annotate Main.lua @ 246:f506c09d75a9 5.2.0-5

Improved detection of LFR and World Boss IDs - take kills from party/raid members and pets into consideration instead of simply relying on the killed NPC being the player's target.
author James D. Callahan III <jcallahan@curse.com>
date Mon, 11 Mar 2013 12:34:58 -0500
parents 9b1faccbccc8
children 4cb26edfd905
rev   line source
jcallahan@246 1 -- LUA API ------------------------------------------------------------
jcallahan@246 2
jcallahan@0 3 local _G = getfenv(0)
jcallahan@0 4
jcallahan@0 5 local pairs = _G.pairs
jcallahan@1 6 local tonumber = _G.tonumber
jcallahan@1 7
jcallahan@1 8 local bit = _G.bit
jcallahan@1 9 local math = _G.math
jcallahan@1 10 local table = _G.table
jcallahan@1 11
jcallahan@78 12 local select = _G.select
jcallahan@78 13
jcallahan@0 14
jcallahan@246 15 -- ADDON NAMESPACE ----------------------------------------------------
jcallahan@246 16
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 23 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 24 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 25
jcallahan@4 26 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 27 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 28
jcallahan@0 29
jcallahan@246 30 -- CONSTANTS ----------------------------------------------------------
jcallahan@246 31
jcallahan@246 32 local AF = private.ACTION_TYPE_FLAGS
jcallahan@246 33 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@239 34 local DB_VERSION = 16
jcallahan@246 35 local DEBUGGING = false
jcallahan@156 36 local EVENT_DEBUG = false
jcallahan@246 37 local OBJECT_ID_ANVIL = 192628
jcallahan@246 38 local OBJECT_ID_FORGE = 1685
jcallahan@246 39 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@246 40 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@246 41 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@246 42 local PLAYER_NAME = _G.UnitName("player")
jcallahan@246 43 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@246 44
jcallahan@246 45 local ALLOWED_LOCALES = {
jcallahan@246 46 enUS = true,
jcallahan@246 47 enGB = true,
jcallahan@246 48 }
jcallahan@157 49
jcallahan@0 50 local DATABASE_DEFAULTS = {
jcallahan@128 51 char = {},
jcallahan@0 52 global = {
jcallahan@0 53 items = {},
jcallahan@0 54 npcs = {},
jcallahan@0 55 objects = {},
jcallahan@0 56 quests = {},
jcallahan@167 57 spells = {},
jcallahan@17 58 zones = {},
jcallahan@0 59 }
jcallahan@0 60 }
jcallahan@0 61
jcallahan@1 62 local EVENT_MAPPING = {
jcallahan@90 63 AUCTION_HOUSE_SHOW = true,
jcallahan@90 64 BANKFRAME_OPENED = true,
jcallahan@90 65 BATTLEFIELDS_SHOW = true,
jcallahan@56 66 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 67 CHAT_MSG_LOOT = true,
jcallahan@95 68 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 69 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 70 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 71 CHAT_MSG_SYSTEM = true,
jcallahan@23 72 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 73 COMBAT_TEXT_UPDATE = true,
jcallahan@140 74 CURSOR_UPDATE = true,
jcallahan@90 75 FORGE_MASTER_OPENED = true,
jcallahan@90 76 GOSSIP_SHOW = true,
jcallahan@246 77 GROUP_ROSTER_CHANGE = true,
jcallahan@93 78 GUILDBANKFRAME_OPENED = true,
jcallahan@42 79 ITEM_TEXT_BEGIN = true,
jcallahan@189 80 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 81 LOOT_CLOSED = true,
jcallahan@1 82 LOOT_OPENED = true,
jcallahan@89 83 MAIL_SHOW = true,
jcallahan@133 84 MERCHANT_CLOSED = true,
jcallahan@7 85 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 86 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 87 PET_BAR_UPDATE = true,
jcallahan@115 88 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 89 PLAYER_REGEN_DISABLED = true,
jcallahan@156 90 PLAYER_REGEN_ENABLED = true,
jcallahan@2 91 PLAYER_TARGET_CHANGED = true,
jcallahan@9 92 QUEST_COMPLETE = true,
jcallahan@9 93 QUEST_DETAIL = true,
jcallahan@9 94 QUEST_LOG_UPDATE = true,
jcallahan@97 95 QUEST_PROGRESS = true,
jcallahan@178 96 SHOW_LOOT_TOAST = true,
jcallahan@88 97 TAXIMAP_OPENED = true,
jcallahan@92 98 TRADE_SKILL_SHOW = true,
jcallahan@167 99 TRAINER_CLOSED = true,
jcallahan@27 100 TRAINER_SHOW = true,
jcallahan@90 101 TRANSMOGRIFY_OPEN = true,
jcallahan@246 102 UNIT_PET = true,
jcallahan@4 103 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 104 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 105 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 106 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 107 UNIT_SPELLCAST_SENT = true,
jcallahan@1 108 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 109 VOID_STORAGE_OPEN = true,
jcallahan@129 110 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 111 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 112 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 113 }
jcallahan@0 114
jcallahan@4 115
jcallahan@246 116 -- VARIABLES ----------------------------------------------------------
jcallahan@246 117
jcallahan@92 118 local anvil_spell_ids = {}
jcallahan@92 119 local currently_drunk
jcallahan@128 120 local char_db
jcallahan@128 121 local global_db
jcallahan@246 122 local group_member_uids = {}
jcallahan@246 123 local group_owner_guids_to_pet_guids = {}
jcallahan@246 124 local group_pet_guids = {}
jcallahan@187 125 local item_process_timer_handle
jcallahan@92 126 local faction_standings = {}
jcallahan@92 127 local forge_spell_ids = {}
jcallahan@95 128 local languages_known = {}
jcallahan@95 129 local name_to_id_map = {}
jcallahan@177 130 local killed_npc_id
jcallahan@2 131 local target_location_timer_handle
jcallahan@86 132 local current_target_id
jcallahan@126 133 local current_area_id
jcallahan@131 134 local current_loot
jcallahan@1 135
jcallahan@121 136 -- Data for our current action. Including possible values as a reference.
jcallahan@122 137 local current_action = {
jcallahan@121 138 identifier = nil,
jcallahan@121 139 loot_label = nil,
jcallahan@121 140 loot_list = nil,
jcallahan@121 141 loot_sources = nil,
jcallahan@121 142 map_level = nil,
jcallahan@121 143 spell_label = nil,
jcallahan@123 144 target_type = nil,
jcallahan@121 145 x = nil,
jcallahan@121 146 y = nil,
jcallahan@121 147 zone_data = nil,
jcallahan@121 148 }
jcallahan@92 149
jcallahan@246 150
jcallahan@246 151 -- HELPERS ------------------------------------------------------------
jcallahan@246 152
jcallahan@245 153 local function Debug(message, ...)
jcallahan@151 154 if not DEBUGGING then
jcallahan@151 155 return
jcallahan@151 156 end
jcallahan@245 157 _G.print(message:format(...))
jcallahan@151 158 end
jcallahan@151 159
jcallahan@151 160
jcallahan@169 161 local TradeSkillExecutePer
jcallahan@169 162 do
jcallahan@169 163 local header_list = {}
jcallahan@169 164
jcallahan@169 165 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 166 function TradeSkillExecutePer(iter_func)
jcallahan@169 167 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 168 return
jcallahan@169 169 end
jcallahan@167 170 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 171 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 172 search_box:SetText("")
jcallahan@169 173
jcallahan@167 174 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 175 search_box:ClearFocus()
jcallahan@167 176 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 177
jcallahan@169 178 table.wipe(header_list)
jcallahan@169 179
jcallahan@169 180 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 181 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 182 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 183
jcallahan@169 184 if have_materials then
jcallahan@169 185 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 186 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 187 end
jcallahan@169 188
jcallahan@169 189 if have_skillup then
jcallahan@169 190 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 191 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 192 end
jcallahan@169 193 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 194 _G.TradeSkillUpdateFilterBar()
jcallahan@169 195 _G.TradeSkillFrame_Update()
jcallahan@169 196
jcallahan@169 197 -- Expand all headers so we can see all the recipes there are
jcallahan@169 198 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 199 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 200
jcallahan@169 201 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 202 if not is_expanded then
jcallahan@169 203 header_list[name] = true
jcallahan@169 204 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 205 end
jcallahan@169 206 elseif iter_func(name, tradeskill_index) then
jcallahan@169 207 break
jcallahan@169 208 end
jcallahan@169 209 end
jcallahan@169 210
jcallahan@169 211 -- Restore the state of the things we changed.
