annotate Main.lua @ 199:7fdf97c18c86 1.0.30

Store suffix_id and unique_id for items.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 04 Dec 2012 15:26:16 -0600
parents 45ba0fad1fe4
children df1cdcd46fe1
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@197 35 local DB_VERSION = 13
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@177 286 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 287 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 288 end
jcallahan@153 289
jcallahan@153 290
jcallahan@29 291 local function InstanceDifficultyToken()
jcallahan@29 292 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 293 if not difficulty_name or difficulty_name == "" then
jcallahan@29 294 difficulty_name = "NONE"
jcallahan@29 295 end
jcallahan@59 296
jcallahan@59 297 if not instance_type or instance_type == "" then
jcallahan@59 298 instance_type = "NONE"
jcallahan@59 299 end
jcallahan@137 300
jcallahan@137 301 -- Raid difficulty of 2 is 25-man
jcallahan@177 302 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 303 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 304 end
jcallahan@29 305 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 306 end
jcallahan@29 307
jcallahan@29 308
jcallahan@19 309 local function DBEntry(data_type, unit_id)
jcallahan@19 310 if not data_type or not unit_id then
jcallahan@6 311 return
jcallahan@6 312 end
jcallahan@128 313 local unit = global_db[data_type][unit_id]
jcallahan@6 314
jcallahan@10 315 if not unit then
jcallahan@187 316 unit = {}
jcallahan@187 317 global_db[data_type][unit_id] = unit
jcallahan@6 318 end
jcallahan@10 319 return unit
jcallahan@6 320 end
jcallahan@6 321
jcallahan@6 322
jcallahan@29 323 local function NPCEntry(identifier)
jcallahan@29 324 local npc = DBEntry("npcs", identifier)
jcallahan@29 325
jcallahan@29 326 if not npc then
jcallahan@29 327 return
jcallahan@22 328 end
jcallahan@29 329 local instance_token = InstanceDifficultyToken()
jcallahan@29 330 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 331 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 332 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 333 return npc
jcallahan@22 334 end
jcallahan@22 335
jcallahan@22 336
jcallahan@1 337 local function CurrentLocationData()
jcallahan@161 338 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 339 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 340 end
jcallahan@1 341 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 342 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 343
jcallahan@1 344 x = x or 0
jcallahan@1 345 y = y or 0
jcallahan@1 346
jcallahan@1 347 if x == 0 and y == 0 then
jcallahan@1 348 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 349 _G.SetDungeonMapLevel(level_index)
jcallahan@1 350 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 351
jcallahan@1 352 if x and y and (x > 0 or y > 0) then
jcallahan@1 353 _G.SetDungeonMapLevel(map_level)
jcallahan@1 354 map_level = level_index
jcallahan@1 355 break
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358 end
jcallahan@1 359
jcallahan@1 360 if _G.DungeonUsesTerrainMap() then
jcallahan@1 361 map_level = map_level - 1
jcallahan@1 362 end
jcallahan@31 363 local x = _G.floor(x * 1000)
jcallahan@31 364 local y = _G.floor(y * 1000)
jcallahan@28 365
jcallahan@31 366 if x % 2 ~= 0 then
jcallahan@31 367 x = x + 1
jcallahan@28 368 end
jcallahan@28 369
jcallahan@31 370 if y % 2 ~= 0 then
jcallahan@31 371 y = y + 1
jcallahan@28 372 end
jcallahan@126 373 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 374 end
jcallahan@1 375
jcallahan@1 376
jcallahan@1 377 local function ItemLinkToID(item_link)
jcallahan@1 378 if not item_link then
jcallahan@1 379 return
jcallahan@1 380 end
jcallahan@7 381 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 382 end
jcallahan@0 383
jcallahan@4 384
jcallahan@171 385 local function UnitTypeIsNPC(unit_type)
jcallahan@171 386 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 387 end
jcallahan@171 388
jcallahan@171 389
jcallahan@34 390 local ParseGUID
jcallahan@4 391 do
jcallahan@4 392 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 393
jcallahan@34 394 function ParseGUID(guid)
jcallahan@5 395 if not guid then
jcallahan@5 396 return
jcallahan@5 397 end
jcallahan@4 398 local types = private.UNIT_TYPES
jcallahan@4 399 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 400
jcallahan@10 401 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 402 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 403 end
jcallahan@4 404 return unit_type
jcallahan@4 405 end
jcallahan@4 406 end -- do-block
jcallahan@4 407
jcallahan@4 408
jcallahan@128 409 local function UpdateBlacklistMaps()
jcallahan@128 410 local empty_count = 0
jcallahan@128 411
jcallahan@128 412 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 413 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 414 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 415 char_db.bg_blacklist[index] = map_id
jcallahan@128 416
jcallahan@128 417 if map_id < 0 then
jcallahan@128 418 empty_count = empty_count + 1
jcallahan@143 419 empty_count = empty_count + 1
jcallahan@128 420 end
jcallahan@128 421 end
jcallahan@128 422
jcallahan@128 423 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 424 char_db.bg_blacklist = nil
jcallahan@128 425 end
jcallahan@128 426 end
jcallahan@128 427
jcallahan@128 428
jcallahan@141 429 local UpdateDBEntryLocation
jcallahan@141 430 do
jcallahan@141 431 local pi = math.pi
jcallahan@141 432
jcallahan@141 433 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 434 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 435 local facing = _G.GetPlayerFacing()
jcallahan@141 436
jcallahan@141 437 if not facing then
jcallahan@141 438 return x, y
jcallahan@141 439 end
jcallahan@141 440 local rad = facing + pi
jcallahan@141 441 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 442 end
jcallahan@10 443
jcallahan@24 444
jcallahan@141 445 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 446 if not identifier then
jcallahan@141 447 return
jcallahan@141 448 end
jcallahan@141 449 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 450 local entry = DBEntry(entry_type, identifier)
jcallahan@141 451 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 452 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 453
jcallahan@141 454 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 455 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 456
jcallahan@141 457 if not zone_data then
jcallahan@141 458 zone_data = {}
jcallahan@141 459 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 460 end
jcallahan@141 461
jcallahan@141 462 -- Special case for Fishing.
