annotate Main.lua @ 146:d49e46c45dcc

Bumped DB version to 9.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 02 Oct 2012 14:15:59 -0500
parents f8a5080a60c6
children ca490b4a98e8
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@146 35 local DB_VERSION = 9
jcallahan@63 36
jcallahan@92 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@128 39 char = {},
jcallahan@0 40 global = {
jcallahan@0 41 items = {},
jcallahan@0 42 npcs = {},
jcallahan@0 43 objects = {},
jcallahan@0 44 quests = {},
jcallahan@17 45 zones = {},
jcallahan@0 46 }
jcallahan@0 47 }
jcallahan@0 48
jcallahan@0 49
jcallahan@1 50 local EVENT_MAPPING = {
jcallahan@90 51 AUCTION_HOUSE_SHOW = true,
jcallahan@90 52 BANKFRAME_OPENED = true,
jcallahan@90 53 BATTLEFIELDS_SHOW = true,
jcallahan@56 54 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 55 CHAT_MSG_LOOT = true,
jcallahan@95 56 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 57 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 58 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 59 CHAT_MSG_SYSTEM = true,
jcallahan@23 60 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 61 COMBAT_TEXT_UPDATE = true,
jcallahan@140 62 CURSOR_UPDATE = true,
jcallahan@90 63 FORGE_MASTER_OPENED = true,
jcallahan@90 64 GOSSIP_SHOW = true,
jcallahan@93 65 GUILDBANKFRAME_OPENED = true,
jcallahan@42 66 ITEM_TEXT_BEGIN = true,
jcallahan@124 67 LOOT_CLOSED = true,
jcallahan@1 68 LOOT_OPENED = true,
jcallahan@89 69 MAIL_SHOW = true,
jcallahan@133 70 MERCHANT_CLOSED = true,
jcallahan@7 71 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 72 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 73 PET_BAR_UPDATE = true,
jcallahan@115 74 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@2 75 PLAYER_TARGET_CHANGED = true,
jcallahan@9 76 QUEST_COMPLETE = true,
jcallahan@9 77 QUEST_DETAIL = true,
jcallahan@9 78 QUEST_LOG_UPDATE = true,
jcallahan@97 79 QUEST_PROGRESS = true,
jcallahan@88 80 TAXIMAP_OPENED = true,
jcallahan@92 81 TRADE_SKILL_SHOW = true,
jcallahan@27 82 TRAINER_SHOW = true,
jcallahan@90 83 TRANSMOGRIFY_OPEN = true,
jcallahan@4 84 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 85 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 86 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 87 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 88 UNIT_SPELLCAST_SENT = true,
jcallahan@1 89 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 90 VOID_STORAGE_OPEN = true,
jcallahan@129 91 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 92 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 93 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 94 }
jcallahan@0 95
jcallahan@4 96
jcallahan@92 97 local OBJECT_ID_ANVIL = 192628
jcallahan@92 98 local OBJECT_ID_FORGE = 1685
jcallahan@92 99
jcallahan@92 100
jcallahan@1 101 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 102
jcallahan@4 103
jcallahan@27 104 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 105 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 106 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 107 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 108 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 109
jcallahan@95 110
jcallahan@112 111 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 112
jcallahan@112 113
jcallahan@112 114 local ALLOWED_LOCALES = {
jcallahan@112 115 enUS = true,
jcallahan@112 116 enGB = true,
jcallahan@112 117 }
jcallahan@112 118
jcallahan@112 119
jcallahan@0 120 -----------------------------------------------------------------------
jcallahan@0 121 -- Local variables.
jcallahan@0 122 -----------------------------------------------------------------------
jcallahan@92 123 local anvil_spell_ids = {}
jcallahan@92 124 local currently_drunk
jcallahan@128 125 local char_db
jcallahan@128 126 local global_db
jcallahan@0 127 local durability_timer_handle
jcallahan@92 128 local faction_standings = {}
jcallahan@92 129 local forge_spell_ids = {}
jcallahan@95 130 local languages_known = {}
jcallahan@95 131 local name_to_id_map = {}
jcallahan@92 132 local reputation_npc_id
jcallahan@2 133 local target_location_timer_handle
jcallahan@86 134 local current_target_id
jcallahan@126 135 local current_area_id
jcallahan@131 136 local current_loot
jcallahan@1 137
jcallahan@121 138 -----------------------------------------------------------------------
jcallahan@121 139 -- Data for our current action. Including possible values as a reference.
jcallahan@121 140 -----------------------------------------------------------------------
jcallahan@122 141 local current_action = {
jcallahan@121 142 identifier = nil,
jcallahan@121 143 loot_label = nil,
jcallahan@121 144 loot_list = nil,
jcallahan@121 145 loot_sources = nil,
jcallahan@121 146 map_level = nil,
jcallahan@121 147 spell_label = nil,
jcallahan@123 148 target_type = nil,
jcallahan@121 149 x = nil,
jcallahan@121 150 y = nil,
jcallahan@121 151 zone_data = nil,
jcallahan@121 152 }
jcallahan@92 153
jcallahan@1 154 -----------------------------------------------------------------------
jcallahan@1 155 -- Helper Functions.
jcallahan@1 156 -----------------------------------------------------------------------
jcallahan@39 157 local ActualCopperCost
jcallahan@39 158 do
jcallahan@39 159 local BARTERING_SPELL_ID = 83964
jcallahan@39 160
jcallahan@39 161 local STANDING_DISCOUNTS = {
jcallahan@39 162 HATED = 0,
jcallahan@39 163 HOSTILE = 0,
jcallahan@39 164 UNFRIENDLY = 0,
jcallahan@39 165 NEUTRAL = 0,
jcallahan@39 166 FRIENDLY = 0.05,
jcallahan@39 167 HONORED = 0.1,
jcallahan@39 168 REVERED = 0.15,
jcallahan@39 169 EXALTED = 0.2,
jcallahan@39 170 }
jcallahan@39 171
jcallahan@39 172
jcallahan@39 173 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 174 if not copper_cost or copper_cost == 0 then
jcallahan@39 175 return 0
jcallahan@39 176 end
jcallahan@39 177 local modifier = 1
jcallahan@39 178
jcallahan@39 179 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 180 modifier = modifier - 0.1
jcallahan@39 181 end
jcallahan@39 182
jcallahan@39 183 if rep_standing then
jcallahan@39 184 if PLAYER_RACE == "Goblin" then
jcallahan@39 185 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 186 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 187 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 188 end
jcallahan@39 189 end
jcallahan@39 190 return math.floor(copper_cost / modifier)
jcallahan@39 191 end
jcallahan@39 192 end -- do-block
jcallahan@39 193
jcallahan@39 194
jcallahan@29 195 local function InstanceDifficultyToken()
jcallahan@29 196 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 197 if not difficulty_name or difficulty_name == "" then
jcallahan@29 198 difficulty_name = "NONE"
jcallahan@29 199 end
jcallahan@59 200
jcallahan@59 201 if not instance_type or instance_type == "" then
jcallahan@59 202 instance_type = "NONE"
jcallahan@59 203 end
jcallahan@137 204
jcallahan@137 205 -- Raid difficulty of 2 is 25-man
jcallahan@137 206 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 207 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 208 end
jcallahan@29 209 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 210 end
jcallahan@29 211
jcallahan@29 212
jcallahan@19 213 local function DBEntry(data_type, unit_id)
jcallahan@19 214 if not data_type or not unit_id then
jcallahan@6 215 return
jcallahan@6 216 end
