annotate Main.lua @ 410:ad8323486561

Added support for more item containers without loot windows. Improved conditional statements related to item handling.
author MMOSimca <MMOSimca@gmail.com>
date Fri, 02 Jan 2015 02:56:25 -0500
parents da20cca2ddc6
children 4adc1fa4ddba
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
MMOSimca@383 17 local C_Timer = _G.C_Timer
MMOSimca@383 18
jcallahan@0 19
jcallahan@246 20 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 21
jcallahan@0 22 local ADDON_NAME, private = ...
jcallahan@0 23
jcallahan@0 24 local LibStub = _G.LibStub
MMOSimca@383 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 28 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 29 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 30
jcallahan@4 31 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 32 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 33
jcallahan@0 34
jcallahan@246 35 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 36
jcallahan@246 37 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 38 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 39 local DB_VERSION = 18
MMOSimca@346 40 local DEBUGGING = false
jcallahan@156 41 local EVENT_DEBUG = false
jcallahan@322 42
MMOSimca@405 43 local ITEM_ID_TIMBER = 114781
MMOSimca@405 44
jcallahan@246 45 local OBJECT_ID_ANVIL = 192628
jcallahan@322 46 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 47 local OBJECT_ID_FORGE = 1685
jcallahan@322 48
jcallahan@246 49 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 50 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 51 local PLAYER_GUID
jcallahan@246 52 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 53 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 54
MMOSimca@377 55 local LOOT_SLOT_CURRENCY = _G.LOOT_SLOT_CURRENCY
MMOSimca@377 56 local LOOT_SLOT_ITEM = _G.LOOT_SLOT_ITEM
MMOSimca@377 57 local LOOT_SLOT_MONEY = _G.LOOT_SLOT_MONEY
MMOSimca@377 58
MMOSimca@336 59 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 60 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 61 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 62 }
jcallahan@326 63
jcallahan@246 64 local ALLOWED_LOCALES = {
jcallahan@246 65 enUS = true,
jcallahan@246 66 enGB = true,
MMOSimca@336 67 enTW = true,
MMOSimca@336 68 enCN = true,
jcallahan@246 69 }
jcallahan@157 70
jcallahan@0 71 local DATABASE_DEFAULTS = {
jcallahan@128 72 char = {},
jcallahan@0 73 global = {
jcallahan@270 74 config = {
jcallahan@270 75 minimap_icon = {
jcallahan@270 76 hide = true,
jcallahan@270 77 },
jcallahan@270 78 },
jcallahan@0 79 items = {},
jcallahan@0 80 npcs = {},
jcallahan@0 81 objects = {},
jcallahan@0 82 quests = {},
jcallahan@167 83 spells = {},
jcallahan@17 84 zones = {},
jcallahan@0 85 }
jcallahan@0 86 }
jcallahan@0 87
jcallahan@1 88 local EVENT_MAPPING = {
jcallahan@90 89 AUCTION_HOUSE_SHOW = true,
jcallahan@90 90 BANKFRAME_OPENED = true,
jcallahan@90 91 BATTLEFIELDS_SHOW = true,
jcallahan@56 92 BLACK_MARKET_ITEM_UPDATE = true,
MMOSimca@408 93 BONUS_ROLL_RESULT = true,
MMOSimca@388 94 CHAT_MSG_CURRENCY = true,
jcallahan@48 95 CHAT_MSG_LOOT = true,
jcallahan@95 96 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 97 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 99 CHAT_MSG_SYSTEM = true,
jcallahan@23 100 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 101 COMBAT_TEXT_UPDATE = true,
jcallahan@140 102 CURSOR_UPDATE = true,
jcallahan@90 103 FORGE_MASTER_OPENED = true,
jcallahan@90 104 GOSSIP_SHOW = true,
jcallahan@290 105 GROUP_ROSTER_UPDATE = true,
jcallahan@93 106 GUILDBANKFRAME_OPENED = true,
jcallahan@42 107 ITEM_TEXT_BEGIN = true,
jcallahan@189 108 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 109 LOOT_CLOSED = true,
MMOSimca@343 110 LOOT_OPENED = true,
MMOSimca@398 111 LOOT_SLOT_CLEARED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
MMOSimca@368 117 --PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
MMOSimca@387 161 local container_loot_toasting
MMOSimca@387 162 local loot_toast_container_id
MMOSimca@387 163 local raid_boss_id
jcallahan@306 164 local loot_toast_container_timer_handle
jcallahan@307 165 local loot_toast_data
jcallahan@307 166 local loot_toast_data_timer_handle
jcallahan@95 167 local name_to_id_map = {}
jcallahan@306 168 local killed_boss_id_timer_handle
jcallahan@177 169 local killed_npc_id
jcallahan@2 170 local target_location_timer_handle
MMOSimca@345 171 local last_timber_spell_id
MMOSimca@355 172 local last_garrison_cache_object_id
MMOSimca@347 173 local chat_loot_timer_handle
jcallahan@86 174 local current_target_id
jcallahan@126 175 local current_area_id
jcallahan@131 176 local current_loot
jcallahan@1 177
jcallahan@312 178
jcallahan@121 179 -- Data for our current action. Including possible values as a reference.
jcallahan@122 180 local current_action = {
jcallahan@121 181 identifier = nil,
jcallahan@121 182 loot_label = nil,
jcallahan@121 183 loot_list = nil,
jcallahan@121 184 loot_sources = nil,
jcallahan@121 185 map_level = nil,
jcallahan@121 186 spell_label = nil,
jcallahan@123 187 target_type = nil,
jcallahan@121 188 x = nil,
jcallahan@121 189 y = nil,
jcallahan@121 190 zone_data = nil,
jcallahan@121 191 }
jcallahan@92 192
jcallahan@246 193
MMOSimca@393 194 -- Timer prototypes
MMOSimca@393 195 local ClearKilledNPC, ClearKilledBossID, ClearLootToastContainerID, ClearLootToastData, ClearChatLootData
MMOSimca@393 196
MMOSimca@393 197
jcallahan@246 198 -- HELPERS ------------------------------------------------------------
jcallahan@246 199
jcallahan@245 200 local function Debug(message, ...)
MMOSimca@350 201 if not DEBUGGING or not message then
jcallahan@151 202 return
jcallahan@151 203 end
MMOSimca@350 204
MMOSimca@350 205 if ... then
MMOSimca@350 206 local args = { ... }
MMOSimca@350 207
MMOSimca@350 208 for index = 1, #args do
MMOSimca@377 209 args[index] = tostring(args[index])
jcallahan@306 210 end
MMOSimca@350 211 _G.print(message:format(unpack(args)))
MMOSimca@350 212 else
MMOSimca@350 213 _G.print(message)
jcallahan@306 214 end
jcallahan@151 215 end
jcallahan@151 216
jcallahan@151 217
MMOSimca@393 218 local function InitializeCurrentLoot()
MMOSimca@393 219 current_loot = {
MMOSimca@393 220 list = {},
MMOSimca@393 221 sources = {},
MMOSimca@393 222 identifier = current_action.identifier,
MMOSimca@393 223 label = current_action.loot_label or "drops",
MMOSimca@393 224 map_level = current_action.map_level,
MMOSimca@393 225 object_name = current_action.object_name,
MMOSimca@393 226 spell_label = current_action.spell_label,
MMOSimca@393 227 target_type = current_action.target_type,
MMOSimca@393 228 x = current_action.x,
MMOSimca@393 229 y = current_action.y,
MMOSimca@393 230 zone_data = current_action.zone_data,
MMOSimca@393 231 }
MMOSimca@393 232
MMOSimca@393 233 table.wipe(current_action)
MMOSimca@393 234 end
MMOSimca@393 235
MMOSimca@393 236
jcallahan@169 237 local TradeSkillExecutePer
jcallahan@169 238 do
jcallahan@169 239 local header_list = {}
jcallahan@169 240
jcallahan@169 241 function TradeSkillExecutePer(iter_func)
jcallahan@169 242 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 243 return
jcallahan@169 244 end
jcallahan@167 245 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 246 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 247 search_box:SetText("")
jcallahan@169 248
jcallahan@167 249 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 250 search_box:ClearFocus()
jcallahan@167 251 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 252
jcallahan@169 253 table.wipe(header_list)
jcallahan@169 254
jcallahan@169 255 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 256 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 257 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 258
jcallahan@169 259 if have_materials then
jcallahan@169 260 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 261 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 262 end
jcallahan@169 263
jcallahan@169 264 if have_skillup then
jcallahan@169 265 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 266 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 267 end
MMOSimca@330 268 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 269 _G.TradeSkillUpdateFilterBar()
jcallahan@169 270 _G.TradeSkillFrame_Update()
jcallahan@169 271
jcallahan@169 272 -- Expand all headers so we can see all the recipes there are
jcallahan@169 273 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 274 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 275
jcallahan@169 276 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 277 if not is_expanded then
jcallahan@169 278 header_list[name] = true
jcallahan@169 279 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 280 end
jcallahan@169 281 elseif iter_func(name, tradeskill_index) then
jcallahan@169 282 break
jcallahan@169 283 end
jcallahan@169 284 end
jcallahan@169 285
jcallahan@169 286 -- Restore the state of the things we changed.
jcallahan@169 287 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 288 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 289
jcallahan@169 290 if header_list[name] then
jcallahan@169 291 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 292 end
jcallahan@169 293 end
jcallahan@169 294 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 295 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 296 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 297 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 298
jcallahan@169 299 _G.TradeSkillUpdateFilterBar()
jcallahan@169 300 _G.TradeSkillFrame_Update()
jcallahan@167 301 end
jcallahan@169 302 end -- do-block
jcallahan@167 303
jcallahan@167 304
jcallahan@39 305 local ActualCopperCost
jcallahan@39 306 do
jcallahan@39 307 local BARTERING_SPELL_ID = 83964
jcallahan@39 308
jcallahan@39 309 local STANDING_DISCOUNTS = {
jcallahan@39 310 HATED = 0,
jcallahan@39 311 HOSTILE = 0,
jcallahan@39 312 UNFRIENDLY = 0,
jcallahan@39 313 NEUTRAL = 0,
jcallahan@39 314 FRIENDLY = 0.05,
jcallahan@39 315 HONORED = 0.1,
jcallahan@39 316 REVERED = 0.15,
jcallahan@39 317 EXALTED = 0.2,
jcallahan@39 318 }
jcallahan@39 319
jcallahan@39 320
jcallahan@39 321 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 322 if not copper_cost or copper_cost == 0 then
jcallahan@39 323 return 0
jcallahan@39 324 end
jcallahan@39 325 local modifier = 1
jcallahan@39 326
jcallahan@39 327 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 328 modifier = modifier - 0.1
jcallahan@39 329 end
jcallahan@39 330
jcallahan@39 331 if rep_standing then
jcallahan@39 332 if PLAYER_RACE == "Goblin" then
jcallahan@39 333 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 334 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 335 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 336 end
jcallahan@39 337 end
jcallahan@39 338 return math.floor(copper_cost / modifier)
jcallahan@39 339 end
jcallahan@39 340 end -- do-block
jcallahan@39 341
jcallahan@39 342
jcallahan@29 343 local function InstanceDifficultyToken()
jcallahan@233 344 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 345
jcallahan@59 346 if not instance_type or instance_type == "" then
jcallahan@59 347 instance_type = "NONE"
jcallahan@59 348 end
jcallahan@312 349 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 350 end
jcallahan@29 351
jcallahan@29 352
jcallahan@19 353 local function DBEntry(data_type, unit_id)
jcallahan@19 354 if not data_type or not unit_id then
jcallahan@6 355 return
jcallahan@6 356 end
jcallahan@289 357 local category = global_db[data_type]
jcallahan@289 358
jcallahan@289 359 if not category then
jcallahan@289 360 category = {}
jcallahan@289 361 global_db[data_type] = category
jcallahan@289 362 end
jcallahan@289 363 local unit = category[unit_id]
jcallahan@6 364
jcallahan@10 365 if not unit then
jcallahan@187 366 unit = {}
jcallahan@289 367 category[unit_id] = unit
jcallahan@6 368 end
jcallahan@10 369 return unit
jcallahan@6 370 end
jcallahan@270 371
jcallahan@263 372 private.DBEntry = DBEntry
jcallahan@6 373
jcallahan@214 374 local NPCEntry
jcallahan@214 375 do
jcallahan@214 376 local npc_prototype = {}
jcallahan@214 377 local npc_meta = {
jcallahan@214 378 __index = npc_prototype
jcallahan@214 379 }
jcallahan@6 380
jcallahan@214 381 function NPCEntry(identifier)
jcallahan@227 382 local npc = DBEntry("npcs", identifier)
jcallahan@331 383 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 384 end
jcallahan@214 385
jcallahan@248 386 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 387 self.encounter_data = self.encounter_data or {}
jcallahan@248 388 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 389 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 390
jcallahan@248 391 return self.encounter_data[difficulty_token]
jcallahan@214 392 end
jcallahan@22 393 end
jcallahan@22 394
jcallahan@22 395
jcallahan@1 396 local function CurrentLocationData()
jcallahan@161 397 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 398 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 399 end
jcallahan@1 400 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 401 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 402
jcallahan@1 403 x = x or 0
jcallahan@1 404 y = y or 0
jcallahan@1 405