jcallahan@169 212 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 213 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 214
jcallahan@169 215 if header_list[name] then
jcallahan@169 216 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 end
jcallahan@169 219 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 220 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 221 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 222 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 223
jcallahan@169 224 _G.TradeSkillUpdateFilterBar()
jcallahan@169 225 _G.TradeSkillFrame_Update()
jcallahan@167 226 end
jcallahan@169 227 end -- do-block
jcallahan@167 228
jcallahan@167 229
jcallahan@39 230 local ActualCopperCost
jcallahan@39 231 do
jcallahan@39 232 local BARTERING_SPELL_ID = 83964
jcallahan@39 233
jcallahan@39 234 local STANDING_DISCOUNTS = {
jcallahan@39 235 HATED = 0,
jcallahan@39 236 HOSTILE = 0,
jcallahan@39 237 UNFRIENDLY = 0,
jcallahan@39 238 NEUTRAL = 0,
jcallahan@39 239 FRIENDLY = 0.05,
jcallahan@39 240 HONORED = 0.1,
jcallahan@39 241 REVERED = 0.15,
jcallahan@39 242 EXALTED = 0.2,
jcallahan@39 243 }
jcallahan@39 244
jcallahan@39 245
jcallahan@39 246 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 247 if not copper_cost or copper_cost == 0 then
jcallahan@39 248 return 0
jcallahan@39 249 end
jcallahan@39 250 local modifier = 1
jcallahan@39 251
jcallahan@39 252 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 253 modifier = modifier - 0.1
jcallahan@39 254 end
jcallahan@39 255
jcallahan@39 256 if rep_standing then
jcallahan@39 257 if PLAYER_RACE == "Goblin" then
jcallahan@39 258 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 259 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 260 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 261 end
jcallahan@39 262 end
jcallahan@39 263 return math.floor(copper_cost / modifier)
jcallahan@39 264 end
jcallahan@39 265 end -- do-block
jcallahan@39 266
jcallahan@39 267
jcallahan@153 268 -- Called on a timer
jcallahan@177 269 local function ClearKilledNPC()
jcallahan@177 270 killed_npc_id = nil
jcallahan@177 271 end
jcallahan@177 272
jcallahan@177 273
jcallahan@203 274 local function ClearKilledBossID()
jcallahan@203 275 private.raid_finder_boss_id = nil
jcallahan@203 276 private.world_boss_id = nil
jcallahan@203 277 end
jcallahan@203 278
jcallahan@203 279
jcallahan@29 280 local function InstanceDifficultyToken()
jcallahan@233 281 local _, instance_type, instance_difficulty, _, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 282
jcallahan@59 283 if not instance_type or instance_type == "" then
jcallahan@59 284 instance_type = "NONE"
jcallahan@59 285 end
jcallahan@233 286 return ("%s:%d:%s"):format(instance_type:upper(), instance_difficulty, _G.tostring(is_dynamic))
jcallahan@29 287 end
jcallahan@29 288
jcallahan@29 289
jcallahan@19 290 local function DBEntry(data_type, unit_id)
jcallahan@19 291 if not data_type or not unit_id then
jcallahan@6 292 return
jcallahan@6 293 end
jcallahan@128 294 local unit = global_db[data_type][unit_id]
jcallahan@6 295
jcallahan@10 296 if not unit then
jcallahan@187 297 unit = {}
jcallahan@187 298 global_db[data_type][unit_id] = unit
jcallahan@6 299 end
jcallahan@10 300 return unit
jcallahan@6 301 end
jcallahan@6 302
jcallahan@214 303 local NPCEntry
jcallahan@214 304 do
jcallahan@214 305 local npc_prototype = {}
jcallahan@214 306 local npc_meta = {
jcallahan@214 307 __index = npc_prototype
jcallahan@214 308 }
jcallahan@6 309
jcallahan@214 310 function NPCEntry(identifier)
jcallahan@227 311 local npc = DBEntry("npcs", identifier)
jcallahan@29 312
jcallahan@214 313 if not npc then
jcallahan@214 314 return
jcallahan@214 315 end
jcallahan@227 316 return _G.setmetatable(npc, npc_meta)
jcallahan@22 317 end
jcallahan@214 318
jcallahan@214 319 function npc_prototype:EncounterData()
jcallahan@214 320 local instance_token = InstanceDifficultyToken()
jcallahan@214 321 self.encounter_data = self.encounter_data or {}
jcallahan@214 322 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 323 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 324
jcallahan@214 325 return self.encounter_data
jcallahan@214 326 end
jcallahan@22 327 end
jcallahan@22 328
jcallahan@22 329
jcallahan@1 330 local function CurrentLocationData()
jcallahan@161 331 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 332 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 333 end
jcallahan@1 334 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 335 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 336
jcallahan@1 337 x = x or 0
jcallahan@1 338 y = y or 0
jcallahan@1 339
jcallahan@1 340 if x == 0 and y == 0 then
jcallahan@1 341 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 342 _G.SetDungeonMapLevel(level_index)
jcallahan@1 343 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 344
jcallahan@1 345 if x and y and (x > 0 or y > 0) then
jcallahan@1 346 _G.SetDungeonMapLevel(map_level)
jcallahan@1 347 map_level = level_index
jcallahan@1 348 break
jcallahan@1 349 end
jcallahan@1 350 end
jcallahan@1 351 end
jcallahan@1 352
jcallahan@1 353 if _G.DungeonUsesTerrainMap() then
jcallahan@1 354 map_level = map_level - 1
jcallahan@1 355 end
jcallahan@31 356 local x = _G.floor(x * 1000)
jcallahan@31 357 local y = _G.floor(y * 1000)
jcallahan@28 358
jcallahan@31 359 if x % 2 ~= 0 then
jcallahan@31 360 x = x + 1
jcallahan@28 361 end
jcallahan@28 362
jcallahan@31 363 if y % 2 ~= 0 then
jcallahan@31 364 y = y + 1
jcallahan@28 365 end
jcallahan@126 366 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 367 end
jcallahan@1 368
jcallahan@1 369
jcallahan@1 370 local function ItemLinkToID(item_link)
jcallahan@1 371 if not item_link then
jcallahan@1 372 return
jcallahan@1 373 end
jcallahan@7 374 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 375 end
jcallahan@0 376
jcallahan@4 377
jcallahan@171 378 local function UnitTypeIsNPC(unit_type)
jcallahan@171 379 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 380 end
jcallahan@171 381
jcallahan@171 382
jcallahan@34 383 local ParseGUID
jcallahan@4 384 do
jcallahan@229 385 local UNIT_TYPES = private.UNIT_TYPES
jcallahan@4 386 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 387
jcallahan@34 388 function ParseGUID(guid)
jcallahan@5 389 if not guid then
jcallahan@5 390 return
jcallahan@5 391 end
jcallahan@229 392 local bitfield = tonumber(guid:sub(1, 5))
jcallahan@4 393
jcallahan@229 394 if not bitfield then
jcallahan@229 395 return UNIT_TYPES.UNKNOWN
jcallahan@229 396 end
jcallahan@229 397 local unit_type = _G.bit.band(bitfield, UNIT_TYPE_BITMASK)
jcallahan@229 398
jcallahan@229 399 if unit_type ~= UNIT_TYPES.PLAYER and unit_type ~= UNIT_TYPES.PET then
jcallahan@66 400 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 401 end
jcallahan@4 402 return unit_type
jcallahan@4 403 end
jcallahan@4 404 end -- do-block
jcallahan@4 405
jcallahan@4 406
jcallahan@141 407 local UpdateDBEntryLocation
jcallahan@141 408 do
jcallahan@141 409 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 410 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 411 local facing = _G.GetPlayerFacing()
jcallahan@141 412
jcallahan@141 413 if not facing then
jcallahan@141 414 return x, y
jcallahan@141 415 end
jcallahan@246 416 local rad = facing + math.pi
jcallahan@141 417 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 418 end
jcallahan@10 419
jcallahan@24 420
jcallahan@141 421 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 422 if not identifier then
jcallahan@141 423 return
jcallahan@141 424 end
jcallahan@141 425 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 426 local entry = DBEntry(entry_type, identifier)
jcallahan@141 427 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 428 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 429
jcallahan@141 430 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 431 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 432
jcallahan@141 433 if not zone_data then
jcallahan@141 434 zone_data = {}
jcallahan@141 435 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 436 end
jcallahan@141 437
jcallahan@141 438 -- Special case for Fishing.
