annotate Main.lua @ 137:5f43b650e341 1.0.12

Added recording or LFR data.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 26 Sep 2012 13:32:18 -0500
parents fa7f91077c54
children aa48190cb5eb
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@0 31 -----------------------------------------------------------------------
jcallahan@0 32 -- Local constants.
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@133 34 local DB_VERSION = 8
jcallahan@63 35
jcallahan@92 36
jcallahan@0 37 local DATABASE_DEFAULTS = {
jcallahan@128 38 char = {},
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@90 50 AUCTION_HOUSE_SHOW = true,
jcallahan@90 51 BANKFRAME_OPENED = true,
jcallahan@90 52 BATTLEFIELDS_SHOW = true,
jcallahan@56 53 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 54 CHAT_MSG_LOOT = true,
jcallahan@95 55 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 56 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 58 CHAT_MSG_SYSTEM = true,
jcallahan@23 59 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 60 COMBAT_TEXT_UPDATE = true,
jcallahan@90 61 FORGE_MASTER_OPENED = true,
jcallahan@90 62 GOSSIP_SHOW = true,
jcallahan@93 63 GUILDBANKFRAME_OPENED = true,
jcallahan@42 64 ITEM_TEXT_BEGIN = true,
jcallahan@124 65 LOOT_CLOSED = true,
jcallahan@1 66 LOOT_OPENED = true,
jcallahan@89 67 MAIL_SHOW = true,
jcallahan@133 68 MERCHANT_CLOSED = true,
jcallahan@7 69 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 70 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 71 PET_BAR_UPDATE = true,
jcallahan@115 72 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 73 PLAYER_TARGET_CHANGED = true,
jcallahan@9 74 QUEST_COMPLETE = true,
jcallahan@9 75 QUEST_DETAIL = true,
jcallahan@9 76 QUEST_LOG_UPDATE = true,
jcallahan@97 77 QUEST_PROGRESS = true,
jcallahan@88 78 TAXIMAP_OPENED = true,
jcallahan@92 79 TRADE_SKILL_SHOW = true,
jcallahan@27 80 TRAINER_SHOW = true,
jcallahan@90 81 TRANSMOGRIFY_OPEN = true,
jcallahan@4 82 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 83 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 84 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 85 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_SENT = true,
jcallahan@1 87 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 88 VOID_STORAGE_OPEN = true,
jcallahan@129 89 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 90 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 91 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 92 }
jcallahan@0 93
jcallahan@4 94
jcallahan@92 95 local OBJECT_ID_ANVIL = 192628
jcallahan@92 96 local OBJECT_ID_FORGE = 1685
jcallahan@92 97
jcallahan@92 98
jcallahan@1 99 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 100
jcallahan@4 101
jcallahan@27 102 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 103 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 104 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 105 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 106 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 107
jcallahan@95 108
jcallahan@112 109 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 110
jcallahan@112 111
jcallahan@112 112 local ALLOWED_LOCALES = {
jcallahan@112 113 enUS = true,
jcallahan@112 114 enGB = true,
jcallahan@112 115 }
jcallahan@112 116
jcallahan@112 117
jcallahan@0 118 -----------------------------------------------------------------------
jcallahan@0 119 -- Local variables.
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@92 121 local anvil_spell_ids = {}
jcallahan@92 122 local currently_drunk
jcallahan@128 123 local char_db
jcallahan@128 124 local global_db
jcallahan@0 125 local durability_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@92 130 local reputation_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -----------------------------------------------------------------------
jcallahan@121 137 -- Data for our current action. Including possible values as a reference.
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@122 139 local current_action = {
jcallahan@121 140 identifier = nil,
jcallahan@121 141 loot_label = nil,
jcallahan@121 142 loot_list = nil,
jcallahan@121 143 loot_sources = nil,
jcallahan@121 144 map_level = nil,
jcallahan@121 145 spell_label = nil,
jcallahan@123 146 target_type = nil,
jcallahan@121 147 x = nil,
jcallahan@121 148 y = nil,
jcallahan@121 149 zone_data = nil,
jcallahan@121 150 }
jcallahan@92 151
jcallahan@1 152 -----------------------------------------------------------------------
jcallahan@1 153 -- Helper Functions.
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@39 155 local ActualCopperCost
jcallahan@39 156 do
jcallahan@39 157 local BARTERING_SPELL_ID = 83964
jcallahan@39 158
jcallahan@39 159 local STANDING_DISCOUNTS = {
jcallahan@39 160 HATED = 0,
jcallahan@39 161 HOSTILE = 0,
jcallahan@39 162 UNFRIENDLY = 0,
jcallahan@39 163 NEUTRAL = 0,
jcallahan@39 164 FRIENDLY = 0.05,
jcallahan@39 165 HONORED = 0.1,
jcallahan@39 166 REVERED = 0.15,
jcallahan@39 167 EXALTED = 0.2,
jcallahan@39 168 }
jcallahan@39 169
jcallahan@39 170
jcallahan@39 171 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 172 if not copper_cost or copper_cost == 0 then
jcallahan@39 173 return 0
jcallahan@39 174 end
jcallahan@39 175 local modifier = 1
jcallahan@39 176
jcallahan@39 177 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 178 modifier = modifier - 0.1
jcallahan@39 179 end
jcallahan@39 180
jcallahan@39 181 if rep_standing then
jcallahan@39 182 if PLAYER_RACE == "Goblin" then
jcallahan@39 183 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 184 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 185 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 186 end
jcallahan@39 187 end
jcallahan@39 188 return math.floor(copper_cost / modifier)
jcallahan@39 189 end
jcallahan@39 190 end -- do-block
jcallahan@39 191
jcallahan@39 192
jcallahan@29 193 local function InstanceDifficultyToken()
jcallahan@29 194 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 195 if not difficulty_name or difficulty_name == "" then
jcallahan@29 196 difficulty_name = "NONE"
jcallahan@29 197 end
jcallahan@59 198
jcallahan@59 199 if not instance_type or instance_type == "" then
jcallahan@59 200 instance_type = "NONE"
jcallahan@59 201 end
jcallahan@137 202
jcallahan@137 203 -- Raid difficulty of 2 is 25-man
jcallahan@137 204 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 205 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 206 end
jcallahan@29 207 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 208 end
jcallahan@29 209
jcallahan@29 210
jcallahan@19 211 local function DBEntry(data_type, unit_id)
jcallahan@19 212 if not data_type or not unit_id then
jcallahan@6 213 return
jcallahan@6 214 end
jcallahan@128 215 local unit = global_db[data_type][unit_id]
jcallahan@6 216
jcallahan@10 217 if not unit then
jcallahan@128 218 global_db[data_type][unit_id] = {}
jcallahan@128 219 unit = global_db[data_type][unit_id]
jcallahan@6 220 end
jcallahan@10 221 return unit
jcallahan@6 222 end
jcallahan@6 223
jcallahan@6 224
jcallahan@29 225 local function NPCEntry(identifier)
jcallahan@29 226 local npc = DBEntry("npcs", identifier)
jcallahan@29 227
jcallahan@29 228 if not npc then
jcallahan@29 229 return
jcallahan@22 230 end
jcallahan@29 231 local instance_token = InstanceDifficultyToken()
jcallahan@29 232 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 233 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 234 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 235 return npc
jcallahan@22 236 end
jcallahan@22 237
jcallahan@22 238
jcallahan@1 239 local function CurrentLocationData()
jcallahan@1 240 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 241 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 242
jcallahan@1 243 x = x or 0
jcallahan@1 244 y = y or 0
jcallahan@1 245
jcallahan@1 246 if x == 0 and y == 0 then
jcallahan@1 247 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 248 _G.SetDungeonMapLevel(level_index)
jcallahan@1 249 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 250
jcallahan@1 251 if x and y and (x > 0 or y > 0) then
jcallahan@1 252 _G.SetDungeonMapLevel(map_level)
jcallahan@1 253 map_level = level_index
jcallahan@1 254 break
jcallahan@1 255 end
jcallahan@1 256 end
jcallahan@1 257 end
jcallahan@1 258
jcallahan@1 259 if _G.DungeonUsesTerrainMap() then