jcallahan@128 217 local unit = global_db[data_type][unit_id]
jcallahan@6 218
jcallahan@10 219 if not unit then
jcallahan@128 220 global_db[data_type][unit_id] = {}
jcallahan@128 221 unit = global_db[data_type][unit_id]
jcallahan@6 222 end
jcallahan@10 223 return unit
jcallahan@6 224 end
jcallahan@6 225
jcallahan@6 226
jcallahan@29 227 local function NPCEntry(identifier)
jcallahan@29 228 local npc = DBEntry("npcs", identifier)
jcallahan@29 229
jcallahan@29 230 if not npc then
jcallahan@29 231 return
jcallahan@22 232 end
jcallahan@29 233 local instance_token = InstanceDifficultyToken()
jcallahan@29 234 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 235 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 236 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 237 return npc
jcallahan@22 238 end
jcallahan@22 239
jcallahan@22 240
jcallahan@1 241 local function CurrentLocationData()
jcallahan@145 242 if _G.WorldMapFrame:IsVisible() then
jcallahan@145 243 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 244 end
jcallahan@1 245 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 246 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 247
jcallahan@1 248 x = x or 0
jcallahan@1 249 y = y or 0
jcallahan@1 250
jcallahan@1 251 if x == 0 and y == 0 then
jcallahan@1 252 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 253 _G.SetDungeonMapLevel(level_index)
jcallahan@1 254 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 255
jcallahan@1 256 if x and y and (x > 0 or y > 0) then
jcallahan@1 257 _G.SetDungeonMapLevel(map_level)
jcallahan@1 258 map_level = level_index
jcallahan@1 259 break
jcallahan@1 260 end
jcallahan@1 261 end
jcallahan@1 262 end
jcallahan@1 263
jcallahan@1 264 if _G.DungeonUsesTerrainMap() then
jcallahan@1 265 map_level = map_level - 1
jcallahan@1 266 end
jcallahan@31 267 local x = _G.floor(x * 1000)
jcallahan@31 268 local y = _G.floor(y * 1000)
jcallahan@28 269
jcallahan@31 270 if x % 2 ~= 0 then
jcallahan@31 271 x = x + 1
jcallahan@28 272 end
jcallahan@28 273
jcallahan@31 274 if y % 2 ~= 0 then
jcallahan@31 275 y = y + 1
jcallahan@28 276 end
jcallahan@126 277 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 278 end
jcallahan@1 279
jcallahan@1 280
jcallahan@1 281 local function ItemLinkToID(item_link)
jcallahan@1 282 if not item_link then
jcallahan@1 283 return
jcallahan@1 284 end
jcallahan@7 285 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 286 end
jcallahan@0 287
jcallahan@4 288
jcallahan@34 289 local ParseGUID
jcallahan@4 290 do
jcallahan@4 291 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 292
jcallahan@34 293 function ParseGUID(guid)
jcallahan@5 294 if not guid then
jcallahan@5 295 return
jcallahan@5 296 end
jcallahan@4 297 local types = private.UNIT_TYPES
jcallahan@4 298 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 299
jcallahan@10 300 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 301 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 302 end
jcallahan@4 303 return unit_type
jcallahan@4 304 end
jcallahan@4 305 end -- do-block
jcallahan@4 306
jcallahan@4 307
jcallahan@128 308 local function UpdateBlacklistMaps()
jcallahan@128 309 local empty_count = 0
jcallahan@128 310
jcallahan@128 311 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 312 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 313 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 314 char_db.bg_blacklist[index] = map_id
jcallahan@128 315
jcallahan@128 316 if map_id < 0 then
jcallahan@128 317 empty_count = empty_count + 1
jcallahan@143 318 empty_count = empty_count + 1
jcallahan@128 319 end
jcallahan@128 320 end
jcallahan@128 321
jcallahan@128 322 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 323 char_db.bg_blacklist = nil
jcallahan@128 324 end
jcallahan@128 325 end
jcallahan@128 326
jcallahan@128 327
jcallahan@141 328 local UpdateDBEntryLocation
jcallahan@141 329 do
jcallahan@141 330 local pi = math.pi
jcallahan@141 331
jcallahan@141 332 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 333 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 334 local facing = _G.GetPlayerFacing()
jcallahan@141 335
jcallahan@141 336 if not facing then
jcallahan@141 337 return x, y
jcallahan@141 338 end
jcallahan@141 339 local rad = facing + pi
jcallahan@141 340 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 341 end
jcallahan@10 342
jcallahan@24 343
jcallahan@141 344 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 345 if not identifier then
jcallahan@141 346 return
jcallahan@141 347 end
jcallahan@141 348 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 349 local entry = DBEntry(entry_type, identifier)
jcallahan@141 350 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 351 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 352
jcallahan@141 353 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 354 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 355
jcallahan@141 356 if not zone_data then
jcallahan@141 357 zone_data = {}
jcallahan@141 358 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 359 end
jcallahan@141 360
jcallahan@141 361 -- Special case for Fishing.
jcallahan@141 362 if current_action.spell_label == "FISHING" then
jcallahan@141 363 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 364
jcallahan@141 365 if yard_width > 0 and yard_height > 0 then
jcallahan@141 366 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 367 current_action.x = x
jcallahan@141 368 current_action.y = y
jcallahan@141 369 end
jcallahan@141 370 end
jcallahan@141 371 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 372
jcallahan@141 373 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 374 return zone_data
jcallahan@10 375 end
jcallahan@141 376 end -- do-block
jcallahan@10 377
jcallahan@10 378
jcallahan@19 379 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 380 if not item_link then
jcallahan@19 381 return
jcallahan@19 382 end
jcallahan@19 383 local item_id = ItemLinkToID(item_link)
jcallahan@19 384
jcallahan@19 385 if not bag_index or not slot_index then
jcallahan@19 386 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 387 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 388 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 389 bag_index = new_bag_index
jcallahan@19 390 slot_index = new_slot_index
jcallahan@19 391 break
jcallahan@19 392 end
jcallahan@19 393 end
jcallahan@19 394 end
jcallahan@19 395 end
jcallahan@19 396
jcallahan@19 397 if not bag_index or not slot_index then
jcallahan@19 398 return
jcallahan@19 399 end
jcallahan@19 400 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 401
jcallahan@19 402 if not is_lootable then
jcallahan@19 403 return
jcallahan@19 404 end
jcallahan@19 405 DatamineTT:ClearLines()
jcallahan@19 406 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 407
jcallahan@19 408 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 409 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 410
jcallahan@19 411 if not current_line then
jcallahan@19 412 break
jcallahan@19 413 end
jcallahan@19 414
jcallahan@19 415 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 416 table.wipe(current_action)
jcallahan@123 417 current_action.target_type = AF.ITEM
jcallahan@122 418 current_action.identifier = item_id
jcallahan@122 419 current_action.loot_label = "contains"
jcallahan@19 420 break
jcallahan@19 421 end
jcallahan@19 422 end
