annotate Main.lua @ 227:3dd05b29bc6f 1.0.38

Make sure the NPC entry is non-nil before attempting to set its metatable.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 29 Jan 2013 17:45:24 -0600
parents 86b3d5b00a90
children 25bfbe8b4826
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@223 35 local DB_VERSION = 14
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@167 47 spells = {},
jcallahan@17 48 zones = {},
jcallahan@0 49 }
jcallahan@0 50 }
jcallahan@0 51
jcallahan@0 52
jcallahan@1 53 local EVENT_MAPPING = {
jcallahan@90 54 AUCTION_HOUSE_SHOW = true,
jcallahan@90 55 BANKFRAME_OPENED = true,
jcallahan@90 56 BATTLEFIELDS_SHOW = true,
jcallahan@56 57 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 58 CHAT_MSG_LOOT = true,
jcallahan@95 59 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 61 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 62 CHAT_MSG_SYSTEM = true,
jcallahan@23 63 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 64 COMBAT_TEXT_UPDATE = true,
jcallahan@140 65 CURSOR_UPDATE = true,
jcallahan@90 66 FORGE_MASTER_OPENED = true,
jcallahan@90 67 GOSSIP_SHOW = true,
jcallahan@93 68 GUILDBANKFRAME_OPENED = true,
jcallahan@42 69 ITEM_TEXT_BEGIN = true,
jcallahan@189 70 ITEM_UPGRADE_MASTER_OPENED = true,
jcallahan@124 71 LOOT_CLOSED = true,
jcallahan@1 72 LOOT_OPENED = true,
jcallahan@89 73 MAIL_SHOW = true,
jcallahan@133 74 MERCHANT_CLOSED = true,
jcallahan@7 75 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 76 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 77 PET_BAR_UPDATE = true,
jcallahan@115 78 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 79 PLAYER_REGEN_DISABLED = true,
jcallahan@156 80 PLAYER_REGEN_ENABLED = true,
jcallahan@2 81 PLAYER_TARGET_CHANGED = true,
jcallahan@9 82 QUEST_COMPLETE = true,
jcallahan@9 83 QUEST_DETAIL = true,
jcallahan@9 84 QUEST_LOG_UPDATE = true,
jcallahan@97 85 QUEST_PROGRESS = true,
jcallahan@178 86 SHOW_LOOT_TOAST = true,
jcallahan@88 87 TAXIMAP_OPENED = true,
jcallahan@92 88 TRADE_SKILL_SHOW = true,
jcallahan@167 89 TRAINER_CLOSED = true,
jcallahan@27 90 TRAINER_SHOW = true,
jcallahan@90 91 TRANSMOGRIFY_OPEN = true,
jcallahan@4 92 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 93 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 94 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 95 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 96 UNIT_SPELLCAST_SENT = true,
jcallahan@1 97 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 98 VOID_STORAGE_OPEN = true,
jcallahan@129 99 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 100 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 101 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 102 }
jcallahan@0 103
jcallahan@4 104
jcallahan@92 105 local OBJECT_ID_ANVIL = 192628
jcallahan@92 106 local OBJECT_ID_FORGE = 1685
jcallahan@92 107
jcallahan@92 108
jcallahan@1 109 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 110
jcallahan@4 111
jcallahan@27 112 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 113 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 114 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 115 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 116 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 117
jcallahan@95 118
jcallahan@112 119 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 120
jcallahan@112 121
jcallahan@112 122 local ALLOWED_LOCALES = {
jcallahan@112 123 enUS = true,
jcallahan@112 124 enGB = true,
jcallahan@112 125 }
jcallahan@112 126
jcallahan@112 127
jcallahan@0 128 -----------------------------------------------------------------------
jcallahan@0 129 -- Local variables.
jcallahan@0 130 -----------------------------------------------------------------------
jcallahan@92 131 local anvil_spell_ids = {}
jcallahan@92 132 local currently_drunk
jcallahan@128 133 local char_db
jcallahan@128 134 local global_db
jcallahan@187 135 local item_process_timer_handle
jcallahan@92 136 local faction_standings = {}
jcallahan@92 137 local forge_spell_ids = {}
jcallahan@95 138 local languages_known = {}
jcallahan@95 139 local name_to_id_map = {}
jcallahan@177 140 local killed_npc_id
jcallahan@2 141 local target_location_timer_handle
jcallahan@86 142 local current_target_id
jcallahan@126 143 local current_area_id
jcallahan@131 144 local current_loot
jcallahan@1 145
jcallahan@121 146 -----------------------------------------------------------------------
jcallahan@121 147 -- Data for our current action. Including possible values as a reference.
jcallahan@121 148 -----------------------------------------------------------------------
jcallahan@122 149 local current_action = {
jcallahan@121 150 identifier = nil,
jcallahan@121 151 loot_label = nil,
jcallahan@121 152 loot_list = nil,
jcallahan@121 153 loot_sources = nil,
jcallahan@121 154 map_level = nil,
jcallahan@121 155 spell_label = nil,
jcallahan@123 156 target_type = nil,
jcallahan@121 157 x = nil,
jcallahan@121 158 y = nil,
jcallahan@121 159 zone_data = nil,
jcallahan@121 160 }
jcallahan@92 161
jcallahan@1 162 -----------------------------------------------------------------------
jcallahan@1 163 -- Helper Functions.
jcallahan@1 164 -----------------------------------------------------------------------
jcallahan@151 165 local function Debug(...)
jcallahan@151 166 if not DEBUGGING then
jcallahan@151 167 return
jcallahan@151 168 end
jcallahan@151 169 _G.print(...)
jcallahan@151 170 end
jcallahan@151 171
jcallahan@151 172
jcallahan@169 173 local TradeSkillExecutePer
jcallahan@169 174 do
jcallahan@169 175 local header_list = {}
jcallahan@169 176
jcallahan@169 177 -- iter_func returns true to indicate that the loop should be broken
jcallahan@169 178 function TradeSkillExecutePer(iter_func)
jcallahan@169 179 if not _G.TradeSkillFrame or not _G.TradeSkillFrame:IsVisible() then
jcallahan@169 180 return
jcallahan@169 181 end
jcallahan@167 182 -- Clear the search box focus so the scan will have correct results.
jcallahan@167 183 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@167 184 search_box:SetText("")
jcallahan@169 185
jcallahan@167 186 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@167 187 search_box:ClearFocus()
jcallahan@167 188 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@169 189
jcallahan@169 190 table.wipe(header_list)
jcallahan@169 191
jcallahan@169 192 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@169 193 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@169 194 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@169 195
jcallahan@169 196 if have_materials then
jcallahan@169 197 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@169 198 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@169 199 end
jcallahan@169 200
jcallahan@169 201 if have_skillup then
jcallahan@169 202 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@169 203 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@169 204 end
jcallahan@169 205 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@169 206 _G.TradeSkillUpdateFilterBar()
jcallahan@169 207 _G.TradeSkillFrame_Update()
jcallahan@169 208
jcallahan@169 209 -- Expand all headers so we can see all the recipes there are
jcallahan@169 210 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 211 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 212
jcallahan@169 213 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@169 214 if not is_expanded then
jcallahan@169 215 header_list[name] = true
jcallahan@169 216 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@169 217 end
jcallahan@169 218 elseif iter_func(name, tradeskill_index) then
jcallahan@169 219 break
jcallahan@169 220 end
jcallahan@169 221 end
jcallahan@169 222
jcallahan@169 223 -- Restore the state of the things we changed.
