annotate Main.lua @ 309:3b9c6d588e62 5.3.0-2

Looting fixes.
author James D. Callahan III <jcallahan@curse.com>
date Wed, 14 Aug 2013 14:35:45 -0500
parents 22e2e16318e5
children de9d571df07f
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@306 13 local unpack = _G.unpack
jcallahan@78 14
jcallahan@0 15
jcallahan@246 16 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 17
jcallahan@0 18 local ADDON_NAME, private = ...
jcallahan@0 19
jcallahan@0 20 local LibStub = _G.LibStub
jcallahan@249 21 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 22
jcallahan@48 23 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 24 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 25 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 26
jcallahan@4 27 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 28 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 29
jcallahan@0 30
jcallahan@246 31 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 32
jcallahan@246 33 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 34 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@294 35 local DB_VERSION = 17
jcallahan@246 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@246 38 local OBJECT_ID_ANVIL = 192628
jcallahan@246 39 local OBJECT_ID_FORGE = 1685
jcallahan@246 40 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 41 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@300 42 local PLAYER_GUID
jcallahan@246 43 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 44 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 45
jcallahan@246 46 local ALLOWED_LOCALES = {
jcallahan@246 47 enUS = true,
jcallahan@246 48 enGB = true,
jcallahan@246 49 }
jcallahan@157 50
jcallahan@0 51 local DATABASE_DEFAULTS = {
jcallahan@128 52 char = {},
jcallahan@0 53 global = {
jcallahan@270 54 config = {
jcallahan@270 55 minimap_icon = {
jcallahan@270 56 hide = true,
jcallahan@270 57 },
jcallahan@270 58 },
jcallahan@0 59 items = {},
jcallahan@0 60 npcs = {},
jcallahan@0 61 objects = {},
jcallahan@0 62 quests = {},
jcallahan@167 63 spells = {},
jcallahan@17 64 zones = {},
jcallahan@0 65 }
jcallahan@0 66 }
jcallahan@0 67
jcallahan@1 68 local EVENT_MAPPING = {
jcallahan@90 69 AUCTION_HOUSE_SHOW = true,
jcallahan@90 70 BANKFRAME_OPENED = true,
jcallahan@90 71 BATTLEFIELDS_SHOW = true,
jcallahan@56 72 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 73 CHAT_MSG_LOOT = true,
jcallahan@95 74 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 76 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 77 CHAT_MSG_SYSTEM = true,
jcallahan@23 78 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 79 COMBAT_TEXT_UPDATE = true,
jcallahan@140 80 CURSOR_UPDATE = true,
jcallahan@90 81 FORGE_MASTER_OPENED = true,
jcallahan@90 82 GOSSIP_SHOW = true,
jcallahan@290 83 GROUP_ROSTER_UPDATE = true,
jcallahan@93 84 GUILDBANKFRAME_OPENED = true,
jcallahan@42 85 ITEM_TEXT_BEGIN = true,
jcallahan@189 86 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 87 LOOT_CLOSED = true,
jcallahan@1 88 LOOT_OPENED = true,
jcallahan@89 89 MAIL_SHOW = true,
jcallahan@133 90 MERCHANT_CLOSED = true,
jcallahan@7 91 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 92 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 93 PET_BAR_UPDATE = true,
jcallahan@115 94 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 95 PLAYER_REGEN_DISABLED = true,
jcallahan@156 96 PLAYER_REGEN_ENABLED = true,
jcallahan@2 97 PLAYER_TARGET_CHANGED = true,
jcallahan@9 98 QUEST_COMPLETE = true,
jcallahan@9 99 QUEST_DETAIL = true,
jcallahan@9 100 QUEST_LOG_UPDATE = true,
jcallahan@97 101 QUEST_PROGRESS = true,
jcallahan@178 102 SHOW_LOOT_TOAST = true,
jcallahan@306 103 SPELL_CONFIRMATION_PROMPT = true,
jcallahan@88 104 TAXIMAP_OPENED = true,
jcallahan@92 105 TRADE_SKILL_SHOW = true,
jcallahan@167 106 TRAINER_CLOSED = true,
jcallahan@27 107 TRAINER_SHOW = true,
jcallahan@90 108 TRANSMOGRIFY_OPEN = true,
jcallahan@246 109 UNIT_PET = true,
jcallahan@4 110 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 111 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 113 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 114 UNIT_SPELLCAST_SENT = true,
jcallahan@1 115 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 116 VOID_STORAGE_OPEN = true,
jcallahan@299 117 ZONE_CHANGED = "HandleZoneChange",
jcallahan@299 118 ZONE_CHANGED_INDOORS = "HandleZoneChange",
jcallahan@299 119 ZONE_CHANGED_NEW_AREA = "HandleZoneChange",
jcallahan@0 120 }
jcallahan@0 121
jcallahan@4 122
jcallahan@246 123 -- VARIABLES ----------------------------------------------------------
jcallahan@246 124
jcallahan@92 125 local anvil_spell_ids = {}
jcallahan@92 126 local currently_drunk
jcallahan@128 127 local char_db
jcallahan@128 128 local global_db
jcallahan@299 129 local group_member_guids = {}
jcallahan@246 130 local group_owner_guids_to_pet_guids = {}
jcallahan@246 131 local group_pet_guids = {}
jcallahan@299 132 local in_instance
jcallahan@187 133 local item_process_timer_handle
jcallahan@92 134 local faction_standings = {}
jcallahan@92 135 local forge_spell_ids = {}
jcallahan@95 136 local languages_known = {}
jcallahan@306 137 local loot_toast_container_timer_handle
jcallahan@307 138 local loot_toast_data
jcallahan@307 139 local loot_toast_data_timer_handle
jcallahan@95 140 local name_to_id_map = {}
jcallahan@306 141 local killed_boss_id_timer_handle
jcallahan@177 142 local killed_npc_id
jcallahan@2 143 local target_location_timer_handle
jcallahan@86 144 local current_target_id
jcallahan@126 145 local current_area_id
jcallahan@131 146 local current_loot
jcallahan@1 147
jcallahan@121 148 -- Data for our current action. Including possible values as a reference.
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@246 162
jcallahan@246 163 -- HELPERS ------------------------------------------------------------
jcallahan@246 164
jcallahan@245 165 local function Debug(message, ...)
jcallahan@306 166 if not DEBUGGING or not message or not ... then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@306 169 local args = { ... }
jcallahan@306 170
jcallahan@306 171 for index = 1, #args do
jcallahan@306 172 if args[index] == nil then
jcallahan@306 173 args[index] = "nil"
jcallahan@306 174 end
jcallahan@306 175 end
jcallahan@306 176 _G.print(message:format(unpack(args)))
jcallahan@151 177 end
jcallahan@151 178
jcallahan@151 179
jcallahan@169 180 local TradeSkillExecutePer
jcallahan@169 181 do
jcallahan@169 182 local header_list = {}
jcallahan@169 183
jcallahan@169 184 function TradeSkillExecutePer(iter_func)
jcallahan@169 185 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 186 return
jcallahan@169 187 end
jcallahan@167 188 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 189 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 190 search_box:SetText("")
jcallahan@169 191
jcallahan@167 192 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 193 search_box:ClearFocus()
jcallahan@167 194 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 195
jcallahan@169 196 table.wipe(header_list)
jcallahan@169 197
jcallahan@169 198 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 199 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 200 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 201
jcallahan@169 202 if have_materials then
jcallahan@169 203 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 204 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 205 end
jcallahan@169 206
jcallahan@169 207 if have_skillup then
jcallahan@169 208 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 209 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 210 end
jcallahan@169 211 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 212 _G.TradeSkillUpdateFilterBar()
jcallahan@169 213 _G.TradeSkillFrame_Update()
jcallahan@169 214
jcallahan@169 215 -- Expand all headers so we can see all the recipes there are
jcallahan@169 216 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 217 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 218
jcallahan@169 219 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 220 if not is_expanded then
jcallahan@169 221 header_list[name] = true
jcallahan@169 222 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 223 end
jcallahan@169 224 elseif iter_func(name, tradeskill_index) then
jcallahan@169 225 break
jcallahan@169 226 end
jcallahan@169 227 end
jcallahan@169 228
jcallahan@169 229 -- Restore the state of the things we changed.
