annotate Main.lua @ 157:d16d4848f059 1.0.16

Bump DB version to 11.
author James D. Callahan III <jcallahan@curse.com>
date Fri, 05 Oct 2012 18:38:47 -0500
parents 749fdb864fdf
children 75cf16f95ad0
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@78 13 local select = _G.select
jcallahan@78 14
jcallahan@0 15
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 -- AddOn namespace.
jcallahan@0 18 -----------------------------------------------------------------------
jcallahan@0 19 local ADDON_NAME, private = ...
jcallahan@0 20
jcallahan@0 21 local LibStub = _G.LibStub
jcallahan@0 22 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 23
jcallahan@48 24 local deformat = LibStub("LibDeformat-3.0")
jcallahan@115 25 local LPJ = LibStub("LibPetJournal-2.0")
jcallahan@141 26 local MapData = LibStub("LibMapData-1.0")
jcallahan@48 27
jcallahan@4 28 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 29 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 30
jcallahan@0 31
jcallahan@0 32 -----------------------------------------------------------------------
jcallahan@0 33 -- Local constants.
jcallahan@0 34 -----------------------------------------------------------------------
jcallahan@157 35 local DB_VERSION = 11
jcallahan@151 36 local DEBUGGING = false
jcallahan@156 37 local EVENT_DEBUG = false
jcallahan@92 38
jcallahan@157 39
jcallahan@0 40 local DATABASE_DEFAULTS = {
jcallahan@128 41 char = {},
jcallahan@0 42 global = {
jcallahan@0 43 items = {},
jcallahan@0 44 npcs = {},
jcallahan@0 45 objects = {},
jcallahan@0 46 quests = {},
jcallahan@17 47 zones = {},
jcallahan@0 48 }
jcallahan@0 49 }
jcallahan@0 50
jcallahan@0 51
jcallahan@1 52 local EVENT_MAPPING = {
jcallahan@90 53 AUCTION_HOUSE_SHOW = true,
jcallahan@90 54 BANKFRAME_OPENED = true,
jcallahan@90 55 BATTLEFIELDS_SHOW = true,
jcallahan@56 56 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 57 CHAT_MSG_LOOT = true,
jcallahan@95 58 CHAT_MSG_MONSTER_SAY = "RecordQuote",
jcallahan@95 59 CHAT_MSG_MONSTER_WHISPER = "RecordQuote",
jcallahan@95 60 CHAT_MSG_MONSTER_YELL = "RecordQuote",
jcallahan@40 61 CHAT_MSG_SYSTEM = true,
jcallahan@23 62 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 63 COMBAT_TEXT_UPDATE = true,
jcallahan@140 64 CURSOR_UPDATE = true,
jcallahan@90 65 FORGE_MASTER_OPENED = true,
jcallahan@90 66 GOSSIP_SHOW = true,
jcallahan@93 67 GUILDBANKFRAME_OPENED = true,
jcallahan@42 68 ITEM_TEXT_BEGIN = true,
jcallahan@124 69 LOOT_CLOSED = true,
jcallahan@1 70 LOOT_OPENED = true,
jcallahan@89 71 MAIL_SHOW = true,
jcallahan@133 72 MERCHANT_CLOSED = true,
jcallahan@7 73 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 74 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 75 PET_BAR_UPDATE = true,
jcallahan@115 76 PET_JOURNAL_LIST_UPDATE = true,
jcallahan@156 77 PLAYER_REGEN_DISABLED = true,
jcallahan@156 78 PLAYER_REGEN_ENABLED = true,
jcallahan@2 79 PLAYER_TARGET_CHANGED = true,
jcallahan@9 80 QUEST_COMPLETE = true,
jcallahan@9 81 QUEST_DETAIL = true,
jcallahan@9 82 QUEST_LOG_UPDATE = true,
jcallahan@97 83 QUEST_PROGRESS = true,
jcallahan@88 84 TAXIMAP_OPENED = true,
jcallahan@92 85 TRADE_SKILL_SHOW = true,
jcallahan@27 86 TRAINER_SHOW = true,
jcallahan@90 87 TRANSMOGRIFY_OPEN = true,
jcallahan@4 88 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 89 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 90 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 91 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 92 UNIT_SPELLCAST_SENT = true,
jcallahan@1 93 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@90 94 VOID_STORAGE_OPEN = true,
jcallahan@129 95 ZONE_CHANGED = "SetCurrentAreaID",
jcallahan@129 96 ZONE_CHANGED_INDOORS = "SetCurrentAreaID",
jcallahan@129 97 ZONE_CHANGED_NEW_AREA = "SetCurrentAreaID",
jcallahan@0 98 }
jcallahan@0 99
jcallahan@4 100
jcallahan@92 101 local OBJECT_ID_ANVIL = 192628
jcallahan@92 102 local OBJECT_ID_FORGE = 1685
jcallahan@92 103
jcallahan@92 104
jcallahan@1 105 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 106
jcallahan@4 107
jcallahan@27 108 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@100 109 local PLAYER_FACTION = _G.UnitFactionGroup("player")
jcallahan@34 110 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@95 111 local PLAYER_NAME = _G.UnitName("player")
jcallahan@39 112 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 113
jcallahan@95 114
jcallahan@112 115 local CLIENT_LOCALE = _G.GetLocale()
jcallahan@112 116
jcallahan@112 117
jcallahan@112 118 local ALLOWED_LOCALES = {
jcallahan@112 119 enUS = true,
jcallahan@112 120 enGB = true,
jcallahan@112 121 }
jcallahan@112 122
jcallahan@112 123
jcallahan@0 124 -----------------------------------------------------------------------
jcallahan@0 125 -- Local variables.
jcallahan@0 126 -----------------------------------------------------------------------
jcallahan@92 127 local anvil_spell_ids = {}
jcallahan@92 128 local currently_drunk
jcallahan@128 129 local char_db
jcallahan@128 130 local global_db
jcallahan@0 131 local durability_timer_handle
jcallahan@92 132 local faction_standings = {}
jcallahan@92 133 local forge_spell_ids = {}
jcallahan@95 134 local languages_known = {}
jcallahan@95 135 local name_to_id_map = {}
jcallahan@92 136 local reputation_npc_id
jcallahan@2 137 local target_location_timer_handle
jcallahan@86 138 local current_target_id
jcallahan@126 139 local current_area_id
jcallahan@131 140 local current_loot
jcallahan@1 141
jcallahan@121 142 -----------------------------------------------------------------------
jcallahan@121 143 -- Data for our current action. Including possible values as a reference.
jcallahan@121 144 -----------------------------------------------------------------------
jcallahan@122 145 local current_action = {
jcallahan@121 146 identifier = nil,
jcallahan@121 147 loot_label = nil,
jcallahan@121 148 loot_list = nil,
jcallahan@121 149 loot_sources = nil,
jcallahan@121 150 map_level = nil,
jcallahan@121 151 spell_label = nil,
jcallahan@123 152 target_type = nil,
jcallahan@121 153 x = nil,
jcallahan@121 154 y = nil,
jcallahan@121 155 zone_data = nil,
jcallahan@121 156 }
jcallahan@92 157
jcallahan@1 158 -----------------------------------------------------------------------
jcallahan@1 159 -- Helper Functions.
jcallahan@1 160 -----------------------------------------------------------------------
jcallahan@151 161 local function Debug(...)
jcallahan@151 162 if not DEBUGGING then
jcallahan@151 163 return
jcallahan@151 164 end
jcallahan@151 165 _G.print(...)
jcallahan@151 166 end
jcallahan@151 167
jcallahan@151 168
jcallahan@39 169 local ActualCopperCost
jcallahan@39 170 do
jcallahan@39 171 local BARTERING_SPELL_ID = 83964
jcallahan@39 172
jcallahan@39 173 local STANDING_DISCOUNTS = {
jcallahan@39 174 HATED = 0,
jcallahan@39 175 HOSTILE = 0,
jcallahan@39 176 UNFRIENDLY = 0,
jcallahan@39 177 NEUTRAL = 0,
jcallahan@39 178 FRIENDLY = 0.05,
jcallahan@39 179 HONORED = 0.1,
jcallahan@39 180 REVERED = 0.15,
jcallahan@39 181 EXALTED = 0.2,
jcallahan@39 182 }
jcallahan@39 183
jcallahan@39 184
jcallahan@39 185 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 186 if not copper_cost or copper_cost == 0 then
jcallahan@39 187 return 0
jcallahan@39 188 end
jcallahan@39 189 local modifier = 1
jcallahan@39 190
jcallahan@39 191 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 192 modifier = modifier - 0.1
jcallahan@39 193 end
jcallahan@39 194
jcallahan@39 195 if rep_standing then
jcallahan@39 196 if PLAYER_RACE == "Goblin" then
jcallahan@39 197 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 198 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 199 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 200 end
jcallahan@39 201 end
jcallahan@39 202 return math.floor(copper_cost / modifier)
jcallahan@39 203 end
jcallahan@39 204 end -- do-block
jcallahan@39 205
jcallahan@39 206
jcallahan@153 207 -- Called on a timer
jcallahan@153 208 local function ClearReputationNPC()
jcallahan@153 209 Debug("Clearing reputation_npc_id")
jcallahan@153 210 reputation_npc_id = nil
jcallahan@153 211 end
jcallahan@153 212
jcallahan@153 213
jcallahan@29 214 local function InstanceDifficultyToken()
jcallahan@29 215 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 216 if not difficulty_name or difficulty_name == "" then
jcallahan@29 217 difficulty_name = "NONE"
jcallahan@29 218 end
jcallahan@59 219
jcallahan@59 220 if not instance_type or instance_type == "" then
jcallahan@59 221 instance_type = "NONE"
jcallahan@59 222 end
jcallahan@137 223
jcallahan@137 224 -- Raid difficulty of 2 is 25-man
jcallahan@137 225 if instance_type == "raid" and instance_difficulty == 2 and _G.IsPartyLFG() and _G.IsInLFGDungeon() then
jcallahan@137 226 difficulty_name = "LOOKING_FOR_RAID"
jcallahan@137 227 end
jcallahan@29 228 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 229 end
jcallahan@29 230
jcallahan@29 231
jcallahan@19 232 local function DBEntry(data_type, unit_id)
jcallahan@19 233 if not data_type or not unit_id then
jcallahan@6 234 return
jcallahan@6 235 end
jcallahan@128 236 local unit = global_db[data_type][unit_id]
jcallahan@6 237
jcallahan@10 238 if not unit then
jcallahan@128 239 global_db[data_type][unit_id] = {}
jcallahan@128 240 unit = global_db[data_type][unit_id]
jcallahan@6 241 end
jcallahan@10 242 return unit
jcallahan@6 243 end
jcallahan@6 244
jcallahan@6 245
jcallahan@29 246 local function NPCEntry(identifier)
jcallahan@29 247 local npc = DBEntry("npcs", identifier)
jcallahan@29 248
jcallahan@29 249 if not npc then
jcallahan@29 250 return
jcallahan@22 251 end
jcallahan@29 252 local instance_token = InstanceDifficultyToken()
jcallahan@29 253 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 254 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 255 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 256 return npc
jcallahan@22 257 end
jcallahan@22 258
jcallahan@22 259
jcallahan@1 260 local function CurrentLocationData()
jcallahan@156 261 if _G.WorldMapFrame:IsVisible() or private.in_combat then
jcallahan@145 262 return _G.GetRealZoneText(), current_area_id, 0, 0, 0, InstanceDifficultyToken()
jcallahan@145 263 end
jcallahan@154 264 WDP:SetCurrentAreaID()
jcallahan@154 265
jcallahan@1 266 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 267 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 268
jcallahan@1 269 x = x or 0
jcallahan@1 270 y = y or 0
jcallahan@1 271
jcallahan@1 272 if x == 0 and y == 0 then
jcallahan@1 273 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 274 _G.SetDungeonMapLevel(level_index)
