annotate Main.lua @ 362:cc74264ffd83 6.0.2-3

Removed tag for LibMapData.
author MMOSimca <MMOSimca@gmail.com>
date Tue, 14 Oct 2014 16:08:08 -0400
parents f8190e012c92
children 7e7d57948295
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@346 38 local DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@351 51 local TIMBER_ITEM_ID = 114781
MMOSimca@351 52
MMOSimca@337 53 -- Ignoring NPC casts of the following spells
MMOSimca@336 54 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 55 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 56
MMOSimca@347 57 -- For timer-based loot gathering of abnormal containers (that don't use SHOW_LOOT_TOAST, sadly)
MMOSimca@349 58 local BAG_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168178]
MMOSimca@347 59 local CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168179]
MMOSimca@347 60 local BIG_CRATE_OF_SALVAGE_ITEM_ID = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[168180]
MMOSimca@347 61
MMOSimca@336 62 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 63 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 64 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 65 }
jcallahan@326 66
jcallahan@246 67 local ALLOWED_LOCALES = {
jcallahan@246 68 enUS = true,
jcallahan@246 69 enGB = true,
MMOSimca@336 70 enTW = true,
MMOSimca@336 71 enCN = true,
jcallahan@246 72 }
jcallahan@157 73
jcallahan@0 74 local DATABASE_DEFAULTS = {
jcallahan@128 75 char = {},
jcallahan@0 76 global = {
jcallahan@270 77 config = {
jcallahan@270 78 minimap_icon = {
jcallahan@270 79 hide = true,
jcallahan@270 80 },
jcallahan@270 81 },
jcallahan@0 82 items = {},
jcallahan@0 83 npcs = {},
jcallahan@0 84 objects = {},
jcallahan@0 85 quests = {},
jcallahan@167 86 spells = {},
jcallahan@17 87 zones = {},
jcallahan@0 88 }
jcallahan@0 89 }
jcallahan@0 90
jcallahan@1 91 local EVENT_MAPPING = {
jcallahan@90 92 AUCTION_HOUSE_SHOW = true,
jcallahan@90 93 BANKFRAME_OPENED = true,
jcallahan@90 94 BATTLEFIELDS_SHOW = true,
jcallahan@56 95 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 96 CHAT_MSG_LOOT = true,
jcallahan@95 97 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 98 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 99 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 100 CHAT_MSG_SYSTEM = true,
jcallahan@23 101 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 102 COMBAT_TEXT_UPDATE = true,
jcallahan@140 103 CURSOR_UPDATE = true,
jcallahan@90 104 FORGE_MASTER_OPENED = true,
jcallahan@90 105 GOSSIP_SHOW = true,
jcallahan@290 106 GROUP_ROSTER_UPDATE = true,
jcallahan@93 107 GUILDBANKFRAME_OPENED = true,
jcallahan@42 108 ITEM_TEXT_BEGIN = true,
jcallahan@189 109 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 110 LOOT_CLOSED = true,
MMOSimca@343 111 LOOT_OPENED = true,
jcallahan@89 112 MAIL_SHOW = true,
jcallahan@133 113 MERCHANT_CLOSED = true,
jcallahan@7 114 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 115 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 116 PET_BAR_UPDATE = true,
jcallahan@115 117 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 118 PLAYER_REGEN_DISABLED = true,
jcallahan@156 119 PLAYER_REGEN_ENABLED = true,
jcallahan@2 120 PLAYER_TARGET_CHANGED = true,
jcallahan@9 121 QUEST_COMPLETE = true,
jcallahan@9 122 QUEST_DETAIL = true,
jcallahan@9 123 QUEST_LOG_UPDATE = true,
jcallahan@97 124 QUEST_PROGRESS = true,
jcallahan@178 125 SHOW_LOOT_TOAST = true,
jcallahan@306 126 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 127 TAXIMAP_OPENED = true,
jcallahan@92 128 TRADE_SKILL_SHOW = true,
jcallahan@167 129 TRAINER_CLOSED = true,
jcallahan@27 130 TRAINER_SHOW = true,
jcallahan@90 131 TRANSMOGRIFY_OPEN = true,
jcallahan@246 132 UNIT_PET = true,
jcallahan@4 133 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 134 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 135 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 136 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 137 UNIT_SPELLCAST_SENT = true,
jcallahan@1 138 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 139 VOID_STORAGE_OPEN = true,
jcallahan@299 140 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 141 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 142 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 143 }
jcallahan@0 144
jcallahan@4 145
jcallahan@246 146 -- VARIABLES ----------------------------------------------------------
jcallahan@246 147
jcallahan@92 148 local anvil_spell_ids = {}
jcallahan@92 149 local currently_drunk
jcallahan@128 150 local char_db
jcallahan@128 151 local global_db
jcallahan@299 152 local group_member_guids = {}
jcallahan@246 153 local group_owner_guids_to_pet_guids = {}
jcallahan@246 154 local group_pet_guids = {}
jcallahan@299 155 local in_instance
jcallahan@187 156 local item_process_timer_handle
jcallahan@92 157 local faction_standings = {}
jcallahan@92 158 local forge_spell_ids = {}
jcallahan@95 159 local languages_known = {}
jcallahan@317 160 local boss_loot_toasting = {}
jcallahan@306 161 local loot_toast_container_timer_handle
jcallahan@307 162 local loot_toast_data
jcallahan@307 163 local loot_toast_data_timer_handle
jcallahan@95 164 local name_to_id_map = {}
jcallahan@306 165 local killed_boss_id_timer_handle
jcallahan@177 166 local killed_npc_id
jcallahan@2 167 local target_location_timer_handle
MMOSimca@345 168 local last_timber_spell_id
MMOSimca@355 169 local last_garrison_cache_object_id
MMOSimca@347 170 local chat_loot_timer_handle
jcallahan@86 171 local current_target_id
jcallahan@126 172 local current_area_id
jcallahan@131 173 local current_loot
jcallahan@1 174
jcallahan@312 175
jcallahan@121 176 -- Data for our current action. Including possible values as a reference.
jcallahan@122 177 local current_action = {
jcallahan@121 178 identifier = nil,
jcallahan@121 179 loot_label = nil,
jcallahan@121 180 loot_list = nil,
jcallahan@121 181 loot_sources = nil,
jcallahan@121 182 map_level = nil,
jcallahan@121 183 spell_label = nil,
jcallahan@123 184 target_type = nil,
jcallahan@121 185 x = nil,
jcallahan@121 186 y = nil,
jcallahan@121 187 zone_data = nil,
jcallahan@121 188 }
jcallahan@92 189
jcallahan@246 190
jcallahan@246 191 -- HELPERS ------------------------------------------------------------
jcallahan@246 192
jcallahan@245 193 local function Debug(message, ...)
MMOSimca@350 194 if not DEBUGGING or not message then
jcallahan@151 195 return
jcallahan@151 196 end
MMOSimca@350 197
MMOSimca@350 198 if ... then
MMOSimca@350 199 local args = { ... }
MMOSimca@350 200
MMOSimca@350 201 for index = 1, #args do
MMOSimca@350 202 if args[index] == nil then
MMOSimca@350 203 args[index] = "nil"
MMOSimca@350 204 end
jcallahan@306 205 end
MMOSimca@350 206 _G.print(message:format(unpack(args)))
MMOSimca@350 207 else
MMOSimca@350 208 _G.print(message)
jcallahan@306 209 end
jcallahan@151 210 end
jcallahan@151 211
jcallahan@151 212
jcallahan@169 213 local TradeSkillExecutePer
jcallahan@169 214 do
jcallahan@169 215 local header_list = {}
jcallahan@169 216
jcallahan@169 217 function TradeSkillExecutePer(iter_func)
jcallahan@169 218 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 219 return
jcallahan@169 220 end
jcallahan@167 221 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 222 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 223 search_box:SetText("")
jcallahan@169 224
jcallahan@167 225 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 226 search_box:ClearFocus()
jcallahan@167 227 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 228
jcallahan@169 229 table.wipe(header_list)
jcallahan@169 230
jcallahan@169 231 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 232 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 233 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 234
jcallahan@169 235 if have_materials then
jcallahan@169 236 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 237 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 238 end
jcallahan@169 239
jcallahan@169 240 if have_skillup then
jcallahan@169 241 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 242 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 243 end
MMOSimca@330 244 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 245 _G.TradeSkillUpdateFilterBar()
jcallahan@169 246 _G.TradeSkillFrame_Update()
jcallahan@169 247
jcallahan@169 248 -- Expand all headers so we can see all the recipes there are
jcallahan@169 249 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 250 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 251
jcallahan@169 252 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 253 if not is_expanded then
jcallahan@169 254 header_list[name] = true
jcallahan@169 255 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 256 end
jcallahan@169 257 elseif iter_func(name, tradeskill_index) then
jcallahan@169 258 break
jcallahan@169 259 end
jcallahan@169 260 end
jcallahan@169 261
jcallahan@169 262 -- Restore the state of the things we changed.
