annotate Main.lua @ 342:2bd9de08833f WoD

'DEBUGGING' is now 'WOWDB_DEBUGGING' and is also a global, for easier testing/distribution.
author MMOSimca <MMOSimca@gmail.com>
date Wed, 24 Sep 2014 23:14:03 -0400
parents d708222fe96b
children 2149753132a1
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@334 13 local next = _G.next
jcallahan@78 14 local select = _G.select
jcallahan@306 15 local unpack = _G.unpack
jcallahan@78 16
jcallahan@0 17
jcallahan@246 18 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 19
jcallahan@0 20 local ADDON_NAME, private = ...
jcallahan@0 21
jcallahan@0 22 local LibStub = _G.LibStub
jcallahan@249 23 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 24
jcallahan@48 25 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 26 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 27 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@246 33 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 34
jcallahan@246 35 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 36 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 37 local DB_VERSION = 18
MMOSimca@342 38 WOWDB_DEBUGGING = false
jcallahan@156 39 local EVENT_DEBUG = false
jcallahan@322 40
jcallahan@246 41 local OBJECT_ID_ANVIL = 192628
jcallahan@322 42 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 43 local OBJECT_ID_FORGE = 1685
jcallahan@322 44
jcallahan@246 45 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 46 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 47 local PLAYER_GUID
jcallahan@246 48 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 49 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 50
MMOSimca@337 51 -- Ignoring NPC casts of the following spells
MMOSimca@336 52 local CHI_WAVE_SPELL_ID = 132464
MMOSimca@336 53 local DISGUISE_SPELL_ID = 121308
MMOSimca@336 54
MMOSimca@336 55 -- Constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
MMOSimca@336 56 local DUPLICATE_WORLD_BOSS_IDS = {
MMOSimca@336 57 [71952] = { 71953, 71954, 71955, },
MMOSimca@336 58 }
jcallahan@326 59
jcallahan@246 60 local ALLOWED_LOCALES = {
jcallahan@246 61 enUS = true,
jcallahan@246 62 enGB = true,
MMOSimca@336 63 enTW = true,
MMOSimca@336 64 enCN = true,
jcallahan@246 65 }
jcallahan@157 66
jcallahan@0 67 local DATABASE_DEFAULTS = {
jcallahan@128 68 char = {},
jcallahan@0 69 global = {
jcallahan@270 70 config = {
jcallahan@270 71 minimap_icon = {
jcallahan@270 72 hide = true,
jcallahan@270 73 },
jcallahan@270 74 },
jcallahan@0 75 items = {},
jcallahan@0 76 npcs = {},
jcallahan@0 77 objects = {},
jcallahan@0 78 quests = {},
jcallahan@167 79 spells = {},
jcallahan@17 80 zones = {},
jcallahan@0 81 }
jcallahan@0 82 }
jcallahan@0 83
jcallahan@1 84 local EVENT_MAPPING = {
jcallahan@90 85 AUCTION_HOUSE_SHOW = true,
jcallahan@90 86 BANKFRAME_OPENED = true,
jcallahan@90 87 BATTLEFIELDS_SHOW = true,
jcallahan@56 88 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 89 CHAT_MSG_LOOT = true,
jcallahan@95 90 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 91 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 92 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 93 CHAT_MSG_SYSTEM = true,
jcallahan@23 94 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 95 COMBAT_TEXT_UPDATE = true,
jcallahan@140 96 CURSOR_UPDATE = true,
jcallahan@90 97 FORGE_MASTER_OPENED = true,
jcallahan@90 98 GOSSIP_SHOW = true,
jcallahan@290 99 GROUP_ROSTER_UPDATE = true,
jcallahan@93 100 GUILDBANKFRAME_OPENED = true,
jcallahan@42 101 ITEM_TEXT_BEGIN = true,
jcallahan@189 102 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 103 LOOT_CLOSED = true,
MMOSimca@329 104 LOOT_READY = true,
jcallahan@89 105 MAIL_SHOW = true,
jcallahan@133 106 MERCHANT_CLOSED = true,
jcallahan@7 107 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 108 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 109 PET_BAR_UPDATE = true,
jcallahan@115 110 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 111 PLAYER_REGEN_DISABLED = true,
jcallahan@156 112 PLAYER_REGEN_ENABLED = true,
jcallahan@2 113 PLAYER_TARGET_CHANGED = true,
jcallahan@9 114 QUEST_COMPLETE = true,
jcallahan@9 115 QUEST_DETAIL = true,
jcallahan@9 116 QUEST_LOG_UPDATE = true,
jcallahan@97 117 QUEST_PROGRESS = true,
jcallahan@178 118 SHOW_LOOT_TOAST = true,
jcallahan@306 119 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 120 TAXIMAP_OPENED = true,
jcallahan@92 121 TRADE_SKILL_SHOW = true,
jcallahan@167 122 TRAINER_CLOSED = true,
jcallahan@27 123 TRAINER_SHOW = true,
jcallahan@90 124 TRANSMOGRIFY_OPEN = true,
jcallahan@246 125 UNIT_PET = true,
jcallahan@4 126 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 127 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 128 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 129 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 130 UNIT_SPELLCAST_SENT = true,
jcallahan@1 131 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 132 VOID_STORAGE_OPEN = true,
jcallahan@299 133 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 134 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 135 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 136 }
jcallahan@0 137
jcallahan@4 138
jcallahan@246 139 -- VARIABLES ----------------------------------------------------------
jcallahan@246 140
jcallahan@92 141 local anvil_spell_ids = {}
jcallahan@92 142 local currently_drunk
jcallahan@128 143 local char_db
jcallahan@128 144 local global_db
jcallahan@299 145 local group_member_guids = {}
jcallahan@246 146 local group_owner_guids_to_pet_guids = {}
jcallahan@246 147 local group_pet_guids = {}
jcallahan@299 148 local in_instance
jcallahan@187 149 local item_process_timer_handle
jcallahan@92 150 local faction_standings = {}
jcallahan@92 151 local forge_spell_ids = {}
jcallahan@95 152 local languages_known = {}
jcallahan@317 153 local boss_loot_toasting = {}
jcallahan@306 154 local loot_toast_container_timer_handle
jcallahan@307 155 local loot_toast_data
jcallahan@307 156 local loot_toast_data_timer_handle
jcallahan@95 157 local name_to_id_map = {}
jcallahan@306 158 local killed_boss_id_timer_handle
jcallahan@177 159 local killed_npc_id
jcallahan@2 160 local target_location_timer_handle
jcallahan@86 161 local current_target_id
jcallahan@126 162 local current_area_id
jcallahan@131 163 local current_loot
jcallahan@1 164
jcallahan@312 165
jcallahan@121 166 -- Data for our current action. Including possible values as a reference.
jcallahan@122 167 local current_action = {
jcallahan@121 168 identifier = nil,
jcallahan@121 169 loot_label = nil,
jcallahan@121 170 loot_list = nil,
jcallahan@121 171 loot_sources = nil,
jcallahan@121 172 map_level = nil,
jcallahan@121 173 spell_label = nil,
jcallahan@123 174 target_type = nil,
jcallahan@121 175 x = nil,
jcallahan@121 176 y = nil,
jcallahan@121 177 zone_data = nil,
jcallahan@121 178 }
jcallahan@92 179
jcallahan@246 180
jcallahan@246 181 -- HELPERS ------------------------------------------------------------
jcallahan@246 182
jcallahan@245 183 local function Debug(message, ...)
MMOSimca@342 184 if not WOWDB_DEBUGGING or not message or not ... then
jcallahan@151 185 return
jcallahan@151 186 end
jcallahan@306 187 local args = { ... }
jcallahan@306 188
jcallahan@306 189 for index = 1, #args do
jcallahan@306 190 if args[index] == nil then
jcallahan@306 191 args[index] = "nil"
jcallahan@306 192 end
jcallahan@306 193 end
jcallahan@306 194 _G.print(message:format(unpack(args)))
jcallahan@151 195 end
jcallahan@151 196
jcallahan@151 197
jcallahan@169 198 local TradeSkillExecutePer
jcallahan@169 199 do
jcallahan@169 200 local header_list = {}
jcallahan@169 201
jcallahan@169 202 function TradeSkillExecutePer(iter_func)
jcallahan@169 203 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 204 return
jcallahan@169 205 end
jcallahan@167 206 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 207 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 208 search_box:SetText("")
jcallahan@169 209
jcallahan@167 210 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 211 search_box:ClearFocus()
jcallahan@167 212 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 213
jcallahan@169 214 table.wipe(header_list)
jcallahan@169 215
jcallahan@169 216 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 217 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 218 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 219
jcallahan@169 220 if have_materials then
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 222 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 223 end
jcallahan@169 224
jcallahan@169 225 if have_skillup then
jcallahan@169 226 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 227 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 228 end
MMOSimca@330 229 _G.SetTradeSkillInvSlotFilter(0, true, true)
jcallahan@169 230 _G.TradeSkillUpdateFilterBar()
jcallahan@169 231 _G.TradeSkillFrame_Update()
jcallahan@169 232
jcallahan@169 233 -- Expand all headers so we can see all the recipes there are
jcallahan@169 234 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 235 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 236
jcallahan@169 237 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 238 if not is_expanded then
jcallahan@169 239 header_list[name] = true
jcallahan@169 240 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 241 end
jcallahan@169 242 elseif iter_func(name, tradeskill_index) then
jcallahan@169 243 break
jcallahan@169 244 end
jcallahan@169 245 end
jcallahan@169 246
jcallahan@169 247 -- Restore the state of the things we changed.
