annotate Main.lua @ 66:e84a1e960bed

Change method of extracting ID from GUID
author James D. Callahan III <jcallahan@curse.com>
date Mon, 30 Jul 2012 09:50:44 -0500
parents 3f7a12a9163c
children 8cbb3d7b8522
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 23
jcallahan@4 24 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 25 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 26
jcallahan@0 27
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 -- Local constants.
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@63 31 local DB_VERSION = 1
jcallahan@63 32
jcallahan@0 33 local DATABASE_DEFAULTS = {
jcallahan@0 34 global = {
jcallahan@0 35 items = {},
jcallahan@0 36 npcs = {},
jcallahan@0 37 objects = {},
jcallahan@0 38 quests = {},
jcallahan@17 39 zones = {},
jcallahan@0 40 }
jcallahan@0 41 }
jcallahan@0 42
jcallahan@0 43
jcallahan@1 44 local EVENT_MAPPING = {
jcallahan@56 45 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 46 CHAT_MSG_LOOT = true,
jcallahan@40 47 CHAT_MSG_SYSTEM = true,
jcallahan@23 48 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 49 COMBAT_TEXT_UPDATE = true,
jcallahan@42 50 ITEM_TEXT_BEGIN = true,
jcallahan@1 51 LOOT_OPENED = true,
jcallahan@7 52 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 53 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 54 PET_BAR_UPDATE = true,
jcallahan@2 55 PLAYER_TARGET_CHANGED = true,
jcallahan@9 56 QUEST_COMPLETE = true,
jcallahan@9 57 QUEST_DETAIL = true,
jcallahan@9 58 QUEST_LOG_UPDATE = true,
jcallahan@27 59 TRAINER_SHOW = true,
jcallahan@4 60 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 61 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 62 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 63 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 64 UNIT_SPELLCAST_SENT = true,
jcallahan@1 65 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 66 }
jcallahan@0 67
jcallahan@4 68
jcallahan@1 69 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 70
jcallahan@4 71
jcallahan@27 72 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 73 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 74 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 75
jcallahan@0 76 -----------------------------------------------------------------------
jcallahan@0 77 -- Local variables.
jcallahan@0 78 -----------------------------------------------------------------------
jcallahan@0 79 local db
jcallahan@0 80 local durability_timer_handle
jcallahan@2 81 local target_location_timer_handle
jcallahan@1 82 local action_data = {}
jcallahan@40 83 local currently_drunk
jcallahan@32 84 local faction_standings = {}
jcallahan@0 85
jcallahan@1 86
jcallahan@1 87 -----------------------------------------------------------------------
jcallahan@1 88 -- Helper Functions.
jcallahan@1 89 -----------------------------------------------------------------------
jcallahan@39 90 local ActualCopperCost
jcallahan@39 91 do
jcallahan@39 92 local BARTERING_SPELL_ID = 83964
jcallahan@39 93
jcallahan@39 94 local STANDING_DISCOUNTS = {
jcallahan@39 95 HATED = 0,
jcallahan@39 96 HOSTILE = 0,
jcallahan@39 97 UNFRIENDLY = 0,
jcallahan@39 98 NEUTRAL = 0,
jcallahan@39 99 FRIENDLY = 0.05,
jcallahan@39 100 HONORED = 0.1,
jcallahan@39 101 REVERED = 0.15,
jcallahan@39 102 EXALTED = 0.2,
jcallahan@39 103 }
jcallahan@39 104
jcallahan@39 105
jcallahan@39 106 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 107 if not copper_cost or copper_cost == 0 then
jcallahan@39 108 return 0
jcallahan@39 109 end
jcallahan@39 110 local modifier = 1
jcallahan@39 111
jcallahan@39 112 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 113 modifier = modifier - 0.1
jcallahan@39 114 end
jcallahan@39 115
jcallahan@39 116 if rep_standing then
jcallahan@39 117 if PLAYER_RACE == "Goblin" then
jcallahan@39 118 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 119 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 120 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 121 end
jcallahan@39 122 end
jcallahan@39 123 return math.floor(copper_cost / modifier)
jcallahan@39 124 end
jcallahan@39 125 end -- do-block
jcallahan@39 126
jcallahan@39 127
jcallahan@29 128 local function InstanceDifficultyToken()
jcallahan@29 129 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 130 if not difficulty_name or difficulty_name == "" then
jcallahan@29 131 difficulty_name = "NONE"
jcallahan@29 132 end
jcallahan@59 133
jcallahan@59 134 if not instance_type or instance_type == "" then
jcallahan@59 135 instance_type = "NONE"
jcallahan@59 136 end
jcallahan@29 137 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 138 end
jcallahan@29 139
jcallahan@29 140
jcallahan@19 141 local function DBEntry(data_type, unit_id)
jcallahan@19 142 if not data_type or not unit_id then
jcallahan@6 143 return
jcallahan@6 144 end
jcallahan@19 145 local unit = db[data_type][unit_id]
jcallahan@6 146
jcallahan@10 147 if not unit then
jcallahan@19 148 db[data_type][unit_id] = {}
jcallahan@19 149 unit = db[data_type][unit_id]
jcallahan@6 150 end
jcallahan@10 151 return unit
jcallahan@6 152 end
jcallahan@6 153
jcallahan@6 154
jcallahan@29 155 local function NPCEntry(identifier)
jcallahan@29 156 local npc = DBEntry("npcs", identifier)
jcallahan@29 157
jcallahan@29 158 if not npc then
jcallahan@29 159 return
jcallahan@22 160 end
jcallahan@29 161 local instance_token = InstanceDifficultyToken()
jcallahan@29 162 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 163 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 164 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 165 return npc
jcallahan@22 166 end
jcallahan@22 167
jcallahan@22 168
jcallahan@1 169 local function CurrentLocationData()
jcallahan@1 170 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 171 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 172
jcallahan@1 173 x = x or 0
jcallahan@1 174 y = y or 0
jcallahan@1 175
jcallahan@1 176 if x == 0 and y == 0 then