jcallahan@141 463 if current_action.spell_label == "FISHING" then
jcallahan@141 464 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 465
jcallahan@141 466 if yard_width > 0 and yard_height > 0 then
jcallahan@141 467 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 468 current_action.x = x
jcallahan@141 469 current_action.y = y
jcallahan@141 470 end
jcallahan@141 471 end
jcallahan@141 472 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 473
jcallahan@141 474 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 475 return zone_data
jcallahan@10 476 end
jcallahan@141 477 end -- do-block
jcallahan@10 478
jcallahan@10 479
jcallahan@19 480 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 481 if not item_link then
jcallahan@19 482 return
jcallahan@19 483 end
jcallahan@19 484 local item_id = ItemLinkToID(item_link)
jcallahan@19 485
jcallahan@19 486 if not bag_index or not slot_index then
jcallahan@19 487 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 488 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 489 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 490 bag_index = new_bag_index
jcallahan@19 491 slot_index = new_slot_index
jcallahan@19 492 break
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495 end
jcallahan@19 496 end
jcallahan@19 497
jcallahan@19 498 if not bag_index or not slot_index then
jcallahan@19 499 return
jcallahan@19 500 end
jcallahan@19 501 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 502
jcallahan@19 503 if not is_lootable then
jcallahan@19 504 return
jcallahan@19 505 end
jcallahan@19 506 DatamineTT:ClearLines()
jcallahan@19 507 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 508
jcallahan@19 509 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 510 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 511
jcallahan@19 512 if not current_line then
jcallahan@19 513 break
jcallahan@19 514 end
jcallahan@19 515
jcallahan@19 516 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 517 table.wipe(current_action)
jcallahan@123 518 current_action.target_type = AF.ITEM
jcallahan@122 519 current_action.identifier = item_id
jcallahan@122 520 current_action.loot_label = "contains"
jcallahan@19 521 break
jcallahan@19 522 end
jcallahan@19 523 end
jcallahan@19 524 end
jcallahan@19 525
jcallahan@19 526
jcallahan@39 527 local UnitFactionStanding
jcallahan@32 528 local UpdateFactionData
jcallahan@32 529 do
jcallahan@32 530 local MAX_FACTION_INDEX = 1000
jcallahan@20 531
jcallahan@32 532 local STANDING_NAMES = {
jcallahan@32 533 "HATED",
jcallahan@32 534 "HOSTILE",
jcallahan@32 535 "UNFRIENDLY",
jcallahan@32 536 "NEUTRAL",
jcallahan@32 537 "FRIENDLY",
jcallahan@32 538 "HONORED",
jcallahan@32 539 "REVERED",
jcallahan@32 540 "EXALTED",
jcallahan@32 541 }
jcallahan@32 542
jcallahan@39 543
jcallahan@39 544 function UnitFactionStanding(unit)
jcallahan@135 545 local unit_name = _G.UnitName(unit)
jcallahan@39 546 UpdateFactionData()
jcallahan@39 547 DatamineTT:ClearLines()
jcallahan@39 548 DatamineTT:SetUnit(unit)
jcallahan@39 549
jcallahan@39 550 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 551 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 552
jcallahan@135 553 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 554 return faction_name, faction_standings[faction_name]
jcallahan@39 555 end
jcallahan@39 556 end
jcallahan@39 557 end
jcallahan@39 558
jcallahan@39 559
jcallahan@32 560 function UpdateFactionData()
jcallahan@32 561 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 562 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 563
jcallahan@86 564 if faction_name then
jcallahan@32 565 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 566 elseif not faction_name then
jcallahan@32 567 break
jcallahan@32 568 end
jcallahan@20 569 end
jcallahan@20 570 end
jcallahan@32 571 end -- do-block
jcallahan@20 572
jcallahan@48 573
jcallahan@75 574 local GenericLootUpdate
jcallahan@75 575 do
jcallahan@77 576 local function LootTable(entry, loot_type, top_field)
jcallahan@75 577 if top_field then
jcallahan@75 578 entry[top_field] = entry[top_field] or {}
jcallahan@75 579 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 580 return entry[top_field][loot_type]
jcallahan@75 581 end
jcallahan@48 582 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 583 return entry[loot_type]
jcallahan@48 584 end
jcallahan@48 585
jcallahan@75 586 function GenericLootUpdate(data_type, top_field)
jcallahan@132 587 local loot_type = current_loot.label
jcallahan@75 588 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 589 local source_list = {}
jcallahan@75 590
jcallahan@131 591 if current_loot.sources then
jcallahan@131 592 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 593 local entry, source_id
jcallahan@78 594
jcallahan@131 595 if current_loot.target_type == AF.ITEM then
jcallahan@182 596 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 597 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 598 source_id = current_loot.identifier
jcallahan@119 599 entry = DBEntry(data_type, source_id)
jcallahan@131 600 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 601 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 602 entry = DBEntry(data_type, source_id)
jcallahan@119 603 else
jcallahan@119 604 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 605 entry = DBEntry(data_type, source_id)
jcallahan@119 606 end
jcallahan@75 607
jcallahan@119 608 if entry then
jcallahan@119 609 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 610
jcallahan@119 611 if not source_list[source_guid] then
jcallahan@119 612 if top_field then
jcallahan@119 613 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 614 else
jcallahan@119 615 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 616 end
jcallahan@119 617 source_list[source_guid] = true
jcallahan@77 618 end
jcallahan@119 619 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 620
jcallahan@119 621 for item_id, quantity in pairs(loot_data) do
jcallahan@119 622 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 623 end
jcallahan@75 624 end
jcallahan@75 625 end
jcallahan@75 626 end
jcallahan@121 627
jcallahan@121 628 -- This is used for Gas Extractions.
jcallahan@131 629 if #current_loot.list <= 0 then
jcallahan@78 630 return
jcallahan@78 631 end
jcallahan@82 632 local entry
jcallahan@82 633
jcallahan@82 634 -- At this point we only have a name if it's an object.
jcallahan@131 635 if current_loot.target_type == AF.OBJECT then
jcallahan@131 636 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 637 else
jcallahan@131 638 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 639 end
jcallahan@75 640
jcallahan@75 641 if not entry then
jcallahan@75 642 return
jcallahan@75 643 end
jcallahan@77 644 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 645
jcallahan@131 646 if not source_list[current_loot.identifier] then
jcallahan@77 647 if top_field then
jcallahan@77 648 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 649 else
jcallahan@77 650 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 651 end
jcallahan@77 652 end
jcallahan@75 653
jcallahan@131 654 for index = 1, #current_loot.list do
jcallahan@131 655 table.insert(loot_table, current_loot.list[index])
jcallahan@75 656 end
jcallahan@48 657 end
jcallahan@75 658 end -- do-block
jcallahan@48 659
jcallahan@97 660
jcallahan@97 661 local ReplaceKeywords
jcallahan@97 662 do
jcallahan@97 663 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 664 class = PLAYER_CLASS,
jcallahan@97 665 name = PLAYER_NAME,
jcallahan@97 666 race = PLAYER_RACE,
jcallahan@97 667 }
jcallahan@97 668
jcallahan@97 669
jcallahan@97 670 function ReplaceKeywords(text)
jcallahan@97 671 if not text or text == "" then
jcallahan@97 672 return ""
jcallahan@97 673 end
jcallahan@97 674
jcallahan@97 675 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 676 local category_format = ("<%s>"):format(category)
jcallahan@97 677 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 678 end
jcallahan@97 679 return text
jcallahan@97 680 end
jcallahan@97 681 end -- do-block
jcallahan@97 682
jcallahan@97 683
jcallahan@154 684 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 685 -- unless the WorldMapFrame is shown.
jcallahan@143 686 do
jcallahan@143 687 -- MapFileName = MapAreaID
jcallahan@143 688 local MICRO_DUNGEON_IDS = {
jcallahan@143 689 ShrineofTwoMoons = 903,
jcallahan@143 690 ShrineofSevenStars = 905,
jcallahan@143 691 }
jcallahan@126 692
jcallahan@143 693 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 694 if private.in_combat then
jcallahan@156 695 private.set_area_id = true
jcallahan@156 696 return
jcallahan@156 697 end
jcallahan@155 698 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 699
jcallahan@155 700 if map_area_id == current_area_id then
jcallahan@155 701 return
jcallahan@155 702 end
jcallahan@143 703 local world_map = _G.WorldMapFrame
jcallahan@143 704 local map_visible = world_map:IsVisible()
jcallahan@143 705 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 706
jcallahan@143 707 if not map_visible then
jcallahan@143 708 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 709 world_map:Show()
jcallahan@143 710 end
jcallahan@143 711 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 712
jcallahan@154 713 _G.SetMapToCurrentZone()
jcallahan@154 714
jcallahan@143 715 if micro_dungeon_id then
jcallahan@143 716 current_area_id = micro_dungeon_id
jcallahan@143 717 else
jcallahan@143 718 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 719 end
jcallahan@143 720
jcallahan@154 721 if map_visible then
jcallahan@154 722 _G.SetMapByID(map_area_id)
jcallahan@154 723 else
jcallahan@143 724 world_map:Hide()
jcallahan@143 725 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 726 end
jcallahan@143 727 end
jcallahan@154 728 end
jcallahan@126 729
jcallahan@0 730 -----------------------------------------------------------------------
jcallahan@0 731 -- Methods.