jcallahan@169 224 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@169 225 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@169 226
jcallahan@169 227 if header_list[name] then
jcallahan@169 228 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@169 229 end
jcallahan@169 230 end
jcallahan@169 231 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@169 232 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@169 233 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@169 234 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@169 235
jcallahan@169 236 _G.TradeSkillUpdateFilterBar()
jcallahan@169 237 _G.TradeSkillFrame_Update()
jcallahan@167 238 end
jcallahan@169 239 end -- do-block
jcallahan@167 240
jcallahan@167 241
jcallahan@39 242 local ActualCopperCost
jcallahan@39 243 do
jcallahan@39 244 local BARTERING_SPELL_ID = 83964
jcallahan@39 245
jcallahan@39 246 local STANDING_DISCOUNTS = {
jcallahan@39 247 HATED = 0,
jcallahan@39 248 HOSTILE = 0,
jcallahan@39 249 UNFRIENDLY = 0,
jcallahan@39 250 NEUTRAL = 0,
jcallahan@39 251 FRIENDLY = 0.05,
jcallahan@39 252 HONORED = 0.1,
jcallahan@39 253 REVERED = 0.15,
jcallahan@39 254 EXALTED = 0.2,
jcallahan@39 255 }
jcallahan@39 256
jcallahan@39 257
jcallahan@39 258 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 259 if not copper_cost or copper_cost == 0 then
jcallahan@39 260 return 0
jcallahan@39 261 end
jcallahan@39 262 local modifier = 1
jcallahan@39 263
jcallahan@39 264 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 265 modifier = modifier - 0.1
jcallahan@39 266 end
jcallahan@39 267
jcallahan@39 268 if rep_standing then
jcallahan@39 269 if PLAYER_RACE == "Goblin" then
jcallahan@39 270 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 271 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 272 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 273 end
jcallahan@39 274 end
jcallahan@39 275 return math.floor(copper_cost / modifier)
jcallahan@39 276 end
jcallahan@39 277 end -- do-block
jcallahan@39 278
jcallahan@39 279
jcallahan@153 280 -- Called on a timer
jcallahan@177 281 local function ClearKilledNPC()
jcallahan@177 282 killed_npc_id = nil
jcallahan@177 283 end
jcallahan@177 284
jcallahan@177 285
jcallahan@203 286 local function ClearKilledBossID()
jcallahan@203 287 private.raid_finder_boss_id = nil
jcallahan@203 288 private.world_boss_id = nil
jcallahan@203 289 end
jcallahan@203 290
jcallahan@203 291
jcallahan@177 292 local function IsRaidFinderInstance(instance_type, instance_difficulty)
jcallahan@177 293 return instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon()
jcallahan@153 294 end
jcallahan@153 295
jcallahan@153 296
jcallahan@29 297 local function InstanceDifficultyToken()
jcallahan@29 298 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 299 if not difficulty_name or difficulty_name == "" then
jcallahan@29 300 difficulty_name = "NONE"
jcallahan@29 301 end
jcallahan@59 302
jcallahan@59 303 if not instance_type or instance_type == "" then
jcallahan@59 304 instance_type = "NONE"
jcallahan@59 305 end
jcallahan@137 306
jcallahan@137 307 -- Raid difficulty of 2 is 25-man
jcallahan@177 308 if IsRaidFinderInstance(instance_type, instance_difficulty) then
jcallahan@137 309 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 310 end
jcallahan@29 311 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 312 end
jcallahan@29 313
jcallahan@29 314
jcallahan@19 315 local function DBEntry(data_type, unit_id)
jcallahan@19 316 if not data_type or not unit_id then
jcallahan@6 317 return
jcallahan@6 318 end
jcallahan@128 319 local unit = global_db[data_type][unit_id]
jcallahan@6 320
jcallahan@10 321 if not unit then
jcallahan@187 322 unit = {}
jcallahan@187 323 global_db[data_type][unit_id] = unit
jcallahan@6 324 end
jcallahan@10 325 return unit
jcallahan@6 326 end
jcallahan@6 327
jcallahan@214 328 local NPCEntry
jcallahan@214 329 do
jcallahan@214 330 local npc_prototype = {}
jcallahan@214 331 local npc_meta = {
jcallahan@214 332 __index = npc_prototype
jcallahan@214 333 }
jcallahan@6 334
jcallahan@214 335 function NPCEntry(identifier)
jcallahan@227 336 local npc = DBEntry("npcs", identifier)
jcallahan@29 337
jcallahan@214 338 if not npc then
jcallahan@214 339 return
jcallahan@214 340 end
jcallahan@227 341 return _G.setmetatable(npc, npc_meta)
jcallahan@22 342 end
jcallahan@214 343
jcallahan@214 344 function npc_prototype:EncounterData()
jcallahan@214 345 local instance_token = InstanceDifficultyToken()
jcallahan@214 346 self.encounter_data = self.encounter_data or {}
jcallahan@214 347 self.encounter_data[instance_token] = self.encounter_data[instance_token] or {}
jcallahan@214 348 self.encounter_data[instance_token].stats = self.encounter_data[instance_token].stats or {}
jcallahan@214 349
jcallahan@214 350 return self.encounter_data
jcallahan@214 351 end
jcallahan@22 352 end
jcallahan@22 353
jcallahan@22 354
jcallahan@1 355 local function CurrentLocationData()
jcallahan@161 356 if _G.GetCurrentMapAreaID() ~= current_area_id then
jcallahan@145 357 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 358 end
jcallahan@1 359 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 360 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 361
jcallahan@1 362 x = x or 0
jcallahan@1 363 y = y or 0
jcallahan@1 364
jcallahan@1 365 if x == 0 and y == 0 then
jcallahan@1 366 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 367 _G.SetDungeonMapLevel(level_index)
jcallahan@1 368 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 369
jcallahan@1 370 if x and y and (x > 0 or y > 0) then
jcallahan@1 371 _G.SetDungeonMapLevel(map_level)
jcallahan@1 372 map_level = level_index
jcallahan@1 373 break
jcallahan@1 374 end
jcallahan@1 375 end
jcallahan@1 376 end
jcallahan@1 377
jcallahan@1 378 if _G.DungeonUsesTerrainMap() then
jcallahan@1 379 map_level = map_level - 1
jcallahan@1 380 end
jcallahan@31 381 local x = _G.floor(x * 1000)
jcallahan@31 382 local y = _G.floor(y * 1000)
jcallahan@28 383
jcallahan@31 384 if x % 2 ~= 0 then
jcallahan@31 385 x = x + 1
jcallahan@28 386 end
jcallahan@28 387
jcallahan@31 388 if y % 2 ~= 0 then
jcallahan@31 389 y = y + 1
jcallahan@28 390 end
jcallahan@126 391 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 392 end
jcallahan@1 393
jcallahan@1 394
jcallahan@1 395 local function ItemLinkToID(item_link)
jcallahan@1 396 if not item_link then
jcallahan@1 397 return
jcallahan@1 398 end
jcallahan@7 399 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 400 end
jcallahan@0 401
jcallahan@4 402
jcallahan@171 403 local function UnitTypeIsNPC(unit_type)
jcallahan@171 404 return unit_type == private.UNIT_TYPES.NPC or unit_type == private.UNIT_TYPES.VEHICLE
jcallahan@171 405 end
jcallahan@171 406
jcallahan@171 407
jcallahan@34 408 local ParseGUID
jcallahan@4 409 do
jcallahan@4 410 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 411
jcallahan@34 412 function ParseGUID(guid)
jcallahan@5 413 if not guid then
jcallahan@5 414 return
jcallahan@5 415 end
jcallahan@4 416 local types = private.UNIT_TYPES
jcallahan@4 417 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 418
jcallahan@10 419 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 420 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 421 end
jcallahan@4 422 return unit_type
jcallahan@4 423 end
jcallahan@4 424 end -- do-block
jcallahan@4 425
jcallahan@4 426
jcallahan@141 427 local UpdateDBEntryLocation
jcallahan@141 428 do
jcallahan@141 429 local pi = math.pi
jcallahan@141 430
jcallahan@141 431 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 432 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 433 local facing = _G.GetPlayerFacing()
jcallahan@141 434
jcallahan@141 435 if not facing then
jcallahan@141 436 return x, y
jcallahan@141 437 end
jcallahan@141 438 local rad = facing + pi
jcallahan@141 439 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 440 end
jcallahan@10 441
jcallahan@24 442
jcallahan@141 443 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 444 if not identifier then
jcallahan@141 445 return
jcallahan@141 446 end
jcallahan@141 447 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 448 local entry = DBEntry(entry_type, identifier)
jcallahan@141 449 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 450 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 451
jcallahan@141 452 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 453 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 454
jcallahan@141 455 if not zone_data then
jcallahan@141 456 zone_data = {}
jcallahan@141 457 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 458 end
jcallahan@141 459
jcallahan@141 460 -- Special case for Fishing.
jcallahan@141 461 if current_action.spell_label == "FISHING" then
jcallahan@141 462 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 463
jcallahan@141 464 if yard_width > 0 and yard_height > 0 then
jcallahan@141 465 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 466 current_action.x = x
jcallahan@141 467 current_action.y = y
jcallahan@141 468 end
jcallahan@141 469 end
jcallahan@141 470 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 471
jcallahan@141 472 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 473 return zone_data
jcallahan@10 474 end
jcallahan@141 475 end -- do-block
jcallahan@10 476
jcallahan@10 477
jcallahan@19 478 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 479 if not item_link then
jcallahan@19 480 return
jcallahan@19 481 end
jcallahan@19 482 local item_id = ItemLinkToID(item_link)
jcallahan@19 483
jcallahan@19 484 if not bag_index or not slot_index then
jcallahan@19 485 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 486 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 487 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 488 bag_index = new_bag_index
jcallahan@19 489 slot_index = new_slot_index
jcallahan@19 490 break
jcallahan@19 491 end
jcallahan@19 492 end
jcallahan@19 493 end
jcallahan@19 494 end
jcallahan@19 495
jcallahan@19 496 if not bag_index or not slot_index then
jcallahan@19 497 return
jcallahan@19 498 end
jcallahan@19 499 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 500
jcallahan@19 501 if not is_lootable then
jcallahan@19 502 return
jcallahan@19 503 end
jcallahan@19 504 DatamineTT:ClearLines()
jcallahan@19 505 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 506
jcallahan@19 507 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 508 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 509
jcallahan@19 510 if not current_line then
jcallahan@19 511 break
jcallahan@19 512 end
jcallahan@19 513
jcallahan@19 514 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 515 table.wipe(current_action)
jcallahan@123 516 current_action.target_type = AF.ITEM
jcallahan@122 517 current_action.identifier = item_id
jcallahan@122 518 current_action.loot_label = "contains"
jcallahan@19 519 break
jcallahan@19 520 end
jcallahan@19 521 end
jcallahan@19 522 end
jcallahan@19 523
jcallahan@19 524
jcallahan@39 525 local UnitFactionStanding
jcallahan@32 526 local UpdateFactionData
jcallahan@32 527 do
jcallahan@32 528 local MAX_FACTION_INDEX = 1000
jcallahan@20 529
jcallahan@32 530 local STANDING_NAMES = {
jcallahan@32 531 "HATED",
jcallahan@32 532 "HOSTILE",
jcallahan@32 533 "UNFRIENDLY",
jcallahan@32 534 "NEUTRAL",
jcallahan@32 535 "FRIENDLY",
jcallahan@32 536 "HONORED",
jcallahan@32 537 "REVERED",
jcallahan@32 538 "EXALTED",
jcallahan@32 539 }
jcallahan@32 540
jcallahan@39 541
jcallahan@39 542 function UnitFactionStanding(unit)
jcallahan@135 543 local unit_name = _G.UnitName(unit)
jcallahan@39 544 UpdateFactionData()
jcallahan@39 545 DatamineTT:ClearLines()
jcallahan@39 546 DatamineTT:SetUnit(unit)
jcallahan@39 547
jcallahan@39 548 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 549 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 550
jcallahan@135 551 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 552 return faction_name, faction_standings[faction_name]
jcallahan@39 553 end
jcallahan@39 554 end
jcallahan@39 555 end
jcallahan@39 556
jcallahan@39 557
jcallahan@32 558 function UpdateFactionData()
jcallahan@32 559 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 560 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 561
jcallahan@86 562 if faction_name then
jcallahan@32 563 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 564 elseif not faction_name then
jcallahan@32 565 break
jcallahan@32 566 end
jcallahan@20 567 end
jcallahan@20 568 end
jcallahan@32 569 end -- do-block
jcallahan@20 570
jcallahan@48 571
jcallahan@75 572 local GenericLootUpdate
jcallahan@75 573 do
jcallahan@77 574 local function LootTable(entry, loot_type, top_field)
jcallahan@75 575 if top_field then
jcallahan@75 576 entry[top_field] = entry[top_field] or {}
jcallahan@75 577 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 578 return entry[top_field][loot_type]
jcallahan@75 579 end
jcallahan@48 580 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 581 return entry[loot_type]
jcallahan@48 582 end
jcallahan@48 583
jcallahan@75 584 function GenericLootUpdate(data_type, top_field)
jcallahan@132 585 local loot_type = current_loot.label
jcallahan@75 586 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 587 local source_list = {}
jcallahan@75 588
jcallahan@131 589 if current_loot.sources then
jcallahan@131 590 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 591 local entry, source_id
jcallahan@78 592
jcallahan@131 593 if current_loot.target_type == AF.ITEM then
jcallahan@182 594 -- Debug(("GenericLootUpdate: current_loot.identifier: '%s'"):format(tostring(current_loot.identifier)))
jcallahan@119 595 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 596 source_id = current_loot.identifier
jcallahan@119 597 entry = DBEntry(data_type, source_id)
jcallahan@131 598 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 599 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 600 entry = DBEntry(data_type, source_id)
jcallahan@119 601 else
jcallahan@119 602 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 603 entry = DBEntry(data_type, source_id)
jcallahan@119 604 end
jcallahan@75 605
jcallahan@119 606 if entry then
jcallahan@119 607 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 608
jcallahan@119 609 if not source_list[source_guid] then
jcallahan@119 610 if top_field then
jcallahan@119 611 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 612 else
jcallahan@119 613 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 614 end
jcallahan@119 615 source_list[source_guid] = true
jcallahan@77 616 end
jcallahan@119 617 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 618
jcallahan@119 619 for item_id, quantity in pairs(loot_data) do
jcallahan@119 620 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 621 end
jcallahan@75 622 end
jcallahan@75 623 end
jcallahan@75 624 end
jcallahan@121 625
jcallahan@121 626 -- This is used for Gas Extractions.
