annotate Main.lua @ 407:0825513e6af1

Fixed bugged conditional statement for item containers with instant loot.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 31 Dec 2014 05:57:30 -0500
parents d65875caafd6
children da20cca2ddc6
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@388 93 CHAT_MSG_CURRENCY = true,
jcallahan@48 94 CHAT_MSG_LOOT = true,
jcallahan@95 95 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 96 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 98 CHAT_MSG_SYSTEM = true,
jcallahan@23 99 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 100 COMBAT_TEXT_UPDATE = true,
jcallahan@140 101 CURSOR_UPDATE = true,
jcallahan@90 102 FORGE_MASTER_OPENED = true,
jcallahan@90 103 GOSSIP_SHOW = true,
jcallahan@290 104 GROUP_ROSTER_UPDATE = true,
jcallahan@93 105 GUILDBANKFRAME_OPENED = true,
jcallahan@42 106 ITEM_TEXT_BEGIN = true,
jcallahan@189 107 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 108 LOOT_CLOSED = true,
MMOSimca@343 109 LOOT_OPENED = true,
MMOSimca@398 110 LOOT_SLOT_CLEARED = true,
jcallahan@89 111 MAIL_SHOW = true,
jcallahan@133 112 MERCHANT_CLOSED = true,
jcallahan@7 113 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 114 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 115 PET_BAR_UPDATE = true,
MMOSimca@368 116 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 117 PLAYER_REGEN_DISABLED = true,
jcallahan@156 118 PLAYER_REGEN_ENABLED = true,
jcallahan@2 119 PLAYER_TARGET_CHANGED = true,
jcallahan@9 120 QUEST_COMPLETE = true,
jcallahan@9 121 QUEST_DETAIL = true,
jcallahan@9 122 QUEST_LOG_UPDATE = true,
jcallahan@97 123 QUEST_PROGRESS = true,
jcallahan@178 124 SHOW_LOOT_TOAST = true,
jcallahan@306 125 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 126 TAXIMAP_OPENED = true,
jcallahan@92 127 TRADE_SKILL_SHOW = true,
jcallahan@167 128 TRAINER_CLOSED = true,
jcallahan@27 129 TRAINER_SHOW = true,
jcallahan@90 130 TRANSMOGRIFY_OPEN = true,
jcallahan@246 131 UNIT_PET = true,
jcallahan@4 132 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 133 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 134 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_SENT = true,
jcallahan@1 137 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 138 VOID_STORAGE_OPEN = true,
jcallahan@299 139 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 140 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 142 }
jcallahan@0 143
jcallahan@4 144
jcallahan@246 145 -- VARIABLES ----------------------------------------------------------
jcallahan@246 146
jcallahan@92 147 local anvil_spell_ids = {}
jcallahan@92 148 local currently_drunk
jcallahan@128 149 local char_db
jcallahan@128 150 local global_db
jcallahan@299 151 local group_member_guids = {}
jcallahan@246 152 local group_owner_guids_to_pet_guids = {}
jcallahan@246 153 local group_pet_guids = {}
jcallahan@299 154 local in_instance
jcallahan@187 155 local item_process_timer_handle
jcallahan@92 156 local faction_standings = {}
jcallahan@92 157 local forge_spell_ids = {}
jcallahan@95 158 local languages_known = {}
jcallahan@317 159 local boss_loot_toasting = {}
MMOSimca@387 160 local container_loot_toasting
MMOSimca@387 161 local loot_toast_container_id
MMOSimca@387 162 local raid_boss_id
jcallahan@306 163 local loot_toast_container_timer_handle
jcallahan@307 164 local loot_toast_data
jcallahan@307 165 local loot_toast_data_timer_handle
jcallahan@95 166 local name_to_id_map = {}
jcallahan@306 167 local killed_boss_id_timer_handle
jcallahan@177 168 local killed_npc_id
jcallahan@2 169 local target_location_timer_handle
MMOSimca@345 170 local last_timber_spell_id
MMOSimca@355 171 local last_garrison_cache_object_id
MMOSimca@347 172 local chat_loot_timer_handle
jcallahan@86 173 local current_target_id
jcallahan@126 174 local current_area_id
jcallahan@131 175 local current_loot
jcallahan@1 176
jcallahan@312 177
jcallahan@121 178 -- Data for our current action. Including possible values as a reference.
jcallahan@122 179 local current_action = {
jcallahan@121 180 identifier = nil,
jcallahan@121 181 loot_label = nil,
jcallahan@121 182 loot_list = nil,
jcallahan@121 183 loot_sources = nil,
jcallahan@121 184 map_level = nil,
jcallahan@121 185 spell_label = nil,
jcallahan@123 186 target_type = nil,
jcallahan@121 187 x = nil,
jcallahan@121 188 y = nil,
jcallahan@121 189 zone_data = nil,
jcallahan@121 190 }
jcallahan@92 191
jcallahan@246 192
MMOSimca@393 193 -- Timer prototypes
MMOSimca@393 194 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 195
MMOSimca@393 196
jcallahan@246 197 -- HELPERS ------------------------------------------------------------
jcallahan@246 198
jcallahan@245 199 local function Debug(message, ...)
MMOSimca@350 200 if not DEBUGGING or not message then
jcallahan@151 201 return
jcallahan@151 202 end
MMOSimca@350 203
MMOSimca@350 204 if ... then
MMOSimca@350 205 local args = { ... }
MMOSimca@350 206
MMOSimca@350 207 for index = 1, #args do
MMOSimca@377 208 args[index] = tostring(args[index])
jcallahan@306 209 end
MMOSimca@350 210 _G.print(message:format(unpack(args)))
MMOSimca@350 211 else
MMOSimca@350 212 _G.print(message)
jcallahan@306 213 end
jcallahan@151 214 end
jcallahan@151 215
jcallahan@151 216
MMOSimca@393 217 local function InitializeCurrentLoot()
MMOSimca@393 218 current_loot = {
MMOSimca@393 219 list = {},
MMOSimca@393 220 sources = {},
MMOSimca@393 221 identifier = current_action.identifier,
MMOSimca@393 222 label = current_action.loot_label or "drops",
MMOSimca@393 223 map_level = current_action.map_level,
MMOSimca@393 224 object_name = current_action.object_name,
MMOSimca@393 225 spell_label = current_action.spell_label,
MMOSimca@393 226 target_type = current_action.target_type,
MMOSimca@393 227 x = current_action.x,
MMOSimca@393 228 y = current_action.y,
MMOSimca@393 229 zone_data = current_action.zone_data,
MMOSimca@393 230 }
MMOSimca@393 231
MMOSimca@393 232 table.wipe(current_action)
MMOSimca@393 233 end
MMOSimca@393 234
MMOSimca@393 235
jcallahan@169 236 local TradeSkillExecutePer
jcallahan@169 237 do
jcallahan@169 238 local header_list = {}
jcallahan@169 239
jcallahan@169 240 function TradeSkillExecutePer(iter_func)
jcallahan@169 241 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 242 return
jcallahan@169 243 end
jcallahan@167 244 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 245 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 246 search_box:SetText("")
jcallahan@169 247
jcallahan@167 248 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 249 search_box:ClearFocus()
jcallahan@167 250 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 251
jcallahan@169 252 table.wipe(header_list)
jcallahan@169 253
jcallahan@169 254 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 255 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 256 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 257
jcallahan@169 258 if have_materials then
jcallahan@169 259 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 260 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 261 end
jcallahan@169 262
jcallahan@169 263 if have_skillup then
jcallahan@169 264 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 265 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 266 end
MMOSimca@330 267 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 268 _G.TradeSkillUpdateFilterBar()
jcallahan@169 269 _G.TradeSkillFrame_Update()
jcallahan@169 270
jcallahan@169 271 -- Expand all headers so we can see all the recipes there are
jcallahan@169 272 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 273 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 274
jcallahan@169 275 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 276 if not is_expanded then
jcallahan@169 277 header_list[name] = true
jcallahan@169 278 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 279 end
jcallahan@169 280 elseif iter_func(name, tradeskill_index) then
jcallahan@169 281 break
jcallahan@169 282 end
jcallahan@169 283 end
jcallahan@169 284
jcallahan@169 285 -- Restore the state of the things we changed.
jcallahan@169 286 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 287 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 288
jcallahan@169 289 if header_list[name] then
jcallahan@169 290 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 291 end
jcallahan@169 292 end
jcallahan@169 293 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 294 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 295 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 296 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 297
jcallahan@169 298 _G.TradeSkillUpdateFilterBar()
jcallahan@169 299 _G.TradeSkillFrame_Update()
jcallahan@167 300 end
jcallahan@169 301 end -- do-block
jcallahan@167 302
jcallahan@167 303
jcallahan@39 304 local ActualCopperCost
jcallahan@39 305 do
jcallahan@39 306 local BARTERING_SPELL_ID = 83964
jcallahan@39 307
jcallahan@39 308 local STANDING_DISCOUNTS = {
jcallahan@39 309 HATED = 0,
jcallahan@39 310 HOSTILE = 0,
jcallahan@39 311 UNFRIENDLY = 0,
jcallahan@39 312 NEUTRAL = 0,
jcallahan@39 313 FRIENDLY = 0.05,
jcallahan@39 314 HONORED = 0.1,
jcallahan@39 315 REVERED = 0.15,
jcallahan@39 316 EXALTED = 0.2,
jcallahan@39 317 }
jcallahan@39 318
jcallahan@39 319
jcallahan@39 320 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 321 if not copper_cost or copper_cost == 0 then
jcallahan@39 322 return 0
jcallahan@39 323 end
jcallahan@39 324 local modifier = 1
jcallahan@39 325
jcallahan@39 326 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 327 modifier = modifier - 0.1
jcallahan@39 328 end
jcallahan@39 329
jcallahan@39 330 if rep_standing then
jcallahan@39 331 if PLAYER_RACE == "Goblin" then
jcallahan@39 332 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 333 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 334 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 335 end
jcallahan@39 336 end
jcallahan@39 337 return math.floor(copper_cost / modifier)
jcallahan@39 338 end
jcallahan@39 339 end -- do-block
jcallahan@39 340
jcallahan@39 341
jcallahan@29 342 local function InstanceDifficultyToken()
jcallahan@233 343 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 344
jcallahan@59 345 if not instance_type or instance_type == "" then
jcallahan@59 346 instance_type = "NONE"
jcallahan@59 347 end
jcallahan@312 348 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 349 end
jcallahan@29 350
jcallahan@29 351
jcallahan@19 352 local function DBEntry(data_type, unit_id)
jcallahan@19 353 if not data_type or not unit_id then
jcallahan@6 354 return
jcallahan@6 355 end
jcallahan@289 356 local category = global_db[data_type]
jcallahan@289 357
jcallahan@289 358 if not category then
jcallahan@289 359 category = {}
jcallahan@289 360 global_db[data_type] = category
jcallahan@289 361 end
jcallahan@289 362 local unit = category[unit_id]
jcallahan@6 363
jcallahan@10 364 if not unit then
jcallahan@187 365 unit = {}
jcallahan@289 366 category[unit_id] = unit
jcallahan@6 367 end
jcallahan@10 368 return unit
jcallahan@6 369 end
jcallahan@270 370
jcallahan@263 371 private.DBEntry = DBEntry
jcallahan@6 372
jcallahan@214 373 local NPCEntry
jcallahan@214 374 do
jcallahan@214 375 local npc_prototype = {}
jcallahan@214 376 local npc_meta = {
jcallahan@214 377 __index = npc_prototype
jcallahan@214 378 }
jcallahan@6 379
jcallahan@214 380 function NPCEntry(identifier)
jcallahan@227 381 local npc = DBEntry("npcs", identifier)
jcallahan@331 382 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 383 end
jcallahan@214 384
jcallahan@248 385 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 386 self.encounter_data = self.encounter_data or {}
jcallahan@248 387 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 388 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 389
jcallahan@248 390 return self.encounter_data[difficulty_token]
jcallahan@214 391 end
jcallahan@22 392 end
jcallahan@22 393
jcallahan@22 394
jcallahan@1 395 local function CurrentLocationData()
jcallahan@161 396 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 397 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 398 end
jcallahan@1 399 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 400 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 401
jcallahan@1 402 x = x or 0
jcallahan@1 403 y = y or 0
jcallahan@1 404
jcallahan@1 405 if x == 0 and y == 0 then
jcallahan@1 406 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 407 _G.SetDungeonMapLevel(level_index)