jcallahan@1 275 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 276
jcallahan@1 277 if x and y and (x > 0 or y > 0) then
jcallahan@1 278 _G.SetDungeonMapLevel(map_level)
jcallahan@1 279 map_level = level_index
jcallahan@1 280 break
jcallahan@1 281 end
jcallahan@1 282 end
jcallahan@1 283 end
jcallahan@1 284
jcallahan@1 285 if _G.DungeonUsesTerrainMap() then
jcallahan@1 286 map_level = map_level - 1
jcallahan@1 287 end
jcallahan@31 288 local x = _G.floor(x * 1000)
jcallahan@31 289 local y = _G.floor(y * 1000)
jcallahan@28 290
jcallahan@31 291 if x % 2 ~= 0 then
jcallahan@31 292 x = x + 1
jcallahan@28 293 end
jcallahan@28 294
jcallahan@31 295 if y % 2 ~= 0 then
jcallahan@31 296 y = y + 1
jcallahan@28 297 end
jcallahan@154 298
jcallahan@154 299 Debug(("x: %d y: %d"):format(x, y))
jcallahan@126 300 return _G.GetRealZoneText(), current_area_id, x, y, map_level, InstanceDifficultyToken()
jcallahan@1 301 end
jcallahan@1 302
jcallahan@1 303
jcallahan@1 304 local function ItemLinkToID(item_link)
jcallahan@1 305 if not item_link then
jcallahan@1 306 return
jcallahan@1 307 end
jcallahan@7 308 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 309 end
jcallahan@0 310
jcallahan@4 311
jcallahan@34 312 local ParseGUID
jcallahan@4 313 do
jcallahan@4 314 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 315
jcallahan@34 316 function ParseGUID(guid)
jcallahan@5 317 if not guid then
jcallahan@5 318 return
jcallahan@5 319 end
jcallahan@4 320 local types = private.UNIT_TYPES
jcallahan@4 321 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 322
jcallahan@10 323 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 324 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 325 end
jcallahan@4 326 return unit_type
jcallahan@4 327 end
jcallahan@4 328 end -- do-block
jcallahan@4 329
jcallahan@4 330
jcallahan@128 331 local function UpdateBlacklistMaps()
jcallahan@128 332 local empty_count = 0
jcallahan@128 333
jcallahan@128 334 for index = 1, _G.MAX_BLACKLIST_BATTLEGROUNDS do
jcallahan@128 335 local map_id = _G.GetBlacklistMap(index)
jcallahan@128 336 char_db.bg_blacklist = char_db.bg_blacklist or {}
jcallahan@128 337 char_db.bg_blacklist[index] = map_id
jcallahan@128 338
jcallahan@128 339 if map_id < 0 then
jcallahan@128 340 empty_count = empty_count + 1
jcallahan@143 341 empty_count = empty_count + 1
jcallahan@128 342 end
jcallahan@128 343 end
jcallahan@128 344
jcallahan@128 345 if empty_count == _G.MAX_BLACKLIST_BATTLEGROUNDS then
jcallahan@128 346 char_db.bg_blacklist = nil
jcallahan@128 347 end
jcallahan@128 348 end
jcallahan@128 349
jcallahan@128 350
jcallahan@141 351 local UpdateDBEntryLocation
jcallahan@141 352 do
jcallahan@141 353 local pi = math.pi
jcallahan@141 354
jcallahan@141 355 -- Fishing node coordinate code based on code in GatherMate2 with permission from Kagaro.
jcallahan@141 356 local function FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 357 local facing = _G.GetPlayerFacing()
jcallahan@141 358
jcallahan@141 359 if not facing then
jcallahan@141 360 return x, y
jcallahan@141 361 end
jcallahan@141 362 local rad = facing + pi
jcallahan@141 363 return x + math.sin(rad) * 15 / yard_width, y + math.cos(rad) * 15 / yard_height
jcallahan@10 364 end
jcallahan@10 365
jcallahan@24 366
jcallahan@141 367 function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@141 368 if not identifier then
jcallahan@141 369 return
jcallahan@141 370 end
jcallahan@141 371 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@141 372 local entry = DBEntry(entry_type, identifier)
jcallahan@141 373 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@141 374 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@141 375
jcallahan@141 376 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@141 377 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@141 378
jcallahan@141 379 if not zone_data then
jcallahan@141 380 zone_data = {}
jcallahan@141 381 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@141 382 end
jcallahan@141 383
jcallahan@141 384 -- Special case for Fishing.
jcallahan@141 385 if current_action.spell_label == "FISHING" then
jcallahan@141 386 local yard_width, yard_height = MapData:MapArea(area_id, map_level)
jcallahan@141 387
jcallahan@141 388 if yard_width > 0 and yard_height > 0 then
jcallahan@141 389 x, y = FishingCoordinates(x, y, yard_width, yard_height)
jcallahan@141 390 current_action.x = x
jcallahan@141 391 current_action.y = y
jcallahan@141 392 end
jcallahan@141 393 end
jcallahan@141 394 local location_token = ("%d:%d:%d"):format(map_level, x, y)
jcallahan@141 395
jcallahan@141 396 zone_data[location_token] = zone_data[location_token] or true
jcallahan@141 397 return zone_data
jcallahan@10 398 end
jcallahan@141 399 end -- do-block
jcallahan@10 400
jcallahan@10 401
jcallahan@19 402 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 403 if not item_link then
jcallahan@19 404 return
jcallahan@19 405 end
jcallahan@19 406 local item_id = ItemLinkToID(item_link)
jcallahan@19 407
jcallahan@19 408 if not bag_index or not slot_index then
jcallahan@19 409 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 410 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 411 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 412 bag_index = new_bag_index
jcallahan@19 413 slot_index = new_slot_index
jcallahan@19 414 break
jcallahan@19 415 end
jcallahan@19 416 end
jcallahan@19 417 end
jcallahan@19 418 end
jcallahan@19 419
jcallahan@19 420 if not bag_index or not slot_index then
jcallahan@19 421 return
jcallahan@19 422 end
jcallahan@19 423 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 424
jcallahan@19 425 if not is_lootable then
jcallahan@19 426 return
jcallahan@19 427 end
jcallahan@19 428 DatamineTT:ClearLines()
jcallahan@19 429 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 430
jcallahan@19 431 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 432 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 433
jcallahan@19 434 if not current_line then
jcallahan@19 435 break
jcallahan@19 436 end
jcallahan@19 437
jcallahan@19 438 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@122 439 table.wipe(current_action)
jcallahan@123 440 current_action.target_type = AF.ITEM
jcallahan@122 441 current_action.identifier = item_id
jcallahan@122 442 current_action.loot_label = "contains"
jcallahan@19 443 break
jcallahan@19 444 end
jcallahan@19 445 end
jcallahan@19 446 end
jcallahan@19 447
jcallahan@19 448
jcallahan@39 449 local UnitFactionStanding
jcallahan@32 450 local UpdateFactionData
jcallahan@32 451 do
jcallahan@32 452 local MAX_FACTION_INDEX = 1000
jcallahan@20 453
jcallahan@32 454 local STANDING_NAMES = {
jcallahan@32 455 "HATED",
jcallahan@32 456 "HOSTILE",
jcallahan@32 457 "UNFRIENDLY",
jcallahan@32 458 "NEUTRAL",
jcallahan@32 459 "FRIENDLY",
jcallahan@32 460 "HONORED",
jcallahan@32 461 "REVERED",
jcallahan@32 462 "EXALTED",
jcallahan@32 463 }
jcallahan@32 464
jcallahan@39 465
jcallahan@39 466 function UnitFactionStanding(unit)
jcallahan@135 467 local unit_name = _G.UnitName(unit)
jcallahan@39 468 UpdateFactionData()
jcallahan@39 469 DatamineTT:ClearLines()
jcallahan@39 470 DatamineTT:SetUnit(unit)
jcallahan@39 471
jcallahan@39 472 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 473 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 474
jcallahan@135 475 if faction_name and faction_name ~= unit_name and faction_standings[faction_name] then
jcallahan@39 476 return faction_name, faction_standings[faction_name]
jcallahan@39 477 end
jcallahan@39 478 end
jcallahan@39 479 end
jcallahan@39 480
jcallahan@39 481
jcallahan@32 482 function UpdateFactionData()
jcallahan@32 483 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 484 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 485
jcallahan@86 486 if faction_name then
jcallahan@32 487 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 488 elseif not faction_name then
jcallahan@32 489 break
jcallahan@32 490 end
jcallahan@20 491 end
jcallahan@20 492 end
jcallahan@32 493 end -- do-block
jcallahan@20 494
jcallahan@48 495
jcallahan@75 496 local GenericLootUpdate
jcallahan@75 497 do
jcallahan@77 498 local function LootTable(entry, loot_type, top_field)
jcallahan@75 499 if top_field then
jcallahan@75 500 entry[top_field] = entry[top_field] or {}
jcallahan@75 501 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 502 return entry[top_field][loot_type]
jcallahan@75 503 end
jcallahan@48 504 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 505 return entry[loot_type]
jcallahan@48 506 end
jcallahan@48 507
jcallahan@75 508 function GenericLootUpdate(data_type, top_field)
jcallahan@132 509 local loot_type = current_loot.label
jcallahan@75 510 local loot_count = ("%s_count"):format(loot_type)
jcallahan@77 511 local source_list = {}
jcallahan@75 512
jcallahan@131 513 if current_loot.sources then
jcallahan@131 514 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@119 515 local entry, source_id
jcallahan@78 516
jcallahan@131 517 if current_loot.target_type == AF.ITEM then
jcallahan@119 518 -- Items return the player as the source, so we need to use the item's ID (disenchant, milling, etc)
jcallahan@131 519 source_id = current_loot.identifier
jcallahan@119 520 entry = DBEntry(data_type, source_id)
jcallahan@131 521 elseif current_loot.target_type == AF.OBJECT then
jcallahan@131 522 source_id = ("%s:%s"):format(current_loot.spell_label, select(2, ParseGUID(source_guid)))
jcallahan@119 523 entry = DBEntry(data_type, source_id)
jcallahan@119 524 else
jcallahan@119 525 source_id = select(2, ParseGUID(source_guid))
jcallahan@119 526 entry = DBEntry(data_type, source_id)
jcallahan@119 527 end
jcallahan@75 528
jcallahan@119 529 if entry then
jcallahan@119 530 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 531
jcallahan@119 532 if not source_list[source_guid] then
jcallahan@119 533 if top_field then
jcallahan@119 534 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@119 535 else
jcallahan@119 536 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@119 537 end
jcallahan@119 538 source_list[source_guid] = true
jcallahan@77 539 end
jcallahan@119 540 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 541
jcallahan@119 542 for item_id, quantity in pairs(loot_data) do
jcallahan@119 543 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@119 544 end
jcallahan@75 545 end
jcallahan@75 546 end
jcallahan@75 547 end
jcallahan@121 548
jcallahan@121 549 -- This is used for Gas Extractions.