jcallahan@169 248 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 249 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 250
jcallahan@169 251 if header_list[name] then
jcallahan@169 252 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 253 end
jcallahan@169 254 end
jcallahan@169 255 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 256 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 257 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 258 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 259
jcallahan@169 260 _G.TradeSkillUpdateFilterBar()
jcallahan@169 261 _G.TradeSkillFrame_Update()
jcallahan@167 262 end
jcallahan@169 263 end -- do-block
jcallahan@167 264
jcallahan@167 265
jcallahan@39 266 local ActualCopperCost
jcallahan@39 267 do
jcallahan@39 268 local BARTERING_SPELL_ID = 83964
jcallahan@39 269
jcallahan@39 270 local STANDING_DISCOUNTS = {
jcallahan@39 271 HATED = 0,
jcallahan@39 272 HOSTILE = 0,
jcallahan@39 273 UNFRIENDLY = 0,
jcallahan@39 274 NEUTRAL = 0,
jcallahan@39 275 FRIENDLY = 0.05,
jcallahan@39 276 HONORED = 0.1,
jcallahan@39 277 REVERED = 0.15,
jcallahan@39 278 EXALTED = 0.2,
jcallahan@39 279 }
jcallahan@39 280
jcallahan@39 281
jcallahan@39 282 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 283 if not copper_cost or copper_cost == 0 then
jcallahan@39 284 return 0
jcallahan@39 285 end
jcallahan@39 286 local modifier = 1
jcallahan@39 287
jcallahan@39 288 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 289 modifier = modifier - 0.1
jcallahan@39 290 end
jcallahan@39 291
jcallahan@39 292 if rep_standing then
jcallahan@39 293 if PLAYER_RACE == "Goblin" then
jcallahan@39 294 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 295 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 296 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 297 end
jcallahan@39 298 end
jcallahan@39 299 return math.floor(copper_cost / modifier)
jcallahan@39 300 end
jcallahan@39 301 end -- do-block
jcallahan@39 302
jcallahan@39 303
jcallahan@153 304 -- Called on a timer
jcallahan@177 305 local function ClearKilledNPC()
jcallahan@177 306 killed_npc_id = nil
jcallahan@177 307 end
jcallahan@177 308
jcallahan@177 309
jcallahan@203 310 local function ClearKilledBossID()
jcallahan@306 311 if killed_boss_id_timer_handle then
jcallahan@306 312 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 313 killed_boss_id_timer_handle = nil
jcallahan@306 314 end
jcallahan@324 315
jcallahan@317 316 table.wipe(boss_loot_toasting)
MMOSimca@336 317 private.raid_boss_id = nil
jcallahan@306 318 end
jcallahan@306 319
jcallahan@306 320
jcallahan@306 321 local function ClearLootToastContainerID()
jcallahan@306 322 if loot_toast_container_timer_handle then
jcallahan@306 323 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 324 loot_toast_container_timer_handle = nil
jcallahan@306 325 end
jcallahan@324 326
jcallahan@306 327 private.container_loot_toasting = false
jcallahan@306 328 private.loot_toast_container_id = nil
jcallahan@203 329 end
jcallahan@203 330
jcallahan@203 331
jcallahan@307 332 local function ClearLootToastData()
jcallahan@307 333 -- cancel existing timer if found
jcallahan@307 334 if loot_toast_data_timer_handle then
jcallahan@307 335 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 336 loot_toast_data_timer_handle = nil
jcallahan@307 337 end
jcallahan@307 338
jcallahan@320 339 if loot_toast_data then
jcallahan@320 340 table.wipe(loot_toast_data)
jcallahan@320 341 end
jcallahan@307 342 end
jcallahan@307 343
jcallahan@307 344
jcallahan@29 345 local function InstanceDifficultyToken()
jcallahan@233 346 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 347
jcallahan@59 348 if not instance_type or instance_type == "" then
jcallahan@59 349 instance_type = "NONE"
jcallahan@59 350 end
jcallahan@312 351 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 352 end
jcallahan@29 353
jcallahan@29 354
jcallahan@19 355 local function DBEntry(data_type, unit_id)
jcallahan@19 356 if not data_type or not unit_id then
jcallahan@6 357 return
jcallahan@6 358 end
jcallahan@289 359 local category = global_db[data_type]
jcallahan@289 360
jcallahan@289 361 if not category then
jcallahan@289 362 category = {}
jcallahan@289 363 global_db[data_type] = category
jcallahan@289 364 end
jcallahan@289 365 local unit = category[unit_id]
jcallahan@6 366
jcallahan@10 367 if not unit then
jcallahan@187 368 unit = {}
jcallahan@289 369 category[unit_id] = unit
jcallahan@6 370 end
jcallahan@10 371 return unit
jcallahan@6 372 end
jcallahan@270 373
jcallahan@263 374 private.DBEntry = DBEntry
jcallahan@6 375
jcallahan@214 376 local NPCEntry
jcallahan@214 377 do
jcallahan@214 378 local npc_prototype = {}
jcallahan@214 379 local npc_meta = {
jcallahan@214 380 __index = npc_prototype
jcallahan@214 381 }
jcallahan@6 382
jcallahan@214 383 function NPCEntry(identifier)
jcallahan@227 384 local npc = DBEntry("npcs", identifier)
jcallahan@331 385 return npc and _G.setmetatable(npc, npc_meta) or nil
jcallahan@22 386 end
jcallahan@214 387
jcallahan@248 388 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 389 self.encounter_data = self.encounter_data or {}
jcallahan@248 390 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 391 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 392
jcallahan@248 393 return self.encounter_data[difficulty_token]
jcallahan@214 394 end
jcallahan@22 395 end
jcallahan@22 396
jcallahan@22 397
jcallahan@1 398 local function CurrentLocationData()
jcallahan@161 399 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 400 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 401 end
jcallahan@1 402 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 403 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 404
jcallahan@1 405 x = x or 0
jcallahan@1 406 y = y or 0
jcallahan@1 407
jcallahan@1 408 if x == 0 and y == 0 then
jcallahan@1 409 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 410 _G.SetDungeonMapLevel(level_index)
jcallahan@1 411 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 412
jcallahan@1 413 if x and y and (x > 0 or y > 0) then
jcallahan@1 414 _G.SetDungeonMapLevel(map_level)
jcallahan@1 415 map_level = level_index
jcallahan@1 416 break
jcallahan@1 417 end
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420
jcallahan@1 421 if _G.DungeonUsesTerrainMap() then
jcallahan@1 422 map_level = map_level - 1
jcallahan@1 423 end
jcallahan@31 424 local x = _G.floor(x * 1000)
jcallahan@31 425 local y = _G.floor(y * 1000)
jcallahan@28 426
jcallahan@31 427 if x % 2 ~= 0 then
jcallahan@31 428 x = x + 1
jcallahan@28 429 end
jcallahan@28 430
jcallahan@31 431 if y % 2 ~= 0 then
jcallahan@31 432 y = y + 1
jcallahan@28 433 end
jcallahan@126 434 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 435 end
jcallahan@1 436
jcallahan@1 437
jcallahan@312 438 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 439 if not currency_link then
jcallahan@312 440 return
jcallahan@312 441 end
jcallahan@312 442 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 443 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 444 end
jcallahan@312 445
jcallahan@312 446
jcallahan@1 447 local function ItemLinkToID(item_link)
jcallahan@1 448 if not item_link then
jcallahan@1 449 return
jcallahan@1 450 end
jcallahan@7 451 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 452 end
jcallahan@270 453
jcallahan@260 454 private.ItemLinkToID = ItemLinkToID
jcallahan@4 455
jcallahan@171 456 local function UnitTypeIsNPC(unit_type)
jcallahan@171 457 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 458 end
jcallahan@171 459
jcallahan@171 460
jcallahan@34 461 local ParseGUID
jcallahan@4 462 do
jcallahan@229 463 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 464
jcallahan@281 465 local NPC_ID_MAPPING = {
jcallahan@281 466 [62164] = 63191, -- Garalon
jcallahan@281 467 }
jcallahan@281 468
jcallahan@281 469
jcallahan@334 470 local function MatchUnitTypes(unit_type_name)
MMOSimca@329 471 if not unit_type_name then
MMOSimca@329 472 return UNIT_TYPES.UNKNOWN
MMOSimca@329 473 end
MMOSimca@329 474
MMOSimca@329 475 for def, text in next, UNIT_TYPES do
MMOSimca@329 476 if unit_type_name == text then
MMOSimca@329 477 return UNIT_TYPES[def]
MMOSimca@329 478 end
MMOSimca@329 479 end
MMOSimca@329 480 return UNIT_TYPES.UNKNOWN
MMOSimca@329 481 end
MMOSimca@329 482
MMOSimca@329 483
jcallahan@34 484 function ParseGUID(guid)
jcallahan@5 485 if not guid then
jcallahan@5 486 return
jcallahan@5 487 end
MMOSimca@329 488
MMOSimca@329 489 -- We might want to use some of this new information later, but leaving the returns alone for now
MMOSimca@339 490 local unit_type_name, unk_id1, server_id, instance_id, unk_id2, unit_idnum, spawn_id = ("-"):split(guid)
MMOSimca@329 491
jcallahan@334 492 local unit_type = MatchUnitTypes(unit_type_name)
MMOSimca@329 493 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET and unit_type ~= UNIT_TYPES.ITEM then
MMOSimca@329 494
jcallahan@281 495 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 496
jcallahan@281 497 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 498 unit_idnum = id_mapping
jcallahan@281 499 end
jcallahan@281 500 return unit_type, unit_idnum
jcallahan@4 501 end
jcallahan@4 502 return unit_type
jcallahan@4 503 end
jcallahan@249 504
jcallahan@249 505 private.ParseGUID = ParseGUID
jcallahan@4 506 end -- do-block
jcallahan@4 507
jcallahan@4 508
jcallahan@141 509 local UpdateDBEntryLocation
jcallahan@141 510 do
jcallahan@141 511 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 512 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 513 local facing = _G.GetPlayerFacing()
jcallahan@141 514
jcallahan@141 515 if not facing then
jcallahan@141 516 return x, y
jcallahan@141 517 end
jcallahan@246 518 local rad = facing + math.pi
jcallahan@141 519 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 520 end
jcallahan@10 521
jcallahan@24 522
jcallahan@141 523 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 524 if not identifier then
jcallahan@141 525 return
jcallahan@141 526 end
jcallahan@141 527 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 528 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 529 Debug("UpdateDBEntryLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 530 return
MMOSimca@328 531 end
jcallahan@141 532 local entry = DBEntry(entry_type, identifier)
jcallahan@141 533 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 534 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 535
jcallahan@141 536 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 537 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 538
jcallahan@141 539 if not zone_data then
jcallahan@141 540 zone_data = {}
jcallahan@141 541 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 542 end
jcallahan@141 543
jcallahan@141 544 -- Special case for Fishing.
