annotate Main.lua @ 288:d841c44553d5

Debug prints for group updates.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 15 May 2013 20:15:40 -0500
parents f339235382c1
children 43a058bd38e0
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@270 53 config = {
jcallahan@270 54 minimap_icon = {
jcallahan@270 55 hide = true,
jcallahan@270 56 },
jcallahan@270 57 },
jcallahan@0 58 items = {},
jcallahan@0 59 npcs = {},
jcallahan@0 60 objects = {},
jcallahan@0 61 quests = {},
jcallahan@167 62 spells = {},
jcallahan@17 63 zones = {},
jcallahan@0 64 }
jcallahan@0 65 }
jcallahan@0 66
jcallahan@1 67 local EVENT_MAPPING = {
jcallahan@90 68 AUCTION_HOUSE_SHOW = true,
jcallahan@90 69 BANKFRAME_OPENED = true,
jcallahan@90 70 BATTLEFIELDS_SHOW = true,
jcallahan@56 71 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 72 CHAT_MSG_LOOT = true,
jcallahan@95 73 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 74 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 76 CHAT_MSG_SYSTEM = true,
jcallahan@23 77 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 78 COMBAT_TEXT_UPDATE = true,
jcallahan@140 79 CURSOR_UPDATE = true,
jcallahan@90 80 FORGE_MASTER_OPENED = true,
jcallahan@90 81 GOSSIP_SHOW = true,
jcallahan@246 82 GROUP_ROSTER_CHANGE = true,
jcallahan@93 83 GUILDBANKFRAME_OPENED = true,
jcallahan@42 84 ITEM_TEXT_BEGIN = true,
jcallahan@189 85 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 86 LOOT_CLOSED = true,
jcallahan@1 87 LOOT_OPENED = true,
jcallahan@89 88 MAIL_SHOW = true,
jcallahan@133 89 MERCHANT_CLOSED = true,
jcallahan@7 90 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 91 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 92 PET_BAR_UPDATE = true,
jcallahan@115 93 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 94 PLAYER_REGEN_DISABLED = true,
jcallahan@156 95 PLAYER_REGEN_ENABLED = true,
jcallahan@2 96 PLAYER_TARGET_CHANGED = true,
jcallahan@9 97 QUEST_COMPLETE = true,
jcallahan@9 98 QUEST_DETAIL = true,
jcallahan@9 99 QUEST_LOG_UPDATE = true,
jcallahan@97 100 QUEST_PROGRESS = true,
jcallahan@178 101 SHOW_LOOT_TOAST = true,
jcallahan@88 102 TAXIMAP_OPENED = true,
jcallahan@92 103 TRADE_SKILL_SHOW = true,
jcallahan@167 104 TRAINER_CLOSED = true,
jcallahan@27 105 TRAINER_SHOW = true,
jcallahan@90 106 TRANSMOGRIFY_OPEN = true,
jcallahan@246 107 UNIT_PET = true,
jcallahan@4 108 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 109 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 110 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 111 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_SENT = true,
jcallahan@1 113 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 114 VOID_STORAGE_OPEN = true,
jcallahan@129 115 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 116 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 117 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 118 }
jcallahan@0 119
jcallahan@4 120
jcallahan@246 121 -- VARIABLES ----------------------------------------------------------
jcallahan@246 122
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@246 127 local group_member_uids = {}
jcallahan@246 128 local group_owner_guids_to_pet_guids = {}
jcallahan@246 129 local group_pet_guids = {}
jcallahan@187 130 local item_process_timer_handle
jcallahan@92 131 local faction_standings = {}
jcallahan@92 132 local forge_spell_ids = {}
jcallahan@95 133 local languages_known = {}
jcallahan@95 134 local name_to_id_map = {}
jcallahan@177 135 local killed_npc_id
jcallahan@2 136 local target_location_timer_handle
jcallahan@86 137 local current_target_id
jcallahan@126 138 local current_area_id
jcallahan@131 139 local current_loot
jcallahan@1 140
jcallahan@121 141 -- Data for our current action. Including possible values as a reference.
jcallahan@122 142 local current_action = {
jcallahan@121 143 identifier = nil,
jcallahan@121 144 loot_label = nil,
jcallahan@121 145 loot_list = nil,
jcallahan@121 146 loot_sources = nil,
jcallahan@121 147 map_level = nil,
jcallahan@121 148 spell_label = nil,
jcallahan@123 149 target_type = nil,
jcallahan@121 150 x = nil,
jcallahan@121 151 y = nil,
jcallahan@121 152 zone_data = nil,
jcallahan@121 153 }
jcallahan@92 154
jcallahan@246 155
jcallahan@246 156 -- HELPERS ------------------------------------------------------------
jcallahan@246 157
jcallahan@245 158 local function Debug(message, ...)
jcallahan@151 159 if not DEBUGGING then
jcallahan@151 160 return
jcallahan@151 161 end
jcallahan@245 162 _G.print(message:format(...))
jcallahan@151 163 end
jcallahan@151 164
jcallahan@151 165
jcallahan@169 166 local TradeSkillExecutePer
jcallahan@169 167 do
jcallahan@169 168 local header_list = {}
jcallahan@169 169
jcallahan@169 170 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 171 function TradeSkillExecutePer(iter_func)
jcallahan@169 172 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 173 return
jcallahan@169 174 end
jcallahan@167 175 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 176 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 177 search_box:SetText("")
jcallahan@169 178
jcallahan@167 179 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 180 search_box:ClearFocus()
jcallahan@167 181 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 182
jcallahan@169 183 table.wipe(header_list)
jcallahan@169 184
jcallahan@169 185 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 186 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 187 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 188
jcallahan@169 189 if have_materials then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 191 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 192 end
jcallahan@169 193
jcallahan@169 194 if have_skillup then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 196 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 197 end
jcallahan@169 198 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 199 _G.TradeSkillUpdateFilterBar()
jcallahan@169 200 _G.TradeSkillFrame_Update()
jcallahan@169 201
jcallahan@169 202 -- Expand all headers so we can see all the recipes there are
jcallahan@169 203 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 204 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 205
jcallahan@169 206 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 207 if not is_expanded then
jcallahan@169 208 header_list[name] = true
jcallahan@169 209 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 210 end
jcallahan@169 211 elseif iter_func(name, tradeskill_index) then
jcallahan@169 212 break
jcallahan@169 213 end
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 -- Restore the state of the things we changed.
jcallahan@169 217 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 218 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 219
jcallahan@169 220 if header_list[name] then
jcallahan@169 221 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 222 end
jcallahan@169 223 end
jcallahan@169 224 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 225 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 226 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 227 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 228
jcallahan@169 229 _G.TradeSkillUpdateFilterBar()
jcallahan@169 230 _G.TradeSkillFrame_Update()
jcallahan@167 231 end
jcallahan@169 232 end -- do-block
jcallahan@167 233
jcallahan@167 234
jcallahan@39 235 local ActualCopperCost
jcallahan@39 236 do
jcallahan@39 237 local BARTERING_SPELL_ID = 83964
jcallahan@39 238
jcallahan@39 239 local STANDING_DISCOUNTS = {
jcallahan@39 240 HATED = 0,
jcallahan@39 241 HOSTILE = 0,
jcallahan@39 242 UNFRIENDLY = 0,
jcallahan@39 243 NEUTRAL = 0,
jcallahan@39 244 FRIENDLY = 0.05,
jcallahan@39 245 HONORED = 0.1,
jcallahan@39 246 REVERED = 0.15,
jcallahan@39 247 EXALTED = 0.2,
jcallahan@39 248 }
jcallahan@39 249
jcallahan@39 250
jcallahan@39 251 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 252 if not copper_cost or copper_cost == 0 then
jcallahan@39 253 return 0
jcallahan@39 254 end
jcallahan@39 255 local modifier = 1
jcallahan@39 256
jcallahan@39 257 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 258 modifier = modifier - 0.1
jcallahan@39 259 end
jcallahan@39 260
jcallahan@39 261 if rep_standing then
jcallahan@39 262 if PLAYER_RACE == "Goblin" then
jcallahan@39 263 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 264 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 265 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 266 end
jcallahan@39 267 end
jcallahan@39 268 return math.floor(copper_cost / modifier)
jcallahan@39 269 end
jcallahan@39 270 end -- do-block
jcallahan@39 271
jcallahan@39 272
jcallahan@153 273 -- Called on a timer
jcallahan@177 274 local function ClearKilledNPC()
jcallahan@177 275 killed_npc_id = nil
jcallahan@177 276 end
jcallahan@177 277
jcallahan@177 278
jcallahan@203 279 local function ClearKilledBossID()
jcallahan@203 280 private.raid_finder_boss_id = nil
jcallahan@203 281 private.world_boss_id = nil
jcallahan@203 282 end
jcallahan@203 283
jcallahan@203 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@233 286 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287
jcallahan@59 288 if not instance_type or instance_type == "" then
jcallahan@59 289 instance_type = "NONE"
jcallahan@59 290 end
jcallahan@233 291 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 292 end
jcallahan@29 293
jcallahan@29 294
jcallahan@19 295 local function DBEntry(data_type, unit_id)
jcallahan@19 296 if not data_type or not unit_id then
jcallahan@6 297 return
jcallahan@6 298 end
jcallahan@128 299 local unit = global_db[data_type][unit_id]
jcallahan@6 300
jcallahan@10 301 if not unit then
jcallahan@187 302 unit = {}
jcallahan@187 303 global_db[data_type][unit_id] = unit
jcallahan@6 304 end
jcallahan@10 305 return unit
jcallahan@6 306 end
jcallahan@270 307
jcallahan@263 308 private.DBEntry = DBEntry
jcallahan@6 309
jcallahan@214 310 local NPCEntry
jcallahan@214 311 do
jcallahan@214 312 local npc_prototype = {}
jcallahan@214 313 local npc_meta = {
jcallahan@214 314 __index = npc_prototype
jcallahan@214 315 }
jcallahan@6 316
jcallahan@214 317 function NPCEntry(identifier)
jcallahan@227 318 local npc = DBEntry("npcs", identifier)
jcallahan@29 319
jcallahan@214 320 if not npc then
jcallahan@214 321 return
jcallahan@214 322 end
jcallahan@227 323 return _G.setmetatable(npc, npc_meta)
jcallahan@22 324 end
jcallahan@214 325
jcallahan@248 326 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 327 self.encounter_data = self.encounter_data or {}
jcallahan@248 328 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 329 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 330