jcallahan@131 550 if #current_loot.list <= 0 then
jcallahan@78 551 return
jcallahan@78 552 end
jcallahan@82 553 local entry
jcallahan@82 554
jcallahan@82 555 -- At this point we only have a name if it's an object.
jcallahan@131 556 if current_loot.target_type == AF.OBJECT then
jcallahan@131 557 entry = DBEntry(data_type, ("%s:%s"):format(current_loot.spell_label, current_loot.object_name))
jcallahan@82 558 else
jcallahan@131 559 entry = DBEntry(data_type, current_loot.identifier)
jcallahan@82 560 end
jcallahan@75 561
jcallahan@75 562 if not entry then
jcallahan@75 563 return
jcallahan@75 564 end
jcallahan@77 565 local loot_table = LootTable(entry, loot_type, top_field)
jcallahan@77 566
jcallahan@131 567 if not source_list[current_loot.identifier] then
jcallahan@77 568 if top_field then
jcallahan@77 569 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@77 570 else
jcallahan@77 571 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@77 572 end
jcallahan@77 573 end
jcallahan@75 574
jcallahan@131 575 for index = 1, #current_loot.list do
jcallahan@131 576 table.insert(loot_table, current_loot.list[index])
jcallahan@75 577 end
jcallahan@48 578 end
jcallahan@75 579 end -- do-block
jcallahan@48 580
jcallahan@97 581
jcallahan@97 582 local ReplaceKeywords
jcallahan@97 583 do
jcallahan@97 584 local KEYWORD_SUBSTITUTIONS = {
jcallahan@97 585 class = PLAYER_CLASS,
jcallahan@97 586 name = PLAYER_NAME,
jcallahan@97 587 race = PLAYER_RACE,
jcallahan@97 588 }
jcallahan@97 589
jcallahan@97 590
jcallahan@97 591 function ReplaceKeywords(text)
jcallahan@97 592 if not text or text == "" then
jcallahan@97 593 return ""
jcallahan@97 594 end
jcallahan@97 595
jcallahan@97 596 for category, lookup in pairs(KEYWORD_SUBSTITUTIONS) do
jcallahan@97 597 local category_format = ("<%s>"):format(category)
jcallahan@97 598 text = text:gsub(lookup, category_format):gsub(lookup:lower(), category_format)
jcallahan@97 599 end
jcallahan@97 600 return text
jcallahan@97 601 end
jcallahan@97 602 end -- do-block
jcallahan@97 603
jcallahan@97 604
jcallahan@154 605 -- Contains a dirty hack due to Blizzard's strange handling of Micro Dungeons; GetMapInfo() will not return correct information
jcallahan@154 606 -- unless the WorldMapFrame is shown.
jcallahan@143 607 do
jcallahan@143 608 -- MapFileName = MapAreaID
jcallahan@143 609 local MICRO_DUNGEON_IDS = {
jcallahan@143 610 ShrineofTwoMoons = 903,
jcallahan@143 611 ShrineofSevenStars = 905,
jcallahan@143 612 }
jcallahan@126 613
jcallahan@143 614 function WDP:SetCurrentAreaID(event_name)
jcallahan@156 615 if private.in_combat then
jcallahan@156 616 private.set_area_id = true
jcallahan@156 617 return
jcallahan@156 618 end
jcallahan@155 619 local map_area_id = _G.GetCurrentMapAreaID()
jcallahan@155 620
jcallahan@155 621 if map_area_id == current_area_id then
jcallahan@155 622 return
jcallahan@155 623 end
jcallahan@143 624 local world_map = _G.WorldMapFrame
jcallahan@143 625 local map_visible = world_map:IsVisible()
jcallahan@143 626 local sfx_value = _G.tonumber(_G.GetCVar("Sound_EnableSFX"))
jcallahan@143 627
jcallahan@143 628 if not map_visible then
jcallahan@143 629 _G.SetCVar("Sound_EnableSFX", 0)
jcallahan@143 630 world_map:Show()
jcallahan@143 631 end
jcallahan@143 632 local micro_dungeon_id = MICRO_DUNGEON_IDS[select(5, _G.GetMapInfo())]
jcallahan@143 633
jcallahan@154 634 _G.SetMapToCurrentZone()
jcallahan@154 635
jcallahan@143 636 if micro_dungeon_id then
jcallahan@143 637 current_area_id = micro_dungeon_id
jcallahan@143 638 else
jcallahan@143 639 current_area_id = _G.GetCurrentMapAreaID()
jcallahan@143 640 end
jcallahan@143 641
jcallahan@154 642 if map_visible then
jcallahan@154 643 _G.SetMapByID(map_area_id)
jcallahan@154 644 else
jcallahan@143 645 world_map:Hide()
jcallahan@143 646 _G.SetCVar("Sound_EnableSFX", sfx_value)
jcallahan@143 647 end
jcallahan@143 648 end
jcallahan@154 649 end
jcallahan@126 650
jcallahan@0 651 -----------------------------------------------------------------------
jcallahan@0 652 -- Methods.
jcallahan@0 653 -----------------------------------------------------------------------
jcallahan@0 654 function WDP:OnInitialize()
jcallahan@128 655 local db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default")
jcallahan@128 656 global_db = db.global
jcallahan@128 657 char_db = db.char
jcallahan@14 658
jcallahan@14 659 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 660 local build_num = tonumber(private.build_num)
jcallahan@14 661
jcallahan@136 662 if (raw_db.version and raw_db.version < DB_VERSION) or (raw_db.build_num and raw_db.build_num < build_num) then
jcallahan@74 663 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@128 664 global_db[entry] = {}
jcallahan@74 665 end
jcallahan@74 666 end
jcallahan@35 667 raw_db.build_num = build_num
jcallahan@63 668 raw_db.version = DB_VERSION
jcallahan@0 669 end
jcallahan@0 670
jcallahan@0 671
jcallahan@153 672 function WDP:EventDispatcher(...)
jcallahan@153 673 local event_name = ...
jcallahan@153 674
jcallahan@153 675 if DEBUGGING then
jcallahan@154 676 if event_name == "COMBAT_LOG_EVENT_UNFILTERED" then
jcallahan@154 677 Debug(event_name)
jcallahan@154 678 else
jcallahan@154 679 Debug(...)
jcallahan@153 680 end
jcallahan@153 681 end
jcallahan@153 682 local func = EVENT_MAPPING[event_name]
jcallahan@153 683
jcallahan@153 684 if _G.type(func) == "boolean" then
jcallahan@153 685 self[event_name](self, ...)
jcallahan@153 686 elseif _G.type(func) == "function" then
jcallahan@156 687 self[EVENT_MAPPING[event_name]](self, ...)
