annotate Main.lua @ 326:66b136635f6b 5.4.7-1

Fixes for "Disguise" and tradeskill spells.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 27 Mar 2014 14:55:46 -0500
parents 9cc4ffab84d1
children 3487529df8e5
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@312 6 local tostring = _G.tostring
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@306 14 local unpack = _G.unpack
jcallahan@78 15
jcallahan@0 16
jcallahan@246 17 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 18
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@249 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@246 32 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 33
jcallahan@246 34 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 35 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@313 36 local DB_VERSION = 18
jcallahan@246 37 local DEBUGGING = false
jcallahan@156 38 local EVENT_DEBUG = false
jcallahan@322 39
jcallahan@246 40 local OBJECT_ID_ANVIL = 192628
jcallahan@322 41 local OBJECT_ID_FISHING_BOBBER = 35591
jcallahan@246 42 local OBJECT_ID_FORGE = 1685
jcallahan@322 43
jcallahan@246 44 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 45 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 46 local PLAYER_GUID
jcallahan@246 47 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 48 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 49
jcallahan@326 50 local SPELL_ID_DISGUISE = 121308
jcallahan@326 51
jcallahan@246 52 local ALLOWED_LOCALES = {
jcallahan@246 53 enUS = true,
jcallahan@246 54 enGB = true,
jcallahan@246 55 }
jcallahan@157 56
jcallahan@0 57 local DATABASE_DEFAULTS = {
jcallahan@128 58 char = {},
jcallahan@0 59 global = {
jcallahan@270 60 config = {
jcallahan@270 61 minimap_icon = {
jcallahan@270 62 hide = true,
jcallahan@270 63 },
jcallahan@270 64 },
jcallahan@0 65 items = {},
jcallahan@0 66 npcs = {},
jcallahan@0 67 objects = {},
jcallahan@0 68 quests = {},
jcallahan@167 69 spells = {},
jcallahan@17 70 zones = {},
jcallahan@0 71 }
jcallahan@0 72 }
jcallahan@0 73
jcallahan@1 74 local EVENT_MAPPING = {
jcallahan@90 75 AUCTION_HOUSE_SHOW = true,
jcallahan@90 76 BANKFRAME_OPENED = true,
jcallahan@90 77 BATTLEFIELDS_SHOW = true,
jcallahan@56 78 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 79 CHAT_MSG_LOOT = true,
jcallahan@95 80 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 81 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 82 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 83 CHAT_MSG_SYSTEM = true,
jcallahan@23 84 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 85 COMBAT_TEXT_UPDATE = true,
jcallahan@140 86 CURSOR_UPDATE = true,
jcallahan@90 87 FORGE_MASTER_OPENED = true,
jcallahan@90 88 GOSSIP_SHOW = true,
jcallahan@290 89 GROUP_ROSTER_UPDATE = true,
jcallahan@93 90 GUILDBANKFRAME_OPENED = true,
jcallahan@42 91 ITEM_TEXT_BEGIN = true,
jcallahan@189 92 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 93 LOOT_CLOSED = true,
jcallahan@1 94 LOOT_OPENED = true,
jcallahan@89 95 MAIL_SHOW = true,
jcallahan@133 96 MERCHANT_CLOSED = true,
jcallahan@7 97 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 98 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 99 PET_BAR_UPDATE = true,
jcallahan@115 100 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 101 PLAYER_REGEN_DISABLED = true,
jcallahan@156 102 PLAYER_REGEN_ENABLED = true,
jcallahan@2 103 PLAYER_TARGET_CHANGED = true,
jcallahan@9 104 QUEST_COMPLETE = true,
jcallahan@9 105 QUEST_DETAIL = true,
jcallahan@9 106 QUEST_LOG_UPDATE = true,
jcallahan@97 107 QUEST_PROGRESS = true,
jcallahan@178 108 SHOW_LOOT_TOAST = true,
jcallahan@306 109 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 110 TAXIMAP_OPENED = true,
jcallahan@92 111 TRADE_SKILL_SHOW = true,
jcallahan@167 112 TRAINER_CLOSED = true,
jcallahan@27 113 TRAINER_SHOW = true,
jcallahan@90 114 TRANSMOGRIFY_OPEN = true,
jcallahan@246 115 UNIT_PET = true,
jcallahan@4 116 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 117 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 118 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 119 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 120 UNIT_SPELLCAST_SENT = true,
jcallahan@1 121 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 122 VOID_STORAGE_OPEN = true,
jcallahan@299 123 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 124 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 125 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 126 }
jcallahan@0 127
jcallahan@4 128
jcallahan@246 129 -- VARIABLES ----------------------------------------------------------
jcallahan@246 130
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@299 135 local group_member_guids = {}
jcallahan@246 136 local group_owner_guids_to_pet_guids = {}
jcallahan@246 137 local group_pet_guids = {}
jcallahan@299 138 local in_instance
jcallahan@187 139 local item_process_timer_handle
jcallahan@92 140 local faction_standings = {}
jcallahan@92 141 local forge_spell_ids = {}
jcallahan@95 142 local languages_known = {}
jcallahan@317 143 local boss_loot_toasting = {}
jcallahan@306 144 local loot_toast_container_timer_handle
jcallahan@307 145 local loot_toast_data
jcallahan@307 146 local loot_toast_data_timer_handle
jcallahan@95 147 local name_to_id_map = {}
jcallahan@306 148 local killed_boss_id_timer_handle
jcallahan@177 149 local killed_npc_id
jcallahan@2 150 local target_location_timer_handle
jcallahan@86 151 local current_target_id
jcallahan@126 152 local current_area_id
jcallahan@131 153 local current_loot
jcallahan@1 154
jcallahan@312 155
jcallahan@121 156 -- Data for our current action. Including possible values as a reference.
jcallahan@122 157 local current_action = {
jcallahan@121 158 identifier = nil,
jcallahan@121 159 loot_label = nil,
jcallahan@121 160 loot_list = nil,
jcallahan@121 161 loot_sources = nil,
jcallahan@121 162 map_level = nil,
jcallahan@121 163 spell_label = nil,
jcallahan@123 164 target_type = nil,
jcallahan@121 165 x = nil,
jcallahan@121 166 y = nil,
jcallahan@121 167 zone_data = nil,
jcallahan@121 168 }
jcallahan@92 169
jcallahan@246 170
jcallahan@246 171 -- HELPERS ------------------------------------------------------------
jcallahan@246 172
jcallahan@245 173 local function Debug(message, ...)
jcallahan@306 174 if not DEBUGGING or not message or not ... then
jcallahan@151 175 return
jcallahan@151 176 end
jcallahan@306 177 local args = { ... }
jcallahan@306 178
jcallahan@306 179 for index = 1, #args do
jcallahan@306 180 if args[index] == nil then
jcallahan@306 181 args[index] = "nil"
jcallahan@306 182 end
jcallahan@306 183 end
jcallahan@306 184 _G.print(message:format(unpack(args)))
jcallahan@151 185 end
jcallahan@151 186
jcallahan@151 187
jcallahan@169 188 local TradeSkillExecutePer
jcallahan@169 189 do
jcallahan@169 190 local header_list = {}
jcallahan@169 191
jcallahan@169 192 function TradeSkillExecutePer(iter_func)
jcallahan@169 193 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 194 return
jcallahan@169 195 end
jcallahan@167 196 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 197 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 198 search_box:SetText("")
jcallahan@169 199
jcallahan@167 200 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 201 search_box:ClearFocus()
jcallahan@167 202 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 203
jcallahan@169 204 table.wipe(header_list)
jcallahan@169 205
jcallahan@169 206 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 207 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 208 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 209
jcallahan@169 210 if have_materials then
jcallahan@169 211 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 212 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 213 end
jcallahan@169 214
jcallahan@169 215 if have_skillup then
jcallahan@169 216 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 217 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 218 end
jcallahan@169 219 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 220 _G.TradeSkillUpdateFilterBar()
jcallahan@169 221 _G.TradeSkillFrame_Update()
jcallahan@169 222
jcallahan@169 223 -- Expand all headers so we can see all the recipes there are
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 228 if not is_expanded then
jcallahan@169 229 header_list[name] = true
jcallahan@169 230 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 231 end
jcallahan@169 232 elseif iter_func(name, tradeskill_index) then
jcallahan@169 233 break
jcallahan@169 234 end
jcallahan@169 235 end
jcallahan@169 236
jcallahan@169 237 -- Restore the state of the things we changed.
jcallahan@169 238 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 239 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 240
jcallahan@169 241 if header_list[name] then
jcallahan@169 242 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 243 end
jcallahan@169 244 end
jcallahan@169 245 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 246 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 247 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 248 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 249
jcallahan@169 250 _G.TradeSkillUpdateFilterBar()
jcallahan@169 251 _G.TradeSkillFrame_Update()
jcallahan@167 252 end
jcallahan@169 253 end -- do-block
jcallahan@167 254
jcallahan@167 255
jcallahan@39 256 local ActualCopperCost
jcallahan@39 257 do
jcallahan@39 258 local BARTERING_SPELL_ID = 83964
jcallahan@39 259
jcallahan@39 260 local STANDING_DISCOUNTS = {
jcallahan@39 261 HATED = 0,
jcallahan@39 262 HOSTILE = 0,
jcallahan@39 263 UNFRIENDLY = 0,
jcallahan@39 264 NEUTRAL = 0,
jcallahan@39 265 FRIENDLY = 0.05,
jcallahan@39 266 HONORED = 0.1,
jcallahan@39 267 REVERED = 0.15,
jcallahan@39 268 EXALTED = 0.2,
jcallahan@39 269 }
jcallahan@39 270
jcallahan@39 271
jcallahan@39 272 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 273 if not copper_cost or copper_cost == 0 then
jcallahan@39 274 return 0
jcallahan@39 275 end
jcallahan@39 276 local modifier = 1
jcallahan@39 277
jcallahan@39 278 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 279 modifier = modifier - 0.1
jcallahan@39 280 end
jcallahan@39 281
jcallahan@39 282 if rep_standing then
jcallahan@39 283 if PLAYER_RACE == "Goblin" then
jcallahan@39 284 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 285 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 286 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 287 end
jcallahan@39 288 end
jcallahan@39 289 return math.floor(copper_cost / modifier)
jcallahan@39 290 end
jcallahan@39 291 end -- do-block
jcallahan@39 292
jcallahan@39 293
jcallahan@317 294 -- constant for duplicate boss data; a dirty hack to get around world bosses that cannot be identified individually and cannot be linked on wowdb because they are not in a raid
jcallahan@317 295 local DUPLICATE_WORLD_BOSS_IDS = {
jcallahan@317 296 [71952] = { 71953, 71954, 71955, },
jcallahan@317 297 }
jcallahan@317 298
jcallahan@317 299
jcallahan@153 300 -- Called on a timer
jcallahan@177 301 local function ClearKilledNPC()
jcallahan@177 302 killed_npc_id = nil
jcallahan@177 303 end
jcallahan@177 304
jcallahan@177 305
jcallahan@203 306 local function ClearKilledBossID()
jcallahan@306 307 if killed_boss_id_timer_handle then
jcallahan@306 308 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@320 309 killed_boss_id_timer_handle = nil
jcallahan@306 310 end
jcallahan@324 311
jcallahan@317 312 table.wipe(boss_loot_toasting)
jcallahan@203 313 private.raid_finder_boss_id = nil
jcallahan@203 314 private.world_boss_id = nil
jcallahan@306 315 end
jcallahan@306 316
jcallahan@306 317
jcallahan@306 318 local function ClearLootToastContainerID()
jcallahan@306 319 if loot_toast_container_timer_handle then
jcallahan@306 320 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@324 321 loot_toast_container_timer_handle = nil
jcallahan@306 322 end
jcallahan@324 323
jcallahan@306 324 private.container_loot_toasting = false
jcallahan@306 325 private.loot_toast_container_id = nil
jcallahan@203 326 end
jcallahan@203 327
jcallahan@203 328
jcallahan@307 329 local function ClearLootToastData()
jcallahan@307 330 -- cancel existing timer if found
jcallahan@307 331 if loot_toast_data_timer_handle then
jcallahan@307 332 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@320 333 loot_toast_data_timer_handle = nil
jcallahan@307 334 end
jcallahan@307 335
jcallahan@320 336 if loot_toast_data then
jcallahan@320 337 table.wipe(loot_toast_data)
jcallahan@320 338 end
jcallahan@307 339 end
jcallahan@307 340
jcallahan@307 341
jcallahan@29 342 local function InstanceDifficultyToken()
jcallahan@233 343 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 344
jcallahan@59 345 if not instance_type or instance_type == "" then
jcallahan@59 346 instance_type = "NONE"
jcallahan@59 347 end
jcallahan@312 348 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, tostring(is_dynamic))
jcallahan@29 349 end
jcallahan@29 350
jcallahan@29 351
jcallahan@19 352 local function DBEntry(data_type, unit_id)
jcallahan@19 353 if not data_type or not unit_id then
jcallahan@6 354 return
jcallahan@6 355 end
jcallahan@289 356 local category = global_db[data_type]