jcallahan@141 545 if current_action.spell_label == "FISHING" then
jcallahan@141 546 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 547
jcallahan@141 548 if yard_width > 0 and yard_height > 0 then
jcallahan@141 549 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 550 current_action.x = x
jcallahan@141 551 current_action.y = y
jcallahan@141 552 end
jcallahan@141 553 end
jcallahan@141 554 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 555
jcallahan@141 556 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 557 return zone_data
jcallahan@10 558 end
jcallahan@141 559 end -- do-block
jcallahan@10 560
jcallahan@10 561
jcallahan@19 562 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 563 if not item_link then
jcallahan@19 564 return
jcallahan@19 565 end
jcallahan@19 566 local item_id = ItemLinkToID(item_link)
jcallahan@19 567
jcallahan@19 568 if not bag_index or not slot_index then
jcallahan@19 569 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 570 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 571 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 572 bag_index = new_bag_index
jcallahan@19 573 slot_index = new_slot_index
jcallahan@19 574 break
jcallahan@19 575 end
jcallahan@19 576 end
jcallahan@19 577 end
jcallahan@19 578 end
jcallahan@19 579
jcallahan@19 580 if not bag_index or not slot_index then
jcallahan@19 581 return
jcallahan@19 582 end
jcallahan@19 583 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 584
jcallahan@19 585 if not is_lootable then
jcallahan@19 586 return
jcallahan@19 587 end
jcallahan@19 588 DatamineTT:ClearLines()
jcallahan@19 589 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 590
jcallahan@19 591 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 592 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 593
jcallahan@19 594 if not current_line then
MMOSimca@336 595 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link)
jcallahan@324 596 return
jcallahan@19 597 end
jcallahan@306 598
jcallahan@306 599 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 600 table.wipe(current_action)
jcallahan@312 601 current_loot = nil
jcallahan@312 602
jcallahan@123 603 current_action.target_type = AF.ITEM
jcallahan@122 604 current_action.identifier = item_id
jcallahan@122 605 current_action.loot_label = "contains"
jcallahan@324 606 return
jcallahan@19 607 end
jcallahan@19 608 end
jcallahan@324 609 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 610 end
jcallahan@19 611
jcallahan@19 612
jcallahan@39 613 local UnitFactionStanding
jcallahan@32 614 local UpdateFactionData
jcallahan@32 615 do
jcallahan@32 616 local MAX_FACTION_INDEX = 1000
jcallahan@20 617
jcallahan@32 618 local STANDING_NAMES = {
jcallahan@32 619 "HATED",
jcallahan@32 620 "HOSTILE",
jcallahan@32 621 "UNFRIENDLY",
jcallahan@32 622 "NEUTRAL",
jcallahan@32 623 "FRIENDLY",
jcallahan@32 624 "HONORED",
jcallahan@32 625 "REVERED",
jcallahan@32 626 "EXALTED",
jcallahan@32 627 }
jcallahan@32 628
jcallahan@39 629
jcallahan@39 630 function UnitFactionStanding(unit)
jcallahan@135 631 local unit_name = _G.UnitName(unit)
jcallahan@39 632 UpdateFactionData()
jcallahan@39 633 DatamineTT:ClearLines()
jcallahan@39 634 DatamineTT:SetUnit(unit)
jcallahan@39 635
jcallahan@39 636 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 637 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 638
jcallahan@135 639 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 640 return faction_name, faction_standings[faction_name]
jcallahan@39 641 end
jcallahan@39 642 end
jcallahan@39 643 end
jcallahan@39 644
jcallahan@39 645
jcallahan@32 646 function UpdateFactionData()
jcallahan@32 647 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 648 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 649
jcallahan@86 650 if faction_name then
jcallahan@32 651 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 652 elseif not faction_name then
jcallahan@32 653 break
jcallahan@32 654 end
jcallahan@20 655 end
jcallahan@20 656 end
jcallahan@32 657 end -- do-block
jcallahan@20 658
jcallahan@48 659
jcallahan@75 660 local GenericLootUpdate
jcallahan@75 661 do
jcallahan@77 662 local function LootTable(entry, loot_type, top_field)
jcallahan@75 663 if top_field then
jcallahan@75 664 entry[top_field] = entry[top_field] or {}
jcallahan@75 665 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 666 return entry[top_field][loot_type]
jcallahan@75 667 end
jcallahan@48 668 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 669 return entry[loot_type]
jcallahan@48 670 end
jcallahan@48 671
jcallahan@75 672 function GenericLootUpdate(data_type, top_field)
jcallahan@132 673 local loot_type = current_loot.label
jcallahan@75 674 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 675 local source_list = {}
jcallahan@75 676
jcallahan@131 677 if current_loot.sources then
jcallahan@131 678 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 679 local source_id
jcallahan@78 680
jcallahan@131 681 if current_loot.target_type == AF.ITEM then
jcallahan@119 682 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 683 source_id = current_loot.identifier
jcallahan@119 684 else
jcallahan@331 685 local _, unit_ID = ParseGUID(source_guid)
MMOSimca@328 686 if unit_ID then
MMOSimca@328 687 if current_loot.target_type == AF.OBJECT then
MMOSimca@328 688 source_id = ("%s:%s"):format(current_loot.spell_label, unit_ID)
MMOSimca@328 689 else
MMOSimca@328 690 source_id = unit_ID
MMOSimca@328 691 end
MMOSimca@328 692 end
jcallahan@119 693 end
jcallahan@304 694 local entry = DBEntry(data_type, source_id)
jcallahan@75 695
jcallahan@119 696 if entry then
jcallahan@119 697 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 698
jcallahan@304 699 if not source_list[source_id] then
jcallahan@119 700 if top_field then
jcallahan@119 701 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 702 elseif not private.container_loot_toasting then
jcallahan@119 703 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 704 end
jcallahan@304 705 source_list[source_id] = true
jcallahan@77 706 end
jcallahan@119 707 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 708
jcallahan@309 709 if current_loot.target_type == AF.ZONE then
jcallahan@309 710 for item_id, quantity in pairs(loot_data) do
jcallahan@309 711 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 712 end
jcallahan@309 713 else
jcallahan@308 714 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 715 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 716
jcallahan@308 717 if label == "currency" and currency_texture then
jcallahan@308 718 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 719 elseif loot_token == "money" then
jcallahan@308 720 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 721 else
jcallahan@308 722 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 723 end
jcallahan@308 724 end
jcallahan@119 725 end
jcallahan@75 726 end
jcallahan@75 727 end
jcallahan@75 728 end
jcallahan@121 729
jcallahan@121 730 -- This is used for Gas Extractions.
jcallahan@131 731 if #current_loot.list <= 0 then
jcallahan@78 732 return
jcallahan@78 733 end
jcallahan@82 734 local entry
jcallahan@82 735
jcallahan@82 736 -- At this point we only have a name if it's an object.
jcallahan@131 737 if current_loot.target_type == AF.OBJECT then
jcallahan@131 738 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 739 else
jcallahan@131 740 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 741 end
jcallahan@75 742
jcallahan@75 743 if not entry then
jcallahan@75 744 return
jcallahan@75 745 end
jcallahan@77 746 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 747
jcallahan@307 748 if current_loot.identifier then
jcallahan@307 749 if not source_list[current_loot.identifier] then
jcallahan@307 750 if top_field then
jcallahan@307 751 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 752 else
jcallahan@307 753 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 754 end
jcallahan@307 755 source_list[current_loot.identifier] = true
jcallahan@77 756 end
jcallahan@77 757 end
jcallahan@75 758
jcallahan@131 759 for index = 1, #current_loot.list do
jcallahan@131 760 table.insert(loot_table, current_loot.list[index])
jcallahan@75 761 end
jcallahan@48 762 end
jcallahan@75 763 end -- do-block
jcallahan@48 764
jcallahan@97 765
jcallahan@97 766 local ReplaceKeywords
jcallahan@97 767 do
jcallahan@97 768 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 769 class = PLAYER_CLASS,
jcallahan@97 770 name = PLAYER_NAME,
jcallahan@97 771 race = PLAYER_RACE,
jcallahan@97 772 }
jcallahan@97 773
jcallahan@97 774
jcallahan@97 775 function ReplaceKeywords(text)
jcallahan@97 776 if not text or text == "" then
jcallahan@97 777 return ""
jcallahan@97 778 end
jcallahan@97 779
jcallahan@97 780 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 781 local category_format = ("<%s>"):format(category)
jcallahan@97 782 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 783 end
jcallahan@97 784 return text
jcallahan@97 785 end
jcallahan@97 786 end -- do-block
jcallahan@97 787
jcallahan@97 788
jcallahan@154 789 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 790 -- unless the WorldMapFrame is shown.
jcallahan@143 791 do
jcallahan@143 792 -- MapFileName = MapAreaID
jcallahan@143 793 local MICRO_DUNGEON_IDS = {
jcallahan@143 794 ShrineofTwoMoons = 903,
jcallahan@143 795 ShrineofSevenStars = 905,
jcallahan@143 796 }
jcallahan@126 797
jcallahan@299 798 local function SetCurrentAreaID()
jcallahan@156 799 if private.in_combat then
jcallahan@156 800 private.set_area_id = true
jcallahan@156 801 return
jcallahan@156 802 end
jcallahan@155 803 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 804
jcallahan@155 805 if map_area_id == current_area_id then
jcallahan@155 806 return
jcallahan@155 807 end
jcallahan@143 808 local world_map = _G.WorldMapFrame
jcallahan@143 809 local map_visible = world_map:IsVisible()
jcallahan@312 810 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 811
jcallahan@143 812 if not map_visible then
jcallahan@143 813 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 814 world_map:Show()
jcallahan@143 815 end
jcallahan@331 816 local _, _, _, _, micro_dungeon_map_name = _G.GetMapInfo()
jcallahan@331 817 local micro_dungeon_id = MICRO_DUNGEON_IDS[micro_dungeon_map_name]
jcallahan@143 818
jcallahan@154 819 _G.SetMapToCurrentZone()
jcallahan@154 820
jcallahan@143 821 if micro_dungeon_id then
jcallahan@143 822 current_area_id = micro_dungeon_id
jcallahan@143 823 else
jcallahan@143 824 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 825 end
jcallahan@143 826
jcallahan@154 827 if map_visible then
jcallahan@154 828 _G.SetMapByID(map_area_id)
jcallahan@154 829 else
jcallahan@143 830 world_map:Hide()
jcallahan@143 831 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 832 end
jcallahan@143 833 end
jcallahan@299 834
jcallahan@299 835 function WDP:HandleZoneChange(event_name)
jcallahan@299 836 in_instance = _G.IsInInstance()
jcallahan@299 837 SetCurrentAreaID()
jcallahan@299 838 end
jcallahan@154 839 end
jcallahan@126 840
jcallahan@301 841 local function InitializeCurrentLoot()
jcallahan@301 842 current_loot = {
jcallahan@301 843 list = {},
jcallahan@301 844 sources = {},
jcallahan@301 845 identifier = current_action.identifier,
jcallahan@301 846 label = current_action.loot_label or "drops",
jcallahan@301 847 map_level = current_action.map_level,
jcallahan@301 848 object_name = current_action.object_name,
jcallahan@301 849 spell_label = current_action.spell_label,
jcallahan@301 850 target_type = current_action.target_type,
jcallahan@301 851 x = current_action.x,
jcallahan@301 852 y = current_action.y,
jcallahan@301 853 zone_data = current_action.zone_data,
jcallahan@301 854 }
jcallahan@301 855
jcallahan@301 856 table.wipe(current_action)
jcallahan@301 857 end
jcallahan@246 858
jcallahan@246 859 -- METHODS ------------------------------------------------------------
jcallahan@246 860
jcallahan@0 861 function WDP:OnInitialize()
jcallahan@128 862 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 863 private.db = db
jcallahan@128 864 global_db = db.global
jcallahan@128 865 char_db = db.char
jcallahan@14 866
jcallahan@270 867 local raw_db = _G.WoWDBProfilerData
jcallahan@18 868 local build_num = tonumber(private.build_num)
jcallahan@14 869
jcallahan@136 870 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 871 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 872 global_db[entry] = {}
jcallahan@74 873 end
jcallahan@74 874 end
jcallahan@35 875 raw_db.build_num = build_num
MMOSimca@330 876 raw_db.region = private.region
jcallahan@63 877 raw_db.version = DB_VERSION
jcallahan@249 878
jcallahan@312 879 private.InitializeCommentSystem()
jcallahan@312 880 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 881 end
jcallahan@0 882
jcallahan@0 883
jcallahan@153 884 function WDP:EventDispatcher(...)
jcallahan@153 885 local event_name = ...
jcallahan@153 886
MMOSimca@342 887 if WOWDB_DEBUGGING then
jcallahan@154 888 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 889 Debug(event_name)
jcallahan@154 890 else
jcallahan@154 891 Debug(...)
jcallahan@153 892 end
jcallahan@153 893 end
jcallahan@153 894 local func = EVENT_MAPPING[event_name]
jcallahan@153 895
jcallahan@153 896 if _G.type(func) == "boolean" then
jcallahan@153 897 self[event_name](self, ...)
jcallahan@153 898 elseif _G.type(func) == "function" then
jcallahan@159 899 self[func](self, ...)