jcallahan@131 627 if #current_loot.list <= 0 then
jcallahan@78 628 return
jcallahan@78 629 end
jcallahan@82 630 local entry
jcallahan@82 631
jcallahan@82 632 -- At this point we only have a name if it's an object.
jcallahan@131 633 if current_loot.target_type == AF.OBJECT then
jcallahan@131 634 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 635 else
jcallahan@131 636 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 637 end
jcallahan@75 638
jcallahan@75 639 if not entry then
jcallahan@75 640 return
jcallahan@75 641 end
jcallahan@77 642 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 643
jcallahan@131 644 if not source_list[current_loot.identifier] then
jcallahan@77 645 if top_field then
jcallahan@77 646 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 647 else
jcallahan@77 648 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 649 end
jcallahan@77 650 end
jcallahan@75 651
jcallahan@131 652 for index = 1, #current_loot.list do
jcallahan@131 653 table.insert(loot_table, current_loot.list[index])
jcallahan@75 654 end
jcallahan@48 655 end
jcallahan@75 656 end -- do-block
jcallahan@48 657
jcallahan@97 658
jcallahan@97 659 local ReplaceKeywords
jcallahan@97 660 do
jcallahan@97 661 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 662 class = PLAYER_CLASS,
jcallahan@97 663 name = PLAYER_NAME,
jcallahan@97 664 race = PLAYER_RACE,
jcallahan@97 665 }
jcallahan@97 666
jcallahan@97 667
jcallahan@97 668 function ReplaceKeywords(text)
jcallahan@97 669 if not text or text == "" then
jcallahan@97 670 return ""
jcallahan@97 671 end
jcallahan@97 672
jcallahan@97 673 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 674 local category_format = ("<%s>"):format(category)
jcallahan@97 675 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 676 end
jcallahan@97 677 return text
jcallahan@97 678 end
jcallahan@97 679 end -- do-block
jcallahan@97 680
jcallahan@97 681
jcallahan@154 682 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 683 -- unless the WorldMapFrame is shown.
jcallahan@143 684 do
jcallahan@143 685 -- MapFileName = MapAreaID
jcallahan@143 686 local MICRO_DUNGEON_IDS = {
jcallahan@143 687 ShrineofTwoMoons = 903,
jcallahan@143 688 ShrineofSevenStars = 905,
jcallahan@143 689 }
jcallahan@126 690
jcallahan@143 691 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 692 if private.in_combat then
jcallahan@156 693 private.set_area_id = true
jcallahan@156 694 return
jcallahan@156 695 end
jcallahan@155 696 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 697
jcallahan@155 698 if map_area_id == current_area_id then
jcallahan@155 699 return
jcallahan@155 700 end
jcallahan@143 701 local world_map = _G.WorldMapFrame
jcallahan@143 702 local map_visible = world_map:IsVisible()
jcallahan@143 703 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 704
jcallahan@143 705 if not map_visible then
jcallahan@143 706 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 707 world_map:Show()
jcallahan@143 708 end
jcallahan@143 709 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 710
jcallahan@154 711 _G.SetMapToCurrentZone()
jcallahan@154 712
jcallahan@143 713 if micro_dungeon_id then
jcallahan@143 714 current_area_id = micro_dungeon_id
jcallahan@143 715 else
jcallahan@143 716 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 717 end
jcallahan@143 718
jcallahan@154 719 if map_visible then
jcallahan@154 720 _G.SetMapByID(map_area_id)
jcallahan@154 721 else
jcallahan@143 722 world_map:Hide()
jcallahan@143 723 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 724 end
jcallahan@143 725 end
jcallahan@154 726 end
jcallahan@126 727
jcallahan@0 728 -----------------------------------------------------------------------
jcallahan@0 729 -- Methods.
jcallahan@0 730 -----------------------------------------------------------------------
jcallahan@0 731 function WDP:OnInitialize()
jcallahan@128 732 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 733 global_db = db.global
jcallahan@128 734 char_db = db.char
jcallahan@14 735
jcallahan@14 736 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 737 local build_num = tonumber(private.build_num)
jcallahan@14 738
jcallahan@136 739 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 740 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 741 global_db[entry] = {}
jcallahan@74 742 end
jcallahan@74 743 end
jcallahan@35 744 raw_db.build_num = build_num
jcallahan@63 745 raw_db.version = DB_VERSION
jcallahan@0 746 end
jcallahan@0 747
jcallahan@0 748
jcallahan@153 749 function WDP:EventDispatcher(...)
jcallahan@153 750 local event_name = ...
jcallahan@153 751
jcallahan@153 752 if DEBUGGING then
jcallahan@154 753 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 754 Debug(event_name)
jcallahan@154 755 else
jcallahan@154 756 Debug(...)
jcallahan@153 757 end
jcallahan@153 758 end
jcallahan@153 759 local func = EVENT_MAPPING[event_name]
jcallahan@153 760
jcallahan@153 761 if _G.type(func) == "boolean" then
jcallahan@153 762 self[event_name](self, ...)
jcallahan@153 763 elseif _G.type(func) == "function" then
jcallahan@159 764 self[func](self, ...)