jcallahan@1 260 map_level = map_level - 1
jcallahan@1 261 end
jcallahan@31 262 local x = _G.floor(x * 1000)
jcallahan@31 263 local y = _G.floor(y * 1000)
jcallahan@28 264
jcallahan@31 265 if x % 2 ~= 0 then
jcallahan@31 266 x = x + 1
jcallahan@28 267 end
jcallahan@28 268
jcallahan@31 269 if y % 2 ~= 0 then
jcallahan@31 270 y = y + 1
jcallahan@28 271 end
jcallahan@126 272 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 273 end
jcallahan@1 274
jcallahan@1 275
jcallahan@1 276 local function ItemLinkToID(item_link)
jcallahan@1 277 if not item_link then
jcallahan@1 278 return
jcallahan@1 279 end
jcallahan@7 280 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 281 end
jcallahan@0 282
jcallahan@4 283
jcallahan@34 284 local ParseGUID
jcallahan@4 285 do
jcallahan@4 286 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 287
jcallahan@34 288 function ParseGUID(guid)
jcallahan@5 289 if not guid then
jcallahan@5 290 return
jcallahan@5 291 end
jcallahan@4 292 local types = private.UNIT_TYPES
jcallahan@4 293 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 294
jcallahan@10 295 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 296 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 297 end
jcallahan@4 298 return unit_type
jcallahan@4 299 end
jcallahan@4 300 end -- do-block
jcallahan@4 301
jcallahan@4 302
jcallahan@128 303 local function UpdateBlacklistMaps()
jcallahan@128 304 local empty_count = 0
jcallahan@128 305
jcallahan@128 306 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 307 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 308 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 309 char_db.bg_blacklist[index] = map_id
jcallahan@128 310
jcallahan@128 311 if map_id < 0 then
jcallahan@128 312 empty_count = empty_count + 1
jcallahan@128 313 end
jcallahan@128 314 end
jcallahan@128 315
jcallahan@128 316 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 317 char_db.bg_blacklist = nil
jcallahan@128 318 end
jcallahan@128 319 end
jcallahan@128 320
jcallahan@128 321
jcallahan@52 322 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 323 if not identifier then
jcallahan@10 324 return
jcallahan@10 325 end
jcallahan@31 326 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 327 local entry = DBEntry(entry_type, identifier)
jcallahan@41 328 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 329 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 330
jcallahan@31 331 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 332 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 333
jcallahan@31 334 if not zone_data then
jcallahan@31 335 zone_data = {}
jcallahan@52 336 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 337 end
jcallahan@41 338 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 339 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 340 return zone_data
jcallahan@10 341 end
jcallahan@10 342
jcallahan@10 343
jcallahan@19 344 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 345 if not item_link then
jcallahan@19 346 return
jcallahan@19 347 end
jcallahan@19 348 local item_id = ItemLinkToID(item_link)
jcallahan@19 349
jcallahan@19 350 if not bag_index or not slot_index then
jcallahan@19 351 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 352 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 353 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 354 bag_index = new_bag_index
jcallahan@19 355 slot_index = new_slot_index
jcallahan@19 356 break
jcallahan@19 357 end
jcallahan@19 358 end
jcallahan@19 359 end
jcallahan@19 360 end
jcallahan@19 361
jcallahan@19 362 if not bag_index or not slot_index then
jcallahan@19 363 return
jcallahan@19 364 end
jcallahan@19 365 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 366
jcallahan@19 367 if not is_lootable then
jcallahan@19 368 return
jcallahan@19 369 end
jcallahan@19 370 DatamineTT:ClearLines()
jcallahan@19 371 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 372
jcallahan@19 373 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 374 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 375
jcallahan@19 376 if not current_line then
jcallahan@19 377 break
jcallahan@19 378 end
jcallahan@19 379
jcallahan@19 380 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 381 table.wipe(current_action)
jcallahan@123 382 current_action.target_type = AF.ITEM
jcallahan@122 383 current_action.identifier = item_id
jcallahan@122 384 current_action.loot_label = "contains"
jcallahan@19 385 break
jcallahan@19 386 end
jcallahan@19 387 end
jcallahan@19 388 end
jcallahan@19 389
jcallahan@19 390
jcallahan@39 391 local UnitFactionStanding
jcallahan@32 392 local UpdateFactionData
jcallahan@32 393 do
jcallahan@32 394 local MAX_FACTION_INDEX = 1000
jcallahan@20 395
jcallahan@32 396 local STANDING_NAMES = {
jcallahan@32 397 "HATED",
jcallahan@32 398 "HOSTILE",
jcallahan@32 399 "UNFRIENDLY",
jcallahan@32 400 "NEUTRAL",
jcallahan@32 401 "FRIENDLY",
jcallahan@32 402 "HONORED",
jcallahan@32 403 "REVERED",
jcallahan@32 404 "EXALTED",
jcallahan@32 405 }
jcallahan@32 406
jcallahan@39 407
jcallahan@39 408 function UnitFactionStanding(unit)
jcallahan@135 409 local unit_name = _G.UnitName(unit)
jcallahan@39 410 UpdateFactionData()
jcallahan@39 411 DatamineTT:ClearLines()
jcallahan@39 412 DatamineTT:SetUnit(unit)
jcallahan@39 413
jcallahan@39 414 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 415 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 416
jcallahan@135 417 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 418 return faction_name, faction_standings[faction_name]
jcallahan@39 419 end
jcallahan@39 420 end
jcallahan@39 421 end
jcallahan@39 422
jcallahan@39 423
jcallahan@32 424 function UpdateFactionData()
jcallahan@32 425 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 426 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 427
jcallahan@86 428 if faction_name then
jcallahan@32 429 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 430 elseif not faction_name then
jcallahan@32 431 break
jcallahan@32 432 end
jcallahan@20 433 end
jcallahan@20 434 end
jcallahan@32 435 end -- do-block
jcallahan@20 436
jcallahan@48 437
jcallahan@75 438 local GenericLootUpdate
jcallahan@75 439 do
jcallahan@77 440 local function LootTable(entry, loot_type, top_field)
jcallahan@75 441 if top_field then
jcallahan@75 442 entry[top_field] = entry[top_field] or {}
jcallahan@75 443 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 444 return entry[top_field][loot_type]
jcallahan@75 445 end
jcallahan@48 446 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 447 return entry[loot_type]
jcallahan@48 448 end
jcallahan@48 449
jcallahan@75 450 function GenericLootUpdate(data_type, top_field)
jcallahan@132 451 local loot_type = current_loot.label
jcallahan@75 452 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 453 local source_list = {}
jcallahan@75 454
jcallahan@131 455 if current_loot.sources then
jcallahan@131 456 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 457 local entry, source_id
jcallahan@78 458
jcallahan@131 459 if current_loot.target_type == AF.ITEM then
jcallahan@119 460 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 461 source_id = current_loot.identifier
jcallahan@119 462 entry = DBEntry(data_type, source_id)
jcallahan@131 463 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 464 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 465 entry = DBEntry(data_type, source_id)
jcallahan@119 466 else
jcallahan@119 467 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 468 entry = DBEntry(data_type, source_id)
jcallahan@119 469 end
jcallahan@75 470
jcallahan@119 471 if entry then
jcallahan@119 472 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 473
jcallahan@119 474 if not source_list[source_guid] then
jcallahan@119 475 if top_field then
jcallahan@119 476 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 477 else
jcallahan@119 478 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 479 end
jcallahan@119 480 source_list[source_guid] = true
jcallahan@77 481 end
jcallahan@119 482 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 483
jcallahan@119 484 for item_id, quantity in pairs(loot_data) do
jcallahan@119 485 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 486 end
jcallahan@75 487 end
jcallahan@75 488 end
jcallahan@75 489 end
jcallahan@121 490
jcallahan@121 491 -- This is used for Gas Extractions.