jcallahan@289 357
jcallahan@289 358 if not category then
jcallahan@289 359 category = {}
jcallahan@289 360 global_db[data_type] = category
jcallahan@289 361 end
jcallahan@289 362 local unit = category[unit_id]
jcallahan@6 363
jcallahan@10 364 if not unit then
jcallahan@187 365 unit = {}
jcallahan@289 366 category[unit_id] = unit
jcallahan@6 367 end
jcallahan@10 368 return unit
jcallahan@6 369 end
jcallahan@270 370
jcallahan@263 371 private.DBEntry = DBEntry
jcallahan@6 372
jcallahan@214 373 local NPCEntry
jcallahan@214 374 do
jcallahan@214 375 local npc_prototype = {}
jcallahan@214 376 local npc_meta = {
jcallahan@214 377 __index = npc_prototype
jcallahan@214 378 }
jcallahan@6 379
jcallahan@214 380 function NPCEntry(identifier)
jcallahan@227 381 local npc = DBEntry("npcs", identifier)
jcallahan@29 382
jcallahan@214 383 if not npc then
jcallahan@214 384 return
jcallahan@214 385 end
jcallahan@227 386 return _G.setmetatable(npc, npc_meta)
jcallahan@22 387 end
jcallahan@214 388
jcallahan@248 389 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 390 self.encounter_data = self.encounter_data or {}
jcallahan@248 391 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 392 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 393
jcallahan@248 394 return self.encounter_data[difficulty_token]
jcallahan@214 395 end
jcallahan@22 396 end
jcallahan@22 397
jcallahan@22 398
jcallahan@1 399 local function CurrentLocationData()
jcallahan@161 400 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 401 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 402 end
jcallahan@1 403 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 404 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 405
jcallahan@1 406 x = x or 0
jcallahan@1 407 y = y or 0
jcallahan@1 408
jcallahan@1 409 if x == 0 and y == 0 then
jcallahan@1 410 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 411 _G.SetDungeonMapLevel(level_index)
jcallahan@1 412 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 413
jcallahan@1 414 if x and y and (x > 0 or y > 0) then
jcallahan@1 415 _G.SetDungeonMapLevel(map_level)
jcallahan@1 416 map_level = level_index
jcallahan@1 417 break
jcallahan@1 418 end
jcallahan@1 419 end
jcallahan@1 420 end
jcallahan@1 421
jcallahan@1 422 if _G.DungeonUsesTerrainMap() then
jcallahan@1 423 map_level = map_level - 1
jcallahan@1 424 end
jcallahan@31 425 local x = _G.floor(x * 1000)
jcallahan@31 426 local y = _G.floor(y * 1000)
jcallahan@28 427
jcallahan@31 428 if x % 2 ~= 0 then
jcallahan@31 429 x = x + 1
jcallahan@28 430 end
jcallahan@28 431
jcallahan@31 432 if y % 2 ~= 0 then
jcallahan@31 433 y = y + 1
jcallahan@28 434 end
jcallahan@126 435 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 436 end
jcallahan@1 437
jcallahan@1 438
jcallahan@312 439 local function CurrencyLinkToTexture(currency_link)
jcallahan@312 440 if not currency_link then
jcallahan@312 441 return
jcallahan@312 442 end
jcallahan@312 443 local _, _, texture_path = _G.GetCurrencyInfo(tonumber(currency_link:match("currency:(%d+)")))
jcallahan@312 444 return texture_path:match("[^\\]+$"):lower()
jcallahan@312 445 end
jcallahan@312 446
jcallahan@312 447
jcallahan@1 448 local function ItemLinkToID(item_link)
jcallahan@1 449 if not item_link then
jcallahan@1 450 return
jcallahan@1 451 end
jcallahan@7 452 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 453 end
jcallahan@270 454
jcallahan@260 455 private.ItemLinkToID = ItemLinkToID
jcallahan@4 456
jcallahan@171 457 local function UnitTypeIsNPC(unit_type)
jcallahan@171 458 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 459 end
jcallahan@171 460
jcallahan@171 461
jcallahan@34 462 local ParseGUID
jcallahan@4 463 do
jcallahan@229 464 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 465 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 466
jcallahan@281 467 local NPC_ID_MAPPING = {
jcallahan@281 468 [62164] = 63191, -- Garalon
jcallahan@281 469 }
jcallahan@281 470
jcallahan@281 471
jcallahan@34 472 function ParseGUID(guid)
jcallahan@5 473 if not guid then
jcallahan@5 474 return
jcallahan@5 475 end
jcallahan@229 476 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 477
jcallahan@229 478 if not bitfield then
jcallahan@229 479 return UNIT_TYPES.UNKNOWN
jcallahan@229 480 end
jcallahan@229 481 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 482
jcallahan@229 483 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 484 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 485 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 486
jcallahan@281 487 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 488 unit_idnum = id_mapping
jcallahan@281 489 end
jcallahan@281 490 return unit_type, unit_idnum
jcallahan@4 491 end
jcallahan@4 492 return unit_type
jcallahan@4 493 end
jcallahan@249 494
jcallahan@249 495 private.ParseGUID = ParseGUID
jcallahan@4 496 end -- do-block
jcallahan@4 497
jcallahan@4 498
jcallahan@141 499 local UpdateDBEntryLocation
jcallahan@141 500 do
jcallahan@141 501 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 502 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 503 local facing = _G.GetPlayerFacing()
jcallahan@141 504
jcallahan@141 505 if not facing then
jcallahan@141 506 return x, y
jcallahan@141 507 end
jcallahan@246 508 local rad = facing + math.pi
jcallahan@141 509 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 510 end
jcallahan@10 511
jcallahan@24 512
jcallahan@141 513 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 514 if not identifier then
jcallahan@141 515 return
jcallahan@141 516 end
jcallahan@141 517 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 518 local entry = DBEntry(entry_type, identifier)
jcallahan@141 519 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 520 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 521
jcallahan@141 522 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 523 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 524
jcallahan@141 525 if not zone_data then
jcallahan@141 526 zone_data = {}
jcallahan@141 527 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 528 end
jcallahan@141 529
jcallahan@141 530 -- Special case for Fishing.
jcallahan@141 531 if current_action.spell_label == "FISHING" then
jcallahan@141 532 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 533
jcallahan@141 534 if yard_width > 0 and yard_height > 0 then
jcallahan@141 535 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 536 current_action.x = x
jcallahan@141 537 current_action.y = y
jcallahan@141 538 end
jcallahan@141 539 end
jcallahan@141 540 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 541
jcallahan@141 542 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 543 return zone_data
jcallahan@10 544 end
jcallahan@141 545 end -- do-block
jcallahan@10 546
jcallahan@10 547
jcallahan@19 548 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 549 if not item_link then
jcallahan@19 550 return
jcallahan@19 551 end
jcallahan@19 552 local item_id = ItemLinkToID(item_link)
jcallahan@19 553
jcallahan@19 554 if not bag_index or not slot_index then
jcallahan@19 555 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 556 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 557 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 558 bag_index = new_bag_index
jcallahan@19 559 slot_index = new_slot_index
jcallahan@19 560 break
jcallahan@19 561 end
jcallahan@19 562 end
jcallahan@19 563 end
jcallahan@19 564 end
jcallahan@19 565
jcallahan@19 566 if not bag_index or not slot_index then
jcallahan@19 567 return
jcallahan@19 568 end
jcallahan@19 569 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 570
jcallahan@19 571 if not is_lootable then
jcallahan@19 572 return
jcallahan@19 573 end
jcallahan@19 574 DatamineTT:ClearLines()
jcallahan@19 575 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 576
jcallahan@19 577 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 578 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 579
jcallahan@19 580 if not current_line then
jcallahan@324 581 Debug("HandleItemUse: Item with ID %d and link %s had an invalid tooltip.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@324 582 return
jcallahan@19 583 end
jcallahan@306 584
jcallahan@306 585 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 586 table.wipe(current_action)
jcallahan@312 587 current_loot = nil
jcallahan@312 588
jcallahan@123 589 current_action.target_type = AF.ITEM
jcallahan@122 590 current_action.identifier = item_id
jcallahan@122 591 current_action.loot_label = "contains"
jcallahan@324 592 return
jcallahan@19 593 end
jcallahan@19 594 end
jcallahan@324 595
jcallahan@324 596 Debug("HandleItemUse: Item with ID %d and link %s did not have a tooltip that contained the string %s.", item_id, item_link, _G.ITEM_OPENABLE)
jcallahan@19 597 end
jcallahan@19 598
jcallahan@19 599
jcallahan@39 600 local UnitFactionStanding
jcallahan@32 601 local UpdateFactionData
jcallahan@32 602 do
jcallahan@32 603 local MAX_FACTION_INDEX = 1000
jcallahan@20 604
jcallahan@32 605 local STANDING_NAMES = {
jcallahan@32 606 "HATED",
jcallahan@32 607 "HOSTILE",
jcallahan@32 608 "UNFRIENDLY",
jcallahan@32 609 "NEUTRAL",
jcallahan@32 610 "FRIENDLY",
jcallahan@32 611 "HONORED",
jcallahan@32 612 "REVERED",
jcallahan@32 613 "EXALTED",
jcallahan@32 614 }
jcallahan@32 615
jcallahan@39 616
jcallahan@39 617 function UnitFactionStanding(unit)
jcallahan@135 618 local unit_name = _G.UnitName(unit)
jcallahan@39 619 UpdateFactionData()
jcallahan@39 620 DatamineTT:ClearLines()
jcallahan@39 621 DatamineTT:SetUnit(unit)
jcallahan@39 622
jcallahan@39 623 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 624 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 625
jcallahan@135 626 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 627 return faction_name, faction_standings[faction_name]
jcallahan@39 628 end
jcallahan@39 629 end
jcallahan@39 630 end
jcallahan@39 631
jcallahan@39 632
jcallahan@32 633 function UpdateFactionData()
jcallahan@32 634 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 635 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 636
jcallahan@86 637 if faction_name then
jcallahan@32 638 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 639 elseif not faction_name then
jcallahan@32 640 break
jcallahan@32 641 end
jcallahan@20 642 end
jcallahan@20 643 end
jcallahan@32 644 end -- do-block
jcallahan@20 645
jcallahan@48 646
jcallahan@75 647 local GenericLootUpdate
jcallahan@75 648 do
jcallahan@77 649 local function LootTable(entry, loot_type, top_field)
jcallahan@75 650 if top_field then
jcallahan@75 651 entry[top_field] = entry[top_field] or {}
jcallahan@75 652 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 653 return entry[top_field][loot_type]
jcallahan@75 654 end
jcallahan@48 655 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 656 return entry[loot_type]
jcallahan@48 657 end
jcallahan@48 658
jcallahan@75 659 function GenericLootUpdate(data_type, top_field)
jcallahan@132 660 local loot_type = current_loot.label
jcallahan@75 661 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 662 local source_list = {}
jcallahan@75 663
jcallahan@131 664 if current_loot.sources then
jcallahan@131 665 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 666 local source_id
jcallahan@78 667
jcallahan@131 668 if current_loot.target_type == AF.ITEM then
jcallahan@119 669 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 670 source_id = current_loot.identifier
jcallahan@131 671 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 672 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 673 else
jcallahan@119 674 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 675 end
jcallahan@304 676 local entry = DBEntry(data_type, source_id)
jcallahan@75 677
jcallahan@119 678 if entry then
jcallahan@119 679 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 680
jcallahan@304 681 if not source_list[source_id] then
jcallahan@119 682 if top_field then
jcallahan@119 683 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 684 elseif not private.container_loot_toasting then
jcallahan@119 685 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 686 end
jcallahan@304 687 source_list[source_id] = true
jcallahan@77 688 end
jcallahan@119 689 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 690
jcallahan@309 691 if current_loot.target_type == AF.ZONE then
jcallahan@309 692 for item_id, quantity in pairs(loot_data) do
jcallahan@309 693 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 694 end
jcallahan@309 695 else
jcallahan@308 696 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 697 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 698
jcallahan@308 699 if label == "currency" and currency_texture then
jcallahan@308 700 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 701 elseif loot_token == "money" then
jcallahan@308 702 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 703 else
jcallahan@308 704 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 705 end
jcallahan@308 706 end
jcallahan@119 707 end
jcallahan@75 708 end
jcallahan@75 709 end
jcallahan@75 710 end
jcallahan@121 711
jcallahan@121 712 -- This is used for Gas Extractions.