jcallahan@19 423 end
jcallahan@19 424
jcallahan@19 425
jcallahan@39 426 local UnitFactionStanding
jcallahan@32 427 local UpdateFactionData
jcallahan@32 428 do
jcallahan@32 429 local MAX_FACTION_INDEX = 1000
jcallahan@20 430
jcallahan@32 431 local STANDING_NAMES = {
jcallahan@32 432 "HATED",
jcallahan@32 433 "HOSTILE",
jcallahan@32 434 "UNFRIENDLY",
jcallahan@32 435 "NEUTRAL",
jcallahan@32 436 "FRIENDLY",
jcallahan@32 437 "HONORED",
jcallahan@32 438 "REVERED",
jcallahan@32 439 "EXALTED",
jcallahan@32 440 }
jcallahan@32 441
jcallahan@39 442
jcallahan@39 443 function UnitFactionStanding(unit)
jcallahan@135 444 local unit_name = _G.UnitName(unit)
jcallahan@39 445 UpdateFactionData()
jcallahan@39 446 DatamineTT:ClearLines()
jcallahan@39 447 DatamineTT:SetUnit(unit)
jcallahan@39 448
jcallahan@39 449 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 450 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 451
jcallahan@135 452 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 453 return faction_name, faction_standings[faction_name]
jcallahan@39 454 end
jcallahan@39 455 end
jcallahan@39 456 end
jcallahan@39 457
jcallahan@39 458
jcallahan@32 459 function UpdateFactionData()
jcallahan@32 460 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 461 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 462
jcallahan@86 463 if faction_name then
jcallahan@32 464 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 465 elseif not faction_name then
jcallahan@32 466 break
jcallahan@32 467 end
jcallahan@20 468 end
jcallahan@20 469 end
jcallahan@32 470 end -- do-block
jcallahan@20 471
jcallahan@48 472
jcallahan@75 473 local GenericLootUpdate
jcallahan@75 474 do
jcallahan@77 475 local function LootTable(entry, loot_type, top_field)
jcallahan@75 476 if top_field then
jcallahan@75 477 entry[top_field] = entry[top_field] or {}
jcallahan@75 478 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 479 return entry[top_field][loot_type]
jcallahan@75 480 end
jcallahan@48 481 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 482 return entry[loot_type]
jcallahan@48 483 end
jcallahan@48 484
jcallahan@75 485 function GenericLootUpdate(data_type, top_field)
jcallahan@132 486 local loot_type = current_loot.label
jcallahan@75 487 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 488 local source_list = {}
jcallahan@75 489
jcallahan@131 490 if current_loot.sources then
jcallahan@131 491 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 492 local entry, source_id
jcallahan@78 493
jcallahan@131 494 if current_loot.target_type == AF.ITEM then
jcallahan@119 495 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 496 source_id = current_loot.identifier
jcallahan@119 497 entry = DBEntry(data_type, source_id)
jcallahan@131 498 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 499 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 500 entry = DBEntry(data_type, source_id)
jcallahan@119 501 else
jcallahan@119 502 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 503 entry = DBEntry(data_type, source_id)
jcallahan@119 504 end
jcallahan@75 505
jcallahan@119 506 if entry then
jcallahan@119 507 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 508
jcallahan@119 509 if not source_list[source_guid] then
jcallahan@119 510 if top_field then
jcallahan@119 511 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 512 else
jcallahan@119 513 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 514 end
jcallahan@119 515 source_list[source_guid] = true
jcallahan@77 516 end
jcallahan@119 517 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 518
jcallahan@119 519 for item_id, quantity in pairs(loot_data) do
jcallahan@119 520 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 521 end
jcallahan@75 522 end
jcallahan@75 523 end
jcallahan@75 524 end
jcallahan@121 525
jcallahan@121 526 -- This is used for Gas Extractions.
jcallahan@131 527 if #current_loot.list <= 0 then
jcallahan@78 528 return
jcallahan@78 529 end
jcallahan@82 530 local entry
jcallahan@82 531
jcallahan@82 532 -- At this point we only have a name if it's an object.
jcallahan@131 533 if current_loot.target_type == AF.OBJECT then
jcallahan@131 534 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 535 else
jcallahan@131 536 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 537 end
jcallahan@75 538
jcallahan@75 539 if not entry then
jcallahan@75 540 return
jcallahan@75 541 end
jcallahan@77 542 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 543
jcallahan@131 544 if not source_list[current_loot.identifier] then
jcallahan@77 545 if top_field then
jcallahan@77 546 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 547 else
jcallahan@77 548 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 549 end
jcallahan@77 550 end
jcallahan@75 551
jcallahan@131 552 for index = 1, #current_loot.list do
jcallahan@131 553 table.insert(loot_table, current_loot.list[index])
jcallahan@75 554 end
jcallahan@48 555 end
jcallahan@75 556 end -- do-block
jcallahan@48 557
jcallahan@97 558
jcallahan@97 559 local ReplaceKeywords
jcallahan@97 560 do
jcallahan@97 561 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 562 class = PLAYER_CLASS,
jcallahan@97 563 name = PLAYER_NAME,
jcallahan@97 564 race = PLAYER_RACE,
jcallahan@97 565 }
jcallahan@97 566
jcallahan@97 567
jcallahan@97 568 function ReplaceKeywords(text)
jcallahan@97 569 if not text or text == "" then
jcallahan@97 570 return ""
jcallahan@97 571 end
jcallahan@97 572
jcallahan@97 573 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 574 local category_format = ("<%s>"):format(category)
jcallahan@97 575 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 576 end
jcallahan@97 577 return text
jcallahan@97 578 end
jcallahan@97 579 end -- do-block
jcallahan@97 580
jcallahan@97 581
jcallahan@143 582 do
jcallahan@143 583 -- MapFileName = MapAreaID
jcallahan@143 584 local MICRO_DUNGEON_IDS = {
jcallahan@143 585 ShrineofTwoMoons = 903,
jcallahan@143 586 ShrineofSevenStars = 905,
jcallahan@143 587 }
jcallahan@126 588
jcallahan@143 589 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@143 590 -- unless the WorldMapFrame is shown.
jcallahan@143 591 function WDP:SetCurrentAreaID(event_name)
jcallahan@143 592 local world_map = _G.WorldMapFrame
jcallahan@143 593 local map_visible = world_map:IsVisible()
jcallahan@143 594 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 595
jcallahan@143 596 if not map_visible then
jcallahan@143 597 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 598 world_map:Show()
jcallahan@143 599 end
jcallahan@143 600 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 601
jcallahan@143 602 if micro_dungeon_id then
jcallahan@143 603 current_area_id = micro_dungeon_id
jcallahan@143 604 else
jcallahan@143 605 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 606 _G.SetMapToCurrentZone()
jcallahan@143 607
jcallahan@143 608 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 609 _G.SetMapByID(map_area_id)
jcallahan@143 610 end
jcallahan@143 611
jcallahan@143 612 if not map_visible then
jcallahan@143 613 world_map:Hide()
jcallahan@143 614 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 615 end
jcallahan@143 616 end
jcallahan@143 617 end -- do-block
jcallahan@126 618
jcallahan@126 619
jcallahan@0 620 -----------------------------------------------------------------------
jcallahan@0 621 -- Methods.