jcallahan@141 439 if current_action.spell_label == "FISHING" then
jcallahan@141 440 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 441
jcallahan@141 442 if yard_width > 0 and yard_height > 0 then
jcallahan@141 443 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 444 current_action.x = x
jcallahan@141 445 current_action.y = y
jcallahan@141 446 end
jcallahan@141 447 end
jcallahan@141 448 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 449
jcallahan@141 450 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 451 return zone_data
jcallahan@10 452 end
jcallahan@141 453 end -- do-block
jcallahan@10 454
jcallahan@10 455
jcallahan@19 456 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 457 if not item_link then
jcallahan@19 458 return
jcallahan@19 459 end
jcallahan@19 460 local item_id = ItemLinkToID(item_link)
jcallahan@19 461
jcallahan@19 462 if not bag_index or not slot_index then
jcallahan@19 463 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 464 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 465 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 466 bag_index = new_bag_index
jcallahan@19 467 slot_index = new_slot_index
jcallahan@19 468 break
jcallahan@19 469 end
jcallahan@19 470 end
jcallahan@19 471 end
jcallahan@19 472 end
jcallahan@19 473
jcallahan@19 474 if not bag_index or not slot_index then
jcallahan@19 475 return
jcallahan@19 476 end
jcallahan@19 477 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 478
jcallahan@19 479 if not is_lootable then
jcallahan@19 480 return
jcallahan@19 481 end
jcallahan@19 482 DatamineTT:ClearLines()
jcallahan@19 483 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 484
jcallahan@19 485 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 486 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 487
jcallahan@19 488 if not current_line then
jcallahan@19 489 break
jcallahan@19 490 end
jcallahan@230 491 local is_ptr = select(4, _G.GetBuildInfo()) ~= 50100
jcallahan@19 492
jcallahan@230 493 if is_ptr or current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 494 table.wipe(current_action)
jcallahan@123 495 current_action.target_type = AF.ITEM
jcallahan@122 496 current_action.identifier = item_id
jcallahan@122 497 current_action.loot_label = "contains"
jcallahan@19 498 break
jcallahan@19 499 end
jcallahan@19 500 end
jcallahan@19 501 end
jcallahan@19 502
jcallahan@19 503
jcallahan@39 504 local UnitFactionStanding
jcallahan@32 505 local UpdateFactionData
jcallahan@32 506 do
jcallahan@32 507 local MAX_FACTION_INDEX = 1000
jcallahan@20 508
jcallahan@32 509 local STANDING_NAMES = {
jcallahan@32 510 "HATED",
jcallahan@32 511 "HOSTILE",
jcallahan@32 512 "UNFRIENDLY",
jcallahan@32 513 "NEUTRAL",
jcallahan@32 514 "FRIENDLY",
jcallahan@32 515 "HONORED",
jcallahan@32 516 "REVERED",
jcallahan@32 517 "EXALTED",
jcallahan@32 518 }
jcallahan@32 519
jcallahan@39 520
jcallahan@39 521 function UnitFactionStanding(unit)
jcallahan@135 522 local unit_name = _G.UnitName(unit)
jcallahan@39 523 UpdateFactionData()
jcallahan@39 524 DatamineTT:ClearLines()
jcallahan@39 525 DatamineTT:SetUnit(unit)
jcallahan@39 526
jcallahan@39 527 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 528 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 529
jcallahan@135 530 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 531 return faction_name, faction_standings[faction_name]
jcallahan@39 532 end
jcallahan@39 533 end
jcallahan@39 534 end
jcallahan@39 535
jcallahan@39 536
jcallahan@32 537 function UpdateFactionData()
jcallahan@32 538 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 539 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 540
jcallahan@86 541 if faction_name then
jcallahan@32 542 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 543 elseif not faction_name then
jcallahan@32 544 break
jcallahan@32 545 end
jcallahan@20 546 end
jcallahan@20 547 end
jcallahan@32 548 end -- do-block
jcallahan@20 549
jcallahan@48 550
jcallahan@75 551 local GenericLootUpdate
jcallahan@75 552 do
jcallahan@77 553 local function LootTable(entry, loot_type, top_field)
jcallahan@75 554 if top_field then
jcallahan@75 555 entry[top_field] = entry[top_field] or {}
jcallahan@75 556 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 557 return entry[top_field][loot_type]
jcallahan@75 558 end
jcallahan@48 559 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 560 return entry[loot_type]
jcallahan@48 561 end
jcallahan@48 562
jcallahan@75 563 function GenericLootUpdate(data_type, top_field)
jcallahan@132 564 local loot_type = current_loot.label
jcallahan@75 565 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 566 local source_list = {}
jcallahan@75 567
jcallahan@131 568 if current_loot.sources then
jcallahan@131 569 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 570 local entry, source_id
jcallahan@78 571
jcallahan@131 572 if current_loot.target_type == AF.ITEM then
jcallahan@119 573 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 574 source_id = current_loot.identifier
jcallahan@119 575 entry = DBEntry(data_type, source_id)
jcallahan@131 576 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 577 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 578 entry = DBEntry(data_type, source_id)
jcallahan@119 579 else
jcallahan@119 580 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 581 entry = DBEntry(data_type, source_id)
jcallahan@119 582 end
jcallahan@75 583
jcallahan@119 584 if entry then
jcallahan@119 585 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 586
jcallahan@119 587 if not source_list[source_guid] then
jcallahan@119 588 if top_field then
jcallahan@119 589 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 590 else
jcallahan@119 591 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 592 end
jcallahan@119 593 source_list[source_guid] = true
jcallahan@77 594 end
jcallahan@119 595 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 596
jcallahan@119 597 for item_id, quantity in pairs(loot_data) do
jcallahan@119 598 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 599 end
jcallahan@75 600 end
jcallahan@75 601 end
jcallahan@75 602 end
jcallahan@121 603
jcallahan@121 604 -- This is used for Gas Extractions.
jcallahan@131 605 if #current_loot.list <= 0 then
jcallahan@78 606 return
jcallahan@78 607 end
jcallahan@82 608 local entry
jcallahan@82 609
jcallahan@82 610 -- At this point we only have a name if it's an object.
jcallahan@131 611 if current_loot.target_type == AF.OBJECT then
jcallahan@131 612 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 613 else
jcallahan@131 614 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 615 end
jcallahan@75 616
jcallahan@75 617 if not entry then
jcallahan@75 618 return
jcallahan@75 619 end
jcallahan@77 620 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 621
jcallahan@131 622 if not source_list[current_loot.identifier] then
jcallahan@77 623 if top_field then
jcallahan@77 624 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 625 else
jcallahan@77 626 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 627 end
jcallahan@77 628 end
jcallahan@75 629
jcallahan@131 630 for index = 1, #current_loot.list do
jcallahan@131 631 table.insert(loot_table, current_loot.list[index])
jcallahan@75 632 end
jcallahan@48 633 end
jcallahan@75 634 end -- do-block
jcallahan@48 635
jcallahan@97 636
jcallahan@97 637 local ReplaceKeywords
jcallahan@97 638 do
jcallahan@97 639 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 640 class = PLAYER_CLASS,
jcallahan@97 641 name = PLAYER_NAME,
jcallahan@97 642 race = PLAYER_RACE,
jcallahan@97 643 }
jcallahan@97 644
jcallahan@97 645
jcallahan@97 646 function ReplaceKeywords(text)
jcallahan@97 647 if not text or text == "" then
jcallahan@97 648 return ""
jcallahan@97 649 end
jcallahan@97 650
jcallahan@97 651 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 652 local category_format = ("<%s>"):format(category)
jcallahan@97 653 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 654 end
jcallahan@97 655 return text
jcallahan@97 656 end
jcallahan@97 657 end -- do-block
jcallahan@97 658
jcallahan@97 659
jcallahan@154 660 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 661 -- unless the WorldMapFrame is shown.
jcallahan@143 662 do
jcallahan@143 663 -- MapFileName = MapAreaID
jcallahan@143 664 local MICRO_DUNGEON_IDS = {
jcallahan@143 665 ShrineofTwoMoons = 903,
jcallahan@143 666 ShrineofSevenStars = 905,
jcallahan@143 667 }
jcallahan@126 668
jcallahan@143 669 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 670 if private.in_combat then
jcallahan@156 671 private.set_area_id = true
jcallahan@156 672 return
jcallahan@156 673 end
jcallahan@155 674 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 675
jcallahan@155 676 if map_area_id == current_area_id then
jcallahan@155 677 return
jcallahan@155 678 end
jcallahan@143 679 local world_map = _G.WorldMapFrame
jcallahan@143 680 local map_visible = world_map:IsVisible()
jcallahan@143 681 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 682
jcallahan@143 683 if not map_visible then
jcallahan@143 684 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 685 world_map:Show()
jcallahan@143 686 end
jcallahan@143 687 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 688
jcallahan@154 689 _G.SetMapToCurrentZone()
jcallahan@154 690
jcallahan@143 691 if micro_dungeon_id then
jcallahan@143 692 current_area_id = micro_dungeon_id
jcallahan@143 693 else
jcallahan@143 694 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 695 end
jcallahan@143 696
jcallahan@154 697 if map_visible then
jcallahan@154 698 _G.SetMapByID(map_area_id)
jcallahan@154 699 else
jcallahan@143 700 world_map:Hide()
jcallahan@143 701 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 702 end
jcallahan@143 703 end
jcallahan@154 704 end
jcallahan@126 705
jcallahan@246 706
jcallahan@246 707 -- METHODS ------------------------------------------------------------
jcallahan@246 708
jcallahan@0 709 function WDP:OnInitialize()
jcallahan@128 710 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 711 global_db = db.global
jcallahan@128 712 char_db = db.char
jcallahan@14 713
jcallahan@14 714 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 715 local build_num = tonumber(private.build_num)
jcallahan@14 716
jcallahan@136 717 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 718 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 719 global_db[entry] = {}
jcallahan@74 720 end
jcallahan@74 721 end
jcallahan@35 722 raw_db.build_num = build_num
jcallahan@63 723 raw_db.version = DB_VERSION
jcallahan@0 724 end
jcallahan@0 725
jcallahan@0 726
jcallahan@153 727 function WDP:EventDispatcher(...)
jcallahan@153 728 local event_name = ...
jcallahan@153 729
jcallahan@153 730 if DEBUGGING then
jcallahan@154 731 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 732 Debug(event_name)
jcallahan@154 733 else
jcallahan@154 734 Debug(...)
jcallahan@153 735 end
jcallahan@153 736 end
jcallahan@153 737 local func = EVENT_MAPPING[event_name]
jcallahan@153 738
jcallahan@153 739 if _G.type(func) == "boolean" then
jcallahan@153 740 self[event_name](self, ...)
jcallahan@153 741 elseif _G.type(func) == "function" then
jcallahan@159 742 self[func](self, ...)