jcallahan@131 713 if #current_loot.list <= 0 then
jcallahan@78 714 return
jcallahan@78 715 end
jcallahan@82 716 local entry
jcallahan@82 717
jcallahan@82 718 -- At this point we only have a name if it's an object.
jcallahan@131 719 if current_loot.target_type == AF.OBJECT then
jcallahan@131 720 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 721 else
jcallahan@131 722 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 723 end
jcallahan@75 724
jcallahan@75 725 if not entry then
jcallahan@75 726 return
jcallahan@75 727 end
jcallahan@77 728 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 729
jcallahan@307 730 if current_loot.identifier then
jcallahan@307 731 if not source_list[current_loot.identifier] then
jcallahan@307 732 if top_field then
jcallahan@307 733 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 734 else
jcallahan@307 735 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 736 end
jcallahan@307 737 source_list[current_loot.identifier] = true
jcallahan@77 738 end
jcallahan@77 739 end
jcallahan@75 740
jcallahan@131 741 for index = 1, #current_loot.list do
jcallahan@131 742 table.insert(loot_table, current_loot.list[index])
jcallahan@75 743 end
jcallahan@48 744 end
jcallahan@75 745 end -- do-block
jcallahan@48 746
jcallahan@97 747
jcallahan@97 748 local ReplaceKeywords
jcallahan@97 749 do
jcallahan@97 750 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 751 class = PLAYER_CLASS,
jcallahan@97 752 name = PLAYER_NAME,
jcallahan@97 753 race = PLAYER_RACE,
jcallahan@97 754 }
jcallahan@97 755
jcallahan@97 756
jcallahan@97 757 function ReplaceKeywords(text)
jcallahan@97 758 if not text or text == "" then
jcallahan@97 759 return ""
jcallahan@97 760 end
jcallahan@97 761
jcallahan@97 762 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 763 local category_format = ("<%s>"):format(category)
jcallahan@97 764 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 765 end
jcallahan@97 766 return text
jcallahan@97 767 end
jcallahan@97 768 end -- do-block
jcallahan@97 769
jcallahan@97 770
jcallahan@154 771 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 772 -- unless the WorldMapFrame is shown.
jcallahan@143 773 do
jcallahan@143 774 -- MapFileName = MapAreaID
jcallahan@143 775 local MICRO_DUNGEON_IDS = {
jcallahan@143 776 ShrineofTwoMoons = 903,
jcallahan@143 777 ShrineofSevenStars = 905,
jcallahan@143 778 }
jcallahan@126 779
jcallahan@299 780 local function SetCurrentAreaID()
jcallahan@156 781 if private.in_combat then
jcallahan@156 782 private.set_area_id = true
jcallahan@156 783 return
jcallahan@156 784 end
jcallahan@155 785 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 786
jcallahan@155 787 if map_area_id == current_area_id then
jcallahan@155 788 return
jcallahan@155 789 end
jcallahan@143 790 local world_map = _G.WorldMapFrame
jcallahan@143 791 local map_visible = world_map:IsVisible()
jcallahan@312 792 local sfx_value = tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 793
jcallahan@143 794 if not map_visible then
jcallahan@143 795 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 796 world_map:Show()
jcallahan@143 797 end
jcallahan@143 798 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 799
jcallahan@154 800 _G.SetMapToCurrentZone()
jcallahan@154 801
jcallahan@143 802 if micro_dungeon_id then
jcallahan@143 803 current_area_id = micro_dungeon_id
jcallahan@143 804 else
jcallahan@143 805 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 806 end
jcallahan@143 807
jcallahan@154 808 if map_visible then
jcallahan@154 809 _G.SetMapByID(map_area_id)
jcallahan@154 810 else
jcallahan@143 811 world_map:Hide()
jcallahan@143 812 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 813 end
jcallahan@143 814 end
jcallahan@299 815
jcallahan@299 816 function WDP:HandleZoneChange(event_name)
jcallahan@299 817 in_instance = _G.IsInInstance()
jcallahan@299 818 SetCurrentAreaID()
jcallahan@299 819 end
jcallahan@154 820 end
jcallahan@126 821
jcallahan@301 822 local function InitializeCurrentLoot()
jcallahan@301 823 current_loot = {
jcallahan@301 824 list = {},
jcallahan@301 825 sources = {},
jcallahan@301 826 identifier = current_action.identifier,
jcallahan@301 827 label = current_action.loot_label or "drops",
jcallahan@301 828 map_level = current_action.map_level,
jcallahan@301 829 object_name = current_action.object_name,
jcallahan@301 830 spell_label = current_action.spell_label,
jcallahan@301 831 target_type = current_action.target_type,
jcallahan@301 832 x = current_action.x,
jcallahan@301 833 y = current_action.y,
jcallahan@301 834 zone_data = current_action.zone_data,
jcallahan@301 835 }
jcallahan@301 836
jcallahan@301 837 table.wipe(current_action)
jcallahan@301 838 end
jcallahan@246 839
jcallahan@246 840 -- METHODS ------------------------------------------------------------
jcallahan@246 841
jcallahan@0 842 function WDP:OnInitialize()
jcallahan@128 843 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 844 private.db = db
jcallahan@128 845 global_db = db.global
jcallahan@128 846 char_db = db.char
jcallahan@14 847
jcallahan@270 848 local raw_db = _G.WoWDBProfilerData
jcallahan@18 849 local build_num = tonumber(private.build_num)
jcallahan@14 850
jcallahan@136 851 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 852 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 853 global_db[entry] = {}
jcallahan@74 854 end
jcallahan@74 855 end
jcallahan@35 856 raw_db.build_num = build_num
jcallahan@63 857 raw_db.version = DB_VERSION
jcallahan@249 858
jcallahan@312 859 private.InitializeCommentSystem()
jcallahan@312 860 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@0 861 end
jcallahan@0 862
jcallahan@0 863
jcallahan@153 864 function WDP:EventDispatcher(...)
jcallahan@153 865 local event_name = ...
jcallahan@153 866
jcallahan@153 867 if DEBUGGING then
jcallahan@154 868 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 869 Debug(event_name)
jcallahan@154 870 else
jcallahan@154 871 Debug(...)
jcallahan@153 872 end
jcallahan@153 873 end
jcallahan@153 874 local func = EVENT_MAPPING[event_name]
jcallahan@153 875
jcallahan@153 876 if _G.type(func) == "boolean" then
jcallahan@153 877 self[event_name](self, ...)
jcallahan@153 878 elseif _G.type(func) == "function" then
jcallahan@159 879 self[func](self, ...)
jcallahan@153 880 end
jcallahan@153 881 end
jcallahan@153 882
jcallahan@153 883
jcallahan@0 884 function WDP:OnEnable()
jcallahan@300 885 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 886
jcallahan@0 887 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 888 if EVENT_DEBUG then
jcallahan@153 889 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 890 else
jcallahan@153 891 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 892 end
jcallahan@0 893 end
jcallahan@95 894
jcallahan@95 895 for index = 1, _G.GetNumLanguages() do
jcallahan@95 896 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 897 end
jcallahan@187 898 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 899 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 900
jcallahan@19 901 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 902 if target_unit then
jcallahan@19 903 return
jcallahan@19 904 end
jcallahan@19 905 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 906 end)
jcallahan@19 907
jcallahan@19 908 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 909 if target_unit then
jcallahan@19 910 return
jcallahan@19 911 end
jcallahan@19 912 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 913 HandleItemUse(item_link)
jcallahan@19 914 end)
jcallahan@263 915
jcallahan@299 916 self:HandleZoneChange("OnEnable")
jcallahan@290 917 self:GROUP_ROSTER_UPDATE()
jcallahan@0 918 end
jcallahan@0 919
jcallahan@0 920
jcallahan@219 921 local ScrapeItemUpgradeStats
jcallahan@219 922 do
jcallahan@219 923 local intermediary = {}
jcallahan@219 924
jcallahan@220 925 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 926 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 927 return
jcallahan@220 928 end
jcallahan@219 929 local create_entry
jcallahan@219 930
jcallahan@219 931 table.wipe(intermediary)
jcallahan@219 932
jcallahan@219 933 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 934 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 935
jcallahan@293 936 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 937 break
jcallahan@219 938 end
jcallahan@219 939 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 940
jcallahan@219 941 if amount and stat then
jcallahan@220 942 if reforge_id and reforge_id ~= 0 then
jcallahan@220 943 local reforge_string = stat:find("Reforged")
jcallahan@220 944
jcallahan@220 945 if reforge_string then
jcallahan@220 946 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 947 intermediary.reforge_id = reforge_id
jcallahan@220 948 end
jcallahan@219 949 end
jcallahan@219 950 create_entry = true
jcallahan@295 951 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 952 end
jcallahan@219 953 end
jcallahan@219 954
jcallahan@219 955 if not create_entry then
jcallahan@219 956 return
jcallahan@219 957 end
jcallahan@219 958 local item = DBEntry("items", item_id)
jcallahan@225 959 item.upgrade_id = upgrade_id
jcallahan@219 960 item.upgrades = item.upgrades or {}
jcallahan@219 961 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 962
jcallahan@219 963 for stat, amount in pairs(intermediary) do
jcallahan@219 964 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 965 end
jcallahan@219 966 end
jcallahan@220 967 end
jcallahan@220 968
jcallahan@220 969 -- do-block
jcallahan@219 970
jcallahan@219 971
jcallahan@187 972 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 973 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 974 local item
jcallahan@0 975
jcallahan@191 976 if item_string then
jcallahan@220 977 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 978 suffix_id = tonumber(suffix_id)
jcallahan@219 979 upgrade_id = tonumber(upgrade_id)
jcallahan@199 980
jcallahan@201 981 if suffix_id and suffix_id ~= 0 then
jcallahan@219 982 item = DBEntry("items", item_id)
jcallahan@201 983 item.suffix_id = suffix_id
jcallahan@201 984 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 985 end
jcallahan@191 986
jcallahan@219 987 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 988 DatamineTT:SetHyperlink(item_link)
jcallahan@220 989 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 990 end
jcallahan@0 991 end
jcallahan@212 992
jcallahan@212 993 if durability and durability > 0 then
jcallahan@219 994 item = item or DBEntry("items", item_id)
jcallahan@212 995 item.durability = durability
jcallahan@212 996 end
jcallahan@0 997 end
jcallahan@0 998
jcallahan@0 999
jcallahan@187 1000 function WDP:ProcessItems()
jcallahan@187 1001 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 1002 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 1003
jcallahan@0 1004 if item_id and item_id > 0 then
jcallahan@1 1005 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 1006 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 1007 end
jcallahan@0 1008 end
jcallahan@0 1009
jcallahan@0 1010 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 1011 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 1012 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 1013
jcallahan@0 1014 if item_id and item_id > 0 then
jcallahan@1 1015 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 1016 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 1017 end
jcallahan@0 1018 end
jcallahan@0 1019 end
jcallahan@0 1020 end
jcallahan@0 1021
jcallahan@118 1022
jcallahan@215 1023 local TargetedNPC
jcallahan@118 1024 do
jcallahan@118 1025 local GENDER_NAMES = {
jcallahan@118 1026 "UNKNOWN",
jcallahan@118 1027 "MALE",
jcallahan@118 1028 "FEMALE",
jcallahan@118 1029 }
jcallahan@118 1030
jcallahan@118 1031
jcallahan@118 1032 local REACTION_NAMES = {
jcallahan@118 1033 "HATED",
jcallahan@118 1034 "HOSTILE",
jcallahan@118 1035 "UNFRIENDLY",
jcallahan@118 1036 "NEUTRAL",
jcallahan@118 1037 "FRIENDLY",
jcallahan@118 1038 "HONORED",
jcallahan@118 1039 "REVERED",
jcallahan@118 1040 "EXALTED",
jcallahan@118 1041 }
jcallahan@118 1042
jcallahan@118 1043
jcallahan@118 1044 local POWER_TYPE_NAMES = {
jcallahan@118 1045 ["0"] = "MANA",
jcallahan@118 1046 ["1"] = "RAGE",
jcallahan@118 1047 ["2"] = "FOCUS",
jcallahan@118 1048 ["3"] = "ENERGY",
jcallahan@118 1049 ["6"] = "RUNIC_POWER",
jcallahan@118 1050 }
jcallahan@118 1051
jcallahan@118 1052
jcallahan@215 1053 function TargetedNPC()
jcallahan@118 1054 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1055 current_target_id = nil
jcallahan@118 1056 return
jcallahan@118 1057 end
jcallahan@118 1058 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1059
jcallahan@171 1060 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1061 return
jcallahan@118 1062 end
jcallahan@118 1063 current_target_id = unit_idnum
jcallahan@118 1064
jcallahan@118 1065 local npc = NPCEntry(unit_idnum)
jcallahan@118 1066 local _, class_token = _G.UnitClass("target")
jcallahan@118 1067 npc.class = class_token
jcallahan@118 1068 npc.faction = UnitFactionStanding("target")
jcallahan@118 1069 npc.genders = npc.genders or {}
jcallahan@118 1070 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1071 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1072 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1073
jcallahan@248 1074 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1075 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1076 local level_data = encounter_data[npc_level]
jcallahan@250 1077
jcallahan@250 1078 if not level_data then
jcallahan@250 1079 level_data = {}
jcallahan@250 1080 encounter_data[npc_level] = level_data
