annotate Main.lua @ 218:54e268151cd2

Removed code dealing with blacklisted battleground maps.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 24 Jan 2013 13:15:30 -0600
parents 719fe69d3af2
children 09d8ee2c1551
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@207 35 local DB_VERSION = 14
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@214 336 local npc = _G.setmetatable(DBEntry("npcs", identifier), npc_meta)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@214 341 return npc
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@214 352
jcallahan@22 353 end
jcallahan@22 354
jcallahan@22 355
jcallahan@1 356 local function CurrentLocationData()
jcallahan@161 357 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 358 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 359 end
jcallahan@1 360 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 361 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 362
jcallahan@1 363 x = x or 0
jcallahan@1 364 y = y or 0
jcallahan@1 365
jcallahan@1 366 if x == 0 and y == 0 then
jcallahan@1 367 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 368 _G.SetDungeonMapLevel(level_index)
jcallahan@1 369 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 370
jcallahan@1 371 if x and y and (x > 0 or y > 0) then
jcallahan@1 372 _G.SetDungeonMapLevel(map_level)
jcallahan@1 373 map_level = level_index
jcallahan@1 374 break
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377 end
jcallahan@1 378
jcallahan@1 379 if _G.DungeonUsesTerrainMap() then
jcallahan@1 380 map_level = map_level - 1
jcallahan@1 381 end
jcallahan@31 382 local x = _G.floor(x * 1000)
jcallahan@31 383 local y = _G.floor(y * 1000)
jcallahan@28 384
jcallahan@31 385 if x % 2 ~= 0 then
jcallahan@31 386 x = x + 1
jcallahan@28 387 end
jcallahan@28 388
jcallahan@31 389 if y % 2 ~= 0 then
jcallahan@31 390 y = y + 1
jcallahan@28 391 end
jcallahan@126 392 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 393 end
jcallahan@1 394
jcallahan@1 395
jcallahan@1 396 local function ItemLinkToID(item_link)
jcallahan@1 397 if not item_link then
jcallahan@1 398 return
jcallahan@1 399 end
jcallahan@7 400 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 401 end
jcallahan@0 402
jcallahan@4 403
jcallahan@171 404 local function UnitTypeIsNPC(unit_type)
jcallahan@171 405 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 406 end
jcallahan@171 407
jcallahan@171 408
jcallahan@34 409 local ParseGUID
jcallahan@4 410 do
jcallahan@4 411 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 412
jcallahan@34 413 function ParseGUID(guid)
jcallahan@5 414 if not guid then
jcallahan@5 415 return
jcallahan@5 416 end
jcallahan@4 417 local types = private.UNIT_TYPES
jcallahan@4 418 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 419
jcallahan@10 420 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 421 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 422 end
jcallahan@4 423 return unit_type
jcallahan@4 424 end
jcallahan@4 425 end -- do-block
jcallahan@4 426
jcallahan@4 427
jcallahan@141 428 local UpdateDBEntryLocation
jcallahan@141 429 do
jcallahan@141 430 local pi = math.pi
jcallahan@141 431
jcallahan@141 432 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 433 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 434 local facing = _G.GetPlayerFacing()
jcallahan@141 435
jcallahan@141 436 if not facing then
jcallahan@141 437 return x, y
jcallahan@141 438 end
jcallahan@141 439 local rad = facing + pi
jcallahan@141 440 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 441 end
jcallahan@10 442
jcallahan@24 443
jcallahan@141 444 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 445 if not identifier then
jcallahan@141 446 return
jcallahan@141 447 end
jcallahan@141 448 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 449 local entry = DBEntry(entry_type, identifier)
jcallahan@141 450 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 451 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 452
jcallahan@141 453 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 454 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 455
jcallahan@141 456 if not zone_data then
jcallahan@141 457 zone_data = {}
jcallahan@141 458 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 459 end
jcallahan@141 460
jcallahan@141 461 -- Special case for Fishing.
jcallahan@141 462 if current_action.spell_label == "FISHING" then
jcallahan@141 463 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 464
jcallahan@141 465 if yard_width > 0 and yard_height > 0 then
jcallahan@141 466 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 467 current_action.x = x
jcallahan@141 468 current_action.y = y
jcallahan@141 469 end
jcallahan@141 470 end
jcallahan@141 471 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 472
jcallahan@141 473 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 474 return zone_data
jcallahan@10 475 end
jcallahan@141 476 end -- do-block
jcallahan@10 477
jcallahan@10 478
jcallahan@19 479 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 480 if not item_link then
jcallahan@19 481 return
jcallahan@19 482 end
jcallahan@19 483 local item_id = ItemLinkToID(item_link)
jcallahan@19 484
jcallahan@19 485 if not bag_index or not slot_index then
jcallahan@19 486 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 487 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 488 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 489 bag_index = new_bag_index
jcallahan@19 490 slot_index = new_slot_index
jcallahan@19 491 break
jcallahan@19 492 end
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495 end
jcallahan@19 496
jcallahan@19 497 if not bag_index or not slot_index then
jcallahan@19 498 return
jcallahan@19 499 end
jcallahan@19 500 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 501
jcallahan@19 502 if not is_lootable then
jcallahan@19 503 return
jcallahan@19 504 end
jcallahan@19 505 DatamineTT:ClearLines()
jcallahan@19 506 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 507
jcallahan@19 508 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 509 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 510
jcallahan@19 511 if not current_line then
jcallahan@19 512 break
jcallahan@19 513 end
jcallahan@19 514
jcallahan@19 515 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 516 table.wipe(current_action)
jcallahan@123 517 current_action.target_type = AF.ITEM
jcallahan@122 518 current_action.identifier = item_id
jcallahan@122 519 current_action.loot_label = "contains"
jcallahan@19 520 break
jcallahan@19 521 end
jcallahan@19 522 end
jcallahan@19 523 end
jcallahan@19 524
jcallahan@19 525
jcallahan@39 526 local UnitFactionStanding
jcallahan@32 527 local UpdateFactionData
jcallahan@32 528 do
jcallahan@32 529 local MAX_FACTION_INDEX = 1000
jcallahan@20 530
jcallahan@32 531 local STANDING_NAMES = {
jcallahan@32 532 "HATED",
jcallahan@32 533 "HOSTILE",
jcallahan@32 534 "UNFRIENDLY",
jcallahan@32 535 "NEUTRAL",
jcallahan@32 536 "FRIENDLY",
jcallahan@32 537 "HONORED",
jcallahan@32 538 "REVERED",
jcallahan@32 539 "EXALTED",
jcallahan@32 540 }
jcallahan@32 541
jcallahan@39 542
jcallahan@39 543 function UnitFactionStanding(unit)
jcallahan@135 544 local unit_name = _G.UnitName(unit)
jcallahan@39 545 UpdateFactionData()
jcallahan@39 546 DatamineTT:ClearLines()
jcallahan@39 547 DatamineTT:SetUnit(unit)
jcallahan@39 548
jcallahan@39 549 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 550 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 551
jcallahan@135 552 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 553 return faction_name, faction_standings[faction_name]
jcallahan@39 554 end
jcallahan@39 555 end
jcallahan@39 556 end
jcallahan@39 557
jcallahan@39 558
jcallahan@32 559 function UpdateFactionData()