jcallahan@131 492 if #current_loot.list <= 0 then
jcallahan@78 493 return
jcallahan@78 494 end
jcallahan@82 495 local entry
jcallahan@82 496
jcallahan@82 497 -- At this point we only have a name if it's an object.
jcallahan@131 498 if current_loot.target_type == AF.OBJECT then
jcallahan@131 499 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 500 else
jcallahan@131 501 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 502 end
jcallahan@75 503
jcallahan@75 504 if not entry then
jcallahan@75 505 return
jcallahan@75 506 end
jcallahan@77 507 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 508
jcallahan@131 509 if not source_list[current_loot.identifier] then
jcallahan@77 510 if top_field then
jcallahan@77 511 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 512 else
jcallahan@77 513 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 514 end
jcallahan@77 515 end
jcallahan@75 516
jcallahan@131 517 for index = 1, #current_loot.list do
jcallahan@131 518 table.insert(loot_table, current_loot.list[index])
jcallahan@75 519 end
jcallahan@48 520 end
jcallahan@75 521 end -- do-block
jcallahan@48 522
jcallahan@97 523
jcallahan@97 524 local ReplaceKeywords
jcallahan@97 525 do
jcallahan@97 526 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 527 class = PLAYER_CLASS,
jcallahan@97 528 name = PLAYER_NAME,
jcallahan@97 529 race = PLAYER_RACE,
jcallahan@97 530 }
jcallahan@97 531
jcallahan@97 532
jcallahan@97 533 function ReplaceKeywords(text)
jcallahan@97 534 if not text or text == "" then
jcallahan@97 535 return ""
jcallahan@97 536 end
jcallahan@97 537
jcallahan@97 538 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 539 local category_format = ("<%s>"):format(category)
jcallahan@97 540 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 541 end
jcallahan@97 542 return text
jcallahan@97 543 end
jcallahan@97 544 end -- do-block
jcallahan@97 545
jcallahan@97 546
jcallahan@129 547 function WDP:SetCurrentAreaID(event_name)
jcallahan@126 548 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 549 _G.SetMapToCurrentZone()
jcallahan@126 550
jcallahan@126 551 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@126 552 _G.SetMapByID(map_area_id)
jcallahan@126 553 end
jcallahan@126 554
jcallahan@126 555
jcallahan@0 556 -----------------------------------------------------------------------
jcallahan@0 557 -- Methods.
jcallahan@0 558 -----------------------------------------------------------------------
jcallahan@0 559 function WDP:OnInitialize()
jcallahan@128 560 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 561 global_db = db.global
jcallahan@128 562 char_db = db.char
jcallahan@14 563
jcallahan@14 564 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 565 local build_num = tonumber(private.build_num)
jcallahan@14 566
jcallahan@136 567 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 568 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 569 global_db[entry] = {}
jcallahan@74 570 end
jcallahan@74 571 end
jcallahan@35 572 raw_db.build_num = build_num
jcallahan@63 573 raw_db.version = DB_VERSION
jcallahan@0 574 end
jcallahan@0 575
jcallahan@0 576
jcallahan@0 577 function WDP:OnEnable()
jcallahan@0 578 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 579 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 580 end
jcallahan@95 581
jcallahan@95 582 for index = 1, _G.GetNumLanguages() do
jcallahan@95 583 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 584 end
jcallahan@0 585 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 586 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 587
jcallahan@19 588 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 589 if target_unit then
jcallahan@19 590 return
jcallahan@19 591 end
jcallahan@19 592 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 593 end)
jcallahan@19 594
jcallahan@19 595 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 596 if target_unit then
jcallahan@19 597 return
jcallahan@19 598 end
jcallahan@19 599 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 600 HandleItemUse(item_link)
jcallahan@19 601 end)
jcallahan@129 602 self:SetCurrentAreaID("OnEnable")
jcallahan@126 603
jcallahan@128 604 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 605 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 606
jcallahan@128 607 UpdateBlacklistMaps()
jcallahan@0 608 end
jcallahan@0 609
jcallahan@0 610
jcallahan@0 611 local function RecordDurability(item_id, durability)
jcallahan@0 612 if not durability or durability <= 0 then
jcallahan@0 613 return
jcallahan@0 614 end
jcallahan@0 615
jcallahan@128 616 if not global_db.items[item_id] then
jcallahan@128 617 global_db.items[item_id] = {}
jcallahan@0 618 end
jcallahan@128 619 global_db.items[item_id].durability = durability
jcallahan@0 620 end
jcallahan@0 621
jcallahan@0 622
jcallahan@0 623 function WDP:ProcessDurability()
jcallahan@0 624 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 625 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 626
jcallahan@0 627 if item_id and item_id > 0 then
jcallahan@1 628 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 629 RecordDurability(item_id, max_durability)
jcallahan@0 630 end
jcallahan@0 631 end
jcallahan@0 632
jcallahan@0 633 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 634 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 635 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 636
jcallahan@0 637 if item_id and item_id > 0 then
jcallahan@1 638 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 639 RecordDurability(item_id, max_durability)
jcallahan@0 640 end
jcallahan@0 641 end
jcallahan@0 642 end
jcallahan@0 643 end
jcallahan@0 644
jcallahan@118 645
jcallahan@118 646 local PlayerTarget
jcallahan@118 647 do
jcallahan@118 648 local GENDER_NAMES = {
jcallahan@118 649 "UNKNOWN",
jcallahan@118 650 "MALE",
jcallahan@118 651 "FEMALE",
jcallahan@118 652 }
jcallahan@118 653
jcallahan@118 654
jcallahan@118 655 local REACTION_NAMES = {
jcallahan@118 656 "HATED",
jcallahan@118 657 "HOSTILE",
jcallahan@118 658 "UNFRIENDLY",
jcallahan@118 659 "NEUTRAL",
jcallahan@118 660 "FRIENDLY",
jcallahan@118 661 "HONORED",
jcallahan@118 662 "REVERED",
jcallahan@118 663 "EXALTED",
jcallahan@118 664 }
jcallahan@118 665
jcallahan@118 666
jcallahan@118 667 local POWER_TYPE_NAMES = {
jcallahan@118 668 ["0"] = "MANA",
jcallahan@118 669 ["1"] = "RAGE",
jcallahan@118 670 ["2"] = "FOCUS",
jcallahan@118 671 ["3"] = "ENERGY",
jcallahan@118 672 ["6"] = "RUNIC_POWER",
jcallahan@118 673 }
jcallahan@118 674
jcallahan@118 675
jcallahan@118 676 function PlayerTarget()
jcallahan@118 677 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 678 current_target_id = nil
jcallahan@118 679 return
jcallahan@118 680 end
jcallahan@118 681 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 682
jcallahan@118 683 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 684 return
jcallahan@118 685 end
jcallahan@118 686 current_target_id = unit_idnum
jcallahan@118 687
jcallahan@118 688 local npc = NPCEntry(unit_idnum)
jcallahan@118 689 local _, class_token = _G.UnitClass("target")
jcallahan@118 690 npc.class = class_token
jcallahan@118 691 npc.faction = UnitFactionStanding("target")
jcallahan@118 692 npc.genders = npc.genders or {}
jcallahan@118 693 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 694 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 695 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 696
jcallahan@118 697 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 698 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 699
jcallahan@118 700 if not encounter_data[npc_level] then
jcallahan@118 701 encounter_data[npc_level] = {
jcallahan@118 702 max_health = _G.UnitHealthMax("target"),
jcallahan@118 703 }
jcallahan@118 704
jcallahan@118 705 local max_power = _G.UnitManaMax("target")
jcallahan@118 706
jcallahan@118 707 if max_power > 0 then
jcallahan@118 708 local power_type = _G.UnitPowerType("target")
jcallahan@118 709 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 710 end
jcallahan@118 711 end
jcallahan@118 712 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 713
jcallahan@123 714 current_action.target_type = AF.NPC
jcallahan@122 715 current_action.identifier = unit_idnum