jcallahan@250 1081 end
jcallahan@257 1082 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1083
jcallahan@257 1084 if not level_data.power then
jcallahan@257 1085 local max_power = _G.UnitManaMax("target")
jcallahan@257 1086
jcallahan@257 1087 if max_power > 0 then
jcallahan@257 1088 local power_type = _G.UnitPowerType("target")
jcallahan@312 1089 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[tostring(power_type)] or power_type, max_power)
jcallahan@257 1090 end
jcallahan@118 1091 end
jcallahan@118 1092 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1093 return npc, unit_idnum
jcallahan@118 1094 end
jcallahan@118 1095 end -- do-block
jcallahan@118 1096
jcallahan@118 1097
jcallahan@113 1098 do
jcallahan@113 1099 local COORD_MAX = 5
jcallahan@0 1100
jcallahan@113 1101 function WDP:UpdateTargetLocation()
jcallahan@113 1102 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1103 return
jcallahan@2 1104 end
jcallahan@113 1105
jcallahan@113 1106 for index = 1, 4 do
jcallahan@113 1107 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1108 return
jcallahan@113 1109 end
jcallahan@113 1110 end
jcallahan@215 1111 local npc = TargetedNPC()
jcallahan@113 1112
jcallahan@113 1113 if not npc then
jcallahan@113 1114 return
jcallahan@113 1115 end
jcallahan@113 1116 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1117 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1118 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1119 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1120
jcallahan@113 1121 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1122
jcallahan@113 1123 if not zone_data then
jcallahan@113 1124 zone_data = {}
jcallahan@113 1125 npc_data.locations[zone_token] = zone_data
jcallahan@113 1126 end
jcallahan@113 1127
jcallahan@113 1128 for location_token in pairs(zone_data) do
jcallahan@113 1129 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1130 loc_level = tonumber(loc_level)
jcallahan@113 1131
jcallahan@113 1132 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1133 return
jcallahan@113 1134 end
jcallahan@113 1135 end
jcallahan@141 1136 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1137 end
jcallahan@113 1138 end -- do-block
jcallahan@2 1139
jcallahan@118 1140
jcallahan@246 1141 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1142
jcallahan@90 1143 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1144 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1145 return
jcallahan@243 1146 end
jcallahan@282 1147 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1148
jcallahan@56 1149 for index = 1, num_items do
jcallahan@56 1150 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1151
jcallahan@56 1152 if item_link then
jcallahan@56 1153 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1154 end
jcallahan@56 1155 end
jcallahan@56 1156 end
jcallahan@56 1157
jcallahan@56 1158
jcallahan@298 1159 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1160 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1161
jcallahan@246 1162 if current_pet_guid then
jcallahan@246 1163 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1164 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1165 end
jcallahan@246 1166 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1167
jcallahan@246 1168 if pet_guid then
jcallahan@296 1169 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1170 group_pet_guids[pet_guid] = true
jcallahan@246 1171 end
jcallahan@246 1172 end
jcallahan@246 1173
jcallahan@246 1174
jcallahan@298 1175 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1176 local is_raid = _G.IsInRaid()
jcallahan@298 1177 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1178 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1179
jcallahan@299 1180 table.wipe(group_member_guids)
jcallahan@298 1181
jcallahan@298 1182 for index = 1, group_size do
jcallahan@298 1183 local unit_id = unit_type .. index
jcallahan@298 1184 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1185
jcallahan@299 1186 group_member_guids[unit_guid] = true
jcallahan@298 1187 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1188 end
jcallahan@299 1189 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1190 end
jcallahan@298 1191
jcallahan@298 1192
jcallahan@298 1193 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1194 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1195 end
jcallahan@298 1196
jcallahan@298 1197
jcallahan@178 1198 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@312 1199 if not loot_type or (loot_type ~= "item" and loot_type ~= "money" and loot_type ~= "currency") then
jcallahan@306 1200 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1201 return
jcallahan@306 1202 end
jcallahan@301 1203 local container_id = private.loot_toast_container_id
jcallahan@317 1204 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 1205
jcallahan@317 1206 if npc_id then
jcallahan@317 1207 -- slightly messy hack to workaround duplicate world bosses
jcallahan@317 1208 local upper_limit = 0
jcallahan@317 1209 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 1210 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 1211 end
jcallahan@317 1212 for i = 0, upper_limit do
jcallahan@317 1213 local temp_npc_id = npc_id
jcallahan@317 1214
jcallahan@317 1215 if i > 0 then
jcallahan@317 1216 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@312 1217 end
jcallahan@317 1218
jcallahan@317 1219 local npc = NPCEntry(temp_npc_id)
jcallahan@317 1220 if npc then
jcallahan@317 1221 local loot_label = "drops"
jcallahan@317 1222 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 1223 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 1224 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 1225
jcallahan@317 1226 if loot_type == "item" then
jcallahan@317 1227 local item_id = ItemLinkToID(item_link)
jcallahan@317 1228 if item_id then
jcallahan@317 1229 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@317 1230 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 1231 else
jcallahan@317 1232 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@317 1233 return
jcallahan@317 1234 end
jcallahan@317 1235 elseif loot_type == "money" then
jcallahan@317 1236 Debug("%s: money X %d", event_name, quantity)
jcallahan@317 1237 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 1238 elseif loot_type == "currency" then
jcallahan@317 1239 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@317 1240 if currency_texture and currency_texture ~= "" then
jcallahan@317 1241 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@317 1242 -- workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 1243 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 1244 quantity = math.floor(quantity / 100)
jcallahan@317 1245 end
jcallahan@317 1246 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 1247 else
jcallahan@317 1248 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@317 1249 return
jcallahan@317 1250 end
jcallahan@317 1251 end
jcallahan@317 1252
jcallahan@317 1253 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 1254 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 1255 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 1256 end
jcallahan@312 1257 end
jcallahan@312 1258 end
jcallahan@301 1259 elseif container_id then
jcallahan@305 1260 InitializeCurrentLoot()
jcallahan@305 1261
jcallahan@306 1262 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1263 current_loot.identifier = container_id
jcallahan@306 1264 current_loot.label = "contains"
jcallahan@306 1265 current_loot.target_type = AF.ITEM
jcallahan@306 1266
jcallahan@312 1267 current_loot.sources[container_id] = current_loot.sources[container_id] or {}
jcallahan@312 1268
jcallahan@301 1269 if loot_type == "item" then
jcallahan@312 1270 local item_id = ItemLinkToID(item_link)
jcallahan@312 1271 if item_id then
jcallahan@312 1272 Debug("%s: %s X %d (%d)", event_name, item_link, quantity, item_id)
jcallahan@312 1273 current_loot.sources[container_id][item_id] = current_loot.sources[container_id][item_id] or 0 + quantity
jcallahan@312 1274 else
jcallahan@301 1275 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@312 1276 current_loot = nil
jcallahan@301 1277 return
jcallahan@301 1278 end
jcallahan@301 1279 elseif loot_type == "money" then
jcallahan@312 1280 Debug("%s: money X %d", event_name, quantity)
jcallahan@312 1281 current_loot.sources[container_id]["money"] = current_loot.sources[container_id]["money"] or 0 + quantity
jcallahan@312 1282 elseif loot_type == "currency" then
jcallahan@312 1283 local currency_texture = CurrencyLinkToTexture(item_link)
jcallahan@312 1284 if currency_texture and currency_texture ~= "" then
jcallahan@312 1285 Debug("%s: %s X %d", event_name, currency_texture, quantity)
jcallahan@312 1286 local currency_token = ("currency:%s"):format(currency_texture)
jcallahan@312 1287 current_loot.sources[container_id][currency_token] = current_loot.sources[container_id][currency_token] or 0 + quantity
jcallahan@312 1288 else
jcallahan@312 1289 Debug("%s: Currency texture is nil, from currency link %s", event_name, item_link)
jcallahan@312 1290 current_loot = nil
jcallahan@312 1291 return
jcallahan@312 1292 end
jcallahan@301 1293 end
jcallahan@312 1294
jcallahan@301 1295 GenericLootUpdate("items")
jcallahan@301 1296 current_loot = nil
jcallahan@307 1297 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1298 else
jcallahan@307 1299 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1300
jcallahan@307 1301 loot_toast_data = loot_toast_data or {}
jcallahan@312 1302 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity }
jcallahan@307 1303
jcallahan@307 1304 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1305 end
jcallahan@178 1306 end
jcallahan@178 1307
jcallahan@178 1308
jcallahan@179 1309 do
jcallahan@179 1310 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1311 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1312 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1313 end,
jcallahan@179 1314 [AF.ZONE] = function(item_id, quantity)
jcallahan@312 1315 InitializeCurrentLoot()
jcallahan@312 1316 current_loot.list[1] = ("%d:%d"):format(item_id, quantity)
jcallahan@179 1317 GenericLootUpdate("zones")
jcallahan@312 1318 current_loot = nil
jcallahan@179 1319 end,
jcallahan@179 1320 }
jcallahan@177 1321
jcallahan@177 1322
jcallahan@179 1323 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1324 local category
jcallahan@177 1325
jcallahan@179 1326 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1327 category = AF.ZONE
jcallahan@179 1328 elseif private.raid_finder_boss_id then
jcallahan@179 1329 category = AF.NPC
jcallahan@179 1330 end
jcallahan@179 1331 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1332
jcallahan@179 1333 if not category or not update_func then
jcallahan@179 1334 return
jcallahan@179 1335 end
jcallahan@179 1336 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1337
jcallahan@179 1338 if not item_link then
jcallahan@179 1339 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1340 end
jcallahan@179 1341 local item_id = ItemLinkToID(item_link)
jcallahan@179 1342
jcallahan@179 1343 if not item_id then
jcallahan@179 1344 return
jcallahan@179 1345 end
jcallahan@179 1346 update_func(item_id, quantity)
jcallahan@177 1347 end
jcallahan@48 1348 end
jcallahan@48 1349
jcallahan@312 1350
jcallahan@97 1351 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1352 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1353 return
jcallahan@95 1354 end
jcallahan@97 1355 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1356 npc.quotes = npc.quotes or {}
jcallahan@97 1357 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1358 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1359 end
jcallahan@95 1360
jcallahan@95 1361
jcallahan@95 1362 do
jcallahan@40 1363 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1364
jcallahan@40 1365 local DRUNK_COMPARES = {
jcallahan@40 1366 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1367 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1368 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1369 }
jcallahan@40 1370
jcallahan@40 1371 local DRUNK_MATCHES = {
jcallahan@254 1372 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1373 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1374 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1375 }
jcallahan@40 1376
jcallahan@167 1377 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1378
jcallahan@167 1379
jcallahan@167 1380 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1381 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1382 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1383
jcallahan@167 1384 private.discovered_recipe_name = nil
jcallahan@167 1385 private.profession_level = nil
jcallahan@167 1386 private.previous_spell_id = nil
jcallahan@169 1387
jcallahan@169 1388 return true
jcallahan@167 1389 end
jcallahan@167 1390 end
jcallahan@167 1391
jcallahan@167 1392
jcallahan@167 1393 local function IterativeRecordDiscovery()
jcallahan@167 1394 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1395 end
jcallahan@167 1396
jcallahan@167 1397
jcallahan@92 1398 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1399 if not private.trainer_shown then
jcallahan@167 1400 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1401
jcallahan@167 1402 if recipe_name and private.previous_spell_id then
jcallahan@167 1403 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1404
jcallahan@167 1405 if profession_name == _G.UNKNOWN then
jcallahan@167 1406 return
jcallahan@167 1407 end
