annotate Main.lua @ 30:bdb3d8a2c3a7

Slight re-structuring for proper serialization in the web service.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 22 May 2012 14:49:39 -0500
parents 5802628b2bf0
children 728f1e5dcdc8
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@4 22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 24
jcallahan@0 25
jcallahan@0 26 -----------------------------------------------------------------------
jcallahan@0 27 -- Local constants.
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 local DATABASE_DEFAULTS = {
jcallahan@0 30 global = {
jcallahan@0 31 items = {},
jcallahan@0 32 npcs = {},
jcallahan@0 33 objects = {},
jcallahan@0 34 quests = {},
jcallahan@17 35 zones = {},
jcallahan@0 36 }
jcallahan@0 37 }
jcallahan@0 38
jcallahan@0 39
jcallahan@1 40 local EVENT_MAPPING = {
jcallahan@23 41 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 42 COMBAT_TEXT_UPDATE = true,
jcallahan@1 43 LOOT_OPENED = true,
jcallahan@7 44 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@7 45 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 46 PET_BAR_UPDATE = true,
jcallahan@2 47 PLAYER_TARGET_CHANGED = true,
jcallahan@9 48 QUEST_COMPLETE = true,
jcallahan@9 49 QUEST_DETAIL = true,
jcallahan@9 50 QUEST_LOG_UPDATE = true,
jcallahan@27 51 TRAINER_SHOW = true,
jcallahan@4 52 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 53 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 54 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 55 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 56 UNIT_SPELLCAST_SENT = true,
jcallahan@1 57 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 58 }
jcallahan@0 59
jcallahan@4 60
jcallahan@1 61 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 62
jcallahan@4 63
jcallahan@27 64 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@27 65
jcallahan@27 66
jcallahan@0 67 -----------------------------------------------------------------------
jcallahan@0 68 -- Local variables.
jcallahan@0 69 -----------------------------------------------------------------------
jcallahan@0 70 local db
jcallahan@0 71 local durability_timer_handle
jcallahan@2 72 local target_location_timer_handle
jcallahan@1 73 local action_data = {}
jcallahan@20 74 local faction_names = {}
jcallahan@0 75
jcallahan@1 76
jcallahan@1 77 -----------------------------------------------------------------------
jcallahan@1 78 -- Helper Functions.
jcallahan@1 79 -----------------------------------------------------------------------
jcallahan@29 80 local function InstanceDifficultyToken()
jcallahan@29 81 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 82 if difficulty_name == "" then
jcallahan@29 83 difficulty_name = "NONE"
jcallahan@29 84 end
jcallahan@29 85 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 86 end
jcallahan@29 87
jcallahan@29 88
jcallahan@19 89 local function DBEntry(data_type, unit_id)
jcallahan@19 90 if not data_type or not unit_id then
jcallahan@6 91 return
jcallahan@6 92 end
jcallahan@19 93 local unit = db[data_type][unit_id]
jcallahan@6 94
jcallahan@10 95 if not unit then
jcallahan@19 96 db[data_type][unit_id] = {}
jcallahan@19 97 unit = db[data_type][unit_id]
jcallahan@6 98 end
jcallahan@10 99 return unit
jcallahan@6 100 end
jcallahan@6 101
jcallahan@6 102
jcallahan@29 103 local function NPCEntry(identifier)
jcallahan@29 104 local npc = DBEntry("npcs", identifier)
jcallahan@29 105
jcallahan@29 106 if not npc then
jcallahan@29 107 return
jcallahan@22 108 end
jcallahan@29 109 local instance_token = InstanceDifficultyToken()
jcallahan@29 110 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 111 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 112 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 113 return npc
jcallahan@22 114 end
jcallahan@22 115
jcallahan@22 116
jcallahan@1 117 local function CurrentLocationData()
jcallahan@1 118 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 119 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 120
jcallahan@1 121 x = x or 0
jcallahan@1 122 y = y or 0
jcallahan@1 123
jcallahan@1 124 if x == 0 and y == 0 then
jcallahan@1 125 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 126 _G.SetDungeonMapLevel(level_index)
jcallahan@1 127 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 128
jcallahan@1 129 if x and y and (x > 0 or y > 0) then
jcallahan@1 130 _G.SetDungeonMapLevel(map_level)
jcallahan@1 131 map_level = level_index
jcallahan@1 132 break
jcallahan@1 133 end
jcallahan@1 134 end
jcallahan@1 135 end
jcallahan@1 136
jcallahan@1 137 if _G.DungeonUsesTerrainMap() then