jcallahan@118 716 return npc, unit_idnum
jcallahan@118 717 end
jcallahan@118 718 end -- do-block
jcallahan@118 719
jcallahan@118 720
jcallahan@113 721 do
jcallahan@113 722 local COORD_MAX = 5
jcallahan@0 723
jcallahan@113 724 function WDP:UpdateTargetLocation()
jcallahan@113 725 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 726 return
jcallahan@2 727 end
jcallahan@113 728
jcallahan@113 729 for index = 1, 4 do
jcallahan@113 730 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 731 return
jcallahan@113 732 end
jcallahan@113 733 end
jcallahan@118 734 local npc = PlayerTarget()
jcallahan@113 735
jcallahan@113 736 if not npc then
jcallahan@113 737 return
jcallahan@113 738 end
jcallahan@113 739 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 740 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 741 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 742 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 743
jcallahan@113 744 local zone_data = npc_data.locations[zone_token]
jcallahan@113 745
jcallahan@113 746 if not zone_data then
jcallahan@113 747 zone_data = {}
jcallahan@113 748 npc_data.locations[zone_token] = zone_data
jcallahan@113 749 end
jcallahan@113 750
jcallahan@113 751 for location_token in pairs(zone_data) do
jcallahan@113 752 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 753 loc_level = tonumber(loc_level)
jcallahan@113 754
jcallahan@113 755 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 756 return
jcallahan@113 757 end
jcallahan@113 758 end
jcallahan@113 759 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@2 760 end
jcallahan@113 761 end -- do-block
jcallahan@2 762
jcallahan@118 763
jcallahan@0 764 -----------------------------------------------------------------------
jcallahan@0 765 -- Event handlers.
jcallahan@0 766 -----------------------------------------------------------------------
jcallahan@90 767 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 768 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 769
jcallahan@56 770 for index = 1, num_items do
jcallahan@56 771 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 772
jcallahan@56 773 if item_link then
jcallahan@56 774 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 775 end
jcallahan@56 776 end
jcallahan@56 777 end
jcallahan@56 778
jcallahan@56 779
jcallahan@75 780 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 781 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 782 return
jcallahan@48 783 end
jcallahan@48 784 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 785
jcallahan@48 786 if not item_link then
jcallahan@48 787 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 788 end
jcallahan@48 789
jcallahan@48 790 if not item_link then
jcallahan@48 791 return
jcallahan@48 792 end
jcallahan@48 793 local item_id = ItemLinkToID(item_link)
jcallahan@48 794
jcallahan@48 795 if not item_id then
jcallahan@48 796 return
jcallahan@48 797 end
jcallahan@131 798 current_loot = {
jcallahan@131 799 list = {
jcallahan@131 800 ("%d:%d"):format(item_id, quantity)
jcallahan@131 801 },
jcallahan@131 802 identifier = current_action.identifier,
jcallahan@132 803 label = current_action.loot_label or "drops",
jcallahan@131 804 map_level = current_action.map_level,
jcallahan@131 805 object_name = current_action.object_name,
jcallahan@131 806 spell_label = current_action.spell_label,
jcallahan@131 807 target_type = current_action.target_type,
jcallahan@131 808 x = current_action.x,
jcallahan@131 809 y = current_action.y,
jcallahan@131 810 zone_data = current_action.zone_data,
jcallahan@48 811 }
jcallahan@131 812 table.wipe(current_action)
jcallahan@48 813 GenericLootUpdate("zones")
jcallahan@48 814 end
jcallahan@48 815
jcallahan@48 816
jcallahan@97 817 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 818 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 819 return
jcallahan@95 820 end
jcallahan@97 821 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 822 npc.quotes = npc.quotes or {}
jcallahan@97 823 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 824 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 825 end
jcallahan@95 826
jcallahan@95 827
jcallahan@95 828 do
jcallahan@40 829 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 830
jcallahan@40 831 local DRUNK_COMPARES = {
jcallahan@40 832 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 833 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 834 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 835 }
jcallahan@40 836
jcallahan@40 837 local DRUNK_MATCHES = {
jcallahan@40 838 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 839 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 840 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 841 }
jcallahan@40 842
jcallahan@92 843 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 844 if currently_drunk then
jcallahan@40 845 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 846 currently_drunk = nil
jcallahan@40 847 end
jcallahan@40 848 return
jcallahan@40 849 end
jcallahan@40 850
jcallahan@40 851 for index = 1, #DRUNK_MATCHES do
jcallahan@40 852 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 853 currently_drunk = true
jcallahan@40 854 break
jcallahan@40 855 end
jcallahan@40 856 end
jcallahan@40 857 end
jcallahan@40 858 end
jcallahan@40 859
jcallahan@40 860 -- do-block
jcallahan@40 861
jcallahan@40 862 do
jcallahan@23 863 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 864 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 865
jcallahan@23 866 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 867 if not spell_id then
jcallahan@23 868 return
jcallahan@23 869 end
jcallahan@34 870 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 871
jcallahan@23 872 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 873 return
jcallahan@23 874 end
jcallahan@23 875
jcallahan@23 876 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 877 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 878 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 879 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 880 end
jcallahan@23 881 end
jcallahan@23 882
jcallahan@115 883 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 884
jcallahan@23 885 local COMBAT_LOG_FUNCS = {
jcallahan@23 886 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 887 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 888 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 889 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 890 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 891
jcallahan@115 892 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 893 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 894 end
jcallahan@115 895 end
jcallahan@115 896 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 897 end,
jcallahan@65 898 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 899 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 900
jcallahan@65 901 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 902 reputation_npc_id = nil
jcallahan@98 903 private.harvesting = nil
jcallahan@65 904 return
jcallahan@65 905 end
jcallahan@67 906 reputation_npc_id = unit_idnum
jcallahan@65 907 end,
jcallahan@23 908 }
jcallahan@23 909
jcallahan@23 910
jcallahan@92 911 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 912 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 913
jcallahan@23 914 if not combat_log_func then
jcallahan@23 915 return
jcallahan@23 916 end
jcallahan@23 917 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 918 end
jcallahan@23 919
jcallahan@44 920 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 921 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 922 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 923
jcallahan@44 924 local REP_BUFFS = {
jcallahan@44 925 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 926 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 927 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 928 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 929 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 930 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 931 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 932 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 933 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 934 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 935 }