jcallahan@169 263 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 264 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 265
jcallahan@169 266 if header_list[name] then
jcallahan@169 267 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 268 end
jcallahan@169 269 end
jcallahan@169 270 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 271 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 272 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 273 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 274
jcallahan@169 275 _G.TradeSkillUpdateFilterBar()
jcallahan@169 276 _G.TradeSkillFrame_Update()
jcallahan@167 277 end
jcallahan@169 278 end -- do-block
jcallahan@167 279
jcallahan@167 280
jcallahan@39 281 local ActualCopperCost
jcallahan@39 282 do
jcallahan@39 283 local BARTERING_SPELL_ID = 83964
jcallahan@39 284
jcallahan@39 285 local STANDING_DISCOUNTS = {
jcallahan@39 286 HATED = 0,
jcallahan@39 287 HOSTILE = 0,
jcallahan@39 288 UNFRIENDLY = 0,
jcallahan@39 289 NEUTRAL = 0,
jcallahan@39 290 FRIENDLY = 0.05,
jcallahan@39 291 HONORED = 0.1,
jcallahan@39 292 REVERED = 0.15,
jcallahan@39 293 EXALTED = 0.2,
jcallahan@39 294 }
jcallahan@39 295
jcallahan@39 296
jcallahan@39 297 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 298 if not copper_cost or copper_cost == 0 then
jcallahan@39 299 return 0
jcallahan@39 300 end
jcallahan@39 301 local modifier = 1
jcallahan@39 302
jcallahan@39 303 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 304 modifier = modifier - 0.1
jcallahan@39 305 end
jcallahan@39 306
jcallahan@39 307 if rep_standing then
jcallahan@39 308 if PLAYER_RACE == "Goblin" then
jcallahan@39 309 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 310 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 311 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 312 end
jcallahan@39 313 end
jcallahan@39 314 return math.floor(copper_cost / modifier)
jcallahan@39 315 end
jcallahan@39 316 end -- do-block
jcallahan@39 317
jcallahan@39 318
jcallahan@29 319 local function InstanceDifficultyToken()
jcallahan@233 320 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 321
jcallahan@59 322 if not instance_type or instance_type == "" then
jcallahan@59 323 instance_type = "NONE"
jcallahan@59 324 end
jcallahan@312 325 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 326 end
jcallahan@29 327
jcallahan@29 328
jcallahan@19 329 local function DBEntry(data_type, unit_id)
jcallahan@19 330 if not data_type or not unit_id then
jcallahan@6 331 return
jcallahan@6 332 end
jcallahan@289 333 local category = global_db[data_type]
jcallahan@289 334
jcallahan@289 335 if not category then
jcallahan@289 336 category = {}
jcallahan@289 337 global_db[data_type] = category
jcallahan@289 338 end
jcallahan@289 339 local unit = category[unit_id]
jcallahan@6 340
jcallahan@10 341 if not unit then
jcallahan@187 342 unit = {}
jcallahan@289 343 category[unit_id] = unit
jcallahan@6 344 end
jcallahan@10 345 return unit
jcallahan@6 346 end
jcallahan@270 347
jcallahan@263 348 private.DBEntry = DBEntry
jcallahan@6 349
jcallahan@214 350 local NPCEntry
jcallahan@214 351 do
jcallahan@214 352 local npc_prototype = {}
jcallahan@214 353 local npc_meta = {
jcallahan@214 354 __index = npc_prototype
jcallahan@214 355 }
jcallahan@6 356
jcallahan@214 357 function NPCEntry(identifier)
jcallahan@227 358 local npc = DBEntry("npcs", identifier)
jcallahan@331 359 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 360 end
jcallahan@214 361
jcallahan@248 362 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 363 self.encounter_data = self.encounter_data or {}
jcallahan@248 364 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 365 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 366
jcallahan@248 367 return self.encounter_data[difficulty_token]
jcallahan@214 368 end
jcallahan@22 369 end
jcallahan@22 370
jcallahan@22 371
jcallahan@1 372 local function CurrentLocationData()
jcallahan@161 373 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 374 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 375 end
jcallahan@1 376 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 377 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 378
jcallahan@1 379 x = x or 0
jcallahan@1 380 y = y or 0
jcallahan@1 381
jcallahan@1 382 if x == 0 and y == 0 then
jcallahan@1 383 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 384 _G.SetDungeonMapLevel(level_index)
jcallahan@1 385 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 386
jcallahan@1 387 if x and y and (x > 0 or y > 0) then
jcallahan@1 388 _G.SetDungeonMapLevel(map_level)
jcallahan@1 389 map_level = level_index
jcallahan@1 390 break
jcallahan@1 391 end
jcallahan@1 392 end
jcallahan@1 393 end
jcallahan@1 394
jcallahan@1 395 if _G.DungeonUsesTerrainMap() then
jcallahan@1 396 map_level = map_level - 1
jcallahan@1 397 end
jcallahan@31 398 local x = _G.floor(x * 1000)
jcallahan@31 399 local y = _G.floor(y * 1000)
jcallahan@28 400
jcallahan@31 401 if x % 2 ~= 0 then
jcallahan@31 402 x = x + 1
jcallahan@28 403 end
jcallahan@28 404
jcallahan@31 405 if y % 2 ~= 0 then
jcallahan@31 406 y = y + 1
jcallahan@28 407 end
jcallahan@126 408 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 409 end
jcallahan@1 410
jcallahan@1 411
jcallahan@312 412 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 413 if not currency_link then
jcallahan@312 414 return
jcallahan@312 415 end
jcallahan@312 416 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 417 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 418 end
jcallahan@312 419
jcallahan@312 420
jcallahan@1 421 local function ItemLinkToID(item_link)
jcallahan@1 422 if not item_link then
jcallahan@1 423 return
jcallahan@1 424 end
jcallahan@7 425 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 426 end
jcallahan@270 427
jcallahan@260 428 private.ItemLinkToID = ItemLinkToID
jcallahan@4 429
jcallahan@171 430 local function UnitTypeIsNPC(unit_type)
jcallahan@171 431 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 432 end
jcallahan@171 433
jcallahan@171 434
jcallahan@34 435 local ParseGUID
jcallahan@4 436 do
jcallahan@229 437 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 438
jcallahan@281 439 local NPC_ID_MAPPING = {
jcallahan@281 440 [62164] = 63191, -- Garalon
jcallahan@281 441 }
jcallahan@281 442
jcallahan@281 443
jcallahan@334 444 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 445 if not unit_type_name then
MMOSimca@329 446 return UNIT_TYPES.UNKNOWN
MMOSimca@329 447 end
MMOSimca@329 448
MMOSimca@329 449 for def, text in next, UNIT_TYPES do
MMOSimca@329 450 if unit_type_name == text then
MMOSimca@329 451 return UNIT_TYPES[def]
MMOSimca@329 452 end
MMOSimca@329 453 end
MMOSimca@329 454 return UNIT_TYPES.UNKNOWN
MMOSimca@329 455 end
MMOSimca@329 456
MMOSimca@329 457
jcallahan@34 458 function ParseGUID(guid)
jcallahan@5 459 if not guid then
jcallahan@5 460 return
jcallahan@5 461 end
MMOSimca@329 462
MMOSimca@329 463 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 464 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 465
jcallahan@334 466 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 467 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 468
jcallahan@281 469 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 470
jcallahan@281 471 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 472 unit_idnum = id_mapping
jcallahan@281 473 end
jcallahan@281 474 return unit_type, unit_idnum
jcallahan@4 475 end
jcallahan@4 476 return unit_type
jcallahan@4 477 end
jcallahan@249 478
jcallahan@249 479 private.ParseGUID = ParseGUID
jcallahan@4 480 end -- do-block
jcallahan@4 481
jcallahan@4 482
jcallahan@141 483 local UpdateDBEntryLocation
jcallahan@141 484 do
jcallahan@141 485 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 486 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 487 local facing = _G.GetPlayerFacing()
jcallahan@141 488
jcallahan@141 489 if not facing then
jcallahan@141 490 return x, y
jcallahan@141 491 end
jcallahan@246 492 local rad = facing + math.pi
jcallahan@141 493 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 494 end
jcallahan@10 495
jcallahan@24 496
jcallahan@141 497 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 498 if not identifier then
jcallahan@141 499 return
jcallahan@141 500 end
jcallahan@141 501 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 502 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 503 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 504 return
MMOSimca@328 505 end
jcallahan@141 506 local entry = DBEntry(entry_type, identifier)
jcallahan@141 507 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 508 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 509
jcallahan@141 510 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 511 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 512
jcallahan@141 513 if not zone_data then
jcallahan@141 514 zone_data = {}
jcallahan@141 515 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 516 end
jcallahan@141 517
jcallahan@141 518 -- Special case for Fishing.
jcallahan@141 519 if current_action.spell_label == "FISHING" then
jcallahan@141 520 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 521
jcallahan@141 522 if yard_width > 0 and yard_height > 0 then
jcallahan@141 523 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 524 current_action.x = x
jcallahan@141 525 current_action.y = y
jcallahan@141 526 end
jcallahan@141 527 end
jcallahan@141 528 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 529
jcallahan@141 530 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 531 return zone_data
jcallahan@10 532 end
jcallahan@141 533 end -- do-block
jcallahan@10 534
jcallahan@10 535
jcallahan@19 536 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 537 if not item_link then
jcallahan@19 538 return
jcallahan@19 539 end
jcallahan@19 540 local item_id = ItemLinkToID(item_link)
jcallahan@19 541
jcallahan@19 542 if not bag_index or not slot_index then
jcallahan@19 543 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 544 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 545 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 546 bag_index = new_bag_index
jcallahan@19 547 slot_index = new_slot_index
jcallahan@19 548 break
jcallahan@19 549 end
jcallahan@19 550 end
jcallahan@19 551 end
jcallahan@19 552 end
jcallahan@19 553
jcallahan@19 554 if not bag_index or not slot_index then
jcallahan@19 555 return
jcallahan@19 556 end
jcallahan@19 557 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 558
jcallahan@19 559 if not is_lootable then
jcallahan@19 560 return
jcallahan@19 561 end
jcallahan@19 562 DatamineTT:ClearLines()
jcallahan@19 563 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 564
jcallahan@19 565 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 566 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 567
jcallahan@19 568 if not current_line then
MMOSimca@336 569 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 570 return
jcallahan@19 571 end
jcallahan@306 572
jcallahan@306 573 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 574 table.wipe(current_action)
jcallahan@312 575 current_loot = nil
jcallahan@312 576
jcallahan@123 577 current_action.target_type = AF.ITEM
jcallahan@122 578 current_action.identifier = item_id
jcallahan@122 579 current_action.loot_label = "contains"
jcallahan@324 580 return
jcallahan@19 581 end
jcallahan@19 582 end
jcallahan@324 583 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 584 end
jcallahan@19 585
jcallahan@19 586
jcallahan@39 587 local UnitFactionStanding
jcallahan@32 588 local UpdateFactionData
jcallahan@32 589 do
jcallahan@32 590 local MAX_FACTION_INDEX = 1000
jcallahan@20 591
jcallahan@32 592 local STANDING_NAMES = {
jcallahan@32 593 "HATED",
jcallahan@32 594 "HOSTILE",
jcallahan@32 595 "UNFRIENDLY",
jcallahan@32 596 "NEUTRAL",
jcallahan@32 597 "FRIENDLY",
jcallahan@32 598 "HONORED",
jcallahan@32 599 "REVERED",
jcallahan@32 600 "EXALTED",
jcallahan@32 601 }
jcallahan@32 602
jcallahan@39 603
jcallahan@39 604 function UnitFactionStanding(unit)
jcallahan@135 605 local unit_name = _G.UnitName(unit)
jcallahan@39 606 UpdateFactionData()
jcallahan@39 607 DatamineTT:ClearLines()
jcallahan@39 608 DatamineTT:SetUnit(unit)
jcallahan@39 609
jcallahan@39 610 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 611 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 612
jcallahan@135 613 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 614 return faction_name, faction_standings[faction_name]
jcallahan@39 615 end
jcallahan@39 616 end
jcallahan@39 617 end
jcallahan@39 618
jcallahan@39 619
jcallahan@32 620 function UpdateFactionData()
jcallahan@32 621 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 622 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 623
jcallahan@86 624 if faction_name then
jcallahan@32 625 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 626 elseif not faction_name then
jcallahan@32 627 break
jcallahan@32 628 end
jcallahan@20 629 end
jcallahan@20 630 end
jcallahan@32 631 end -- do-block
jcallahan@20 632
jcallahan@48 633
jcallahan@75 634 local GenericLootUpdate
jcallahan@75 635 do
jcallahan@77 636 local function LootTable(entry, loot_type, top_field)
jcallahan@75 637 if top_field then
jcallahan@75 638 entry[top_field] = entry[top_field] or {}
jcallahan@75 639 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 640 return entry[top_field][loot_type]
jcallahan@75 641 end
jcallahan@48 642 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 643 return entry[loot_type]
jcallahan@48 644 end
jcallahan@48 645
jcallahan@75 646 function GenericLootUpdate(data_type, top_field)
jcallahan@132 647 local loot_type = current_loot.label
jcallahan@75 648 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 649 local source_list = {}
jcallahan@75 650
jcallahan@131 651 if current_loot.sources then
jcallahan@131 652 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 653 local source_id
jcallahan@78 654
jcallahan@131 655 if current_loot.target_type == AF.ITEM then
jcallahan@119 656 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 657 source_id = current_loot.identifier
jcallahan@119 658 else
jcallahan@331 659 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 660 if unit_ID then
MMOSimca@328 661 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 662 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 663 else
MMOSimca@328 664 source_id = unit_ID
MMOSimca@328 665 end
MMOSimca@328 666 end
jcallahan@119 667 end
jcallahan@304 668 local entry = DBEntry(data_type, source_id)
jcallahan@75 669
jcallahan@119 670 if entry then
jcallahan@119 671 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 672
jcallahan@304 673 if not source_list[source_id] then
jcallahan@119 674 if top_field then
jcallahan@119 675 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 676 elseif not private.container_loot_toasting then
jcallahan@119 677 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 678 end
jcallahan@304 679 source_list[source_id] = true
jcallahan@77 680 end
jcallahan@119 681 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 682
jcallahan@309 683 if current_loot.target_type == AF.ZONE then
jcallahan@309 684 for item_id, quantity in pairs(loot_data) do
jcallahan@309 685 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 686 end
jcallahan@309 687 else
jcallahan@308 688 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 689 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 690
jcallahan@308 691 if label == "currency" and currency_texture then
jcallahan@308 692 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 693 elseif loot_token == "money" then
jcallahan@308 694 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 695 else
jcallahan@308 696 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 697 end
jcallahan@308 698 end
jcallahan@119 699 end
jcallahan@75 700 end
jcallahan@75 701 end
jcallahan@75 702 end
jcallahan@121 703
jcallahan@121 704 -- This is used for Gas Extractions.
jcallahan@131 705 if #current_loot.list <= 0 then
jcallahan@78 706 return
jcallahan@78 707 end
jcallahan@82 708 local entry
jcallahan@82 709
jcallahan@82 710 -- At this point we only have a name if it's an object.