jcallahan@1 406 if x == 0 and y == 0 then
jcallahan@1 407 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 408 _G.SetDungeonMapLevel(level_index)
jcallahan@1 409 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 410
jcallahan@1 411 if x and y and (x > 0 or y > 0) then
jcallahan@1 412 _G.SetDungeonMapLevel(map_level)
jcallahan@1 413 map_level = level_index
jcallahan@1 414 break
jcallahan@1 415 end
jcallahan@1 416 end
jcallahan@1 417 end
jcallahan@1 418
jcallahan@1 419 if _G.DungeonUsesTerrainMap() then
jcallahan@1 420 map_level = map_level - 1
jcallahan@1 421 end
jcallahan@31 422 local x = _G.floor(x * 1000)
jcallahan@31 423 local y = _G.floor(y * 1000)
jcallahan@28 424
jcallahan@31 425 if x % 2 ~= 0 then
jcallahan@31 426 x = x + 1
jcallahan@28 427 end
jcallahan@28 428
jcallahan@31 429 if y % 2 ~= 0 then
jcallahan@31 430 y = y + 1
jcallahan@28 431 end
jcallahan@126 432 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 433 end
jcallahan@1 434
jcallahan@1 435
jcallahan@312 436 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 437 if not currency_link then
jcallahan@312 438 return
jcallahan@312 439 end
jcallahan@312 440 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 441 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 442 end
jcallahan@312 443
jcallahan@312 444
jcallahan@1 445 local function ItemLinkToID(item_link)
jcallahan@1 446 if not item_link then
jcallahan@1 447 return
jcallahan@1 448 end
MMOSimca@404 449 return tonumber(tostring(item_link):match("item:(%d+)"))
jcallahan@1 450 end
jcallahan@270 451
jcallahan@260 452 private.ItemLinkToID = ItemLinkToID
jcallahan@4 453
jcallahan@171 454 local function UnitTypeIsNPC(unit_type)
jcallahan@171 455 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 456 end
jcallahan@171 457
jcallahan@171 458
jcallahan@34 459 local ParseGUID
jcallahan@4 460 do
jcallahan@229 461 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 462
jcallahan@281 463 local NPC_ID_MAPPING = {
jcallahan@281 464 [62164] = 63191, -- Garalon
jcallahan@281 465 }
jcallahan@281 466
jcallahan@281 467
jcallahan@334 468 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 469 if not unit_type_name then
MMOSimca@329 470 return UNIT_TYPES.UNKNOWN
MMOSimca@329 471 end
MMOSimca@329 472
MMOSimca@329 473 for def, text in next, UNIT_TYPES do
MMOSimca@329 474 if unit_type_name == text then
MMOSimca@329 475 return UNIT_TYPES[def]
MMOSimca@329 476 end
MMOSimca@329 477 end
MMOSimca@329 478 return UNIT_TYPES.UNKNOWN
MMOSimca@329 479 end
MMOSimca@329 480
MMOSimca@329 481
jcallahan@34 482 function ParseGUID(guid)
jcallahan@5 483 if not guid then
jcallahan@5 484 return
jcallahan@5 485 end
MMOSimca@329 486
MMOSimca@329 487 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 488 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 489
jcallahan@334 490 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 491 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 492
jcallahan@281 493 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 494
jcallahan@281 495 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 496 unit_idnum = id_mapping
jcallahan@281 497 end
jcallahan@281 498 return unit_type, unit_idnum
jcallahan@4 499 end
jcallahan@4 500 return unit_type
jcallahan@4 501 end
jcallahan@249 502
jcallahan@249 503 private.ParseGUID = ParseGUID
jcallahan@4 504 end -- do-block
jcallahan@4 505
jcallahan@4 506
jcallahan@141 507 local UpdateDBEntryLocation
jcallahan@141 508 do
jcallahan@141 509 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 510 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 511 local facing = _G.GetPlayerFacing()
jcallahan@141 512
jcallahan@141 513 if not facing then
jcallahan@141 514 return x, y
jcallahan@141 515 end
jcallahan@246 516 local rad = facing + math.pi
jcallahan@141 517 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 518 end
jcallahan@10 519
jcallahan@24 520
jcallahan@141 521 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 522 if not identifier then
jcallahan@141 523 return
jcallahan@141 524 end
jcallahan@141 525 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 526 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 527 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 528 return
MMOSimca@328 529 end
jcallahan@141 530 local entry = DBEntry(entry_type, identifier)
jcallahan@141 531 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 532 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 533
jcallahan@141 534 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 535 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 536
jcallahan@141 537 if not zone_data then
jcallahan@141 538 zone_data = {}
jcallahan@141 539 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 540 end
jcallahan@141 541
jcallahan@141 542 -- Special case for Fishing.
jcallahan@141 543 if current_action.spell_label == "FISHING" then
jcallahan@141 544 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 545
jcallahan@141 546 if yard_width > 0 and yard_height > 0 then
jcallahan@141 547 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 548 current_action.x = x
jcallahan@141 549 current_action.y = y
jcallahan@141 550 end
jcallahan@141 551 end
jcallahan@141 552 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 553
jcallahan@141 554 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 555 return zone_data
jcallahan@10 556 end
jcallahan@141 557 end -- do-block
jcallahan@10 558
jcallahan@10 559
jcallahan@19 560 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 561 if not item_link then
jcallahan@19 562 return
jcallahan@19 563 end
jcallahan@19 564 local item_id = ItemLinkToID(item_link)
jcallahan@19 565
jcallahan@19 566 if not bag_index or not slot_index then
jcallahan@19 567 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 568 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 569 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 570 bag_index = new_bag_index
jcallahan@19 571 slot_index = new_slot_index
jcallahan@19 572 break
jcallahan@19 573 end
jcallahan@19 574 end
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577
MMOSimca@410 578 local any_loot = false
MMOSimca@410 579
MMOSimca@410 580 -- Check if Blizzard has marked this item has officially having a chance of containing loot
MMOSimca@410 581 if bag_index and slot_index then
MMOSimca@410 582 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
MMOSimca@410 583 if is_lootable then
MMOSimca@410 584 any_loot = true
MMOSimca@410 585 end
jcallahan@19 586 end
MMOSimca@410 587
MMOSimca@410 588 -- Check if we've marked this item as one Blizzard provides bad is_lootable data for
MMOSimca@410 589 if private.CONTAINER_ITEM_ID_LIST[item_id] ~= nil then
MMOSimca@410 590 any_loot = true
jcallahan@19 591 end
MMOSimca@368 592
MMOSimca@410 593 if any_loot then
MMOSimca@410 594 table.wipe(current_action)
MMOSimca@410 595 current_loot = nil
MMOSimca@410 596 current_action.target_type = AF.ITEM
MMOSimca@410 597 current_action.identifier = item_id
MMOSimca@410 598 current_action.loot_label = "contains"
MMOSimca@410 599
MMOSimca@410 600 -- For items that open instantly with no spell cast
MMOSimca@410 601 if (private.CONTAINER_ITEM_ID_LIST[item_id] == true) and ((not _G.GetNumLootItems()) or (_G.GetNumLootItems() == 0)) then
MMOSimca@410 602 ClearChatLootData()
MMOSimca@410 603 Debug("HandleItemUse: Beginning chat-based loot timer for item with ID %d.", item_id)
MMOSimca@410 604 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@410 605 InitializeCurrentLoot()
MMOSimca@410 606 end
MMOSimca@393 607 end
MMOSimca@393 608
MMOSimca@368 609 --[[DatamineTT:ClearLines()
jcallahan@19 610 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 611
jcallahan@19 612 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 613 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 614
jcallahan@19 615 if not current_line then
MMOSimca@336 616 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 617 return
jcallahan@19 618 end
jcallahan@306 619
jcallahan@306 620 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 621 table.wipe(current_action)
jcallahan@312 622 current_loot = nil
jcallahan@312 623
jcallahan@123 624 current_action.target_type = AF.ITEM
jcallahan@122 625 current_action.identifier = item_id
jcallahan@122 626 current_action.loot_label = "contains"
jcallahan@324 627 return
jcallahan@19 628 end
jcallahan@19 629 end
MMOSimca@368 630 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)]]--
jcallahan@19 631 end
jcallahan@19 632
jcallahan@19 633
jcallahan@39 634 local UnitFactionStanding
jcallahan@32 635 local UpdateFactionData
jcallahan@32 636 do
jcallahan@32 637 local MAX_FACTION_INDEX = 1000
jcallahan@20 638
jcallahan@32 639 local STANDING_NAMES = {
jcallahan@32 640 "HATED",
jcallahan@32 641 "HOSTILE",
jcallahan@32 642 "UNFRIENDLY",
jcallahan@32 643 "NEUTRAL",
jcallahan@32 644 "FRIENDLY",
jcallahan@32 645 "HONORED",
jcallahan@32 646 "REVERED",
jcallahan@32 647 "EXALTED",
jcallahan@32 648 }
jcallahan@32 649
jcallahan@39 650
jcallahan@39 651 function UnitFactionStanding(unit)
jcallahan@135 652 local unit_name = _G.UnitName(unit)
jcallahan@39 653 UpdateFactionData()
jcallahan@39 654 DatamineTT:ClearLines()
jcallahan@39 655 DatamineTT:SetUnit(unit)
jcallahan@39 656
jcallahan@39 657 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 658 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 659
jcallahan@135 660 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 661 return faction_name, faction_standings[faction_name]
jcallahan@39 662 end
jcallahan@39 663 end
jcallahan@39 664 end
jcallahan@39 665
jcallahan@39 666
jcallahan@32 667 function UpdateFactionData()
jcallahan@32 668 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 669 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 670
jcallahan@86 671 if faction_name then
jcallahan@32 672 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 673 elseif not faction_name then
jcallahan@32 674 break
jcallahan@32 675 end
jcallahan@20 676 end
jcallahan@20 677 end
jcallahan@32 678 end -- do-block
jcallahan@20 679
jcallahan@48 680
jcallahan@75 681 local GenericLootUpdate
jcallahan@75 682 do
jcallahan@77 683 local function LootTable(entry, loot_type, top_field)
jcallahan@75 684 if top_field then
jcallahan@75 685 entry[top_field] = entry[top_field] or {}
jcallahan@75 686 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 687 return entry[top_field][loot_type]
jcallahan@75 688 end
jcallahan@48 689 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 690 return entry[loot_type]
jcallahan@48 691 end
jcallahan@48 692
jcallahan@75 693 function GenericLootUpdate(data_type, top_field)
jcallahan@132 694 local loot_type = current_loot.label
jcallahan@75 695 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 696 local source_list = {}
jcallahan@75 697
jcallahan@131 698 if current_loot.sources then
jcallahan@131 699 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 700 local source_id
jcallahan@78 701
jcallahan@131 702 if current_loot.target_type == AF.ITEM then
jcallahan@119 703 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 704 source_id = current_loot.identifier
jcallahan@119 705 else
jcallahan@331 706 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 707 if unit_ID then
MMOSimca@328 708 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 709 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 710 else
MMOSimca@328 711 source_id = unit_ID
MMOSimca@328 712 end
MMOSimca@328 713 end
jcallahan@119 714 end
jcallahan@304 715 local entry = DBEntry(data_type, source_id)
jcallahan@75 716
jcallahan@119 717 if entry then
jcallahan@119 718 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 719
jcallahan@304 720 if not source_list[source_id] then
jcallahan@119 721 if top_field then
jcallahan@119 722 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
MMOSimca@387 723 elseif not container_loot_toasting then
jcallahan@119 724 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 725 end
jcallahan@304 726 source_list[source_id] = true
jcallahan@77 727 end
jcallahan@119 728 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 729
jcallahan@309 730 if current_loot.target_type == AF.ZONE then
jcallahan@309 731 for item_id, quantity in pairs(loot_data) do
jcallahan@309 732 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 733 end
jcallahan@309 734 else
jcallahan@308 735 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 736 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 737
jcallahan@308 738 if label == "currency" and currency_texture then
jcallahan@308 739 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 740 elseif loot_token == "money" then
jcallahan@308 741 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 742 else
jcallahan@308 743 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 744 end
jcallahan@308 745 end
jcallahan@119 746 end
jcallahan@75 747 end
jcallahan@75 748 end
jcallahan@75 749 end
jcallahan@121 750
jcallahan@121 751 -- This is used for Gas Extractions.
jcallahan@131 752 if #current_loot.list <= 0 then
jcallahan@78 753 return
jcallahan@78 754 end
jcallahan@82 755 local entry
jcallahan@82 756
jcallahan@82 757 -- At this point we only have a name if it's an object.