jcallahan@153 765 end
jcallahan@153 766 end
jcallahan@153 767
jcallahan@153 768
jcallahan@0 769 function WDP:OnEnable()
jcallahan@0 770 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 771 if EVENT_DEBUG then
jcallahan@153 772 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 773 else
jcallahan@153 774 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 775 end
jcallahan@0 776 end
jcallahan@95 777
jcallahan@95 778 for index = 1, _G.GetNumLanguages() do
jcallahan@95 779 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 780 end
jcallahan@187 781 item_process_timer_handle = self:ScheduleRepeatingTimer("ProcessItems", 30)
jcallahan@31 782 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 783
jcallahan@19 784 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 785 if target_unit then
jcallahan@19 786 return
jcallahan@19 787 end
jcallahan@19 788 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 789 end)
jcallahan@19 790
jcallahan@19 791 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 792 if target_unit then
jcallahan@19 793 return
jcallahan@19 794 end
jcallahan@19 795 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 796 HandleItemUse(item_link)
jcallahan@19 797 end)
jcallahan@129 798 self:SetCurrentAreaID("OnEnable")
jcallahan@0 799 end
jcallahan@0 800
jcallahan@0 801
jcallahan@219 802 local ScrapeItemUpgradeStats
jcallahan@219 803 do
jcallahan@219 804 local intermediary = {}
jcallahan@219 805
jcallahan@220 806 function ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@220 807 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@220 808 return
jcallahan@220 809 end
jcallahan@219 810 local create_entry
jcallahan@219 811
jcallahan@219 812 table.wipe(intermediary)
jcallahan@219 813
jcallahan@219 814 for line_index = 1, DatamineTT:NumLines() do
jcallahan@219 815 local left_text = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@219 816
jcallahan@219 817 if not left_text then
jcallahan@219 818 return
jcallahan@219 819 end
jcallahan@219 820 local amount, stat = left_text:match("+(.-) (.*)")
jcallahan@219 821
jcallahan@219 822 if amount and stat then
jcallahan@220 823 if reforge_id and reforge_id ~= 0 then
jcallahan@220 824 local reforge_string = stat:find("Reforged")
jcallahan@220 825
jcallahan@220 826 if reforge_string then
jcallahan@220 827 stat = stat:sub(0, reforge_string - 3)
jcallahan@220 828 intermediary.reforge_id = reforge_id
jcallahan@220 829 end
jcallahan@219 830 end
jcallahan@219 831 create_entry = true
jcallahan@219 832 intermediary[stat:lower():gsub(" ", "_"):gsub("|r", "")] = tonumber(amount)
jcallahan@219 833 end
jcallahan@219 834 end
jcallahan@219 835
jcallahan@219 836 if not create_entry then
jcallahan@219 837 return
jcallahan@219 838 end
jcallahan@219 839 local item = DBEntry("items", item_id)
jcallahan@225 840 item.upgrade_id = upgrade_id
jcallahan@219 841 item.upgrades = item.upgrades or {}
jcallahan@219 842 item.upgrades[upgrade_id] = item.upgrades[upgrade_id] or {}
jcallahan@219 843
jcallahan@219 844 for stat, amount in pairs(intermediary) do
jcallahan@219 845 item.upgrades[upgrade_id][stat] = amount
jcallahan@219 846 end
jcallahan@219 847 end
jcallahan@220 848 end
jcallahan@220 849
jcallahan@220 850 -- do-block
jcallahan@219 851
jcallahan@219 852
jcallahan@187 853 local function RecordItemData(item_id, item_link, durability)
jcallahan@191 854 local item_string = select(3, item_link:find("^|%x+|H(.+)|h%[.+%]"))
jcallahan@219 855 local item
jcallahan@0 856
jcallahan@191 857 if item_string then
jcallahan@220 858 local _, _, _, _, _, _, _, suffix_id, unique_id, _, reforge_id, upgrade_id = (":"):split(item_string)
jcallahan@201 859 suffix_id = tonumber(suffix_id)
jcallahan@219 860 upgrade_id = tonumber(upgrade_id)
jcallahan@199 861
jcallahan@201 862 if suffix_id and suffix_id ~= 0 then
jcallahan@219 863 item = DBEntry("items", item_id)
jcallahan@201 864 item.suffix_id = suffix_id
jcallahan@201 865 item.unique_id = bit.band(unique_id, 0xFFFF)
jcallahan@201 866 end
jcallahan@191 867
jcallahan@219 868 if upgrade_id and upgrade_id ~= 0 then
jcallahan@220 869 DatamineTT:SetHyperlink(item_link)
jcallahan@220 870 ScrapeItemUpgradeStats(item_id, upgrade_id, reforge_id)
jcallahan@191 871 end
jcallahan@0 872 end
jcallahan@212 873
jcallahan@212 874 if durability and durability > 0 then
jcallahan@219 875 item = item or DBEntry("items", item_id)
jcallahan@212 876 item.durability = durability
jcallahan@212 877 end
jcallahan@0 878 end
jcallahan@0 879
jcallahan@0 880
jcallahan@187 881 function WDP:ProcessItems()
jcallahan@187 882 for slot_index = _G.INVSLOT_FIRST_EQUIPPED, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 883 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 884
jcallahan@0 885 if item_id and item_id > 0 then
jcallahan@1 886 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@187 887 RecordItemData(item_id, _G.GetInventoryItemLink("player", slot_index), max_durability)
jcallahan@0 888 end
jcallahan@0 889 end
jcallahan@0 890
jcallahan@0 891 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 892 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 893 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 894
jcallahan@0 895 if item_id and item_id > 0 then
jcallahan@1 896 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@187 897 RecordItemData(item_id, _G.GetContainerItemLink(bag_index, slot_index), max_durability)
jcallahan@0 898 end
jcallahan@0 899 end
jcallahan@0 900 end
jcallahan@0 901 end
jcallahan@0 902
jcallahan@118 903
jcallahan@215 904 local TargetedNPC
jcallahan@118 905 do
jcallahan@118 906 local GENDER_NAMES = {
jcallahan@118 907 "UNKNOWN",
jcallahan@118 908 "MALE",
jcallahan@118 909 "FEMALE",
jcallahan@118 910 }
jcallahan@118 911
jcallahan@118 912
jcallahan@118 913 local REACTION_NAMES = {
jcallahan@118 914 "HATED",
jcallahan@118 915 "HOSTILE",
jcallahan@118 916 "UNFRIENDLY",
jcallahan@118 917 "NEUTRAL",
jcallahan@118 918 "FRIENDLY",
jcallahan@118 919 "HONORED",
jcallahan@118 920 "REVERED",
jcallahan@118 921 "EXALTED",
jcallahan@118 922 }
jcallahan@118 923
jcallahan@118 924
jcallahan@118 925 local POWER_TYPE_NAMES = {
jcallahan@118 926 ["0"] = "MANA",
jcallahan@118 927 ["1"] = "RAGE",
jcallahan@118 928 ["2"] = "FOCUS",
jcallahan@118 929 ["3"] = "ENERGY",
jcallahan@118 930 ["6"] = "RUNIC_POWER",
jcallahan@118 931 }
jcallahan@118 932
jcallahan@118 933
jcallahan@215 934 function TargetedNPC()
jcallahan@118 935 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 936 current_target_id = nil
jcallahan@118 937 return
jcallahan@118 938 end
jcallahan@118 939 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 940
jcallahan@171 941 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@118 942 return
jcallahan@118 943 end
jcallahan@118 944 current_target_id = unit_idnum
jcallahan@118 945
jcallahan@118 946 local npc = NPCEntry(unit_idnum)
jcallahan@118 947 local _, class_token = _G.UnitClass("target")
jcallahan@118 948 npc.class = class_token
jcallahan@118 949 npc.faction = UnitFactionStanding("target")
jcallahan@118 950 npc.genders = npc.genders or {}
jcallahan@118 951 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 952 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 953 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 954
jcallahan@214 955 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()].stats
jcallahan@118 956 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 957
jcallahan@118 958 if not encounter_data[npc_level] then
jcallahan@118 959 encounter_data[npc_level] = {
jcallahan@118 960 max_health = _G.UnitHealthMax("target"),
jcallahan@118 961 }
jcallahan@118 962
jcallahan@118 963 local max_power = _G.UnitManaMax("target")
jcallahan@118 964
jcallahan@118 965 if max_power > 0 then
jcallahan@118 966 local power_type = _G.UnitPowerType("target")
jcallahan@118 967 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 968 end
jcallahan@118 969 end
jcallahan@118 970 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 971 return npc, unit_idnum
jcallahan@118 972 end
jcallahan@118 973 end -- do-block
jcallahan@118 974
jcallahan@118 975
jcallahan@113 976 do
jcallahan@113 977 local COORD_MAX = 5
jcallahan@0 978
jcallahan@113 979 function WDP:UpdateTargetLocation()
jcallahan@113 980 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 981 return
jcallahan@2 982 end
jcallahan@113 983
jcallahan@113 984 for index = 1, 4 do
jcallahan@113 985 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 986 return
jcallahan@113 987 end
jcallahan@113 988 end
jcallahan@215 989 local npc = TargetedNPC()
jcallahan@113 990
jcallahan@113 991 if not npc then
jcallahan@113 992 return
jcallahan@113 993 end
jcallahan@113 994 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@214 995 local npc_data = npc:EncounterData()[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 996 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 997 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 998
jcallahan@113 999 local zone_data = npc_data.locations[zone_token]
jcallahan@113 1000
jcallahan@113 1001 if not zone_data then
jcallahan@113 1002 zone_data = {}
jcallahan@113 1003 npc_data.locations[zone_token] = zone_data
jcallahan@113 1004 end
jcallahan@113 1005
jcallahan@113 1006 for location_token in pairs(zone_data) do
jcallahan@113 1007 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 1008 loc_level = tonumber(loc_level)
jcallahan@113 1009
jcallahan@113 1010 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 1011 return
jcallahan@113 1012 end
jcallahan@113 1013 end
jcallahan@141 1014 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 1015 end
jcallahan@113 1016 end -- do-block
jcallahan@2 1017
jcallahan@118 1018
jcallahan@0 1019 -----------------------------------------------------------------------
jcallahan@0 1020 -- Event handlers.