jcallahan@32 560 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 561 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 562
jcallahan@86 563 if faction_name then
jcallahan@32 564 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 565 elseif not faction_name then
jcallahan@32 566 break
jcallahan@32 567 end
jcallahan@20 568 end
jcallahan@20 569 end
jcallahan@32 570 end -- do-block
jcallahan@20 571
jcallahan@48 572
jcallahan@75 573 local GenericLootUpdate
jcallahan@75 574 do
jcallahan@77 575 local function LootTable(entry, loot_type, top_field)
jcallahan@75 576 if top_field then
jcallahan@75 577 entry[top_field] = entry[top_field] or {}
jcallahan@75 578 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 579 return entry[top_field][loot_type]
jcallahan@75 580 end
jcallahan@48 581 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 582 return entry[loot_type]
jcallahan@48 583 end
jcallahan@48 584
jcallahan@75 585 function GenericLootUpdate(data_type, top_field)
jcallahan@132 586 local loot_type = current_loot.label
jcallahan@75 587 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 588 local source_list = {}
jcallahan@75 589
jcallahan@131 590 if current_loot.sources then
jcallahan@131 591 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 592 local entry, source_id
jcallahan@78 593
jcallahan@131 594 if current_loot.target_type == AF.ITEM then
jcallahan@182 595 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 596 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 597 source_id = current_loot.identifier
jcallahan@119 598 entry = DBEntry(data_type, source_id)
jcallahan@131 599 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 600 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 601 entry = DBEntry(data_type, source_id)
jcallahan@119 602 else
jcallahan@119 603 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 604 entry = DBEntry(data_type, source_id)
jcallahan@119 605 end
jcallahan@75 606
jcallahan@119 607 if entry then
jcallahan@119 608 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 609
jcallahan@119 610 if not source_list[source_guid] then
jcallahan@119 611 if top_field then
jcallahan@119 612 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 613 else
jcallahan@119 614 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 615 end
jcallahan@119 616 source_list[source_guid] = true
jcallahan@77 617 end
jcallahan@119 618 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 619
jcallahan@119 620 for item_id, quantity in pairs(loot_data) do
jcallahan@119 621 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 622 end
jcallahan@75 623 end
jcallahan@75 624 end
jcallahan@75 625 end
jcallahan@121 626
jcallahan@121 627 -- This is used for Gas Extractions.
jcallahan@131 628 if #current_loot.list <= 0 then
jcallahan@78 629 return
jcallahan@78 630 end
jcallahan@82 631 local entry
jcallahan@82 632
jcallahan@82 633 -- At this point we only have a name if it's an object.
jcallahan@131 634 if current_loot.target_type == AF.OBJECT then
jcallahan@131 635 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 636 else
jcallahan@131 637 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 638 end
jcallahan@75 639
jcallahan@75 640 if not entry then
jcallahan@75 641 return
jcallahan@75 642 end
jcallahan@77 643 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 644
jcallahan@131 645 if not source_list[current_loot.identifier] then
jcallahan@77 646 if top_field then
jcallahan@77 647 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 648 else
jcallahan@77 649 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 650 end
jcallahan@77 651 end
jcallahan@75 652
jcallahan@131 653 for index = 1, #current_loot.list do
jcallahan@131 654 table.insert(loot_table, current_loot.list[index])
jcallahan@75 655 end
jcallahan@48 656 end
jcallahan@75 657 end -- do-block
jcallahan@48 658
jcallahan@97 659
jcallahan@97 660 local ReplaceKeywords
jcallahan@97 661 do
jcallahan@97 662 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 663 class = PLAYER_CLASS,
jcallahan@97 664 name = PLAYER_NAME,
jcallahan@97 665 race = PLAYER_RACE,
jcallahan@97 666 }
jcallahan@97 667
jcallahan@97 668
jcallahan@97 669 function ReplaceKeywords(text)
jcallahan@97 670 if not text or text == "" then
jcallahan@97 671 return ""
jcallahan@97 672 end
jcallahan@97 673
jcallahan@97 674 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 675 local category_format = ("<%s>"):format(category)
jcallahan@97 676 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 677 end
jcallahan@97 678 return text
jcallahan@97 679 end
jcallahan@97 680 end -- do-block
jcallahan@97 681
jcallahan@97 682
jcallahan@154 683 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 684 -- unless the WorldMapFrame is shown.
jcallahan@143 685 do
jcallahan@143 686 -- MapFileName = MapAreaID
jcallahan@143 687 local MICRO_DUNGEON_IDS = {
jcallahan@143 688 ShrineofTwoMoons = 903,
jcallahan@143 689 ShrineofSevenStars = 905,
jcallahan@143 690 }
jcallahan@126 691
jcallahan@143 692 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 693 if private.in_combat then
jcallahan@156 694 private.set_area_id = true
jcallahan@156 695 return
jcallahan@156 696 end
jcallahan@155 697 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 698
jcallahan@155 699 if map_area_id == current_area_id then
jcallahan@155 700 return
jcallahan@155 701 end
jcallahan@143 702 local world_map = _G.WorldMapFrame
jcallahan@143 703 local map_visible = world_map:IsVisible()
jcallahan@143 704 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 705
jcallahan@143 706 if not map_visible then
jcallahan@143 707 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 708 world_map:Show()
jcallahan@143 709 end
jcallahan@143 710 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 711
jcallahan@154 712 _G.SetMapToCurrentZone()
jcallahan@154 713
jcallahan@143 714 if micro_dungeon_id then
jcallahan@143 715 current_area_id = micro_dungeon_id
jcallahan@143 716 else
jcallahan@143 717 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 718 end
jcallahan@143 719
jcallahan@154 720 if map_visible then
jcallahan@154 721 _G.SetMapByID(map_area_id)
jcallahan@154 722 else
jcallahan@143 723 world_map:Hide()
jcallahan@143 724 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 725 end
jcallahan@143 726 end
jcallahan@154 727 end
jcallahan@126 728
jcallahan@0 729 -----------------------------------------------------------------------
jcallahan@0 730 -- Methods.
jcallahan@0 731 -----------------------------------------------------------------------
jcallahan@0 732 function WDP:OnInitialize()
jcallahan@128 733 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 734 global_db = db.global
jcallahan@128 735 char_db = db.char
jcallahan@14 736
jcallahan@14 737 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 738 local build_num = tonumber(private.build_num)
jcallahan@14 739
jcallahan@136 740 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 741 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 742 global_db[entry] = {}
jcallahan@74 743 end
jcallahan@74 744 end
jcallahan@35 745 raw_db.build_num = build_num
jcallahan@63 746 raw_db.version = DB_VERSION
jcallahan@0 747 end
jcallahan@0 748
jcallahan@0 749
jcallahan@153 750 function WDP:EventDispatcher(...)
jcallahan@153 751 local event_name = ...
jcallahan@153 752
jcallahan@153 753 if DEBUGGING then
jcallahan@154 754 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 755 Debug(event_name)
jcallahan@154 756 else
jcallahan@154 757 Debug(...)
jcallahan@153 758 end
jcallahan@153 759 end
jcallahan@153 760 local func = EVENT_MAPPING[event_name]
jcallahan@153 761
jcallahan@153 762 if _G.type(func) == "boolean" then
jcallahan@153 763 self[event_name](self, ...)