jcallahan@1 408 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 409
jcallahan@1 410 if x and y and (x > 0 or y > 0) then
jcallahan@1 411 _G.SetDungeonMapLevel(map_level)
jcallahan@1 412 map_level = level_index
jcallahan@1 413 break
jcallahan@1 414 end
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417
jcallahan@1 418 if _G.DungeonUsesTerrainMap() then
jcallahan@1 419 map_level = map_level - 1
jcallahan@1 420 end
jcallahan@31 421 local x = _G.floor(x * 1000)
jcallahan@31 422 local y = _G.floor(y * 1000)
jcallahan@28 423
jcallahan@31 424 if x % 2 ~= 0 then
jcallahan@31 425 x = x + 1
jcallahan@28 426 end
jcallahan@28 427
jcallahan@31 428 if y % 2 ~= 0 then
jcallahan@31 429 y = y + 1
jcallahan@28 430 end
jcallahan@126 431 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 432 end
jcallahan@1 433
jcallahan@1 434
jcallahan@312 435 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 436 if not currency_link then
jcallahan@312 437 return
jcallahan@312 438 end
jcallahan@312 439 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 440 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 441 end
jcallahan@312 442
jcallahan@312 443
jcallahan@1 444 local function ItemLinkToID(item_link)
jcallahan@1 445 if not item_link then
jcallahan@1 446 return
jcallahan@1 447 end
MMOSimca@404 448 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 449 end
jcallahan@270 450
jcallahan@260 451 private.ItemLinkToID = ItemLinkToID
jcallahan@4 452
jcallahan@171 453 local function UnitTypeIsNPC(unit_type)
jcallahan@171 454 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 455 end
jcallahan@171 456
jcallahan@171 457
jcallahan@34 458 local ParseGUID
jcallahan@4 459 do
jcallahan@229 460 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 461
jcallahan@281 462 local NPC_ID_MAPPING = {
jcallahan@281 463 [62164] = 63191, -- Garalon
jcallahan@281 464 }
jcallahan@281 465
jcallahan@281 466
jcallahan@334 467 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 468 if not unit_type_name then
MMOSimca@329 469 return UNIT_TYPES.UNKNOWN
MMOSimca@329 470 end
MMOSimca@329 471
MMOSimca@329 472 for def, text in next, UNIT_TYPES do
MMOSimca@329 473 if unit_type_name == text then
MMOSimca@329 474 return UNIT_TYPES[def]
MMOSimca@329 475 end
MMOSimca@329 476 end
MMOSimca@329 477 return UNIT_TYPES.UNKNOWN
MMOSimca@329 478 end
MMOSimca@329 479
MMOSimca@329 480
jcallahan@34 481 function ParseGUID(guid)
jcallahan@5 482 if not guid then
jcallahan@5 483 return
jcallahan@5 484 end
MMOSimca@329 485
MMOSimca@329 486 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 487 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 488
jcallahan@334 489 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 490 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 491
jcallahan@281 492 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 493
jcallahan@281 494 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 495 unit_idnum = id_mapping
jcallahan@281 496 end
jcallahan@281 497 return unit_type, unit_idnum
jcallahan@4 498 end
jcallahan@4 499 return unit_type
jcallahan@4 500 end
jcallahan@249 501
jcallahan@249 502 private.ParseGUID = ParseGUID
jcallahan@4 503 end -- do-block
jcallahan@4 504
jcallahan@4 505
jcallahan@141 506 local UpdateDBEntryLocation
jcallahan@141 507 do
jcallahan@141 508 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 509 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 510 local facing = _G.GetPlayerFacing()
jcallahan@141 511
jcallahan@141 512 if not facing then
jcallahan@141 513 return x, y
jcallahan@141 514 end
jcallahan@246 515 local rad = facing + math.pi
jcallahan@141 516 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 517 end
jcallahan@10 518
jcallahan@24 519
jcallahan@141 520 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 521 if not identifier then
jcallahan@141 522 return
jcallahan@141 523 end
jcallahan@141 524 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 525 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 526 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 527 return
MMOSimca@328 528 end
jcallahan@141 529 local entry = DBEntry(entry_type, identifier)
jcallahan@141 530 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 531 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 532
jcallahan@141 533 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 534 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 535
jcallahan@141 536 if not zone_data then
jcallahan@141 537 zone_data = {}
jcallahan@141 538 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 539 end
jcallahan@141 540
jcallahan@141 541 -- Special case for Fishing.
jcallahan@141 542 if current_action.spell_label == "FISHING" then
jcallahan@141 543 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 544
jcallahan@141 545 if yard_width > 0 and yard_height > 0 then
jcallahan@141 546 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 547 current_action.x = x
jcallahan@141 548 current_action.y = y
jcallahan@141 549 end
jcallahan@141 550 end
jcallahan@141 551 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 552
jcallahan@141 553 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 554 return zone_data
jcallahan@10 555 end
jcallahan@141 556 end -- do-block
jcallahan@10 557
jcallahan@10 558
jcallahan@19 559 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 560 if not item_link then
jcallahan@19 561 return
jcallahan@19 562 end
jcallahan@19 563 local item_id = ItemLinkToID(item_link)
jcallahan@19 564
jcallahan@19 565 if not bag_index or not slot_index then
jcallahan@19 566 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 567 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 568 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 569 bag_index = new_bag_index
jcallahan@19 570 slot_index = new_slot_index
jcallahan@19 571 break
jcallahan@19 572 end
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576
jcallahan@19 577 if not bag_index or not slot_index then
jcallahan@19 578 return
jcallahan@19 579 end
jcallahan@19 580 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 581
MMOSimca@400 582 if not is_lootable and not private.CONTAINER_ITEM_ID_LIST[item_id] then
jcallahan@19 583 return
jcallahan@19 584 end
MMOSimca@368 585
MMOSimca@368 586 table.wipe(current_action)
MMOSimca@368 587 current_loot = nil
MMOSimca@368 588 current_action.target_type = AF.ITEM
MMOSimca@368 589 current_action.identifier = item_id
MMOSimca@368 590 current_action.loot_label = "contains"
MMOSimca@368 591
MMOSimca@393 592 -- For items that open instantly with no spell cast
MMOSimca@407 593 if _G.GetNumLootItems() == 0 and private.CONTAINER_ITEM_ID_LIST[item_id] == true then
MMOSimca@393 594 ClearChatLootData()
MMOSimca@393 595 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@393 596 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@393 597 InitializeCurrentLoot()
MMOSimca@393 598 end
MMOSimca@393 599
MMOSimca@368 600 --[[DatamineTT:ClearLines()
jcallahan@19 601 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 602
jcallahan@19 603 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 604 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 605
jcallahan@19 606 if not current_line then
MMOSimca@336 607 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 608 return
jcallahan@19 609 end
jcallahan@306 610
jcallahan@306 611 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 612 table.wipe(current_action)
jcallahan@312 613 current_loot = nil
jcallahan@312 614
jcallahan@123 615 current_action.target_type = AF.ITEM
jcallahan@122 616 current_action.identifier = item_id
jcallahan@122 617 current_action.loot_label = "contains"
jcallahan@324 618 return
jcallahan@19 619 end
jcallahan@19 620 end
MMOSimca@368 621 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 622 end
jcallahan@19 623
jcallahan@19 624
jcallahan@39 625 local UnitFactionStanding
jcallahan@32 626 local UpdateFactionData
jcallahan@32 627 do
jcallahan@32 628 local MAX_FACTION_INDEX = 1000
jcallahan@20 629
jcallahan@32 630 local STANDING_NAMES = {
jcallahan@32 631 "HATED",
jcallahan@32 632 "HOSTILE",
jcallahan@32 633 "UNFRIENDLY",
jcallahan@32 634 "NEUTRAL",
jcallahan@32 635 "FRIENDLY",
jcallahan@32 636 "HONORED",
jcallahan@32 637 "REVERED",
jcallahan@32 638 "EXALTED",
jcallahan@32 639 }
jcallahan@32 640
jcallahan@39 641
jcallahan@39 642 function UnitFactionStanding(unit)
jcallahan@135 643 local unit_name = _G.UnitName(unit)
jcallahan@39 644 UpdateFactionData()
jcallahan@39 645 DatamineTT:ClearLines()
jcallahan@39 646 DatamineTT:SetUnit(unit)
jcallahan@39 647
jcallahan@39 648 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 649 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 650
jcallahan@135 651 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 652 return faction_name, faction_standings[faction_name]
jcallahan@39 653 end
jcallahan@39 654 end
jcallahan@39 655 end
jcallahan@39 656
jcallahan@39 657
jcallahan@32 658 function UpdateFactionData()
jcallahan@32 659 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 660 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 661
jcallahan@86 662 if faction_name then
jcallahan@32 663 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 664 elseif not faction_name then
jcallahan@32 665 break
jcallahan@32 666 end
jcallahan@20 667 end
jcallahan@20 668 end
jcallahan@32 669 end -- do-block
jcallahan@20 670
jcallahan@48 671
jcallahan@75 672 local GenericLootUpdate
jcallahan@75 673 do
jcallahan@77 674 local function LootTable(entry, loot_type, top_field)
jcallahan@75 675 if top_field then
jcallahan@75 676 entry[top_field] = entry[top_field] or {}
jcallahan@75 677 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 678 return entry[top_field][loot_type]
jcallahan@75 679 end
jcallahan@48 680 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 681 return entry[loot_type]
jcallahan@48 682 end
jcallahan@48 683
jcallahan@75 684 function GenericLootUpdate(data_type, top_field)
jcallahan@132 685 local loot_type = current_loot.label
jcallahan@75 686 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 687 local source_list = {}
jcallahan@75 688
jcallahan@131 689 if current_loot.sources then
jcallahan@131 690 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 691 local source_id
jcallahan@78 692
jcallahan@131 693 if current_loot.target_type == AF.ITEM then
jcallahan@119 694 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 695 source_id = current_loot.identifier
jcallahan@119 696 else
jcallahan@331 697 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 698 if unit_ID then
MMOSimca@328 699 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 700 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 701 else
MMOSimca@328 702 source_id = unit_ID
MMOSimca@328 703 end
MMOSimca@328 704 end
jcallahan@119 705 end
jcallahan@304 706 local entry = DBEntry(data_type, source_id)
jcallahan@75 707
jcallahan@119 708 if entry then
jcallahan@119 709 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 710
jcallahan@304 711 if not source_list[source_id] then
jcallahan@119 712 if top_field then
jcallahan@119 713 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 714 elseif not container_loot_toasting then
jcallahan@119 715 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 716 end
jcallahan@304 717 source_list[source_id] = true
jcallahan@77 718 end
jcallahan@119 719 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 720
jcallahan@309 721 if current_loot.target_type == AF.ZONE then
jcallahan@309 722 for item_id, quantity in pairs(loot_data) do
jcallahan@309 723 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 724 end
jcallahan@309 725 else
jcallahan@308 726 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 727 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 728
jcallahan@308 729 if label == "currency" and currency_texture then
jcallahan@308 730 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 731 elseif loot_token == "money" then
jcallahan@308 732 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 733 else
jcallahan@308 734 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 735 end
jcallahan@308 736 end
jcallahan@119 737 end
jcallahan@75 738 end
jcallahan@75 739 end
jcallahan@75 740 end
jcallahan@121 741
jcallahan@121 742 -- This is used for Gas Extractions.
jcallahan@131 743 if #current_loot.list <= 0 then
jcallahan@78 744 return
jcallahan@78 745 end
jcallahan@82 746 local entry
jcallahan@82 747
jcallahan@82 748 -- At this point we only have a name if it's an object.
