annotate Main.lua @ 159:75cf16f95ad0 1.0.17

Hard-code NPC IDs for Sha of Anger and Galleon to see if they're simply not being recognized as NPCs.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 05 Oct 2012 22:31:14 -0500
parents d16d4848f059
children 7c01f8f3b709
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@17 47 zones = {},
jcallahan@0 48 }
jcallahan@0 49 }
jcallahan@0 50
jcallahan@0 51
jcallahan@1 52 local EVENT_MAPPING = {
jcallahan@90 53 AUCTION_HOUSE_SHOW = true,
jcallahan@90 54 BANKFRAME_OPENED = true,
jcallahan@90 55 BATTLEFIELDS_SHOW = true,
jcallahan@56 56 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 57 CHAT_MSG_LOOT = true,
jcallahan@95 58 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 61 CHAT_MSG_SYSTEM = true,
jcallahan@23 62 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 63 COMBAT_TEXT_UPDATE = true,
jcallahan@140 64 CURSOR_UPDATE = true,
jcallahan@90 65 FORGE_MASTER_OPENED = true,
jcallahan@90 66 GOSSIP_SHOW = true,
jcallahan@93 67 GUILDBANKFRAME_OPENED = true,
jcallahan@42 68 ITEM_TEXT_BEGIN = true,
jcallahan@124 69 LOOT_CLOSED = true,
jcallahan@1 70 LOOT_OPENED = true,
jcallahan@89 71 MAIL_SHOW = true,
jcallahan@133 72 MERCHANT_CLOSED = true,
jcallahan@7 73 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 74 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 75 PET_BAR_UPDATE = true,
jcallahan@115 76 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 77 PLAYER_REGEN_DISABLED = true,
jcallahan@156 78 PLAYER_REGEN_ENABLED = true,
jcallahan@2 79 PLAYER_TARGET_CHANGED = true,
jcallahan@9 80 QUEST_COMPLETE = true,
jcallahan@9 81 QUEST_DETAIL = true,
jcallahan@9 82 QUEST_LOG_UPDATE = true,
jcallahan@97 83 QUEST_PROGRESS = true,
jcallahan@88 84 TAXIMAP_OPENED = true,
jcallahan@92 85 TRADE_SKILL_SHOW = true,
jcallahan@27 86 TRAINER_SHOW = true,
jcallahan@90 87 TRANSMOGRIFY_OPEN = true,
jcallahan@4 88 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 89 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_SENT = true,
jcallahan@1 93 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 94 VOID_STORAGE_OPEN = true,
jcallahan@129 95 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 97 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 98 }
jcallahan@0 99
jcallahan@4 100
jcallahan@92 101 local OBJECT_ID_ANVIL = 192628
jcallahan@92 102 local OBJECT_ID_FORGE = 1685
jcallahan@92 103
jcallahan@92 104
jcallahan@1 105 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 106
jcallahan@4 107
jcallahan@27 108 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 109 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 110 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 111 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 112 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 113
jcallahan@95 114
jcallahan@112 115 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 116
jcallahan@112 117
jcallahan@112 118 local ALLOWED_LOCALES = {
jcallahan@112 119 enUS = true,
jcallahan@112 120 enGB = true,
jcallahan@112 121 }
jcallahan@112 122
jcallahan@112 123
jcallahan@0 124 -----------------------------------------------------------------------
jcallahan@0 125 -- Local variables.
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@92 127 local anvil_spell_ids = {}
jcallahan@92 128 local currently_drunk
jcallahan@128 129 local char_db
jcallahan@128 130 local global_db
jcallahan@0 131 local durability_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@92 136 local reputation_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -----------------------------------------------------------------------
jcallahan@121 143 -- Data for our current action. Including possible values as a reference.
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@122 145 local current_action = {
jcallahan@121 146 identifier = nil,
jcallahan@121 147 loot_label = nil,
jcallahan@121 148 loot_list = nil,
jcallahan@121 149 loot_sources = nil,
jcallahan@121 150 map_level = nil,
jcallahan@121 151 spell_label = nil,
jcallahan@123 152 target_type = nil,
jcallahan@121 153 x = nil,
jcallahan@121 154 y = nil,
jcallahan@121 155 zone_data = nil,
jcallahan@121 156 }
jcallahan@92 157
jcallahan@1 158 -----------------------------------------------------------------------
jcallahan@1 159 -- Helper Functions.
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@151 161 local function Debug(...)
jcallahan@151 162 if not DEBUGGING then
jcallahan@151 163 return
jcallahan@151 164 end
jcallahan@151 165 _G.print(...)
jcallahan@151 166 end
jcallahan@151 167
jcallahan@159 168 local SHA_OF_ANGER_ID = 60491
jcallahan@159 169 local GALLEON_ID = 62346
jcallahan@159 170
jcallahan@159 171 local function IsHardCodedNPC(unit_id)
jcallahan@159 172 return unit_id == SHA_OF_ANGER_ID or unit_id == GALLEON_ID
jcallahan@159 173 end
jcallahan@159 174
jcallahan@151 175
jcallahan@39 176 local ActualCopperCost
jcallahan@39 177 do
jcallahan@39 178 local BARTERING_SPELL_ID = 83964
jcallahan@39 179
jcallahan@39 180 local STANDING_DISCOUNTS = {
jcallahan@39 181 HATED = 0,
jcallahan@39 182 HOSTILE = 0,
jcallahan@39 183 UNFRIENDLY = 0,
jcallahan@39 184 NEUTRAL = 0,
jcallahan@39 185 FRIENDLY = 0.05,
jcallahan@39 186 HONORED = 0.1,
jcallahan@39 187 REVERED = 0.15,
jcallahan@39 188 EXALTED = 0.2,
jcallahan@39 189 }
jcallahan@39 190
jcallahan@39 191
jcallahan@39 192 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 193 if not copper_cost or copper_cost == 0 then
jcallahan@39 194 return 0
jcallahan@39 195 end
jcallahan@39 196 local modifier = 1
jcallahan@39 197
jcallahan@39 198 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 199 modifier = modifier - 0.1
jcallahan@39 200 end
jcallahan@39 201
jcallahan@39 202 if rep_standing then
jcallahan@39 203 if PLAYER_RACE == "Goblin" then
jcallahan@39 204 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 205 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 206 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 207 end
jcallahan@39 208 end
jcallahan@39 209 return math.floor(copper_cost / modifier)
jcallahan@39 210 end
jcallahan@39 211 end -- do-block
jcallahan@39 212
jcallahan@39 213
jcallahan@153 214 -- Called on a timer
jcallahan@153 215 local function ClearReputationNPC()
jcallahan@153 216 Debug("Clearing reputation_npc_id")
jcallahan@153 217 reputation_npc_id = nil
jcallahan@153 218 end
jcallahan@153 219
jcallahan@153 220
jcallahan@29 221 local function InstanceDifficultyToken()
jcallahan@29 222 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 223 if not difficulty_name or difficulty_name == "" then
jcallahan@29 224 difficulty_name = "NONE"
jcallahan@29 225 end
jcallahan@59 226
jcallahan@59 227 if not instance_type or instance_type == "" then
jcallahan@59 228 instance_type = "NONE"
jcallahan@59 229 end
jcallahan@137 230
jcallahan@137 231 -- Raid difficulty of 2 is 25-man
jcallahan@137 232 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 233 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 234 end
jcallahan@29 235 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 236 end
jcallahan@29 237
jcallahan@29 238
jcallahan@19 239 local function DBEntry(data_type, unit_id)
jcallahan@19 240 if not data_type or not unit_id then
jcallahan@6 241 return
jcallahan@6 242 end
jcallahan@128 243 local unit = global_db[data_type][unit_id]
jcallahan@6 244
jcallahan@10 245 if not unit then
jcallahan@128 246 global_db[data_type][unit_id] = {}
jcallahan@128 247 unit = global_db[data_type][unit_id]
jcallahan@6 248 end
jcallahan@10 249 return unit
jcallahan@6 250 end
jcallahan@6 251
jcallahan@6 252
jcallahan@29 253 local function NPCEntry(identifier)
jcallahan@29 254 local npc = DBEntry("npcs", identifier)
jcallahan@29 255
jcallahan@29 256 if not npc then
jcallahan@29 257 return
jcallahan@22 258 end
jcallahan@29 259 local instance_token = InstanceDifficultyToken()
jcallahan@29 260 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 261 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 262 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 263 return npc
jcallahan@22 264 end
jcallahan@22 265
jcallahan@22 266
jcallahan@1 267 local function CurrentLocationData()
jcallahan@156 268 if _G.WorldMapFrame:IsVisible() or private.in_combat then
jcallahan@145 269 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 270 end
jcallahan@154 271 WDP:SetCurrentAreaID()
jcallahan@154 272
jcallahan@1 273 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 274 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 275
jcallahan@1 276 x = x or 0
jcallahan@1 277 y = y or 0
jcallahan@1 278
jcallahan@1 279 if x == 0 and y == 0 then
jcallahan@1 280 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 281 _G.SetDungeonMapLevel(level_index)
jcallahan@1 282 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 283
jcallahan@1 284 if x and y and (x > 0 or y > 0) then
jcallahan@1 285 _G.SetDungeonMapLevel(map_level)
jcallahan@1 286 map_level = level_index
jcallahan@1 287 break
jcallahan@1 288 end
jcallahan@1 289 end
jcallahan@1 290 end
jcallahan@1 291
jcallahan@1 292 if _G.DungeonUsesTerrainMap() then
jcallahan@1 293 map_level = map_level - 1
jcallahan@1 294 end
jcallahan@31 295 local x = _G.floor(x * 1000)
jcallahan@31 296 local y = _G.floor(y * 1000)
jcallahan@28 297
jcallahan@31 298 if x % 2 ~= 0 then
jcallahan@31 299 x = x + 1