jcallahan@44 936
jcallahan@44 937
jcallahan@44 938 local FACTION_NAMES = {
jcallahan@44 939 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 940 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 941 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 942 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 943 }
jcallahan@44 944
jcallahan@44 945
jcallahan@44 946 local MODIFIERS = {
jcallahan@44 947 CENARION_FAVOR = {
jcallahan@44 948 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 949 modifier = 0.25,
jcallahan@44 950 },
jcallahan@44 951 GRIM_VISAGE = {
jcallahan@44 952 modifier = 0.1,
jcallahan@44 953 },
jcallahan@44 954 HONOR_HOLD_FAVOR = {
jcallahan@44 955 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 956 modifier = 0.25,
jcallahan@44 957 },
jcallahan@44 958 NAZGRELS_FERVOR = {
jcallahan@44 959 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 960 modifier = 0.1,
jcallahan@44 961 },
jcallahan@44 962 SONG_OF_BATTLE = {
jcallahan@44 963 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 964 modifier = 0.1,
jcallahan@44 965 },
jcallahan@44 966 SPIRIT_OF_SHARING = {
jcallahan@44 967 modifier = 0.1,
jcallahan@44 968 },
jcallahan@44 969 THRALLMARS_FAVOR = {
jcallahan@44 970 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 971 modifier = 0.25,
jcallahan@44 972 },
jcallahan@44 973 TROLLBANES_COMMAND = {
jcallahan@44 974 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 975 modifier = 0.1,
jcallahan@44 976 },
jcallahan@44 977 UNBURDENED = {
jcallahan@44 978 modifier = 0.1,
jcallahan@44 979 },
jcallahan@44 980 WOW_ANNIVERSARY = {
jcallahan@44 981 modifier = 0.08,
jcallahan@44 982 }
jcallahan@44 983 }
jcallahan@44 984
jcallahan@44 985
jcallahan@92 986 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 987 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 988 return
jcallahan@44 989 end
jcallahan@44 990 UpdateFactionData()
jcallahan@44 991
jcallahan@46 992 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 993 return
jcallahan@46 994 end
jcallahan@67 995 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 996 reputation_npc_id = nil
jcallahan@46 997
jcallahan@44 998 if not npc then
jcallahan@98 999 private.harvesting = nil
jcallahan@44 1000 return
jcallahan@44 1001 end
jcallahan@98 1002 npc.harvested = private.harvesting
jcallahan@98 1003 private.harvesting = nil
jcallahan@98 1004
jcallahan@44 1005 local modifier = 1
jcallahan@44 1006
jcallahan@44 1007 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1008 modifier = modifier + 0.1
jcallahan@44 1009 end
jcallahan@44 1010
jcallahan@44 1011 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1012 modifier = modifier + 0.1
jcallahan@44 1013 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1014 modifier = modifier + 0.05
jcallahan@44 1015 end
jcallahan@44 1016
jcallahan@44 1017 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1018 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1019 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1020
jcallahan@44 1021 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1022 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1023 end
jcallahan@44 1024 end
jcallahan@44 1025 end
jcallahan@65 1026 npc.reputations = npc.reputations or {}
jcallahan@65 1027 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1028 end
jcallahan@44 1029 end -- do-block
jcallahan@18 1030
jcallahan@18 1031
jcallahan@92 1032 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1033 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1034
jcallahan@42 1035 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1036 return
jcallahan@42 1037 end
jcallahan@42 1038 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1039 end
jcallahan@42 1040
jcallahan@42 1041
jcallahan@13 1042 do
jcallahan@40 1043 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1044 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1045 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1046
jcallahan@13 1047
jcallahan@13 1048 local function _moneyMatch(money, re)
jcallahan@13 1049 return money:match(re) or 0
jcallahan@1 1050 end
jcallahan@1 1051
jcallahan@0 1052
jcallahan@13 1053 local function _toCopper(money)
jcallahan@13 1054 if not money then
jcallahan@13 1055 return 0
jcallahan@13 1056 end
jcallahan@40 1057 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1058 end
jcallahan@1 1059
jcallahan@1 1060
jcallahan@13 1061 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1062 [AF.ITEM] = function()
jcallahan@16 1063 local locked_item_id
jcallahan@16 1064
jcallahan@16 1065 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1066 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1067 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1068
jcallahan@16 1069 if is_locked then
jcallahan@16 1070 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1071 end
jcallahan@16 1072 end
jcallahan@16 1073 end
jcallahan@16 1074
jcallahan@122 1075 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1076 return false
jcallahan@16 1077 end
jcallahan@122 1078 current_action.identifier = locked_item_id
jcallahan@16 1079 return true
jcallahan@16 1080 end,
jcallahan@13 1081 [AF.NPC] = function()
jcallahan@17 1082 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1083 return false
jcallahan@13 1084 end
jcallahan@34 1085 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1086 current_action.identifier = id_num
jcallahan@13 1087 return true
jcallahan@13 1088 end,
jcallahan@14 1089 [AF.OBJECT] = true,
jcallahan@17 1090 [AF.ZONE] = function()
jcallahan@38 1091 return _G.IsFishingLoot()
jcallahan@17 1092 end,
jcallahan@13 1093 }
jcallahan@13 1094
jcallahan@13 1095
jcallahan@13 1096 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1097 [AF.ITEM] = function()
jcallahan@28 1098 GenericLootUpdate("items")
jcallahan@28 1099 end,
jcallahan@28 1100 [AF.NPC] = function()
jcallahan@75 1101 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1102 local loot_type = current_loot.label
jcallahan@77 1103 local source_list = {}
jcallahan@75 1104
jcallahan@131 1105 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1106 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1107 local npc = NPCEntry(source_id)
jcallahan@75 1108
jcallahan@75 1109 if npc then
jcallahan@75 1110 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1111 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1112
jcallahan@78 1113 if not source_list[source_guid] then
jcallahan@77 1114 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1115 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1116 source_list[source_id] = true
jcallahan@77 1117 end
jcallahan@77 1118
jcallahan@75 1119 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1120 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1121 end
jcallahan@75 1122 end
jcallahan@75 1123 end
jcallahan@75 1124
jcallahan@75 1125 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1126 if #current_loot.list <= 0 then
jcallahan@79 1127 return
jcallahan@79 1128 end
jcallahan@131 1129 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1130
jcallahan@28 1131 if not npc then
jcallahan@28 1132 return
jcallahan@28 1133 end
jcallahan@75 1134 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1135 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1136
jcallahan@131 1137 if not source_list[current_loot.identifier] then
jcallahan@77 1138 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1139 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1140 end
jcallahan@77 1141
jcallahan@131 1142 for index = 1, #current_loot.list do
jcallahan@131 1143 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1144 end
jcallahan@16 1145 end,
jcallahan@13 1146 [AF.OBJECT] = function()
jcallahan@28 1147 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1148 end,
jcallahan@17 1149 [AF.ZONE] = function()
jcallahan@131 1150 local location_token = ("%s:%s:%s"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1151
jcallahan@41 1152 -- This will start life as a boolean true.
