annotate Main.lua @ 279:05f2389143a1 5.2.0-7

Reference AceConsole-3.0 in libs.xml
author James D. Callahan III <jcallahan@curse.com>
date Mon, 01 Apr 2013 10:29:32 -0500
parents e1566483082c
children 495108578530
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@249 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceConsole-3.0", "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@270 53 config = {
jcallahan@270 54 minimap_icon = {
jcallahan@270 55 hide = true,
jcallahan@270 56 },
jcallahan@270 57 },
jcallahan@0 58 items = {},
jcallahan@0 59 npcs = {},
jcallahan@0 60 objects = {},
jcallahan@0 61 quests = {},
jcallahan@167 62 spells = {},
jcallahan@17 63 zones = {},
jcallahan@0 64 }
jcallahan@0 65 }
jcallahan@0 66
jcallahan@1 67 local EVENT_MAPPING = {
jcallahan@90 68 AUCTION_HOUSE_SHOW = true,
jcallahan@90 69 BANKFRAME_OPENED = true,
jcallahan@90 70 BATTLEFIELDS_SHOW = true,
jcallahan@56 71 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 72 CHAT_MSG_LOOT = true,
jcallahan@95 73 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 74 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 75 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 76 CHAT_MSG_SYSTEM = true,
jcallahan@23 77 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 78 COMBAT_TEXT_UPDATE = true,
jcallahan@140 79 CURSOR_UPDATE = true,
jcallahan@90 80 FORGE_MASTER_OPENED = true,
jcallahan@90 81 GOSSIP_SHOW = true,
jcallahan@246 82 GROUP_ROSTER_CHANGE = true,
jcallahan@93 83 GUILDBANKFRAME_OPENED = true,
jcallahan@42 84 ITEM_TEXT_BEGIN = true,
jcallahan@189 85 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 86 LOOT_CLOSED = true,
jcallahan@1 87 LOOT_OPENED = true,
jcallahan@89 88 MAIL_SHOW = true,
jcallahan@133 89 MERCHANT_CLOSED = true,
jcallahan@7 90 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 91 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 92 PET_BAR_UPDATE = true,
jcallahan@115 93 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 94 PLAYER_REGEN_DISABLED = true,
jcallahan@156 95 PLAYER_REGEN_ENABLED = true,
jcallahan@2 96 PLAYER_TARGET_CHANGED = true,
jcallahan@9 97 QUEST_COMPLETE = true,
jcallahan@9 98 QUEST_DETAIL = true,
jcallahan@9 99 QUEST_LOG_UPDATE = true,
jcallahan@97 100 QUEST_PROGRESS = true,
jcallahan@178 101 SHOW_LOOT_TOAST = true,
jcallahan@88 102 TAXIMAP_OPENED = true,
jcallahan@92 103 TRADE_SKILL_SHOW = true,
jcallahan@167 104 TRAINER_CLOSED = true,
jcallahan@27 105 TRAINER_SHOW = true,
jcallahan@90 106 TRANSMOGRIFY_OPEN = true,
jcallahan@246 107 UNIT_PET = true,
jcallahan@4 108 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 109 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 110 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 111 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 112 UNIT_SPELLCAST_SENT = true,
jcallahan@1 113 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 114 VOID_STORAGE_OPEN = true,
jcallahan@129 115 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 116 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 117 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 118 }
jcallahan@0 119
jcallahan@4 120
jcallahan@246 121 -- VARIABLES ----------------------------------------------------------
jcallahan@246 122
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@246 127 local group_member_uids = {}
jcallahan@246 128 local group_owner_guids_to_pet_guids = {}
jcallahan@246 129 local group_pet_guids = {}
jcallahan@187 130 local item_process_timer_handle
jcallahan@92 131 local faction_standings = {}
jcallahan@92 132 local forge_spell_ids = {}
jcallahan@95 133 local languages_known = {}
jcallahan@95 134 local name_to_id_map = {}
jcallahan@177 135 local killed_npc_id
jcallahan@2 136 local target_location_timer_handle
jcallahan@86 137 local current_target_id
jcallahan@126 138 local current_area_id
jcallahan@131 139 local current_loot
jcallahan@1 140
jcallahan@121 141 -- Data for our current action. Including possible values as a reference.
jcallahan@122 142 local current_action = {
jcallahan@121 143 identifier = nil,
jcallahan@121 144 loot_label = nil,
jcallahan@121 145 loot_list = nil,
jcallahan@121 146 loot_sources = nil,
jcallahan@121 147 map_level = nil,
jcallahan@121 148 spell_label = nil,
jcallahan@123 149 target_type = nil,
jcallahan@121 150 x = nil,
jcallahan@121 151 y = nil,
jcallahan@121 152 zone_data = nil,
jcallahan@121 153 }
jcallahan@92 154
jcallahan@246 155
jcallahan@246 156 -- HELPERS ------------------------------------------------------------
jcallahan@246 157
jcallahan@245 158 local function Debug(message, ...)
jcallahan@151 159 if not DEBUGGING then
jcallahan@151 160 return
jcallahan@151 161 end
jcallahan@245 162 _G.print(message:format(...))
jcallahan@151 163 end
jcallahan@151 164
jcallahan@151 165
jcallahan@169 166 local TradeSkillExecutePer
jcallahan@169 167 do
jcallahan@169 168 local header_list = {}
jcallahan@169 169
jcallahan@169 170 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 171 function TradeSkillExecutePer(iter_func)
jcallahan@169 172 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 173 return
jcallahan@169 174 end
jcallahan@167 175 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 176 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 177 search_box:SetText("")
jcallahan@169 178
jcallahan@167 179 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 180 search_box:ClearFocus()
jcallahan@167 181 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 182
jcallahan@169 183 table.wipe(header_list)
jcallahan@169 184
jcallahan@169 185 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 186 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 187 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 188
jcallahan@169 189 if have_materials then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 191 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 192 end
jcallahan@169 193
jcallahan@169 194 if have_skillup then
jcallahan@169 195 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 196 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 197 end
jcallahan@169 198 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 199 _G.TradeSkillUpdateFilterBar()
jcallahan@169 200 _G.TradeSkillFrame_Update()
jcallahan@169 201
jcallahan@169 202 -- Expand all headers so we can see all the recipes there are
jcallahan@169 203 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 204 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 205
jcallahan@169 206 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 207 if not is_expanded then
jcallahan@169 208 header_list[name] = true
jcallahan@169 209 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 210 end
jcallahan@169 211 elseif iter_func(name, tradeskill_index) then
jcallahan@169 212 break
jcallahan@169 213 end
jcallahan@169 214 end
jcallahan@169 215
jcallahan@169 216 -- Restore the state of the things we changed.