jcallahan@131 711 if current_loot.target_type == AF.OBJECT then
jcallahan@131 712 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 713 else
jcallahan@131 714 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 715 end
jcallahan@75 716
jcallahan@75 717 if not entry then
jcallahan@75 718 return
jcallahan@75 719 end
jcallahan@77 720 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 721
jcallahan@307 722 if current_loot.identifier then
jcallahan@307 723 if not source_list[current_loot.identifier] then
jcallahan@307 724 if top_field then
jcallahan@307 725 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 726 else
jcallahan@307 727 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 728 end
jcallahan@307 729 source_list[current_loot.identifier] = true
jcallahan@77 730 end
jcallahan@77 731 end
jcallahan@75 732
jcallahan@131 733 for index = 1, #current_loot.list do
jcallahan@131 734 table.insert(loot_table, current_loot.list[index])
jcallahan@75 735 end
jcallahan@48 736 end
jcallahan@75 737 end -- do-block
jcallahan@48 738
jcallahan@97 739
jcallahan@97 740 local ReplaceKeywords
jcallahan@97 741 do
jcallahan@97 742 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 743 class = PLAYER_CLASS,
jcallahan@97 744 name = PLAYER_NAME,
jcallahan@97 745 race = PLAYER_RACE,
jcallahan@97 746 }
jcallahan@97 747
jcallahan@97 748
jcallahan@97 749 function ReplaceKeywords(text)
jcallahan@97 750 if not text or text == "" then
jcallahan@97 751 return ""
jcallahan@97 752 end
jcallahan@97 753
jcallahan@97 754 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 755 local category_format = ("<%s>"):format(category)
jcallahan@97 756 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 757 end
jcallahan@97 758 return text
jcallahan@97 759 end
jcallahan@97 760 end -- do-block
jcallahan@97 761
jcallahan@97 762
jcallahan@154 763 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 764 -- unless the WorldMapFrame is shown.
jcallahan@143 765 do
jcallahan@143 766 -- MapFileName = MapAreaID
jcallahan@143 767 local MICRO_DUNGEON_IDS = {
jcallahan@143 768 ShrineofTwoMoons = 903,
jcallahan@143 769 ShrineofSevenStars = 905,
jcallahan@143 770 }
jcallahan@126 771
jcallahan@299 772 local function SetCurrentAreaID()
jcallahan@156 773 if private.in_combat then
jcallahan@156 774 private.set_area_id = true
jcallahan@156 775 return
jcallahan@156 776 end
jcallahan@155 777 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 778
jcallahan@155 779 if map_area_id == current_area_id then
jcallahan@155 780 return
jcallahan@155 781 end
jcallahan@143 782 local world_map = _G.WorldMapFrame
jcallahan@143 783 local map_visible = world_map:IsVisible()
jcallahan@312 784 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 785
jcallahan@143 786 if not map_visible then
jcallahan@143 787 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 788 world_map:Show()
jcallahan@143 789 end
jcallahan@331 790 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 791 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 792
jcallahan@154 793 _G.SetMapToCurrentZone()
jcallahan@154 794
jcallahan@143 795 if micro_dungeon_id then
jcallahan@143 796 current_area_id = micro_dungeon_id
jcallahan@143 797 else
jcallahan@143 798 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 799 end
jcallahan@143 800
jcallahan@154 801 if map_visible then
jcallahan@154 802 _G.SetMapByID(map_area_id)
jcallahan@154 803 else
jcallahan@143 804 world_map:Hide()
jcallahan@143 805 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 806 end
jcallahan@143 807 end
jcallahan@299 808
jcallahan@299 809 function WDP:HandleZoneChange(event_name)
jcallahan@299 810 in_instance = _G.IsInInstance()
jcallahan@299 811 SetCurrentAreaID()
jcallahan@299 812 end
jcallahan@154 813 end
jcallahan@126 814
jcallahan@301 815 local function InitializeCurrentLoot()
jcallahan@301 816 current_loot = {
jcallahan@301 817 list = {},
jcallahan@301 818 sources = {},
jcallahan@301 819 identifier = current_action.identifier,
jcallahan@301 820 label = current_action.loot_label or "drops",
jcallahan@301 821 map_level = current_action.map_level,
jcallahan@301 822 object_name = current_action.object_name,
jcallahan@301 823 spell_label = current_action.spell_label,
jcallahan@301 824 target_type = current_action.target_type,
jcallahan@301 825 x = current_action.x,
jcallahan@301 826 y = current_action.y,
jcallahan@301 827 zone_data = current_action.zone_data,
jcallahan@301 828 }
jcallahan@301 829
jcallahan@301 830 table.wipe(current_action)
jcallahan@301 831 end
jcallahan@246 832
MMOSimca@347 833
MMOSimca@347 834 -- TIMERS -------------------------------------------------------------
MMOSimca@347 835
MMOSimca@347 836 local function ClearKilledNPC()
MMOSimca@347 837 killed_npc_id = nil
MMOSimca@347 838 end
MMOSimca@347 839
MMOSimca@347 840
MMOSimca@347 841 local function ClearKilledBossID()
MMOSimca@347 842 if killed_boss_id_timer_handle then
MMOSimca@347 843 WDP:CancelTimer(killed_boss_id_timer_handle)
MMOSimca@347 844 killed_boss_id_timer_handle = nil
MMOSimca@347 845 end
MMOSimca@347 846
MMOSimca@347 847 table.wipe(boss_loot_toasting)
MMOSimca@347 848 private.raid_boss_id = nil
MMOSimca@347 849 end
MMOSimca@347 850
MMOSimca@347 851
MMOSimca@347 852 local function ClearLootToastContainerID()
MMOSimca@347 853 if loot_toast_container_timer_handle then
MMOSimca@347 854 WDP:CancelTimer(loot_toast_container_timer_handle)
MMOSimca@347 855 loot_toast_container_timer_handle = nil
MMOSimca@347 856 end
MMOSimca@347 857
MMOSimca@347 858 private.container_loot_toasting = false
MMOSimca@347 859 private.loot_toast_container_id = nil
MMOSimca@347 860 end
MMOSimca@347 861
MMOSimca@347 862
MMOSimca@347 863 local function ClearLootToastData()
MMOSimca@347 864 -- cancel existing timer if found
MMOSimca@347 865 if loot_toast_data_timer_handle then
MMOSimca@347 866 WDP:CancelTimer(loot_toast_data_timer_handle)
MMOSimca@347 867 loot_toast_data_timer_handle = nil
MMOSimca@347 868 end
MMOSimca@347 869
MMOSimca@347 870 if loot_toast_data then
MMOSimca@347 871 table.wipe(loot_toast_data)
MMOSimca@347 872 end
MMOSimca@347 873 end
MMOSimca@347 874
MMOSimca@347 875
MMOSimca@347 876 local function ClearTimeBasedLootData()
MMOSimca@349 877 Debug("ClearTimeBasedLootData: Ending salvage loot timer.")
MMOSimca@347 878 if chat_loot_timer_handle then
MMOSimca@347 879 WDP:CancelTimer(chat_loot_timer_handle)
MMOSimca@347 880 chat_loot_timer_handle = nil
MMOSimca@347 881 end
MMOSimca@347 882
MMOSimca@349 883 if current_loot and current_loot.identifier and (current_loot.identifier == BAG_OF_SALVAGE_ITEM_ID or current_loot.identifier == CRATE_OF_SALVAGE_ITEM_ID or current_loot.identifier == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 884 GenericLootUpdate("items")
MMOSimca@347 885 end
MMOSimca@347 886 current_loot = nil
MMOSimca@347 887 end
MMOSimca@347 888
MMOSimca@347 889
jcallahan@246 890 -- METHODS ------------------------------------------------------------
jcallahan@246 891
jcallahan@0 892 function WDP:OnInitialize()
jcallahan@128 893 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 894 private.db = db
jcallahan@128 895 global_db = db.global
jcallahan@128 896 char_db = db.char
jcallahan@14 897
jcallahan@270 898 local raw_db = _G.WoWDBProfilerData
jcallahan@18 899 local build_num = tonumber(private.build_num)
jcallahan@14 900
MMOSimca@357 901 -- Disable if using a MoP build
MMOSimca@357 902 if build_num < 19000 then
MMOSimca@357 903 WDP:Disable()
MMOSimca@357 904 return
MMOSimca@357 905 end
MMOSimca@357 906
jcallahan@136 907 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 908 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 909 global_db[entry] = {}
jcallahan@74 910 end
jcallahan@74 911 end
jcallahan@35 912 raw_db.build_num = build_num
MMOSimca@330 913 raw_db.region = private.region
jcallahan@63 914 raw_db.version = DB_VERSION
jcallahan@249 915
jcallahan@312 916 private.InitializeCommentSystem()
jcallahan@312 917 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 918 end
jcallahan@0 919
jcallahan@0 920
jcallahan@153 921 function WDP:EventDispatcher(...)
jcallahan@153 922 local event_name = ...
jcallahan@153 923
MMOSimca@346 924 if DEBUGGING then
jcallahan@154 925 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 926 Debug(event_name)
jcallahan@154 927 else
jcallahan@154 928 Debug(...)
jcallahan@153 929 end
jcallahan@153 930 end
jcallahan@153 931 local func = EVENT_MAPPING[event_name]
jcallahan@153 932
jcallahan@153 933 if _G.type(func) == "boolean" then
jcallahan@153 934 self[event_name](self, ...)
jcallahan@153 935 elseif _G.type(func) == "function" then
jcallahan@159 936 self[func](self, ...)