jcallahan@0 732 -----------------------------------------------------------------------
jcallahan@0 733 function WDP:OnInitialize()
jcallahan@128 734 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 735 global_db = db.global
jcallahan@128 736 char_db = db.char
jcallahan@14 737
jcallahan@14 738 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 739 local build_num = tonumber(private.build_num)
jcallahan@14 740
jcallahan@136 741 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 742 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 743 global_db[entry] = {}
jcallahan@74 744 end
jcallahan@74 745 end
jcallahan@35 746 raw_db.build_num = build_num
jcallahan@63 747 raw_db.version = DB_VERSION
jcallahan@0 748 end
jcallahan@0 749
jcallahan@0 750
jcallahan@153 751 function WDP:EventDispatcher(...)
jcallahan@153 752 local event_name = ...
jcallahan@153 753
jcallahan@153 754 if DEBUGGING then
jcallahan@154 755 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 756 Debug(event_name)
jcallahan@154 757 else
jcallahan@154 758 Debug(...)
jcallahan@153 759 end
jcallahan@153 760 end
jcallahan@153 761 local func = EVENT_MAPPING[event_name]
jcallahan@153 762
jcallahan@153 763 if _G.type(func) == "boolean" then
jcallahan@153 764 self[event_name](self, ...)
jcallahan@153 765 elseif _G.type(func) == "function" then
jcallahan@159 766 self[func](self, ...)
jcallahan@153 767 end
jcallahan@153 768 end
jcallahan@153 769
jcallahan@153 770
jcallahan@0 771 function WDP:OnEnable()
jcallahan@0 772 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 773 if EVENT_DEBUG then
jcallahan@153 774 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 775 else
jcallahan@153 776 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 777 end
jcallahan@0 778 end
jcallahan@95 779
jcallahan@95 780 for index = 1, _G.GetNumLanguages() do
jcallahan@95 781 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 782 end
jcallahan@187 783 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 784 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 785
jcallahan@19 786 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 787 if target_unit then
jcallahan@19 788 return
jcallahan@19 789 end
jcallahan@19 790 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 791 end)
jcallahan@19 792
jcallahan@19 793 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 794 if target_unit then
jcallahan@19 795 return
jcallahan@19 796 end
jcallahan@19 797 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 798 HandleItemUse(item_link)
jcallahan@19 799 end)
jcallahan@129 800 self:SetCurrentAreaID("OnEnable")
jcallahan@126 801
jcallahan@128 802 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 803 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 804
jcallahan@128 805 UpdateBlacklistMaps()
jcallahan@0 806 end
jcallahan@0 807
jcallahan@0 808
jcallahan@187 809 local function RecordItemData(item_id, item_link, durability)
jcallahan@0 810 if not durability or durability <= 0 then
jcallahan@0 811 return
jcallahan@0 812 end
jcallahan@187 813 local item = DBEntry("items", item_id)
jcallahan@191 814 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@0 815
jcallahan@191 816 if item_string then
jcallahan@199 817 local _, _, _, _, _, _, _, suffix_id, unique_id, _, _, upgrade_id = (":"):split(item_string)
jcallahan@199 818
jcallahan@199 819 item.suffix_id = suffix_id
jcallahan@199 820 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@191 821
jcallahan@191 822 if upgrade_id then
jcallahan@191 823 item.upgrade_id = upgrade_id
jcallahan@191 824 end
jcallahan@0 825 end
jcallahan@187 826 item.durability = durability
jcallahan@0 827 end
jcallahan@0 828
jcallahan@0 829
jcallahan@187 830 function WDP:ProcessItems()
jcallahan@187 831 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 832 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 833
jcallahan@0 834 if item_id and item_id > 0 then
jcallahan@1 835 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 836 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 837 end
jcallahan@0 838 end
jcallahan@0 839
jcallahan@0 840 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 841 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 842 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 843
jcallahan@0 844 if item_id and item_id > 0 then
jcallahan@1 845 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 846 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 847 end
jcallahan@0 848 end
jcallahan@0 849 end
jcallahan@0 850 end
jcallahan@0 851
jcallahan@118 852
jcallahan@118 853 local PlayerTarget
jcallahan@118 854 do
jcallahan@118 855 local GENDER_NAMES = {
jcallahan@118 856 "UNKNOWN",
jcallahan@118 857 "MALE",
jcallahan@118 858 "FEMALE",
jcallahan@118 859 }
jcallahan@118 860
jcallahan@118 861
jcallahan@118 862 local REACTION_NAMES = {
jcallahan@118 863 "HATED",
jcallahan@118 864 "HOSTILE",
jcallahan@118 865 "UNFRIENDLY",
jcallahan@118 866 "NEUTRAL",
jcallahan@118 867 "FRIENDLY",
jcallahan@118 868 "HONORED",
jcallahan@118 869 "REVERED",
jcallahan@118 870 "EXALTED",
jcallahan@118 871 }
jcallahan@118 872
jcallahan@118 873
jcallahan@118 874 local POWER_TYPE_NAMES = {
jcallahan@118 875 ["0"] = "MANA",
jcallahan@118 876 ["1"] = "RAGE",
jcallahan@118 877 ["2"] = "FOCUS",
jcallahan@118 878 ["3"] = "ENERGY",
jcallahan@118 879 ["6"] = "RUNIC_POWER",
jcallahan@118 880 }
jcallahan@118 881
jcallahan@118 882
jcallahan@118 883 function PlayerTarget()
jcallahan@118 884 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 885 current_target_id = nil
jcallahan@118 886 return
jcallahan@118 887 end
jcallahan@118 888 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 889
jcallahan@171 890 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 891 return
jcallahan@118 892 end
jcallahan@118 893 current_target_id = unit_idnum
jcallahan@118 894
jcallahan@118 895 local npc = NPCEntry(unit_idnum)
jcallahan@118 896 local _, class_token = _G.UnitClass("target")
jcallahan@118 897 npc.class = class_token
jcallahan@118 898 npc.faction = UnitFactionStanding("target")
jcallahan@118 899 npc.genders = npc.genders or {}
jcallahan@118 900 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 901 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 902 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 903
jcallahan@118 904 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 905 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 906
jcallahan@118 907 if not encounter_data[npc_level] then
jcallahan@118 908 encounter_data[npc_level] = {
jcallahan@118 909 max_health = _G.UnitHealthMax("target"),
jcallahan@118 910 }
jcallahan@118 911
jcallahan@118 912 local max_power = _G.UnitManaMax("target")
jcallahan@118 913
jcallahan@118 914 if max_power > 0 then
jcallahan@118 915 local power_type = _G.UnitPowerType("target")
jcallahan@118 916 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 917 end
jcallahan@118 918 end
jcallahan@118 919 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 920 current_action.identifier = unit_idnum
jcallahan@118 921 return npc, unit_idnum
jcallahan@118 922 end
jcallahan@118 923 end -- do-block
jcallahan@118 924
jcallahan@118 925
jcallahan@113 926 do
jcallahan@113 927 local COORD_MAX = 5
jcallahan@0 928
jcallahan@113 929 function WDP:UpdateTargetLocation()
jcallahan@113 930 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 931 return
jcallahan@2 932 end
jcallahan@113 933
jcallahan@113 934 for index = 1, 4 do
jcallahan@113 935 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 936 return
jcallahan@113 937 end
jcallahan@113 938 end
jcallahan@118 939 local npc = PlayerTarget()
jcallahan@113 940
jcallahan@113 941 if not npc then
jcallahan@113 942 return
jcallahan@113 943 end
jcallahan@113 944 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 945 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 946 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 947 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 948
jcallahan@113 949 local zone_data = npc_data.locations[zone_token]
jcallahan@113 950
jcallahan@113 951 if not zone_data then
jcallahan@113 952 zone_data = {}
jcallahan@113 953 npc_data.locations[zone_token] = zone_data
jcallahan@113 954 end
jcallahan@113 955
jcallahan@113 956 for location_token in pairs(zone_data) do
jcallahan@113 957 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 958 loc_level = tonumber(loc_level)
jcallahan@113 959
jcallahan@113 960 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 961 return
jcallahan@113 962 end
jcallahan@113 963 end
jcallahan@141 964 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 965 end
jcallahan@113 966 end -- do-block
jcallahan@2 967
jcallahan@118 968
jcallahan@0 969 -----------------------------------------------------------------------
jcallahan@0 970 -- Event handlers.