jcallahan@169 217 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 218 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 219
jcallahan@169 220 if header_list[name] then
jcallahan@169 221 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 222 end
jcallahan@169 223 end
jcallahan@169 224 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 225 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 226 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 227 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 228
jcallahan@169 229 _G.TradeSkillUpdateFilterBar()
jcallahan@169 230 _G.TradeSkillFrame_Update()
jcallahan@167 231 end
jcallahan@169 232 end -- do-block
jcallahan@167 233
jcallahan@167 234
jcallahan@39 235 local ActualCopperCost
jcallahan@39 236 do
jcallahan@39 237 local BARTERING_SPELL_ID = 83964
jcallahan@39 238
jcallahan@39 239 local STANDING_DISCOUNTS = {
jcallahan@39 240 HATED = 0,
jcallahan@39 241 HOSTILE = 0,
jcallahan@39 242 UNFRIENDLY = 0,
jcallahan@39 243 NEUTRAL = 0,
jcallahan@39 244 FRIENDLY = 0.05,
jcallahan@39 245 HONORED = 0.1,
jcallahan@39 246 REVERED = 0.15,
jcallahan@39 247 EXALTED = 0.2,
jcallahan@39 248 }
jcallahan@39 249
jcallahan@39 250
jcallahan@39 251 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 252 if not copper_cost or copper_cost == 0 then
jcallahan@39 253 return 0
jcallahan@39 254 end
jcallahan@39 255 local modifier = 1
jcallahan@39 256
jcallahan@39 257 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 258 modifier = modifier - 0.1
jcallahan@39 259 end
jcallahan@39 260
jcallahan@39 261 if rep_standing then
jcallahan@39 262 if PLAYER_RACE == "Goblin" then
jcallahan@39 263 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 264 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 265 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 266 end
jcallahan@39 267 end
jcallahan@39 268 return math.floor(copper_cost / modifier)
jcallahan@39 269 end
jcallahan@39 270 end -- do-block
jcallahan@39 271
jcallahan@39 272
jcallahan@153 273 -- Called on a timer
jcallahan@177 274 local function ClearKilledNPC()
jcallahan@177 275 killed_npc_id = nil
jcallahan@177 276 end
jcallahan@177 277
jcallahan@177 278
jcallahan@203 279 local function ClearKilledBossID()
jcallahan@203 280 private.raid_finder_boss_id = nil
jcallahan@203 281 private.world_boss_id = nil
jcallahan@203 282 end
jcallahan@203 283
jcallahan@203 284
jcallahan@29 285 local function InstanceDifficultyToken()
jcallahan@233 286 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 287
jcallahan@59 288 if not instance_type or instance_type == "" then
jcallahan@59 289 instance_type = "NONE"
jcallahan@59 290 end
jcallahan@233 291 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 292 end
jcallahan@29 293
jcallahan@29 294
jcallahan@19 295 local function DBEntry(data_type, unit_id)
jcallahan@19 296 if not data_type or not unit_id then
jcallahan@6 297 return
jcallahan@6 298 end
jcallahan@128 299 local unit = global_db[data_type][unit_id]
jcallahan@6 300
jcallahan@10 301 if not unit then
jcallahan@187 302 unit = {}
jcallahan@187 303 global_db[data_type][unit_id] = unit
jcallahan@6 304 end
jcallahan@10 305 return unit
jcallahan@6 306 end
jcallahan@270 307
jcallahan@263 308 private.DBEntry = DBEntry
jcallahan@6 309
jcallahan@214 310 local NPCEntry
jcallahan@214 311 do
jcallahan@214 312 local npc_prototype = {}
jcallahan@214 313 local npc_meta = {
jcallahan@214 314 __index = npc_prototype
jcallahan@214 315 }
jcallahan@6 316
jcallahan@214 317 function NPCEntry(identifier)
jcallahan@227 318 local npc = DBEntry("npcs", identifier)
jcallahan@29 319
jcallahan@214 320 if not npc then
jcallahan@214 321 return
jcallahan@214 322 end
jcallahan@227 323 return _G.setmetatable(npc, npc_meta)
jcallahan@22 324 end
jcallahan@214 325
jcallahan@248 326 function npc_prototype:EncounterData(difficulty_token)
jcallahan@214 327 self.encounter_data = self.encounter_data or {}
jcallahan@248 328 self.encounter_data[difficulty_token] = self.encounter_data[difficulty_token] or {}
jcallahan@248 329 self.encounter_data[difficulty_token].stats = self.encounter_data[difficulty_token].stats or {}
jcallahan@248 330
jcallahan@248 331 return self.encounter_data[difficulty_token]
jcallahan@214 332 end
jcallahan@22 333 end
jcallahan@22 334
jcallahan@22 335
jcallahan@1 336 local function CurrentLocationData()
jcallahan@161 337 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 338 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 339 end
jcallahan@1 340 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 341 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 342
jcallahan@1 343 x = x or 0
jcallahan@1 344 y = y or 0
jcallahan@1 345
jcallahan@1 346 if x == 0 and y == 0 then
jcallahan@1 347 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 348 _G.SetDungeonMapLevel(level_index)
jcallahan@1 349 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 350
jcallahan@1 351 if x and y and (x > 0 or y > 0) then
jcallahan@1 352 _G.SetDungeonMapLevel(map_level)
jcallahan@1 353 map_level = level_index
jcallahan@1 354 break
jcallahan@1 355 end
jcallahan@1 356 end
jcallahan@1 357 end
jcallahan@1 358
jcallahan@1 359 if _G.DungeonUsesTerrainMap() then
jcallahan@1 360 map_level = map_level - 1
jcallahan@1 361 end
jcallahan@31 362 local x = _G.floor(x * 1000)
jcallahan@31 363 local y = _G.floor(y * 1000)
jcallahan@28 364
jcallahan@31 365 if x % 2 ~= 0 then
jcallahan@31 366 x = x + 1
jcallahan@28 367 end
jcallahan@28 368
jcallahan@31 369 if y % 2 ~= 0 then
jcallahan@31 370 y = y + 1
jcallahan@28 371 end
jcallahan@126 372 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 373 end
jcallahan@1 374
jcallahan@1 375
jcallahan@1 376 local function ItemLinkToID(item_link)
jcallahan@1 377 if not item_link then
jcallahan@1 378 return
jcallahan@1 379 end
jcallahan@7 380 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 381 end
jcallahan@270 382
jcallahan@260 383 private.ItemLinkToID = ItemLinkToID
jcallahan@4 384
jcallahan@171 385 local function UnitTypeIsNPC(unit_type)
jcallahan@171 386 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 387 end
jcallahan@171 388
jcallahan@171 389
jcallahan@34 390 local ParseGUID
jcallahan@4 391 do
jcallahan@229 392 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 393 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 394
jcallahan@34 395 function ParseGUID(guid)
jcallahan@5 396 if not guid then
jcallahan@5 397 return
jcallahan@5 398 end
jcallahan@229 399 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 400
jcallahan@229 401 if not bitfield then
jcallahan@229 402 return UNIT_TYPES.UNKNOWN
jcallahan@229 403 end
jcallahan@229 404 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 405
jcallahan@229 406 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 407 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 408 end
jcallahan@4 409 return unit_type
jcallahan@4 410 end
jcallahan@249 411
jcallahan@249 412 private.ParseGUID = ParseGUID
jcallahan@4 413 end -- do-block
jcallahan@4 414
jcallahan@4 415
jcallahan@141 416 local UpdateDBEntryLocation
jcallahan@141 417 do
jcallahan@141 418 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 419 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 420 local facing = _G.GetPlayerFacing()
jcallahan@141 421
jcallahan@141 422 if not facing then
jcallahan@141 423 return x, y
jcallahan@141 424 end
jcallahan@246 425 local rad = facing + math.pi
jcallahan@141 426 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 427 end
jcallahan@10 428
jcallahan@24 429
jcallahan@141 430 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 431 if not identifier then
jcallahan@141 432 return
jcallahan@141 433 end
jcallahan@141 434 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 435 local entry = DBEntry(entry_type, identifier)
jcallahan@141 436 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 437 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 438
jcallahan@141 439 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 440 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 441
jcallahan@141 442 if not zone_data then
jcallahan@141 443 zone_data = {}
jcallahan@141 444 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 445 end
jcallahan@141 446
jcallahan@141 447 -- Special case for Fishing.
jcallahan@141 448 if current_action.spell_label == "FISHING" then
jcallahan@141 449 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 450
jcallahan@141 451 if yard_width > 0 and yard_height > 0 then
jcallahan@141 452 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 453 current_action.x = x
jcallahan@141 454 current_action.y = y
jcallahan@141 455 end
jcallahan@141 456 end
jcallahan@141 457 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 458
jcallahan@141 459 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 460 return zone_data
jcallahan@10 461 end
jcallahan@141 462 end -- do-block
jcallahan@10 463
jcallahan@10 464
jcallahan@19 465 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 466 if not item_link then
jcallahan@19 467 return
jcallahan@19 468 end
jcallahan@19 469 local item_id = ItemLinkToID(item_link)
jcallahan@19 470
jcallahan@19 471 if not bag_index or not slot_index then
jcallahan@19 472 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 473 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 474 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 475 bag_index = new_bag_index
jcallahan@19 476 slot_index = new_slot_index
jcallahan@19 477 break
jcallahan@19 478 end
jcallahan@19 479 end
jcallahan@19 480 end
jcallahan@19 481 end
jcallahan@19 482
jcallahan@19 483 if not bag_index or not slot_index then
jcallahan@19 484 return
jcallahan@19 485 end
jcallahan@19 486 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 487
jcallahan@19 488 if not is_lootable then
jcallahan@19 489 return
jcallahan@19 490 end
jcallahan@19 491 DatamineTT:ClearLines()
jcallahan@19 492 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 493
jcallahan@19 494 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 495 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 496
jcallahan@19 497 if not current_line then
jcallahan@19 498 break
jcallahan@19 499 end
jcallahan@230 500 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 501
jcallahan@230 502 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 503 table.wipe(current_action)
jcallahan@123 504 current_action.target_type = AF.ITEM
jcallahan@122 505 current_action.identifier = item_id
jcallahan@122 506 current_action.loot_label = "contains"
jcallahan@19 507 break
jcallahan@19 508 end
jcallahan@19 509 end
jcallahan@19 510 end
jcallahan@19 511
jcallahan@19 512
jcallahan@39 513 local UnitFactionStanding
jcallahan@32 514 local UpdateFactionData
jcallahan@32 515 do
jcallahan@32 516 local MAX_FACTION_INDEX = 1000
jcallahan@20 517
jcallahan@32 518 local STANDING_NAMES = {
jcallahan@32 519 "HATED",
jcallahan@32 520 "HOSTILE",
jcallahan@32 521 "UNFRIENDLY",
jcallahan@32 522 "NEUTRAL",
jcallahan@32 523 "FRIENDLY",
jcallahan@32 524 "HONORED",
jcallahan@32 525 "REVERED",
jcallahan@32 526 "EXALTED",
jcallahan@32 527 }
jcallahan@32 528
jcallahan@39 529
jcallahan@39 530 function UnitFactionStanding(unit)
jcallahan@135 531 local unit_name = _G.UnitName(unit)
jcallahan@39 532 UpdateFactionData()
jcallahan@39 533 DatamineTT:ClearLines()
jcallahan@39 534 DatamineTT:SetUnit(unit)
jcallahan@39 535
jcallahan@39 536 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 537 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 538
jcallahan@135 539 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 540 return faction_name, faction_standings[faction_name]
jcallahan@39 541 end
jcallahan@39 542 end
jcallahan@39 543 end
jcallahan@39 544
jcallahan@39 545
jcallahan@32 546 function UpdateFactionData()
jcallahan@32 547 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 548 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 549
jcallahan@86 550 if faction_name then
jcallahan@32 551 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 552 elseif not faction_name then
jcallahan@32 553 break
jcallahan@32 554 end
jcallahan@20 555 end
jcallahan@20 556 end
jcallahan@32 557 end -- do-block
jcallahan@20 558
jcallahan@48 559
jcallahan@75 560 local GenericLootUpdate
jcallahan@75 561 do
jcallahan@77 562 local function LootTable(entry, loot_type, top_field)
jcallahan@75 563 if top_field then
jcallahan@75 564 entry[top_field] = entry[top_field] or {}
jcallahan@75 565 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 566 return entry[top_field][loot_type]
jcallahan@75 567 end
jcallahan@48 568 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 569 return entry[loot_type]
jcallahan@48 570 end
jcallahan@48 571
jcallahan@75 572 function GenericLootUpdate(data_type, top_field)
jcallahan@132 573 local loot_type = current_loot.label
jcallahan@75 574 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 575 local source_list = {}
jcallahan@75 576
jcallahan@131 577 if current_loot.sources then
jcallahan@131 578 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 579 local entry, source_id
jcallahan@78 580
jcallahan@131 581 if current_loot.target_type == AF.ITEM then
jcallahan@119 582 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 583 source_id = current_loot.identifier
jcallahan@119 584 entry = DBEntry(data_type, source_id)
jcallahan@131 585 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 586 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 587 entry = DBEntry(data_type, source_id)
jcallahan@119 588 else
jcallahan@119 589 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 590 entry = DBEntry(data_type, source_id)
jcallahan@119 591 end
jcallahan@75 592
jcallahan@119 593 if entry then
jcallahan@119 594 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 595
jcallahan@119 596 if not source_list[source_guid] then
jcallahan@119 597 if top_field then
jcallahan@119 598 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 599 else
jcallahan@119 600 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 601 end
jcallahan@119 602 source_list[source_guid] = true
jcallahan@77 603 end
jcallahan@119 604 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 605
jcallahan@119 606 for item_id, quantity in pairs(loot_data) do
jcallahan@119 607 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 608 end
jcallahan@75 609 end
jcallahan@75 610 end
jcallahan@75 611 end
jcallahan@121 612
jcallahan@121 613 -- This is used for Gas Extractions.