jcallahan@153 937 end
jcallahan@153 938 end
jcallahan@153 939
jcallahan@153 940
jcallahan@0 941 function WDP:OnEnable()
jcallahan@300 942 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 943
jcallahan@0 944 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 945 if EVENT_DEBUG then
jcallahan@153 946 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 947 else
jcallahan@153 948 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 949 end
jcallahan@0 950 end
jcallahan@95 951
jcallahan@95 952 for index = 1, _G.GetNumLanguages() do
jcallahan@95 953 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 954 end
jcallahan@187 955 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 956 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 957
jcallahan@19 958 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 959 if target_unit then
jcallahan@19 960 return
jcallahan@19 961 end
jcallahan@19 962 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 963 end)
jcallahan@19 964
jcallahan@19 965 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 966 if target_unit then
jcallahan@19 967 return
jcallahan@19 968 end
jcallahan@19 969 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 970 HandleItemUse(item_link)
jcallahan@19 971 end)
jcallahan@263 972
jcallahan@299 973 self:HandleZoneChange("OnEnable")
jcallahan@290 974 self:GROUP_ROSTER_UPDATE()
jcallahan@0 975 end
jcallahan@0 976
jcallahan@0 977
jcallahan@219 978 local ScrapeItemUpgradeStats
jcallahan@219 979 do
jcallahan@219 980 local intermediary = {}
jcallahan@219 981
jcallahan@220 982 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 983 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 984 return
jcallahan@220 985 end
jcallahan@219 986 local create_entry
jcallahan@219 987
jcallahan@219 988 table.wipe(intermediary)
jcallahan@219 989
jcallahan@219 990 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 991 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 992
jcallahan@293 993 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 994 break
jcallahan@219 995 end
jcallahan@219 996 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 997
jcallahan@219 998 if amount and stat then
jcallahan@219 999 create_entry = true
jcallahan@295 1000 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 1001 end
jcallahan@219 1002 end
jcallahan@219 1003
jcallahan@219 1004 if not create_entry then
jcallahan@219 1005 return
jcallahan@219 1006 end
jcallahan@219 1007 local item = DBEntry("items", item_id)
jcallahan@225 1008 item.upgrade_id = upgrade_id
jcallahan@219 1009 item.upgrades = item.upgrades or {}
jcallahan@219 1010 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 1011
jcallahan@219 1012 for stat, amount in pairs(intermediary) do
jcallahan@219 1013 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 1014 end
jcallahan@219 1015 end
MMOSimca@336 1016 end -- do-block
jcallahan@219 1017
jcallahan@219 1018
MMOSimca@340 1019 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 1020 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 1021 local item
jcallahan@0 1022
jcallahan@191 1023 if item_string then
MMOSimca@338 1024 local item_results = { (":"):split(item_string) }
MMOSimca@338 1025
MMOSimca@338 1026 local suffix_id = tonumber(item_results[8])
MMOSimca@338 1027 local unique_id = item_results[9]
MMOSimca@338 1028 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 1029 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 1030 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 1031
MMOSimca@340 1032 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 1033 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 1034 item = DBEntry("items", item_id)
MMOSimca@329 1035 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 1036
jcallahan@331 1037 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1038 item.suffix_id = suffix_id
MMOSimca@329 1039 end
jcallahan@331 1040
jcallahan@331 1041 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1042 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1043 end
MMOSimca@329 1044 end
MMOSimca@329 1045 elseif num_bonus_ids > 0 then
jcallahan@219 1046 item = DBEntry("items", item_id)
MMOSimca@329 1047
jcallahan@201 1048 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1049 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1050
MMOSimca@329 1051 if not item.bonus_ids then
MMOSimca@329 1052 item.bonus_ids = {}
MMOSimca@329 1053 end
MMOSimca@338 1054
MMOSimca@329 1055 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1056 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1057 end
MMOSimca@329 1058 else
MMOSimca@329 1059 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1060 end
jcallahan@219 1061 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1062 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1063 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1064 end
jcallahan@0 1065 end
jcallahan@212 1066
jcallahan@212 1067 if durability and durability > 0 then
jcallahan@219 1068 item = item or DBEntry("items", item_id)
jcallahan@212 1069 item.durability = durability
jcallahan@212 1070 end
jcallahan@0 1071 end
jcallahan@0 1072
jcallahan@0 1073
jcallahan@187 1074 function WDP:ProcessItems()
jcallahan@187 1075 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1076 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1077
jcallahan@0 1078 if item_id and item_id > 0 then
jcallahan@1 1079 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1080 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1081 end
jcallahan@0 1082 end
jcallahan@0 1083
jcallahan@0 1084 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1085 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1086 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1087
jcallahan@0 1088 if item_id and item_id > 0 then
jcallahan@1 1089 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1090 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1091 end
jcallahan@0 1092 end
jcallahan@0 1093 end
jcallahan@0 1094 end
jcallahan@0 1095
jcallahan@118 1096
jcallahan@215 1097 local TargetedNPC
jcallahan@118 1098 do
jcallahan@118 1099 local GENDER_NAMES = {
jcallahan@118 1100 "UNKNOWN",
jcallahan@118 1101 "MALE",
jcallahan@118 1102 "FEMALE",
jcallahan@118 1103 }
jcallahan@118 1104
jcallahan@118 1105
jcallahan@118 1106 local REACTION_NAMES = {
jcallahan@118 1107 "HATED",
jcallahan@118 1108 "HOSTILE",
jcallahan@118 1109 "UNFRIENDLY",
jcallahan@118 1110 "NEUTRAL",
jcallahan@118 1111 "FRIENDLY",
jcallahan@118 1112 "HONORED",
jcallahan@118 1113 "REVERED",
jcallahan@118 1114 "EXALTED",
jcallahan@118 1115 }
jcallahan@118 1116
jcallahan@118 1117
jcallahan@118 1118 local POWER_TYPE_NAMES = {
jcallahan@118 1119 ["0"] = "MANA",
jcallahan@118 1120 ["1"] = "RAGE",
jcallahan@118 1121 ["2"] = "FOCUS",
jcallahan@118 1122 ["3"] = "ENERGY",
jcallahan@118 1123 ["6"] = "RUNIC_POWER",
jcallahan@118 1124 }
jcallahan@118 1125
jcallahan@118 1126
jcallahan@215 1127 function TargetedNPC()
jcallahan@118 1128 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1129 current_target_id = nil
jcallahan@118 1130 return
jcallahan@118 1131 end
jcallahan@118 1132 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1133
jcallahan@171 1134 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1135 return
jcallahan@118 1136 end
jcallahan@118 1137 current_target_id = unit_idnum
jcallahan@118 1138
jcallahan@118 1139 local npc = NPCEntry(unit_idnum)
jcallahan@118 1140 local _, class_token = _G.UnitClass("target")
jcallahan@118 1141 npc.class = class_token
jcallahan@118 1142 npc.faction = UnitFactionStanding("target")
jcallahan@118 1143 npc.genders = npc.genders or {}
jcallahan@118 1144 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1145 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1146 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1147
jcallahan@248 1148 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1149 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1150 local level_data = encounter_data[npc_level]
jcallahan@250 1151
jcallahan@250 1152 if not level_data then
jcallahan@250 1153 level_data = {}
jcallahan@250 1154 encounter_data[npc_level] = level_data
jcallahan@250 1155 end
jcallahan@257 1156 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1157
jcallahan@257 1158 if not level_data.power then
MMOSimca@337 1159 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1160
jcallahan@257 1161 if max_power > 0 then
jcallahan@257 1162 local power_type = _G.UnitPowerType("target")
jcallahan@312 1163 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1164 end
jcallahan@118 1165 end
jcallahan@118 1166 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1167 return npc, unit_idnum
jcallahan@118 1168 end
jcallahan@118 1169 end -- do-block
jcallahan@118 1170
jcallahan@118 1171
jcallahan@113 1172 do
jcallahan@113 1173 local COORD_MAX = 5
jcallahan@0 1174
jcallahan@113 1175 function WDP:UpdateTargetLocation()
jcallahan@113 1176 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1177 return
jcallahan@2 1178 end
jcallahan@113 1179
jcallahan@113 1180 for index = 1, 4 do
jcallahan@113 1181 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1182 return
jcallahan@113 1183 end
jcallahan@113 1184 end
jcallahan@215 1185 local npc = TargetedNPC()
jcallahan@113 1186
jcallahan@113 1187 if not npc then
jcallahan@113 1188 return
jcallahan@113 1189 end
jcallahan@113 1190 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1191 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1192 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1193 return
MMOSimca@328 1194 end
jcallahan@248 1195 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1196 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1197 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1198
jcallahan@113 1199 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1200
jcallahan@113 1201 if not zone_data then
jcallahan@113 1202 zone_data = {}
jcallahan@113 1203 npc_data.locations[zone_token] = zone_data
jcallahan@113 1204 end
jcallahan@113 1205
jcallahan@113 1206 for location_token in pairs(zone_data) do
jcallahan@113 1207 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1208 loc_level = tonumber(loc_level)
jcallahan@113 1209
jcallahan@113 1210 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1211 return
jcallahan@113 1212 end
jcallahan@113 1213 end
jcallahan@141 1214 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1215 end
jcallahan@113 1216 end -- do-block
jcallahan@2 1217
jcallahan@118 1218
jcallahan@246 1219 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1220
jcallahan@90 1221 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1222 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1223 return
jcallahan@243 1224 end
jcallahan@282 1225 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1226
jcallahan@56 1227 for index = 1, num_items do
jcallahan@56 1228 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1229
jcallahan@56 1230 if item_link then
jcallahan@56 1231 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1232 end
jcallahan@56 1233 end
jcallahan@56 1234 end
jcallahan@56 1235
jcallahan@56 1236
jcallahan@298 1237 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1238 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1239
jcallahan@246 1240 if current_pet_guid then
jcallahan@246 1241 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1242 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1243 end
jcallahan@246 1244 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1245
jcallahan@246 1246 if pet_guid then
jcallahan@296 1247 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1248 group_pet_guids[pet_guid] = true
jcallahan@246 1249 end
jcallahan@246 1250 end
jcallahan@246 1251
jcallahan@246 1252
jcallahan@298 1253 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1254 local is_raid = _G.IsInRaid()
jcallahan@298 1255 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1256 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1257
jcallahan@299 1258 table.wipe(group_member_guids)
jcallahan@298 1259
jcallahan@298 1260 for index = 1, group_size do
jcallahan@298 1261 local unit_id = unit_type .. index
jcallahan@298 1262 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1263
jcallahan@299 1264 group_member_guids[unit_guid] = true
jcallahan@298 1265 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1266 end
jcallahan@299 1267 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1268 end
jcallahan@298 1269
jcallahan@298 1270
jcallahan@298 1271 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1272 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1273 end
jcallahan@298 1274
jcallahan@298 1275
MMOSimca@355 1276 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity, specID, sex, isPersonal, lootSource)
jcallahan@312 1277 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1278 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1279 return
jcallahan@306 1280 end
jcallahan@301 1281 local container_id = private.loot_toast_container_id
MMOSimca@336 1282 local npc_id = private.raid_boss_id
MMOSimca@355 1283
MMOSimca@355 1284 -- Handle Garrison cache specially
MMOSimca@355 1285 if lootSource and last_garrison_cache_object_id and (lootSource == private.GARRISON_CACHE_LOOT_SOURCE_ID) then
MMOSimca@355 1286 -- Record location data for cache
MMOSimca@355 1287 UpdateDBEntryLocation("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1288
MMOSimca@355 1289 -- Add drop data
MMOSimca@355 1290 local currency_texture = CurrencyLinkToTexture(item_link)
MMOSimca@355 1291 if currency_texture and currency_texture ~= "" then
MMOSimca@355 1292 -- Check for top level object data
MMOSimca@355 1293 local object_entry = DBEntry("objects", ("OPENING:%d"):format(last_garrison_cache_object_id))
MMOSimca@355 1294 local difficulty_token = InstanceDifficultyToken()
MMOSimca@355 1295 if object_entry[difficulty_token] then
MMOSimca@355 1296 -- Increment loot count
MMOSimca@355 1297 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@355 1298
MMOSimca@355 1299 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@355 1300 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@355 1301 table.insert(object_entry[difficulty_token]["opening"], ("currency:%d:%s"):format(quantity, currency_texture))
MMOSimca@355 1302 else
MMOSimca@355 1303 Debug("%s: When handling the Garrison cache, the top level loot data was missing for objectID %d.", event_name, last_garrison_cache_object_id)
MMOSimca@355 1304 end
MMOSimca@355 1305 else
MMOSimca@355 1306 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
MMOSimca@355 1307 end
MMOSimca@355 1308 elseif npc_id then
MMOSimca@336 1309 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1310 local upper_limit = 0
jcallahan@317 1311 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1312 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1313 end
jcallahan@317 1314 for i = 0, upper_limit do
jcallahan@317 1315 local temp_npc_id = npc_id
jcallahan@317 1316
jcallahan@317 1317 if i > 0 then
jcallahan@317 1318 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1319 end
jcallahan@317 1320
jcallahan@317 1321 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1322 if npc then
jcallahan@317 1323 local loot_label = "drops"
jcallahan@317 1324 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1325 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1326 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1327
jcallahan@317 1328 if loot_type == "item" then
jcallahan@317 1329 local item_id = ItemLinkToID(item_link)
jcallahan@317 1330 if item_id then
jcallahan@317 1331 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1332 RecordItemData(item_id, item_link, true)
jcallahan@317 1333 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1334 else
jcallahan@317 1335 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1336 return
jcallahan@317 1337 end
jcallahan@317 1338 elseif loot_type == "money" then
jcallahan@317 1339 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1340 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1341 elseif loot_type == "currency" then
jcallahan@317 1342 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1343 if currency_texture and currency_texture ~= "" then
jcallahan@317 1344 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1345 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1346 else
jcallahan@317 1347 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1348 return
jcallahan@317 1349 end
jcallahan@317 1350 end
jcallahan@317 1351
jcallahan@317 1352 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1353 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1354 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1355 end
jcallahan@312 1356 end
jcallahan@312 1357 end
jcallahan@301 1358 elseif container_id then
jcallahan@305 1359 InitializeCurrentLoot()
jcallahan@305 1360
jcallahan@306 1361 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1362 current_loot.identifier = container_id
jcallahan@306 1363 current_loot.label = "contains"
jcallahan@306 1364 current_loot.target_type = AF.ITEM
jcallahan@306 1365
jcallahan@312 1366 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1367
jcallahan@301 1368 if loot_type == "item" then
jcallahan@312 1369 local item_id = ItemLinkToID(item_link)
jcallahan@312 1370 if item_id then
jcallahan@312 1371 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1372 RecordItemData(item_id, item_link, true)
jcallahan@312 1373 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1374 else
jcallahan@301 1375 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1376 current_loot = nil
jcallahan@301 1377 return
jcallahan@301 1378 end
jcallahan@301 1379 elseif loot_type == "money" then
jcallahan@312 1380 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1381 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1382 elseif loot_type == "currency" then
jcallahan@312 1383 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1384 if currency_texture and currency_texture ~= "" then
jcallahan@312 1385 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1386 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1387 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1388 else
jcallahan@312 1389 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1390 current_loot = nil
jcallahan@312 1391 return
jcallahan@312 1392 end
jcallahan@301 1393 end
jcallahan@312 1394
jcallahan@301 1395 GenericLootUpdate("items")
jcallahan@301 1396 current_loot = nil
jcallahan@307 1397 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1398 else
jcallahan@307 1399 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1400
jcallahan@307 1401 loot_toast_data = loot_toast_data or {}
jcallahan@312 1402 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1403
MMOSimca@340 1404 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1405 if item_id then
MMOSimca@340 1406 RecordItemData(item_id, item_link, true)
MMOSimca@340 1407 end
MMOSimca@340 1408
jcallahan@307 1409 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1410 end
jcallahan@178 1411 end
jcallahan@178 1412
jcallahan@178 1413
jcallahan@179 1414 do
jcallahan@179 1415 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
MMOSimca@347 1416 [AF.ITEM] = function(item_id, quantity)
MMOSimca@349 1417 local container_id = current_loot.identifier -- For faster access, since this is going to be called 9 times in the next 3 lines
MMOSimca@347 1418 -- Verify that we're still assigning data to the right items
MMOSimca@349 1419 if container_id and (container_id == BAG_OF_SALVAGE_ITEM_ID or container_id == CRATE_OF_SALVAGE_ITEM_ID or container_id == BIG_CRATE_OF_SALVAGE_ITEM_ID) then
MMOSimca@347 1420 Debug("CHAT_MSG_LOOT: AF.ITEM %d (%d)", item_id, quantity)
MMOSimca@347 1421 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
MMOSimca@353 1422 current_loot.sources[container_id][item_id] = (current_loot.sources[container_id][item_id] or 0) + quantity
MMOSimca@347 1423 else -- If not, cancel the timer and wipe the loot table early
MMOSimca@347 1424 Debug("CHAT_MSG_LOOT: We would have assigned the wrong loot to salvage crates!")