jcallahan@153 688 end
jcallahan@153 689 end
jcallahan@153 690
jcallahan@153 691
jcallahan@0 692 function WDP:OnEnable()
jcallahan@0 693 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@156 694 if EVENT_DEBUG then
jcallahan@153 695 self:RegisterEvent(event_name, "EventDispatcher")
jcallahan@153 696 else
jcallahan@153 697 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@153 698 end
jcallahan@0 699 end
jcallahan@95 700
jcallahan@95 701 for index = 1, _G.GetNumLanguages() do
jcallahan@95 702 languages_known[_G.GetLanguageByIndex(index)] = true
jcallahan@95 703 end
jcallahan@0 704 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 705 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 706
jcallahan@19 707 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 708 if target_unit then
jcallahan@19 709 return
jcallahan@19 710 end
jcallahan@19 711 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 712 end)
jcallahan@19 713
jcallahan@19 714 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 715 if target_unit then
jcallahan@19 716 return
jcallahan@19 717 end
jcallahan@19 718 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 719 HandleItemUse(item_link)
jcallahan@19 720 end)
jcallahan@129 721 self:SetCurrentAreaID("OnEnable")
jcallahan@126 722
jcallahan@128 723 _G.hooksecurefunc("SetBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 724 _G.hooksecurefunc("ClearBlacklistMap", UpdateBlacklistMaps)
jcallahan@128 725
jcallahan@128 726 UpdateBlacklistMaps()
jcallahan@0 727 end
jcallahan@0 728
jcallahan@0 729
jcallahan@0 730 local function RecordDurability(item_id, durability)
jcallahan@0 731 if not durability or durability <= 0 then
jcallahan@0 732 return
jcallahan@0 733 end
jcallahan@0 734
jcallahan@128 735 if not global_db.items[item_id] then
jcallahan@128 736 global_db.items[item_id] = {}
jcallahan@0 737 end
jcallahan@128 738 global_db.items[item_id].durability = durability
jcallahan@0 739 end
jcallahan@0 740
jcallahan@0 741
jcallahan@0 742 function WDP:ProcessDurability()
jcallahan@0 743 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 744 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 745
jcallahan@0 746 if item_id and item_id > 0 then
jcallahan@1 747 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 748 RecordDurability(item_id, max_durability)
jcallahan@0 749 end
jcallahan@0 750 end
jcallahan@0 751
jcallahan@0 752 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 753 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 754 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 755
jcallahan@0 756 if item_id and item_id > 0 then
jcallahan@1 757 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 758 RecordDurability(item_id, max_durability)
jcallahan@0 759 end
jcallahan@0 760 end
jcallahan@0 761 end
jcallahan@0 762 end
jcallahan@0 763
jcallahan@118 764
jcallahan@118 765 local PlayerTarget
jcallahan@118 766 do
jcallahan@118 767 local GENDER_NAMES = {
jcallahan@118 768 "UNKNOWN",
jcallahan@118 769 "MALE",
jcallahan@118 770 "FEMALE",
jcallahan@118 771 }
jcallahan@118 772
jcallahan@118 773
jcallahan@118 774 local REACTION_NAMES = {
jcallahan@118 775 "HATED",
jcallahan@118 776 "HOSTILE",
jcallahan@118 777 "UNFRIENDLY",
jcallahan@118 778 "NEUTRAL",
jcallahan@118 779 "FRIENDLY",
jcallahan@118 780 "HONORED",
jcallahan@118 781 "REVERED",
jcallahan@118 782 "EXALTED",
jcallahan@118 783 }
jcallahan@118 784
jcallahan@118 785
jcallahan@118 786 local POWER_TYPE_NAMES = {
jcallahan@118 787 ["0"] = "MANA",
jcallahan@118 788 ["1"] = "RAGE",
jcallahan@118 789 ["2"] = "FOCUS",
jcallahan@118 790 ["3"] = "ENERGY",
jcallahan@118 791 ["6"] = "RUNIC_POWER",
jcallahan@118 792 }
jcallahan@118 793
jcallahan@118 794
jcallahan@118 795 function PlayerTarget()
jcallahan@118 796 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@118 797 current_target_id = nil
jcallahan@118 798 return
jcallahan@118 799 end
jcallahan@118 800 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@118 801
jcallahan@118 802 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@118 803 return
jcallahan@118 804 end
jcallahan@118 805 current_target_id = unit_idnum
jcallahan@118 806
jcallahan@118 807 local npc = NPCEntry(unit_idnum)
jcallahan@118 808 local _, class_token = _G.UnitClass("target")
jcallahan@118 809 npc.class = class_token
jcallahan@118 810 npc.faction = UnitFactionStanding("target")
jcallahan@118 811 npc.genders = npc.genders or {}
jcallahan@118 812 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@118 813 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@118 814 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@118 815
jcallahan@118 816 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@118 817 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@118 818
jcallahan@118 819 if not encounter_data[npc_level] then
jcallahan@118 820 encounter_data[npc_level] = {
jcallahan@118 821 max_health = _G.UnitHealthMax("target"),
jcallahan@118 822 }
jcallahan@118 823
jcallahan@118 824 local max_power = _G.UnitManaMax("target")
jcallahan@118 825
jcallahan@118 826 if max_power > 0 then
jcallahan@118 827 local power_type = _G.UnitPowerType("target")
jcallahan@118 828 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@118 829 end
jcallahan@118 830 end
jcallahan@118 831 name_to_id_map[_G.UnitName("target")] = unit_idnum
jcallahan@122 832 current_action.identifier = unit_idnum
jcallahan@118 833 return npc, unit_idnum
jcallahan@118 834 end
jcallahan@118 835 end -- do-block
jcallahan@118 836
jcallahan@118 837
jcallahan@113 838 do
jcallahan@113 839 local COORD_MAX = 5
jcallahan@0 840
jcallahan@113 841 function WDP:UpdateTargetLocation()
jcallahan@113 842 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 843 return
jcallahan@2 844 end
jcallahan@113 845
jcallahan@113 846 for index = 1, 4 do
jcallahan@113 847 if not _G.CheckInteractDistance("target", index) then
jcallahan@113 848 return
jcallahan@113 849 end
jcallahan@113 850 end
jcallahan@118 851 local npc = PlayerTarget()
jcallahan@113 852
jcallahan@113 853 if not npc then
jcallahan@113 854 return
jcallahan@113 855 end
jcallahan@113 856 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@113 857 local npc_data = npc.encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@113 858 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@118 859 npc_data.locations = npc_data.locations or {} -- TODO: Fix this. It is broken. Possibly something to do with the timed updates.
jcallahan@113 860
jcallahan@113 861 local zone_data = npc_data.locations[zone_token]
jcallahan@113 862
jcallahan@113 863 if not zone_data then
jcallahan@113 864 zone_data = {}
jcallahan@113 865 npc_data.locations[zone_token] = zone_data
jcallahan@113 866 end
jcallahan@113 867
jcallahan@113 868 for location_token in pairs(zone_data) do
jcallahan@113 869 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@113 870 loc_level = tonumber(loc_level)
jcallahan@113 871
jcallahan@113 872 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@113 873 return
jcallahan@113 874 end
jcallahan@113 875 end
jcallahan@141 876 zone_data[("%d:%d:%d"):format(map_level, x, y)] = true
jcallahan@2 877 end
jcallahan@113 878 end -- do-block
jcallahan@2 879
jcallahan@118 880
jcallahan@0 881 -----------------------------------------------------------------------
jcallahan@0 882 -- Event handlers.
jcallahan@0 883 -----------------------------------------------------------------------
jcallahan@90 884 function WDP:BLACK_MARKET_ITEM_UPDATE(event_name)
jcallahan@56 885 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 886
jcallahan@56 887 for index = 1, num_items do
jcallahan@56 888 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 889
jcallahan@56 890 if item_link then
jcallahan@56 891 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 892 end
jcallahan@56 893 end
jcallahan@56 894 end
jcallahan@56 895
jcallahan@56 896
jcallahan@75 897 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@122 898 if current_action.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 899 return
jcallahan@48 900 end
jcallahan@48 901 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 902
jcallahan@48 903 if not item_link then
jcallahan@48 904 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 905 end
jcallahan@48 906
jcallahan@48 907 if not item_link then
jcallahan@48 908 return
jcallahan@48 909 end
jcallahan@48 910 local item_id = ItemLinkToID(item_link)
jcallahan@48 911
jcallahan@48 912 if not item_id then
jcallahan@48 913 return
jcallahan@48 914 end
jcallahan@131 915 current_loot = {
jcallahan@131 916 list = {
jcallahan@131 917 ("%d:%d"):format(item_id, quantity)
jcallahan@131 918 },
jcallahan@131 919 identifier = current_action.identifier,
jcallahan@132 920 label = current_action.loot_label or "drops",
jcallahan@131 921 map_level = current_action.map_level,
jcallahan@131 922 object_name = current_action.object_name,
jcallahan@131 923 spell_label = current_action.spell_label,
jcallahan@131 924 target_type = current_action.target_type,
jcallahan@131 925 x = current_action.x,
jcallahan@131 926 y = current_action.y,
jcallahan@131 927 zone_data = current_action.zone_data,
jcallahan@48 928 }
jcallahan@131 929 table.wipe(current_action)
jcallahan@48 930 GenericLootUpdate("zones")
jcallahan@48 931 end
jcallahan@48 932
jcallahan@48 933
jcallahan@97 934 function WDP:RecordQuote(event_name, message, source_name, language_name)
jcallahan@112 935 if not ALLOWED_LOCALES[CLIENT_LOCALE] or not source_name or not name_to_id_map[source_name] or (language_name ~= "" and not languages_known[language_name]) then
jcallahan@97 936 return
jcallahan@95 937 end
jcallahan@97 938 local npc = NPCEntry(name_to_id_map[source_name])
jcallahan@97 939 npc.quotes = npc.quotes or {}
jcallahan@97 940 npc.quotes[event_name] = npc.quotes[event_name] or {}
jcallahan@97 941 npc.quotes[event_name][ReplaceKeywords(message)] = true
jcallahan@97 942 end
jcallahan@95 943
jcallahan@95 944
jcallahan@95 945 do
jcallahan@40 946 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 947
jcallahan@40 948 local DRUNK_COMPARES = {
jcallahan@40 949 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 950 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 951 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 952 }
jcallahan@40 953
jcallahan@40 954 local DRUNK_MATCHES = {
jcallahan@40 955 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 956 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 957 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 958 }
jcallahan@40 959
jcallahan@92 960 function WDP:CHAT_MSG_SYSTEM(event_name, message)
jcallahan@40 961 if currently_drunk then
jcallahan@40 962 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 963 currently_drunk = nil
jcallahan@40 964 end
jcallahan@40 965 return
jcallahan@40 966 end
jcallahan@40 967
jcallahan@40 968 for index = 1, #DRUNK_MATCHES do
jcallahan@40 969 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 970 currently_drunk = true
jcallahan@40 971 break
jcallahan@40 972 end
jcallahan@40 973 end
jcallahan@40 974 end
jcallahan@40 975 end
jcallahan@40 976
jcallahan@40 977 -- do-block
jcallahan@40 978
jcallahan@40 979 do
jcallahan@23 980 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 981 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 982
jcallahan@23 983 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 984 if not spell_id then
jcallahan@23 985 return
jcallahan@23 986 end
jcallahan@34 987 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 988
jcallahan@23 989 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 990 return
jcallahan@23 991 end
jcallahan@23 992
jcallahan@23 993 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 994 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 995 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 996 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 997 end
jcallahan@23 998 end
jcallahan@23 999
jcallahan@115 1000 local HEAL_BATTLE_PETS_SPELL_ID = 125801
jcallahan@115 1001
jcallahan@23 1002 local COMBAT_LOG_FUNCS = {
jcallahan@23 1003 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 1004 SPELL_CAST_START = RecordNPCSpell,
jcallahan@115 1005 SPELL_CAST_SUCCESS = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1006 if spell_id == HEAL_BATTLE_PETS_SPELL_ID then
jcallahan@115 1007 local unit_type, unit_idnum = ParseGUID(source_guid)
jcallahan@115 1008
jcallahan@115 1009 if unit_type == private.UNIT_TYPES.NPC and unit_idnum then
jcallahan@115 1010 NPCEntry(unit_idnum).stable_master = true
jcallahan@115 1011 end