jcallahan@153 743 end
jcallahan@153 744 end
jcallahan@153 745
jcallahan@153 746
jcallahan@0 747 function WDP:OnEnable()
jcallahan@0 748 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 749 if EVENT_DEBUG then
jcallahan@153 750 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 751 else
jcallahan@153 752 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 753 end
jcallahan@0 754 end
jcallahan@95 755
jcallahan@95 756 for index = 1, _G.GetNumLanguages() do
jcallahan@95 757 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 758 end
jcallahan@187 759 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 760 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 761
jcallahan@19 762 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 763 if target_unit then
jcallahan@19 764 return
jcallahan@19 765 end
jcallahan@19 766 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 767 end)
jcallahan@19 768
jcallahan@19 769 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 770 if target_unit then
jcallahan@19 771 return
jcallahan@19 772 end
jcallahan@19 773 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 774 HandleItemUse(item_link)
jcallahan@19 775 end)
jcallahan@129 776 self:SetCurrentAreaID("OnEnable")
jcallahan@246 777 self:GROUP_ROSTER_CHANGE()
jcallahan@0 778 end
jcallahan@0 779
jcallahan@0 780
jcallahan@219 781 local ScrapeItemUpgradeStats
jcallahan@219 782 do
jcallahan@219 783 local intermediary = {}
jcallahan@219 784
jcallahan@220 785 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 786 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 787 return
jcallahan@220 788 end
jcallahan@219 789 local create_entry
jcallahan@219 790
jcallahan@219 791 table.wipe(intermediary)
jcallahan@219 792
jcallahan@219 793 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 794 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 795
jcallahan@219 796 if not left_text then
jcallahan@219 797 return
jcallahan@219 798 end
jcallahan@219 799 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 800
jcallahan@219 801 if amount and stat then
jcallahan@220 802 if reforge_id and reforge_id ~= 0 then
jcallahan@220 803 local reforge_string = stat:find("Reforged")
jcallahan@220 804
jcallahan@220 805 if reforge_string then
jcallahan@220 806 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 807 intermediary.reforge_id = reforge_id
jcallahan@220 808 end
jcallahan@219 809 end
jcallahan@219 810 create_entry = true
jcallahan@219 811 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 812 end
jcallahan@219 813 end
jcallahan@219 814
jcallahan@219 815 if not create_entry then
jcallahan@219 816 return
jcallahan@219 817 end
jcallahan@219 818 local item = DBEntry("items", item_id)
jcallahan@225 819 item.upgrade_id = upgrade_id
jcallahan@219 820 item.upgrades = item.upgrades or {}
jcallahan@219 821 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 822
jcallahan@219 823 for stat, amount in pairs(intermediary) do
jcallahan@219 824 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 825 end
jcallahan@219 826 end
jcallahan@220 827 end
jcallahan@220 828
jcallahan@220 829 -- do-block
jcallahan@219 830
jcallahan@219 831
jcallahan@187 832 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 833 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 834 local item
jcallahan@0 835
jcallahan@191 836 if item_string then
jcallahan@220 837 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 838 suffix_id = tonumber(suffix_id)
jcallahan@219 839 upgrade_id = tonumber(upgrade_id)
jcallahan@199 840
jcallahan@201 841 if suffix_id and suffix_id ~= 0 then
jcallahan@219 842 item = DBEntry("items", item_id)
jcallahan@201 843 item.suffix_id = suffix_id
jcallahan@201 844 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 845 end
jcallahan@191 846
jcallahan@219 847 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 848 DatamineTT:SetHyperlink(item_link)
jcallahan@220 849 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 850 end
jcallahan@0 851 end
jcallahan@212 852
jcallahan@212 853 if durability and durability > 0 then
jcallahan@219 854 item = item or DBEntry("items", item_id)
jcallahan@212 855 item.durability = durability
jcallahan@212 856 end
jcallahan@0 857 end
jcallahan@0 858
jcallahan@0 859
jcallahan@187 860 function WDP:ProcessItems()
jcallahan@187 861 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 862 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 863
jcallahan@0 864 if item_id and item_id > 0 then
jcallahan@1 865 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 866 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 867 end
jcallahan@0 868 end
jcallahan@0 869
jcallahan@0 870 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 871 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 872 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 873
jcallahan@0 874 if item_id and item_id > 0 then
jcallahan@1 875 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 876 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 877 end
jcallahan@0 878 end
jcallahan@0 879 end
jcallahan@0 880 end
jcallahan@0 881
jcallahan@118 882
jcallahan@215 883 local TargetedNPC
jcallahan@118 884 do
jcallahan@118 885 local GENDER_NAMES = {
jcallahan@118 886 "UNKNOWN",
jcallahan@118 887 "MALE",
jcallahan@118 888 "FEMALE",
jcallahan@118 889 }
jcallahan@118 890
jcallahan@118 891
jcallahan@118 892 local REACTION_NAMES = {
jcallahan@118 893 "HATED",
jcallahan@118 894 "HOSTILE",
jcallahan@118 895 "UNFRIENDLY",
jcallahan@118 896 "NEUTRAL",
jcallahan@118 897 "FRIENDLY",
jcallahan@118 898 "HONORED",
jcallahan@118 899 "REVERED",
jcallahan@118 900 "EXALTED",
jcallahan@118 901 }
jcallahan@118 902
jcallahan@118 903
jcallahan@118 904 local POWER_TYPE_NAMES = {
jcallahan@118 905 ["0"] = "MANA",
jcallahan@118 906 ["1"] = "RAGE",
jcallahan@118 907 ["2"] = "FOCUS",
jcallahan@118 908 ["3"] = "ENERGY",
jcallahan@118 909 ["6"] = "RUNIC_POWER",
jcallahan@118 910 }
jcallahan@118 911
jcallahan@118 912
jcallahan@215 913 function TargetedNPC()
jcallahan@118 914 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 915 current_target_id = nil
jcallahan@118 916 return
jcallahan@118 917 end
jcallahan@118 918 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 919
jcallahan@171 920 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 921 return
jcallahan@118 922 end
jcallahan@118 923 current_target_id = unit_idnum
jcallahan@118 924
jcallahan@118 925 local npc = NPCEntry(unit_idnum)
jcallahan@118 926 local _, class_token = _G.UnitClass("target")
jcallahan@118 927 npc.class = class_token
jcallahan@118 928 npc.faction = UnitFactionStanding("target")
jcallahan@118 929 npc.genders = npc.genders or {}
jcallahan@118 930 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 931 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 932 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 933
jcallahan@214 934 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 935 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 936
jcallahan@118 937 if not encounter_data[npc_level] then
jcallahan@118 938 encounter_data[npc_level] = {
jcallahan@118 939 max_health = _G.UnitHealthMax("target"),
jcallahan@118 940 }
jcallahan@118 941
jcallahan@118 942 local max_power = _G.UnitManaMax("target")
jcallahan@118 943
jcallahan@118 944 if max_power > 0 then
jcallahan@118 945 local power_type = _G.UnitPowerType("target")
jcallahan@118 946 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 947 end
jcallahan@118 948 end
jcallahan@118 949 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 950 return npc, unit_idnum
jcallahan@118 951 end
jcallahan@118 952 end -- do-block
jcallahan@118 953
jcallahan@118 954
jcallahan@113 955 do
jcallahan@113 956 local COORD_MAX = 5
jcallahan@0 957
jcallahan@113 958 function WDP:UpdateTargetLocation()
jcallahan@113 959 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 960 return
jcallahan@2 961 end
jcallahan@113 962
jcallahan@113 963 for index = 1, 4 do
jcallahan@113 964 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 965 return
jcallahan@113 966 end
jcallahan@113 967 end
jcallahan@215 968 local npc = TargetedNPC()
jcallahan@113 969
jcallahan@113 970 if not npc then
jcallahan@113 971 return
jcallahan@113 972 end
jcallahan@113 973 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 974 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 975 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 976 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 977
jcallahan@113 978 local zone_data = npc_data.locations[zone_token]
jcallahan@113 979
jcallahan@113 980 if not zone_data then
jcallahan@113 981 zone_data = {}
jcallahan@113 982 npc_data.locations[zone_token] = zone_data
jcallahan@113 983 end
jcallahan@113 984
jcallahan@113 985 for location_token in pairs(zone_data) do
jcallahan@113 986 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 987 loc_level = tonumber(loc_level)
jcallahan@113 988
jcallahan@113 989 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 990 return
jcallahan@113 991 end
jcallahan@113 992 end
jcallahan@141 993 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 994 end
jcallahan@113 995 end -- do-block
jcallahan@2 996
jcallahan@118 997
jcallahan@246 998 -- EVENT HANDLERS -----------------------------------------------------
jcallahan@246 999
jcallahan@90 1000 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@243 1001 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@243 1002 return
jcallahan@243 1003 end
jcallahan@56 1004 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1005
jcallahan@56 1006 for index = 1, num_items do
jcallahan@56 1007 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1008
jcallahan@56 1009 if item_link then
jcallahan@56 1010 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1011 end
jcallahan@56 1012 end
jcallahan@56 1013 end
jcallahan@56 1014
jcallahan@56 1015
jcallahan@246 1016 function WDP:GROUP_ROSTER_CHANGE()
jcallahan@246 1017 local is_raid = _G.IsInRaid()
jcallahan@246 1018 local unit_type = is_raid and "raid" or "party"
jcallahan@246 1019 local group_size = is_raid and _G.GetNumGroupMembers() or _G.GetNumSubgroupMembers()
jcallahan@246 1020
jcallahan@246 1021 table.wipe(group_member_uids)
jcallahan@246 1022
jcallahan@246 1023 for index = 1, group_size do
jcallahan@246 1024 group_member_uids[_G.UnitGUID(unit_type .. index)] = true
jcallahan@246 1025 end
jcallahan@246 1026 group_member_uids[_G.UnitGUID("player")] = true
jcallahan@246 1027 end
jcallahan@246 1028
jcallahan@246 1029
jcallahan@246 1030 function WDP:UNIT_PET(event_name, unit_id)
jcallahan@246 1031 local unit_guid = _G.UnitGUID(unit_id)
jcallahan@246 1032 local current_pet_guid = group_owner_guids_to_pet_guids[unit_guid]
jcallahan@246 1033
jcallahan@246 1034 if current_pet_guid then
jcallahan@246 1035 Debug("Removing existing pet GUID for %s", _G.UnitName(unit_id))
jcallahan@246 1036 group_owner_guids_to_pet_guids[unit_guid] = nil
jcallahan@246 1037 group_pet_guids[current_pet_guid] = nil
jcallahan@246 1038 end
jcallahan@246 1039 local pet_guid = _G.UnitGUID(unit_id .. "pet")
jcallahan@246 1040
jcallahan@246 1041 if pet_guid then
jcallahan@246 1042 Debug("Adding new pet GUID for %s.", _G.UnitName(unit_id))
jcallahan@246 1043 group_owner_guids_to_pet_guids[unit_id] = pet_guid
jcallahan@246 1044 group_pet_guids[pet_guid] = true
jcallahan@246 1045 end
jcallahan@246 1046 end
jcallahan@246 1047
jcallahan@246 1048
jcallahan@178 1049 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1050 if loot_type ~= "item" then
jcallahan@178 1051 return
jcallahan@178 1052 end
jcallahan@203 1053 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1054 ClearKilledBossID()
jcallahan@178 1055
jcallahan@178 1056 if not npc then