MMOSimca@388 758 -- (As of 5.x, the above statement is almost never true, but there are a few cases, like gas extractions.)
jcallahan@131 759 if current_loot.target_type == AF.OBJECT then
jcallahan@131 760 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 761 else
jcallahan@131 762 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 763 end
jcallahan@75 764
jcallahan@75 765 if not entry then
jcallahan@75 766 return
jcallahan@75 767 end
jcallahan@77 768 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 769
jcallahan@307 770 if current_loot.identifier then
jcallahan@307 771 if not source_list[current_loot.identifier] then
jcallahan@307 772 if top_field then
jcallahan@307 773 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 774 else
jcallahan@307 775 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 776 end
jcallahan@307 777 source_list[current_loot.identifier] = true
jcallahan@77 778 end
jcallahan@77 779 end
jcallahan@75 780
jcallahan@131 781 for index = 1, #current_loot.list do
jcallahan@131 782 table.insert(loot_table, current_loot.list[index])
jcallahan@75 783 end
jcallahan@48 784 end
jcallahan@75 785 end -- do-block
jcallahan@48 786
jcallahan@97 787
jcallahan@97 788 local ReplaceKeywords
jcallahan@97 789 do
jcallahan@97 790 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 791 class = PLAYER_CLASS,
jcallahan@97 792 name = PLAYER_NAME,
jcallahan@97 793 race = PLAYER_RACE,
jcallahan@97 794 }
jcallahan@97 795
jcallahan@97 796
jcallahan@97 797 function ReplaceKeywords(text)
jcallahan@97 798 if not text or text == "" then
jcallahan@97 799 return ""
jcallahan@97 800 end
jcallahan@97 801
jcallahan@97 802 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 803 local category_format = ("<%s>"):format(category)
jcallahan@97 804 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 805 end
jcallahan@97 806 return text
jcallahan@97 807 end
jcallahan@97 808 end -- do-block
jcallahan@97 809
jcallahan@97 810
jcallahan@154 811 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 812 -- unless the WorldMapFrame is shown.
jcallahan@143 813 do
jcallahan@143 814 -- MapFileName = MapAreaID
jcallahan@143 815 local MICRO_DUNGEON_IDS = {
jcallahan@143 816 ShrineofTwoMoons = 903,
jcallahan@143 817 ShrineofSevenStars = 905,
jcallahan@143 818 }
jcallahan@126 819
jcallahan@299 820 local function SetCurrentAreaID()
jcallahan@156 821 if private.in_combat then
jcallahan@156 822 private.set_area_id = true
jcallahan@156 823 return
jcallahan@156 824 end
jcallahan@155 825 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 826
jcallahan@155 827 if map_area_id == current_area_id then
jcallahan@155 828 return
jcallahan@155 829 end
jcallahan@143 830 local world_map = _G.WorldMapFrame
jcallahan@143 831 local map_visible = world_map:IsVisible()
jcallahan@312 832 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 833
jcallahan@143 834 if not map_visible then
jcallahan@143 835 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 836 world_map:Show()
jcallahan@143 837 end
jcallahan@331 838 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 839 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 840
jcallahan@154 841 _G.SetMapToCurrentZone()
jcallahan@154 842
jcallahan@143 843 if micro_dungeon_id then
jcallahan@143 844 current_area_id = micro_dungeon_id
jcallahan@143 845 else
jcallahan@143 846 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 847 end
jcallahan@143 848
jcallahan@154 849 if map_visible then
jcallahan@154 850 _G.SetMapByID(map_area_id)
jcallahan@154 851 else
jcallahan@143 852 world_map:Hide()
jcallahan@143 853 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 854 end
jcallahan@143 855 end
jcallahan@299 856
jcallahan@299 857 function WDP:HandleZoneChange(event_name)
jcallahan@299 858 in_instance = _G.IsInInstance()
jcallahan@299 859 SetCurrentAreaID()
jcallahan@299 860 end
jcallahan@154 861 end
jcallahan@126 862
MMOSimca@347 863
MMOSimca@347 864 -- TIMERS -------------------------------------------------------------
MMOSimca@347 865
MMOSimca@393 866 function ClearKilledNPC()
MMOSimca@347 867 killed_npc_id = nil
MMOSimca@347 868 end
MMOSimca@347 869
MMOSimca@347 870
MMOSimca@393 871 function ClearKilledBossID()
MMOSimca@347 872 if killed_boss_id_timer_handle then
MMOSimca@383 873 killed_boss_id_timer_handle:Cancel()
MMOSimca@347 874 killed_boss_id_timer_handle = nil
MMOSimca@347 875 end
MMOSimca@347 876
MMOSimca@347 877 table.wipe(boss_loot_toasting)
MMOSimca@387 878 raid_boss_id = nil
MMOSimca@347 879 end
MMOSimca@347 880
MMOSimca@347 881
MMOSimca@393 882 function ClearLootToastContainerID()
MMOSimca@347 883 if loot_toast_container_timer_handle then
MMOSimca@383 884 loot_toast_container_timer_handle:Cancel()
MMOSimca@347 885 loot_toast_container_timer_handle = nil
MMOSimca@347 886 end
MMOSimca@347 887
MMOSimca@387 888 container_loot_toasting = false
MMOSimca@387 889 loot_toast_container_id = nil
MMOSimca@347 890 end
MMOSimca@347 891
MMOSimca@347 892
MMOSimca@393 893 function ClearLootToastData()
MMOSimca@347 894 if loot_toast_data_timer_handle then
MMOSimca@383 895 loot_toast_data_timer_handle:Cancel()
MMOSimca@347 896 loot_toast_data_timer_handle = nil
MMOSimca@347 897 end
MMOSimca@347 898
MMOSimca@347 899 if loot_toast_data then
MMOSimca@347 900 table.wipe(loot_toast_data)
MMOSimca@347 901 end
MMOSimca@347 902 end
MMOSimca@347 903
MMOSimca@347 904
MMOSimca@393 905 function ClearChatLootData()
MMOSimca@398 906 if not chat_loot_timer_handle then
MMOSimca@398 907 return
MMOSimca@398 908 end
MMOSimca@398 909 Debug("ClearChatLootData: Ending chat-based loot timer.")
MMOSimca@398 910 chat_loot_timer_handle:Cancel()
MMOSimca@398 911 chat_loot_timer_handle = nil
MMOSimca@398 912
MMOSimca@398 913 if current_loot and current_loot.identifier and (private.CONTAINER_ITEM_ID_LIST[current_loot.identifier] ~= nil) then
MMOSimca@398 914 GenericLootUpdate("items")
MMOSimca@347 915 end
MMOSimca@347 916 current_loot = nil
MMOSimca@347 917 end
MMOSimca@347 918
MMOSimca@347 919
jcallahan@246 920 -- METHODS ------------------------------------------------------------
jcallahan@246 921
jcallahan@0 922 function WDP:OnInitialize()
jcallahan@128 923 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 924 private.db = db
jcallahan@128 925 global_db = db.global
jcallahan@128 926 char_db = db.char
jcallahan@14 927
jcallahan@270 928 local raw_db = _G.WoWDBProfilerData
jcallahan@18 929 local build_num = tonumber(private.build_num)
jcallahan@14 930
jcallahan@136 931 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 932 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 933 global_db[entry] = {}
jcallahan@74 934 end
jcallahan@74 935 end
jcallahan@35 936 raw_db.build_num = build_num
MMOSimca@330 937 raw_db.region = private.region
jcallahan@63 938 raw_db.version = DB_VERSION
jcallahan@249 939
jcallahan@312 940 private.InitializeCommentSystem()
jcallahan@312 941 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 942 end
jcallahan@0 943
jcallahan@0 944
jcallahan@153 945 function WDP:EventDispatcher(...)
jcallahan@153 946 local event_name = ...
jcallahan@153 947
MMOSimca@346 948 if DEBUGGING then
jcallahan@154 949 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 950 Debug(event_name)
jcallahan@154 951 else
jcallahan@154 952 Debug(...)
jcallahan@153 953 end
jcallahan@153 954 end
jcallahan@153 955 local func = EVENT_MAPPING[event_name]
jcallahan@153 956
jcallahan@153 957 if _G.type(func) == "boolean" then
jcallahan@153 958 self[event_name](self, ...)
jcallahan@153 959 elseif _G.type(func) == "function" then
jcallahan@159 960 self[func](self, ...)
jcallahan@153 961 end
jcallahan@153 962 end
jcallahan@153 963
jcallahan@153 964
jcallahan@0 965 function WDP:OnEnable()
jcallahan@300 966 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 967
jcallahan@0 968 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 969 if EVENT_DEBUG then
jcallahan@153 970 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 971 else
jcallahan@153 972 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 973 end
jcallahan@0 974 end
jcallahan@95 975
jcallahan@95 976 for index = 1, _G.GetNumLanguages() do
jcallahan@95 977 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 978 end
MMOSimca@383 979
MMOSimca@383 980 -- These two timers loop indefinitely by constantly resetting their remaining iterations to 100k.
MMOSimca@383 981 item_process_timer_handle = C_Timer.NewTicker(30, function()
MMOSimca@383 982 item_process_timer_handle._remainingIterations = 100000
MMOSimca@383 983 WDP:ProcessItems()
MMOSimca@383 984 end, 100000)
MMOSimca@383 985 target_location_timer_handle = C_Timer.NewTicker(0.5, function()
MMOSimca@383 986 target_location_timer_handle._remainingIterations = 100000
MMOSimca@383 987 WDP:UpdateTargetLocation()
MMOSimca@383 988 end, 100000)
jcallahan@19 989
jcallahan@19 990 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 991 if target_unit then
jcallahan@19 992 return
jcallahan@19 993 end
jcallahan@19 994 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 995 end)
jcallahan@19 996
jcallahan@19 997 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 998 if target_unit then
jcallahan@19 999 return
jcallahan@19 1000 end
jcallahan@19 1001 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 1002 HandleItemUse(item_link)
jcallahan@19 1003 end)
jcallahan@263 1004
jcallahan@299 1005 self:HandleZoneChange("OnEnable")
jcallahan@290 1006 self:GROUP_ROSTER_UPDATE()
jcallahan@0 1007 end
jcallahan@0 1008
jcallahan@0 1009
jcallahan@219 1010 local ScrapeItemUpgradeStats
jcallahan@219 1011 do
jcallahan@219 1012 local intermediary = {}
jcallahan@219 1013
jcallahan@220 1014 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 1015 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 1016 return
jcallahan@220 1017 end
jcallahan@219 1018 local create_entry
jcallahan@219 1019
jcallahan@219 1020 table.wipe(intermediary)
jcallahan@219 1021
jcallahan@219 1022 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 1023 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 1024
jcallahan@293 1025 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 1026 break
jcallahan@219 1027 end
jcallahan@219 1028 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 1029
jcallahan@219 1030 if amount and stat then
jcallahan@219 1031 create_entry = true
jcallahan@295 1032 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1033 end
jcallahan@219 1034 end
jcallahan@219 1035
jcallahan@219 1036 if not create_entry then
jcallahan@219 1037 return
jcallahan@219 1038 end
jcallahan@219 1039 local item = DBEntry("items", item_id)
jcallahan@225 1040 item.upgrade_id = upgrade_id
jcallahan@219 1041 item.upgrades = item.upgrades or {}
jcallahan@219 1042 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1043
jcallahan@219 1044 for stat, amount in pairs(intermediary) do
jcallahan@219 1045 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1046 end
jcallahan@219 1047 end
MMOSimca@336 1048 end -- do-block
jcallahan@219 1049
jcallahan@219 1050
MMOSimca@340 1051 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1052 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1053 local item
jcallahan@0 1054
jcallahan@191 1055 if item_string then
MMOSimca@338 1056 local item_results = { (":"):split(item_string) }
MMOSimca@338 1057
MMOSimca@338 1058 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1059 local unique_id = item_results[9]
MMOSimca@338 1060 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1061 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1062 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1063
MMOSimca@340 1064 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1065 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1066 item = DBEntry("items", item_id)
MMOSimca@329 1067 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1068
jcallahan@331 1069 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1070 item.suffix_id = suffix_id
MMOSimca@329 1071 end
jcallahan@331 1072
jcallahan@331 1073 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1074 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1075 end
MMOSimca@372 1076
MMOSimca@384 1077 if not item.seen_bonuses then
MMOSimca@384 1078 item.seen_bonuses = {}
MMOSimca@372 1079 end
MMOSimca@385 1080 item.seen_bonuses["0"] = true
MMOSimca@329 1081 end
MMOSimca@329 1082 elseif num_bonus_ids > 0 then
jcallahan@219 1083 item = DBEntry("items", item_id)
MMOSimca@329 1084
jcallahan@201 1085 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1086 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1087
MMOSimca@384 1088 if not item.seen_bonuses then
MMOSimca@384 1089 item.seen_bonuses = {}
MMOSimca@329 1090 end
MMOSimca@384 1091
MMOSimca@384 1092 -- We want the bonus ID combo output to be in the form ["bonusID1:bonusID2:bonusID3"] = true
MMOSimca@384 1093 -- And sorted numerically with the smallest bonusID first
MMOSimca@384 1094 local sorted_bonus_string = ""
MMOSimca@384 1095 local min_bonus_id_array = {}
MMOSimca@384 1096 for iterations = 1, num_bonus_ids do
MMOSimca@384 1097 -- Find minimum of this iteration
MMOSimca@384 1098 local min_bonus_id = 100000
MMOSimca@384 1099 for bonus_index = 1, num_bonus_ids do
MMOSimca@384 1100 local temp_bonus_id = tonumber(item_results[13 + bonus_index])
MMOSimca@386 1101 if (not min_bonus_id_array[temp_bonus_id]) and (temp_bonus_id < min_bonus_id) then
MMOSimca@384 1102 min_bonus_id = temp_bonus_id
MMOSimca@384 1103 end
MMOSimca@384 1104 end
MMOSimca@384 1105
MMOSimca@384 1106 -- Keep track of already processed IDs
MMOSimca@384 1107 min_bonus_id_array[min_bonus_id] = true
MMOSimca@384 1108
MMOSimca@384 1109 -- Build string
MMOSimca@384 1110 if iterations == 1 then
MMOSimca@384 1111 sorted_bonus_string = sorted_bonus_string .. tostring(min_bonus_id)
MMOSimca@384 1112 else
MMOSimca@384 1113 sorted_bonus_string = sorted_bonus_string .. ":" .. tostring(min_bonus_id)
MMOSimca@384 1114 end
MMOSimca@329 1115 end
MMOSimca@384 1116
MMOSimca@395 1117 item.seen_bonuses[sorted_bonus_string] = true
MMOSimca@384 1118 Debug("RecordItemData: Recorded bonus IDs %s for item %d.", sorted_bonus_string, item_id)
MMOSimca@329 1119 else
MMOSimca@372 1120 Debug("RecordItemData: num_bonus_ids is supposed to be 0 or positive, instead it was %d.", num_bonus_ids)
jcallahan@201 1121 end
jcallahan@219 1122 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1123 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1124 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1125 end
jcallahan@0 1126 end
jcallahan@212 1127
jcallahan@212 1128 if durability and durability > 0 then
jcallahan@219 1129 item = item or DBEntry("items", item_id)
jcallahan@212 1130 item.durability = durability
jcallahan@212 1131 end
jcallahan@0 1132 end
jcallahan@0 1133
jcallahan@0 1134
jcallahan@187 1135 function WDP:ProcessItems()
jcallahan@187 1136 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1137 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1138
jcallahan@0 1139 if item_id and item_id > 0 then
jcallahan@1 1140 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1141 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1142 end
jcallahan@0 1143 end
jcallahan@0 1144
jcallahan@0 1145 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1146 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1147 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1148