jcallahan@0 971 -----------------------------------------------------------------------
jcallahan@90 972 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 973 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 974
jcallahan@56 975 for index = 1, num_items do
jcallahan@56 976 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 977
jcallahan@56 978 if item_link then
jcallahan@56 979 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 980 end
jcallahan@56 981 end
jcallahan@56 982 end
jcallahan@56 983
jcallahan@56 984
jcallahan@178 985 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 986 if loot_type ~= "item" then
jcallahan@182 987 Debug(("%s: loot_type is '%s'"):format(event_name, loot_type))
jcallahan@178 988 return
jcallahan@178 989 end
jcallahan@178 990 local npc = NPCEntry(private.raid_finder_boss_id)
jcallahan@179 991 private.raid_finder_boss_id = nil
jcallahan@178 992
jcallahan@178 993 if not npc then
jcallahan@182 994 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 995 return
jcallahan@178 996 end
jcallahan@178 997 local item_id = ItemLinkToID(item_link)
jcallahan@178 998
jcallahan@178 999 if not item_id then
jcallahan@182 1000 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1001 return
jcallahan@178 1002 end
jcallahan@179 1003 local loot_type = "drops"
jcallahan@178 1004 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@178 1005 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1006 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1007 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1008
jcallahan@178 1009 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1010 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1011 end
jcallahan@178 1012
jcallahan@178 1013
jcallahan@179 1014 do
jcallahan@179 1015 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1016 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1017 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1018 end,
jcallahan@179 1019 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1020 current_loot = {
jcallahan@179 1021 list = {
jcallahan@179 1022 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1023 },
jcallahan@179 1024 identifier = current_action.identifier,
jcallahan@179 1025 label = current_action.loot_label or "drops",
jcallahan@179 1026 map_level = current_action.map_level,
jcallahan@179 1027 object_name = current_action.object_name,
jcallahan@179 1028 spell_label = current_action.spell_label,
jcallahan@179 1029 target_type = current_action.target_type,
jcallahan@179 1030 x = current_action.x,
jcallahan@179 1031 y = current_action.y,
jcallahan@179 1032 zone_data = current_action.zone_data,
jcallahan@179 1033 }
jcallahan@179 1034 table.wipe(current_action)
jcallahan@179 1035 GenericLootUpdate("zones")
jcallahan@179 1036 end,
jcallahan@179 1037 }
jcallahan@177 1038
jcallahan@177 1039
jcallahan@179 1040 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1041 local category
jcallahan@177 1042
jcallahan@179 1043 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1044 category = AF.ZONE
jcallahan@179 1045 elseif private.raid_finder_boss_id then
jcallahan@179 1046 category = AF.NPC
jcallahan@179 1047 end
jcallahan@179 1048 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1049
jcallahan@179 1050 if not category or not update_func then
jcallahan@179 1051 return
jcallahan@179 1052 end
jcallahan@179 1053 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1054
jcallahan@179 1055 if not item_link then
jcallahan@179 1056 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1057 end
jcallahan@179 1058 local item_id = ItemLinkToID(item_link)
jcallahan@179 1059
jcallahan@179 1060 if not item_id then
jcallahan@179 1061 return
jcallahan@179 1062 end
jcallahan@179 1063 update_func(item_id, quantity)
jcallahan@177 1064 end
jcallahan@48 1065 end
jcallahan@48 1066
jcallahan@97 1067 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1068 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1069 return
jcallahan@95 1070 end
jcallahan@97 1071 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1072 npc.quotes = npc.quotes or {}
jcallahan@97 1073 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1074 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1075 end
jcallahan@95 1076
jcallahan@95 1077
jcallahan@95 1078 do
jcallahan@40 1079 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1080
jcallahan@40 1081 local DRUNK_COMPARES = {
jcallahan@40 1082 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1083 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1084 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1085 }
jcallahan@40 1086
jcallahan@40 1087 local DRUNK_MATCHES = {
jcallahan@40 1088 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1089 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1090 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1091 }
jcallahan@40 1092
jcallahan@167 1093 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1094
jcallahan@167 1095
jcallahan@167 1096 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1097 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1098 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1099
jcallahan@167 1100 private.discovered_recipe_name = nil
jcallahan@167 1101 private.profession_level = nil
jcallahan@167 1102 private.previous_spell_id = nil
jcallahan@169 1103
jcallahan@169 1104 return true
jcallahan@167 1105 end
jcallahan@167 1106 end
jcallahan@167 1107
jcallahan@167 1108
jcallahan@167 1109 local function IterativeRecordDiscovery()
jcallahan@167 1110 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1111 end
jcallahan@167 1112
jcallahan@167 1113
jcallahan@92 1114 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1115 if not private.trainer_shown then
jcallahan@167 1116 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1117
jcallahan@167 1118 if recipe_name and private.previous_spell_id then
jcallahan@167 1119 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1120
jcallahan@167 1121 if profession_name == _G.UNKNOWN then
jcallahan@167 1122 return
jcallahan@167 1123 end
jcallahan@167 1124 private.discovered_recipe_name = recipe_name
jcallahan@167 1125 private.profession_level = prof_level
jcallahan@167 1126
jcallahan@167 1127 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1128 end
jcallahan@167 1129 end
jcallahan@167 1130
jcallahan@40 1131 if currently_drunk then
jcallahan@40 1132 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1133 currently_drunk = nil
jcallahan@40 1134 end
jcallahan@40 1135 return
jcallahan@40 1136 end
jcallahan@40 1137
jcallahan@40 1138 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1139 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1140 currently_drunk = true
jcallahan@40 1141 break
jcallahan@40 1142 end
jcallahan@40 1143 end
jcallahan@40 1144 end
jcallahan@40 1145 end
jcallahan@40 1146
jcallahan@40 1147 -- do-block
jcallahan@40 1148
jcallahan@40 1149 do
jcallahan@23 1150 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1151 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1152
jcallahan@23 1153 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1154 if not spell_id then
jcallahan@23 1155 return
jcallahan@23 1156 end
jcallahan@34 1157 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1158
jcallahan@171 1159 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1160 return
jcallahan@23 1161 end
jcallahan@23 1162
jcallahan@23 1163 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1164 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1165 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1166 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1167 end
jcallahan@23 1168 end
jcallahan@23 1169
jcallahan@115 1170 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1171
jcallahan@23 1172 local COMBAT_LOG_FUNCS = {
jcallahan@23 1173 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1174 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1175 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1176 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1177 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1178
jcallahan@171 1179 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1180 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1181 end
jcallahan@115 1182 end
jcallahan@115 1183 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1184 end,
jcallahan@65 1185 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1186 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1187
jcallahan@171 1188 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1189 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1190 ClearKilledNPC()
jcallahan@98 1191 private.harvesting = nil
jcallahan@65 1192 return
jcallahan@65 1193 end
jcallahan@177 1194
jcallahan@177 1195 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1196 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@184 1197 private.raid_finder_boss_id = unit_idnum
jcallahan@182 1198 else
jcallahan@182 1199 Debug(("%s: Killed NPC %s (ID: %d) is not in boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1200 end
jcallahan@183 1201
jcallahan@183 1202 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@183 1203 ClearKilledNPC()
jcallahan@183 1204 return
jcallahan@183 1205 end
jcallahan@177 1206 killed_npc_id = unit_idnum
jcallahan@177 1207 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1208 end,
jcallahan@23 1209 }
jcallahan@23 1210
jcallahan@23 1211
jcallahan@92 1212 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1213 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1214
jcallahan@23 1215 if not combat_log_func then
jcallahan@23 1216 return
jcallahan@23 1217 end
jcallahan@23 1218 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1219 end