jcallahan@1 138 map_level = map_level - 1
jcallahan@1 139 end
jcallahan@28 140 local x_floor = floor(x * 1000)
jcallahan@28 141 local y_floor = floor(y * 1000)
jcallahan@28 142
jcallahan@28 143 if x_floor % 2 ~= 0 then
jcallahan@28 144 x_floor = x_floor + 1
jcallahan@28 145 end
jcallahan@28 146
jcallahan@28 147 if y_floor % 2 ~= 0 then
jcallahan@28 148 y_floor = y_floor + 1
jcallahan@28 149 end
jcallahan@28 150 -- print(("x: %d - y: %d"):format(x_floor, y_floor))
jcallahan@28 151
jcallahan@24 152 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level, InstanceDifficultyToken()
jcallahan@1 153 end
jcallahan@1 154
jcallahan@1 155
jcallahan@1 156 local function ItemLinkToID(item_link)
jcallahan@1 157 if not item_link then
jcallahan@1 158 return
jcallahan@1 159 end
jcallahan@7 160 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 161 end
jcallahan@0 162
jcallahan@4 163
jcallahan@4 164 do
jcallahan@4 165 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 166
jcallahan@4 167 function WDP:ParseGUID(guid)
jcallahan@5 168 if not guid then
jcallahan@5 169 return
jcallahan@5 170 end
jcallahan@4 171 local types = private.UNIT_TYPES
jcallahan@4 172 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 173
jcallahan@10 174 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 175 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 176 end
jcallahan@4 177
jcallahan@4 178 return unit_type
jcallahan@4 179 end
jcallahan@4 180 end -- do-block
jcallahan@4 181
jcallahan@4 182
jcallahan@10 183 local function UpdateObjectLocation(identifier)
jcallahan@10 184 if not identifier then
jcallahan@10 185 return
jcallahan@10 186 end
jcallahan@24 187 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@19 188 local object = DBEntry("objects", identifier)
jcallahan@28 189 object[instance_token] = object[instance_token] or {}
jcallahan@28 190 object[instance_token].locations = object[instance_token].locations or {}
jcallahan@10 191
jcallahan@24 192 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@24 193
jcallahan@28 194 if not object[instance_token].locations[location_token] then
jcallahan@28 195 object[instance_token].locations[location_token] = {}
jcallahan@10 196 end
jcallahan@28 197 object[instance_token].locations[location_token][("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@10 198 end
jcallahan@10 199
jcallahan@10 200
jcallahan@19 201 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 202 if not item_link then
jcallahan@19 203 return
jcallahan@19 204 end
jcallahan@19 205 local item_id = ItemLinkToID(item_link)
jcallahan@19 206
jcallahan@19 207 if not bag_index or not slot_index then
jcallahan@19 208 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 209 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 210 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 211 bag_index = new_bag_index
jcallahan@19 212 slot_index = new_slot_index
jcallahan@19 213 break
jcallahan@19 214 end
jcallahan@19 215 end
jcallahan@19 216 end
jcallahan@19 217 end
jcallahan@19 218
jcallahan@19 219 if not bag_index or not slot_index then
jcallahan@19 220 return
jcallahan@19 221 end
jcallahan@19 222 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 223
jcallahan@19 224 if not is_lootable then
jcallahan@19 225 return
jcallahan@19 226 end
jcallahan@19 227 DatamineTT:ClearLines()
jcallahan@19 228 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 229
jcallahan@19 230 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 231 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 232
jcallahan@19 233 if not current_line then
jcallahan@19 234 break
jcallahan@19 235 end
jcallahan@19 236
jcallahan@19 237 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 238 table.wipe(action_data)
jcallahan@19 239 action_data.type = AF.ITEM
jcallahan@28 240 action_data.identifier = item_id
jcallahan@25 241 action_data.label = "contains"
jcallahan@19 242 break
jcallahan@19 243 end
jcallahan@19 244 end
jcallahan@19 245 end
jcallahan@19 246
jcallahan@19 247
jcallahan@20 248 local function UpdateFactionNames()
jcallahan@20 249 for faction_index = 1, 1000 do
jcallahan@20 250 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@20 251
jcallahan@20 252 if faction_name and not is_header then
jcallahan@20 253 faction_names[faction_name] = true
jcallahan@20 254 elseif not faction_name then
jcallahan@20 255 break
jcallahan@20 256 end
jcallahan@20 257 end
jcallahan@20 258 end
jcallahan@20 259
jcallahan@20 260
jcallahan@0 261 -----------------------------------------------------------------------
jcallahan@0 262 -- Methods.