jcallahan@1 177 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 178 _G.SetDungeonMapLevel(level_index)
jcallahan@1 179 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 180
jcallahan@1 181 if x and y and (x > 0 or y > 0) then
jcallahan@1 182 _G.SetDungeonMapLevel(map_level)
jcallahan@1 183 map_level = level_index
jcallahan@1 184 break
jcallahan@1 185 end
jcallahan@1 186 end
jcallahan@1 187 end
jcallahan@1 188
jcallahan@1 189 if _G.DungeonUsesTerrainMap() then
jcallahan@1 190 map_level = map_level - 1
jcallahan@1 191 end
jcallahan@31 192 local x = _G.floor(x * 1000)
jcallahan@31 193 local y = _G.floor(y * 1000)
jcallahan@28 194
jcallahan@31 195 if x % 2 ~= 0 then
jcallahan@31 196 x = x + 1
jcallahan@28 197 end
jcallahan@28 198
jcallahan@31 199 if y % 2 ~= 0 then
jcallahan@31 200 y = y + 1
jcallahan@28 201 end
jcallahan@31 202 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 203 end
jcallahan@1 204
jcallahan@1 205
jcallahan@1 206 local function ItemLinkToID(item_link)
jcallahan@1 207 if not item_link then
jcallahan@1 208 return
jcallahan@1 209 end
jcallahan@7 210 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 211 end
jcallahan@0 212
jcallahan@4 213
jcallahan@34 214 local ParseGUID
jcallahan@4 215 do
jcallahan@4 216 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 217
jcallahan@34 218 function ParseGUID(guid)
jcallahan@5 219 if not guid then
jcallahan@5 220 return
jcallahan@5 221 end
jcallahan@4 222 local types = private.UNIT_TYPES
jcallahan@4 223 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 224
jcallahan@10 225 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 226 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 227 end
jcallahan@4 228 return unit_type
jcallahan@4 229 end
jcallahan@4 230 end -- do-block
jcallahan@4 231
jcallahan@4 232
jcallahan@34 233 local UpdateNPCLocation
jcallahan@34 234 do
jcallahan@34 235 local COORD_MAX = 5
jcallahan@34 236
jcallahan@34 237 function UpdateNPCLocation(unit_idnum)
jcallahan@34 238 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 239 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 240 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 241 npc_data.locations = npc_data.locations or {}
jcallahan@34 242
jcallahan@34 243 local zone_data = npc_data.locations[zone_token]
jcallahan@34 244
jcallahan@34 245 if not zone_data then
jcallahan@34 246 zone_data = {}
jcallahan@34 247 npc_data.locations[zone_token] = zone_data
jcallahan@34 248 end
jcallahan@34 249
jcallahan@34 250 for location_token in pairs(zone_data) do
jcallahan@34 251 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 252 loc_level = tonumber(loc_level)
jcallahan@34 253
jcallahan@34 254 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 255 return
jcallahan@34 256 end
jcallahan@34 257 end
jcallahan@34 258 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 259 end
jcallahan@34 260 end -- do-block
jcallahan@34 261
jcallahan@34 262
jcallahan@52 263 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 264 if not identifier then
jcallahan@10 265 return
jcallahan@10 266 end
jcallahan@31 267 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 268 local entry = DBEntry(entry_type, identifier)
jcallahan@41 269 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 270 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 271
jcallahan@31 272 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 273 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 274
jcallahan@31 275 if not zone_data then
jcallahan@31 276 zone_data = {}
jcallahan@52 277 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 278 end
jcallahan@41 279 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 280 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 281 return zone_data
jcallahan@10 282 end
jcallahan@10 283
jcallahan@10 284
jcallahan@19 285 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 286 if not item_link then
jcallahan@19 287 return
jcallahan@19 288 end
jcallahan@19 289 local item_id = ItemLinkToID(item_link)
jcallahan@19 290
jcallahan@19 291 if not bag_index or not slot_index then
jcallahan@19 292 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 293 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 294 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 295 bag_index = new_bag_index
jcallahan@19 296 slot_index = new_slot_index
jcallahan@19 297 break
jcallahan@19 298 end
jcallahan@19 299 end
jcallahan@19 300 end
jcallahan@19 301 end
jcallahan@19 302
jcallahan@19 303 if not bag_index or not slot_index then
jcallahan@19 304 return
jcallahan@19 305 end
jcallahan@19 306 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 307
jcallahan@19 308 if not is_lootable then
jcallahan@19 309 return
jcallahan@19 310 end
jcallahan@19 311 DatamineTT:ClearLines()
jcallahan@19 312 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 313
jcallahan@19 314 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 315 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 316
jcallahan@19 317 if not current_line then
jcallahan@19 318 break
jcallahan@19 319 end
jcallahan@19 320
jcallahan@19 321 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 322 table.wipe(action_data)
jcallahan@19 323 action_data.type = AF.ITEM
jcallahan@28 324 action_data.identifier = item_id
jcallahan@25 325 action_data.label = "contains"
jcallahan@19 326 break
jcallahan@19 327 end
jcallahan@19 328 end
jcallahan@19 329 end
jcallahan@19 330
jcallahan@19 331
jcallahan@39 332 local UnitFactionStanding
jcallahan@32 333 local UpdateFactionData
jcallahan@32 334 do
jcallahan@32 335 local MAX_FACTION_INDEX = 1000
jcallahan@20 336
jcallahan@32 337 local STANDING_NAMES = {
jcallahan@32 338 "HATED",
jcallahan@32 339 "HOSTILE",
jcallahan@32 340 "UNFRIENDLY",
jcallahan@32 341 "NEUTRAL",
jcallahan@32 342 "FRIENDLY",
jcallahan@32 343 "HONORED",
jcallahan@32 344 "REVERED",
jcallahan@32 345 "EXALTED",
jcallahan@32 346 }