jcallahan@248 331 return self.encounter_data[difficulty_token]
jcallahan@214 332 end
jcallahan@22 333 end
jcallahan@22 334
jcallahan@22 335
jcallahan@1 336 local function CurrentLocationData()
jcallahan@161 337 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 338 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 339 end
jcallahan@1 340 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 341 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 342
jcallahan@1 343 x = x or 0
jcallahan@1 344 y = y or 0
jcallahan@1 345
jcallahan@1 346 if x == 0 and y == 0 then
jcallahan@1 347 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 348 _G.SetDungeonMapLevel(level_index)
jcallahan@1 349 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 350
jcallahan@1 351 if x and y and (x > 0 or y > 0) then
jcallahan@1 352 _G.SetDungeonMapLevel(map_level)
jcallahan@1 353 map_level = level_index
jcallahan@1 354 break
jcallahan@1 355 end
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359 if _G.DungeonUsesTerrainMap() then
jcallahan@1 360 map_level = map_level - 1
jcallahan@1 361 end
jcallahan@31 362 local x = _G.floor(x * 1000)
jcallahan@31 363 local y = _G.floor(y * 1000)
jcallahan@28 364
jcallahan@31 365 if x % 2 ~= 0 then
jcallahan@31 366 x = x + 1
jcallahan@28 367 end
jcallahan@28 368
jcallahan@31 369 if y % 2 ~= 0 then
jcallahan@31 370 y = y + 1
jcallahan@28 371 end
jcallahan@126 372 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 373 end
jcallahan@1 374
jcallahan@1 375
jcallahan@1 376 local function ItemLinkToID(item_link)
jcallahan@1 377 if not item_link then
jcallahan@1 378 return
jcallahan@1 379 end
jcallahan@7 380 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 381 end
jcallahan@270 382
jcallahan@260 383 private.ItemLinkToID = ItemLinkToID
jcallahan@4 384
jcallahan@171 385 local function UnitTypeIsNPC(unit_type)
jcallahan@171 386 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 387 end
jcallahan@171 388
jcallahan@171 389
jcallahan@34 390 local ParseGUID
jcallahan@4 391 do
jcallahan@229 392 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 393 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 394
jcallahan@281 395 local NPC_ID_MAPPING = {
jcallahan@281 396 [62164] = 63191, -- Garalon
jcallahan@281 397 }
jcallahan@281 398
jcallahan@281 399
jcallahan@34 400 function ParseGUID(guid)
jcallahan@5 401 if not guid then
jcallahan@5 402 return
jcallahan@5 403 end
jcallahan@229 404 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 405
jcallahan@229 406 if not bitfield then
jcallahan@229 407 return UNIT_TYPES.UNKNOWN
jcallahan@229 408 end
jcallahan@229 409 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 410
jcallahan@229 411 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 412 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 413 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 414
jcallahan@281 415 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 416 unit_idnum = id_mapping
jcallahan@281 417 end
jcallahan@281 418 return unit_type, unit_idnum
jcallahan@4 419 end
jcallahan@4 420 return unit_type
jcallahan@4 421 end
jcallahan@249 422
jcallahan@249 423 private.ParseGUID = ParseGUID
jcallahan@4 424 end -- do-block
jcallahan@4 425
jcallahan@4 426
jcallahan@141 427 local UpdateDBEntryLocation
jcallahan@141 428 do
jcallahan@141 429 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 430 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 431 local facing = _G.GetPlayerFacing()
jcallahan@141 432
jcallahan@141 433 if not facing then
jcallahan@141 434 return x, y
jcallahan@141 435 end
jcallahan@246 436 local rad = facing + math.pi
jcallahan@141 437 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 438 end
jcallahan@10 439
jcallahan@24 440
jcallahan@141 441 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 442 if not identifier then
jcallahan@141 443 return
jcallahan@141 444 end
jcallahan@141 445 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 446 local entry = DBEntry(entry_type, identifier)
jcallahan@141 447 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 448 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 449
jcallahan@141 450 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 451 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 452
jcallahan@141 453 if not zone_data then
jcallahan@141 454 zone_data = {}
jcallahan@141 455 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 456 end
jcallahan@141 457
jcallahan@141 458 -- Special case for Fishing.
jcallahan@141 459 if current_action.spell_label == "FISHING" then
jcallahan@141 460 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 461
jcallahan@141 462 if yard_width > 0 and yard_height > 0 then
jcallahan@141 463 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 464 current_action.x = x
jcallahan@141 465 current_action.y = y
jcallahan@141 466 end
jcallahan@141 467 end
jcallahan@141 468 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 469
jcallahan@141 470 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 471 return zone_data
jcallahan@10 472 end
jcallahan@141 473 end -- do-block
jcallahan@10 474
jcallahan@10 475
jcallahan@19 476 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 477 if not item_link then
jcallahan@19 478 return
jcallahan@19 479 end
jcallahan@19 480 local item_id = ItemLinkToID(item_link)
jcallahan@19 481
jcallahan@19 482 if not bag_index or not slot_index then
jcallahan@19 483 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 484 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 485 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 486 bag_index = new_bag_index
jcallahan@19 487 slot_index = new_slot_index
jcallahan@19 488 break
jcallahan@19 489 end
jcallahan@19 490 end
jcallahan@19 491 end
jcallahan@19 492 end
jcallahan@19 493
jcallahan@19 494 if not bag_index or not slot_index then
jcallahan@19 495 return
jcallahan@19 496 end
jcallahan@19 497 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 498
jcallahan@19 499 if not is_lootable then
jcallahan@19 500 return
jcallahan@19 501 end
jcallahan@19 502 DatamineTT:ClearLines()
jcallahan@19 503 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 504
jcallahan@19 505 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 506 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 507
jcallahan@19 508 if not current_line then
jcallahan@19 509 break
jcallahan@19 510 end
jcallahan@230 511 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 512
jcallahan@230 513 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 514 table.wipe(current_action)
jcallahan@123 515 current_action.target_type = AF.ITEM
jcallahan@122 516 current_action.identifier = item_id
jcallahan@122 517 current_action.loot_label = "contains"
jcallahan@19 518 break
jcallahan@19 519 end
jcallahan@19 520 end
jcallahan@19 521 end
jcallahan@19 522
jcallahan@19 523
jcallahan@39 524 local UnitFactionStanding
jcallahan@32 525 local UpdateFactionData
jcallahan@32 526 do
jcallahan@32 527 local MAX_FACTION_INDEX = 1000
jcallahan@20 528
jcallahan@32 529 local STANDING_NAMES = {
jcallahan@32 530 "HATED",
jcallahan@32 531 "HOSTILE",
jcallahan@32 532 "UNFRIENDLY",
jcallahan@32 533 "NEUTRAL",
jcallahan@32 534 "FRIENDLY",
jcallahan@32 535 "HONORED",
jcallahan@32 536 "REVERED",
jcallahan@32 537 "EXALTED",
jcallahan@32 538 }
jcallahan@32 539
jcallahan@39 540
jcallahan@39 541 function UnitFactionStanding(unit)
jcallahan@135 542 local unit_name = _G.UnitName(unit)
jcallahan@39 543 UpdateFactionData()
jcallahan@39 544 DatamineTT:ClearLines()
jcallahan@39 545 DatamineTT:SetUnit(unit)
jcallahan@39 546
jcallahan@39 547 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 548 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 549
jcallahan@135 550 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 551 return faction_name, faction_standings[faction_name]
jcallahan@39 552 end
jcallahan@39 553 end
jcallahan@39 554 end
jcallahan@39 555
jcallahan@39 556
jcallahan@32 557 function UpdateFactionData()
jcallahan@32 558 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 559 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 560
jcallahan@86 561 if faction_name then
jcallahan@32 562 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 563 elseif not faction_name then
jcallahan@32 564 break
jcallahan@32 565 end
jcallahan@20 566 end
jcallahan@20 567 end
jcallahan@32 568 end -- do-block
jcallahan@20 569
jcallahan@48 570
jcallahan@75 571 local GenericLootUpdate
jcallahan@75 572 do
jcallahan@77 573 local function LootTable(entry, loot_type, top_field)
jcallahan@75 574 if top_field then
jcallahan@75 575 entry[top_field] = entry[top_field] or {}
jcallahan@75 576 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 577 return entry[top_field][loot_type]
jcallahan@75 578 end
jcallahan@48 579 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 580 return entry[loot_type]
jcallahan@48 581 end
jcallahan@48 582
jcallahan@75 583 function GenericLootUpdate(data_type, top_field)
jcallahan@132 584 local loot_type = current_loot.label
jcallahan@75 585 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 586 local source_list = {}
jcallahan@75 587
jcallahan@131 588 if current_loot.sources then
jcallahan@131 589 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 590 local entry, source_id
jcallahan@78 591
jcallahan@131 592 if current_loot.target_type == AF.ITEM then
jcallahan@119 593 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 594 source_id = current_loot.identifier
jcallahan@119 595 entry = DBEntry(data_type, source_id)
jcallahan@131 596 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 597 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 598 entry = DBEntry(data_type, source_id)
jcallahan@119 599 else
jcallahan@119 600 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@119 602 end
jcallahan@75 603
jcallahan@119 604 if entry then
jcallahan@119 605 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 606
jcallahan@119 607 if not source_list[source_guid] then
jcallahan@119 608 if top_field then
jcallahan@119 609 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 610 else
jcallahan@119 611 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 612 end
jcallahan@119 613 source_list[source_guid] = true
jcallahan@77 614 end
jcallahan@119 615 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 616
jcallahan@119 617 for item_id, quantity in pairs(loot_data) do
jcallahan@119 618 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 619 end
jcallahan@75 620 end
jcallahan@75 621 end
jcallahan@75 622 end
jcallahan@121 623
jcallahan@121 624 -- This is used for Gas Extractions.