jcallahan@115 1012 end
jcallahan@115 1013 RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@115 1014 end,
jcallahan@65 1015 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@153 1016 if dest_guid ~= _G.UnitGUID("target") then
jcallahan@153 1017 return
jcallahan@153 1018 end
jcallahan@65 1019 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 1020
jcallahan@65 1021 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 1022 reputation_npc_id = nil
jcallahan@98 1023 private.harvesting = nil
jcallahan@65 1024 return
jcallahan@65 1025 end
jcallahan@67 1026 reputation_npc_id = unit_idnum
jcallahan@153 1027 WDP:ScheduleTimer(ClearReputationNPC, 0.1)
jcallahan@65 1028 end,
jcallahan@23 1029 }
jcallahan@23 1030
jcallahan@23 1031
jcallahan@92 1032 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event_name, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 1033 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 1034
jcallahan@23 1035 if not combat_log_func then
jcallahan@23 1036 return
jcallahan@23 1037 end
jcallahan@23 1038 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 1039 end
jcallahan@23 1040
jcallahan@44 1041 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 1042 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 1043 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 1044
jcallahan@44 1045 local REP_BUFFS = {
jcallahan@44 1046 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 1047 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 1048 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 1049 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 1050 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 1051 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 1052 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 1053 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 1054 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 1055 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 1056 }
jcallahan@44 1057
jcallahan@44 1058
jcallahan@44 1059 local FACTION_NAMES = {
jcallahan@44 1060 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 1061 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 1062 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 1063 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 1064 }
jcallahan@44 1065
jcallahan@44 1066
jcallahan@44 1067 local MODIFIERS = {
jcallahan@44 1068 CENARION_FAVOR = {
jcallahan@44 1069 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 1070 modifier = 0.25,
jcallahan@44 1071 },
jcallahan@44 1072 GRIM_VISAGE = {
jcallahan@44 1073 modifier = 0.1,
jcallahan@44 1074 },
jcallahan@44 1075 HONOR_HOLD_FAVOR = {
jcallahan@44 1076 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1077 modifier = 0.25,
jcallahan@44 1078 },
jcallahan@44 1079 NAZGRELS_FERVOR = {
jcallahan@44 1080 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1081 modifier = 0.1,
jcallahan@44 1082 },
jcallahan@44 1083 SONG_OF_BATTLE = {
jcallahan@44 1084 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 1085 modifier = 0.1,
jcallahan@44 1086 },
jcallahan@44 1087 SPIRIT_OF_SHARING = {
jcallahan@44 1088 modifier = 0.1,
jcallahan@44 1089 },
jcallahan@44 1090 THRALLMARS_FAVOR = {
jcallahan@44 1091 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 1092 modifier = 0.25,
jcallahan@44 1093 },
jcallahan@44 1094 TROLLBANES_COMMAND = {
jcallahan@44 1095 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 1096 modifier = 0.1,
jcallahan@44 1097 },
jcallahan@44 1098 UNBURDENED = {
jcallahan@44 1099 modifier = 0.1,
jcallahan@44 1100 },
jcallahan@44 1101 WOW_ANNIVERSARY = {
jcallahan@44 1102 modifier = 0.08,
jcallahan@44 1103 }
jcallahan@44 1104 }
jcallahan@44 1105
jcallahan@44 1106
jcallahan@92 1107 function WDP:COMBAT_TEXT_UPDATE(event_name, message_type, faction_name, amount)
jcallahan@67 1108 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 1109 return
jcallahan@44 1110 end
jcallahan@44 1111 UpdateFactionData()
jcallahan@44 1112
jcallahan@46 1113 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 1114 return
jcallahan@46 1115 end
jcallahan@67 1116 local npc = NPCEntry(reputation_npc_id)
jcallahan@98 1117 reputation_npc_id = nil
jcallahan@46 1118
jcallahan@44 1119 if not npc then
jcallahan@98 1120 private.harvesting = nil
jcallahan@44 1121 return
jcallahan@44 1122 end
jcallahan@98 1123 npc.harvested = private.harvesting
jcallahan@98 1124 private.harvesting = nil
jcallahan@98 1125
jcallahan@44 1126 local modifier = 1
jcallahan@44 1127
jcallahan@44 1128 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 1129 modifier = modifier + 0.1
jcallahan@44 1130 end
jcallahan@44 1131
jcallahan@44 1132 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 1133 modifier = modifier + 0.1
jcallahan@44 1134 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 1135 modifier = modifier + 0.05
jcallahan@44 1136 end
jcallahan@44 1137
jcallahan@44 1138 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 1139 if _G.UnitBuff("player", buff_name) then
jcallahan@44 1140 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 1141
jcallahan@44 1142 if not modded_faction or faction_name == modded_faction then
jcallahan@44 1143 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 1144 end
jcallahan@44 1145 end
jcallahan@44 1146 end
jcallahan@153 1147 Debug(("Setting reputation for %s."):format(faction_name))
jcallahan@65 1148 npc.reputations = npc.reputations or {}
jcallahan@65 1149 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 1150 end
jcallahan@44 1151 end -- do-block
jcallahan@18 1152
jcallahan@18 1153
jcallahan@140 1154 function WDP:CURSOR_UPDATE(event_name)
jcallahan@141 1155 if current_action.fishing_target or _G.Minimap:IsMouseOver() or current_action.spell_label ~= "FISHING" then
jcallahan@140 1156 return
jcallahan@140 1157 end
jcallahan@140 1158 local text = _G["GameTooltipTextLeft1"]:GetText()
jcallahan@140 1159
jcallahan@140 1160 if not text or text == "Fishing Bobber" then
jcallahan@140 1161 text = "NONE"
jcallahan@140 1162 else
jcallahan@140 1163 current_action.fishing_target = true
jcallahan@140 1164 end
jcallahan@140 1165 current_action.identifier = ("%s:%s"):format(current_action.spell_label, text)
jcallahan@140 1166 end
jcallahan@140 1167
jcallahan@140 1168
jcallahan@92 1169 function WDP:ITEM_TEXT_BEGIN(event_name)
jcallahan@42 1170 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 1171
jcallahan@42 1172 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 1173 return
jcallahan@42 1174 end
jcallahan@42 1175 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 1176 end
jcallahan@42 1177
jcallahan@42 1178
jcallahan@13 1179 do
jcallahan@40 1180 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1181 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 1182 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 1183
jcallahan@13 1184
jcallahan@13 1185 local function _moneyMatch(money, re)
jcallahan@13 1186 return money:match(re) or 0
jcallahan@1 1187 end
jcallahan@1 1188
jcallahan@0 1189
jcallahan@13 1190 local function _toCopper(money)
jcallahan@13 1191 if not money then
jcallahan@13 1192 return 0
jcallahan@13 1193 end
jcallahan@40 1194 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 1195 end
jcallahan@1 1196
jcallahan@1 1197
jcallahan@13 1198 local LOOT_VERIFY_FUNCS = {
jcallahan@16 1199 [AF.ITEM] = function()
jcallahan@16 1200 local locked_item_id
jcallahan@16 1201
jcallahan@16 1202 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 1203 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 1204 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 1205
jcallahan@16 1206 if is_locked then
jcallahan@16 1207 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 1208 end
jcallahan@16 1209 end
jcallahan@16 1210 end
jcallahan@16 1211
jcallahan@122 1212 if not locked_item_id or (current_action.identifier and current_action.identifier ~= locked_item_id) then
jcallahan@16 1213 return false
jcallahan@16 1214 end
jcallahan@122 1215 current_action.identifier = locked_item_id
jcallahan@16 1216 return true
jcallahan@16 1217 end,
jcallahan@13 1218 [AF.NPC] = function()
jcallahan@17 1219 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 1220 return false
jcallahan@13 1221 end
jcallahan@34 1222 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@122 1223 current_action.identifier = id_num
jcallahan@13 1224 return true
jcallahan@13 1225 end,
jcallahan@14 1226 [AF.OBJECT] = true,
jcallahan@17 1227 [AF.ZONE] = function()
jcallahan@140 1228 if not _G.IsFishingLoot() then
jcallahan@140 1229 return false
jcallahan@140 1230 end
jcallahan@140 1231 current_action.zone_data = UpdateDBEntryLocation("zones", current_action.identifier)
jcallahan@140 1232 return true
jcallahan@17 1233 end,
jcallahan@13 1234 }
jcallahan@13 1235
jcallahan@13 1236
jcallahan@13 1237 local LOOT_UPDATE_FUNCS = {
jcallahan@16 1238 [AF.ITEM] = function()
jcallahan@28 1239 GenericLootUpdate("items")
jcallahan@28 1240 end,
jcallahan@28 1241 [AF.NPC] = function()
jcallahan@75 1242 local difficulty_token = InstanceDifficultyToken()
jcallahan@132 1243 local loot_type = current_loot.label
jcallahan@77 1244 local source_list = {}
jcallahan@75 1245
jcallahan@131 1246 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@78 1247 local source_id = select(2, ParseGUID(source_guid))
jcallahan@75 1248 local npc = NPCEntry(source_id)
jcallahan@75 1249
jcallahan@75 1250 if npc then
jcallahan@75 1251 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 1252 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 1253
jcallahan@78 1254 if not source_list[source_guid] then
jcallahan@77 1255 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1256 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1257 source_list[source_id] = true
jcallahan@77 1258 end
jcallahan@77 1259
jcallahan@75 1260 for item_id, quantity in pairs(loot_data) do
jcallahan@75 1261 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 1262 end
jcallahan@75 1263 end
jcallahan@75 1264 end
jcallahan@75 1265
jcallahan@75 1266 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@131 1267 if #current_loot.list <= 0 then
jcallahan@79 1268 return
jcallahan@79 1269 end
jcallahan@131 1270 local npc = NPCEntry(current_loot.identifier)
jcallahan@28 1271
jcallahan@28 1272 if not npc then
jcallahan@28 1273 return
jcallahan@28 1274 end
jcallahan@75 1275 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@29 1276 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 1277
jcallahan@131 1278 if not source_list[current_loot.identifier] then
jcallahan@77 1279 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@77 1280 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@77 1281 end
jcallahan@77 1282
jcallahan@131 1283 for index = 1, #current_loot.list do
jcallahan@131 1284 table.insert(encounter_data[loot_type], current_loot.list[index])
jcallahan@16 1285 end
jcallahan@16 1286 end,
jcallahan@13 1287 [AF.OBJECT] = function()
jcallahan@28 1288 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 1289 end,
jcallahan@17 1290 [AF.ZONE] = function()
jcallahan@141 1291 local location_token = ("%d:%d:%d"):format(current_loot.map_level, current_loot.x, current_loot.y)
jcallahan@41 1292
jcallahan@41 1293 -- This will start life as a boolean true.
jcallahan@131 1294 if _G.type(current_loot.zone_data[location_token]) ~= "table" then
jcallahan@131 1295 current_loot.zone_data[location_token] = {
jcallahan@41 1296 drops = {}
jcallahan@41 1297 }
jcallahan@41 1298 end
jcallahan@132 1299 local loot_count = ("%s_count"):format(current_loot.label)
jcallahan@131 1300 current_loot.zone_data[location_token][loot_count] = (current_loot.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 1301
jcallahan@131 1302 if current_loot.sources then
jcallahan@131 1303 for source_guid, loot_data in pairs(current_loot.sources) do
jcallahan@131 1304 for item_id, quantity in pairs(loot_data) do
jcallahan@131 1305 table.insert(current_loot.zone_data[location_token].drops, ("%d:%d"):format(item_id, quantity))
jcallahan@131 1306 end
jcallahan@131 1307 end
jcallahan@131 1308 end
jcallahan@131 1309
jcallahan@131 1310 if #current_loot.list <= 0 then
jcallahan@131 1311 return
jcallahan@131 1312 end
jcallahan@131 1313
jcallahan@131 1314 for index = 1, #current_loot.list do
jcallahan@131 1315 table.insert(current_loot.zone_data[location_token].drops, current_loot.loot_list[index])
jcallahan@41 1316 end
jcallahan@13 1317 end,
jcallahan@13 1318 }
jcallahan@13 1319
jcallahan@79 1320 -- Prevent opening the same loot window multiple times from recording data multiple times.