jcallahan@32 347
jcallahan@39 348
jcallahan@39 349 function UnitFactionStanding(unit)
jcallahan@39 350 UpdateFactionData()
jcallahan@39 351 DatamineTT:ClearLines()
jcallahan@39 352 DatamineTT:SetUnit(unit)
jcallahan@39 353
jcallahan@39 354 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 355 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 356
jcallahan@39 357 if faction_name and faction_standings[faction_name] then
jcallahan@39 358 return faction_name, faction_standings[faction_name]
jcallahan@39 359 end
jcallahan@39 360 end
jcallahan@39 361 end
jcallahan@39 362
jcallahan@39 363
jcallahan@32 364 function UpdateFactionData()
jcallahan@32 365 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 366 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 367
jcallahan@32 368 if faction_name and not is_header then
jcallahan@32 369 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 370 elseif not faction_name then
jcallahan@32 371 break
jcallahan@32 372 end
jcallahan@20 373 end
jcallahan@20 374 end
jcallahan@32 375 end -- do-block
jcallahan@20 376
jcallahan@48 377
jcallahan@62 378 local function GenericLootUpdate(data_type, top_field)
jcallahan@48 379 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@48 380
jcallahan@48 381 if not entry then
jcallahan@48 382 return
jcallahan@48 383 end
jcallahan@48 384 local loot_type = action_data.label or "drops"
jcallahan@48 385 local loot_count = ("%s_count"):format(loot_type)
jcallahan@48 386 local loot_data
jcallahan@48 387
jcallahan@48 388 if top_field then
jcallahan@48 389 entry[top_field] = entry[top_field] or {}
jcallahan@48 390 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@48 391 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@48 392 loot_data = entry[top_field][loot_type]
jcallahan@48 393 else
jcallahan@48 394 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@48 395 entry[loot_type] = entry[loot_type] or {}
jcallahan@48 396 loot_data = entry[loot_type]
jcallahan@48 397 end
jcallahan@48 398
jcallahan@48 399 for index = 1, #action_data.loot_list do
jcallahan@48 400 table.insert(loot_data, action_data.loot_list[index])
jcallahan@48 401 end
jcallahan@48 402 end
jcallahan@48 403
jcallahan@48 404
jcallahan@0 405 -----------------------------------------------------------------------
jcallahan@0 406 -- Methods.
jcallahan@0 407 -----------------------------------------------------------------------
jcallahan@0 408 function WDP:OnInitialize()
jcallahan@0 409 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 410
jcallahan@14 411 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 412
jcallahan@18 413 local build_num = tonumber(private.build_num)
jcallahan@14 414
jcallahan@35 415 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 416 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 417 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 418 -- db[entry] = {}
jcallahan@35 419 -- end
jcallahan@35 420 -- end
jcallahan@35 421 raw_db.build_num = build_num
jcallahan@63 422 raw_db.version = DB_VERSION
jcallahan@0 423 end
jcallahan@0 424
jcallahan@0 425
jcallahan@0 426 function WDP:OnEnable()
jcallahan@0 427 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 428 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 429 end
jcallahan@0 430 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 431 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 432
jcallahan@19 433 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 434 if target_unit then
jcallahan@19 435 return
jcallahan@19 436 end
jcallahan@19 437 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 438 end)
jcallahan@19 439
jcallahan@19 440 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 441 if target_unit then
jcallahan@19 442 return
jcallahan@19 443 end
jcallahan@19 444 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 445 HandleItemUse(item_link)
jcallahan@19 446 end)
jcallahan@0 447 end
jcallahan@0 448
jcallahan@0 449
jcallahan@0 450 local function RecordDurability(item_id, durability)
jcallahan@0 451 if not durability or durability <= 0 then
jcallahan@0 452 return
jcallahan@0 453 end
jcallahan@0 454
jcallahan@0 455 if not db.items[item_id] then
jcallahan@0 456 db.items[item_id] = {}
jcallahan@0 457 end
jcallahan@0 458 db.items[item_id].durability = durability
jcallahan@0 459 end
jcallahan@0 460
jcallahan@0 461
jcallahan@0 462 function WDP:ProcessDurability()
jcallahan@0 463 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 464 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 465
jcallahan@0 466 if item_id and item_id > 0 then
jcallahan@1 467 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 468 RecordDurability(item_id, max_durability)
jcallahan@0 469 end
jcallahan@0 470 end
jcallahan@0 471
jcallahan@0 472 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 473 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 474 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 475
jcallahan@0 476 if item_id and item_id > 0 then
jcallahan@1 477 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 478 RecordDurability(item_id, max_durability)
jcallahan@0 479 end
jcallahan@0 480 end
jcallahan@0 481 end
jcallahan@0 482 end
jcallahan@0 483
jcallahan@0 484
jcallahan@2 485 function WDP:UpdateTargetLocation()
jcallahan@40 486 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 487 return
jcallahan@2 488 end
jcallahan@2 489
jcallahan@2 490 for index = 1, 4 do
jcallahan@2 491 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 492 return
jcallahan@2 493 end
jcallahan@2 494 end
jcallahan@40 495 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 496
jcallahan@40 497 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 498 return
jcallahan@2 499 end
jcallahan@34 500 UpdateNPCLocation(unit_idnum)
jcallahan@2 501 end
jcallahan@2 502
jcallahan@2 503
jcallahan@0 504 -----------------------------------------------------------------------
jcallahan@0 505 -- Event handlers.