MMOSimca@349 1425 ClearTimeBasedLootData()
MMOSimca@347 1426 end
MMOSimca@347 1427 end,
jcallahan@179 1428 [AF.NPC] = function(item_id, quantity)
MMOSimca@345 1429 Debug("CHAT_MSG_LOOT: AF.NPC %d (%d)", item_id, quantity)
MMOSimca@345 1430 end,
MMOSimca@345 1431 [AF.OBJECT] = function(item_id, quantity)
MMOSimca@345 1432 Debug("CHAT_MSG_LOOT: AF.OBJECT %d (%d)", item_id, quantity)
MMOSimca@351 1433 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id] do
MMOSimca@345 1434 -- Check for top level object data
MMOSimca@351 1435 local object_entry = DBEntry("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id]))
MMOSimca@345 1436 local difficulty_token = InstanceDifficultyToken()
MMOSimca@345 1437 if object_entry[difficulty_token] then
MMOSimca@345 1438 -- Increment loot count
MMOSimca@353 1439 object_entry[difficulty_token]["opening_count"] = (object_entry[difficulty_token]["opening_count"] or 0) + 1
MMOSimca@348 1440
MMOSimca@345 1441 -- Add drop data
MMOSimca@351 1442 object_entry[difficulty_token]["opening"] = object_entry[difficulty_token]["opening"] or {}
MMOSimca@348 1443 table.insert(object_entry[difficulty_token]["opening"], ("%d:%d"):format(item_id, quantity))
MMOSimca@345 1444 else
MMOSimca@351 1445 Debug("CHAT_MSG_LOOT: When handling timber, the top level loot data was missing for objectID %s.", private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[last_timber_spell_id])
MMOSimca@345 1446 end
MMOSimca@351 1447 --end
jcallahan@179 1448 end,
jcallahan@179 1449 [AF.ZONE] = function(item_id, quantity)
MMOSimca@345 1450 Debug("CHAT_MSG_LOOT: AF.ZONE %d (%d)", item_id, quantity)
jcallahan@312 1451 InitializeCurrentLoot()
jcallahan@312 1452 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1453 GenericLootUpdate("zones")
jcallahan@312 1454 current_loot = nil
jcallahan@179 1455 end,
jcallahan@179 1456 }
jcallahan@177 1457
jcallahan@177 1458
jcallahan@179 1459 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1460 local category
jcallahan@177 1461
MMOSimca@345 1462 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
MMOSimca@345 1463 if not item_link then
MMOSimca@345 1464 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
MMOSimca@345 1465 end
MMOSimca@345 1466 local item_id = ItemLinkToID(item_link)
MMOSimca@345 1467
MMOSimca@345 1468 if not item_id then
MMOSimca@345 1469 return
MMOSimca@345 1470 end
MMOSimca@345 1471
MMOSimca@345 1472 -- Set update category
MMOSimca@345 1473 if last_timber_spell_id and item_id == TIMBER_ITEM_ID then
MMOSimca@345 1474 category = AF.OBJECT
MMOSimca@345 1475 -- Recently changed from ~= "EXTRACT_GAS" because of some occassional bad data, and, as far as I know, no benefit.
MMOSimca@345 1476 elseif current_action.spell_label == "FISHING" then
jcallahan@179 1477 category = AF.ZONE
MMOSimca@336 1478 elseif private.raid_boss_id then
jcallahan@179 1479 category = AF.NPC
MMOSimca@347 1480 elseif chat_loot_timer_handle then
MMOSimca@347 1481 category = AF.ITEM
jcallahan@179 1482 end
MMOSimca@345 1483
MMOSimca@345 1484 -- Take action based on update category
jcallahan@179 1485 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
MMOSimca@340 1486 if not category or not update_func then
MMOSimca@340 1487 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1488 RecordItemData(item_id, item_link, true)
MMOSimca@340 1489 return
MMOSimca@340 1490 end
jcallahan@179 1491 update_func(item_id, quantity)
jcallahan@177 1492 end
jcallahan@48 1493 end
jcallahan@48 1494
jcallahan@312 1495
jcallahan@97 1496 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1497 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1498 return
jcallahan@95 1499 end
jcallahan@97 1500 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1501 npc.quotes = npc.quotes or {}
jcallahan@97 1502 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1503 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1504 end
jcallahan@95 1505
jcallahan@95 1506
jcallahan@95 1507 do
jcallahan@40 1508 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1509
jcallahan@40 1510 local DRUNK_COMPARES = {
jcallahan@40 1511 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1512 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1513 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1514 }
jcallahan@40 1515
jcallahan@40 1516 local DRUNK_MATCHES = {
jcallahan@254 1517 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1518 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1519 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1520 }
jcallahan@40 1521
jcallahan@167 1522 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1523
jcallahan@167 1524
jcallahan@167 1525 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1526 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1527 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1528
jcallahan@167 1529 private.discovered_recipe_name = nil
jcallahan@167 1530 private.profession_level = nil
jcallahan@167 1531 private.previous_spell_id = nil
jcallahan@169 1532
jcallahan@169 1533 return true
jcallahan@167 1534 end
jcallahan@167 1535 end
jcallahan@167 1536
jcallahan@167 1537
jcallahan@167 1538 local function IterativeRecordDiscovery()
jcallahan@167 1539 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1540 end
jcallahan@167 1541
jcallahan@167 1542
jcallahan@92 1543 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1544 if not private.trainer_shown then
jcallahan@167 1545 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1546
jcallahan@167 1547 if recipe_name and private.previous_spell_id then
jcallahan@167 1548 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1549
jcallahan@167 1550 if profession_name == _G.UNKNOWN then
jcallahan@167 1551 return
jcallahan@167 1552 end
jcallahan@167 1553 private.discovered_recipe_name = recipe_name
jcallahan@167 1554 private.profession_level = prof_level
jcallahan@167 1555
jcallahan@167 1556 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1557 end
jcallahan@167 1558 end
jcallahan@167 1559
jcallahan@40 1560 if currently_drunk then
jcallahan@40 1561 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1562 currently_drunk = nil
jcallahan@40 1563 end
jcallahan@40 1564 return
jcallahan@40 1565 end
jcallahan@40 1566
jcallahan@40 1567 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1568 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1569 currently_drunk = true
jcallahan@40 1570 break
jcallahan@40 1571 end
jcallahan@40 1572 end
jcallahan@40 1573 end
jcallahan@40 1574 end
jcallahan@40 1575
jcallahan@307 1576
jcallahan@331 1577 do
jcallahan@23 1578 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1579 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1580
jcallahan@23 1581 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1582 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1583 return
jcallahan@23 1584 end
jcallahan@34 1585 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1586
jcallahan@171 1587 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1588 return
jcallahan@23 1589 end
jcallahan@23 1590
jcallahan@23 1591 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1592 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1593 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1594 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1595 end
jcallahan@23 1596 end
jcallahan@23 1597
jcallahan@115 1598 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1599
jcallahan@246 1600 local previous_combat_event = {}
jcallahan@246 1601
jcallahan@23 1602 local COMBAT_LOG_FUNCS = {
jcallahan@23 1603 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1604 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1605 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1606 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1607 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1608
jcallahan@171 1609 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1610 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1611 end
jcallahan@115 1612 end
jcallahan@115 1613 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1614 end,
jcallahan@65 1615 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1616 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1617
jcallahan@171 1618 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1619 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1620 ClearKilledNPC()
jcallahan@98 1621 private.harvesting = nil
jcallahan@65 1622 return
jcallahan@65 1623 end
jcallahan@177 1624
jcallahan@246 1625 if source_guid == "" then
jcallahan@246 1626 source_guid = nil
jcallahan@246 1627 end
jcallahan@246 1628 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1629 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1630
jcallahan@299 1631 if not previous_combat_event.party_damage then
jcallahan@312 1632 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1633 table.wipe(previous_combat_event)
jcallahan@217 1634 ClearKilledNPC()
jcallahan@306 1635 else
jcallahan@317 1636 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1637 end
jcallahan@177 1638 killed_npc_id = unit_idnum
jcallahan@177 1639 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1640 end,
jcallahan@23 1641 }
jcallahan@23 1642
jcallahan@23 1643
jcallahan@246 1644 local NON_DAMAGE_EVENTS = {
jcallahan@246 1645 SPELL_AURA_APPLIED = true,
jcallahan@246 1646 SPELL_AURA_REMOVED = true,
jcallahan@246 1647 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1648 SPELL_CAST_FAILED = true,
jcallahan@246 1649 SWING_MISSED = true,
jcallahan@246 1650 }
jcallahan@246 1651
jcallahan@299 1652 local DAMAGE_EVENTS = {
jcallahan@299 1653 RANGE_DAMAGE = true,
jcallahan@299 1654 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1655 SPELL_DAMAGE = true,
jcallahan@299 1656 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1657 SWING_DAMAGE = true,
jcallahan@299 1658 }
jcallahan@299 1659
jcallahan@246 1660
jcallahan@92 1661 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1662 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1663
jcallahan@23 1664 if not combat_log_func then
jcallahan@299 1665 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1666 table.wipe(previous_combat_event)
jcallahan@246 1667 previous_combat_event.source_name = source_name
jcallahan@299 1668
jcallahan@299 1669 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1670 previous_combat_event.party_damage = true
jcallahan@299 1671 end
jcallahan@246 1672 end
jcallahan@23 1673 return
jcallahan@23 1674 end
jcallahan@23 1675 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1676
jcallahan@297 1677 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1678 table.wipe(previous_combat_event)
jcallahan@297 1679 end
jcallahan@23 1680 end
jcallahan@23 1681
MMOSimca@337 1682
jcallahan@44 1683 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1684 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1685 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1686 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1687 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1688
jcallahan@44 1689
jcallahan@92 1690 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1691 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1692 return
jcallahan@44 1693 end
jcallahan@44 1694 UpdateFactionData()
jcallahan@44 1695
jcallahan@46 1696 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1697 return
jcallahan@46 1698 end
jcallahan@177 1699 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1700 ClearKilledNPC()
jcallahan@46 1701
jcallahan@44 1702 if not npc then
jcallahan@98 1703 private.harvesting = nil
jcallahan@44 1704 return
jcallahan@44 1705 end
jcallahan@98 1706 npc.harvested = private.harvesting
jcallahan@98 1707 private.harvesting = nil
jcallahan@98 1708
jcallahan@44 1709 local modifier = 1
jcallahan@44 1710
MMOSimca@340 1711 -- Check for modifiers from known spells
jcallahan@44 1712 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1713 modifier = modifier + 0.1
jcallahan@44 1714 end
jcallahan@44 1715 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1716 modifier = modifier + 0.1
jcallahan@44 1717 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1718 modifier = modifier + 0.05
jcallahan@44 1719 end
jcallahan@44 1720
MMOSimca@340 1721 -- Determine faction ID
MMOSimca@340 1722 local faction_ID
MMOSimca@340 1723 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1724 if faction_name == faction_data_table[2] then
MMOSimca@340 1725 faction_ID = faction_data_table[1]
MMOSimca@340 1726 end
MMOSimca@340 1727 end
MMOSimca@340 1728 if faction_ID and faction_ID > 0 then
MMOSimca@340 1729 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1730 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1731 if has_bonus_rep_gain then
MMOSimca@340 1732 modifier = modifier + 1
MMOSimca@340 1733 end