jcallahan@23 1220
jcallahan@44 1221 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1222 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1223 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1224
jcallahan@44 1225 local REP_BUFFS = {
jcallahan@44 1226 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1227 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1228 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1229 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1230 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1231 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1232 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1233 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1234 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1235 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1236 }
jcallahan@44 1237
jcallahan@44 1238
jcallahan@44 1239 local FACTION_NAMES = {
jcallahan@44 1240 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1241 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1242 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1243 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1244 }
jcallahan@44 1245
jcallahan@44 1246
jcallahan@44 1247 local MODIFIERS = {
jcallahan@44 1248 CENARION_FAVOR = {
jcallahan@44 1249 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1250 modifier = 0.25,
jcallahan@44 1251 },
jcallahan@44 1252 GRIM_VISAGE = {
jcallahan@44 1253 modifier = 0.1,
jcallahan@44 1254 },
jcallahan@44 1255 HONOR_HOLD_FAVOR = {
jcallahan@44 1256 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1257 modifier = 0.25,
jcallahan@44 1258 },
jcallahan@44 1259 NAZGRELS_FERVOR = {
jcallahan@44 1260 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1261 modifier = 0.1,
jcallahan@44 1262 },
jcallahan@44 1263 SONG_OF_BATTLE = {
jcallahan@44 1264 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1265 modifier = 0.1,
jcallahan@44 1266 },
jcallahan@44 1267 SPIRIT_OF_SHARING = {
jcallahan@44 1268 modifier = 0.1,
jcallahan@44 1269 },
jcallahan@44 1270 THRALLMARS_FAVOR = {
jcallahan@44 1271 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1272 modifier = 0.25,
jcallahan@44 1273 },
jcallahan@44 1274 TROLLBANES_COMMAND = {
jcallahan@44 1275 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1276 modifier = 0.1,
jcallahan@44 1277 },
jcallahan@44 1278 UNBURDENED = {
jcallahan@44 1279 modifier = 0.1,
jcallahan@44 1280 },
jcallahan@44 1281 WOW_ANNIVERSARY = {
jcallahan@44 1282 modifier = 0.08,
jcallahan@44 1283 }
jcallahan@44 1284 }
jcallahan@44 1285
jcallahan@44 1286
jcallahan@92 1287 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1288 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1289 return
jcallahan@44 1290 end
jcallahan@44 1291 UpdateFactionData()
jcallahan@44 1292
jcallahan@46 1293 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1294 return
jcallahan@46 1295 end
jcallahan@177 1296 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1297 ClearKilledNPC()
jcallahan@46 1298
jcallahan@44 1299 if not npc then
jcallahan@98 1300 private.harvesting = nil
jcallahan@44 1301 return
jcallahan@44 1302 end
jcallahan@98 1303 npc.harvested = private.harvesting
jcallahan@98 1304 private.harvesting = nil
jcallahan@98 1305
jcallahan@44 1306 local modifier = 1
jcallahan@44 1307
jcallahan@44 1308 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1309 modifier = modifier + 0.1
jcallahan@44 1310 end
jcallahan@44 1311
jcallahan@44 1312 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1313 modifier = modifier + 0.1
jcallahan@44 1314 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1315 modifier = modifier + 0.05
jcallahan@44 1316 end
jcallahan@44 1317
jcallahan@44 1318 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1319 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1320 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1321
jcallahan@44 1322 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1323 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1324 end
jcallahan@44 1325 end
jcallahan@44 1326 end
jcallahan@65 1327 npc.reputations = npc.reputations or {}
jcallahan@65 1328 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1329 end
jcallahan@44 1330 end -- do-block
jcallahan@18 1331
jcallahan@18 1332
jcallahan@140 1333 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1334 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1335 return
jcallahan@140 1336 end
jcallahan@140 1337 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1338
jcallahan@140 1339 if not text or text == "Fishing Bobber" then
jcallahan@140 1340 text = "NONE"
jcallahan@140 1341 else
jcallahan@140 1342 current_action.fishing_target = true
jcallahan@140 1343 end
jcallahan@140 1344 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1345 end
jcallahan@140 1346
jcallahan@140 1347
jcallahan@92 1348 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1349 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1350
jcallahan@42 1351 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1352 return
jcallahan@42 1353 end
jcallahan@42 1354 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1355 end
jcallahan@42 1356
jcallahan@42 1357
jcallahan@13 1358 do
jcallahan@40 1359 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1360 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1361 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1362
jcallahan@13 1363
jcallahan@13 1364 local function _moneyMatch(money, re)
jcallahan@13 1365 return money:match(re) or 0
jcallahan@1 1366 end
jcallahan@1 1367
jcallahan@0 1368
jcallahan@13 1369 local function _toCopper(money)
jcallahan@13 1370 if not money then
jcallahan@13 1371 return 0
jcallahan@13 1372 end
jcallahan@40 1373 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1374 end
jcallahan@1 1375
jcallahan@1 1376
jcallahan@176 1377 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1378 [AF.ITEM] = function()
jcallahan@16 1379 local locked_item_id
jcallahan@16 1380
jcallahan@16 1381 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1382 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1383 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1384
jcallahan@16 1385 if is_locked then
jcallahan@16 1386 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1387 break
jcallahan@16 1388 end
jcallahan@16 1389 end
jcallahan@165 1390
jcallahan@165 1391 if locked_item_id then
jcallahan@165 1392 break
jcallahan@165 1393 end
jcallahan@16 1394 end
jcallahan@16 1395
jcallahan@122 1396 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1397 return false
jcallahan@16 1398 end
jcallahan@122 1399 current_action.identifier = locked_item_id
jcallahan@16 1400 return true
jcallahan@16 1401 end,
jcallahan@13 1402 [AF.NPC] = function()
jcallahan@17 1403 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1404 return false
jcallahan@13 1405 end
jcallahan@34 1406 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1407 current_action.identifier = id_num
jcallahan@13 1408 return true
jcallahan@13 1409 end,
jcallahan@14 1410 [AF.OBJECT] = true,
jcallahan@17 1411 [AF.ZONE] = function()
jcallahan@140 1412 if not _G.IsFishingLoot() then
jcallahan@140 1413 return false
jcallahan@140 1414 end
jcallahan@140 1415 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1416 return true
jcallahan@17 1417 end,
jcallahan@13 1418 }
jcallahan@13 1419
jcallahan@13 1420
jcallahan@176 1421 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1422 [AF.ITEM] = function()
jcallahan@28 1423 GenericLootUpdate("items")
jcallahan@28 1424 end,
jcallahan@28 1425 [AF.NPC] = function()
jcallahan@75 1426 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1427 local loot_type = current_loot.label
jcallahan@77 1428 local source_list = {}
jcallahan@75 1429
jcallahan@131 1430 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1431 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1432 local npc = NPCEntry(source_id)
jcallahan@75 1433
jcallahan@75 1434 if npc then
jcallahan@75 1435 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1436 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1437
jcallahan@78 1438 if not source_list[source_guid] then
jcallahan@77 1439 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1440 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1441 source_list[source_id] = true
jcallahan@77 1442 end
jcallahan@77 1443
jcallahan@75 1444 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1445 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1446 end
jcallahan@75 1447 end
jcallahan@75 1448 end
jcallahan@75 1449
jcallahan@75 1450 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1451 if #current_loot.list <= 0 then
jcallahan@79 1452 return
jcallahan@79 1453 end
jcallahan@131 1454 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1455
jcallahan@28 1456 if not npc then
jcallahan@28 1457 return
jcallahan@28 1458 end
jcallahan@75 1459 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1460 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1461
jcallahan@131 1462 if not source_list[current_loot.identifier] then
jcallahan@77 1463 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1464 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1465 end
jcallahan@77 1466
jcallahan@131 1467 for index = 1, #current_loot.list do
jcallahan@131 1468 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1469 end
jcallahan@16 1470 end,
jcallahan@13 1471 [AF.OBJECT] = function()
jcallahan@28 1472 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1473 end,
jcallahan@17 1474 [AF.ZONE] = function()
jcallahan@141 1475 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1476
jcallahan@41 1477 -- This will start life as a boolean true.