jcallahan@0 263 -----------------------------------------------------------------------
jcallahan@0 264 function WDP:OnInitialize()
jcallahan@0 265 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 266
jcallahan@14 267 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 268
jcallahan@18 269 local build_num = tonumber(private.build_num)
jcallahan@14 270
jcallahan@14 271 if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@14 272 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@14 273 db[entry] = {}
jcallahan@14 274 end
jcallahan@14 275 raw_db.build_num = build_num
jcallahan@14 276 elseif not raw_db.build_num then
jcallahan@14 277 raw_db.build_num = build_num
jcallahan@14 278 end
jcallahan@0 279 end
jcallahan@0 280
jcallahan@0 281
jcallahan@0 282 function WDP:OnEnable()
jcallahan@0 283 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 284 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 285 end
jcallahan@0 286 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@2 287 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
jcallahan@19 288
jcallahan@19 289 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 290 if target_unit then
jcallahan@19 291 return
jcallahan@19 292 end
jcallahan@19 293 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 294 end)
jcallahan@19 295
jcallahan@19 296 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 297 if target_unit then
jcallahan@19 298 return
jcallahan@19 299 end
jcallahan@19 300 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 301 HandleItemUse(item_link)
jcallahan@19 302 end)
jcallahan@0 303 end
jcallahan@0 304
jcallahan@0 305
jcallahan@0 306 local function RecordDurability(item_id, durability)
jcallahan@0 307 if not durability or durability <= 0 then
jcallahan@0 308 return
jcallahan@0 309 end
jcallahan@0 310
jcallahan@0 311 if not db.items[item_id] then
jcallahan@0 312 db.items[item_id] = {}
jcallahan@0 313 end
jcallahan@0 314 db.items[item_id].durability = durability
jcallahan@0 315 end
jcallahan@0 316
jcallahan@0 317
jcallahan@0 318 function WDP:ProcessDurability()
jcallahan@0 319 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 320 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 321
jcallahan@0 322 if item_id and item_id > 0 then
jcallahan@1 323 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 324 RecordDurability(item_id, max_durability)
jcallahan@0 325 end
jcallahan@0 326 end
jcallahan@0 327
jcallahan@0 328 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 329 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 330 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 331
jcallahan@0 332 if item_id and item_id > 0 then
jcallahan@1 333 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 334 RecordDurability(item_id, max_durability)
jcallahan@0 335 end
jcallahan@0 336 end
jcallahan@0 337 end
jcallahan@0 338 end
jcallahan@0 339
jcallahan@0 340
jcallahan@2 341 function WDP:UpdateTargetLocation()
jcallahan@22 342 local is_dead = _G.UnitIsDead("target")
jcallahan@22 343
jcallahan@22 344 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not is_dead) then
jcallahan@2 345 return
jcallahan@2 346 end
jcallahan@2 347
jcallahan@2 348 for index = 1, 4 do
jcallahan@2 349 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 350 return
jcallahan@2 351 end
jcallahan@2 352 end
jcallahan@22 353 local target_guid = _G.UnitGUID("target")
jcallahan@22 354 local unit_type, unit_idnum = self:ParseGUID(target_guid)
jcallahan@2 355
jcallahan@2 356 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@2 357 return
jcallahan@2 358 end
jcallahan@24 359 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@30 360 local npc_data = NPCEntry(unit_idnum).encounter_data[instance_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@29 361 local location_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@6 362 npc_data.locations = npc_data.locations or {}
jcallahan@29 363 npc_data.locations[location_token] = npc_data.locations[location_token] or {}
jcallahan@22 364
jcallahan@22 365 -- Only record corpse location if there is no entry for this GUID.
jcallahan@24 366 if is_dead and npc_data.locations[location_token][target_guid] then
jcallahan@22 367 return
jcallahan@22 368 end
jcallahan@28 369 npc_data.locations[location_token][target_guid] = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@2 370 end
jcallahan@2 371
jcallahan@2 372
jcallahan@0 373 -----------------------------------------------------------------------
jcallahan@0 374 -- Event handlers.