jcallahan@28 300 end
jcallahan@28 301
jcallahan@31 302 if y % 2 ~= 0 then
jcallahan@31 303 y = y + 1
jcallahan@28 304 end
jcallahan@154 305
jcallahan@154 306 Debug(("x: %d y: %d"):format(x, y))
jcallahan@126 307 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 308 end
jcallahan@1 309
jcallahan@1 310
jcallahan@1 311 local function ItemLinkToID(item_link)
jcallahan@1 312 if not item_link then
jcallahan@1 313 return
jcallahan@1 314 end
jcallahan@7 315 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 316 end
jcallahan@0 317
jcallahan@4 318
jcallahan@34 319 local ParseGUID
jcallahan@4 320 do
jcallahan@4 321 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 322
jcallahan@34 323 function ParseGUID(guid)
jcallahan@5 324 if not guid then
jcallahan@5 325 return
jcallahan@5 326 end
jcallahan@4 327 local types = private.UNIT_TYPES
jcallahan@4 328 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 329
jcallahan@10 330 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 331 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 332 end
jcallahan@4 333 return unit_type
jcallahan@4 334 end
jcallahan@4 335 end -- do-block
jcallahan@4 336
jcallahan@4 337
jcallahan@128 338 local function UpdateBlacklistMaps()
jcallahan@128 339 local empty_count = 0
jcallahan@128 340
jcallahan@128 341 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 342 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 343 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 344 char_db.bg_blacklist[index] = map_id
jcallahan@128 345
jcallahan@128 346 if map_id < 0 then
jcallahan@128 347 empty_count = empty_count + 1
jcallahan@143 348 empty_count = empty_count + 1
jcallahan@128 349 end
jcallahan@128 350 end
jcallahan@128 351
jcallahan@128 352 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 353 char_db.bg_blacklist = nil
jcallahan@128 354 end
jcallahan@128 355 end
jcallahan@128 356
jcallahan@128 357
jcallahan@141 358 local UpdateDBEntryLocation
jcallahan@141 359 do
jcallahan@141 360 local pi = math.pi
jcallahan@141 361
jcallahan@141 362 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 363 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 364 local facing = _G.GetPlayerFacing()
jcallahan@141 365
jcallahan@141 366 if not facing then
jcallahan@141 367 return x, y
jcallahan@141 368 end
jcallahan@141 369 local rad = facing + pi
jcallahan@141 370 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 371 end
jcallahan@10 372
jcallahan@24 373
jcallahan@141 374 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 375 if not identifier then
jcallahan@141 376 return
jcallahan@141 377 end
jcallahan@141 378 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 379 local entry = DBEntry(entry_type, identifier)
jcallahan@141 380 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 381 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 382
jcallahan@141 383 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 384 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 385
jcallahan@141 386 if not zone_data then
jcallahan@141 387 zone_data = {}
jcallahan@141 388 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 389 end
jcallahan@141 390
jcallahan@141 391 -- Special case for Fishing.
jcallahan@141 392 if current_action.spell_label == "FISHING" then
jcallahan@141 393 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 394
jcallahan@141 395 if yard_width > 0 and yard_height > 0 then
jcallahan@141 396 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 397 current_action.x = x
jcallahan@141 398 current_action.y = y
jcallahan@141 399 end
jcallahan@141 400 end
jcallahan@141 401 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 402
jcallahan@141 403 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 404 return zone_data
jcallahan@10 405 end
jcallahan@141 406 end -- do-block
jcallahan@10 407
jcallahan@10 408
jcallahan@19 409 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 410 if not item_link then
jcallahan@19 411 return
jcallahan@19 412 end
jcallahan@19 413 local item_id = ItemLinkToID(item_link)
jcallahan@19 414
jcallahan@19 415 if not bag_index or not slot_index then
jcallahan@19 416 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 417 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 418 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 419 bag_index = new_bag_index
jcallahan@19 420 slot_index = new_slot_index
jcallahan@19 421 break
jcallahan@19 422 end
jcallahan@19 423 end
jcallahan@19 424 end
jcallahan@19 425 end
jcallahan@19 426
jcallahan@19 427 if not bag_index or not slot_index then
jcallahan@19 428 return
jcallahan@19 429 end
jcallahan@19 430 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 431
jcallahan@19 432 if not is_lootable then
jcallahan@19 433 return
jcallahan@19 434 end
jcallahan@19 435 DatamineTT:ClearLines()
jcallahan@19 436 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 437
jcallahan@19 438 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 439 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 440
jcallahan@19 441 if not current_line then
jcallahan@19 442 break
jcallahan@19 443 end
jcallahan@19 444
jcallahan@19 445 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 446 table.wipe(current_action)
jcallahan@123 447 current_action.target_type = AF.ITEM
jcallahan@122 448 current_action.identifier = item_id
jcallahan@122 449 current_action.loot_label = "contains"
jcallahan@19 450 break
jcallahan@19 451 end
jcallahan@19 452 end
jcallahan@19 453 end
jcallahan@19 454
jcallahan@19 455
jcallahan@39 456 local UnitFactionStanding
jcallahan@32 457 local UpdateFactionData
jcallahan@32 458 do
jcallahan@32 459 local MAX_FACTION_INDEX = 1000
jcallahan@20 460
jcallahan@32 461 local STANDING_NAMES = {
jcallahan@32 462 "HATED",
jcallahan@32 463 "HOSTILE",
jcallahan@32 464 "UNFRIENDLY",
jcallahan@32 465 "NEUTRAL",
jcallahan@32 466 "FRIENDLY",
jcallahan@32 467 "HONORED",
jcallahan@32 468 "REVERED",
jcallahan@32 469 "EXALTED",
jcallahan@32 470 }
jcallahan@32 471
jcallahan@39 472
jcallahan@39 473 function UnitFactionStanding(unit)
jcallahan@135 474 local unit_name = _G.UnitName(unit)
jcallahan@39 475 UpdateFactionData()
jcallahan@39 476 DatamineTT:ClearLines()
jcallahan@39 477 DatamineTT:SetUnit(unit)
jcallahan@39 478
jcallahan@39 479 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 480 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 481
jcallahan@135 482 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 483 return faction_name, faction_standings[faction_name]
jcallahan@39 484 end
jcallahan@39 485 end
jcallahan@39 486 end
jcallahan@39 487
jcallahan@39 488
jcallahan@32 489 function UpdateFactionData()
jcallahan@32 490 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 491 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 492
jcallahan@86 493 if faction_name then
jcallahan@32 494 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 495 elseif not faction_name then
jcallahan@32 496 break
jcallahan@32 497 end
jcallahan@20 498 end
jcallahan@20 499 end
jcallahan@32 500 end -- do-block
jcallahan@20 501
jcallahan@48 502
jcallahan@75 503 local GenericLootUpdate
jcallahan@75 504 do
jcallahan@77 505 local function LootTable(entry, loot_type, top_field)
jcallahan@75 506 if top_field then
jcallahan@75 507 entry[top_field] = entry[top_field] or {}
jcallahan@75 508 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 509 return entry[top_field][loot_type]
jcallahan@75 510 end
jcallahan@48 511 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 512 return entry[loot_type]
jcallahan@48 513 end
jcallahan@48 514
jcallahan@75 515 function GenericLootUpdate(data_type, top_field)
jcallahan@132 516 local loot_type = current_loot.label
jcallahan@75 517 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 518 local source_list = {}
jcallahan@75 519
jcallahan@131 520 if current_loot.sources then
jcallahan@131 521 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 522 local entry, source_id
jcallahan@78 523
jcallahan@131 524 if current_loot.target_type == AF.ITEM then
jcallahan@119 525 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 526 source_id = current_loot.identifier
jcallahan@119 527 entry = DBEntry(data_type, source_id)
jcallahan@131 528 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 529 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 530 entry = DBEntry(data_type, source_id)
jcallahan@119 531 else
jcallahan@119 532 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 533 entry = DBEntry(data_type, source_id)
jcallahan@119 534 end
jcallahan@75 535
jcallahan@119 536 if entry then
jcallahan@119 537 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 538
jcallahan@119 539 if not source_list[source_guid] then
jcallahan@119 540 if top_field then
jcallahan@119 541 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 542 else
jcallahan@119 543 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 544 end
jcallahan@119 545 source_list[source_guid] = true
jcallahan@77 546 end
jcallahan@119 547 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 548
jcallahan@119 549 for item_id, quantity in pairs(loot_data) do
jcallahan@119 550 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 551 end
jcallahan@75 552 end
jcallahan@75 553 end
jcallahan@75 554 end
jcallahan@121 555
jcallahan@121 556 -- This is used for Gas Extractions.