jcallahan@0 1021 -----------------------------------------------------------------------
jcallahan@90 1022 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 1023 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 1024
jcallahan@56 1025 for index = 1, num_items do
jcallahan@56 1026 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 1027
jcallahan@56 1028 if item_link then
jcallahan@56 1029 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 1030 end
jcallahan@56 1031 end
jcallahan@56 1032 end
jcallahan@56 1033
jcallahan@56 1034
jcallahan@178 1035 function WDP:SHOW_LOOT_TOAST(event_name, loot_type, item_link, quantity)
jcallahan@178 1036 if loot_type ~= "item" then
jcallahan@178 1037 return
jcallahan@178 1038 end
jcallahan@203 1039 local npc = NPCEntry(private.raid_finder_boss_id or private.world_boss_id)
jcallahan@216 1040 ClearKilledBossID()
jcallahan@178 1041
jcallahan@178 1042 if not npc then
jcallahan@182 1043 Debug(("%s: NPC is nil."):format(event_name))
jcallahan@178 1044 return
jcallahan@178 1045 end
jcallahan@178 1046 local item_id = ItemLinkToID(item_link)
jcallahan@178 1047
jcallahan@178 1048 if not item_id then
jcallahan@182 1049 Debug(("%s: ItemID is nil, from item link %s"):format(event_name, item_link))
jcallahan@178 1050 return
jcallahan@178 1051 end
jcallahan@179 1052 local loot_type = "drops"
jcallahan@214 1053 local encounter_data = npc:EncounterData()[InstanceDifficultyToken()]
jcallahan@178 1054 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@178 1055 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@178 1056 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@178 1057
jcallahan@178 1058 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@182 1059 Debug(("%s: %sX%d (%d)"):format(event_name, item_link, quantity, item_id))
jcallahan@178 1060 end
jcallahan@178 1061
jcallahan@178 1062
jcallahan@179 1063 do
jcallahan@179 1064 local CHAT_MSG_LOOT_UPDATE_FUNCS = {
jcallahan@179 1065 [AF.NPC] = function(item_id, quantity)
jcallahan@179 1066 Debug(("CHAT_MSG_LOOT: %d (%d)"):format(item_id, quantity))
jcallahan@179 1067 end,
jcallahan@179 1068 [AF.ZONE] = function(item_id, quantity)
jcallahan@179 1069 current_loot = {
jcallahan@179 1070 list = {
jcallahan@179 1071 ("%d:%d"):format(item_id, quantity)
jcallahan@179 1072 },
jcallahan@179 1073 identifier = current_action.identifier,
jcallahan@179 1074 label = current_action.loot_label or "drops",
jcallahan@179 1075 map_level = current_action.map_level,
jcallahan@179 1076 object_name = current_action.object_name,
jcallahan@179 1077 spell_label = current_action.spell_label,
jcallahan@179 1078 target_type = current_action.target_type,
jcallahan@179 1079 x = current_action.x,
jcallahan@179 1080 y = current_action.y,
jcallahan@179 1081 zone_data = current_action.zone_data,
jcallahan@179 1082 }
jcallahan@179 1083 table.wipe(current_action)
jcallahan@179 1084 GenericLootUpdate("zones")
jcallahan@179 1085 end,
jcallahan@179 1086 }
jcallahan@177 1087
jcallahan@177 1088
jcallahan@179 1089 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@179 1090 local category
jcallahan@177 1091
jcallahan@179 1092 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@179 1093 category = AF.ZONE
jcallahan@179 1094 elseif private.raid_finder_boss_id then
jcallahan@179 1095 category = AF.NPC
jcallahan@179 1096 end
jcallahan@179 1097 local update_func = CHAT_MSG_LOOT_UPDATE_FUNCS[category]
jcallahan@177 1098
jcallahan@179 1099 if not category or not update_func then
jcallahan@179 1100 return
jcallahan@179 1101 end
jcallahan@179 1102 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@179 1103
jcallahan@179 1104 if not item_link then
jcallahan@179 1105 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@179 1106 end
jcallahan@179 1107 local item_id = ItemLinkToID(item_link)
jcallahan@179 1108
jcallahan@179 1109 if not item_id then
jcallahan@179 1110 return
jcallahan@179 1111 end
jcallahan@179 1112 update_func(item_id, quantity)
jcallahan@177 1113 end
jcallahan@48 1114 end
jcallahan@48 1115
jcallahan@97 1116 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 1117 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 1118 return
jcallahan@95 1119 end
jcallahan@97 1120 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 1121 npc.quotes = npc.quotes or {}
jcallahan@97 1122 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 1123 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 1124 end
jcallahan@95 1125
jcallahan@95 1126
jcallahan@95 1127 do
jcallahan@40 1128 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 1129
jcallahan@40 1130 local DRUNK_COMPARES = {
jcallahan@40 1131 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 1132 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 1133 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 1134 }
jcallahan@40 1135
jcallahan@40 1136 local DRUNK_MATCHES = {
jcallahan@40 1137 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 1138 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 1139 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 1140 }
jcallahan@40 1141
jcallahan@167 1142 local RECIPE_MATCH = _G.ERR_LEARN_RECIPE_S:gsub("%%s", "(.*)")
jcallahan@167 1143
jcallahan@167 1144
jcallahan@167 1145 local function RecordDiscovery(tradeskill_name, tradeskill_index)
jcallahan@167 1146 if tradeskill_name == private.discovered_recipe_name then
jcallahan@167 1147 DBEntry("spells", tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))).discovery = ("%d:%d"):format(private.previous_spell_id, private.profession_level)
jcallahan@167 1148
jcallahan@167 1149 private.discovered_recipe_name = nil
jcallahan@167 1150 private.profession_level = nil
jcallahan@167 1151 private.previous_spell_id = nil
jcallahan@169 1152
jcallahan@169 1153 return true
jcallahan@167 1154 end
jcallahan@167 1155 end
jcallahan@167 1156
jcallahan@167 1157
jcallahan@167 1158 local function IterativeRecordDiscovery()
jcallahan@167 1159 TradeSkillExecutePer(RecordDiscovery)
jcallahan@167 1160 end
jcallahan@167 1161
jcallahan@167 1162
jcallahan@92 1163 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@167 1164 if not private.trainer_shown then
jcallahan@167 1165 local recipe_name = message:match(RECIPE_MATCH)
jcallahan@167 1166
jcallahan@167 1167 if recipe_name and private.previous_spell_id then
jcallahan@167 1168 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@167 1169
jcallahan@167 1170 if profession_name == _G.UNKNOWN then
jcallahan@167 1171 return
jcallahan@167 1172 end
jcallahan@167 1173 private.discovered_recipe_name = recipe_name
jcallahan@167 1174 private.profession_level = prof_level
jcallahan@167 1175
jcallahan@167 1176 self:ScheduleTimer(IterativeRecordDiscovery, 0.2)
jcallahan@167 1177 end
jcallahan@167 1178 end
jcallahan@167 1179
jcallahan@40 1180 if currently_drunk then
jcallahan@40 1181 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 1182 currently_drunk = nil
jcallahan@40 1183 end
jcallahan@40 1184 return
jcallahan@40 1185 end
jcallahan@40 1186
jcallahan@40 1187 for index = 1, #DRUNK_MATCHES do
jcallahan@40 1188 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 1189 currently_drunk = true
jcallahan@40 1190 break
jcallahan@40 1191 end
jcallahan@40 1192 end
jcallahan@40 1193 end
jcallahan@40 1194 end
jcallahan@40 1195
jcallahan@40 1196 -- do-block
jcallahan@40 1197
jcallahan@40 1198 do
jcallahan@23 1199 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1200 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 1201
jcallahan@23 1202 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 1203 if not spell_id then
jcallahan@23 1204 return
jcallahan@23 1205 end
jcallahan@34 1206 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 1207
jcallahan@171 1208 if not source_id or not UnitTypeIsNPC(source_type) then
jcallahan@23 1209 return
jcallahan@23 1210 end
jcallahan@23 1211
jcallahan@23 1212 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@214 1213 local encounter_data = NPCEntry(source_id):EncounterData()[InstanceDifficultyToken()]
jcallahan@28 1214 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1215 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1216 end
jcallahan@23 1217 end
jcallahan@23 1218
jcallahan@115 1219 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1220
jcallahan@23 1221 local COMBAT_LOG_FUNCS = {
jcallahan@23 1222 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1223 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1224 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1225 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1226 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1227
jcallahan@171 1228 if unit_idnum and UnitTypeIsNPC(unit_type) then
jcallahan@115 1229 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1230 end
jcallahan@115 1231 end
jcallahan@115 1232 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1233 end,
jcallahan@65 1234 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 1235 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1236
jcallahan@171 1237 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@182 1238 Debug(("%s: %s is not an NPC, or has no ID."):format(sub_event, dest_name))
jcallahan@177 1239 ClearKilledNPC()
jcallahan@216 1240 ClearKilledBossID()
jcallahan@98 1241 private.harvesting = nil
jcallahan@65 1242 return
jcallahan@65 1243 end
jcallahan@177 1244
jcallahan@217 1245 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@217 1246 ClearKilledNPC()
jcallahan@217 1247 ClearKilledBossID()
jcallahan@217 1248 return
jcallahan@217 1249 end
jcallahan@217 1250
jcallahan@177 1251 if private.RAID_FINDER_BOSS_IDS[unit_idnum] then
jcallahan@184 1252 Debug(("%s: Matching boss %s."):format(sub_event, dest_name))
jcallahan@216 1253 ClearKilledBossID()
jcallahan@184 1254 private.raid_finder_boss_id = unit_idnum
jcallahan@203 1255 elseif private.WORLD_BOSS_IDS[unit_idnum] then
jcallahan@203 1256 Debug(("%s: Matching world boss %s."):format(sub_event, dest_name))
jcallahan@216 1257 ClearKilledBossID()
jcallahan@203 1258 private.world_boss_id = unit_idnum
jcallahan@182 1259 else
jcallahan@203 1260 Debug(("%s: Killed NPC %s (ID: %d) is not in LFG or World boss list."):format(sub_event, dest_name, unit_idnum))
jcallahan@177 1261 end
jcallahan@183 1262
jcallahan@177 1263 killed_npc_id = unit_idnum
jcallahan@177 1264 WDP:ScheduleTimer(ClearKilledNPC, 0.1)
jcallahan@203 1265 WDP:ScheduleTimer(ClearKilledBossID, 1)
jcallahan@65 1266 end,
jcallahan@23 1267 }
jcallahan@23 1268
jcallahan@23 1269
jcallahan@92 1270 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1271 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1272
jcallahan@23 1273 if not combat_log_func then
jcallahan@23 1274 return
jcallahan@23 1275 end
jcallahan@23 1276 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1277 end
jcallahan@23 1278
jcallahan@44 1279 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1280 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1281 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1282
jcallahan@44 1283 local REP_BUFFS = {
jcallahan@44 1284 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1285 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1286 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1287 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1288 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1289 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1290 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1291 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1292 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1293 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1294 }
jcallahan@44 1295
jcallahan@44 1296
jcallahan@44 1297 local FACTION_NAMES = {
jcallahan@44 1298 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1299 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1300 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1301 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1302 }
