annotate Main.lua @ 321:10d45fef6ae1

Added a Debug statement to watch for failures in HandleItemUse.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 14 Oct 2013 14:24:19 -0500
parents 4f2d5a082b6d
children fdf96c61d1b7
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@246 39 local OBJECT_ID_ANVIL = 192628
jcallahan@246 40 local OBJECT_ID_FORGE = 1685
jcallahan@246 41 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 42 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 43 local PLAYER_GUID
jcallahan@246 44 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 45 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 46
jcallahan@246 47 local ALLOWED_LOCALES = {
jcallahan@246 48 enUS = true,
jcallahan@246 49 enGB = true,
jcallahan@246 50 }
jcallahan@157 51
jcallahan@0 52 local DATABASE_DEFAULTS = {
jcallahan@128 53 char = {},
jcallahan@0 54 global = {
jcallahan@270 55 config = {
jcallahan@270 56 minimap_icon = {
jcallahan@270 57 hide = true,
jcallahan@270 58 },
jcallahan@270 59 },
jcallahan@0 60 items = {},
jcallahan@0 61 npcs = {},
jcallahan@0 62 objects = {},
jcallahan@0 63 quests = {},
jcallahan@167 64 spells = {},
jcallahan@17 65 zones = {},
jcallahan@0 66 }
jcallahan@0 67 }
jcallahan@0 68
jcallahan@1 69 local EVENT_MAPPING = {
jcallahan@90 70 AUCTION_HOUSE_SHOW = true,
jcallahan@90 71 BANKFRAME_OPENED = true,
jcallahan@90 72 BATTLEFIELDS_SHOW = true,
jcallahan@56 73 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 74 CHAT_MSG_LOOT = true,
jcallahan@95 75 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 77 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 78 CHAT_MSG_SYSTEM = true,
jcallahan@23 79 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 80 COMBAT_TEXT_UPDATE = true,
jcallahan@140 81 CURSOR_UPDATE = true,
jcallahan@90 82 FORGE_MASTER_OPENED = true,
jcallahan@90 83 GOSSIP_SHOW = true,
jcallahan@290 84 GROUP_ROSTER_UPDATE = true,
jcallahan@93 85 GUILDBANKFRAME_OPENED = true,
jcallahan@42 86 ITEM_TEXT_BEGIN = true,
jcallahan@189 87 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 88 LOOT_CLOSED = true,
jcallahan@1 89 LOOT_OPENED = true,
jcallahan@89 90 MAIL_SHOW = true,
jcallahan@133 91 MERCHANT_CLOSED = true,
jcallahan@7 92 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 93 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 94 PET_BAR_UPDATE = true,
jcallahan@115 95 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 96 PLAYER_REGEN_DISABLED = true,
jcallahan@156 97 PLAYER_REGEN_ENABLED = true,
jcallahan@2 98 PLAYER_TARGET_CHANGED = true,
jcallahan@9 99 QUEST_COMPLETE = true,
jcallahan@9 100 QUEST_DETAIL = true,
jcallahan@9 101 QUEST_LOG_UPDATE = true,
jcallahan@97 102 QUEST_PROGRESS = true,
jcallahan@178 103 SHOW_LOOT_TOAST = true,
jcallahan@306 104 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 105 TAXIMAP_OPENED = true,
jcallahan@92 106 TRADE_SKILL_SHOW = true,
jcallahan@167 107 TRAINER_CLOSED = true,
jcallahan@27 108 TRAINER_SHOW = true,
jcallahan@90 109 TRANSMOGRIFY_OPEN = true,
jcallahan@246 110 UNIT_PET = true,
jcallahan@4 111 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 112 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 115 UNIT_SPELLCAST_SENT = true,
jcallahan@1 116 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 117 VOID_STORAGE_OPEN = true,
jcallahan@299 118 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 120 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 121 }
jcallahan@0 122
jcallahan@4 123
jcallahan@246 124 -- VARIABLES ----------------------------------------------------------
jcallahan@246 125
jcallahan@92 126 local anvil_spell_ids = {}
jcallahan@92 127 local currently_drunk
jcallahan@128 128 local char_db
jcallahan@128 129 local global_db
jcallahan@299 130 local group_member_guids = {}
jcallahan@246 131 local group_owner_guids_to_pet_guids = {}
jcallahan@246 132 local group_pet_guids = {}
jcallahan@299 133 local in_instance
jcallahan@187 134 local item_process_timer_handle
jcallahan@92 135 local faction_standings = {}
jcallahan@92 136 local forge_spell_ids = {}
jcallahan@95 137 local languages_known = {}
jcallahan@317 138 local boss_loot_toasting = {}
jcallahan@306 139 local loot_toast_container_timer_handle
jcallahan@307 140 local loot_toast_data
jcallahan@307 141 local loot_toast_data_timer_handle
jcallahan@95 142 local name_to_id_map = {}
jcallahan@306 143 local killed_boss_id_timer_handle
jcallahan@177 144 local killed_npc_id
jcallahan@2 145 local target_location_timer_handle
jcallahan@86 146 local current_target_id
jcallahan@126 147 local current_area_id
jcallahan@131 148 local current_loot
jcallahan@1 149
jcallahan@312 150
jcallahan@121 151 -- Data for our current action. Including possible values as a reference.
jcallahan@122 152 local current_action = {
jcallahan@121 153 identifier = nil,
jcallahan@121 154 loot_label = nil,
jcallahan@121 155 loot_list = nil,
jcallahan@121 156 loot_sources = nil,
jcallahan@121 157 map_level = nil,
jcallahan@121 158 spell_label = nil,
jcallahan@123 159 target_type = nil,
jcallahan@121 160 x = nil,
jcallahan@121 161 y = nil,
jcallahan@121 162 zone_data = nil,
jcallahan@121 163 }
jcallahan@92 164
jcallahan@246 165
jcallahan@246 166 -- HELPERS ------------------------------------------------------------
jcallahan@246 167
jcallahan@245 168 local function Debug(message, ...)
jcallahan@306 169 if not DEBUGGING or not message or not ... then
jcallahan@151 170 return
jcallahan@151 171 end
jcallahan@306 172 local args = { ... }
jcallahan@306 173
jcallahan@306 174 for index = 1, #args do
jcallahan@306 175 if args[index] == nil then
jcallahan@306 176 args[index] = "nil"
jcallahan@306 177 end
jcallahan@306 178 end
jcallahan@306 179 _G.print(message:format(unpack(args)))
jcallahan@151 180 end
jcallahan@151 181
jcallahan@151 182
jcallahan@169 183 local TradeSkillExecutePer
jcallahan@169 184 do
jcallahan@169 185 local header_list = {}
jcallahan@169 186
jcallahan@169 187 function TradeSkillExecutePer(iter_func)
jcallahan@169 188 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 189 return
jcallahan@169 190 end
jcallahan@167 191 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 192 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 193 search_box:SetText("")
jcallahan@169 194
jcallahan@167 195 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 196 search_box:ClearFocus()
jcallahan@167 197 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 198
jcallahan@169 199 table.wipe(header_list)
jcallahan@169 200
jcallahan@169 201 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 202 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 203 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 204
jcallahan@169 205 if have_materials then
jcallahan@169 206 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 207 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 208 end
jcallahan@169 209
jcallahan@169 210 if have_skillup then
jcallahan@169 211 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 212 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 213 end
jcallahan@169 214 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 215 _G.TradeSkillUpdateFilterBar()
jcallahan@169 216 _G.TradeSkillFrame_Update()
jcallahan@169 217
jcallahan@169 218 -- Expand all headers so we can see all the recipes there are
jcallahan@169 219 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 220 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 221
jcallahan@169 222 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 223 if not is_expanded then
jcallahan@169 224 header_list[name] = true
jcallahan@169 225 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 226 end
jcallahan@169 227 elseif iter_func(name, tradeskill_index) then
jcallahan@169 228 break
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231
jcallahan@169 232 -- Restore the state of the things we changed.