jcallahan@131 557 if #current_loot.list <= 0 then
jcallahan@78 558 return
jcallahan@78 559 end
jcallahan@82 560 local entry
jcallahan@82 561
jcallahan@82 562 -- At this point we only have a name if it's an object.
jcallahan@131 563 if current_loot.target_type == AF.OBJECT then
jcallahan@131 564 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 565 else
jcallahan@131 566 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 567 end
jcallahan@75 568
jcallahan@75 569 if not entry then
jcallahan@75 570 return
jcallahan@75 571 end
jcallahan@77 572 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 573
jcallahan@131 574 if not source_list[current_loot.identifier] then
jcallahan@77 575 if top_field then
jcallahan@77 576 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 577 else
jcallahan@77 578 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 579 end
jcallahan@77 580 end
jcallahan@75 581
jcallahan@131 582 for index = 1, #current_loot.list do
jcallahan@131 583 table.insert(loot_table, current_loot.list[index])
jcallahan@75 584 end
jcallahan@48 585 end
jcallahan@75 586 end -- do-block
jcallahan@48 587
jcallahan@97 588
jcallahan@97 589 local ReplaceKeywords
jcallahan@97 590 do
jcallahan@97 591 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 592 class = PLAYER_CLASS,
jcallahan@97 593 name = PLAYER_NAME,
jcallahan@97 594 race = PLAYER_RACE,
jcallahan@97 595 }
jcallahan@97 596
jcallahan@97 597
jcallahan@97 598 function ReplaceKeywords(text)
jcallahan@97 599 if not text or text == "" then
jcallahan@97 600 return ""
jcallahan@97 601 end
jcallahan@97 602
jcallahan@97 603 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 604 local category_format = ("<%s>"):format(category)
jcallahan@97 605 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 606 end
jcallahan@97 607 return text
jcallahan@97 608 end
jcallahan@97 609 end -- do-block
jcallahan@97 610
jcallahan@97 611
jcallahan@154 612 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 613 -- unless the WorldMapFrame is shown.
jcallahan@143 614 do
jcallahan@143 615 -- MapFileName = MapAreaID
jcallahan@143 616 local MICRO_DUNGEON_IDS = {
jcallahan@143 617 ShrineofTwoMoons = 903,
jcallahan@143 618 ShrineofSevenStars = 905,
jcallahan@143 619 }
jcallahan@126 620
jcallahan@143 621 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 622 if private.in_combat then
jcallahan@156 623 private.set_area_id = true
jcallahan@156 624 return
jcallahan@156 625 end
jcallahan@155 626 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 627
jcallahan@155 628 if map_area_id == current_area_id then
jcallahan@155 629 return
jcallahan@155 630 end
jcallahan@143 631 local world_map = _G.WorldMapFrame
jcallahan@143 632 local map_visible = world_map:IsVisible()
jcallahan@143 633 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 634
jcallahan@143 635 if not map_visible then
jcallahan@143 636 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 637 world_map:Show()
jcallahan@143 638 end
jcallahan@143 639 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 640
jcallahan@154 641 _G.SetMapToCurrentZone()
jcallahan@154 642
jcallahan@143 643 if micro_dungeon_id then
jcallahan@143 644 current_area_id = micro_dungeon_id
jcallahan@143 645 else
jcallahan@143 646 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 647 end
jcallahan@143 648
jcallahan@154 649 if map_visible then
jcallahan@154 650 _G.SetMapByID(map_area_id)
jcallahan@154 651 else
jcallahan@143 652 world_map:Hide()
jcallahan@143 653 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 654 end
jcallahan@143 655 end
jcallahan@154 656 end
jcallahan@126 657
jcallahan@0 658 -----------------------------------------------------------------------
jcallahan@0 659 -- Methods.
jcallahan@0 660 -----------------------------------------------------------------------
jcallahan@0 661 function WDP:OnInitialize()
jcallahan@128 662 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 663 global_db = db.global
jcallahan@128 664 char_db = db.char
jcallahan@14 665
jcallahan@14 666 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 667 local build_num = tonumber(private.build_num)
jcallahan@14 668
jcallahan@136 669 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 670 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 671 global_db[entry] = {}
jcallahan@74 672 end
jcallahan@74 673 end
jcallahan@35 674 raw_db.build_num = build_num
jcallahan@63 675 raw_db.version = DB_VERSION
jcallahan@0 676 end
jcallahan@0 677
jcallahan@0 678
jcallahan@153 679 function WDP:EventDispatcher(...)
jcallahan@153 680 local event_name = ...
jcallahan@153 681
jcallahan@153 682 if DEBUGGING then
jcallahan@154 683 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 684 Debug(event_name)
jcallahan@154 685 else
jcallahan@154 686 Debug(...)
jcallahan@153 687 end
jcallahan@153 688 end
jcallahan@153 689 local func = EVENT_MAPPING[event_name]
jcallahan@153 690
jcallahan@153 691 if _G.type(func) == "boolean" then
jcallahan@153 692 self[event_name](self, ...)
jcallahan@153 693 elseif _G.type(func) == "function" then
jcallahan@159 694 self[func](self, ...)