jcallahan@131 614 if #current_loot.list <= 0 then
jcallahan@78 615 return
jcallahan@78 616 end
jcallahan@82 617 local entry
jcallahan@82 618
jcallahan@82 619 -- At this point we only have a name if it's an object.
jcallahan@131 620 if current_loot.target_type == AF.OBJECT then
jcallahan@131 621 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 622 else
jcallahan@131 623 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 624 end
jcallahan@75 625
jcallahan@75 626 if not entry then
jcallahan@75 627 return
jcallahan@75 628 end
jcallahan@77 629 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 630
jcallahan@131 631 if not source_list[current_loot.identifier] then
jcallahan@77 632 if top_field then
jcallahan@77 633 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 634 else
jcallahan@77 635 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 636 end
jcallahan@77 637 end
jcallahan@75 638
jcallahan@131 639 for index = 1, #current_loot.list do
jcallahan@131 640 table.insert(loot_table, current_loot.list[index])
jcallahan@75 641 end
jcallahan@48 642 end
jcallahan@75 643 end -- do-block
jcallahan@48 644
jcallahan@97 645
jcallahan@97 646 local ReplaceKeywords
jcallahan@97 647 do
jcallahan@97 648 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 649 class = PLAYER_CLASS,
jcallahan@97 650 name = PLAYER_NAME,
jcallahan@97 651 race = PLAYER_RACE,
jcallahan@97 652 }
jcallahan@97 653
jcallahan@97 654
jcallahan@97 655 function ReplaceKeywords(text)
jcallahan@97 656 if not text or text == "" then
jcallahan@97 657 return ""
jcallahan@97 658 end
jcallahan@97 659
jcallahan@97 660 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 661 local category_format = ("<%s>"):format(category)
jcallahan@97 662 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 663 end
jcallahan@97 664 return text
jcallahan@97 665 end
jcallahan@97 666 end -- do-block
jcallahan@97 667
jcallahan@97 668
jcallahan@154 669 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 670 -- unless the WorldMapFrame is shown.
jcallahan@143 671 do
jcallahan@143 672 -- MapFileName = MapAreaID
jcallahan@143 673 local MICRO_DUNGEON_IDS = {
jcallahan@143 674 ShrineofTwoMoons = 903,
jcallahan@143 675 ShrineofSevenStars = 905,
jcallahan@143 676 }
jcallahan@126 677
jcallahan@143 678 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 679 if private.in_combat then
jcallahan@156 680 private.set_area_id = true
jcallahan@156 681 return
jcallahan@156 682 end
jcallahan@155 683 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 684
jcallahan@155 685 if map_area_id == current_area_id then
jcallahan@155 686 return
jcallahan@155 687 end
jcallahan@143 688 local world_map = _G.WorldMapFrame
jcallahan@143 689 local map_visible = world_map:IsVisible()
jcallahan@143 690 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 691
jcallahan@143 692 if not map_visible then
jcallahan@143 693 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 694 world_map:Show()
jcallahan@143 695 end
jcallahan@143 696 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 697
jcallahan@154 698 _G.SetMapToCurrentZone()
jcallahan@154 699
jcallahan@143 700 if micro_dungeon_id then
jcallahan@143 701 current_area_id = micro_dungeon_id
jcallahan@143 702 else
jcallahan@143 703 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 704 end
jcallahan@143 705
jcallahan@154 706 if map_visible then
jcallahan@154 707 _G.SetMapByID(map_area_id)
jcallahan@154 708 else
jcallahan@143 709 world_map:Hide()
jcallahan@143 710 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 711 end
jcallahan@143 712 end
jcallahan@154 713 end
jcallahan@126 714
jcallahan@246 715
jcallahan@246 716 -- METHODS ------------------------------------------------------------
jcallahan@246 717
jcallahan@0 718 function WDP:OnInitialize()
jcallahan@128 719 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@270 720 private.db = db
jcallahan@128 721 global_db = db.global
jcallahan@128 722 char_db = db.char
jcallahan@14 723
jcallahan@270 724 local raw_db = _G.WoWDBProfilerData
jcallahan@18 725 local build_num = tonumber(private.build_num)
jcallahan@14 726
jcallahan@136 727 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 728 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 729 global_db[entry] = {}
jcallahan@74 730 end
jcallahan@74 731 end
jcallahan@35 732 raw_db.build_num = build_num
jcallahan@63 733 raw_db.version = DB_VERSION
jcallahan@249 734
jcallahan@251 735 if DEBUGGING then -- TODO: Remove this when comment subsystem is finished.
jcallahan@270 736 private.InitializeCommentSystem()
jcallahan@251 737 self:RegisterChatCommand("comment", private.ProcessCommentCommand)
jcallahan@251 738 end
jcallahan@0 739 end
jcallahan@0 740
jcallahan@0 741
jcallahan@153 742 function WDP:EventDispatcher(...)
jcallahan@153 743 local event_name = ...
jcallahan@153 744
jcallahan@153 745 if DEBUGGING then
jcallahan@154 746 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 747 Debug(event_name)
jcallahan@154 748 else
jcallahan@154 749 Debug(...)
jcallahan@153 750 end
jcallahan@153 751 end
jcallahan@153 752 local func = EVENT_MAPPING[event_name]
jcallahan@153 753
jcallahan@153 754 if _G.type(func) == "boolean" then
jcallahan@153 755 self[event_name](self, ...)
jcallahan@153 756 elseif _G.type(func) == "function" then
jcallahan@159 757 self[func](self, ...)