jcallahan@245 1057 Debug("%s: NPC is nil.", event_name)
jcallahan@178 1058 return
jcallahan@178 1059 end
jcallahan@178 1060 local item_id = ItemLinkToID(item_link)
jcallahan@178 1061
jcallahan@178 1062 if not item_id then
jcallahan@245 1063 Debug("%s: ItemID is nil, from item link %s", event_name, item_link)
jcallahan@178 1064 return
jcallahan@178 1065 end
jcallahan@179 1066 local loot_type = "drops"
jcallahan@214 1067 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1068 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1069 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1070 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1071
jcallahan@178 1072 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@245 1073 Debug("%s: %sX%d (%d)", event_name, item_link, quantity, item_id)
jcallahan@178 1074 end
jcallahan@178 1075
jcallahan@178 1076
jcallahan@179 1077 do
jcallahan@179 1078 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1079 [AF.NPC] = function(item_id, quantity)
jcallahan@245 1080 Debug("CHAT_MSG_LOOT: %d (%d)", item_id, quantity)
jcallahan@179 1081 end,
jcallahan@179 1082 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1083 current_loot = {
jcallahan@179 1084 list = {
jcallahan@179 1085 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1086 },
jcallahan@179 1087 identifier = current_action.identifier,
jcallahan@179 1088 label = current_action.loot_label or "drops",
jcallahan@179 1089 map_level = current_action.map_level,
jcallahan@179 1090 object_name = current_action.object_name,
jcallahan@179 1091 spell_label = current_action.spell_label,
jcallahan@179 1092 target_type = current_action.target_type,
jcallahan@179 1093 x = current_action.x,
jcallahan@179 1094 y = current_action.y,
jcallahan@179 1095 zone_data = current_action.zone_data,
jcallahan@179 1096 }
jcallahan@179 1097 table.wipe(current_action)
jcallahan@179 1098 GenericLootUpdate("zones")
jcallahan@179 1099 end,
jcallahan@179 1100 }
jcallahan@177 1101
jcallahan@177 1102
jcallahan@179 1103 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1104 local category
jcallahan@177 1105
jcallahan@179 1106 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1107 category = AF.ZONE
jcallahan@179 1108 elseif private.raid_finder_boss_id then
jcallahan@179 1109 category = AF.NPC
jcallahan@179 1110 end
jcallahan@179 1111 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1112
jcallahan@179 1113 if not category or not update_func then
jcallahan@179 1114 return
jcallahan@179 1115 end
jcallahan@179 1116 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1117
jcallahan@179 1118 if not item_link then
jcallahan@179 1119 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1120 end
jcallahan@179 1121 local item_id = ItemLinkToID(item_link)
jcallahan@179 1122
jcallahan@179 1123 if not item_id then
jcallahan@179 1124 return
jcallahan@179 1125 end
jcallahan@179 1126 update_func(item_id, quantity)
jcallahan@177 1127 end
jcallahan@48 1128 end
jcallahan@48 1129
jcallahan@97 1130 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1131 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1132 return
jcallahan@95 1133 end
jcallahan@97 1134 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1135 npc.quotes = npc.quotes or {}
jcallahan@97 1136 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1137 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1138 end
jcallahan@95 1139
jcallahan@95 1140
jcallahan@95 1141 do
jcallahan@40 1142 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1143
jcallahan@40 1144 local DRUNK_COMPARES = {
jcallahan@40 1145 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1146 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1147 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1148 }
jcallahan@40 1149
jcallahan@40 1150 local DRUNK_MATCHES = {
jcallahan@40 1151 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1152 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1153 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1154 }
jcallahan@40 1155
jcallahan@167 1156 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1157
jcallahan@167 1158
jcallahan@167 1159 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1160 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1161 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1162
jcallahan@167 1163 private.discovered_recipe_name = nil
jcallahan@167 1164 private.profession_level = nil
jcallahan@167 1165 private.previous_spell_id = nil
jcallahan@169 1166
jcallahan@169 1167 return true
jcallahan@167 1168 end
jcallahan@167 1169 end
jcallahan@167 1170
jcallahan@167 1171
jcallahan@167 1172 local function IterativeRecordDiscovery()
jcallahan@167 1173 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1174 end
jcallahan@167 1175
jcallahan@167 1176
jcallahan@92 1177 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1178 if not private.trainer_shown then
jcallahan@167 1179 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1180
jcallahan@167 1181 if recipe_name and private.previous_spell_id then
jcallahan@167 1182 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1183
jcallahan@167 1184 if profession_name == _G.UNKNOWN then
jcallahan@167 1185 return
jcallahan@167 1186 end
jcallahan@167 1187 private.discovered_recipe_name = recipe_name
jcallahan@167 1188 private.profession_level = prof_level
jcallahan@167 1189
jcallahan@167 1190 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1191 end
jcallahan@167 1192 end
jcallahan@167 1193
jcallahan@40 1194 if currently_drunk then
jcallahan@40 1195 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1196 currently_drunk = nil
jcallahan@40 1197 end
jcallahan@40 1198 return
jcallahan@40 1199 end
jcallahan@40 1200
jcallahan@40 1201 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1202 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1203 currently_drunk = true
jcallahan@40 1204 break
jcallahan@40 1205 end
jcallahan@40 1206 end
jcallahan@40 1207 end
jcallahan@40 1208 end
jcallahan@40 1209
jcallahan@40 1210 -- do-block
jcallahan@40 1211
jcallahan@40 1212 do
jcallahan@23 1213 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1214 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1215
jcallahan@23 1216 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1217 if not spell_id then
jcallahan@23 1218 return
jcallahan@23 1219 end
jcallahan@34 1220 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1221
jcallahan@171 1222 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1223 return
jcallahan@23 1224 end
jcallahan@23 1225
jcallahan@23 1226 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1227 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1228 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1229 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1230 end
jcallahan@23 1231 end
jcallahan@23 1232
jcallahan@115 1233 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1234
jcallahan@246 1235 local previous_combat_event = {}
jcallahan@246 1236
jcallahan@23 1237 local COMBAT_LOG_FUNCS = {
jcallahan@23 1238 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1239 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1240 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1241 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1242 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1243
jcallahan@171 1244 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1245 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1246 end
jcallahan@115 1247 end
jcallahan@115 1248 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1249 end,
jcallahan@65 1250 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1251 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1252
jcallahan@171 1253 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@245 1254 Debug("%s: %s is not an NPC, or has no ID.", sub_event, dest_name or _G.UNKNOWN)
jcallahan@177 1255 ClearKilledNPC()
jcallahan@216 1256 ClearKilledBossID()
jcallahan@98 1257 private.harvesting = nil
jcallahan@65 1258 return
jcallahan@65 1259 end
jcallahan@177 1260
jcallahan@246 1261 if source_guid == "" then
jcallahan@246 1262 source_guid = nil
jcallahan@246 1263 end
jcallahan@246 1264 local killer_guid = source_guid or previous_combat_event.source_guid
jcallahan@246 1265 local killer_name = source_name or previous_combat_event.source_name
jcallahan@246 1266
jcallahan@246 1267 if not group_member_uids[killer_guid] and not group_pet_guids[killer_guid] then
jcallahan@217 1268 ClearKilledNPC()
jcallahan@217 1269 ClearKilledBossID()
jcallahan@217 1270 return
jcallahan@217 1271 end
jcallahan@217 1272
jcallahan@177 1273 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@245 1274 Debug("%s: Matching boss %s.", sub_event, dest_name)
jcallahan@216 1275 ClearKilledBossID()
jcallahan@184 1276 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1277 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@245 1278 Debug("%s: Matching world boss %s.", sub_event, dest_name)
jcallahan@216 1279 ClearKilledBossID()
jcallahan@203 1280 private.world_boss_id = unit_idnum
jcallahan@182 1281 else
jcallahan@245 1282 Debug("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list.", sub_event, dest_name, unit_idnum)
jcallahan@177 1283 end
jcallahan@183 1284
jcallahan@177 1285 killed_npc_id = unit_idnum
jcallahan@177 1286 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1287 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1288 end,
jcallahan@23 1289 }
jcallahan@23 1290
jcallahan@23 1291
jcallahan@246 1292 local NON_DAMAGE_EVENTS = {
jcallahan@246 1293 SPELL_AURA_APPLIED = true,
jcallahan@246 1294 SPELL_AURA_REMOVED = true,
jcallahan@246 1295 SPELL_AURA_REMOVED_DOSE = true,
jcallahan@246 1296 SPELL_CAST_FAILED = true,
jcallahan@246 1297 SWING_MISSED = true,
jcallahan@246 1298 }
jcallahan@246 1299
jcallahan@246 1300
jcallahan@92 1301 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1302 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1303
jcallahan@23 1304 if not combat_log_func then
jcallahan@246 1305 if not NON_DAMAGE_EVENTS[sub_event] then
jcallahan@246 1306 Debug("Recording for %s", sub_event)
jcallahan@246 1307 previous_combat_event.source_guid = source_guid
jcallahan@246 1308 previous_combat_event.source_name = source_name
jcallahan@246 1309 previous_combat_event.dest_guid = dest_guid
jcallahan@246 1310 previous_combat_event.dest_name = dest_name
jcallahan@246 1311 end
jcallahan@23 1312 return
jcallahan@23 1313 end
jcallahan@23 1314 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@246 1315 table.wipe(previous_combat_event)
jcallahan@23 1316 end
jcallahan@23 1317
jcallahan@44 1318 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1319 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1320 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1321
jcallahan@44 1322 local REP_BUFFS = {
jcallahan@44 1323 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1324 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1325 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1326 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1327 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1328 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1329 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1330 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1331 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1332 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1333 }
jcallahan@44 1334
jcallahan@44 1335
jcallahan@44 1336 local FACTION_NAMES = {
jcallahan@44 1337 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1338 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1339 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1340 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1341 }