jcallahan@153 695 end
jcallahan@153 696 end
jcallahan@153 697
jcallahan@153 698
jcallahan@0 699 function WDP:OnEnable()
jcallahan@0 700 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 701 if EVENT_DEBUG then
jcallahan@153 702 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 703 else
jcallahan@153 704 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 705 end
jcallahan@0 706 end
jcallahan@95 707
jcallahan@95 708 for index = 1, _G.GetNumLanguages() do
jcallahan@95 709 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 710 end
jcallahan@0 711 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 712 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 713
jcallahan@19 714 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 715 if target_unit then
jcallahan@19 716 return
jcallahan@19 717 end
jcallahan@19 718 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 719 end)
jcallahan@19 720
jcallahan@19 721 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 722 if target_unit then
jcallahan@19 723 return
jcallahan@19 724 end
jcallahan@19 725 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 726 HandleItemUse(item_link)
jcallahan@19 727 end)
jcallahan@129 728 self:SetCurrentAreaID("OnEnable")
jcallahan@126 729
jcallahan@128 730 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 731 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 732
jcallahan@128 733 UpdateBlacklistMaps()
jcallahan@0 734 end
jcallahan@0 735
jcallahan@0 736
jcallahan@0 737 local function RecordDurability(item_id, durability)
jcallahan@0 738 if not durability or durability <= 0 then
jcallahan@0 739 return
jcallahan@0 740 end
jcallahan@0 741
jcallahan@128 742 if not global_db.items[item_id] then
jcallahan@128 743 global_db.items[item_id] = {}
jcallahan@0 744 end
jcallahan@128 745 global_db.items[item_id].durability = durability
jcallahan@0 746 end
jcallahan@0 747
jcallahan@0 748
jcallahan@0 749 function WDP:ProcessDurability()
jcallahan@0 750 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 751 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 752
jcallahan@0 753 if item_id and item_id > 0 then
jcallahan@1 754 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 755 RecordDurability(item_id, max_durability)
jcallahan@0 756 end
jcallahan@0 757 end
jcallahan@0 758
jcallahan@0 759 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 760 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 761 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 762
jcallahan@0 763 if item_id and item_id > 0 then
jcallahan@1 764 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 765 RecordDurability(item_id, max_durability)
jcallahan@0 766 end
jcallahan@0 767 end
jcallahan@0 768 end
jcallahan@0 769 end
jcallahan@0 770
jcallahan@118 771
jcallahan@118 772 local PlayerTarget
jcallahan@118 773 do
jcallahan@118 774 local GENDER_NAMES = {
jcallahan@118 775 "UNKNOWN",
jcallahan@118 776 "MALE",
jcallahan@118 777 "FEMALE",
jcallahan@118 778 }
jcallahan@118 779
jcallahan@118 780
jcallahan@118 781 local REACTION_NAMES = {
jcallahan@118 782 "HATED",
jcallahan@118 783 "HOSTILE",
jcallahan@118 784 "UNFRIENDLY",
jcallahan@118 785 "NEUTRAL",
jcallahan@118 786 "FRIENDLY",
jcallahan@118 787 "HONORED",
jcallahan@118 788 "REVERED",
jcallahan@118 789 "EXALTED",
jcallahan@118 790 }
jcallahan@118 791
jcallahan@118 792
jcallahan@118 793 local POWER_TYPE_NAMES = {
jcallahan@118 794 ["0"] = "MANA",
jcallahan@118 795 ["1"] = "RAGE",
jcallahan@118 796 ["2"] = "FOCUS",
jcallahan@118 797 ["3"] = "ENERGY",
jcallahan@118 798 ["6"] = "RUNIC_POWER",
jcallahan@118 799 }
jcallahan@118 800
jcallahan@118 801
jcallahan@118 802 function PlayerTarget()
jcallahan@118 803 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 804 current_target_id = nil
jcallahan@118 805 return
jcallahan@118 806 end
jcallahan@118 807 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 808
jcallahan@159 809 if not unit_idnum or (unit_type ~= private.UNIT_TYPES.NPC and not IsHardCodedNPC(unit_idnum)) then
jcallahan@118 810 return
jcallahan@118 811 end
jcallahan@118 812 current_target_id = unit_idnum
jcallahan@118 813
jcallahan@118 814 local npc = NPCEntry(unit_idnum)
jcallahan@118 815 local _, class_token = _G.UnitClass("target")
jcallahan@118 816 npc.class = class_token
jcallahan@118 817 npc.faction = UnitFactionStanding("target")
jcallahan@118 818 npc.genders = npc.genders or {}
jcallahan@118 819 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 820 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 821 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 822
jcallahan@118 823 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 824 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 825
jcallahan@118 826 if not encounter_data[npc_level] then
jcallahan@118 827 encounter_data[npc_level] = {
jcallahan@118 828 max_health = _G.UnitHealthMax("target"),
jcallahan@118 829 }
jcallahan@118 830
jcallahan@118 831 local max_power = _G.UnitManaMax("target")
jcallahan@118 832
jcallahan@118 833 if max_power > 0 then
jcallahan@118 834 local power_type = _G.UnitPowerType("target")
jcallahan@118 835 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 836 end
jcallahan@118 837 end
jcallahan@118 838 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 839 current_action.identifier = unit_idnum
jcallahan@118 840 return npc, unit_idnum
jcallahan@118 841 end
jcallahan@118 842 end -- do-block
jcallahan@118 843
jcallahan@118 844
jcallahan@113 845 do
jcallahan@113 846 local COORD_MAX = 5
jcallahan@0 847
jcallahan@113 848 function WDP:UpdateTargetLocation()
jcallahan@113 849 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 850 return
jcallahan@2 851 end
jcallahan@113 852
jcallahan@113 853 for index = 1, 4 do
jcallahan@113 854 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 855 return
jcallahan@113 856 end
jcallahan@113 857 end
jcallahan@118 858 local npc = PlayerTarget()
jcallahan@113 859
jcallahan@113 860 if not npc then
jcallahan@113 861 return
jcallahan@113 862 end
jcallahan@113 863 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 864 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 865 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 866 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 867
jcallahan@113 868 local zone_data = npc_data.locations[zone_token]
jcallahan@113 869
jcallahan@113 870 if not zone_data then
jcallahan@113 871 zone_data = {}
jcallahan@113 872 npc_data.locations[zone_token] = zone_data
jcallahan@113 873 end
jcallahan@113 874
jcallahan@113 875 for location_token in pairs(zone_data) do
jcallahan@113 876 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 877 loc_level = tonumber(loc_level)
jcallahan@113 878
jcallahan@113 879 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 880 return
jcallahan@113 881 end
jcallahan@113 882 end
jcallahan@141 883 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 884 end
jcallahan@113 885 end -- do-block
jcallahan@2 886
jcallahan@118 887
jcallahan@0 888 -----------------------------------------------------------------------
jcallahan@0 889 -- Event handlers.