jcallahan@167 1408 private.discovered_recipe_name = recipe_name
jcallahan@167 1409 private.profession_level = prof_level
jcallahan@167 1410
jcallahan@167 1411 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1412 end
jcallahan@167 1413 end
jcallahan@167 1414
jcallahan@40 1415 if currently_drunk then
jcallahan@40 1416 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1417 currently_drunk = nil
jcallahan@40 1418 end
jcallahan@40 1419 return
jcallahan@40 1420 end
jcallahan@40 1421
jcallahan@40 1422 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1423 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1424 currently_drunk = true
jcallahan@40 1425 break
jcallahan@40 1426 end
jcallahan@40 1427 end
jcallahan@40 1428 end
jcallahan@40 1429 end
jcallahan@40 1430
jcallahan@307 1431
jcallahan@307 1432 do -- do-block
jcallahan@23 1433 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1434 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1435
jcallahan@23 1436 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@326 1437 if not spell_id or spell_id == SPELL_ID_DISGUISE then
jcallahan@23 1438 return
jcallahan@23 1439 end
jcallahan@34 1440 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1441
jcallahan@171 1442 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1443 return
jcallahan@23 1444 end
jcallahan@23 1445
jcallahan@23 1446 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1447 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1448 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1449 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1450 end
jcallahan@23 1451 end
jcallahan@23 1452
jcallahan@115 1453 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1454
jcallahan@246 1455 local previous_combat_event = {}
jcallahan@246 1456
jcallahan@23 1457 local COMBAT_LOG_FUNCS = {
jcallahan@23 1458 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1459 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1460 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1461 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1462 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1463
jcallahan@171 1464 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1465 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1466 end
jcallahan@115 1467 end
jcallahan@115 1468 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1469 end,
jcallahan@65 1470 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1471 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1472
jcallahan@171 1473 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1474 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1475 ClearKilledNPC()
jcallahan@98 1476 private.harvesting = nil
jcallahan@65 1477 return
jcallahan@65 1478 end
jcallahan@177 1479
jcallahan@246 1480 if source_guid == "" then
jcallahan@246 1481 source_guid = nil
jcallahan@246 1482 end
jcallahan@246 1483 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1484 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1485
jcallahan@299 1486 if not previous_combat_event.party_damage then
jcallahan@312 1487 --Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@299 1488 table.wipe(previous_combat_event)
jcallahan@217 1489 ClearKilledNPC()
jcallahan@306 1490 else
jcallahan@317 1491 --Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN) -- broken in Patch 5.4
jcallahan@177 1492 end
jcallahan@177 1493 killed_npc_id = unit_idnum
jcallahan@177 1494 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1495 end,
jcallahan@23 1496 }
jcallahan@23 1497
jcallahan@23 1498
jcallahan@246 1499 local NON_DAMAGE_EVENTS = {
jcallahan@246 1500 SPELL_AURA_APPLIED = true,
jcallahan@246 1501 SPELL_AURA_REMOVED = true,
jcallahan@246 1502 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1503 SPELL_CAST_FAILED = true,
jcallahan@246 1504 SWING_MISSED = true,
jcallahan@246 1505 }
jcallahan@246 1506
jcallahan@299 1507 local DAMAGE_EVENTS = {
jcallahan@299 1508 RANGE_DAMAGE = true,
jcallahan@299 1509 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1510 SPELL_DAMAGE = true,
jcallahan@299 1511 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1512 SWING_DAMAGE = true,
jcallahan@299 1513 }
jcallahan@299 1514
jcallahan@246 1515
jcallahan@92 1516 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1517 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1518
jcallahan@23 1519 if not combat_log_func then
jcallahan@299 1520 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1521 table.wipe(previous_combat_event)
jcallahan@246 1522 previous_combat_event.source_name = source_name
jcallahan@299 1523
jcallahan@299 1524 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1525 previous_combat_event.party_damage = true
jcallahan@299 1526 end
jcallahan@246 1527 end
jcallahan@23 1528 return
jcallahan@23 1529 end
jcallahan@23 1530 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1531
jcallahan@297 1532 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1533 table.wipe(previous_combat_event)
jcallahan@297 1534 end
jcallahan@23 1535 end
jcallahan@23 1536
jcallahan@44 1537 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1538 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1539 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1540
jcallahan@44 1541 local REP_BUFFS = {
jcallahan@44 1542 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1543 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1544 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1545 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1546 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1547 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1548 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1549 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1550 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1551 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1552 }
jcallahan@44 1553
jcallahan@44 1554
jcallahan@44 1555 local FACTION_NAMES = {
jcallahan@44 1556 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1557 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1558 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1559 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1560 }
jcallahan@44 1561
jcallahan@44 1562
jcallahan@44 1563 local MODIFIERS = {
jcallahan@44 1564 CENARION_FAVOR = {
jcallahan@44 1565 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1566 modifier = 0.25,
jcallahan@44 1567 },
jcallahan@44 1568 GRIM_VISAGE = {
jcallahan@44 1569 modifier = 0.1,
jcallahan@44 1570 },
jcallahan@44 1571 HONOR_HOLD_FAVOR = {
jcallahan@44 1572 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1573 modifier = 0.25,
jcallahan@44 1574 },
jcallahan@44 1575 NAZGRELS_FERVOR = {
jcallahan@44 1576 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1577 modifier = 0.1,
jcallahan@44 1578 },
jcallahan@44 1579 SONG_OF_BATTLE = {
jcallahan@44 1580 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1581 modifier = 0.1,
jcallahan@44 1582 },
jcallahan@44 1583 SPIRIT_OF_SHARING = {
jcallahan@44 1584 modifier = 0.1,
jcallahan@44 1585 },
jcallahan@44 1586 THRALLMARS_FAVOR = {
jcallahan@44 1587 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1588 modifier = 0.25,
jcallahan@44 1589 },
jcallahan@44 1590 TROLLBANES_COMMAND = {
jcallahan@44 1591 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1592 modifier = 0.1,
jcallahan@44 1593 },
jcallahan@44 1594 UNBURDENED = {
jcallahan@44 1595 modifier = 0.1,
jcallahan@44 1596 },
jcallahan@44 1597 WOW_ANNIVERSARY = {
jcallahan@44 1598 modifier = 0.08,
jcallahan@44 1599 }
jcallahan@44 1600 }
jcallahan@44 1601
jcallahan@44 1602
jcallahan@92 1603 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1604 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1605 return
jcallahan@44 1606 end
jcallahan@44 1607 UpdateFactionData()
jcallahan@44 1608
jcallahan@46 1609 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1610 return
jcallahan@46 1611 end
jcallahan@177 1612 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1613 ClearKilledNPC()
jcallahan@46 1614
jcallahan@44 1615 if not npc then
jcallahan@98 1616 private.harvesting = nil
jcallahan@44 1617 return
jcallahan@44 1618 end
jcallahan@98 1619 npc.harvested = private.harvesting
jcallahan@98 1620 private.harvesting = nil
jcallahan@98 1621
jcallahan@44 1622 local modifier = 1
jcallahan@44 1623
jcallahan@44 1624 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1625 modifier = modifier + 0.1
jcallahan@44 1626 end
jcallahan@44 1627
jcallahan@44 1628 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1629 modifier = modifier + 0.1
jcallahan@44 1630 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1631 modifier = modifier + 0.05
jcallahan@44 1632 end
jcallahan@44 1633
jcallahan@44 1634 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1635 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1636 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1637
jcallahan@44 1638 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1639 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1640 end
jcallahan@44 1641 end
jcallahan@44 1642 end
jcallahan@65 1643 npc.reputations = npc.reputations or {}
jcallahan@65 1644 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1645 end
jcallahan@44 1646 end -- do-block
jcallahan@18 1647
jcallahan@18 1648
jcallahan@140 1649 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1650 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1651 return
jcallahan@140 1652 end
jcallahan@140 1653 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1654
jcallahan@140 1655 if not text or text == "Fishing Bobber" then
jcallahan@140 1656 text = "NONE"
jcallahan@140 1657 else
jcallahan@140 1658 current_action.fishing_target = true
jcallahan@140 1659 end
jcallahan@140 1660 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1661 end
jcallahan@140 1662
jcallahan@140 1663
jcallahan@92 1664 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1665 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1666
jcallahan@42 1667 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1668 return
jcallahan@42 1669 end
jcallahan@42 1670 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1671 end
jcallahan@42 1672
jcallahan@42 1673
jcallahan@13 1674 do
jcallahan@176 1675 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@324 1676 -- Item containers can be AOE-looted in Patch 5.4.2 if the user clicks fast enough, but this verification still works as long as they both have loot.
jcallahan@16 1677 [AF.ITEM] = function()
jcallahan@16 1678 local locked_item_id
jcallahan@16 1679
jcallahan@16 1680 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1681 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@324 1682 local _, _, is_locked, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@324 1683
jcallahan@324 1684 if is_locked and is_lootable then
jcallahan@16 1685 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1686 break
jcallahan@16 1687 end
jcallahan@16 1688 end
jcallahan@165 1689
jcallahan@165 1690 if locked_item_id then
jcallahan@165 1691 break
jcallahan@165 1692 end
jcallahan@16 1693 end
jcallahan@16 1694
jcallahan@122 1695 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1696 return false
jcallahan@16 1697 end
jcallahan@122 1698 current_action.identifier = locked_item_id
jcallahan@16 1699 return true
jcallahan@16 1700 end,
jcallahan@322 1701 [AF.NPC] = true,
jcallahan@14 1702 [AF.OBJECT] = true,
jcallahan@17 1703 [AF.ZONE] = function()
jcallahan@140 1704 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1705 return _G.IsFishingLoot()
jcallahan@17 1706 end,
jcallahan@13 1707 }
jcallahan@13 1708
jcallahan@13 1709
jcallahan@176 1710 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1711 [AF.ITEM] = function()
jcallahan@28 1712 GenericLootUpdate("items")
jcallahan@28 1713 end,
jcallahan@28 1714 [AF.NPC] = function()
jcallahan@75 1715 local difficulty_token = InstanceDifficultyToken()
jcallahan@312 1716 local loot_label = current_loot.label
jcallahan@77 1717 local source_list = {}
jcallahan@75 1718
jcallahan@131 1719 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1720 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1721 local npc = NPCEntry(source_id)
jcallahan@75 1722
jcallahan@75 1723 if npc then
jcallahan@248 1724 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@312 1725 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@75 1726
jcallahan@78 1727 if not source_list[source_guid] then
jcallahan@77 1728 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@312 1729 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@312 1730 source_list[source_guid] = true
jcallahan@77 1731 end
jcallahan@77 1732
jcallahan@309 1733 for loot_token, quantity in pairs(loot_data) do
jcallahan@312 1734 local loot_type, currency_texture = (":"):split(loot_token)
jcallahan@312 1735
jcallahan@312 1736 if loot_type == "currency" and currency_texture then
jcallahan@312 1737 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1738 elseif loot_token == "money" then
jcallahan@312 1739 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@309 1740 else
jcallahan@312 1741 table.insert(encounter_data[loot_label], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1742 end
jcallahan@75 1743 end
jcallahan@75 1744 end
jcallahan@75 1745 end
jcallahan@16 1746 end,
jcallahan@13 1747 [AF.OBJECT] = function()
jcallahan@28 1748 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1749 end,
jcallahan@17 1750 [AF.ZONE] = function()
jcallahan@141 1751 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1752
jcallahan@41 1753 -- This will start life as a boolean true.