jcallahan@79 1321 local loot_guid_registry = {}
jcallahan@124 1322
jcallahan@124 1323
jcallahan@124 1324 function WDP:LOOT_CLOSED(event_name)
jcallahan@131 1325 current_loot = nil
jcallahan@131 1326 table.wipe(current_action)
jcallahan@124 1327 end
jcallahan@124 1328
jcallahan@13 1329
jcallahan@92 1330 function WDP:LOOT_OPENED(event_name)
jcallahan@132 1331 if current_loot then
jcallahan@18 1332 return
jcallahan@18 1333 end
jcallahan@151 1334
jcallahan@151 1335 if not current_action.target_type then
jcallahan@151 1336 Debug("No target type.")
jcallahan@151 1337 return
jcallahan@151 1338 else
jcallahan@151 1339 Debug(("current_action.target_type: %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@151 1340 end
jcallahan@132 1341
jcallahan@123 1342 local verify_func = LOOT_VERIFY_FUNCS[current_action.target_type]
jcallahan@123 1343 local update_func = LOOT_UPDATE_FUNCS[current_action.target_type]
jcallahan@13 1344
jcallahan@14 1345 if not verify_func or not update_func then
jcallahan@13 1346 return
jcallahan@13 1347 end
jcallahan@13 1348
jcallahan@14 1349 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 1350 return
jcallahan@14 1351 end
jcallahan@80 1352 local guids_used = {}
jcallahan@132 1353
jcallahan@131 1354 current_loot = {
jcallahan@131 1355 list = {},
jcallahan@131 1356 sources = {},
jcallahan@131 1357 identifier = current_action.identifier,
jcallahan@132 1358 label = current_action.loot_label or "drops",
jcallahan@131 1359 map_level = current_action.map_level,
jcallahan@131 1360 object_name = current_action.object_name,
jcallahan@131 1361 spell_label = current_action.spell_label,
jcallahan@131 1362 target_type = current_action.target_type,
jcallahan@131 1363 x = current_action.x,
jcallahan@131 1364 y = current_action.y,
jcallahan@131 1365 zone_data = current_action.zone_data,
jcallahan@131 1366 }
jcallahan@131 1367 table.wipe(current_action)
jcallahan@13 1368
jcallahan@55 1369 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 1370 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 1371 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@13 1372
jcallahan@77 1373 -- TODO: Move LOOT_SLOT_X checks within loop when money is detectable via GetLootSourceInfo
jcallahan@77 1374 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@78 1375 local loot_info = {
jcallahan@77 1376 _G.GetLootSourceInfo(loot_slot)
jcallahan@77 1377 }
jcallahan@75 1378
jcallahan@77 1379 -- Odd index is GUID, even is count.
jcallahan@78 1380 for loot_index = 1, #loot_info, 2 do
jcallahan@78 1381 local source_guid = loot_info[loot_index]
jcallahan@77 1382
jcallahan@79 1383 if not loot_guid_registry[source_guid] then
jcallahan@79 1384 local loot_quantity = loot_info[loot_index + 1]
jcallahan@79 1385 local source_type, source_id = ParseGUID(source_guid)
jcallahan@79 1386 -- TODO: Remove debugging
jcallahan@151 1387 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@151 1388 Debug(("GUID: %s - Type:ID: %s - Amount: %d"):format(loot_info[loot_index], source_key, loot_quantity))
jcallahan@79 1389
jcallahan@79 1390 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@131 1391 current_loot.sources[source_guid] = current_loot.sources[source_guid] or {}
jcallahan@131 1392 current_loot.sources[source_guid][item_id] = current_loot.sources[source_guid][item_id] or 0 + loot_quantity
jcallahan@80 1393 guids_used[source_guid] = true
jcallahan@79 1394 end
jcallahan@75 1395 end
jcallahan@82 1396 -- elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@122 1397 -- table.insert(current_action.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@77 1398 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@131 1399 table.insert(current_loot.list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@13 1400 end
jcallahan@13 1401 end
jcallahan@80 1402
jcallahan@81 1403 for guid in pairs(guids_used) do
jcallahan@80 1404 loot_guid_registry[guid] = true
jcallahan@80 1405 end
jcallahan@13 1406 update_func()
jcallahan@1 1407 end
jcallahan@13 1408 end -- do-block
jcallahan@0 1409
jcallahan@0 1410
jcallahan@89 1411 function WDP:MAIL_SHOW(event_name)
jcallahan@89 1412 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@89 1413
jcallahan@89 1414 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT then
jcallahan@89 1415 return
jcallahan@89 1416 end
jcallahan@89 1417 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@89 1418 end
jcallahan@89 1419
jcallahan@89 1420
jcallahan@44 1421 do
jcallahan@44 1422 local POINT_MATCH_PATTERNS = {
jcallahan@44 1423 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1424 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1425 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 1426 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1427 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 1428 }
jcallahan@5 1429
jcallahan@68 1430 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@87 1431 local ITEM_REQ_QUEST_MATCH1 = "Requires: .*"
jcallahan@87 1432 local ITEM_REQ_QUEST_MATCH2 = "Must have completed: .*"
jcallahan@68 1433
jcallahan@133 1434 local current_merchant
jcallahan@133 1435 local merchant_standing
jcallahan@133 1436
jcallahan@133 1437 function WDP:MERCHANT_CLOSED(event_name)
jcallahan@133 1438 current_merchant = nil
jcallahan@133 1439 merchant_standing = nil
jcallahan@133 1440 end
jcallahan@133 1441
jcallahan@133 1442
jcallahan@89 1443 function WDP:UpdateMerchantItems(event_name)
jcallahan@144 1444 if not current_merchant or event_name == "MERCHANT_SHOW" then
jcallahan@133 1445 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 1446
jcallahan@133 1447 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@133 1448 return
jcallahan@133 1449 end
jcallahan@133 1450 merchant_standing = select(2, UnitFactionStanding("target"))
jcallahan@133 1451 current_merchant = NPCEntry(unit_idnum)
jcallahan@133 1452 current_merchant.sells = current_merchant.sells or {}
jcallahan@44 1453 end
jcallahan@55 1454 local current_filters = _G.GetMerchantFilter()
jcallahan@57 1455 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 1456 _G.MerchantFrame_Update()
jcallahan@57 1457
jcallahan@150 1458 local num_items = _G.GetMerchantNumItems()
jcallahan@150 1459
jcallahan@44 1460 for item_index = 1, num_items do
jcallahan@44 1461 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 1462 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 1463
jcallahan@44 1464 if item_id and item_id > 0 then
jcallahan@44 1465 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 1466
jcallahan@68 1467 DatamineTT:ClearLines()
jcallahan@68 1468 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 1469
jcallahan@68 1470 local num_lines = DatamineTT:NumLines()
jcallahan@68 1471
jcallahan@68 1472 for line_index = 1, num_lines do
jcallahan@68 1473 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 1474
jcallahan@68 1475 if not current_line then
jcallahan@68 1476 break
jcallahan@68 1477 end
jcallahan@68 1478 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 1479
jcallahan@68 1480 if faction or reputation then
jcallahan@68 1481 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 1482 break
jcallahan@68 1483 end
jcallahan@68 1484 end
jcallahan@68 1485
jcallahan@87 1486 for line_index = 1, num_lines do
jcallahan@87 1487 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@87 1488
jcallahan@87 1489 if not current_line then
jcallahan@87 1490 break
jcallahan@87 1491 end
jcallahan@87 1492 local line_text = current_line:GetText()
jcallahan@87 1493 local quest_name = line_text:match(ITEM_REQ_QUEST_MATCH1) or line_text:match(ITEM_REQ_QUEST_MATCH2)
jcallahan@87 1494
jcallahan@87 1495 if quest_name then
jcallahan@87 1496 DBEntry("items", item_id).req_quest = ("%s"):format(quest_name:gsub("(.+): ", ""), quest_name)
jcallahan@87 1497 break
jcallahan@87 1498 end
jcallahan@87 1499 end
jcallahan@87 1500
jcallahan@44 1501 if extended_cost then
jcallahan@53 1502 local battleground_rating = 0
jcallahan@53 1503 local personal_rating = 0
jcallahan@53 1504 local required_season_amount
jcallahan@5 1505
jcallahan@68 1506 for line_index = 1, num_lines do
jcallahan@44 1507 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1508
jcallahan@44 1509 if not current_line then
jcallahan@44 1510 break
jcallahan@44 1511 end
jcallahan@53 1512 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1513
jcallahan@44 1514 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1515 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1516 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1517 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1518
jcallahan@44 1519 if match1 or match2 then
jcallahan@44 1520 break
jcallahan@44 1521 end
jcallahan@44 1522 end
jcallahan@5 1523 end
jcallahan@44 1524 local currency_list = {}
jcallahan@44 1525 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1526
jcallahan@50 1527 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1528 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1529 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1530
jcallahan@44 1531 for cost_index = 1, item_count do
jcallahan@44 1532 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1533 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1534
jcallahan@44 1535 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1536 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1537 end
jcallahan@44 1538
jcallahan@44 1539 if currency_id then
jcallahan@44 1540 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1541 end
jcallahan@44 1542 end
jcallahan@44 1543
jcallahan@44 1544 for currency_index = 1, #currency_list do
jcallahan@44 1545 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1546 end
jcallahan@5 1547 end