jcallahan@169 233 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 234 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 235
jcallahan@169 236 if header_list[name] then
jcallahan@169 237 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 238 end
jcallahan@169 239 end
jcallahan@169 240 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 241 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 242 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 243 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 244
jcallahan@169 245 _G.TradeSkillUpdateFilterBar()
jcallahan@169 246 _G.TradeSkillFrame_Update()
jcallahan@167 247 end
jcallahan@169 248 end -- do-block
jcallahan@167 249
jcallahan@167 250
jcallahan@39 251 local ActualCopperCost
jcallahan@39 252 do
jcallahan@39 253 local BARTERING_SPELL_ID = 83964
jcallahan@39 254
jcallahan@39 255 local STANDING_DISCOUNTS = {
jcallahan@39 256 HATED = 0,
jcallahan@39 257 HOSTILE = 0,
jcallahan@39 258 UNFRIENDLY = 0,
jcallahan@39 259 NEUTRAL = 0,
jcallahan@39 260 FRIENDLY = 0.05,
jcallahan@39 261 HONORED = 0.1,
jcallahan@39 262 REVERED = 0.15,
jcallahan@39 263 EXALTED = 0.2,
jcallahan@39 264 }
jcallahan@39 265
jcallahan@39 266
jcallahan@39 267 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 268 if not copper_cost or copper_cost == 0 then
jcallahan@39 269 return 0
jcallahan@39 270 end
jcallahan@39 271 local modifier = 1
jcallahan@39 272
jcallahan@39 273 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 274 modifier = modifier - 0.1
jcallahan@39 275 end
jcallahan@39 276
jcallahan@39 277 if rep_standing then
jcallahan@39 278 if PLAYER_RACE == "Goblin" then
jcallahan@39 279 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 280 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 281 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 282 end
jcallahan@39 283 end
jcallahan@39 284 return math.floor(copper_cost / modifier)
jcallahan@39 285 end
jcallahan@39 286 end -- do-block
jcallahan@39 287
jcallahan@39 288
jcallahan@317 289 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 290 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 291 [71952] = { 71953, 71954, 71955, },
jcallahan@317 292 }
jcallahan@317 293
jcallahan@317 294
jcallahan@153 295 -- Called on a timer
jcallahan@177 296 local function ClearKilledNPC()
jcallahan@177 297 killed_npc_id = nil
jcallahan@177 298 end
jcallahan@177 299
jcallahan@177 300
jcallahan@203 301 local function ClearKilledBossID()
jcallahan@306 302 if killed_boss_id_timer_handle then
jcallahan@306 303 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 304 killed_boss_id_timer_handle = nil
jcallahan@306 305 end
jcallahan@317 306 table.wipe(boss_loot_toasting)
jcallahan@203 307 private.raid_finder_boss_id = nil
jcallahan@203 308 private.world_boss_id = nil
jcallahan@306 309 end
jcallahan@306 310
jcallahan@306 311
jcallahan@306 312 local function ClearLootToastContainerID()
jcallahan@306 313 if loot_toast_container_timer_handle then
jcallahan@306 314 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@320 315 killed_boss_id_timer_handle = nil
jcallahan@306 316 end
jcallahan@306 317 private.container_loot_toasting = false
jcallahan@306 318 private.loot_toast_container_id = nil
jcallahan@203 319 end
jcallahan@203 320
jcallahan@203 321
jcallahan@307 322 local function ClearLootToastData()
jcallahan@307 323 -- cancel existing timer if found
jcallahan@307 324 if loot_toast_data_timer_handle then
jcallahan@307 325 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 326 loot_toast_data_timer_handle = nil
jcallahan@307 327 end
jcallahan@307 328
jcallahan@320 329 if loot_toast_data then
jcallahan@320 330 table.wipe(loot_toast_data)
jcallahan@320 331 end
jcallahan@307 332 end
jcallahan@307 333
jcallahan@307 334
jcallahan@29 335 local function InstanceDifficultyToken()
jcallahan@233 336 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 337
jcallahan@59 338 if not instance_type or instance_type == "" then
jcallahan@59 339 instance_type = "NONE"
jcallahan@59 340 end
jcallahan@312 341 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 342 end
jcallahan@29 343
jcallahan@29 344
jcallahan@19 345 local function DBEntry(data_type, unit_id)
jcallahan@19 346 if not data_type or not unit_id then
jcallahan@6 347 return
jcallahan@6 348 end
jcallahan@289 349 local category = global_db[data_type]
jcallahan@289 350
jcallahan@289 351 if not category then
jcallahan@289 352 category = {}
jcallahan@289 353 global_db[data_type] = category
jcallahan@289 354 end
jcallahan@289 355 local unit = category[unit_id]
jcallahan@6 356
jcallahan@10 357 if not unit then
jcallahan@187 358 unit = {}
jcallahan@289 359 category[unit_id] = unit
jcallahan@6 360 end
jcallahan@10 361 return unit
jcallahan@6 362 end
jcallahan@270 363
jcallahan@263 364 private.DBEntry = DBEntry
jcallahan@6 365
jcallahan@214 366 local NPCEntry
jcallahan@214 367 do
jcallahan@214 368 local npc_prototype = {}
jcallahan@214 369 local npc_meta = {
jcallahan@214 370 __index = npc_prototype
jcallahan@214 371 }
jcallahan@6 372
jcallahan@214 373 function NPCEntry(identifier)
jcallahan@227 374 local npc = DBEntry("npcs", identifier)
jcallahan@29 375
jcallahan@214 376 if not npc then
jcallahan@214 377 return
jcallahan@214 378 end
jcallahan@227 379 return _G.setmetatable(npc, npc_meta)
jcallahan@22 380 end
jcallahan@214 381
jcallahan@248 382 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 383 self.encounter_data = self.encounter_data or {}
jcallahan@248 384 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 385 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 386
jcallahan@248 387 return self.encounter_data[difficulty_token]
jcallahan@214 388 end
jcallahan@22 389 end
jcallahan@22 390
jcallahan@22 391
jcallahan@1 392 local function CurrentLocationData()
jcallahan@161 393 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 394 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 395 end
jcallahan@1 396 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 397 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 398
jcallahan@1 399 x = x or 0
jcallahan@1 400 y = y or 0
jcallahan@1 401
jcallahan@1 402 if x == 0 and y == 0 then
jcallahan@1 403 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 404 _G.SetDungeonMapLevel(level_index)
jcallahan@1 405 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 406
jcallahan@1 407 if x and y and (x > 0 or y > 0) then
jcallahan@1 408 _G.SetDungeonMapLevel(map_level)
jcallahan@1 409 map_level = level_index
jcallahan@1 410 break
jcallahan@1 411 end
jcallahan@1 412 end
jcallahan@1 413 end
jcallahan@1 414
jcallahan@1 415 if _G.DungeonUsesTerrainMap() then
jcallahan@1 416 map_level = map_level - 1
jcallahan@1 417 end
jcallahan@31 418 local x = _G.floor(x * 1000)
jcallahan@31 419 local y = _G.floor(y * 1000)
jcallahan@28 420
jcallahan@31 421 if x % 2 ~= 0 then
jcallahan@31 422 x = x + 1
jcallahan@28 423 end
jcallahan@28 424
jcallahan@31 425 if y % 2 ~= 0 then
jcallahan@31 426 y = y + 1
jcallahan@28 427 end
jcallahan@126 428 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 429 end
jcallahan@1 430
jcallahan@1 431
jcallahan@312 432 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 433 if not currency_link then
jcallahan@312 434 return
jcallahan@312 435 end
jcallahan@312 436 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 437 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 438 end
jcallahan@312 439
jcallahan@312 440
jcallahan@1 441 local function ItemLinkToID(item_link)
jcallahan@1 442 if not item_link then
jcallahan@1 443 return
jcallahan@1 444 end
jcallahan@7 445 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 446 end
jcallahan@270 447
jcallahan@260 448 private.ItemLinkToID = ItemLinkToID
jcallahan@4 449
jcallahan@171 450 local function UnitTypeIsNPC(unit_type)
jcallahan@171 451 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 452 end
jcallahan@171 453
jcallahan@171 454
jcallahan@34 455 local ParseGUID
jcallahan@4 456 do
jcallahan@229 457 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 458 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 459
jcallahan@281 460 local NPC_ID_MAPPING = {
jcallahan@281 461 [62164] = 63191, -- Garalon
jcallahan@281 462 }
jcallahan@281 463
jcallahan@281 464
jcallahan@34 465 function ParseGUID(guid)
jcallahan@5 466 if not guid then
jcallahan@5 467 return
jcallahan@5 468 end
jcallahan@229 469 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 470
jcallahan@229 471 if not bitfield then
jcallahan@229 472 return UNIT_TYPES.UNKNOWN
jcallahan@229 473 end
jcallahan@229 474 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 475
jcallahan@229 476 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 477 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 478 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 479
jcallahan@281 480 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 481 unit_idnum = id_mapping
jcallahan@281 482 end
jcallahan@281 483 return unit_type, unit_idnum
jcallahan@4 484 end
jcallahan@4 485 return unit_type
jcallahan@4 486 end
jcallahan@249 487
jcallahan@249 488 private.ParseGUID = ParseGUID
jcallahan@4 489 end -- do-block
jcallahan@4 490
jcallahan@4 491
jcallahan@141 492 local UpdateDBEntryLocation
jcallahan@141 493 do
jcallahan@141 494 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 495 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 496 local facing = _G.GetPlayerFacing()
jcallahan@141 497
jcallahan@141 498 if not facing then
jcallahan@141 499 return x, y
jcallahan@141 500 end
jcallahan@246 501 local rad = facing + math.pi
jcallahan@141 502 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 503 end
jcallahan@10 504
jcallahan@24 505
jcallahan@141 506 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 507 if not identifier then
jcallahan@141 508 return
jcallahan@141 509 end
jcallahan@141 510 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 511 local entry = DBEntry(entry_type, identifier)
jcallahan@141 512 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 513 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 514
jcallahan@141 515 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 516 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 517
jcallahan@141 518 if not zone_data then
jcallahan@141 519 zone_data = {}
jcallahan@141 520 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 521 end
jcallahan@141 522
jcallahan@141 523 -- Special case for Fishing.