jcallahan@153 758 end
jcallahan@153 759 end
jcallahan@153 760
jcallahan@153 761
jcallahan@0 762 function WDP:OnEnable()
jcallahan@0 763 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 764 if EVENT_DEBUG then
jcallahan@153 765 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 766 else
jcallahan@153 767 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 768 end
jcallahan@0 769 end
jcallahan@95 770
jcallahan@95 771 for index = 1, _G.GetNumLanguages() do
jcallahan@95 772 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 773 end
jcallahan@187 774 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 775 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 776
jcallahan@19 777 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 778 if target_unit then
jcallahan@19 779 return
jcallahan@19 780 end
jcallahan@19 781 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 782 end)
jcallahan@19 783
jcallahan@19 784 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 785 if target_unit then
jcallahan@19 786 return
jcallahan@19 787 end
jcallahan@19 788 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 789 HandleItemUse(item_link)
jcallahan@19 790 end)
jcallahan@263 791
jcallahan@129 792 self:SetCurrentAreaID("OnEnable")
jcallahan@246 793 self:GROUP_ROSTER_CHANGE()
jcallahan@0 794 end
jcallahan@0 795
jcallahan@0 796
jcallahan@219 797 local ScrapeItemUpgradeStats
jcallahan@219 798 do
jcallahan@219 799 local intermediary = {}
jcallahan@219 800
jcallahan@220 801 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 802 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 803 return
jcallahan@220 804 end
jcallahan@219 805 local create_entry
jcallahan@219 806
jcallahan@219 807 table.wipe(intermediary)
jcallahan@219 808
jcallahan@219 809 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 810 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 811
jcallahan@219 812 if not left_text then
jcallahan@219 813 return
jcallahan@219 814 end
jcallahan@219 815 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 816
jcallahan@219 817 if amount and stat then
jcallahan@220 818 if reforge_id and reforge_id ~= 0 then
jcallahan@220 819 local reforge_string = stat:find("Reforged")
jcallahan@220 820
jcallahan@220 821 if reforge_string then
jcallahan@220 822 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 823 intermediary.reforge_id = reforge_id
jcallahan@220 824 end
jcallahan@219 825 end
jcallahan@219 826 create_entry = true
jcallahan@219 827 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 828 end
jcallahan@219 829 end
jcallahan@219 830
jcallahan@219 831 if not create_entry then
jcallahan@219 832 return
jcallahan@219 833 end
jcallahan@219 834 local item = DBEntry("items", item_id)
jcallahan@225 835 item.upgrade_id = upgrade_id
jcallahan@219 836 item.upgrades = item.upgrades or {}
jcallahan@219 837 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 838
jcallahan@219 839 for stat, amount in pairs(intermediary) do
jcallahan@219 840 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 841 end
jcallahan@219 842 end
jcallahan@220 843 end
jcallahan@220 844
jcallahan@220 845 -- do-block
jcallahan@219 846
jcallahan@219 847
jcallahan@187 848 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 849 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 850 local item
jcallahan@0 851
jcallahan@191 852 if item_string then
jcallahan@220 853 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 854 suffix_id = tonumber(suffix_id)
jcallahan@219 855 upgrade_id = tonumber(upgrade_id)
jcallahan@199 856
jcallahan@201 857 if suffix_id and suffix_id ~= 0 then
jcallahan@219 858 item = DBEntry("items", item_id)
jcallahan@201 859 item.suffix_id = suffix_id
jcallahan@201 860 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 861 end
jcallahan@191 862
jcallahan@219 863 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 864 DatamineTT:SetHyperlink(item_link)
jcallahan@220 865 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 866 end
jcallahan@0 867 end
jcallahan@212 868
jcallahan@212 869 if durability and durability > 0 then
jcallahan@219 870 item = item or DBEntry("items", item_id)
jcallahan@212 871 item.durability = durability
jcallahan@212 872 end
jcallahan@0 873 end
jcallahan@0 874
jcallahan@0 875
jcallahan@187 876 function WDP:ProcessItems()
jcallahan@187 877 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 878 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 879
jcallahan@0 880 if item_id and item_id > 0 then
jcallahan@1 881 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 882 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 883 end
jcallahan@0 884 end
jcallahan@0 885
jcallahan@0 886 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 887 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 888 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 889
jcallahan@0 890 if item_id and item_id > 0 then
jcallahan@1 891 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 892 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 893 end
jcallahan@0 894 end
jcallahan@0 895 end
jcallahan@0 896 end
jcallahan@0 897
jcallahan@118 898
jcallahan@215 899 local TargetedNPC
jcallahan@118 900 do
jcallahan@118 901 local GENDER_NAMES = {
jcallahan@118 902 "UNKNOWN",
jcallahan@118 903 "MALE",
jcallahan@118 904 "FEMALE",
jcallahan@118 905 }
jcallahan@118 906
jcallahan@118 907
jcallahan@118 908 local REACTION_NAMES = {
jcallahan@118 909 "HATED",
jcallahan@118 910 "HOSTILE",
jcallahan@118 911 "UNFRIENDLY",
jcallahan@118 912 "NEUTRAL",
jcallahan@118 913 "FRIENDLY",
jcallahan@118 914 "HONORED",
jcallahan@118 915 "REVERED",
jcallahan@118 916 "EXALTED",
jcallahan@118 917 }
jcallahan@118 918
jcallahan@118 919
jcallahan@118 920 local POWER_TYPE_NAMES = {
jcallahan@118 921 ["0"] = "MANA",
jcallahan@118 922 ["1"] = "RAGE",
jcallahan@118 923 ["2"] = "FOCUS",
jcallahan@118 924 ["3"] = "ENERGY",
jcallahan@118 925 ["6"] = "RUNIC_POWER",
jcallahan@118 926 }
jcallahan@118 927
jcallahan@118 928
jcallahan@215 929 function TargetedNPC()
jcallahan@118 930 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 931 current_target_id = nil
jcallahan@118 932 return
jcallahan@118 933 end
jcallahan@118 934 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 935
jcallahan@171 936 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 937 return
jcallahan@118 938 end
jcallahan@118 939 current_target_id = unit_idnum
jcallahan@118 940
jcallahan@118 941 local npc = NPCEntry(unit_idnum)
jcallahan@118 942 local _, class_token = _G.UnitClass("target")
jcallahan@118 943 npc.class = class_token
jcallahan@118 944 npc.faction = UnitFactionStanding("target")
jcallahan@118 945 npc.genders = npc.genders or {}
jcallahan@118 946 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 947 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 948 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 949
jcallahan@248 950 local encounter_data = npc:EncounterData(InstanceDifficultyToken()).stats
jcallahan@118 951 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@250 952 local level_data = encounter_data[npc_level]
jcallahan@250 953
jcallahan@250 954 if not level_data then
jcallahan@250 955 level_data = {}
jcallahan@250 956 encounter_data[npc_level] = level_data
jcallahan@250 957 end
jcallahan@257 958 level_data.max_health = level_data.max_health or _G.UnitHealthMax("target")
jcallahan@257 959
jcallahan@257 960 if not level_data.power then
jcallahan@257 961 local max_power = _G.UnitManaMax("target")
jcallahan@257 962
jcallahan@257 963 if max_power > 0 then
jcallahan@257 964 local power_type = _G.UnitPowerType("target")
jcallahan@257 965 level_data.power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@257 966 end
jcallahan@118 967 end
jcallahan@118 968 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 969 return npc, unit_idnum
jcallahan@118 970 end
jcallahan@118 971 end -- do-block
jcallahan@118 972
jcallahan@118 973
jcallahan@113 974 do
jcallahan@113 975 local COORD_MAX = 5
jcallahan@0 976
jcallahan@113 977 function WDP:UpdateTargetLocation()
jcallahan@113 978 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 979 return
jcallahan@2 980 end
jcallahan@113 981
jcallahan@113 982 for index = 1, 4 do
jcallahan@113 983 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 984 return
jcallahan@113 985 end
jcallahan@113 986 end
jcallahan@215 987 local npc = TargetedNPC()
jcallahan@113 988
jcallahan@113 989 if not npc then
jcallahan@113 990 return
jcallahan@113 991 end
jcallahan@113 992 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@248 993 local npc_data = npc:EncounterData(difficulty_token).stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 994 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 995 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 996
jcallahan@113 997 local zone_data = npc_data.locations[zone_token]
jcallahan@113 998
jcallahan@113 999 if not zone_data then
jcallahan@113 1000 zone_data = {}
jcallahan@113 1001 npc_data.locations[zone_token] = zone_data
jcallahan@113 1002 end
jcallahan@113 1003
jcallahan@113 1004 for location_token in pairs(zone_data) do
jcallahan@113 1005 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1006 loc_level = tonumber(loc_level)
jcallahan@113 1007
jcallahan@113 1008 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1009 return
jcallahan@113 1010 end
jcallahan@113 1011 end
jcallahan@141 1012 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1013 end
jcallahan@113 1014 end -- do-block
jcallahan@2 1015
jcallahan@118 1016
jcallahan@246 1017 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 1018
jcallahan@90 1019 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1020 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1021 return
jcallahan@243 1022 end
jcallahan@56 1023 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1024
jcallahan@56 1025 for index = 1, num_items do
jcallahan@56 1026 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1027
jcallahan@56 1028 if item_link then
jcallahan@56 1029 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1030 end
jcallahan@56 1031 end
jcallahan@56 1032 end
jcallahan@56 1033
jcallahan@56 1034
jcallahan@246 1035 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1036 local is_raid = _G.IsInRaid()
jcallahan@246 1037 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1038 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1039
jcallahan@246 1040 table.wipe(group_member_uids)
jcallahan@246 1041
jcallahan@246 1042 for index = 1, group_size do
jcallahan@246 1043 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1044 end
jcallahan@246 1045 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1046 end
jcallahan@246 1047
jcallahan@246 1048
jcallahan@246 1049 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1050 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1051 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1052