jcallahan@131 625 if #current_loot.list <= 0 then
jcallahan@78 626 return
jcallahan@78 627 end
jcallahan@82 628 local entry
jcallahan@82 629
jcallahan@82 630 -- At this point we only have a name if it's an object.
jcallahan@131 631 if current_loot.target_type == AF.OBJECT then
jcallahan@131 632 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 633 else
jcallahan@131 634 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 635 end
jcallahan@75 636
jcallahan@75 637 if not entry then
jcallahan@75 638 return
jcallahan@75 639 end
jcallahan@77 640 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 641
jcallahan@131 642 if not source_list[current_loot.identifier] then
jcallahan@77 643 if top_field then
jcallahan@77 644 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 645 else
jcallahan@77 646 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 647 end
jcallahan@77 648 end
jcallahan@75 649
jcallahan@131 650 for index = 1, #current_loot.list do
jcallahan@131 651 table.insert(loot_table, current_loot.list[index])
jcallahan@75 652 end
jcallahan@48 653 end
jcallahan@75 654 end -- do-block
jcallahan@48 655
jcallahan@97 656
jcallahan@97 657 local ReplaceKeywords
jcallahan@97 658 do
jcallahan@97 659 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 660 class = PLAYER_CLASS,
jcallahan@97 661 name = PLAYER_NAME,
jcallahan@97 662 race = PLAYER_RACE,
jcallahan@97 663 }
jcallahan@97 664
jcallahan@97 665
jcallahan@97 666 function ReplaceKeywords(text)
jcallahan@97 667 if not text or text == "" then
jcallahan@97 668 return ""
jcallahan@97 669 end
jcallahan@97 670
jcallahan@97 671 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 672 local category_format = ("<%s>"):format(category)
jcallahan@97 673 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 674 end
jcallahan@97 675 return text
jcallahan@97 676 end
jcallahan@97 677 end -- do-block
jcallahan@97 678
jcallahan@97 679
jcallahan@154 680 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 681 -- unless the WorldMapFrame is shown.
jcallahan@143 682 do
jcallahan@143 683 -- MapFileName = MapAreaID
jcallahan@143 684 local MICRO_DUNGEON_IDS = {
jcallahan@143 685 ShrineofTwoMoons = 903,
jcallahan@143 686 ShrineofSevenStars = 905,
jcallahan@143 687 }
jcallahan@126 688
jcallahan@143 689 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 690 if private.in_combat then
jcallahan@156 691 private.set_area_id = true
jcallahan@156 692 return
jcallahan@156 693 end
jcallahan@155 694 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 695
jcallahan@155 696 if map_area_id == current_area_id then
jcallahan@155 697 return
jcallahan@155 698 end
jcallahan@143 699 local world_map = _G.WorldMapFrame
jcallahan@143 700 local map_visible = world_map:IsVisible()
jcallahan@143 701 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 702
jcallahan@143 703 if not map_visible then
jcallahan@143 704 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 705 world_map:Show()
jcallahan@143 706 end
jcallahan@143 707 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 708
jcallahan@154 709 _G.SetMapToCurrentZone()
jcallahan@154 710
jcallahan@143 711 if micro_dungeon_id then
jcallahan@143 712 current_area_id = micro_dungeon_id
jcallahan@143 713 else
jcallahan@143 714 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 715 end
jcallahan@143 716
jcallahan@154 717 if map_visible then
jcallahan@154 718 _G.SetMapByID(map_area_id)
jcallahan@154 719 else
jcallahan@143 720 world_map:Hide()
jcallahan@143 721 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 722 end
jcallahan@143 723 end
jcallahan@154 724 end
jcallahan@126 725
jcallahan@246 726
jcallahan@246 727 -- METHODS ------------------------------------------------------------
jcallahan@246 728
jcallahan@0 729 function WDP:OnInitialize()
jcallahan@128 730 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 731 private.db = db
jcallahan@128 732 global_db = db.global
jcallahan@128 733 char_db = db.char
jcallahan@14 734
jcallahan@270 735 local raw_db = _G.WoWDBProfilerData
jcallahan@18 736 local build_num = tonumber(private.build_num)
jcallahan@14 737
jcallahan@136 738 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 739 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 740 global_db[entry] = {}
jcallahan@74 741 end
jcallahan@74 742 end
jcallahan@35 743 raw_db.build_num = build_num
jcallahan@63 744 raw_db.version = DB_VERSION
jcallahan@249 745
jcallahan@251 746 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 747 private.InitializeCommentSystem()
jcallahan@251 748 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 749 end
jcallahan@0 750 end
jcallahan@0 751
jcallahan@0 752
jcallahan@153 753 function WDP:EventDispatcher(...)
jcallahan@153 754 local event_name = ...
jcallahan@153 755
jcallahan@153 756 if DEBUGGING then
jcallahan@154 757 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 758 Debug(event_name)
jcallahan@154 759 else
jcallahan@154 760 Debug(...)
jcallahan@153 761 end
jcallahan@153 762 end
jcallahan@153 763 local func = EVENT_MAPPING[event_name]
jcallahan@153 764
jcallahan@153 765 if _G.type(func) == "boolean" then
jcallahan@153 766 self[event_name](self, ...)
jcallahan@153 767 elseif _G.type(func) == "function" then
jcallahan@159 768 self[func](self, ...)