jcallahan@0 506 -----------------------------------------------------------------------
jcallahan@56 507 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 508 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 509
jcallahan@56 510 for index = 1, num_items do
jcallahan@56 511 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 512
jcallahan@56 513 if item_link then
jcallahan@56 514 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 515 end
jcallahan@56 516 end
jcallahan@56 517 end
jcallahan@56 518
jcallahan@56 519
jcallahan@48 520 function WDP:CHAT_MSG_LOOT(event, message)
jcallahan@48 521 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 522 return
jcallahan@48 523 end
jcallahan@48 524 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 525
jcallahan@48 526 if not item_link then
jcallahan@48 527 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 528 end
jcallahan@48 529
jcallahan@48 530 if not item_link then
jcallahan@48 531 return
jcallahan@48 532 end
jcallahan@48 533 local item_id = ItemLinkToID(item_link)
jcallahan@48 534
jcallahan@48 535 if not item_id then
jcallahan@48 536 return
jcallahan@48 537 end
jcallahan@48 538 action_data.loot_list = {
jcallahan@48 539 ("%d:%d"):format(item_id, quantity)
jcallahan@48 540 }
jcallahan@48 541 GenericLootUpdate("zones")
jcallahan@48 542 table.wipe(action_data)
jcallahan@48 543 end
jcallahan@48 544
jcallahan@48 545
jcallahan@23 546 do
jcallahan@40 547 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 548
jcallahan@40 549 local DRUNK_COMPARES = {
jcallahan@40 550 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 551 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 552 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 553 }
jcallahan@40 554
jcallahan@40 555 local DRUNK_MATCHES = {
jcallahan@40 556 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 557 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 558 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 559 }
jcallahan@40 560
jcallahan@40 561 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 562 if currently_drunk then
jcallahan@40 563 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 564 currently_drunk = nil
jcallahan@40 565 end
jcallahan@40 566 return
jcallahan@40 567 end
jcallahan@40 568
jcallahan@40 569 for index = 1, #DRUNK_MATCHES do
jcallahan@40 570 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 571 currently_drunk = true
jcallahan@40 572 break
jcallahan@40 573 end
jcallahan@40 574 end
jcallahan@40 575 end
jcallahan@40 576 end
jcallahan@40 577
jcallahan@40 578 -- do-block
jcallahan@40 579
jcallahan@40 580 do
jcallahan@23 581 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 582 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 583
jcallahan@65 584 -- This is used to record faction gains
jcallahan@65 585 local dead_npc_id
jcallahan@23 586
jcallahan@23 587 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 588 if not spell_id then
jcallahan@23 589 return
jcallahan@23 590 end
jcallahan@34 591 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 592
jcallahan@23 593 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 594 return
jcallahan@23 595 end
jcallahan@23 596
jcallahan@23 597 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 598 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 599 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 600 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 601 end
jcallahan@23 602 end
jcallahan@23 603
jcallahan@23 604 local COMBAT_LOG_FUNCS = {
jcallahan@23 605 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 606 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 607 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 608 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 609 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 610
jcallahan@65 611 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@65 612 dead_npc_id = nil
jcallahan@65 613 return
jcallahan@65 614 end
jcallahan@65 615 dead_npc_id = unit_idnum
jcallahan@65 616 end,
jcallahan@23 617 }
jcallahan@23 618
jcallahan@23 619
jcallahan@23 620 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 621 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 622
jcallahan@23 623 if not combat_log_func then
jcallahan@23 624 return
jcallahan@23 625 end
jcallahan@23 626 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 627 end
jcallahan@23 628
jcallahan@44 629 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 630 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 631 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 632
jcallahan@44 633 local REP_BUFFS = {
jcallahan@44 634 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 635 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 636 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 637 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 638 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 639 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 640 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 641 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 642 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 643 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 644 }
jcallahan@44 645
jcallahan@44 646
jcallahan@44 647 local FACTION_NAMES = {
jcallahan@44 648 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 649 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 650 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 651 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 652 }
jcallahan@44 653
jcallahan@44 654
jcallahan@44 655 local MODIFIERS = {
jcallahan@44 656 CENARION_FAVOR = {
jcallahan@44 657 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 658 modifier = 0.25,
jcallahan@44 659 },
jcallahan@44 660 GRIM_VISAGE = {
jcallahan@44 661 modifier = 0.1,
jcallahan@44 662 },