jcallahan@153 764 elseif _G.type(func) == "function" then
jcallahan@159 765 self[func](self, ...)
jcallahan@153 766 end
jcallahan@153 767 end
jcallahan@153 768
jcallahan@153 769
jcallahan@0 770 function WDP:OnEnable()
jcallahan@0 771 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 772 if EVENT_DEBUG then
jcallahan@153 773 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 774 else
jcallahan@153 775 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 776 end
jcallahan@0 777 end
jcallahan@95 778
jcallahan@95 779 for index = 1, _G.GetNumLanguages() do
jcallahan@95 780 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 781 end
jcallahan@187 782 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 783 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 784
jcallahan@19 785 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 786 if target_unit then
jcallahan@19 787 return
jcallahan@19 788 end
jcallahan@19 789 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 790 end)
jcallahan@19 791
jcallahan@19 792 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 793 if target_unit then
jcallahan@19 794 return
jcallahan@19 795 end
jcallahan@19 796 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 797 HandleItemUse(item_link)
jcallahan@19 798 end)
jcallahan@129 799 self:SetCurrentAreaID("OnEnable")
jcallahan@0 800 end
jcallahan@0 801
jcallahan@0 802
jcallahan@187 803 local function RecordItemData(item_id, item_link, durability)
jcallahan@187 804 local item = DBEntry("items", item_id)
jcallahan@191 805 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@0 806
jcallahan@191 807 if item_string then
jcallahan@199 808 local _, _, _, _, _, _, _, suffix_id, unique_id, _, _, upgrade_id = (":"):split(item_string)
jcallahan@201 809 suffix_id = tonumber(suffix_id)
jcallahan@199 810
jcallahan@201 811 if suffix_id and suffix_id ~= 0 then
jcallahan@201 812 item.suffix_id = suffix_id
jcallahan@201 813 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 814 end
jcallahan@191 815
jcallahan@191 816 if upgrade_id then
jcallahan@191 817 item.upgrade_id = upgrade_id
jcallahan@191 818 end
jcallahan@0 819 end
jcallahan@212 820
jcallahan@212 821 if durability and durability > 0 then
jcallahan@212 822 item.durability = durability
jcallahan@212 823 end
jcallahan@0 824 end
jcallahan@0 825
jcallahan@0 826
jcallahan@187 827 function WDP:ProcessItems()
jcallahan@187 828 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 829 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 830
jcallahan@0 831 if item_id and item_id > 0 then
jcallahan@1 832 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 833 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 834 end
jcallahan@0 835 end
jcallahan@0 836
jcallahan@0 837 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 838 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 839 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 840
jcallahan@0 841 if item_id and item_id > 0 then
jcallahan@1 842 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 843 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 844 end
jcallahan@0 845 end
jcallahan@0 846 end
jcallahan@0 847 end
jcallahan@0 848
jcallahan@118 849
jcallahan@215 850 local TargetedNPC
jcallahan@118 851 do
jcallahan@118 852 local GENDER_NAMES = {
jcallahan@118 853 "UNKNOWN",
jcallahan@118 854 "MALE",
jcallahan@118 855 "FEMALE",
jcallahan@118 856 }
jcallahan@118 857
jcallahan@118 858
jcallahan@118 859 local REACTION_NAMES = {
jcallahan@118 860 "HATED",
jcallahan@118 861 "HOSTILE",
jcallahan@118 862 "UNFRIENDLY",
jcallahan@118 863 "NEUTRAL",
jcallahan@118 864 "FRIENDLY",
jcallahan@118 865 "HONORED",
jcallahan@118 866 "REVERED",
jcallahan@118 867 "EXALTED",
jcallahan@118 868 }
jcallahan@118 869
jcallahan@118 870
jcallahan@118 871 local POWER_TYPE_NAMES = {
jcallahan@118 872 ["0"] = "MANA",
jcallahan@118 873 ["1"] = "RAGE",
jcallahan@118 874 ["2"] = "FOCUS",
jcallahan@118 875 ["3"] = "ENERGY",
jcallahan@118 876 ["6"] = "RUNIC_POWER",
jcallahan@118 877 }
jcallahan@118 878
jcallahan@118 879
jcallahan@215 880 function TargetedNPC()
jcallahan@118 881 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 882 current_target_id = nil
jcallahan@118 883 return
jcallahan@118 884 end
jcallahan@118 885 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 886
jcallahan@171 887 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 888 return
jcallahan@118 889 end
jcallahan@118 890 current_target_id = unit_idnum
jcallahan@118 891
jcallahan@118 892 local npc = NPCEntry(unit_idnum)
jcallahan@118 893 local _, class_token = _G.UnitClass("target")
jcallahan@118 894 npc.class = class_token
jcallahan@118 895 npc.faction = UnitFactionStanding("target")
jcallahan@118 896 npc.genders = npc.genders or {}
jcallahan@118 897 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 898 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 899 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 900
jcallahan@214 901 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 902 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 903
jcallahan@118 904 if not encounter_data[npc_level] then
jcallahan@118 905 encounter_data[npc_level] = {
jcallahan@118 906 max_health = _G.UnitHealthMax("target"),
jcallahan@118 907 }
jcallahan@118 908
jcallahan@118 909 local max_power = _G.UnitManaMax("target")
jcallahan@118 910
jcallahan@118 911 if max_power > 0 then
jcallahan@118 912 local power_type = _G.UnitPowerType("target")
jcallahan@118 913 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 914 end
jcallahan@118 915 end
jcallahan@118 916 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 917 return npc, unit_idnum
jcallahan@118 918 end
jcallahan@118 919 end -- do-block
jcallahan@118 920
jcallahan@118 921
jcallahan@113 922 do
jcallahan@113 923 local COORD_MAX = 5
jcallahan@0 924
jcallahan@113 925 function WDP:UpdateTargetLocation()
jcallahan@113 926 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 927 return
jcallahan@2 928 end
jcallahan@113 929
jcallahan@113 930 for index = 1, 4 do
jcallahan@113 931 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 932 return
jcallahan@113 933 end
jcallahan@113 934 end
jcallahan@215 935 local npc = TargetedNPC()
jcallahan@113 936
jcallahan@113 937 if not npc then
jcallahan@113 938 return
jcallahan@113 939 end
jcallahan@113 940 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 941 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 942 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 943 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 944
jcallahan@113 945 local zone_data = npc_data.locations[zone_token]
jcallahan@113 946
jcallahan@113 947 if not zone_data then
jcallahan@113 948 zone_data = {}
jcallahan@113 949 npc_data.locations[zone_token] = zone_data
jcallahan@113 950 end
jcallahan@113 951
jcallahan@113 952 for location_token in pairs(zone_data) do
jcallahan@113 953 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 954 loc_level = tonumber(loc_level)
jcallahan@113 955
jcallahan@113 956 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 957 return
jcallahan@113 958 end
jcallahan@113 959 end
jcallahan@141 960 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 961 end
jcallahan@113 962 end -- do-block
jcallahan@2 963
jcallahan@118 964
jcallahan@0 965 -----------------------------------------------------------------------
jcallahan@0 966 -- Event handlers.