jcallahan@153 769 end
jcallahan@153 770 end
jcallahan@153 771
jcallahan@153 772
jcallahan@0 773 function WDP:OnEnable()
jcallahan@0 774 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 775 if EVENT_DEBUG then
jcallahan@153 776 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 777 else
jcallahan@153 778 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 779 end
jcallahan@0 780 end
jcallahan@95 781
jcallahan@95 782 for index = 1, _G.GetNumLanguages() do
jcallahan@95 783 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 784 end
jcallahan@187 785 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 786 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 787
jcallahan@19 788 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 789 if target_unit then
jcallahan@19 790 return
jcallahan@19 791 end
jcallahan@19 792 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 793 end)
jcallahan@19 794
jcallahan@19 795 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 796 if target_unit then
jcallahan@19 797 return
jcallahan@19 798 end
jcallahan@19 799 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 800 HandleItemUse(item_link)
jcallahan@19 801 end)
jcallahan@263 802
jcallahan@129 803 self:SetCurrentAreaID("OnEnable")
jcallahan@246 804 self:GROUP_ROSTER_CHANGE()
jcallahan@0 805 end
jcallahan@0 806
jcallahan@0 807
jcallahan@219 808 local ScrapeItemUpgradeStats
jcallahan@219 809 do
jcallahan@219 810 local intermediary = {}
jcallahan@219 811
jcallahan@220 812 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 813 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 814 return
jcallahan@220 815 end
jcallahan@219 816 local create_entry
jcallahan@219 817
jcallahan@219 818 table.wipe(intermediary)
jcallahan@219 819
jcallahan@219 820 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 821 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 822
jcallahan@219 823 if not left_text then
jcallahan@219 824 return
jcallahan@219 825 end
jcallahan@219 826 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 827
jcallahan@219 828 if amount and stat then
jcallahan@220 829 if reforge_id and reforge_id ~= 0 then
jcallahan@220 830 local reforge_string = stat:find("Reforged")
jcallahan@220 831
jcallahan@220 832 if reforge_string then
jcallahan@220 833 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 834 intermediary.reforge_id = reforge_id
jcallahan@220 835 end
jcallahan@219 836 end
jcallahan@219 837 create_entry = true
jcallahan@219 838 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 839 end
jcallahan@219 840 end
jcallahan@219 841
jcallahan@219 842 if not create_entry then
jcallahan@219 843 return
jcallahan@219 844 end
jcallahan@219 845 local item = DBEntry("items", item_id)
jcallahan@225 846 item.upgrade_id = upgrade_id
jcallahan@219 847 item.upgrades = item.upgrades or {}
jcallahan@219 848 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 849
jcallahan@219 850 for stat, amount in pairs(intermediary) do
jcallahan@219 851 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 852 end
jcallahan@219 853 end
jcallahan@220 854 end
jcallahan@220 855
jcallahan@220 856 -- do-block
jcallahan@219 857
jcallahan@219 858
jcallahan@187 859 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 860 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 861 local item
jcallahan@0 862
jcallahan@191 863 if item_string then
jcallahan@220 864 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 865 suffix_id = tonumber(suffix_id)
jcallahan@219 866 upgrade_id = tonumber(upgrade_id)
jcallahan@199 867
jcallahan@201 868 if suffix_id and suffix_id ~= 0 then
jcallahan@219 869 item = DBEntry("items", item_id)
jcallahan@201 870 item.suffix_id = suffix_id
jcallahan@201 871 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 872 end
jcallahan@191 873
jcallahan@219 874 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 875 DatamineTT:SetHyperlink(item_link)
jcallahan@220 876 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 877 end
jcallahan@0 878 end
jcallahan@212 879
jcallahan@212 880 if durability and durability > 0 then
jcallahan@219 881 item = item or DBEntry("items", item_id)
jcallahan@212 882 item.durability = durability
jcallahan@212 883 end
jcallahan@0 884 end
jcallahan@0 885
jcallahan@0 886
jcallahan@187 887 function WDP:ProcessItems()
jcallahan@187 888 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 889 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 890
jcallahan@0 891 if item_id and item_id > 0 then
jcallahan@1 892 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 893 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 894 end
jcallahan@0 895 end
jcallahan@0 896
jcallahan@0 897 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 898 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 899 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 900
jcallahan@0 901 if item_id and item_id > 0 then
jcallahan@1 902 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 903 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 904 end
jcallahan@0 905 end
jcallahan@0 906 end
jcallahan@0 907 end
jcallahan@0 908
jcallahan@118 909
jcallahan@215 910 local TargetedNPC
jcallahan@118 911 do
jcallahan@118 912 local GENDER_NAMES = {
jcallahan@118 913 "UNKNOWN",
jcallahan@118 914 "MALE",
jcallahan@118 915 "FEMALE",
jcallahan@118 916 }
jcallahan@118 917
jcallahan@118 918
jcallahan@118 919 local REACTION_NAMES = {
jcallahan@118 920 "HATED",
jcallahan@118 921 "HOSTILE",
jcallahan@118 922 "UNFRIENDLY",
jcallahan@118 923 "NEUTRAL",
jcallahan@118 924 "FRIENDLY",
jcallahan@118 925 "HONORED",
jcallahan@118 926 "REVERED",
jcallahan@118 927 "EXALTED",
jcallahan@118 928 }
jcallahan@118 929
jcallahan@118 930
jcallahan@118 931 local POWER_TYPE_NAMES = {
jcallahan@118 932 ["0"] = "MANA",
jcallahan@118 933 ["1"] = "RAGE",
jcallahan@118 934 ["2"] = "FOCUS",
jcallahan@118 935 ["3"] = "ENERGY",
jcallahan@118 936 ["6"] = "RUNIC_POWER",
jcallahan@118 937 }
jcallahan@118 938
jcallahan@118 939
jcallahan@215 940 function TargetedNPC()
jcallahan@118 941 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 942 current_target_id = nil
jcallahan@118 943 return
jcallahan@118 944 end
jcallahan@118 945 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 946
jcallahan@171 947 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 948 return
jcallahan@118 949 end
jcallahan@118 950 current_target_id = unit_idnum
jcallahan@118 951
jcallahan@118 952 local npc = NPCEntry(unit_idnum)
jcallahan@118 953 local _, class_token = _G.UnitClass("target")
jcallahan@118 954 npc.class = class_token
jcallahan@118 955 npc.faction = UnitFactionStanding("target")
jcallahan@118 956 npc.genders = npc.genders or {}
jcallahan@118 957 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 958 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 959 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 960
jcallahan@248 961 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 962 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 963 local level_data = encounter_data[npc_level]
jcallahan@250 964
jcallahan@250 965 if not level_data then
jcallahan@250 966 level_data = {}
jcallahan@250 967 encounter_data[npc_level] = level_data
jcallahan@250 968 end
jcallahan@257 969 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 970
jcallahan@257 971 if not level_data.power then
jcallahan@257 972 local max_power = _G.UnitManaMax("target")
jcallahan@257 973
jcallahan@257 974 if max_power > 0 then
jcallahan@257 975 local power_type = _G.UnitPowerType("target")
jcallahan@257 976 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 977 end
jcallahan@118 978 end
jcallahan@118 979 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 980 return npc, unit_idnum
jcallahan@118 981 end
jcallahan@118 982 end -- do-block
jcallahan@118 983
jcallahan@118 984
jcallahan@113 985 do
jcallahan@113 986 local COORD_MAX = 5
jcallahan@0 987
jcallahan@113 988 function WDP:UpdateTargetLocation()
jcallahan@113 989 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 990 return
jcallahan@2 991 end
jcallahan@113 992
jcallahan@113 993 for index = 1, 4 do
jcallahan@113 994 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 995 return
jcallahan@113 996 end
jcallahan@113 997 end
jcallahan@215 998 local npc = TargetedNPC()
jcallahan@113 999
jcallahan@113 1000 if not npc then
jcallahan@113 1001 return
jcallahan@113 1002 end
jcallahan@113 1003 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1004 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1005 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1006 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1007
jcallahan@113 1008 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1009
jcallahan@113 1010 if not zone_data then
jcallahan@113 1011 zone_data = {}
jcallahan@113 1012 npc_data.locations[zone_token] = zone_data
jcallahan@113 1013 end
jcallahan@113 1014
jcallahan@113 1015 for location_token in pairs(zone_data) do
jcallahan@113 1016 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1017 loc_level = tonumber(loc_level)
jcallahan@113 1018
jcallahan@113 1019 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1020 return
jcallahan@113 1021 end
jcallahan@113 1022 end
jcallahan@141 1023 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1024 end
jcallahan@113 1025 end -- do-block
jcallahan@2 1026
jcallahan@118 1027
jcallahan@246 1028 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1029
jcallahan@90 1030 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1031 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1032 return
jcallahan@243 1033 end
jcallahan@282 1034 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1035
jcallahan@56 1036 for index = 1, num_items do
jcallahan@56 1037 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1038
jcallahan@56 1039 if item_link then
jcallahan@56 1040 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1041 end
jcallahan@56 1042 end
jcallahan@56 1043 end
jcallahan@56 1044
jcallahan@56 1045
jcallahan@246 1046 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1047 local is_raid = _G.IsInRaid()
jcallahan@246 1048 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1049 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1050
jcallahan@246 1051 table.wipe(group_member_uids)
jcallahan@246 1052
jcallahan@288 1053 Debug("GROUP_ROSTER_CHANGE: %s group - %d members.", unit_type, group_size)
jcallahan@288 1054
jcallahan@246 1055 for index = 1, group_size do
jcallahan@288 1056 local group_unit = unit_type .. index
jcallahan@288 1057 local unit_guid = _G.UnitGUID(group_unit)
jcallahan@288 1058
jcallahan@288 1059 Debug("%s (%s) added as GUID %s", group_unit, _G.UnitName(group_unit), unit_guid)
jcallahan@288 1060 group_member_uids[unit_guid] = true
jcallahan@246 1061 end
jcallahan@246 1062 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1063 end
jcallahan@246 1064
jcallahan@246 1065