jcallahan@141 524 if current_action.spell_label == "FISHING" then
jcallahan@141 525 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 526
jcallahan@141 527 if yard_width > 0 and yard_height > 0 then
jcallahan@141 528 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 529 current_action.x = x
jcallahan@141 530 current_action.y = y
jcallahan@141 531 end
jcallahan@141 532 end
jcallahan@141 533 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 534
jcallahan@141 535 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 536 return zone_data
jcallahan@10 537 end
jcallahan@141 538 end -- do-block
jcallahan@10 539
jcallahan@10 540
jcallahan@19 541 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 542 if not item_link then
jcallahan@19 543 return
jcallahan@19 544 end
jcallahan@19 545 local item_id = ItemLinkToID(item_link)
jcallahan@19 546
jcallahan@19 547 if not bag_index or not slot_index then
jcallahan@19 548 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 549 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 550 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 551 bag_index = new_bag_index
jcallahan@19 552 slot_index = new_slot_index
jcallahan@19 553 break
jcallahan@19 554 end
jcallahan@19 555 end
jcallahan@19 556 end
jcallahan@19 557 end
jcallahan@19 558
jcallahan@19 559 if not bag_index or not slot_index then
jcallahan@19 560 return
jcallahan@19 561 end
jcallahan@19 562 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 563
jcallahan@19 564 if not is_lootable then
jcallahan@19 565 return
jcallahan@19 566 end
jcallahan@19 567 DatamineTT:ClearLines()
jcallahan@19 568 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 569
jcallahan@19 570 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 571 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 572
jcallahan@19 573 if not current_line then
jcallahan@321 574 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 575 break
jcallahan@19 576 end
jcallahan@306 577
jcallahan@306 578 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 579 table.wipe(current_action)
jcallahan@312 580 current_loot = nil
jcallahan@312 581
jcallahan@123 582 current_action.target_type = AF.ITEM
jcallahan@122 583 current_action.identifier = item_id
jcallahan@122 584 current_action.loot_label = "contains"
jcallahan@19 585 break
jcallahan@19 586 end
jcallahan@19 587 end
jcallahan@19 588 end
jcallahan@19 589
jcallahan@19 590
jcallahan@39 591 local UnitFactionStanding
jcallahan@32 592 local UpdateFactionData
jcallahan@32 593 do
jcallahan@32 594 local MAX_FACTION_INDEX = 1000
jcallahan@20 595
jcallahan@32 596 local STANDING_NAMES = {
jcallahan@32 597 "HATED",
jcallahan@32 598 "HOSTILE",
jcallahan@32 599 "UNFRIENDLY",
jcallahan@32 600 "NEUTRAL",
jcallahan@32 601 "FRIENDLY",
jcallahan@32 602 "HONORED",
jcallahan@32 603 "REVERED",
jcallahan@32 604 "EXALTED",
jcallahan@32 605 }
jcallahan@32 606
jcallahan@39 607
jcallahan@39 608 function UnitFactionStanding(unit)
jcallahan@135 609 local unit_name = _G.UnitName(unit)
jcallahan@39 610 UpdateFactionData()
jcallahan@39 611 DatamineTT:ClearLines()
jcallahan@39 612 DatamineTT:SetUnit(unit)
jcallahan@39 613
jcallahan@39 614 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 615 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 616
jcallahan@135 617 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 618 return faction_name, faction_standings[faction_name]
jcallahan@39 619 end
jcallahan@39 620 end
jcallahan@39 621 end
jcallahan@39 622
jcallahan@39 623
jcallahan@32 624 function UpdateFactionData()
jcallahan@32 625 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 626 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 627
jcallahan@86 628 if faction_name then
jcallahan@32 629 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 630 elseif not faction_name then
jcallahan@32 631 break
jcallahan@32 632 end
jcallahan@20 633 end
jcallahan@20 634 end
jcallahan@32 635 end -- do-block
jcallahan@20 636
jcallahan@48 637
jcallahan@75 638 local GenericLootUpdate
jcallahan@75 639 do
jcallahan@77 640 local function LootTable(entry, loot_type, top_field)
jcallahan@75 641 if top_field then
jcallahan@75 642 entry[top_field] = entry[top_field] or {}
jcallahan@75 643 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 644 return entry[top_field][loot_type]
jcallahan@75 645 end
jcallahan@48 646 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 647 return entry[loot_type]
jcallahan@48 648 end
jcallahan@48 649
jcallahan@75 650 function GenericLootUpdate(data_type, top_field)
jcallahan@132 651 local loot_type = current_loot.label
jcallahan@75 652 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 653 local source_list = {}
jcallahan@75 654
jcallahan@131 655 if current_loot.sources then
jcallahan@131 656 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 657 local source_id
jcallahan@78 658
jcallahan@131 659 if current_loot.target_type == AF.ITEM then
jcallahan@119 660 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 661 source_id = current_loot.identifier
jcallahan@131 662 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 663 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 664 else
jcallahan@119 665 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 666 end
jcallahan@304 667 local entry = DBEntry(data_type, source_id)
jcallahan@75 668
jcallahan@119 669 if entry then
jcallahan@119 670 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 671
jcallahan@304 672 if not source_list[source_id] then
jcallahan@119 673 if top_field then
jcallahan@119 674 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 675 elseif not private.container_loot_toasting then
jcallahan@119 676 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 677 end
jcallahan@304 678 source_list[source_id] = true
jcallahan@77 679 end
jcallahan@119 680 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 681
jcallahan@309 682 if current_loot.target_type == AF.ZONE then
jcallahan@309 683 for item_id, quantity in pairs(loot_data) do
jcallahan@309 684 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 685 end
jcallahan@309 686 else
jcallahan@308 687 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 688 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 689
jcallahan@308 690 if label == "currency" and currency_texture then
jcallahan@308 691 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 692 elseif loot_token == "money" then
jcallahan@308 693 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 694 else
jcallahan@308 695 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 696 end
jcallahan@308 697 end
jcallahan@119 698 end
jcallahan@75 699 end
jcallahan@75 700 end
jcallahan@75 701 end
jcallahan@121 702
jcallahan@121 703 -- This is used for Gas Extractions.
jcallahan@131 704 if #current_loot.list <= 0 then
jcallahan@78 705 return
jcallahan@78 706 end
jcallahan@82 707 local entry
jcallahan@82 708
jcallahan@82 709 -- At this point we only have a name if it's an object.
jcallahan@131 710 if current_loot.target_type == AF.OBJECT then
jcallahan@131 711 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 712 else
jcallahan@131 713 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 714 end
jcallahan@75 715
jcallahan@75 716 if not entry then
jcallahan@75 717 return
jcallahan@75 718 end
jcallahan@77 719 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 720
jcallahan@307 721 if current_loot.identifier then
jcallahan@307 722 if not source_list[current_loot.identifier] then
jcallahan@307 723 if top_field then
jcallahan@307 724 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 725 else
jcallahan@307 726 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 727 end
jcallahan@307 728 source_list[current_loot.identifier] = true
jcallahan@77 729 end
jcallahan@77 730 end
jcallahan@75 731
jcallahan@131 732 for index = 1, #current_loot.list do
jcallahan@131 733 table.insert(loot_table, current_loot.list[index])
jcallahan@75 734 end
jcallahan@48 735 end
jcallahan@75 736 end -- do-block
jcallahan@48 737
jcallahan@97 738
jcallahan@97 739 local ReplaceKeywords
jcallahan@97 740 do
jcallahan@97 741 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 742 class = PLAYER_CLASS,
jcallahan@97 743 name = PLAYER_NAME,
jcallahan@97 744 race = PLAYER_RACE,
jcallahan@97 745 }
jcallahan@97 746
jcallahan@97 747
jcallahan@97 748 function ReplaceKeywords(text)
jcallahan@97 749 if not text or text == "" then
jcallahan@97 750 return ""
jcallahan@97 751 end
jcallahan@97 752
jcallahan@97 753 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 754 local category_format = ("<%s>"):format(category)
jcallahan@97 755 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 756 end
jcallahan@97 757 return text
jcallahan@97 758 end
jcallahan@97 759 end -- do-block
jcallahan@97 760
jcallahan@97 761
jcallahan@154 762 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 763 -- unless the WorldMapFrame is shown.
jcallahan@143 764 do
jcallahan@143 765 -- MapFileName = MapAreaID
jcallahan@143 766 local MICRO_DUNGEON_IDS = {
jcallahan@143 767 ShrineofTwoMoons = 903,
jcallahan@143 768 ShrineofSevenStars = 905,
jcallahan@143 769 }
jcallahan@126 770
jcallahan@299 771 local function SetCurrentAreaID()
jcallahan@156 772 if private.in_combat then
jcallahan@156 773 private.set_area_id = true
jcallahan@156 774 return
jcallahan@156 775 end
jcallahan@155 776 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 777
jcallahan@155 778 if map_area_id == current_area_id then
jcallahan@155 779 return
jcallahan@155 780 end
jcallahan@143 781 local world_map = _G.WorldMapFrame
jcallahan@143 782 local map_visible = world_map:IsVisible()
jcallahan@312 783 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 784
jcallahan@143 785 if not map_visible then
jcallahan@143 786 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 787 world_map:Show()
jcallahan@143 788 end
jcallahan@143 789 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 790
jcallahan@154 791 _G.SetMapToCurrentZone()
jcallahan@154 792
jcallahan@143 793 if micro_dungeon_id then
jcallahan@143 794 current_area_id = micro_dungeon_id
jcallahan@143 795 else
jcallahan@143 796 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 797 end
jcallahan@143 798
jcallahan@154 799 if map_visible then
jcallahan@154 800 _G.SetMapByID(map_area_id)
jcallahan@154 801 else
jcallahan@143 802 world_map:Hide()
jcallahan@143 803 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 804 end
jcallahan@143 805 end
jcallahan@299 806
jcallahan@299 807 function WDP:HandleZoneChange(event_name)
jcallahan@299 808 in_instance = _G.IsInInstance()
jcallahan@299 809 SetCurrentAreaID()
jcallahan@299 810 end
jcallahan@154 811 end
jcallahan@126 812
jcallahan@301 813 local function InitializeCurrentLoot()
jcallahan@301 814 current_loot = {
jcallahan@301 815 list = {},
jcallahan@301 816 sources = {},
jcallahan@301 817 identifier = current_action.identifier,
jcallahan@301 818 label = current_action.loot_label or "drops",
jcallahan@301 819 map_level = current_action.map_level,
jcallahan@301 820 object_name = current_action.object_name,
jcallahan@301 821 spell_label = current_action.spell_label,
jcallahan@301 822 target_type = current_action.target_type,
jcallahan@301 823 x = current_action.x,
jcallahan@301 824 y = current_action.y,
jcallahan@301 825 zone_data = current_action.zone_data,
jcallahan@301 826 }
jcallahan@301 827
jcallahan@301 828 table.wipe(current_action)
jcallahan@301 829 end
jcallahan@246 830
jcallahan@246 831 -- METHODS ------------------------------------------------------------
jcallahan@246 832
jcallahan@0 833 function WDP:OnInitialize()
jcallahan@128 834 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 835 private.db = db
jcallahan@128 836 global_db = db.global
jcallahan@128 837 char_db = db.char
jcallahan@14 838
jcallahan@270 839 local raw_db = _G.WoWDBProfilerData
jcallahan@18 840 local build_num = tonumber(private.build_num)
jcallahan@14 841
jcallahan@136 842 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 843 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 844 global_db[entry] = {}
jcallahan@74 845 end
jcallahan@74 846 end
jcallahan@35 847 raw_db.build_num = build_num
jcallahan@63 848 raw_db.version = DB_VERSION
jcallahan@249 849
jcallahan@312 850 private.InitializeCommentSystem()
jcallahan@312 851 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 852 end
jcallahan@0 853
jcallahan@0 854
jcallahan@153 855 function WDP:EventDispatcher(...)
jcallahan@153 856 local event_name = ...
jcallahan@153 857
jcallahan@153 858 if DEBUGGING then
jcallahan@154 859 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 860 Debug(event_name)
jcallahan@154 861 else
jcallahan@154 862 Debug(...)
jcallahan@153 863 end
jcallahan@153 864 end
jcallahan@153 865 local func = EVENT_MAPPING[event_name]
jcallahan@153 866
jcallahan@153 867 if _G.type(func) == "boolean" then
jcallahan@153 868 self[event_name](self, ...)
jcallahan@153 869 elseif _G.type(func) == "function" then
jcallahan@159 870 self[func](self, ...)