jcallahan@0 967 -----------------------------------------------------------------------
jcallahan@90 968 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 969 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 970
jcallahan@56 971 for index = 1, num_items do
jcallahan@56 972 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 973
jcallahan@56 974 if item_link then
jcallahan@56 975 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 976 end
jcallahan@56 977 end
jcallahan@56 978 end
jcallahan@56 979
jcallahan@56 980
jcallahan@178 981 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 982 if loot_type ~= "item" then
jcallahan@178 983 return
jcallahan@178 984 end
jcallahan@203 985 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 986 ClearKilledBossID()
jcallahan@178 987
jcallahan@178 988 if not npc then
jcallahan@182 989 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 990 return
jcallahan@178 991 end
jcallahan@178 992 local item_id = ItemLinkToID(item_link)
jcallahan@178 993
jcallahan@178 994 if not item_id then
jcallahan@182 995 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 996 return
jcallahan@178 997 end
jcallahan@179 998 local loot_type = "drops"
jcallahan@214 999 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1000 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1001 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1002 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1003
jcallahan@178 1004 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1005 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1006 end
jcallahan@178 1007
jcallahan@178 1008
jcallahan@179 1009 do
jcallahan@179 1010 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1011 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1012 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1013 end,
jcallahan@179 1014 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1015 current_loot = {
jcallahan@179 1016 list = {
jcallahan@179 1017 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1018 },
jcallahan@179 1019 identifier = current_action.identifier,
jcallahan@179 1020 label = current_action.loot_label or "drops",
jcallahan@179 1021 map_level = current_action.map_level,
jcallahan@179 1022 object_name = current_action.object_name,
jcallahan@179 1023 spell_label = current_action.spell_label,
jcallahan@179 1024 target_type = current_action.target_type,
jcallahan@179 1025 x = current_action.x,
jcallahan@179 1026 y = current_action.y,
jcallahan@179 1027 zone_data = current_action.zone_data,
jcallahan@179 1028 }
jcallahan@179 1029 table.wipe(current_action)
jcallahan@179 1030 GenericLootUpdate("zones")
jcallahan@179 1031 end,
jcallahan@179 1032 }
jcallahan@177 1033
jcallahan@177 1034
jcallahan@179 1035 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1036 local category
jcallahan@177 1037
jcallahan@179 1038 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1039 category = AF.ZONE
jcallahan@179 1040 elseif private.raid_finder_boss_id then
jcallahan@179 1041 category = AF.NPC
jcallahan@179 1042 end
jcallahan@179 1043 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1044
jcallahan@179 1045 if not category or not update_func then
jcallahan@179 1046 return
jcallahan@179 1047 end
jcallahan@179 1048 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1049
jcallahan@179 1050 if not item_link then
jcallahan@179 1051 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1052 end
jcallahan@179 1053 local item_id = ItemLinkToID(item_link)
jcallahan@179 1054
jcallahan@179 1055 if not item_id then
jcallahan@179 1056 return
jcallahan@179 1057 end
jcallahan@179 1058 update_func(item_id, quantity)
jcallahan@177 1059 end
jcallahan@48 1060 end
jcallahan@48 1061
jcallahan@97 1062 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1063 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1064 return
jcallahan@95 1065 end
jcallahan@97 1066 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1067 npc.quotes = npc.quotes or {}
jcallahan@97 1068 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1069 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1070 end
jcallahan@95 1071
jcallahan@95 1072
jcallahan@95 1073 do
jcallahan@40 1074 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1075
jcallahan@40 1076 local DRUNK_COMPARES = {
jcallahan@40 1077 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1078 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1079 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1080 }
jcallahan@40 1081
jcallahan@40 1082 local DRUNK_MATCHES = {
jcallahan@40 1083 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1084 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1085 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1086 }
jcallahan@40 1087
jcallahan@167 1088 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1089
jcallahan@167 1090
jcallahan@167 1091 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1092 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1093 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1094
jcallahan@167 1095 private.discovered_recipe_name = nil
jcallahan@167 1096 private.profession_level = nil
jcallahan@167 1097 private.previous_spell_id = nil
jcallahan@169 1098
jcallahan@169 1099 return true
jcallahan@167 1100 end
jcallahan@167 1101 end
jcallahan@167 1102
jcallahan@167 1103
jcallahan@167 1104 local function IterativeRecordDiscovery()
jcallahan@167 1105 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1106 end
jcallahan@167 1107
jcallahan@167 1108
jcallahan@92 1109 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1110 if not private.trainer_shown then
jcallahan@167 1111 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1112
jcallahan@167 1113 if recipe_name and private.previous_spell_id then
jcallahan@167 1114 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1115
jcallahan@167 1116 if profession_name == _G.UNKNOWN then
jcallahan@167 1117 return
jcallahan@167 1118 end
jcallahan@167 1119 private.discovered_recipe_name = recipe_name
jcallahan@167 1120 private.profession_level = prof_level
jcallahan@167 1121
jcallahan@167 1122 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1123 end
jcallahan@167 1124 end
jcallahan@167 1125
jcallahan@40 1126 if currently_drunk then
jcallahan@40 1127 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1128 currently_drunk = nil
jcallahan@40 1129 end
jcallahan@40 1130 return
jcallahan@40 1131 end
jcallahan@40 1132
jcallahan@40 1133 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1134 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1135 currently_drunk = true
jcallahan@40 1136 break
jcallahan@40 1137 end
jcallahan@40 1138 end
jcallahan@40 1139 end
jcallahan@40 1140 end
jcallahan@40 1141
jcallahan@40 1142 -- do-block
jcallahan@40 1143
jcallahan@40 1144 do
jcallahan@23 1145 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1146 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1147
jcallahan@23 1148 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1149 if not spell_id then
jcallahan@23 1150 return
jcallahan@23 1151 end
jcallahan@34 1152 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1153
jcallahan@171 1154 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1155 return
jcallahan@23 1156 end
jcallahan@23 1157
jcallahan@23 1158 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1159 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1160 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1161 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1162 end
jcallahan@23 1163 end
jcallahan@23 1164
jcallahan@115 1165 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1166
jcallahan@23 1167 local COMBAT_LOG_FUNCS = {
jcallahan@23 1168 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1169 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1170 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1171 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1172 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1173
jcallahan@171 1174 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1175 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1176 end
jcallahan@115 1177 end
jcallahan@115 1178 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1179 end,
jcallahan@65 1180 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1181 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1182
jcallahan@171 1183 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1184 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1185 ClearKilledNPC()
jcallahan@216 1186 ClearKilledBossID()
jcallahan@98 1187 private.harvesting = nil
jcallahan@65 1188 return
jcallahan@65 1189 end
jcallahan@177 1190
jcallahan@217 1191 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1192 ClearKilledNPC()
jcallahan@217 1193 ClearKilledBossID()
jcallahan@217 1194 return
jcallahan@217 1195 end
jcallahan@217 1196
jcallahan@177 1197 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1198 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@216 1199 ClearKilledBossID()
jcallahan@184 1200 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1201 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1202 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@216 1203 ClearKilledBossID()
jcallahan@203 1204 private.world_boss_id = unit_idnum
jcallahan@182 1205 else
jcallahan@203 1206 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1207 end
jcallahan@183 1208
jcallahan@177 1209 killed_npc_id = unit_idnum
jcallahan@177 1210 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1211 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1212 end,
jcallahan@23 1213 }
jcallahan@23 1214
jcallahan@23 1215
jcallahan@92 1216 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1217 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1218
jcallahan@23 1219 if not combat_log_func then