jcallahan@246 1066 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1067 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1068 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1069
jcallahan@246 1070 if current_pet_guid then
jcallahan@246 1071 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1072 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1073 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1074 end
jcallahan@246 1075 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1076
jcallahan@246 1077 if pet_guid then
jcallahan@246 1078 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1079 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1080 group_pet_guids[pet_guid] = true
jcallahan@246 1081 end
jcallahan@246 1082 end
jcallahan@246 1083
jcallahan@246 1084
jcallahan@178 1085 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1086 if loot_type ~= "item" then
jcallahan@178 1087 return
jcallahan@178 1088 end
jcallahan@203 1089 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1090 ClearKilledBossID()
jcallahan@178 1091
jcallahan@178 1092 if not npc then
jcallahan@245 1093 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1094 return
jcallahan@178 1095 end
jcallahan@178 1096 local item_id = ItemLinkToID(item_link)
jcallahan@178 1097
jcallahan@178 1098 if not item_id then
jcallahan@245 1099 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1100 return
jcallahan@178 1101 end
jcallahan@179 1102 local loot_type = "drops"
jcallahan@248 1103 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1104 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1105 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1106 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1107
jcallahan@178 1108 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1109 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1110 end
jcallahan@178 1111
jcallahan@178 1112
jcallahan@179 1113 do
jcallahan@179 1114 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1115 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1116 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1117 end,
jcallahan@179 1118 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1119 current_loot = {
jcallahan@179 1120 list = {
jcallahan@179 1121 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1122 },
jcallahan@179 1123 identifier = current_action.identifier,
jcallahan@179 1124 label = current_action.loot_label or "drops",
jcallahan@179 1125 map_level = current_action.map_level,
jcallahan@179 1126 object_name = current_action.object_name,
jcallahan@179 1127 spell_label = current_action.spell_label,
jcallahan@179 1128 target_type = current_action.target_type,
jcallahan@179 1129 x = current_action.x,
jcallahan@179 1130 y = current_action.y,
jcallahan@179 1131 zone_data = current_action.zone_data,
jcallahan@179 1132 }
jcallahan@179 1133 table.wipe(current_action)
jcallahan@179 1134 GenericLootUpdate("zones")
jcallahan@179 1135 end,
jcallahan@179 1136 }
jcallahan@177 1137
jcallahan@177 1138
jcallahan@179 1139 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1140 local category
jcallahan@177 1141
jcallahan@179 1142 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1143 category = AF.ZONE
jcallahan@179 1144 elseif private.raid_finder_boss_id then
jcallahan@179 1145 category = AF.NPC
jcallahan@179 1146 end
jcallahan@179 1147 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1148
jcallahan@179 1149 if not category or not update_func then
jcallahan@179 1150 return
jcallahan@179 1151 end
jcallahan@179 1152 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1153
jcallahan@179 1154 if not item_link then
jcallahan@179 1155 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1156 end
jcallahan@179 1157 local item_id = ItemLinkToID(item_link)
jcallahan@179 1158
jcallahan@179 1159 if not item_id then
jcallahan@179 1160 return
jcallahan@179 1161 end
jcallahan@179 1162 update_func(item_id, quantity)
jcallahan@177 1163 end
jcallahan@48 1164 end
jcallahan@48 1165
jcallahan@97 1166 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1167 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1168 return
jcallahan@95 1169 end
jcallahan@97 1170 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1171 npc.quotes = npc.quotes or {}
jcallahan@97 1172 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1173 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1174 end
jcallahan@95 1175
jcallahan@95 1176
jcallahan@95 1177 do
jcallahan@40 1178 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1179
jcallahan@40 1180 local DRUNK_COMPARES = {
jcallahan@40 1181 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1182 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1183 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1184 }
jcallahan@40 1185
jcallahan@40 1186 local DRUNK_MATCHES = {
jcallahan@254 1187 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1188 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1189 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1190 }
jcallahan@40 1191
jcallahan@167 1192 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1193
jcallahan@167 1194
jcallahan@167 1195 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1196 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1197 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1198
jcallahan@167 1199 private.discovered_recipe_name = nil
jcallahan@167 1200 private.profession_level = nil
jcallahan@167 1201 private.previous_spell_id = nil
jcallahan@169 1202
jcallahan@169 1203 return true
jcallahan@167 1204 end
jcallahan@167 1205 end
jcallahan@167 1206
jcallahan@167 1207
jcallahan@167 1208 local function IterativeRecordDiscovery()
jcallahan@167 1209 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1210 end
jcallahan@167 1211
jcallahan@167 1212
jcallahan@92 1213 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1214 if not private.trainer_shown then
jcallahan@167 1215 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1216
jcallahan@167 1217 if recipe_name and private.previous_spell_id then
jcallahan@167 1218 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1219
jcallahan@167 1220 if profession_name == _G.UNKNOWN then
jcallahan@167 1221 return
jcallahan@167 1222 end
jcallahan@167 1223 private.discovered_recipe_name = recipe_name
jcallahan@167 1224 private.profession_level = prof_level
jcallahan@167 1225
jcallahan@167 1226 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1227 end
jcallahan@167 1228 end
jcallahan@167 1229
jcallahan@40 1230 if currently_drunk then
jcallahan@40 1231 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1232 currently_drunk = nil
jcallahan@40 1233 end
jcallahan@40 1234 return
jcallahan@40 1235 end
jcallahan@40 1236
jcallahan@40 1237 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1238 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1239 currently_drunk = true
jcallahan@40 1240 break
jcallahan@40 1241 end
jcallahan@40 1242 end
jcallahan@40 1243 end
jcallahan@40 1244 end
jcallahan@40 1245
jcallahan@40 1246 -- do-block
jcallahan@40 1247
jcallahan@40 1248 do
jcallahan@23 1249 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1250 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1251
jcallahan@23 1252 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1253 if not spell_id then
jcallahan@23 1254 return
jcallahan@23 1255 end
jcallahan@34 1256 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1257
jcallahan@171 1258 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1259 return
jcallahan@23 1260 end
jcallahan@23 1261
jcallahan@23 1262 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1263 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1264 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1265 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1266 end
jcallahan@23 1267 end
jcallahan@23 1268
jcallahan@115 1269 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1270
jcallahan@246 1271 local previous_combat_event = {}
jcallahan@246 1272
jcallahan@23 1273 local COMBAT_LOG_FUNCS = {
jcallahan@23 1274 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1275 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1276 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1277 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1278 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1279
jcallahan@171 1280 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1281 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1282 end
jcallahan@115 1283 end
jcallahan@115 1284 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1285 end,
jcallahan@65 1286 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1287 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1288
jcallahan@171 1289 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1290 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1291 ClearKilledNPC()
jcallahan@216 1292 ClearKilledBossID()
jcallahan@98 1293 private.harvesting = nil
jcallahan@65 1294 return
jcallahan@65 1295 end
jcallahan@177 1296
jcallahan@246 1297 if source_guid == "" then
jcallahan@246 1298 source_guid = nil
jcallahan@246 1299 end
jcallahan@246 1300 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1301 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1302
jcallahan@246 1303 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@287 1304 Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@217 1305 ClearKilledNPC()
jcallahan@217 1306 ClearKilledBossID()
jcallahan@217 1307 return
jcallahan@217 1308 end
jcallahan@287 1309 Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@217 1310
jcallahan@177 1311 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1312 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1313 ClearKilledBossID()
jcallahan@184 1314 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1315 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1316 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1317 ClearKilledBossID()
jcallahan@203 1318 private.world_boss_id = unit_idnum
jcallahan@182 1319 else
jcallahan@245 1320 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1321 end
jcallahan@183 1322
jcallahan@177 1323 killed_npc_id = unit_idnum
jcallahan@177 1324 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1325 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1326 end,
jcallahan@23 1327 }
jcallahan@23 1328
jcallahan@23 1329
jcallahan@246 1330 local NON_DAMAGE_EVENTS = {
jcallahan@246 1331 SPELL_AURA_APPLIED = true,
jcallahan@246 1332 SPELL_AURA_REMOVED = true,
jcallahan@246 1333 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1334 SPELL_CAST_FAILED = true,
jcallahan@246 1335 SWING_MISSED = true,
jcallahan@246 1336 }
jcallahan@246 1337
jcallahan@246 1338
jcallahan@92 1339 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1340 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1341
jcallahan@23 1342 if not combat_log_func then
jcallahan@246 1343 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@253 1344 -- Uncomment to look for other sub-events to blacklist.