jcallahan@44 1342
jcallahan@44 1343
jcallahan@44 1344 local MODIFIERS = {
jcallahan@44 1345 CENARION_FAVOR = {
jcallahan@44 1346 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1347 modifier = 0.25,
jcallahan@44 1348 },
jcallahan@44 1349 GRIM_VISAGE = {
jcallahan@44 1350 modifier = 0.1,
jcallahan@44 1351 },
jcallahan@44 1352 HONOR_HOLD_FAVOR = {
jcallahan@44 1353 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1354 modifier = 0.25,
jcallahan@44 1355 },
jcallahan@44 1356 NAZGRELS_FERVOR = {
jcallahan@44 1357 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1358 modifier = 0.1,
jcallahan@44 1359 },
jcallahan@44 1360 SONG_OF_BATTLE = {
jcallahan@44 1361 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1362 modifier = 0.1,
jcallahan@44 1363 },
jcallahan@44 1364 SPIRIT_OF_SHARING = {
jcallahan@44 1365 modifier = 0.1,
jcallahan@44 1366 },
jcallahan@44 1367 THRALLMARS_FAVOR = {
jcallahan@44 1368 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1369 modifier = 0.25,
jcallahan@44 1370 },
jcallahan@44 1371 TROLLBANES_COMMAND = {
jcallahan@44 1372 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1373 modifier = 0.1,
jcallahan@44 1374 },
jcallahan@44 1375 UNBURDENED = {
jcallahan@44 1376 modifier = 0.1,
jcallahan@44 1377 },
jcallahan@44 1378 WOW_ANNIVERSARY = {
jcallahan@44 1379 modifier = 0.08,
jcallahan@44 1380 }
jcallahan@44 1381 }
jcallahan@44 1382
jcallahan@44 1383
jcallahan@92 1384 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1385 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1386 return
jcallahan@44 1387 end
jcallahan@44 1388 UpdateFactionData()
jcallahan@44 1389
jcallahan@46 1390 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1391 return
jcallahan@46 1392 end
jcallahan@177 1393 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1394 ClearKilledNPC()
jcallahan@46 1395
jcallahan@44 1396 if not npc then
jcallahan@98 1397 private.harvesting = nil
jcallahan@44 1398 return
jcallahan@44 1399 end
jcallahan@98 1400 npc.harvested = private.harvesting
jcallahan@98 1401 private.harvesting = nil
jcallahan@98 1402
jcallahan@44 1403 local modifier = 1
jcallahan@44 1404
jcallahan@44 1405 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1406 modifier = modifier + 0.1
jcallahan@44 1407 end
jcallahan@44 1408
jcallahan@44 1409 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1410 modifier = modifier + 0.1
jcallahan@44 1411 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1412 modifier = modifier + 0.05
jcallahan@44 1413 end
jcallahan@44 1414
jcallahan@44 1415 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1416 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1417 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1418
jcallahan@44 1419 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1420 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1421 end
jcallahan@44 1422 end
jcallahan@44 1423 end
jcallahan@65 1424 npc.reputations = npc.reputations or {}
jcallahan@65 1425 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1426 end
jcallahan@44 1427 end -- do-block
jcallahan@18 1428
jcallahan@18 1429
jcallahan@140 1430 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1431 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1432 return
jcallahan@140 1433 end
jcallahan@140 1434 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1435
jcallahan@140 1436 if not text or text == "Fishing Bobber" then
jcallahan@140 1437 text = "NONE"
jcallahan@140 1438 else
jcallahan@140 1439 current_action.fishing_target = true
jcallahan@140 1440 end
jcallahan@140 1441 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1442 end
jcallahan@140 1443
jcallahan@140 1444
jcallahan@92 1445 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1446 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1447
jcallahan@42 1448 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1449 return
jcallahan@42 1450 end
jcallahan@42 1451 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1452 end
jcallahan@42 1453
jcallahan@42 1454
jcallahan@13 1455 do
jcallahan@40 1456 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1457 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1458 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1459
jcallahan@13 1460
jcallahan@13 1461 local function _moneyMatch(money, re)
jcallahan@13 1462 return money:match(re) or 0
jcallahan@1 1463 end
jcallahan@1 1464
jcallahan@0 1465
jcallahan@13 1466 local function _toCopper(money)
jcallahan@13 1467 if not money then
jcallahan@13 1468 return 0
jcallahan@13 1469 end
jcallahan@40 1470 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1471 end
jcallahan@1 1472
jcallahan@1 1473
jcallahan@176 1474 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1475 [AF.ITEM] = function()
jcallahan@16 1476 local locked_item_id
jcallahan@16 1477
jcallahan@16 1478 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1479 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1480 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1481
jcallahan@16 1482 if is_locked then
jcallahan@16 1483 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1484 break
jcallahan@16 1485 end
jcallahan@16 1486 end
jcallahan@165 1487
jcallahan@165 1488 if locked_item_id then
jcallahan@165 1489 break
jcallahan@165 1490 end
jcallahan@16 1491 end
jcallahan@16 1492
jcallahan@122 1493 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1494 return false
jcallahan@16 1495 end
jcallahan@122 1496 current_action.identifier = locked_item_id
jcallahan@16 1497 return true
jcallahan@16 1498 end,
jcallahan@13 1499 [AF.NPC] = function()
jcallahan@17 1500 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1501 return false
jcallahan@13 1502 end
jcallahan@205 1503
jcallahan@205 1504 if not current_action.identifier then
jcallahan@205 1505 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1506 current_action.identifier = id_num
jcallahan@205 1507 end
jcallahan@13 1508 return true
jcallahan@13 1509 end,
jcallahan@14 1510 [AF.OBJECT] = true,
jcallahan@17 1511 [AF.ZONE] = function()
jcallahan@140 1512 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1513 return _G.IsFishingLoot()
jcallahan@17 1514 end,
jcallahan@13 1515 }
jcallahan@13 1516
jcallahan@13 1517
jcallahan@176 1518 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1519 [AF.ITEM] = function()
jcallahan@28 1520 GenericLootUpdate("items")
jcallahan@28 1521 end,
jcallahan@28 1522 [AF.NPC] = function()
jcallahan@75 1523 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1524 local loot_type = current_loot.label
jcallahan@77 1525 local source_list = {}
jcallahan@75 1526
jcallahan@131 1527 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1528 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1529 local npc = NPCEntry(source_id)
jcallahan@75 1530
jcallahan@75 1531 if npc then
jcallahan@214 1532 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1533 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1534
jcallahan@78 1535 if not source_list[source_guid] then
jcallahan@77 1536 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1537 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1538 source_list[source_id] = true
jcallahan@77 1539 end
jcallahan@77 1540
jcallahan@75 1541 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1542 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1543 end
jcallahan@75 1544 end
jcallahan@75 1545 end
jcallahan@75 1546
jcallahan@75 1547 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1548 if #current_loot.list <= 0 then
jcallahan@79 1549 return
jcallahan@79 1550 end
jcallahan@131 1551 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1552
jcallahan@28 1553 if not npc then
jcallahan@28 1554 return
jcallahan@28 1555 end
jcallahan@214 1556 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1557 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1558
jcallahan@131 1559 if not source_list[current_loot.identifier] then
jcallahan@77 1560 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1561 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1562 end
jcallahan@77 1563
jcallahan@131 1564 for index = 1, #current_loot.list do
jcallahan@131 1565 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1566 end
jcallahan@16 1567 end,
jcallahan@13 1568 [AF.OBJECT] = function()
jcallahan@28 1569 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1570 end,
jcallahan@17 1571 [AF.ZONE] = function()
jcallahan@141 1572 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1573
jcallahan@41 1574 -- This will start life as a boolean true.
jcallahan@131 1575 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1576 current_loot.zone_data[location_token] = {
jcallahan@41 1577 drops = {}
jcallahan@41 1578 }
jcallahan@41 1579 end
jcallahan@132 1580 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1581 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1582
jcallahan@131 1583 if current_loot.sources then
jcallahan@131 1584 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1585 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1586 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1587 end
jcallahan@131 1588 end
jcallahan@131 1589 end
jcallahan@131 1590
jcallahan@131 1591 if #current_loot.list <= 0 then
jcallahan@131 1592 return
jcallahan@131 1593 end
jcallahan@131 1594
jcallahan@131 1595 for index = 1, #current_loot.list do
jcallahan@131 1596 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1597 end
jcallahan@13 1598 end,
jcallahan@13 1599 }
jcallahan@13 1600
jcallahan@79 1601 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1602 local loot_guid_registry = {}
jcallahan@124 1603
jcallahan@124 1604
jcallahan@124 1605 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1606 current_loot = nil
jcallahan@131 1607 table.wipe(current_action)
jcallahan@124 1608 end
jcallahan@124 1609
jcallahan@13 1610
jcallahan@92 1611 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1612 if current_loot then
jcallahan@18 1613 return
jcallahan@18 1614 end
jcallahan@151 1615
jcallahan@151 1616 if not current_action.target_type then
jcallahan@151 1617 return
jcallahan@151 1618 end
jcallahan@176 1619 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1620 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1621
jcallahan@14 1622 if not verify_func or not update_func then
jcallahan@13 1623 return
jcallahan@13 1624 end
jcallahan@13 1625
jcallahan@14 1626 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1627 return
jcallahan@14 1628 end
jcallahan@80 1629 local guids_used = {}
jcallahan@132 1630
jcallahan@131 1631 current_loot = {
jcallahan@131 1632 list = {},
jcallahan@131 1633 sources = {},
jcallahan@131 1634 identifier = current_action.identifier,
jcallahan@132 1635 label = current_action.loot_label or "drops",
jcallahan@131 1636 map_level = current_action.map_level,
jcallahan@131 1637 object_name = current_action.object_name,
jcallahan@131 1638 spell_label = current_action.spell_label,
jcallahan@131 1639 target_type = current_action.target_type,
jcallahan@131 1640 x = current_action.x,
jcallahan@131 1641 y = current_action.y,
jcallahan@131 1642 zone_data = current_action.zone_data,
jcallahan@131 1643 }
jcallahan@131 1644 table.wipe(current_action)
jcallahan@13 1645
jcallahan@217 1646 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1647
jcallahan@55 1648 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1649 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1650 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@237 1651 local loot_info = {
jcallahan@237 1652 _G.GetLootSourceInfo(loot_slot)
jcallahan@237 1653 }
jcallahan@13 1654
jcallahan@237 1655 -- Odd index is GUID, even is count.