jcallahan@44 663 HONOR_HOLD_FAVOR = {
jcallahan@44 664 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 665 modifier = 0.25,
jcallahan@44 666 },
jcallahan@44 667 NAZGRELS_FERVOR = {
jcallahan@44 668 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 669 modifier = 0.1,
jcallahan@44 670 },
jcallahan@44 671 SONG_OF_BATTLE = {
jcallahan@44 672 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 673 modifier = 0.1,
jcallahan@44 674 },
jcallahan@44 675 SPIRIT_OF_SHARING = {
jcallahan@44 676 modifier = 0.1,
jcallahan@44 677 },
jcallahan@44 678 THRALLMARS_FAVOR = {
jcallahan@44 679 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 680 modifier = 0.25,
jcallahan@44 681 },
jcallahan@44 682 TROLLBANES_COMMAND = {
jcallahan@44 683 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 684 modifier = 0.1,
jcallahan@44 685 },
jcallahan@44 686 UNBURDENED = {
jcallahan@44 687 modifier = 0.1,
jcallahan@44 688 },
jcallahan@44 689 WOW_ANNIVERSARY = {
jcallahan@44 690 modifier = 0.08,
jcallahan@44 691 }
jcallahan@44 692 }
jcallahan@44 693
jcallahan@44 694
jcallahan@44 695 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@65 696 if message_type ~= "FACTION" or not dead_npc_id then
jcallahan@44 697 return
jcallahan@44 698 end
jcallahan@44 699 UpdateFactionData()
jcallahan@44 700
jcallahan@46 701 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 702 return
jcallahan@46 703 end
jcallahan@65 704 local npc = NPCEntry(dead_npc_id)
jcallahan@46 705
jcallahan@44 706 if not npc then
jcallahan@44 707 return
jcallahan@44 708 end
jcallahan@44 709 local modifier = 1
jcallahan@44 710
jcallahan@44 711 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 712 modifier = modifier + 0.1
jcallahan@44 713 end
jcallahan@44 714
jcallahan@44 715 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 716 modifier = modifier + 0.1
jcallahan@44 717 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 718 modifier = modifier + 0.05
jcallahan@44 719 end
jcallahan@44 720
jcallahan@44 721 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 722 if _G.UnitBuff("player", buff_name) then
jcallahan@44 723 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 724
jcallahan@44 725 if not modded_faction or faction_name == modded_faction then
jcallahan@44 726 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 727 end
jcallahan@44 728 end
jcallahan@44 729 end
jcallahan@65 730 npc.reputations = npc.reputations or {}
jcallahan@65 731 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 732 end
jcallahan@44 733 end -- do-block
jcallahan@18 734
jcallahan@18 735
jcallahan@42 736 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 737 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 738
jcallahan@42 739 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 740 return
jcallahan@42 741 end
jcallahan@42 742 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 743 end
jcallahan@42 744
jcallahan@42 745
jcallahan@13 746 do
jcallahan@40 747 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 748 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 749 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 750
jcallahan@13 751
jcallahan@13 752 local function _moneyMatch(money, re)
jcallahan@13 753 return money:match(re) or 0
jcallahan@1 754 end
jcallahan@1 755
jcallahan@0 756
jcallahan@13 757 local function _toCopper(money)
jcallahan@13 758 if not money then
jcallahan@13 759 return 0
jcallahan@13 760 end
jcallahan@40 761 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 762 end
jcallahan@1 763
jcallahan@1 764
jcallahan@13 765 local LOOT_VERIFY_FUNCS = {
jcallahan@16 766 [AF.ITEM] = function()
jcallahan@16 767 local locked_item_id
jcallahan@16 768
jcallahan@16 769 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 770 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 771 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 772
jcallahan@16 773 if is_locked then
jcallahan@16 774 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 775 end
jcallahan@16 776 end
jcallahan@16 777 end
jcallahan@16 778
jcallahan@28 779 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 780 return false
jcallahan@16 781 end
jcallahan@28 782 action_data.identifier = locked_item_id
jcallahan@16 783 return true
jcallahan@16 784 end,
jcallahan@13 785 [AF.NPC] = function()
jcallahan@17 786 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 787 return false
jcallahan@13 788 end
jcallahan@34 789 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 790 action_data.identifier = id_num
jcallahan@13 791 return true
jcallahan@13 792 end,
jcallahan@14 793 [AF.OBJECT] = true,
jcallahan@17 794 [AF.ZONE] = function()
jcallahan@38 795 return _G.IsFishingLoot()
jcallahan@17 796 end,
jcallahan@13 797 }
jcallahan@13 798
jcallahan@13 799
jcallahan@13 800 local LOOT_UPDATE_FUNCS = {
jcallahan@16 801 [AF.ITEM] = function()
jcallahan@28 802 GenericLootUpdate("items")
jcallahan@28 803 end,
jcallahan@28 804 [AF.NPC] = function()
jcallahan@29 805 local npc = NPCEntry(action_data.identifier)
jcallahan@28 806
jcallahan@28 807 if not npc then
jcallahan@28 808 return
jcallahan@28 809 end
jcallahan@29 810 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 811 local loot_type = action_data.label or "drops"
jcallahan@62 812 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@62 813 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@29 814 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 815
jcallahan@17 816 for index = 1, #action_data.loot_list do
jcallahan@29 817 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 818 end
jcallahan@16 819 end,
jcallahan@13 820 [AF.OBJECT] = function()
jcallahan@28 821 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 822 end,
jcallahan@17 823 [AF.ZONE] = function()
jcallahan@41 824 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 825
jcallahan@41 826 -- This will start life as a boolean true.