jcallahan@153 900 end
jcallahan@153 901 end
jcallahan@153 902
jcallahan@153 903
jcallahan@0 904 function WDP:OnEnable()
jcallahan@300 905 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 906
jcallahan@0 907 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 908 if EVENT_DEBUG then
jcallahan@153 909 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 910 else
jcallahan@153 911 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 912 end
jcallahan@0 913 end
jcallahan@95 914
jcallahan@95 915 for index = 1, _G.GetNumLanguages() do
jcallahan@95 916 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 917 end
jcallahan@187 918 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 919 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 920
jcallahan@19 921 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 922 if target_unit then
jcallahan@19 923 return
jcallahan@19 924 end
jcallahan@19 925 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 926 end)
jcallahan@19 927
jcallahan@19 928 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 929 if target_unit then
jcallahan@19 930 return
jcallahan@19 931 end
jcallahan@19 932 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 933 HandleItemUse(item_link)
jcallahan@19 934 end)
jcallahan@263 935
jcallahan@299 936 self:HandleZoneChange("OnEnable")
jcallahan@290 937 self:GROUP_ROSTER_UPDATE()
jcallahan@0 938 end
jcallahan@0 939
jcallahan@0 940
jcallahan@219 941 local ScrapeItemUpgradeStats
jcallahan@219 942 do
jcallahan@219 943 local intermediary = {}
jcallahan@219 944
jcallahan@220 945 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 946 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 947 return
jcallahan@220 948 end
jcallahan@219 949 local create_entry
jcallahan@219 950
jcallahan@219 951 table.wipe(intermediary)
jcallahan@219 952
jcallahan@219 953 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 954 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 955
jcallahan@293 956 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 957 break
jcallahan@219 958 end
jcallahan@219 959 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 960
jcallahan@219 961 if amount and stat then
jcallahan@219 962 create_entry = true
jcallahan@295 963 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 964 end
jcallahan@219 965 end
jcallahan@219 966
jcallahan@219 967 if not create_entry then
jcallahan@219 968 return
jcallahan@219 969 end
jcallahan@219 970 local item = DBEntry("items", item_id)
jcallahan@225 971 item.upgrade_id = upgrade_id
jcallahan@219 972 item.upgrades = item.upgrades or {}
jcallahan@219 973 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 974
jcallahan@219 975 for stat, amount in pairs(intermediary) do
jcallahan@219 976 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 977 end
jcallahan@219 978 end
MMOSimca@336 979 end -- do-block
jcallahan@219 980
jcallahan@219 981
MMOSimca@340 982 local function RecordItemData(item_id, item_link, process_bonus_ids, durability)
jcallahan@331 983 local _, _, item_string = item_link:find("^|%x+|H(.+)|h%[.+%]")
jcallahan@219 984 local item
jcallahan@0 985
jcallahan@191 986 if item_string then
MMOSimca@338 987 local item_results = { (":"):split(item_string) }
MMOSimca@338 988
MMOSimca@338 989 local suffix_id = tonumber(item_results[8])
MMOSimca@338 990 local unique_id = item_results[9]
MMOSimca@338 991 local upgrade_id = tonumber(item_results[11])
MMOSimca@338 992 local instance_difficulty_id = tonumber(item_results[12])
MMOSimca@338 993 local num_bonus_ids = tonumber(item_results[13])
jcallahan@333 994
MMOSimca@340 995 if not num_bonus_ids or num_bonus_ids == 0 or not process_bonus_ids then
MMOSimca@329 996 if (suffix_id and suffix_id ~= 0) or (instance_difficulty_id and instance_difficulty_id ~= 0) then
MMOSimca@329 997 item = DBEntry("items", item_id)
MMOSimca@329 998 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@331 999
jcallahan@331 1000 if suffix_id and suffix_id ~= 0 then
MMOSimca@329 1001 item.suffix_id = suffix_id
MMOSimca@329 1002 end
jcallahan@331 1003
jcallahan@331 1004 if instance_difficulty_id and instance_difficulty_id ~= 0 then
MMOSimca@329 1005 item.instance_difficulty_id = instance_difficulty_id
MMOSimca@329 1006 end
MMOSimca@329 1007 end
MMOSimca@329 1008 elseif num_bonus_ids > 0 then
jcallahan@219 1009 item = DBEntry("items", item_id)
MMOSimca@329 1010
jcallahan@201 1011 item.unique_id = bit.band(unique_id, 0xFFFF)
MMOSimca@329 1012 item.instance_difficulty_id = instance_difficulty_id
jcallahan@331 1013
MMOSimca@329 1014 if not item.bonus_ids then
MMOSimca@329 1015 item.bonus_ids = {}
MMOSimca@329 1016 end
MMOSimca@338 1017
MMOSimca@329 1018 for bonus_index = 1, num_bonus_ids do
MMOSimca@338 1019 item.bonus_ids[tonumber(item_results[13 + bonus_index])] = true
MMOSimca@329 1020 end
MMOSimca@329 1021 else
MMOSimca@329 1022 Debug("RecordItemData: Item_system is supposed to be 0 or positive, instead it was %s.", item_system)
jcallahan@201 1023 end
jcallahan@219 1024 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 1025 DatamineTT:SetHyperlink(item_link)
MMOSimca@329 1026 ScrapeItemUpgradeStats(item_id, upgrade_id)
jcallahan@191 1027 end
jcallahan@0 1028 end
jcallahan@212 1029
jcallahan@212 1030 if durability and durability > 0 then
jcallahan@219 1031 item = item or DBEntry("items", item_id)
jcallahan@212 1032 item.durability = durability
jcallahan@212 1033 end
jcallahan@0 1034 end
jcallahan@0 1035
jcallahan@0 1036
jcallahan@187 1037 function WDP:ProcessItems()
jcallahan@187 1038 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1039 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1040
jcallahan@0 1041 if item_id and item_id > 0 then
jcallahan@1 1042 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
MMOSimca@340 1043 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), false, max_durability)
jcallahan@0 1044 end
jcallahan@0 1045 end
jcallahan@0 1046
jcallahan@0 1047 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1048 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1049 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1050
jcallahan@0 1051 if item_id and item_id > 0 then
jcallahan@1 1052 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
MMOSimca@340 1053 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), false, max_durability)
jcallahan@0 1054 end
jcallahan@0 1055 end
jcallahan@0 1056 end
jcallahan@0 1057 end
jcallahan@0 1058
jcallahan@118 1059
jcallahan@215 1060 local TargetedNPC
jcallahan@118 1061 do
jcallahan@118 1062 local GENDER_NAMES = {
jcallahan@118 1063 "UNKNOWN",
jcallahan@118 1064 "MALE",
jcallahan@118 1065 "FEMALE",
jcallahan@118 1066 }
jcallahan@118 1067
jcallahan@118 1068
jcallahan@118 1069 local REACTION_NAMES = {
jcallahan@118 1070 "HATED",
jcallahan@118 1071 "HOSTILE",
jcallahan@118 1072 "UNFRIENDLY",
jcallahan@118 1073 "NEUTRAL",
jcallahan@118 1074 "FRIENDLY",
jcallahan@118 1075 "HONORED",
jcallahan@118 1076 "REVERED",
jcallahan@118 1077 "EXALTED",
jcallahan@118 1078 }
jcallahan@118 1079
jcallahan@118 1080
jcallahan@118 1081 local POWER_TYPE_NAMES = {
jcallahan@118 1082 ["0"] = "MANA",
jcallahan@118 1083 ["1"] = "RAGE",
jcallahan@118 1084 ["2"] = "FOCUS",
jcallahan@118 1085 ["3"] = "ENERGY",
jcallahan@118 1086 ["6"] = "RUNIC_POWER",
jcallahan@118 1087 }
jcallahan@118 1088
jcallahan@118 1089
jcallahan@215 1090 function TargetedNPC()
jcallahan@118 1091 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1092 current_target_id = nil
jcallahan@118 1093 return
jcallahan@118 1094 end
jcallahan@118 1095 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1096
jcallahan@171 1097 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1098 return
jcallahan@118 1099 end
jcallahan@118 1100 current_target_id = unit_idnum
jcallahan@118 1101
jcallahan@118 1102 local npc = NPCEntry(unit_idnum)
jcallahan@118 1103 local _, class_token = _G.UnitClass("target")
jcallahan@118 1104 npc.class = class_token
jcallahan@118 1105 npc.faction = UnitFactionStanding("target")
jcallahan@118 1106 npc.genders = npc.genders or {}
jcallahan@118 1107 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1108 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1109 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1110
jcallahan@248 1111 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1112 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1113 local level_data = encounter_data[npc_level]
jcallahan@250 1114
jcallahan@250 1115 if not level_data then
jcallahan@250 1116 level_data = {}
jcallahan@250 1117 encounter_data[npc_level] = level_data
jcallahan@250 1118 end
jcallahan@257 1119 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1120
jcallahan@257 1121 if not level_data.power then
MMOSimca@337 1122 local max_power = _G.UnitPowerMax("target")
jcallahan@257 1123
jcallahan@257 1124 if max_power > 0 then
jcallahan@257 1125 local power_type = _G.UnitPowerType("target")
jcallahan@312 1126 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1127 end
jcallahan@118 1128 end
jcallahan@118 1129 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1130 return npc, unit_idnum
jcallahan@118 1131 end
jcallahan@118 1132 end -- do-block
jcallahan@118 1133
jcallahan@118 1134
jcallahan@113 1135 do
jcallahan@113 1136 local COORD_MAX = 5
jcallahan@0 1137
jcallahan@113 1138 function WDP:UpdateTargetLocation()
jcallahan@113 1139 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1140 return
jcallahan@2 1141 end
jcallahan@113 1142
jcallahan@113 1143 for index = 1, 4 do
jcallahan@113 1144 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1145 return
jcallahan@113 1146 end
jcallahan@113 1147 end
jcallahan@215 1148 local npc = TargetedNPC()
jcallahan@113 1149
jcallahan@113 1150 if not npc then
jcallahan@113 1151 return
jcallahan@113 1152 end
jcallahan@113 1153 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
MMOSimca@328 1154 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 1155 Debug("UpdateTargetLocation: Missing current location data - %s, %d, %d, %d, %d.", zone_name, area_id, x, y, map_level)
MMOSimca@328 1156 return
MMOSimca@328 1157 end
jcallahan@248 1158 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1159 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1160 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1161
jcallahan@113 1162 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1163
jcallahan@113 1164 if not zone_data then
jcallahan@113 1165 zone_data = {}
jcallahan@113 1166 npc_data.locations[zone_token] = zone_data
jcallahan@113 1167 end
jcallahan@113 1168
jcallahan@113 1169 for location_token in pairs(zone_data) do
jcallahan@113 1170 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1171 loc_level = tonumber(loc_level)
jcallahan@113 1172
jcallahan@113 1173 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1174 return
jcallahan@113 1175 end
jcallahan@113 1176 end
jcallahan@141 1177 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1178 end
jcallahan@113 1179 end -- do-block
jcallahan@2 1180
jcallahan@118 1181
jcallahan@246 1182 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1183
jcallahan@90 1184 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1185 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1186 return
jcallahan@243 1187 end
jcallahan@282 1188 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1189
jcallahan@56 1190 for index = 1, num_items do
jcallahan@56 1191 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1192
jcallahan@56 1193 if item_link then
jcallahan@56 1194 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1195 end
jcallahan@56 1196 end
jcallahan@56 1197 end
jcallahan@56 1198
jcallahan@56 1199
jcallahan@298 1200 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1201 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1202
jcallahan@246 1203 if current_pet_guid then
jcallahan@246 1204 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1205 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1206 end
jcallahan@246 1207 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1208
jcallahan@246 1209 if pet_guid then
jcallahan@296 1210 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1211 group_pet_guids[pet_guid] = true
jcallahan@246 1212 end
jcallahan@246 1213 end
jcallahan@246 1214
jcallahan@246 1215
jcallahan@298 1216 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1217 local is_raid = _G.IsInRaid()
jcallahan@298 1218 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1219 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1220
jcallahan@299 1221 table.wipe(group_member_guids)
jcallahan@298 1222
jcallahan@298 1223 for index = 1, group_size do
jcallahan@298 1224 local unit_id = unit_type .. index
jcallahan@298 1225 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1226
jcallahan@299 1227 group_member_guids[unit_guid] = true
jcallahan@298 1228 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1229 end
jcallahan@299 1230 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1231 end
jcallahan@298 1232
jcallahan@298 1233
jcallahan@298 1234 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1235 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1236 end
jcallahan@298 1237
jcallahan@298 1238
jcallahan@178 1239 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1240 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1241 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1242 return
jcallahan@306 1243 end
jcallahan@301 1244 local container_id = private.loot_toast_container_id
MMOSimca@336 1245 local npc_id = private.raid_boss_id
jcallahan@317 1246
jcallahan@317 1247 if npc_id then
MMOSimca@336 1248 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 1249 local upper_limit = 0
jcallahan@317 1250 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1251 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1252 end
jcallahan@317 1253 for i = 0, upper_limit do
jcallahan@317 1254 local temp_npc_id = npc_id
jcallahan@317 1255
jcallahan@317 1256 if i > 0 then
jcallahan@317 1257 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1258 end
jcallahan@317 1259
jcallahan@317 1260 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1261 if npc then
jcallahan@317 1262 local loot_label = "drops"
jcallahan@317 1263 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1264 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1265 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1266
jcallahan@317 1267 if loot_type == "item" then
jcallahan@317 1268 local item_id = ItemLinkToID(item_link)
jcallahan@317 1269 if item_id then
jcallahan@317 1270 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1271 RecordItemData(item_id, item_link, true)
jcallahan@317 1272 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1273 else
jcallahan@317 1274 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1275 return
jcallahan@317 1276 end
jcallahan@317 1277 elseif loot_type == "money" then
jcallahan@317 1278 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1279 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1280 elseif loot_type == "currency" then