jcallahan@153 871 end
jcallahan@153 872 end
jcallahan@153 873
jcallahan@153 874
jcallahan@0 875 function WDP:OnEnable()
jcallahan@300 876 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 877
jcallahan@0 878 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 879 if EVENT_DEBUG then
jcallahan@153 880 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 881 else
jcallahan@153 882 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 883 end
jcallahan@0 884 end
jcallahan@95 885
jcallahan@95 886 for index = 1, _G.GetNumLanguages() do
jcallahan@95 887 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 888 end
jcallahan@187 889 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 890 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 891
jcallahan@19 892 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 893 if target_unit then
jcallahan@19 894 return
jcallahan@19 895 end
jcallahan@19 896 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 897 end)
jcallahan@19 898
jcallahan@19 899 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 900 if target_unit then
jcallahan@19 901 return
jcallahan@19 902 end
jcallahan@19 903 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 904 HandleItemUse(item_link)
jcallahan@19 905 end)
jcallahan@263 906
jcallahan@299 907 self:HandleZoneChange("OnEnable")
jcallahan@290 908 self:GROUP_ROSTER_UPDATE()
jcallahan@0 909 end
jcallahan@0 910
jcallahan@0 911
jcallahan@219 912 local ScrapeItemUpgradeStats
jcallahan@219 913 do
jcallahan@219 914 local intermediary = {}
jcallahan@219 915
jcallahan@220 916 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 917 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 918 return
jcallahan@220 919 end
jcallahan@219 920 local create_entry
jcallahan@219 921
jcallahan@219 922 table.wipe(intermediary)
jcallahan@219 923
jcallahan@219 924 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 925 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 926
jcallahan@293 927 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 928 break
jcallahan@219 929 end
jcallahan@219 930 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 931
jcallahan@219 932 if amount and stat then
jcallahan@220 933 if reforge_id and reforge_id ~= 0 then
jcallahan@220 934 local reforge_string = stat:find("Reforged")
jcallahan@220 935
jcallahan@220 936 if reforge_string then
jcallahan@220 937 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 938 intermediary.reforge_id = reforge_id
jcallahan@220 939 end
jcallahan@219 940 end
jcallahan@219 941 create_entry = true
jcallahan@295 942 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 943 end
jcallahan@219 944 end
jcallahan@219 945
jcallahan@219 946 if not create_entry then
jcallahan@219 947 return
jcallahan@219 948 end
jcallahan@219 949 local item = DBEntry("items", item_id)
jcallahan@225 950 item.upgrade_id = upgrade_id
jcallahan@219 951 item.upgrades = item.upgrades or {}
jcallahan@219 952 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 953
jcallahan@219 954 for stat, amount in pairs(intermediary) do
jcallahan@219 955 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 956 end
jcallahan@219 957 end
jcallahan@220 958 end
jcallahan@220 959
jcallahan@220 960 -- do-block
jcallahan@219 961
jcallahan@219 962
jcallahan@187 963 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 964 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 965 local item
jcallahan@0 966
jcallahan@191 967 if item_string then
jcallahan@220 968 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 969 suffix_id = tonumber(suffix_id)
jcallahan@219 970 upgrade_id = tonumber(upgrade_id)
jcallahan@199 971
jcallahan@201 972 if suffix_id and suffix_id ~= 0 then
jcallahan@219 973 item = DBEntry("items", item_id)
jcallahan@201 974 item.suffix_id = suffix_id
jcallahan@201 975 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 976 end
jcallahan@191 977
jcallahan@219 978 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 979 DatamineTT:SetHyperlink(item_link)
jcallahan@220 980 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 981 end
jcallahan@0 982 end
jcallahan@212 983
jcallahan@212 984 if durability and durability > 0 then
jcallahan@219 985 item = item or DBEntry("items", item_id)
jcallahan@212 986 item.durability = durability
jcallahan@212 987 end
jcallahan@0 988 end
jcallahan@0 989
jcallahan@0 990
jcallahan@187 991 function WDP:ProcessItems()
jcallahan@187 992 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 993 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 994
jcallahan@0 995 if item_id and item_id > 0 then
jcallahan@1 996 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 997 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 998 end
jcallahan@0 999 end
jcallahan@0 1000
jcallahan@0 1001 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1002 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1003 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1004
jcallahan@0 1005 if item_id and item_id > 0 then
jcallahan@1 1006 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1007 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1008 end
jcallahan@0 1009 end
jcallahan@0 1010 end
jcallahan@0 1011 end
jcallahan@0 1012
jcallahan@118 1013
jcallahan@215 1014 local TargetedNPC
jcallahan@118 1015 do
jcallahan@118 1016 local GENDER_NAMES = {
jcallahan@118 1017 "UNKNOWN",
jcallahan@118 1018 "MALE",
jcallahan@118 1019 "FEMALE",
jcallahan@118 1020 }
jcallahan@118 1021
jcallahan@118 1022
jcallahan@118 1023 local REACTION_NAMES = {
jcallahan@118 1024 "HATED",
jcallahan@118 1025 "HOSTILE",
jcallahan@118 1026 "UNFRIENDLY",
jcallahan@118 1027 "NEUTRAL",
jcallahan@118 1028 "FRIENDLY",
jcallahan@118 1029 "HONORED",
jcallahan@118 1030 "REVERED",
jcallahan@118 1031 "EXALTED",
jcallahan@118 1032 }
jcallahan@118 1033
jcallahan@118 1034
jcallahan@118 1035 local POWER_TYPE_NAMES = {
jcallahan@118 1036 ["0"] = "MANA",
jcallahan@118 1037 ["1"] = "RAGE",
jcallahan@118 1038 ["2"] = "FOCUS",
jcallahan@118 1039 ["3"] = "ENERGY",
jcallahan@118 1040 ["6"] = "RUNIC_POWER",
jcallahan@118 1041 }
jcallahan@118 1042
jcallahan@118 1043
jcallahan@215 1044 function TargetedNPC()
jcallahan@118 1045 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1046 current_target_id = nil
jcallahan@118 1047 return
jcallahan@118 1048 end
jcallahan@118 1049 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1050
jcallahan@171 1051 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1052 return
jcallahan@118 1053 end
jcallahan@118 1054 current_target_id = unit_idnum
jcallahan@118 1055
jcallahan@118 1056 local npc = NPCEntry(unit_idnum)
jcallahan@118 1057 local _, class_token = _G.UnitClass("target")
jcallahan@118 1058 npc.class = class_token
jcallahan@118 1059 npc.faction = UnitFactionStanding("target")
jcallahan@118 1060 npc.genders = npc.genders or {}
jcallahan@118 1061 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1062 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1063 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1064
jcallahan@248 1065 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1066 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1067 local level_data = encounter_data[npc_level]
jcallahan@250 1068
jcallahan@250 1069 if not level_data then
jcallahan@250 1070 level_data = {}
jcallahan@250 1071 encounter_data[npc_level] = level_data
jcallahan@250 1072 end
jcallahan@257 1073 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1074
jcallahan@257 1075 if not level_data.power then
jcallahan@257 1076 local max_power = _G.UnitManaMax("target")
jcallahan@257 1077
jcallahan@257 1078 if max_power > 0 then
jcallahan@257 1079 local power_type = _G.UnitPowerType("target")
jcallahan@312 1080 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1081 end
jcallahan@118 1082 end
jcallahan@118 1083 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1084 return npc, unit_idnum
jcallahan@118 1085 end
jcallahan@118 1086 end -- do-block
jcallahan@118 1087
jcallahan@118 1088
jcallahan@113 1089 do
jcallahan@113 1090 local COORD_MAX = 5
jcallahan@0 1091
jcallahan@113 1092 function WDP:UpdateTargetLocation()
jcallahan@113 1093 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1094 return
jcallahan@2 1095 end
jcallahan@113 1096
jcallahan@113 1097 for index = 1, 4 do
jcallahan@113 1098 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1099 return
jcallahan@113 1100 end
jcallahan@113 1101 end
jcallahan@215 1102 local npc = TargetedNPC()
jcallahan@113 1103
jcallahan@113 1104 if not npc then
jcallahan@113 1105 return
jcallahan@113 1106 end
jcallahan@113 1107 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1108 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1109 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1110 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1111
jcallahan@113 1112 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1113
jcallahan@113 1114 if not zone_data then
jcallahan@113 1115 zone_data = {}
jcallahan@113 1116 npc_data.locations[zone_token] = zone_data
jcallahan@113 1117 end
jcallahan@113 1118
jcallahan@113 1119 for location_token in pairs(zone_data) do
jcallahan@113 1120 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1121 loc_level = tonumber(loc_level)
jcallahan@113 1122
jcallahan@113 1123 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1124 return
jcallahan@113 1125 end
jcallahan@113 1126 end
jcallahan@141 1127 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1128 end
jcallahan@113 1129 end -- do-block
jcallahan@2 1130
jcallahan@118 1131
jcallahan@246 1132 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1133
jcallahan@90 1134 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1135 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1136 return
jcallahan@243 1137 end
jcallahan@282 1138 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1139
jcallahan@56 1140 for index = 1, num_items do
jcallahan@56 1141 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1142
jcallahan@56 1143 if item_link then
jcallahan@56 1144 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1145 end
jcallahan@56 1146 end
jcallahan@56 1147 end
jcallahan@56 1148
jcallahan@56 1149
jcallahan@298 1150 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1151 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1152
jcallahan@246 1153 if current_pet_guid then
jcallahan@246 1154 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1155 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1156 end
jcallahan@246 1157 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1158
jcallahan@246 1159 if pet_guid then
jcallahan@296 1160 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1161 group_pet_guids[pet_guid] = true
jcallahan@246 1162 end
jcallahan@246 1163 end
jcallahan@246 1164
jcallahan@246 1165
jcallahan@298 1166 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1167 local is_raid = _G.IsInRaid()
jcallahan@298 1168 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1169 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1170
jcallahan@299 1171 table.wipe(group_member_guids)
jcallahan@298 1172
jcallahan@298 1173 for index = 1, group_size do
jcallahan@298 1174 local unit_id = unit_type .. index
jcallahan@298 1175 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1176
jcallahan@299 1177 group_member_guids[unit_guid] = true
jcallahan@298 1178 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1179 end
jcallahan@299 1180 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1181 end
jcallahan@298 1182
jcallahan@298 1183
jcallahan@298 1184 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1185 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1186 end
jcallahan@298 1187
jcallahan@298 1188
jcallahan@178 1189 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1190 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1191 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1192 return
jcallahan@306 1193 end
jcallahan@301 1194 local container_id = private.loot_toast_container_id
jcallahan@317 1195 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1196
jcallahan@317 1197 if npc_id then