jcallahan@0 375 -----------------------------------------------------------------------
jcallahan@23 376 do
jcallahan@23 377 local EXTRACT_GAS_SPELL_ID = 30427
jcallahan@23 378 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 379 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 380
jcallahan@23 381
jcallahan@23 382 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 383 if not spell_id then
jcallahan@23 384 return
jcallahan@23 385 end
jcallahan@23 386 local source_type, source_id = WDP:ParseGUID(source_guid)
jcallahan@23 387
jcallahan@23 388 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 389 return
jcallahan@23 390 end
jcallahan@23 391
jcallahan@23 392 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 393 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 394 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 395 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 396 end
jcallahan@23 397 end
jcallahan@23 398
jcallahan@23 399
jcallahan@23 400 local COMBAT_LOG_FUNCS = {
jcallahan@23 401 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 402 SPELL_CAST_START = RecordNPCSpell,
jcallahan@23 403 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 404 UNIT_DISSIPATES = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags)
jcallahan@23 405 -- TODO: Write this.
jcallahan@23 406 end,
jcallahan@23 407 }
jcallahan@23 408
jcallahan@23 409
jcallahan@23 410 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 411 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 412
jcallahan@23 413 if not combat_log_func then
jcallahan@23 414 return
jcallahan@23 415 end
jcallahan@23 416 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 417 end
jcallahan@23 418 end -- do-block
jcallahan@23 419
jcallahan@23 420
jcallahan@18 421 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@29 422 local npc = NPCEntry(action_data.identifier)
jcallahan@21 423
jcallahan@21 424 if not npc then
jcallahan@21 425 return
jcallahan@21 426 end
jcallahan@30 427 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@29 428 encounter_data[action_data.npc_level].reputations = encounter_data[action_data.npc_level].reputations or {}
jcallahan@29 429 encounter_data[action_data.npc_level].reputations[faction_name] = amount
jcallahan@18 430 end
jcallahan@18 431
jcallahan@18 432
jcallahan@13 433 do
jcallahan@13 434 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 435 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 436 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 437
jcallahan@13 438
jcallahan@13 439 local function _moneyMatch(money, re)
jcallahan@13 440 return money:match(re) or 0
jcallahan@1 441 end
jcallahan@1 442
jcallahan@0 443
jcallahan@13 444 local function _toCopper(money)
jcallahan@13 445 if not money then
jcallahan@13 446 return 0
jcallahan@13 447 end
jcallahan@0 448
jcallahan@13 449 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
jcallahan@1 450 end
jcallahan@1 451
jcallahan@1 452
jcallahan@13 453 local LOOT_VERIFY_FUNCS = {
jcallahan@16 454 [AF.ITEM] = function()
jcallahan@16 455 local locked_item_id
jcallahan@16 456
jcallahan@16 457 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 458 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 459 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 460
jcallahan@16 461 if is_locked then
jcallahan@16 462 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 463 end
jcallahan@16 464 end
jcallahan@16 465 end
jcallahan@16 466
jcallahan@28 467 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 468 return false
jcallahan@16 469 end
jcallahan@28 470 action_data.identifier = locked_item_id
jcallahan@16 471 return true
jcallahan@16 472 end,
jcallahan@13 473 [AF.NPC] = function()
jcallahan@17 474 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 475 return false
jcallahan@13 476 end
jcallahan@15 477 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
jcallahan@27 478 action_data.identifier = id_num
jcallahan@13 479 return true
jcallahan@13 480 end,
jcallahan@14 481 [AF.OBJECT] = true,
jcallahan@17 482 [AF.ZONE] = function()
jcallahan@25 483 return action_data.label and _G.IsFishingLoot()
jcallahan@17 484 end,
jcallahan@13 485 }
jcallahan@13 486
jcallahan@13 487
jcallahan@28 488 local function GenericLootUpdate(data_type, top_field)
jcallahan@27 489 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@22 490
jcallahan@22 491 if not entry then
jcallahan@22 492 return
jcallahan@22 493 end
jcallahan@25 494 local loot_type = action_data.label or "drops"
jcallahan@28 495 local loot_data
jcallahan@28 496
jcallahan@28 497 if top_field then
jcallahan@28 498 entry[top_field] = entry[top_field] or {}
jcallahan@28 499 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@28 500
