 1272 end -- do-block
jcallahan@2 1273
jcallahan@118 1274
jcallahan@246 1275 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1276
MMOSimca@398 1277 function WDP:LOOT_SLOT_CLEARED(...)
MMOSimca@398 1278 ClearChatLootData()
MMOSimca@398 1279 end
MMOSimca@398 1280
MMOSimca@398 1281
jcallahan@90 1282 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1283 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1284 return
jcallahan@243 1285 end
jcallahan@282 1286 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1287
jcallahan@56 1288 for index = 1, num_items do
jcallahan@56 1289 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1290
jcallahan@56 1291 if item_link then
jcallahan@56 1292 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1293 end
jcallahan@56 1294 end
jcallahan@56 1295 end
jcallahan@56 1296
jcallahan@56 1297
jcallahan@298 1298 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1299 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1300
jcallahan@246 1301 if current_pet_guid then
jcallahan@246 1302 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1303 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1304 end
jcallahan@246 1305 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1306
jcallahan@246 1307 if pet_guid then
jcallahan@296 1308 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1309 group_pet_guids[pet_guid] = true
jcallahan@246 1310 end
jcallahan@246 1311 end
jcallahan@246 1312
jcallahan@246 1313
jcallahan@298 1314 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1315 local is_raid = _G.IsInRaid()
jcallahan@298 1316 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1317 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1318
jcallahan@299 1319 table.wipe(group_member_guids)
jcallahan@298 1320
jcallahan@298 1321 for index = 1, group_size do
jcallahan@298 1322 local unit_id = unit_type .. index
jcallahan@298 1323 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1324
jcallahan@299 1325 group_member_guids[unit_guid] = true
jcallahan@298 1326 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1327 end
jcallahan@299 1328 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1329 end
jcallahan@298 1330
jcallahan@298 1331
jcallahan@298 1332 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1333 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1334 end
jcallahan@298 1335
jcallahan@298 1336
MMOSimca@375 1337 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1338 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1339 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1340 return
jcallahan@306 1341 end
MMOSimca@372 1342
MMOSimca@372 1343 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1344 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1345
MMOSimca@355 1346 -- Handle Garrison cache specially
MMOSimca@355 1347 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1348 -- Record location data for cache
MMOSimca@355 1349 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1350
MMOSimca@355 1351 -- Add drop data
MMOSimca@355 1352 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1353 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1354 -- Check for top level object data
MMOSimca@355 1355 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1356 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1357 if object_entry[difficulty_token] then
MMOSimca@355 1358 -- Increment loot count
MMOSimca@355 1359 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1360
MMOSimca@355 1361 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1362 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1363 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1364 else
MMOSimca@355 1365 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1366 end
MMOSimca@355 1367 else
MMOSimca@355 1368 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1369 end
MMOSimca@387 1370 elseif raid_boss_id then
MMOSimca@336 1371 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1372 local upper_limit = 0
MMOSimca@387 1373 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1374 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1375 end
jcallahan@317 1376 for i = 0, upper_limit do
MMOSimca@387 1377 local temp_npc_id = raid_boss_id
jcallahan@317 1378
jcallahan@317 1379 if i > 0 then
MMOSimca@387 1380 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1381 end
jcallahan@317 1382
jcallahan@317 1383 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1384 if npc then
jcallahan@317 1385 local loot_label = "drops"
jcallahan@317 1386 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1387 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1388 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1389
jcallahan@317 1390 if loot_type == "item" then
jcallahan@317 1391 local item_id = ItemLinkToID(item_link)
jcallahan@317 1392 if item_id then
jcallahan@317 1393 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1394 RecordItemData(item_id, item_link, true)
jcallahan@317 1395 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1396 else
jcallahan@317 1397 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1398 return
jcallahan@317 1399 end
jcallahan@317 1400 elseif loot_type == "money" then
jcallahan@317 1401 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1402 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1403 elseif loot_type == "currency" then
jcallahan@317 1404 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1405 if currency_texture and currency_texture ~= "" then
jcallahan@317 1406 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1407 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1408 else
jcallahan@317 1409 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1410 return
jcallahan@317 1411 end
jcallahan@317 1412 end
jcallahan@317 1413
jcallahan@317 1414 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1415 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1416 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1417 end
jcallahan@312 1418 end
jcallahan@312 1419 end
MMOSimca@387 1420 elseif loot_toast_container_id then
jcallahan@305 1421 InitializeCurrentLoot()
jcallahan@305 1422
jcallahan@306 1423 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1424 current_loot.identifier = loot_toast_container_id
jcallahan@306 1425 current_loot.label = "contains"
jcallahan@306 1426 current_loot.target_type = AF.ITEM
jcallahan@306 1427
MMOSimca@387 1428 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1429
jcallahan@301 1430 if loot_type == "item" then
jcallahan@312 1431 local item_id = ItemLinkToID(item_link)
jcallahan@312 1432 if item_id then
jcallahan@312 1433 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1434 RecordItemData(item_id, item_link, true)
MMOSimca@387 1435 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1436 else
jcallahan@301 1437 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1438 current_loot = nil
jcallahan@301 1439 return
jcallahan@301 1440 end
jcallahan@301 1441 elseif loot_type == "money" then
jcallahan@312 1442 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1443 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1444 elseif loot_type == "currency" then
jcallahan@312 1445 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1446 if currency_texture and currency_texture ~= "" then
jcallahan@312 1447 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1448 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1449 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1450 else
jcallahan@312 1451 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1452 current_loot = nil
jcallahan@312 1453 return
jcallahan@312 1454 end
jcallahan@301 1455 end
jcallahan@312 1456
jcallahan@301 1457 GenericLootUpdate("items")
jcallahan@301 1458 current_loot = nil
MMOSimca@387 1459 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1460 else
jcallahan@307 1461 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1462
jcallahan@307 1463 loot_toast_data = loot_toast_data or {}
jcallahan@312 1464 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1465
MMOSimca@340 1466 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1467 if item_id then
MMOSimca@340 1468 RecordItemData(item_id, item_link, true)
MMOSimca@340 1469 end
MMOSimca@340 1470
MMOSimca@383 1471 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1472 end
jcallahan@178 1473 end
jcallahan@178 1474
jcallahan@178 1475
jcallahan@179 1476 do