jcallahan@131 1478 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1479 current_loot.zone_data[location_token] = {
jcallahan@41 1480 drops = {}
jcallahan@41 1481 }
jcallahan@41 1482 end
jcallahan@132 1483 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1484 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1485
jcallahan@131 1486 if current_loot.sources then
jcallahan@131 1487 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1488 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1489 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1490 end
jcallahan@131 1491 end
jcallahan@131 1492 end
jcallahan@131 1493
jcallahan@131 1494 if #current_loot.list <= 0 then
jcallahan@131 1495 return
jcallahan@131 1496 end
jcallahan@131 1497
jcallahan@131 1498 for index = 1, #current_loot.list do
jcallahan@131 1499 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1500 end
jcallahan@13 1501 end,
jcallahan@13 1502 }
jcallahan@13 1503
jcallahan@79 1504 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1505 local loot_guid_registry = {}
jcallahan@124 1506
jcallahan@124 1507
jcallahan@124 1508 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1509 current_loot = nil
jcallahan@131 1510 table.wipe(current_action)
jcallahan@124 1511 end
jcallahan@124 1512
jcallahan@13 1513
jcallahan@92 1514 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1515 if current_loot then
jcallahan@18 1516 return
jcallahan@18 1517 end
jcallahan@151 1518
jcallahan@151 1519 if not current_action.target_type then
jcallahan@151 1520 return
jcallahan@151 1521 end
jcallahan@132 1522
jcallahan@176 1523 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1524 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1525
jcallahan@14 1526 if not verify_func or not update_func then
jcallahan@13 1527 return
jcallahan@13 1528 end
jcallahan@13 1529
jcallahan@14 1530 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1531 return
jcallahan@14 1532 end
jcallahan@80 1533 local guids_used = {}
jcallahan@132 1534
jcallahan@131 1535 current_loot = {
jcallahan@131 1536 list = {},
jcallahan@131 1537 sources = {},
jcallahan@131 1538 identifier = current_action.identifier,
jcallahan@132 1539 label = current_action.loot_label or "drops",
jcallahan@131 1540 map_level = current_action.map_level,
jcallahan@131 1541 object_name = current_action.object_name,
jcallahan@131 1542 spell_label = current_action.spell_label,
jcallahan@131 1543 target_type = current_action.target_type,
jcallahan@131 1544 x = current_action.x,
jcallahan@131 1545 y = current_action.y,
jcallahan@131 1546 zone_data = current_action.zone_data,
jcallahan@131 1547 }
jcallahan@131 1548 table.wipe(current_action)
jcallahan@13 1549
jcallahan@55 1550 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1551 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1552 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1553
jcallahan@77 1554 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1555 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1556 local loot_info = {
jcallahan@77 1557 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1558 }
jcallahan@75 1559
jcallahan@77 1560 -- Odd index is GUID, even is count.
jcallahan@78 1561 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1562 local source_guid = loot_info[loot_index]
jcallahan@77 1563
jcallahan@79 1564 if not loot_guid_registry[source_guid] then
jcallahan@79 1565 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1566 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1567 -- TODO: Remove debugging
jcallahan@151 1568 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1569 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1570
jcallahan@79 1571 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1572 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1573 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1574 guids_used[source_guid] = true
jcallahan@79 1575 end
jcallahan@75 1576 end
jcallahan@82 1577 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1578 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1579 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1580 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1581 end
jcallahan@13 1582 end
jcallahan@80 1583
jcallahan@81 1584 for guid in pairs(guids_used) do
jcallahan@80 1585 loot_guid_registry[guid] = true
jcallahan@80 1586 end
jcallahan@13 1587 update_func()
jcallahan@1 1588 end
jcallahan@13 1589 end -- do-block
jcallahan@0 1590
jcallahan@0 1591
jcallahan@89 1592 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1593 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1594
jcallahan@89 1595 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1596 return
jcallahan@89 1597 end
jcallahan@89 1598 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1599 end
jcallahan@89 1600
jcallahan@89 1601
jcallahan@44 1602 do
jcallahan@44 1603 local POINT_MATCH_PATTERNS = {
jcallahan@44 1604 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1605 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1606 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1607 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1608 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1609 }
jcallahan@5 1610
jcallahan@68 1611 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1612 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1613 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1614
jcallahan@133 1615 local current_merchant
jcallahan@133 1616 local merchant_standing
jcallahan@133 1617
jcallahan@133 1618 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1619 current_merchant = nil
jcallahan@133 1620 merchant_standing = nil
jcallahan@133 1621 end
jcallahan@133 1622
jcallahan@133 1623
jcallahan@89 1624 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1625 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1626 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1627
jcallahan@171 1628 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1629 return
jcallahan@133 1630 end
jcallahan@195 1631 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1632 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1633 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1634 end
jcallahan@55 1635 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1636 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1637 _G.MerchantFrame_Update()
jcallahan@57 1638
jcallahan@150 1639 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1640
jcallahan@44 1641 for item_index = 1, num_items do
jcallahan@44 1642 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1643 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1644
jcallahan@44 1645 if item_id and item_id > 0 then
jcallahan@44 1646 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1647
jcallahan@68 1648 DatamineTT:ClearLines()
jcallahan@68 1649 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1650
jcallahan@68 1651 local num_lines = DatamineTT:NumLines()
jcallahan@68 1652
jcallahan@68 1653 for line_index = 1, num_lines do
jcallahan@68 1654 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1655
jcallahan@68 1656 if not current_line then
jcallahan@68 1657 break
jcallahan@68 1658 end
jcallahan@68 1659 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1660
jcallahan@68 1661 if faction or reputation then
jcallahan@68 1662 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1663 break
jcallahan@68 1664 end
jcallahan@68 1665 end
jcallahan@68 1666
jcallahan@87 1667 for line_index = 1, num_lines do
jcallahan@87 1668 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1669
jcallahan@87 1670 if not current_line then
jcallahan@87 1671 break
jcallahan@87 1672 end
jcallahan@87 1673 local line_text = current_line:GetText()
jcallahan@87 1674 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1675
jcallahan@87 1676 if quest_name then
jcallahan@87 1677 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1678 break
jcallahan@87 1679 end
jcallahan@87 1680 end
jcallahan@87 1681
jcallahan@44 1682 if extended_cost then
jcallahan@53 1683 local battleground_rating = 0
jcallahan@53 1684 local personal_rating = 0
jcallahan@53 1685 local required_season_amount
jcallahan@5 1686
jcallahan@68 1687 for line_index = 1, num_lines do
jcallahan@44 1688 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1689
jcallahan@44 1690 if not current_line then
jcallahan@44 1691 break
jcallahan@44 1692 end
jcallahan@53 1693 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1694
jcallahan@44 1695 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1696 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1697 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1698 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1699
