annotate Main.lua @ 76:5c42e26ae1fc

Re-add object/action quantifier. Minor cleanup.
author James D. Callahan III <jcallahan@curse.com>
date Tue, 21 Aug 2012 15:56:41 -0500
parents a034bfa8982b
children c483513c7299
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@74 19 -- TODO: Remove this once 5.0.4 hits Live.
jcallahan@74 20 if private.wow_version == "4.3.4" then
jcallahan@74 21 return
jcallahan@74 22 end
jcallahan@74 23
jcallahan@0 24 local LibStub = _G.LibStub
jcallahan@0 25 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 26
jcallahan@48 27 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 28
jcallahan@4 29 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 30 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 31
jcallahan@0 32
jcallahan@0 33 -----------------------------------------------------------------------
jcallahan@0 34 -- Local constants.
jcallahan@0 35 -----------------------------------------------------------------------
jcallahan@74 36 local DB_VERSION = 4
jcallahan@63 37
jcallahan@0 38 local DATABASE_DEFAULTS = {
jcallahan@0 39 global = {
jcallahan@0 40 items = {},
jcallahan@0 41 npcs = {},
jcallahan@0 42 objects = {},
jcallahan@0 43 quests = {},
jcallahan@17 44 zones = {},
jcallahan@0 45 }
jcallahan@0 46 }
jcallahan@0 47
jcallahan@0 48
jcallahan@1 49 local EVENT_MAPPING = {
jcallahan@56 50 BLACK_MARKET_ITEM_UPDATE = true,
jcallahan@48 51 CHAT_MSG_LOOT = true,
jcallahan@40 52 CHAT_MSG_SYSTEM = true,
jcallahan@23 53 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 54 COMBAT_TEXT_UPDATE = true,
jcallahan@42 55 ITEM_TEXT_BEGIN = true,
jcallahan@1 56 LOOT_OPENED = true,
jcallahan@7 57 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@61 58 MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 59 PET_BAR_UPDATE = true,
jcallahan@2 60 PLAYER_TARGET_CHANGED = true,
jcallahan@9 61 QUEST_COMPLETE = true,
jcallahan@9 62 QUEST_DETAIL = true,
jcallahan@9 63 QUEST_LOG_UPDATE = true,
jcallahan@27 64 TRAINER_SHOW = true,
jcallahan@4 65 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 66 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 67 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 68 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 69 UNIT_SPELLCAST_SENT = true,
jcallahan@1 70 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 71 }
jcallahan@0 72
jcallahan@4 73
jcallahan@1 74 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 75
jcallahan@4 76
jcallahan@27 77 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 78 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 79 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 80
jcallahan@0 81 -----------------------------------------------------------------------
jcallahan@0 82 -- Local variables.
jcallahan@0 83 -----------------------------------------------------------------------
jcallahan@0 84 local db
jcallahan@0 85 local durability_timer_handle
jcallahan@2 86 local target_location_timer_handle
jcallahan@1 87 local action_data = {}
jcallahan@40 88 local currently_drunk
jcallahan@32 89 local faction_standings = {}
jcallahan@67 90 local reputation_npc_id
jcallahan@0 91
jcallahan@1 92
jcallahan@1 93 -----------------------------------------------------------------------
jcallahan@1 94 -- Helper Functions.