jcallahan@0 890 -----------------------------------------------------------------------
jcallahan@90 891 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 892 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 893
jcallahan@56 894 for index = 1, num_items do
jcallahan@56 895 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 896
jcallahan@56 897 if item_link then
jcallahan@56 898 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 899 end
jcallahan@56 900 end
jcallahan@56 901 end
jcallahan@56 902
jcallahan@56 903
jcallahan@75 904 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 905 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 906 return
jcallahan@48 907 end
jcallahan@48 908 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 909
jcallahan@48 910 if not item_link then
jcallahan@48 911 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 912 end
jcallahan@48 913
jcallahan@48 914 if not item_link then
jcallahan@48 915 return
jcallahan@48 916 end
jcallahan@48 917 local item_id = ItemLinkToID(item_link)
jcallahan@48 918
jcallahan@48 919 if not item_id then
jcallahan@48 920 return
jcallahan@48 921 end
jcallahan@131 922 current_loot = {
jcallahan@131 923 list = {
jcallahan@131 924 ("%d:%d"):format(item_id, quantity)
jcallahan@131 925 },
jcallahan@131 926 identifier = current_action.identifier,
jcallahan@132 927 label = current_action.loot_label or "drops",
jcallahan@131 928 map_level = current_action.map_level,
jcallahan@131 929 object_name = current_action.object_name,
jcallahan@131 930 spell_label = current_action.spell_label,
jcallahan@131 931 target_type = current_action.target_type,
jcallahan@131 932 x = current_action.x,
jcallahan@131 933 y = current_action.y,
jcallahan@131 934 zone_data = current_action.zone_data,
jcallahan@48 935 }
jcallahan@131 936 table.wipe(current_action)
jcallahan@48 937 GenericLootUpdate("zones")
jcallahan@48 938 end
jcallahan@48 939
jcallahan@48 940
jcallahan@97 941 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 942 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 943 return
jcallahan@95 944 end
jcallahan@97 945 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 946 npc.quotes = npc.quotes or {}
jcallahan@97 947 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 948 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 949 end
jcallahan@95 950
jcallahan@95 951
jcallahan@95 952 do
jcallahan@40 953 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 954
jcallahan@40 955 local DRUNK_COMPARES = {
jcallahan@40 956 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 957 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 958 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 959 }
jcallahan@40 960
jcallahan@40 961 local DRUNK_MATCHES = {
jcallahan@40 962 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 963 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 964 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 965 }
jcallahan@40 966
jcallahan@92 967 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 968 if currently_drunk then
jcallahan@40 969 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 970 currently_drunk = nil
jcallahan@40 971 end
jcallahan@40 972 return
jcallahan@40 973 end
jcallahan@40 974
jcallahan@40 975 for index = 1, #DRUNK_MATCHES do
jcallahan@40 976 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 977 currently_drunk = true
jcallahan@40 978 break
jcallahan@40 979 end
jcallahan@40 980 end
jcallahan@40 981 end
jcallahan@40 982 end
jcallahan@40 983
jcallahan@40 984 -- do-block
jcallahan@40 985
jcallahan@40 986 do
jcallahan@23 987 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 988 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 989
jcallahan@23 990 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 991 if not spell_id then
jcallahan@23 992 return
jcallahan@23 993 end
jcallahan@34 994 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 995
jcallahan@159 996 if not source_id or (source_type ~= private.UNIT_TYPES.NPC and not IsHardCodedNPC(source_id)) then
jcallahan@23 997 return
jcallahan@23 998 end
jcallahan@23 999
jcallahan@23 1000 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 1001 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 1002 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 1003 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 1004 end
jcallahan@23 1005 end
jcallahan@23 1006
jcallahan@115 1007 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1008
jcallahan@23 1009 local COMBAT_LOG_FUNCS = {
jcallahan@23 1010 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1011 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1012 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1013 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1014 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1015
jcallahan@115 1016 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1017 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1018 end
jcallahan@115 1019 end
jcallahan@115 1020 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1021 end,
jcallahan@65 1022 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1023 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1024 return
jcallahan@153 1025 end
jcallahan@65 1026 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1027
jcallahan@65 1028 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1029 reputation_npc_id = nil
jcallahan@98 1030 private.harvesting = nil
jcallahan@65 1031 return
jcallahan@65 1032 end
jcallahan@67 1033 reputation_npc_id = unit_idnum
jcallahan@153 1034 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1035 end,
jcallahan@23 1036 }
jcallahan@23 1037
jcallahan@23 1038
jcallahan@92 1039 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1040 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1041
jcallahan@23 1042 if not combat_log_func then
jcallahan@23 1043 return
jcallahan@23 1044 end
jcallahan@23 1045 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1046 end
jcallahan@23 1047
jcallahan@44 1048 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1049 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1050 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1051
jcallahan@44 1052 local REP_BUFFS = {
jcallahan@44 1053 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1054 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1055 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1056 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1057 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1058 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1059 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1060 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1061 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1062 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1063 }
jcallahan@44 1064
jcallahan@44 1065
jcallahan@44 1066 local FACTION_NAMES = {
jcallahan@44 1067 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1068 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1069 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1070 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1071 }
jcallahan@44 1072
jcallahan@44 1073
jcallahan@44 1074 local MODIFIERS = {
jcallahan@44 1075 CENARION_FAVOR = {
jcallahan@44 1076 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1077 modifier = 0.25,
jcallahan@44 1078 },
jcallahan@44 1079 GRIM_VISAGE = {
jcallahan@44 1080 modifier = 0.1,
jcallahan@44 1081 },
jcallahan@44 1082 HONOR_HOLD_FAVOR = {
jcallahan@44 1083 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1084 modifier = 0.25,
jcallahan@44 1085 },
jcallahan@44 1086 NAZGRELS_FERVOR = {
jcallahan@44 1087 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1088 modifier = 0.1,
jcallahan@44 1089 },
jcallahan@44 1090 SONG_OF_BATTLE = {
jcallahan@44 1091 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1092 modifier = 0.1,
jcallahan@44 1093 },
jcallahan@44 1094 SPIRIT_OF_SHARING = {
jcallahan@44 1095 modifier = 0.1,
jcallahan@44 1096 },
jcallahan@44 1097 THRALLMARS_FAVOR = {
jcallahan@44 1098 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1099 modifier = 0.25,
jcallahan@44 1100 },
jcallahan@44 1101 TROLLBANES_COMMAND = {
jcallahan@44 1102 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1103 modifier = 0.1,
jcallahan@44 1104 },
jcallahan@44 1105 UNBURDENED = {
jcallahan@44 1106 modifier = 0.1,
jcallahan@44 1107 },
jcallahan@44 1108 WOW_ANNIVERSARY = {
jcallahan@44 1109 modifier = 0.08,
jcallahan@44 1110 }
jcallahan@44 1111 }
jcallahan@44 1112
jcallahan@44 1113
jcallahan@92 1114 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1115 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1116 return
jcallahan@44 1117 end
jcallahan@44 1118 UpdateFactionData()
jcallahan@44 1119
jcallahan@46 1120 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1121 return
jcallahan@46 1122 end
jcallahan@67 1123 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1124 reputation_npc_id = nil
jcallahan@46 1125
jcallahan@44 1126 if not npc then
jcallahan@98 1127 private.harvesting = nil
jcallahan@44 1128 return
jcallahan@44 1129 end
jcallahan@98 1130 npc.harvested = private.harvesting
jcallahan@98 1131 private.harvesting = nil
jcallahan@98 1132
jcallahan@44 1133 local modifier = 1
jcallahan@44 1134
jcallahan@44 1135 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1136 modifier = modifier + 0.1
jcallahan@44 1137 end
jcallahan@44 1138
jcallahan@44 1139 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1140 modifier = modifier + 0.1
jcallahan@44 1141 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1142 modifier = modifier + 0.05
jcallahan@44 1143 end
jcallahan@44 1144
jcallahan@44 1145 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1146 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1147 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1148
jcallahan@44 1149 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1150 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1151 end
jcallahan@44 1152 end
jcallahan@44 1153 end
jcallahan@153 1154 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1155 npc.reputations = npc.reputations or {}
jcallahan@65 1156 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1157 end
jcallahan@44 1158 end -- do-block
jcallahan@18 1159
jcallahan@18 1160
jcallahan@140 1161 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1162 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1163 return
jcallahan@140 1164 end
jcallahan@140 1165 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1166
jcallahan@140 1167 if not text or text == "Fishing Bobber" then
jcallahan@140 1168 text = "NONE"
jcallahan@140 1169 else
jcallahan@140 1170 current_action.fishing_target = true
jcallahan@140 1171 end
jcallahan@140 1172 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1173 end
jcallahan@140 1174
jcallahan@140 1175
jcallahan@92 1176 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1177 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1178
jcallahan@42 1179 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1180 return
jcallahan@42 1181 end
jcallahan@42 1182 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1183 end
jcallahan@42 1184
jcallahan@42 1185
jcallahan@13 1186 do
jcallahan@40 1187 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1188 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1189 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1190
jcallahan@13 1191
jcallahan@13 1192 local function _moneyMatch(money, re)
jcallahan@13 1193 return money:match(re) or 0
jcallahan@1 1194 end
jcallahan@1 1195
jcallahan@0 1196
jcallahan@13 1197 local function _toCopper(money)
jcallahan@13 1198 if not money then
jcallahan@13 1199 return 0
jcallahan@13 1200 end
jcallahan@40 1201 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1202 end
jcallahan@1 1203
jcallahan@1 1204
jcallahan@13 1205 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1206 [AF.ITEM] = function()
jcallahan@16 1207 local locked_item_id
jcallahan@16 1208
jcallahan@16 1209 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1210 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1211 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1212
jcallahan@16 1213 if is_locked then
jcallahan@16 1214 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1215 end
jcallahan@16 1216 end
jcallahan@16 1217 end
jcallahan@16 1218
jcallahan@122 1219 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1220 return false
jcallahan@16 1221 end
jcallahan@122 1222 current_action.identifier = locked_item_id
jcallahan@16 1223 return true
jcallahan@16 1224 end,
jcallahan@13 1225 [AF.NPC] = function()
jcallahan@17 1226 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1227 return false
jcallahan@13 1228 end
jcallahan@34 1229 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1230 current_action.identifier = id_num
jcallahan@13 1231 return true
jcallahan@13 1232 end,
jcallahan@14 1233 [AF.OBJECT] = true,
jcallahan@17 1234 [AF.ZONE] = function()
jcallahan@140 1235 if not _G.IsFishingLoot() then
jcallahan@140 1236 return false
jcallahan@140 1237 end
jcallahan@140 1238 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1239 return true
jcallahan@17 1240 end,
jcallahan@13 1241 }
jcallahan@13 1242
jcallahan@13 1243
jcallahan@13 1244 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1245 [AF.ITEM] = function()
jcallahan@28 1246 GenericLootUpdate("items")
jcallahan@28 1247 end,
jcallahan@28 1248 [AF.NPC] = function()
jcallahan@75 1249 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1250 local loot_type = current_loot.label
jcallahan@77 1251 local source_list = {}
jcallahan@75 1252
jcallahan@131 1253 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1254 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1255 local npc = NPCEntry(source_id)
jcallahan@75 1256
jcallahan@75 1257 if npc then
jcallahan@75 1258 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1259 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1260
jcallahan@78 1261 if not source_list[source_guid] then
jcallahan@77 1262 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1263 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1264 source_list[source_id] = true
jcallahan@77 1265 end
jcallahan@77 1266
jcallahan@75 1267 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1268 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1269 end
jcallahan@75 1270 end
jcallahan@75 1271 end
jcallahan@75 1272
jcallahan@75 1273 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1274 if #current_loot.list <= 0 then
jcallahan@79 1275 return
jcallahan@79 1276 end
jcallahan@131 1277 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1278
jcallahan@28 1279 if not npc then
jcallahan@28 1280 return
jcallahan@28 1281 end
jcallahan@75 1282 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1283 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1284
jcallahan@131 1285 if not source_list[current_loot.identifier] then
jcallahan@77 1286 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1287 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1288 end
jcallahan@77 1289
jcallahan@131 1290 for index = 1, #current_loot.list do
jcallahan@131 1291 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1292 end
jcallahan@16 1293 end,
jcallahan@13 1294 [AF.OBJECT] = function()
jcallahan@28 1295 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1296 end,
jcallahan@17 1297 [AF.ZONE] = function()
jcallahan@141 1298 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1299
jcallahan@41 1300 -- This will start life as a boolean true.