jcallahan@169 230 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 231 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 232
jcallahan@169 233 if header_list[name] then
jcallahan@169 234 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 235 end
jcallahan@169 236 end
jcallahan@169 237 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 238 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 239 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 240 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 241
jcallahan@169 242 _G.TradeSkillUpdateFilterBar()
jcallahan@169 243 _G.TradeSkillFrame_Update()
jcallahan@167 244 end
jcallahan@169 245 end -- do-block
jcallahan@167 246
jcallahan@167 247
jcallahan@39 248 local ActualCopperCost
jcallahan@39 249 do
jcallahan@39 250 local BARTERING_SPELL_ID = 83964
jcallahan@39 251
jcallahan@39 252 local STANDING_DISCOUNTS = {
jcallahan@39 253 HATED = 0,
jcallahan@39 254 HOSTILE = 0,
jcallahan@39 255 UNFRIENDLY = 0,
jcallahan@39 256 NEUTRAL = 0,
jcallahan@39 257 FRIENDLY = 0.05,
jcallahan@39 258 HONORED = 0.1,
jcallahan@39 259 REVERED = 0.15,
jcallahan@39 260 EXALTED = 0.2,
jcallahan@39 261 }
jcallahan@39 262
jcallahan@39 263
jcallahan@39 264 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 265 if not copper_cost or copper_cost == 0 then
jcallahan@39 266 return 0
jcallahan@39 267 end
jcallahan@39 268 local modifier = 1
jcallahan@39 269
jcallahan@39 270 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 271 modifier = modifier - 0.1
jcallahan@39 272 end
jcallahan@39 273
jcallahan@39 274 if rep_standing then
jcallahan@39 275 if PLAYER_RACE == "Goblin" then
jcallahan@39 276 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 277 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 278 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 279 end
jcallahan@39 280 end
jcallahan@39 281 return math.floor(copper_cost / modifier)
jcallahan@39 282 end
jcallahan@39 283 end -- do-block
jcallahan@39 284
jcallahan@39 285
jcallahan@153 286 -- Called on a timer
jcallahan@177 287 local function ClearKilledNPC()
jcallahan@177 288 killed_npc_id = nil
jcallahan@177 289 end
jcallahan@177 290
jcallahan@177 291
jcallahan@203 292 local function ClearKilledBossID()
jcallahan@306 293 if killed_boss_id_timer_handle then
jcallahan@306 294 WDP:CancelTimer(killed_boss_id_timer_handle)
jcallahan@306 295 end
jcallahan@306 296 private.boss_loot_toasting = false
jcallahan@203 297 private.raid_finder_boss_id = nil
jcallahan@203 298 private.world_boss_id = nil
jcallahan@306 299 killed_boss_id_timer_handle = nil
jcallahan@306 300 end
jcallahan@306 301
jcallahan@306 302
jcallahan@306 303 local function ClearLootToastContainerID()
jcallahan@306 304 if loot_toast_container_timer_handle then
jcallahan@306 305 WDP:CancelTimer(loot_toast_container_timer_handle)
jcallahan@306 306 end
jcallahan@306 307 private.container_loot_toasting = false
jcallahan@306 308 private.loot_toast_container_id = nil
jcallahan@306 309 loot_toast_container_timer_handle = nil
jcallahan@203 310 end
jcallahan@203 311
jcallahan@203 312
jcallahan@307 313 local function ClearLootToastData()
jcallahan@307 314 -- cancel existing timer if found
jcallahan@307 315 if loot_toast_data_timer_handle then
jcallahan@307 316 WDP:CancelTimer(loot_toast_data_timer_handle)
jcallahan@307 317 end
jcallahan@307 318
jcallahan@307 319 if loot_toast_data then table.wipe(loot_toast_data) end
jcallahan@307 320 loot_toast_data_timer_handle = nil
jcallahan@307 321 end
jcallahan@307 322
jcallahan@307 323
jcallahan@29 324 local function InstanceDifficultyToken()
jcallahan@233 325 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 326
jcallahan@59 327 if not instance_type or instance_type == "" then
jcallahan@59 328 instance_type = "NONE"
jcallahan@59 329 end
jcallahan@233 330 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 331 end
jcallahan@29 332
jcallahan@29 333
jcallahan@19 334 local function DBEntry(data_type, unit_id)
jcallahan@19 335 if not data_type or not unit_id then
jcallahan@6 336 return
jcallahan@6 337 end
jcallahan@289 338 local category = global_db[data_type]
jcallahan@289 339
jcallahan@289 340 if not category then
jcallahan@289 341 category = {}
jcallahan@289 342 global_db[data_type] = category
jcallahan@289 343 end
jcallahan@289 344 local unit = category[unit_id]
jcallahan@6 345
jcallahan@10 346 if not unit then
jcallahan@187 347 unit = {}
jcallahan@289 348 category[unit_id] = unit
jcallahan@6 349 end
jcallahan@10 350 return unit
jcallahan@6 351 end
jcallahan@270 352
jcallahan@263 353 private.DBEntry = DBEntry
jcallahan@6 354
jcallahan@214 355 local NPCEntry
jcallahan@214 356 do
jcallahan@214 357 local npc_prototype = {}
jcallahan@214 358 local npc_meta = {
jcallahan@214 359 __index = npc_prototype
jcallahan@214 360 }
jcallahan@6 361
jcallahan@214 362 function NPCEntry(identifier)
jcallahan@227 363 local npc = DBEntry("npcs", identifier)
jcallahan@29 364
jcallahan@214 365 if not npc then
jcallahan@214 366 return
jcallahan@214 367 end
jcallahan@227 368 return _G.setmetatable(npc, npc_meta)
jcallahan@22 369 end
jcallahan@214 370
jcallahan@248 371 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 372 self.encounter_data = self.encounter_data or {}
jcallahan@248 373 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 374 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 375
jcallahan@248 376 return self.encounter_data[difficulty_token]
jcallahan@214 377 end
jcallahan@22 378 end
jcallahan@22 379
jcallahan@22 380
jcallahan@1 381 local function CurrentLocationData()
jcallahan@161 382 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 383 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 384 end
jcallahan@1 385 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 386 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 387
jcallahan@1 388 x = x or 0
jcallahan@1 389 y = y or 0
jcallahan@1 390
jcallahan@1 391 if x == 0 and y == 0 then
jcallahan@1 392 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 393 _G.SetDungeonMapLevel(level_index)
jcallahan@1 394 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 395
jcallahan@1 396 if x and y and (x > 0 or y > 0) then
jcallahan@1 397 _G.SetDungeonMapLevel(map_level)
jcallahan@1 398 map_level = level_index
jcallahan@1 399 break
jcallahan@1 400 end
jcallahan@1 401 end
jcallahan@1 402 end
jcallahan@1 403
jcallahan@1 404 if _G.DungeonUsesTerrainMap() then
jcallahan@1 405 map_level = map_level - 1
jcallahan@1 406 end
jcallahan@31 407 local x = _G.floor(x * 1000)
jcallahan@31 408 local y = _G.floor(y * 1000)
jcallahan@28 409
jcallahan@31 410 if x % 2 ~= 0 then
jcallahan@31 411 x = x + 1
jcallahan@28 412 end
jcallahan@28 413
jcallahan@31 414 if y % 2 ~= 0 then
jcallahan@31 415 y = y + 1
jcallahan@28 416 end
jcallahan@126 417 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 418 end
jcallahan@1 419
jcallahan@1 420
jcallahan@1 421 local function ItemLinkToID(item_link)
jcallahan@1 422 if not item_link then
jcallahan@1 423 return
jcallahan@1 424 end
jcallahan@7 425 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 426 end
jcallahan@270 427
jcallahan@260 428 private.ItemLinkToID = ItemLinkToID
jcallahan@4 429
jcallahan@171 430 local function UnitTypeIsNPC(unit_type)
jcallahan@171 431 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 432 end
jcallahan@171 433
jcallahan@171 434
jcallahan@34 435 local ParseGUID
jcallahan@4 436 do
jcallahan@229 437 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 438 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 439
jcallahan@281 440 local NPC_ID_MAPPING = {
jcallahan@281 441 [62164] = 63191, -- Garalon
jcallahan@281 442 }
jcallahan@281 443
jcallahan@281 444
jcallahan@34 445 function ParseGUID(guid)
jcallahan@5 446 if not guid then
jcallahan@5 447 return
jcallahan@5 448 end
jcallahan@229 449 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 450
jcallahan@229 451 if not bitfield then
jcallahan@229 452 return UNIT_TYPES.UNKNOWN
jcallahan@229 453 end
jcallahan@229 454 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 455
jcallahan@229 456 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@281 457 local unit_idnum = tonumber(guid:sub(6, 10), 16)
jcallahan@281 458 local id_mapping = NPC_ID_MAPPING[unit_idnum]
jcallahan@281 459
jcallahan@281 460 if id_mapping and UnitTypeIsNPC(unit_type) then
jcallahan@281 461 unit_idnum = id_mapping
jcallahan@281 462 end
jcallahan@281 463 return unit_type, unit_idnum
jcallahan@4 464 end
jcallahan@4 465 return unit_type
jcallahan@4 466 end
jcallahan@249 467
jcallahan@249 468 private.ParseGUID = ParseGUID
jcallahan@4 469 end -- do-block
jcallahan@4 470
jcallahan@4 471
jcallahan@141 472 local UpdateDBEntryLocation
jcallahan@141 473 do
jcallahan@141 474 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 475 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 476 local facing = _G.GetPlayerFacing()
jcallahan@141 477
jcallahan@141 478 if not facing then
jcallahan@141 479 return x, y
jcallahan@141 480 end
jcallahan@246 481 local rad = facing + math.pi
jcallahan@141 482 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 483 end
jcallahan@10 484
jcallahan@24 485
jcallahan@141 486 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 487 if not identifier then
jcallahan@141 488 return
jcallahan@141 489 end
jcallahan@141 490 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 491 local entry = DBEntry(entry_type, identifier)
jcallahan@141 492 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 493 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 494
jcallahan@141 495 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 496 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 497
jcallahan@141 498 if not zone_data then
jcallahan@141 499 zone_data = {}
jcallahan@141 500 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 501 end
jcallahan@141 502
jcallahan@141 503 -- Special case for Fishing.
jcallahan@141 504 if current_action.spell_label == "FISHING" then
jcallahan@141 505 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 506
jcallahan@141 507 if yard_width > 0 and yard_height > 0 then
jcallahan@141 508 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 509 current_action.x = x
jcallahan@141 510 current_action.y = y
jcallahan@141 511 end
jcallahan@141 512 end
jcallahan@141 513 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 514
jcallahan@141 515 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 516 return zone_data
jcallahan@10 517 end
jcallahan@141 518 end -- do-block
jcallahan@10 519
jcallahan@10 520
jcallahan@19 521 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 522 if not item_link then
jcallahan@19 523 return
jcallahan@19 524 end
jcallahan@19 525 local item_id = ItemLinkToID(item_link)
jcallahan@19 526
jcallahan@19 527 if not bag_index or not slot_index then
jcallahan@19 528 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 529 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 530 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 531 bag_index = new_bag_index
jcallahan@19 532 slot_index = new_slot_index
jcallahan@19 533 break
jcallahan@19 534 end
jcallahan@19 535 end
jcallahan@19 536 end
jcallahan@19 537 end
jcallahan@19 538
jcallahan@19 539 if not bag_index or not slot_index then
jcallahan@19 540 return
jcallahan@19 541 end
jcallahan@19 542 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 543
jcallahan@19 544 if not is_lootable then
jcallahan@19 545 return
jcallahan@19 546 end
jcallahan@19 547 DatamineTT:ClearLines()
jcallahan@19 548 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 549
jcallahan@19 550 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 551 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 552
jcallahan@19 553 if not current_line then
jcallahan@19 554 break
jcallahan@19 555 end
jcallahan@306 556
jcallahan@306 557 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 558 table.wipe(current_action)
jcallahan@123 559 current_action.target_type = AF.ITEM
jcallahan@122 560 current_action.identifier = item_id
jcallahan@122 561 current_action.loot_label = "contains"
jcallahan@19 562 break
jcallahan@19 563 end
jcallahan@19 564 end
jcallahan@19 565 end
jcallahan@19 566
jcallahan@19 567
jcallahan@39 568 local UnitFactionStanding
jcallahan@32 569 local UpdateFactionData
jcallahan@32 570 do
jcallahan@32 571 local MAX_FACTION_INDEX = 1000
jcallahan@20 572
jcallahan@32 573 local STANDING_NAMES = {
jcallahan@32 574 "HATED",
jcallahan@32 575 "HOSTILE",
jcallahan@32 576 "UNFRIENDLY",
jcallahan@32 577 "NEUTRAL",
jcallahan@32 578 "FRIENDLY",
jcallahan@32 579 "HONORED",
jcallahan@32 580 "REVERED",
jcallahan@32 581 "EXALTED",
jcallahan@32 582 }
jcallahan@32 583
jcallahan@39 584
jcallahan@39 585 function UnitFactionStanding(unit)
jcallahan@135 586 local unit_name = _G.UnitName(unit)
jcallahan@39 587 UpdateFactionData()
jcallahan@39 588 DatamineTT:ClearLines()
jcallahan@39 589 DatamineTT:SetUnit(unit)
jcallahan@39 590
jcallahan@39 591 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 592 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 593
jcallahan@135 594 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 595 return faction_name, faction_standings[faction_name]
jcallahan@39 596 end
jcallahan@39 597 end
jcallahan@39 598 end
jcallahan@39 599
jcallahan@39 600
jcallahan@32 601 function UpdateFactionData()
jcallahan@32 602 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 603 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 604
jcallahan@86 605 if faction_name then
jcallahan@32 606 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 607 elseif not faction_name then
jcallahan@32 608 break
jcallahan@32 609 end
jcallahan@20 610 end
jcallahan@20 611 end
jcallahan@32 612 end -- do-block
jcallahan@20 613
jcallahan@48 614
jcallahan@75 615 local GenericLootUpdate
jcallahan@75 616 do
jcallahan@77 617 local function LootTable(entry, loot_type, top_field)
jcallahan@75 618 if top_field then
jcallahan@75 619 entry[top_field] = entry[top_field] or {}
jcallahan@75 620 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 621 return entry[top_field][loot_type]
jcallahan@75 622 end
jcallahan@48 623 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 624 return entry[loot_type]
jcallahan@48 625 end
jcallahan@48 626
jcallahan@75 627 function GenericLootUpdate(data_type, top_field)
jcallahan@132 628 local loot_type = current_loot.label
jcallahan@75 629 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 630 local source_list = {}
jcallahan@75 631
jcallahan@131 632 if current_loot.sources then
jcallahan@131 633 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@304 634 local source_id
jcallahan@78 635
jcallahan@131 636 if current_loot.target_type == AF.ITEM then
jcallahan@119 637 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 638 source_id = current_loot.identifier
jcallahan@131 639 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 640 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 641 else
jcallahan@119 642 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 643 end
jcallahan@304 644 local entry = DBEntry(data_type, source_id)
jcallahan@75 645
jcallahan@119 646 if entry then
jcallahan@119 647 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 648
jcallahan@304 649 if not source_list[source_id] then
jcallahan@119 650 if top_field then
jcallahan@119 651 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@306 652 elseif not private.container_loot_toasting then
jcallahan@119 653 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 654 end
jcallahan@304 655 source_list[source_id] = true
jcallahan@77 656 end
jcallahan@119 657 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 658
jcallahan@309 659 if current_loot.target_type == AF.ZONE then
jcallahan@309 660 for item_id, quantity in pairs(loot_data) do
jcallahan@309 661 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@309 662 end
jcallahan@309 663 else
jcallahan@308 664 for loot_token, quantity in pairs(loot_data) do
jcallahan@308 665 local label, currency_texture = (":"):split(loot_token)
jcallahan@308 666
jcallahan@308 667 if label == "currency" and currency_texture then
jcallahan@308 668 table.insert(loot_table, ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@308 669 elseif loot_token == "money" then
jcallahan@308 670 table.insert(loot_table, ("money:%d"):format(quantity))
jcallahan@308 671 else
jcallahan@308 672 table.insert(loot_table, ("%d:%d"):format(loot_token, quantity))
jcallahan@308 673 end
jcallahan@308 674 end
jcallahan@119 675 end
jcallahan@75 676 end
jcallahan@75 677 end
jcallahan@75 678 end
jcallahan@121 679
jcallahan@121 680 -- This is used for Gas Extractions.