jcallahan@131 1153 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1154 current_loot.zone_data[location_token] = {
jcallahan@41 1155 drops = {}
jcallahan@41 1156 }
jcallahan@41 1157 end
jcallahan@132 1158 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1159 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1160
jcallahan@131 1161 if current_loot.sources then
jcallahan@131 1162 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1163 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1164 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1165 end
jcallahan@131 1166 end
jcallahan@131 1167 end
jcallahan@131 1168
jcallahan@131 1169 if #current_loot.list <= 0 then
jcallahan@131 1170 return
jcallahan@131 1171 end
jcallahan@131 1172
jcallahan@131 1173 for index = 1, #current_loot.list do
jcallahan@131 1174 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1175 end
jcallahan@13 1176 end,
jcallahan@13 1177 }
jcallahan@13 1178
jcallahan@79 1179 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1180 local loot_guid_registry = {}
jcallahan@124 1181
jcallahan@124 1182
jcallahan@124 1183 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1184 current_loot = nil
jcallahan@131 1185 table.wipe(current_action)
jcallahan@124 1186 end
jcallahan@124 1187
jcallahan@13 1188
jcallahan@92 1189 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1190 if current_loot then
jcallahan@18 1191 return
jcallahan@18 1192 end
jcallahan@132 1193 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1194
jcallahan@123 1195 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1196 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1197
jcallahan@14 1198 if not verify_func or not update_func then
jcallahan@13 1199 return
jcallahan@13 1200 end
jcallahan@13 1201
jcallahan@14 1202 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1203 return
jcallahan@14 1204 end
jcallahan@80 1205 local guids_used = {}
jcallahan@132 1206
jcallahan@131 1207 current_loot = {
jcallahan@131 1208 list = {},
jcallahan@131 1209 sources = {},
jcallahan@131 1210 identifier = current_action.identifier,
jcallahan@132 1211 label = current_action.loot_label or "drops",
jcallahan@131 1212 map_level = current_action.map_level,
jcallahan@131 1213 object_name = current_action.object_name,
jcallahan@131 1214 spell_label = current_action.spell_label,
jcallahan@131 1215 target_type = current_action.target_type,
jcallahan@131 1216 x = current_action.x,
jcallahan@131 1217 y = current_action.y,
jcallahan@131 1218 zone_data = current_action.zone_data,
jcallahan@131 1219 }
jcallahan@131 1220 table.wipe(current_action)
jcallahan@13 1221
jcallahan@55 1222 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1223 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1224 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1225
jcallahan@77 1226 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1227 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1228 local loot_info = {
jcallahan@77 1229 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1230 }
jcallahan@75 1231
jcallahan@77 1232 -- Odd index is GUID, even is count.
jcallahan@78 1233 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1234 local source_guid = loot_info[loot_index]
jcallahan@77 1235
jcallahan@79 1236 if not loot_guid_registry[source_guid] then
jcallahan@79 1237 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1238 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1239 -- TODO: Remove debugging
jcallahan@133 1240 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1241 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1242
jcallahan@79 1243 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1244 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1245 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1246 guids_used[source_guid] = true
jcallahan@79 1247 end
jcallahan@75 1248 end
jcallahan@82 1249 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1250 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1251 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1252 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1253 end
jcallahan@13 1254 end
jcallahan@80 1255
jcallahan@81 1256 for guid in pairs(guids_used) do
jcallahan@80 1257 loot_guid_registry[guid] = true
jcallahan@80 1258 end
jcallahan@13 1259 update_func()
jcallahan@1 1260 end
jcallahan@13 1261 end -- do-block
jcallahan@0 1262
jcallahan@0 1263
jcallahan@89 1264 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1265 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1266
jcallahan@89 1267 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1268 return
jcallahan@89 1269 end
jcallahan@89 1270 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1271 end
jcallahan@89 1272
jcallahan@89 1273
jcallahan@44 1274 do
jcallahan@44 1275 local POINT_MATCH_PATTERNS = {
jcallahan@44 1276 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1277 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1278 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1279 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1280 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1281 }
jcallahan@5 1282
jcallahan@68 1283 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1284 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1285 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1286
jcallahan@133 1287 local current_merchant
jcallahan@133 1288 local merchant_standing
jcallahan@133 1289
jcallahan@133 1290 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1291 current_merchant = nil
jcallahan@133 1292 merchant_standing = nil
jcallahan@133 1293 end
jcallahan@133 1294
jcallahan@133 1295
jcallahan@89 1296 function WDP:UpdateMerchantItems(event_name)
jcallahan@133 1297 if not current_merchant then
jcallahan@133 1298 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1299
jcallahan@133 1300 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1301 return
jcallahan@133 1302 end
jcallahan@133 1303 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1304 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1305 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1306 end
jcallahan@133 1307 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1308 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1309 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1310 _G.MerchantFrame_Update()
jcallahan@57 1311
jcallahan@44 1312 for item_index = 1, num_items do
jcallahan@44 1313 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1314 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1315
jcallahan@44 1316 if item_id and item_id > 0 then
jcallahan@44 1317 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1318
jcallahan@68 1319 DatamineTT:ClearLines()
jcallahan@68 1320 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1321
jcallahan@68 1322 local num_lines = DatamineTT:NumLines()
jcallahan@68 1323
jcallahan@68 1324 for line_index = 1, num_lines do
jcallahan@68 1325 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1326
jcallahan@68 1327 if not current_line then
jcallahan@68 1328 break
jcallahan@68 1329 end
jcallahan@68 1330 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1331
jcallahan@68 1332 if faction or reputation then
jcallahan@68 1333 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1334 break
jcallahan@68 1335 end
jcallahan@68 1336 end
jcallahan@68 1337
jcallahan@87 1338 for line_index = 1, num_lines do
jcallahan@87 1339 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1340
jcallahan@87 1341 if not current_line then
jcallahan@87 1342 break
jcallahan@87 1343 end
jcallahan@87 1344 local line_text = current_line:GetText()
jcallahan@87 1345 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1346
jcallahan@87 1347 if quest_name then
jcallahan@87 1348 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1349 break
jcallahan@87 1350 end
jcallahan@87 1351 end
jcallahan@87 1352
jcallahan@44 1353 if extended_cost then
jcallahan@53 1354 local battleground_rating = 0
jcallahan@53 1355 local personal_rating = 0
jcallahan@53 1356 local required_season_amount
jcallahan@5 1357
jcallahan@68 1358 for line_index = 1, num_lines do
jcallahan@44 1359 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1360
jcallahan@44 1361 if not current_line then
jcallahan@44 1362 break
jcallahan@44 1363 end
jcallahan@53 1364 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1365
jcallahan@44 1366 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1367 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1368 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1369 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1370
jcallahan@44 1371 if match1 or match2 then
jcallahan@44 1372 break
jcallahan@44 1373 end
jcallahan@44 1374 end
jcallahan@5 1375 end
jcallahan@44 1376 local currency_list = {}
jcallahan@44 1377 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1378