jcallahan@0 622 -----------------------------------------------------------------------
jcallahan@0 623 function WDP:OnInitialize()
jcallahan@128 624 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 625 global_db = db.global
jcallahan@128 626 char_db = db.char
jcallahan@14 627
jcallahan@14 628 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 629 local build_num = tonumber(private.build_num)
jcallahan@14 630
jcallahan@136 631 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 632 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 633 global_db[entry] = {}
jcallahan@74 634 end
jcallahan@74 635 end
jcallahan@35 636 raw_db.build_num = build_num
jcallahan@63 637 raw_db.version = DB_VERSION
jcallahan@0 638 end
jcallahan@0 639
jcallahan@0 640
jcallahan@0 641 function WDP:OnEnable()
jcallahan@0 642 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 643 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 644 end
jcallahan@95 645
jcallahan@95 646 for index = 1, _G.GetNumLanguages() do
jcallahan@95 647 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 648 end
jcallahan@0 649 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 650 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 651
jcallahan@19 652 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 653 if target_unit then
jcallahan@19 654 return
jcallahan@19 655 end
jcallahan@19 656 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 657 end)
jcallahan@19 658
jcallahan@19 659 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 660 if target_unit then
jcallahan@19 661 return
jcallahan@19 662 end
jcallahan@19 663 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 664 HandleItemUse(item_link)
jcallahan@19 665 end)
jcallahan@129 666 self:SetCurrentAreaID("OnEnable")
jcallahan@126 667
jcallahan@128 668 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 669 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 670
jcallahan@128 671 UpdateBlacklistMaps()
jcallahan@0 672 end
jcallahan@0 673
jcallahan@0 674
jcallahan@0 675 local function RecordDurability(item_id, durability)
jcallahan@0 676 if not durability or durability <= 0 then
jcallahan@0 677 return
jcallahan@0 678 end
jcallahan@0 679
jcallahan@128 680 if not global_db.items[item_id] then
jcallahan@128 681 global_db.items[item_id] = {}
jcallahan@0 682 end
jcallahan@128 683 global_db.items[item_id].durability = durability
jcallahan@0 684 end
jcallahan@0 685
jcallahan@0 686
jcallahan@0 687 function WDP:ProcessDurability()
jcallahan@0 688 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 689 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 690
jcallahan@0 691 if item_id and item_id > 0 then
jcallahan@1 692 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 693 RecordDurability(item_id, max_durability)
jcallahan@0 694 end
jcallahan@0 695 end
jcallahan@0 696
jcallahan@0 697 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 698 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 699 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 700
jcallahan@0 701 if item_id and item_id > 0 then
jcallahan@1 702 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 703 RecordDurability(item_id, max_durability)
jcallahan@0 704 end
jcallahan@0 705 end
jcallahan@0 706 end
jcallahan@0 707 end
jcallahan@0 708
jcallahan@118 709
jcallahan@118 710 local PlayerTarget
jcallahan@118 711 do
jcallahan@118 712 local GENDER_NAMES = {
jcallahan@118 713 "UNKNOWN",
jcallahan@118 714 "MALE",
jcallahan@118 715 "FEMALE",
jcallahan@118 716 }
jcallahan@118 717
jcallahan@118 718
jcallahan@118 719 local REACTION_NAMES = {
jcallahan@118 720 "HATED",
jcallahan@118 721 "HOSTILE",
jcallahan@118 722 "UNFRIENDLY",
jcallahan@118 723 "NEUTRAL",
jcallahan@118 724 "FRIENDLY",
jcallahan@118 725 "HONORED",
jcallahan@118 726 "REVERED",
jcallahan@118 727 "EXALTED",
jcallahan@118 728 }
jcallahan@118 729
jcallahan@118 730
jcallahan@118 731 local POWER_TYPE_NAMES = {
jcallahan@118 732 ["0"] = "MANA",
jcallahan@118 733 ["1"] = "RAGE",
jcallahan@118 734 ["2"] = "FOCUS",
jcallahan@118 735 ["3"] = "ENERGY",
jcallahan@118 736 ["6"] = "RUNIC_POWER",
jcallahan@118 737 }
jcallahan@118 738
jcallahan@118 739
jcallahan@118 740 function PlayerTarget()
jcallahan@118 741 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 742 current_target_id = nil
jcallahan@118 743 return
jcallahan@118 744 end
jcallahan@118 745 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 746
jcallahan@118 747 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 748 return
jcallahan@118 749 end
jcallahan@118 750 current_target_id = unit_idnum
jcallahan@118 751
jcallahan@118 752 local npc = NPCEntry(unit_idnum)
jcallahan@118 753 local _, class_token = _G.UnitClass("target")
jcallahan@118 754 npc.class = class_token
jcallahan@118 755 npc.faction = UnitFactionStanding("target")
jcallahan@118 756 npc.genders = npc.genders or {}
jcallahan@118 757 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 758 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 759 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 760
jcallahan@118 761 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 762 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 763
jcallahan@118 764 if not encounter_data[npc_level] then
jcallahan@118 765 encounter_data[npc_level] = {
jcallahan@118 766 max_health = _G.UnitHealthMax("target"),
jcallahan@118 767 }
jcallahan@118 768
jcallahan@118 769 local max_power = _G.UnitManaMax("target")
jcallahan@118 770
jcallahan@118 771 if max_power > 0 then
jcallahan@118 772 local power_type = _G.UnitPowerType("target")
jcallahan@118 773 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 774 end
jcallahan@118 775 end
jcallahan@118 776 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@118 777
jcallahan@123 778 current_action.target_type = AF.NPC
jcallahan@122 779 current_action.identifier = unit_idnum
jcallahan@118 780 return npc, unit_idnum
jcallahan@118 781 end
jcallahan@118 782 end -- do-block
jcallahan@118 783
jcallahan@118 784
jcallahan@113 785 do
jcallahan@113 786 local COORD_MAX = 5
jcallahan@0 787
jcallahan@113 788 function WDP:UpdateTargetLocation()
jcallahan@113 789 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 790 return
jcallahan@2 791 end
jcallahan@113 792
jcallahan@113 793 for index = 1, 4 do
jcallahan@113 794 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 795 return
jcallahan@113 796 end
jcallahan@113 797 end
jcallahan@118 798 local npc = PlayerTarget()
jcallahan@113 799
jcallahan@113 800 if not npc then
jcallahan@113 801 return
jcallahan@113 802 end
jcallahan@113 803 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 804 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 805 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 806 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 807
jcallahan@113 808 local zone_data = npc_data.locations[zone_token]
jcallahan@113 809
jcallahan@113 810 if not zone_data then
jcallahan@113 811 zone_data = {}
jcallahan@113 812 npc_data.locations[zone_token] = zone_data
jcallahan@113 813 end
jcallahan@113 814
jcallahan@113 815 for location_token in pairs(zone_data) do
jcallahan@113 816 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 817 loc_level = tonumber(loc_level)
jcallahan@113 818
jcallahan@113 819 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 820 return
jcallahan@113 821 end
jcallahan@113 822 end
jcallahan@141 823 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 824 end
jcallahan@113 825 end -- do-block
jcallahan@2 826
jcallahan@118 827
jcallahan@0 828 -----------------------------------------------------------------------
jcallahan@0 829 -- Event handlers.