MMOSimca@340 1734 end
MMOSimca@340 1735
MMOSimca@340 1736 -- Check for modifiers from buffs
MMOSimca@340 1737 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1738 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1739 local modded_faction = buff_data_table.faction
jcallahan@44 1740
jcallahan@44 1741 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1742 if buff_data_table.ignore then
MMOSimca@340 1743 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1744 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1745 return
MMOSimca@340 1746 else
MMOSimca@340 1747 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1748 end
jcallahan@44 1749 end
jcallahan@44 1750 end
jcallahan@44 1751 end
MMOSimca@340 1752
jcallahan@65 1753 npc.reputations = npc.reputations or {}
jcallahan@65 1754 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1755 end
jcallahan@44 1756 end -- do-block
jcallahan@18 1757
jcallahan@18 1758
jcallahan@140 1759 function WDP:CURSOR_UPDATE(event_name)
MMOSimca@355 1760 if current_action.fishing_target or _G.Minimap:IsMouseOver() then
jcallahan@140 1761 return
jcallahan@140 1762 end
jcallahan@140 1763 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1764
MMOSimca@355 1765 -- Handle Fishing
MMOSimca@355 1766 if (current_action.spell_label == "FISHING") then
MMOSimca@355 1767 if not text or text == "Fishing Bobber" then
MMOSimca@355 1768 text = "NONE"
MMOSimca@355 1769 else
MMOSimca@355 1770 current_action.fishing_target = true
MMOSimca@355 1771 end
MMOSimca@355 1772 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
MMOSimca@355 1773 -- Handle Garrison Cache
MMOSimca@355 1774 elseif private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text] then
MMOSimca@355 1775 last_garrison_cache_object_id = private.GARRISON_CACHE_OBJECT_NAME_TO_OBJECT_ID_MAP[text]
jcallahan@140 1776 end
jcallahan@140 1777 end
jcallahan@140 1778
jcallahan@140 1779
jcallahan@92 1780 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1781 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1782
jcallahan@42 1783 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1784 return
jcallahan@42 1785 end
jcallahan@42 1786 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1787 end
jcallahan@42 1788
jcallahan@42 1789
jcallahan@13 1790 do
MMOSimca@343 1791 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1792 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1793 [AF.ITEM] = function()
jcallahan@16 1794 local locked_item_id
jcallahan@16 1795
jcallahan@16 1796 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1797 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1798 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1799
jcallahan@324 1800 if is_locked and is_lootable then
jcallahan@16 1801 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1802 break
jcallahan@16 1803 end
jcallahan@16 1804 end
jcallahan@165 1805
jcallahan@165 1806 if locked_item_id then
jcallahan@165 1807 break
jcallahan@165 1808 end
jcallahan@16 1809 end
jcallahan@16 1810
jcallahan@122 1811 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1812 return false
jcallahan@16 1813 end
jcallahan@122 1814 current_action.identifier = locked_item_id
jcallahan@16 1815 return true
jcallahan@16 1816 end,
jcallahan@322 1817 [AF.NPC] = true,
jcallahan@14 1818 [AF.OBJECT] = true,
jcallahan@17 1819 [AF.ZONE] = function()
jcallahan@140 1820 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1821 return _G.IsFishingLoot()
jcallahan@17 1822 end,
jcallahan@13 1823 }
jcallahan@13 1824
jcallahan@13 1825
MMOSimca@343 1826 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1827 [AF.ITEM] = function()
jcallahan@28 1828 GenericLootUpdate("items")
jcallahan@28 1829 end,
jcallahan@28 1830 [AF.NPC] = function()
jcallahan@75 1831 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1832 local loot_label = current_loot.label
jcallahan@77 1833 local source_list = {}
jcallahan@75 1834
jcallahan@131 1835 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1836 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1837 local npc = NPCEntry(source_id)
jcallahan@75 1838
jcallahan@75 1839 if npc then
jcallahan@248 1840 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1841 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1842
jcallahan@78 1843 if not source_list[source_guid] then
jcallahan@77 1844 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1845 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1846 source_list[source_guid] = true
jcallahan@77 1847 end
jcallahan@77 1848
jcallahan@309 1849 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1850 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1851
jcallahan@312 1852 if loot_type == "currency" and currency_texture then
jcallahan@312 1853 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1854 elseif loot_token == "money" then
jcallahan@312 1855 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1856 else
jcallahan@312 1857 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1858 end
jcallahan@75 1859 end
jcallahan@75 1860 end
jcallahan@75 1861 end
jcallahan@16 1862 end,
jcallahan@13 1863 [AF.OBJECT] = function()
jcallahan@28 1864 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1865 end,
jcallahan@17 1866 [AF.ZONE] = function()
MMOSimca@328 1867 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1868 return
MMOSimca@328 1869 end
jcallahan@141 1870 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1871
jcallahan@41 1872 -- This will start life as a boolean true.
jcallahan@131 1873 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1874 current_loot.zone_data[location_token] = {
jcallahan@41 1875 drops = {}
jcallahan@41 1876 }
jcallahan@41 1877 end
jcallahan@132 1878 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1879 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1880
jcallahan@131 1881 if current_loot.sources then
jcallahan@131 1882 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1883 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1884 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1885 end
jcallahan@131 1886 end
jcallahan@131 1887 end
jcallahan@131 1888
jcallahan@131 1889 if #current_loot.list <= 0 then
jcallahan@131 1890 return
jcallahan@131 1891 end
jcallahan@131 1892
jcallahan@131 1893 for index = 1, #current_loot.list do
jcallahan@131 1894 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1895 end
jcallahan@13 1896 end,
jcallahan@13 1897 }
jcallahan@13 1898
jcallahan@79 1899 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1900 local loot_guid_registry = {}
jcallahan@124 1901
jcallahan@124 1902
jcallahan@124 1903 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1904 current_loot = nil
jcallahan@131 1905 table.wipe(current_action)
jcallahan@124 1906 end
jcallahan@124 1907
jcallahan@13 1908
jcallahan@322 1909 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1910 local extrapolated_guid_registry = {}
jcallahan@322 1911 local num_guids = 0
jcallahan@322 1912
MMOSimca@344 1913 -- Loot extrapolation cannot handle objects that need special spell labels (like HERBALISM or MINING) (MIND_CONTROL is okay)
MMOSimca@348 1914 if private.SPELL_FLAGS_BY_LABEL[current_action.spell_label] and not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
MMOSimca@344 1915 Debug("%s: Problematic spell label %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
MMOSimca@344 1916 table.wipe(current_action)
MMOSimca@344 1917 return false
MMOSimca@344 1918 end
MMOSimca@344 1919
jcallahan@322 1920 table.wipe(current_action)
jcallahan@322 1921
jcallahan@322 1922 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1923 local loot_info = {
jcallahan@322 1924 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1925 }
jcallahan@322 1926
jcallahan@322 1927 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1928 local source_guid = loot_info[loot_index]
jcallahan@322 1929
jcallahan@322 1930 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1931 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1932
jcallahan@322 1933 if unit_type and unit_idnum then
jcallahan@322 1934 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1935 unit_type,
jcallahan@322 1936 unit_idnum
jcallahan@322 1937 }
jcallahan@322 1938
jcallahan@322 1939 num_guids = num_guids + 1
jcallahan@322 1940 end
jcallahan@322 1941 end
jcallahan@322 1942 end
jcallahan@322 1943 end
jcallahan@322 1944 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1945
jcallahan@322 1946 if num_guids == 0 then
jcallahan@322 1947 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1948 return false
jcallahan@322 1949 end
jcallahan@326 1950
jcallahan@322 1951 local num_npcs = 0
jcallahan@322 1952 local num_objects = 0
jcallahan@324 1953 local num_itemcontainers = 0
jcallahan@322 1954
jcallahan@322 1955 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1956 local unit_type = guid_data[1]
jcallahan@324 1957 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1958
jcallahan@322 1959 if loot_label then
jcallahan@322 1960 local unit_idnum = guid_data[2]
jcallahan@322 1961
jcallahan@322 1962 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1963 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1964 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1965 current_action.loot_label = loot_label
jcallahan@322 1966 current_action.spell_label = "OPENING"
jcallahan@322 1967 current_action.target_type = AF.OBJECT
jcallahan@322 1968 current_action.identifier = unit_idnum
jcallahan@322 1969 num_objects = num_objects + 1
jcallahan@322 1970 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1971 current_action.loot_label = loot_label
jcallahan@322 1972 current_action.target_type = AF.NPC
jcallahan@322 1973 current_action.identifier = unit_idnum
jcallahan@322 1974 num_npcs = num_npcs + 1
jcallahan@324 1975 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1976 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1977 current_action.loot_label = loot_label
jcallahan@324 1978 current_action.target_type = AF.ITEM
jcallahan@324 1979 -- current_action.identifier assigned during loot verification.
jcallahan@324 1980 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1981 end
jcallahan@322 1982 else
jcallahan@322 1983 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1984 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1985 return false
jcallahan@322 1986 end
jcallahan@322 1987 end
jcallahan@322 1988
jcallahan@322 1989 if not current_action.target_type then
jcallahan@322 1990 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1991 return false
jcallahan@322 1992 end
jcallahan@322 1993
jcallahan@322 1994 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1995 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1996 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1997 return false
jcallahan@322 1998 end
jcallahan@322 1999
jcallahan@322 2000 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 2001 return true
jcallahan@322 2002 end
jcallahan@322 2003
jcallahan@322 2004
MMOSimca@343 2005 function WDP:LOOT_OPENED(event_name)
jcallahan@132 2006 if current_loot then
jcallahan@322 2007 current_loot = nil
jcallahan@322 2008 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2009
jcallahan@322 2010 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2011 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2012 return
jcallahan@322 2013 end
jcallahan@18 2014 end
jcallahan@151 2015
jcallahan@151 2016 if not current_action.target_type then
jcallahan@322 2017 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 2018
jcallahan@322 2019 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 2020 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 2021 return
jcallahan@322 2022 end
jcallahan@151 2023 end
MMOSimca@343 2024 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
MMOSimca@343 2025 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 2026
jcallahan@14 2027 if not verify_func or not update_func then
jcallahan@322 2028 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 2029 return
jcallahan@13 2030 end
jcallahan@13 2031
jcallahan@14 2032 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 2033 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 2034 return
jcallahan@14 2035 end
jcallahan@80 2036 local guids_used = {}
jcallahan@132 2037
jcallahan@301 2038 InitializeCurrentLoot()
jcallahan@217 2039 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 2040
jcallahan@55 2041 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 2042 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 2043 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 2044 local loot_info = {
jcallahan@237 2045 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 2046 }
jcallahan@13 2047
jcallahan@237 2048 -- Odd index is GUID, even is count.