jcallahan@131 1754 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1755 current_loot.zone_data[location_token] = {
jcallahan@41 1756 drops = {}
jcallahan@41 1757 }
jcallahan@41 1758 end
jcallahan@132 1759 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1760 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1761
jcallahan@131 1762 if current_loot.sources then
jcallahan@131 1763 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1764 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1765 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1766 end
jcallahan@131 1767 end
jcallahan@131 1768 end
jcallahan@131 1769
jcallahan@131 1770 if #current_loot.list <= 0 then
jcallahan@131 1771 return
jcallahan@131 1772 end
jcallahan@131 1773
jcallahan@131 1774 for index = 1, #current_loot.list do
jcallahan@131 1775 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1776 end
jcallahan@13 1777 end,
jcallahan@13 1778 }
jcallahan@13 1779
jcallahan@79 1780 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1781 local loot_guid_registry = {}
jcallahan@124 1782
jcallahan@124 1783
jcallahan@124 1784 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1785 current_loot = nil
jcallahan@131 1786 table.wipe(current_action)
jcallahan@124 1787 end
jcallahan@124 1788
jcallahan@13 1789
jcallahan@322 1790 local function ExtrapolatedCurrentActionFromLootData(event_name)
jcallahan@322 1791 local extrapolated_guid_registry = {}
jcallahan@322 1792 local num_guids = 0
jcallahan@322 1793
jcallahan@322 1794 table.wipe(current_action)
jcallahan@322 1795
jcallahan@322 1796 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@322 1797 local loot_info = {
jcallahan@322 1798 _G.GetLootSourceInfo(loot_slot)
jcallahan@322 1799 }
jcallahan@322 1800
jcallahan@322 1801 for loot_index = 1, #loot_info, 2 do
jcallahan@322 1802 local source_guid = loot_info[loot_index]
jcallahan@322 1803
jcallahan@322 1804 if not extrapolated_guid_registry[source_guid] then
jcallahan@322 1805 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@322 1806
jcallahan@322 1807 if unit_type and unit_idnum then
jcallahan@322 1808 extrapolated_guid_registry[source_guid] = {
jcallahan@322 1809 unit_type,
jcallahan@322 1810 unit_idnum
jcallahan@322 1811 }
jcallahan@322 1812
jcallahan@322 1813 num_guids = num_guids + 1
jcallahan@322 1814 end
jcallahan@322 1815 end
jcallahan@322 1816 end
jcallahan@322 1817 end
jcallahan@322 1818 local log_source = event_name .. "- ExtrapolatedCurrentActionFromLootData"
jcallahan@322 1819
jcallahan@322 1820 if num_guids == 0 then
jcallahan@322 1821 Debug("%s: No GUIDs found in loot. Blank loot window?", log_source)
jcallahan@322 1822 return false
jcallahan@322 1823 end
jcallahan@326 1824
jcallahan@326 1825 if private.previous_spell_id and private.EXTRAPOLATION_BANNED_SPELL_IDS[private.previous_spell_id] then
jcallahan@326 1826 Debug("%s: Problematic spell id %s found. Loot extrapolation for this set of loot would have run an increased risk of introducing bad data into the system.", log_source, private.previous_spell_id)
jcallahan@326 1827 return false
jcallahan@326 1828 end
jcallahan@326 1829
jcallahan@322 1830 local num_npcs = 0
jcallahan@322 1831 local num_objects = 0
jcallahan@324 1832 local num_itemcontainers = 0
jcallahan@322 1833
jcallahan@322 1834 for source_guid, guid_data in pairs(extrapolated_guid_registry) do
jcallahan@322 1835 local unit_type = guid_data[1]
jcallahan@324 1836 local loot_label = (unit_type == private.UNIT_TYPES.OBJECT) and "opening" or (UnitTypeIsNPC(unit_type) and "drops") or ((unit_type == private.UNIT_TYPES.PLAYER) and "contains")
jcallahan@322 1837
jcallahan@322 1838 if loot_label then
jcallahan@322 1839 local unit_idnum = guid_data[2]
jcallahan@322 1840
jcallahan@322 1841 if loot_guid_registry[loot_label] and loot_guid_registry[loot_label][source_guid] then
jcallahan@322 1842 Debug("%s: Previously scanned loot for unit with GUID %s and identifier %s.", log_source, source_guid, unit_idnum)
jcallahan@322 1843 elseif unit_type == private.UNIT_TYPES.OBJECT and unit_idnum ~= OBJECT_ID_FISHING_BOBBER then
jcallahan@322 1844 current_action.loot_label = loot_label
jcallahan@322 1845 current_action.spell_label = "OPENING"
jcallahan@322 1846 current_action.target_type = AF.OBJECT
jcallahan@322 1847 current_action.identifier = unit_idnum
jcallahan@322 1848 num_objects = num_objects + 1
jcallahan@322 1849 elseif UnitTypeIsNPC(unit_type) then
jcallahan@322 1850 current_action.loot_label = loot_label
jcallahan@322 1851 current_action.target_type = AF.NPC
jcallahan@322 1852 current_action.identifier = unit_idnum
jcallahan@322 1853 num_npcs = num_npcs + 1
jcallahan@324 1854 -- Item container GUIDs are currently of the 'PLAYER' type; this may be unintended and could change in the future.
jcallahan@324 1855 elseif unit_type == private.UNIT_TYPES.PLAYER then
jcallahan@324 1856 current_action.loot_label = loot_label
jcallahan@324 1857 current_action.target_type = AF.ITEM
jcallahan@324 1858 -- current_action.identifier assigned during loot verification.
jcallahan@324 1859 num_itemcontainers = num_itemcontainers + 1
jcallahan@322 1860 end
jcallahan@322 1861 else
jcallahan@322 1862 -- Bail here; not only do we not know what this unit is, but we don't want to attribute loot to something that doesn't actually drop it.
jcallahan@322 1863 Debug("%s: Unit with GUID %s has unsupported type for looting.", log_source, source_guid)
jcallahan@322 1864 return false
jcallahan@322 1865 end
jcallahan@322 1866 end
jcallahan@322 1867
jcallahan@322 1868 if not current_action.target_type then
jcallahan@322 1869 Debug("%s: Failure to obtain target_type.", log_source)
jcallahan@322 1870 return false
jcallahan@322 1871 end
jcallahan@322 1872
jcallahan@322 1873 -- We can't figure out what dropped the loot. This shouldn't ever happen, but hey - Blizzard does some awesome stuff on occasion.
jcallahan@324 1874 if (num_npcs > 0 and num_objects + num_itemcontainers > 0) or (num_objects > 0 and num_npcs + num_itemcontainers > 0) or (num_itemcontainers > 0 and num_npcs + num_objects > 0) then
jcallahan@324 1875 Debug("%s: Mixed target types are not supported. NPCs - %d, Objects - %d, Item Containers - %d.", log_source, num_npcs, num_objects, num_itemcontainers)
jcallahan@322 1876 return false
jcallahan@322 1877 end
jcallahan@322 1878
jcallahan@322 1879 Debug("%s: Successfully extrapolated information for current_action.", log_source)
jcallahan@322 1880 return true
jcallahan@322 1881 end
jcallahan@322 1882
jcallahan@322 1883
jcallahan@92 1884 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1885 if current_loot then
jcallahan@322 1886 current_loot = nil
jcallahan@322 1887 Debug("%s: Previous loot did not process in time for this event. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1888
jcallahan@322 1889 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1890 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1891 return
jcallahan@322 1892 end
jcallahan@18 1893 end
jcallahan@151 1894
jcallahan@151 1895 if not current_action.target_type then
jcallahan@322 1896 Debug("%s: No target type found. Attempting to extrapolate current_action from loot data.", event_name)
jcallahan@322 1897
jcallahan@322 1898 if not ExtrapolatedCurrentActionFromLootData(event_name) then
jcallahan@322 1899 Debug("%s: Unable to extrapolate current_action. Aborting attempts to handle loot for now.", event_name)
jcallahan@322 1900 return
jcallahan@322 1901 end
jcallahan@151 1902 end
jcallahan@176 1903 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1904 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1905
jcallahan@14 1906 if not verify_func or not update_func then
jcallahan@322 1907 Debug("%s: The current action's target type is unsupported or nil.", event_name)
jcallahan@13 1908 return
jcallahan@13 1909 end
jcallahan@13 1910
jcallahan@14 1911 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@324 1912 Debug("%s: The current action type, %s, is supported but has failed loot verification.", event_name, private.ACTION_TYPE_NAMES[current_action.target_type])
jcallahan@14 1913 return
jcallahan@14 1914 end
jcallahan@80 1915 local guids_used = {}
jcallahan@132 1916
jcallahan@301 1917 InitializeCurrentLoot()
jcallahan@217 1918 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1919
jcallahan@55 1920 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1921 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1922 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1923 local loot_info = {
jcallahan@237 1924 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1925 }
jcallahan@13 1926
jcallahan@237 1927 -- Odd index is GUID, even is count.
jcallahan@237 1928 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1929 local source_guid = loot_info[loot_index]
jcallahan@75 1930
jcallahan@237 1931 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1932 local loot_quantity = loot_info[loot_index + 1]
jcallahan@324 1933
jcallahan@324 1934 -- There is a new bug in 5.4.0 that causes GetLootSlotInfo() to (rarely) return nil values for slot_quantity.
jcallahan@324 1935 if slot_quantity then
jcallahan@324 1936 -- We need slot_quantity to account for an old bug where loot_quantity is sometimes '1' for stacks of items, such as cloth.
jcallahan@324 1937 if slot_quantity > loot_quantity then
jcallahan@324 1938 loot_quantity = slot_quantity
jcallahan@324 1939 end
jcallahan@324 1940
jcallahan@324 1941 local source_type, source_id = ParseGUID(source_guid)
jcallahan@324 1942 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@324 1943
jcallahan@324 1944 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@324 1945 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@324 1946 Debug("GUID: %s - Type:ID: %s - ItemID: %d - Amount: %d (%d)", loot_info[loot_index], source_key, item_id, loot_info[loot_index + 1], slot_quantity)
jcallahan@308 1947 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1948 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@309 1949 guids_used[source_guid] = true
jcallahan@324 1950 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@324 1951 Debug("GUID: %s - Type:ID: %s - Money - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1952 if current_loot.target_type == AF.ZONE then
jcallahan@324 1953 table.insert(current_loot.list, ("money:%d"):format(loot_quantity))
jcallahan@324 1954 else
jcallahan@324 1955 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1956 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@324 1957 guids_used[source_guid] = true
jcallahan@324 1958 end
jcallahan@324 1959 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@324 1960 -- Same bug with GetLootSlotInfo() will screw up currency when it happens, so we won't process this slot's loot.
jcallahan@324 1961 if icon_texture then
jcallahan@324 1962 Debug("GUID: %s - Type:ID: %s - Currency: %s - Amount: %d (%d)", loot_info[loot_index], source_key, icon_texture, loot_info[loot_index + 1], slot_quantity)
jcallahan@324 1963 if current_loot.target_type == AF.ZONE then
jcallahan@324 1964 table.insert(current_loot.list, ("currency:%d:%s"):format(loot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@324 1965 else
jcallahan@324 1966 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@324 1967
jcallahan@324 1968 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@324 1969 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@324 1970 guids_used[source_guid] = true
jcallahan@324 1971 end
jcallahan@324 1972 else
jcallahan@324 1973 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@324 1974 end
jcallahan@308 1975 end
jcallahan@324 1976 else
jcallahan@324 1977 -- If this is nil, then the item's quantity could be wrong if loot_quantity is wrong, so we won't process this slot's loot.