jcallahan@0 1149 if item_id and item_id > 0 then
jcallahan@1 1150 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1151 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1152 end
jcallahan@0 1153 end
jcallahan@0 1154 end
jcallahan@0 1155 end
jcallahan@0 1156
jcallahan@118 1157
jcallahan@215 1158 local TargetedNPC
jcallahan@118 1159 do
jcallahan@118 1160 local GENDER_NAMES = {
jcallahan@118 1161 "UNKNOWN",
jcallahan@118 1162 "MALE",
jcallahan@118 1163 "FEMALE",
jcallahan@118 1164 }
jcallahan@118 1165
jcallahan@118 1166
jcallahan@118 1167 local REACTION_NAMES = {
jcallahan@118 1168 "HATED",
jcallahan@118 1169 "HOSTILE",
jcallahan@118 1170 "UNFRIENDLY",
jcallahan@118 1171 "NEUTRAL",
jcallahan@118 1172 "FRIENDLY",
jcallahan@118 1173 "HONORED",
jcallahan@118 1174 "REVERED",
jcallahan@118 1175 "EXALTED",
jcallahan@118 1176 }
jcallahan@118 1177
jcallahan@118 1178
jcallahan@118 1179 local POWER_TYPE_NAMES = {
jcallahan@118 1180 ["0"] = "MANA",
jcallahan@118 1181 ["1"] = "RAGE",
jcallahan@118 1182 ["2"] = "FOCUS",
jcallahan@118 1183 ["3"] = "ENERGY",
jcallahan@118 1184 ["6"] = "RUNIC_POWER",
jcallahan@118 1185 }
jcallahan@118 1186
jcallahan@118 1187
jcallahan@215 1188 function TargetedNPC()
jcallahan@118 1189 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1190 current_target_id = nil
jcallahan@118 1191 return
jcallahan@118 1192 end
jcallahan@118 1193 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1194
jcallahan@171 1195 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1196 return
jcallahan@118 1197 end
jcallahan@118 1198 current_target_id = unit_idnum
jcallahan@118 1199
jcallahan@118 1200 local npc = NPCEntry(unit_idnum)
jcallahan@118 1201 local _, class_token = _G.UnitClass("target")
jcallahan@118 1202 npc.class = class_token
jcallahan@118 1203 npc.faction = UnitFactionStanding("target")
jcallahan@118 1204 npc.genders = npc.genders or {}
jcallahan@118 1205 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1206 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1207 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1208
jcallahan@248 1209 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1210 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1211 local level_data = encounter_data[npc_level]
jcallahan@250 1212
jcallahan@250 1213 if not level_data then
jcallahan@250 1214 level_data = {}
jcallahan@250 1215 encounter_data[npc_level] = level_data
jcallahan@250 1216 end
jcallahan@257 1217 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1218
jcallahan@257 1219 if not level_data.power then
MMOSimca@337 1220 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1221
jcallahan@257 1222 if max_power > 0 then
jcallahan@257 1223 local power_type = _G.UnitPowerType("target")
jcallahan@312 1224 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1225 end
jcallahan@118 1226 end
jcallahan@118 1227 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1228 return npc, unit_idnum
jcallahan@118 1229 end
jcallahan@118 1230 end -- do-block
jcallahan@118 1231
jcallahan@118 1232
jcallahan@113 1233 do
jcallahan@113 1234 local COORD_MAX = 5
jcallahan@0 1235
jcallahan@113 1236 function WDP:UpdateTargetLocation()
jcallahan@113 1237 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1238 return
jcallahan@2 1239 end
jcallahan@113 1240
jcallahan@113 1241 for index = 1, 4 do
jcallahan@113 1242 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1243 return
jcallahan@113 1244 end
jcallahan@113 1245 end
jcallahan@215 1246 local npc = TargetedNPC()
jcallahan@113 1247
jcallahan@113 1248 if not npc then
jcallahan@113 1249 return
jcallahan@113 1250 end
jcallahan@113 1251 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1252 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1253 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1254 return
MMOSimca@328 1255 end
jcallahan@248 1256 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1257 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1258 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1259
jcallahan@113 1260 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1261
jcallahan@113 1262 if not zone_data then
jcallahan@113 1263 zone_data = {}
jcallahan@113 1264 npc_data.locations[zone_token] = zone_data
jcallahan@113 1265 end
jcallahan@113 1266
jcallahan@113 1267 for location_token in pairs(zone_data) do
jcallahan@113 1268 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1269 loc_level = tonumber(loc_level)
jcallahan@113 1270
jcallahan@113 1271 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1272 return
jcallahan@113 1273 end
jcallahan@113 1274 end
jcallahan@141 1275 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1276 end
jcallahan@113 1277 end -- do-block
jcallahan@2 1278
jcallahan@118 1279
jcallahan@246 1280 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1281
MMOSimca@398 1282 function WDP:LOOT_SLOT_CLEARED(...)
MMOSimca@398 1283 ClearChatLootData()
MMOSimca@398 1284 end
MMOSimca@398 1285
MMOSimca@398 1286
MMOSimca@408 1287 -- For now, bonus roll data only pollutes the true drop percentages. We still want to capture the data from SPELL_CONFIRMATION_PROMPT because of legendary quest items though.
MMOSimca@408 1288 function WDP:BONUS_ROLL_RESULT(event_name)
MMOSimca@408 1289 Debug("%s: Bonus roll detected; stopping loot recording for this boss to avoid recording bonus loot.", event_name)
MMOSimca@408 1290 ClearKilledBossID()
MMOSimca@408 1291 ClearLootToastContainerID()
MMOSimca@408 1292 end
MMOSimca@408 1293
MMOSimca@408 1294
jcallahan@90 1295 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1296 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1297 return
jcallahan@243 1298 end
jcallahan@282 1299 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1300
jcallahan@56 1301 for index = 1, num_items do
jcallahan@56 1302 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1303
jcallahan@56 1304 if item_link then
jcallahan@56 1305 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1306 end
jcallahan@56 1307 end
jcallahan@56 1308 end
jcallahan@56 1309
jcallahan@56 1310
jcallahan@298 1311 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1312 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1313
jcallahan@246 1314 if current_pet_guid then
jcallahan@246 1315 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1316 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1317 end
jcallahan@246 1318 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1319
jcallahan@246 1320 if pet_guid then
jcallahan@296 1321 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1322 group_pet_guids[pet_guid] = true
jcallahan@246 1323 end
jcallahan@246 1324 end
jcallahan@246 1325
jcallahan@246 1326
jcallahan@298 1327 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1328 local is_raid = _G.IsInRaid()
jcallahan@298 1329 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1330 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1331
jcallahan@299 1332 table.wipe(group_member_guids)
jcallahan@298 1333
jcallahan@298 1334 for index = 1, group_size do
jcallahan@298 1335 local unit_id = unit_type .. index
jcallahan@298 1336 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1337
jcallahan@299 1338 group_member_guids[unit_guid] = true
jcallahan@298 1339 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1340 end
jcallahan@299 1341 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1342 end
jcallahan@298 1343
jcallahan@298 1344
jcallahan@298 1345 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1346 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1347 end
jcallahan@298 1348
jcallahan@298 1349
MMOSimca@375 1350 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
jcallahan@312 1351 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1352 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1353 return
jcallahan@306 1354 end
MMOSimca@372 1355
MMOSimca@372 1356 -- Need information on the most recent args, so using this complete debug statement for now
MMOSimca@375 1357 Debug("%s: loot_type: %s, item_link: %s, quantity: %s, spec_ID: %s, sex_ID: %s, is_personal: %s, loot_source: %s", event_name, loot_type, item_link, quantity, spec_ID, sex_ID, is_personal, loot_source)
MMOSimca@372 1358
MMOSimca@355 1359 -- Handle Garrison cache specially
MMOSimca@355 1360 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1361 -- Record location data for cache
MMOSimca@355 1362 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1363
MMOSimca@355 1364 -- Add drop data
MMOSimca@355 1365 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1366 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1367 -- Check for top level object data
MMOSimca@355 1368 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1369 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1370 if object_entry[difficulty_token] then
MMOSimca@355 1371 -- Increment loot count
MMOSimca@355 1372 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1373
MMOSimca@355 1374 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1375 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1376 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1377 else
MMOSimca@355 1378 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1379 end
MMOSimca@355 1380 else
MMOSimca@355 1381 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1382 end
MMOSimca@387 1383 elseif raid_boss_id then
MMOSimca@336 1384 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1385 local upper_limit = 0
MMOSimca@387 1386 if DUPLICATE_WORLD_BOSS_IDS[raid_boss_id] then
MMOSimca@387 1387 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[raid_boss_id]
jcallahan@317 1388 end
jcallahan@317 1389 for i = 0, upper_limit do
MMOSimca@387 1390 local temp_npc_id = raid_boss_id
jcallahan@317 1391
jcallahan@317 1392 if i > 0 then
MMOSimca@387 1393 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[raid_boss_id][i]
jcallahan@312 1394 end
jcallahan@317 1395
jcallahan@317 1396 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1397 if npc then
jcallahan@317 1398 local loot_label = "drops"
jcallahan@317 1399 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1400 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1401 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1402
jcallahan@317 1403 if loot_type == "item" then
jcallahan@317 1404 local item_id = ItemLinkToID(item_link)
jcallahan@317 1405 if item_id then
jcallahan@317 1406 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1407 RecordItemData(item_id, item_link, true)
jcallahan@317 1408 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1409 else
jcallahan@317 1410 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1411 return
jcallahan@317 1412 end
jcallahan@317 1413 elseif loot_type == "money" then
jcallahan@317 1414 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1415 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1416 elseif loot_type == "currency" then
jcallahan@317 1417 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1418 if currency_texture and currency_texture ~= "" then
jcallahan@317 1419 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1420 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1421 else
jcallahan@317 1422 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1423 return
jcallahan@317 1424 end
jcallahan@317 1425 end
jcallahan@317 1426
jcallahan@317 1427 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1428 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1429 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1430 end
jcallahan@312 1431 end
jcallahan@312 1432 end
MMOSimca@387 1433 elseif loot_toast_container_id then
jcallahan@305 1434 InitializeCurrentLoot()
jcallahan@305 1435
jcallahan@306 1436 -- Fake the loot characteristics to match that of an actual container item
MMOSimca@387 1437 current_loot.identifier = loot_toast_container_id
jcallahan@306 1438 current_loot.label = "contains"
jcallahan@306 1439 current_loot.target_type = AF.ITEM
jcallahan@306 1440
MMOSimca@387 1441 current_loot.sources[loot_toast_container_id] = current_loot.sources[loot_toast_container_id] or {}
jcallahan@312 1442
jcallahan@301 1443 if loot_type == "item" then
jcallahan@312 1444 local item_id = ItemLinkToID(item_link)
jcallahan@312 1445 if item_id then
jcallahan@312 1446 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1447 RecordItemData(item_id, item_link, true)
MMOSimca@387 1448 current_loot.sources[loot_toast_container_id][item_id] = (current_loot.sources[loot_toast_container_id][item_id] or 0) + quantity
jcallahan@312 1449 else
jcallahan@301 1450 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1451 current_loot = nil
jcallahan@301 1452 return
jcallahan@301 1453 end
jcallahan@301 1454 elseif loot_type == "money" then
jcallahan@312 1455 Debug("%s: money X %d", event_name, quantity)
MMOSimca@387 1456 current_loot.sources[loot_toast_container_id]["money"] = (current_loot.sources[loot_toast_container_id]["money"] or 0) + quantity
jcallahan@312 1457 elseif loot_type == "currency" then
jcallahan@312 1458 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1459 if currency_texture and currency_texture ~= "" then
jcallahan@312 1460 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1461 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@387 1462 current_loot.sources[loot_toast_container_id][currency_token] = (current_loot.sources[loot_toast_container_id][currency_token] or 0) + quantity
jcallahan@312 1463 else
jcallahan@312 1464 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1465 current_loot = nil
jcallahan@312 1466 return
jcallahan@312 1467 end
jcallahan@301 1468 end
jcallahan@312 1469
jcallahan@301 1470 GenericLootUpdate("items")
jcallahan@301 1471 current_loot = nil
MMOSimca@387 1472 container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1473 else
jcallahan@307 1474 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1475
jcallahan@307 1476 loot_toast_data = loot_toast_data or {}
jcallahan@312 1477 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1478
MMOSimca@340 1479 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1480 if item_id then
MMOSimca@340 1481 RecordItemData(item_id, item_link, true)
MMOSimca@340 1482 end
MMOSimca@340 1483
MMOSimca@383 1484 loot_toast_data_timer_handle = C_Timer.NewTimer(5, ClearLootToastData)
jcallahan@178 1485 end
jcallahan@178 1486 end
jcallahan@178 1487
jcallahan@178 1488
jcallahan@179 1489 do
MMOSimca@388 1490 local CHAT_MSG_CURRENCY_UPDATE_FUNCS = {
MMOSimca@388 1491 [AF.ITEM] = function(currency_texture, quantity)
MMOSimca@388 1492 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1493 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@388 1494 -- Verify that we're still assigning data to the right items
MMOSimca@390 1495 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@388 1496 Debug("CHAT_MSG_CURRENCY: AF.ITEM %s (%d)", currency_token, quantity)
MMOSimca@388 1497 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@388 1498 current_loot.sources[container_id][currency_token] = (current_loot.sources[container_id][currency_token] or 0) + quantity
MMOSimca@388 1499 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@388 1500 Debug("CHAT_MSG_CURRENCY: We would have assigned the wrong loot!")