MMOSimca@388 749 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 750 if current_loot.target_type == AF.OBJECT then
jcallahan@131 751 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 752 else
jcallahan@131 753 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 754 end
jcallahan@75 755
jcallahan@75 756 if not entry then
jcallahan@75 757 return
jcallahan@75 758 end
jcallahan@77 759 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 760
jcallahan@307 761 if current_loot.identifier then
jcallahan@307 762 if not source_list[current_loot.identifier] then
jcallahan@307 763 if top_field then
jcallahan@307 764 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 765 else
jcallahan@307 766 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 767 end
jcallahan@307 768 source_list[current_loot.identifier] = true
jcallahan@77 769 end
jcallahan@77 770 end
jcallahan@75 771
jcallahan@131 772 for index = 1, #current_loot.list do
jcallahan@131 773 table.insert(loot_table, current_loot.list[index])
jcallahan@75 774 end
jcallahan@48 775 end
jcallahan@75 776 end -- do-block
jcallahan@48 777
jcallahan@97 778
jcallahan@97 779 local ReplaceKeywords
jcallahan@97 780 do
jcallahan@97 781 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 782 class = PLAYER_CLASS,
jcallahan@97 783 name = PLAYER_NAME,
jcallahan@97 784 race = PLAYER_RACE,
jcallahan@97 785 }
jcallahan@97 786
jcallahan@97 787
jcallahan@97 788 function ReplaceKeywords(text)
jcallahan@97 789 if not text or text == "" then
jcallahan@97 790 return ""
jcallahan@97 791 end
jcallahan@97 792
jcallahan@97 793 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 794 local category_format = ("<%s>"):format(category)
jcallahan@97 795 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 796 end
jcallahan@97 797 return text
jcallahan@97 798 end
jcallahan@97 799 end -- do-block
jcallahan@97 800
jcallahan@97 801
jcallahan@154 802 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 803 -- unless the WorldMapFrame is shown.
jcallahan@143 804 do
jcallahan@143 805 -- MapFileName = MapAreaID
jcallahan@143 806 local MICRO_DUNGEON_IDS = {
jcallahan@143 807 ShrineofTwoMoons = 903,
jcallahan@143 808 ShrineofSevenStars = 905,
jcallahan@143 809 }
jcallahan@126 810
jcallahan@299 811 local function SetCurrentAreaID()
jcallahan@156 812 if private.in_combat then
jcallahan@156 813 private.set_area_id = true
jcallahan@156 814 return
jcallahan@156 815 end
jcallahan@155 816 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 817
jcallahan@155 818 if map_area_id == current_area_id then
jcallahan@155 819 return
jcallahan@155 820 end
jcallahan@143 821 local world_map = _G.WorldMapFrame
jcallahan@143 822 local map_visible = world_map:IsVisible()
jcallahan@312 823 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 824
jcallahan@143 825 if not map_visible then
jcallahan@143 826 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 827 world_map:Show()
jcallahan@143 828 end
jcallahan@331 829 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 830 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 831
jcallahan@154 832 _G.SetMapToCurrentZone()
jcallahan@154 833
jcallahan@143 834 if micro_dungeon_id then
jcallahan@143 835 current_area_id = micro_dungeon_id
jcallahan@143 836 else
jcallahan@143 837 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 838 end
jcallahan@143 839
jcallahan@154 840 if map_visible then
jcallahan@154 841 _G.SetMapByID(map_area_id)
jcallahan@154 842 else
jcallahan@143 843 world_map:Hide()
jcallahan@143 844 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 845 end
jcallahan@143 846 end
jcallahan@299 847
jcallahan@299 848 function WDP:HandleZoneChange(event_name)
jcallahan@299 849 in_instance = _G.IsInInstance()
jcallahan@299 850 SetCurrentAreaID()
jcallahan@299 851 end
jcallahan@154 852 end
jcallahan@126 853
MMOSimca@347 854
MMOSimca@347 855 -- TIMERS -------------------------------------------------------------
MMOSimca@347 856
MMOSimca@393 857 function ClearKilledNPC()
MMOSimca@347 858 killed_npc_id = nil
MMOSimca@347 859 end
MMOSimca@347 860
MMOSimca@347 861
MMOSimca@393 862 function ClearKilledBossID()
MMOSimca@347 863 if killed_boss_id_timer_handle then
MMOSimca@383 864 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 865 killed_boss_id_timer_handle = nil
MMOSimca@347 866 end
MMOSimca@347 867
MMOSimca@347 868 table.wipe(boss_loot_toasting)
MMOSimca@387 869 raid_boss_id = nil
MMOSimca@347 870 end
MMOSimca@347 871
MMOSimca@347 872
MMOSimca@393 873 function ClearLootToastContainerID()
MMOSimca@347 874 if loot_toast_container_timer_handle then
MMOSimca@383 875 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 876 loot_toast_container_timer_handle = nil
MMOSimca@347 877 end
MMOSimca@347 878
MMOSimca@387 879 container_loot_toasting = false
MMOSimca@387 880 loot_toast_container_id = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@347 883
MMOSimca@393 884 function ClearLootToastData()
MMOSimca@347 885 if loot_toast_data_timer_handle then
MMOSimca@383 886 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 887 loot_toast_data_timer_handle = nil
MMOSimca@347 888 end
MMOSimca@347 889
MMOSimca@347 890 if loot_toast_data then
MMOSimca@347 891 table.wipe(loot_toast_data)
MMOSimca@347 892 end
MMOSimca@347 893 end
MMOSimca@347 894
MMOSimca@347 895
MMOSimca@393 896 function ClearChatLootData()
MMOSimca@398 897 if not chat_loot_timer_handle then
MMOSimca@398 898 return
MMOSimca@398 899 end
MMOSimca@398 900 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 901 chat_loot_timer_handle:Cancel()
MMOSimca@398 902 chat_loot_timer_handle = nil
MMOSimca@398 903
MMOSimca@398 904 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 905 GenericLootUpdate("items")
MMOSimca@347 906 end
MMOSimca@347 907 current_loot = nil
MMOSimca@347 908 end
MMOSimca@347 909
MMOSimca@347 910
jcallahan@246 911 -- METHODS ------------------------------------------------------------
jcallahan@246 912
jcallahan@0 913 function WDP:OnInitialize()
jcallahan@128 914 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 915 private.db = db
jcallahan@128 916 global_db = db.global
jcallahan@128 917 char_db = db.char
jcallahan@14 918
jcallahan@270 919 local raw_db = _G.WoWDBProfilerData
jcallahan@18 920 local build_num = tonumber(private.build_num)
jcallahan@14 921
jcallahan@136 922 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 923 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 924 global_db[entry] = {}
jcallahan@74 925 end
jcallahan@74 926 end
jcallahan@35 927 raw_db.build_num = build_num
MMOSimca@330 928 raw_db.region = private.region
jcallahan@63 929 raw_db.version = DB_VERSION
jcallahan@249 930
jcallahan@312 931 private.InitializeCommentSystem()
jcallahan@312 932 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 933 end
jcallahan@0 934
jcallahan@0 935
jcallahan@153 936 function WDP:EventDispatcher(...)
jcallahan@153 937 local event_name = ...
jcallahan@153 938
MMOSimca@346 939 if DEBUGGING then
jcallahan@154 940 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 941 Debug(event_name)
jcallahan@154 942 else
jcallahan@154 943 Debug(...)
jcallahan@153 944 end
jcallahan@153 945 end
jcallahan@153 946 local func = EVENT_MAPPING[event_name]
jcallahan@153 947
jcallahan@153 948 if _G.type(func) == "boolean" then
jcallahan@153 949 self[event_name](self, ...)
jcallahan@153 950 elseif _G.type(func) == "function" then
jcallahan@159 951 self[func](self, ...)
jcallahan@153 952 end
jcallahan@153 953 end
jcallahan@153 954
jcallahan@153 955
jcallahan@0 956 function WDP:OnEnable()
jcallahan@300 957 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 958
jcallahan@0 959 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 960 if EVENT_DEBUG then
jcallahan@153 961 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 962 else
jcallahan@153 963 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 964 end
jcallahan@0 965 end
jcallahan@95 966
jcallahan@95 967 for index = 1, _G.GetNumLanguages() do
jcallahan@95 968 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 969 end
MMOSimca@383 970
MMOSimca@383 971 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 972 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 973 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 974 WDP:ProcessItems()
MMOSimca@383 975 end, 100000)
MMOSimca@383 976 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 977 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 978 WDP:UpdateTargetLocation()
MMOSimca@383 979 end, 100000)
jcallahan@19 980
jcallahan@19 981 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 982 if target_unit then
jcallahan@19 983 return
jcallahan@19 984 end
jcallahan@19 985 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 986 end)
jcallahan@19 987
jcallahan@19 988 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 989 if target_unit then
jcallahan@19 990 return
jcallahan@19 991 end
jcallahan@19 992 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 993 HandleItemUse(item_link)
jcallahan@19 994 end)
jcallahan@263 995
jcallahan@299 996 self:HandleZoneChange("OnEnable")
jcallahan@290 997 self:GROUP_ROSTER_UPDATE()
jcallahan@0 998 end
jcallahan@0 999
jcallahan@0 1000
jcallahan@219 1001 local ScrapeItemUpgradeStats
jcallahan@219 1002 do
jcallahan@219 1003 local intermediary = {}
jcallahan@219 1004
jcallahan@220 1005 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1006 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1007 return
jcallahan@220 1008 end
jcallahan@219 1009 local create_entry
jcallahan@219 1010
jcallahan@219 1011 table.wipe(intermediary)
jcallahan@219 1012
jcallahan@219 1013 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1014 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1015
jcallahan@293 1016 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1017 break
jcallahan@219 1018 end
jcallahan@219 1019 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1020
jcallahan@219 1021 if amount and stat then
jcallahan@219 1022 create_entry = true
jcallahan@295 1023 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1024 end
jcallahan@219 1025 end
jcallahan@219 1026
jcallahan@219 1027 if not create_entry then
jcallahan@219 1028 return
jcallahan@219 1029 end
jcallahan@219 1030 local item = DBEntry("items", item_id)
jcallahan@225 1031 item.upgrade_id = upgrade_id
jcallahan@219 1032 item.upgrades = item.upgrades or {}
jcallahan@219 1033 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1034
jcallahan@219 1035 for stat, amount in pairs(intermediary) do
jcallahan@219 1036 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1037 end
jcallahan@219 1038 end
MMOSimca@336 1039 end -- do-block
jcallahan@219 1040
jcallahan@219 1041
MMOSimca@340 1042 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1043 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1044 local item
jcallahan@0 1045
jcallahan@191 1046 if item_string then
MMOSimca@338 1047 local item_results = { (":"):split(item_string) }
MMOSimca@338 1048
MMOSimca@338 1049 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1050 local unique_id = item_results[9]
MMOSimca@338 1051 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1052 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1053 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1054
MMOSimca@340 1055 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1056 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1057 item = DBEntry("items", item_id)
MMOSimca@329 1058 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1059
jcallahan@331 1060 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1061 item.suffix_id = suffix_id
MMOSimca@329 1062 end
jcallahan@331 1063
jcallahan@331 1064 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1065 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1066 end
MMOSimca@372 1067
MMOSimca@384 1068 if not item.seen_bonuses then
MMOSimca@384 1069 item.seen_bonuses = {}
MMOSimca@372 1070 end
MMOSimca@385 1071 item.seen_bonuses["0"] = true
MMOSimca@329 1072 end
MMOSimca@329 1073 elseif num_bonus_ids > 0 then
jcallahan@219 1074 item = DBEntry("items", item_id)
MMOSimca@329 1075
jcallahan@201 1076 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1077 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1078
MMOSimca@384 1079 if not item.seen_bonuses then
MMOSimca@384 1080 item.seen_bonuses = {}
MMOSimca@329 1081 end
MMOSimca@384 1082
MMOSimca@384 1083 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1084 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1085 local sorted_bonus_string = ""
MMOSimca@384 1086 local min_bonus_id_array = {}
MMOSimca@384 1087 for iterations = 1, num_bonus_ids do
MMOSimca@384 1088 -- Find minimum of this iteration
MMOSimca@384 1089 local min_bonus_id = 100000
MMOSimca@384 1090 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1091 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1092 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1093 min_bonus_id = temp_bonus_id
MMOSimca@384 1094 end
MMOSimca@384 1095 end
MMOSimca@384 1096
MMOSimca@384 1097 -- Keep track of already processed IDs
MMOSimca@384 1098 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1099
MMOSimca@384 1100 -- Build string
MMOSimca@384 1101 if iterations == 1 then
MMOSimca@384 1102 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1103 else
MMOSimca@384 1104 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1105 end
MMOSimca@329 1106 end
MMOSimca@384 1107
MMOSimca@395 1108 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1109 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1110 else
MMOSimca@372 1111 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1112 end
jcallahan@219 1113 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1114 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1115 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1116 end
jcallahan@0 1117 end
jcallahan@212 1118
jcallahan@212 1119 if durability and durability > 0 then
jcallahan@219 1120 item = item or DBEntry("items", item_id)
jcallahan@212 1121 item.durability = durability
jcallahan@212 1122 end
jcallahan@0 1123 end
jcallahan@0 1124
jcallahan@0 1125
jcallahan@187 1126 function WDP:ProcessItems()
jcallahan@187 1127 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1128 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1129
jcallahan@0 1130 if item_id and item_id > 0 then