jcallahan@317 1281 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1282 if currency_texture and currency_texture ~= "" then
jcallahan@317 1283 Debug("%s: %s X %d", event_name, currency_texture, quantity)
MMOSimca@337 1284 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1285 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1286 quantity = math.floor(quantity / 100)
jcallahan@317 1287 end
jcallahan@317 1288 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1289 else
jcallahan@317 1290 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1291 return
jcallahan@317 1292 end
jcallahan@317 1293 end
jcallahan@317 1294
jcallahan@317 1295 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1296 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1297 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1298 end
jcallahan@312 1299 end
jcallahan@312 1300 end
jcallahan@301 1301 elseif container_id then
jcallahan@305 1302 InitializeCurrentLoot()
jcallahan@305 1303
jcallahan@306 1304 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1305 current_loot.identifier = container_id
jcallahan@306 1306 current_loot.label = "contains"
jcallahan@306 1307 current_loot.target_type = AF.ITEM
jcallahan@306 1308
jcallahan@312 1309 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1310
jcallahan@301 1311 if loot_type == "item" then
jcallahan@312 1312 local item_id = ItemLinkToID(item_link)
jcallahan@312 1313 if item_id then
jcallahan@312 1314 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
MMOSimca@340 1315 RecordItemData(item_id, item_link, true)
jcallahan@312 1316 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1317 else
jcallahan@301 1318 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1319 current_loot = nil
jcallahan@301 1320 return
jcallahan@301 1321 end
jcallahan@301 1322 elseif loot_type == "money" then
jcallahan@312 1323 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1324 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1325 elseif loot_type == "currency" then
jcallahan@312 1326 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1327 if currency_texture and currency_texture ~= "" then
jcallahan@312 1328 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1329 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1330 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1331 else
jcallahan@312 1332 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1333 current_loot = nil
jcallahan@312 1334 return
jcallahan@312 1335 end
jcallahan@301 1336 end
jcallahan@312 1337
jcallahan@301 1338 GenericLootUpdate("items")
jcallahan@301 1339 current_loot = nil
jcallahan@307 1340 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1341 else
jcallahan@307 1342 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1343
jcallahan@307 1344 loot_toast_data = loot_toast_data or {}
jcallahan@312 1345 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1346
MMOSimca@340 1347 local item_id = ItemLinkToID(item_link)
MMOSimca@340 1348 if item_id then
MMOSimca@340 1349 RecordItemData(item_id, item_link, true)
MMOSimca@340 1350 end
MMOSimca@340 1351
jcallahan@307 1352 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1353 end
jcallahan@178 1354 end
jcallahan@178 1355
jcallahan@178 1356
jcallahan@179 1357 do
jcallahan@179 1358 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1359 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1360 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1361 end,
jcallahan@179 1362 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1363 InitializeCurrentLoot()
jcallahan@312 1364 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1365 GenericLootUpdate("zones")
jcallahan@312 1366 current_loot = nil
jcallahan@179 1367 end,
jcallahan@179 1368 }
jcallahan@177 1369
jcallahan@177 1370
jcallahan@179 1371 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1372 local category
jcallahan@177 1373
jcallahan@179 1374 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1375 category = AF.ZONE
MMOSimca@336 1376 elseif private.raid_boss_id then
jcallahan@179 1377 category = AF.NPC
jcallahan@179 1378 end
jcallahan@179 1379 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1380
jcallahan@179 1381 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1382
jcallahan@179 1383 if not item_link then
jcallahan@179 1384 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1385 end
jcallahan@179 1386 local item_id = ItemLinkToID(item_link)
jcallahan@179 1387
jcallahan@179 1388 if not item_id then
jcallahan@179 1389 return
jcallahan@179 1390 end
MMOSimca@340 1391
MMOSimca@340 1392 if not category or not update_func then
MMOSimca@340 1393 -- We still want to record the item's data, even if it doesn't need its drop location recorded
MMOSimca@340 1394 RecordItemData(item_id, item_link, true)
MMOSimca@340 1395 return
MMOSimca@340 1396 end
jcallahan@179 1397 update_func(item_id, quantity)
jcallahan@177 1398 end
jcallahan@48 1399 end
jcallahan@48 1400
jcallahan@312 1401
jcallahan@97 1402 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1403 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1404 return
jcallahan@95 1405 end
jcallahan@97 1406 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1407 npc.quotes = npc.quotes or {}
jcallahan@97 1408 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1409 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1410 end
jcallahan@95 1411
jcallahan@95 1412
jcallahan@95 1413 do
jcallahan@40 1414 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1415
jcallahan@40 1416 local DRUNK_COMPARES = {
jcallahan@40 1417 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1418 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1419 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1420 }
jcallahan@40 1421
jcallahan@40 1422 local DRUNK_MATCHES = {
jcallahan@254 1423 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1424 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1425 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1426 }
jcallahan@40 1427
jcallahan@167 1428 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1429
jcallahan@167 1430
jcallahan@167 1431 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1432 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1433 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1434
jcallahan@167 1435 private.discovered_recipe_name = nil
jcallahan@167 1436 private.profession_level = nil
jcallahan@167 1437 private.previous_spell_id = nil
jcallahan@169 1438
jcallahan@169 1439 return true
jcallahan@167 1440 end
jcallahan@167 1441 end
jcallahan@167 1442
jcallahan@167 1443
jcallahan@167 1444 local function IterativeRecordDiscovery()
jcallahan@167 1445 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1446 end
jcallahan@167 1447
jcallahan@167 1448
jcallahan@92 1449 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1450 if not private.trainer_shown then
jcallahan@167 1451 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1452
jcallahan@167 1453 if recipe_name and private.previous_spell_id then
jcallahan@167 1454 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1455
jcallahan@167 1456 if profession_name == _G.UNKNOWN then
jcallahan@167 1457 return
jcallahan@167 1458 end
jcallahan@167 1459 private.discovered_recipe_name = recipe_name
jcallahan@167 1460 private.profession_level = prof_level
jcallahan@167 1461
jcallahan@167 1462 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1463 end
jcallahan@167 1464 end
jcallahan@167 1465
jcallahan@40 1466 if currently_drunk then
jcallahan@40 1467 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1468 currently_drunk = nil
jcallahan@40 1469 end
jcallahan@40 1470 return
jcallahan@40 1471 end
jcallahan@40 1472
jcallahan@40 1473 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1474 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1475 currently_drunk = true
jcallahan@40 1476 break
jcallahan@40 1477 end
jcallahan@40 1478 end
jcallahan@40 1479 end
jcallahan@40 1480 end
jcallahan@40 1481
jcallahan@307 1482
jcallahan@331 1483 do
jcallahan@23 1484 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1485 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1486
jcallahan@23 1487 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
MMOSimca@336 1488 if not spell_id or spell_id == CHI_WAVE_SPELL_ID or spell_id == DISGUISE_SPELL_ID then
jcallahan@23 1489 return
jcallahan@23 1490 end
jcallahan@34 1491 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1492
jcallahan@171 1493 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1494 return
jcallahan@23 1495 end
jcallahan@23 1496
jcallahan@23 1497 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1498 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1499 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1500 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1501 end
jcallahan@23 1502 end
jcallahan@23 1503
jcallahan@115 1504 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1505
jcallahan@246 1506 local previous_combat_event = {}
jcallahan@246 1507
jcallahan@23 1508 local COMBAT_LOG_FUNCS = {
jcallahan@23 1509 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1510 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1511 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1512 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1513 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1514
jcallahan@171 1515 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1516 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1517 end
jcallahan@115 1518 end
jcallahan@115 1519 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1520 end,
jcallahan@65 1521 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1522 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1523
jcallahan@171 1524 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1525 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1526 ClearKilledNPC()
jcallahan@98 1527 private.harvesting = nil
jcallahan@65 1528 return
jcallahan@65 1529 end
jcallahan@177 1530
jcallahan@246 1531 if source_guid == "" then
jcallahan@246 1532 source_guid = nil
jcallahan@246 1533 end
jcallahan@246 1534 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1535 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1536
jcallahan@299 1537 if not previous_combat_event.party_damage then
jcallahan@312 1538 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1539 table.wipe(previous_combat_event)
jcallahan@217 1540 ClearKilledNPC()
jcallahan@306 1541 else
jcallahan@317 1542 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1543 end
jcallahan@177 1544 killed_npc_id = unit_idnum
jcallahan@177 1545 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1546 end,
jcallahan@23 1547 }
jcallahan@23 1548
jcallahan@23 1549
jcallahan@246 1550 local NON_DAMAGE_EVENTS = {
jcallahan@246 1551 SPELL_AURA_APPLIED = true,
jcallahan@246 1552 SPELL_AURA_REMOVED = true,
jcallahan@246 1553 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1554 SPELL_CAST_FAILED = true,
jcallahan@246 1555 SWING_MISSED = true,
jcallahan@246 1556 }
jcallahan@246 1557
jcallahan@299 1558 local DAMAGE_EVENTS = {
jcallahan@299 1559 RANGE_DAMAGE = true,
jcallahan@299 1560 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1561 SPELL_DAMAGE = true,
jcallahan@299 1562 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1563 SWING_DAMAGE = true,
jcallahan@299 1564 }
jcallahan@299 1565
jcallahan@246 1566
jcallahan@92 1567 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1568 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1569
jcallahan@23 1570 if not combat_log_func then
jcallahan@299 1571 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1572 table.wipe(previous_combat_event)
jcallahan@246 1573 previous_combat_event.source_name = source_name
jcallahan@299 1574
jcallahan@299 1575 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1576 previous_combat_event.party_damage = true
jcallahan@299 1577 end
jcallahan@246 1578 end
jcallahan@23 1579 return
jcallahan@23 1580 end
jcallahan@23 1581 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1582
jcallahan@297 1583 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1584 table.wipe(previous_combat_event)
jcallahan@297 1585 end
jcallahan@23 1586 end
jcallahan@23 1587
MMOSimca@337 1588
jcallahan@44 1589 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1590 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1591 local MR_POP_RANK2_SPELL_ID = 78635
MMOSimca@340 1592 local FACTION_DATA = private.FACTION_DATA
MMOSimca@337 1593 local REP_BUFFS = private.REP_BUFFS
jcallahan@44 1594
jcallahan@44 1595
jcallahan@92 1596 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1597 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1598 return
jcallahan@44 1599 end
jcallahan@44 1600 UpdateFactionData()
jcallahan@44 1601
jcallahan@46 1602 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1603 return
jcallahan@46 1604 end
jcallahan@177 1605 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1606 ClearKilledNPC()
jcallahan@46 1607
jcallahan@44 1608 if not npc then
jcallahan@98 1609 private.harvesting = nil
jcallahan@44 1610 return
jcallahan@44 1611 end
jcallahan@98 1612 npc.harvested = private.harvesting
jcallahan@98 1613 private.harvesting = nil
jcallahan@98 1614
jcallahan@44 1615 local modifier = 1
jcallahan@44 1616
MMOSimca@340 1617 -- Check for modifiers from known spells
jcallahan@44 1618 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1619 modifier = modifier + 0.1
jcallahan@44 1620 end
jcallahan@44 1621 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1622 modifier = modifier + 0.1
jcallahan@44 1623 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1624 modifier = modifier + 0.05
jcallahan@44 1625 end
jcallahan@44 1626
MMOSimca@340 1627 -- Determine faction ID
MMOSimca@340 1628 local faction_ID
MMOSimca@340 1629 for pseudo_faction_name, faction_data_table in pairs(FACTION_DATA) do
MMOSimca@340 1630 if faction_name == faction_data_table[2] then
MMOSimca@340 1631 faction_ID = faction_data_table[1]
MMOSimca@340 1632 end
MMOSimca@340 1633 end
MMOSimca@340 1634 if faction_ID and faction_ID > 0 then
MMOSimca@340 1635 -- Check for modifiers from Commendations (applied directly to the faction, account-wide)
MMOSimca@340 1636 local _, _, _, _, _, _, _, _, _, _, _, _, _, _, has_bonus_rep_gain = GetFactionInfoByID(faction_ID)
MMOSimca@340 1637 if has_bonus_rep_gain then
MMOSimca@340 1638 modifier = modifier + 1
MMOSimca@340 1639 end
MMOSimca@340 1640 end
MMOSimca@340 1641
MMOSimca@340 1642 -- Check for modifiers from buffs
MMOSimca@340 1643 for buff_name, buff_data_table in pairs(REP_BUFFS) do
jcallahan@44 1644 if _G.UnitBuff("player", buff_name) then
MMOSimca@340 1645 local modded_faction = buff_data_table.faction
jcallahan@44 1646
jcallahan@44 1647 if not modded_faction or faction_name == modded_faction then
MMOSimca@340 1648 if buff_data_table.ignore then
MMOSimca@340 1649 -- Some buffs from tabards convert all rep of other factions into rep for a specific faction.