jcallahan@28 501 loot_data = entry[top_field][loot_type]
jcallahan@28 502 else
jcallahan@28 503 entry[loot_type] = entry[loot_type] or {}
jcallahan@28 504
jcallahan@28 505 loot_data = entry[loot_type]
jcallahan@28 506 end
jcallahan@22 507
jcallahan@22 508 for index = 1, #action_data.loot_list do
jcallahan@28 509 table.insert(loot_data, action_data.loot_list[index])
jcallahan@22 510 end
jcallahan@22 511 end
jcallahan@22 512
jcallahan@22 513
jcallahan@13 514 local LOOT_UPDATE_FUNCS = {
jcallahan@16 515 [AF.ITEM] = function()
jcallahan@28 516 GenericLootUpdate("items")
jcallahan@28 517 end,
jcallahan@28 518 [AF.NPC] = function()
jcallahan@29 519 local npc = NPCEntry(action_data.identifier)
jcallahan@28 520
jcallahan@28 521 if not npc then
jcallahan@28 522 return
jcallahan@28 523 end
jcallahan@29 524 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 525 local loot_type = action_data.label or "drops"
jcallahan@29 526 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 527
jcallahan@17 528 for index = 1, #action_data.loot_list do
jcallahan@29 529 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 530 end
jcallahan@16 531 end,
jcallahan@13 532 [AF.OBJECT] = function()
jcallahan@28 533 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 534 end,
jcallahan@17 535 [AF.ZONE] = function()
jcallahan@25 536 local loot_type = action_data.label or "drops"
jcallahan@19 537 local zone = DBEntry("zones", action_data.zone)
jcallahan@28 538 zone[action_data.instance_token] = zone[action_data.instance_token] or {}
jcallahan@29 539 zone[action_data.instance_token][loot_type] = zone[action_data.instance_token][loot_type] or {}
jcallahan@17 540
jcallahan@28 541 local location_data = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@28 542 local loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 543
jcallahan@17 544 if not loot_data then
jcallahan@28 545 zone[action_data.instance_token][loot_type][location_data] = {}
jcallahan@28 546 loot_data = zone[action_data.instance_token][loot_type][location_data]
jcallahan@17 547 end
jcallahan@17 548
jcallahan@17 549 for index = 1, #action_data.loot_list do
jcallahan@17 550 table.insert(loot_data, action_data.loot_list[index])
jcallahan@13 551 end
jcallahan@13 552 end,
jcallahan@13 553 }
jcallahan@13 554
jcallahan@13 555
jcallahan@13 556 function WDP:LOOT_OPENED()
jcallahan@18 557 if action_data.looting then
jcallahan@18 558 return
jcallahan@18 559 end
jcallahan@18 560
jcallahan@13 561 if not action_data.type then
jcallahan@13 562 action_data.type = AF.NPC
jcallahan@1 563 end
jcallahan@13 564 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 565 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 566
jcallahan@14 567 if not verify_func or not update_func then
jcallahan@13 568 return
jcallahan@13 569 end
jcallahan@13 570
jcallahan@14 571 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 572 return
jcallahan@14 573 end
jcallahan@18 574 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 575 local wow_version = private.wow_version
jcallahan@13 576 local loot_registry = {}
jcallahan@17 577 action_data.loot_list = {}
jcallahan@18 578 action_data.looting = true
jcallahan@13 579
jcallahan@18 580 if wow_version == "5.0.1" then
jcallahan@18 581 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 582 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 583
jcallahan@18 584 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 585
jcallahan@18 586 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 587 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 588 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 589 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 590 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 591 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 592 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 593 end
jcallahan@18 594 end
jcallahan@18 595 else
jcallahan@18 596 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 597 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 598 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 599 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 600 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 601 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 602 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 603 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 604 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 605 end
jcallahan@13 606 end
jcallahan@13 607 end
jcallahan@13 608
jcallahan@13 609 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 610 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 611 end
jcallahan@13 612 update_func()
jcallahan@1 613 end