jcallahan@237 2049 for loot_index = 1, #loot_info, 2 do
jcallahan@237 2050 local source_guid = loot_info[loot_index]
jcallahan@75 2051
jcallahan@237 2052 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 2053 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 2054 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 2055 if slot_quantity then
jcallahan@324 2056 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 2057 if slot_quantity > loot_quantity then
jcallahan@324 2058 loot_quantity = slot_quantity
jcallahan@324 2059 end
jcallahan@324 2060 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 2061 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 2062
jcallahan@324 2063 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 2064 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 2065 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 2066 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2067 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 2068 guids_used[source_guid] = true
jcallahan@324 2069 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 2070 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2071 if current_loot.target_type == AF.ZONE then
jcallahan@324 2072 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 2073 else
jcallahan@324 2074 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2075 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 2076 guids_used[source_guid] = true
jcallahan@324 2077 end
jcallahan@324 2078 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 2079 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 2080 if icon_texture then
jcallahan@324 2081 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 2082 if current_loot.target_type == AF.ZONE then
jcallahan@324 2083 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 2084 else
jcallahan@324 2085 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 2086
jcallahan@324 2087 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 2088 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 2089 guids_used[source_guid] = true
jcallahan@324 2090 end
jcallahan@324 2091 else
jcallahan@324 2092 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 2093 end
jcallahan@308 2094 end
jcallahan@324 2095 else
jcallahan@324 2096 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
MMOSimca@352 2097 Debug("%s: Slot quantity is nil for loot slot %d.", event_name, loot_slot)
jcallahan@79 2098 end
jcallahan@75 2099 end
jcallahan@13 2100 end
jcallahan@13 2101 end
jcallahan@80 2102
jcallahan@81 2103 for guid in pairs(guids_used) do
jcallahan@217 2104 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2105 end
jcallahan@13 2106 update_func()
jcallahan@1 2107 end
jcallahan@13 2108 end -- do-block
jcallahan@0 2109
jcallahan@0 2110
jcallahan@89 2111 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2112 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2113
jcallahan@89 2114 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2115 return
jcallahan@89 2116 end
jcallahan@89 2117 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2118 end
jcallahan@89 2119
jcallahan@89 2120
jcallahan@44 2121 do
jcallahan@44 2122 local POINT_MATCH_PATTERNS = {
jcallahan@44 2123 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2124 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2125 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2126 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2127 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2128 }
jcallahan@5 2129
jcallahan@68 2130 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2131 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2132 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2133
jcallahan@133 2134 local current_merchant
jcallahan@133 2135 local merchant_standing
jcallahan@133 2136
jcallahan@133 2137 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2138 current_merchant = nil
jcallahan@133 2139 merchant_standing = nil
jcallahan@133 2140 end
jcallahan@133 2141
jcallahan@133 2142
jcallahan@89 2143 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2144 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2145 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2146
jcallahan@171 2147 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2148 return
jcallahan@133 2149 end
jcallahan@331 2150 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2151 merchant_standing = faction_standing
jcallahan@133 2152 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2153 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2154 end
jcallahan@55 2155 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2156 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2157 _G.MerchantFrame_Update()
jcallahan@57 2158
jcallahan@150 2159 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2160
jcallahan@44 2161 for item_index = 1, num_items do
jcallahan@44 2162 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2163 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2164
jcallahan@324 2165 DatamineTT:ClearLines()
jcallahan@324 2166 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2167
jcallahan@324 2168 if not item_id then
jcallahan@324 2169 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2170 item_id = ItemLinkToID(item_link)
MMOSimca@354 2171 -- GetMerchantItemLink() still ocassionally fails as of Patch 6.0.2. It fails so badly that debug functions cause considerable slowdown.
jcallahan@324 2172 end
jcallahan@324 2173
jcallahan@44 2174 if item_id and item_id > 0 then
jcallahan@44 2175 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2176
jcallahan@68 2177 local num_lines = DatamineTT:NumLines()
jcallahan@68 2178
jcallahan@68 2179 for line_index = 1, num_lines do
jcallahan@68 2180 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2181
jcallahan@68 2182 if not current_line then
jcallahan@68 2183 break
jcallahan@68 2184 end
jcallahan@68 2185 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2186
jcallahan@68 2187 if faction or reputation then
jcallahan@68 2188 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2189 break
jcallahan@68 2190 end
jcallahan@68 2191 end
jcallahan@68 2192
jcallahan@87 2193 for line_index = 1, num_lines do
jcallahan@87 2194 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2195
jcallahan@87 2196 if not current_line then
jcallahan@87 2197 break
jcallahan@87 2198 end
jcallahan@87 2199 local line_text = current_line:GetText()
jcallahan@87 2200 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2201
jcallahan@87 2202 if quest_name then
jcallahan@87 2203 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2204 break
jcallahan@87 2205 end
jcallahan@87 2206 end
jcallahan@87 2207
jcallahan@44 2208 if extended_cost then
jcallahan@53 2209 local battleground_rating = 0
jcallahan@53 2210 local personal_rating = 0
jcallahan@53 2211 local required_season_amount
jcallahan@5 2212
jcallahan@68 2213 for line_index = 1, num_lines do
jcallahan@44 2214 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2215
jcallahan@44 2216 if not current_line then
jcallahan@44 2217 break
jcallahan@44 2218 end
jcallahan@53 2219 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2220
jcallahan@44 2221 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2222 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2223 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2224 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2225
jcallahan@44 2226 if match1 or match2 then
jcallahan@44 2227 break
jcallahan@44 2228 end
jcallahan@44 2229 end
jcallahan@5 2230 end
jcallahan@44 2231 local currency_list = {}
jcallahan@44 2232 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2233
jcallahan@50 2234 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2235 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2236 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2237
jcallahan@44 2238 for cost_index = 1, item_count do
jcallahan@324 2239 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2240 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2241 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2242
jcallahan@317 2243 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2244 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2245 end
jcallahan@317 2246
jcallahan@317 2247 if currency_identifier then
jcallahan@317 2248 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2249 end
jcallahan@44 2250 end
jcallahan@44 2251
jcallahan@44 2252 for currency_index = 1, #currency_list do
jcallahan@44 2253 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2254 end
jcallahan@5 2255 end
jcallahan@133 2256 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2257 end
jcallahan@44 2258 end
jcallahan@5 2259
jcallahan@44 2260 if _G.CanMerchantRepair() then
jcallahan@133 2261 current_merchant.can_repair = true
jcallahan@5 2262 end
jcallahan@57 2263 _G.SetMerchantFilter(current_filters)
jcallahan@57 2264 _G.MerchantFrame_Update()
jcallahan@4 2265 end
jcallahan@44 2266 end -- do-block
jcallahan@4 2267
jcallahan@89 2268
jcallahan@92 2269 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2270 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2271 return
jcallahan@25 2272 end
jcallahan@34 2273 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2274
jcallahan@171 2275 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2276 return
jcallahan@25 2277 end
jcallahan@29 2278 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2279 table.wipe(current_action)
jcallahan@25 2280 end
jcallahan@25 2281
jcallahan@25 2282
jcallahan@115 2283 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2284 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@346 2285 if DEBUGGING then
jcallahan@309 2286 return
jcallahan@309 2287 end
jcallahan@309 2288
jcallahan@115 2289 local num_pets = LPJ:NumPets()
jcallahan@115 2290
jcallahan@115 2291 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2292 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2293
jcallahan@115 2294 if is_owned then
jcallahan@115 2295 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2296
jcallahan@139 2297 if rarity then
jcallahan@139 2298 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2299 local npc = NPCEntry(npc_id)
jcallahan@139 2300 npc.wild_pet = is_wild or nil
jcallahan@139 2301 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2302 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2303 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2304
jcallahan@139 2305 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2306 data.max_health = max_health
jcallahan@139 2307 data.attack = attack
jcallahan@139 2308 data.speed = speed
jcallahan@139 2309 end
jcallahan@115 2310 end
jcallahan@115 2311 end
jcallahan@115 2312 end
jcallahan@115 2313
jcallahan@115 2314
jcallahan@156 2315 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2316 private.in_combat = true
jcallahan@156 2317 end
jcallahan@156 2318
jcallahan@156 2319
jcallahan@156 2320 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2321 private.in_combat = nil
jcallahan@156 2322
jcallahan@156 2323 if private.set_area_id then
jcallahan@299 2324 self:HandleZoneChange(event_name)
jcallahan@156 2325 private.set_area_id = nil
jcallahan@156 2326 end
jcallahan@156 2327 end
jcallahan@156 2328
jcallahan@156 2329
jcallahan@118 2330 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2331 if not TargetedNPC() then
jcallahan@118 2332 return
jcallahan@2 2333 end
jcallahan@151 2334 current_action.target_type = AF.NPC
jcallahan@118 2335 self:UpdateTargetLocation()
jcallahan@118 2336 end
jcallahan@2 2337
jcallahan@89 2338
jcallahan@12 2339 do
jcallahan@12 2340 local function UpdateQuestJuncture(point)
jcallahan@12 2341 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2342
jcallahan@12 2343 if not unit_name then
jcallahan@12 2344 return
jcallahan@12 2345 end
jcallahan@34 2346 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
MMOSimca@351 2347 Debug("UpdateQuestJuncture: Updating quest juncture for %s.", ("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id))
jcallahan@12 2348 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2349 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2350 end
jcallahan@19 2351 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2352 quest[point] = quest[point] or {}
MMOSimca@329 2353 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2354
jcallahan@24 2355 return quest
jcallahan@12 2356 end
jcallahan@10 2357
jcallahan@12 2358
jcallahan@92 2359 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2360 local quest = UpdateQuestJuncture("end")
jcallahan@97 2361
jcallahan@112 2362 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2363 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2364 end
jcallahan@67 2365 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2366 ClearKilledNPC()
jcallahan@10 2367 end
jcallahan@10 2368
jcallahan@12 2369
jcallahan@92 2370 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2371 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2372
jcallahan@46 2373 if not quest then
jcallahan@46 2374 return
jcallahan@46 2375 end
jcallahan@24 2376 quest.classes = quest.classes or {}
jcallahan@27 2377 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2378
jcallahan@24 2379 quest.races = quest.races or {}
jcallahan@100 2380 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2381 end
jcallahan@12 2382 end -- do-block
jcallahan@9 2383
jcallahan@9 2384
jcallahan@92 2385 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2386 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2387 local entry_index, processed_quests = 1, 0
jcallahan@36 2388 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2389
jcallahan@36 2390 while processed_quests <= num_quests do
MMOSimca@329 2391 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2392
jcallahan@84 2393 if quest_id == 0 then
jcallahan@84 2394 processed_quests = processed_quests + 1
jcallahan@84 2395 elseif not is_header then
jcallahan@36 2396 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2397
jcallahan@36 2398 local quest = DBEntry("quests", quest_id)
jcallahan@36 2399 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2400 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2401 processed_quests = processed_quests + 1
jcallahan@36 2402 end
jcallahan@36 2403 entry_index = entry_index + 1
jcallahan@36 2404 end
jcallahan@36 2405 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2406 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2407 end
jcallahan@4 2408
jcallahan@4 2409
jcallahan@97 2410 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2411 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2412 return
jcallahan@112 2413 end
jcallahan@97 2414 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2415 end
jcallahan@97 2416
jcallahan@97 2417
jcallahan@92 2418 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2419 if unit_id ~= "player" then
jcallahan@4 2420 return
jcallahan@4 2421 end
jcallahan@4 2422 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2423 end
jcallahan@4 2424
jcallahan@4 2425
jcallahan@92 2426 do
jcallahan@92 2427 local TRADESKILL_TOOLS = {
jcallahan@92 2428 Anvil = anvil_spell_ids,
jcallahan@92 2429 Forge = forge_spell_ids,
jcallahan@92 2430 }
jcallahan@92 2431
jcallahan@92 2432
jcallahan@167 2433 local function RegisterTools(tradeskill_name, tradeskill_index)
MMOSimca@352 2434 local link = _G.GetTradeSkillRecipeLink(tradeskill_index)
MMOSimca@352 2435 if link then
MMOSimca@352 2436 local spell_id = tonumber(link:match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
MMOSimca@352 2437 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
MMOSimca@352 2438
MMOSimca@352 2439 if required_tool then
MMOSimca@352 2440 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
MMOSimca@352 2441 if required_tool:find(tool_name) then