MMOSimca@340 1650 -- We can't know what faction the rep was orginally from, so we must ignore the data entirely in these cases.
MMOSimca@340 1651 return
MMOSimca@340 1652 else
MMOSimca@340 1653 modifier = modifier + buff_data_table.modifier
MMOSimca@340 1654 end
jcallahan@44 1655 end
jcallahan@44 1656 end
jcallahan@44 1657 end
MMOSimca@340 1658
jcallahan@65 1659 npc.reputations = npc.reputations or {}
jcallahan@65 1660 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1661 end
jcallahan@44 1662 end -- do-block
jcallahan@18 1663
jcallahan@18 1664
jcallahan@140 1665 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1666 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1667 return
jcallahan@140 1668 end
jcallahan@140 1669 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1670
jcallahan@140 1671 if not text or text == "Fishing Bobber" then
jcallahan@140 1672 text = "NONE"
jcallahan@140 1673 else
jcallahan@140 1674 current_action.fishing_target = true
jcallahan@140 1675 end
jcallahan@140 1676 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1677 end
jcallahan@140 1678
jcallahan@140 1679
jcallahan@92 1680 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1681 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1682
jcallahan@42 1683 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1684 return
jcallahan@42 1685 end
jcallahan@42 1686 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1687 end
jcallahan@42 1688
jcallahan@42 1689
jcallahan@13 1690 do
MMOSimca@329 1691 local LOOT_READY_VERIFY_FUNCS = {
jcallahan@324 1692 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1693 [AF.ITEM] = function()
jcallahan@16 1694 local locked_item_id
jcallahan@16 1695
jcallahan@16 1696 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1697 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1698 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1699
jcallahan@324 1700 if is_locked and is_lootable then
jcallahan@16 1701 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1702 break
jcallahan@16 1703 end
jcallahan@16 1704 end
jcallahan@165 1705
jcallahan@165 1706 if locked_item_id then
jcallahan@165 1707 break
jcallahan@165 1708 end
jcallahan@16 1709 end
jcallahan@16 1710
jcallahan@122 1711 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1712 return false
jcallahan@16 1713 end
jcallahan@122 1714 current_action.identifier = locked_item_id
jcallahan@16 1715 return true
jcallahan@16 1716 end,
jcallahan@322 1717 [AF.NPC] = true,
jcallahan@14 1718 [AF.OBJECT] = true,
jcallahan@17 1719 [AF.ZONE] = function()
jcallahan@140 1720 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1721 return _G.IsFishingLoot()
jcallahan@17 1722 end,
jcallahan@13 1723 }
jcallahan@13 1724
jcallahan@13 1725
MMOSimca@329 1726 local LOOT_READY_UPDATE_FUNCS = {
jcallahan@16 1727 [AF.ITEM] = function()
jcallahan@28 1728 GenericLootUpdate("items")
jcallahan@28 1729 end,
jcallahan@28 1730 [AF.NPC] = function()
jcallahan@75 1731 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1732 local loot_label = current_loot.label
jcallahan@77 1733 local source_list = {}
jcallahan@75 1734
jcallahan@131 1735 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@331 1736 local _, source_id = ParseGUID(source_guid)
jcallahan@75 1737 local npc = NPCEntry(source_id)
jcallahan@75 1738
jcallahan@75 1739 if npc then
jcallahan@248 1740 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1741 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1742
jcallahan@78 1743 if not source_list[source_guid] then
jcallahan@77 1744 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1745 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1746 source_list[source_guid] = true
jcallahan@77 1747 end
jcallahan@77 1748
jcallahan@309 1749 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1750 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1751
jcallahan@312 1752 if loot_type == "currency" and currency_texture then
jcallahan@312 1753 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1754 elseif loot_token == "money" then
jcallahan@312 1755 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1756 else
jcallahan@312 1757 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1758 end
jcallahan@75 1759 end
jcallahan@75 1760 end
jcallahan@75 1761 end
jcallahan@16 1762 end,
jcallahan@13 1763 [AF.OBJECT] = function()
jcallahan@28 1764 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1765 end,
jcallahan@17 1766 [AF.ZONE] = function()
MMOSimca@328 1767 if not (current_loot.map_level and current_loot.x and current_loot.y and current_loot.zone_data) then
MMOSimca@328 1768 return
MMOSimca@328 1769 end
jcallahan@141 1770 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1771
jcallahan@41 1772 -- This will start life as a boolean true.
jcallahan@131 1773 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1774 current_loot.zone_data[location_token] = {
jcallahan@41 1775 drops = {}
jcallahan@41 1776 }
jcallahan@41 1777 end
jcallahan@132 1778 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1779 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1780
jcallahan@131 1781 if current_loot.sources then
jcallahan@131 1782 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1783 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1784 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1785 end
jcallahan@131 1786 end
jcallahan@131 1787 end
jcallahan@131 1788
jcallahan@131 1789 if #current_loot.list <= 0 then
jcallahan@131 1790 return
jcallahan@131 1791 end
jcallahan@131 1792
jcallahan@131 1793 for index = 1, #current_loot.list do
jcallahan@131 1794 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1795 end
jcallahan@13 1796 end,
jcallahan@13 1797 }
jcallahan@13 1798
jcallahan@79 1799 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1800 local loot_guid_registry = {}
jcallahan@124 1801
jcallahan@124 1802
jcallahan@124 1803 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1804 current_loot = nil
jcallahan@131 1805 table.wipe(current_action)
jcallahan@124 1806 end
jcallahan@124 1807
jcallahan@13 1808
jcallahan@322 1809 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1810 local extrapolated_guid_registry = {}
jcallahan@322 1811 local num_guids = 0
jcallahan@322 1812
jcallahan@322 1813 table.wipe(current_action)
jcallahan@322 1814
jcallahan@322 1815 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1816 local loot_info = {
jcallahan@322 1817 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1818 }
jcallahan@322 1819
jcallahan@322 1820 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1821 local source_guid = loot_info[loot_index]
jcallahan@322 1822
jcallahan@322 1823 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1824 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1825
jcallahan@322 1826 if unit_type and unit_idnum then
jcallahan@322 1827 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1828 unit_type,
jcallahan@322 1829 unit_idnum
jcallahan@322 1830 }
jcallahan@322 1831
jcallahan@322 1832 num_guids = num_guids + 1
jcallahan@322 1833 end
jcallahan@322 1834 end
jcallahan@322 1835 end
jcallahan@322 1836 end
jcallahan@322 1837 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1838
jcallahan@322 1839 if num_guids == 0 then
jcallahan@322 1840 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1841 return false
jcallahan@322 1842 end
jcallahan@326 1843 if private.previous_spell_id and private.EXTRAPOLATION_BANNED_SPELL_IDS[private.previous_spell_id] then
jcallahan@326 1844 Debug("%s: Problematic spell id %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
jcallahan@326 1845 return false
jcallahan@326 1846 end
jcallahan@326 1847
jcallahan@322 1848 local num_npcs = 0
jcallahan@322 1849 local num_objects = 0
jcallahan@324 1850 local num_itemcontainers = 0
jcallahan@322 1851
jcallahan@322 1852 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1853 local unit_type = guid_data[1]
jcallahan@324 1854 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1855
jcallahan@322 1856 if loot_label then
jcallahan@322 1857 local unit_idnum = guid_data[2]
jcallahan@322 1858
jcallahan@322 1859 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1860 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1861 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1862 current_action.loot_label = loot_label
jcallahan@322 1863 current_action.spell_label = "OPENING"
jcallahan@322 1864 current_action.target_type = AF.OBJECT
jcallahan@322 1865 current_action.identifier = unit_idnum
jcallahan@322 1866 num_objects = num_objects + 1
jcallahan@322 1867 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1868 current_action.loot_label = loot_label
jcallahan@322 1869 current_action.target_type = AF.NPC
jcallahan@322 1870 current_action.identifier = unit_idnum
jcallahan@322 1871 num_npcs = num_npcs + 1
jcallahan@324 1872 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@331 1873 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1874 current_action.loot_label = loot_label
jcallahan@324 1875 current_action.target_type = AF.ITEM
jcallahan@324 1876 -- current_action.identifier assigned during loot verification.
jcallahan@324 1877 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1878 end
jcallahan@322 1879 else
jcallahan@322 1880 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1881 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1882 return false
jcallahan@322 1883 end
jcallahan@322 1884 end
jcallahan@322 1885
jcallahan@322 1886 if not current_action.target_type then
jcallahan@322 1887 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1888 return false
jcallahan@322 1889 end
jcallahan@322 1890
jcallahan@322 1891 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1892 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1893 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1894 return false
jcallahan@322 1895 end
jcallahan@322 1896
jcallahan@322 1897 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1898 return true
jcallahan@322 1899 end
jcallahan@322 1900
jcallahan@322 1901
MMOSimca@329 1902 function WDP:LOOT_READY(event_name)
jcallahan@132 1903 if current_loot then
jcallahan@322 1904 current_loot = nil
jcallahan@322 1905 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1906
jcallahan@322 1907 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1908 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1909 return
jcallahan@322 1910 end
jcallahan@18 1911 end
jcallahan@151 1912
jcallahan@151 1913 if not current_action.target_type then
jcallahan@322 1914 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1915
jcallahan@322 1916 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1917 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1918 return
jcallahan@322 1919 end
jcallahan@151 1920 end
MMOSimca@329 1921 local verify_func = LOOT_READY_VERIFY_FUNCS[current_action.target_type]
MMOSimca@329 1922 local update_func = LOOT_READY_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1923
jcallahan@14 1924 if not verify_func or not update_func then
jcallahan@322 1925 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1926 return
jcallahan@13 1927 end
jcallahan@13 1928
jcallahan@14 1929 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1930 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1931 return
jcallahan@14 1932 end
jcallahan@80 1933 local guids_used = {}
jcallahan@132 1934
jcallahan@301 1935 InitializeCurrentLoot()
jcallahan@217 1936 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1937
jcallahan@55 1938 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1939 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1940 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1941 local loot_info = {
jcallahan@237 1942 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1943 }
jcallahan@13 1944
jcallahan@237 1945 -- Odd index is GUID, even is count.