jcallahan@324 1978 Debug("%s: Slot quantity is nil for loot slot %d of the entity with GUID %s and Type:ID: %s.", event_name, loot_slot, loot_info[loot_index], source_key)
jcallahan@79 1979 end
jcallahan@75 1980 end
jcallahan@13 1981 end
jcallahan@13 1982 end
jcallahan@80 1983
jcallahan@81 1984 for guid in pairs(guids_used) do
jcallahan@217 1985 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1986 end
jcallahan@13 1987 update_func()
jcallahan@1 1988 end
jcallahan@13 1989 end -- do-block
jcallahan@0 1990
jcallahan@0 1991
jcallahan@89 1992 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1993 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1994
jcallahan@89 1995 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1996 return
jcallahan@89 1997 end
jcallahan@89 1998 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1999 end
jcallahan@89 2000
jcallahan@89 2001
jcallahan@44 2002 do
jcallahan@44 2003 local POINT_MATCH_PATTERNS = {
jcallahan@44 2004 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2005 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2006 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 2007 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2008 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 2009 }
jcallahan@5 2010
jcallahan@68 2011 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 2012 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 2013 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 2014
jcallahan@133 2015 local current_merchant
jcallahan@133 2016 local merchant_standing
jcallahan@133 2017
jcallahan@133 2018 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 2019 current_merchant = nil
jcallahan@133 2020 merchant_standing = nil
jcallahan@133 2021 end
jcallahan@133 2022
jcallahan@133 2023
jcallahan@89 2024 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 2025 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 2026 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 2027
jcallahan@171 2028 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 2029 return
jcallahan@133 2030 end
jcallahan@195 2031 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 2032 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 2033 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 2034 end
jcallahan@55 2035 local current_filters = _G.GetMerchantFilter()
jcallahan@57 2036 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 2037 _G.MerchantFrame_Update()
jcallahan@57 2038
jcallahan@150 2039 local num_items = _G.GetMerchantNumItems()
jcallahan@150 2040
jcallahan@44 2041 for item_index = 1, num_items do
jcallahan@44 2042 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 2043 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 2044
jcallahan@324 2045 DatamineTT:ClearLines()
jcallahan@324 2046 DatamineTT:SetMerchantItem(item_index)
jcallahan@324 2047
jcallahan@324 2048 if not item_id then
jcallahan@324 2049 local item_name, item_link = DatamineTT:GetItem()
jcallahan@324 2050 item_id = ItemLinkToID(item_link)
jcallahan@324 2051 Debug("%s: GetMerchantItemLink() still ocassionally fails, apparently. Failed item's ID - %s", event_name, item_id)
jcallahan@324 2052 end
jcallahan@324 2053
jcallahan@44 2054 if item_id and item_id > 0 then
jcallahan@44 2055 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 2056
jcallahan@68 2057 local num_lines = DatamineTT:NumLines()
jcallahan@68 2058
jcallahan@68 2059 for line_index = 1, num_lines do
jcallahan@68 2060 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 2061
jcallahan@68 2062 if not current_line then
jcallahan@68 2063 break
jcallahan@68 2064 end
jcallahan@68 2065 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 2066
jcallahan@68 2067 if faction or reputation then
jcallahan@68 2068 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 2069 break
jcallahan@68 2070 end
jcallahan@68 2071 end
jcallahan@68 2072
jcallahan@87 2073 for line_index = 1, num_lines do
jcallahan@87 2074 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 2075
jcallahan@87 2076 if not current_line then
jcallahan@87 2077 break
jcallahan@87 2078 end
jcallahan@87 2079 local line_text = current_line:GetText()
jcallahan@87 2080 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 2081
jcallahan@87 2082 if quest_name then
jcallahan@87 2083 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 2084 break
jcallahan@87 2085 end
jcallahan@87 2086 end
jcallahan@87 2087
jcallahan@44 2088 if extended_cost then
jcallahan@53 2089 local battleground_rating = 0
jcallahan@53 2090 local personal_rating = 0
jcallahan@53 2091 local required_season_amount
jcallahan@5 2092
jcallahan@68 2093 for line_index = 1, num_lines do
jcallahan@44 2094 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 2095
jcallahan@44 2096 if not current_line then
jcallahan@44 2097 break
jcallahan@44 2098 end
jcallahan@53 2099 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 2100
jcallahan@44 2101 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 2102 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 2103 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 2104 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 2105
jcallahan@44 2106 if match1 or match2 then
jcallahan@44 2107 break
jcallahan@44 2108 end
jcallahan@44 2109 end
jcallahan@5 2110 end
jcallahan@44 2111 local currency_list = {}
jcallahan@44 2112 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 2113
jcallahan@50 2114 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 2115 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 2116 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 2117
jcallahan@44 2118 for cost_index = 1, item_count do
jcallahan@324 2119 -- The third return (Blizz calls "currency_link") of GetMerchantItemCostItem only returns item links as of Patch 5.3.0.
jcallahan@317 2120 local icon_texture, amount_required, item_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@317 2121 local currency_identifier = item_link and ItemLinkToID(item_link) or nil
jcallahan@317 2122
jcallahan@317 2123 if (not currency_identifier or currency_identifier < 1) and icon_texture then
jcallahan@317 2124 currency_identifier = icon_texture:match("[^\\]+$"):lower()
jcallahan@317 2125 end
jcallahan@317 2126
jcallahan@317 2127 if currency_identifier then
jcallahan@317 2128 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_identifier)
jcallahan@44 2129 end
jcallahan@44 2130 end
jcallahan@44 2131
jcallahan@44 2132 for currency_index = 1, #currency_list do
jcallahan@44 2133 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 2134 end
jcallahan@5 2135 end
jcallahan@133 2136 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 2137 end
jcallahan@44 2138 end
jcallahan@5 2139
jcallahan@44 2140 if _G.CanMerchantRepair() then
jcallahan@133 2141 current_merchant.can_repair = true
jcallahan@5 2142 end
jcallahan@57 2143 _G.SetMerchantFilter(current_filters)
jcallahan@57 2144 _G.MerchantFrame_Update()
jcallahan@4 2145 end
jcallahan@44 2146 end -- do-block
jcallahan@4 2147
jcallahan@89 2148
jcallahan@92 2149 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 2150 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 2151 return
jcallahan@25 2152 end
jcallahan@34 2153 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 2154
jcallahan@171 2155 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 2156 return
jcallahan@25 2157 end
jcallahan@29 2158 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 2159 table.wipe(current_action)
jcallahan@25 2160 end
jcallahan@25 2161
jcallahan@25 2162
jcallahan@115 2163 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@324 2164 -- This function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat.
jcallahan@309 2165 if DEBUGGING then
jcallahan@309 2166 return
jcallahan@309 2167 end
jcallahan@309 2168
jcallahan@115 2169 local num_pets = LPJ:NumPets()
jcallahan@115 2170
jcallahan@115 2171 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2172 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2173
jcallahan@115 2174 if is_owned then
jcallahan@115 2175 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2176
jcallahan@139 2177 if rarity then
jcallahan@139 2178 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2179 local npc = NPCEntry(npc_id)
jcallahan@139 2180 npc.wild_pet = is_wild or nil
jcallahan@139 2181 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2182 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2183 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2184
jcallahan@139 2185 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2186 data.max_health = max_health
jcallahan@139 2187 data.attack = attack
jcallahan@139 2188 data.speed = speed
jcallahan@139 2189 end
jcallahan@115 2190 end
jcallahan@115 2191 end
jcallahan@115 2192 end
jcallahan@115 2193
jcallahan@115 2194
jcallahan@156 2195 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2196 private.in_combat = true
jcallahan@156 2197 end
jcallahan@156 2198
jcallahan@156 2199
jcallahan@156 2200 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2201 private.in_combat = nil
jcallahan@156 2202
jcallahan@156 2203 if private.set_area_id then
jcallahan@299 2204 self:HandleZoneChange(event_name)
jcallahan@156 2205 private.set_area_id = nil
jcallahan@156 2206 end
jcallahan@156 2207 end
jcallahan@156 2208
jcallahan@156 2209
jcallahan@118 2210 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2211 if not TargetedNPC() then
jcallahan@118 2212 return
jcallahan@2 2213 end
jcallahan@151 2214 current_action.target_type = AF.NPC
jcallahan@118 2215 self:UpdateTargetLocation()
jcallahan@118 2216 end
jcallahan@2 2217
jcallahan@89 2218
jcallahan@12 2219 do
jcallahan@12 2220 local function UpdateQuestJuncture(point)
jcallahan@12 2221 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2222
jcallahan@12 2223 if not unit_name then
jcallahan@12 2224 return
jcallahan@12 2225 end
jcallahan@34 2226 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2227
jcallahan@12 2228 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2229 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2230 end
jcallahan@19 2231 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2232 quest[point] = quest[point] or {}
jcallahan@12 2233 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2234
jcallahan@24 2235 return quest
jcallahan@12 2236 end
jcallahan@10 2237
jcallahan@12 2238
jcallahan@92 2239 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2240 local quest = UpdateQuestJuncture("end")
jcallahan@97 2241
jcallahan@112 2242 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2243 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2244 end
jcallahan@67 2245 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2246 ClearKilledNPC()
jcallahan@10 2247 end
jcallahan@10 2248
jcallahan@12 2249
jcallahan@92 2250 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2251 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2252
jcallahan@46 2253 if not quest then
jcallahan@46 2254 return
jcallahan@46 2255 end
jcallahan@24 2256 quest.classes = quest.classes or {}
jcallahan@27 2257 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2258
jcallahan@24 2259 quest.races = quest.races or {}
jcallahan@100 2260 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2261 end
jcallahan@12 2262 end -- do-block
jcallahan@9 2263
jcallahan@9 2264
jcallahan@92 2265 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2266 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2267 local entry_index, processed_quests = 1, 0
jcallahan@36 2268 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2269
jcallahan@36 2270 while processed_quests <= num_quests do
jcallahan@36 2271 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2272
jcallahan@84 2273 if quest_id == 0 then
jcallahan@84 2274 processed_quests = processed_quests + 1
jcallahan@84 2275 elseif not is_header then
jcallahan@36 2276 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2277
jcallahan@36 2278 local quest = DBEntry("quests", quest_id)
jcallahan@36 2279 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2280 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2281 processed_quests = processed_quests + 1
jcallahan@36 2282 end
jcallahan@36 2283 entry_index = entry_index + 1
jcallahan@36 2284 end
jcallahan@36 2285 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2286 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2287 end
jcallahan@4 2288
jcallahan@4 2289
jcallahan@97 2290 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2291 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2292 return
jcallahan@112 2293 end
jcallahan@97 2294 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2295 end
jcallahan@97 2296
jcallahan@97 2297
jcallahan@92 2298 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2299 if unit_id ~= "player" then
jcallahan@4 2300 return
jcallahan@4 2301 end
jcallahan@4 2302 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2303 end
jcallahan@4 2304
jcallahan@4 2305
jcallahan@92 2306 do
jcallahan@92 2307 local TRADESKILL_TOOLS = {
jcallahan@92 2308 Anvil = anvil_spell_ids,
jcallahan@92 2309 Forge = forge_spell_ids,
jcallahan@92 2310 }
jcallahan@92 2311
jcallahan@92 2312
jcallahan@167 2313 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2314 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2315 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2316
jcallahan@167 2317 if required_tool then
jcallahan@167 2318 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2319 if required_tool:find(tool_name) then
jcallahan@167 2320 registry[spell_id] = true
jcallahan@167 2321 end
jcallahan@167 2322 end
jcallahan@167 2323 end
jcallahan@167 2324 end
jcallahan@167 2325
jcallahan@167 2326
jcallahan@92 2327 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2328 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2329
jcallahan@92 2330 if profession_name == _G.UNKNOWN then
jcallahan@92 2331 return
jcallahan@92 2332 end
jcallahan@167 2333 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2334 end