jcallahan@133 1548 current_merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1549 end
jcallahan@44 1550 end
jcallahan@5 1551
jcallahan@44 1552 if _G.CanMerchantRepair() then
jcallahan@133 1553 current_merchant.can_repair = true
jcallahan@5 1554 end
jcallahan@57 1555 _G.SetMerchantFilter(current_filters)
jcallahan@57 1556 _G.MerchantFrame_Update()
jcallahan@4 1557 end
jcallahan@44 1558 end -- do-block
jcallahan@4 1559
jcallahan@89 1560
jcallahan@92 1561 function WDP:PET_BAR_UPDATE(event_name)
jcallahan@122 1562 if current_action.spell_label ~= "MIND_CONTROL" then
jcallahan@25 1563 return
jcallahan@25 1564 end
jcallahan@34 1565 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1566
jcallahan@25 1567 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1568 return
jcallahan@25 1569 end
jcallahan@29 1570 NPCEntry(unit_idnum).mind_control = true
jcallahan@122 1571 table.wipe(current_action)
jcallahan@25 1572 end
jcallahan@25 1573
jcallahan@25 1574
jcallahan@115 1575 function WDP:PET_JOURNAL_LIST_UPDATE(event_name)
jcallahan@115 1576 local num_pets = LPJ:NumPets()
jcallahan@115 1577
jcallahan@115 1578 for index, pet_id in LPJ:IteratePetIDs() do
jcallahan@115 1579 local _, _, is_owned, _, level, _, _, name, icon, pet_type, npc_id, _, _, is_wild = _G.C_PetJournal.GetPetInfoByIndex(index)
jcallahan@115 1580
jcallahan@115 1581 if is_owned then
jcallahan@115 1582 local health, max_health, attack, speed, rarity = _G.C_PetJournal.GetPetStats(pet_id)
jcallahan@115 1583
jcallahan@139 1584 if rarity then
jcallahan@139 1585 local rarity_name = _G["BATTLE_PET_BREED_QUALITY" .. rarity]
jcallahan@139 1586 local npc = NPCEntry(npc_id)
jcallahan@139 1587 npc.wild_pet = is_wild or nil
jcallahan@139 1588 npc.battle_pet_data = npc.battle_pet_data or {}
jcallahan@139 1589 npc.battle_pet_data[rarity_name] = npc.battle_pet_data[rarity_name] or {}
jcallahan@139 1590 npc.battle_pet_data[rarity_name]["level_" .. level] = npc.battle_pet_data[rarity_name]["level_" .. level] or {}
jcallahan@139 1591
jcallahan@139 1592 local data = npc.battle_pet_data[rarity_name]["level_" .. level]
jcallahan@139 1593 data.max_health = max_health
jcallahan@139 1594 data.attack = attack
jcallahan@139 1595 data.speed = speed
jcallahan@139 1596 end
jcallahan@115 1597 end
jcallahan@115 1598 end
jcallahan@115 1599 end
jcallahan@115 1600
jcallahan@115 1601
jcallahan@156 1602 function WDP:PLAYER_REGEN_DISABLED(event_name)
jcallahan@156 1603 private.in_combat = true
jcallahan@156 1604 end
jcallahan@156 1605
jcallahan@156 1606
jcallahan@156 1607 function WDP:PLAYER_REGEN_ENABLED(event_name)
jcallahan@156 1608 private.in_combat = nil
jcallahan@156 1609
jcallahan@156 1610 if private.set_area_id then
jcallahan@156 1611 self:SetCurrentAreaID(event_name)
jcallahan@156 1612 private.set_area_id = nil
jcallahan@156 1613 end
jcallahan@156 1614 end
jcallahan@156 1615
jcallahan@156 1616
jcallahan@118 1617 function WDP:PLAYER_TARGET_CHANGED(event_name)
jcallahan@118 1618 if not PlayerTarget() then
jcallahan@118 1619 return
jcallahan@2 1620 end
jcallahan@151 1621 current_action.target_type = AF.NPC
jcallahan@118 1622 self:UpdateTargetLocation()
jcallahan@118 1623 end
jcallahan@2 1624
jcallahan@89 1625
jcallahan@12 1626 do
jcallahan@12 1627 local function UpdateQuestJuncture(point)
jcallahan@12 1628 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1629
jcallahan@12 1630 if not unit_name then
jcallahan@12 1631 return
jcallahan@12 1632 end
jcallahan@34 1633 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1634
jcallahan@12 1635 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1636 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1637 end
jcallahan@19 1638 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1639 quest[point] = quest[point] or {}
jcallahan@12 1640 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1641
jcallahan@24 1642 return quest
jcallahan@12 1643 end
jcallahan@10 1644
jcallahan@12 1645
jcallahan@92 1646 function WDP:QUEST_COMPLETE(event_name)
jcallahan@97 1647 local quest = UpdateQuestJuncture("end")
jcallahan@97 1648
jcallahan@112 1649 if ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1650 quest.reward_text = ReplaceKeywords(_G.GetRewardText())
jcallahan@112 1651 end
jcallahan@67 1652 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1653 reputation_npc_id = nil
jcallahan@10 1654 end
jcallahan@10 1655
jcallahan@12 1656
jcallahan@92 1657 function WDP:QUEST_DETAIL(event_name)
jcallahan@24 1658 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1659
jcallahan@46 1660 if not quest then
jcallahan@46 1661 return
jcallahan@46 1662 end
jcallahan@24 1663 quest.classes = quest.classes or {}
jcallahan@27 1664 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1665
jcallahan@24 1666 quest.races = quest.races or {}
jcallahan@100 1667 quest.races[(PLAYER_RACE == "Pandaren") and ("%s_%s"):format(PLAYER_RACE, PLAYER_FACTION or "Neutral") or PLAYER_RACE] = true
jcallahan@10 1668 end
jcallahan@12 1669 end -- do-block
jcallahan@9 1670
jcallahan@9 1671
jcallahan@92 1672 function WDP:QUEST_LOG_UPDATE(event_name)
jcallahan@38 1673 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1674 local entry_index, processed_quests = 1, 0
jcallahan@36 1675 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1676
jcallahan@36 1677 while processed_quests <= num_quests do
jcallahan@36 1678 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1679
jcallahan@84 1680 if quest_id == 0 then
jcallahan@84 1681 processed_quests = processed_quests + 1
jcallahan@84 1682 elseif not is_header then
jcallahan@36 1683 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1684
jcallahan@36 1685 local quest = DBEntry("quests", quest_id)
jcallahan@36 1686 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1687 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1688 processed_quests = processed_quests + 1
jcallahan@36 1689 end
jcallahan@36 1690 entry_index = entry_index + 1
jcallahan@36 1691 end
jcallahan@36 1692 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1693 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1694 end
jcallahan@4 1695
jcallahan@4 1696
jcallahan@97 1697 function WDP:QUEST_PROGRESS(event_name)
jcallahan@112 1698 if not ALLOWED_LOCALES[CLIENT_LOCALE] then
jcallahan@112 1699 return
jcallahan@112 1700 end
jcallahan@97 1701 DBEntry("quests", _G.GetQuestID()).progress_text = ReplaceKeywords(_G.GetProgressText())
jcallahan@97 1702 end
jcallahan@97 1703
jcallahan@97 1704
jcallahan@92 1705 function WDP:UNIT_QUEST_LOG_CHANGED(event_name, unit_id)
jcallahan@4 1706 if unit_id ~= "player" then
jcallahan@4 1707 return
jcallahan@4 1708 end
jcallahan@4 1709 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1710 end
jcallahan@4 1711
jcallahan@4 1712
jcallahan@92 1713 do
jcallahan@92 1714 local TRADESKILL_TOOLS = {
jcallahan@92 1715 Anvil = anvil_spell_ids,
jcallahan@92 1716 Forge = forge_spell_ids,
jcallahan@92 1717 }
jcallahan@92 1718
jcallahan@92 1719
jcallahan@92 1720 function WDP:TRADE_SKILL_SHOW(event_name)
jcallahan@92 1721 local profession_name, prof_level = _G.GetTradeSkillLine()
jcallahan@92 1722
jcallahan@92 1723 if profession_name == _G.UNKNOWN then
jcallahan@92 1724 return
jcallahan@92 1725 end
jcallahan@92 1726
jcallahan@92 1727 if _G.TradeSkillFrame and _G.TradeSkillFrame:IsVisible() then
jcallahan@92 1728 -- Clear the search box focus so the scan will have correct results.
jcallahan@92 1729 local search_box = _G.TradeSkillFrameSearchBox
jcallahan@92 1730 search_box:SetText("")
jcallahan@92 1731 _G.TradeSkillSearch_OnTextChanged(search_box)
jcallahan@92 1732 search_box:ClearFocus()
jcallahan@92 1733 search_box:GetScript("OnEditFocusLost")(search_box)
jcallahan@92 1734 end
jcallahan@92 1735 local header_list = {}
jcallahan@92 1736
jcallahan@92 1737 -- Save the current state of the TradeSkillFrame so it can be restored after we muck with it.
jcallahan@92 1738 local have_materials = _G.TradeSkillFrame.filterTbl.hasMaterials
jcallahan@92 1739 local have_skillup = _G.TradeSkillFrame.filterTbl.hasSkillUp
jcallahan@92 1740
jcallahan@92 1741 if have_materials then
jcallahan@92 1742 _G.TradeSkillFrame.filterTbl.hasMaterials = false
jcallahan@92 1743 _G.TradeSkillOnlyShowMakeable(false)
jcallahan@92 1744 end
jcallahan@92 1745
jcallahan@92 1746 if have_skillup then
jcallahan@92 1747 _G.TradeSkillFrame.filterTbl.hasSkillUp = false
jcallahan@92 1748 _G.TradeSkillOnlyShowSkillUps(false)
jcallahan@92 1749 end
jcallahan@92 1750 _G.SetTradeSkillInvSlotFilter(0, 1, 1)
jcallahan@92 1751 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1752 _G.TradeSkillFrame_Update()
jcallahan@92 1753
jcallahan@92 1754 -- Expand all headers so we can see all the recipes there are
jcallahan@92 1755 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1756 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1757
jcallahan@94 1758 if tradeskill_type == "header" or tradeskill_type == "subheader" then
jcallahan@92 1759 if not is_expanded then
jcallahan@92 1760 header_list[name] = true
jcallahan@92 1761 _G.ExpandTradeSkillSubClass(tradeskill_index)
jcallahan@92 1762 end
jcallahan@92 1763 else
jcallahan@92 1764 local spell_id = tonumber(_G.GetTradeSkillRecipeLink(tradeskill_index):match("^|c%x%x%x%x%x%x%x%x|H%w+:(%d+)"))
jcallahan@92 1765 local required_tool = _G.GetTradeSkillTools(tradeskill_index)
jcallahan@92 1766
jcallahan@92 1767 if required_tool then
jcallahan@92 1768 for tool_name, registry in pairs(TRADESKILL_TOOLS) do
jcallahan@92 1769 if required_tool:find(tool_name) then
jcallahan@92 1770 registry[spell_id] = true
jcallahan@92 1771 end
jcallahan@92 1772 end
jcallahan@92 1773 end
jcallahan@92 1774 end
jcallahan@92 1775 end
jcallahan@92 1776
jcallahan@92 1777 -- Restore the state of the things we changed.