jcallahan@237 1946 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1947 local source_guid = loot_info[loot_index]
jcallahan@75 1948
jcallahan@237 1949 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1950 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1951 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1952 if slot_quantity then
jcallahan@324 1953 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1954 if slot_quantity > loot_quantity then
jcallahan@324 1955 loot_quantity = slot_quantity
jcallahan@324 1956 end
jcallahan@324 1957 local source_type, source_id = ParseGUID(source_guid)
MMOSimca@329 1958 local source_key = ("%s:%d"):format(source_type, source_id)
jcallahan@324 1959
jcallahan@324 1960 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1961 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1962 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1963 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1964 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1965 guids_used[source_guid] = true
jcallahan@324 1966 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1967 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1968 if current_loot.target_type == AF.ZONE then
jcallahan@324 1969 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1970 else
jcallahan@324 1971 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1972 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1973 guids_used[source_guid] = true
jcallahan@324 1974 end
jcallahan@324 1975 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 1976 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 1977 if icon_texture then
jcallahan@324 1978 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1979 if current_loot.target_type == AF.ZONE then
jcallahan@324 1980 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 1981 else
jcallahan@324 1982 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 1983
jcallahan@324 1984 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1985 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 1986 guids_used[source_guid] = true
jcallahan@324 1987 end
jcallahan@324 1988 else
jcallahan@324 1989 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 1990 end
jcallahan@308 1991 end
jcallahan@324 1992 else
jcallahan@324 1993 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 1994 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 1995 end
jcallahan@75 1996 end
jcallahan@13 1997 end
jcallahan@13 1998 end
jcallahan@80 1999
jcallahan@81 2000 for guid in pairs(guids_used) do
jcallahan@217 2001 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 2002 end
jcallahan@13 2003 update_func()
jcallahan@1 2004 end
jcallahan@13 2005 end -- do-block
jcallahan@0 2006
jcallahan@0 2007
jcallahan@89 2008 function WDP:MAIL_SHOW(event_name)
jcallahan@89 2009 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 2010
jcallahan@89 2011 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 2012 return
jcallahan@89 2013 end
jcallahan@89 2014 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 2015 end
jcallahan@89 2016
jcallahan@89 2017
jcallahan@44 2018 do
jcallahan@44 2019 local POINT_MATCH_PATTERNS = {
jcallahan@44 2020 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2021 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2022 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2023 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2024 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2025 }
jcallahan@5 2026
jcallahan@68 2027 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2028 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2029 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2030
jcallahan@133 2031 local current_merchant
jcallahan@133 2032 local merchant_standing
jcallahan@133 2033
jcallahan@133 2034 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2035 current_merchant = nil
jcallahan@133 2036 merchant_standing = nil
jcallahan@133 2037 end
jcallahan@133 2038
jcallahan@133 2039
jcallahan@89 2040 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2041 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2042 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2043
jcallahan@171 2044 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2045 return
jcallahan@133 2046 end
jcallahan@331 2047 local _, faction_standing = UnitFactionStanding("npc")
jcallahan@331 2048 merchant_standing = faction_standing
jcallahan@133 2049 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2050 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2051 end
jcallahan@55 2052 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2053 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2054 _G.MerchantFrame_Update()
jcallahan@57 2055
jcallahan@150 2056 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2057
jcallahan@44 2058 for item_index = 1, num_items do
jcallahan@44 2059 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2060 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2061
jcallahan@324 2062 DatamineTT:ClearLines()
jcallahan@324 2063 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2064
jcallahan@324 2065 if not item_id then
jcallahan@324 2066 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2067 item_id = ItemLinkToID(item_link)
MMOSimca@328 2068 if item_id then
MMOSimca@328 2069 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
MMOSimca@328 2070 else
MMOSimca@328 2071 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - nil", event_name)
MMOSimca@328 2072 end
jcallahan@324 2073 end
jcallahan@324 2074
jcallahan@44 2075 if item_id and item_id > 0 then
jcallahan@44 2076 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2077
jcallahan@68 2078 local num_lines = DatamineTT:NumLines()
jcallahan@68 2079
jcallahan@68 2080 for line_index = 1, num_lines do
jcallahan@68 2081 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2082
jcallahan@68 2083 if not current_line then
jcallahan@68 2084 break
jcallahan@68 2085 end
jcallahan@68 2086 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2087
jcallahan@68 2088 if faction or reputation then
jcallahan@68 2089 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2090 break
jcallahan@68 2091 end
jcallahan@68 2092 end
jcallahan@68 2093
jcallahan@87 2094 for line_index = 1, num_lines do
jcallahan@87 2095 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2096
jcallahan@87 2097 if not current_line then
jcallahan@87 2098 break
jcallahan@87 2099 end
jcallahan@87 2100 local line_text = current_line:GetText()
jcallahan@87 2101 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2102
jcallahan@87 2103 if quest_name then
jcallahan@87 2104 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2105 break
jcallahan@87 2106 end
jcallahan@87 2107 end
jcallahan@87 2108
jcallahan@44 2109 if extended_cost then
jcallahan@53 2110 local battleground_rating = 0
jcallahan@53 2111 local personal_rating = 0
jcallahan@53 2112 local required_season_amount
jcallahan@5 2113
jcallahan@68 2114 for line_index = 1, num_lines do
jcallahan@44 2115 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2116
jcallahan@44 2117 if not current_line then
jcallahan@44 2118 break
jcallahan@44 2119 end
jcallahan@53 2120 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2121
jcallahan@44 2122 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2123 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2124 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2125 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2126
jcallahan@44 2127 if match1 or match2 then
jcallahan@44 2128 break
jcallahan@44 2129 end
jcallahan@44 2130 end
jcallahan@5 2131 end
jcallahan@44 2132 local currency_list = {}
jcallahan@44 2133 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2134
jcallahan@50 2135 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2136 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2137 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2138
jcallahan@44 2139 for cost_index = 1, item_count do
jcallahan@324 2140 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2141 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2142 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2143
jcallahan@317 2144 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2145 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2146 end
jcallahan@317 2147
jcallahan@317 2148 if currency_identifier then
jcallahan@317 2149 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2150 end
jcallahan@44 2151 end
jcallahan@44 2152
jcallahan@44 2153 for currency_index = 1, #currency_list do
jcallahan@44 2154 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2155 end
jcallahan@5 2156 end
jcallahan@133 2157 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2158 end
jcallahan@44 2159 end
jcallahan@5 2160
jcallahan@44 2161 if _G.CanMerchantRepair() then
jcallahan@133 2162 current_merchant.can_repair = true
jcallahan@5 2163 end
jcallahan@57 2164 _G.SetMerchantFilter(current_filters)
jcallahan@57 2165 _G.MerchantFrame_Update()
jcallahan@4 2166 end
jcallahan@44 2167 end -- do-block
jcallahan@4 2168
jcallahan@89 2169
jcallahan@92 2170 function WDP:PET_BAR_UPDATE(event_name)
MMOSimca@336 2171 if not private.NON_LOOT_SPELL_LABELS[current_action.spell_label] then
jcallahan@25 2172 return
jcallahan@25 2173 end
jcallahan@34 2174 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2175
jcallahan@171 2176 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2177 return
jcallahan@25 2178 end
jcallahan@29 2179 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2180 table.wipe(current_action)
jcallahan@25 2181 end
jcallahan@25 2182
jcallahan@25 2183
jcallahan@115 2184 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2185 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
MMOSimca@342 2186 if WOWDB_DEBUGGING then
jcallahan@309 2187 return
jcallahan@309 2188 end
jcallahan@309 2189
jcallahan@115 2190 local num_pets = LPJ:NumPets()
jcallahan@115 2191
jcallahan@115 2192 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2193 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2194
jcallahan@115 2195 if is_owned then
jcallahan@115 2196 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2197
jcallahan@139 2198 if rarity then
jcallahan@139 2199 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2200 local npc = NPCEntry(npc_id)
jcallahan@139 2201 npc.wild_pet = is_wild or nil
jcallahan@139 2202 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2203 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2204 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2205
jcallahan@139 2206 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2207 data.max_health = max_health
jcallahan@139 2208 data.attack = attack
jcallahan@139 2209 data.speed = speed
jcallahan@139 2210 end
jcallahan@115 2211 end
jcallahan@115 2212 end
jcallahan@115 2213 end
jcallahan@115 2214
jcallahan@115 2215
jcallahan@156 2216 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2217 private.in_combat = true
jcallahan@156 2218 end
jcallahan@156 2219
jcallahan@156 2220
jcallahan@156 2221 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2222 private.in_combat = nil
jcallahan@156 2223
jcallahan@156 2224 if private.set_area_id then
jcallahan@299 2225 self:HandleZoneChange(event_name)
jcallahan@156 2226 private.set_area_id = nil
jcallahan@156 2227 end
jcallahan@156 2228 end
jcallahan@156 2229
jcallahan@156 2230
jcallahan@118 2231 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2232 if not TargetedNPC() then
jcallahan@118 2233 return
jcallahan@2 2234 end
jcallahan@151 2235 current_action.target_type = AF.NPC
jcallahan@118 2236 self:UpdateTargetLocation()
jcallahan@118 2237 end
jcallahan@2 2238
jcallahan@89 2239
jcallahan@12 2240 do
jcallahan@12 2241 local function UpdateQuestJuncture(point)
jcallahan@12 2242 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2243
jcallahan@12 2244 if not unit_name then
jcallahan@12 2245 return
jcallahan@12 2246 end
jcallahan@34 2247 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2248
jcallahan@12 2249 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2250 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2251 end
jcallahan@19 2252 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2253 quest[point] = quest[point] or {}
MMOSimca@329 2254 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type], unit_id)] = true
jcallahan@24 2255
jcallahan@24 2256 return quest
jcallahan@12 2257 end
jcallahan@10 2258
jcallahan@12 2259
jcallahan@92 2260 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2261 local quest = UpdateQuestJuncture("end")
jcallahan@97 2262
jcallahan@112 2263 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2264 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2265 end
jcallahan@67 2266 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2267 ClearKilledNPC()
jcallahan@10 2268 end
jcallahan@10 2269
jcallahan@12 2270
jcallahan@92 2271 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2272 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2273
jcallahan@46 2274 if not quest then
jcallahan@46 2275 return
jcallahan@46 2276 end
jcallahan@24 2277 quest.classes = quest.classes or {}
jcallahan@27 2278 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2279
jcallahan@24 2280 quest.races = quest.races or {}
jcallahan@100 2281 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2282 end
jcallahan@12 2283 end -- do-block
jcallahan@9 2284
jcallahan@9 2285
jcallahan@92 2286 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2287 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2288 local entry_index, processed_quests = 1, 0
jcallahan@36 2289 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2290
jcallahan@36 2291 while processed_quests <= num_quests do
MMOSimca@329 2292 local _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2293
jcallahan@84 2294 if quest_id == 0 then
jcallahan@84 2295 processed_quests = processed_quests + 1
jcallahan@84 2296 elseif not is_header then
jcallahan@36 2297 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2298
jcallahan@36 2299 local quest = DBEntry("quests", quest_id)
jcallahan@36 2300 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2301 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2302 processed_quests = processed_quests + 1
jcallahan@36 2303 end
jcallahan@36 2304 entry_index = entry_index + 1
jcallahan@36 2305 end
jcallahan@36 2306 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2307 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2308 end
jcallahan@4 2309
jcallahan@4 2310
jcallahan@97 2311 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2312 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2313 return
jcallahan@112 2314 end
jcallahan@97 2315 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2316 end
jcallahan@97 2317
jcallahan@97 2318
jcallahan@92 2319 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2320 if unit_id ~= "player" then