jcallahan@131 681 if #current_loot.list <= 0 then
jcallahan@78 682 return
jcallahan@78 683 end
jcallahan@82 684 local entry
jcallahan@82 685
jcallahan@82 686 -- At this point we only have a name if it's an object.
jcallahan@131 687 if current_loot.target_type == AF.OBJECT then
jcallahan@131 688 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 689 else
jcallahan@131 690 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 691 end
jcallahan@75 692
jcallahan@75 693 if not entry then
jcallahan@75 694 return
jcallahan@75 695 end
jcallahan@77 696 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 697
jcallahan@307 698 if current_loot.identifier then
jcallahan@307 699 if not source_list[current_loot.identifier] then
jcallahan@307 700 if top_field then
jcallahan@307 701 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@307 702 else
jcallahan@307 703 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@307 704 end
jcallahan@307 705 source_list[current_loot.identifier] = true
jcallahan@77 706 end
jcallahan@77 707 end
jcallahan@75 708
jcallahan@131 709 for index = 1, #current_loot.list do
jcallahan@131 710 table.insert(loot_table, current_loot.list[index])
jcallahan@75 711 end
jcallahan@48 712 end
jcallahan@75 713 end -- do-block
jcallahan@48 714
jcallahan@97 715
jcallahan@97 716 local ReplaceKeywords
jcallahan@97 717 do
jcallahan@97 718 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 719 class = PLAYER_CLASS,
jcallahan@97 720 name = PLAYER_NAME,
jcallahan@97 721 race = PLAYER_RACE,
jcallahan@97 722 }
jcallahan@97 723
jcallahan@97 724
jcallahan@97 725 function ReplaceKeywords(text)
jcallahan@97 726 if not text or text == "" then
jcallahan@97 727 return ""
jcallahan@97 728 end
jcallahan@97 729
jcallahan@97 730 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 731 local category_format = ("<%s>"):format(category)
jcallahan@97 732 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 733 end
jcallahan@97 734 return text
jcallahan@97 735 end
jcallahan@97 736 end -- do-block
jcallahan@97 737
jcallahan@97 738
jcallahan@154 739 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 740 -- unless the WorldMapFrame is shown.
jcallahan@143 741 do
jcallahan@143 742 -- MapFileName = MapAreaID
jcallahan@143 743 local MICRO_DUNGEON_IDS = {
jcallahan@143 744 ShrineofTwoMoons = 903,
jcallahan@143 745 ShrineofSevenStars = 905,
jcallahan@143 746 }
jcallahan@126 747
jcallahan@299 748 local function SetCurrentAreaID()
jcallahan@156 749 if private.in_combat then
jcallahan@156 750 private.set_area_id = true
jcallahan@156 751 return
jcallahan@156 752 end
jcallahan@155 753 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 754
jcallahan@155 755 if map_area_id == current_area_id then
jcallahan@155 756 return
jcallahan@155 757 end
jcallahan@143 758 local world_map = _G.WorldMapFrame
jcallahan@143 759 local map_visible = world_map:IsVisible()
jcallahan@143 760 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 761
jcallahan@143 762 if not map_visible then
jcallahan@143 763 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 764 world_map:Show()
jcallahan@143 765 end
jcallahan@143 766 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 767
jcallahan@154 768 _G.SetMapToCurrentZone()
jcallahan@154 769
jcallahan@143 770 if micro_dungeon_id then
jcallahan@143 771 current_area_id = micro_dungeon_id
jcallahan@143 772 else
jcallahan@143 773 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 774 end
jcallahan@143 775
jcallahan@154 776 if map_visible then
jcallahan@154 777 _G.SetMapByID(map_area_id)
jcallahan@154 778 else
jcallahan@143 779 world_map:Hide()
jcallahan@143 780 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 781 end
jcallahan@143 782 end
jcallahan@299 783
jcallahan@299 784 function WDP:HandleZoneChange(event_name)
jcallahan@299 785 in_instance = _G.IsInInstance()
jcallahan@299 786 SetCurrentAreaID()
jcallahan@299 787 end
jcallahan@154 788 end
jcallahan@126 789
jcallahan@301 790 local function InitializeCurrentLoot()
jcallahan@301 791 current_loot = {
jcallahan@301 792 list = {},
jcallahan@301 793 sources = {},
jcallahan@301 794 identifier = current_action.identifier,
jcallahan@301 795 label = current_action.loot_label or "drops",
jcallahan@301 796 map_level = current_action.map_level,
jcallahan@301 797 object_name = current_action.object_name,
jcallahan@301 798 spell_label = current_action.spell_label,
jcallahan@301 799 target_type = current_action.target_type,
jcallahan@301 800 x = current_action.x,
jcallahan@301 801 y = current_action.y,
jcallahan@301 802 zone_data = current_action.zone_data,
jcallahan@301 803 }
jcallahan@301 804
jcallahan@301 805 table.wipe(current_action)
jcallahan@301 806 end
jcallahan@246 807
jcallahan@246 808 -- METHODS ------------------------------------------------------------
jcallahan@246 809
jcallahan@0 810 function WDP:OnInitialize()
jcallahan@128 811 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 812 private.db = db
jcallahan@128 813 global_db = db.global
jcallahan@128 814 char_db = db.char
jcallahan@14 815
jcallahan@270 816 local raw_db = _G.WoWDBProfilerData
jcallahan@18 817 local build_num = tonumber(private.build_num)
jcallahan@14 818
jcallahan@136 819 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 820 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 821 global_db[entry] = {}
jcallahan@74 822 end
jcallahan@74 823 end
jcallahan@35 824 raw_db.build_num = build_num
jcallahan@63 825 raw_db.version = DB_VERSION
jcallahan@249 826
jcallahan@251 827 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 828 private.InitializeCommentSystem()
jcallahan@251 829 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 830 end
jcallahan@0 831 end
jcallahan@0 832
jcallahan@0 833
jcallahan@153 834 function WDP:EventDispatcher(...)
jcallahan@153 835 local event_name = ...
jcallahan@153 836
jcallahan@153 837 if DEBUGGING then
jcallahan@154 838 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 839 Debug(event_name)
jcallahan@154 840 else
jcallahan@154 841 Debug(...)
jcallahan@153 842 end
jcallahan@153 843 end
jcallahan@153 844 local func = EVENT_MAPPING[event_name]
jcallahan@153 845
jcallahan@153 846 if _G.type(func) == "boolean" then
jcallahan@153 847 self[event_name](self, ...)
jcallahan@153 848 elseif _G.type(func) == "function" then
jcallahan@159 849 self[func](self, ...)