jcallahan@41 827 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 828 action_data.zone_data[location_token] = {
jcallahan@41 829 drops = {}
jcallahan@41 830 }
jcallahan@41 831 end
jcallahan@41 832 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 833 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 834
jcallahan@41 835 for index = 1, #action_data.loot_list do
jcallahan@41 836 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 837 end
jcallahan@13 838 end,
jcallahan@13 839 }
jcallahan@13 840
jcallahan@13 841
jcallahan@13 842 function WDP:LOOT_OPENED()
jcallahan@18 843 if action_data.looting then
jcallahan@18 844 return
jcallahan@18 845 end
jcallahan@18 846
jcallahan@13 847 if not action_data.type then
jcallahan@13 848 action_data.type = AF.NPC
jcallahan@1 849 end
jcallahan@13 850 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 851 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 852
jcallahan@14 853 if not verify_func or not update_func then
jcallahan@13 854 return
jcallahan@13 855 end
jcallahan@13 856
jcallahan@14 857 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 858 return
jcallahan@14 859 end
jcallahan@13 860 local loot_registry = {}
jcallahan@17 861 action_data.loot_list = {}
jcallahan@18 862 action_data.looting = true
jcallahan@13 863
jcallahan@55 864 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 865 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 866 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 867
jcallahan@55 868 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@55 869 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@55 870 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@55 871 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@55 872 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@55 873 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@55 874 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 875 end
jcallahan@13 876 end
jcallahan@13 877
jcallahan@13 878 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 879 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 880 end
jcallahan@13 881 update_func()
jcallahan@1 882 end
jcallahan@13 883 end -- do-block
jcallahan@0 884
jcallahan@0 885
jcallahan@44 886 do
jcallahan@44 887 local POINT_MATCH_PATTERNS = {
jcallahan@44 888 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 889 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 890 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 891 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 892 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 893 }
jcallahan@5 894
jcallahan@44 895 function WDP:UpdateMerchantItems(event)
jcallahan@44 896 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 897
jcallahan@44 898 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 899 return
jcallahan@44 900 end
jcallahan@55 901 local current_filters = _G.GetMerchantFilter()
jcallahan@44 902 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 903 local merchant = NPCEntry(unit_idnum)
jcallahan@44 904 merchant.sells = merchant.sells or {}
jcallahan@5 905
jcallahan@57 906 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 907 _G.MerchantFrame_Update()
jcallahan@57 908
jcallahan@57 909 local num_items = _G.GetMerchantNumItems()
jcallahan@35 910
jcallahan@44 911 for item_index = 1, num_items do
jcallahan@44 912 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 913 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 914
jcallahan@44 915 if item_id and item_id > 0 then
jcallahan@44 916 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 917
jcallahan@44 918 if extended_cost then
jcallahan@53 919 local battleground_rating = 0
jcallahan@53 920 local personal_rating = 0
jcallahan@53 921 local required_season_amount
jcallahan@5 922
jcallahan@44 923 DatamineTT:ClearLines()
jcallahan@44 924 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 925
jcallahan@44 926 for line_index = 1, DatamineTT:NumLines() do
jcallahan@44 927 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 928
jcallahan@44 929 if not current_line then
jcallahan@44 930 break
jcallahan@44 931 end
jcallahan@53 932 local breakout
jcallahan@53 933 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 934
jcallahan@44 935 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 936 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 937 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 938 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 939
jcallahan@44 940 if match1 or match2 then
jcallahan@44 941 break
jcallahan@44 942 end
jcallahan@44 943 end
jcallahan@5 944 end
jcallahan@44 945 local currency_list = {}
jcallahan@44 946 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 947
jcallahan@50 948 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 949 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 950 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 951
jcallahan@44 952 for cost_index = 1, item_count do
jcallahan@44 953 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 954 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 955
jcallahan@44 956 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 957 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 958 end
jcallahan@44 959
jcallahan@44 960 if currency_id then
jcallahan@44 961 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 962 end
jcallahan@44 963 end
jcallahan@44 964
jcallahan@44 965 for currency_index = 1, #currency_list do
jcallahan@44 966 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 967 end
jcallahan@5 968 end
jcallahan@61 969 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 970 end
jcallahan@44 971 end
jcallahan@5 972
jcallahan@44 973 if _G.CanMerchantRepair() then
jcallahan@44 974 merchant.can_repair = true
jcallahan@5 975 end
jcallahan@57 976 _G.SetMerchantFilter(current_filters)