jcallahan@1 95 -----------------------------------------------------------------------
jcallahan@39 96 local ActualCopperCost
jcallahan@39 97 do
jcallahan@39 98 local BARTERING_SPELL_ID = 83964
jcallahan@39 99
jcallahan@39 100 local STANDING_DISCOUNTS = {
jcallahan@39 101 HATED = 0,
jcallahan@39 102 HOSTILE = 0,
jcallahan@39 103 UNFRIENDLY = 0,
jcallahan@39 104 NEUTRAL = 0,
jcallahan@39 105 FRIENDLY = 0.05,
jcallahan@39 106 HONORED = 0.1,
jcallahan@39 107 REVERED = 0.15,
jcallahan@39 108 EXALTED = 0.2,
jcallahan@39 109 }
jcallahan@39 110
jcallahan@39 111
jcallahan@39 112 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 113 if not copper_cost or copper_cost == 0 then
jcallahan@39 114 return 0
jcallahan@39 115 end
jcallahan@39 116 local modifier = 1
jcallahan@39 117
jcallahan@39 118 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 119 modifier = modifier - 0.1
jcallahan@39 120 end
jcallahan@39 121
jcallahan@39 122 if rep_standing then
jcallahan@39 123 if PLAYER_RACE == "Goblin" then
jcallahan@39 124 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 125 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 126 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 127 end
jcallahan@39 128 end
jcallahan@39 129 return math.floor(copper_cost / modifier)
jcallahan@39 130 end
jcallahan@39 131 end -- do-block
jcallahan@39 132
jcallahan@39 133
jcallahan@29 134 local function InstanceDifficultyToken()
jcallahan@29 135 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@59 136 if not difficulty_name or difficulty_name == "" then
jcallahan@29 137 difficulty_name = "NONE"
jcallahan@29 138 end
jcallahan@59 139
jcallahan@59 140 if not instance_type or instance_type == "" then
jcallahan@59 141 instance_type = "NONE"
jcallahan@59 142 end
jcallahan@29 143 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 144 end
jcallahan@29 145
jcallahan@29 146
jcallahan@19 147 local function DBEntry(data_type, unit_id)
jcallahan@19 148 if not data_type or not unit_id then
jcallahan@6 149 return
jcallahan@6 150 end
jcallahan@19 151 local unit = db[data_type][unit_id]
jcallahan@6 152
jcallahan@10 153 if not unit then
jcallahan@19 154 db[data_type][unit_id] = {}
jcallahan@19 155 unit = db[data_type][unit_id]
jcallahan@6 156 end
jcallahan@10 157 return unit
jcallahan@6 158 end
jcallahan@6 159
jcallahan@6 160
jcallahan@29 161 local function NPCEntry(identifier)
jcallahan@29 162 local npc = DBEntry("npcs", identifier)
jcallahan@29 163
jcallahan@29 164 if not npc then
jcallahan@29 165 return
jcallahan@22 166 end
jcallahan@29 167 local instance_token = InstanceDifficultyToken()
jcallahan@29 168 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 169 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 170 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 171 return npc
jcallahan@22 172 end
jcallahan@22 173
jcallahan@22 174
jcallahan@1 175 local function CurrentLocationData()
jcallahan@1 176 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 177 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 178
jcallahan@1 179 x = x or 0
jcallahan@1 180 y = y or 0
jcallahan@1 181
jcallahan@1 182 if x == 0 and y == 0 then
jcallahan@1 183 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 184 _G.SetDungeonMapLevel(level_index)
jcallahan@1 185 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 186
jcallahan@1 187 if x and y and (x > 0 or y > 0) then
jcallahan@1 188 _G.SetDungeonMapLevel(map_level)
jcallahan@1 189 map_level = level_index
jcallahan@1 190 break
jcallahan@1 191 end
jcallahan@1 192 end
jcallahan@1 193 end
jcallahan@1 194
jcallahan@1 195 if _G.DungeonUsesTerrainMap() then
jcallahan@1 196 map_level = map_level - 1
jcallahan@1 197 end
jcallahan@31 198 local x = _G.floor(x * 1000)
jcallahan@31 199 local y = _G.floor(y * 1000)
jcallahan@28 200
jcallahan@31 201 if x % 2 ~= 0 then
jcallahan@31 202 x = x + 1
jcallahan@28 203 end
jcallahan@28 204
jcallahan@31 205 if y % 2 ~= 0 then
jcallahan@31 206 y = y + 1
jcallahan@28 207 end
jcallahan@31 208 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 209 end
jcallahan@1 210
jcallahan@1 211
jcallahan@1 212 local function ItemLinkToID(item_link)
jcallahan@1 213 if not item_link then
jcallahan@1 214 return
jcallahan@1 215 end