jcallahan@1 1131 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1132 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1133 end
jcallahan@0 1134 end
jcallahan@0 1135
jcallahan@0 1136 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1137 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1138 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1139
jcallahan@0 1140 if item_id and item_id > 0 then
jcallahan@1 1141 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1142 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1143 end
jcallahan@0 1144 end
jcallahan@0 1145 end
jcallahan@0 1146 end
jcallahan@0 1147
jcallahan@118 1148
jcallahan@215 1149 local TargetedNPC
jcallahan@118 1150 do
jcallahan@118 1151 local GENDER_NAMES = {
jcallahan@118 1152 "UNKNOWN",
jcallahan@118 1153 "MALE",
jcallahan@118 1154 "FEMALE",
jcallahan@118 1155 }
jcallahan@118 1156
jcallahan@118 1157
jcallahan@118 1158 local REACTION_NAMES = {
jcallahan@118 1159 "HATED",
jcallahan@118 1160 "HOSTILE",
jcallahan@118 1161 "UNFRIENDLY",
jcallahan@118 1162 "NEUTRAL",
jcallahan@118 1163 "FRIENDLY",
jcallahan@118 1164 "HONORED",
jcallahan@118 1165 "REVERED",
jcallahan@118 1166 "EXALTED",
jcallahan@118 1167 }
jcallahan@118 1168
jcallahan@118 1169
jcallahan@118 1170 local POWER_TYPE_NAMES = {
jcallahan@118 1171 ["0"] = "MANA",
jcallahan@118 1172 ["1"] = "RAGE",
jcallahan@118 1173 ["2"] = "FOCUS",
jcallahan@118 1174 ["3"] = "ENERGY",
jcallahan@118 1175 ["6"] = "RUNIC_POWER",
jcallahan@118 1176 }
jcallahan@118 1177
jcallahan@118 1178
jcallahan@215 1179 function TargetedNPC()
jcallahan@118 1180 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1181 current_target_id = nil
jcallahan@118 1182 return
jcallahan@118 1183 end
jcallahan@118 1184 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1185
jcallahan@171 1186 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1187 return
jcallahan@118 1188 end
jcallahan@118 1189 current_target_id = unit_idnum
jcallahan@118 1190
jcallahan@118 1191 local npc = NPCEntry(unit_idnum)
jcallahan@118 1192 local _, class_token = _G.UnitClass("target")
jcallahan@118 1193 npc.class = class_token
jcallahan@118 1194 npc.faction = UnitFactionStanding("target")
jcallahan@118 1195 npc.genders = npc.genders or {}
jcallahan@118 1196 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1197 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1198 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1199
jcallahan@248 1200 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1201 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1202 local level_data = encounter_data[npc_level]
jcallahan@250 1203
jcallahan@250 1204 if not level_data then
jcallahan@250 1205 level_data = {}
jcallahan@250 1206 encounter_data[npc_level] = level_data
jcallahan@250 1207 end
jcallahan@257 1208 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1209
jcallahan@257 1210 if not level_data.power then
MMOSimca@337 1211 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1212
jcallahan@257 1213 if max_power > 0 then
jcallahan@257 1214 local power_type = _G.UnitPowerType("target")
jcallahan@312 1215 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1216 end
jcallahan@118 1217 end
jcallahan@118 1218 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1219 return npc, unit_idnum
jcallahan@118 1220 end
jcallahan@118 1221 end -- do-block
jcallahan@118 1222
jcallahan@118 1223
jcallahan@113 1224 do
jcallahan@113 1225 local COORD_MAX = 5
jcallahan@0 1226
jcallahan@113 1227 function WDP:UpdateTargetLocation()
jcallahan@113 1228 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1229 return
jcallahan@2 1230 end
jcallahan@113 1231
jcallahan@113 1232 for index = 1, 4 do
jcallahan@113 1233 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1234 return
jcallahan@113 1235 end
jcallahan@113 1236 end
jcallahan@215 1237 local npc = TargetedNPC()
jcallahan@113 1238
jcallahan@113 1239 if not npc then
jcallahan@113 1240 return
jcallahan@113 1241 end
jcallahan@113 1242 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1243 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1244 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1245 return
MMOSimca@328 1246 end
jcallahan@248 1247 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1248 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1249 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1250
jcallahan@113 1251 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1252
jcallahan@113 1253 if not zone_data then
jcallahan@113 1254 zone_data = {}
jcallahan@113 1255 npc_data.locations[zone_token] = zone_data
jcallahan@113 1256 end
jcallahan@113 1257
jcallahan@113 1258 for location_token in pairs(zone_data) do
jcallahan@113 1259 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1260 loc_level = tonumber(loc_level)
jcallahan@113 1261
jcallahan@113 1262 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1263 return
jcallahan@113 1264 end
jcallahan@113 1265 end
jcallahan@141 1266 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1267 end
jcallahan@113 1268 end -- do-block
jcallahan@2 1269
jcallahan@118 1270
jcallahan@246 1271 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1272
MMOSimca@398 1273 function WDP:LOOT_SLOT_CLEARED(...)
MMOSimca@398 1274 ClearChatLootData()
MMOSimca@398 1275 end
MMOSimca@398 1276
MMOSimca@398 1277
jcallahan@90 1278 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1279 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1280 return
jcallahan@243 1281 end
jcallahan@282 1282 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1283
jcallahan@56 1284 for index = 1, num_items do
jcallahan@56 1285 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1286
jcallahan@56 1287 if item_link then
jcallahan@56 1288 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1289 end
jcallahan@56 1290 end
jcallahan@56 1291 end
jcallahan@56 1292
jcallahan@56 1293
jcallahan@298 1294 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1295 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1296
jcallahan@246 1297 if current_pet_guid then
jcallahan@246 1298 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1299 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1300 end
jcallahan@246 1301 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1302
jcallahan@246 1303 if pet_guid then
jcallahan@296 1304 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1305 group_pet_guids[pet_guid] = true
jcallahan@246 1306 end
jcallahan@246 1307 end
jcallahan@246 1308
jcallahan@246 1309
jcallahan@298 1310 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1311 local is_raid = _G.IsInRaid()
jcallahan@298 1312 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1313 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1314
jcallahan@299 1315 table.wipe(group_member_guids)
jcallahan@298 1316
jcallahan@298 1317 for index = 1, group_size do
jcallahan@298 1318 local unit_id = unit_type .. index
jcallahan@298 1319 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1320
jcallahan@299 1321 group_member_guids[unit_guid] = true
jcallahan@298 1322 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1323 end
jcallahan@299 1324 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1325 end
jcallahan@298 1326
jcallahan@298 1327
jcallahan@298 1328 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1329 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1330 end
jcallahan@298 1331
jcallahan@298 1332
MMOSimca@375 1333 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1334 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1335 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1336 return
jcallahan@306 1337 end
MMOSimca@372 1338
MMOSimca@372 1339 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1340 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1341
MMOSimca@355 1342 -- Handle Garrison cache specially
MMOSimca@355 1343 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1344 -- Record location data for cache
MMOSimca@355 1345 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1346
MMOSimca@355 1347 -- Add drop data
MMOSimca@355 1348 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1349 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1350 -- Check for top level object data
MMOSimca@355 1351 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1352 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1353 if object_entry[difficulty_token] then
MMOSimca@355 1354 -- Increment loot count
MMOSimca@355 1355 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1356
MMOSimca@355 1357 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1358 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1359 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1360 else
MMOSimca@355 1361 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1362 end
MMOSimca@355 1363 else
MMOSimca@355 1364 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1365 end
MMOSimca@387 1366 elseif raid_boss_id then
MMOSimca@336 1367 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1368 local upper_limit = 0
MMOSimca@387 1369 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1370 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1371 end
jcallahan@317 1372 for i = 0, upper_limit do
MMOSimca@387 1373 local temp_npc_id = raid_boss_id
jcallahan@317 1374
jcallahan@317 1375 if i > 0 then
MMOSimca@387 1376 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1377 end
jcallahan@317 1378
jcallahan@317 1379 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1380 if npc then
jcallahan@317 1381 local loot_label = "drops"
jcallahan@317 1382 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1383 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1384 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1385
jcallahan@317 1386 if loot_type == "item" then
jcallahan@317 1387 local item_id = ItemLinkToID(item_link)
jcallahan@317 1388 if item_id then
jcallahan@317 1389 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1390 RecordItemData(item_id, item_link, true)
jcallahan@317 1391 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1392 else
jcallahan@317 1393 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1394 return
jcallahan@317 1395 end
jcallahan@317 1396 elseif loot_type == "money" then
jcallahan@317 1397 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1398 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1399 elseif loot_type == "currency" then
jcallahan@317 1400 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1401 if currency_texture and currency_texture ~= "" then
jcallahan@317 1402 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1403 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1404 else
jcallahan@317 1405 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1406 return
jcallahan@317 1407 end
jcallahan@317 1408 end
jcallahan@317 1409
jcallahan@317 1410 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1411 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1412 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1413 end
jcallahan@312 1414 end
jcallahan@312 1415 end
MMOSimca@387 1416 elseif loot_toast_container_id then
jcallahan@305 1417 InitializeCurrentLoot()
jcallahan@305 1418
jcallahan@306 1419 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1420 current_loot.identifier = loot_toast_container_id
jcallahan@306 1421 current_loot.label = "contains"
jcallahan@306 1422 current_loot.target_type = AF.ITEM
jcallahan@306 1423
MMOSimca@387 1424 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1425
jcallahan@301 1426 if loot_type == "item" then
jcallahan@312 1427 local item_id = ItemLinkToID(item_link)
jcallahan@312 1428 if item_id then
jcallahan@312 1429 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1430 RecordItemData(item_id, item_link, true)
MMOSimca@387 1431 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1432 else
jcallahan@301 1433 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1434 current_loot = nil
jcallahan@301 1435 return
jcallahan@301 1436 end
jcallahan@301 1437 elseif loot_type == "money" then
jcallahan@312 1438 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1439 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1440 elseif loot_type == "currency" then
jcallahan@312 1441 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1442 if currency_texture and currency_texture ~= "" then
jcallahan@312 1443 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1444 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1445 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1446 else
jcallahan@312 1447 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1448 current_loot = nil
jcallahan@312 1449 return
jcallahan@312 1450 end
jcallahan@301 1451 end
jcallahan@312 1452
jcallahan@301 1453 GenericLootUpdate("items")
jcallahan@301 1454 current_loot = nil
MMOSimca@387 1455 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1456 else
jcallahan@307 1457 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1458
jcallahan@307 1459 loot_toast_data = loot_toast_data or {}
jcallahan@312 1460 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1461
MMOSimca@340 1462 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1463 if item_id then
MMOSimca@340 1464 RecordItemData(item_id, item_link, true)
MMOSimca@340 1465 end
MMOSimca@340 1466
MMOSimca@383 1467 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1468 end
jcallahan@178 1469 end
jcallahan@178 1470
jcallahan@178 1471
jcallahan@179 1472 do
MMOSimca@388 1473 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1474 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1475 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1476 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1477 -- Verify that we're still assigning data to the right items
MMOSimca@390 1478 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1479 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1480 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1481 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1482 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1483 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1484 ClearChatLootData()
MMOSimca@388 1485 end
MMOSimca@388 1486 end,