jcallahan@317 1198 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1199 local upper_limit = 0
jcallahan@317 1200 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1201 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1202 end
jcallahan@317 1203 for i = 0, upper_limit do
jcallahan@317 1204 local temp_npc_id = npc_id
jcallahan@317 1205
jcallahan@317 1206 if i > 0 then
jcallahan@317 1207 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1208 end
jcallahan@317 1209
jcallahan@317 1210 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1211 if npc then
jcallahan@317 1212 local loot_label = "drops"
jcallahan@317 1213 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1214 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1215 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1216
jcallahan@317 1217 if loot_type == "item" then
jcallahan@317 1218 local item_id = ItemLinkToID(item_link)
jcallahan@317 1219 if item_id then
jcallahan@317 1220 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1221 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1222 else
jcallahan@317 1223 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1224 return
jcallahan@317 1225 end
jcallahan@317 1226 elseif loot_type == "money" then
jcallahan@317 1227 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1228 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1229 elseif loot_type == "currency" then
jcallahan@317 1230 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1231 if currency_texture and currency_texture ~= "" then
jcallahan@317 1232 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1233 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1234 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1235 quantity = math.floor(quantity / 100)
jcallahan@317 1236 end
jcallahan@317 1237 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1238 else
jcallahan@317 1239 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1240 return
jcallahan@317 1241 end
jcallahan@317 1242 end
jcallahan@317 1243
jcallahan@317 1244 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1245 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1246 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1247 end
jcallahan@312 1248 end
jcallahan@312 1249 end
jcallahan@301 1250 elseif container_id then
jcallahan@305 1251 InitializeCurrentLoot()
jcallahan@305 1252
jcallahan@306 1253 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1254 current_loot.identifier = container_id
jcallahan@306 1255 current_loot.label = "contains"
jcallahan@306 1256 current_loot.target_type = AF.ITEM
jcallahan@306 1257
jcallahan@312 1258 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1259
jcallahan@301 1260 if loot_type == "item" then
jcallahan@312 1261 local item_id = ItemLinkToID(item_link)
jcallahan@312 1262 if item_id then
jcallahan@312 1263 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1264 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1265 else
jcallahan@301 1266 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1267 current_loot = nil
jcallahan@301 1268 return
jcallahan@301 1269 end
jcallahan@301 1270 elseif loot_type == "money" then
jcallahan@312 1271 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1272 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1273 elseif loot_type == "currency" then
jcallahan@312 1274 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1275 if currency_texture and currency_texture ~= "" then
jcallahan@312 1276 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1277 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1278 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1279 else
jcallahan@312 1280 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1281 current_loot = nil
jcallahan@312 1282 return
jcallahan@312 1283 end
jcallahan@301 1284 end
jcallahan@312 1285
jcallahan@301 1286 GenericLootUpdate("items")
jcallahan@301 1287 current_loot = nil
jcallahan@307 1288 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1289 else
jcallahan@307 1290 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1291
jcallahan@307 1292 loot_toast_data = loot_toast_data or {}
jcallahan@312 1293 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1294
jcallahan@307 1295 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1296 end
jcallahan@178 1297 end
jcallahan@178 1298
jcallahan@178 1299
jcallahan@179 1300 do
jcallahan@179 1301 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1302 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1303 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1304 end,
jcallahan@179 1305 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1306 InitializeCurrentLoot()
jcallahan@312 1307 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1308 GenericLootUpdate("zones")
jcallahan@312 1309 current_loot = nil
jcallahan@179 1310 end,
jcallahan@179 1311 }
jcallahan@177 1312
jcallahan@177 1313
jcallahan@179 1314 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1315 local category
jcallahan@177 1316
jcallahan@179 1317 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1318 category = AF.ZONE
jcallahan@179 1319 elseif private.raid_finder_boss_id then
jcallahan@179 1320 category = AF.NPC
jcallahan@179 1321 end
jcallahan@179 1322 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1323
jcallahan@179 1324 if not category or not update_func then
jcallahan@179 1325 return
jcallahan@179 1326 end
jcallahan@179 1327 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1328
jcallahan@179 1329 if not item_link then
jcallahan@179 1330 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1331 end
jcallahan@179 1332 local item_id = ItemLinkToID(item_link)
jcallahan@179 1333
jcallahan@179 1334 if not item_id then
jcallahan@179 1335 return
jcallahan@179 1336 end
jcallahan@179 1337 update_func(item_id, quantity)
jcallahan@177 1338 end
jcallahan@48 1339 end
jcallahan@48 1340
jcallahan@312 1341
jcallahan@97 1342 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1343 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1344 return
jcallahan@95 1345 end
jcallahan@97 1346 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1347 npc.quotes = npc.quotes or {}
jcallahan@97 1348 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1349 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1350 end
jcallahan@95 1351
jcallahan@95 1352
jcallahan@95 1353 do
jcallahan@40 1354 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1355
jcallahan@40 1356 local DRUNK_COMPARES = {
jcallahan@40 1357 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1358 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1359 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1360 }
jcallahan@40 1361
jcallahan@40 1362 local DRUNK_MATCHES = {
jcallahan@254 1363 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1364 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1365 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1366 }
jcallahan@40 1367
jcallahan@167 1368 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1369
jcallahan@167 1370
jcallahan@167 1371 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1372 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1373 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1374
jcallahan@167 1375 private.discovered_recipe_name = nil
jcallahan@167 1376 private.profession_level = nil
jcallahan@167 1377 private.previous_spell_id = nil
jcallahan@169 1378
jcallahan@169 1379 return true
jcallahan@167 1380 end
jcallahan@167 1381 end
jcallahan@167 1382
jcallahan@167 1383
jcallahan@167 1384 local function IterativeRecordDiscovery()
jcallahan@167 1385 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1386 end
jcallahan@167 1387
jcallahan@167 1388
jcallahan@92 1389 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1390 if not private.trainer_shown then
jcallahan@167 1391 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1392
jcallahan@167 1393 if recipe_name and private.previous_spell_id then
jcallahan@167 1394 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1395
jcallahan@167 1396 if profession_name == _G.UNKNOWN then
jcallahan@167 1397 return
jcallahan@167 1398 end
jcallahan@167 1399 private.discovered_recipe_name = recipe_name
jcallahan@167 1400 private.profession_level = prof_level
jcallahan@167 1401
jcallahan@167 1402 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1403 end
jcallahan@167 1404 end
jcallahan@167 1405
jcallahan@40 1406 if currently_drunk then
jcallahan@40 1407 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1408 currently_drunk = nil
jcallahan@40 1409 end
jcallahan@40 1410 return
jcallahan@40 1411 end
jcallahan@40 1412
jcallahan@40 1413 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1414 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1415 currently_drunk = true
jcallahan@40 1416 break
jcallahan@40 1417 end
jcallahan@40 1418 end
jcallahan@40 1419 end
jcallahan@40 1420 end
jcallahan@40 1421
jcallahan@307 1422
jcallahan@307 1423 do -- do-block
jcallahan@23 1424 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1425 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1426
jcallahan@23 1427 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1428 if not spell_id then
jcallahan@23 1429 return
jcallahan@23 1430 end
jcallahan@34 1431 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1432
jcallahan@171 1433 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1434 return
jcallahan@23 1435 end
jcallahan@23 1436
jcallahan@23 1437 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1438 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1439 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1440 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1441 end
jcallahan@23 1442 end
jcallahan@23 1443
jcallahan@115 1444 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1445
jcallahan@246 1446 local previous_combat_event = {}
jcallahan@246 1447
jcallahan@23 1448 local COMBAT_LOG_FUNCS = {
jcallahan@23 1449 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1450 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1451 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1452 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1453 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1454
jcallahan@171 1455 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1456 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1457 end
jcallahan@115 1458 end
jcallahan@115 1459 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1460 end,
jcallahan@65 1461 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1462 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1463
jcallahan@171 1464 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1465 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1466 ClearKilledNPC()
jcallahan@98 1467 private.harvesting = nil
jcallahan@65 1468 return
jcallahan@65 1469 end
jcallahan@177 1470
jcallahan@246 1471 if source_guid == "" then
jcallahan@246 1472 source_guid = nil
jcallahan@246 1473 end
jcallahan@246 1474 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1475 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1476
jcallahan@299 1477 if not previous_combat_event.party_damage then
jcallahan@312 1478 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1479 table.wipe(previous_combat_event)
jcallahan@217 1480 ClearKilledNPC()
jcallahan@306 1481 else
jcallahan@317 1482 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1483 end
jcallahan@177 1484 killed_npc_id = unit_idnum
jcallahan@177 1485 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1486 end,
jcallahan@23 1487 }
jcallahan@23 1488
jcallahan@23 1489
jcallahan@246 1490 local NON_DAMAGE_EVENTS = {
jcallahan@246 1491 SPELL_AURA_APPLIED = true,
jcallahan@246 1492 SPELL_AURA_REMOVED = true,
jcallahan@246 1493 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1494 SPELL_CAST_FAILED = true,
jcallahan@246 1495 SWING_MISSED = true,
jcallahan@246 1496 }
jcallahan@246 1497
jcallahan@299 1498 local DAMAGE_EVENTS = {
jcallahan@299 1499 RANGE_DAMAGE = true,
jcallahan@299 1500 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1501 SPELL_DAMAGE = true,
jcallahan@299 1502 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1503 SWING_DAMAGE = true,