MMOSimca@388 1477 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1478 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1479 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1480 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1481 -- Verify that we're still assigning data to the right items
MMOSimca@390 1482 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1483 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1484 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1485 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1486 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1487 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1488 ClearChatLootData()
MMOSimca@388 1489 end
MMOSimca@388 1490 end,
MMOSimca@388 1491 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1492 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1493 end,
MMOSimca@388 1494 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1495 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1496 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1497 InitializeCurrentLoot()
MMOSimca@388 1498 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1499 GenericLootUpdate("zones")
MMOSimca@388 1500 current_loot = nil
MMOSimca@388 1501 end,
MMOSimca@388 1502 }
MMOSimca@388 1503
MMOSimca@388 1504
MMOSimca@388 1505 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1506 local category
MMOSimca@388 1507
MMOSimca@388 1508 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1509 if not currency_link then
MMOSimca@388 1510 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1511 end
MMOSimca@388 1512 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1513
MMOSimca@388 1514 if not currency_texture or currency_texture == "" then
MMOSimca@388 1515 return
MMOSimca@388 1516 end
MMOSimca@388 1517
MMOSimca@388 1518 -- Set update category
MMOSimca@388 1519 if current_action.spell_label == "FISHING" then
MMOSimca@388 1520 category = AF.ZONE
MMOSimca@388 1521 elseif raid_boss_id then
MMOSimca@388 1522 category = AF.NPC
MMOSimca@388 1523 elseif chat_loot_timer_handle then
MMOSimca@388 1524 category = AF.ITEM
MMOSimca@388 1525 end
MMOSimca@388 1526
MMOSimca@388 1527 -- Take action based on update category
MMOSimca@388 1528 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1529 if not category or not update_func then
MMOSimca@388 1530 return
MMOSimca@388 1531 end
MMOSimca@388 1532 update_func(currency_texture, quantity)
MMOSimca@388 1533 end
MMOSimca@388 1534
MMOSimca@388 1535
jcallahan@179 1536 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1537 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1538 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1539 -- Verify that we're still assigning data to the right items
MMOSimca@390 1540 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1541 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1542 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1543 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1544 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1545 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1546 ClearChatLootData()
MMOSimca@347 1547 end
MMOSimca@347 1548 end,
jcallahan@179 1549 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1550 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1551 end,
MMOSimca@345 1552 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1553 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1554 -- Check for top level object data
MMOSimca@381 1555 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1556 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1557 if object_entry[difficulty_token] then
MMOSimca@381 1558 -- Increment loot count
MMOSimca@381 1559 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1560
MMOSimca@381 1561 -- Add drop data
MMOSimca@381 1562 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1563 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1564 else
MMOSimca@381 1565 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1566 end
jcallahan@179 1567 end,
jcallahan@179 1568 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1569 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1570 InitializeCurrentLoot()
jcallahan@312 1571 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1572 GenericLootUpdate("zones")
jcallahan@312 1573 current_loot = nil
jcallahan@179 1574 end,
jcallahan@179 1575 }
jcallahan@177 1576
jcallahan@177 1577
MMOSimca@388 1578 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1579 local category
jcallahan@177 1580
MMOSimca@345 1581 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1582 if not item_link then
MMOSimca@345 1583 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1584 end
MMOSimca@345 1585 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1586
MMOSimca@345 1587 if not item_id then
MMOSimca@345 1588 return
MMOSimca@345 1589 end
MMOSimca@345 1590
MMOSimca@345 1591 -- Set update category
MMOSimca@345 1592 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1593 category = AF.OBJECT
MMOSimca@345 1594 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1595 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1596 category = AF.ZONE
MMOSimca@388 1597 elseif raid_boss_id then
jcallahan@179 1598 category = AF.NPC
MMOSimca@347 1599 elseif chat_loot_timer_handle then
MMOSimca@347 1600 category = AF.ITEM
jcallahan@179 1601 end
MMOSimca@345 1602
MMOSimca@395 1603 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1604 RecordItemData(item_id, item_link, true)
MMOSimca@395 1605
MMOSimca@345 1606 -- Take action based on update category
jcallahan@179 1607 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1608 if not category or not update_func then
MMOSimca@340 1609 return
MMOSimca@340 1610 end
jcallahan@179 1611 update_func(item_id, quantity)
jcallahan@177 1612 end
MMOSimca@388 1613 end
MMOSimca@388 1614
MMOSimca@388 1615
MMOSimca@388 1616 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@388 1617 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@388 1618 if not item_link then
MMOSimca@388 1619 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@371 1620 end
MMOSimca@388 1621 local item_id = ItemLinkToID(item_link)
MMOSimca@388 1622
MMOSimca@388 1623 if not item_id then
MMOSimca@388 1624 return
MMOSimca@388 1625 end
MMOSimca@388 1626
MMOSimca@388 1627 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@388 1628 RecordItemData(item_id, item_link, true)
jcallahan@48 1629 end
jcallahan@48 1630
jcallahan@312 1631
jcallahan@97 1632 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1633 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1634 return
jcallahan@95 1635 end
jcallahan@97 1636 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1637 npc.quotes = npc.quotes or {}
jcallahan@97 1638 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1639 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1640 end
jcallahan@95 1641
jcallahan@95 1642
jcallahan@95 1643 do
jcallahan@40 1644 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1645
jcallahan@40 1646 local DRUNK_COMPARES = {
jcallahan@40 1647 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1648 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1649 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1650 }
jcallahan@40 1651
jcallahan@40 1652 local DRUNK_MATCHES = {
jcallahan@254 1653 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1654 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1655 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1656 }
jcallahan@40 1657
jcallahan@167 1658 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1659
jcallahan@167 1660
jcallahan@167 1661 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1662 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1663 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1664
jcallahan@167 1665 private.discovered_recipe_name = nil
jcallahan@167 1666 private.profession_level = nil
jcallahan@167 1667 private.previous_spell_id = nil
jcallahan@169 1668
jcallahan@169 1669 return true
jcallahan@167 1670 end
jcallahan@167 1671 end
jcallahan@167 1672
jcallahan@167 1673
jcallahan@167 1674 local function IterativeRecordDiscovery()
jcallahan@167 1675 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1676 end
jcallahan@167 1677
jcallahan@167 1678
jcallahan@92 1679 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1680 if not private.trainer_shown then
jcallahan@167 1681 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1682
jcallahan@167 1683 if recipe_name and private.previous_spell_id then