jcallahan@23 1220 return
jcallahan@23 1221 end
jcallahan@23 1222 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1223 end
jcallahan@23 1224
jcallahan@44 1225 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1226 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1227 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1228
jcallahan@44 1229 local REP_BUFFS = {
jcallahan@44 1230 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1231 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1232 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1233 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1234 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1235 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1236 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1237 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1238 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1239 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1240 }
jcallahan@44 1241
jcallahan@44 1242
jcallahan@44 1243 local FACTION_NAMES = {
jcallahan@44 1244 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1245 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1246 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1247 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1248 }
jcallahan@44 1249
jcallahan@44 1250
jcallahan@44 1251 local MODIFIERS = {
jcallahan@44 1252 CENARION_FAVOR = {
jcallahan@44 1253 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1254 modifier = 0.25,
jcallahan@44 1255 },
jcallahan@44 1256 GRIM_VISAGE = {
jcallahan@44 1257 modifier = 0.1,
jcallahan@44 1258 },
jcallahan@44 1259 HONOR_HOLD_FAVOR = {
jcallahan@44 1260 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1261 modifier = 0.25,
jcallahan@44 1262 },
jcallahan@44 1263 NAZGRELS_FERVOR = {
jcallahan@44 1264 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1265 modifier = 0.1,
jcallahan@44 1266 },
jcallahan@44 1267 SONG_OF_BATTLE = {
jcallahan@44 1268 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1269 modifier = 0.1,
jcallahan@44 1270 },
jcallahan@44 1271 SPIRIT_OF_SHARING = {
jcallahan@44 1272 modifier = 0.1,
jcallahan@44 1273 },
jcallahan@44 1274 THRALLMARS_FAVOR = {
jcallahan@44 1275 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1276 modifier = 0.25,
jcallahan@44 1277 },
jcallahan@44 1278 TROLLBANES_COMMAND = {
jcallahan@44 1279 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1280 modifier = 0.1,
jcallahan@44 1281 },
jcallahan@44 1282 UNBURDENED = {
jcallahan@44 1283 modifier = 0.1,
jcallahan@44 1284 },
jcallahan@44 1285 WOW_ANNIVERSARY = {
jcallahan@44 1286 modifier = 0.08,
jcallahan@44 1287 }
jcallahan@44 1288 }
jcallahan@44 1289
jcallahan@44 1290
jcallahan@92 1291 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1292 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1293 return
jcallahan@44 1294 end
jcallahan@44 1295 UpdateFactionData()
jcallahan@44 1296
jcallahan@46 1297 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1298 return
jcallahan@46 1299 end
jcallahan@177 1300 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1301 ClearKilledNPC()
jcallahan@46 1302
jcallahan@44 1303 if not npc then
jcallahan@98 1304 private.harvesting = nil
jcallahan@44 1305 return
jcallahan@44 1306 end
jcallahan@98 1307 npc.harvested = private.harvesting
jcallahan@98 1308 private.harvesting = nil
jcallahan@98 1309
jcallahan@44 1310 local modifier = 1
jcallahan@44 1311
jcallahan@44 1312 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1313 modifier = modifier + 0.1
jcallahan@44 1314 end
jcallahan@44 1315
jcallahan@44 1316 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1317 modifier = modifier + 0.1
jcallahan@44 1318 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1319 modifier = modifier + 0.05
jcallahan@44 1320 end
jcallahan@44 1321
jcallahan@44 1322 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1323 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1324 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1325
jcallahan@44 1326 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1327 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1328 end
jcallahan@44 1329 end
jcallahan@44 1330 end
jcallahan@65 1331 npc.reputations = npc.reputations or {}
jcallahan@65 1332 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1333 end
jcallahan@44 1334 end -- do-block
jcallahan@18 1335
jcallahan@18 1336
jcallahan@140 1337 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1338 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1339 return
jcallahan@140 1340 end
jcallahan@140 1341 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1342
jcallahan@140 1343 if not text or text == "Fishing Bobber" then
jcallahan@140 1344 text = "NONE"
jcallahan@140 1345 else
jcallahan@140 1346 current_action.fishing_target = true
jcallahan@140 1347 end
jcallahan@140 1348 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1349 end
jcallahan@140 1350
jcallahan@140 1351
jcallahan@92 1352 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1353 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1354
jcallahan@42 1355 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1356 return
jcallahan@42 1357 end
jcallahan@42 1358 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1359 end
jcallahan@42 1360
jcallahan@42 1361
jcallahan@13 1362 do
jcallahan@40 1363 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1364 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1365 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1366
jcallahan@13 1367
jcallahan@13 1368 local function _moneyMatch(money, re)
jcallahan@13 1369 return money:match(re) or 0
jcallahan@1 1370 end
jcallahan@1 1371
jcallahan@0 1372
jcallahan@13 1373 local function _toCopper(money)
jcallahan@13 1374 if not money then
jcallahan@13 1375 return 0
jcallahan@13 1376 end
jcallahan@40 1377 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1378 end
jcallahan@1 1379
jcallahan@1 1380
jcallahan@176 1381 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1382 [AF.ITEM] = function()
jcallahan@16 1383 local locked_item_id
jcallahan@16 1384
jcallahan@16 1385 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1386 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1387 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1388
jcallahan@16 1389 if is_locked then
jcallahan@16 1390 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1391 break
jcallahan@16 1392 end
jcallahan@16 1393 end
jcallahan@165 1394
jcallahan@165 1395 if locked_item_id then
jcallahan@165 1396 break
jcallahan@165 1397 end
jcallahan@16 1398 end
jcallahan@16 1399
jcallahan@122 1400 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1401 return false
jcallahan@16 1402 end
jcallahan@122 1403 current_action.identifier = locked_item_id
jcallahan@16 1404 return true
jcallahan@16 1405 end,
jcallahan@13 1406 [AF.NPC] = function()
jcallahan@17 1407 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1408 return false
jcallahan@13 1409 end
jcallahan@205 1410
jcallahan@205 1411 if not current_action.identifier then
jcallahan@205 1412 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1413 current_action.identifier = id_num
jcallahan@205 1414 end
jcallahan@13 1415 return true
jcallahan@13 1416 end,
jcallahan@14 1417 [AF.OBJECT] = true,
jcallahan@17 1418 [AF.ZONE] = function()
jcallahan@140 1419 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1420 return _G.IsFishingLoot()
jcallahan@17 1421 end,
jcallahan@13 1422 }
jcallahan@13 1423
jcallahan@13 1424
jcallahan@176 1425 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1426 [AF.ITEM] = function()
jcallahan@28 1427 GenericLootUpdate("items")
jcallahan@28 1428 end,
jcallahan@28 1429 [AF.NPC] = function()
jcallahan@75 1430 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1431 local loot_type = current_loot.label
jcallahan@77 1432 local source_list = {}
jcallahan@75 1433
jcallahan@131 1434 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1435 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1436 local npc = NPCEntry(source_id)
jcallahan@75 1437
jcallahan@75 1438 if npc then
jcallahan@214 1439 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1440 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1441
jcallahan@78 1442 if not source_list[source_guid] then
jcallahan@77 1443 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1444 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1445 source_list[source_id] = true
jcallahan@77 1446 end
jcallahan@77 1447
jcallahan@75 1448 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1449 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1450 end
jcallahan@75 1451 end
jcallahan@75 1452 end
jcallahan@75 1453
jcallahan@75 1454 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1455 if #current_loot.list <= 0 then
jcallahan@79 1456 return
jcallahan@79 1457 end
jcallahan@131 1458 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1459
jcallahan@28 1460 if not npc then
jcallahan@28 1461 return
jcallahan@28 1462 end
jcallahan@214 1463 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1464 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1465
jcallahan@131 1466 if not source_list[current_loot.identifier] then
jcallahan@77 1467 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1468 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1469 end
jcallahan@77 1470
jcallahan@131 1471 for index = 1, #current_loot.list do
jcallahan@131 1472 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1473 end
jcallahan@16 1474 end,
jcallahan@13 1475 [AF.OBJECT] = function()
jcallahan@28 1476 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1477 end,
jcallahan@17 1478 [AF.ZONE] = function()
jcallahan@141 1479 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1480
jcallahan@41 1481 -- This will start life as a boolean true.