jcallahan@253 1345 -- Debug("Recording for %s", sub_event)
jcallahan@246 1346 previous_combat_event.source_guid = source_guid
jcallahan@246 1347 previous_combat_event.source_name = source_name
jcallahan@246 1348 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1349 previous_combat_event.dest_name = dest_name
jcallahan@246 1350 end
jcallahan@23 1351 return
jcallahan@23 1352 end
jcallahan@23 1353 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1354 table.wipe(previous_combat_event)
jcallahan@23 1355 end
jcallahan@23 1356
jcallahan@44 1357 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1358 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1359 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1360
jcallahan@44 1361 local REP_BUFFS = {
jcallahan@44 1362 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1363 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1364 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1365 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1366 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1367 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1368 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1369 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1370 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1371 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1372 }
jcallahan@44 1373
jcallahan@44 1374
jcallahan@44 1375 local FACTION_NAMES = {
jcallahan@44 1376 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1377 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1378 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1379 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1380 }
jcallahan@44 1381
jcallahan@44 1382
jcallahan@44 1383 local MODIFIERS = {
jcallahan@44 1384 CENARION_FAVOR = {
jcallahan@44 1385 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1386 modifier = 0.25,
jcallahan@44 1387 },
jcallahan@44 1388 GRIM_VISAGE = {
jcallahan@44 1389 modifier = 0.1,
jcallahan@44 1390 },
jcallahan@44 1391 HONOR_HOLD_FAVOR = {
jcallahan@44 1392 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1393 modifier = 0.25,
jcallahan@44 1394 },
jcallahan@44 1395 NAZGRELS_FERVOR = {
jcallahan@44 1396 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1397 modifier = 0.1,
jcallahan@44 1398 },
jcallahan@44 1399 SONG_OF_BATTLE = {
jcallahan@44 1400 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1401 modifier = 0.1,
jcallahan@44 1402 },
jcallahan@44 1403 SPIRIT_OF_SHARING = {
jcallahan@44 1404 modifier = 0.1,
jcallahan@44 1405 },
jcallahan@44 1406 THRALLMARS_FAVOR = {
jcallahan@44 1407 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1408 modifier = 0.25,
jcallahan@44 1409 },
jcallahan@44 1410 TROLLBANES_COMMAND = {
jcallahan@44 1411 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1412 modifier = 0.1,
jcallahan@44 1413 },
jcallahan@44 1414 UNBURDENED = {
jcallahan@44 1415 modifier = 0.1,
jcallahan@44 1416 },
jcallahan@44 1417 WOW_ANNIVERSARY = {
jcallahan@44 1418 modifier = 0.08,
jcallahan@44 1419 }
jcallahan@44 1420 }
jcallahan@44 1421
jcallahan@44 1422
jcallahan@92 1423 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1424 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1425 return
jcallahan@44 1426 end
jcallahan@44 1427 UpdateFactionData()
jcallahan@44 1428
jcallahan@46 1429 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1430 return
jcallahan@46 1431 end
jcallahan@177 1432 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1433 ClearKilledNPC()
jcallahan@46 1434
jcallahan@44 1435 if not npc then
jcallahan@98 1436 private.harvesting = nil
jcallahan@44 1437 return
jcallahan@44 1438 end
jcallahan@98 1439 npc.harvested = private.harvesting
jcallahan@98 1440 private.harvesting = nil
jcallahan@98 1441
jcallahan@44 1442 local modifier = 1
jcallahan@44 1443
jcallahan@44 1444 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1445 modifier = modifier + 0.1
jcallahan@44 1446 end
jcallahan@44 1447
jcallahan@44 1448 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1449 modifier = modifier + 0.1
jcallahan@44 1450 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1451 modifier = modifier + 0.05
jcallahan@44 1452 end
jcallahan@44 1453
jcallahan@44 1454 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1455 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1456 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1457
jcallahan@44 1458 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1459 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1460 end
jcallahan@44 1461 end
jcallahan@44 1462 end
jcallahan@65 1463 npc.reputations = npc.reputations or {}
jcallahan@65 1464 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1465 end
jcallahan@44 1466 end -- do-block
jcallahan@18 1467
jcallahan@18 1468
jcallahan@140 1469 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1470 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1471 return
jcallahan@140 1472 end
jcallahan@140 1473 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1474
jcallahan@140 1475 if not text or text == "Fishing Bobber" then
jcallahan@140 1476 text = "NONE"
jcallahan@140 1477 else
jcallahan@140 1478 current_action.fishing_target = true
jcallahan@140 1479 end
jcallahan@140 1480 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1481 end
jcallahan@140 1482
jcallahan@140 1483
jcallahan@92 1484 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1485 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1486
jcallahan@42 1487 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1488 return
jcallahan@42 1489 end
jcallahan@42 1490 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1491 end
jcallahan@42 1492
jcallahan@42 1493
jcallahan@13 1494 do
jcallahan@40 1495 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1496 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1497 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1498
jcallahan@13 1499
jcallahan@13 1500 local function _moneyMatch(money, re)
jcallahan@13 1501 return money:match(re) or 0
jcallahan@1 1502 end
jcallahan@1 1503
jcallahan@0 1504
jcallahan@13 1505 local function _toCopper(money)
jcallahan@13 1506 if not money then
jcallahan@13 1507 return 0
jcallahan@13 1508 end
jcallahan@40 1509 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1510 end
jcallahan@1 1511
jcallahan@1 1512
jcallahan@176 1513 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1514 [AF.ITEM] = function()
jcallahan@16 1515 local locked_item_id
jcallahan@16 1516
jcallahan@16 1517 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1518 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1519 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1520
jcallahan@16 1521 if is_locked then
jcallahan@16 1522 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1523 break
jcallahan@16 1524 end
jcallahan@16 1525 end
jcallahan@165 1526
jcallahan@165 1527 if locked_item_id then
jcallahan@165 1528 break
jcallahan@165 1529 end
jcallahan@16 1530 end
jcallahan@16 1531
jcallahan@122 1532 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1533 return false
jcallahan@16 1534 end
jcallahan@122 1535 current_action.identifier = locked_item_id
jcallahan@16 1536 return true
jcallahan@16 1537 end,
jcallahan@13 1538 [AF.NPC] = function()
jcallahan@17 1539 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1540 return false
jcallahan@13 1541 end
jcallahan@205 1542
jcallahan@205 1543 if not current_action.identifier then
jcallahan@205 1544 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1545 current_action.identifier = id_num
jcallahan@205 1546 end
jcallahan@13 1547 return true
jcallahan@13 1548 end,
jcallahan@14 1549 [AF.OBJECT] = true,
jcallahan@17 1550 [AF.ZONE] = function()
jcallahan@140 1551 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1552 return _G.IsFishingLoot()
jcallahan@17 1553 end,
jcallahan@13 1554 }
jcallahan@13 1555
jcallahan@13 1556
jcallahan@176 1557 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1558 [AF.ITEM] = function()
jcallahan@28 1559 GenericLootUpdate("items")
jcallahan@28 1560 end,
jcallahan@28 1561 [AF.NPC] = function()
jcallahan@75 1562 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1563 local loot_type = current_loot.label
jcallahan@77 1564 local source_list = {}
jcallahan@75 1565
jcallahan@131 1566 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1567 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1568 local npc = NPCEntry(source_id)
jcallahan@75 1569
jcallahan@75 1570 if npc then
jcallahan@248 1571 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1572 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1573
jcallahan@78 1574 if not source_list[source_guid] then
jcallahan@77 1575 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1576 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1577 source_list[source_id] = true
jcallahan@77 1578 end
jcallahan@77 1579
jcallahan@75 1580 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1581 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1582 end
jcallahan@75 1583 end
jcallahan@75 1584 end
jcallahan@75 1585
jcallahan@75 1586 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1587 if #current_loot.list <= 0 then
jcallahan@79 1588 return
jcallahan@79 1589 end
jcallahan@131 1590 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1591
jcallahan@28 1592 if not npc then
jcallahan@28 1593 return
jcallahan@28 1594 end
jcallahan@248 1595 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1596 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1597
jcallahan@131 1598 if not source_list[current_loot.identifier] then
jcallahan@77 1599 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1600 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1601 end
jcallahan@77 1602
jcallahan@131 1603 for index = 1, #current_loot.list do
jcallahan@131 1604 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1605 end
jcallahan@16 1606 end,
jcallahan@13 1607 [AF.OBJECT] = function()
jcallahan@28 1608 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1609 end,
jcallahan@17 1610 [AF.ZONE] = function()
jcallahan@141 1611 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1612
jcallahan@41 1613 -- This will start life as a boolean true.
jcallahan@131 1614 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1615 current_loot.zone_data[location_token] = {
jcallahan@41 1616 drops = {}
jcallahan@41 1617 }
jcallahan@41 1618 end
jcallahan@132 1619 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1620 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1621
jcallahan@131 1622 if current_loot.sources then
jcallahan@131 1623 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1624 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1625 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1626 end
jcallahan@131 1627 end
jcallahan@131 1628 end
jcallahan@131 1629
jcallahan@131 1630 if #current_loot.list <= 0 then
jcallahan@131 1631 return
jcallahan@131 1632 end
jcallahan@131 1633
jcallahan@131 1634 for index = 1, #current_loot.list do
jcallahan@131 1635 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1636 end
jcallahan@13 1637 end,
jcallahan@13 1638 }
jcallahan@13 1639
jcallahan@79 1640 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1641 local loot_guid_registry = {}
jcallahan@124 1642
jcallahan@124 1643
jcallahan@124 1644 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1645 current_loot = nil
jcallahan@131 1646 table.wipe(current_action)
jcallahan@124 1647 end
jcallahan@124 1648
jcallahan@13 1649
jcallahan@92 1650 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1651 if current_loot then
jcallahan@18 1652 return
jcallahan@18 1653 end
jcallahan@151 1654
jcallahan@151 1655 if not current_action.target_type then
jcallahan@151 1656 return
jcallahan@151 1657 end
jcallahan@176 1658 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1659 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1660
jcallahan@14 1661 if not verify_func or not update_func then
jcallahan@13 1662 return
jcallahan@13 1663 end
jcallahan@13 1664
jcallahan@14 1665 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1666 return
jcallahan@14 1667 end
jcallahan@80 1668 local guids_used = {}
jcallahan@132 1669
jcallahan@131 1670 current_loot = {
jcallahan@131 1671 list = {},
jcallahan@131 1672 sources = {},
jcallahan@131 1673 identifier = current_action.identifier,
jcallahan@132 1674 label = current_action.loot_label or "drops",
jcallahan@131 1675 map_level = current_action.map_level,
jcallahan@131 1676 object_name = current_action.object_name,
jcallahan@131 1677 spell_label = current_action.spell_label,
jcallahan@131 1678 target_type = current_action.target_type,
jcallahan@131 1679 x = current_action.x,
jcallahan@131 1680 y = current_action.y,
jcallahan@131 1681 zone_data = current_action.zone_data,
jcallahan@131 1682 }
jcallahan@131 1683 table.wipe(current_action)
jcallahan@13 1684
jcallahan@217 1685 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1686
jcallahan@55 1687 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1688 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1689 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1690 local loot_info = {
jcallahan@237 1691 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1692 }
jcallahan@13 1693
jcallahan@237 1694 -- Odd index is GUID, even is count.