jcallahan@0 830 -----------------------------------------------------------------------
jcallahan@90 831 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 832 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 833
jcallahan@56 834 for index = 1, num_items do
jcallahan@56 835 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 836
jcallahan@56 837 if item_link then
jcallahan@56 838 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 839 end
jcallahan@56 840 end
jcallahan@56 841 end
jcallahan@56 842
jcallahan@56 843
jcallahan@75 844 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 845 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 846 return
jcallahan@48 847 end
jcallahan@48 848 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 849
jcallahan@48 850 if not item_link then
jcallahan@48 851 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 852 end
jcallahan@48 853
jcallahan@48 854 if not item_link then
jcallahan@48 855 return
jcallahan@48 856 end
jcallahan@48 857 local item_id = ItemLinkToID(item_link)
jcallahan@48 858
jcallahan@48 859 if not item_id then
jcallahan@48 860 return
jcallahan@48 861 end
jcallahan@131 862 current_loot = {
jcallahan@131 863 list = {
jcallahan@131 864 ("%d:%d"):format(item_id, quantity)
jcallahan@131 865 },
jcallahan@131 866 identifier = current_action.identifier,
jcallahan@132 867 label = current_action.loot_label or "drops",
jcallahan@131 868 map_level = current_action.map_level,
jcallahan@131 869 object_name = current_action.object_name,
jcallahan@131 870 spell_label = current_action.spell_label,
jcallahan@131 871 target_type = current_action.target_type,
jcallahan@131 872 x = current_action.x,
jcallahan@131 873 y = current_action.y,
jcallahan@131 874 zone_data = current_action.zone_data,
jcallahan@48 875 }
jcallahan@131 876 table.wipe(current_action)
jcallahan@48 877 GenericLootUpdate("zones")
jcallahan@48 878 end
jcallahan@48 879
jcallahan@48 880
jcallahan@97 881 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 882 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 883 return
jcallahan@95 884 end
jcallahan@97 885 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 886 npc.quotes = npc.quotes or {}
jcallahan@97 887 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 888 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 889 end
jcallahan@95 890
jcallahan@95 891
jcallahan@95 892 do
jcallahan@40 893 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 894
jcallahan@40 895 local DRUNK_COMPARES = {
jcallahan@40 896 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 897 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 898 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 899 }
jcallahan@40 900
jcallahan@40 901 local DRUNK_MATCHES = {
jcallahan@40 902 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 903 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 904 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 905 }
jcallahan@40 906
jcallahan@92 907 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 908 if currently_drunk then
jcallahan@40 909 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 910 currently_drunk = nil
jcallahan@40 911 end
jcallahan@40 912 return
jcallahan@40 913 end
jcallahan@40 914
jcallahan@40 915 for index = 1, #DRUNK_MATCHES do
jcallahan@40 916 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 917 currently_drunk = true
jcallahan@40 918 break
jcallahan@40 919 end
jcallahan@40 920 end
jcallahan@40 921 end
jcallahan@40 922 end
jcallahan@40 923
jcallahan@40 924 -- do-block
jcallahan@40 925
jcallahan@40 926 do
jcallahan@23 927 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 928 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 929
jcallahan@23 930 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 931 if not spell_id then
jcallahan@23 932 return
jcallahan@23 933 end
jcallahan@34 934 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 935
jcallahan@23 936 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 937 return
jcallahan@23 938 end
jcallahan@23 939
jcallahan@23 940 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 941 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 942 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 943 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 944 end
jcallahan@23 945 end
jcallahan@23 946
jcallahan@115 947 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 948
jcallahan@23 949 local COMBAT_LOG_FUNCS = {
jcallahan@23 950 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 951 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 952 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 953 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 954 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 955
jcallahan@115 956 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 957 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 958 end
jcallahan@115 959 end
jcallahan@115 960 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 961 end,
jcallahan@65 962 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 963 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 964
jcallahan@65 965 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 966 reputation_npc_id = nil
jcallahan@98 967 private.harvesting = nil
jcallahan@65 968 return
jcallahan@65 969 end
jcallahan@67 970 reputation_npc_id = unit_idnum
jcallahan@65 971 end,
jcallahan@23 972 }
jcallahan@23 973
jcallahan@23 974
jcallahan@92 975 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 976 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 977
jcallahan@23 978 if not combat_log_func then
jcallahan@23 979 return
jcallahan@23 980 end
jcallahan@23 981 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 982 end
jcallahan@23 983
jcallahan@44 984 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 985 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 986 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 987
jcallahan@44 988 local REP_BUFFS = {
jcallahan@44 989 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 990 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 991 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 992 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 993 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 994 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 995 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 996 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 997 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 998 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 999 }
jcallahan@44 1000
jcallahan@44 1001
jcallahan@44 1002 local FACTION_NAMES = {
jcallahan@44 1003 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1004 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1005 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1006 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1007 }
jcallahan@44 1008
jcallahan@44 1009
jcallahan@44 1010 local MODIFIERS = {
jcallahan@44 1011 CENARION_FAVOR = {
jcallahan@44 1012 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1013 modifier = 0.25,
jcallahan@44 1014 },
jcallahan@44 1015 GRIM_VISAGE = {
jcallahan@44 1016 modifier = 0.1,
jcallahan@44 1017 },
jcallahan@44 1018 HONOR_HOLD_FAVOR = {
jcallahan@44 1019 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1020 modifier = 0.25,
jcallahan@44 1021 },
jcallahan@44 1022 NAZGRELS_FERVOR = {
jcallahan@44 1023 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1024 modifier = 0.1,
jcallahan@44 1025 },
jcallahan@44 1026 SONG_OF_BATTLE = {
jcallahan@44 1027 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1028 modifier = 0.1,
jcallahan@44 1029 },
jcallahan@44 1030 SPIRIT_OF_SHARING = {
jcallahan@44 1031 modifier = 0.1,
jcallahan@44 1032 },
jcallahan@44 1033 THRALLMARS_FAVOR = {
jcallahan@44 1034 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1035 modifier = 0.25,
jcallahan@44 1036 },
jcallahan@44 1037 TROLLBANES_COMMAND = {
jcallahan@44 1038 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1039 modifier = 0.1,
jcallahan@44 1040 },
jcallahan@44 1041 UNBURDENED = {
jcallahan@44 1042 modifier = 0.1,
jcallahan@44 1043 },
jcallahan@44 1044 WOW_ANNIVERSARY = {
jcallahan@44 1045 modifier = 0.08,
jcallahan@44 1046 }
jcallahan@44 1047 }
jcallahan@44 1048
jcallahan@44 1049
jcallahan@92 1050 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1051 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1052 return
jcallahan@44 1053 end
jcallahan@44 1054 UpdateFactionData()
jcallahan@44 1055
jcallahan@46 1056 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1057 return
jcallahan@46 1058 end
jcallahan@67 1059 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1060 reputation_npc_id = nil
jcallahan@46 1061
jcallahan@44 1062 if not npc then
jcallahan@98 1063 private.harvesting = nil
jcallahan@44 1064 return
jcallahan@44 1065 end
jcallahan@98 1066 npc.harvested = private.harvesting
jcallahan@98 1067 private.harvesting = nil
jcallahan@98 1068
jcallahan@44 1069 local modifier = 1
jcallahan@44 1070
jcallahan@44 1071 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1072 modifier = modifier + 0.1
jcallahan@44 1073 end
jcallahan@44 1074
jcallahan@44 1075 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1076 modifier = modifier + 0.1
jcallahan@44 1077 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1078 modifier = modifier + 0.05
jcallahan@44 1079 end
jcallahan@44 1080
jcallahan@44 1081 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1082 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1083 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1084
jcallahan@44 1085 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1086 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1087 end
jcallahan@44 1088 end
jcallahan@44 1089 end
jcallahan@65 1090 npc.reputations = npc.reputations or {}
jcallahan@65 1091 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1092 end
jcallahan@44 1093 end -- do-block
jcallahan@18 1094
jcallahan@18 1095
jcallahan@140 1096 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1097 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1098 return
jcallahan@140 1099 end
jcallahan@140 1100 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1101
jcallahan@140 1102 if not text or text == "Fishing Bobber" then
jcallahan@140 1103 text = "NONE"
jcallahan@140 1104 else
jcallahan@140 1105 current_action.fishing_target = true
jcallahan@140 1106 end
jcallahan@140 1107 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1108 end
jcallahan@140 1109
jcallahan@140 1110
jcallahan@92 1111 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1112 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1113
jcallahan@42 1114 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1115 return
jcallahan@42 1116 end
jcallahan@42 1117 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1118 end
jcallahan@42 1119
jcallahan@42 1120
jcallahan@13 1121 do
jcallahan@40 1122 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1123 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1124 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1125
jcallahan@13 1126
jcallahan@13 1127 local function _moneyMatch(money, re)
jcallahan@13 1128 return money:match(re) or 0
jcallahan@1 1129 end
jcallahan@1 1130
jcallahan@0 1131
jcallahan@13 1132 local function _toCopper(money)
jcallahan@13 1133 if not money then
jcallahan@13 1134 return 0
jcallahan@13 1135 end
jcallahan@40 1136 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1137 end
jcallahan@1 1138
jcallahan@1 1139
jcallahan@13 1140 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1141 [AF.ITEM] = function()
jcallahan@16 1142 local locked_item_id
jcallahan@16 1143
jcallahan@16 1144 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1145 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1146 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1147
jcallahan@16 1148 if is_locked then
jcallahan@16 1149 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1150 end
jcallahan@16 1151 end
jcallahan@16 1152 end
jcallahan@16 1153
jcallahan@122 1154 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1155 return false
jcallahan@16 1156 end
jcallahan@122 1157 current_action.identifier = locked_item_id
jcallahan@16 1158 return true
jcallahan@16 1159 end,
jcallahan@13 1160 [AF.NPC] = function()
jcallahan@17 1161 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1162 return false
jcallahan@13 1163 end
jcallahan@34 1164 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1165 current_action.identifier = id_num
jcallahan@13 1166 return true
jcallahan@13 1167 end,
jcallahan@14 1168 [AF.OBJECT] = true,
jcallahan@17 1169 [AF.ZONE] = function()
jcallahan@140 1170 if not _G.IsFishingLoot() then
jcallahan@140 1171 return false
jcallahan@140 1172 end
jcallahan@140 1173 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1174 return true
jcallahan@17 1175 end,
jcallahan@13 1176 }
jcallahan@13 1177
jcallahan@13 1178
jcallahan@13 1179 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1180 [AF.ITEM] = function()
jcallahan@28 1181 GenericLootUpdate("items")
jcallahan@28 1182 end,
jcallahan@28 1183 [AF.NPC] = function()
jcallahan@75 1184 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1185 local loot_type = current_loot.label
jcallahan@77 1186 local source_list = {}
jcallahan@75 1187
jcallahan@131 1188 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1189 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1190 local npc = NPCEntry(source_id)
jcallahan@75 1191
jcallahan@75 1192 if npc then
jcallahan@75 1193 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1194 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1195
jcallahan@78 1196 if not source_list[source_guid] then
jcallahan@77 1197 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1198 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1199 source_list[source_id] = true
jcallahan@77 1200 end
jcallahan@77 1201
jcallahan@75 1202 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1203 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1204 end
jcallahan@75 1205 end
jcallahan@75 1206 end
jcallahan@75 1207
jcallahan@75 1208 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1209 if #current_loot.list <= 0 then
jcallahan@79 1210 return
jcallahan@79 1211 end
jcallahan@131 1212 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1213
jcallahan@28 1214 if not npc then
jcallahan@28 1215 return
jcallahan@28 1216 end
jcallahan@75 1217 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1218 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1219
jcallahan@131 1220 if not source_list[current_loot.identifier] then
jcallahan@77 1221 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1222 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1223 end
jcallahan@77 1224
jcallahan@131 1225 for index = 1, #current_loot.list do
jcallahan@131 1226 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1227 end
jcallahan@16 1228 end,
jcallahan@13 1229 [AF.OBJECT] = function()
jcallahan@28 1230 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1231 end,
jcallahan@17 1232 [AF.ZONE] = function()
jcallahan@141 1233 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1234
jcallahan@41 1235 -- This will start life as a boolean true.