jcallahan@131 1482 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1483 current_loot.zone_data[location_token] = {
jcallahan@41 1484 drops = {}
jcallahan@41 1485 }
jcallahan@41 1486 end
jcallahan@132 1487 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1488 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1489
jcallahan@131 1490 if current_loot.sources then
jcallahan@131 1491 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1492 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1493 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1494 end
jcallahan@131 1495 end
jcallahan@131 1496 end
jcallahan@131 1497
jcallahan@131 1498 if #current_loot.list <= 0 then
jcallahan@131 1499 return
jcallahan@131 1500 end
jcallahan@131 1501
jcallahan@131 1502 for index = 1, #current_loot.list do
jcallahan@131 1503 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1504 end
jcallahan@13 1505 end,
jcallahan@13 1506 }
jcallahan@13 1507
jcallahan@79 1508 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1509 local loot_guid_registry = {}
jcallahan@124 1510
jcallahan@124 1511
jcallahan@124 1512 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1513 current_loot = nil
jcallahan@131 1514 table.wipe(current_action)
jcallahan@124 1515 end
jcallahan@124 1516
jcallahan@13 1517
jcallahan@92 1518 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1519 if current_loot then
jcallahan@18 1520 return
jcallahan@18 1521 end
jcallahan@151 1522
jcallahan@151 1523 if not current_action.target_type then
jcallahan@151 1524 return
jcallahan@151 1525 end
jcallahan@176 1526 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1527 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1528
jcallahan@14 1529 if not verify_func or not update_func then
jcallahan@13 1530 return
jcallahan@13 1531 end
jcallahan@13 1532
jcallahan@14 1533 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1534 return
jcallahan@14 1535 end
jcallahan@80 1536 local guids_used = {}
jcallahan@132 1537
jcallahan@131 1538 current_loot = {
jcallahan@131 1539 list = {},
jcallahan@131 1540 sources = {},
jcallahan@131 1541 identifier = current_action.identifier,
jcallahan@132 1542 label = current_action.loot_label or "drops",
jcallahan@131 1543 map_level = current_action.map_level,
jcallahan@131 1544 object_name = current_action.object_name,
jcallahan@131 1545 spell_label = current_action.spell_label,
jcallahan@131 1546 target_type = current_action.target_type,
jcallahan@131 1547 x = current_action.x,
jcallahan@131 1548 y = current_action.y,
jcallahan@131 1549 zone_data = current_action.zone_data,
jcallahan@131 1550 }
jcallahan@131 1551 table.wipe(current_action)
jcallahan@13 1552
jcallahan@217 1553 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1554
jcallahan@55 1555 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1556 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1557 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1558
jcallahan@77 1559 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1560 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1561 local loot_info = {
jcallahan@77 1562 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1563 }
jcallahan@75 1564
jcallahan@77 1565 -- Odd index is GUID, even is count.
jcallahan@78 1566 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1567 local source_guid = loot_info[loot_index]
jcallahan@77 1568
jcallahan@217 1569 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@79 1570 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1571 local source_type, source_id = ParseGUID(source_guid)
jcallahan@151 1572 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1573 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1574
jcallahan@79 1575 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1576 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1577 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1578 guids_used[source_guid] = true
jcallahan@79 1579 end
jcallahan@75 1580 end
jcallahan@82 1581 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1582 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1583 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1584 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1585 end
jcallahan@13 1586 end
jcallahan@80 1587
jcallahan@81 1588 for guid in pairs(guids_used) do
jcallahan@217 1589 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1590 end
jcallahan@13 1591 update_func()
jcallahan@1 1592 end
jcallahan@13 1593 end -- do-block
jcallahan@0 1594
jcallahan@0 1595
jcallahan@89 1596 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1597 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1598
jcallahan@89 1599 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1600 return
jcallahan@89 1601 end
jcallahan@89 1602 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1603 end
jcallahan@89 1604
jcallahan@89 1605
jcallahan@44 1606 do
jcallahan@44 1607 local POINT_MATCH_PATTERNS = {
jcallahan@44 1608 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1609 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1610 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1611 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1612 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1613 }
jcallahan@5 1614
jcallahan@68 1615 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1616 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1617 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1618
jcallahan@133 1619 local current_merchant
jcallahan@133 1620 local merchant_standing
jcallahan@133 1621
jcallahan@133 1622 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1623 current_merchant = nil
jcallahan@133 1624 merchant_standing = nil
jcallahan@133 1625 end
jcallahan@133 1626
jcallahan@133 1627
jcallahan@89 1628 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1629 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1630 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1631
jcallahan@171 1632 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1633 return
jcallahan@133 1634 end
jcallahan@195 1635 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1636 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1637 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1638 end
jcallahan@55 1639 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1640 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1641 _G.MerchantFrame_Update()
jcallahan@57 1642
jcallahan@150 1643 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1644
jcallahan@44 1645 for item_index = 1, num_items do
jcallahan@44 1646 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1647 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1648
jcallahan@44 1649 if item_id and item_id > 0 then
jcallahan@44 1650 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1651
jcallahan@68 1652 DatamineTT:ClearLines()
jcallahan@68 1653 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1654
jcallahan@68 1655 local num_lines = DatamineTT:NumLines()
jcallahan@68 1656
jcallahan@68 1657 for line_index = 1, num_lines do
jcallahan@68 1658 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1659
jcallahan@68 1660 if not current_line then
jcallahan@68 1661 break
jcallahan@68 1662 end
jcallahan@68 1663 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1664
jcallahan@68 1665 if faction or reputation then
jcallahan@68 1666 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1667 break
jcallahan@68 1668 end
jcallahan@68 1669 end
jcallahan@68 1670
jcallahan@87 1671 for line_index = 1, num_lines do
jcallahan@87 1672 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1673
jcallahan@87 1674 if not current_line then
jcallahan@87 1675 break
jcallahan@87 1676 end
jcallahan@87 1677 local line_text = current_line:GetText()
jcallahan@87 1678 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1679
jcallahan@87 1680 if quest_name then
jcallahan@87 1681 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1682 break
jcallahan@87 1683 end
jcallahan@87 1684 end
jcallahan@87 1685
jcallahan@44 1686 if extended_cost then
jcallahan@53 1687 local battleground_rating = 0
jcallahan@53 1688 local personal_rating = 0
jcallahan@53 1689 local required_season_amount
jcallahan@5 1690
jcallahan@68 1691 for line_index = 1, num_lines do
jcallahan@44 1692 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1693
jcallahan@44 1694 if not current_line then
jcallahan@44 1695 break
jcallahan@44 1696 end
jcallahan@53 1697 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1698
jcallahan@44 1699 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1700 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1701 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1702 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1703