jcallahan@153 850 end
jcallahan@153 851 end
jcallahan@153 852
jcallahan@153 853
jcallahan@0 854 function WDP:OnEnable()
jcallahan@300 855 PLAYER_GUID = _G.UnitGUID("player")
jcallahan@300 856
jcallahan@0 857 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 858 if EVENT_DEBUG then
jcallahan@153 859 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 860 else
jcallahan@153 861 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 862 end
jcallahan@0 863 end
jcallahan@95 864
jcallahan@95 865 for index = 1, _G.GetNumLanguages() do
jcallahan@95 866 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 867 end
jcallahan@187 868 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 869 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 870
jcallahan@19 871 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 872 if target_unit then
jcallahan@19 873 return
jcallahan@19 874 end
jcallahan@19 875 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 876 end)
jcallahan@19 877
jcallahan@19 878 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 879 if target_unit then
jcallahan@19 880 return
jcallahan@19 881 end
jcallahan@19 882 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 883 HandleItemUse(item_link)
jcallahan@19 884 end)
jcallahan@263 885
jcallahan@299 886 self:HandleZoneChange("OnEnable")
jcallahan@290 887 self:GROUP_ROSTER_UPDATE()
jcallahan@0 888 end
jcallahan@0 889
jcallahan@0 890
jcallahan@219 891 local ScrapeItemUpgradeStats
jcallahan@219 892 do
jcallahan@219 893 local intermediary = {}
jcallahan@219 894
jcallahan@220 895 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 896 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 897 return
jcallahan@220 898 end
jcallahan@219 899 local create_entry
jcallahan@219 900
jcallahan@219 901 table.wipe(intermediary)
jcallahan@219 902
jcallahan@219 903 for line_index = 1, DatamineTT:NumLines() do
jcallahan@293 904 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@293 905
jcallahan@293 906 if not left_text or left_text == "" or left_text:find("Socket") or left_text:find("Set:") then
jcallahan@293 907 break
jcallahan@219 908 end
jcallahan@219 909 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 910
jcallahan@219 911 if amount and stat then
jcallahan@220 912 if reforge_id and reforge_id ~= 0 then
jcallahan@220 913 local reforge_string = stat:find("Reforged")
jcallahan@220 914
jcallahan@220 915 if reforge_string then
jcallahan@220 916 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 917 intermediary.reforge_id = reforge_id
jcallahan@220 918 end
jcallahan@219 919 end
jcallahan@219 920 create_entry = true
jcallahan@295 921 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber((amount:gsub(",", "")))
jcallahan@219 922 end
jcallahan@219 923 end
jcallahan@219 924
jcallahan@219 925 if not create_entry then
jcallahan@219 926 return
jcallahan@219 927 end
jcallahan@219 928 local item = DBEntry("items", item_id)
jcallahan@225 929 item.upgrade_id = upgrade_id
jcallahan@219 930 item.upgrades = item.upgrades or {}
jcallahan@219 931 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 932
jcallahan@219 933 for stat, amount in pairs(intermediary) do
jcallahan@219 934 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 935 end
jcallahan@219 936 end
jcallahan@220 937 end
jcallahan@220 938
jcallahan@220 939 -- do-block
jcallahan@219 940
jcallahan@219 941
jcallahan@187 942 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 943 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 944 local item
jcallahan@0 945
jcallahan@191 946 if item_string then
jcallahan@220 947 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 948 suffix_id = tonumber(suffix_id)
jcallahan@219 949 upgrade_id = tonumber(upgrade_id)
jcallahan@199 950
jcallahan@201 951 if suffix_id and suffix_id ~= 0 then
jcallahan@219 952 item = DBEntry("items", item_id)
jcallahan@201 953 item.suffix_id = suffix_id
jcallahan@201 954 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 955 end
jcallahan@191 956
jcallahan@219 957 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 958 DatamineTT:SetHyperlink(item_link)
jcallahan@220 959 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 960 end
jcallahan@0 961 end
jcallahan@212 962
jcallahan@212 963 if durability and durability > 0 then
jcallahan@219 964 item = item or DBEntry("items", item_id)
jcallahan@212 965 item.durability = durability
jcallahan@212 966 end
jcallahan@0 967 end
jcallahan@0 968
jcallahan@0 969
jcallahan@187 970 function WDP:ProcessItems()
jcallahan@187 971 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 972 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 973
jcallahan@0 974 if item_id and item_id > 0 then
jcallahan@1 975 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 976 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 977 end
jcallahan@0 978 end
jcallahan@0 979
jcallahan@0 980 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 981 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 982 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 983
jcallahan@0 984 if item_id and item_id > 0 then
jcallahan@1 985 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 986 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 987 end
jcallahan@0 988 end
jcallahan@0 989 end
jcallahan@0 990 end
jcallahan@0 991
jcallahan@118 992
jcallahan@215 993 local TargetedNPC
jcallahan@118 994 do
jcallahan@118 995 local GENDER_NAMES = {
jcallahan@118 996 "UNKNOWN",
jcallahan@118 997 "MALE",
jcallahan@118 998 "FEMALE",
jcallahan@118 999 }
jcallahan@118 1000
jcallahan@118 1001
jcallahan@118 1002 local REACTION_NAMES = {
jcallahan@118 1003 "HATED",
jcallahan@118 1004 "HOSTILE",
jcallahan@118 1005 "UNFRIENDLY",
jcallahan@118 1006 "NEUTRAL",
jcallahan@118 1007 "FRIENDLY",
jcallahan@118 1008 "HONORED",
jcallahan@118 1009 "REVERED",
jcallahan@118 1010 "EXALTED",
jcallahan@118 1011 }
jcallahan@118 1012
jcallahan@118 1013
jcallahan@118 1014 local POWER_TYPE_NAMES = {
jcallahan@118 1015 ["0"] = "MANA",
jcallahan@118 1016 ["1"] = "RAGE",
jcallahan@118 1017 ["2"] = "FOCUS",
jcallahan@118 1018 ["3"] = "ENERGY",
jcallahan@118 1019 ["6"] = "RUNIC_POWER",
jcallahan@118 1020 }
jcallahan@118 1021
jcallahan@118 1022
jcallahan@215 1023 function TargetedNPC()
jcallahan@118 1024 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 1025 current_target_id = nil
jcallahan@118 1026 return
jcallahan@118 1027 end
jcallahan@118 1028 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 1029
jcallahan@171 1030 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 1031 return
jcallahan@118 1032 end
jcallahan@118 1033 current_target_id = unit_idnum
jcallahan@118 1034
jcallahan@118 1035 local npc = NPCEntry(unit_idnum)
jcallahan@118 1036 local _, class_token = _G.UnitClass("target")
jcallahan@118 1037 npc.class = class_token
jcallahan@118 1038 npc.faction = UnitFactionStanding("target")
jcallahan@118 1039 npc.genders = npc.genders or {}
jcallahan@118 1040 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 1041 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 1042 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 1043
jcallahan@248 1044 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 1045 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 1046 local level_data = encounter_data[npc_level]
jcallahan@250 1047
jcallahan@250 1048 if not level_data then
jcallahan@250 1049 level_data = {}
jcallahan@250 1050 encounter_data[npc_level] = level_data
jcallahan@250 1051 end
jcallahan@257 1052 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 1053
jcallahan@257 1054 if not level_data.power then
jcallahan@257 1055 local max_power = _G.UnitManaMax("target")
jcallahan@257 1056
jcallahan@257 1057 if max_power > 0 then
jcallahan@257 1058 local power_type = _G.UnitPowerType("target")
jcallahan@257 1059 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 1060 end
jcallahan@118 1061 end
jcallahan@118 1062 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 1063 return npc, unit_idnum
jcallahan@118 1064 end
jcallahan@118 1065 end -- do-block
jcallahan@118 1066
jcallahan@118 1067
jcallahan@113 1068 do
jcallahan@113 1069 local COORD_MAX = 5
jcallahan@0 1070
jcallahan@113 1071 function WDP:UpdateTargetLocation()
jcallahan@113 1072 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 1073 return
jcallahan@2 1074 end
jcallahan@113 1075
jcallahan@113 1076 for index = 1, 4 do
jcallahan@113 1077 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 1078 return
jcallahan@113 1079 end
jcallahan@113 1080 end
jcallahan@215 1081 local npc = TargetedNPC()
jcallahan@113 1082
jcallahan@113 1083 if not npc then
jcallahan@113 1084 return
jcallahan@113 1085 end
jcallahan@113 1086 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 1087 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 1088 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 1089 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 1090
jcallahan@113 1091 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1092
jcallahan@113 1093 if not zone_data then
jcallahan@113 1094 zone_data = {}
jcallahan@113 1095 npc_data.locations[zone_token] = zone_data
jcallahan@113 1096 end
jcallahan@113 1097
jcallahan@113 1098 for location_token in pairs(zone_data) do
jcallahan@113 1099 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1100 loc_level = tonumber(loc_level)
jcallahan@113 1101
jcallahan@113 1102 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1103 return
jcallahan@113 1104 end
jcallahan@113 1105 end
jcallahan@141 1106 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1107 end
jcallahan@113 1108 end -- do-block
jcallahan@2 1109
jcallahan@118 1110
jcallahan@246 1111 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1112
jcallahan@90 1113 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1114 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1115 return
jcallahan@243 1116 end
jcallahan@282 1117 local num_items = _G.C_BlackMarket.GetNumItems() or 0
jcallahan@56 1118
jcallahan@56 1119 for index = 1, num_items do
jcallahan@56 1120 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1121
jcallahan@56 1122 if item_link then
jcallahan@56 1123 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1124 end
jcallahan@56 1125 end
jcallahan@56 1126 end
jcallahan@56 1127
jcallahan@56 1128
jcallahan@298 1129 local function UpdateUnitPet(unit_guid, unit_id)
jcallahan@246 1130 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1131
jcallahan@246 1132 if current_pet_guid then
jcallahan@246 1133 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1134 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1135 end
jcallahan@246 1136 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1137
jcallahan@246 1138 if pet_guid then
jcallahan@296 1139 group_owner_guids_to_pet_guids[unit_guid] = pet_guid
jcallahan@246 1140 group_pet_guids[pet_guid] = true
jcallahan@246 1141 end
jcallahan@246 1142 end
jcallahan@246 1143
jcallahan@246 1144
jcallahan@298 1145 function WDP:GROUP_ROSTER_UPDATE(event_name)
jcallahan@298 1146 local is_raid = _G.IsInRaid()
jcallahan@298 1147 local unit_type = is_raid and "raid" or "party"
jcallahan@298 1148 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@298 1149
jcallahan@299 1150 table.wipe(group_member_guids)
jcallahan@298 1151
jcallahan@298 1152 for index = 1, group_size do
jcallahan@298 1153 local unit_id = unit_type .. index
jcallahan@298 1154 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@298 1155
jcallahan@299 1156 group_member_guids[unit_guid] = true
jcallahan@298 1157 UpdateUnitPet(unit_guid, unit_id)
jcallahan@298 1158 end
jcallahan@299 1159 group_member_guids[PLAYER_GUID] = true
jcallahan@298 1160 end
jcallahan@298 1161
jcallahan@298 1162
jcallahan@298 1163 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@298 1164 UpdateUnitPet(_G.UnitGUID(unit_id), unit_id)
jcallahan@298 1165 end
jcallahan@298 1166
jcallahan@298 1167
jcallahan@178 1168 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@306 1169 if not loot_type or (loot_type ~= "item" and loot_type ~= "money") then
jcallahan@306 1170 Debug("%s: loot_type is %s. Item link is %s, and quantity is %d.", event_name, loot_type, item_link, quantity)
jcallahan@306 1171 return
jcallahan@306 1172 end