jcallahan@246 1053 if current_pet_guid then
jcallahan@246 1054 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1055 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1056 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1057 end
jcallahan@246 1058 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1059
jcallahan@246 1060 if pet_guid then
jcallahan@246 1061 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1062 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1063 group_pet_guids[pet_guid] = true
jcallahan@246 1064 end
jcallahan@246 1065 end
jcallahan@246 1066
jcallahan@246 1067
jcallahan@178 1068 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1069 if loot_type ~= "item" then
jcallahan@178 1070 return
jcallahan@178 1071 end
jcallahan@203 1072 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1073 ClearKilledBossID()
jcallahan@178 1074
jcallahan@178 1075 if not npc then
jcallahan@245 1076 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1077 return
jcallahan@178 1078 end
jcallahan@178 1079 local item_id = ItemLinkToID(item_link)
jcallahan@178 1080
jcallahan@178 1081 if not item_id then
jcallahan@245 1082 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1083 return
jcallahan@178 1084 end
jcallahan@179 1085 local loot_type = "drops"
jcallahan@248 1086 local encounter_data = npc:EncounterData(InstanceDifficultyToken())
jcallahan@178 1087 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1088 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1089 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1090
jcallahan@178 1091 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1092 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1093 end
jcallahan@178 1094
jcallahan@178 1095
jcallahan@179 1096 do
jcallahan@179 1097 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1098 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1099 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1100 end,
jcallahan@179 1101 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1102 current_loot = {
jcallahan@179 1103 list = {
jcallahan@179 1104 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1105 },
jcallahan@179 1106 identifier = current_action.identifier,
jcallahan@179 1107 label = current_action.loot_label or "drops",
jcallahan@179 1108 map_level = current_action.map_level,
jcallahan@179 1109 object_name = current_action.object_name,
jcallahan@179 1110 spell_label = current_action.spell_label,
jcallahan@179 1111 target_type = current_action.target_type,
jcallahan@179 1112 x = current_action.x,
jcallahan@179 1113 y = current_action.y,
jcallahan@179 1114 zone_data = current_action.zone_data,
jcallahan@179 1115 }
jcallahan@179 1116 table.wipe(current_action)
jcallahan@179 1117 GenericLootUpdate("zones")
jcallahan@179 1118 end,
jcallahan@179 1119 }
jcallahan@177 1120
jcallahan@177 1121
jcallahan@179 1122 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1123 local category
jcallahan@177 1124
jcallahan@179 1125 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1126 category = AF.ZONE
jcallahan@179 1127 elseif private.raid_finder_boss_id then
jcallahan@179 1128 category = AF.NPC
jcallahan@179 1129 end
jcallahan@179 1130 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1131
jcallahan@179 1132 if not category or not update_func then
jcallahan@179 1133 return
jcallahan@179 1134 end
jcallahan@179 1135 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1136
jcallahan@179 1137 if not item_link then
jcallahan@179 1138 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1139 end
jcallahan@179 1140 local item_id = ItemLinkToID(item_link)
jcallahan@179 1141
jcallahan@179 1142 if not item_id then
jcallahan@179 1143 return
jcallahan@179 1144 end
jcallahan@179 1145 update_func(item_id, quantity)
jcallahan@177 1146 end
jcallahan@48 1147 end
jcallahan@48 1148
jcallahan@97 1149 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1150 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1151 return
jcallahan@95 1152 end
jcallahan@97 1153 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1154 npc.quotes = npc.quotes or {}
jcallahan@97 1155 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1156 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1157 end
jcallahan@95 1158
jcallahan@95 1159
jcallahan@95 1160 do
jcallahan@40 1161 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1162
jcallahan@40 1163 local DRUNK_COMPARES = {
jcallahan@40 1164 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1165 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1166 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1167 }
jcallahan@40 1168
jcallahan@40 1169 local DRUNK_MATCHES = {
jcallahan@254 1170 (_G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+")),
jcallahan@254 1171 (_G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+")),
jcallahan@254 1172 (_G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+")),
jcallahan@40 1173 }
jcallahan@40 1174
jcallahan@167 1175 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1176
jcallahan@167 1177
jcallahan@167 1178 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1179 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1180 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1181
jcallahan@167 1182 private.discovered_recipe_name = nil
jcallahan@167 1183 private.profession_level = nil
jcallahan@167 1184 private.previous_spell_id = nil
jcallahan@169 1185
jcallahan@169 1186 return true
jcallahan@167 1187 end
jcallahan@167 1188 end
jcallahan@167 1189
jcallahan@167 1190
jcallahan@167 1191 local function IterativeRecordDiscovery()
jcallahan@167 1192 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1193 end
jcallahan@167 1194
jcallahan@167 1195
jcallahan@92 1196 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1197 if not private.trainer_shown then
jcallahan@167 1198 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1199
jcallahan@167 1200 if recipe_name and private.previous_spell_id then
jcallahan@167 1201 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1202
jcallahan@167 1203 if profession_name == _G.UNKNOWN then
jcallahan@167 1204 return
jcallahan@167 1205 end
jcallahan@167 1206 private.discovered_recipe_name = recipe_name
jcallahan@167 1207 private.profession_level = prof_level
jcallahan@167 1208
jcallahan@167 1209 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1210 end
jcallahan@167 1211 end
jcallahan@167 1212
jcallahan@40 1213 if currently_drunk then
jcallahan@40 1214 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1215 currently_drunk = nil
jcallahan@40 1216 end
jcallahan@40 1217 return
jcallahan@40 1218 end
jcallahan@40 1219
jcallahan@40 1220 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1221 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1222 currently_drunk = true
jcallahan@40 1223 break
jcallahan@40 1224 end
jcallahan@40 1225 end
jcallahan@40 1226 end
jcallahan@40 1227 end
jcallahan@40 1228
jcallahan@40 1229 -- do-block
jcallahan@40 1230
jcallahan@40 1231 do
jcallahan@23 1232 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1233 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1234
jcallahan@23 1235 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1236 if not spell_id then
jcallahan@23 1237 return
jcallahan@23 1238 end
jcallahan@34 1239 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1240
jcallahan@171 1241 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1242 return
jcallahan@23 1243 end
jcallahan@23 1244
jcallahan@23 1245 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@248 1246 local encounter_data = NPCEntry(source_id):EncounterData(InstanceDifficultyToken())
jcallahan@28 1247 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1248 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1249 end
jcallahan@23 1250 end
jcallahan@23 1251
jcallahan@115 1252 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1253
jcallahan@246 1254 local previous_combat_event = {}
jcallahan@246 1255
jcallahan@23 1256 local COMBAT_LOG_FUNCS = {
jcallahan@23 1257 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1258 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1259 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1260 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1261 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1262
jcallahan@171 1263 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1264 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1265 end
jcallahan@115 1266 end
jcallahan@115 1267 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1268 end,
jcallahan@65 1269 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1270 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1271
jcallahan@171 1272 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1273 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1274 ClearKilledNPC()
jcallahan@216 1275 ClearKilledBossID()
jcallahan@98 1276 private.harvesting = nil
jcallahan@65 1277 return
jcallahan@65 1278 end
jcallahan@177 1279
jcallahan@246 1280 if source_guid == "" then
jcallahan@246 1281 source_guid = nil
jcallahan@246 1282 end
jcallahan@246 1283 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1284 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1285
jcallahan@246 1286 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1287 ClearKilledNPC()
jcallahan@217 1288 ClearKilledBossID()
jcallahan@217 1289 return
jcallahan@217 1290 end
jcallahan@217 1291
jcallahan@177 1292 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1293 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1294 ClearKilledBossID()
jcallahan@184 1295 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1296 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1297 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1298 ClearKilledBossID()
jcallahan@203 1299 private.world_boss_id = unit_idnum
jcallahan@182 1300 else
jcallahan@245 1301 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1302 end
jcallahan@183 1303
jcallahan@177 1304 killed_npc_id = unit_idnum
jcallahan@177 1305 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1306 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1307 end,
jcallahan@23 1308 }
jcallahan@23 1309
jcallahan@23 1310
jcallahan@246 1311 local NON_DAMAGE_EVENTS = {
jcallahan@246 1312 SPELL_AURA_APPLIED = true,
jcallahan@246 1313 SPELL_AURA_REMOVED = true,
jcallahan@246 1314 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1315 SPELL_CAST_FAILED = true,
jcallahan@246 1316 SWING_MISSED = true,
jcallahan@246 1317 }
jcallahan@246 1318
jcallahan@246 1319
jcallahan@92 1320 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1321 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1322
jcallahan@23 1323 if not combat_log_func then
jcallahan@246 1324 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@253 1325 -- Uncomment to look for other sub-events to blacklist.