jcallahan@131 1236 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1237 current_loot.zone_data[location_token] = {
jcallahan@41 1238 drops = {}
jcallahan@41 1239 }
jcallahan@41 1240 end
jcallahan@132 1241 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1242 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1243
jcallahan@131 1244 if current_loot.sources then
jcallahan@131 1245 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1246 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1247 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1248 end
jcallahan@131 1249 end
jcallahan@131 1250 end
jcallahan@131 1251
jcallahan@131 1252 if #current_loot.list <= 0 then
jcallahan@131 1253 return
jcallahan@131 1254 end
jcallahan@131 1255
jcallahan@131 1256 for index = 1, #current_loot.list do
jcallahan@131 1257 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1258 end
jcallahan@13 1259 end,
jcallahan@13 1260 }
jcallahan@13 1261
jcallahan@79 1262 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1263 local loot_guid_registry = {}
jcallahan@124 1264
jcallahan@124 1265
jcallahan@124 1266 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1267 current_loot = nil
jcallahan@131 1268 table.wipe(current_action)
jcallahan@124 1269 end
jcallahan@124 1270
jcallahan@13 1271
jcallahan@92 1272 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1273 if current_loot then
jcallahan@18 1274 return
jcallahan@18 1275 end
jcallahan@132 1276 current_action.target_type = current_action.target_type or AF.NPC
jcallahan@132 1277
jcallahan@123 1278 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1279 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1280
jcallahan@14 1281 if not verify_func or not update_func then
jcallahan@13 1282 return
jcallahan@13 1283 end
jcallahan@13 1284
jcallahan@14 1285 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1286 return
jcallahan@14 1287 end
jcallahan@80 1288 local guids_used = {}
jcallahan@132 1289
jcallahan@131 1290 current_loot = {
jcallahan@131 1291 list = {},
jcallahan@131 1292 sources = {},
jcallahan@131 1293 identifier = current_action.identifier,
jcallahan@132 1294 label = current_action.loot_label or "drops",
jcallahan@131 1295 map_level = current_action.map_level,
jcallahan@131 1296 object_name = current_action.object_name,
jcallahan@131 1297 spell_label = current_action.spell_label,
jcallahan@131 1298 target_type = current_action.target_type,
jcallahan@131 1299 x = current_action.x,
jcallahan@131 1300 y = current_action.y,
jcallahan@131 1301 zone_data = current_action.zone_data,
jcallahan@131 1302 }
jcallahan@131 1303 table.wipe(current_action)
jcallahan@13 1304
jcallahan@55 1305 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1306 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1307 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1308
jcallahan@77 1309 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1310 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1311 local loot_info = {
jcallahan@77 1312 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1313 }
jcallahan@75 1314
jcallahan@77 1315 -- Odd index is GUID, even is count.
jcallahan@78 1316 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1317 local source_guid = loot_info[loot_index]
jcallahan@77 1318
jcallahan@79 1319 if not loot_guid_registry[source_guid] then
jcallahan@79 1320 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1321 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1322 -- TODO: Remove debugging
jcallahan@133 1323 -- local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@133 1324 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1325
jcallahan@79 1326 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1327 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1328 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1329 guids_used[source_guid] = true
jcallahan@79 1330 end
jcallahan@75 1331 end
jcallahan@82 1332 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1333 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1334 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1335 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1336 end
jcallahan@13 1337 end
jcallahan@80 1338
jcallahan@81 1339 for guid in pairs(guids_used) do
jcallahan@80 1340 loot_guid_registry[guid] = true
jcallahan@80 1341 end
jcallahan@13 1342 update_func()
jcallahan@1 1343 end
jcallahan@13 1344 end -- do-block
jcallahan@0 1345
jcallahan@0 1346
jcallahan@89 1347 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1348 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1349
jcallahan@89 1350 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1351 return
jcallahan@89 1352 end
jcallahan@89 1353 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1354 end
jcallahan@89 1355
jcallahan@89 1356
jcallahan@44 1357 do
jcallahan@44 1358 local POINT_MATCH_PATTERNS = {
jcallahan@44 1359 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1360 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1361 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1362 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1363 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1364 }
jcallahan@5 1365
jcallahan@68 1366 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1367 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1368 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1369
jcallahan@133 1370 local current_merchant
jcallahan@133 1371 local merchant_standing
jcallahan@133 1372
jcallahan@133 1373 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1374 current_merchant = nil
jcallahan@133 1375 merchant_standing = nil
jcallahan@133 1376 end
jcallahan@133 1377
jcallahan@133 1378
jcallahan@89 1379 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1380 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1381 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1382
jcallahan@133 1383 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1384 return
jcallahan@133 1385 end
jcallahan@133 1386 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1387 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1388 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1389 end
jcallahan@133 1390 local num_items = _G.GetMerchantNumItems()
jcallahan@55 1391 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1392 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1393 _G.MerchantFrame_Update()
jcallahan@57 1394
jcallahan@44 1395 for item_index = 1, num_items do
jcallahan@44 1396 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1397 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1398
jcallahan@44 1399 if item_id and item_id > 0 then
jcallahan@44 1400 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1401
jcallahan@68 1402 DatamineTT:ClearLines()
jcallahan@68 1403 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1404
jcallahan@68 1405 local num_lines = DatamineTT:NumLines()
jcallahan@68 1406
jcallahan@68 1407 for line_index = 1, num_lines do
jcallahan@68 1408 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1409
jcallahan@68 1410 if not current_line then
jcallahan@68 1411 break
jcallahan@68 1412 end
jcallahan@68 1413 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1414
jcallahan@68 1415 if faction or reputation then
jcallahan@68 1416 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1417 break
jcallahan@68 1418 end
jcallahan@68 1419 end
jcallahan@68 1420
jcallahan@87 1421 for line_index = 1, num_lines do
jcallahan@87 1422 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1423
jcallahan@87 1424 if not current_line then
jcallahan@87 1425 break
jcallahan@87 1426 end
jcallahan@87 1427 local line_text = current_line:GetText()
jcallahan@87 1428 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1429
jcallahan@87 1430 if quest_name then
jcallahan@87 1431 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1432 break
jcallahan@87 1433 end
jcallahan@87 1434 end
jcallahan@87 1435
jcallahan@44 1436 if extended_cost then
jcallahan@53 1437 local battleground_rating = 0
jcallahan@53 1438 local personal_rating = 0
jcallahan@53 1439 local required_season_amount
jcallahan@5 1440
jcallahan@68 1441 for line_index = 1, num_lines do
jcallahan@44 1442 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1443
jcallahan@44 1444 if not current_line then
jcallahan@44 1445 break
jcallahan@44 1446 end
jcallahan@53 1447 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1448
jcallahan@44 1449 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1450 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1451 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1452 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1453
jcallahan@44 1454 if match1 or match2 then
jcallahan@44 1455 break
jcallahan@44 1456 end
jcallahan@44 1457 end
jcallahan@5 1458 end
jcallahan@44 1459 local currency_list = {}
jcallahan@44 1460 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1461