jcallahan@92 1778 for tradeskill_index = 1, _G.GetNumTradeSkills() do
jcallahan@92 1779 local name, tradeskill_type, _, is_expanded = _G.GetTradeSkillInfo(tradeskill_index)
jcallahan@92 1780
jcallahan@92 1781 if header_list[name] then
jcallahan@92 1782 _G.CollapseTradeSkillSubClass(tradeskill_index)
jcallahan@92 1783 end
jcallahan@92 1784 end
jcallahan@92 1785 _G.TradeSkillFrame.filterTbl.hasMaterials = have_materials
jcallahan@92 1786 _G.TradeSkillOnlyShowMakeable(have_materials)
jcallahan@92 1787 _G.TradeSkillFrame.filterTbl.hasSkillUp = have_skillup
jcallahan@92 1788 _G.TradeSkillOnlyShowSkillUps(have_skillup)
jcallahan@92 1789
jcallahan@92 1790 _G.TradeSkillUpdateFilterBar()
jcallahan@92 1791 _G.TradeSkillFrame_Update()
jcallahan@92 1792 end
jcallahan@92 1793 end -- do-block
jcallahan@92 1794
jcallahan@92 1795
jcallahan@92 1796 function WDP:TRAINER_SHOW(event_name)
jcallahan@34 1797 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1798 local npc = NPCEntry(unit_idnum)
jcallahan@58 1799
jcallahan@58 1800 if not npc then
jcallahan@58 1801 return
jcallahan@58 1802 end
jcallahan@27 1803 npc.teaches = npc.teaches or {}
jcallahan@27 1804
jcallahan@27 1805 -- Get the initial trainer filters
jcallahan@27 1806 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1807 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1808 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1809
jcallahan@27 1810 -- Clear the trainer filters
jcallahan@27 1811 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1812 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1813 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1814
jcallahan@27 1815 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1816 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1817
jcallahan@27 1818 if spell_name then
jcallahan@27 1819 DatamineTT:ClearLines()
jcallahan@27 1820 DatamineTT:SetTrainerService(index)
jcallahan@27 1821
jcallahan@27 1822 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1823
jcallahan@43 1824 if spell_id then
jcallahan@43 1825 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1826 profession = profession or "General"
jcallahan@43 1827
jcallahan@43 1828 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1829 if not class_professions then
jcallahan@43 1830 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1831 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1832 end
jcallahan@43 1833
jcallahan@43 1834 local profession_skills = class_professions[profession]
jcallahan@43 1835 if not profession_skills then
jcallahan@43 1836 class_professions[profession] = {}
jcallahan@43 1837 profession_skills = class_professions[profession]
jcallahan@43 1838 end
jcallahan@43 1839 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1840 end
jcallahan@27 1841 end
jcallahan@27 1842 end
jcallahan@27 1843 -- Reset the filters to what they were before
jcallahan@27 1844 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1845 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1846 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1847 end
jcallahan@27 1848
jcallahan@27 1849
jcallahan@1 1850 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1851 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1852 return
jcallahan@1 1853 end
jcallahan@1 1854 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1855
jcallahan@1 1856 if not spell_label then
jcallahan@1 1857 return
jcallahan@1 1858 end
jcallahan@122 1859 table.wipe(current_action)
jcallahan@1 1860
jcallahan@150 1861 local item_name, item_link = _G.GameTooltip:GetItem()
jcallahan@150 1862 local unit_name, unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1863
jcallahan@151 1864 Debug(("Item name: '%s', Unit name: '%s'"):format(tostring(item_name), tostring(unit_name)))
jcallahan@151 1865
jcallahan@150 1866 if not unit_name and _G.UnitName("target") == target_name then
jcallahan@150 1867 unit_name = target_name
jcallahan@150 1868 unit_id = "target"
jcallahan@1 1869 end
jcallahan@1 1870 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1871 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1872
jcallahan@122 1873 current_action.instance_token = instance_token
jcallahan@122 1874 current_action.map_level = map_level
jcallahan@122 1875 current_action.x = x
jcallahan@122 1876 current_action.y = y
jcallahan@122 1877 current_action.zone_data = ("%s:%d"):format(zone_name, area_id)
jcallahan@122 1878 current_action.spell_label = spell_label
jcallahan@105 1879
jcallahan@105 1880 if not private.NON_LOOT_SPELL_LABELS[spell_label] then
jcallahan@122 1881 current_action.loot_label = spell_label:lower()
jcallahan@105 1882 end
jcallahan@1 1883
jcallahan@151 1884 if unit_name and unit_name == target_name and not item_name then
jcallahan@151 1885 Debug("Unit name is same as target_name")
jcallahan@16 1886 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@150 1887 if not unit_id or unit_name ~= target_name then
jcallahan@16 1888 return
jcallahan@16 1889 end
jcallahan@123 1890 current_action.target_type = AF.NPC
jcallahan@16 1891 end
jcallahan@16 1892 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@123 1893 current_action.target_type = AF.ITEM
jcallahan@16 1894
jcallahan@150 1895 if item_name and item_name == target_name then
jcallahan@150 1896 current_action.identifier = ItemLinkToID(item_link)
jcallahan@16 1897 elseif target_name and target_name ~= "" then
jcallahan@150 1898 current_action.identifier = ItemLinkToID(select(2, _G.GetItemInfo(target_name)))
jcallahan@16 1899 end
jcallahan@150 1900 elseif not item_name and not unit_name then
jcallahan@1 1901 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1902 if target_name == "" then
jcallahan@151 1903 Debug("Didn't set current_action.target_type")
jcallahan@17 1904 return
jcallahan@17 1905 end
jcallahan@122 1906 current_action.object_name = target_name
jcallahan@123 1907 current_action.target_type = AF.OBJECT
jcallahan@151 1908
jcallahan@151 1909 Debug(("Set current_action.target_type to %s"):format(private.ACTION_TYPE_NAMES[current_action.target_type]))
jcallahan@1 1910 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@123 1911 current_action.target_type = AF.ZONE
jcallahan@1 1912 end
jcallahan@1 1913 end
jcallahan@1 1914 private.tracked_line = spell_line
jcallahan@0 1915 end
jcallahan@0 1916
jcallahan@94 1917
jcallahan@1 1918 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1919 if unit_id ~= "player" then
jcallahan@1 1920 return
jcallahan@1 1921 end
jcallahan@1 1922 private.tracked_line = nil
jcallahan@85 1923
jcallahan@86 1924 if spell_name:match("^Harvest.+") then
jcallahan@86 1925 reputation_npc_id = current_target_id
jcallahan@98 1926 private.harvesting = true
jcallahan@85 1927 end
jcallahan@92 1928
jcallahan@92 1929 if anvil_spell_ids[spell_id] then
jcallahan@92 1930 UpdateDBEntryLocation("objects", OBJECT_ID_ANVIL)
jcallahan@92 1931 elseif forge_spell_ids[spell_id] then
jcallahan@92 1932 UpdateDBEntryLocation("objects", OBJECT_ID_FORGE)
jcallahan@92 1933 end
jcallahan@0 1934 end
jcallahan@0 1935
jcallahan@90 1936
jcallahan@1 1937 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1938 if unit_id ~= "player" then
jcallahan@1 1939 return
jcallahan@1 1940 end
jcallahan@0 1941
jcallahan@1 1942 if private.tracked_line == spell_line then
jcallahan@1 1943 private.tracked_line = nil
jcallahan@1 1944 end
jcallahan@147 1945 table.wipe(current_action)
jcallahan@0 1946 end
jcallahan@90 1947
jcallahan@90 1948
jcallahan@90 1949 do
jcallahan@90 1950 local function SetUnitField(field, required_type)
jcallahan@90 1951 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@90 1952
jcallahan@90 1953 if not unit_idnum or (required_type and unit_type ~= required_type) then
jcallahan@90 1954 return
jcallahan@90 1955 end
jcallahan@90 1956
jcallahan@90 1957 if unit_type == private.UNIT_TYPES.NPC then
jcallahan@90 1958 NPCEntry(unit_idnum)[field] = true
jcallahan@90 1959 elseif unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@90 1960 DBEntry("objects", unit_idnum)[field] = true
jcallahan@93 1961 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@90 1962 end
jcallahan@90 1963 end
jcallahan@90 1964
jcallahan@90 1965
jcallahan@90 1966 function WDP:AUCTION_HOUSE_SHOW(event_name)
jcallahan@90 1967 SetUnitField("auctioneer", private.UNIT_TYPES.NPC)
jcallahan@90 1968 end
jcallahan@90 1969
jcallahan@90 1970
jcallahan@90 1971 function WDP:BANKFRAME_OPENED(event_name)
jcallahan@90 1972 SetUnitField("banker", private.UNIT_TYPES.NPC)
jcallahan@90 1973 end
jcallahan@90 1974
jcallahan@90 1975
jcallahan@90 1976 function WDP:BATTLEFIELDS_SHOW(event_name)
jcallahan@90 1977 SetUnitField("battlemaster", private.UNIT_TYPES.NPC)
jcallahan@90 1978 end
jcallahan@90 1979
jcallahan@90 1980
jcallahan@92 1981 function WDP:FORGE_MASTER_OPENED(event_name)
jcallahan@90 1982 SetUnitField("arcane_reforger", private.UNIT_TYPES.NPC)
jcallahan@90 1983 end
jcallahan@90 1984
jcallahan@90 1985
jcallahan@92 1986 function WDP:GOSSIP_SHOW(event_name)
jcallahan@90 1987 local gossip_options = { _G.GetGossipOptions() }
jcallahan@90 1988
jcallahan@90 1989 for index = 2, #gossip_options, 2 do
jcallahan@90 1990 if gossip_options[index] == "binder" then
jcallahan@90 1991 SetUnitField("innkeeper", private.UNIT_TYPES.NPC)
jcallahan@90 1992 return
jcallahan@90 1993 end
jcallahan@90 1994 end
jcallahan@90 1995 end
jcallahan@90 1996
jcallahan@90 1997
jcallahan@93 1998 function WDP:GUILDBANKFRAME_OPENED(event_name)
jcallahan@93 1999 SetUnitField("guild_bank", private.UNIT_TYPES.OBJECT)
jcallahan@93 2000 end
jcallahan@93 2001
jcallahan@93 2002
jcallahan@90 2003 function WDP:TAXIMAP_OPENED(event_name)
jcallahan@90 2004 SetUnitField("flight_master", private.UNIT_TYPES.NPC)
jcallahan@90 2005 end
jcallahan@90 2006
jcallahan@90 2007
jcallahan@90 2008 function WDP:TRANSMOGRIFY_OPEN(event_name)
jcallahan@90 2009 SetUnitField("transmogrifier", private.UNIT_TYPES.NPC)
jcallahan@90 2010 end
jcallahan@90 2011
jcallahan@90 2012
jcallahan@90 2013 function WDP:VOID_STORAGE_OPEN(event_name)
jcallahan@90 2014 SetUnitField("void_storage", private.UNIT_TYPES.NPC)
jcallahan@90 2015 end
jcallahan@90 2016 end -- do-block