jcallahan@237 1695 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1696 local source_guid = loot_info[loot_index]
jcallahan@75 1697
jcallahan@237 1698 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1699 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1700 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1701 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1702 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1703
jcallahan@237 1704 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1705 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1706 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1707 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1708 guids_used[source_guid] = true
jcallahan@237 1709 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1710 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1711 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1712 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1713 Debug("Found currency: %s", icon_texture)
jcallahan@237 1714 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1715 end
jcallahan@75 1716 end
jcallahan@13 1717 end
jcallahan@13 1718 end
jcallahan@80 1719
jcallahan@81 1720 for guid in pairs(guids_used) do
jcallahan@217 1721 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1722 end
jcallahan@13 1723 update_func()
jcallahan@1 1724 end
jcallahan@13 1725 end -- do-block
jcallahan@0 1726
jcallahan@0 1727
jcallahan@89 1728 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1729 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1730
jcallahan@89 1731 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1732 return
jcallahan@89 1733 end
jcallahan@89 1734 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1735 end
jcallahan@89 1736
jcallahan@89 1737
jcallahan@44 1738 do
jcallahan@44 1739 local POINT_MATCH_PATTERNS = {
jcallahan@44 1740 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1741 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1742 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1743 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1744 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1745 }
jcallahan@5 1746
jcallahan@68 1747 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1748 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1749 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1750
jcallahan@133 1751 local current_merchant
jcallahan@133 1752 local merchant_standing
jcallahan@133 1753
jcallahan@133 1754 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1755 current_merchant = nil
jcallahan@133 1756 merchant_standing = nil
jcallahan@133 1757 end
jcallahan@133 1758
jcallahan@133 1759
jcallahan@89 1760 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1761 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1762 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1763
jcallahan@171 1764 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1765 return
jcallahan@133 1766 end
jcallahan@195 1767 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1768 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1769 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1770 end
jcallahan@55 1771 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1772 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1773 _G.MerchantFrame_Update()
jcallahan@57 1774
jcallahan@150 1775 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1776
jcallahan@44 1777 for item_index = 1, num_items do
jcallahan@44 1778 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1779 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1780
jcallahan@44 1781 if item_id and item_id > 0 then
jcallahan@44 1782 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1783
jcallahan@68 1784 DatamineTT:ClearLines()
jcallahan@68 1785 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1786
jcallahan@68 1787 local num_lines = DatamineTT:NumLines()
jcallahan@68 1788
jcallahan@68 1789 for line_index = 1, num_lines do
jcallahan@68 1790 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1791
jcallahan@68 1792 if not current_line then
jcallahan@68 1793 break
jcallahan@68 1794 end
jcallahan@68 1795 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1796
jcallahan@68 1797 if faction or reputation then
jcallahan@68 1798 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1799 break
jcallahan@68 1800 end
jcallahan@68 1801 end
jcallahan@68 1802
jcallahan@87 1803 for line_index = 1, num_lines do
jcallahan@87 1804 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1805
jcallahan@87 1806 if not current_line then
jcallahan@87 1807 break
jcallahan@87 1808 end
jcallahan@87 1809 local line_text = current_line:GetText()
jcallahan@87 1810 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1811
jcallahan@87 1812 if quest_name then
jcallahan@87 1813 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1814 break
jcallahan@87 1815 end
jcallahan@87 1816 end
jcallahan@87 1817
jcallahan@44 1818 if extended_cost then
jcallahan@53 1819 local battleground_rating = 0
jcallahan@53 1820 local personal_rating = 0
jcallahan@53 1821 local required_season_amount
jcallahan@5 1822
jcallahan@68 1823 for line_index = 1, num_lines do
jcallahan@44 1824 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1825
jcallahan@44 1826 if not current_line then
jcallahan@44 1827 break
jcallahan@44 1828 end
jcallahan@53 1829 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1830
jcallahan@44 1831 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1832 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1833 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1834 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1835
jcallahan@44 1836 if match1 or match2 then
jcallahan@44 1837 break
jcallahan@44 1838 end
jcallahan@44 1839 end
jcallahan@5 1840 end
jcallahan@44 1841 local currency_list = {}
jcallahan@44 1842 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1843
jcallahan@50 1844 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1845 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1846 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1847
jcallahan@44 1848 for cost_index = 1, item_count do
jcallahan@44 1849 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1850 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1851
jcallahan@44 1852 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1853 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1854 end
jcallahan@44 1855
jcallahan@44 1856 if currency_id then
jcallahan@44 1857 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1858 end
jcallahan@44 1859 end
jcallahan@44 1860
jcallahan@44 1861 for currency_index = 1, #currency_list do
jcallahan@44 1862 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1863 end
jcallahan@5 1864 end
jcallahan@133 1865 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1866 end
jcallahan@44 1867 end
jcallahan@5 1868
jcallahan@44 1869 if _G.CanMerchantRepair() then
jcallahan@133 1870 current_merchant.can_repair = true
jcallahan@5 1871 end
jcallahan@57 1872 _G.SetMerchantFilter(current_filters)
jcallahan@57 1873 _G.MerchantFrame_Update()
jcallahan@4 1874 end
jcallahan@44 1875 end -- do-block
jcallahan@4 1876
jcallahan@89 1877
jcallahan@92 1878 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1879 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1880 return
jcallahan@25 1881 end
jcallahan@34 1882 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1883
jcallahan@171 1884 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1885 return
jcallahan@25 1886 end
jcallahan@29 1887 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1888 table.wipe(current_action)
jcallahan@25 1889 end
jcallahan@25 1890
jcallahan@25 1891
jcallahan@115 1892 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1893 local num_pets = LPJ:NumPets()
jcallahan@115 1894
jcallahan@115 1895 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1896 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1897
jcallahan@115 1898 if is_owned then
jcallahan@115 1899 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1900
jcallahan@139 1901 if rarity then
jcallahan@139 1902 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1903 local npc = NPCEntry(npc_id)
jcallahan@139 1904 npc.wild_pet = is_wild or nil
jcallahan@139 1905 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1906 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1907 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1908
jcallahan@139 1909 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1910 data.max_health = max_health
jcallahan@139 1911 data.attack = attack
jcallahan@139 1912 data.speed = speed
jcallahan@139 1913 end
jcallahan@115 1914 end
jcallahan@115 1915 end
jcallahan@115 1916 end
jcallahan@115 1917
jcallahan@115 1918
jcallahan@156 1919 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1920 private.in_combat = true
jcallahan@156 1921 end
jcallahan@156 1922
jcallahan@156 1923
jcallahan@156 1924 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1925 private.in_combat = nil
jcallahan@156 1926
jcallahan@156 1927 if private.set_area_id then
jcallahan@156 1928 self:SetCurrentAreaID(event_name)
jcallahan@156 1929 private.set_area_id = nil
jcallahan@156 1930 end
jcallahan@156 1931 end
jcallahan@156 1932
jcallahan@156 1933
jcallahan@118 1934 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1935 if not TargetedNPC() then
jcallahan@118 1936 return
jcallahan@2 1937 end
jcallahan@151 1938 current_action.target_type = AF.NPC
jcallahan@118 1939 self:UpdateTargetLocation()
jcallahan@118 1940 end
jcallahan@2 1941
jcallahan@89 1942
jcallahan@12 1943 do
jcallahan@12 1944 local function UpdateQuestJuncture(point)
jcallahan@12 1945 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1946
jcallahan@12 1947 if not unit_name then
jcallahan@12 1948 return
jcallahan@12 1949 end
jcallahan@34 1950 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1951
jcallahan@12 1952 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1953 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1954 end
jcallahan@19 1955 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1956 quest[point] = quest[point] or {}
jcallahan@12 1957 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1958
jcallahan@24 1959 return quest
jcallahan@12 1960 end
jcallahan@10 1961
jcallahan@12 1962
jcallahan@92 1963 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1964 local quest = UpdateQuestJuncture("end")
jcallahan@97 1965
jcallahan@112 1966 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1967 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1968 end
jcallahan@67 1969 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1970 ClearKilledNPC()
jcallahan@10 1971 end
jcallahan@10 1972
jcallahan@12 1973
jcallahan@92 1974 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1975 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1976
jcallahan@46 1977 if not quest then
jcallahan@46 1978 return
jcallahan@46 1979 end
jcallahan@24 1980 quest.classes = quest.classes or {}
jcallahan@27 1981 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1982
jcallahan@24 1983 quest.races = quest.races or {}
jcallahan@100 1984 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1985 end
jcallahan@12 1986 end -- do-block
jcallahan@9 1987
jcallahan@9 1988
jcallahan@92 1989 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1990 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1991 local entry_index, processed_quests = 1, 0
jcallahan@36 1992 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1993