jcallahan@301 1173 local container_id = private.loot_toast_container_id
jcallahan@301 1174 local item_id = ItemLinkToID(item_link)
jcallahan@203 1175 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@178 1176
jcallahan@301 1177 if npc then
jcallahan@307 1178 if loot_type == "item" and not item_id then
jcallahan@301 1179 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1180 return
jcallahan@301 1181 end
jcallahan@306 1182 local loot_label = "drops"
jcallahan@301 1183 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@306 1184 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@301 1185 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@306 1186
jcallahan@306 1187 if not private.boss_loot_toasting then
jcallahan@306 1188 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@306 1189 end
jcallahan@306 1190
jcallahan@306 1191 if loot_type == "item" then
jcallahan@306 1192 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@306 1193 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@306 1194 elseif loot_type == "money" then
jcallahan@306 1195 Debug("%s: money - %d", event_name, quantity)
jcallahan@306 1196 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@306 1197 end
jcallahan@306 1198 private.boss_loot_toasting = true -- Do not count further loots until timer expires or another boss is killed
jcallahan@301 1199 elseif container_id then
jcallahan@305 1200 InitializeCurrentLoot()
jcallahan@305 1201
jcallahan@306 1202 -- Fake the loot characteristics to match that of an actual container item
jcallahan@306 1203 current_loot.identifier = container_id
jcallahan@306 1204 current_loot.label = "contains"
jcallahan@306 1205 current_loot.target_type = AF.ITEM
jcallahan@306 1206
jcallahan@301 1207 if loot_type == "item" then
jcallahan@301 1208 if not item_id then
jcallahan@301 1209 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@301 1210 return
jcallahan@301 1211 end
jcallahan@301 1212 current_loot.sources[container_id] = {
jcallahan@301 1213 [item_id] = quantity,
jcallahan@301 1214 }
jcallahan@301 1215 elseif loot_type == "money" then
jcallahan@301 1216 table.insert(current_loot.list, ("money:%d"):format(quantity))
jcallahan@301 1217 end
jcallahan@301 1218 GenericLootUpdate("items")
jcallahan@301 1219 current_loot = nil
jcallahan@307 1220 private.container_loot_toasting = true -- Do not count further loots until timer expires or another container is opened
jcallahan@301 1221 else
jcallahan@307 1222 if loot_type == "item" and not item_id then
jcallahan@307 1223 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@307 1224 return
jcallahan@307 1225 end
jcallahan@307 1226 Debug("%s: NPC and Container are nil, storing loot toast data for 5 seconds.", event_name)
jcallahan@307 1227
jcallahan@307 1228 loot_toast_data = loot_toast_data or {}
jcallahan@308 1229 loot_toast_data[#loot_toast_data + 1] = { loot_type, item_link, quantity, item_id }
jcallahan@307 1230
jcallahan@307 1231 loot_toast_data_timer_handle = WDP:ScheduleTimer(ClearLootToastData, 5)
jcallahan@178 1232 end
jcallahan@178 1233 end
jcallahan@178 1234
jcallahan@178 1235
jcallahan@179 1236 do
jcallahan@179 1237 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1238 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1239 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1240 end,
jcallahan@179 1241 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1242 current_loot = {
jcallahan@179 1243 list = {
jcallahan@179 1244 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1245 },
jcallahan@179 1246 identifier = current_action.identifier,
jcallahan@179 1247 label = current_action.loot_label or "drops",
jcallahan@179 1248 map_level = current_action.map_level,
jcallahan@179 1249 object_name = current_action.object_name,
jcallahan@179 1250 spell_label = current_action.spell_label,
jcallahan@179 1251 target_type = current_action.target_type,
jcallahan@179 1252 x = current_action.x,
jcallahan@179 1253 y = current_action.y,
jcallahan@179 1254 zone_data = current_action.zone_data,
jcallahan@179 1255 }
jcallahan@179 1256 table.wipe(current_action)
jcallahan@179 1257 GenericLootUpdate("zones")
jcallahan@179 1258 end,
jcallahan@179 1259 }
jcallahan@177 1260
jcallahan@177 1261
jcallahan@179 1262 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1263 local category
jcallahan@177 1264
jcallahan@179 1265 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1266 category = AF.ZONE
jcallahan@179 1267 elseif private.raid_finder_boss_id then
jcallahan@179 1268 category = AF.NPC
jcallahan@179 1269 end
jcallahan@179 1270 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1271
jcallahan@179 1272 if not category or not update_func then
jcallahan@179 1273 return
jcallahan@179 1274 end
jcallahan@179 1275 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1276
jcallahan@179 1277 if not item_link then
jcallahan@179 1278 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1279 end
jcallahan@179 1280 local item_id = ItemLinkToID(item_link)
jcallahan@179 1281
jcallahan@179 1282 if not item_id then
jcallahan@179 1283 return
jcallahan@179 1284 end
jcallahan@179 1285 update_func(item_id, quantity)
jcallahan@177 1286 end
jcallahan@48 1287 end
jcallahan@48 1288
jcallahan@97 1289 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1290 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1291 return
jcallahan@95 1292 end
jcallahan@97 1293 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1294 npc.quotes = npc.quotes or {}
jcallahan@97 1295 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1296 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1297 end
jcallahan@95 1298
jcallahan@95 1299
jcallahan@95 1300 do
jcallahan@40 1301 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1302
jcallahan@40 1303 local DRUNK_COMPARES = {
jcallahan@40 1304 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1305 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1306 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1307 }
jcallahan@40 1308
jcallahan@40 1309 local DRUNK_MATCHES = {
jcallahan@254 1310 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1311 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1312 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1313 }
jcallahan@40 1314
jcallahan@167 1315 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1316
jcallahan@167 1317
jcallahan@167 1318 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1319 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1320 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1321
jcallahan@167 1322 private.discovered_recipe_name = nil
jcallahan@167 1323 private.profession_level = nil
jcallahan@167 1324 private.previous_spell_id = nil
jcallahan@169 1325
jcallahan@169 1326 return true
jcallahan@167 1327 end
jcallahan@167 1328 end
jcallahan@167 1329
jcallahan@167 1330
jcallahan@167 1331 local function IterativeRecordDiscovery()
jcallahan@167 1332 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1333 end
jcallahan@167 1334
jcallahan@167 1335
jcallahan@92 1336 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1337 if not private.trainer_shown then
jcallahan@167 1338 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1339
jcallahan@167 1340 if recipe_name and private.previous_spell_id then
jcallahan@167 1341 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1342
jcallahan@167 1343 if profession_name == _G.UNKNOWN then
jcallahan@167 1344 return
jcallahan@167 1345 end
jcallahan@167 1346 private.discovered_recipe_name = recipe_name
jcallahan@167 1347 private.profession_level = prof_level
jcallahan@167 1348
jcallahan@167 1349 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1350 end
jcallahan@167 1351 end
jcallahan@167 1352
jcallahan@40 1353 if currently_drunk then
jcallahan@40 1354 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1355 currently_drunk = nil
jcallahan@40 1356 end
jcallahan@40 1357 return
jcallahan@40 1358 end
jcallahan@40 1359
jcallahan@40 1360 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1361 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1362 currently_drunk = true
jcallahan@40 1363 break
jcallahan@40 1364 end
jcallahan@40 1365 end
jcallahan@40 1366 end
jcallahan@40 1367 end
jcallahan@40 1368
jcallahan@307 1369
jcallahan@307 1370 do -- do-block
jcallahan@23 1371 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1372 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1373
jcallahan@23 1374 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1375 if not spell_id then
jcallahan@23 1376 return
jcallahan@23 1377 end
jcallahan@34 1378 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1379
jcallahan@171 1380 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1381 return
jcallahan@23 1382 end
jcallahan@23 1383
jcallahan@23 1384 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1385 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1386 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1387 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1388 end
jcallahan@23 1389 end
jcallahan@23 1390
jcallahan@115 1391 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1392
jcallahan@246 1393 local previous_combat_event = {}
jcallahan@246 1394
jcallahan@23 1395 local COMBAT_LOG_FUNCS = {
jcallahan@23 1396 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1397 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1398 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1399 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1400 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1401
jcallahan@171 1402 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1403 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1404 end
jcallahan@115 1405 end
jcallahan@115 1406 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1407 end,
jcallahan@65 1408 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1409 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1410
jcallahan@171 1411 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1412 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1413 ClearKilledNPC()
jcallahan@216 1414 ClearKilledBossID()
jcallahan@98 1415 private.harvesting = nil
jcallahan@65 1416 return
jcallahan@65 1417 end
jcallahan@177 1418
jcallahan@246 1419 if source_guid == "" then
jcallahan@246 1420 source_guid = nil
jcallahan@246 1421 end
jcallahan@246 1422 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1423 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1424
jcallahan@299 1425 if not previous_combat_event.party_damage then
jcallahan@287 1426 Debug("%s: %s was killed by %s (not group member or pet).", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@299 1427 table.wipe(previous_combat_event)
jcallahan@217 1428 ClearKilledNPC()
jcallahan@306 1429 else
jcallahan@306 1430 Debug("%s: %s was killed by %s.", sub_event, dest_name or _G.UNKNOWN, killer_name or _G.UNKNOWN)
jcallahan@177 1431 end
jcallahan@177 1432 killed_npc_id = unit_idnum
jcallahan@177 1433 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@65 1434 end,
jcallahan@23 1435 }
jcallahan@23 1436
jcallahan@23 1437
jcallahan@246 1438 local NON_DAMAGE_EVENTS = {
jcallahan@246 1439 SPELL_AURA_APPLIED = true,
jcallahan@246 1440 SPELL_AURA_REMOVED = true,
jcallahan@246 1441 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1442 SPELL_CAST_FAILED = true,
jcallahan@246 1443 SWING_MISSED = true,
jcallahan@246 1444 }
jcallahan@246 1445
jcallahan@299 1446 local DAMAGE_EVENTS = {
jcallahan@299 1447 RANGE_DAMAGE = true,
jcallahan@299 1448 SPELL_BUILDING_DAMAGE = true,
jcallahan@299 1449 SPELL_DAMAGE = true,
jcallahan@299 1450 SPELL_PERIODIC_DAMAGE = true,
jcallahan@299 1451 SWING_DAMAGE = true,
jcallahan@299 1452 }
jcallahan@299 1453
jcallahan@246 1454
jcallahan@92 1455 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1456 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1457
jcallahan@23 1458 if not combat_log_func then
jcallahan@299 1459 if DAMAGE_EVENTS[sub_event] then
jcallahan@299 1460 table.wipe(previous_combat_event)
jcallahan@246 1461 previous_combat_event.source_name = source_name
jcallahan@299 1462
jcallahan@299 1463 if source_guid ~= dest_guid and (in_instance or group_member_guids[source_guid] or group_pet_guids[source_guid]) then
jcallahan@299 1464 previous_combat_event.party_damage = true