jcallahan@7 216 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 217 end
jcallahan@0 218
jcallahan@4 219
jcallahan@34 220 local ParseGUID
jcallahan@4 221 do
jcallahan@4 222 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 223
jcallahan@34 224 function ParseGUID(guid)
jcallahan@5 225 if not guid then
jcallahan@5 226 return
jcallahan@5 227 end
jcallahan@4 228 local types = private.UNIT_TYPES
jcallahan@4 229 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 230
jcallahan@10 231 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@66 232 return unit_type, tonumber(guid:sub(6, 10), 16)
jcallahan@4 233 end
jcallahan@4 234 return unit_type
jcallahan@4 235 end
jcallahan@4 236 end -- do-block
jcallahan@4 237
jcallahan@4 238
jcallahan@34 239 local UpdateNPCLocation
jcallahan@34 240 do
jcallahan@34 241 local COORD_MAX = 5
jcallahan@34 242
jcallahan@34 243 function UpdateNPCLocation(unit_idnum)
jcallahan@34 244 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 245 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 246 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 247 npc_data.locations = npc_data.locations or {}
jcallahan@34 248
jcallahan@34 249 local zone_data = npc_data.locations[zone_token]
jcallahan@34 250
jcallahan@34 251 if not zone_data then
jcallahan@34 252 zone_data = {}
jcallahan@34 253 npc_data.locations[zone_token] = zone_data
jcallahan@34 254 end
jcallahan@34 255
jcallahan@34 256 for location_token in pairs(zone_data) do
jcallahan@34 257 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 258 loc_level = tonumber(loc_level)
jcallahan@34 259
jcallahan@34 260 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 261 return
jcallahan@34 262 end
jcallahan@34 263 end
jcallahan@34 264 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 265 end
jcallahan@34 266 end -- do-block
jcallahan@34 267
jcallahan@34 268
jcallahan@52 269 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 270 if not identifier then
jcallahan@10 271 return
jcallahan@10 272 end
jcallahan@31 273 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 274 local entry = DBEntry(entry_type, identifier)
jcallahan@41 275 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 276 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 277
jcallahan@31 278 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 279 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 280
jcallahan@31 281 if not zone_data then
jcallahan@31 282 zone_data = {}
jcallahan@52 283 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 284 end
jcallahan@41 285 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 286 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 287 return zone_data
jcallahan@10 288 end
jcallahan@10 289
jcallahan@10 290
jcallahan@19 291 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 292 if not item_link then
jcallahan@19 293 return
jcallahan@19 294 end
jcallahan@19 295 local item_id = ItemLinkToID(item_link)
jcallahan@19 296
jcallahan@19 297 if not bag_index or not slot_index then
jcallahan@19 298 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 299 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 300 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 301 bag_index = new_bag_index
jcallahan@19 302 slot_index = new_slot_index
jcallahan@19 303 break
jcallahan@19 304 end
jcallahan@19 305 end
jcallahan@19 306 end
jcallahan@19 307 end
jcallahan@19 308
jcallahan@19 309 if not bag_index or not slot_index then
jcallahan@19 310 return
jcallahan@19 311 end
jcallahan@19 312 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 313
jcallahan@19 314 if not is_lootable then
jcallahan@19 315 return
jcallahan@19 316 end
jcallahan@19 317 DatamineTT:ClearLines()
jcallahan@19 318 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 319
jcallahan@19 320 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 321 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 322
jcallahan@19 323 if not current_line then
jcallahan@19 324 break
jcallahan@19 325 end
jcallahan@19 326
jcallahan@19 327 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 328 table.wipe(action_data)
jcallahan@19 329 action_data.type = AF.ITEM
jcallahan@28 330 action_data.identifier = item_id