jcallahan@237 1656 for loot_index = 1, #loot_info, 2 do
jcallahan@237 1657 local source_guid = loot_info[loot_index]
jcallahan@75 1658
jcallahan@237 1659 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@237 1660 local loot_quantity = loot_info[loot_index + 1]
jcallahan@237 1661 local source_type, source_id = ParseGUID(source_guid)
jcallahan@237 1662 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@245 1663 Debug("GUID: %s - Type:ID: %s - Amount: %d", loot_info[loot_index], source_key, loot_quantity)
jcallahan@77 1664
jcallahan@237 1665 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@79 1666 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1667 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1668 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1669 guids_used[source_guid] = true
jcallahan@237 1670 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@245 1671 Debug("money:%d", _toCopper(item_text))
jcallahan@237 1672 table.insert(current_loot.list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@237 1673 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@245 1674 Debug("Found currency: %s", icon_texture)
jcallahan@237 1675 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@79 1676 end
jcallahan@75 1677 end
jcallahan@13 1678 end
jcallahan@13 1679 end
jcallahan@80 1680
jcallahan@81 1681 for guid in pairs(guids_used) do
jcallahan@217 1682 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1683 end
jcallahan@13 1684 update_func()
jcallahan@1 1685 end
jcallahan@13 1686 end -- do-block
jcallahan@0 1687
jcallahan@0 1688
jcallahan@89 1689 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1690 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1691
jcallahan@89 1692 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1693 return
jcallahan@89 1694 end
jcallahan@89 1695 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1696 end
jcallahan@89 1697
jcallahan@89 1698
jcallahan@44 1699 do
jcallahan@44 1700 local POINT_MATCH_PATTERNS = {
jcallahan@44 1701 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1702 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1703 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1704 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1705 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1706 }
jcallahan@5 1707
jcallahan@68 1708 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1709 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1710 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1711
jcallahan@133 1712 local current_merchant
jcallahan@133 1713 local merchant_standing
jcallahan@133 1714
jcallahan@133 1715 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1716 current_merchant = nil
jcallahan@133 1717 merchant_standing = nil
jcallahan@133 1718 end
jcallahan@133 1719
jcallahan@133 1720
jcallahan@89 1721 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1722 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1723 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1724
jcallahan@171 1725 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1726 return
jcallahan@133 1727 end
jcallahan@195 1728 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1729 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1730 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1731 end
jcallahan@55 1732 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1733 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1734 _G.MerchantFrame_Update()
jcallahan@57 1735
jcallahan@150 1736 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1737
jcallahan@44 1738 for item_index = 1, num_items do
jcallahan@44 1739 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1740 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1741
jcallahan@44 1742 if item_id and item_id > 0 then
jcallahan@44 1743 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1744
jcallahan@68 1745 DatamineTT:ClearLines()
jcallahan@68 1746 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1747
jcallahan@68 1748 local num_lines = DatamineTT:NumLines()
jcallahan@68 1749
jcallahan@68 1750 for line_index = 1, num_lines do
jcallahan@68 1751 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1752
jcallahan@68 1753 if not current_line then
jcallahan@68 1754 break
jcallahan@68 1755 end
jcallahan@68 1756 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1757
jcallahan@68 1758 if faction or reputation then
jcallahan@68 1759 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1760 break
jcallahan@68 1761 end
jcallahan@68 1762 end
jcallahan@68 1763
jcallahan@87 1764 for line_index = 1, num_lines do
jcallahan@87 1765 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1766
jcallahan@87 1767 if not current_line then
jcallahan@87 1768 break
jcallahan@87 1769 end
jcallahan@87 1770 local line_text = current_line:GetText()
jcallahan@87 1771 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1772
jcallahan@87 1773 if quest_name then
jcallahan@87 1774 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1775 break
jcallahan@87 1776 end
jcallahan@87 1777 end
jcallahan@87 1778
jcallahan@44 1779 if extended_cost then
jcallahan@53 1780 local battleground_rating = 0
jcallahan@53 1781 local personal_rating = 0
jcallahan@53 1782 local required_season_amount
jcallahan@5 1783
jcallahan@68 1784 for line_index = 1, num_lines do
jcallahan@44 1785 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1786
jcallahan@44 1787 if not current_line then
jcallahan@44 1788 break
jcallahan@44 1789 end
jcallahan@53 1790 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1791
jcallahan@44 1792 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1793 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1794 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1795 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1796
jcallahan@44 1797 if match1 or match2 then
jcallahan@44 1798 break
jcallahan@44 1799 end
jcallahan@44 1800 end
jcallahan@5 1801 end
jcallahan@44 1802 local currency_list = {}
jcallahan@44 1803 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1804
jcallahan@50 1805 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1806 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1807 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1808
jcallahan@44 1809 for cost_index = 1, item_count do
jcallahan@44 1810 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1811 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1812
jcallahan@44 1813 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1814 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1815 end
jcallahan@44 1816
jcallahan@44 1817 if currency_id then
jcallahan@44 1818 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1819 end
jcallahan@44 1820 end
jcallahan@44 1821
jcallahan@44 1822 for currency_index = 1, #currency_list do
jcallahan@44 1823 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1824 end
jcallahan@5 1825 end
jcallahan@133 1826 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1827 end
jcallahan@44 1828 end
jcallahan@5 1829
jcallahan@44 1830 if _G.CanMerchantRepair() then
jcallahan@133 1831 current_merchant.can_repair = true
jcallahan@5 1832 end
jcallahan@57 1833 _G.SetMerchantFilter(current_filters)
jcallahan@57 1834 _G.MerchantFrame_Update()
jcallahan@4 1835 end
jcallahan@44 1836 end -- do-block
jcallahan@4 1837
jcallahan@89 1838
jcallahan@92 1839 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1840 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1841 return
jcallahan@25 1842 end
jcallahan@34 1843 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1844
jcallahan@171 1845 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1846 return
jcallahan@25 1847 end
jcallahan@29 1848 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1849 table.wipe(current_action)
jcallahan@25 1850 end
jcallahan@25 1851
jcallahan@25 1852
jcallahan@115 1853 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1854 local num_pets = LPJ:NumPets()
jcallahan@115 1855
jcallahan@115 1856 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1857 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1858
jcallahan@115 1859 if is_owned then
jcallahan@115 1860 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1861
jcallahan@139 1862 if rarity then
jcallahan@139 1863 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1864 local npc = NPCEntry(npc_id)
jcallahan@139 1865 npc.wild_pet = is_wild or nil
jcallahan@139 1866 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1867 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1868 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1869
jcallahan@139 1870 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1871 data.max_health = max_health
jcallahan@139 1872 data.attack = attack
jcallahan@139 1873 data.speed = speed
jcallahan@139 1874 end
jcallahan@115 1875 end
jcallahan@115 1876 end
jcallahan@115 1877 end
jcallahan@115 1878
jcallahan@115 1879
jcallahan@156 1880 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1881 private.in_combat = true
jcallahan@156 1882 end
jcallahan@156 1883
jcallahan@156 1884
jcallahan@156 1885 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1886 private.in_combat = nil
jcallahan@156 1887
jcallahan@156 1888 if private.set_area_id then
jcallahan@156 1889 self:SetCurrentAreaID(event_name)
jcallahan@156 1890 private.set_area_id = nil
jcallahan@156 1891 end
jcallahan@156 1892 end
jcallahan@156 1893
jcallahan@156 1894
jcallahan@118 1895 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1896 if not TargetedNPC() then
jcallahan@118 1897 return
jcallahan@2 1898 end
jcallahan@151 1899 current_action.target_type = AF.NPC
jcallahan@118 1900 self:UpdateTargetLocation()
jcallahan@118 1901 end
jcallahan@2 1902
jcallahan@89 1903
jcallahan@12 1904 do
jcallahan@12 1905 local function UpdateQuestJuncture(point)
jcallahan@12 1906 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1907
jcallahan@12 1908 if not unit_name then
jcallahan@12 1909 return
jcallahan@12 1910 end
jcallahan@34 1911 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1912
jcallahan@12 1913 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1914 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1915 end
jcallahan@19 1916 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1917 quest[point] = quest[point] or {}
jcallahan@12 1918 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1919
jcallahan@24 1920 return quest
jcallahan@12 1921 end
jcallahan@10 1922
jcallahan@12 1923
jcallahan@92 1924 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1925 local quest = UpdateQuestJuncture("end")
jcallahan@97 1926
jcallahan@112 1927 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1928 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1929 end
jcallahan@67 1930 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1931 ClearKilledNPC()
jcallahan@10 1932 end
jcallahan@10 1933
jcallahan@12 1934
jcallahan@92 1935 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1936 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1937
jcallahan@46 1938 if not quest then
jcallahan@46 1939 return
jcallahan@46 1940 end
jcallahan@24 1941 quest.classes = quest.classes or {}
jcallahan@27 1942 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1943
jcallahan@24 1944 quest.races = quest.races or {}
jcallahan@100 1945 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1946 end
jcallahan@12 1947 end -- do-block
jcallahan@9 1948
jcallahan@9 1949
jcallahan@92 1950 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1951 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1952 local entry_index, processed_quests = 1, 0