jcallahan@167 1684 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1685
jcallahan@167 1686 if profession_name == _G.UNKNOWN then
jcallahan@167 1687 return
jcallahan@167 1688 end
jcallahan@167 1689 private.discovered_recipe_name = recipe_name
jcallahan@167 1690 private.profession_level = prof_level
jcallahan@167 1691
MMOSimca@383 1692 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1693 end
jcallahan@167 1694 end
jcallahan@167 1695
jcallahan@40 1696 if currently_drunk then
jcallahan@40 1697 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1698 currently_drunk = nil
jcallahan@40 1699 end
jcallahan@40 1700 return
jcallahan@40 1701 end
jcallahan@40 1702
jcallahan@40 1703 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1704 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1705 currently_drunk = true
jcallahan@40 1706 break
jcallahan@40 1707 end
jcallahan@40 1708 end
jcallahan@40 1709 end
jcallahan@40 1710 end
jcallahan@40 1711
jcallahan@307 1712
jcallahan@331 1713 do
jcallahan@23 1714 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1715 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1716
jcallahan@23 1717 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1718 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1719 return
jcallahan@23 1720 end
jcallahan@34 1721 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1722
jcallahan@171 1723 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1724 return
jcallahan@23 1725 end
jcallahan@23 1726
jcallahan@23 1727 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1728 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1729 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1730 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1731 end
jcallahan@23 1732 end
jcallahan@23 1733
jcallahan@115 1734 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1735
jcallahan@246 1736 local previous_combat_event = {}
jcallahan@246 1737
jcallahan@23 1738 local COMBAT_LOG_FUNCS = {
jcallahan@23 1739 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1740 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1741 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1742 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1743 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1744
jcallahan@171 1745 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1746 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1747 end
jcallahan@115 1748 end
jcallahan@115 1749 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1750 end,
jcallahan@65 1751 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1752 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1753
jcallahan@171 1754 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1755 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1756 ClearKilledNPC()
jcallahan@98 1757 private.harvesting = nil
jcallahan@65 1758 return
jcallahan@65 1759 end
jcallahan@177 1760
jcallahan@246 1761 if source_guid == "" then
jcallahan@246 1762 source_guid = nil
jcallahan@246 1763 end
jcallahan@246 1764 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1765 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1766
jcallahan@299 1767 if not previous_combat_event.party_damage then
jcallahan@312 1768 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1769 table.wipe(previous_combat_event)
jcallahan@217 1770 ClearKilledNPC()
jcallahan@306 1771 else
jcallahan@317 1772 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1773 end
jcallahan@177 1774 killed_npc_id = unit_idnum
MMOSimca@383 1775 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1776 end,
jcallahan@23 1777 }
jcallahan@23 1778
jcallahan@23 1779
jcallahan@246 1780 local NON_DAMAGE_EVENTS = {
jcallahan@246 1781 SPELL_AURA_APPLIED = true,
jcallahan@246 1782 SPELL_AURA_REMOVED = true,
jcallahan@246 1783 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1784 SPELL_CAST_FAILED = true,
jcallahan@246 1785 SWING_MISSED = true,
jcallahan@246 1786 }
jcallahan@246 1787
jcallahan@299 1788 local DAMAGE_EVENTS = {
jcallahan@299 1789 RANGE_DAMAGE = true,
jcallahan@299 1790 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1791 SPELL_DAMAGE = true,
jcallahan@299 1792 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1793 SWING_DAMAGE = true,
jcallahan@299 1794 }
jcallahan@299 1795
jcallahan@246 1796
jcallahan@92 1797 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1798 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1799
jcallahan@23 1800 if not combat_log_func then
jcallahan@299 1801 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1802 table.wipe(previous_combat_event)
jcallahan@246 1803 previous_combat_event.source_name = source_name
jcallahan@299 1804
jcallahan@299 1805 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1806 previous_combat_event.party_damage = true
jcallahan@299 1807 end
jcallahan@246 1808 end
jcallahan@23 1809 return
jcallahan@23 1810 end
jcallahan@23 1811 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1812
jcallahan@297 1813 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1814 table.wipe(previous_combat_event)
jcallahan@297 1815 end
jcallahan@23 1816 end
jcallahan@23 1817
MMOSimca@337 1818
jcallahan@44 1819 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1820 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1821 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1822 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1823 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1824
jcallahan@44 1825
jcallahan@92 1826 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1827 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1828 return
jcallahan@44 1829 end
jcallahan@44 1830 UpdateFactionData()
jcallahan@44 1831
jcallahan@46 1832 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1833 return
jcallahan@46 1834 end
jcallahan@177 1835 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1836 ClearKilledNPC()
jcallahan@46 1837
jcallahan@44 1838 if not npc then
jcallahan@98 1839 private.harvesting = nil
jcallahan@44 1840 return
jcallahan@44 1841 end
jcallahan@98 1842 npc.harvested = private.harvesting
jcallahan@98 1843 private.harvesting = nil
jcallahan@98 1844
jcallahan@44 1845 local modifier = 1
jcallahan@44 1846
MMOSimca@340 1847 -- Check for modifiers from known spells
jcallahan@44 1848 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1849 modifier = modifier + 0.1
jcallahan@44 1850 end
jcallahan@44 1851 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1852 modifier = modifier + 0.1
jcallahan@44 1853 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1854 modifier = modifier + 0.05
jcallahan@44 1855 end
jcallahan@44 1856
MMOSimca@340 1857 -- Determine faction ID
MMOSimca@340 1858 local faction_ID
MMOSimca@340 1859 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1860 if faction_name == faction_data_table[2] then
MMOSimca@340 1861 faction_ID = faction_data_table[1]
MMOSimca@340 1862 end
MMOSimca@340 1863 end
MMOSimca@340 1864 if faction_ID and faction_ID > 0 then
MMOSimca@340 1865 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1866 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1867 if has_bonus_rep_gain then
MMOSimca@340 1868 modifier = modifier + 1
MMOSimca@340 1869 end
MMOSimca@340 1870 end
MMOSimca@340 1871
MMOSimca@340 1872 -- Check for modifiers from buffs
MMOSimca@340 1873 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1874 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1875 local modded_faction = buff_data_table.faction
jcallahan@44 1876
jcallahan@44 1877 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1878 if buff_data_table.ignore then
MMOSimca@340 1879 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1880 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1881 return
MMOSimca@340 1882 else
MMOSimca@340 1883 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1884 end
jcallahan@44 1885 end
jcallahan@44 1886 end
jcallahan@44 1887 end
MMOSimca@340 1888
jcallahan@65 1889 npc.reputations = npc.reputations or {}
jcallahan@65 1890 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1891 end
jcallahan@44 1892 end -- do-block
jcallahan@18 1893
jcallahan@18 1894
jcallahan@140 1895 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1896 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1897 return
jcallahan@140 1898 end
jcallahan@140 1899 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1900
MMOSimca@355 1901 -- Handle Fishing