jcallahan@44 1700 if match1 or match2 then
jcallahan@44 1701 break
jcallahan@44 1702 end
jcallahan@44 1703 end
jcallahan@5 1704 end
jcallahan@44 1705 local currency_list = {}
jcallahan@44 1706 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1707
jcallahan@50 1708 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1709 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1710 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1711
jcallahan@44 1712 for cost_index = 1, item_count do
jcallahan@44 1713 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1714 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1715
jcallahan@44 1716 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1717 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1718 end
jcallahan@44 1719
jcallahan@44 1720 if currency_id then
jcallahan@44 1721 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1722 end
jcallahan@44 1723 end
jcallahan@44 1724
jcallahan@44 1725 for currency_index = 1, #currency_list do
jcallahan@44 1726 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1727 end
jcallahan@5 1728 end
jcallahan@133 1729 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1730 end
jcallahan@44 1731 end
jcallahan@5 1732
jcallahan@44 1733 if _G.CanMerchantRepair() then
jcallahan@133 1734 current_merchant.can_repair = true
jcallahan@5 1735 end
jcallahan@57 1736 _G.SetMerchantFilter(current_filters)
jcallahan@57 1737 _G.MerchantFrame_Update()
jcallahan@4 1738 end
jcallahan@44 1739 end -- do-block
jcallahan@4 1740
jcallahan@89 1741
jcallahan@92 1742 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1743 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1744 return
jcallahan@25 1745 end
jcallahan@34 1746 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1747
jcallahan@171 1748 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1749 return
jcallahan@25 1750 end
jcallahan@29 1751 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1752 table.wipe(current_action)
jcallahan@25 1753 end
jcallahan@25 1754
jcallahan@25 1755
jcallahan@115 1756 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1757 local num_pets = LPJ:NumPets()
jcallahan@115 1758
jcallahan@115 1759 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1760 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1761
jcallahan@115 1762 if is_owned then
jcallahan@115 1763 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1764
jcallahan@139 1765 if rarity then
jcallahan@139 1766 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1767 local npc = NPCEntry(npc_id)
jcallahan@139 1768 npc.wild_pet = is_wild or nil
jcallahan@139 1769 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1770 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1771 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1772
jcallahan@139 1773 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1774 data.max_health = max_health
jcallahan@139 1775 data.attack = attack
jcallahan@139 1776 data.speed = speed
jcallahan@139 1777 end
jcallahan@115 1778 end
jcallahan@115 1779 end
jcallahan@115 1780 end
jcallahan@115 1781
jcallahan@115 1782
jcallahan@156 1783 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1784 private.in_combat = true
jcallahan@156 1785 end
jcallahan@156 1786
jcallahan@156 1787
jcallahan@156 1788 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1789 private.in_combat = nil
jcallahan@156 1790
jcallahan@156 1791 if private.set_area_id then
jcallahan@156 1792 self:SetCurrentAreaID(event_name)
jcallahan@156 1793 private.set_area_id = nil
jcallahan@156 1794 end
jcallahan@156 1795 end
jcallahan@156 1796
jcallahan@156 1797
jcallahan@118 1798 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1799 if not PlayerTarget() then
jcallahan@118 1800 return
jcallahan@2 1801 end
jcallahan@151 1802 current_action.target_type = AF.NPC
jcallahan@118 1803 self:UpdateTargetLocation()
jcallahan@118 1804 end
jcallahan@2 1805
jcallahan@89 1806
jcallahan@12 1807 do
jcallahan@12 1808 local function UpdateQuestJuncture(point)
jcallahan@12 1809 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1810
jcallahan@12 1811 if not unit_name then
jcallahan@12 1812 return
jcallahan@12 1813 end
jcallahan@34 1814 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1815
jcallahan@12 1816 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1817 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1818 end
jcallahan@19 1819 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1820 quest[point] = quest[point] or {}
jcallahan@12 1821 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1822
jcallahan@24 1823 return quest
jcallahan@12 1824 end
jcallahan@10 1825
jcallahan@12 1826
jcallahan@92 1827 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1828 local quest = UpdateQuestJuncture("end")
jcallahan@97 1829
jcallahan@112 1830 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1831 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1832 end
jcallahan@67 1833 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1834 ClearKilledNPC()
jcallahan@10 1835 end
jcallahan@10 1836
jcallahan@12 1837
jcallahan@92 1838 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1839 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1840
jcallahan@46 1841 if not quest then
jcallahan@46 1842 return
jcallahan@46 1843 end
jcallahan@24 1844 quest.classes = quest.classes or {}
jcallahan@27 1845 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1846
jcallahan@24 1847 quest.races = quest.races or {}
jcallahan@100 1848 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1849 end
jcallahan@12 1850 end -- do-block
jcallahan@9 1851
jcallahan@9 1852
jcallahan@92 1853 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1854 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1855 local entry_index, processed_quests = 1, 0
jcallahan@36 1856 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1857
jcallahan@36 1858 while processed_quests <= num_quests do
jcallahan@36 1859 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1860
jcallahan@84 1861 if quest_id == 0 then
jcallahan@84 1862 processed_quests = processed_quests + 1
jcallahan@84 1863 elseif not is_header then
jcallahan@36 1864 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1865
jcallahan@36 1866 local quest = DBEntry("quests", quest_id)
jcallahan@36 1867 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1868 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1869 processed_quests = processed_quests + 1
jcallahan@36 1870 end
jcallahan@36 1871 entry_index = entry_index + 1
jcallahan@36 1872 end
jcallahan@36 1873 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1874 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1875 end
jcallahan@4 1876
jcallahan@4 1877
jcallahan@97 1878 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1879 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1880 return
jcallahan@112 1881 end
jcallahan@97 1882 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1883 end
jcallahan@97 1884
jcallahan@97 1885
jcallahan@92 1886 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1887 if unit_id ~= "player" then
jcallahan@4 1888 return
jcallahan@4 1889 end
jcallahan@4 1890 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1891 end
jcallahan@4 1892
jcallahan@4 1893
jcallahan@92 1894 do
jcallahan@92 1895 local TRADESKILL_TOOLS = {
jcallahan@92 1896 Anvil = anvil_spell_ids,
jcallahan@92 1897 Forge = forge_spell_ids,
jcallahan@92 1898 }
jcallahan@92 1899
jcallahan@92 1900
jcallahan@167 1901 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1902 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1903 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1904
jcallahan@167 1905 if required_tool then
jcallahan@167 1906 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1907 if required_tool:find(tool_name) then
jcallahan@167 1908 registry[spell_id] = true
jcallahan@167 1909 end
jcallahan@167 1910 end
jcallahan@167 1911 end
jcallahan@167 1912 end
jcallahan@167 1913
jcallahan@167 1914
jcallahan@92 1915 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1916 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1917
jcallahan@92 1918 if profession_name == _G.UNKNOWN then
jcallahan@92 1919 return
jcallahan@92 1920 end
jcallahan@167 1921 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1922 end
jcallahan@92 1923 end -- do-block
jcallahan@92 1924
jcallahan@92 1925
jcallahan@167 1926 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1927 private.trainer_shown = nil
jcallahan@167 1928 end
jcallahan@167 1929
jcallahan@167 1930
jcallahan@92 1931 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1932 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1933 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1934