jcallahan@253 1326 -- Debug("Recording for %s", sub_event)
jcallahan@246 1327 previous_combat_event.source_guid = source_guid
jcallahan@246 1328 previous_combat_event.source_name = source_name
jcallahan@246 1329 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1330 previous_combat_event.dest_name = dest_name
jcallahan@246 1331 end
jcallahan@23 1332 return
jcallahan@23 1333 end
jcallahan@23 1334 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1335 table.wipe(previous_combat_event)
jcallahan@23 1336 end
jcallahan@23 1337
jcallahan@44 1338 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1339 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1340 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1341
jcallahan@44 1342 local REP_BUFFS = {
jcallahan@44 1343 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1344 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1345 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1346 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1347 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1348 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1349 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1350 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1351 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1352 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1353 }
jcallahan@44 1354
jcallahan@44 1355
jcallahan@44 1356 local FACTION_NAMES = {
jcallahan@44 1357 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1358 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1359 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1360 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1361 }
jcallahan@44 1362
jcallahan@44 1363
jcallahan@44 1364 local MODIFIERS = {
jcallahan@44 1365 CENARION_FAVOR = {
jcallahan@44 1366 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1367 modifier = 0.25,
jcallahan@44 1368 },
jcallahan@44 1369 GRIM_VISAGE = {
jcallahan@44 1370 modifier = 0.1,
jcallahan@44 1371 },
jcallahan@44 1372 HONOR_HOLD_FAVOR = {
jcallahan@44 1373 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1374 modifier = 0.25,
jcallahan@44 1375 },
jcallahan@44 1376 NAZGRELS_FERVOR = {
jcallahan@44 1377 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1378 modifier = 0.1,
jcallahan@44 1379 },
jcallahan@44 1380 SONG_OF_BATTLE = {
jcallahan@44 1381 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1382 modifier = 0.1,
jcallahan@44 1383 },
jcallahan@44 1384 SPIRIT_OF_SHARING = {
jcallahan@44 1385 modifier = 0.1,
jcallahan@44 1386 },
jcallahan@44 1387 THRALLMARS_FAVOR = {
jcallahan@44 1388 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1389 modifier = 0.25,
jcallahan@44 1390 },
jcallahan@44 1391 TROLLBANES_COMMAND = {
jcallahan@44 1392 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1393 modifier = 0.1,
jcallahan@44 1394 },
jcallahan@44 1395 UNBURDENED = {
jcallahan@44 1396 modifier = 0.1,
jcallahan@44 1397 },
jcallahan@44 1398 WOW_ANNIVERSARY = {
jcallahan@44 1399 modifier = 0.08,
jcallahan@44 1400 }
jcallahan@44 1401 }
jcallahan@44 1402
jcallahan@44 1403
jcallahan@92 1404 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1405 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1406 return
jcallahan@44 1407 end
jcallahan@44 1408 UpdateFactionData()
jcallahan@44 1409
jcallahan@46 1410 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1411 return
jcallahan@46 1412 end
jcallahan@177 1413 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1414 ClearKilledNPC()
jcallahan@46 1415
jcallahan@44 1416 if not npc then
jcallahan@98 1417 private.harvesting = nil
jcallahan@44 1418 return
jcallahan@44 1419 end
jcallahan@98 1420 npc.harvested = private.harvesting
jcallahan@98 1421 private.harvesting = nil
jcallahan@98 1422
jcallahan@44 1423 local modifier = 1
jcallahan@44 1424
jcallahan@44 1425 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1426 modifier = modifier + 0.1
jcallahan@44 1427 end
jcallahan@44 1428
jcallahan@44 1429 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1430 modifier = modifier + 0.1
jcallahan@44 1431 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1432 modifier = modifier + 0.05
jcallahan@44 1433 end
jcallahan@44 1434
jcallahan@44 1435 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1436 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1437 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1438
jcallahan@44 1439 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1440 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1441 end
jcallahan@44 1442 end
jcallahan@44 1443 end
jcallahan@65 1444 npc.reputations = npc.reputations or {}
jcallahan@65 1445 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1446 end
jcallahan@44 1447 end -- do-block
jcallahan@18 1448
jcallahan@18 1449
jcallahan@140 1450 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1451 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1452 return
jcallahan@140 1453 end
jcallahan@140 1454 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1455
jcallahan@140 1456 if not text or text == "Fishing Bobber" then
jcallahan@140 1457 text = "NONE"
jcallahan@140 1458 else
jcallahan@140 1459 current_action.fishing_target = true
jcallahan@140 1460 end
jcallahan@140 1461 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1462 end
jcallahan@140 1463
jcallahan@140 1464
jcallahan@92 1465 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1466 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1467
jcallahan@42 1468 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1469 return
jcallahan@42 1470 end
jcallahan@42 1471 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1472 end
jcallahan@42 1473
jcallahan@42 1474
jcallahan@13 1475 do
jcallahan@40 1476 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1477 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1478 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1479
jcallahan@13 1480
jcallahan@13 1481 local function _moneyMatch(money, re)
jcallahan@13 1482 return money:match(re) or 0
jcallahan@1 1483 end
jcallahan@1 1484
jcallahan@0 1485
jcallahan@13 1486 local function _toCopper(money)
jcallahan@13 1487 if not money then
jcallahan@13 1488 return 0
jcallahan@13 1489 end
jcallahan@40 1490 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1491 end
jcallahan@1 1492
jcallahan@1 1493
jcallahan@176 1494 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1495 [AF.ITEM] = function()
jcallahan@16 1496 local locked_item_id
jcallahan@16 1497
jcallahan@16 1498 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1499 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1500 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1501
jcallahan@16 1502 if is_locked then
jcallahan@16 1503 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1504 break
jcallahan@16 1505 end
jcallahan@16 1506 end
jcallahan@165 1507
jcallahan@165 1508 if locked_item_id then
jcallahan@165 1509 break
jcallahan@165 1510 end
jcallahan@16 1511 end
jcallahan@16 1512
jcallahan@122 1513 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1514 return false
jcallahan@16 1515 end
jcallahan@122 1516 current_action.identifier = locked_item_id
jcallahan@16 1517 return true
jcallahan@16 1518 end,
jcallahan@13 1519 [AF.NPC] = function()
jcallahan@17 1520 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1521 return false
jcallahan@13 1522 end
jcallahan@205 1523
jcallahan@205 1524 if not current_action.identifier then
jcallahan@205 1525 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1526 current_action.identifier = id_num
jcallahan@205 1527 end
jcallahan@13 1528 return true
jcallahan@13 1529 end,
jcallahan@14 1530 [AF.OBJECT] = true,
jcallahan@17 1531 [AF.ZONE] = function()
jcallahan@140 1532 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1533 return _G.IsFishingLoot()
jcallahan@17 1534 end,
jcallahan@13 1535 }
jcallahan@13 1536
jcallahan@13 1537
jcallahan@176 1538 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1539 [AF.ITEM] = function()
jcallahan@28 1540 GenericLootUpdate("items")
jcallahan@28 1541 end,
jcallahan@28 1542 [AF.NPC] = function()
jcallahan@75 1543 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1544 local loot_type = current_loot.label
jcallahan@77 1545 local source_list = {}
jcallahan@75 1546
jcallahan@131 1547 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1548 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1549 local npc = NPCEntry(source_id)
jcallahan@75 1550
jcallahan@75 1551 if npc then
jcallahan@248 1552 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@75 1553 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1554
jcallahan@78 1555 if not source_list[source_guid] then
jcallahan@77 1556 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1557 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1558 source_list[source_id] = true
jcallahan@77 1559 end
jcallahan@77 1560
jcallahan@75 1561 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1562 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1563 end
jcallahan@75 1564 end
jcallahan@75 1565 end
jcallahan@75 1566
jcallahan@75 1567 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1568 if #current_loot.list <= 0 then
jcallahan@79 1569 return
jcallahan@79 1570 end
jcallahan@131 1571 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1572
jcallahan@28 1573 if not npc then
jcallahan@28 1574 return
jcallahan@28 1575 end
jcallahan@248 1576 local encounter_data = npc:EncounterData(difficulty_token)
jcallahan@29 1577 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1578
jcallahan@131 1579 if not source_list[current_loot.identifier] then
jcallahan@77 1580 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1581 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1582 end
jcallahan@77 1583
jcallahan@131 1584 for index = 1, #current_loot.list do
jcallahan@131 1585 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1586 end
jcallahan@16 1587 end,
jcallahan@13 1588 [AF.OBJECT] = function()
jcallahan@28 1589 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1590 end,
jcallahan@17 1591 [AF.ZONE] = function()
jcallahan@141 1592 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1593
jcallahan@41 1594 -- This will start life as a boolean true.
jcallahan@131 1595 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1596 current_loot.zone_data[location_token] = {
jcallahan@41 1597 drops = {}
jcallahan@41 1598 }
jcallahan@41 1599 end
jcallahan@132 1600 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1601 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1602
jcallahan@131 1603 if current_loot.sources then
jcallahan@131 1604 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1605 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1606 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1607 end
jcallahan@131 1608 end
jcallahan@131 1609 end
jcallahan@131 1610
jcallahan@131 1611 if #current_loot.list <= 0 then
jcallahan@131 1612 return
jcallahan@131 1613 end
jcallahan@131 1614
jcallahan@131 1615 for index = 1, #current_loot.list do
jcallahan@131 1616 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1617 end
jcallahan@13 1618 end,
jcallahan@13 1619 }
jcallahan@13 1620
jcallahan@79 1621 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1622 local loot_guid_registry = {}
jcallahan@124 1623
jcallahan@124 1624
jcallahan@124 1625 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1626 current_loot = nil
jcallahan@131 1627 table.wipe(current_action)
jcallahan@124 1628 end
jcallahan@124 1629
jcallahan@13 1630
jcallahan@92 1631 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1632 if current_loot then
jcallahan@18 1633 return
jcallahan@18 1634 end
jcallahan@151 1635
jcallahan@151 1636 if not current_action.target_type then
jcallahan@151 1637 return
jcallahan@151 1638 end
jcallahan@176 1639 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1640 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1641
jcallahan@14 1642 if not verify_func or not update_func then
jcallahan@13 1643 return
jcallahan@13 1644 end
jcallahan@13 1645
jcallahan@14 1646 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1647 return
jcallahan@14 1648 end
jcallahan@80 1649 local guids_used = {}
jcallahan@132 1650
jcallahan@131 1651 current_loot = {
jcallahan@131 1652 list = {},
jcallahan@131 1653 sources = {},
jcallahan@131 1654 identifier = current_action.identifier,
jcallahan@132 1655 label = current_action.loot_label or "drops",
jcallahan@131 1656 map_level = current_action.map_level,
jcallahan@131 1657 object_name = current_action.object_name,
jcallahan@131 1658 spell_label = current_action.spell_label,
jcallahan@131 1659 target_type = current_action.target_type,
jcallahan@131 1660 x = current_action.x,
jcallahan@131 1661 y = current_action.y,
jcallahan@131 1662 zone_data = current_action.zone_data,
jcallahan@131 1663 }
jcallahan@131 1664 table.wipe(current_action)
jcallahan@13 1665
jcallahan@217 1666 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1667
jcallahan@55 1668 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1669 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1670 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1671 local loot_info = {
jcallahan@237 1672 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1673 }
jcallahan@13 1674
jcallahan@237 1675 -- Odd index is GUID, even is count.