jcallahan@44 1704 if match1 or match2 then
jcallahan@44 1705 break
jcallahan@44 1706 end
jcallahan@44 1707 end
jcallahan@5 1708 end
jcallahan@44 1709 local currency_list = {}
jcallahan@44 1710 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1711
jcallahan@50 1712 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1713 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1714 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1715
jcallahan@44 1716 for cost_index = 1, item_count do
jcallahan@44 1717 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1718 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1719
jcallahan@44 1720 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1721 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1722 end
jcallahan@44 1723
jcallahan@44 1724 if currency_id then
jcallahan@44 1725 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1726 end
jcallahan@44 1727 end
jcallahan@44 1728
jcallahan@44 1729 for currency_index = 1, #currency_list do
jcallahan@44 1730 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1731 end
jcallahan@5 1732 end
jcallahan@133 1733 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1734 end
jcallahan@44 1735 end
jcallahan@5 1736
jcallahan@44 1737 if _G.CanMerchantRepair() then
jcallahan@133 1738 current_merchant.can_repair = true
jcallahan@5 1739 end
jcallahan@57 1740 _G.SetMerchantFilter(current_filters)
jcallahan@57 1741 _G.MerchantFrame_Update()
jcallahan@4 1742 end
jcallahan@44 1743 end -- do-block
jcallahan@4 1744
jcallahan@89 1745
jcallahan@92 1746 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1747 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1748 return
jcallahan@25 1749 end
jcallahan@34 1750 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1751
jcallahan@171 1752 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1753 return
jcallahan@25 1754 end
jcallahan@29 1755 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1756 table.wipe(current_action)
jcallahan@25 1757 end
jcallahan@25 1758
jcallahan@25 1759
jcallahan@115 1760 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1761 local num_pets = LPJ:NumPets()
jcallahan@115 1762
jcallahan@115 1763 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1764 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1765
jcallahan@115 1766 if is_owned then
jcallahan@115 1767 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1768
jcallahan@139 1769 if rarity then
jcallahan@139 1770 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1771 local npc = NPCEntry(npc_id)
jcallahan@139 1772 npc.wild_pet = is_wild or nil
jcallahan@139 1773 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1774 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1775 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1776
jcallahan@139 1777 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1778 data.max_health = max_health
jcallahan@139 1779 data.attack = attack
jcallahan@139 1780 data.speed = speed
jcallahan@139 1781 end
jcallahan@115 1782 end
jcallahan@115 1783 end
jcallahan@115 1784 end
jcallahan@115 1785
jcallahan@115 1786
jcallahan@156 1787 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1788 private.in_combat = true
jcallahan@156 1789 end
jcallahan@156 1790
jcallahan@156 1791
jcallahan@156 1792 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1793 private.in_combat = nil
jcallahan@156 1794
jcallahan@156 1795 if private.set_area_id then
jcallahan@156 1796 self:SetCurrentAreaID(event_name)
jcallahan@156 1797 private.set_area_id = nil
jcallahan@156 1798 end
jcallahan@156 1799 end
jcallahan@156 1800
jcallahan@156 1801
jcallahan@118 1802 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1803 if not TargetedNPC() then
jcallahan@118 1804 return
jcallahan@2 1805 end
jcallahan@151 1806 current_action.target_type = AF.NPC
jcallahan@118 1807 self:UpdateTargetLocation()
jcallahan@118 1808 end
jcallahan@2 1809
jcallahan@89 1810
jcallahan@12 1811 do
jcallahan@12 1812 local function UpdateQuestJuncture(point)
jcallahan@12 1813 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1814
jcallahan@12 1815 if not unit_name then
jcallahan@12 1816 return
jcallahan@12 1817 end
jcallahan@34 1818 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1819
jcallahan@12 1820 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1821 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1822 end
jcallahan@19 1823 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1824 quest[point] = quest[point] or {}
jcallahan@12 1825 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1826
jcallahan@24 1827 return quest
jcallahan@12 1828 end
jcallahan@10 1829
jcallahan@12 1830
jcallahan@92 1831 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1832 local quest = UpdateQuestJuncture("end")
jcallahan@97 1833
jcallahan@112 1834 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1835 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1836 end
jcallahan@67 1837 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1838 ClearKilledNPC()
jcallahan@10 1839 end
jcallahan@10 1840
jcallahan@12 1841
jcallahan@92 1842 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1843 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1844
jcallahan@46 1845 if not quest then
jcallahan@46 1846 return
jcallahan@46 1847 end
jcallahan@24 1848 quest.classes = quest.classes or {}
jcallahan@27 1849 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1850
jcallahan@24 1851 quest.races = quest.races or {}
jcallahan@100 1852 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1853 end
jcallahan@12 1854 end -- do-block
jcallahan@9 1855
jcallahan@9 1856
jcallahan@92 1857 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1858 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1859 local entry_index, processed_quests = 1, 0
jcallahan@36 1860 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1861
jcallahan@36 1862 while processed_quests <= num_quests do
jcallahan@36 1863 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1864
jcallahan@84 1865 if quest_id == 0 then
jcallahan@84 1866 processed_quests = processed_quests + 1
jcallahan@84 1867 elseif not is_header then
jcallahan@36 1868 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1869
jcallahan@36 1870 local quest = DBEntry("quests", quest_id)
jcallahan@36 1871 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1872 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1873 processed_quests = processed_quests + 1
jcallahan@36 1874 end
jcallahan@36 1875 entry_index = entry_index + 1
jcallahan@36 1876 end
jcallahan@36 1877 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1878 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1879 end
jcallahan@4 1880
jcallahan@4 1881
jcallahan@97 1882 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1883 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1884 return
jcallahan@112 1885 end
jcallahan@97 1886 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1887 end
jcallahan@97 1888
jcallahan@97 1889
jcallahan@92 1890 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1891 if unit_id ~= "player" then
jcallahan@4 1892 return
jcallahan@4 1893 end
jcallahan@4 1894 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1895 end
jcallahan@4 1896
jcallahan@4 1897
jcallahan@92 1898 do
jcallahan@92 1899 local TRADESKILL_TOOLS = {
jcallahan@92 1900 Anvil = anvil_spell_ids,
jcallahan@92 1901 Forge = forge_spell_ids,
jcallahan@92 1902 }
jcallahan@92 1903
jcallahan@92 1904
jcallahan@167 1905 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1906 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1907 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1908
jcallahan@167 1909 if required_tool then
jcallahan@167 1910 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1911 if required_tool:find(tool_name) then
jcallahan@167 1912 registry[spell_id] = true
jcallahan@167 1913 end
jcallahan@167 1914 end
jcallahan@167 1915 end
jcallahan@167 1916 end
jcallahan@167 1917
jcallahan@167 1918
jcallahan@92 1919 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1920 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1921
jcallahan@92 1922 if profession_name == _G.UNKNOWN then
jcallahan@92 1923 return
jcallahan@92 1924 end
jcallahan@167 1925 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1926 end
jcallahan@92 1927 end -- do-block
jcallahan@92 1928
jcallahan@92 1929
jcallahan@167 1930 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1931 private.trainer_shown = nil
jcallahan@167 1932 end
jcallahan@167 1933
jcallahan@167 1934
jcallahan@92 1935 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1936 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1937 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1938