jcallahan@13 614 end -- do-block
jcallahan@0 615
jcallahan@0 616
jcallahan@5 617 local POINT_MATCH_PATTERNS = {
jcallahan@5 618 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 619 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 620 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@5 621 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 622 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@5 623 }
jcallahan@5 624
jcallahan@5 625
jcallahan@7 626 function WDP:UpdateMerchantItems()
jcallahan@4 627 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@4 628
jcallahan@4 629 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@4 630 return
jcallahan@4 631 end
jcallahan@29 632 local merchant = NPCEntry(unit_idnum)
jcallahan@6 633 merchant.sells = merchant.sells or {}
jcallahan@5 634
jcallahan@5 635 for item_index = 1, _G.GetMerchantNumItems() do
jcallahan@5 636 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@5 637 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 638
jcallahan@5 639 if item_id and item_id > 0 then
jcallahan@5 640 local price_string = copper_price
jcallahan@5 641
jcallahan@5 642 if extended_cost then
jcallahan@5 643 local bg_points = 0
jcallahan@5 644 local personal_points = 0
jcallahan@5 645
jcallahan@5 646 DatamineTT:ClearLines()
jcallahan@5 647 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 648
jcallahan@5 649 for line_index = 1, DatamineTT:NumLines() do
jcallahan@5 650 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 651
jcallahan@5 652 if not current_line then
jcallahan@5 653 break
jcallahan@5 654 end
jcallahan@5 655 local breakout
jcallahan@5 656
jcallahan@5 657 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@5 658 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@5 659 personal_points = personal_points + (match1 or 0)
jcallahan@5 660 bg_points = bg_points + (match2 or 0)
jcallahan@5 661
jcallahan@5 662 if match1 or match2 then
jcallahan@5 663 breakout = true
jcallahan@5 664 break
jcallahan@5 665 end
jcallahan@5 666 end
jcallahan@5 667
jcallahan@5 668 if breakout then
jcallahan@5 669 break
jcallahan@5 670 end
jcallahan@5 671 end
jcallahan@5 672 local currency_list = {}
jcallahan@5 673
jcallahan@5 674 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
jcallahan@5 675
jcallahan@5 676 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
jcallahan@5 677 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@5 678 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@5 679
jcallahan@5 680 if not currency_id or currency_id < 1 then
jcallahan@5 681 if not icon_texture then
jcallahan@5 682 return
jcallahan@5 683 end
jcallahan@5 684 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@5 685 end
jcallahan@5 686 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@5 687 end
jcallahan@5 688
jcallahan@5 689 for currency_index = 1, #currency_list do
jcallahan@5 690 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 691 end
jcallahan@5 692 end
jcallahan@6 693 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@5 694 end
jcallahan@4 695 end
jcallahan@14 696
jcallahan@14 697 if _G.CanMerchantRepair() then
jcallahan@14 698 merchant.can_repair = true
jcallahan@14 699 end
jcallahan@4 700 end
jcallahan@4 701
jcallahan@4 702
jcallahan@25 703 function WDP:PET_BAR_UPDATE()
jcallahan@25 704 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 705 return
jcallahan@25 706 end
jcallahan@25 707 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 708
jcallahan@25 709 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 710 return
jcallahan@25 711 end
jcallahan@29 712 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 713 table.wipe(action_data)
jcallahan@25 714 end
jcallahan@25 715
jcallahan@25 716
jcallahan@18 717 do
jcallahan@18 718 local GENDER_NAMES = {
jcallahan@18 719 "UNKNOWN",
jcallahan@18 720 "MALE",
jcallahan@18 721 "FEMALE",
jcallahan@18 722 }
jcallahan@2 723
jcallahan@2 724
jcallahan@18 725 local REACTION_NAMES = {
jcallahan@18 726 "HATED",
jcallahan@18 727 "HOSTILE",
jcallahan@18 728 "UNFRIENDLY",
jcallahan@18 729 "NEUTRAL",
jcallahan@18 730 "FRIENDLY",
jcallahan@18 731 "HONORED",
jcallahan@18 732 "REVERED",
jcallahan@18 733 "EXALTED",
jcallahan@18 734 }
jcallahan@2 735
jcallahan@2 736
jcallahan@18 737 local POWER_TYPE_NAMES = {
jcallahan@18 738 ["0"] = "MANA",
jcallahan@18 739 ["1"] = "RAGE",
jcallahan@18 740 ["2"] = "FOCUS",
jcallahan@18 741 ["3"] = "ENERGY",
jcallahan@18 742 ["6"] = "RUNIC_POWER",
jcallahan@18 743 }
jcallahan@2 744
jcallahan@2 745
jcallahan@18 746 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@18 747 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
jcallahan@18 748 return
jcallahan@18 749 end