jcallahan@44 1303
jcallahan@44 1304
jcallahan@44 1305 local MODIFIERS = {
jcallahan@44 1306 CENARION_FAVOR = {
jcallahan@44 1307 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1308 modifier = 0.25,
jcallahan@44 1309 },
jcallahan@44 1310 GRIM_VISAGE = {
jcallahan@44 1311 modifier = 0.1,
jcallahan@44 1312 },
jcallahan@44 1313 HONOR_HOLD_FAVOR = {
jcallahan@44 1314 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1315 modifier = 0.25,
jcallahan@44 1316 },
jcallahan@44 1317 NAZGRELS_FERVOR = {
jcallahan@44 1318 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1319 modifier = 0.1,
jcallahan@44 1320 },
jcallahan@44 1321 SONG_OF_BATTLE = {
jcallahan@44 1322 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1323 modifier = 0.1,
jcallahan@44 1324 },
jcallahan@44 1325 SPIRIT_OF_SHARING = {
jcallahan@44 1326 modifier = 0.1,
jcallahan@44 1327 },
jcallahan@44 1328 THRALLMARS_FAVOR = {
jcallahan@44 1329 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1330 modifier = 0.25,
jcallahan@44 1331 },
jcallahan@44 1332 TROLLBANES_COMMAND = {
jcallahan@44 1333 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1334 modifier = 0.1,
jcallahan@44 1335 },
jcallahan@44 1336 UNBURDENED = {
jcallahan@44 1337 modifier = 0.1,
jcallahan@44 1338 },
jcallahan@44 1339 WOW_ANNIVERSARY = {
jcallahan@44 1340 modifier = 0.08,
jcallahan@44 1341 }
jcallahan@44 1342 }
jcallahan@44 1343
jcallahan@44 1344
jcallahan@92 1345 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@177 1346 if message_type ~= "FACTION" or not killed_npc_id then
jcallahan@44 1347 return
jcallahan@44 1348 end
jcallahan@44 1349 UpdateFactionData()
jcallahan@44 1350
jcallahan@46 1351 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1352 return
jcallahan@46 1353 end
jcallahan@177 1354 local npc = NPCEntry(killed_npc_id)
jcallahan@177 1355 ClearKilledNPC()
jcallahan@46 1356
jcallahan@44 1357 if not npc then
jcallahan@98 1358 private.harvesting = nil
jcallahan@44 1359 return
jcallahan@44 1360 end
jcallahan@98 1361 npc.harvested = private.harvesting
jcallahan@98 1362 private.harvesting = nil
jcallahan@98 1363
jcallahan@44 1364 local modifier = 1
jcallahan@44 1365
jcallahan@44 1366 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1367 modifier = modifier + 0.1
jcallahan@44 1368 end
jcallahan@44 1369
jcallahan@44 1370 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1371 modifier = modifier + 0.1
jcallahan@44 1372 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1373 modifier = modifier + 0.05
jcallahan@44 1374 end
jcallahan@44 1375
jcallahan@44 1376 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1377 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1378 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1379
jcallahan@44 1380 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1381 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1382 end
jcallahan@44 1383 end
jcallahan@44 1384 end
jcallahan@65 1385 npc.reputations = npc.reputations or {}
jcallahan@65 1386 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1387 end
jcallahan@44 1388 end -- do-block
jcallahan@18 1389
jcallahan@18 1390
jcallahan@140 1391 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1392 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1393 return
jcallahan@140 1394 end
jcallahan@140 1395 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1396
jcallahan@140 1397 if not text or text == "Fishing Bobber" then
jcallahan@140 1398 text = "NONE"
jcallahan@140 1399 else
jcallahan@140 1400 current_action.fishing_target = true
jcallahan@140 1401 end
jcallahan@140 1402 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1403 end
jcallahan@140 1404
jcallahan@140 1405
jcallahan@92 1406 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1407 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1408
jcallahan@42 1409 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1410 return
jcallahan@42 1411 end
jcallahan@42 1412 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1413 end
jcallahan@42 1414
jcallahan@42 1415
jcallahan@13 1416 do
jcallahan@40 1417 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1418 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1419 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1420
jcallahan@13 1421
jcallahan@13 1422 local function _moneyMatch(money, re)
jcallahan@13 1423 return money:match(re) or 0
jcallahan@1 1424 end
jcallahan@1 1425
jcallahan@0 1426
jcallahan@13 1427 local function _toCopper(money)
jcallahan@13 1428 if not money then
jcallahan@13 1429 return 0
jcallahan@13 1430 end
jcallahan@40 1431 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1432 end
jcallahan@1 1433
jcallahan@1 1434
jcallahan@176 1435 local LOOT_OPENED_VERIFY_FUNCS = {
jcallahan@16 1436 [AF.ITEM] = function()
jcallahan@16 1437 local locked_item_id
jcallahan@16 1438
jcallahan@16 1439 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1440 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1441 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1442
jcallahan@16 1443 if is_locked then
jcallahan@16 1444 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@165 1445 break
jcallahan@16 1446 end
jcallahan@16 1447 end
jcallahan@165 1448
jcallahan@165 1449 if locked_item_id then
jcallahan@165 1450 break
jcallahan@165 1451 end
jcallahan@16 1452 end
jcallahan@16 1453
jcallahan@122 1454 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1455 return false
jcallahan@16 1456 end
jcallahan@122 1457 current_action.identifier = locked_item_id
jcallahan@16 1458 return true
jcallahan@16 1459 end,
jcallahan@13 1460 [AF.NPC] = function()
jcallahan@17 1461 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1462 return false
jcallahan@13 1463 end
jcallahan@205 1464
jcallahan@205 1465 if not current_action.identifier then
jcallahan@205 1466 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@205 1467 current_action.identifier = id_num
jcallahan@205 1468 end
jcallahan@13 1469 return true
jcallahan@13 1470 end,
jcallahan@14 1471 [AF.OBJECT] = true,
jcallahan@17 1472 [AF.ZONE] = function()
jcallahan@140 1473 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@210 1474 return _G.IsFishingLoot()
jcallahan@17 1475 end,
jcallahan@13 1476 }
jcallahan@13 1477
jcallahan@13 1478
jcallahan@176 1479 local LOOT_OPENED_UPDATE_FUNCS = {
jcallahan@16 1480 [AF.ITEM] = function()
jcallahan@28 1481 GenericLootUpdate("items")
jcallahan@28 1482 end,
jcallahan@28 1483 [AF.NPC] = function()
jcallahan@75 1484 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1485 local loot_type = current_loot.label
jcallahan@77 1486 local source_list = {}
jcallahan@75 1487
jcallahan@131 1488 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1489 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1490 local npc = NPCEntry(source_id)
jcallahan@75 1491
jcallahan@75 1492 if npc then
jcallahan@214 1493 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@75 1494 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1495
jcallahan@78 1496 if not source_list[source_guid] then
jcallahan@77 1497 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1498 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1499 source_list[source_id] = true
jcallahan@77 1500 end
jcallahan@77 1501
jcallahan@75 1502 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1503 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1504 end
jcallahan@75 1505 end
jcallahan@75 1506 end
jcallahan@75 1507
jcallahan@75 1508 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1509 if #current_loot.list <= 0 then
jcallahan@79 1510 return
jcallahan@79 1511 end
jcallahan@131 1512 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1513
jcallahan@28 1514 if not npc then
jcallahan@28 1515 return
jcallahan@28 1516 end
jcallahan@214 1517 local encounter_data = npc:EncounterData()[difficulty_token]
jcallahan@29 1518 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1519
jcallahan@131 1520 if not source_list[current_loot.identifier] then
jcallahan@77 1521 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1522 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1523 end
jcallahan@77 1524
jcallahan@131 1525 for index = 1, #current_loot.list do
jcallahan@131 1526 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1527 end
jcallahan@16 1528 end,
jcallahan@13 1529 [AF.OBJECT] = function()
jcallahan@28 1530 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1531 end,
jcallahan@17 1532 [AF.ZONE] = function()
jcallahan@141 1533 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1534
jcallahan@41 1535 -- This will start life as a boolean true.
jcallahan@131 1536 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1537 current_loot.zone_data[location_token] = {
jcallahan@41 1538 drops = {}
jcallahan@41 1539 }
jcallahan@41 1540 end
jcallahan@132 1541 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1542 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1543
jcallahan@131 1544 if current_loot.sources then
jcallahan@131 1545 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1546 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1547 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1548 end
jcallahan@131 1549 end
jcallahan@131 1550 end
jcallahan@131 1551
jcallahan@131 1552 if #current_loot.list <= 0 then
jcallahan@131 1553 return
jcallahan@131 1554 end
jcallahan@131 1555
jcallahan@131 1556 for index = 1, #current_loot.list do
jcallahan@131 1557 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1558 end
jcallahan@13 1559 end,
jcallahan@13 1560 }
jcallahan@13 1561
jcallahan@79 1562 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1563 local loot_guid_registry = {}
jcallahan@124 1564
jcallahan@124 1565
jcallahan@124 1566 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1567 current_loot = nil
jcallahan@131 1568 table.wipe(current_action)
jcallahan@124 1569 end
jcallahan@124 1570
jcallahan@13 1571
jcallahan@92 1572 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1573 if current_loot then
jcallahan@18 1574 return
jcallahan@18 1575 end
jcallahan@151 1576
jcallahan@151 1577 if not current_action.target_type then
jcallahan@151 1578 return
jcallahan@151 1579 end
jcallahan@176 1580 local verify_func = LOOT_OPENED_VERIFY_FUNCS[current_action.target_type]
jcallahan@176 1581 local update_func = LOOT_OPENED_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1582
jcallahan@14 1583 if not verify_func or not update_func then
jcallahan@13 1584 return
jcallahan@13 1585 end
jcallahan@13 1586
jcallahan@14 1587 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1588 return
jcallahan@14 1589 end
jcallahan@80 1590 local guids_used = {}
jcallahan@132 1591
jcallahan@131 1592 current_loot = {
jcallahan@131 1593 list = {},
jcallahan@131 1594 sources = {},
jcallahan@131 1595 identifier = current_action.identifier,
jcallahan@132 1596 label = current_action.loot_label or "drops",
jcallahan@131 1597 map_level = current_action.map_level,
jcallahan@131 1598 object_name = current_action.object_name,
jcallahan@131 1599 spell_label = current_action.spell_label,
jcallahan@131 1600 target_type = current_action.target_type,
jcallahan@131 1601 x = current_action.x,
jcallahan@131 1602 y = current_action.y,
jcallahan@131 1603 zone_data = current_action.zone_data,
jcallahan@131 1604 }
jcallahan@131 1605 table.wipe(current_action)
jcallahan@13 1606
jcallahan@217 1607 loot_guid_registry[current_loot.label] = loot_guid_registry[current_loot.label] or {}
jcallahan@217 1608
jcallahan@55 1609 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1610 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1611 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1612
jcallahan@77 1613 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1614 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1615 local loot_info = {
jcallahan@77 1616 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1617 }
jcallahan@75 1618
jcallahan@77 1619 -- Odd index is GUID, even is count.