MMOSimca@388 1487 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1488 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1489 end,
MMOSimca@388 1490 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1491 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1492 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1493 InitializeCurrentLoot()
MMOSimca@388 1494 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1495 GenericLootUpdate("zones")
MMOSimca@388 1496 current_loot = nil
MMOSimca@388 1497 end,
MMOSimca@388 1498 }
MMOSimca@388 1499
MMOSimca@388 1500
MMOSimca@388 1501 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1502 local category
MMOSimca@388 1503
MMOSimca@388 1504 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1505 if not currency_link then
MMOSimca@388 1506 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1507 end
MMOSimca@388 1508 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1509
MMOSimca@388 1510 if not currency_texture or currency_texture == "" then
MMOSimca@388 1511 return
MMOSimca@388 1512 end
MMOSimca@388 1513
MMOSimca@388 1514 -- Set update category
MMOSimca@388 1515 if current_action.spell_label == "FISHING" then
MMOSimca@388 1516 category = AF.ZONE
MMOSimca@388 1517 elseif raid_boss_id then
MMOSimca@388 1518 category = AF.NPC
MMOSimca@388 1519 elseif chat_loot_timer_handle then
MMOSimca@388 1520 category = AF.ITEM
MMOSimca@388 1521 end
MMOSimca@388 1522
MMOSimca@388 1523 -- Take action based on update category
MMOSimca@388 1524 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1525 if not category or not update_func then
MMOSimca@388 1526 return
MMOSimca@388 1527 end
MMOSimca@388 1528 update_func(currency_texture, quantity)
MMOSimca@388 1529 end
MMOSimca@388 1530
MMOSimca@388 1531
jcallahan@179 1532 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1533 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1534 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1535 -- Verify that we're still assigning data to the right items
MMOSimca@390 1536 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1537 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1538 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1539 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1540 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1541 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1542 ClearChatLootData()
MMOSimca@347 1543 end
MMOSimca@347 1544 end,
jcallahan@179 1545 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1546 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1547 end,
MMOSimca@345 1548 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1549 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1550 -- Check for top level object data
MMOSimca@381 1551 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1552 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1553 if object_entry[difficulty_token] then
MMOSimca@381 1554 -- Increment loot count
MMOSimca@381 1555 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1556
MMOSimca@381 1557 -- Add drop data
MMOSimca@381 1558 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1559 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1560 else
MMOSimca@381 1561 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1562 end
jcallahan@179 1563 end,
jcallahan@179 1564 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1565 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1566 InitializeCurrentLoot()
jcallahan@312 1567 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1568 GenericLootUpdate("zones")
jcallahan@312 1569 current_loot = nil
jcallahan@179 1570 end,
jcallahan@179 1571 }
jcallahan@177 1572
jcallahan@177 1573
MMOSimca@388 1574 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1575 local category
jcallahan@177 1576
MMOSimca@345 1577 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1578 if not item_link then
MMOSimca@345 1579 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1580 end
MMOSimca@345 1581 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1582
MMOSimca@345 1583 if not item_id then
MMOSimca@345 1584 return
MMOSimca@345 1585 end
MMOSimca@345 1586
MMOSimca@345 1587 -- Set update category
MMOSimca@405 1588 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1589 category = AF.OBJECT
MMOSimca@345 1590 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1591 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1592 category = AF.ZONE
MMOSimca@388 1593 elseif raid_boss_id then
jcallahan@179 1594 category = AF.NPC
MMOSimca@347 1595 elseif chat_loot_timer_handle then
MMOSimca@347 1596 category = AF.ITEM
jcallahan@179 1597 end
MMOSimca@345 1598
MMOSimca@395 1599 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1600 RecordItemData(item_id, item_link, true)
MMOSimca@395 1601
MMOSimca@345 1602 -- Take action based on update category
jcallahan@179 1603 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1604 if not category or not update_func then
MMOSimca@340 1605 return
MMOSimca@340 1606 end
jcallahan@179 1607 update_func(item_id, quantity)
jcallahan@177 1608 end
MMOSimca@388 1609 end
MMOSimca@388 1610
MMOSimca@388 1611
jcallahan@97 1612 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1613 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1614 return
jcallahan@95 1615 end
jcallahan@97 1616 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1617 npc.quotes = npc.quotes or {}
jcallahan@97 1618 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1619 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1620 end
jcallahan@95 1621
jcallahan@95 1622
jcallahan@95 1623 do
jcallahan@40 1624 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1625
jcallahan@40 1626 local DRUNK_COMPARES = {
jcallahan@40 1627 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1628 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1629 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1630 }
jcallahan@40 1631
jcallahan@40 1632 local DRUNK_MATCHES = {
jcallahan@254 1633 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1634 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1635 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1636 }
jcallahan@40 1637
jcallahan@167 1638 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1639
jcallahan@167 1640
jcallahan@167 1641 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1642 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1643 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1644
jcallahan@167 1645 private.discovered_recipe_name = nil
jcallahan@167 1646 private.profession_level = nil
jcallahan@167 1647 private.previous_spell_id = nil
jcallahan@169 1648
jcallahan@169 1649 return true
jcallahan@167 1650 end
jcallahan@167 1651 end
jcallahan@167 1652
jcallahan@167 1653
jcallahan@167 1654 local function IterativeRecordDiscovery()
jcallahan@167 1655 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1656 end
jcallahan@167 1657
jcallahan@167 1658
jcallahan@92 1659 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1660 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1661 if not item_link then
MMOSimca@400 1662 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1663 end
MMOSimca@400 1664 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1665
MMOSimca@400 1666 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1667 if not item_id then
MMOSimca@400 1668 if not private.trainer_shown then
MMOSimca@400 1669 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1670
MMOSimca@400 1671 if recipe_name and private.previous_spell_id then
MMOSimca@400 1672 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1673
MMOSimca@400 1674 if profession_name == _G.UNKNOWN then
MMOSimca@400 1675 return
MMOSimca@400 1676 end
MMOSimca@400 1677 private.discovered_recipe_name = recipe_name
MMOSimca@400 1678 private.profession_level = prof_level
MMOSimca@400 1679
MMOSimca@400 1680 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1681 end
jcallahan@167 1682 end
MMOSimca@400 1683
MMOSimca@400 1684 if currently_drunk then
MMOSimca@400 1685 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1686 currently_drunk = nil
MMOSimca@400 1687 end
MMOSimca@400 1688 return
MMOSimca@400 1689 end
MMOSimca@400 1690
MMOSimca@400 1691 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1692 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1693 currently_drunk = true
MMOSimca@400 1694 break
MMOSimca@400 1695 end
jcallahan@40 1696 end
jcallahan@40 1697 return
jcallahan@40 1698 end
jcallahan@40 1699
MMOSimca@400 1700 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@400 1701 RecordItemData(item_id, item_link, true)
jcallahan@40 1702 end
jcallahan@40 1703 end
jcallahan@40 1704
jcallahan@307 1705
jcallahan@331 1706 do
jcallahan@23 1707 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1708 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1709
MMOSimca@405 1710 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1711 local BLACKLISTED_SPELLS = {
MMOSimca@405 1712 [117526] = true, -- Binding Shot
MMOSimca@405 1713 [132464] = true, -- Chi Wave
MMOSimca@405 1714 [121308] = true, -- Disguise
MMOSimca@405 1715 }
MMOSimca@405 1716
jcallahan@23 1717 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1718 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1719 return
jcallahan@23 1720 end
jcallahan@34 1721 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1722
jcallahan@171 1723 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1724 return
jcallahan@23 1725 end
jcallahan@23 1726
jcallahan@23 1727 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1728 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1729 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1730 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1731 end
jcallahan@23 1732 end
jcallahan@23 1733
jcallahan@115 1734 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1735
jcallahan@246 1736 local previous_combat_event = {}
jcallahan@246 1737
jcallahan@23 1738 local COMBAT_LOG_FUNCS = {
jcallahan@23 1739 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1740 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1741 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1742 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1743 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1744
jcallahan@171 1745 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1746 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1747 end
jcallahan@115 1748 end
jcallahan@115 1749 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1750 end,
jcallahan@65 1751 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1752 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1753
jcallahan@171 1754 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1755 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1756 ClearKilledNPC()
jcallahan@98 1757 private.harvesting = nil
jcallahan@65 1758 return
jcallahan@65 1759 end
jcallahan@177 1760
jcallahan@246 1761 if source_guid == "" then
jcallahan@246 1762 source_guid = nil
jcallahan@246 1763 end
jcallahan@246 1764 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1765 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1766
jcallahan@299 1767 if not previous_combat_event.party_damage then
jcallahan@312 1768 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1769 table.wipe(previous_combat_event)
jcallahan@217 1770 ClearKilledNPC()
jcallahan@306 1771 else
jcallahan@317 1772 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1773 end
jcallahan@177 1774 killed_npc_id = unit_idnum
MMOSimca@383 1775 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1776 end,
jcallahan@23 1777 }
jcallahan@23 1778
jcallahan@23 1779
jcallahan@246 1780 local NON_DAMAGE_EVENTS = {
jcallahan@246 1781 SPELL_AURA_APPLIED = true,
jcallahan@246 1782 SPELL_AURA_REMOVED = true,
jcallahan@246 1783 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1784 SPELL_CAST_FAILED = true,
jcallahan@246 1785 SWING_MISSED = true,
jcallahan@246 1786 }
jcallahan@246 1787
jcallahan@299 1788 local DAMAGE_EVENTS = {
jcallahan@299 1789 RANGE_DAMAGE = true,
jcallahan@299 1790 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1791 SPELL_DAMAGE = true,
jcallahan@299 1792 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1793 SWING_DAMAGE = true,
jcallahan@299 1794 }
jcallahan@299 1795
jcallahan@246 1796
jcallahan@92 1797 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1798 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1799
jcallahan@23 1800 if not combat_log_func then
jcallahan@299 1801 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1802 table.wipe(previous_combat_event)
jcallahan@246 1803 previous_combat_event.source_name = source_name
jcallahan@299 1804
jcallahan@299 1805 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1806 previous_combat_event.party_damage = true
jcallahan@299 1807 end
jcallahan@246 1808 end
jcallahan@23 1809 return
jcallahan@23 1810 end
jcallahan@23 1811 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1812
jcallahan@297 1813 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1814 table.wipe(previous_combat_event)
jcallahan@297 1815 end
jcallahan@23 1816 end
jcallahan@23 1817
MMOSimca@337 1818
jcallahan@44 1819 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1820 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1821 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1822 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1823 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1824
jcallahan@44 1825
jcallahan@92 1826 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1827 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1828 return
jcallahan@44 1829 end
jcallahan@44 1830 UpdateFactionData()
jcallahan@44 1831
jcallahan@46 1832 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1833 return
jcallahan@46 1834 end
jcallahan@177 1835 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1836 ClearKilledNPC()
jcallahan@46 1837
jcallahan@44 1838 if not npc then
jcallahan@98 1839 private.harvesting = nil
jcallahan@44 1840 return
jcallahan@44 1841 end
jcallahan@98 1842 npc.harvested = private.harvesting
jcallahan@98 1843 private.harvesting = nil
jcallahan@98 1844
jcallahan@44 1845 local modifier = 1
jcallahan@44 1846
MMOSimca@340 1847 -- Check for modifiers from known spells
jcallahan@44 1848 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1849 modifier = modifier + 0.1