jcallahan@237 1676 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1677 local source_guid = loot_info[loot_index]
jcallahan@75 1678
jcallahan@237 1679 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1680 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1681 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1682 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1683 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1684
jcallahan@237 1685 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1686 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1687 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1688 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1689 guids_used[source_guid] = true
jcallahan@237 1690 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1691 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1692 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1693 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1694 Debug("Found currency: %s", icon_texture)
jcallahan@237 1695 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1696 end
jcallahan@75 1697 end
jcallahan@13 1698 end
jcallahan@13 1699 end
jcallahan@80 1700
jcallahan@81 1701 for guid in pairs(guids_used) do
jcallahan@217 1702 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1703 end
jcallahan@13 1704 update_func()
jcallahan@1 1705 end
jcallahan@13 1706 end -- do-block
jcallahan@0 1707
jcallahan@0 1708
jcallahan@89 1709 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1710 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1711
jcallahan@89 1712 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1713 return
jcallahan@89 1714 end
jcallahan@89 1715 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1716 end
jcallahan@89 1717
jcallahan@89 1718
jcallahan@44 1719 do
jcallahan@44 1720 local POINT_MATCH_PATTERNS = {
jcallahan@44 1721 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1722 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1723 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1724 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1725 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1726 }
jcallahan@5 1727
jcallahan@68 1728 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1729 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1730 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1731
jcallahan@133 1732 local current_merchant
jcallahan@133 1733 local merchant_standing
jcallahan@133 1734
jcallahan@133 1735 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1736 current_merchant = nil
jcallahan@133 1737 merchant_standing = nil
jcallahan@133 1738 end
jcallahan@133 1739
jcallahan@133 1740
jcallahan@89 1741 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1742 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1743 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1744
jcallahan@171 1745 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1746 return
jcallahan@133 1747 end
jcallahan@195 1748 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1749 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1750 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1751 end
jcallahan@55 1752 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1753 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1754 _G.MerchantFrame_Update()
jcallahan@57 1755
jcallahan@150 1756 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1757
jcallahan@44 1758 for item_index = 1, num_items do
jcallahan@44 1759 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1760 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1761
jcallahan@44 1762 if item_id and item_id > 0 then
jcallahan@44 1763 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1764
jcallahan@68 1765 DatamineTT:ClearLines()
jcallahan@68 1766 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1767
jcallahan@68 1768 local num_lines = DatamineTT:NumLines()
jcallahan@68 1769
jcallahan@68 1770 for line_index = 1, num_lines do
jcallahan@68 1771 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1772
jcallahan@68 1773 if not current_line then
jcallahan@68 1774 break
jcallahan@68 1775 end
jcallahan@68 1776 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1777
jcallahan@68 1778 if faction or reputation then
jcallahan@68 1779 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1780 break
jcallahan@68 1781 end
jcallahan@68 1782 end
jcallahan@68 1783
jcallahan@87 1784 for line_index = 1, num_lines do
jcallahan@87 1785 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1786
jcallahan@87 1787 if not current_line then
jcallahan@87 1788 break
jcallahan@87 1789 end
jcallahan@87 1790 local line_text = current_line:GetText()
jcallahan@87 1791 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1792
jcallahan@87 1793 if quest_name then
jcallahan@87 1794 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1795 break
jcallahan@87 1796 end
jcallahan@87 1797 end
jcallahan@87 1798
jcallahan@44 1799 if extended_cost then
jcallahan@53 1800 local battleground_rating = 0
jcallahan@53 1801 local personal_rating = 0
jcallahan@53 1802 local required_season_amount
jcallahan@5 1803
jcallahan@68 1804 for line_index = 1, num_lines do
jcallahan@44 1805 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1806
jcallahan@44 1807 if not current_line then
jcallahan@44 1808 break
jcallahan@44 1809 end
jcallahan@53 1810 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1811
jcallahan@44 1812 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1813 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1814 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1815 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1816
jcallahan@44 1817 if match1 or match2 then
jcallahan@44 1818 break
jcallahan@44 1819 end
jcallahan@44 1820 end
jcallahan@5 1821 end
jcallahan@44 1822 local currency_list = {}
jcallahan@44 1823 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1824
jcallahan@50 1825 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1826 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1827 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1828
jcallahan@44 1829 for cost_index = 1, item_count do
jcallahan@44 1830 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1831 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1832
jcallahan@44 1833 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1834 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1835 end
jcallahan@44 1836
jcallahan@44 1837 if currency_id then
jcallahan@44 1838 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1839 end
jcallahan@44 1840 end
jcallahan@44 1841
jcallahan@44 1842 for currency_index = 1, #currency_list do
jcallahan@44 1843 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1844 end
jcallahan@5 1845 end
jcallahan@133 1846 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1847 end
jcallahan@44 1848 end
jcallahan@5 1849
jcallahan@44 1850 if _G.CanMerchantRepair() then
jcallahan@133 1851 current_merchant.can_repair = true
jcallahan@5 1852 end
jcallahan@57 1853 _G.SetMerchantFilter(current_filters)
jcallahan@57 1854 _G.MerchantFrame_Update()
jcallahan@4 1855 end
jcallahan@44 1856 end -- do-block
jcallahan@4 1857
jcallahan@89 1858
jcallahan@92 1859 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1860 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1861 return
jcallahan@25 1862 end
jcallahan@34 1863 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1864
jcallahan@171 1865 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1866 return
jcallahan@25 1867 end
jcallahan@29 1868 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1869 table.wipe(current_action)
jcallahan@25 1870 end
jcallahan@25 1871
jcallahan@25 1872
jcallahan@115 1873 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1874 local num_pets = LPJ:NumPets()
jcallahan@115 1875
jcallahan@115 1876 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1877 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1878
jcallahan@115 1879 if is_owned then
jcallahan@115 1880 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1881
jcallahan@139 1882 if rarity then
jcallahan@139 1883 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1884 local npc = NPCEntry(npc_id)
jcallahan@139 1885 npc.wild_pet = is_wild or nil
jcallahan@139 1886 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1887 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1888 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1889
jcallahan@139 1890 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1891 data.max_health = max_health
jcallahan@139 1892 data.attack = attack
jcallahan@139 1893 data.speed = speed
jcallahan@139 1894 end
jcallahan@115 1895 end
jcallahan@115 1896 end
jcallahan@115 1897 end
jcallahan@115 1898
jcallahan@115 1899
jcallahan@156 1900 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1901 private.in_combat = true
jcallahan@156 1902 end
jcallahan@156 1903
jcallahan@156 1904
jcallahan@156 1905 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1906 private.in_combat = nil
jcallahan@156 1907
jcallahan@156 1908 if private.set_area_id then
jcallahan@156 1909 self:SetCurrentAreaID(event_name)
jcallahan@156 1910 private.set_area_id = nil
jcallahan@156 1911 end
jcallahan@156 1912 end
jcallahan@156 1913
jcallahan@156 1914
jcallahan@118 1915 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1916 if not TargetedNPC() then
jcallahan@118 1917 return
jcallahan@2 1918 end
jcallahan@151 1919 current_action.target_type = AF.NPC
jcallahan@118 1920 self:UpdateTargetLocation()
jcallahan@118 1921 end
jcallahan@2 1922
jcallahan@89 1923
jcallahan@12 1924 do
jcallahan@12 1925 local function UpdateQuestJuncture(point)
jcallahan@12 1926 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1927
jcallahan@12 1928 if not unit_name then
jcallahan@12 1929 return
jcallahan@12 1930 end
jcallahan@34 1931 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1932
jcallahan@12 1933 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1934 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1935 end
jcallahan@19 1936 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1937 quest[point] = quest[point] or {}
jcallahan@12 1938 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1939
jcallahan@24 1940 return quest
jcallahan@12 1941 end
jcallahan@10 1942
jcallahan@12 1943
jcallahan@92 1944 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1945 local quest = UpdateQuestJuncture("end")
jcallahan@97 1946
jcallahan@112 1947 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1948 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1949 end
jcallahan@67 1950 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1951 ClearKilledNPC()
jcallahan@10 1952 end
jcallahan@10 1953
jcallahan@12 1954
jcallahan@92 1955 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1956 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1957
jcallahan@46 1958 if not quest then
jcallahan@46 1959 return
jcallahan@46 1960 end
jcallahan@24 1961 quest.classes = quest.classes or {}
jcallahan@27 1962 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1963
jcallahan@24 1964 quest.races = quest.races or {}
jcallahan@100 1965 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1966 end
jcallahan@12 1967 end -- do-block
jcallahan@9 1968
jcallahan@9 1969
jcallahan@92 1970 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1971 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1972 local entry_index, processed_quests = 1, 0
jcallahan@36 1973 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1974