jcallahan@50 1379 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1380 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1381 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1382
jcallahan@44 1383 for cost_index = 1, item_count do
jcallahan@44 1384 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1385 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1386
jcallahan@44 1387 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1388 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1389 end
jcallahan@44 1390
jcallahan@44 1391 if currency_id then
jcallahan@44 1392 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1393 end
jcallahan@44 1394 end
jcallahan@44 1395
jcallahan@44 1396 for currency_index = 1, #currency_list do
jcallahan@44 1397 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1398 end
jcallahan@5 1399 end
jcallahan@133 1400 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1401 end
jcallahan@44 1402 end
jcallahan@5 1403
jcallahan@44 1404 if _G.CanMerchantRepair() then
jcallahan@133 1405 current_merchant.can_repair = true
jcallahan@5 1406 end
jcallahan@57 1407 _G.SetMerchantFilter(current_filters)
jcallahan@57 1408 _G.MerchantFrame_Update()
jcallahan@4 1409 end
jcallahan@44 1410 end -- do-block
jcallahan@4 1411
jcallahan@89 1412
jcallahan@92 1413 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1414 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1415 return
jcallahan@25 1416 end
jcallahan@34 1417 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1418
jcallahan@25 1419 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1420 return
jcallahan@25 1421 end
jcallahan@29 1422 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1423 table.wipe(current_action)
jcallahan@25 1424 end
jcallahan@25 1425
jcallahan@25 1426
jcallahan@115 1427 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1428 local num_pets = LPJ:NumPets()
jcallahan@115 1429
jcallahan@115 1430 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1431 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1432
jcallahan@115 1433 if is_owned then
jcallahan@115 1434 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1435 local rarity_name = _G["ITEM_QUALITY" .. rarity - 1 .. "_DESC"]
jcallahan@115 1436 local npc = NPCEntry(npc_id)
jcallahan@115 1437 npc.wild_pet = is_wild or nil
jcallahan@115 1438 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@115 1439 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@115 1440 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@115 1441
jcallahan@115 1442 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@115 1443 data.max_health = max_health
jcallahan@115 1444 data.attack = attack
jcallahan@115 1445 data.speed = speed
jcallahan@115 1446 end
jcallahan@115 1447 end
jcallahan@115 1448 end
jcallahan@115 1449
jcallahan@115 1450
jcallahan@118 1451 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1452 if not PlayerTarget() then
jcallahan@118 1453 return
jcallahan@2 1454 end
jcallahan@118 1455 self:UpdateTargetLocation()
jcallahan@118 1456 end
jcallahan@2 1457
jcallahan@89 1458
jcallahan@12 1459 do
jcallahan@12 1460 local function UpdateQuestJuncture(point)
jcallahan@12 1461 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1462
jcallahan@12 1463 if not unit_name then
jcallahan@12 1464 return
jcallahan@12 1465 end
jcallahan@34 1466 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1467
jcallahan@12 1468 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1469 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1470 end
jcallahan@19 1471 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1472 quest[point] = quest[point] or {}
jcallahan@12 1473 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1474
jcallahan@24 1475 return quest
jcallahan@12 1476 end
jcallahan@10 1477
jcallahan@12 1478
jcallahan@92 1479 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1480 local quest = UpdateQuestJuncture("end")
jcallahan@97 1481
jcallahan@112 1482 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1483 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1484 end
jcallahan@67 1485 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1486 reputation_npc_id = nil
jcallahan@10 1487 end
jcallahan@10 1488
jcallahan@12 1489
jcallahan@92 1490 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1491 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1492
jcallahan@46 1493 if not quest then
jcallahan@46 1494 return
jcallahan@46 1495 end
jcallahan@24 1496 quest.classes = quest.classes or {}
jcallahan@27 1497 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1498
jcallahan@24 1499 quest.races = quest.races or {}
jcallahan@100 1500 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1501 end
jcallahan@12 1502 end -- do-block
jcallahan@9 1503
jcallahan@9 1504
jcallahan@92 1505 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1506 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1507 local entry_index, processed_quests = 1, 0
jcallahan@36 1508 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1509
jcallahan@36 1510 while processed_quests <= num_quests do
jcallahan@36 1511 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1512
jcallahan@84 1513 if quest_id == 0 then
jcallahan@84 1514 processed_quests = processed_quests + 1
jcallahan@84 1515 elseif not is_header then
jcallahan@36 1516 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1517
jcallahan@36 1518 local quest = DBEntry("quests", quest_id)
jcallahan@36 1519 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1520 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1521 processed_quests = processed_quests + 1
jcallahan@36 1522 end
jcallahan@36 1523 entry_index = entry_index + 1
jcallahan@36 1524 end
jcallahan@36 1525 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1526 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1527 end
jcallahan@4 1528
jcallahan@4 1529
jcallahan@97 1530 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1531 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1532 return
jcallahan@112 1533 end
jcallahan@97 1534 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1535 end
jcallahan@97 1536
jcallahan@97 1537
jcallahan@92 1538 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1539 if unit_id ~= "player" then
jcallahan@4 1540 return
jcallahan@4 1541 end
jcallahan@4 1542 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1543 end
jcallahan@4 1544
jcallahan@4 1545
jcallahan@92 1546 do
jcallahan@92 1547 local TRADESKILL_TOOLS = {
jcallahan@92 1548 Anvil = anvil_spell_ids,
jcallahan@92 1549 Forge = forge_spell_ids,
jcallahan@92 1550 }
jcallahan@92 1551
jcallahan@92 1552
jcallahan@92 1553 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1554 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1555
jcallahan@92 1556 if profession_name == _G.UNKNOWN then
jcallahan@92 1557 return
jcallahan@92 1558 end
jcallahan@92 1559
jcallahan@92 1560 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1561 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1562 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1563 search_box:SetText("")
jcallahan@92 1564 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1565 search_box:ClearFocus()
jcallahan@92 1566 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1567 end
jcallahan@92 1568 local header_list = {}
jcallahan@92 1569
jcallahan@92 1570 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1571 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1572 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1573
jcallahan@92 1574 if have_materials then
jcallahan@92 1575 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1576 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1577 end
jcallahan@92 1578
jcallahan@92 1579 if have_skillup then
jcallahan@92 1580 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1581 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1582 end
jcallahan@92 1583 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1584 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1585 _G.TradeSkillFrame_Update()
jcallahan@92 1586
jcallahan@92 1587 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1588 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1589 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1590
jcallahan@94 1591 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1592 if not is_expanded then
jcallahan@92 1593 header_list[name] = true
jcallahan@92 1594 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1595 end
jcallahan@92 1596 else
jcallahan@92 1597 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1598 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1599
jcallahan@92 1600 if required_tool then
jcallahan@92 1601 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1602 if required_tool:find(tool_name) then
jcallahan@92 1603 registry[spell_id] = true
jcallahan@92 1604 end
jcallahan@92 1605 end
jcallahan@92 1606 end
jcallahan@92 1607 end
jcallahan@92 1608 end
jcallahan@92 1609
jcallahan@92 1610 -- Restore the state of the things we changed.