MMOSimca@355 1902 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1903 if not text or text == "Fishing Bobber" then
MMOSimca@355 1904 text = "NONE"
MMOSimca@355 1905 else
MMOSimca@355 1906 current_action.fishing_target = true
MMOSimca@355 1907 end
MMOSimca@355 1908 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1909 -- Handle Garrison Cache
MMOSimca@355 1910 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1911 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1912 end
jcallahan@140 1913 end
jcallahan@140 1914
jcallahan@140 1915
jcallahan@92 1916 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1917 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1918
jcallahan@42 1919 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1920 return
jcallahan@42 1921 end
jcallahan@42 1922 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1923 end
jcallahan@42 1924
jcallahan@42 1925
jcallahan@13 1926 do
MMOSimca@343 1927 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1928 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1929 [AF.ITEM] = function()
jcallahan@16 1930 local locked_item_id
jcallahan@16 1931
jcallahan@16 1932 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1933 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1934 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1935
jcallahan@324 1936 if is_locked and is_lootable then
jcallahan@16 1937 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1938 break
jcallahan@16 1939 end
jcallahan@16 1940 end
jcallahan@165 1941
jcallahan@165 1942 if locked_item_id then
jcallahan@165 1943 break
jcallahan@165 1944 end
jcallahan@16 1945 end
jcallahan@16 1946
MMOSimca@367 1947 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1948 return false
jcallahan@16 1949 end
jcallahan@122 1950 current_action.identifier = locked_item_id
jcallahan@16 1951 return true
jcallahan@16 1952 end,
jcallahan@322 1953 [AF.NPC] = true,
jcallahan@14 1954 [AF.OBJECT] = true,
jcallahan@17 1955 [AF.ZONE] = function()
jcallahan@140 1956 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1957 return _G.IsFishingLoot()
jcallahan@17 1958 end,
jcallahan@13 1959 }
jcallahan@13 1960
jcallahan@13 1961
MMOSimca@343 1962 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1963 [AF.ITEM] = function()
jcallahan@28 1964 GenericLootUpdate("items")
jcallahan@28 1965 end,
jcallahan@28 1966 [AF.NPC] = function()
jcallahan@75 1967 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1968 local loot_label = current_loot.label
jcallahan@77 1969 local source_list = {}
jcallahan@75 1970
jcallahan@131 1971 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1972 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1973 local npc = NPCEntry(source_id)
jcallahan@75 1974
jcallahan@75 1975 if npc then
jcallahan@248 1976 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1977 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1978
jcallahan@78 1979 if not source_list[source_guid] then
jcallahan@77 1980 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1981 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1982 source_list[source_guid] = true
jcallahan@77 1983 end
jcallahan@77 1984
jcallahan@309 1985 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1986 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1987
jcallahan@312 1988 if loot_type == "currency" and currency_texture then
jcallahan@312 1989 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1990 elseif loot_token == "money" then
jcallahan@312 1991 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1992 else
jcallahan@312 1993 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1994 end
jcallahan@75 1995 end
jcallahan@75 1996 end
jcallahan@75 1997 end
jcallahan@16 1998 end,
jcallahan@13 1999 [AF.OBJECT] = function()
jcallahan@28 2000 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2001 end,
jcallahan@17 2002 [AF.ZONE] = function()
MMOSimca@328 2003 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2004 return
MMOSimca@328 2005 end
jcallahan@141 2006 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2007
jcallahan@41 2008 -- This will start life as a boolean true.
jcallahan@131 2009 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2010 current_loot.zone_data[location_token] = {
jcallahan@41 2011 drops = {}
jcallahan@41 2012 }
jcallahan@41 2013 end
jcallahan@132 2014 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2015 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2016
jcallahan@131 2017 if current_loot.sources then
jcallahan@131 2018 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2019 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2020 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2021 end
jcallahan@131 2022 end
jcallahan@131 2023 end
jcallahan@131 2024
jcallahan@131 2025 if #current_loot.list <= 0 then
jcallahan@131 2026 return
jcallahan@131 2027 end
jcallahan@131 2028
jcallahan@131 2029 for index = 1, #current_loot.list do
jcallahan@131 2030 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2031 end
jcallahan@13 2032 end,
jcallahan@13 2033 }
jcallahan@13 2034
jcallahan@79 2035 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2036 local loot_guid_registry = {}
jcallahan@124 2037
jcallahan@124 2038
jcallahan@124 2039 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2040 ClearChatLootData()
jcallahan@131 2041 current_loot = nil
jcallahan@131 2042 table.wipe(current_action)
jcallahan@124 2043 end
jcallahan@124 2044
jcallahan@13 2045
jcallahan@322 2046 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 2047 local extrapolated_guid_registry = {}
jcallahan@322 2048 local num_guids = 0
jcallahan@322 2049
MMOSimca@344 2050 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 2051 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 2052 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2053 table.wipe(current_action)
MMOSimca@344 2054 return false
MMOSimca@344 2055 end
MMOSimca@344 2056
jcallahan@322 2057 table.wipe(current_action)
jcallahan@322 2058
jcallahan@322 2059 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2060 local loot_info = {
jcallahan@322 2061 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2062 }
jcallahan@322 2063
jcallahan@322 2064 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2065 local source_guid = loot_info[loot_index]
jcallahan@322 2066
jcallahan@322 2067 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2068 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2069
jcallahan@322 2070 if unit_type and unit_idnum then
jcallahan@322 2071 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2072 unit_type,
jcallahan@322 2073 unit_idnum
jcallahan@322 2074 }
jcallahan@322 2075
jcallahan@322 2076 num_guids = num_guids + 1
jcallahan@322 2077 end
jcallahan@322 2078 end
jcallahan@322 2079 end
jcallahan@322 2080 end
jcallahan@322 2081 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 2082
jcallahan@322 2083 if num_guids == 0 then
jcallahan@322 2084 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2085 return false
jcallahan@322 2086 end
jcallahan@326 2087
jcallahan@322 2088 local num_npcs = 0
jcallahan@322 2089 local num_objects = 0
jcallahan@324 2090 local num_itemcontainers = 0
jcallahan@322 2091
jcallahan@322 2092 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2093 local unit_type = guid_data[1]
jcallahan@324 2094 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2095
jcallahan@322 2096 if loot_label then
jcallahan@322 2097 local unit_idnum = guid_data[2]
jcallahan@322 2098
jcallahan@322 2099 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2100 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2101 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2102 current_action.loot_label = loot_label
jcallahan@322 2103 current_action.spell_label = "OPENING"
jcallahan@322 2104 current_action.target_type = AF.OBJECT
jcallahan@322 2105 current_action.identifier = unit_idnum
jcallahan@322 2106 num_objects = num_objects + 1
jcallahan@322 2107 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2108 current_action.loot_label = loot_label
jcallahan@322 2109 current_action.target_type = AF.NPC
jcallahan@322 2110 current_action.identifier = unit_idnum
jcallahan@322 2111 num_npcs = num_npcs + 1
jcallahan@324 2112 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2113 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2114 current_action.loot_label = loot_label
jcallahan@324 2115 current_action.target_type = AF.ITEM
jcallahan@324 2116 -- current_action.identifier assigned during loot verification.