jcallahan@299 1465 end
jcallahan@246 1466 end
jcallahan@23 1467 return
jcallahan@23 1468 end
jcallahan@23 1469 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@297 1470
jcallahan@297 1471 if NON_DAMAGE_EVENTS[sub_event] then
jcallahan@297 1472 table.wipe(previous_combat_event)
jcallahan@297 1473 end
jcallahan@23 1474 end
jcallahan@23 1475
jcallahan@44 1476 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1477 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1478 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1479
jcallahan@44 1480 local REP_BUFFS = {
jcallahan@44 1481 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1482 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1483 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1484 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1485 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1486 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1487 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1488 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1489 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1490 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1491 }
jcallahan@44 1492
jcallahan@44 1493
jcallahan@44 1494 local FACTION_NAMES = {
jcallahan@44 1495 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1496 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1497 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1498 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1499 }
jcallahan@44 1500
jcallahan@44 1501
jcallahan@44 1502 local MODIFIERS = {
jcallahan@44 1503 CENARION_FAVOR = {
jcallahan@44 1504 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1505 modifier = 0.25,
jcallahan@44 1506 },
jcallahan@44 1507 GRIM_VISAGE = {
jcallahan@44 1508 modifier = 0.1,
jcallahan@44 1509 },
jcallahan@44 1510 HONOR_HOLD_FAVOR = {
jcallahan@44 1511 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1512 modifier = 0.25,
jcallahan@44 1513 },
jcallahan@44 1514 NAZGRELS_FERVOR = {
jcallahan@44 1515 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1516 modifier = 0.1,
jcallahan@44 1517 },
jcallahan@44 1518 SONG_OF_BATTLE = {
jcallahan@44 1519 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1520 modifier = 0.1,
jcallahan@44 1521 },
jcallahan@44 1522 SPIRIT_OF_SHARING = {
jcallahan@44 1523 modifier = 0.1,
jcallahan@44 1524 },
jcallahan@44 1525 THRALLMARS_FAVOR = {
jcallahan@44 1526 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1527 modifier = 0.25,
jcallahan@44 1528 },
jcallahan@44 1529 TROLLBANES_COMMAND = {
jcallahan@44 1530 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1531 modifier = 0.1,
jcallahan@44 1532 },
jcallahan@44 1533 UNBURDENED = {
jcallahan@44 1534 modifier = 0.1,
jcallahan@44 1535 },
jcallahan@44 1536 WOW_ANNIVERSARY = {
jcallahan@44 1537 modifier = 0.08,
jcallahan@44 1538 }
jcallahan@44 1539 }
jcallahan@44 1540
jcallahan@44 1541
jcallahan@92 1542 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1543 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1544 return
jcallahan@44 1545 end
jcallahan@44 1546 UpdateFactionData()
jcallahan@44 1547
jcallahan@46 1548 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1549 return
jcallahan@46 1550 end
jcallahan@177 1551 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1552 ClearKilledNPC()
jcallahan@46 1553
jcallahan@44 1554 if not npc then
jcallahan@98 1555 private.harvesting = nil
jcallahan@44 1556 return
jcallahan@44 1557 end
jcallahan@98 1558 npc.harvested = private.harvesting
jcallahan@98 1559 private.harvesting = nil
jcallahan@98 1560
jcallahan@44 1561 local modifier = 1
jcallahan@44 1562
jcallahan@44 1563 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1564 modifier = modifier + 0.1
jcallahan@44 1565 end
jcallahan@44 1566
jcallahan@44 1567 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1568 modifier = modifier + 0.1
jcallahan@44 1569 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1570 modifier = modifier + 0.05
jcallahan@44 1571 end
jcallahan@44 1572
jcallahan@44 1573 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1574 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1575 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1576
jcallahan@44 1577 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1578 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1579 end
jcallahan@44 1580 end
jcallahan@44 1581 end
jcallahan@65 1582 npc.reputations = npc.reputations or {}
jcallahan@65 1583 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1584 end
jcallahan@44 1585 end -- do-block
jcallahan@18 1586
jcallahan@18 1587
jcallahan@140 1588 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1589 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1590 return
jcallahan@140 1591 end
jcallahan@140 1592 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1593
jcallahan@140 1594 if not text or text == "Fishing Bobber" then
jcallahan@140 1595 text = "NONE"
jcallahan@140 1596 else
jcallahan@140 1597 current_action.fishing_target = true
jcallahan@140 1598 end
jcallahan@140 1599 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1600 end
jcallahan@140 1601
jcallahan@140 1602
jcallahan@92 1603 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1604 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1605
jcallahan@42 1606 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1607 return
jcallahan@42 1608 end
jcallahan@42 1609 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1610 end
jcallahan@42 1611
jcallahan@42 1612
jcallahan@13 1613 do
jcallahan@40 1614 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1615 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1616 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1617
jcallahan@13 1618
jcallahan@13 1619 local function _moneyMatch(money, re)
jcallahan@13 1620 return money:match(re) or 0
jcallahan@1 1621 end
jcallahan@1 1622
jcallahan@0 1623
jcallahan@13 1624 local function _toCopper(money)
jcallahan@13 1625 if not money then
jcallahan@13 1626 return 0
jcallahan@13 1627 end
jcallahan@40 1628 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1629 end
jcallahan@1 1630
jcallahan@1 1631
jcallahan@176 1632 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1633 [AF.ITEM] = function()
jcallahan@16 1634 local locked_item_id
jcallahan@16 1635
jcallahan@16 1636 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1637 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1638 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1639
jcallahan@16 1640 if is_locked then
jcallahan@16 1641 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1642 break
jcallahan@16 1643 end
jcallahan@16 1644 end
jcallahan@165 1645
jcallahan@165 1646 if locked_item_id then
jcallahan@165 1647 break
jcallahan@165 1648 end
jcallahan@16 1649 end
jcallahan@16 1650
jcallahan@122 1651 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1652 return false
jcallahan@16 1653 end
jcallahan@122 1654 current_action.identifier = locked_item_id
jcallahan@16 1655 return true
jcallahan@16 1656 end,
jcallahan@13 1657 [AF.NPC] = function()
jcallahan@17 1658 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1659 return false
jcallahan@13 1660 end
jcallahan@205 1661
jcallahan@205 1662 if not current_action.identifier then
jcallahan@205 1663 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1664 current_action.identifier = id_num
jcallahan@205 1665 end
jcallahan@13 1666 return true
jcallahan@13 1667 end,
jcallahan@14 1668 [AF.OBJECT] = true,
jcallahan@17 1669 [AF.ZONE] = function()
jcallahan@140 1670 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1671 return _G.IsFishingLoot()
jcallahan@17 1672 end,
jcallahan@13 1673 }
jcallahan@13 1674
jcallahan@13 1675
jcallahan@176 1676 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1677 [AF.ITEM] = function()
jcallahan@28 1678 GenericLootUpdate("items")
jcallahan@28 1679 end,
jcallahan@28 1680 [AF.NPC] = function()
jcallahan@75 1681 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1682 local loot_type = current_loot.label
jcallahan@77 1683 local source_list = {}
jcallahan@75 1684
jcallahan@131 1685 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1686 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1687 local npc = NPCEntry(source_id)
jcallahan@75 1688
jcallahan@75 1689 if npc then
jcallahan@248 1690 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1691 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1692
jcallahan@78 1693 if not source_list[source_guid] then
jcallahan@77 1694 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1695 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1696 source_list[source_id] = true
jcallahan@77 1697 end
jcallahan@77 1698
jcallahan@309 1699 for loot_token, quantity in pairs(loot_data) do
jcallahan@309 1700 local label, currency_texture = (":"):split(loot_token)
jcallahan@309 1701
jcallahan@309 1702 if label == "currency" and currency_texture then
jcallahan@309 1703 table.insert(encounter_data[loot_type], ("currency:%d:%s"):format(quantity, currency_texture))
jcallahan@309 1704 elseif loot_token == "money" then
jcallahan@309 1705 table.insert(encounter_data[loot_type], ("money:%d"):format(quantity))
jcallahan@309 1706 else
jcallahan@309 1707 table.insert(encounter_data[loot_type], ("%d:%d"):format(loot_token, quantity))
jcallahan@309 1708 end
jcallahan@75 1709 end
jcallahan@75 1710 end
jcallahan@75 1711 end
jcallahan@16 1712 end,
jcallahan@13 1713 [AF.OBJECT] = function()
jcallahan@28 1714 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1715 end,
jcallahan@17 1716 [AF.ZONE] = function()
jcallahan@141 1717 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1718
jcallahan@41 1719 -- This will start life as a boolean true.
jcallahan@131 1720 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1721 current_loot.zone_data[location_token] = {
jcallahan@41 1722 drops = {}
jcallahan@41 1723 }
jcallahan@41 1724 end
jcallahan@132 1725 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1726 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1727
jcallahan@131 1728 if current_loot.sources then
jcallahan@131 1729 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1730 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1731 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1732 end
jcallahan@131 1733 end
jcallahan@131 1734 end
jcallahan@131 1735
jcallahan@131 1736 if #current_loot.list <= 0 then
jcallahan@131 1737 return
jcallahan@131 1738 end
jcallahan@131 1739
jcallahan@131 1740 for index = 1, #current_loot.list do
jcallahan@131 1741 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1742 end
jcallahan@13 1743 end,
jcallahan@13 1744 }
jcallahan@13 1745
jcallahan@79 1746 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1747 local loot_guid_registry = {}
jcallahan@124 1748
jcallahan@124 1749
jcallahan@124 1750 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1751 current_loot = nil
jcallahan@131 1752 table.wipe(current_action)
jcallahan@124 1753 end
jcallahan@124 1754
jcallahan@13 1755
jcallahan@92 1756 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1757 if current_loot then
jcallahan@18 1758 return
jcallahan@18 1759 end
jcallahan@151 1760
jcallahan@151 1761 if not current_action.target_type then
jcallahan@151 1762 return
jcallahan@151 1763 end
jcallahan@176 1764 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1765 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1766
jcallahan@14 1767 if not verify_func or not update_func then
jcallahan@13 1768 return
jcallahan@13 1769 end
jcallahan@13 1770
jcallahan@14 1771 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1772 return
jcallahan@14 1773 end
jcallahan@80 1774 local guids_used = {}
jcallahan@132 1775
jcallahan@301 1776 InitializeCurrentLoot()
jcallahan@217 1777 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1778
jcallahan@55 1779 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@302 1780 local icon_texture, item_text, slot_quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1781 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1782 local loot_info = {
jcallahan@237 1783 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1784 }
jcallahan@13 1785
jcallahan@237 1786 -- Odd index is GUID, even is count.