jcallahan@36 1953 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1954
jcallahan@36 1955 while processed_quests <= num_quests do
jcallahan@36 1956 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1957
jcallahan@84 1958 if quest_id == 0 then
jcallahan@84 1959 processed_quests = processed_quests + 1
jcallahan@84 1960 elseif not is_header then
jcallahan@36 1961 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1962
jcallahan@36 1963 local quest = DBEntry("quests", quest_id)
jcallahan@36 1964 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1965 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1966 processed_quests = processed_quests + 1
jcallahan@36 1967 end
jcallahan@36 1968 entry_index = entry_index + 1
jcallahan@36 1969 end
jcallahan@36 1970 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1971 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1972 end
jcallahan@4 1973
jcallahan@4 1974
jcallahan@97 1975 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1976 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1977 return
jcallahan@112 1978 end
jcallahan@97 1979 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1980 end
jcallahan@97 1981
jcallahan@97 1982
jcallahan@92 1983 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1984 if unit_id ~= "player" then
jcallahan@4 1985 return
jcallahan@4 1986 end
jcallahan@4 1987 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1988 end
jcallahan@4 1989
jcallahan@4 1990
jcallahan@92 1991 do
jcallahan@92 1992 local TRADESKILL_TOOLS = {
jcallahan@92 1993 Anvil = anvil_spell_ids,
jcallahan@92 1994 Forge = forge_spell_ids,
jcallahan@92 1995 }
jcallahan@92 1996
jcallahan@92 1997
jcallahan@167 1998 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1999 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 2000 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 2001
jcallahan@167 2002 if required_tool then
jcallahan@167 2003 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 2004 if required_tool:find(tool_name) then
jcallahan@167 2005 registry[spell_id] = true
jcallahan@167 2006 end
jcallahan@167 2007 end
jcallahan@167 2008 end
jcallahan@167 2009 end
jcallahan@167 2010
jcallahan@167 2011
jcallahan@92 2012 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 2013 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 2014
jcallahan@92 2015 if profession_name == _G.UNKNOWN then
jcallahan@92 2016 return
jcallahan@92 2017 end
jcallahan@167 2018 TradeSkillExecutePer(RegisterTools)
jcallahan@92 2019 end
jcallahan@92 2020 end -- do-block
jcallahan@92 2021
jcallahan@92 2022
jcallahan@167 2023 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 2024 private.trainer_shown = nil
jcallahan@167 2025 end
jcallahan@167 2026
jcallahan@167 2027
jcallahan@92 2028 function WDP:TRAINER_SHOW(event_name)
jcallahan@232 2029 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@164 2030 local trainer = NPCEntry(unit_idnum)
jcallahan@58 2031
jcallahan@164 2032 if not trainer then
jcallahan@58 2033 return
jcallahan@58 2034 end
jcallahan@232 2035 local trainer_standing = select(2, UnitFactionStanding("npc"))
jcallahan@164 2036 trainer.teaches = trainer.teaches or {}
jcallahan@27 2037
jcallahan@167 2038 private.trainer_shown = true
jcallahan@167 2039
jcallahan@27 2040 -- Get the initial trainer filters
jcallahan@27 2041 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2042 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2043 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2044
jcallahan@27 2045 -- Clear the trainer filters
jcallahan@27 2046 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2047 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2048 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2049
jcallahan@27 2050 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2051 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2052
jcallahan@27 2053 if spell_name then
jcallahan@27 2054 DatamineTT:ClearLines()
jcallahan@27 2055 DatamineTT:SetTrainerService(index)
jcallahan@27 2056
jcallahan@27 2057 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2058
jcallahan@43 2059 if spell_id then
jcallahan@164 2060 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2061
jcallahan@164 2062 if not class_professions then
jcallahan@164 2063 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2064 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2065 end
jcallahan@43 2066 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2067 profession = profession or "General"
jcallahan@43 2068
jcallahan@164 2069 local profession_skills = class_professions[profession]
jcallahan@43 2070
jcallahan@43 2071 if not profession_skills then
jcallahan@43 2072 class_professions[profession] = {}
jcallahan@43 2073 profession_skills = class_professions[profession]
jcallahan@43 2074 end
jcallahan@173 2075 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2076 end
jcallahan@27 2077 end
jcallahan@27 2078 end
jcallahan@27 2079 -- Reset the filters to what they were before
jcallahan@27 2080 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2081 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2082 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2083 end
jcallahan@27 2084
jcallahan@27 2085
jcallahan@1 2086 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2087 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2088 return
jcallahan@1 2089 end
jcallahan@1 2090 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2091
jcallahan@1 2092 if not spell_label then
jcallahan@1 2093 return
jcallahan@1 2094 end
jcallahan@150 2095 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2096 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2097
jcallahan@150 2098 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2099 unit_name = target_name
jcallahan@150 2100 unit_id = "target"
jcallahan@1 2101 end
jcallahan@1 2102 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2103 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2104
jcallahan@205 2105 table.wipe(current_action)
jcallahan@122 2106 current_action.instance_token = instance_token
jcallahan@122 2107 current_action.map_level = map_level
jcallahan@122 2108 current_action.x = x
jcallahan@122 2109 current_action.y = y
jcallahan@122 2110 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2111 current_action.spell_label = spell_label
jcallahan@105 2112
jcallahan@105 2113 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2114 current_action.loot_label = spell_label:lower()
jcallahan@105 2115 end
jcallahan@1 2116
jcallahan@151 2117 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2118 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2119 if not unit_id or unit_name ~= target_name then
jcallahan@16 2120 return
jcallahan@16 2121 end
jcallahan@123 2122 current_action.target_type = AF.NPC
jcallahan@16 2123 end
jcallahan@16 2124 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2125 current_action.target_type = AF.ITEM
jcallahan@16 2126
jcallahan@150 2127 if item_name and item_name == target_name then
jcallahan@150 2128 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2129 elseif target_name and target_name ~= "" then
jcallahan@150 2130 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2131 end
jcallahan@150 2132 elseif not item_name and not unit_name then
jcallahan@1 2133 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2134 if target_name == "" then
jcallahan@17 2135 return
jcallahan@17 2136 end
jcallahan@122 2137 current_action.object_name = target_name
jcallahan@123 2138 current_action.target_type = AF.OBJECT
jcallahan@1 2139 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2140 current_action.target_type = AF.ZONE
jcallahan@1 2141 end
jcallahan@1 2142 end
jcallahan@1 2143 private.tracked_line = spell_line
jcallahan@0 2144 end
jcallahan@0 2145
jcallahan@94 2146
jcallahan@1 2147 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2148 if unit_id ~= "player" then
jcallahan@1 2149 return
jcallahan@1 2150 end
jcallahan@1 2151 private.tracked_line = nil
jcallahan@167 2152 private.previous_spell_id = spell_id
jcallahan@85 2153
jcallahan@86 2154 if spell_name:match("^Harvest.+") then
jcallahan@177 2155 killed_npc_id = current_target_id
jcallahan@98 2156 private.harvesting = true
jcallahan@85 2157 end
jcallahan@92 2158
jcallahan@92 2159 if anvil_spell_ids[spell_id] then
jcallahan@92 2160 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2161 elseif forge_spell_ids[spell_id] then
jcallahan@92 2162 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2163 end
jcallahan@0 2164 end
jcallahan@0 2165
jcallahan@90 2166
jcallahan@1 2167 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2168 if unit_id ~= "player" then
jcallahan@1 2169 return
jcallahan@1 2170 end
jcallahan@0 2171
jcallahan@1 2172 if private.tracked_line == spell_line then
jcallahan@1 2173 private.tracked_line = nil
jcallahan@1 2174 end
jcallahan@147 2175 table.wipe(current_action)
jcallahan@0 2176 end
jcallahan@90 2177
jcallahan@90 2178
jcallahan@90 2179 do
jcallahan@90 2180 local function SetUnitField(field, required_type)
jcallahan@90 2181 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2182
jcallahan@90 2183 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2184 return
jcallahan@90 2185 end
jcallahan@90 2186
jcallahan@171 2187 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2188 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2189 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2190 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2191 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2192 end
jcallahan@90 2193 end
jcallahan@90 2194
jcallahan@90 2195
jcallahan@90 2196 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2197 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2198 end
jcallahan@90 2199
jcallahan@90 2200
jcallahan@90 2201 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2202 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2203 end
jcallahan@90 2204
jcallahan@90 2205
jcallahan@90 2206 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2207 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2208 end
jcallahan@90 2209
jcallahan@90 2210
jcallahan@92 2211 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2212 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2213 end
jcallahan@90 2214
jcallahan@90 2215
jcallahan@92 2216 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2217 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2218
jcallahan@90 2219 for index = 2, #gossip_options, 2 do
jcallahan@90 2220 if gossip_options[index] == "binder" then
jcallahan@90 2221 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2222 return
jcallahan@90 2223 end
jcallahan@90 2224 end
jcallahan@90 2225 end
jcallahan@90 2226
jcallahan@90 2227
jcallahan@93 2228 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2229 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2230 end
jcallahan@93 2231
jcallahan@93 2232
jcallahan@189 2233 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2234 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2235 end
jcallahan@189 2236
jcallahan@189 2237
jcallahan@90 2238 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2239 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2240 end
jcallahan@90 2241
jcallahan@90 2242
jcallahan@90 2243 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2244 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2245 end
jcallahan@90 2246
jcallahan@90 2247
jcallahan@90 2248 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2249 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2250 end
jcallahan@90 2251 end -- do-block