jcallahan@18 750 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@2 751
jcallahan@18 752 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 753 return
jcallahan@18 754 end
jcallahan@29 755 local npc = NPCEntry(unit_idnum)
jcallahan@18 756 local _, class_token = _G.UnitClass("target")
jcallahan@18 757 npc.class = class_token
jcallahan@20 758
jcallahan@20 759 UpdateFactionNames()
jcallahan@20 760 DatamineTT:ClearLines()
jcallahan@20 761 DatamineTT:SetUnit("target")
jcallahan@20 762
jcallahan@20 763 for line_index = 1, DatamineTT:NumLines() do
jcallahan@20 764 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@20 765
jcallahan@20 766 if not current_line then
jcallahan@20 767 break
jcallahan@20 768 end
jcallahan@20 769 local line_text = current_line:GetText()
jcallahan@20 770
jcallahan@20 771 if faction_names[line_text] then
jcallahan@20 772 npc.faction = line_text
jcallahan@20 773 break
jcallahan@20 774 end
jcallahan@20 775 end
jcallahan@26 776 npc.genders = npc.genders or {}
jcallahan@26 777 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 778 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 779 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 780
jcallahan@30 781 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 782 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 783
jcallahan@28 784 if not encounter_data[npc_level] then
jcallahan@28 785 encounter_data[npc_level] = {
jcallahan@18 786 max_health = _G.UnitHealthMax("target"),
jcallahan@18 787 }
jcallahan@3 788
jcallahan@18 789 local max_power = _G.UnitManaMax("target")
jcallahan@18 790
jcallahan@18 791 if max_power > 0 then
jcallahan@18 792 local power_type = _G.UnitPowerType("target")
jcallahan@28 793 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 794 end
jcallahan@3 795 end
jcallahan@21 796 table.wipe(action_data)
jcallahan@21 797 action_data.type = AF.NPC
jcallahan@27 798 action_data.identifier = unit_idnum
jcallahan@21 799 action_data.npc_level = npc_level
jcallahan@2 800 end
jcallahan@18 801 end -- do-block
jcallahan@2 802
jcallahan@12 803 do
jcallahan@12 804 local function UpdateQuestJuncture(point)
jcallahan@12 805 local unit_name = _G.UnitName("questnpc")
jcallahan@9 806
jcallahan@12 807 if not unit_name then
jcallahan@12 808 return
jcallahan@12 809 end
jcallahan@12 810 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 811
jcallahan@12 812 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@12 813 UpdateObjectLocation(unit_id)
jcallahan@12 814 end
jcallahan@19 815 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 816 quest[point] = quest[point] or {}
jcallahan@12 817 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 818
jcallahan@24 819 return quest
jcallahan@12 820 end
jcallahan@10 821
jcallahan@12 822
jcallahan@12 823 function WDP:QUEST_COMPLETE()
jcallahan@12 824 UpdateQuestJuncture("end")
jcallahan@10 825 end
jcallahan@10 826
jcallahan@12 827
jcallahan@12 828 function WDP:QUEST_DETAIL()
jcallahan@24 829 local quest = UpdateQuestJuncture("begin")
jcallahan@24 830
jcallahan@24 831 quest.classes = quest.classes or {}
jcallahan@27 832 quest.classes[PLAYER_CLASS] = true
jcallahan@24 833
jcallahan@24 834 local _, race = _G.UnitRace("player")
jcallahan@24 835 quest.races = quest.races or {}
jcallahan@24 836 quest.races[race] = true
jcallahan@10 837 end
jcallahan@12 838 end -- do-block
jcallahan@9 839
jcallahan@9 840
jcallahan@4 841 function WDP:QUEST_LOG_UPDATE()
jcallahan@4 842 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 843 end
jcallahan@4 844
jcallahan@4 845
jcallahan@4 846 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 847 if unit_id ~= "player" then
jcallahan@4 848 return
jcallahan@4 849 end
jcallahan@4 850 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 851 end
jcallahan@4 852
jcallahan@4 853
jcallahan@27 854 function WDP:TRAINER_SHOW()
jcallahan@27 855 if not _G.IsTradeskillTrainer() then
jcallahan@27 856 return
jcallahan@27 857 end
jcallahan@27 858 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
jcallahan@29 859 local npc = NPCEntry(unit_idnum)
jcallahan@27 860 npc.teaches = npc.teaches or {}
jcallahan@27 861
jcallahan@27 862 -- Get the initial trainer filters
jcallahan@27 863 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 864 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 865 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 866
jcallahan@27 867 -- Clear the trainer filters
jcallahan@27 868 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 869 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 870 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 871
jcallahan@27 872 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 873 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 874