jcallahan@44 1850 end
jcallahan@44 1851 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1852 modifier = modifier + 0.1
jcallahan@44 1853 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1854 modifier = modifier + 0.05
jcallahan@44 1855 end
jcallahan@44 1856
MMOSimca@340 1857 -- Determine faction ID
MMOSimca@340 1858 local faction_ID
MMOSimca@340 1859 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1860 if faction_name == faction_data_table[2] then
MMOSimca@340 1861 faction_ID = faction_data_table[1]
MMOSimca@340 1862 end
MMOSimca@340 1863 end
MMOSimca@340 1864 if faction_ID and faction_ID > 0 then
MMOSimca@340 1865 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1866 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1867 if has_bonus_rep_gain then
MMOSimca@340 1868 modifier = modifier + 1
MMOSimca@340 1869 end
MMOSimca@340 1870 end
MMOSimca@340 1871
MMOSimca@340 1872 -- Check for modifiers from buffs
MMOSimca@340 1873 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1874 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1875 local modded_faction = buff_data_table.faction
jcallahan@44 1876
jcallahan@44 1877 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1878 if buff_data_table.ignore then
MMOSimca@340 1879 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1880 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1881 return
MMOSimca@340 1882 else
MMOSimca@340 1883 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1884 end
jcallahan@44 1885 end
jcallahan@44 1886 end
jcallahan@44 1887 end
MMOSimca@340 1888
jcallahan@65 1889 npc.reputations = npc.reputations or {}
jcallahan@65 1890 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1891 end
jcallahan@44 1892 end -- do-block
jcallahan@18 1893
jcallahan@18 1894
jcallahan@140 1895 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1896 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1897 return
jcallahan@140 1898 end
jcallahan@140 1899 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1900
MMOSimca@355 1901 -- Handle Fishing
MMOSimca@355 1902 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1903 if not text or text == "Fishing Bobber" then
MMOSimca@355 1904 text = "NONE"
MMOSimca@355 1905 else
MMOSimca@355 1906 current_action.fishing_target = true
MMOSimca@355 1907 end
MMOSimca@355 1908 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1909 -- Handle Garrison Cache
MMOSimca@355 1910 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1911 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1912 end
jcallahan@140 1913 end
jcallahan@140 1914
jcallahan@140 1915
jcallahan@92 1916 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1917 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1918
jcallahan@42 1919 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1920 return
jcallahan@42 1921 end
jcallahan@42 1922 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1923 end
jcallahan@42 1924
jcallahan@42 1925
jcallahan@13 1926 do
MMOSimca@343 1927 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1928 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1929 [AF.ITEM] = function()
jcallahan@16 1930 local locked_item_id
jcallahan@16 1931
jcallahan@16 1932 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1933 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1934 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1935
jcallahan@324 1936 if is_locked and is_lootable then
jcallahan@16 1937 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1938 break
jcallahan@16 1939 end
jcallahan@16 1940 end
jcallahan@165 1941
jcallahan@165 1942 if locked_item_id then
jcallahan@165 1943 break
jcallahan@165 1944 end
jcallahan@16 1945 end
jcallahan@16 1946
MMOSimca@367 1947 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1948 return false
jcallahan@16 1949 end
jcallahan@122 1950 current_action.identifier = locked_item_id
jcallahan@16 1951 return true
jcallahan@16 1952 end,
MMOSimca@401 1953 [AF.NPC] = function()
MMOSimca@401 1954 return not _G.IsFishingLoot()
MMOSimca@401 1955 end,
MMOSimca@401 1956 [AF.OBJECT] = function()
MMOSimca@401 1957 return not _G.IsFishingLoot()
MMOSimca@401 1958 end,
jcallahan@17 1959 [AF.ZONE] = function()
jcallahan@140 1960 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1961 return _G.IsFishingLoot()
jcallahan@17 1962 end,
jcallahan@13 1963 }
jcallahan@13 1964
jcallahan@13 1965
MMOSimca@343 1966 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1967 [AF.ITEM] = function()
jcallahan@28 1968 GenericLootUpdate("items")
jcallahan@28 1969 end,
jcallahan@28 1970 [AF.NPC] = function()
jcallahan@75 1971 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1972 local loot_label = current_loot.label
jcallahan@77 1973 local source_list = {}
jcallahan@75 1974
jcallahan@131 1975 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1976 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1977 local npc = NPCEntry(source_id)
jcallahan@75 1978
jcallahan@75 1979 if npc then
jcallahan@248 1980 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1981 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1982
jcallahan@78 1983 if not source_list[source_guid] then
jcallahan@77 1984 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1985 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1986 source_list[source_guid] = true
jcallahan@77 1987 end
jcallahan@77 1988
jcallahan@309 1989 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1990 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1991
jcallahan@312 1992 if loot_type == "currency" and currency_texture then
jcallahan@312 1993 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1994 elseif loot_token == "money" then
jcallahan@312 1995 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1996 else
jcallahan@312 1997 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1998 end
jcallahan@75 1999 end
jcallahan@75 2000 end
jcallahan@75 2001 end
jcallahan@16 2002 end,
jcallahan@13 2003 [AF.OBJECT] = function()
jcallahan@28 2004 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2005 end,
jcallahan@17 2006 [AF.ZONE] = function()
MMOSimca@328 2007 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2008 return
MMOSimca@328 2009 end
jcallahan@141 2010 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2011
jcallahan@41 2012 -- This will start life as a boolean true.
jcallahan@131 2013 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2014 current_loot.zone_data[location_token] = {
jcallahan@41 2015 drops = {}
jcallahan@41 2016 }
jcallahan@41 2017 end
jcallahan@132 2018 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2019 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2020
jcallahan@131 2021 if current_loot.sources then
jcallahan@131 2022 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2023 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2024 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2025 end
jcallahan@131 2026 end
jcallahan@131 2027 end
jcallahan@131 2028
jcallahan@131 2029 if #current_loot.list <= 0 then
jcallahan@131 2030 return
jcallahan@131 2031 end
jcallahan@131 2032
jcallahan@131 2033 for index = 1, #current_loot.list do
jcallahan@131 2034 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2035 end
jcallahan@13 2036 end,
jcallahan@13 2037 }
jcallahan@13 2038
jcallahan@79 2039 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2040 local loot_guid_registry = {}
jcallahan@124 2041
jcallahan@124 2042
jcallahan@124 2043 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2044 ClearChatLootData()
jcallahan@131 2045 current_loot = nil
jcallahan@131 2046 table.wipe(current_action)
jcallahan@124 2047 end
jcallahan@124 2048
jcallahan@13 2049
jcallahan@322 2050 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2051 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2052 local previous_spell_label = current_action.spell_label
jcallahan@322 2053 local extrapolated_guid_registry = {}
jcallahan@322 2054 local num_guids = 0
MMOSimca@402 2055 table.wipe(current_action)
MMOSimca@402 2056
MMOSimca@402 2057 if _G.IsFishingLoot() then
MMOSimca@402 2058 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2059 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2060 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2061 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2062 return
MMOSimca@402 2063 end
MMOSimca@402 2064 current_action.instance_token = instance_token
MMOSimca@402 2065 current_action.map_level = map_level
MMOSimca@402 2066 current_action.x = x
MMOSimca@402 2067 current_action.y = y
MMOSimca@402 2068 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2069 current_action.spell_label = "FISHING"
MMOSimca@402 2070 current_action.loot_label = "fishing"
MMOSimca@402 2071 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2072 current_action.target_type = AF.ZONE
MMOSimca@402 2073
MMOSimca@402 2074 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2075 return true
MMOSimca@402 2076 end
jcallahan@322 2077
MMOSimca@344 2078 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2079 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2080 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2081 return false
MMOSimca@344 2082 end
MMOSimca@344 2083
jcallahan@322 2084 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2085 local loot_info = {
jcallahan@322 2086 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2087 }
jcallahan@322 2088
jcallahan@322 2089 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2090 local source_guid = loot_info[loot_index]
jcallahan@322 2091
jcallahan@322 2092 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2093 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2094
jcallahan@322 2095 if unit_type and unit_idnum then
jcallahan@322 2096 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2097 unit_type,
jcallahan@322 2098 unit_idnum
jcallahan@322 2099 }
jcallahan@322 2100
jcallahan@322 2101 num_guids = num_guids + 1
jcallahan@322 2102 end
jcallahan@322 2103 end
jcallahan@322 2104 end
jcallahan@322 2105 end
jcallahan@322 2106
jcallahan@322 2107 if num_guids == 0 then
jcallahan@322 2108 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2109 return false
jcallahan@322 2110 end
jcallahan@326 2111
jcallahan@322 2112 local num_npcs = 0
jcallahan@322 2113 local num_objects = 0
jcallahan@324 2114 local num_itemcontainers = 0
jcallahan@322 2115
jcallahan@322 2116 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2117 local unit_type = guid_data[1]
jcallahan@324 2118 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2119
jcallahan@322 2120 if loot_label then
jcallahan@322 2121 local unit_idnum = guid_data[2]
jcallahan@322 2122
jcallahan@322 2123 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2124 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2125 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2126 current_action.loot_label = loot_label
jcallahan@322 2127 current_action.spell_label = "OPENING"
jcallahan@322 2128 current_action.target_type = AF.OBJECT
jcallahan@322 2129 current_action.identifier = unit_idnum
jcallahan@322 2130 num_objects = num_objects + 1
jcallahan@322 2131 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2132 current_action.loot_label = loot_label
jcallahan@322 2133 current_action.target_type = AF.NPC
jcallahan@322 2134 current_action.identifier = unit_idnum
jcallahan@322 2135 num_npcs = num_npcs + 1
jcallahan@324 2136 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2137 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2138 current_action.loot_label = loot_label
jcallahan@324 2139 current_action.target_type = AF.ITEM
jcallahan@324 2140 -- current_action.identifier assigned during loot verification.
jcallahan@324 2141 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2142 end
jcallahan@322 2143 else
jcallahan@322 2144 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2145 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2146 return false
jcallahan@322 2147 end
jcallahan@322 2148 end
jcallahan@322 2149
jcallahan@322 2150 if not current_action.target_type then
jcallahan@322 2151 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2152 return false
jcallahan@322 2153 end
jcallahan@322 2154
jcallahan@322 2155 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2156 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2157 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2158 return false
jcallahan@322 2159 end
jcallahan@322 2160
jcallahan@322 2161 return true
jcallahan@322 2162 end
jcallahan@322 2163
jcallahan@322 2164
MMOSimca@343 2165 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2166 ClearChatLootData()
MMOSimca@387 2167
jcallahan@132 2168 if current_loot then
jcallahan@322 2169 current_loot = nil
jcallahan@322 2170 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2171
jcallahan@322 2172 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2173 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2174 return
jcallahan@322 2175 end
jcallahan@18 2176 end
jcallahan@151 2177
jcallahan@151 2178 if not current_action.target_type then
jcallahan@322 2179 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2180 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2181 return
jcallahan@322 2182 end
jcallahan@151 2183 end
MMOSimca@343 2184 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2185 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2186
jcallahan@14 2187 if not verify_func or not update_func then
jcallahan@322 2188 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2189 return
jcallahan@13 2190 end
jcallahan@13 2191
jcallahan@14 2192 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2193 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2194 return
jcallahan@14 2195 end
jcallahan@80 2196 local guids_used = {}
jcallahan@132 2197
jcallahan@301 2198 InitializeCurrentLoot()
jcallahan@217 2199 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2200
jcallahan@55 2201 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2202 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2203 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2204 local loot_info = {
jcallahan@237 2205 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2206 }
jcallahan@13 2207
jcallahan@237 2208 -- Odd index is GUID, even is count.