MMOSimca@352 2442 registry[spell_id] = true
MMOSimca@352 2443 end
jcallahan@167 2444 end
jcallahan@167 2445 end
jcallahan@167 2446 end
jcallahan@167 2447 end
jcallahan@167 2448
jcallahan@167 2449
jcallahan@92 2450 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2451 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2452
jcallahan@92 2453 if profession_name == _G.UNKNOWN then
jcallahan@92 2454 return
jcallahan@92 2455 end
jcallahan@167 2456 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2457 end
jcallahan@92 2458 end -- do-block
jcallahan@92 2459
jcallahan@92 2460
jcallahan@167 2461 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2462 private.trainer_shown = nil
jcallahan@167 2463 end
jcallahan@167 2464
jcallahan@167 2465
jcallahan@92 2466 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2467 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2468 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2469
jcallahan@164 2470 if not trainer then
jcallahan@58 2471 return
jcallahan@58 2472 end
jcallahan@331 2473 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2474 trainer.teaches = trainer.teaches or {}
jcallahan@27 2475
jcallahan@167 2476 private.trainer_shown = true
jcallahan@167 2477
jcallahan@27 2478 -- Get the initial trainer filters
MMOSimca@344 2479 local available = _G.GetTrainerServiceTypeFilter("available") and 1 or 0
MMOSimca@344 2480 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable") and 1 or 0
MMOSimca@344 2481 local used = _G.GetTrainerServiceTypeFilter("used") and 1 or 0
jcallahan@27 2482
jcallahan@27 2483 -- Clear the trainer filters
MMOSimca@344 2484 _G.SetTrainerServiceTypeFilter("available", 1)
MMOSimca@344 2485 _G.SetTrainerServiceTypeFilter("unavailable", 1)
MMOSimca@344 2486 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2487
jcallahan@27 2488 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2489 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2490
jcallahan@27 2491 if spell_name then
jcallahan@27 2492 DatamineTT:ClearLines()
jcallahan@27 2493 DatamineTT:SetTrainerService(index)
jcallahan@27 2494
jcallahan@27 2495 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2496
jcallahan@43 2497 if spell_id then
jcallahan@164 2498 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2499
jcallahan@164 2500 if not class_professions then
jcallahan@164 2501 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2502 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2503 end
jcallahan@43 2504 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2505 profession = profession or "General"
jcallahan@43 2506
jcallahan@164 2507 local profession_skills = class_professions[profession]
jcallahan@43 2508
jcallahan@43 2509 if not profession_skills then
jcallahan@43 2510 class_professions[profession] = {}
jcallahan@43 2511 profession_skills = class_professions[profession]
jcallahan@43 2512 end
jcallahan@173 2513 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2514 end
jcallahan@27 2515 end
jcallahan@27 2516 end
jcallahan@27 2517 -- Reset the filters to what they were before
MMOSimca@344 2518 _G.SetTrainerServiceTypeFilter("available", available or 0)
MMOSimca@344 2519 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
MMOSimca@344 2520 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2521 end
jcallahan@27 2522
jcallahan@27 2523
jcallahan@1 2524 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2525 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2526 return
jcallahan@1 2527 end
jcallahan@1 2528 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2529
jcallahan@1 2530 if not spell_label then
jcallahan@1 2531 return
jcallahan@1 2532 end
jcallahan@306 2533
MMOSimca@343 2534 Debug("UNIT_SPELLCAST_SENT: %s was cast.", spell_name)
jcallahan@150 2535 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2536 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2537
jcallahan@150 2538 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2539 unit_name = target_name
jcallahan@150 2540 unit_id = "target"
jcallahan@1 2541 end
jcallahan@1 2542 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2543 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2544 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2545 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2546 return
MMOSimca@328 2547 end
jcallahan@28 2548
jcallahan@205 2549 table.wipe(current_action)
jcallahan@122 2550 current_action.instance_token = instance_token
jcallahan@122 2551 current_action.map_level = map_level
jcallahan@122 2552 current_action.x = x
jcallahan@122 2553 current_action.y = y
jcallahan@122 2554 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2555 current_action.spell_label = spell_label
jcallahan@105 2556
jcallahan@105 2557 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2558 current_action.loot_label = spell_label:lower()
jcallahan@105 2559 end
jcallahan@1 2560
jcallahan@151 2561 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2562 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2563 if not unit_id or unit_name ~= target_name then
jcallahan@16 2564 return
jcallahan@16 2565 end
jcallahan@123 2566 current_action.target_type = AF.NPC
jcallahan@16 2567 end
jcallahan@16 2568 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2569 current_action.target_type = AF.ITEM
jcallahan@16 2570
jcallahan@150 2571 if item_name and item_name == target_name then
jcallahan@150 2572 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2573 elseif target_name and target_name ~= "" then
jcallahan@331 2574 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2575 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2576 end
jcallahan@150 2577 elseif not item_name and not unit_name then
jcallahan@1 2578 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2579 if target_name == "" then
jcallahan@17 2580 return
jcallahan@17 2581 end
jcallahan@122 2582 current_action.object_name = target_name
jcallahan@123 2583 current_action.target_type = AF.OBJECT
jcallahan@1 2584 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2585 current_action.target_type = AF.ZONE
jcallahan@1 2586 end
jcallahan@1 2587 end
jcallahan@1 2588 private.tracked_line = spell_line
jcallahan@0 2589 end
jcallahan@0 2590
jcallahan@94 2591
jcallahan@312 2592 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2593 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2594 ClearKilledBossID()
jcallahan@306 2595 ClearLootToastContainerID()
MMOSimca@336 2596 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2597 else
MMOSimca@336 2598 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2599 return
jcallahan@1 2600 end
jcallahan@306 2601
jcallahan@324 2602 -- Assign existing loot data to boss if it exists
jcallahan@307 2603 if loot_toast_data then
MMOSimca@336 2604 local npc_id = private.raid_boss_id
jcallahan@317 2605
jcallahan@324 2606 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2607 local upper_limit = 0
jcallahan@317 2608 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2609 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2610 end
jcallahan@317 2611
jcallahan@317 2612 for i = 0, upper_limit do
jcallahan@317 2613 local temp_npc_id = npc_id
jcallahan@317 2614
jcallahan@317 2615 if i > 0 then
jcallahan@317 2616 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2617 end
jcallahan@317 2618
jcallahan@317 2619 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2620 if npc then
jcallahan@324 2621 -- Create needed npc fields if required
jcallahan@317 2622 local loot_label = "drops"
jcallahan@317 2623 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2624 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2625 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2626
jcallahan@317 2627 for index = 1, #loot_toast_data do
jcallahan@317 2628 local data = loot_toast_data[index]
jcallahan@317 2629 local loot_type = data[1]
jcallahan@317 2630 local hyperlink = data[2]
jcallahan@317 2631 local quantity = data[3]
jcallahan@317 2632
jcallahan@317 2633 if loot_type == "item" then
jcallahan@317 2634 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2635 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2636 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2637 elseif loot_type == "money" then
jcallahan@317 2638 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2639 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2640 elseif loot_type == "currency" then
jcallahan@317 2641 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2642 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2643 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2644 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2645 quantity = math.floor(quantity / 100)
jcallahan@317 2646 end
jcallahan@317 2647 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2648 end
jcallahan@307 2649 end
jcallahan@317 2650
jcallahan@317 2651 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2652 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2653 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2654 end
jcallahan@317 2655 else
jcallahan@317 2656 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2657 end
jcallahan@307 2658 end
jcallahan@307 2659 end
jcallahan@307 2660
jcallahan@307 2661 ClearLootToastData()
jcallahan@307 2662
jcallahan@307 2663 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2664 end
jcallahan@306 2665
jcallahan@306 2666
jcallahan@306 2667 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2668 if unit_id ~= "player" then
jcallahan@306 2669 return
jcallahan@306 2670 end
jcallahan@306 2671 private.tracked_line = nil
jcallahan@306 2672 private.previous_spell_id = spell_id
jcallahan@306 2673
MMOSimca@345 2674 -- Handle Logging spell casts
MMOSimca@345 2675 if private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] then
MMOSimca@345 2676 last_timber_spell_id = spell_id
MMOSimca@351 2677 --for timber_variant = 1, #private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id] do
MMOSimca@351 2678 UpdateDBEntryLocation("objects", ("OPENING:%s"):format(private.LOGGING_SPELL_ID_TO_OBJECT_ID_MAP[spell_id]))
MMOSimca@351 2679 --end
MMOSimca@345 2680 return
MMOSimca@345 2681 end
MMOSimca@345 2682
MMOSimca@345 2683 -- Handle Loot Toast spell casts
jcallahan@306 2684 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2685 ClearKilledBossID()
jcallahan@306 2686 ClearLootToastContainerID()
jcallahan@307 2687 ClearLootToastData()
jcallahan@306 2688
jcallahan@306 2689 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2690 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
MMOSimca@345 2691 return
jcallahan@306 2692 end
jcallahan@306 2693
MMOSimca@347 2694 -- For Crates of Salvage (and potentially other items based on spell casts in the future which need manual handling)
MMOSimca@347 2695 if private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
MMOSimca@347 2696 -- Set up timer
MMOSimca@349 2697 Debug("%s: Beginning Salvage loot timer for spellID %d", event_name, spell_id)
MMOSimca@349 2698 chat_loot_timer_handle = WDP:ScheduleTimer(ClearTimeBasedLootData, 1)
MMOSimca@347 2699
MMOSimca@347 2700 -- Standard item handling setup
MMOSimca@347 2701 table.wipe(current_action)
MMOSimca@347 2702 current_loot = nil
MMOSimca@347 2703 current_action.target_type = AF.ITEM
MMOSimca@349 2704 current_action.identifier = private.SALVAGE_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
MMOSimca@347 2705 current_action.loot_label = "contains"
MMOSimca@349 2706 InitializeCurrentLoot()
MMOSimca@347 2707 return
MMOSimca@347 2708 end
MMOSimca@347 2709
jcallahan@306 2710 if anvil_spell_ids[spell_id] then
jcallahan@306 2711 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2712 elseif forge_spell_ids[spell_id] then
jcallahan@306 2713 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2714 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2715 killed_npc_id = current_target_id
MMOSimca@343 2716 private.harvesting = true -- Used to track which NPCs can be harvested (can we get this from CreatureCache instead?)
jcallahan@306 2717 end
jcallahan@306 2718 end
jcallahan@0 2719
jcallahan@90 2720
jcallahan@1 2721 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2722 if unit_id ~= "player" then
jcallahan@1 2723 return
jcallahan@1 2724 end
jcallahan@0 2725
jcallahan@1 2726 if private.tracked_line == spell_line then
jcallahan@1 2727 private.tracked_line = nil
jcallahan@1 2728 end
jcallahan@147 2729 table.wipe(current_action)
jcallahan@0 2730 end
jcallahan@90 2731
jcallahan@90 2732
jcallahan@90 2733 do
jcallahan@90 2734 local function SetUnitField(field, required_type)
jcallahan@90 2735 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2736
jcallahan@90 2737 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2738 return
jcallahan@90 2739 end
jcallahan@90 2740
jcallahan@171 2741 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2742 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2743 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2744 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2745 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2746 end
jcallahan@90 2747 end
jcallahan@90 2748
jcallahan@90 2749
jcallahan@90 2750 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2751 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2752 end
jcallahan@90 2753
jcallahan@90 2754
jcallahan@90 2755 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2756 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2757 end
jcallahan@90 2758
jcallahan@90 2759
jcallahan@90 2760 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2761 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2762 end
jcallahan@90 2763
jcallahan@90 2764
jcallahan@92 2765 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2766 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2767 end
jcallahan@90 2768
jcallahan@90 2769
jcallahan@323 2770 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2771 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2772 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2773
jcallahan@323 2774 for index = 2, #gossip_options, 2 do
jcallahan@323 2775 if gossip_options[index] == "binder" then
jcallahan@323 2776 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2777 return
jcallahan@323 2778 end
jcallahan@323 2779 end
jcallahan@323 2780 end,
jcallahan@323 2781 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2782 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2783 end,
jcallahan@323 2784 }
jcallahan@323 2785
jcallahan@323 2786
jcallahan@92 2787 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2788 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2789 if not unit_idnum then
jcallahan@323 2790 return
jcallahan@323 2791 end
jcallahan@323 2792
jcallahan@323 2793 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2794 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2795 end
jcallahan@90 2796 end
jcallahan@90 2797
jcallahan@90 2798
jcallahan@93 2799 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2800 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2801 end
jcallahan@93 2802
jcallahan@93 2803
jcallahan@189 2804 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2805 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2806 end
jcallahan@189 2807
jcallahan@189 2808
jcallahan@90 2809 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2810 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2811 end
jcallahan@90 2812
jcallahan@90 2813
jcallahan@90 2814 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2815 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2816 end
jcallahan@90 2817
jcallahan@90 2818
jcallahan@90 2819 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2820 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2821 end
jcallahan@90 2822 end -- do-block