jcallahan@78 1620 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1621 local source_guid = loot_info[loot_index]
jcallahan@77 1622
jcallahan@217 1623 if not loot_guid_registry[current_loot.label][source_guid] then
jcallahan@79 1624 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1625 local source_type, source_id = ParseGUID(source_guid)
jcallahan@151 1626 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1627 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1628
jcallahan@79 1629 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1630 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1631 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1632 guids_used[source_guid] = true
jcallahan@79 1633 end
jcallahan@75 1634 end
jcallahan@82 1635 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1636 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1637 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@221 1638 Debug(("Found currency: %s"):format(icon_texture))
jcallahan@131 1639 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1640 end
jcallahan@13 1641 end
jcallahan@80 1642
jcallahan@81 1643 for guid in pairs(guids_used) do
jcallahan@217 1644 loot_guid_registry[current_loot.label][guid] = true
jcallahan@80 1645 end
jcallahan@13 1646 update_func()
jcallahan@1 1647 end
jcallahan@13 1648 end -- do-block
jcallahan@0 1649
jcallahan@0 1650
jcallahan@89 1651 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1652 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1653
jcallahan@89 1654 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1655 return
jcallahan@89 1656 end
jcallahan@89 1657 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1658 end
jcallahan@89 1659
jcallahan@89 1660
jcallahan@44 1661 do
jcallahan@44 1662 local POINT_MATCH_PATTERNS = {
jcallahan@44 1663 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1664 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1665 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1666 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1667 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1668 }
jcallahan@5 1669
jcallahan@68 1670 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1671 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1672 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1673
jcallahan@133 1674 local current_merchant
jcallahan@133 1675 local merchant_standing
jcallahan@133 1676
jcallahan@133 1677 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1678 current_merchant = nil
jcallahan@133 1679 merchant_standing = nil
jcallahan@133 1680 end
jcallahan@133 1681
jcallahan@133 1682
jcallahan@89 1683 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1684 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@195 1685 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@4 1686
jcallahan@171 1687 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@133 1688 return
jcallahan@133 1689 end
jcallahan@195 1690 merchant_standing = select(2, UnitFactionStanding("npc"))
jcallahan@133 1691 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1692 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1693 end
jcallahan@55 1694 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1695 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1696 _G.MerchantFrame_Update()
jcallahan@57 1697
jcallahan@150 1698 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1699
jcallahan@44 1700 for item_index = 1, num_items do
jcallahan@44 1701 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1702 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1703
jcallahan@44 1704 if item_id and item_id > 0 then
jcallahan@44 1705 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1706
jcallahan@68 1707 DatamineTT:ClearLines()
jcallahan@68 1708 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1709
jcallahan@68 1710 local num_lines = DatamineTT:NumLines()
jcallahan@68 1711
jcallahan@68 1712 for line_index = 1, num_lines do
jcallahan@68 1713 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1714
jcallahan@68 1715 if not current_line then
jcallahan@68 1716 break
jcallahan@68 1717 end
jcallahan@68 1718 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1719
jcallahan@68 1720 if faction or reputation then
jcallahan@68 1721 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1722 break
jcallahan@68 1723 end
jcallahan@68 1724 end
jcallahan@68 1725
jcallahan@87 1726 for line_index = 1, num_lines do
jcallahan@87 1727 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1728
jcallahan@87 1729 if not current_line then
jcallahan@87 1730 break
jcallahan@87 1731 end
jcallahan@87 1732 local line_text = current_line:GetText()
jcallahan@87 1733 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1734
jcallahan@87 1735 if quest_name then
jcallahan@87 1736 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1737 break
jcallahan@87 1738 end
jcallahan@87 1739 end
jcallahan@87 1740
jcallahan@44 1741 if extended_cost then
jcallahan@53 1742 local battleground_rating = 0
jcallahan@53 1743 local personal_rating = 0
jcallahan@53 1744 local required_season_amount
jcallahan@5 1745
jcallahan@68 1746 for line_index = 1, num_lines do
jcallahan@44 1747 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1748
jcallahan@44 1749 if not current_line then
jcallahan@44 1750 break
jcallahan@44 1751 end
jcallahan@53 1752 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1753
jcallahan@44 1754 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1755 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1756 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1757 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1758
jcallahan@44 1759 if match1 or match2 then
jcallahan@44 1760 break
jcallahan@44 1761 end
jcallahan@44 1762 end
jcallahan@5 1763 end
jcallahan@44 1764 local currency_list = {}
jcallahan@44 1765 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1766
jcallahan@50 1767 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1768 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1769 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1770
jcallahan@44 1771 for cost_index = 1, item_count do
jcallahan@44 1772 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1773 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1774
jcallahan@44 1775 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1776 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1777 end
jcallahan@44 1778
jcallahan@44 1779 if currency_id then
jcallahan@44 1780 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1781 end
jcallahan@44 1782 end
jcallahan@44 1783
jcallahan@44 1784 for currency_index = 1, #currency_list do
jcallahan@44 1785 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1786 end
jcallahan@5 1787 end
jcallahan@133 1788 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1789 end
jcallahan@44 1790 end
jcallahan@5 1791
jcallahan@44 1792 if _G.CanMerchantRepair() then
jcallahan@133 1793 current_merchant.can_repair = true
jcallahan@5 1794 end
jcallahan@57 1795 _G.SetMerchantFilter(current_filters)
jcallahan@57 1796 _G.MerchantFrame_Update()
jcallahan@4 1797 end
jcallahan@44 1798 end -- do-block
jcallahan@4 1799
jcallahan@89 1800
jcallahan@92 1801 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1802 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1803 return
jcallahan@25 1804 end
jcallahan@34 1805 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1806
jcallahan@171 1807 if not unit_idnum or not UnitTypeIsNPC(unit_type) then
jcallahan@25 1808 return
jcallahan@25 1809 end
jcallahan@29 1810 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1811 table.wipe(current_action)
jcallahan@25 1812 end
jcallahan@25 1813
jcallahan@25 1814
jcallahan@115 1815 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1816 local num_pets = LPJ:NumPets()
jcallahan@115 1817
jcallahan@115 1818 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1819 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1820
jcallahan@115 1821 if is_owned then
jcallahan@115 1822 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1823
jcallahan@139 1824 if rarity then
jcallahan@139 1825 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1826 local npc = NPCEntry(npc_id)
jcallahan@139 1827 npc.wild_pet = is_wild or nil
jcallahan@139 1828 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1829 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1830 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1831
jcallahan@139 1832 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1833 data.max_health = max_health
jcallahan@139 1834 data.attack = attack
jcallahan@139 1835 data.speed = speed
jcallahan@139 1836 end
jcallahan@115 1837 end
jcallahan@115 1838 end
jcallahan@115 1839 end
jcallahan@115 1840
jcallahan@115 1841
jcallahan@156 1842 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1843 private.in_combat = true
jcallahan@156 1844 end
jcallahan@156 1845
jcallahan@156 1846
jcallahan@156 1847 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1848 private.in_combat = nil
jcallahan@156 1849
jcallahan@156 1850 if private.set_area_id then
jcallahan@156 1851 self:SetCurrentAreaID(event_name)
jcallahan@156 1852 private.set_area_id = nil
jcallahan@156 1853 end
jcallahan@156 1854 end
jcallahan@156 1855
jcallahan@156 1856
jcallahan@118 1857 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@215 1858 if not TargetedNPC() then
jcallahan@118 1859 return
jcallahan@2 1860 end
jcallahan@151 1861 current_action.target_type = AF.NPC
jcallahan@118 1862 self:UpdateTargetLocation()
jcallahan@118 1863 end
jcallahan@2 1864
jcallahan@89 1865
jcallahan@12 1866 do
jcallahan@12 1867 local function UpdateQuestJuncture(point)
jcallahan@12 1868 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1869
jcallahan@12 1870 if not unit_name then
jcallahan@12 1871 return
jcallahan@12 1872 end
jcallahan@34 1873 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1874
jcallahan@12 1875 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1876 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1877 end
jcallahan@19 1878 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1879 quest[point] = quest[point] or {}
jcallahan@12 1880 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1881
jcallahan@24 1882 return quest
jcallahan@12 1883 end
jcallahan@10 1884
jcallahan@12 1885
jcallahan@92 1886 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1887 local quest = UpdateQuestJuncture("end")
jcallahan@97 1888
jcallahan@112 1889 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1890 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1891 end
jcallahan@67 1892 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@177 1893 ClearKilledNPC()
jcallahan@10 1894 end
jcallahan@10 1895
jcallahan@12 1896
jcallahan@92 1897 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1898 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1899
jcallahan@46 1900 if not quest then
jcallahan@46 1901 return
jcallahan@46 1902 end
jcallahan@24 1903 quest.classes = quest.classes or {}
jcallahan@27 1904 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1905
jcallahan@24 1906 quest.races = quest.races or {}
jcallahan@100 1907 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1908 end
jcallahan@12 1909 end -- do-block
jcallahan@9 1910
jcallahan@9 1911
jcallahan@92 1912 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1913 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1914 local entry_index, processed_quests = 1, 0
jcallahan@36 1915 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1916
jcallahan@36 1917 while processed_quests <= num_quests do
jcallahan@36 1918 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1919