jcallahan@237 2209 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2210 local source_guid = loot_info[loot_index]
jcallahan@75 2211
jcallahan@237 2212 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2213 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2214 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2215 if slot_quantity then
jcallahan@324 2216 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2217 if slot_quantity > loot_quantity then
jcallahan@324 2218 loot_quantity = slot_quantity
jcallahan@324 2219 end
jcallahan@324 2220 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2221 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2222
MMOSimca@366 2223 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2224 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2225 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2226 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2227 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2228 guids_used[source_guid] = true
MMOSimca@366 2229 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2230 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2231 if current_loot.target_type == AF.ZONE then
jcallahan@324 2232 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2233 else
jcallahan@324 2234 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2235 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2236 guids_used[source_guid] = true
jcallahan@324 2237 end
MMOSimca@366 2238 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2239 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2240 if icon_texture then
jcallahan@324 2241 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2242 if current_loot.target_type == AF.ZONE then
jcallahan@324 2243 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2244 else
jcallahan@324 2245 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2246
jcallahan@324 2247 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2248 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2249 guids_used[source_guid] = true
jcallahan@324 2250 end
jcallahan@324 2251 else
jcallahan@324 2252 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2253 end
jcallahan@308 2254 end
jcallahan@324 2255 else
jcallahan@324 2256 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2257 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2258 end
jcallahan@75 2259 end
jcallahan@13 2260 end
jcallahan@13 2261 end
jcallahan@80 2262
jcallahan@81 2263 for guid in pairs(guids_used) do
jcallahan@217 2264 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2265 end
jcallahan@13 2266 update_func()
jcallahan@1 2267 end
jcallahan@13 2268 end -- do-block
jcallahan@0 2269
jcallahan@0 2270
jcallahan@89 2271 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2272 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2273
jcallahan@89 2274 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2275 return
jcallahan@89 2276 end
jcallahan@89 2277 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2278 end
jcallahan@89 2279
jcallahan@89 2280
jcallahan@44 2281 do
jcallahan@44 2282 local POINT_MATCH_PATTERNS = {
jcallahan@44 2283 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2284 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2285 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2286 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2287 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2288 }
jcallahan@5 2289
jcallahan@68 2290 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2291 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2292 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2293
jcallahan@133 2294 local current_merchant
jcallahan@133 2295 local merchant_standing
jcallahan@133 2296
jcallahan@133 2297 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2298 current_merchant = nil
jcallahan@133 2299 merchant_standing = nil
jcallahan@133 2300 end
jcallahan@133 2301
jcallahan@133 2302
jcallahan@89 2303 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2304 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2305 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2306
jcallahan@171 2307 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2308 return
jcallahan@133 2309 end
jcallahan@331 2310 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2311 merchant_standing = faction_standing
jcallahan@133 2312 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2313 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2314 end
jcallahan@55 2315 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2316 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2317 _G.MerchantFrame_Update()
jcallahan@57 2318
jcallahan@150 2319 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2320
jcallahan@44 2321 for item_index = 1, num_items do
jcallahan@44 2322 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2323 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2324
jcallahan@324 2325 DatamineTT:ClearLines()
jcallahan@324 2326 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2327
jcallahan@324 2328 if not item_id then
jcallahan@324 2329 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2330 item_id = ItemLinkToID(item_link)
MMOSimca@354 2331 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2332 end
jcallahan@324 2333
jcallahan@44 2334 if item_id and item_id > 0 then
jcallahan@44 2335 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2336
jcallahan@68 2337 local num_lines = DatamineTT:NumLines()
jcallahan@68 2338
jcallahan@68 2339 for line_index = 1, num_lines do
jcallahan@68 2340 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2341
jcallahan@68 2342 if not current_line then
jcallahan@68 2343 break
jcallahan@68 2344 end
jcallahan@68 2345 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2346
jcallahan@68 2347 if faction or reputation then
jcallahan@68 2348 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2349 break
jcallahan@68 2350 end
jcallahan@68 2351 end
jcallahan@68 2352
jcallahan@87 2353 for line_index = 1, num_lines do
jcallahan@87 2354 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2355
jcallahan@87 2356 if not current_line then
jcallahan@87 2357 break
jcallahan@87 2358 end
jcallahan@87 2359 local line_text = current_line:GetText()
jcallahan@87 2360 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2361
jcallahan@87 2362 if quest_name then
jcallahan@87 2363 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2364 break
jcallahan@87 2365 end
jcallahan@87 2366 end
jcallahan@87 2367
jcallahan@44 2368 if extended_cost then
jcallahan@53 2369 local battleground_rating = 0
jcallahan@53 2370 local personal_rating = 0
jcallahan@53 2371 local required_season_amount
jcallahan@5 2372
jcallahan@68 2373 for line_index = 1, num_lines do
jcallahan@44 2374 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2375
jcallahan@44 2376 if not current_line then
jcallahan@44 2377 break
jcallahan@44 2378 end
jcallahan@53 2379 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2380
jcallahan@44 2381 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2382 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2383 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2384 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2385
jcallahan@44 2386 if match1 or match2 then
jcallahan@44 2387 break
jcallahan@44 2388 end
jcallahan@44 2389 end
jcallahan@5 2390 end
jcallahan@44 2391 local currency_list = {}
jcallahan@44 2392 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2393
jcallahan@50 2394 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2395 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2396 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2397
jcallahan@44 2398 for cost_index = 1, item_count do
jcallahan@324 2399 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2400 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2401 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2402
jcallahan@317 2403 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2404 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2405 end
jcallahan@317 2406
jcallahan@317 2407 if currency_identifier then
jcallahan@317 2408 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2409 end
jcallahan@44 2410 end
jcallahan@44 2411
jcallahan@44 2412 for currency_index = 1, #currency_list do
jcallahan@44 2413 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2414 end
jcallahan@5 2415 end
jcallahan@133 2416 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2417 end
jcallahan@44 2418 end
jcallahan@5 2419
jcallahan@44 2420 if _G.CanMerchantRepair() then
jcallahan@133 2421 current_merchant.can_repair = true
jcallahan@5 2422 end
jcallahan@57 2423 _G.SetMerchantFilter(current_filters)
jcallahan@57 2424 _G.MerchantFrame_Update()
jcallahan@4 2425 end
jcallahan@44 2426 end -- do-block
jcallahan@4 2427
jcallahan@89 2428
jcallahan@92 2429 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2430 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2431 return
jcallahan@25 2432 end
jcallahan@34 2433 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2434
jcallahan@171 2435 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2436 return
jcallahan@25 2437 end
jcallahan@29 2438 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2439 table.wipe(current_action)
jcallahan@25 2440 end
jcallahan@25 2441
jcallahan@25 2442
MMOSimca@368 2443 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2444 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2445 if DEBUGGING then
jcallahan@309 2446 return
jcallahan@309 2447 end
jcallahan@309 2448
jcallahan@115 2449 local num_pets = LPJ:NumPets()
jcallahan@115 2450
jcallahan@115 2451 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2452 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2453
jcallahan@115 2454 if is_owned then
jcallahan@115 2455 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2456
jcallahan@139 2457 if rarity then
jcallahan@139 2458 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2459 local npc = NPCEntry(npc_id)
jcallahan@139 2460 npc.wild_pet = is_wild or nil
jcallahan@139 2461 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2462 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2463 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2464
jcallahan@139 2465 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2466 data.max_health = max_health
jcallahan@139 2467 data.attack = attack
jcallahan@139 2468 data.speed = speed
jcallahan@139 2469 end
jcallahan@115 2470 end
jcallahan@115 2471 end
MMOSimca@368 2472 end]]--
jcallahan@115 2473
jcallahan@115 2474
jcallahan@156 2475 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2476 private.in_combat = true
jcallahan@156 2477 end
jcallahan@156 2478
jcallahan@156 2479
jcallahan@156 2480 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2481 private.in_combat = nil
jcallahan@156 2482
jcallahan@156 2483 if private.set_area_id then
jcallahan@299 2484 self:HandleZoneChange(event_name)
jcallahan@156 2485 private.set_area_id = nil
jcallahan@156 2486 end
jcallahan@156 2487 end
jcallahan@156 2488
jcallahan@156 2489
jcallahan@118 2490 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2491 if not TargetedNPC() then
jcallahan@118 2492 return
jcallahan@2 2493 end
jcallahan@151 2494 current_action.target_type = AF.NPC
jcallahan@118 2495 self:UpdateTargetLocation()
jcallahan@118 2496 end
jcallahan@2 2497
jcallahan@89 2498
jcallahan@12 2499 do
jcallahan@12 2500 local function UpdateQuestJuncture(point)
jcallahan@12 2501 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2502
jcallahan@12 2503 if not unit_name then
jcallahan@12 2504 return
jcallahan@12 2505 end
jcallahan@34 2506 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2507 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2508 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2509 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2510 end
jcallahan@19 2511 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2512 quest[point] = quest[point] or {}
MMOSimca@329 2513 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2514
jcallahan@24 2515 return quest
jcallahan@12 2516 end
jcallahan@10 2517
jcallahan@12 2518
jcallahan@92 2519 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2520 local quest = UpdateQuestJuncture("end")
jcallahan@97 2521
jcallahan@112 2522 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2523 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2524 end
jcallahan@67 2525 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2526 ClearKilledNPC()
jcallahan@10 2527 end
jcallahan@10 2528
jcallahan@12 2529
jcallahan@92 2530 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2531 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2532
jcallahan@46 2533 if not quest then
jcallahan@46 2534 return
jcallahan@46 2535 end
jcallahan@24 2536 quest.classes = quest.classes or {}
jcallahan@27 2537 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2538
jcallahan@24 2539 quest.races = quest.races or {}
jcallahan@100 2540 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2541 end
jcallahan@12 2542 end -- do-block
jcallahan@9 2543
jcallahan@9 2544
jcallahan@92 2545 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2546 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2547 local entry_index, processed_quests = 1, 0
jcallahan@36 2548 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2549
jcallahan@36 2550 while processed_quests <= num_quests do
MMOSimca@329 2551 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2552
jcallahan@84 2553 if quest_id == 0 then
jcallahan@84 2554 processed_quests = processed_quests + 1
jcallahan@84 2555 elseif not is_header then
jcallahan@36 2556 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2557
jcallahan@36 2558 local quest = DBEntry("quests", quest_id)
jcallahan@36 2559 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2560 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2561 processed_quests = processed_quests + 1
jcallahan@36 2562 end
jcallahan@36 2563 entry_index = entry_index + 1
jcallahan@36 2564 end
jcallahan@36 2565 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2566 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2567 end
jcallahan@4 2568
jcallahan@4 2569
jcallahan@97 2570 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2571 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2572 return
jcallahan@112 2573 end
jcallahan@97 2574 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2575 end
jcallahan@97 2576
jcallahan@97 2577
jcallahan@92 2578 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2579 if unit_id ~= "player" then
jcallahan@4 2580 return
jcallahan@4 2581 end
jcallahan@4 2582 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2583 end
jcallahan@4 2584
jcallahan@4 2585
jcallahan@92 2586 do
jcallahan@92 2587 local TRADESKILL_TOOLS = {
jcallahan@92 2588 Anvil = anvil_spell_ids,
jcallahan@92 2589 Forge = forge_spell_ids,
jcallahan@92 2590 }
jcallahan@92 2591
jcallahan@92 2592
jcallahan@167 2593 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2594 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2595 if link then