jcallahan@36 1994 while processed_quests <= num_quests do
jcallahan@36 1995 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1996
jcallahan@84 1997 if quest_id == 0 then
jcallahan@84 1998 processed_quests = processed_quests + 1
jcallahan@84 1999 elseif not is_header then
jcallahan@36 2000 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2001
jcallahan@36 2002 local quest = DBEntry("quests", quest_id)
jcallahan@36 2003 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2004 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2005 processed_quests = processed_quests + 1
jcallahan@36 2006 end
jcallahan@36 2007 entry_index = entry_index + 1
jcallahan@36 2008 end
jcallahan@36 2009 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2010 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2011 end
jcallahan@4 2012
jcallahan@4 2013
jcallahan@97 2014 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2015 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2016 return
jcallahan@112 2017 end
jcallahan@97 2018 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2019 end
jcallahan@97 2020
jcallahan@97 2021
jcallahan@92 2022 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2023 if unit_id ~= "player" then
jcallahan@4 2024 return
jcallahan@4 2025 end
jcallahan@4 2026 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2027 end
jcallahan@4 2028
jcallahan@4 2029
jcallahan@92 2030 do
jcallahan@92 2031 local TRADESKILL_TOOLS = {
jcallahan@92 2032 Anvil = anvil_spell_ids,
jcallahan@92 2033 Forge = forge_spell_ids,
jcallahan@92 2034 }
jcallahan@92 2035
jcallahan@92 2036
jcallahan@167 2037 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2038 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2039 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2040
jcallahan@167 2041 if required_tool then
jcallahan@167 2042 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2043 if required_tool:find(tool_name) then
jcallahan@167 2044 registry[spell_id] = true
jcallahan@167 2045 end
jcallahan@167 2046 end
jcallahan@167 2047 end
jcallahan@167 2048 end
jcallahan@167 2049
jcallahan@167 2050
jcallahan@92 2051 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2052 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2053
jcallahan@92 2054 if profession_name == _G.UNKNOWN then
jcallahan@92 2055 return
jcallahan@92 2056 end
jcallahan@167 2057 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2058 end
jcallahan@92 2059 end -- do-block
jcallahan@92 2060
jcallahan@92 2061
jcallahan@167 2062 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2063 private.trainer_shown = nil
jcallahan@167 2064 end
jcallahan@167 2065
jcallahan@167 2066
jcallahan@92 2067 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2068 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2069 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2070
jcallahan@164 2071 if not trainer then
jcallahan@58 2072 return
jcallahan@58 2073 end
jcallahan@232 2074 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2075 trainer.teaches = trainer.teaches or {}
jcallahan@27 2076
jcallahan@167 2077 private.trainer_shown = true
jcallahan@167 2078
jcallahan@27 2079 -- Get the initial trainer filters
jcallahan@27 2080 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2081 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2082 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2083
jcallahan@27 2084 -- Clear the trainer filters
jcallahan@27 2085 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2086 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2087 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2088
jcallahan@27 2089 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2090 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2091
jcallahan@27 2092 if spell_name then
jcallahan@27 2093 DatamineTT:ClearLines()
jcallahan@27 2094 DatamineTT:SetTrainerService(index)
jcallahan@27 2095
jcallahan@27 2096 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2097
jcallahan@43 2098 if spell_id then
jcallahan@164 2099 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2100
jcallahan@164 2101 if not class_professions then
jcallahan@164 2102 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2103 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2104 end
jcallahan@43 2105 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2106 profession = profession or "General"
jcallahan@43 2107
jcallahan@164 2108 local profession_skills = class_professions[profession]
jcallahan@43 2109
jcallahan@43 2110 if not profession_skills then
jcallahan@43 2111 class_professions[profession] = {}
jcallahan@43 2112 profession_skills = class_professions[profession]
jcallahan@43 2113 end
jcallahan@173 2114 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2115 end
jcallahan@27 2116 end
jcallahan@27 2117 end
jcallahan@27 2118 -- Reset the filters to what they were before
jcallahan@27 2119 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2120 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2121 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2122 end
jcallahan@27 2123
jcallahan@27 2124
jcallahan@1 2125 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2126 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2127 return
jcallahan@1 2128 end
jcallahan@1 2129 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2130
jcallahan@1 2131 if not spell_label then
jcallahan@1 2132 return
jcallahan@1 2133 end
jcallahan@150 2134 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2135 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2136
jcallahan@150 2137 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2138 unit_name = target_name
jcallahan@150 2139 unit_id = "target"
jcallahan@1 2140 end
jcallahan@1 2141 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2142 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2143
jcallahan@205 2144 table.wipe(current_action)
jcallahan@122 2145 current_action.instance_token = instance_token
jcallahan@122 2146 current_action.map_level = map_level
jcallahan@122 2147 current_action.x = x
jcallahan@122 2148 current_action.y = y
jcallahan@122 2149 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2150 current_action.spell_label = spell_label
jcallahan@105 2151
jcallahan@105 2152 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2153 current_action.loot_label = spell_label:lower()
jcallahan@105 2154 end
jcallahan@1 2155
jcallahan@151 2156 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2157 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2158 if not unit_id or unit_name ~= target_name then
jcallahan@16 2159 return
jcallahan@16 2160 end
jcallahan@123 2161 current_action.target_type = AF.NPC
jcallahan@16 2162 end
jcallahan@16 2163 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2164 current_action.target_type = AF.ITEM
jcallahan@16 2165
jcallahan@150 2166 if item_name and item_name == target_name then
jcallahan@150 2167 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2168 elseif target_name and target_name ~= "" then
jcallahan@150 2169 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2170 end
jcallahan@150 2171 elseif not item_name and not unit_name then
jcallahan@1 2172 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2173 if target_name == "" then
jcallahan@17 2174 return
jcallahan@17 2175 end
jcallahan@122 2176 current_action.object_name = target_name
jcallahan@123 2177 current_action.target_type = AF.OBJECT
jcallahan@1 2178 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2179 current_action.target_type = AF.ZONE
jcallahan@1 2180 end
jcallahan@1 2181 end
jcallahan@1 2182 private.tracked_line = spell_line
jcallahan@0 2183 end
jcallahan@0 2184
jcallahan@94 2185
jcallahan@1 2186 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2187 if unit_id ~= "player" then
jcallahan@1 2188 return
jcallahan@1 2189 end
jcallahan@1 2190 private.tracked_line = nil
jcallahan@167 2191 private.previous_spell_id = spell_id
jcallahan@85 2192
jcallahan@86 2193 if spell_name:match("^Harvest.+") then
jcallahan@177 2194 killed_npc_id = current_target_id
jcallahan@98 2195 private.harvesting = true
jcallahan@85 2196 end
jcallahan@92 2197
jcallahan@92 2198 if anvil_spell_ids[spell_id] then
jcallahan@92 2199 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2200 elseif forge_spell_ids[spell_id] then
jcallahan@92 2201 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2202 end
jcallahan@0 2203 end
jcallahan@0 2204
jcallahan@90 2205
jcallahan@1 2206 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2207 if unit_id ~= "player" then
jcallahan@1 2208 return
jcallahan@1 2209 end
jcallahan@0 2210
jcallahan@1 2211 if private.tracked_line == spell_line then
jcallahan@1 2212 private.tracked_line = nil
jcallahan@1 2213 end
jcallahan@147 2214 table.wipe(current_action)
jcallahan@0 2215 end
jcallahan@90 2216
jcallahan@90 2217
jcallahan@90 2218 do
jcallahan@90 2219 local function SetUnitField(field, required_type)
jcallahan@90 2220 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2221
jcallahan@90 2222 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2223 return
jcallahan@90 2224 end
jcallahan@90 2225
jcallahan@171 2226 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2227 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2228 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2229 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2230 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2231 end
jcallahan@90 2232 end
jcallahan@90 2233
jcallahan@90 2234
jcallahan@90 2235 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2236 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2237 end
jcallahan@90 2238
jcallahan@90 2239
jcallahan@90 2240 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2241 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2242 end
jcallahan@90 2243
jcallahan@90 2244
jcallahan@90 2245 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2246 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2247 end
jcallahan@90 2248
jcallahan@90 2249
jcallahan@92 2250 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2251 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2252 end
jcallahan@90 2253
jcallahan@90 2254
jcallahan@92 2255 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2256 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2257
jcallahan@90 2258 for index = 2, #gossip_options, 2 do
jcallahan@90 2259 if gossip_options[index] == "binder" then
jcallahan@90 2260 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2261 return
jcallahan@90 2262 end
jcallahan@90 2263 end
jcallahan@90 2264 end
jcallahan@90 2265
jcallahan@90 2266
jcallahan@93 2267 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2268 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2269 end
jcallahan@93 2270
jcallahan@93 2271
jcallahan@189 2272 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2273 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2274 end
jcallahan@189 2275
jcallahan@189 2276
jcallahan@90 2277 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2278 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2279 end
jcallahan@90 2280
jcallahan@90 2281
jcallahan@90 2282 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2283 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2284 end
jcallahan@90 2285
jcallahan@90 2286
jcallahan@90 2287 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2288 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2289 end
jcallahan@90 2290 end -- do-block