jcallahan@4 2321 return
jcallahan@4 2322 end
jcallahan@4 2323 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2324 end
jcallahan@4 2325
jcallahan@4 2326
jcallahan@92 2327 do
jcallahan@92 2328 local TRADESKILL_TOOLS = {
jcallahan@92 2329 Anvil = anvil_spell_ids,
jcallahan@92 2330 Forge = forge_spell_ids,
jcallahan@92 2331 }
jcallahan@92 2332
jcallahan@92 2333
jcallahan@167 2334 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2335 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2336 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2337
jcallahan@167 2338 if required_tool then
jcallahan@167 2339 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2340 if required_tool:find(tool_name) then
jcallahan@167 2341 registry[spell_id] = true
jcallahan@167 2342 end
jcallahan@167 2343 end
jcallahan@167 2344 end
jcallahan@167 2345 end
jcallahan@167 2346
jcallahan@167 2347
jcallahan@92 2348 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2349 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2350
jcallahan@92 2351 if profession_name == _G.UNKNOWN then
jcallahan@92 2352 return
jcallahan@92 2353 end
jcallahan@167 2354 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2355 end
jcallahan@92 2356 end -- do-block
jcallahan@92 2357
jcallahan@92 2358
jcallahan@167 2359 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2360 private.trainer_shown = nil
jcallahan@167 2361 end
jcallahan@167 2362
jcallahan@167 2363
jcallahan@92 2364 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2365 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2366 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2367
jcallahan@164 2368 if not trainer then
jcallahan@58 2369 return
jcallahan@58 2370 end
jcallahan@331 2371 local _, trainer_standing = UnitFactionStanding("npc")
jcallahan@164 2372 trainer.teaches = trainer.teaches or {}
jcallahan@27 2373
jcallahan@167 2374 private.trainer_shown = true
jcallahan@167 2375
jcallahan@27 2376 -- Get the initial trainer filters
jcallahan@27 2377 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2378 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2379 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2380
jcallahan@27 2381 -- Clear the trainer filters
MMOSimca@330 2382 _G.SetTrainerServiceTypeFilter("available", true)
MMOSimca@330 2383 _G.SetTrainerServiceTypeFilter("unavailable", true)
MMOSimca@330 2384 _G.SetTrainerServiceTypeFilter("used", true)
jcallahan@27 2385
jcallahan@27 2386 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2387 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2388
jcallahan@27 2389 if spell_name then
jcallahan@27 2390 DatamineTT:ClearLines()
jcallahan@27 2391 DatamineTT:SetTrainerService(index)
jcallahan@27 2392
jcallahan@27 2393 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2394
jcallahan@43 2395 if spell_id then
jcallahan@164 2396 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2397
jcallahan@164 2398 if not class_professions then
jcallahan@164 2399 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2400 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2401 end
jcallahan@43 2402 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2403 profession = profession or "General"
jcallahan@43 2404
jcallahan@164 2405 local profession_skills = class_professions[profession]
jcallahan@43 2406
jcallahan@43 2407 if not profession_skills then
jcallahan@43 2408 class_professions[profession] = {}
jcallahan@43 2409 profession_skills = class_professions[profession]
jcallahan@43 2410 end
jcallahan@173 2411 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2412 end
jcallahan@27 2413 end
jcallahan@27 2414 end
jcallahan@27 2415 -- Reset the filters to what they were before
MMOSimca@330 2416 _G.SetTrainerServiceTypeFilter("available", available or false)
MMOSimca@330 2417 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or false)
MMOSimca@330 2418 _G.SetTrainerServiceTypeFilter("used", used or false)
jcallahan@27 2419 end
jcallahan@27 2420
jcallahan@27 2421
jcallahan@1 2422 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2423 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2424 return
jcallahan@1 2425 end
jcallahan@1 2426 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2427
jcallahan@1 2428 if not spell_label then
jcallahan@1 2429 return
jcallahan@1 2430 end
jcallahan@306 2431
jcallahan@150 2432 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2433 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2434
jcallahan@150 2435 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2436 unit_name = target_name
jcallahan@150 2437 unit_id = "target"
jcallahan@1 2438 end
jcallahan@1 2439 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2440 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
MMOSimca@328 2441 if not (zone_name and area_id and x and y and map_level) then
MMOSimca@328 2442 Debug("%s: Missing current location data - %s, %d, %d, %d, %d.", event_name, zone_name, area_id, x, y, map_level)
MMOSimca@328 2443 return
MMOSimca@328 2444 end
jcallahan@28 2445
jcallahan@205 2446 table.wipe(current_action)
jcallahan@122 2447 current_action.instance_token = instance_token
jcallahan@122 2448 current_action.map_level = map_level
jcallahan@122 2449 current_action.x = x
jcallahan@122 2450 current_action.y = y
jcallahan@122 2451 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2452 current_action.spell_label = spell_label
jcallahan@105 2453
jcallahan@105 2454 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2455 current_action.loot_label = spell_label:lower()
jcallahan@105 2456 end
jcallahan@1 2457
jcallahan@151 2458 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2459 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2460 if not unit_id or unit_name ~= target_name then
jcallahan@16 2461 return
jcallahan@16 2462 end
jcallahan@123 2463 current_action.target_type = AF.NPC
jcallahan@16 2464 end
jcallahan@16 2465 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2466 current_action.target_type = AF.ITEM
jcallahan@16 2467
jcallahan@150 2468 if item_name and item_name == target_name then
jcallahan@150 2469 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2470 elseif target_name and target_name ~= "" then
jcallahan@331 2471 local _, item_link = _G.GetItemInfo(target_name)
jcallahan@331 2472 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2473 end
jcallahan@150 2474 elseif not item_name and not unit_name then
jcallahan@1 2475 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2476 if target_name == "" then
jcallahan@17 2477 return
jcallahan@17 2478 end
jcallahan@122 2479 current_action.object_name = target_name
jcallahan@123 2480 current_action.target_type = AF.OBJECT
jcallahan@1 2481 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2482 current_action.target_type = AF.ZONE
jcallahan@1 2483 end
jcallahan@1 2484 end
jcallahan@1 2485 private.tracked_line = spell_line
jcallahan@0 2486 end
jcallahan@0 2487
jcallahan@94 2488
jcallahan@312 2489 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2490 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2491 ClearKilledBossID()
jcallahan@306 2492 ClearLootToastContainerID()
MMOSimca@336 2493 private.raid_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2494 else
MMOSimca@336 2495 Debug("%s: Spell ID %d is not a known raid boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2496 return
jcallahan@1 2497 end
jcallahan@306 2498
jcallahan@324 2499 -- Assign existing loot data to boss if it exists
jcallahan@307 2500 if loot_toast_data then
MMOSimca@336 2501 local npc_id = private.raid_boss_id
jcallahan@317 2502
jcallahan@324 2503 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2504 local upper_limit = 0
jcallahan@317 2505 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2506 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2507 end
jcallahan@317 2508
jcallahan@317 2509 for i = 0, upper_limit do
jcallahan@317 2510 local temp_npc_id = npc_id
jcallahan@317 2511
jcallahan@317 2512 if i > 0 then
jcallahan@317 2513 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2514 end
jcallahan@317 2515
jcallahan@317 2516 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2517 if npc then
jcallahan@324 2518 -- Create needed npc fields if required
jcallahan@317 2519 local loot_label = "drops"
jcallahan@317 2520 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2521 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2522 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2523
jcallahan@317 2524 for index = 1, #loot_toast_data do
jcallahan@317 2525 local data = loot_toast_data[index]
jcallahan@317 2526 local loot_type = data[1]
jcallahan@317 2527 local hyperlink = data[2]
jcallahan@317 2528 local quantity = data[3]
jcallahan@317 2529
jcallahan@317 2530 if loot_type == "item" then
jcallahan@317 2531 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2532 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2533 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2534 elseif loot_type == "money" then
jcallahan@317 2535 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2536 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2537 elseif loot_type == "currency" then
jcallahan@317 2538 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2539 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2540 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2541 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2542 quantity = math.floor(quantity / 100)
jcallahan@317 2543 end
jcallahan@317 2544 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2545 end
jcallahan@307 2546 end
jcallahan@317 2547
jcallahan@317 2548 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2549 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2550 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2551 end
jcallahan@317 2552 else
jcallahan@317 2553 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2554 end
jcallahan@307 2555 end
jcallahan@307 2556 end
jcallahan@307 2557
jcallahan@307 2558 ClearLootToastData()
jcallahan@307 2559
jcallahan@307 2560 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2561 end
jcallahan@306 2562
jcallahan@306 2563
jcallahan@306 2564 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2565 if unit_id ~= "player" then
jcallahan@306 2566 return
jcallahan@306 2567 end
jcallahan@306 2568 private.tracked_line = nil
jcallahan@306 2569 private.previous_spell_id = spell_id
jcallahan@306 2570
jcallahan@306 2571 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2572 ClearKilledBossID()
jcallahan@306 2573 ClearLootToastContainerID()
jcallahan@307 2574 ClearLootToastData()
jcallahan@306 2575
jcallahan@306 2576 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2577 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2578 end
jcallahan@306 2579
jcallahan@306 2580 if anvil_spell_ids[spell_id] then
jcallahan@306 2581 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2582 elseif forge_spell_ids[spell_id] then
jcallahan@306 2583 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2584 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2585 killed_npc_id = current_target_id
jcallahan@306 2586 private.harvesting = true
jcallahan@306 2587 end
jcallahan@306 2588 end
jcallahan@0 2589
jcallahan@90 2590
jcallahan@1 2591 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2592 if unit_id ~= "player" then
jcallahan@1 2593 return
jcallahan@1 2594 end
jcallahan@0 2595
jcallahan@1 2596 if private.tracked_line == spell_line then
jcallahan@1 2597 private.tracked_line = nil
jcallahan@1 2598 end
jcallahan@147 2599 table.wipe(current_action)
jcallahan@0 2600 end
jcallahan@90 2601
jcallahan@90 2602
jcallahan@90 2603 do
jcallahan@90 2604 local function SetUnitField(field, required_type)
jcallahan@90 2605 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2606
jcallahan@90 2607 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2608 return
jcallahan@90 2609 end
jcallahan@90 2610
jcallahan@171 2611 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2612 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2613 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2614 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2615 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2616 end
jcallahan@90 2617 end
jcallahan@90 2618
jcallahan@90 2619
jcallahan@90 2620 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2621 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2622 end
jcallahan@90 2623
jcallahan@90 2624
jcallahan@90 2625 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2626 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2627 end
jcallahan@90 2628
jcallahan@90 2629
jcallahan@90 2630 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2631 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2632 end
jcallahan@90 2633
jcallahan@90 2634
jcallahan@92 2635 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2636 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2637 end
jcallahan@90 2638
jcallahan@90 2639
jcallahan@323 2640 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2641 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2642 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2643
jcallahan@323 2644 for index = 2, #gossip_options, 2 do
jcallahan@323 2645 if gossip_options[index] == "binder" then
jcallahan@323 2646 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2647 return
jcallahan@323 2648 end
jcallahan@323 2649 end
jcallahan@323 2650 end,
jcallahan@323 2651 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2652 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2653 end,
jcallahan@323 2654 }
jcallahan@323 2655
jcallahan@323 2656
jcallahan@92 2657 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2658 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2659 if not unit_idnum then
jcallahan@323 2660 return
jcallahan@323 2661 end
jcallahan@323 2662
jcallahan@323 2663 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2664 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2665 end
jcallahan@90 2666 end
jcallahan@90 2667
jcallahan@90 2668
jcallahan@93 2669 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2670 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2671 end
jcallahan@93 2672
jcallahan@93 2673
jcallahan@189 2674 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2675 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2676 end
jcallahan@189 2677
jcallahan@189 2678
jcallahan@90 2679 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2680 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2681 end
jcallahan@90 2682
jcallahan@90 2683
jcallahan@90 2684 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2685 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2686 end
jcallahan@90 2687
jcallahan@90 2688
jcallahan@90 2689 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2690 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2691 end
jcallahan@90 2692 end -- do-block