jcallahan@237 1787 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1788 local source_guid = loot_info[loot_index]
jcallahan@75 1789
jcallahan@237 1790 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1791 local loot_quantity = loot_info[loot_index + 1]
jcallahan@309 1792 if #loot_info == 2 and slot_quantity > loot_quantity then
jcallahan@309 1793 loot_quantity = slot_quantity
jcallahan@309 1794 end
jcallahan@237 1795 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1796 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@309 1797 Debug("GUID: %s - Type:ID: %s - Amount: %d (%d)", loot_info[loot_index], source_key, loot_info[loot_index + 1], slot_quantity)
jcallahan@77 1798
jcallahan@237 1799 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1800 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1801 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1802 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1803 guids_used[source_guid] = true
jcallahan@237 1804 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@309 1805 Debug("money:%d", loot_quantity)
jcallahan@309 1806 if current_loot.target_type == AF.ZONE then
jcallahan@309 1807 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@309 1808 else
jcallahan@308 1809 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1810 current_loot.sources[source_guid]["money"] = current_loot.sources[source_guid]["money"] or 0 + loot_quantity
jcallahan@309 1811 guids_used[source_guid] = true
jcallahan@308 1812 end
jcallahan@237 1813 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@309 1814 Debug("Found currency - %s:%d", icon_texture, loot_quantity)
jcallahan@309 1815 if current_loot.target_type == AF.ZONE then
jcallahan@309 1816 table.insert(current_loot.list, ("currency:%d:%s"):format(slot_quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@309 1817 else
jcallahan@308 1818 local currency_token = ("currency:%s"):format(icon_texture:match("[^\\]+$"):lower())
jcallahan@308 1819
jcallahan@308 1820 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@309 1821 current_loot.sources[source_guid][currency_token] = current_loot.sources[source_guid][currency_token] or 0 + loot_quantity
jcallahan@309 1822 guids_used[source_guid] = true
jcallahan@308 1823 end
jcallahan@79 1824 end
jcallahan@75 1825 end
jcallahan@13 1826 end
jcallahan@13 1827 end
jcallahan@80 1828
jcallahan@81 1829 for guid in pairs(guids_used) do
jcallahan@217 1830 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1831 end
jcallahan@13 1832 update_func()
jcallahan@1 1833 end
jcallahan@13 1834 end -- do-block
jcallahan@0 1835
jcallahan@0 1836
jcallahan@89 1837 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1838 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1839
jcallahan@89 1840 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1841 return
jcallahan@89 1842 end
jcallahan@89 1843 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1844 end
jcallahan@89 1845
jcallahan@89 1846
jcallahan@44 1847 do
jcallahan@44 1848 local POINT_MATCH_PATTERNS = {
jcallahan@44 1849 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1850 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1851 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1852 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1853 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1854 }
jcallahan@5 1855
jcallahan@68 1856 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1857 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1858 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1859
jcallahan@133 1860 local current_merchant
jcallahan@133 1861 local merchant_standing
jcallahan@133 1862
jcallahan@133 1863 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1864 current_merchant = nil
jcallahan@133 1865 merchant_standing = nil
jcallahan@133 1866 end
jcallahan@133 1867
jcallahan@133 1868
jcallahan@89 1869 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1870 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1871 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1872
jcallahan@171 1873 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1874 return
jcallahan@133 1875 end
jcallahan@195 1876 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1877 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1878 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1879 end
jcallahan@55 1880 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1881 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1882 _G.MerchantFrame_Update()
jcallahan@57 1883
jcallahan@150 1884 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1885
jcallahan@44 1886 for item_index = 1, num_items do
jcallahan@44 1887 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1888 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1889
jcallahan@44 1890 if item_id and item_id > 0 then
jcallahan@44 1891 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1892
jcallahan@68 1893 DatamineTT:ClearLines()
jcallahan@68 1894 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1895
jcallahan@68 1896 local num_lines = DatamineTT:NumLines()
jcallahan@68 1897
jcallahan@68 1898 for line_index = 1, num_lines do
jcallahan@68 1899 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1900
jcallahan@68 1901 if not current_line then
jcallahan@68 1902 break
jcallahan@68 1903 end
jcallahan@68 1904 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1905
jcallahan@68 1906 if faction or reputation then
jcallahan@68 1907 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1908 break
jcallahan@68 1909 end
jcallahan@68 1910 end
jcallahan@68 1911
jcallahan@87 1912 for line_index = 1, num_lines do
jcallahan@87 1913 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1914
jcallahan@87 1915 if not current_line then
jcallahan@87 1916 break
jcallahan@87 1917 end
jcallahan@87 1918 local line_text = current_line:GetText()
jcallahan@87 1919 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1920
jcallahan@87 1921 if quest_name then
jcallahan@87 1922 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1923 break
jcallahan@87 1924 end
jcallahan@87 1925 end
jcallahan@87 1926
jcallahan@44 1927 if extended_cost then
jcallahan@53 1928 local battleground_rating = 0
jcallahan@53 1929 local personal_rating = 0
jcallahan@53 1930 local required_season_amount
jcallahan@5 1931
jcallahan@68 1932 for line_index = 1, num_lines do
jcallahan@44 1933 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1934
jcallahan@44 1935 if not current_line then
jcallahan@44 1936 break
jcallahan@44 1937 end
jcallahan@53 1938 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1939
jcallahan@44 1940 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1941 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1942 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1943 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1944
jcallahan@44 1945 if match1 or match2 then
jcallahan@44 1946 break
jcallahan@44 1947 end
jcallahan@44 1948 end
jcallahan@5 1949 end
jcallahan@44 1950 local currency_list = {}
jcallahan@44 1951 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1952
jcallahan@50 1953 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1954 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1955 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1956
jcallahan@44 1957 for cost_index = 1, item_count do
jcallahan@44 1958 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1959 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1960
jcallahan@44 1961 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1962 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1963 end
jcallahan@44 1964
jcallahan@44 1965 if currency_id then
jcallahan@44 1966 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1967 end
jcallahan@44 1968 end
jcallahan@44 1969
jcallahan@44 1970 for currency_index = 1, #currency_list do
jcallahan@44 1971 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1972 end
jcallahan@5 1973 end
jcallahan@133 1974 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1975 end
jcallahan@44 1976 end
jcallahan@5 1977
jcallahan@44 1978 if _G.CanMerchantRepair() then
jcallahan@133 1979 current_merchant.can_repair = true
jcallahan@5 1980 end
jcallahan@57 1981 _G.SetMerchantFilter(current_filters)
jcallahan@57 1982 _G.MerchantFrame_Update()
jcallahan@4 1983 end
jcallahan@44 1984 end -- do-block
jcallahan@4 1985
jcallahan@89 1986
jcallahan@92 1987 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1988 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1989 return
jcallahan@25 1990 end
jcallahan@34 1991 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1992
jcallahan@171 1993 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1994 return
jcallahan@25 1995 end
jcallahan@29 1996 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1997 table.wipe(current_action)
jcallahan@25 1998 end
jcallahan@25 1999
jcallahan@25 2000
jcallahan@115 2001 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@309 2002 -- this function produces data currently unused by wowdb.com and it makes debugging errors in the .lua output nearly impossible due to the massive bloat
jcallahan@309 2003 if DEBUGGING then
jcallahan@309 2004 return
jcallahan@309 2005 end
jcallahan@309 2006
jcallahan@115 2007 local num_pets = LPJ:NumPets()
jcallahan@115 2008
jcallahan@115 2009 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 2010 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 2011
jcallahan@115 2012 if is_owned then
jcallahan@115 2013 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 2014
jcallahan@139 2015 if rarity then
jcallahan@139 2016 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 2017 local npc = NPCEntry(npc_id)
jcallahan@139 2018 npc.wild_pet = is_wild or nil
jcallahan@139 2019 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 2020 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 2021 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 2022
jcallahan@139 2023 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 2024 data.max_health = max_health
jcallahan@139 2025 data.attack = attack
jcallahan@139 2026 data.speed = speed
jcallahan@139 2027 end
jcallahan@115 2028 end
jcallahan@115 2029 end
jcallahan@115 2030 end
jcallahan@115 2031
jcallahan@115 2032
jcallahan@156 2033 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 2034 private.in_combat = true
jcallahan@156 2035 end
jcallahan@156 2036
jcallahan@156 2037
jcallahan@156 2038 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 2039 private.in_combat = nil
jcallahan@156 2040
jcallahan@156 2041 if private.set_area_id then
jcallahan@299 2042 self:HandleZoneChange(event_name)
jcallahan@156 2043 private.set_area_id = nil
jcallahan@156 2044 end
jcallahan@156 2045 end
jcallahan@156 2046
jcallahan@156 2047
jcallahan@118 2048 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 2049 if not TargetedNPC() then
jcallahan@118 2050 return
jcallahan@2 2051 end
jcallahan@151 2052 current_action.target_type = AF.NPC
jcallahan@118 2053 self:UpdateTargetLocation()
jcallahan@118 2054 end
jcallahan@2 2055
jcallahan@89 2056
jcallahan@12 2057 do
jcallahan@12 2058 local function UpdateQuestJuncture(point)
jcallahan@12 2059 local unit_name = _G.UnitName("questnpc")
jcallahan@9 2060
jcallahan@12 2061 if not unit_name then
jcallahan@12 2062 return
jcallahan@12 2063 end
jcallahan@34 2064 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 2065
jcallahan@12 2066 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 2067 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 2068 end
jcallahan@19 2069 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 2070 quest[point] = quest[point] or {}
jcallahan@12 2071 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 2072
jcallahan@24 2073 return quest
jcallahan@12 2074 end
jcallahan@10 2075
jcallahan@12 2076
jcallahan@92 2077 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 2078 local quest = UpdateQuestJuncture("end")
jcallahan@97 2079
jcallahan@112 2080 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2081 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 2082 end
jcallahan@67 2083 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 2084 ClearKilledNPC()
jcallahan@10 2085 end
jcallahan@10 2086
jcallahan@12 2087
jcallahan@92 2088 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 2089 local quest = UpdateQuestJuncture("begin")
jcallahan@24 2090
jcallahan@46 2091 if not quest then
jcallahan@46 2092 return
jcallahan@46 2093 end
jcallahan@24 2094 quest.classes = quest.classes or {}
jcallahan@27 2095 quest.classes[PLAYER_CLASS] = true
jcallahan@24 2096
jcallahan@24 2097 quest.races = quest.races or {}
jcallahan@100 2098 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 2099 end
jcallahan@12 2100 end -- do-block
jcallahan@9 2101
jcallahan@9 2102
jcallahan@92 2103 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 2104 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 2105 local entry_index, processed_quests = 1, 0
jcallahan@36 2106 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 2107
jcallahan@36 2108 while processed_quests <= num_quests do
jcallahan@36 2109 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 2110
jcallahan@84 2111 if quest_id == 0 then
jcallahan@84 2112 processed_quests = processed_quests + 1
jcallahan@84 2113 elseif not is_header then
jcallahan@36 2114 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 2115
jcallahan@36 2116 local quest = DBEntry("quests", quest_id)
jcallahan@36 2117 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 2118 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 2119 processed_quests = processed_quests + 1
jcallahan@36 2120 end
jcallahan@36 2121 entry_index = entry_index + 1
jcallahan@36 2122 end
jcallahan@36 2123 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 2124 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2125 end
jcallahan@4 2126
jcallahan@4 2127