jcallahan@50 1462 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1463 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1464 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1465
jcallahan@44 1466 for cost_index = 1, item_count do
jcallahan@44 1467 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1468 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1469
jcallahan@44 1470 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1471 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1472 end
jcallahan@44 1473
jcallahan@44 1474 if currency_id then
jcallahan@44 1475 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1476 end
jcallahan@44 1477 end
jcallahan@44 1478
jcallahan@44 1479 for currency_index = 1, #currency_list do
jcallahan@44 1480 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1481 end
jcallahan@5 1482 end
jcallahan@133 1483 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1484 end
jcallahan@44 1485 end
jcallahan@5 1486
jcallahan@44 1487 if _G.CanMerchantRepair() then
jcallahan@133 1488 current_merchant.can_repair = true
jcallahan@5 1489 end
jcallahan@57 1490 _G.SetMerchantFilter(current_filters)
jcallahan@57 1491 _G.MerchantFrame_Update()
jcallahan@4 1492 end
jcallahan@44 1493 end -- do-block
jcallahan@4 1494
jcallahan@89 1495
jcallahan@92 1496 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1497 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1498 return
jcallahan@25 1499 end
jcallahan@34 1500 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1501
jcallahan@25 1502 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1503 return
jcallahan@25 1504 end
jcallahan@29 1505 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1506 table.wipe(current_action)
jcallahan@25 1507 end
jcallahan@25 1508
jcallahan@25 1509
jcallahan@115 1510 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1511 local num_pets = LPJ:NumPets()
jcallahan@115 1512
jcallahan@115 1513 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1514 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1515
jcallahan@115 1516 if is_owned then
jcallahan@115 1517 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1518
jcallahan@139 1519 if rarity then
jcallahan@139 1520 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1521 local npc = NPCEntry(npc_id)
jcallahan@139 1522 npc.wild_pet = is_wild or nil
jcallahan@139 1523 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1524 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1525 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1526
jcallahan@139 1527 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1528 data.max_health = max_health
jcallahan@139 1529 data.attack = attack
jcallahan@139 1530 data.speed = speed
jcallahan@139 1531 end
jcallahan@115 1532 end
jcallahan@115 1533 end
jcallahan@115 1534 end
jcallahan@115 1535
jcallahan@115 1536
jcallahan@118 1537 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1538 if not PlayerTarget() then
jcallahan@118 1539 return
jcallahan@2 1540 end
jcallahan@118 1541 self:UpdateTargetLocation()
jcallahan@118 1542 end
jcallahan@2 1543
jcallahan@89 1544
jcallahan@12 1545 do
jcallahan@12 1546 local function UpdateQuestJuncture(point)
jcallahan@12 1547 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1548
jcallahan@12 1549 if not unit_name then
jcallahan@12 1550 return
jcallahan@12 1551 end
jcallahan@34 1552 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1553
jcallahan@12 1554 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1555 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1556 end
jcallahan@19 1557 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1558 quest[point] = quest[point] or {}
jcallahan@12 1559 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1560
jcallahan@24 1561 return quest
jcallahan@12 1562 end
jcallahan@10 1563
jcallahan@12 1564
jcallahan@92 1565 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1566 local quest = UpdateQuestJuncture("end")
jcallahan@97 1567
jcallahan@112 1568 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1569 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1570 end
jcallahan@67 1571 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1572 reputation_npc_id = nil
jcallahan@10 1573 end
jcallahan@10 1574
jcallahan@12 1575
jcallahan@92 1576 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1577 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1578
jcallahan@46 1579 if not quest then
jcallahan@46 1580 return
jcallahan@46 1581 end
jcallahan@24 1582 quest.classes = quest.classes or {}
jcallahan@27 1583 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1584
jcallahan@24 1585 quest.races = quest.races or {}
jcallahan@100 1586 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1587 end
jcallahan@12 1588 end -- do-block
jcallahan@9 1589
jcallahan@9 1590
jcallahan@92 1591 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1592 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1593 local entry_index, processed_quests = 1, 0
jcallahan@36 1594 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1595
jcallahan@36 1596 while processed_quests <= num_quests do
jcallahan@36 1597 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1598
jcallahan@84 1599 if quest_id == 0 then
jcallahan@84 1600 processed_quests = processed_quests + 1
jcallahan@84 1601 elseif not is_header then
jcallahan@36 1602 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1603
jcallahan@36 1604 local quest = DBEntry("quests", quest_id)
jcallahan@36 1605 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1606 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1607 processed_quests = processed_quests + 1
jcallahan@36 1608 end
jcallahan@36 1609 entry_index = entry_index + 1
jcallahan@36 1610 end
jcallahan@36 1611 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1612 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1613 end
jcallahan@4 1614
jcallahan@4 1615
jcallahan@97 1616 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1617 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1618 return
jcallahan@112 1619 end
jcallahan@97 1620 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1621 end
jcallahan@97 1622
jcallahan@97 1623
jcallahan@92 1624 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1625 if unit_id ~= "player" then
jcallahan@4 1626 return
jcallahan@4 1627 end
jcallahan@4 1628 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1629 end
jcallahan@4 1630
jcallahan@4 1631
jcallahan@92 1632 do
jcallahan@92 1633 local TRADESKILL_TOOLS = {
jcallahan@92 1634 Anvil = anvil_spell_ids,
jcallahan@92 1635 Forge = forge_spell_ids,
jcallahan@92 1636 }
jcallahan@92 1637
jcallahan@92 1638
jcallahan@92 1639 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1640 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1641
jcallahan@92 1642 if profession_name == _G.UNKNOWN then
jcallahan@92 1643 return
jcallahan@92 1644 end
jcallahan@92 1645
jcallahan@92 1646 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1647 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1648 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1649 search_box:SetText("")
jcallahan@92 1650 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1651 search_box:ClearFocus()
jcallahan@92 1652 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1653 end
jcallahan@92 1654 local header_list = {}
jcallahan@92 1655
jcallahan@92 1656 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1657 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1658 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1659
jcallahan@92 1660 if have_materials then
jcallahan@92 1661 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1662 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1663 end
jcallahan@92 1664
jcallahan@92 1665 if have_skillup then
jcallahan@92 1666 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1667 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1668 end
jcallahan@92 1669 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1670 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1671 _G.TradeSkillFrame_Update()
jcallahan@92 1672
jcallahan@92 1673 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1674 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1675 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1676
jcallahan@94 1677 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1678 if not is_expanded then
jcallahan@92 1679 header_list[name] = true
jcallahan@92 1680 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1681 end
jcallahan@92 1682 else
jcallahan@92 1683 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1684 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1685
jcallahan@92 1686 if required_tool then
jcallahan@92 1687 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1688 if required_tool:find(tool_name) then
jcallahan@92 1689 registry[spell_id] = true
jcallahan@92 1690 end
jcallahan@92 1691 end
jcallahan@92 1692 end
jcallahan@92 1693 end
jcallahan@92 1694 end
jcallahan@92 1695
jcallahan@92 1696 -- Restore the state of the things we changed.