jcallahan@92 2335 end -- do-block
jcallahan@92 2336
jcallahan@92 2337
jcallahan@167 2338 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2339 private.trainer_shown = nil
jcallahan@167 2340 end
jcallahan@167 2341
jcallahan@167 2342
jcallahan@92 2343 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2344 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2345 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2346
jcallahan@164 2347 if not trainer then
jcallahan@58 2348 return
jcallahan@58 2349 end
jcallahan@232 2350 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2351 trainer.teaches = trainer.teaches or {}
jcallahan@27 2352
jcallahan@167 2353 private.trainer_shown = true
jcallahan@167 2354
jcallahan@27 2355 -- Get the initial trainer filters
jcallahan@27 2356 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2357 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2358 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2359
jcallahan@27 2360 -- Clear the trainer filters
jcallahan@27 2361 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2362 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2363 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2364
jcallahan@27 2365 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2366 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2367
jcallahan@27 2368 if spell_name then
jcallahan@27 2369 DatamineTT:ClearLines()
jcallahan@27 2370 DatamineTT:SetTrainerService(index)
jcallahan@27 2371
jcallahan@27 2372 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2373
jcallahan@43 2374 if spell_id then
jcallahan@164 2375 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2376
jcallahan@164 2377 if not class_professions then
jcallahan@164 2378 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2379 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2380 end
jcallahan@43 2381 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2382 profession = profession or "General"
jcallahan@43 2383
jcallahan@164 2384 local profession_skills = class_professions[profession]
jcallahan@43 2385
jcallahan@43 2386 if not profession_skills then
jcallahan@43 2387 class_professions[profession] = {}
jcallahan@43 2388 profession_skills = class_professions[profession]
jcallahan@43 2389 end
jcallahan@173 2390 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2391 end
jcallahan@27 2392 end
jcallahan@27 2393 end
jcallahan@27 2394 -- Reset the filters to what they were before
jcallahan@27 2395 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2396 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2397 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2398 end
jcallahan@27 2399
jcallahan@27 2400
jcallahan@1 2401 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2402 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2403 return
jcallahan@1 2404 end
jcallahan@1 2405 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2406
jcallahan@1 2407 if not spell_label then
jcallahan@1 2408 return
jcallahan@1 2409 end
jcallahan@306 2410
jcallahan@150 2411 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2412 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2413
jcallahan@150 2414 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2415 unit_name = target_name
jcallahan@150 2416 unit_id = "target"
jcallahan@1 2417 end
jcallahan@1 2418 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2419 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2420
jcallahan@205 2421 table.wipe(current_action)
jcallahan@122 2422 current_action.instance_token = instance_token
jcallahan@122 2423 current_action.map_level = map_level
jcallahan@122 2424 current_action.x = x
jcallahan@122 2425 current_action.y = y
jcallahan@122 2426 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2427 current_action.spell_label = spell_label
jcallahan@105 2428
jcallahan@105 2429 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2430 current_action.loot_label = spell_label:lower()
jcallahan@105 2431 end
jcallahan@1 2432
jcallahan@151 2433 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2434 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2435 if not unit_id or unit_name ~= target_name then
jcallahan@16 2436 return
jcallahan@16 2437 end
jcallahan@123 2438 current_action.target_type = AF.NPC
jcallahan@16 2439 end
jcallahan@16 2440 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2441 current_action.target_type = AF.ITEM
jcallahan@16 2442
jcallahan@150 2443 if item_name and item_name == target_name then
jcallahan@150 2444 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2445 elseif target_name and target_name ~= "" then
jcallahan@150 2446 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2447 end
jcallahan@150 2448 elseif not item_name and not unit_name then
jcallahan@1 2449 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2450 if target_name == "" then
jcallahan@17 2451 return
jcallahan@17 2452 end
jcallahan@122 2453 current_action.object_name = target_name
jcallahan@123 2454 current_action.target_type = AF.OBJECT
jcallahan@1 2455 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2456 current_action.target_type = AF.ZONE
jcallahan@1 2457 end
jcallahan@1 2458 end
jcallahan@1 2459 private.tracked_line = spell_line
jcallahan@0 2460 end
jcallahan@0 2461
jcallahan@94 2462
jcallahan@312 2463 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id_cost)
jcallahan@306 2464 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2465 ClearKilledBossID()
jcallahan@306 2466 ClearLootToastContainerID()
jcallahan@306 2467 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2468 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2469 ClearKilledBossID()
jcallahan@306 2470 ClearLootToastContainerID()
jcallahan@306 2471 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2472 else
jcallahan@306 2473 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2474 return
jcallahan@1 2475 end
jcallahan@306 2476
jcallahan@324 2477 -- Assign existing loot data to boss if it exists
jcallahan@307 2478 if loot_toast_data then
jcallahan@317 2479 local npc_id = private.raid_finder_boss_id or private.world_boss_id
jcallahan@317 2480
jcallahan@324 2481 -- Slightly messy hack to workaround duplicate world bosses
jcallahan@317 2482 local upper_limit = 0
jcallahan@317 2483 if DUPLICATE_WORLD_BOSS_IDS[npc_id] then
jcallahan@317 2484 upper_limit = #DUPLICATE_WORLD_BOSS_IDS[npc_id]
jcallahan@317 2485 end
jcallahan@317 2486
jcallahan@317 2487 for i = 0, upper_limit do
jcallahan@317 2488 local temp_npc_id = npc_id
jcallahan@317 2489
jcallahan@317 2490 if i > 0 then
jcallahan@317 2491 temp_npc_id = DUPLICATE_WORLD_BOSS_IDS[npc_id][i]
jcallahan@317 2492 end
jcallahan@317 2493
jcallahan@317 2494 local npc = NPCEntry(temp_npc_id)
jcallahan@317 2495 if npc then
jcallahan@324 2496 -- Create needed npc fields if required
jcallahan@317 2497 local loot_label = "drops"
jcallahan@317 2498 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@317 2499 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@317 2500 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@317 2501
jcallahan@317 2502 for index = 1, #loot_toast_data do
jcallahan@317 2503 local data = loot_toast_data[index]
jcallahan@317 2504 local loot_type = data[1]
jcallahan@317 2505 local hyperlink = data[2]
jcallahan@317 2506 local quantity = data[3]
jcallahan@317 2507
jcallahan@317 2508 if loot_type == "item" then
jcallahan@317 2509 local item_id = ItemLinkToID(hyperlink)
jcallahan@317 2510 Debug("%s: Assigned stored item loot data - %s - %d:%d", event_name, hyperlink, item_id, quantity)
jcallahan@317 2511 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@317 2512 elseif loot_type == "money" then
jcallahan@317 2513 Debug("%s: Assigned stored money loot data - money:%d", event_name, quantity)
jcallahan@317 2514 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@317 2515 elseif loot_type == "currency" then
jcallahan@317 2516 local currency_texture = CurrencyLinkToTexture(hyperlink)
jcallahan@317 2517 Debug("%s: Assigned stored currency loot data - %s - currency:%d:%s", event_name, hyperlink, currency_texture, quantity)
jcallahan@324 2518 -- Workaround for Patch 5.4.0 bug with Flexible raid Siege of Orgrimmar bosses and Valor Points
jcallahan@317 2519 if quantity > 1000 and currency_texture == "pvecurrency-valor" then
jcallahan@317 2520 quantity = math.floor(quantity / 100)
jcallahan@317 2521 end
jcallahan@317 2522 table.insert(encounter_data[loot_label], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@317 2523 end
jcallahan@307 2524 end
jcallahan@317 2525
jcallahan@317 2526 if not boss_loot_toasting[temp_npc_id] then
jcallahan@317 2527 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@317 2528 boss_loot_toasting[temp_npc_id] = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@317 2529 end
jcallahan@317 2530 else
jcallahan@317 2531 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2532 end
jcallahan@307 2533 end
jcallahan@307 2534 end
jcallahan@307 2535
jcallahan@307 2536 ClearLootToastData()
jcallahan@307 2537
jcallahan@307 2538 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2539 end
jcallahan@306 2540
jcallahan@306 2541
jcallahan@306 2542 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2543 if unit_id ~= "player" then
jcallahan@306 2544 return
jcallahan@306 2545 end
jcallahan@306 2546 private.tracked_line = nil
jcallahan@306 2547 private.previous_spell_id = spell_id
jcallahan@306 2548
jcallahan@306 2549 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2550 ClearKilledBossID()
jcallahan@306 2551 ClearLootToastContainerID()
jcallahan@307 2552 ClearLootToastData()
jcallahan@306 2553
jcallahan@306 2554 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2555 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2556 end
jcallahan@306 2557
jcallahan@306 2558 if anvil_spell_ids[spell_id] then
jcallahan@306 2559 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2560 elseif forge_spell_ids[spell_id] then
jcallahan@306 2561 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2562 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2563 killed_npc_id = current_target_id
jcallahan@306 2564 private.harvesting = true
jcallahan@306 2565 end
jcallahan@306 2566 end
jcallahan@0 2567
jcallahan@90 2568
jcallahan@1 2569 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2570 if unit_id ~= "player" then
jcallahan@1 2571 return
jcallahan@1 2572 end
jcallahan@0 2573
jcallahan@1 2574 if private.tracked_line == spell_line then
jcallahan@1 2575 private.tracked_line = nil
jcallahan@1 2576 end
jcallahan@147 2577 table.wipe(current_action)
jcallahan@0 2578 end
jcallahan@90 2579
jcallahan@90 2580
jcallahan@90 2581 do
jcallahan@90 2582 local function SetUnitField(field, required_type)
jcallahan@90 2583 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2584
jcallahan@90 2585 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2586 return
jcallahan@90 2587 end
jcallahan@90 2588
jcallahan@171 2589 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2590 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2591 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2592 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2593 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2594 end
jcallahan@90 2595 end
jcallahan@90 2596
jcallahan@90 2597
jcallahan@90 2598 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2599 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2600 end
jcallahan@90 2601
jcallahan@90 2602
jcallahan@90 2603 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2604 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2605 end
jcallahan@90 2606
jcallahan@90 2607
jcallahan@90 2608 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2609 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2610 end
jcallahan@90 2611
jcallahan@90 2612
jcallahan@92 2613 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2614 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2615 end
jcallahan@90 2616
jcallahan@90 2617
jcallahan@323 2618 local GOSSIP_SHOW_FUNCS = {
jcallahan@323 2619 [private.UNIT_TYPES.NPC] = function(unit_idnum)
jcallahan@323 2620 local gossip_options = { _G.GetGossipOptions() }
jcallahan@323 2621
jcallahan@323 2622 for index = 2, #gossip_options, 2 do
jcallahan@323 2623 if gossip_options[index] == "binder" then
jcallahan@323 2624 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@323 2625 return
jcallahan@323 2626 end
jcallahan@323 2627 end
jcallahan@323 2628 end,
jcallahan@323 2629 [private.UNIT_TYPES.OBJECT] = function(unit_idnum)
jcallahan@323 2630 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@323 2631 end,
jcallahan@323 2632 }
jcallahan@323 2633
jcallahan@323 2634
jcallahan@92 2635 function WDP:GOSSIP_SHOW(event_name)
jcallahan@323 2636 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@323 2637 if not unit_idnum then
jcallahan@323 2638 return
jcallahan@323 2639 end
jcallahan@323 2640
jcallahan@323 2641 if GOSSIP_SHOW_FUNCS[unit_type] then
jcallahan@323 2642 GOSSIP_SHOW_FUNCS[unit_type](unit_idnum)
jcallahan@90 2643 end
jcallahan@90 2644 end
jcallahan@90 2645
jcallahan@90 2646
jcallahan@93 2647 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2648 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2649 end
jcallahan@93 2650
jcallahan@93 2651
jcallahan@189 2652 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2653 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2654 end
jcallahan@189 2655
jcallahan@189 2656
jcallahan@90 2657 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2658 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2659 end
jcallahan@90 2660
jcallahan@90 2661
jcallahan@90 2662 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2663 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2664 end
jcallahan@90 2665
jcallahan@90 2666
jcallahan@90 2667 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2668 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2669 end
jcallahan@90 2670 end -- do-block