jcallahan@25 331 action_data.label = "contains"
jcallahan@19 332 break
jcallahan@19 333 end
jcallahan@19 334 end
jcallahan@19 335 end
jcallahan@19 336
jcallahan@19 337
jcallahan@39 338 local UnitFactionStanding
jcallahan@32 339 local UpdateFactionData
jcallahan@32 340 do
jcallahan@32 341 local MAX_FACTION_INDEX = 1000
jcallahan@20 342
jcallahan@32 343 local STANDING_NAMES = {
jcallahan@32 344 "HATED",
jcallahan@32 345 "HOSTILE",
jcallahan@32 346 "UNFRIENDLY",
jcallahan@32 347 "NEUTRAL",
jcallahan@32 348 "FRIENDLY",
jcallahan@32 349 "HONORED",
jcallahan@32 350 "REVERED",
jcallahan@32 351 "EXALTED",
jcallahan@32 352 }
jcallahan@32 353
jcallahan@39 354
jcallahan@39 355 function UnitFactionStanding(unit)
jcallahan@39 356 UpdateFactionData()
jcallahan@39 357 DatamineTT:ClearLines()
jcallahan@39 358 DatamineTT:SetUnit(unit)
jcallahan@39 359
jcallahan@39 360 for line_index = 1, DatamineTT:NumLines() do
jcallahan@64 361 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText():trim()
jcallahan@39 362
jcallahan@39 363 if faction_name and faction_standings[faction_name] then
jcallahan@39 364 return faction_name, faction_standings[faction_name]
jcallahan@39 365 end
jcallahan@39 366 end
jcallahan@39 367 end
jcallahan@39 368
jcallahan@39 369
jcallahan@32 370 function UpdateFactionData()
jcallahan@32 371 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 372 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 373
jcallahan@32 374 if faction_name and not is_header then
jcallahan@32 375 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 376 elseif not faction_name then
jcallahan@32 377 break
jcallahan@32 378 end
jcallahan@20 379 end
jcallahan@20 380 end
jcallahan@32 381 end -- do-block
jcallahan@20 382
jcallahan@48 383
jcallahan@75 384 local GenericLootUpdate
jcallahan@75 385 do
jcallahan@75 386 local function LootTable(entry, loot_type, loot_count, top_field)
jcallahan@75 387 if top_field then
jcallahan@75 388 entry[top_field] = entry[top_field] or {}
jcallahan@75 389 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@75 390 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@75 391 return entry[top_field][loot_type]
jcallahan@75 392 end
jcallahan@48 393 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@48 394 entry[loot_type] = entry[loot_type] or {}
jcallahan@75 395 return entry[loot_type]
jcallahan@48 396 end
jcallahan@48 397
jcallahan@75 398 function GenericLootUpdate(data_type, top_field)
jcallahan@75 399 local loot_type = action_data.label or "drops"
jcallahan@75 400 local loot_count = ("%s_count"):format(loot_type)
jcallahan@75 401
jcallahan@75 402 for source_id, loot_data in pairs(action_data.loot_sources) do
jcallahan@75 403 local entry = DBEntry(data_type, source_id)
jcallahan@75 404
jcallahan@75 405 if entry then
jcallahan@75 406 local loot_table = LootTable(entry, loot_type, loot_count, top_field)
jcallahan@75 407 UpdateDBEntryLocation(data_type, source_id)
jcallahan@75 408
jcallahan@75 409 for item_id, quantity in pairs(loot_data) do
jcallahan@75 410 table.insert(loot_table, ("%d:%d"):format(item_id, quantity))
jcallahan@75 411 end
jcallahan@75 412 end
jcallahan@75 413 end
jcallahan@75 414 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@75 415 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@75 416
jcallahan@75 417 if not entry then
jcallahan@75 418 return
jcallahan@75 419 end
jcallahan@75 420 local loot_table = LootTable(entry, loot_type, loot_count, top_field)
jcallahan@75 421
jcallahan@75 422 for index = 1, #action_data.loot_list do
jcallahan@75 423 table.insert(loot_table, action_data.loot_list[index])
jcallahan@75 424 end
jcallahan@48 425 end
jcallahan@75 426 end -- do-block
jcallahan@48 427
jcallahan@0 428 -----------------------------------------------------------------------
jcallahan@0 429 -- Methods.
jcallahan@0 430 -----------------------------------------------------------------------
jcallahan@0 431 function WDP:OnInitialize()
jcallahan@0 432 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 433
jcallahan@14 434 local raw_db = _G["WoWDBProfilerData"]
jcallahan@18 435 local build_num = tonumber(private.build_num)
jcallahan@14 436
jcallahan@74 437 -- TODO: Merge this with the DB version check when MoP goes live.