MMOSimca@388 1501 ClearChatLootData()
MMOSimca@388 1502 end
MMOSimca@388 1503 end,
MMOSimca@388 1504 [AF.NPC] = function(currency_texture, quantity)
MMOSimca@388 1505 Debug("CHAT_MSG_CURRENCY: AF.NPC currency:%s (%d)", currency_texture, quantity)
MMOSimca@388 1506 end,
MMOSimca@388 1507 [AF.ZONE] = function(currency_texture, quantity)
MMOSimca@388 1508 local currency_token = ("currency:%s"):format(currency_texture)
MMOSimca@388 1509 Debug("CHAT_MSG_CURRENCY: AF.ZONE %s (%d)", currency_token, quantity)
MMOSimca@388 1510 InitializeCurrentLoot()
MMOSimca@388 1511 current_loot.list[1] = ("%s:%d"):format(currency_token, quantity)
MMOSimca@388 1512 GenericLootUpdate("zones")
MMOSimca@388 1513 current_loot = nil
MMOSimca@388 1514 end,
MMOSimca@388 1515 }
MMOSimca@388 1516
MMOSimca@388 1517
MMOSimca@388 1518 function WDP:CHAT_MSG_CURRENCY(event_name, message)
MMOSimca@388 1519 local category
MMOSimca@388 1520
MMOSimca@388 1521 local currency_link, quantity = deformat(message, _G.CURRENCY_GAINED_MULTIPLE)
MMOSimca@388 1522 if not currency_link then
MMOSimca@388 1523 quantity, currency_link = 1, deformat(message, _G.CURRENCY_GAINED)
MMOSimca@388 1524 end
MMOSimca@388 1525 local currency_texture = CurrencyLinkToTexture(currency_link)
MMOSimca@388 1526
MMOSimca@388 1527 if not currency_texture or currency_texture == "" then
MMOSimca@388 1528 return
MMOSimca@388 1529 end
MMOSimca@388 1530
MMOSimca@388 1531 -- Set update category
MMOSimca@388 1532 if current_action.spell_label == "FISHING" then
MMOSimca@388 1533 category = AF.ZONE
MMOSimca@388 1534 elseif raid_boss_id then
MMOSimca@388 1535 category = AF.NPC
MMOSimca@388 1536 elseif chat_loot_timer_handle then
MMOSimca@388 1537 category = AF.ITEM
MMOSimca@388 1538 end
MMOSimca@388 1539
MMOSimca@388 1540 -- Take action based on update category
MMOSimca@388 1541 local update_func = CHAT_MSG_CURRENCY_UPDATE_FUNCS[category]
MMOSimca@388 1542 if not category or not update_func then
MMOSimca@388 1543 return
MMOSimca@388 1544 end
MMOSimca@388 1545 update_func(currency_texture, quantity)
MMOSimca@388 1546 end
MMOSimca@388 1547
MMOSimca@388 1548
jcallahan@179 1549 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1550 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1551 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1552 -- Verify that we're still assigning data to the right items
MMOSimca@390 1553 if container_id and (private.CONTAINER_ITEM_ID_LIST[container_id] ~= nil) then
MMOSimca@347 1554 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1555 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1556 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1557 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@387 1558 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot!")
MMOSimca@387 1559 ClearChatLootData()
MMOSimca@347 1560 end
MMOSimca@347 1561 end,
jcallahan@179 1562 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1563 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1564 end,
MMOSimca@345 1565 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1566 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@381 1567 -- Check for top level object data
MMOSimca@381 1568 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@381 1569 local difficulty_token = InstanceDifficultyToken()
MMOSimca@381 1570 if object_entry[difficulty_token] then
MMOSimca@381 1571 -- Increment loot count
MMOSimca@381 1572 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@381 1573
MMOSimca@381 1574 -- Add drop data
MMOSimca@381 1575 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@381 1576 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@381 1577 else
MMOSimca@381 1578 Debug("CHAT_MSG_LOOT: When handling timber, the top level data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@381 1579 end
jcallahan@179 1580 end,
jcallahan@179 1581 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1582 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1583 InitializeCurrentLoot()
jcallahan@312 1584 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1585 GenericLootUpdate("zones")
jcallahan@312 1586 current_loot = nil
jcallahan@179 1587 end,
jcallahan@179 1588 }
jcallahan@177 1589
jcallahan@177 1590
MMOSimca@388 1591 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1592 local category
jcallahan@177 1593
MMOSimca@345 1594 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1595 if not item_link then
MMOSimca@345 1596 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1597 end
MMOSimca@345 1598 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1599
MMOSimca@345 1600 if not item_id then
MMOSimca@345 1601 return
MMOSimca@345 1602 end
MMOSimca@345 1603
MMOSimca@345 1604 -- Set update category
MMOSimca@405 1605 if last_timber_spell_id and item_id == ITEM_ID_TIMBER then
MMOSimca@345 1606 category = AF.OBJECT
MMOSimca@345 1607 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1608 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1609 category = AF.ZONE
MMOSimca@388 1610 elseif raid_boss_id then
jcallahan@179 1611 category = AF.NPC
MMOSimca@347 1612 elseif chat_loot_timer_handle then
MMOSimca@347 1613 category = AF.ITEM
jcallahan@179 1614 end
MMOSimca@345 1615
MMOSimca@395 1616 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@395 1617 RecordItemData(item_id, item_link, true)
MMOSimca@395 1618
MMOSimca@345 1619 -- Take action based on update category
jcallahan@179 1620 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1621 if not category or not update_func then
MMOSimca@340 1622 return
MMOSimca@340 1623 end
jcallahan@179 1624 update_func(item_id, quantity)
jcallahan@177 1625 end
MMOSimca@388 1626 end
MMOSimca@388 1627
MMOSimca@388 1628
jcallahan@97 1629 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1630 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1631 return
jcallahan@95 1632 end
jcallahan@97 1633 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1634 npc.quotes = npc.quotes or {}
jcallahan@97 1635 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1636 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1637 end
jcallahan@95 1638
jcallahan@95 1639
jcallahan@95 1640 do
jcallahan@40 1641 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1642
jcallahan@40 1643 local DRUNK_COMPARES = {
jcallahan@40 1644 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1645 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1646 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1647 }
jcallahan@40 1648
jcallahan@40 1649 local DRUNK_MATCHES = {
jcallahan@254 1650 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1651 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1652 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1653 }
jcallahan@40 1654
jcallahan@167 1655 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1656
jcallahan@167 1657
jcallahan@167 1658 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1659 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1660 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1661
jcallahan@167 1662 private.discovered_recipe_name = nil
jcallahan@167 1663 private.profession_level = nil
jcallahan@167 1664 private.previous_spell_id = nil
jcallahan@169 1665
jcallahan@169 1666 return true
jcallahan@167 1667 end
jcallahan@167 1668 end
jcallahan@167 1669
jcallahan@167 1670
jcallahan@167 1671 local function IterativeRecordDiscovery()
jcallahan@167 1672 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1673 end
jcallahan@167 1674
jcallahan@167 1675
jcallahan@92 1676 function WDP:CHAT_MSG_SYSTEM(event_name, message)
MMOSimca@400 1677 local item_link, quantity = deformat(message, _G.ERR_QUEST_REWARD_ITEM_MULT_IS)
MMOSimca@400 1678 if not item_link then
MMOSimca@400 1679 quantity, item_link = 1, deformat(message, _G.ERR_QUEST_REWARD_ITEM_S)
MMOSimca@400 1680 end
MMOSimca@400 1681 local item_id = ItemLinkToID(item_link)
MMOSimca@400 1682
MMOSimca@400 1683 -- If it isn't a quest message, check the other uses of system messages
MMOSimca@400 1684 if not item_id then
MMOSimca@400 1685 if not private.trainer_shown then
MMOSimca@400 1686 local recipe_name = message:match(RECIPE_MATCH)
MMOSimca@400 1687
MMOSimca@400 1688 if recipe_name and private.previous_spell_id then
MMOSimca@400 1689 local profession_name, prof_level = _G.GetTradeSkillLine()
MMOSimca@400 1690
MMOSimca@400 1691 if profession_name == _G.UNKNOWN then
MMOSimca@400 1692 return
MMOSimca@400 1693 end
MMOSimca@400 1694 private.discovered_recipe_name = recipe_name
MMOSimca@400 1695 private.profession_level = prof_level
MMOSimca@400 1696
MMOSimca@400 1697 C_Timer.After(0.2, IterativeRecordDiscovery)
jcallahan@167 1698 end
jcallahan@167 1699 end
MMOSimca@400 1700
MMOSimca@400 1701 if currently_drunk then
MMOSimca@400 1702 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
MMOSimca@400 1703 currently_drunk = nil
MMOSimca@400 1704 end
MMOSimca@400 1705 return
MMOSimca@400 1706 end
MMOSimca@400 1707
MMOSimca@400 1708 for index = 1, #DRUNK_MATCHES do
MMOSimca@400 1709 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
MMOSimca@400 1710 currently_drunk = true
MMOSimca@400 1711 break
MMOSimca@400 1712 end
jcallahan@40 1713 end
jcallahan@40 1714 return
jcallahan@40 1715 end
jcallahan@40 1716
MMOSimca@400 1717 -- We only want to record the item's incoming data; no other need for system messages atm.