jcallahan@324 2117 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2118 end
jcallahan@322 2119 else
jcallahan@322 2120 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2121 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2122 return false
jcallahan@322 2123 end
jcallahan@322 2124 end
jcallahan@322 2125
jcallahan@322 2126 if not current_action.target_type then
jcallahan@322 2127 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2128 return false
jcallahan@322 2129 end
jcallahan@322 2130
jcallahan@322 2131 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2132 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2133 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2134 return false
jcallahan@322 2135 end
jcallahan@322 2136
jcallahan@322 2137 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2138 return true
jcallahan@322 2139 end
jcallahan@322 2140
jcallahan@322 2141
MMOSimca@343 2142 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2143 ClearChatLootData()
MMOSimca@387 2144
jcallahan@132 2145 if current_loot then
jcallahan@322 2146 current_loot = nil
jcallahan@322 2147 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2148
jcallahan@322 2149 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2150 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2151 return
jcallahan@322 2152 end
jcallahan@18 2153 end
jcallahan@151 2154
jcallahan@151 2155 if not current_action.target_type then
jcallahan@322 2156 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2157
jcallahan@322 2158 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2159 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2160 return
jcallahan@322 2161 end
jcallahan@151 2162 end
MMOSimca@343 2163 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2164 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2165
jcallahan@14 2166 if not verify_func or not update_func then
jcallahan@322 2167 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2168 return
jcallahan@13 2169 end
jcallahan@13 2170
jcallahan@14 2171 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2172 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2173 return
jcallahan@14 2174 end
jcallahan@80 2175 local guids_used = {}
jcallahan@132 2176
jcallahan@301 2177 InitializeCurrentLoot()
jcallahan@217 2178 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2179
jcallahan@55 2180 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2181 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2182 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2183 local loot_info = {
jcallahan@237 2184 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2185 }
jcallahan@13 2186
jcallahan@237 2187 -- Odd index is GUID, even is count.
jcallahan@237 2188 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2189 local source_guid = loot_info[loot_index]
jcallahan@75 2190
jcallahan@237 2191 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2192 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2193 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2194 if slot_quantity then
jcallahan@324 2195 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2196 if slot_quantity > loot_quantity then
jcallahan@324 2197 loot_quantity = slot_quantity
jcallahan@324 2198 end
jcallahan@324 2199 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2200 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2201
MMOSimca@366 2202 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2203 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2204 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2205 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2206 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2207 guids_used[source_guid] = true
MMOSimca@366 2208 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2209 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2210 if current_loot.target_type == AF.ZONE then
jcallahan@324 2211 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2212 else
jcallahan@324 2213 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2214 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2215 guids_used[source_guid] = true
jcallahan@324 2216 end
MMOSimca@366 2217 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2218 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2219 if icon_texture then
jcallahan@324 2220 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2221 if current_loot.target_type == AF.ZONE then
jcallahan@324 2222 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2223 else
jcallahan@324 2224 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2225
jcallahan@324 2226 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2227 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2228 guids_used[source_guid] = true
jcallahan@324 2229 end
jcallahan@324 2230 else
jcallahan@324 2231 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2232 end
jcallahan@308 2233 end
jcallahan@324 2234 else
jcallahan@324 2235 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2236 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2237 end
jcallahan@75 2238 end
jcallahan@13 2239 end
jcallahan@13 2240 end
jcallahan@80 2241
jcallahan@81 2242 for guid in pairs(guids_used) do
jcallahan@217 2243 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2244 end
jcallahan@13 2245 update_func()
jcallahan@1 2246 end
jcallahan@13 2247 end -- do-block
jcallahan@0 2248
jcallahan@0 2249
jcallahan@89 2250 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2251 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2252
jcallahan@89 2253 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2254 return
jcallahan@89 2255 end
jcallahan@89 2256 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2257 end
jcallahan@89 2258
jcallahan@89 2259
jcallahan@44 2260 do
jcallahan@44 2261 local POINT_MATCH_PATTERNS = {
jcallahan@44 2262 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2263 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2264 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2265 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2266 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2267 }
jcallahan@5 2268
jcallahan@68 2269 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2270 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2271 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2272
jcallahan@133 2273 local current_merchant
jcallahan@133 2274 local merchant_standing
jcallahan@133 2275
jcallahan@133 2276 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2277 current_merchant = nil
jcallahan@133 2278 merchant_standing = nil
jcallahan@133 2279 end
jcallahan@133 2280
jcallahan@133 2281
jcallahan@89 2282 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2283 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2284 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2285
jcallahan@171 2286 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2287 return
jcallahan@133 2288 end
jcallahan@331 2289 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2290 merchant_standing = faction_standing
jcallahan@133 2291 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2292 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2293 end
jcallahan@55 2294 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2295 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2296 _G.MerchantFrame_Update()
jcallahan@57 2297
jcallahan@150 2298 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2299
jcallahan@44 2300 for item_index = 1, num_items do
jcallahan@44 2301 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2302 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2303
jcallahan@324 2304 DatamineTT:ClearLines()
jcallahan@324 2305 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2306
jcallahan@324 2307 if not item_id then
jcallahan@324 2308 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2309 item_id = ItemLinkToID(item_link)
MMOSimca@354 2310 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2311 end
jcallahan@324 2312
jcallahan@44 2313 if item_id and item_id > 0 then
jcallahan@44 2314 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2315
jcallahan@68 2316 local num_lines = DatamineTT:NumLines()
jcallahan@68 2317
jcallahan@68 2318 for line_index = 1, num_lines do