jcallahan@131 1301 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1302 current_loot.zone_data[location_token] = {
jcallahan@41 1303 drops = {}
jcallahan@41 1304 }
jcallahan@41 1305 end
jcallahan@132 1306 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1307 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1308
jcallahan@131 1309 if current_loot.sources then
jcallahan@131 1310 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1311 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1312 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1313 end
jcallahan@131 1314 end
jcallahan@131 1315 end
jcallahan@131 1316
jcallahan@131 1317 if #current_loot.list <= 0 then
jcallahan@131 1318 return
jcallahan@131 1319 end
jcallahan@131 1320
jcallahan@131 1321 for index = 1, #current_loot.list do
jcallahan@131 1322 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1323 end
jcallahan@13 1324 end,
jcallahan@13 1325 }
jcallahan@13 1326
jcallahan@79 1327 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1328 local loot_guid_registry = {}
jcallahan@124 1329
jcallahan@124 1330
jcallahan@124 1331 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1332 current_loot = nil
jcallahan@131 1333 table.wipe(current_action)
jcallahan@124 1334 end
jcallahan@124 1335
jcallahan@13 1336
jcallahan@92 1337 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1338 if current_loot then
jcallahan@18 1339 return
jcallahan@18 1340 end
jcallahan@151 1341
jcallahan@151 1342 if not current_action.target_type then
jcallahan@151 1343 Debug("No target type.")
jcallahan@151 1344 return
jcallahan@151 1345 else
jcallahan@151 1346 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1347 end
jcallahan@132 1348
jcallahan@123 1349 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1350 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1351
jcallahan@14 1352 if not verify_func or not update_func then
jcallahan@13 1353 return
jcallahan@13 1354 end
jcallahan@13 1355
jcallahan@14 1356 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1357 return
jcallahan@14 1358 end
jcallahan@80 1359 local guids_used = {}
jcallahan@132 1360
jcallahan@131 1361 current_loot = {
jcallahan@131 1362 list = {},
jcallahan@131 1363 sources = {},
jcallahan@131 1364 identifier = current_action.identifier,
jcallahan@132 1365 label = current_action.loot_label or "drops",
jcallahan@131 1366 map_level = current_action.map_level,
jcallahan@131 1367 object_name = current_action.object_name,
jcallahan@131 1368 spell_label = current_action.spell_label,
jcallahan@131 1369 target_type = current_action.target_type,
jcallahan@131 1370 x = current_action.x,
jcallahan@131 1371 y = current_action.y,
jcallahan@131 1372 zone_data = current_action.zone_data,
jcallahan@131 1373 }
jcallahan@131 1374 table.wipe(current_action)
jcallahan@13 1375
jcallahan@55 1376 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1377 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1378 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1379
jcallahan@77 1380 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1381 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1382 local loot_info = {
jcallahan@77 1383 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1384 }
jcallahan@75 1385
jcallahan@77 1386 -- Odd index is GUID, even is count.
jcallahan@78 1387 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1388 local source_guid = loot_info[loot_index]
jcallahan@77 1389
jcallahan@79 1390 if not loot_guid_registry[source_guid] then
jcallahan@79 1391 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1392 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1393 -- TODO: Remove debugging
jcallahan@151 1394 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1395 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1396
jcallahan@79 1397 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1398 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1399 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1400 guids_used[source_guid] = true
jcallahan@79 1401 end
jcallahan@75 1402 end
jcallahan@82 1403 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1404 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1405 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1406 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1407 end
jcallahan@13 1408 end
jcallahan@80 1409
jcallahan@81 1410 for guid in pairs(guids_used) do
jcallahan@80 1411 loot_guid_registry[guid] = true
jcallahan@80 1412 end
jcallahan@13 1413 update_func()
jcallahan@1 1414 end
jcallahan@13 1415 end -- do-block
jcallahan@0 1416
jcallahan@0 1417
jcallahan@89 1418 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1419 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1420
jcallahan@89 1421 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1422 return
jcallahan@89 1423 end
jcallahan@89 1424 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1425 end
jcallahan@89 1426
jcallahan@89 1427
jcallahan@44 1428 do
jcallahan@44 1429 local POINT_MATCH_PATTERNS = {
jcallahan@44 1430 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1431 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1432 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1433 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1434 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1435 }
jcallahan@5 1436
jcallahan@68 1437 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1438 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1439 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1440
jcallahan@133 1441 local current_merchant
jcallahan@133 1442 local merchant_standing
jcallahan@133 1443
jcallahan@133 1444 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1445 current_merchant = nil
jcallahan@133 1446 merchant_standing = nil
jcallahan@133 1447 end
jcallahan@133 1448
jcallahan@133 1449
jcallahan@89 1450 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1451 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1452 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1453
jcallahan@133 1454 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1455 return
jcallahan@133 1456 end
jcallahan@133 1457 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1458 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1459 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1460 end
jcallahan@55 1461 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1462 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1463 _G.MerchantFrame_Update()
jcallahan@57 1464
jcallahan@150 1465 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1466
jcallahan@44 1467 for item_index = 1, num_items do
jcallahan@44 1468 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1469 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1470
jcallahan@44 1471 if item_id and item_id > 0 then
jcallahan@44 1472 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1473
jcallahan@68 1474 DatamineTT:ClearLines()
jcallahan@68 1475 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1476
jcallahan@68 1477 local num_lines = DatamineTT:NumLines()
jcallahan@68 1478
jcallahan@68 1479 for line_index = 1, num_lines do
jcallahan@68 1480 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1481
jcallahan@68 1482 if not current_line then
jcallahan@68 1483 break
jcallahan@68 1484 end
jcallahan@68 1485 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1486
jcallahan@68 1487 if faction or reputation then
jcallahan@68 1488 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1489 break
jcallahan@68 1490 end
jcallahan@68 1491 end
jcallahan@68 1492
jcallahan@87 1493 for line_index = 1, num_lines do
jcallahan@87 1494 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1495
jcallahan@87 1496 if not current_line then
jcallahan@87 1497 break
jcallahan@87 1498 end
jcallahan@87 1499 local line_text = current_line:GetText()
jcallahan@87 1500 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1501
jcallahan@87 1502 if quest_name then
jcallahan@87 1503 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1504 break
jcallahan@87 1505 end
jcallahan@87 1506 end
jcallahan@87 1507
jcallahan@44 1508 if extended_cost then
jcallahan@53 1509 local battleground_rating = 0
jcallahan@53 1510 local personal_rating = 0
jcallahan@53 1511 local required_season_amount
jcallahan@5 1512
jcallahan@68 1513 for line_index = 1, num_lines do
jcallahan@44 1514 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1515
jcallahan@44 1516 if not current_line then
jcallahan@44 1517 break
jcallahan@44 1518 end
jcallahan@53 1519 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1520
jcallahan@44 1521 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1522 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1523 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1524 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1525
jcallahan@44 1526 if match1 or match2 then
jcallahan@44 1527 break
jcallahan@44 1528 end
jcallahan@44 1529 end
jcallahan@5 1530 end
jcallahan@44 1531 local currency_list = {}
jcallahan@44 1532 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1533
jcallahan@50 1534 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1535 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1536 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1537
jcallahan@44 1538 for cost_index = 1, item_count do