MMOSimca@400 1718 RecordItemData(item_id, item_link, true)
jcallahan@40 1719 end
jcallahan@40 1720 end
jcallahan@40 1721
jcallahan@307 1722
jcallahan@331 1723 do
jcallahan@23 1724 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1725 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1726
MMOSimca@405 1727 -- Spells that are cast by players that are mistakely assigned as being cast by the target; must be blacklisted
MMOSimca@405 1728 local BLACKLISTED_SPELLS = {
MMOSimca@405 1729 [117526] = true, -- Binding Shot
MMOSimca@405 1730 [132464] = true, -- Chi Wave
MMOSimca@405 1731 [121308] = true, -- Disguise
MMOSimca@405 1732 }
MMOSimca@405 1733
jcallahan@23 1734 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@405 1735 if not spell_id or BLACKLISTED_SPELLS[spell_id] then
jcallahan@23 1736 return
jcallahan@23 1737 end
jcallahan@34 1738 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1739
jcallahan@171 1740 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1741 return
jcallahan@23 1742 end
jcallahan@23 1743
jcallahan@23 1744 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1745 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1746 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1747 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1748 end
jcallahan@23 1749 end
jcallahan@23 1750
jcallahan@115 1751 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1752
jcallahan@246 1753 local previous_combat_event = {}
jcallahan@246 1754
jcallahan@23 1755 local COMBAT_LOG_FUNCS = {
jcallahan@23 1756 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1757 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1758 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1759 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1760 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1761
jcallahan@171 1762 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1763 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1764 end
jcallahan@115 1765 end
jcallahan@115 1766 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1767 end,
jcallahan@65 1768 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1769 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1770
jcallahan@171 1771 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1772 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1773 ClearKilledNPC()
jcallahan@98 1774 private.harvesting = nil
jcallahan@65 1775 return
jcallahan@65 1776 end
jcallahan@177 1777
jcallahan@246 1778 if source_guid == "" then
jcallahan@246 1779 source_guid = nil
jcallahan@246 1780 end
jcallahan@246 1781 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1782 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1783
jcallahan@299 1784 if not previous_combat_event.party_damage then
jcallahan@312 1785 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1786 table.wipe(previous_combat_event)
jcallahan@217 1787 ClearKilledNPC()
jcallahan@306 1788 else
jcallahan@317 1789 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1790 end
jcallahan@177 1791 killed_npc_id = unit_idnum
MMOSimca@383 1792 C_Timer.After(0.1, ClearKilledNPC)
jcallahan@65 1793 end,
jcallahan@23 1794 }
jcallahan@23 1795
jcallahan@23 1796
jcallahan@246 1797 local NON_DAMAGE_EVENTS = {
jcallahan@246 1798 SPELL_AURA_APPLIED = true,
jcallahan@246 1799 SPELL_AURA_REMOVED = true,
jcallahan@246 1800 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1801 SPELL_CAST_FAILED = true,
jcallahan@246 1802 SWING_MISSED = true,
jcallahan@246 1803 }
jcallahan@246 1804
jcallahan@299 1805 local DAMAGE_EVENTS = {
jcallahan@299 1806 RANGE_DAMAGE = true,
jcallahan@299 1807 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1808 SPELL_DAMAGE = true,
jcallahan@299 1809 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1810 SWING_DAMAGE = true,
jcallahan@299 1811 }
jcallahan@299 1812
jcallahan@246 1813
jcallahan@92 1814 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1815 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1816
jcallahan@23 1817 if not combat_log_func then
jcallahan@299 1818 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1819 table.wipe(previous_combat_event)
jcallahan@246 1820 previous_combat_event.source_name = source_name
jcallahan@299 1821
jcallahan@299 1822 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1823 previous_combat_event.party_damage = true
jcallahan@299 1824 end
jcallahan@246 1825 end
jcallahan@23 1826 return
jcallahan@23 1827 end
jcallahan@23 1828 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1829
jcallahan@297 1830 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1831 table.wipe(previous_combat_event)
jcallahan@297 1832 end
jcallahan@23 1833 end
jcallahan@23 1834
MMOSimca@337 1835
jcallahan@44 1836 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1837 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1838 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1839 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1840 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1841
jcallahan@44 1842
jcallahan@92 1843 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1844 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1845 return
jcallahan@44 1846 end
jcallahan@44 1847 UpdateFactionData()
jcallahan@44 1848
jcallahan@46 1849 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1850 return
jcallahan@46 1851 end
jcallahan@177 1852 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1853 ClearKilledNPC()
jcallahan@46 1854
jcallahan@44 1855 if not npc then
jcallahan@98 1856 private.harvesting = nil
jcallahan@44 1857 return
jcallahan@44 1858 end
jcallahan@98 1859 npc.harvested = private.harvesting
jcallahan@98 1860 private.harvesting = nil
jcallahan@98 1861
jcallahan@44 1862 local modifier = 1
jcallahan@44 1863
MMOSimca@340 1864 -- Check for modifiers from known spells
jcallahan@44 1865 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1866 modifier = modifier + 0.1
jcallahan@44 1867 end
jcallahan@44 1868 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1869 modifier = modifier + 0.1
jcallahan@44 1870 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1871 modifier = modifier + 0.05
jcallahan@44 1872 end
jcallahan@44 1873
MMOSimca@340 1874 -- Determine faction ID
MMOSimca@340 1875 local faction_ID
MMOSimca@340 1876 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1877 if faction_name == faction_data_table[2] then
MMOSimca@340 1878 faction_ID = faction_data_table[1]
MMOSimca@340 1879 end
MMOSimca@340 1880 end
MMOSimca@340 1881 if faction_ID and faction_ID > 0 then
MMOSimca@340 1882 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1883 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1884 if has_bonus_rep_gain then
MMOSimca@340 1885 modifier = modifier + 1
MMOSimca@340 1886 end
MMOSimca@340 1887 end
MMOSimca@340 1888
MMOSimca@340 1889 -- Check for modifiers from buffs
MMOSimca@340 1890 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1891 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1892 local modded_faction = buff_data_table.faction
jcallahan@44 1893
jcallahan@44 1894 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1895 if buff_data_table.ignore then
MMOSimca@340 1896 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1897 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1898 return
MMOSimca@340 1899 else
MMOSimca@340 1900 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1901 end
jcallahan@44 1902 end
jcallahan@44 1903 end
jcallahan@44 1904 end
MMOSimca@340 1905
jcallahan@65 1906 npc.reputations = npc.reputations or {}
jcallahan@65 1907 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1908 end
jcallahan@44 1909 end -- do-block
jcallahan@18 1910
jcallahan@18 1911
jcallahan@140 1912 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1913 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1914 return
jcallahan@140 1915 end
jcallahan@140 1916 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1917
MMOSimca@355 1918 -- Handle Fishing
MMOSimca@355 1919 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1920 if not text or text == "Fishing Bobber" then
MMOSimca@355 1921 text = "NONE"
MMOSimca@355 1922 else
MMOSimca@355 1923 current_action.fishing_target = true
MMOSimca@355 1924 end
MMOSimca@355 1925 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1926 -- Handle Garrison Cache
MMOSimca@355 1927 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1928 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1929 end
jcallahan@140 1930 end
jcallahan@140 1931
jcallahan@140 1932
jcallahan@92 1933 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1934 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1935
jcallahan@42 1936 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1937 return
jcallahan@42 1938 end
jcallahan@42 1939 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1940 end
jcallahan@42 1941
jcallahan@42 1942
jcallahan@13 1943 do
MMOSimca@343 1944 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1945 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1946 [AF.ITEM] = function()
jcallahan@16 1947 local locked_item_id
jcallahan@16 1948
jcallahan@16 1949 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1950 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1951 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1952
jcallahan@324 1953 if is_locked and is_lootable then
jcallahan@16 1954 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1955 break
jcallahan@16 1956 end
jcallahan@16 1957 end
jcallahan@165 1958
jcallahan@165 1959 if locked_item_id then
jcallahan@165 1960 break
jcallahan@165 1961 end
jcallahan@16 1962 end
jcallahan@16 1963
MMOSimca@367 1964 if (not current_action.spell_label == "DISENCHANT") and (not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id)) then
jcallahan@16 1965 return false
jcallahan@16 1966 end
jcallahan@122 1967 current_action.identifier = locked_item_id
jcallahan@16 1968 return true
jcallahan@16 1969 end,
MMOSimca@401 1970 [AF.NPC] = function()
MMOSimca@401 1971 return not _G.IsFishingLoot()
MMOSimca@401 1972 end,
MMOSimca@401 1973 [AF.OBJECT] = function()
MMOSimca@401 1974 return not _G.IsFishingLoot()
MMOSimca@401 1975 end,
jcallahan@17 1976 [AF.ZONE] = function()
jcallahan@140 1977 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1978 return _G.IsFishingLoot()
jcallahan@17 1979 end,
jcallahan@13 1980 }
jcallahan@13 1981
jcallahan@13 1982
MMOSimca@343 1983 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1984 [AF.ITEM] = function()
jcallahan@28 1985 GenericLootUpdate("items")
jcallahan@28 1986 end,
jcallahan@28 1987 [AF.NPC] = function()
jcallahan@75 1988 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1989 local loot_label = current_loot.label
jcallahan@77 1990 local source_list = {}
jcallahan@75 1991
jcallahan@131 1992 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1993 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1994 local npc = NPCEntry(source_id)
jcallahan@75 1995
jcallahan@75 1996 if npc then
jcallahan@248 1997 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1998 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1999
jcallahan@78 2000 if not source_list[source_guid] then
jcallahan@77 2001 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 2002 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 2003 source_list[source_guid] = true
jcallahan@77 2004 end
jcallahan@77 2005
jcallahan@309 2006 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 2007 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 2008
jcallahan@312 2009 if loot_type == "currency" and currency_texture then
jcallahan@312 2010 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 2011 elseif loot_token == "money" then
jcallahan@312 2012 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 2013 else
jcallahan@312 2014 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 2015 end
jcallahan@75 2016 end
jcallahan@75 2017 end
jcallahan@75 2018 end
jcallahan@16 2019 end,
jcallahan@13 2020 [AF.OBJECT] = function()
jcallahan@28 2021 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 2022 end,
jcallahan@17 2023 [AF.ZONE] = function()
MMOSimca@328 2024 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 2025 return
MMOSimca@328 2026 end
jcallahan@141 2027 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 2028
jcallahan@41 2029 -- This will start life as a boolean true.
jcallahan@131 2030 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 2031 current_loot.zone_data[location_token] = {
jcallahan@41 2032 drops = {}
jcallahan@41 2033 }
jcallahan@41 2034 end
jcallahan@132 2035 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 2036 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 2037
jcallahan@131 2038 if current_loot.sources then
jcallahan@131 2039 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 2040 for item_id, quantity in pairs(loot_data) do
jcallahan@131 2041 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 2042 end
jcallahan@131 2043 end
jcallahan@131 2044 end
jcallahan@131 2045
jcallahan@131 2046 if #current_loot.list <= 0 then
jcallahan@131 2047 return
jcallahan@131 2048 end
jcallahan@131 2049
jcallahan@131 2050 for index = 1, #current_loot.list do
jcallahan@131 2051 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 2052 end
jcallahan@13 2053 end,
jcallahan@13 2054 }
jcallahan@13 2055
jcallahan@79 2056 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 2057 local loot_guid_registry = {}
jcallahan@124 2058
jcallahan@124 2059
jcallahan@124 2060 function WDP:LOOT_CLOSED(event_name)
MMOSimca@398 2061 ClearChatLootData()
jcallahan@131 2062 current_loot = nil
jcallahan@131 2063 table.wipe(current_action)
jcallahan@124 2064 end
jcallahan@124 2065
jcallahan@13 2066
jcallahan@322 2067 local function ExtrapolatedCurrentActionFromLootData(event_name)
MMOSimca@402 2068 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
MMOSimca@402 2069 local previous_spell_label = current_action.spell_label
jcallahan@322 2070 local extrapolated_guid_registry = {}
jcallahan@322 2071 local num_guids = 0
MMOSimca@402 2072 table.wipe(current_action)
MMOSimca@402 2073
MMOSimca@402 2074 if _G.IsFishingLoot() then
MMOSimca@402 2075 -- Set up a proper 'fishing' current_action table
MMOSimca@402 2076 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@402 2077 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@402 2078 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", log_source, zone_name, area_id, x, y, map_level)
MMOSimca@402 2079 return
MMOSimca@402 2080 end
MMOSimca@402 2081 current_action.instance_token = instance_token
MMOSimca@402 2082 current_action.map_level = map_level
MMOSimca@402 2083 current_action.x = x
MMOSimca@402 2084 current_action.y = y
MMOSimca@402 2085 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
MMOSimca@402 2086 current_action.spell_label = "FISHING"
MMOSimca@402 2087 current_action.loot_label = "fishing"
MMOSimca@402 2088 current_action.identifier = "FISHING:NONE"
MMOSimca@402 2089 current_action.target_type = AF.ZONE
MMOSimca@402 2090
MMOSimca@402 2091 Debug("%s: Fishing loot detected.", log_source)
MMOSimca@402 2092 return true
MMOSimca@402 2093 end
jcallahan@322 2094
MMOSimca@344 2095 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@402 2096 if previous_spell_label and private.SPELL_FLAGS_BY_LABEL[previous_spell_label] and not private.NON_LOOT_SPELL_LABELS[previous_spell_label] then
MMOSimca@344 2097 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 2098 return false
MMOSimca@344 2099 end
MMOSimca@344 2100
jcallahan@322 2101 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 2102 local loot_info = {
jcallahan@322 2103 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 2104 }
jcallahan@322 2105
jcallahan@322 2106 for loot_index = 1, #loot_info, 2 do
jcallahan@322 2107 local source_guid = loot_info[loot_index]
jcallahan@322 2108
jcallahan@322 2109 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 2110 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 2111
jcallahan@322 2112 if unit_type and unit_idnum then
jcallahan@322 2113 extrapolated_guid_registry[source_guid] = {
jcallahan@322 2114 unit_type,
jcallahan@322 2115 unit_idnum
jcallahan@322 2116 }
jcallahan@322 2117
jcallahan@322 2118 num_guids = num_guids + 1
jcallahan@322 2119 end
jcallahan@322 2120 end
jcallahan@322 2121 end
jcallahan@322 2122 end
jcallahan@322 2123
jcallahan@322 2124 if num_guids == 0 then
jcallahan@322 2125 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 2126 return false
jcallahan@322 2127 end
jcallahan@326 2128
jcallahan@322 2129 local num_npcs = 0
jcallahan@322 2130 local num_objects = 0
jcallahan@324 2131 local num_itemcontainers = 0
jcallahan@322 2132
jcallahan@322 2133 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 2134 local unit_type = guid_data[1]
jcallahan@324 2135 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 2136
jcallahan@322 2137 if loot_label then
jcallahan@322 2138 local unit_idnum = guid_data[2]
jcallahan@322 2139
jcallahan@322 2140 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 2141 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 2142 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 2143 current_action.loot_label = loot_label
jcallahan@322 2144 current_action.spell_label = "OPENING"
jcallahan@322 2145 current_action.target_type = AF.OBJECT
jcallahan@322 2146 current_action.identifier = unit_idnum
jcallahan@322 2147 num_objects = num_objects + 1
jcallahan@322 2148 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 2149 current_action.loot_label = loot_label
jcallahan@322 2150 current_action.target_type = AF.NPC
jcallahan@322 2151 current_action.identifier = unit_idnum
jcallahan@322 2152 num_npcs = num_npcs + 1
jcallahan@324 2153 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 2154 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 2155 current_action.loot_label = loot_label
jcallahan@324 2156 current_action.target_type = AF.ITEM
jcallahan@324 2157 -- current_action.identifier assigned during loot verification.