jcallahan@68 2319 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2320
jcallahan@68 2321 if not current_line then
jcallahan@68 2322 break
jcallahan@68 2323 end
jcallahan@68 2324 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2325
jcallahan@68 2326 if faction or reputation then
jcallahan@68 2327 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2328 break
jcallahan@68 2329 end
jcallahan@68 2330 end
jcallahan@68 2331
jcallahan@87 2332 for line_index = 1, num_lines do
jcallahan@87 2333 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2334
jcallahan@87 2335 if not current_line then
jcallahan@87 2336 break
jcallahan@87 2337 end
jcallahan@87 2338 local line_text = current_line:GetText()
jcallahan@87 2339 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2340
jcallahan@87 2341 if quest_name then
jcallahan@87 2342 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2343 break
jcallahan@87 2344 end
jcallahan@87 2345 end
jcallahan@87 2346
jcallahan@44 2347 if extended_cost then
jcallahan@53 2348 local battleground_rating = 0
jcallahan@53 2349 local personal_rating = 0
jcallahan@53 2350 local required_season_amount
jcallahan@5 2351
jcallahan@68 2352 for line_index = 1, num_lines do
jcallahan@44 2353 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2354
jcallahan@44 2355 if not current_line then
jcallahan@44 2356 break
jcallahan@44 2357 end
jcallahan@53 2358 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2359
jcallahan@44 2360 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2361 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2362 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2363 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2364
jcallahan@44 2365 if match1 or match2 then
jcallahan@44 2366 break
jcallahan@44 2367 end
jcallahan@44 2368 end
jcallahan@5 2369 end
jcallahan@44 2370 local currency_list = {}
jcallahan@44 2371 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2372
jcallahan@50 2373 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2374 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2375 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2376
jcallahan@44 2377 for cost_index = 1, item_count do
jcallahan@324 2378 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2379 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2380 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2381
jcallahan@317 2382 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2383 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2384 end
jcallahan@317 2385
jcallahan@317 2386 if currency_identifier then
jcallahan@317 2387 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2388 end
jcallahan@44 2389 end
jcallahan@44 2390
jcallahan@44 2391 for currency_index = 1, #currency_list do
jcallahan@44 2392 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2393 end
jcallahan@5 2394 end
jcallahan@133 2395 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2396 end
jcallahan@44 2397 end
jcallahan@5 2398
jcallahan@44 2399 if _G.CanMerchantRepair() then
jcallahan@133 2400 current_merchant.can_repair = true
jcallahan@5 2401 end
jcallahan@57 2402 _G.SetMerchantFilter(current_filters)
jcallahan@57 2403 _G.MerchantFrame_Update()
jcallahan@4 2404 end
jcallahan@44 2405 end -- do-block
jcallahan@4 2406
jcallahan@89 2407
jcallahan@92 2408 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2409 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2410 return
jcallahan@25 2411 end
jcallahan@34 2412 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2413
jcallahan@171 2414 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2415 return
jcallahan@25 2416 end
jcallahan@29 2417 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2418 table.wipe(current_action)
jcallahan@25 2419 end
jcallahan@25 2420
jcallahan@25 2421
MMOSimca@368 2422 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2423 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2424 if DEBUGGING then
jcallahan@309 2425 return
jcallahan@309 2426 end
jcallahan@309 2427
jcallahan@115 2428 local num_pets = LPJ:NumPets()
jcallahan@115 2429
jcallahan@115 2430 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2431 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2432
jcallahan@115 2433 if is_owned then
jcallahan@115 2434 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2435
jcallahan@139 2436 if rarity then
jcallahan@139 2437 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2438 local npc = NPCEntry(npc_id)
jcallahan@139 2439 npc.wild_pet = is_wild or nil
jcallahan@139 2440 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2441 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2442 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2443
jcallahan@139 2444 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2445 data.max_health = max_health
jcallahan@139 2446 data.attack = attack
jcallahan@139 2447 data.speed = speed
jcallahan@139 2448 end
jcallahan@115 2449 end
jcallahan@115 2450 end
MMOSimca@368 2451 end]]--
jcallahan@115 2452
jcallahan@115 2453
jcallahan@156 2454 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2455 private.in_combat = true
jcallahan@156 2456 end
jcallahan@156 2457
jcallahan@156 2458
jcallahan@156 2459 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2460 private.in_combat = nil
jcallahan@156 2461
jcallahan@156 2462 if private.set_area_id then
jcallahan@299 2463 self:HandleZoneChange(event_name)
jcallahan@156 2464 private.set_area_id = nil
jcallahan@156 2465 end
jcallahan@156 2466 end
jcallahan@156 2467
jcallahan@156 2468
jcallahan@118 2469 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2470 if not TargetedNPC() then
jcallahan@118 2471 return
jcallahan@2 2472 end
jcallahan@151 2473 current_action.target_type = AF.NPC
jcallahan@118 2474 self:UpdateTargetLocation()
jcallahan@118 2475 end
jcallahan@2 2476
jcallahan@89 2477
jcallahan@12 2478 do
jcallahan@12 2479 local function UpdateQuestJuncture(point)
jcallahan@12 2480 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2481
jcallahan@12 2482 if not unit_name then
jcallahan@12 2483 return
jcallahan@12 2484 end
jcallahan@34 2485 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2486 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2487 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2488 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2489 end
jcallahan@19 2490 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2491 quest[point] = quest[point] or {}
MMOSimca@329 2492 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2493
jcallahan@24 2494 return quest
jcallahan@12 2495 end
jcallahan@10 2496
jcallahan@12 2497
jcallahan@92 2498 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2499 local quest = UpdateQuestJuncture("end")
jcallahan@97 2500
jcallahan@112 2501 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2502 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2503 end
jcallahan@67 2504 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2505 ClearKilledNPC()
jcallahan@10 2506 end
jcallahan@10 2507
jcallahan@12 2508
jcallahan@92 2509 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2510 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2511
jcallahan@46 2512 if not quest then
jcallahan@46 2513 return
jcallahan@46 2514 end
jcallahan@24 2515 quest.classes = quest.classes or {}
jcallahan@27 2516 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2517
jcallahan@24 2518 quest.races = quest.races or {}
jcallahan@100 2519 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2520 end
jcallahan@12 2521 end -- do-block
jcallahan@9 2522
jcallahan@9 2523
jcallahan@92 2524 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2525 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2526 local entry_index, processed_quests = 1, 0
jcallahan@36 2527 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2528
jcallahan@36 2529 while processed_quests <= num_quests do
MMOSimca@329 2530 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2531
jcallahan@84 2532 if quest_id == 0 then
jcallahan@84 2533 processed_quests = processed_quests + 1
jcallahan@84 2534 elseif not is_header then
jcallahan@36 2535 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2536
jcallahan@36 2537 local quest = DBEntry("quests", quest_id)