jcallahan@44 1539 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1540 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1541
jcallahan@44 1542 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1543 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1544 end
jcallahan@44 1545
jcallahan@44 1546 if currency_id then
jcallahan@44 1547 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1548 end
jcallahan@44 1549 end
jcallahan@44 1550
jcallahan@44 1551 for currency_index = 1, #currency_list do
jcallahan@44 1552 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1553 end
jcallahan@5 1554 end
jcallahan@133 1555 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1556 end
jcallahan@44 1557 end
jcallahan@5 1558
jcallahan@44 1559 if _G.CanMerchantRepair() then
jcallahan@133 1560 current_merchant.can_repair = true
jcallahan@5 1561 end
jcallahan@57 1562 _G.SetMerchantFilter(current_filters)
jcallahan@57 1563 _G.MerchantFrame_Update()
jcallahan@4 1564 end
jcallahan@44 1565 end -- do-block
jcallahan@4 1566
jcallahan@89 1567
jcallahan@92 1568 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1569 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1570 return
jcallahan@25 1571 end
jcallahan@34 1572 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1573
jcallahan@25 1574 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1575 return
jcallahan@25 1576 end
jcallahan@29 1577 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1578 table.wipe(current_action)
jcallahan@25 1579 end
jcallahan@25 1580
jcallahan@25 1581
jcallahan@115 1582 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1583 local num_pets = LPJ:NumPets()
jcallahan@115 1584
jcallahan@115 1585 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1586 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1587
jcallahan@115 1588 if is_owned then
jcallahan@115 1589 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1590
jcallahan@139 1591 if rarity then
jcallahan@139 1592 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1593 local npc = NPCEntry(npc_id)
jcallahan@139 1594 npc.wild_pet = is_wild or nil
jcallahan@139 1595 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1596 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1597 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1598
jcallahan@139 1599 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1600 data.max_health = max_health
jcallahan@139 1601 data.attack = attack
jcallahan@139 1602 data.speed = speed
jcallahan@139 1603 end
jcallahan@115 1604 end
jcallahan@115 1605 end
jcallahan@115 1606 end
jcallahan@115 1607
jcallahan@115 1608
jcallahan@156 1609 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1610 private.in_combat = true
jcallahan@156 1611 end
jcallahan@156 1612
jcallahan@156 1613
jcallahan@156 1614 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1615 private.in_combat = nil
jcallahan@156 1616
jcallahan@156 1617 if private.set_area_id then
jcallahan@156 1618 self:SetCurrentAreaID(event_name)
jcallahan@156 1619 private.set_area_id = nil
jcallahan@156 1620 end
jcallahan@156 1621 end
jcallahan@156 1622
jcallahan@156 1623
jcallahan@118 1624 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1625 if not PlayerTarget() then
jcallahan@118 1626 return
jcallahan@2 1627 end
jcallahan@151 1628 current_action.target_type = AF.NPC
jcallahan@118 1629 self:UpdateTargetLocation()
jcallahan@118 1630 end
jcallahan@2 1631
jcallahan@89 1632
jcallahan@12 1633 do
jcallahan@12 1634 local function UpdateQuestJuncture(point)
jcallahan@12 1635 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1636
jcallahan@12 1637 if not unit_name then
jcallahan@12 1638 return
jcallahan@12 1639 end
jcallahan@34 1640 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1641
jcallahan@12 1642 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1643 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1644 end
jcallahan@19 1645 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1646 quest[point] = quest[point] or {}
jcallahan@12 1647 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1648
jcallahan@24 1649 return quest
jcallahan@12 1650 end
jcallahan@10 1651
jcallahan@12 1652
jcallahan@92 1653 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1654 local quest = UpdateQuestJuncture("end")
jcallahan@97 1655
jcallahan@112 1656 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1657 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1658 end
jcallahan@67 1659 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1660 reputation_npc_id = nil
jcallahan@10 1661 end
jcallahan@10 1662
jcallahan@12 1663
jcallahan@92 1664 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1665 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1666
jcallahan@46 1667 if not quest then
jcallahan@46 1668 return
jcallahan@46 1669 end
jcallahan@24 1670 quest.classes = quest.classes or {}
jcallahan@27 1671 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1672
jcallahan@24 1673 quest.races = quest.races or {}
jcallahan@100 1674 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1675 end
jcallahan@12 1676 end -- do-block
jcallahan@9 1677
jcallahan@9 1678
jcallahan@92 1679 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1680 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1681 local entry_index, processed_quests = 1, 0
jcallahan@36 1682 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1683
jcallahan@36 1684 while processed_quests <= num_quests do
jcallahan@36 1685 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1686
jcallahan@84 1687 if quest_id == 0 then
jcallahan@84 1688 processed_quests = processed_quests + 1
jcallahan@84 1689 elseif not is_header then
jcallahan@36 1690 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1691
jcallahan@36 1692 local quest = DBEntry("quests", quest_id)
jcallahan@36 1693 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1694 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1695 processed_quests = processed_quests + 1
jcallahan@36 1696 end
jcallahan@36 1697 entry_index = entry_index + 1
jcallahan@36 1698 end
jcallahan@36 1699 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1700 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1701 end
jcallahan@4 1702
jcallahan@4 1703
jcallahan@97 1704 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1705 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1706 return
jcallahan@112 1707 end
jcallahan@97 1708 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1709 end
jcallahan@97 1710
jcallahan@97 1711
jcallahan@92 1712 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1713 if unit_id ~= "player" then
jcallahan@4 1714 return
jcallahan@4 1715 end
jcallahan@4 1716 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1717 end
jcallahan@4 1718
jcallahan@4 1719
jcallahan@92 1720 do
jcallahan@92 1721 local TRADESKILL_TOOLS = {
jcallahan@92 1722 Anvil = anvil_spell_ids,
jcallahan@92 1723 Forge = forge_spell_ids,
jcallahan@92 1724 }
jcallahan@92 1725
jcallahan@92 1726
jcallahan@92 1727 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1728 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1729
jcallahan@92 1730 if profession_name == _G.UNKNOWN then
jcallahan@92 1731 return
jcallahan@92 1732 end
jcallahan@92 1733
jcallahan@92 1734 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1735 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1736 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1737 search_box:SetText("")
jcallahan@92 1738 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1739 search_box:ClearFocus()
jcallahan@92 1740 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1741 end
jcallahan@92 1742 local header_list = {}
jcallahan@92 1743
jcallahan@92 1744 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1745 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1746 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1747
jcallahan@92 1748 if have_materials then
jcallahan@92 1749 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1750 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1751 end
jcallahan@92 1752
jcallahan@92 1753 if have_skillup then
jcallahan@92 1754 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1755 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1756 end
jcallahan@92 1757 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1758 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1759 _G.TradeSkillFrame_Update()
jcallahan@92 1760
jcallahan@92 1761 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1762 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1763 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1764
jcallahan@94 1765 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1766 if not is_expanded then
jcallahan@92 1767 header_list[name] = true
jcallahan@92 1768 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1769 end
jcallahan@92 1770 else
jcallahan@92 1771 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1772 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1773
jcallahan@92 1774 if required_tool then
jcallahan@92 1775 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1776 if required_tool:find(tool_name) then
jcallahan@92 1777 registry[spell_id] = true
jcallahan@92 1778 end
jcallahan@92 1779 end
jcallahan@92 1780 end
jcallahan@92 1781 end
jcallahan@92 1782 end
jcallahan@92 1783
jcallahan@92 1784 -- Restore the state of the things we changed.