jcallahan@324 2158 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 2159 end
jcallahan@322 2160 else
jcallahan@322 2161 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 2162 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 2163 return false
jcallahan@322 2164 end
jcallahan@322 2165 end
jcallahan@322 2166
jcallahan@322 2167 if not current_action.target_type then
jcallahan@322 2168 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 2169 return false
jcallahan@322 2170 end
jcallahan@322 2171
jcallahan@322 2172 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 2173 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 2174 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 2175 return false
jcallahan@322 2176 end
jcallahan@322 2177
jcallahan@322 2178 return true
jcallahan@322 2179 end
jcallahan@322 2180
jcallahan@322 2181
MMOSimca@343 2182 function WDP:LOOT_OPENED(event_name)
MMOSimca@398 2183 ClearChatLootData()
MMOSimca@387 2184
jcallahan@132 2185 if current_loot then
jcallahan@322 2186 current_loot = nil
jcallahan@322 2187 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2188
jcallahan@322 2189 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2190 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2191 return
jcallahan@322 2192 end
jcallahan@18 2193 end
jcallahan@151 2194
jcallahan@151 2195 if not current_action.target_type then
jcallahan@322 2196 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2197 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2198 return
jcallahan@322 2199 end
jcallahan@151 2200 end
MMOSimca@343 2201 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2202 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2203
jcallahan@14 2204 if not verify_func or not update_func then
jcallahan@322 2205 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2206 return
jcallahan@13 2207 end
jcallahan@13 2208
jcallahan@14 2209 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2210 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2211 return
jcallahan@14 2212 end
jcallahan@80 2213 local guids_used = {}
jcallahan@132 2214
jcallahan@301 2215 InitializeCurrentLoot()
jcallahan@217 2216 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2217
jcallahan@55 2218 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2219 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2220 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2221 local loot_info = {
jcallahan@237 2222 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2223 }
jcallahan@13 2224
jcallahan@237 2225 -- Odd index is GUID, even is count.
jcallahan@237 2226 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2227 local source_guid = loot_info[loot_index]
jcallahan@75 2228
jcallahan@237 2229 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2230 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2231 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2232 if slot_quantity then
jcallahan@324 2233 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2234 if slot_quantity > loot_quantity then
jcallahan@324 2235 loot_quantity = slot_quantity
jcallahan@324 2236 end
jcallahan@324 2237 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2238 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2239
MMOSimca@366 2240 if slot_type == LOOT_SLOT_ITEM then
jcallahan@324 2241 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2242 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2243 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2244 current_loot.sources[source_guid][item_id] = (current_loot.sources[source_guid][item_id] or 0) + loot_quantity
jcallahan@309 2245 guids_used[source_guid] = true
MMOSimca@366 2246 elseif slot_type == LOOT_SLOT_MONEY then
jcallahan@324 2247 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2248 if current_loot.target_type == AF.ZONE then
jcallahan@324 2249 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2250 else
jcallahan@324 2251 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2252 current_loot.sources[source_guid]["money"] = (current_loot.sources[source_guid]["money"] or 0) + loot_quantity
jcallahan@324 2253 guids_used[source_guid] = true
jcallahan@324 2254 end
MMOSimca@366 2255 elseif slot_type == LOOT_SLOT_CURRENCY then
jcallahan@324 2256 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2257 if icon_texture then
jcallahan@324 2258 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2259 if current_loot.target_type == AF.ZONE then
jcallahan@324 2260 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2261 else
jcallahan@324 2262 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2263
jcallahan@324 2264 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
MMOSimca@367 2265 current_loot.sources[source_guid][currency_token] = (current_loot.sources[source_guid][currency_token] or 0) + loot_quantity
jcallahan@324 2266 guids_used[source_guid] = true
jcallahan@324 2267 end
jcallahan@324 2268 else
jcallahan@324 2269 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2270 end
jcallahan@308 2271 end
jcallahan@324 2272 else
jcallahan@324 2273 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2274 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2275 end
jcallahan@75 2276 end
jcallahan@13 2277 end
jcallahan@13 2278 end
jcallahan@80 2279
jcallahan@81 2280 for guid in pairs(guids_used) do
jcallahan@217 2281 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2282 end
jcallahan@13 2283 update_func()
jcallahan@1 2284 end
jcallahan@13 2285 end -- do-block
jcallahan@0 2286
jcallahan@0 2287
jcallahan@89 2288 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2289 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2290
jcallahan@89 2291 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2292 return
jcallahan@89 2293 end
jcallahan@89 2294 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2295 end
jcallahan@89 2296
jcallahan@89 2297
jcallahan@44 2298 do
jcallahan@44 2299 local POINT_MATCH_PATTERNS = {
jcallahan@44 2300 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2301 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2302 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2303 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2304 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2305 }
jcallahan@5 2306
jcallahan@68 2307 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2308 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2309 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2310
jcallahan@133 2311 local current_merchant
jcallahan@133 2312 local merchant_standing
jcallahan@133 2313
jcallahan@133 2314 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2315 current_merchant = nil
jcallahan@133 2316 merchant_standing = nil
jcallahan@133 2317 end
jcallahan@133 2318
jcallahan@133 2319
jcallahan@89 2320 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2321 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2322 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2323
jcallahan@171 2324 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2325 return
jcallahan@133 2326 end
jcallahan@331 2327 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2328 merchant_standing = faction_standing
jcallahan@133 2329 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2330 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2331 end
jcallahan@55 2332 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2333 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2334 _G.MerchantFrame_Update()
jcallahan@57 2335
jcallahan@150 2336 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2337
jcallahan@44 2338 for item_index = 1, num_items do
jcallahan@44 2339 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2340 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2341
jcallahan@324 2342 DatamineTT:ClearLines()
jcallahan@324 2343 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2344
jcallahan@324 2345 if not item_id then
jcallahan@324 2346 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2347 item_id = ItemLinkToID(item_link)
MMOSimca@354 2348 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2349 end
jcallahan@324 2350
jcallahan@44 2351 if item_id and item_id > 0 then
jcallahan@44 2352 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2353
jcallahan@68 2354 local num_lines = DatamineTT:NumLines()
jcallahan@68 2355
jcallahan@68 2356 for line_index = 1, num_lines do
jcallahan@68 2357 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2358
jcallahan@68 2359 if not current_line then
jcallahan@68 2360 break
jcallahan@68 2361 end
jcallahan@68 2362 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2363
jcallahan@68 2364 if faction or reputation then
jcallahan@68 2365 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2366 break
jcallahan@68 2367 end
jcallahan@68 2368 end
jcallahan@68 2369
jcallahan@87 2370 for line_index = 1, num_lines do
jcallahan@87 2371 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2372
jcallahan@87 2373 if not current_line then
jcallahan@87 2374 break
jcallahan@87 2375 end
jcallahan@87 2376 local line_text = current_line:GetText()
jcallahan@87 2377 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2378
jcallahan@87 2379 if quest_name then
jcallahan@87 2380 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2381 break
jcallahan@87 2382 end
jcallahan@87 2383 end
jcallahan@87 2384
jcallahan@44 2385 if extended_cost then
jcallahan@53 2386 local battleground_rating = 0
jcallahan@53 2387 local personal_rating = 0
jcallahan@53 2388 local required_season_amount
jcallahan@5 2389
jcallahan@68 2390 for line_index = 1, num_lines do
jcallahan@44 2391 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2392
jcallahan@44 2393 if not current_line then
jcallahan@44 2394 break
jcallahan@44 2395 end
jcallahan@53 2396 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2397
jcallahan@44 2398 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2399 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2400 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2401 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2402
jcallahan@44 2403 if match1 or match2 then
jcallahan@44 2404 break
jcallahan@44 2405 end
jcallahan@44 2406 end
jcallahan@5 2407 end
jcallahan@44 2408 local currency_list = {}
jcallahan@44 2409 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2410
jcallahan@50 2411 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2412 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2413 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2414
jcallahan@44 2415 for cost_index = 1, item_count do
jcallahan@324 2416 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2417 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2418 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2419
jcallahan@317 2420 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2421 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2422 end
jcallahan@317 2423
jcallahan@317 2424 if currency_identifier then
jcallahan@317 2425 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2426 end
jcallahan@44 2427 end
jcallahan@44 2428
jcallahan@44 2429 for currency_index = 1, #currency_list do
jcallahan@44 2430 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2431 end
jcallahan@5 2432 end
jcallahan@133 2433 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2434 end
jcallahan@44 2435 end
jcallahan@5 2436
jcallahan@44 2437 if _G.CanMerchantRepair() then
jcallahan@133 2438 current_merchant.can_repair = true
jcallahan@5 2439 end
jcallahan@57 2440 _G.SetMerchantFilter(current_filters)
jcallahan@57 2441 _G.MerchantFrame_Update()
jcallahan@4 2442 end
jcallahan@44 2443 end -- do-block
jcallahan@4 2444
jcallahan@89 2445
jcallahan@92 2446 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2447 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2448 return
jcallahan@25 2449 end
jcallahan@34 2450 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2451
jcallahan@171 2452 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2453 return
jcallahan@25 2454 end
jcallahan@29 2455 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2456 table.wipe(current_action)
jcallahan@25 2457 end
jcallahan@25 2458
jcallahan@25 2459
MMOSimca@368 2460 -- This function produces data currently unused by wowdb.com, and it causes unneeded bloat in the raw lua DB.