jcallahan@57 977 _G.MerchantFrame_Update()
jcallahan@4 978 end
jcallahan@44 979 end -- do-block
jcallahan@4 980
jcallahan@25 981 function WDP:PET_BAR_UPDATE()
jcallahan@25 982 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 983 return
jcallahan@25 984 end
jcallahan@34 985 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 986
jcallahan@25 987 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 988 return
jcallahan@25 989 end
jcallahan@29 990 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 991 table.wipe(action_data)
jcallahan@25 992 end
jcallahan@25 993
jcallahan@25 994
jcallahan@18 995 do
jcallahan@18 996 local GENDER_NAMES = {
jcallahan@18 997 "UNKNOWN",
jcallahan@18 998 "MALE",
jcallahan@18 999 "FEMALE",
jcallahan@18 1000 }
jcallahan@2 1001
jcallahan@2 1002
jcallahan@18 1003 local REACTION_NAMES = {
jcallahan@18 1004 "HATED",
jcallahan@18 1005 "HOSTILE",
jcallahan@18 1006 "UNFRIENDLY",
jcallahan@18 1007 "NEUTRAL",
jcallahan@18 1008 "FRIENDLY",
jcallahan@18 1009 "HONORED",
jcallahan@18 1010 "REVERED",
jcallahan@18 1011 "EXALTED",
jcallahan@18 1012 }
jcallahan@2 1013
jcallahan@2 1014
jcallahan@18 1015 local POWER_TYPE_NAMES = {
jcallahan@18 1016 ["0"] = "MANA",
jcallahan@18 1017 ["1"] = "RAGE",
jcallahan@18 1018 ["2"] = "FOCUS",
jcallahan@18 1019 ["3"] = "ENERGY",
jcallahan@18 1020 ["6"] = "RUNIC_POWER",
jcallahan@18 1021 }
jcallahan@2 1022
jcallahan@2 1023
jcallahan@18 1024 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1025 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1026 return
jcallahan@18 1027 end
jcallahan@34 1028 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1029
jcallahan@18 1030 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1031 return
jcallahan@18 1032 end
jcallahan@29 1033 local npc = NPCEntry(unit_idnum)
jcallahan@18 1034 local _, class_token = _G.UnitClass("target")
jcallahan@18 1035 npc.class = class_token
jcallahan@39 1036 npc.faction = UnitFactionStanding("target")
jcallahan@26 1037 npc.genders = npc.genders or {}
jcallahan@26 1038 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1039 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1040 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1041
jcallahan@30 1042 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1043 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1044
jcallahan@28 1045 if not encounter_data[npc_level] then
jcallahan@28 1046 encounter_data[npc_level] = {
jcallahan@18 1047 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1048 }
jcallahan@3 1049
jcallahan@18 1050 local max_power = _G.UnitManaMax("target")
jcallahan@18 1051
jcallahan@18 1052 if max_power > 0 then
jcallahan@18 1053 local power_type = _G.UnitPowerType("target")
jcallahan@28 1054 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1055 end
jcallahan@3 1056 end
jcallahan@21 1057 table.wipe(action_data)
jcallahan@21 1058 action_data.type = AF.NPC
jcallahan@27 1059 action_data.identifier = unit_idnum
jcallahan@21 1060 action_data.npc_level = npc_level
jcallahan@31 1061
jcallahan@31 1062 self:UpdateTargetLocation()
jcallahan@2 1063 end
jcallahan@18 1064 end -- do-block
jcallahan@2 1065
jcallahan@12 1066 do
jcallahan@12 1067 local function UpdateQuestJuncture(point)
jcallahan@12 1068 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1069
jcallahan@12 1070 if not unit_name then
jcallahan@12 1071 return
jcallahan@12 1072 end
jcallahan@34 1073 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1074
jcallahan@12 1075 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1076 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1077 end
jcallahan@19 1078 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1079 quest[point] = quest[point] or {}
jcallahan@12 1080 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1081
jcallahan@24 1082 return quest
jcallahan@12 1083 end
jcallahan@10 1084
jcallahan@12 1085
jcallahan@12 1086 function WDP:QUEST_COMPLETE()
jcallahan@12 1087 UpdateQuestJuncture("end")
jcallahan@10 1088 end
jcallahan@10 1089
jcallahan@12 1090
jcallahan@12 1091 function WDP:QUEST_DETAIL()
jcallahan@24 1092 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1093
jcallahan@46 1094 if not quest then
jcallahan@46 1095 return
jcallahan@46 1096 end
jcallahan@24 1097 quest.classes = quest.classes or {}
jcallahan@27 1098 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1099
jcallahan@24 1100 local _, race = _G.UnitRace("player")
jcallahan@24 1101 quest.races = quest.races or {}
jcallahan@24 1102 quest.races[race] = true
jcallahan@10 1103 end
jcallahan@12 1104 end -- do-block
jcallahan@9 1105
jcallahan@9 1106
jcallahan@4 1107 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1108 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1109 local entry_index, processed_quests = 1, 0
jcallahan@36 1110 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1111
jcallahan@36 1112 while processed_quests <= num_quests do
jcallahan@36 1113 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1114
jcallahan@36 1115 if not is_header then
jcallahan@36 1116 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1117
jcallahan@36 1118 local quest = DBEntry("quests", quest_id)
jcallahan@36 1119 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1120 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1121 processed_quests = processed_quests + 1
jcallahan@36 1122 end
jcallahan@36 1123 entry_index = entry_index + 1
jcallahan@36 1124 end
jcallahan@36 1125 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1126 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1127 end
jcallahan@4 1128
jcallahan@4 1129
jcallahan@4 1130 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1131 if unit_id ~= "player" then
jcallahan@4 1132 return
jcallahan@4 1133 end
jcallahan@4 1134 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1135 end
jcallahan@4 1136
jcallahan@4 1137