jcallahan@299 1504 }
jcallahan@299 1505
jcallahan@246 1506
jcallahan@92 1507 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1508 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1509
jcallahan@23 1510 if not combat_log_func then
jcallahan@299 1511 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1512 table.wipe(previous_combat_event)
jcallahan@246 1513 previous_combat_event.source_name = source_name
jcallahan@299 1514
jcallahan@299 1515 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1516 previous_combat_event.party_damage = true
jcallahan@299 1517 end
jcallahan@246 1518 end
jcallahan@23 1519 return
jcallahan@23 1520 end
jcallahan@23 1521 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1522
jcallahan@297 1523 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1524 table.wipe(previous_combat_event)
jcallahan@297 1525 end
jcallahan@23 1526 end
jcallahan@23 1527
jcallahan@44 1528 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1529 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1530 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1531
jcallahan@44 1532 local REP_BUFFS = {
jcallahan@44 1533 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1534 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1535 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1536 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1537 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1538 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1539 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1540 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1541 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1542 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1543 }
jcallahan@44 1544
jcallahan@44 1545
jcallahan@44 1546 local FACTION_NAMES = {
jcallahan@44 1547 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1548 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1549 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1550 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1551 }
jcallahan@44 1552
jcallahan@44 1553
jcallahan@44 1554 local MODIFIERS = {
jcallahan@44 1555 CENARION_FAVOR = {
jcallahan@44 1556 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1557 modifier = 0.25,
jcallahan@44 1558 },
jcallahan@44 1559 GRIM_VISAGE = {
jcallahan@44 1560 modifier = 0.1,
jcallahan@44 1561 },
jcallahan@44 1562 HONOR_HOLD_FAVOR = {
jcallahan@44 1563 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1564 modifier = 0.25,
jcallahan@44 1565 },
jcallahan@44 1566 NAZGRELS_FERVOR = {
jcallahan@44 1567 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1568 modifier = 0.1,
jcallahan@44 1569 },
jcallahan@44 1570 SONG_OF_BATTLE = {
jcallahan@44 1571 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1572 modifier = 0.1,
jcallahan@44 1573 },
jcallahan@44 1574 SPIRIT_OF_SHARING = {
jcallahan@44 1575 modifier = 0.1,
jcallahan@44 1576 },
jcallahan@44 1577 THRALLMARS_FAVOR = {
jcallahan@44 1578 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1579 modifier = 0.25,
jcallahan@44 1580 },
jcallahan@44 1581 TROLLBANES_COMMAND = {
jcallahan@44 1582 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1583 modifier = 0.1,
jcallahan@44 1584 },
jcallahan@44 1585 UNBURDENED = {
jcallahan@44 1586 modifier = 0.1,
jcallahan@44 1587 },
jcallahan@44 1588 WOW_ANNIVERSARY = {
jcallahan@44 1589 modifier = 0.08,
jcallahan@44 1590 }
jcallahan@44 1591 }
jcallahan@44 1592
jcallahan@44 1593
jcallahan@92 1594 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1595 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1596 return
jcallahan@44 1597 end
jcallahan@44 1598 UpdateFactionData()
jcallahan@44 1599
jcallahan@46 1600 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1601 return
jcallahan@46 1602 end
jcallahan@177 1603 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1604 ClearKilledNPC()
jcallahan@46 1605
jcallahan@44 1606 if not npc then
jcallahan@98 1607 private.harvesting = nil
jcallahan@44 1608 return
jcallahan@44 1609 end
jcallahan@98 1610 npc.harvested = private.harvesting
jcallahan@98 1611 private.harvesting = nil
jcallahan@98 1612
jcallahan@44 1613 local modifier = 1
jcallahan@44 1614
jcallahan@44 1615 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1616 modifier = modifier + 0.1
jcallahan@44 1617 end
jcallahan@44 1618
jcallahan@44 1619 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1620 modifier = modifier + 0.1
jcallahan@44 1621 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1622 modifier = modifier + 0.05
jcallahan@44 1623 end
jcallahan@44 1624
jcallahan@44 1625 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1626 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1627 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1628
jcallahan@44 1629 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1630 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1631 end
jcallahan@44 1632 end
jcallahan@44 1633 end
jcallahan@65 1634 npc.reputations = npc.reputations or {}
jcallahan@65 1635 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1636 end
jcallahan@44 1637 end -- do-block
jcallahan@18 1638
jcallahan@18 1639
jcallahan@140 1640 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1641 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1642 return
jcallahan@140 1643 end
jcallahan@140 1644 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1645
jcallahan@140 1646 if not text or text == "Fishing Bobber" then
jcallahan@140 1647 text = "NONE"
jcallahan@140 1648 else
jcallahan@140 1649 current_action.fishing_target = true
jcallahan@140 1650 end
jcallahan@140 1651 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1652 end
jcallahan@140 1653
jcallahan@140 1654
jcallahan@92 1655 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1656 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1657
jcallahan@42 1658 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1659 return
jcallahan@42 1660 end
jcallahan@42 1661 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1662 end
jcallahan@42 1663
jcallahan@42 1664
jcallahan@13 1665 do
jcallahan@176 1666 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1667 [AF.ITEM] = function()
jcallahan@16 1668 local locked_item_id
jcallahan@16 1669
jcallahan@16 1670 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1671 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1672 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1673
jcallahan@16 1674 if is_locked then
jcallahan@16 1675 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1676 break
jcallahan@16 1677 end
jcallahan@16 1678 end
jcallahan@165 1679
jcallahan@165 1680 if locked_item_id then
jcallahan@165 1681 break
jcallahan@165 1682 end
jcallahan@16 1683 end
jcallahan@16 1684
jcallahan@122 1685 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1686 return false
jcallahan@16 1687 end
jcallahan@122 1688 current_action.identifier = locked_item_id
jcallahan@16 1689 return true
jcallahan@16 1690 end,
jcallahan@13 1691 [AF.NPC] = function()
jcallahan@17 1692 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1693 return false
jcallahan@13 1694 end
jcallahan@205 1695
jcallahan@205 1696 if not current_action.identifier then
jcallahan@205 1697 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1698 current_action.identifier = id_num
jcallahan@205 1699 end
jcallahan@13 1700 return true
jcallahan@13 1701 end,
jcallahan@14 1702 [AF.OBJECT] = true,
jcallahan@17 1703 [AF.ZONE] = function()
jcallahan@140 1704 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1705 return _G.IsFishingLoot()
jcallahan@17 1706 end,
jcallahan@13 1707 }
jcallahan@13 1708
jcallahan@13 1709
jcallahan@176 1710 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1711 [AF.ITEM] = function()
jcallahan@28 1712 GenericLootUpdate("items")
jcallahan@28 1713 end,
jcallahan@28 1714 [AF.NPC] = function()
jcallahan@75 1715 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1716 local loot_label = current_loot.label
jcallahan@77 1717 local source_list = {}
jcallahan@75 1718
jcallahan@131 1719 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1720 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1721 local npc = NPCEntry(source_id)
jcallahan@75 1722
jcallahan@75 1723 if npc then
jcallahan@248 1724 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1725 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1726
jcallahan@78 1727 if not source_list[source_guid] then
jcallahan@77 1728 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1729 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1730 source_list[source_guid] = true
jcallahan@77 1731 end
jcallahan@77 1732
jcallahan@309 1733 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1734 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1735
jcallahan@312 1736 if loot_type == "currency" and currency_texture then
jcallahan@312 1737 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1738 elseif loot_token == "money" then
jcallahan@312 1739 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1740 else
jcallahan@312 1741 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1742 end
jcallahan@75 1743 end
jcallahan@75 1744 end
jcallahan@75 1745 end
jcallahan@16 1746 end,
jcallahan@13 1747 [AF.OBJECT] = function()
jcallahan@28 1748 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1749 end,
jcallahan@17 1750 [AF.ZONE] = function()
jcallahan@141 1751 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1752
jcallahan@41 1753 -- This will start life as a boolean true.
jcallahan@131 1754 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1755 current_loot.zone_data[location_token] = {
jcallahan@41 1756 drops = {}
jcallahan@41 1757 }
jcallahan@41 1758 end
jcallahan@132 1759 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1760 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1761
jcallahan@131 1762 if current_loot.sources then
jcallahan@131 1763 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1764 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1765 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1766 end
jcallahan@131 1767 end
jcallahan@131 1768 end
jcallahan@131 1769
jcallahan@131 1770 if #current_loot.list <= 0 then
jcallahan@131 1771 return
jcallahan@131 1772 end
jcallahan@131 1773
jcallahan@131 1774 for index = 1, #current_loot.list do
jcallahan@131 1775 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1776 end
jcallahan@13 1777 end,
jcallahan@13 1778 }
jcallahan@13 1779
jcallahan@79 1780 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1781 local loot_guid_registry = {}
jcallahan@124 1782
jcallahan@124 1783
jcallahan@124 1784 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1785 current_loot = nil
jcallahan@131 1786 table.wipe(current_action)
jcallahan@124 1787 end
jcallahan@124 1788
jcallahan@13 1789
jcallahan@92 1790 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1791 if current_loot then
jcallahan@312 1792 Debug("%s: Previous loot did not process.", event_name)
jcallahan@18 1793 return
jcallahan@18 1794 end
jcallahan@151 1795
jcallahan@151 1796 if not current_action.target_type then
jcallahan@312 1797 Debug("%s: No target type found.", event_name)
jcallahan@151 1798 return
jcallahan@151 1799 end
jcallahan@176 1800 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1801 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1802
jcallahan@14 1803 if not verify_func or not update_func then
jcallahan@13 1804 return
jcallahan@13 1805 end
jcallahan@13 1806
jcallahan@14 1807 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1808 return
jcallahan@14 1809 end
jcallahan@80 1810 local guids_used = {}
jcallahan@132 1811
jcallahan@301 1812 InitializeCurrentLoot()
jcallahan@217 1813 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1814
jcallahan@55 1815 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1816 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1817 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1818 local loot_info = {
jcallahan@237 1819 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1820 }
jcallahan@13 1821
jcallahan@237 1822 -- Odd index is GUID, even is count.