jcallahan@36 2538 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2539 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2540 processed_quests = processed_quests + 1
jcallahan@36 2541 end
jcallahan@36 2542 entry_index = entry_index + 1
jcallahan@36 2543 end
jcallahan@36 2544 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2545 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2546 end
jcallahan@4 2547
jcallahan@4 2548
jcallahan@97 2549 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2550 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2551 return
jcallahan@112 2552 end
jcallahan@97 2553 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2554 end
jcallahan@97 2555
jcallahan@97 2556
jcallahan@92 2557 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2558 if unit_id ~= "player" then
jcallahan@4 2559 return
jcallahan@4 2560 end
jcallahan@4 2561 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2562 end
jcallahan@4 2563
jcallahan@4 2564
jcallahan@92 2565 do
jcallahan@92 2566 local TRADESKILL_TOOLS = {
jcallahan@92 2567 Anvil = anvil_spell_ids,
jcallahan@92 2568 Forge = forge_spell_ids,
jcallahan@92 2569 }
jcallahan@92 2570
jcallahan@92 2571
jcallahan@167 2572 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2573 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2574 if link then
MMOSimca@352 2575 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2576 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2577
MMOSimca@352 2578 if required_tool then
MMOSimca@352 2579 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2580 if required_tool:find(tool_name) then
MMOSimca@352 2581 registry[spell_id] = true
MMOSimca@352 2582 end
jcallahan@167 2583 end
jcallahan@167 2584 end
jcallahan@167 2585 end
jcallahan@167 2586 end
jcallahan@167 2587
jcallahan@167 2588
jcallahan@92 2589 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2590 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2591
jcallahan@92 2592 if profession_name == _G.UNKNOWN then
jcallahan@92 2593 return
jcallahan@92 2594 end
jcallahan@167 2595 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2596 end
jcallahan@92 2597 end -- do-block
jcallahan@92 2598
jcallahan@92 2599
jcallahan@167 2600 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2601 private.trainer_shown = nil
jcallahan@167 2602 end
jcallahan@167 2603
jcallahan@167 2604
jcallahan@92 2605 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2606 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2607 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2608
jcallahan@164 2609 if not trainer then
jcallahan@58 2610 return
jcallahan@58 2611 end
jcallahan@331 2612 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2613 trainer.teaches = trainer.teaches or {}
jcallahan@27 2614
jcallahan@167 2615 private.trainer_shown = true
jcallahan@167 2616
jcallahan@27 2617 -- Get the initial trainer filters
MMOSimca@344 2618 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2619 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2620 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2621
jcallahan@27 2622 -- Clear the trainer filters
MMOSimca@344 2623 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2624 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2625 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2626
jcallahan@27 2627 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2628 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2629
jcallahan@27 2630 if spell_name then
jcallahan@27 2631 DatamineTT:ClearLines()
jcallahan@27 2632 DatamineTT:SetTrainerService(index)
jcallahan@27 2633
jcallahan@27 2634 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2635
jcallahan@43 2636 if spell_id then
jcallahan@164 2637 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2638
jcallahan@164 2639 if not class_professions then
jcallahan@164 2640 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2641 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2642 end
jcallahan@43 2643 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2644 profession = profession or "General"
jcallahan@43 2645
jcallahan@164 2646 local profession_skills = class_professions[profession]
jcallahan@43 2647
jcallahan@43 2648 if not profession_skills then
jcallahan@43 2649 class_professions[profession] = {}
jcallahan@43 2650 profession_skills = class_professions[profession]
jcallahan@43 2651 end
jcallahan@173 2652 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2653 end
jcallahan@27 2654 end
jcallahan@27 2655 end
jcallahan@27 2656 -- Reset the filters to what they were before
MMOSimca@344 2657 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2658 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2659 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2660 end
jcallahan@27 2661
jcallahan@27 2662
jcallahan@1 2663 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2664 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2665 return
jcallahan@1 2666 end
jcallahan@1 2667 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2668
jcallahan@1 2669 if not spell_label then
jcallahan@1 2670 return
jcallahan@1 2671 end
jcallahan@306 2672
MMOSimca@343 2673 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2674 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2675 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2676
jcallahan@150 2677 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2678 unit_name = target_name
jcallahan@150 2679 unit_id = "target"
jcallahan@1 2680 end
jcallahan@1 2681 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2682 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2683 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2684 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2685 return
MMOSimca@328 2686 end
jcallahan@28 2687
jcallahan@205 2688 table.wipe(current_action)
jcallahan@122 2689 current_action.instance_token = instance_token
jcallahan@122 2690 current_action.map_level = map_level
jcallahan@122 2691 current_action.x = x
jcallahan@122 2692 current_action.y = y
jcallahan@122 2693 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2694 current_action.spell_label = spell_label
jcallahan@105 2695
jcallahan@105 2696 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2697 current_action.loot_label = spell_label:lower()
jcallahan@105 2698 end
jcallahan@1 2699
jcallahan@151 2700 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2701 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2702 if not unit_id or unit_name ~= target_name then
jcallahan@16 2703 return
jcallahan@16 2704 end
jcallahan@123 2705 current_action.target_type = AF.NPC
jcallahan@16 2706 end
jcallahan@16 2707 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2708 current_action.target_type = AF.ITEM
jcallahan@16 2709
jcallahan@150 2710 if item_name and item_name == target_name then
jcallahan@150 2711 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2712 elseif target_name and target_name ~= "" then
jcallahan@331 2713 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2714 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2715 end
jcallahan@150 2716 elseif not item_name and not unit_name then
jcallahan@1 2717 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2718 if target_name == "" then
jcallahan@17 2719 return
jcallahan@17 2720 end
jcallahan@122 2721 current_action.object_name = target_name
jcallahan@123 2722 current_action.target_type = AF.OBJECT
jcallahan@1 2723 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2724 current_action.target_type = AF.ZONE
jcallahan@1 2725 end
jcallahan@1 2726 end
jcallahan@1 2727 private.tracked_line = spell_line
jcallahan@0 2728 end
jcallahan@0 2729
jcallahan@94 2730
MMOSimca@393 2731 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2732 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2733 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2734 ClearKilledBossID()
jcallahan@306 2735 ClearLootToastContainerID()
MMOSimca@387 2736 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2737 else
MMOSimca@336 2738 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2739 return
jcallahan@1 2740 end
jcallahan@306 2741
jcallahan@324 2742 -- Assign existing loot data to boss if it exists
jcallahan@307 2743 if loot_toast_data then
MMOSimca@387 2744 local npc_id = raid_boss_id