jcallahan@36 1975 while processed_quests <= num_quests do
jcallahan@36 1976 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1977
jcallahan@84 1978 if quest_id == 0 then
jcallahan@84 1979 processed_quests = processed_quests + 1
jcallahan@84 1980 elseif not is_header then
jcallahan@36 1981 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1982
jcallahan@36 1983 local quest = DBEntry("quests", quest_id)
jcallahan@36 1984 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1985 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1986 processed_quests = processed_quests + 1
jcallahan@36 1987 end
jcallahan@36 1988 entry_index = entry_index + 1
jcallahan@36 1989 end
jcallahan@36 1990 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1991 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1992 end
jcallahan@4 1993
jcallahan@4 1994
jcallahan@97 1995 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1996 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1997 return
jcallahan@112 1998 end
jcallahan@97 1999 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 2000 end
jcallahan@97 2001
jcallahan@97 2002
jcallahan@92 2003 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 2004 if unit_id ~= "player" then
jcallahan@4 2005 return
jcallahan@4 2006 end
jcallahan@4 2007 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 2008 end
jcallahan@4 2009
jcallahan@4 2010
jcallahan@92 2011 do
jcallahan@92 2012 local TRADESKILL_TOOLS = {
jcallahan@92 2013 Anvil = anvil_spell_ids,
jcallahan@92 2014 Forge = forge_spell_ids,
jcallahan@92 2015 }
jcallahan@92 2016
jcallahan@92 2017
jcallahan@167 2018 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 2019 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2020 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2021
jcallahan@167 2022 if required_tool then
jcallahan@167 2023 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2024 if required_tool:find(tool_name) then
jcallahan@167 2025 registry[spell_id] = true
jcallahan@167 2026 end
jcallahan@167 2027 end
jcallahan@167 2028 end
jcallahan@167 2029 end
jcallahan@167 2030
jcallahan@167 2031
jcallahan@92 2032 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2033 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2034
jcallahan@92 2035 if profession_name == _G.UNKNOWN then
jcallahan@92 2036 return
jcallahan@92 2037 end
jcallahan@167 2038 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2039 end
jcallahan@92 2040 end -- do-block
jcallahan@92 2041
jcallahan@92 2042
jcallahan@167 2043 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2044 private.trainer_shown = nil
jcallahan@167 2045 end
jcallahan@167 2046
jcallahan@167 2047
jcallahan@92 2048 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2049 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2050 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2051
jcallahan@164 2052 if not trainer then
jcallahan@58 2053 return
jcallahan@58 2054 end
jcallahan@232 2055 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2056 trainer.teaches = trainer.teaches or {}
jcallahan@27 2057
jcallahan@167 2058 private.trainer_shown = true
jcallahan@167 2059
jcallahan@27 2060 -- Get the initial trainer filters
jcallahan@27 2061 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2062 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2063 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2064
jcallahan@27 2065 -- Clear the trainer filters
jcallahan@27 2066 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2067 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2068 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2069
jcallahan@27 2070 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2071 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2072
jcallahan@27 2073 if spell_name then
jcallahan@27 2074 DatamineTT:ClearLines()
jcallahan@27 2075 DatamineTT:SetTrainerService(index)
jcallahan@27 2076
jcallahan@27 2077 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2078
jcallahan@43 2079 if spell_id then
jcallahan@164 2080 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2081
jcallahan@164 2082 if not class_professions then
jcallahan@164 2083 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2084 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2085 end
jcallahan@43 2086 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2087 profession = profession or "General"
jcallahan@43 2088
jcallahan@164 2089 local profession_skills = class_professions[profession]
jcallahan@43 2090
jcallahan@43 2091 if not profession_skills then
jcallahan@43 2092 class_professions[profession] = {}
jcallahan@43 2093 profession_skills = class_professions[profession]
jcallahan@43 2094 end
jcallahan@173 2095 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2096 end
jcallahan@27 2097 end
jcallahan@27 2098 end
jcallahan@27 2099 -- Reset the filters to what they were before
jcallahan@27 2100 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2101 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2102 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2103 end
jcallahan@27 2104
jcallahan@27 2105
jcallahan@1 2106 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2107 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2108 return
jcallahan@1 2109 end
jcallahan@1 2110 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2111
jcallahan@1 2112 if not spell_label then
jcallahan@1 2113 return
jcallahan@1 2114 end
jcallahan@150 2115 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2116 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2117
jcallahan@150 2118 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2119 unit_name = target_name
jcallahan@150 2120 unit_id = "target"
jcallahan@1 2121 end
jcallahan@1 2122 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2123 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2124
jcallahan@205 2125 table.wipe(current_action)
jcallahan@122 2126 current_action.instance_token = instance_token
jcallahan@122 2127 current_action.map_level = map_level
jcallahan@122 2128 current_action.x = x
jcallahan@122 2129 current_action.y = y
jcallahan@122 2130 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2131 current_action.spell_label = spell_label
jcallahan@105 2132
jcallahan@105 2133 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2134 current_action.loot_label = spell_label:lower()
jcallahan@105 2135 end
jcallahan@1 2136
jcallahan@151 2137 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2138 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2139 if not unit_id or unit_name ~= target_name then
jcallahan@16 2140 return
jcallahan@16 2141 end
jcallahan@123 2142 current_action.target_type = AF.NPC
jcallahan@16 2143 end
jcallahan@16 2144 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2145 current_action.target_type = AF.ITEM
jcallahan@16 2146
jcallahan@150 2147 if item_name and item_name == target_name then
jcallahan@150 2148 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2149 elseif target_name and target_name ~= "" then
jcallahan@150 2150 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2151 end
jcallahan@150 2152 elseif not item_name and not unit_name then
jcallahan@1 2153 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2154 if target_name == "" then
jcallahan@17 2155 return
jcallahan@17 2156 end
jcallahan@122 2157 current_action.object_name = target_name
jcallahan@123 2158 current_action.target_type = AF.OBJECT
jcallahan@1 2159 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2160 current_action.target_type = AF.ZONE
jcallahan@1 2161 end
jcallahan@1 2162 end
jcallahan@1 2163 private.tracked_line = spell_line
jcallahan@0 2164 end
jcallahan@0 2165
jcallahan@94 2166
jcallahan@1 2167 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2168 if unit_id ~= "player" then
jcallahan@1 2169 return
jcallahan@1 2170 end
jcallahan@1 2171 private.tracked_line = nil
jcallahan@167 2172 private.previous_spell_id = spell_id
jcallahan@85 2173
jcallahan@86 2174 if spell_name:match("^Harvest.+") then
jcallahan@177 2175 killed_npc_id = current_target_id
jcallahan@98 2176 private.harvesting = true
jcallahan@85 2177 end
jcallahan@92 2178
jcallahan@92 2179 if anvil_spell_ids[spell_id] then
jcallahan@92 2180 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2181 elseif forge_spell_ids[spell_id] then
jcallahan@92 2182 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2183 end
jcallahan@0 2184 end
jcallahan@0 2185
jcallahan@90 2186
jcallahan@1 2187 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2188 if unit_id ~= "player" then
jcallahan@1 2189 return
jcallahan@1 2190 end
jcallahan@0 2191
jcallahan@1 2192 if private.tracked_line == spell_line then
jcallahan@1 2193 private.tracked_line = nil
jcallahan@1 2194 end
jcallahan@147 2195 table.wipe(current_action)
jcallahan@0 2196 end
jcallahan@90 2197
jcallahan@90 2198
jcallahan@90 2199 do
jcallahan@90 2200 local function SetUnitField(field, required_type)
jcallahan@90 2201 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2202
jcallahan@90 2203 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2204 return
jcallahan@90 2205 end
jcallahan@90 2206
jcallahan@171 2207 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2208 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2209 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2210 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2211 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2212 end
jcallahan@90 2213 end
jcallahan@90 2214
jcallahan@90 2215
jcallahan@90 2216 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2217 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2218 end
jcallahan@90 2219
jcallahan@90 2220
jcallahan@90 2221 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2222 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2223 end
jcallahan@90 2224
jcallahan@90 2225
jcallahan@90 2226 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2227 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2228 end
jcallahan@90 2229
jcallahan@90 2230
jcallahan@92 2231 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2232 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2233 end
jcallahan@90 2234
jcallahan@90 2235
jcallahan@92 2236 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2237 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2238
jcallahan@90 2239 for index = 2, #gossip_options, 2 do
jcallahan@90 2240 if gossip_options[index] == "binder" then
jcallahan@90 2241 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2242 return
jcallahan@90 2243 end
jcallahan@90 2244 end
jcallahan@90 2245 end
jcallahan@90 2246
jcallahan@90 2247
jcallahan@93 2248 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2249 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2250 end
jcallahan@93 2251
jcallahan@93 2252
jcallahan@189 2253 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2254 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2255 end
jcallahan@189 2256
jcallahan@189 2257
jcallahan@90 2258 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2259 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2260 end
jcallahan@90 2261
jcallahan@90 2262
jcallahan@90 2263 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2264 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2265 end
jcallahan@90 2266
jcallahan@90 2267
jcallahan@90 2268 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2269 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2270 end
jcallahan@90 2271 end -- do-block