MMOSimca@352 2596 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2597 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2598
MMOSimca@352 2599 if required_tool then
MMOSimca@352 2600 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2601 if required_tool:find(tool_name) then
MMOSimca@352 2602 registry[spell_id] = true
MMOSimca@352 2603 end
jcallahan@167 2604 end
jcallahan@167 2605 end
jcallahan@167 2606 end
jcallahan@167 2607 end
jcallahan@167 2608
jcallahan@167 2609
jcallahan@92 2610 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2611 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2612
jcallahan@92 2613 if profession_name == _G.UNKNOWN then
jcallahan@92 2614 return
jcallahan@92 2615 end
jcallahan@167 2616 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2617 end
jcallahan@92 2618 end -- do-block
jcallahan@92 2619
jcallahan@92 2620
jcallahan@167 2621 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2622 private.trainer_shown = nil
jcallahan@167 2623 end
jcallahan@167 2624
jcallahan@167 2625
jcallahan@92 2626 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2627 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2628 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2629
jcallahan@164 2630 if not trainer then
jcallahan@58 2631 return
jcallahan@58 2632 end
jcallahan@331 2633 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2634 trainer.teaches = trainer.teaches or {}
jcallahan@27 2635
jcallahan@167 2636 private.trainer_shown = true
jcallahan@167 2637
jcallahan@27 2638 -- Get the initial trainer filters
MMOSimca@344 2639 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2640 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2641 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2642
jcallahan@27 2643 -- Clear the trainer filters
MMOSimca@344 2644 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2645 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2646 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2647
jcallahan@27 2648 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2649 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2650
jcallahan@27 2651 if spell_name then
jcallahan@27 2652 DatamineTT:ClearLines()
jcallahan@27 2653 DatamineTT:SetTrainerService(index)
jcallahan@27 2654
jcallahan@27 2655 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2656
jcallahan@43 2657 if spell_id then
jcallahan@164 2658 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2659
jcallahan@164 2660 if not class_professions then
jcallahan@164 2661 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2662 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2663 end
jcallahan@43 2664 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2665 profession = profession or "General"
jcallahan@43 2666
jcallahan@164 2667 local profession_skills = class_professions[profession]
jcallahan@43 2668
jcallahan@43 2669 if not profession_skills then
jcallahan@43 2670 class_professions[profession] = {}
jcallahan@43 2671 profession_skills = class_professions[profession]
jcallahan@43 2672 end
jcallahan@173 2673 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2674 end
jcallahan@27 2675 end
jcallahan@27 2676 end
jcallahan@27 2677 -- Reset the filters to what they were before
MMOSimca@344 2678 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2679 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2680 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2681 end
jcallahan@27 2682
jcallahan@27 2683
jcallahan@1 2684 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2685 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2686 return
jcallahan@1 2687 end
jcallahan@1 2688 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2689
jcallahan@1 2690 if not spell_label then
jcallahan@1 2691 return
jcallahan@1 2692 end
jcallahan@306 2693
MMOSimca@343 2694 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2695 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2696 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2697
jcallahan@150 2698 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2699 unit_name = target_name
jcallahan@150 2700 unit_id = "target"
jcallahan@1 2701 end
jcallahan@1 2702 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2703 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2704 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2705 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2706 return
MMOSimca@328 2707 end
jcallahan@28 2708
jcallahan@205 2709 table.wipe(current_action)
jcallahan@122 2710 current_action.instance_token = instance_token
jcallahan@122 2711 current_action.map_level = map_level
jcallahan@122 2712 current_action.x = x
jcallahan@122 2713 current_action.y = y
jcallahan@122 2714 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2715 current_action.spell_label = spell_label
jcallahan@105 2716
jcallahan@105 2717 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2718 current_action.loot_label = spell_label:lower()
jcallahan@105 2719 end
jcallahan@1 2720
jcallahan@151 2721 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2722 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2723 if not unit_id or unit_name ~= target_name then
jcallahan@16 2724 return
jcallahan@16 2725 end
jcallahan@123 2726 current_action.target_type = AF.NPC
jcallahan@16 2727 end
jcallahan@16 2728 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2729 current_action.target_type = AF.ITEM
jcallahan@16 2730
jcallahan@150 2731 if item_name and item_name == target_name then
jcallahan@150 2732 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2733 elseif target_name and target_name ~= "" then
jcallahan@331 2734 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2735 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2736 end
jcallahan@150 2737 elseif not item_name and not unit_name then
jcallahan@1 2738 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2739 if target_name == "" then
jcallahan@17 2740 return
jcallahan@17 2741 end
jcallahan@122 2742 current_action.object_name = target_name
jcallahan@123 2743 current_action.target_type = AF.OBJECT
jcallahan@1 2744 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2745 current_action.target_type = AF.ZONE
jcallahan@1 2746 end
jcallahan@1 2747 end
jcallahan@1 2748 private.tracked_line = spell_line
jcallahan@0 2749 end
jcallahan@0 2750
jcallahan@94 2751
MMOSimca@393 2752 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2753 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2754 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2755 ClearKilledBossID()
jcallahan@306 2756 ClearLootToastContainerID()
MMOSimca@387 2757 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2758 else
MMOSimca@336 2759 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2760 return
jcallahan@1 2761 end
jcallahan@306 2762
jcallahan@324 2763 -- Assign existing loot data to boss if it exists
jcallahan@307 2764 if loot_toast_data then
MMOSimca@387 2765 local npc_id = raid_boss_id
jcallahan@317 2766
jcallahan@324 2767 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2768 local upper_limit = 0
jcallahan@317 2769 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2770 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2771 end
jcallahan@317 2772
jcallahan@317 2773 for i = 0, upper_limit do
jcallahan@317 2774 local temp_npc_id = npc_id
jcallahan@317 2775
jcallahan@317 2776 if i > 0 then
jcallahan@317 2777 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2778 end
jcallahan@317 2779
jcallahan@317 2780 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2781 if npc then
jcallahan@324 2782 -- Create needed npc fields if required
jcallahan@317 2783 local loot_label = "drops"
jcallahan@317 2784 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2785 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2786 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2787
jcallahan@317 2788 for index = 1, #loot_toast_data do
jcallahan@317 2789 local data = loot_toast_data[index]
jcallahan@317 2790 local loot_type = data[1]
jcallahan@317 2791 local hyperlink = data[2]
jcallahan@317 2792 local quantity = data[3]
jcallahan@317 2793
jcallahan@317 2794 if loot_type == "item" then
jcallahan@317 2795 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2796 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2797 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2798 elseif loot_type == "money" then
jcallahan@317 2799 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2800 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2801 elseif loot_type == "currency" then
jcallahan@317 2802 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2803 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2804 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2805 end
jcallahan@307 2806 end
jcallahan@317 2807
jcallahan@317 2808 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2809 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2810 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2811 end
jcallahan@317 2812 else
jcallahan@317 2813 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2814 end
jcallahan@307 2815 end
jcallahan@307 2816 end
jcallahan@307 2817
jcallahan@307 2818 ClearLootToastData()
jcallahan@307 2819
MMOSimca@383 2820 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2821 end
jcallahan@306 2822
jcallahan@306 2823
jcallahan@306 2824 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2825 if unit_id ~= "player" then
jcallahan@306 2826 return
jcallahan@306 2827 end
jcallahan@306 2828 private.tracked_line = nil
jcallahan@306 2829 private.previous_spell_id = spell_id
jcallahan@306 2830
MMOSimca@393 2831 -- For spells cast when Logging
MMOSimca@345 2832 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2833 last_timber_spell_id = spell_id
MMOSimca@351 2834 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2835 return
MMOSimca@345 2836 end
MMOSimca@345 2837
MMOSimca@393 2838 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2839 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2840 ClearKilledBossID()
jcallahan@306 2841 ClearLootToastContainerID()
jcallahan@307 2842 ClearLootToastData()
jcallahan@306 2843
MMOSimca@387 2844 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2845 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2846 return
jcallahan@306 2847 end
jcallahan@306 2848
MMOSimca@393 2849 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2850 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2851 -- Set up timer
MMOSimca@393 2852 ClearChatLootData()
MMOSimca@393 2853 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2854 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2855
MMOSimca@347 2856 -- Standard item handling setup
MMOSimca@347 2857 table.wipe(current_action)
MMOSimca@347 2858 current_loot = nil
MMOSimca@347 2859 current_action.target_type = AF.ITEM
MMOSimca@381 2860 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2861 current_action.loot_label = "contains"
MMOSimca@349 2862 InitializeCurrentLoot()
MMOSimca@347 2863 return
MMOSimca@347 2864 end
MMOSimca@347 2865
jcallahan@306 2866 if anvil_spell_ids[spell_id] then
jcallahan@306 2867 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2868 elseif forge_spell_ids[spell_id] then
jcallahan@306 2869 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2870 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2871 killed_npc_id = current_target_id
MMOSimca@343 2872 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2873 end
jcallahan@306 2874 end
jcallahan@0 2875
jcallahan@90 2876
jcallahan@1 2877 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2878 if unit_id ~= "player" then
jcallahan@1 2879 return
jcallahan@1 2880 end
jcallahan@0 2881
jcallahan@1 2882 if private.tracked_line == spell_line then
jcallahan@1 2883 private.tracked_line = nil
jcallahan@1 2884 end
jcallahan@147 2885 table.wipe(current_action)
jcallahan@0 2886 end
jcallahan@90 2887
jcallahan@90 2888
jcallahan@90 2889 do
jcallahan@90 2890 local function SetUnitField(field, required_type)
jcallahan@90 2891 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2892
jcallahan@90 2893 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2894 return
jcallahan@90 2895 end
jcallahan@90 2896
jcallahan@171 2897 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2898 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2899 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2900 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2901 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2902 end
jcallahan@90 2903 end
jcallahan@90 2904
jcallahan@90 2905
jcallahan@90 2906 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2907 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2908 end
jcallahan@90 2909
jcallahan@90 2910
jcallahan@90 2911 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2912 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2913 end
jcallahan@90 2914
jcallahan@90 2915
jcallahan@90 2916 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2917 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2918 end
jcallahan@90 2919
jcallahan@90 2920
jcallahan@92 2921 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2922 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2923 end
jcallahan@90 2924
jcallahan@90 2925
jcallahan@323 2926 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2927 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2928 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2929
jcallahan@323 2930 for index = 2, #gossip_options, 2 do
jcallahan@323 2931 if gossip_options[index] == "binder" then
jcallahan@323 2932 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2933 return
jcallahan@323 2934 end
jcallahan@323 2935 end
jcallahan@323 2936 end,
jcallahan@323 2937 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2938 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2939 end,
jcallahan@323 2940 }
jcallahan@323 2941
jcallahan@323 2942
jcallahan@92 2943 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2944 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2945 if not unit_idnum then
jcallahan@323 2946 return
jcallahan@323 2947 end
jcallahan@323 2948
jcallahan@323 2949 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2950 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2951 end
jcallahan@90 2952 end
jcallahan@90 2953
jcallahan@90 2954
jcallahan@93 2955 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2956 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2957 end
jcallahan@93 2958
jcallahan@93 2959
jcallahan@189 2960 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2961 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2962 end
jcallahan@189 2963
jcallahan@189 2964
jcallahan@90 2965 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2966 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2967 end
jcallahan@90 2968
jcallahan@90 2969
jcallahan@90 2970 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2971 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2972 end
jcallahan@90 2973
jcallahan@90 2974
jcallahan@90 2975 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2976 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2977 end
jcallahan@90 2978 end -- do-block