jcallahan@92 1697 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1698 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1699
jcallahan@92 1700 if header_list[name] then
jcallahan@92 1701 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1702 end
jcallahan@92 1703 end
jcallahan@92 1704 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1705 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1706 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1707 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1708
jcallahan@92 1709 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1710 _G.TradeSkillFrame_Update()
jcallahan@92 1711 end
jcallahan@92 1712 end -- do-block
jcallahan@92 1713
jcallahan@92 1714
jcallahan@92 1715 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1716 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1717 local npc = NPCEntry(unit_idnum)
jcallahan@58 1718
jcallahan@58 1719 if not npc then
jcallahan@58 1720 return
jcallahan@58 1721 end
jcallahan@27 1722 npc.teaches = npc.teaches or {}
jcallahan@27 1723
jcallahan@27 1724 -- Get the initial trainer filters
jcallahan@27 1725 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1726 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1727 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1728
jcallahan@27 1729 -- Clear the trainer filters
jcallahan@27 1730 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1731 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1732 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1733
jcallahan@27 1734 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1735 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1736
jcallahan@27 1737 if spell_name then
jcallahan@27 1738 DatamineTT:ClearLines()
jcallahan@27 1739 DatamineTT:SetTrainerService(index)
jcallahan@27 1740
jcallahan@27 1741 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1742
jcallahan@43 1743 if spell_id then
jcallahan@43 1744 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1745 profession = profession or "General"
jcallahan@43 1746
jcallahan@43 1747 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1748 if not class_professions then
jcallahan@43 1749 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1750 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1751 end
jcallahan@43 1752
jcallahan@43 1753 local profession_skills = class_professions[profession]
jcallahan@43 1754 if not profession_skills then
jcallahan@43 1755 class_professions[profession] = {}
jcallahan@43 1756 profession_skills = class_professions[profession]
jcallahan@43 1757 end
jcallahan@43 1758 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1759 end
jcallahan@27 1760 end
jcallahan@27 1761 end
jcallahan@27 1762 -- Reset the filters to what they were before
jcallahan@27 1763 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1764 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1765 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1766 end
jcallahan@27 1767
jcallahan@27 1768
jcallahan@1 1769 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1770 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1771 return
jcallahan@1 1772 end
jcallahan@1 1773 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1774
jcallahan@1 1775 if not spell_label then
jcallahan@1 1776 return
jcallahan@1 1777 end
jcallahan@122 1778 table.wipe(current_action)
jcallahan@1 1779
jcallahan@1 1780 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1781 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1782
jcallahan@1 1783 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1784 tt_unit_name = target_name
jcallahan@1 1785 tt_unit_id = "target"
jcallahan@1 1786 end
jcallahan@1 1787 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1788 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1789
jcallahan@122 1790 current_action.instance_token = instance_token
jcallahan@122 1791 current_action.map_level = map_level
jcallahan@122 1792 current_action.x = x
jcallahan@122 1793 current_action.y = y
jcallahan@122 1794 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1795 current_action.spell_label = spell_label
jcallahan@105 1796
jcallahan@105 1797 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1798 current_action.loot_label = spell_label:lower()
jcallahan@105 1799 end
jcallahan@1 1800
jcallahan@16 1801 if tt_unit_name and not tt_item_name then
jcallahan@16 1802 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1803 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1804 return
jcallahan@16 1805 end
jcallahan@123 1806 current_action.target_type = AF.NPC
jcallahan@16 1807 end
jcallahan@16 1808 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1809 current_action.target_type = AF.ITEM
jcallahan@16 1810
jcallahan@16 1811 if tt_item_name and tt_item_name == target_name then
jcallahan@122 1812 current_action.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1813 elseif target_name and target_name ~= "" then
jcallahan@16 1814 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@122 1815 current_action.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1816 end
jcallahan@16 1817 elseif not tt_item_name and not tt_unit_name then
jcallahan@1 1818 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1819 if target_name == "" then
jcallahan@17 1820 return
jcallahan@17 1821 end
jcallahan@122 1822 current_action.object_name = target_name
jcallahan@123 1823 current_action.target_type = AF.OBJECT
jcallahan@1 1824 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1825 current_action.target_type = AF.ZONE
jcallahan@1 1826 end
jcallahan@1 1827 end
jcallahan@1 1828 private.tracked_line = spell_line
jcallahan@0 1829 end
jcallahan@0 1830
jcallahan@94 1831
jcallahan@1 1832 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1833 if unit_id ~= "player" then
jcallahan@1 1834 return
jcallahan@1 1835 end
jcallahan@1 1836 private.tracked_line = nil
jcallahan@85 1837
jcallahan@86 1838 if spell_name:match("^Harvest.+") then
jcallahan@86 1839 reputation_npc_id = current_target_id
jcallahan@98 1840 private.harvesting = true
jcallahan@85 1841 end
jcallahan@92 1842
jcallahan@92 1843 if anvil_spell_ids[spell_id] then
jcallahan@92 1844 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1845 elseif forge_spell_ids[spell_id] then
jcallahan@92 1846 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1847 end
jcallahan@0 1848 end
jcallahan@0 1849
jcallahan@90 1850
jcallahan@1 1851 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1852 if unit_id ~= "player" then
jcallahan@1 1853 return
jcallahan@1 1854 end
jcallahan@0 1855
jcallahan@1 1856 if private.tracked_line == spell_line then
jcallahan@1 1857 private.tracked_line = nil
jcallahan@122 1858 table.wipe(current_action)
jcallahan@1 1859 end
jcallahan@0 1860 end
jcallahan@90 1861
jcallahan@90 1862
jcallahan@90 1863 do
jcallahan@90 1864 local function SetUnitField(field, required_type)
jcallahan@90 1865 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1866
jcallahan@90 1867 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1868 return
jcallahan@90 1869 end
jcallahan@90 1870
jcallahan@90 1871 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1872 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1873 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1874 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1875 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1876 end
jcallahan@90 1877 end
jcallahan@90 1878
jcallahan@90 1879
jcallahan@90 1880 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1881 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1882 end
jcallahan@90 1883
jcallahan@90 1884
jcallahan@90 1885 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1886 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1887 end
jcallahan@90 1888
jcallahan@90 1889
jcallahan@90 1890 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1891 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1892 end
jcallahan@90 1893
jcallahan@90 1894
jcallahan@92 1895 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1896 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1897 end
jcallahan@90 1898
jcallahan@90 1899
jcallahan@92 1900 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1901 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1902
jcallahan@90 1903 for index = 2, #gossip_options, 2 do
jcallahan@90 1904 if gossip_options[index] == "binder" then
jcallahan@90 1905 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1906 return
jcallahan@90 1907 end
jcallahan@90 1908 end
jcallahan@90 1909 end
jcallahan@90 1910
jcallahan@90 1911
jcallahan@93 1912 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1913 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 1914 end
jcallahan@93 1915
jcallahan@93 1916
jcallahan@90 1917 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 1918 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 1919 end
jcallahan@90 1920
jcallahan@90 1921
jcallahan@90 1922 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 1923 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 1924 end
jcallahan@90 1925
jcallahan@90 1926
jcallahan@90 1927 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 1928 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 1929 end
jcallahan@90 1930 end -- do-block