jcallahan@35 438 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@74 439 if raw_db.version and raw_db.version < DB_VERSION then
jcallahan@74 440 for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@74 441 db[entry] = {}
jcallahan@74 442 end
jcallahan@74 443 end
jcallahan@35 444 raw_db.build_num = build_num
jcallahan@63 445 raw_db.version = DB_VERSION
jcallahan@0 446 end
jcallahan@0 447
jcallahan@0 448
jcallahan@0 449 function WDP:OnEnable()
jcallahan@0 450 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 451 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 452 end
jcallahan@0 453 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 454 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 455
jcallahan@19 456 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 457 if target_unit then
jcallahan@19 458 return
jcallahan@19 459 end
jcallahan@19 460 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 461 end)
jcallahan@19 462
jcallahan@19 463 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 464 if target_unit then
jcallahan@19 465 return
jcallahan@19 466 end
jcallahan@19 467 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 468 HandleItemUse(item_link)
jcallahan@19 469 end)
jcallahan@0 470 end
jcallahan@0 471
jcallahan@0 472
jcallahan@0 473 local function RecordDurability(item_id, durability)
jcallahan@0 474 if not durability or durability <= 0 then
jcallahan@0 475 return
jcallahan@0 476 end
jcallahan@0 477
jcallahan@0 478 if not db.items[item_id] then
jcallahan@0 479 db.items[item_id] = {}
jcallahan@0 480 end
jcallahan@0 481 db.items[item_id].durability = durability
jcallahan@0 482 end
jcallahan@0 483
jcallahan@0 484
jcallahan@0 485 function WDP:ProcessDurability()
jcallahan@0 486 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 487 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 488
jcallahan@0 489 if item_id and item_id > 0 then
jcallahan@1 490 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 491 RecordDurability(item_id, max_durability)
jcallahan@0 492 end
jcallahan@0 493 end
jcallahan@0 494
jcallahan@0 495 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 496 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 497 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 498
jcallahan@0 499 if item_id and item_id > 0 then
jcallahan@1 500 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 501 RecordDurability(item_id, max_durability)
jcallahan@0 502 end
jcallahan@0 503 end
jcallahan@0 504 end
jcallahan@0 505 end
jcallahan@0 506
jcallahan@0 507
jcallahan@2 508 function WDP:UpdateTargetLocation()
jcallahan@40 509 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 510 return
jcallahan@2 511 end
jcallahan@2 512
jcallahan@2 513 for index = 1, 4 do
jcallahan@2 514 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 515 return
jcallahan@2 516 end
jcallahan@2 517 end
jcallahan@40 518 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 519
jcallahan@40 520 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 521 return
jcallahan@2 522 end
jcallahan@34 523 UpdateNPCLocation(unit_idnum)
jcallahan@2 524 end
jcallahan@2 525
jcallahan@2 526
jcallahan@0 527 -----------------------------------------------------------------------
jcallahan@0 528 -- Event handlers.