jcallahan@164 1939 if not trainer then
jcallahan@58 1940 return
jcallahan@58 1941 end
jcallahan@164 1942 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1943 trainer.teaches = trainer.teaches or {}
jcallahan@27 1944
jcallahan@167 1945 private.trainer_shown = true
jcallahan@167 1946
jcallahan@27 1947 -- Get the initial trainer filters
jcallahan@27 1948 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1949 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1950 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1951
jcallahan@27 1952 -- Clear the trainer filters
jcallahan@27 1953 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1954 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1955 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1956
jcallahan@27 1957 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1958 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1959
jcallahan@27 1960 if spell_name then
jcallahan@27 1961 DatamineTT:ClearLines()
jcallahan@27 1962 DatamineTT:SetTrainerService(index)
jcallahan@27 1963
jcallahan@27 1964 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1965
jcallahan@43 1966 if spell_id then
jcallahan@164 1967 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1968
jcallahan@164 1969 if not class_professions then
jcallahan@164 1970 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 1971 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 1972 end
jcallahan@43 1973 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1974 profession = profession or "General"
jcallahan@43 1975
jcallahan@164 1976 local profession_skills = class_professions[profession]
jcallahan@43 1977
jcallahan@43 1978 if not profession_skills then
jcallahan@43 1979 class_professions[profession] = {}
jcallahan@43 1980 profession_skills = class_professions[profession]
jcallahan@43 1981 end
jcallahan@173 1982 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 1983 end
jcallahan@27 1984 end
jcallahan@27 1985 end
jcallahan@27 1986 -- Reset the filters to what they were before
jcallahan@27 1987 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1988 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1989 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1990 end
jcallahan@27 1991
jcallahan@27 1992
jcallahan@1 1993 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1994 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1995 return
jcallahan@1 1996 end
jcallahan@1 1997 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1998
jcallahan@1 1999 if not spell_label then
jcallahan@1 2000 return
jcallahan@1 2001 end
jcallahan@150 2002 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2003 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2004
jcallahan@150 2005 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2006 unit_name = target_name
jcallahan@150 2007 unit_id = "target"
jcallahan@1 2008 end
jcallahan@1 2009 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2010 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2011
jcallahan@205 2012 table.wipe(current_action)
jcallahan@122 2013 current_action.instance_token = instance_token
jcallahan@122 2014 current_action.map_level = map_level
jcallahan@122 2015 current_action.x = x
jcallahan@122 2016 current_action.y = y
jcallahan@122 2017 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2018 current_action.spell_label = spell_label
jcallahan@105 2019
jcallahan@105 2020 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2021 current_action.loot_label = spell_label:lower()
jcallahan@105 2022 end
jcallahan@1 2023
jcallahan@151 2024 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2025 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2026 if not unit_id or unit_name ~= target_name then
jcallahan@16 2027 return
jcallahan@16 2028 end
jcallahan@123 2029 current_action.target_type = AF.NPC
jcallahan@16 2030 end
jcallahan@16 2031 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2032 current_action.target_type = AF.ITEM
jcallahan@16 2033
jcallahan@150 2034 if item_name and item_name == target_name then
jcallahan@150 2035 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2036 elseif target_name and target_name ~= "" then
jcallahan@150 2037 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2038 end
jcallahan@150 2039 elseif not item_name and not unit_name then
jcallahan@1 2040 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2041 if target_name == "" then
jcallahan@17 2042 return
jcallahan@17 2043 end
jcallahan@122 2044 current_action.object_name = target_name
jcallahan@123 2045 current_action.target_type = AF.OBJECT
jcallahan@1 2046 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2047 current_action.target_type = AF.ZONE
jcallahan@1 2048 end
jcallahan@1 2049 end
jcallahan@1 2050 private.tracked_line = spell_line
jcallahan@0 2051 end
jcallahan@0 2052
jcallahan@94 2053
jcallahan@1 2054 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2055 if unit_id ~= "player" then
jcallahan@1 2056 return
jcallahan@1 2057 end
jcallahan@1 2058 private.tracked_line = nil
jcallahan@167 2059 private.previous_spell_id = spell_id
jcallahan@85 2060
jcallahan@86 2061 if spell_name:match("^Harvest.+") then
jcallahan@177 2062 killed_npc_id = current_target_id
jcallahan@98 2063 private.harvesting = true
jcallahan@85 2064 end
jcallahan@92 2065
jcallahan@92 2066 if anvil_spell_ids[spell_id] then
jcallahan@92 2067 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2068 elseif forge_spell_ids[spell_id] then
jcallahan@92 2069 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2070 end
jcallahan@0 2071 end
jcallahan@0 2072
jcallahan@90 2073
jcallahan@1 2074 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2075 if unit_id ~= "player" then
jcallahan@1 2076 return
jcallahan@1 2077 end
jcallahan@0 2078
jcallahan@1 2079 if private.tracked_line == spell_line then
jcallahan@1 2080 private.tracked_line = nil
jcallahan@1 2081 end
jcallahan@147 2082 table.wipe(current_action)
jcallahan@0 2083 end
jcallahan@90 2084
jcallahan@90 2085
jcallahan@90 2086 do
jcallahan@90 2087 local function SetUnitField(field, required_type)
jcallahan@90 2088 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2089
jcallahan@90 2090 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2091 return
jcallahan@90 2092 end
jcallahan@90 2093
jcallahan@171 2094 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2095 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2096 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2097 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2098 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2099 end
jcallahan@90 2100 end
jcallahan@90 2101
jcallahan@90 2102
jcallahan@90 2103 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2104 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2105 end
jcallahan@90 2106
jcallahan@90 2107
jcallahan@90 2108 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2109 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2110 end
jcallahan@90 2111
jcallahan@90 2112
jcallahan@90 2113 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2114 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2115 end
jcallahan@90 2116
jcallahan@90 2117
jcallahan@92 2118 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2119 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2120 end
jcallahan@90 2121
jcallahan@90 2122
jcallahan@92 2123 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2124 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2125
jcallahan@90 2126 for index = 2, #gossip_options, 2 do
jcallahan@90 2127 if gossip_options[index] == "binder" then
jcallahan@90 2128 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2129 return
jcallahan@90 2130 end
jcallahan@90 2131 end
jcallahan@90 2132 end
jcallahan@90 2133
jcallahan@90 2134
jcallahan@93 2135 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2136 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2137 end
jcallahan@93 2138
jcallahan@93 2139
jcallahan@189 2140 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2141 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2142 end
jcallahan@189 2143
jcallahan@189 2144
jcallahan@90 2145 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2146 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2147 end
jcallahan@90 2148
jcallahan@90 2149
jcallahan@90 2150 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2151 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2152 end
jcallahan@90 2153
jcallahan@90 2154
jcallahan@90 2155 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2156 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2157 end
jcallahan@90 2158 end -- do-block