jcallahan@92 1611 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1612 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1613
jcallahan@92 1614 if header_list[name] then
jcallahan@92 1615 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1616 end
jcallahan@92 1617 end
jcallahan@92 1618 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1619 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1620 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1621 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1622
jcallahan@92 1623 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1624 _G.TradeSkillFrame_Update()
jcallahan@92 1625 end
jcallahan@92 1626 end -- do-block
jcallahan@92 1627
jcallahan@92 1628
jcallahan@92 1629 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1630 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1631 local npc = NPCEntry(unit_idnum)
jcallahan@58 1632
jcallahan@58 1633 if not npc then
jcallahan@58 1634 return
jcallahan@58 1635 end
jcallahan@27 1636 npc.teaches = npc.teaches or {}
jcallahan@27 1637
jcallahan@27 1638 -- Get the initial trainer filters
jcallahan@27 1639 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1640 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1641 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1642
jcallahan@27 1643 -- Clear the trainer filters
jcallahan@27 1644 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1645 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1646 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1647
jcallahan@27 1648 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1649 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1650
jcallahan@27 1651 if spell_name then
jcallahan@27 1652 DatamineTT:ClearLines()
jcallahan@27 1653 DatamineTT:SetTrainerService(index)
jcallahan@27 1654
jcallahan@27 1655 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1656
jcallahan@43 1657 if spell_id then
jcallahan@43 1658 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1659 profession = profession or "General"
jcallahan@43 1660
jcallahan@43 1661 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1662 if not class_professions then
jcallahan@43 1663 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1664 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1665 end
jcallahan@43 1666
jcallahan@43 1667 local profession_skills = class_professions[profession]
jcallahan@43 1668 if not profession_skills then
jcallahan@43 1669 class_professions[profession] = {}
jcallahan@43 1670 profession_skills = class_professions[profession]
jcallahan@43 1671 end
jcallahan@43 1672 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1673 end
jcallahan@27 1674 end
jcallahan@27 1675 end
jcallahan@27 1676 -- Reset the filters to what they were before
jcallahan@27 1677 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1678 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1679 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1680 end
jcallahan@27 1681
jcallahan@27 1682
jcallahan@1 1683 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1684 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1685 return
jcallahan@1 1686 end
jcallahan@1 1687 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1688
jcallahan@1 1689 if not spell_label then
jcallahan@1 1690 return
jcallahan@1 1691 end
jcallahan@122 1692 table.wipe(current_action)
jcallahan@1 1693
jcallahan@1 1694 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1695 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1696
jcallahan@1 1697 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1698 tt_unit_name = target_name
jcallahan@1 1699 tt_unit_id = "target"
jcallahan@1 1700 end
jcallahan@1 1701 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1702 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1703
jcallahan@122 1704 current_action.instance_token = instance_token
jcallahan@122 1705 current_action.map_level = map_level
jcallahan@122 1706 current_action.x = x
jcallahan@122 1707 current_action.y = y
jcallahan@122 1708 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1709 current_action.spell_label = spell_label
jcallahan@105 1710
jcallahan@105 1711 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1712 current_action.loot_label = spell_label:lower()
jcallahan@105 1713 end
jcallahan@1 1714
jcallahan@16 1715 if tt_unit_name and not tt_item_name then
jcallahan@16 1716 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1717 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1718 return
jcallahan@16 1719 end
jcallahan@123 1720 current_action.target_type = AF.NPC
jcallahan@16 1721 end
jcallahan@16 1722 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1723 current_action.target_type = AF.ITEM
jcallahan@16 1724
jcallahan@16 1725 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1726 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1727 elseif target_name and target_name ~= "" then
jcallahan@16 1728 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1729 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1730 end
jcallahan@16 1731 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1732 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1733 if target_name == "" then
jcallahan@17 1734 return
jcallahan@17 1735 end
jcallahan@122 1736 current_action.object_name = target_name
jcallahan@123 1737 current_action.target_type = AF.OBJECT
jcallahan@1 1738 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1739 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@122 1740 current_action.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@123 1741 current_action.target_type = AF.ZONE
jcallahan@122 1742 current_action.identifier = identifier
jcallahan@1 1743 end
jcallahan@1 1744 end
jcallahan@1 1745 private.tracked_line = spell_line
jcallahan@0 1746 end
jcallahan@0 1747
jcallahan@94 1748
jcallahan@1 1749 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1750 if unit_id ~= "player" then
jcallahan@1 1751 return
jcallahan@1 1752 end
jcallahan@1 1753 private.tracked_line = nil
jcallahan@85 1754
jcallahan@86 1755 if spell_name:match("^Harvest.+") then
jcallahan@86 1756 reputation_npc_id = current_target_id
jcallahan@98 1757 private.harvesting = true
jcallahan@85 1758 end
jcallahan@92 1759
jcallahan@92 1760 if anvil_spell_ids[spell_id] then
jcallahan@92 1761 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1762 elseif forge_spell_ids[spell_id] then
jcallahan@92 1763 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1764 end
jcallahan@0 1765 end
jcallahan@0 1766
jcallahan@90 1767
jcallahan@1 1768 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1769 if unit_id ~= "player" then
jcallahan@1 1770 return
jcallahan@1 1771 end
jcallahan@0 1772
jcallahan@1 1773 if private.tracked_line == spell_line then
jcallahan@1 1774 private.tracked_line = nil
jcallahan@122 1775 table.wipe(current_action)
jcallahan@1 1776 end
jcallahan@0 1777 end
jcallahan@90 1778
jcallahan@90 1779
jcallahan@90 1780 do
jcallahan@90 1781 local function SetUnitField(field, required_type)
jcallahan@90 1782 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1783
jcallahan@90 1784 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1785 return
jcallahan@90 1786 end
jcallahan@90 1787
jcallahan@90 1788 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1789 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1790 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1791 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1792 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1793 end
jcallahan@90 1794 end
jcallahan@90 1795
jcallahan@90 1796
jcallahan@90 1797 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1798 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1799 end
jcallahan@90 1800
jcallahan@90 1801
jcallahan@90 1802 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1803 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1804 end
jcallahan@90 1805
jcallahan@90 1806
jcallahan@90 1807 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1808 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1809 end
jcallahan@90 1810
jcallahan@90 1811
jcallahan@92 1812 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1813 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1814 end
jcallahan@90 1815
jcallahan@90 1816
jcallahan@92 1817 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1818 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1819
jcallahan@90 1820 for index = 2, #gossip_options, 2 do
jcallahan@90 1821 if gossip_options[index] == "binder" then
jcallahan@90 1822 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1823 return
jcallahan@90 1824 end
jcallahan@90 1825 end
jcallahan@90 1826 end
jcallahan@90 1827
jcallahan@90 1828
jcallahan@93 1829 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1830 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1831 end
jcallahan@93 1832
jcallahan@93 1833
jcallahan@90 1834 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1835 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1836 end
jcallahan@90 1837
jcallahan@90 1838
jcallahan@90 1839 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1840 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1841 end
jcallahan@90 1842
jcallahan@90 1843
jcallahan@90 1844 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1845 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1846 end
jcallahan@90 1847 end -- do-block