jcallahan@237 1823 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1824 local source_guid = loot_info[loot_index]
jcallahan@75 1825
jcallahan@237 1826 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1827 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1828 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1829 loot_quantity = slot_quantity
jcallahan@309 1830 end
jcallahan@237 1831 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1832 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@77 1833
jcallahan@237 1834 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1835 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@312 1836 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@131 1837 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1838 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1839 guids_used[source_guid] = true
jcallahan@237 1840 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@312 1841 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1842 if current_loot.target_type == AF.ZONE then
jcallahan@312 1843 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@309 1844 else
jcallahan@308 1845 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1846 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1847 guids_used[source_guid] = true
jcallahan@308 1848 end
jcallahan@237 1849 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@312 1850 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@309 1851 if current_loot.target_type == AF.ZONE then
jcallahan@312 1852 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1853 else
jcallahan@308 1854 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1855
jcallahan@308 1856 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1857 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1858 guids_used[source_guid] = true
jcallahan@308 1859 end
jcallahan@79 1860 end
jcallahan@75 1861 end
jcallahan@13 1862 end
jcallahan@13 1863 end
jcallahan@80 1864
jcallahan@81 1865 for guid in pairs(guids_used) do
jcallahan@217 1866 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1867 end
jcallahan@13 1868 update_func()
jcallahan@1 1869 end
jcallahan@13 1870 end -- do-block
jcallahan@0 1871
jcallahan@0 1872
jcallahan@89 1873 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1874 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1875
jcallahan@89 1876 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1877 return
jcallahan@89 1878 end
jcallahan@89 1879 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1880 end
jcallahan@89 1881
jcallahan@89 1882
jcallahan@44 1883 do
jcallahan@44 1884 local POINT_MATCH_PATTERNS = {
jcallahan@44 1885 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1886 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1887 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1888 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1889 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1890 }
jcallahan@5 1891
jcallahan@68 1892 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1893 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1894 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1895
jcallahan@133 1896 local current_merchant
jcallahan@133 1897 local merchant_standing
jcallahan@133 1898
jcallahan@133 1899 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1900 current_merchant = nil
jcallahan@133 1901 merchant_standing = nil
jcallahan@133 1902 end
jcallahan@133 1903
jcallahan@133 1904
jcallahan@89 1905 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1906 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1907 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1908
jcallahan@171 1909 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1910 return
jcallahan@133 1911 end
jcallahan@195 1912 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1913 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1914 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1915 end
jcallahan@55 1916 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1917 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1918 _G.MerchantFrame_Update()
jcallahan@57 1919
jcallahan@150 1920 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1921
jcallahan@44 1922 for item_index = 1, num_items do
jcallahan@44 1923 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1924 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1925
jcallahan@44 1926 if item_id and item_id > 0 then
jcallahan@44 1927 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1928
jcallahan@68 1929 DatamineTT:ClearLines()
jcallahan@68 1930 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1931
jcallahan@68 1932 local num_lines = DatamineTT:NumLines()
jcallahan@68 1933
jcallahan@68 1934 for line_index = 1, num_lines do
jcallahan@68 1935 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1936
jcallahan@68 1937 if not current_line then
jcallahan@68 1938 break
jcallahan@68 1939 end
jcallahan@68 1940 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1941
jcallahan@68 1942 if faction or reputation then
jcallahan@68 1943 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1944 break
jcallahan@68 1945 end
jcallahan@68 1946 end
jcallahan@68 1947
jcallahan@87 1948 for line_index = 1, num_lines do
jcallahan@87 1949 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1950
jcallahan@87 1951 if not current_line then
jcallahan@87 1952 break
jcallahan@87 1953 end
jcallahan@87 1954 local line_text = current_line:GetText()
jcallahan@87 1955 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1956
jcallahan@87 1957 if quest_name then
jcallahan@87 1958 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1959 break
jcallahan@87 1960 end
jcallahan@87 1961 end
jcallahan@87 1962
jcallahan@44 1963 if extended_cost then
jcallahan@53 1964 local battleground_rating = 0
jcallahan@53 1965 local personal_rating = 0
jcallahan@53 1966 local required_season_amount
jcallahan@5 1967
jcallahan@68 1968 for line_index = 1, num_lines do
jcallahan@44 1969 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1970
jcallahan@44 1971 if not current_line then
jcallahan@44 1972 break
jcallahan@44 1973 end
jcallahan@53 1974 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1975
jcallahan@44 1976 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1977 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1978 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1979 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1980
jcallahan@44 1981 if match1 or match2 then
jcallahan@44 1982 break
jcallahan@44 1983 end
jcallahan@44 1984 end
jcallahan@5 1985 end
jcallahan@44 1986 local currency_list = {}
jcallahan@44 1987 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1988
jcallahan@50 1989 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1990 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1991 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1992
jcallahan@44 1993 for cost_index = 1, item_count do
jcallahan@317 1994 -- the third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0
jcallahan@317 1995 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 1996 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 1997
jcallahan@317 1998 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 1999 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2000 end
jcallahan@317 2001
jcallahan@317 2002 if currency_identifier then
jcallahan@317 2003 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2004 end
jcallahan@44 2005 end
jcallahan@44 2006
jcallahan@44 2007 for currency_index = 1, #currency_list do
jcallahan@44 2008 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2009 end
jcallahan@5 2010 end
jcallahan@133 2011 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2012 end
jcallahan@44 2013 end
jcallahan@5 2014
jcallahan@44 2015 if _G.CanMerchantRepair() then
jcallahan@133 2016 current_merchant.can_repair = true
jcallahan@5 2017 end
jcallahan@57 2018 _G.SetMerchantFilter(current_filters)
jcallahan@57 2019 _G.MerchantFrame_Update()
jcallahan@4 2020 end
jcallahan@44 2021 end -- do-block
jcallahan@4 2022
jcallahan@89 2023
jcallahan@92 2024 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2025 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2026 return
jcallahan@25 2027 end
jcallahan@34 2028 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2029
jcallahan@171 2030 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2031 return
jcallahan@25 2032 end
jcallahan@29 2033 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2034 table.wipe(current_action)
jcallahan@25 2035 end
jcallahan@25 2036
jcallahan@25 2037
jcallahan@115 2038 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2039 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2040 if DEBUGGING then
jcallahan@309 2041 return
jcallahan@309 2042 end
jcallahan@309 2043
jcallahan@115 2044 local num_pets = LPJ:NumPets()
jcallahan@115 2045
jcallahan@115 2046 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2047 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2048
jcallahan@115 2049 if is_owned then
jcallahan@115 2050 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2051
jcallahan@139 2052 if rarity then
jcallahan@139 2053 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2054 local npc = NPCEntry(npc_id)
jcallahan@139 2055 npc.wild_pet = is_wild or nil
jcallahan@139 2056 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2057 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2058 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2059
jcallahan@139 2060 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2061 data.max_health = max_health
jcallahan@139 2062 data.attack = attack
jcallahan@139 2063 data.speed = speed
jcallahan@139 2064 end
jcallahan@115 2065 end
jcallahan@115 2066 end
jcallahan@115 2067 end
jcallahan@115 2068
jcallahan@115 2069
jcallahan@156 2070 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2071 private.in_combat = true
jcallahan@156 2072 end
jcallahan@156 2073
jcallahan@156 2074
jcallahan@156 2075 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2076 private.in_combat = nil
jcallahan@156 2077
jcallahan@156 2078 if private.set_area_id then
jcallahan@299 2079 self:HandleZoneChange(event_name)
jcallahan@156 2080 private.set_area_id = nil
jcallahan@156 2081 end
jcallahan@156 2082 end
jcallahan@156 2083
jcallahan@156 2084
jcallahan@118 2085 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2086 if not TargetedNPC() then
jcallahan@118 2087 return
jcallahan@2 2088 end
jcallahan@151 2089 current_action.target_type = AF.NPC
jcallahan@118 2090 self:UpdateTargetLocation()
jcallahan@118 2091 end
jcallahan@2 2092
jcallahan@89 2093
jcallahan@12 2094 do
jcallahan@12 2095 local function UpdateQuestJuncture(point)
jcallahan@12 2096 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2097
jcallahan@12 2098 if not unit_name then
jcallahan@12 2099 return
jcallahan@12 2100 end
jcallahan@34 2101 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2102
jcallahan@12 2103 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2104 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2105 end
jcallahan@19 2106 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2107 quest[point] = quest[point] or {}
jcallahan@12 2108 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2109
jcallahan@24 2110 return quest
jcallahan@12 2111 end
jcallahan@10 2112
jcallahan@12 2113
jcallahan@92 2114 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2115 local quest = UpdateQuestJuncture("end")
jcallahan@97 2116
jcallahan@112 2117 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2118 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2119 end
jcallahan@67 2120 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2121 ClearKilledNPC()
jcallahan@10 2122 end
jcallahan@10 2123
jcallahan@12 2124
jcallahan@92 2125 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2126 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2127
jcallahan@46 2128 if not quest then
jcallahan@46 2129 return
jcallahan@46 2130 end
jcallahan@24 2131 quest.classes = quest.classes or {}
jcallahan@27 2132 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2133
jcallahan@24 2134 quest.races = quest.races or {}
jcallahan@100 2135 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2136 end
jcallahan@12 2137 end -- do-block
jcallahan@9 2138
jcallahan@9 2139
jcallahan@92 2140 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2141 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2142 local entry_index, processed_quests = 1, 0
jcallahan@36 2143 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2144
jcallahan@36 2145 while processed_quests <= num_quests do
jcallahan@36 2146 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2147
jcallahan@84 2148 if quest_id == 0 then
jcallahan@84 2149 processed_quests = processed_quests + 1
jcallahan@84 2150 elseif not is_header then
jcallahan@36 2151 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2152
jcallahan@36 2153 local quest = DBEntry("quests", quest_id)
jcallahan@36 2154 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2155 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2156 processed_quests = processed_quests + 1
jcallahan@36 2157 end
jcallahan@36 2158 entry_index = entry_index + 1
jcallahan@36 2159 end
jcallahan@36 2160 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2161 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2162 end
jcallahan@4 2163
jcallahan@4 2164
jcallahan@97 2165 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2166 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2167 return
jcallahan@112 2168 end
jcallahan@97 2169 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2170 end
jcallahan@97 2171
jcallahan@97 2172
jcallahan@92 2173 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2174 if unit_id ~= "player" then
jcallahan@4 2175 return
jcallahan@4 2176 end