jcallahan@97 2128 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 2129 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 2130 return
jcallahan@112 2131 end
jcallahan@97 2132 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2133 end
jcallahan@97 2134
jcallahan@97 2135
jcallahan@92 2136 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2137 if unit_id ~= "player" then
jcallahan@4 2138 return
jcallahan@4 2139 end
jcallahan@4 2140 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2141 end
jcallahan@4 2142
jcallahan@4 2143
jcallahan@92 2144 do
jcallahan@92 2145 local TRADESKILL_TOOLS = {
jcallahan@92 2146 Anvil = anvil_spell_ids,
jcallahan@92 2147 Forge = forge_spell_ids,
jcallahan@92 2148 }
jcallahan@92 2149
jcallahan@92 2150
jcallahan@167 2151 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2152 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2153 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2154
jcallahan@167 2155 if required_tool then
jcallahan@167 2156 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2157 if required_tool:find(tool_name) then
jcallahan@167 2158 registry[spell_id] = true
jcallahan@167 2159 end
jcallahan@167 2160 end
jcallahan@167 2161 end
jcallahan@167 2162 end
jcallahan@167 2163
jcallahan@167 2164
jcallahan@92 2165 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2166 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2167
jcallahan@92 2168 if profession_name == _G.UNKNOWN then
jcallahan@92 2169 return
jcallahan@92 2170 end
jcallahan@167 2171 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2172 end
jcallahan@92 2173 end -- do-block
jcallahan@92 2174
jcallahan@92 2175
jcallahan@167 2176 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2177 private.trainer_shown = nil
jcallahan@167 2178 end
jcallahan@167 2179
jcallahan@167 2180
jcallahan@92 2181 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2182 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2183 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2184
jcallahan@164 2185 if not trainer then
jcallahan@58 2186 return
jcallahan@58 2187 end
jcallahan@232 2188 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2189 trainer.teaches = trainer.teaches or {}
jcallahan@27 2190
jcallahan@167 2191 private.trainer_shown = true
jcallahan@167 2192
jcallahan@27 2193 -- Get the initial trainer filters
jcallahan@27 2194 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2195 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2196 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2197
jcallahan@27 2198 -- Clear the trainer filters
jcallahan@27 2199 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2200 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2201 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2202
jcallahan@27 2203 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2204 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2205
jcallahan@27 2206 if spell_name then
jcallahan@27 2207 DatamineTT:ClearLines()
jcallahan@27 2208 DatamineTT:SetTrainerService(index)
jcallahan@27 2209
jcallahan@27 2210 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2211
jcallahan@43 2212 if spell_id then
jcallahan@164 2213 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2214
jcallahan@164 2215 if not class_professions then
jcallahan@164 2216 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2217 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2218 end
jcallahan@43 2219 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2220 profession = profession or "General"
jcallahan@43 2221
jcallahan@164 2222 local profession_skills = class_professions[profession]
jcallahan@43 2223
jcallahan@43 2224 if not profession_skills then
jcallahan@43 2225 class_professions[profession] = {}
jcallahan@43 2226 profession_skills = class_professions[profession]
jcallahan@43 2227 end
jcallahan@173 2228 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2229 end
jcallahan@27 2230 end
jcallahan@27 2231 end
jcallahan@27 2232 -- Reset the filters to what they were before
jcallahan@27 2233 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2234 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2235 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2236 end
jcallahan@27 2237
jcallahan@27 2238
jcallahan@1 2239 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2240 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2241 return
jcallahan@1 2242 end
jcallahan@1 2243 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2244
jcallahan@1 2245 if not spell_label then
jcallahan@1 2246 return
jcallahan@1 2247 end
jcallahan@306 2248
jcallahan@150 2249 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2250 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2251
jcallahan@150 2252 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2253 unit_name = target_name
jcallahan@150 2254 unit_id = "target"
jcallahan@1 2255 end
jcallahan@1 2256 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2257 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2258
jcallahan@205 2259 table.wipe(current_action)
jcallahan@122 2260 current_action.instance_token = instance_token
jcallahan@122 2261 current_action.map_level = map_level
jcallahan@122 2262 current_action.x = x
jcallahan@122 2263 current_action.y = y
jcallahan@122 2264 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2265 current_action.spell_label = spell_label
jcallahan@105 2266
jcallahan@105 2267 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2268 current_action.loot_label = spell_label:lower()
jcallahan@105 2269 end
jcallahan@1 2270
jcallahan@151 2271 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2272 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2273 if not unit_id or unit_name ~= target_name then
jcallahan@16 2274 return
jcallahan@16 2275 end
jcallahan@123 2276 current_action.target_type = AF.NPC
jcallahan@16 2277 end
jcallahan@16 2278 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2279 current_action.target_type = AF.ITEM
jcallahan@16 2280
jcallahan@150 2281 if item_name and item_name == target_name then
jcallahan@150 2282 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2283 elseif target_name and target_name ~= "" then
jcallahan@150 2284 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2285 end
jcallahan@150 2286 elseif not item_name and not unit_name then
jcallahan@1 2287 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2288 if target_name == "" then
jcallahan@17 2289 return
jcallahan@17 2290 end
jcallahan@122 2291 current_action.object_name = target_name
jcallahan@123 2292 current_action.target_type = AF.OBJECT
jcallahan@1 2293 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2294 current_action.target_type = AF.ZONE
jcallahan@1 2295 end
jcallahan@1 2296 end
jcallahan@1 2297 private.tracked_line = spell_line
jcallahan@0 2298 end
jcallahan@0 2299
jcallahan@94 2300
jcallahan@306 2301 function WDP:SPELL_CONFIRMATION_PROMPT(event_name, spell_id, confirm_type, text, duration, currency_id)
jcallahan@306 2302 if private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2303 ClearKilledBossID()
jcallahan@306 2304 ClearLootToastContainerID()
jcallahan@306 2305 private.raid_finder_boss_id = private.RAID_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2306 elseif private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id] then
jcallahan@306 2307 ClearKilledBossID()
jcallahan@306 2308 ClearLootToastContainerID()
jcallahan@306 2309 private.world_boss_id = private.WORLD_BOSS_BONUS_SPELL_ID_TO_NPC_ID_MAP[spell_id]
jcallahan@306 2310 else
jcallahan@306 2311 Debug("%s: Spell ID %d is not a known raid or world boss 'Bonus' spell.", event_name, spell_id)
jcallahan@306 2312 return
jcallahan@1 2313 end
jcallahan@306 2314
jcallahan@307 2315 -- assign existing loot data to boss if it exists
jcallahan@307 2316 if loot_toast_data then
jcallahan@307 2317 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@307 2318
jcallahan@307 2319 if npc then
jcallahan@307 2320 -- create needed npc fields if required
jcallahan@307 2321 local loot_label = "drops"
jcallahan@307 2322 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@307 2323 encounter_data[loot_label] = encounter_data[loot_label] or {}
jcallahan@307 2324 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@307 2325 encounter_data.loot_counts[loot_label] = (encounter_data.loot_counts[loot_label] or 0) + 1
jcallahan@307 2326
jcallahan@307 2327 for index = 1, #loot_toast_data do
jcallahan@307 2328 local data = loot_toast_data[index]
jcallahan@307 2329 local loot_type = data[1]
jcallahan@307 2330 local quantity = data[3]
jcallahan@307 2331
jcallahan@307 2332 if loot_type == "item" then
jcallahan@307 2333 local item_id = data[4]
jcallahan@307 2334
jcallahan@307 2335 Debug("%s: Stored loot data - %sX%d (%d)", event_name, data[2], quantity, item_id)
jcallahan@307 2336 table.insert(encounter_data[loot_label], ("%d:%d"):format(item_id, quantity))
jcallahan@307 2337 elseif loot_type == "money" then
jcallahan@307 2338 Debug("%s: Stored loot data - money - %d", event_name, quantity)
jcallahan@307 2339 table.insert(encounter_data[loot_label], ("money:%d"):format(quantity))
jcallahan@307 2340 end
jcallahan@307 2341 end
jcallahan@307 2342 private.boss_loot_toasting = true
jcallahan@307 2343 else
jcallahan@307 2344 Debug("%s: NPC is nil, but we have stored loot data...", event_name)
jcallahan@307 2345 end
jcallahan@307 2346 end
jcallahan@307 2347
jcallahan@307 2348 ClearLootToastData()
jcallahan@307 2349
jcallahan@307 2350 killed_boss_id_timer_handle = WDP:ScheduleTimer(ClearKilledBossID, 5) -- we need to assign a handle here to cancel it later
jcallahan@306 2351 end
jcallahan@306 2352
jcallahan@306 2353
jcallahan@306 2354 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@306 2355 if unit_id ~= "player" then
jcallahan@306 2356 return
jcallahan@306 2357 end
jcallahan@306 2358 private.tracked_line = nil
jcallahan@306 2359 private.previous_spell_id = spell_id
jcallahan@306 2360
jcallahan@306 2361 if private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id] then
jcallahan@306 2362 ClearKilledBossID()
jcallahan@306 2363 ClearLootToastContainerID()
jcallahan@307 2364 ClearLootToastData()
jcallahan@306 2365
jcallahan@306 2366 private.loot_toast_container_id = private.LOOT_SPELL_ID_TO_ITEM_ID_MAP[spell_id]
jcallahan@306 2367 loot_toast_container_timer_handle = WDP:ScheduleTimer(ClearLootToastContainerID, 1) -- we need to assign a handle here to cancel it later
jcallahan@306 2368 end
jcallahan@306 2369
jcallahan@306 2370 if anvil_spell_ids[spell_id] then
jcallahan@306 2371 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@306 2372 elseif forge_spell_ids[spell_id] then
jcallahan@306 2373 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@306 2374 elseif spell_name:match("^Harvest.+") then
jcallahan@306 2375 killed_npc_id = current_target_id
jcallahan@306 2376 private.harvesting = true
jcallahan@306 2377 end
jcallahan@306 2378 end
jcallahan@0 2379
jcallahan@90 2380
jcallahan@1 2381 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2382 if unit_id ~= "player" then
jcallahan@1 2383 return
jcallahan@1 2384 end
jcallahan@0 2385
jcallahan@1 2386 if private.tracked_line == spell_line then
jcallahan@1 2387 private.tracked_line = nil
jcallahan@1 2388 end
jcallahan@147 2389 table.wipe(current_action)
jcallahan@0 2390 end
jcallahan@90 2391
jcallahan@90 2392
jcallahan@90 2393 do
jcallahan@90 2394 local function SetUnitField(field, required_type)
jcallahan@90 2395 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2396
jcallahan@90 2397 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2398 return
jcallahan@90 2399 end
jcallahan@90 2400
jcallahan@171 2401 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2402 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2403 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2404 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2405 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2406 end
jcallahan@90 2407 end
jcallahan@90 2408
jcallahan@90 2409
jcallahan@90 2410 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2411 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2412 end
jcallahan@90 2413
jcallahan@90 2414
jcallahan@90 2415 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2416 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2417 end
jcallahan@90 2418
jcallahan@90 2419
jcallahan@90 2420 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2421 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2422 end
jcallahan@90 2423
jcallahan@90 2424
jcallahan@92 2425 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2426 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2427 end
jcallahan@90 2428
jcallahan@90 2429
jcallahan@92 2430 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2431 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2432
jcallahan@90 2433 for index = 2, #gossip_options, 2 do
jcallahan@90 2434 if gossip_options[index] == "binder" then
jcallahan@90 2435 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2436 return
jcallahan@90 2437 end
jcallahan@90 2438 end
jcallahan@90 2439 end
jcallahan@90 2440
jcallahan@90 2441
jcallahan@93 2442 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2443 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2444 end
jcallahan@93 2445
jcallahan@93 2446
jcallahan@189 2447 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2448 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2449 end
jcallahan@189 2450
jcallahan@189 2451
jcallahan@90 2452 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2453 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2454 end
jcallahan@90 2455
jcallahan@90 2456
jcallahan@90 2457 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2458 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2459 end
jcallahan@90 2460
jcallahan@90 2461
jcallahan@90 2462 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2463 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2464 end
jcallahan@90 2465 end -- do-block