jcallahan@84 1920 if quest_id == 0 then
jcallahan@84 1921 processed_quests = processed_quests + 1
jcallahan@84 1922 elseif not is_header then
jcallahan@36 1923 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1924
jcallahan@36 1925 local quest = DBEntry("quests", quest_id)
jcallahan@36 1926 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1927 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1928 processed_quests = processed_quests + 1
jcallahan@36 1929 end
jcallahan@36 1930 entry_index = entry_index + 1
jcallahan@36 1931 end
jcallahan@36 1932 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1933 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1934 end
jcallahan@4 1935
jcallahan@4 1936
jcallahan@97 1937 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1938 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1939 return
jcallahan@112 1940 end
jcallahan@97 1941 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1942 end
jcallahan@97 1943
jcallahan@97 1944
jcallahan@92 1945 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1946 if unit_id ~= "player" then
jcallahan@4 1947 return
jcallahan@4 1948 end
jcallahan@4 1949 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1950 end
jcallahan@4 1951
jcallahan@4 1952
jcallahan@92 1953 do
jcallahan@92 1954 local TRADESKILL_TOOLS = {
jcallahan@92 1955 Anvil = anvil_spell_ids,
jcallahan@92 1956 Forge = forge_spell_ids,
jcallahan@92 1957 }
jcallahan@92 1958
jcallahan@92 1959
jcallahan@167 1960 local function RegisterTools(tradeskill_name, tradeskill_index)
jcallahan@167 1961 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@167 1962 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@167 1963
jcallahan@167 1964 if required_tool then
jcallahan@167 1965 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@167 1966 if required_tool:find(tool_name) then
jcallahan@167 1967 registry[spell_id] = true
jcallahan@167 1968 end
jcallahan@167 1969 end
jcallahan@167 1970 end
jcallahan@167 1971 end
jcallahan@167 1972
jcallahan@167 1973
jcallahan@92 1974 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1975 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1976
jcallahan@92 1977 if profession_name == _G.UNKNOWN then
jcallahan@92 1978 return
jcallahan@92 1979 end
jcallahan@167 1980 TradeSkillExecutePer(RegisterTools)
jcallahan@92 1981 end
jcallahan@92 1982 end -- do-block
jcallahan@92 1983
jcallahan@92 1984
jcallahan@167 1985 function WDP:TRAINER_CLOSED(event_name)
jcallahan@167 1986 private.trainer_shown = nil
jcallahan@167 1987 end
jcallahan@167 1988
jcallahan@167 1989
jcallahan@92 1990 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1991 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@164 1992 local trainer = NPCEntry(unit_idnum)
jcallahan@58 1993
jcallahan@164 1994 if not trainer then
jcallahan@58 1995 return
jcallahan@58 1996 end
jcallahan@164 1997 local trainer_standing = select(2, UnitFactionStanding("target"))
jcallahan@164 1998 trainer.teaches = trainer.teaches or {}
jcallahan@27 1999
jcallahan@167 2000 private.trainer_shown = true
jcallahan@167 2001
jcallahan@27 2002 -- Get the initial trainer filters
jcallahan@27 2003 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 2004 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 2005 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 2006
jcallahan@27 2007 -- Clear the trainer filters
jcallahan@27 2008 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 2009 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 2010 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 2011
jcallahan@27 2012 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 2013 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 2014
jcallahan@27 2015 if spell_name then
jcallahan@27 2016 DatamineTT:ClearLines()
jcallahan@27 2017 DatamineTT:SetTrainerService(index)
jcallahan@27 2018
jcallahan@27 2019 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 2020
jcallahan@43 2021 if spell_id then
jcallahan@164 2022 local class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2023
jcallahan@164 2024 if not class_professions then
jcallahan@164 2025 trainer.teaches[PLAYER_CLASS] = {}
jcallahan@164 2026 class_professions = trainer.teaches[PLAYER_CLASS]
jcallahan@164 2027 end
jcallahan@43 2028 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 2029 profession = profession or "General"
jcallahan@43 2030
jcallahan@164 2031 local profession_skills = class_professions[profession]
jcallahan@43 2032
jcallahan@43 2033 if not profession_skills then
jcallahan@43 2034 class_professions[profession] = {}
jcallahan@43 2035 profession_skills = class_professions[profession]
jcallahan@43 2036 end
jcallahan@173 2037 profession_skills[spell_id] = ("%d:%d:%d"):format(required_level, min_skill, _G.GetTrainerServiceCost(index))
jcallahan@27 2038 end
jcallahan@27 2039 end
jcallahan@27 2040 end
jcallahan@27 2041 -- Reset the filters to what they were before
jcallahan@27 2042 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 2043 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 2044 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 2045 end
jcallahan@27 2046
jcallahan@27 2047
jcallahan@1 2048 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 2049 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 2050 return
jcallahan@1 2051 end
jcallahan@1 2052 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 2053
jcallahan@1 2054 if not spell_label then
jcallahan@1 2055 return
jcallahan@1 2056 end
jcallahan@150 2057 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 2058 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 2059
jcallahan@150 2060 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 2061 unit_name = target_name
jcallahan@150 2062 unit_id = "target"
jcallahan@1 2063 end
jcallahan@1 2064 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 2065 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 2066
jcallahan@205 2067 table.wipe(current_action)
jcallahan@122 2068 current_action.instance_token = instance_token
jcallahan@122 2069 current_action.map_level = map_level
jcallahan@122 2070 current_action.x = x
jcallahan@122 2071 current_action.y = y
jcallahan@122 2072 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 2073 current_action.spell_label = spell_label
jcallahan@105 2074
jcallahan@105 2075 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 2076 current_action.loot_label = spell_label:lower()
jcallahan@105 2077 end
jcallahan@1 2078
jcallahan@151 2079 if unit_name and unit_name == target_name and not item_name then
jcallahan@16 2080 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 2081 if not unit_id or unit_name ~= target_name then
jcallahan@16 2082 return
jcallahan@16 2083 end
jcallahan@123 2084 current_action.target_type = AF.NPC
jcallahan@16 2085 end
jcallahan@16 2086 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 2087 current_action.target_type = AF.ITEM
jcallahan@16 2088
jcallahan@150 2089 if item_name and item_name == target_name then
jcallahan@150 2090 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 2091 elseif target_name and target_name ~= "" then
jcallahan@150 2092 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 2093 end
jcallahan@150 2094 elseif not item_name and not unit_name then
jcallahan@1 2095 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 2096 if target_name == "" then
jcallahan@17 2097 return
jcallahan@17 2098 end
jcallahan@122 2099 current_action.object_name = target_name
jcallahan@123 2100 current_action.target_type = AF.OBJECT
jcallahan@1 2101 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 2102 current_action.target_type = AF.ZONE
jcallahan@1 2103 end
jcallahan@1 2104 end
jcallahan@1 2105 private.tracked_line = spell_line
jcallahan@0 2106 end
jcallahan@0 2107
jcallahan@94 2108
jcallahan@1 2109 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2110 if unit_id ~= "player" then
jcallahan@1 2111 return
jcallahan@1 2112 end
jcallahan@1 2113 private.tracked_line = nil
jcallahan@167 2114 private.previous_spell_id = spell_id
jcallahan@85 2115
jcallahan@86 2116 if spell_name:match("^Harvest.+") then
jcallahan@177 2117 killed_npc_id = current_target_id
jcallahan@98 2118 private.harvesting = true
jcallahan@85 2119 end
jcallahan@92 2120
jcallahan@92 2121 if anvil_spell_ids[spell_id] then
jcallahan@92 2122 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 2123 elseif forge_spell_ids[spell_id] then
jcallahan@92 2124 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 2125 end
jcallahan@0 2126 end
jcallahan@0 2127
jcallahan@90 2128
jcallahan@1 2129 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 2130 if unit_id ~= "player" then
jcallahan@1 2131 return
jcallahan@1 2132 end
jcallahan@0 2133
jcallahan@1 2134 if private.tracked_line == spell_line then
jcallahan@1 2135 private.tracked_line = nil
jcallahan@1 2136 end
jcallahan@147 2137 table.wipe(current_action)
jcallahan@0 2138 end
jcallahan@90 2139
jcallahan@90 2140
jcallahan@90 2141 do
jcallahan@90 2142 local function SetUnitField(field, required_type)
jcallahan@90 2143 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 2144
jcallahan@90 2145 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 2146 return
jcallahan@90 2147 end
jcallahan@90 2148
jcallahan@171 2149 if UnitTypeIsNPC(unit_type) then
jcallahan@90 2150 NPCEntry(unit_idnum)[field] = true
jcallahan@90 2151 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 2152 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 2153 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 2154 end
jcallahan@90 2155 end
jcallahan@90 2156
jcallahan@90 2157
jcallahan@90 2158 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 2159 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 2160 end
jcallahan@90 2161
jcallahan@90 2162
jcallahan@90 2163 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 2164 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 2165 end
jcallahan@90 2166
jcallahan@90 2167
jcallahan@90 2168 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 2169 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 2170 end
jcallahan@90 2171
jcallahan@90 2172
jcallahan@92 2173 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 2174 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 2175 end
jcallahan@90 2176
jcallahan@90 2177
jcallahan@92 2178 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 2179 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 2180
jcallahan@90 2181 for index = 2, #gossip_options, 2 do
jcallahan@90 2182 if gossip_options[index] == "binder" then
jcallahan@90 2183 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 2184 return
jcallahan@90 2185 end
jcallahan@90 2186 end
jcallahan@90 2187 end
jcallahan@90 2188
jcallahan@90 2189
jcallahan@93 2190 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2191 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2192 end
jcallahan@93 2193
jcallahan@93 2194
jcallahan@189 2195 function WDP:ITEM_UPGRADE_MASTER_OPENED(event_name)
jcallahan@189 2196 SetUnitField("item_upgrade_master", private.UNIT_TYPES.NPC)
jcallahan@189 2197 end
jcallahan@189 2198
jcallahan@189 2199
jcallahan@90 2200 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2201 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2202 end
jcallahan@90 2203
jcallahan@90 2204
jcallahan@90 2205 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2206 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2207 end
jcallahan@90 2208
jcallahan@90 2209
jcallahan@90 2210 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2211 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2212 end
jcallahan@90 2213 end -- do-block