jcallahan@92 1785 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1786 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1787
jcallahan@92 1788 if header_list[name] then
jcallahan@92 1789 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1790 end
jcallahan@92 1791 end
jcallahan@92 1792 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1793 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1794 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1795 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1796
jcallahan@92 1797 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1798 _G.TradeSkillFrame_Update()
jcallahan@92 1799 end
jcallahan@92 1800 end -- do-block
jcallahan@92 1801
jcallahan@92 1802
jcallahan@92 1803 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1804 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1805 local npc = NPCEntry(unit_idnum)
jcallahan@58 1806
jcallahan@58 1807 if not npc then
jcallahan@58 1808 return
jcallahan@58 1809 end
jcallahan@27 1810 npc.teaches = npc.teaches or {}
jcallahan@27 1811
jcallahan@27 1812 -- Get the initial trainer filters
jcallahan@27 1813 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1814 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1815 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1816
jcallahan@27 1817 -- Clear the trainer filters
jcallahan@27 1818 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1819 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1820 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1821
jcallahan@27 1822 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1823 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1824
jcallahan@27 1825 if spell_name then
jcallahan@27 1826 DatamineTT:ClearLines()
jcallahan@27 1827 DatamineTT:SetTrainerService(index)
jcallahan@27 1828
jcallahan@27 1829 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1830
jcallahan@43 1831 if spell_id then
jcallahan@43 1832 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1833 profession = profession or "General"
jcallahan@43 1834
jcallahan@43 1835 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1836 if not class_professions then
jcallahan@43 1837 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1838 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1839 end
jcallahan@43 1840
jcallahan@43 1841 local profession_skills = class_professions[profession]
jcallahan@43 1842 if not profession_skills then
jcallahan@43 1843 class_professions[profession] = {}
jcallahan@43 1844 profession_skills = class_professions[profession]
jcallahan@43 1845 end
jcallahan@43 1846 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1847 end
jcallahan@27 1848 end
jcallahan@27 1849 end
jcallahan@27 1850 -- Reset the filters to what they were before
jcallahan@27 1851 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1852 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1853 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1854 end
jcallahan@27 1855
jcallahan@27 1856
jcallahan@1 1857 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1858 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1859 return
jcallahan@1 1860 end
jcallahan@1 1861 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1862
jcallahan@1 1863 if not spell_label then
jcallahan@1 1864 return
jcallahan@1 1865 end
jcallahan@122 1866 table.wipe(current_action)
jcallahan@1 1867
jcallahan@150 1868 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1869 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1870
jcallahan@151 1871 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1872
jcallahan@150 1873 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1874 unit_name = target_name
jcallahan@150 1875 unit_id = "target"
jcallahan@1 1876 end
jcallahan@1 1877 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1878 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1879
jcallahan@122 1880 current_action.instance_token = instance_token
jcallahan@122 1881 current_action.map_level = map_level
jcallahan@122 1882 current_action.x = x
jcallahan@122 1883 current_action.y = y
jcallahan@122 1884 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1885 current_action.spell_label = spell_label
jcallahan@105 1886
jcallahan@105 1887 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1888 current_action.loot_label = spell_label:lower()
jcallahan@105 1889 end
jcallahan@1 1890
jcallahan@151 1891 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1892 Debug("Unit name is same as target_name")
jcallahan@16 1893 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1894 if not unit_id or unit_name ~= target_name then
jcallahan@16 1895 return
jcallahan@16 1896 end
jcallahan@123 1897 current_action.target_type = AF.NPC
jcallahan@16 1898 end
jcallahan@16 1899 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1900 current_action.target_type = AF.ITEM
jcallahan@16 1901
jcallahan@150 1902 if item_name and item_name == target_name then
jcallahan@150 1903 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1904 elseif target_name and target_name ~= "" then
jcallahan@150 1905 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1906 end
jcallahan@150 1907 elseif not item_name and not unit_name then
jcallahan@1 1908 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1909 if target_name == "" then
jcallahan@151 1910 Debug("Didn't set current_action.target_type")
jcallahan@17 1911 return
jcallahan@17 1912 end
jcallahan@122 1913 current_action.object_name = target_name
jcallahan@123 1914 current_action.target_type = AF.OBJECT
jcallahan@151 1915
jcallahan@151 1916 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1917 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1918 current_action.target_type = AF.ZONE
jcallahan@1 1919 end
jcallahan@1 1920 end
jcallahan@1 1921 private.tracked_line = spell_line
jcallahan@0 1922 end
jcallahan@0 1923
jcallahan@94 1924
jcallahan@1 1925 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1926 if unit_id ~= "player" then
jcallahan@1 1927 return
jcallahan@1 1928 end
jcallahan@1 1929 private.tracked_line = nil
jcallahan@85 1930
jcallahan@86 1931 if spell_name:match("^Harvest.+") then
jcallahan@86 1932 reputation_npc_id = current_target_id
jcallahan@98 1933 private.harvesting = true
jcallahan@85 1934 end
jcallahan@92 1935
jcallahan@92 1936 if anvil_spell_ids[spell_id] then
jcallahan@92 1937 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1938 elseif forge_spell_ids[spell_id] then
jcallahan@92 1939 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1940 end
jcallahan@0 1941 end
jcallahan@0 1942
jcallahan@90 1943
jcallahan@1 1944 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1945 if unit_id ~= "player" then
jcallahan@1 1946 return
jcallahan@1 1947 end
jcallahan@0 1948
jcallahan@1 1949 if private.tracked_line == spell_line then
jcallahan@1 1950 private.tracked_line = nil
jcallahan@1 1951 end
jcallahan@147 1952 table.wipe(current_action)
jcallahan@0 1953 end
jcallahan@90 1954
jcallahan@90 1955
jcallahan@90 1956 do
jcallahan@90 1957 local function SetUnitField(field, required_type)
jcallahan@90 1958 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1959
jcallahan@90 1960 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1961 return
jcallahan@90 1962 end
jcallahan@90 1963
jcallahan@90 1964 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1965 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1966 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1967 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1968 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1969 end
jcallahan@90 1970 end
jcallahan@90 1971
jcallahan@90 1972
jcallahan@90 1973 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1974 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1975 end
jcallahan@90 1976
jcallahan@90 1977
jcallahan@90 1978 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1979 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1980 end
jcallahan@90 1981
jcallahan@90 1982
jcallahan@90 1983 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1984 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1985 end
jcallahan@90 1986
jcallahan@90 1987
jcallahan@92 1988 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1989 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1990 end
jcallahan@90 1991
jcallahan@90 1992
jcallahan@92 1993 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1994 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1995
jcallahan@90 1996 for index = 2, #gossip_options, 2 do
jcallahan@90 1997 if gossip_options[index] == "binder" then
jcallahan@90 1998 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1999 return
jcallahan@90 2000 end
jcallahan@90 2001 end
jcallahan@90 2002 end
jcallahan@90 2003
jcallahan@90 2004
jcallahan@93 2005 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 2006 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2007 end
jcallahan@93 2008
jcallahan@93 2009
jcallahan@90 2010 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2011 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2012 end
jcallahan@90 2013
jcallahan@90 2014
jcallahan@90 2015 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2016 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2017 end
jcallahan@90 2018
jcallahan@90 2019
jcallahan@90 2020 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2021 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2022 end
jcallahan@90 2023 end -- do-block