jcallahan@27 1138 function WDP:TRAINER_SHOW()
jcallahan@27 1139 if not _G.IsTradeskillTrainer() then
jcallahan@27 1140 return
jcallahan@27 1141 end
jcallahan@34 1142 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1143 local npc = NPCEntry(unit_idnum)
jcallahan@58 1144
jcallahan@58 1145 if not npc then
jcallahan@58 1146 return
jcallahan@58 1147 end
jcallahan@27 1148 npc.teaches = npc.teaches or {}
jcallahan@27 1149
jcallahan@27 1150 -- Get the initial trainer filters
jcallahan@27 1151 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1152 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1153 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1154
jcallahan@27 1155 -- Clear the trainer filters
jcallahan@27 1156 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1157 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1158 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1159
jcallahan@27 1160 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1161 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1162
jcallahan@27 1163 if spell_name then
jcallahan@27 1164 DatamineTT:ClearLines()
jcallahan@27 1165 DatamineTT:SetTrainerService(index)
jcallahan@27 1166
jcallahan@27 1167 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1168
jcallahan@43 1169 if spell_id then
jcallahan@43 1170 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1171 profession = profession or "General"
jcallahan@43 1172
jcallahan@43 1173 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1174 if not class_professions then
jcallahan@43 1175 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1176 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1177 end
jcallahan@43 1178
jcallahan@43 1179 local profession_skills = class_professions[profession]
jcallahan@43 1180 if not profession_skills then
jcallahan@43 1181 class_professions[profession] = {}
jcallahan@43 1182 profession_skills = class_professions[profession]
jcallahan@43 1183 end
jcallahan@43 1184 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1185 end
jcallahan@27 1186 end
jcallahan@27 1187 end
jcallahan@27 1188
jcallahan@27 1189 -- Reset the filters to what they were before
jcallahan@27 1190 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1191 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1192 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1193 end
jcallahan@27 1194
jcallahan@27 1195
jcallahan@1 1196 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1197 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1198 return
jcallahan@1 1199 end
jcallahan@1 1200 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1201
jcallahan@1 1202 if not spell_label then
jcallahan@1 1203 return
jcallahan@1 1204 end
jcallahan@18 1205 table.wipe(action_data)
jcallahan@1 1206
jcallahan@1 1207 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1208 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1209
jcallahan@1 1210 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1211 tt_unit_name = target_name
jcallahan@1 1212 tt_unit_id = "target"
jcallahan@1 1213 end
jcallahan@1 1214 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1215 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1216
jcallahan@28 1217 action_data.instance_token = instance_token
jcallahan@28 1218 action_data.map_level = map_level
jcallahan@28 1219 action_data.x = x
jcallahan@28 1220 action_data.y = y
jcallahan@28 1221 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1222
jcallahan@16 1223 if tt_unit_name and not tt_item_name then
jcallahan@16 1224 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1225 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1226 return
jcallahan@16 1227 end
jcallahan@16 1228 action_data.type = AF.NPC
jcallahan@25 1229 action_data.label = spell_label:lower()
jcallahan@25 1230 action_data.unit_name = tt_unit_name
jcallahan@16 1231 end
jcallahan@16 1232 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1233 action_data.type = AF.ITEM
jcallahan@25 1234 action_data.label = spell_label:lower()
jcallahan@16 1235
jcallahan@16 1236 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1237 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1238 elseif target_name and target_name ~= "" then
jcallahan@16 1239 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1240 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1241 end
jcallahan@16 1242 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1243 action_data.name = target_name
jcallahan@17 1244
jcallahan@1 1245 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1246 if target_name == "" then
jcallahan@17 1247 return
jcallahan@17 1248 end
jcallahan@11 1249 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1250 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1251
jcallahan@1 1252 action_data.type = AF.OBJECT
jcallahan@11 1253 action_data.identifier = identifier
jcallahan@1 1254 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1255 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1256 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1257 action_data.type = AF.ZONE
jcallahan@38 1258 action_data.identifier = identifier
jcallahan@48 1259 action_data.spell_label = spell_label
jcallahan@1 1260 end
jcallahan@1 1261 end
jcallahan@1 1262 private.tracked_line = spell_line
jcallahan@0 1263 end
jcallahan@0 1264
jcallahan@0 1265
jcallahan@1 1266 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1267 if unit_id ~= "player" then
jcallahan@1 1268 return
jcallahan@1 1269 end
jcallahan@1 1270 private.tracked_line = nil
jcallahan@0 1271 end
jcallahan@0 1272
jcallahan@1 1273 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1274 if unit_id ~= "player" then
jcallahan@1 1275 return
jcallahan@1 1276 end
jcallahan@0 1277
jcallahan@1 1278 if private.tracked_line == spell_line then
jcallahan@1 1279 private.tracked_line = nil
jcallahan@1 1280 end
jcallahan@0 1281 end