jcallahan@27 875 if spell_name then
jcallahan@27 876 DatamineTT:ClearLines()
jcallahan@27 877 DatamineTT:SetTrainerService(index)
jcallahan@27 878
jcallahan@27 879 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 880 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@27 881 profession = profession or "General"
jcallahan@27 882
jcallahan@27 883 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 884 if not class_professions then
jcallahan@27 885 npc.teaches[PLAYER_CLASS] = {}
jcallahan@27 886 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@27 887 end
jcallahan@27 888
jcallahan@27 889 local profession_skills = class_professions[profession]
jcallahan@27 890 if not profession_skills then
jcallahan@27 891 class_professions[profession] = {}
jcallahan@27 892 profession_skills = class_professions[profession]
jcallahan@27 893 end
jcallahan@27 894 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 895 end
jcallahan@27 896 end
jcallahan@27 897
jcallahan@27 898 -- Reset the filters to what they were before
jcallahan@27 899 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 900 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 901 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 902 end
jcallahan@27 903
jcallahan@27 904
jcallahan@1 905 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 906 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 907 return
jcallahan@1 908 end
jcallahan@1 909 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 910
jcallahan@1 911 if not spell_label then
jcallahan@1 912 return
jcallahan@1 913 end
jcallahan@18 914 table.wipe(action_data)
jcallahan@1 915
jcallahan@1 916 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 917 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 918
jcallahan@1 919 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 920 tt_unit_name = target_name
jcallahan@1 921 tt_unit_id = "target"
jcallahan@1 922 end
jcallahan@1 923 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 924 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 925
jcallahan@28 926 action_data.instance_token = instance_token
jcallahan@28 927 action_data.map_level = map_level
jcallahan@28 928 action_data.x = x
jcallahan@28 929 action_data.y = y
jcallahan@28 930 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 931
jcallahan@16 932 if tt_unit_name and not tt_item_name then
jcallahan@16 933 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 934 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 935 return
jcallahan@16 936 end
jcallahan@16 937 action_data.type = AF.NPC
jcallahan@25 938 action_data.label = spell_label:lower()
jcallahan@25 939 action_data.unit_name = tt_unit_name
jcallahan@16 940 end
jcallahan@16 941 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 942 action_data.type = AF.ITEM
jcallahan@25 943 action_data.label = spell_label:lower()
jcallahan@16 944
jcallahan@16 945 if tt_item_name and tt_item_name == target_name then
jcallahan@28 946 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 947 elseif target_name and target_name ~= "" then
jcallahan@16 948 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 949 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 950 end
jcallahan@16 951 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 952 action_data.name = target_name
jcallahan@17 953
jcallahan@1 954 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 955 if target_name == "" then
jcallahan@17 956 return
jcallahan@17 957 end
jcallahan@11 958 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@11 959 UpdateObjectLocation(identifier)
jcallahan@11 960
jcallahan@1 961 action_data.type = AF.OBJECT
jcallahan@11 962 action_data.identifier = identifier
jcallahan@1 963 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@17 964 action_data.type = AF.ZONE
jcallahan@25 965 action_data.label = spell_label:lower()
jcallahan@1 966 end
jcallahan@1 967 end
jcallahan@1 968 private.tracked_line = spell_line
jcallahan@0 969 end
jcallahan@0 970
jcallahan@0 971
jcallahan@1 972 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 973 if unit_id ~= "player" then
jcallahan@1 974 return
jcallahan@1 975 end
jcallahan@1 976
jcallahan@18 977 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
jcallahan@18 978 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
jcallahan@18 979 -- end
jcallahan@1 980 private.tracked_line = nil
jcallahan@0 981 end
jcallahan@0 982
jcallahan@1 983 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 984 if unit_id ~= "player" then
jcallahan@1 985 return
jcallahan@1 986 end
jcallahan@0 987
jcallahan@1 988 if private.tracked_line == spell_line then
jcallahan@1 989 private.tracked_line = nil
jcallahan@1 990 end
jcallahan@0 991 end