MMOSimca@368 2461 --[[function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
MMOSimca@346 2462 if DEBUGGING then
jcallahan@309 2463 return
jcallahan@309 2464 end
jcallahan@309 2465
jcallahan@115 2466 local num_pets = LPJ:NumPets()
jcallahan@115 2467
jcallahan@115 2468 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2469 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2470
jcallahan@115 2471 if is_owned then
jcallahan@115 2472 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2473
jcallahan@139 2474 if rarity then
jcallahan@139 2475 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2476 local npc = NPCEntry(npc_id)
jcallahan@139 2477 npc.wild_pet = is_wild or nil
jcallahan@139 2478 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2479 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2480 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2481
jcallahan@139 2482 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2483 data.max_health = max_health
jcallahan@139 2484 data.attack = attack
jcallahan@139 2485 data.speed = speed
jcallahan@139 2486 end
jcallahan@115 2487 end
jcallahan@115 2488 end
MMOSimca@368 2489 end]]--
jcallahan@115 2490
jcallahan@115 2491
jcallahan@156 2492 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2493 private.in_combat = true
jcallahan@156 2494 end
jcallahan@156 2495
jcallahan@156 2496
jcallahan@156 2497 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2498 private.in_combat = nil
jcallahan@156 2499
jcallahan@156 2500 if private.set_area_id then
jcallahan@299 2501 self:HandleZoneChange(event_name)
jcallahan@156 2502 private.set_area_id = nil
jcallahan@156 2503 end
jcallahan@156 2504 end
jcallahan@156 2505
jcallahan@156 2506
jcallahan@118 2507 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2508 if not TargetedNPC() then
jcallahan@118 2509 return
jcallahan@2 2510 end
jcallahan@151 2511 current_action.target_type = AF.NPC
jcallahan@118 2512 self:UpdateTargetLocation()
jcallahan@118 2513 end
jcallahan@2 2514
jcallahan@89 2515
jcallahan@12 2516 do
jcallahan@12 2517 local function UpdateQuestJuncture(point)
jcallahan@12 2518 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2519
jcallahan@12 2520 if not unit_name then
jcallahan@12 2521 return
jcallahan@12 2522 end
jcallahan@34 2523 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2524 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2525 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2526 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2527 end
jcallahan@19 2528 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2529 quest[point] = quest[point] or {}
MMOSimca@329 2530 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2531
jcallahan@24 2532 return quest
jcallahan@12 2533 end
jcallahan@10 2534
jcallahan@12 2535
jcallahan@92 2536 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2537 local quest = UpdateQuestJuncture("end")
jcallahan@97 2538
jcallahan@112 2539 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2540 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2541 end
jcallahan@67 2542 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2543 ClearKilledNPC()
jcallahan@10 2544 end
jcallahan@10 2545
jcallahan@12 2546
jcallahan@92 2547 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2548 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2549
jcallahan@46 2550 if not quest then
jcallahan@46 2551 return
jcallahan@46 2552 end
jcallahan@24 2553 quest.classes = quest.classes or {}
jcallahan@27 2554 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2555
jcallahan@24 2556 quest.races = quest.races or {}
jcallahan@100 2557 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2558 end
jcallahan@12 2559 end -- do-block
jcallahan@9 2560
jcallahan@9 2561
jcallahan@92 2562 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2563 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2564 local entry_index, processed_quests = 1, 0
jcallahan@36 2565 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2566
jcallahan@36 2567 while processed_quests <= num_quests do
MMOSimca@329 2568 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2569
jcallahan@84 2570 if quest_id == 0 then
jcallahan@84 2571 processed_quests = processed_quests + 1
jcallahan@84 2572 elseif not is_header then
jcallahan@36 2573 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2574
jcallahan@36 2575 local quest = DBEntry("quests", quest_id)
jcallahan@36 2576 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2577 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2578 processed_quests = processed_quests + 1
jcallahan@36 2579 end
jcallahan@36 2580 entry_index = entry_index + 1
jcallahan@36 2581 end
jcallahan@36 2582 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2583 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2584 end
jcallahan@4 2585
jcallahan@4 2586
jcallahan@97 2587 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2588 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2589 return
jcallahan@112 2590 end
jcallahan@97 2591 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2592 end
jcallahan@97 2593
jcallahan@97 2594
jcallahan@92 2595 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2596 if unit_id ~= "player" then
jcallahan@4 2597 return
jcallahan@4 2598 end
jcallahan@4 2599 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2600 end
jcallahan@4 2601
jcallahan@4 2602
jcallahan@92 2603 do
jcallahan@92 2604 local TRADESKILL_TOOLS = {
jcallahan@92 2605 Anvil = anvil_spell_ids,
jcallahan@92 2606 Forge = forge_spell_ids,
jcallahan@92 2607 }
jcallahan@92 2608
jcallahan@92 2609
jcallahan@167 2610 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2611 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2612 if link then
MMOSimca@352 2613 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2614 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2615
MMOSimca@352 2616 if required_tool then
MMOSimca@352 2617 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2618 if required_tool:find(tool_name) then
MMOSimca@352 2619 registry[spell_id] = true
MMOSimca@352 2620 end
jcallahan@167 2621 end
jcallahan@167 2622 end
jcallahan@167 2623 end
jcallahan@167 2624 end
jcallahan@167 2625
jcallahan@167 2626
jcallahan@92 2627 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2628 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2629
jcallahan@92 2630 if profession_name == _G.UNKNOWN then
jcallahan@92 2631 return
jcallahan@92 2632 end
jcallahan@167 2633 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2634 end
jcallahan@92 2635 end -- do-block
jcallahan@92 2636
jcallahan@92 2637
jcallahan@167 2638 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2639 private.trainer_shown = nil
jcallahan@167 2640 end
jcallahan@167 2641
jcallahan@167 2642
jcallahan@92 2643 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2644 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2645 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2646
jcallahan@164 2647 if not trainer then
jcallahan@58 2648 return
jcallahan@58 2649 end
jcallahan@331 2650 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2651 trainer.teaches = trainer.teaches or {}
jcallahan@27 2652
jcallahan@167 2653 private.trainer_shown = true
jcallahan@167 2654
jcallahan@27 2655 -- Get the initial trainer filters
MMOSimca@344 2656 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2657 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2658 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2659
jcallahan@27 2660 -- Clear the trainer filters
MMOSimca@344 2661 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2662 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2663 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2664
jcallahan@27 2665 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2666 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2667
jcallahan@27 2668 if spell_name then
jcallahan@27 2669 DatamineTT:ClearLines()
jcallahan@27 2670 DatamineTT:SetTrainerService(index)
jcallahan@27 2671
jcallahan@27 2672 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2673
jcallahan@43 2674 if spell_id then
jcallahan@164 2675 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2676
jcallahan@164 2677 if not class_professions then
jcallahan@164 2678 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2679 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2680 end
jcallahan@43 2681 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2682 profession = profession or "General"
jcallahan@43 2683
jcallahan@164 2684 local profession_skills = class_professions[profession]
jcallahan@43 2685
jcallahan@43 2686 if not profession_skills then
jcallahan@43 2687 class_professions[profession] = {}
jcallahan@43 2688 profession_skills = class_professions[profession]
jcallahan@43 2689 end
jcallahan@173 2690 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2691 end
jcallahan@27 2692 end
jcallahan@27 2693 end
jcallahan@27 2694 -- Reset the filters to what they were before
MMOSimca@344 2695 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2696 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2697 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2698 end
jcallahan@27 2699
jcallahan@27 2700
jcallahan@1 2701 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2702 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2703 return
jcallahan@1 2704 end
jcallahan@1 2705 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2706
jcallahan@1 2707 if not spell_label then
jcallahan@1 2708 return
jcallahan@1 2709 end
jcallahan@306 2710
MMOSimca@343 2711 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2712 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2713 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2714
jcallahan@150 2715 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2716 unit_name = target_name
jcallahan@150 2717 unit_id = "target"
jcallahan@1 2718 end
jcallahan@1 2719 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2720 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2721 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2722 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2723 return
MMOSimca@328 2724 end
jcallahan@28 2725
jcallahan@205 2726 table.wipe(current_action)
jcallahan@122 2727 current_action.instance_token = instance_token
jcallahan@122 2728 current_action.map_level = map_level
jcallahan@122 2729 current_action.x = x
jcallahan@122 2730 current_action.y = y
jcallahan@122 2731 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2732 current_action.spell_label = spell_label
jcallahan@105 2733
jcallahan@105 2734 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2735 current_action.loot_label = spell_label:lower()
jcallahan@105 2736 end
jcallahan@1 2737
jcallahan@151 2738 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2739 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2740 if not unit_id or unit_name ~= target_name then
jcallahan@16 2741 return
jcallahan@16 2742 end
jcallahan@123 2743 current_action.target_type = AF.NPC
jcallahan@16 2744 end
jcallahan@16 2745 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2746 current_action.target_type = AF.ITEM
jcallahan@16 2747
jcallahan@150 2748 if item_name and item_name == target_name then
jcallahan@150 2749 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2750 elseif target_name and target_name ~= "" then
jcallahan@331 2751 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2752 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2753 end
jcallahan@150 2754 elseif not item_name and not unit_name then
jcallahan@1 2755 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2756 if target_name == "" then
jcallahan@17 2757 return
jcallahan@17 2758 end
jcallahan@122 2759 current_action.object_name = target_name
jcallahan@123 2760 current_action.target_type = AF.OBJECT
jcallahan@1 2761 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2762 current_action.target_type = AF.ZONE
jcallahan@1 2763 end
jcallahan@1 2764 end
jcallahan@1 2765 private.tracked_line = spell_line
jcallahan@0 2766 end
jcallahan@0 2767
jcallahan@94 2768
MMOSimca@393 2769 -- Triggered by bonus roll prompts, disenchant prompts, and in a few other rare circumstances
jcallahan@312 2770 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2771 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2772 ClearKilledBossID()
jcallahan@306 2773 ClearLootToastContainerID()
MMOSimca@387 2774 raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2775 else
MMOSimca@336 2776 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2777 return
jcallahan@1 2778 end
jcallahan@306 2779
jcallahan@324 2780 -- Assign existing loot data to boss if it exists
jcallahan@307 2781 if loot_toast_data then
MMOSimca@387 2782 local npc_id = raid_boss_id
jcallahan@317 2783
jcallahan@324 2784 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2785 local upper_limit = 0
jcallahan@317 2786 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2787 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2788 end
jcallahan@317 2789
jcallahan@317 2790 for i = 0, upper_limit do
jcallahan@317 2791 local temp_npc_id = npc_id
jcallahan@317 2792
jcallahan@317 2793 if i > 0 then
jcallahan@317 2794 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2795 end
jcallahan@317 2796
jcallahan@317 2797 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2798 if npc then
jcallahan@324 2799 -- Create needed npc fields if required
jcallahan@317 2800 local loot_label = "drops"
jcallahan@317 2801 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2802 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2803 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2804
jcallahan@317 2805 for index = 1, #loot_toast_data do
jcallahan@317 2806 local data = loot_toast_data[index]
jcallahan@317 2807 local loot_type = data[1]
jcallahan@317 2808 local hyperlink = data[2]
jcallahan@317 2809 local quantity = data[3]
jcallahan@317 2810
jcallahan@317 2811 if loot_type == "item" then
jcallahan@317 2812 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2813 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2814 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2815 elseif loot_type == "money" then
jcallahan@317 2816 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2817 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2818 elseif loot_type == "currency" then
jcallahan@317 2819 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2820 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2821 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2822 end
jcallahan@307 2823 end
jcallahan@317 2824
jcallahan@317 2825 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2826 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2827 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2828 end
jcallahan@317 2829 else
jcallahan@317 2830 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2831 end
jcallahan@307 2832 end
jcallahan@307 2833 end
jcallahan@307 2834
jcallahan@307 2835 ClearLootToastData()
jcallahan@307 2836
MMOSimca@383 2837 killed_boss_id_timer_handle = C_Timer.NewTimer(5, ClearKilledBossID) -- we need to assign a handle here to cancel it later
jcallahan@306 2838 end
jcallahan@306 2839
jcallahan@306 2840
jcallahan@306 2841 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2842 if unit_id ~= "player" then
jcallahan@306 2843 return
jcallahan@306 2844 end
jcallahan@306 2845 private.tracked_line = nil
jcallahan@306 2846 private.previous_spell_id = spell_id
jcallahan@306 2847
MMOSimca@393 2848 -- For spells cast when Logging
MMOSimca@345 2849 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2850 last_timber_spell_id = spell_id
MMOSimca@351 2851 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@345 2852 return
MMOSimca@345 2853 end
MMOSimca@345 2854
MMOSimca@393 2855 -- For spells cast by items that always trigger loot toasts
MMOSimca@381 2856 if private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2857 ClearKilledBossID()
jcallahan@306 2858 ClearLootToastContainerID()
jcallahan@307 2859 ClearLootToastData()
jcallahan@306 2860
MMOSimca@387 2861 loot_toast_container_id = private.LOOT_TOAST_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@383 2862 loot_toast_container_timer_handle = C_Timer.NewTimer(1, ClearLootToastContainerID) -- we need to assign a handle here to cancel it later
MMOSimca@345 2863 return
jcallahan@306 2864 end
jcallahan@306 2865
MMOSimca@393 2866 -- For spells cast by items that don't usually trigger loot toasts
MMOSimca@381 2867 if private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2868 -- Set up timer
MMOSimca@393 2869 ClearChatLootData()
MMOSimca@393 2870 Debug("%s: Beginning chat-based loot timer for spellID %d", event_name, spell_id)
MMOSimca@387 2871 chat_loot_timer_handle = C_Timer.NewTimer(1, ClearChatLootData)
MMOSimca@347 2872
MMOSimca@347 2873 -- Standard item handling setup
MMOSimca@347 2874 table.wipe(current_action)
MMOSimca@347 2875 current_loot = nil
MMOSimca@347 2876 current_action.target_type = AF.ITEM
MMOSimca@381 2877 current_action.identifier = private.DELAYED_CONTAINER_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2878 current_action.loot_label = "contains"
MMOSimca@349 2879 InitializeCurrentLoot()
MMOSimca@347 2880 return
MMOSimca@347 2881 end
MMOSimca@347 2882
jcallahan@306 2883 if anvil_spell_ids[spell_id] then
jcallahan@306 2884 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2885 elseif forge_spell_ids[spell_id] then
jcallahan@306 2886 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2887 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2888 killed_npc_id = current_target_id
MMOSimca@343 2889 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2890 end
jcallahan@306 2891 end
jcallahan@0 2892
jcallahan@90 2893
jcallahan@1 2894 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2895 if unit_id ~= "player" then
jcallahan@1 2896 return
jcallahan@1 2897 end
jcallahan@0 2898
jcallahan@1 2899 if private.tracked_line == spell_line then
jcallahan@1 2900 private.tracked_line = nil
jcallahan@1 2901 end
jcallahan@147 2902 table.wipe(current_action)
jcallahan@0 2903 end
jcallahan@90 2904
jcallahan@90 2905
jcallahan@90 2906 do
jcallahan@90 2907 local function SetUnitField(field, required_type)
jcallahan@90 2908 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2909
jcallahan@90 2910 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2911 return
jcallahan@90 2912 end
jcallahan@90 2913
jcallahan@171 2914 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2915 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2916 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2917 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2918 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2919 end
jcallahan@90 2920 end
jcallahan@90 2921
jcallahan@90 2922
jcallahan@90 2923 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2924 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2925 end
jcallahan@90 2926
jcallahan@90 2927
jcallahan@90 2928 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2929 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2930 end
jcallahan@90 2931
jcallahan@90 2932
jcallahan@90 2933 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2934 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2935 end
jcallahan@90 2936
jcallahan@90 2937
jcallahan@92 2938 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2939 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2940 end
jcallahan@90 2941
jcallahan@90 2942
jcallahan@323 2943 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2944 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2945 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2946
jcallahan@323 2947 for index = 2, #gossip_options, 2 do
jcallahan@323 2948 if gossip_options[index] == "binder" then
jcallahan@323 2949 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2950 return
jcallahan@323 2951 end
jcallahan@323 2952 end
jcallahan@323 2953 end,
jcallahan@323 2954 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2955 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2956 end,
jcallahan@323 2957 }
jcallahan@323 2958
jcallahan@323 2959
jcallahan@92 2960 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2961 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2962 if not unit_idnum then
jcallahan@323 2963 return
jcallahan@323 2964 end
jcallahan@323 2965
jcallahan@323 2966 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2967 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2968 end
jcallahan@90 2969 end
jcallahan@90 2970
jcallahan@90 2971
jcallahan@93 2972 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2973 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2974 end
jcallahan@93 2975
jcallahan@93 2976
jcallahan@189 2977 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2978 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2979 end
jcallahan@189 2980
jcallahan@189 2981
jcallahan@90 2982 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2983 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2984 end
jcallahan@90 2985
jcallahan@90 2986
jcallahan@90 2987 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2988 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2989 end
jcallahan@90 2990
jcallahan@90 2991
jcallahan@90 2992 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2993 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2994 end
jcallahan@90 2995 end -- do-block