jcallahan@317 2745
jcallahan@324 2746 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2747 local upper_limit = 0
jcallahan@317 2748 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2749 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2750 end
jcallahan@317 2751
jcallahan@317 2752 for i = 0, upper_limit do
jcallahan@317 2753 local temp_npc_id = npc_id
jcallahan@317 2754
jcallahan@317 2755 if i > 0 then
jcallahan@317 2756 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2757 end
jcallahan@317 2758
jcallahan@317 2759 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2760 if npc then
jcallahan@324 2761 -- Create needed npc fields if required
jcallahan@317 2762 local loot_label = "drops"
jcallahan@317 2763 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2764 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2765 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2766
jcallahan@317 2767 for index = 1, #loot_toast_data do
jcallahan@317 2768 local data = loot_toast_data[index]
jcallahan@317 2769 local loot_type = data[1]
jcallahan@317 2770 local hyperlink = data[2]
jcallahan@317 2771 local quantity = data[3]
jcallahan@317 2772
jcallahan@317 2773 if loot_type == "item" then
jcallahan@317 2774 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2775 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2776 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2777 elseif loot_type == "money" then
jcallahan@317 2778 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2779 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2780 elseif loot_type == "currency" then
jcallahan@317 2781 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2782 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2783 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2784 end
jcallahan@307 2785 end
jcallahan@317 2786
jcallahan@317 2787 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2788 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2789 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2790 end
jcallahan@317 2791 else
jcallahan@317 2792 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2793 end
jcallahan@307 2794 end
jcallahan@307 2795 end
jcallahan@307 2796
jcallahan@307 2797 ClearLootToastData()
jcallahan@307 2798
MMOSimca@383 2799 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2800 end
jcallahan@306 2801
jcallahan@306 2802
jcallahan@306 2803 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2804 if unit_id ~= "player" then
jcallahan@306 2805 return
jcallahan@306 2806 end
jcallahan@306 2807 private.tracked_line = nil
jcallahan@306 2808 private.previous_spell_id = spell_id
jcallahan@306 2809
MMOSimca@393 2810 -- For spells cast when Logging
MMOSimca@345 2811 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2812 last_timber_spell_id = spell_id
MMOSimca@351 2813 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2814 return
MMOSimca@345 2815 end
MMOSimca@345 2816
MMOSimca@393 2817 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2818 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2819 ClearKilledBossID()
jcallahan@306 2820 ClearLootToastContainerID()
jcallahan@307 2821 ClearLootToastData()
jcallahan@306 2822
MMOSimca@387 2823 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2824 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2825 return
jcallahan@306 2826 end
jcallahan@306 2827
MMOSimca@393 2828 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2829 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2830 -- Set up timer
MMOSimca@393 2831 ClearChatLootData()
MMOSimca@393 2832 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2833 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2834
MMOSimca@347 2835 -- Standard item handling setup
MMOSimca@347 2836 table.wipe(current_action)
MMOSimca@347 2837 current_loot = nil
MMOSimca@347 2838 current_action.target_type = AF.ITEM
MMOSimca@381 2839 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2840 current_action.loot_label = "contains"
MMOSimca@349 2841 InitializeCurrentLoot()
MMOSimca@347 2842 return
MMOSimca@347 2843 end
MMOSimca@347 2844
jcallahan@306 2845 if anvil_spell_ids[spell_id] then
jcallahan@306 2846 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2847 elseif forge_spell_ids[spell_id] then
jcallahan@306 2848 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2849 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2850 killed_npc_id = current_target_id
MMOSimca@343 2851 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2852 end
jcallahan@306 2853 end
jcallahan@0 2854
jcallahan@90 2855
jcallahan@1 2856 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2857 if unit_id ~= "player" then
jcallahan@1 2858 return
jcallahan@1 2859 end
jcallahan@0 2860
jcallahan@1 2861 if private.tracked_line == spell_line then
jcallahan@1 2862 private.tracked_line = nil
jcallahan@1 2863 end
jcallahan@147 2864 table.wipe(current_action)
jcallahan@0 2865 end
jcallahan@90 2866
jcallahan@90 2867
jcallahan@90 2868 do
jcallahan@90 2869 local function SetUnitField(field, required_type)
jcallahan@90 2870 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2871
jcallahan@90 2872 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2873 return
jcallahan@90 2874 end
jcallahan@90 2875
jcallahan@171 2876 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2877 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2878 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2879 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2880 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2881 end
jcallahan@90 2882 end
jcallahan@90 2883
jcallahan@90 2884
jcallahan@90 2885 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2886 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2887 end
jcallahan@90 2888
jcallahan@90 2889
jcallahan@90 2890 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2891 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2892 end
jcallahan@90 2893
jcallahan@90 2894
jcallahan@90 2895 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2896 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2897 end
jcallahan@90 2898
jcallahan@90 2899
jcallahan@92 2900 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2901 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2902 end
jcallahan@90 2903
jcallahan@90 2904
jcallahan@323 2905 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2906 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2907 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2908
jcallahan@323 2909 for index = 2, #gossip_options, 2 do
jcallahan@323 2910 if gossip_options[index] == "binder" then
jcallahan@323 2911 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2912 return
jcallahan@323 2913 end
jcallahan@323 2914 end
jcallahan@323 2915 end,
jcallahan@323 2916 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2917 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2918 end,
jcallahan@323 2919 }
jcallahan@323 2920
jcallahan@323 2921
jcallahan@92 2922 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2923 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2924 if not unit_idnum then
jcallahan@323 2925 return
jcallahan@323 2926 end
jcallahan@323 2927
jcallahan@323 2928 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2929 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2930 end
jcallahan@90 2931 end
jcallahan@90 2932
jcallahan@90 2933
jcallahan@93 2934 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2935 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2936 end
jcallahan@93 2937
jcallahan@93 2938
jcallahan@189 2939 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2940 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2941 end
jcallahan@189 2942
jcallahan@189 2943
jcallahan@90 2944 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2945 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2946 end
jcallahan@90 2947
jcallahan@90 2948
jcallahan@90 2949 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2950 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2951 end
jcallahan@90 2952
jcallahan@90 2953
jcallahan@90 2954 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2955 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2956 end
jcallahan@90 2957 end -- do-block