jcallahan@4 2177 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2178 end
jcallahan@4 2179
jcallahan@4 2180
jcallahan@92 2181 do
jcallahan@92 2182 local TRADESKILL_TOOLS = {
jcallahan@92 2183 Anvil = anvil_spell_ids,
jcallahan@92 2184 Forge = forge_spell_ids,
jcallahan@92 2185 }
jcallahan@92 2186
jcallahan@92 2187
jcallahan@167 2188 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2189 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2190 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2191
jcallahan@167 2192 if required_tool then
jcallahan@167 2193 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2194 if required_tool:find(tool_name) then
jcallahan@167 2195 registry[spell_id] = true
jcallahan@167 2196 end
jcallahan@167 2197 end
jcallahan@167 2198 end
jcallahan@167 2199 end
jcallahan@167 2200
jcallahan@167 2201
jcallahan@92 2202 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2203 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2204
jcallahan@92 2205 if profession_name == _G.UNKNOWN then
jcallahan@92 2206 return
jcallahan@92 2207 end
jcallahan@167 2208 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2209 end
jcallahan@92 2210 end -- do-block
jcallahan@92 2211
jcallahan@92 2212
jcallahan@167 2213 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2214 private.trainer_shown = nil
jcallahan@167 2215 end
jcallahan@167 2216
jcallahan@167 2217
jcallahan@92 2218 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2219 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2220 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2221
jcallahan@164 2222 if not trainer then
jcallahan@58 2223 return
jcallahan@58 2224 end
jcallahan@232 2225 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2226 trainer.teaches = trainer.teaches or {}
jcallahan@27 2227
jcallahan@167 2228 private.trainer_shown = true
jcallahan@167 2229
jcallahan@27 2230 -- Get the initial trainer filters
jcallahan@27 2231 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2232 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2233 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2234
jcallahan@27 2235 -- Clear the trainer filters
jcallahan@27 2236 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2237 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2238 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2239
jcallahan@27 2240 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2241 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2242
jcallahan@27 2243 if spell_name then
jcallahan@27 2244 DatamineTT:ClearLines()
jcallahan@27 2245 DatamineTT:SetTrainerService(index)
jcallahan@27 2246
jcallahan@27 2247 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2248
jcallahan@43 2249 if spell_id then
jcallahan@164 2250 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2251
jcallahan@164 2252 if not class_professions then
jcallahan@164 2253 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2254 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2255 end
jcallahan@43 2256 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2257 profession = profession or "General"
jcallahan@43 2258
jcallahan@164 2259 local profession_skills = class_professions[profession]
jcallahan@43 2260
jcallahan@43 2261 if not profession_skills then
jcallahan@43 2262 class_professions[profession] = {}
jcallahan@43 2263 profession_skills = class_professions[profession]
jcallahan@43 2264 end
jcallahan@173 2265 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2266 end
jcallahan@27 2267 end
jcallahan@27 2268 end
jcallahan@27 2269 -- Reset the filters to what they were before
jcallahan@27 2270 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2271 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2272 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2273 end
jcallahan@27 2274
jcallahan@27 2275
jcallahan@1 2276 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2277 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2278 return
jcallahan@1 2279 end
jcallahan@1 2280 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2281
jcallahan@1 2282 if not spell_label then
jcallahan@1 2283 return
jcallahan@1 2284 end
jcallahan@306 2285
jcallahan@150 2286 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2287 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2288
jcallahan@150 2289 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2290 unit_name = target_name
jcallahan@150 2291 unit_id = "target"
jcallahan@1 2292 end
jcallahan@1 2293 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2294 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2295
jcallahan@205 2296 table.wipe(current_action)
jcallahan@122 2297 current_action.instance_token = instance_token
jcallahan@122 2298 current_action.map_level = map_level
jcallahan@122 2299 current_action.x = x
jcallahan@122 2300 current_action.y = y
jcallahan@122 2301 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2302 current_action.spell_label = spell_label
jcallahan@105 2303
jcallahan@105 2304 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2305 current_action.loot_label = spell_label:lower()
jcallahan@105 2306 end
jcallahan@1 2307
jcallahan@151 2308 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2309 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2310 if not unit_id or unit_name ~= target_name then
jcallahan@16 2311 return
jcallahan@16 2312 end
jcallahan@123 2313 current_action.target_type = AF.NPC
jcallahan@16 2314 end
jcallahan@16 2315 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2316 current_action.target_type = AF.ITEM
jcallahan@16 2317
jcallahan@150 2318 if item_name and item_name == target_name then
jcallahan@150 2319 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2320 elseif target_name and target_name ~= "" then
jcallahan@150 2321 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2322 end
jcallahan@150 2323 elseif not item_name and not unit_name then
jcallahan@1 2324 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2325 if target_name == "" then
jcallahan@17 2326 return
jcallahan@17 2327 end
jcallahan@122 2328 current_action.object_name = target_name
jcallahan@123 2329 current_action.target_type = AF.OBJECT
jcallahan@1 2330 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2331 current_action.target_type = AF.ZONE
jcallahan@1 2332 end
jcallahan@1 2333 end
jcallahan@1 2334 private.tracked_line = spell_line
jcallahan@0 2335 end
jcallahan@0 2336
jcallahan@94 2337
jcallahan@312 2338 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2339 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2340 ClearKilledBossID()
jcallahan@306 2341 ClearLootToastContainerID()
jcallahan@306 2342 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2343 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2344 ClearKilledBossID()
jcallahan@306 2345 ClearLootToastContainerID()
jcallahan@306 2346 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2347 else
jcallahan@306 2348 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2349 return
jcallahan@1 2350 end
jcallahan@306 2351
jcallahan@307 2352 -- assign existing loot data to boss if it exists
jcallahan@307 2353 if loot_toast_data then
jcallahan@317 2354 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2355
jcallahan@317 2356 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 2357 local upper_limit = 0
jcallahan@317 2358 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2359 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2360 end
jcallahan@317 2361
jcallahan@317 2362 for i = 0, upper_limit do
jcallahan@317 2363 local temp_npc_id = npc_id
jcallahan@317 2364
jcallahan@317 2365 if i > 0 then
jcallahan@317 2366 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2367 end
jcallahan@317 2368
jcallahan@317 2369 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2370 if npc then
jcallahan@317 2371 -- create needed npc fields if required
jcallahan@317 2372 local loot_label = "drops"
jcallahan@317 2373 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2374 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2375 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2376
jcallahan@317 2377 for index = 1, #loot_toast_data do
jcallahan@317 2378 local data = loot_toast_data[index]
jcallahan@317 2379 local loot_type = data[1]
jcallahan@317 2380 local hyperlink = data[2]
jcallahan@317 2381 local quantity = data[3]
jcallahan@317 2382
jcallahan@317 2383 if loot_type == "item" then
jcallahan@317 2384 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2385 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2386 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2387 elseif loot_type == "money" then
jcallahan@317 2388 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2389 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2390 elseif loot_type == "currency" then
jcallahan@317 2391 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2392 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@317 2393 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2394 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2395 quantity = math.floor(quantity / 100)
jcallahan@317 2396 end
jcallahan@317 2397 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2398 end
jcallahan@307 2399 end
jcallahan@317 2400
jcallahan@317 2401 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2402 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2403 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2404 end
jcallahan@317 2405 else
jcallahan@317 2406 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2407 end
jcallahan@307 2408 end
jcallahan@307 2409 end
jcallahan@307 2410
jcallahan@307 2411 ClearLootToastData()
jcallahan@307 2412
jcallahan@307 2413 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2414 end
jcallahan@306 2415
jcallahan@306 2416
jcallahan@306 2417 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2418 if unit_id ~= "player" then
jcallahan@306 2419 return
jcallahan@306 2420 end
jcallahan@306 2421 private.tracked_line = nil
jcallahan@306 2422 private.previous_spell_id = spell_id
jcallahan@306 2423
jcallahan@306 2424 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2425 ClearKilledBossID()
jcallahan@306 2426 ClearLootToastContainerID()
jcallahan@307 2427 ClearLootToastData()
jcallahan@306 2428
jcallahan@306 2429 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2430 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2431 end
jcallahan@306 2432
jcallahan@306 2433 if anvil_spell_ids[spell_id] then
jcallahan@306 2434 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2435 elseif forge_spell_ids[spell_id] then
jcallahan@306 2436 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2437 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2438 killed_npc_id = current_target_id
jcallahan@306 2439 private.harvesting = true
jcallahan@306 2440 end
jcallahan@306 2441 end
jcallahan@0 2442
jcallahan@90 2443
jcallahan@1 2444 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2445 if unit_id ~= "player" then
jcallahan@1 2446 return
jcallahan@1 2447 end
jcallahan@0 2448
jcallahan@1 2449 if private.tracked_line == spell_line then
jcallahan@1 2450 private.tracked_line = nil
jcallahan@1 2451 end
jcallahan@147 2452 table.wipe(current_action)
jcallahan@0 2453 end
jcallahan@90 2454
jcallahan@90 2455
jcallahan@90 2456 do
jcallahan@90 2457 local function SetUnitField(field, required_type)
jcallahan@90 2458 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2459
jcallahan@90 2460 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2461 return
jcallahan@90 2462 end
jcallahan@90 2463
jcallahan@171 2464 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2465 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2466 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2467 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2468 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2469 end
jcallahan@90 2470 end
jcallahan@90 2471
jcallahan@90 2472
jcallahan@90 2473 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2474 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2475 end
jcallahan@90 2476
jcallahan@90 2477
jcallahan@90 2478 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2479 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2480 end
jcallahan@90 2481
jcallahan@90 2482
jcallahan@90 2483 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2484 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2485 end
jcallahan@90 2486
jcallahan@90 2487
jcallahan@92 2488 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2489 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2490 end
jcallahan@90 2491
jcallahan@90 2492
jcallahan@92 2493 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2494 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2495
jcallahan@90 2496 for index = 2, #gossip_options, 2 do
jcallahan@90 2497 if gossip_options[index] == "binder" then
jcallahan@90 2498 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2499 return
jcallahan@90 2500 end
jcallahan@90 2501 end
jcallahan@90 2502 end
jcallahan@90 2503
jcallahan@90 2504
jcallahan@93 2505 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2506 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2507 end
jcallahan@93 2508
jcallahan@93 2509
jcallahan@189 2510 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2511 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2512 end
jcallahan@189 2513
jcallahan@189 2514
jcallahan@90 2515 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2516 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2517 end
jcallahan@90 2518
jcallahan@90 2519
jcallahan@90 2520 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2521 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2522 end
jcallahan@90 2523
jcallahan@90 2524
jcallahan@90 2525 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2526 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2527 end
jcallahan@90 2528 end -- do-block