jcallahan@164 1935 if not trainer then
jcallahan@58 1936 return
jcallahan@58 1937 end
jcallahan@164 1938 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1939 trainer.teaches = trainer.teaches or {}
jcallahan@27 1940
jcallahan@167 1941 private.trainer_shown = true
jcallahan@167 1942
jcallahan@27 1943 -- Get the initial trainer filters
jcallahan@27 1944 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1945 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1946 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1947
jcallahan@27 1948 -- Clear the trainer filters
jcallahan@27 1949 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1950 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1951 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1952
jcallahan@27 1953 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1954 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1955
jcallahan@27 1956 if spell_name then
jcallahan@27 1957 DatamineTT:ClearLines()
jcallahan@27 1958 DatamineTT:SetTrainerService(index)
jcallahan@27 1959
jcallahan@27 1960 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1961
jcallahan@43 1962 if spell_id then
jcallahan@164 1963 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1964
jcallahan@164 1965 if not class_professions then
jcallahan@164 1966 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1967 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1968 end
jcallahan@43 1969 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1970 profession = profession or "General"
jcallahan@43 1971
jcallahan@164 1972 local profession_skills = class_professions[profession]
jcallahan@43 1973
jcallahan@43 1974 if not profession_skills then
jcallahan@43 1975 class_professions[profession] = {}
jcallahan@43 1976 profession_skills = class_professions[profession]
jcallahan@43 1977 end
jcallahan@173 1978 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1979 end
jcallahan@27 1980 end
jcallahan@27 1981 end
jcallahan@27 1982 -- Reset the filters to what they were before
jcallahan@27 1983 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1984 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1985 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1986 end
jcallahan@27 1987
jcallahan@27 1988
jcallahan@1 1989 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1990 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1991 return
jcallahan@1 1992 end
jcallahan@1 1993 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1994
jcallahan@1 1995 if not spell_label then
jcallahan@1 1996 return
jcallahan@1 1997 end
jcallahan@122 1998 table.wipe(current_action)
jcallahan@1 1999
jcallahan@150 2000 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2001 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2002
jcallahan@150 2003 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2004 unit_name = target_name
jcallahan@150 2005 unit_id = "target"
jcallahan@1 2006 end
jcallahan@1 2007 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2008 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2009
jcallahan@122 2010 current_action.instance_token = instance_token
jcallahan@122 2011 current_action.map_level = map_level
jcallahan@122 2012 current_action.x = x
jcallahan@122 2013 current_action.y = y
jcallahan@122 2014 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2015 current_action.spell_label = spell_label
jcallahan@105 2016
jcallahan@105 2017 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2018 current_action.loot_label = spell_label:lower()
jcallahan@105 2019 end
jcallahan@1 2020
jcallahan@151 2021 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2022 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2023 if not unit_id or unit_name ~= target_name then
jcallahan@16 2024 return
jcallahan@16 2025 end
jcallahan@123 2026 current_action.target_type = AF.NPC
jcallahan@16 2027 end
jcallahan@16 2028 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2029 current_action.target_type = AF.ITEM
jcallahan@16 2030
jcallahan@150 2031 if item_name and item_name == target_name then
jcallahan@150 2032 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2033 elseif target_name and target_name ~= "" then
jcallahan@150 2034 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2035 end
jcallahan@150 2036 elseif not item_name and not unit_name then
jcallahan@1 2037 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2038 if target_name == "" then
jcallahan@17 2039 return
jcallahan@17 2040 end
jcallahan@122 2041 current_action.object_name = target_name
jcallahan@123 2042 current_action.target_type = AF.OBJECT
jcallahan@1 2043 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2044 current_action.target_type = AF.ZONE
jcallahan@1 2045 end
jcallahan@1 2046 end
jcallahan@1 2047 private.tracked_line = spell_line
jcallahan@0 2048 end
jcallahan@0 2049
jcallahan@94 2050
jcallahan@1 2051 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2052 if unit_id ~= "player" then
jcallahan@1 2053 return
jcallahan@1 2054 end
jcallahan@1 2055 private.tracked_line = nil
jcallahan@167 2056 private.previous_spell_id = spell_id
jcallahan@85 2057
jcallahan@86 2058 if spell_name:match("^Harvest.+") then
jcallahan@177 2059 killed_npc_id = current_target_id
jcallahan@98 2060 private.harvesting = true
jcallahan@85 2061 end
jcallahan@92 2062
jcallahan@92 2063 if anvil_spell_ids[spell_id] then
jcallahan@92 2064 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2065 elseif forge_spell_ids[spell_id] then
jcallahan@92 2066 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2067 end
jcallahan@0 2068 end
jcallahan@0 2069
jcallahan@90 2070
jcallahan@1 2071 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2072 if unit_id ~= "player" then
jcallahan@1 2073 return
jcallahan@1 2074 end
jcallahan@0 2075
jcallahan@1 2076 if private.tracked_line == spell_line then
jcallahan@1 2077 private.tracked_line = nil
jcallahan@1 2078 end
jcallahan@147 2079 table.wipe(current_action)
jcallahan@0 2080 end
jcallahan@90 2081
jcallahan@90 2082
jcallahan@90 2083 do
jcallahan@90 2084 local function SetUnitField(field, required_type)
jcallahan@90 2085 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2086
jcallahan@90 2087 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2088 return
jcallahan@90 2089 end
jcallahan@90 2090
jcallahan@171 2091 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2092 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2093 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2094 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2095 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2096 end
jcallahan@90 2097 end
jcallahan@90 2098
jcallahan@90 2099
jcallahan@90 2100 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2101 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2102 end
jcallahan@90 2103
jcallahan@90 2104
jcallahan@90 2105 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2106 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2107 end
jcallahan@90 2108
jcallahan@90 2109
jcallahan@90 2110 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2111 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2112 end
jcallahan@90 2113
jcallahan@90 2114
jcallahan@92 2115 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2116 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2117 end
jcallahan@90 2118
jcallahan@90 2119
jcallahan@92 2120 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2121 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2122
jcallahan@90 2123 for index = 2, #gossip_options, 2 do
jcallahan@90 2124 if gossip_options[index] == "binder" then
jcallahan@90 2125 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2126 return
jcallahan@90 2127 end
jcallahan@90 2128 end
jcallahan@90 2129 end
jcallahan@90 2130
jcallahan@90 2131
jcallahan@93 2132 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2133 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2134 end
jcallahan@93 2135
jcallahan@93 2136
jcallahan@189 2137 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2138 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2139 end
jcallahan@189 2140
jcallahan@189 2141
jcallahan@90 2142 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2143 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2144 end
jcallahan@90 2145
jcallahan@90 2146
jcallahan@90 2147 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2148 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2149 end
jcallahan@90 2150
jcallahan@90 2151
jcallahan@90 2152 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2153 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2154 end
jcallahan@90 2155 end -- do-block