jcallahan@0 529 -----------------------------------------------------------------------
jcallahan@56 530 function WDP:BLACK_MARKET_ITEM_UPDATE(event)
jcallahan@56 531 local num_items = _G.C_BlackMarket.GetNumItems()
jcallahan@56 532
jcallahan@56 533 for index = 1, num_items do
jcallahan@56 534 local name, texture, quantity, item_type, is_usable, level, level_type, seller_name, min_bid, min_increment, current_bid, has_high_bid, num_bids, time_left, item_link, market_id = _G.C_BlackMarket.GetItemInfoByIndex(index);
jcallahan@56 535
jcallahan@56 536 if item_link then
jcallahan@56 537 DBEntry("items", ItemLinkToID(item_link)).black_market = seller_name or "UNKNOWN"
jcallahan@56 538 end
jcallahan@56 539 end
jcallahan@56 540 end
jcallahan@56 541
jcallahan@56 542
jcallahan@75 543 function WDP:CHAT_MSG_LOOT(event_name, message)
jcallahan@48 544 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 545 return
jcallahan@48 546 end
jcallahan@48 547 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 548
jcallahan@48 549 if not item_link then
jcallahan@48 550 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 551 end
jcallahan@48 552
jcallahan@48 553 if not item_link then
jcallahan@48 554 return
jcallahan@48 555 end
jcallahan@48 556 local item_id = ItemLinkToID(item_link)
jcallahan@48 557
jcallahan@48 558 if not item_id then
jcallahan@48 559 return
jcallahan@48 560 end
jcallahan@48 561 action_data.loot_list = {
jcallahan@48 562 ("%d:%d"):format(item_id, quantity)
jcallahan@48 563 }
jcallahan@48 564 GenericLootUpdate("zones")
jcallahan@48 565 table.wipe(action_data)
jcallahan@48 566 end
jcallahan@48 567
jcallahan@48 568
jcallahan@23 569 do
jcallahan@40 570 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 571
jcallahan@40 572 local DRUNK_COMPARES = {
jcallahan@40 573 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 574 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 575 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 576 }
jcallahan@40 577
jcallahan@40 578 local DRUNK_MATCHES = {
jcallahan@40 579 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 580 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 581 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 582 }
jcallahan@40 583
jcallahan@40 584 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 585 if currently_drunk then
jcallahan@40 586 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 587 currently_drunk = nil
jcallahan@40 588 end
jcallahan@40 589 return
jcallahan@40 590 end
jcallahan@40 591
jcallahan@40 592 for index = 1, #DRUNK_MATCHES do
jcallahan@40 593 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 594 currently_drunk = true
jcallahan@40 595 break
jcallahan@40 596 end
jcallahan@40 597 end
jcallahan@40 598 end
jcallahan@40 599 end
jcallahan@40 600
jcallahan@40 601 -- do-block
jcallahan@40 602
jcallahan@40 603 do
jcallahan@23 604 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 605 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 606
jcallahan@23 607 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 608 if not spell_id then
jcallahan@23 609 return
jcallahan@23 610 end
jcallahan@34 611 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 612
jcallahan@23 613 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 614 return
jcallahan@23 615 end
jcallahan@23 616
jcallahan@23 617 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 618 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 619 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 620 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 621 end
jcallahan@23 622 end
jcallahan@23 623
jcallahan@23 624 local COMBAT_LOG_FUNCS = {
jcallahan@23 625 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 626 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 627 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@65 628 UNIT_DIED = function(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@65 629 local unit_type, unit_idnum = ParseGUID(dest_guid)
jcallahan@65 630
jcallahan@65 631 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@67 632 reputation_npc_id = nil
jcallahan@65 633 return
jcallahan@65 634 end
jcallahan@67 635 reputation_npc_id = unit_idnum
jcallahan@65 636 end,
jcallahan@23 637 }
jcallahan@23 638
jcallahan@23 639
jcallahan@23 640 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 641 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 642
jcallahan@23 643 if not combat_log_func then
jcallahan@23 644 return
jcallahan@23 645 end
jcallahan@23 646 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 647 end
jcallahan@23 648
jcallahan@44 649 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 650 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 651 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 652
jcallahan@44 653 local REP_BUFFS = {
jcallahan@44 654 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 655 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 656 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 657 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 658 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 659 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 660 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 661 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 662 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 663 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 664 }
jcallahan@44 665
jcallahan@44 666
jcallahan@44 667 local FACTION_NAMES = {
jcallahan@44 668 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 669 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 670 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 671 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 672 }
jcallahan@44 673
jcallahan@44 674
jcallahan@44 675 local MODIFIERS = {
jcallahan@44 676 CENARION_FAVOR = {
jcallahan@44 677 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 678 modifier = 0.25,
jcallahan@44 679 },
jcallahan@44 680 GRIM_VISAGE = {
jcallahan@44 681 modifier = 0.1,
jcallahan@44 682 },
jcallahan@44 683 HONOR_HOLD_FAVOR = {
jcallahan@44 684 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 685 modifier = 0.25,
jcallahan@44 686 },
jcallahan@44 687 NAZGRELS_FERVOR = {
jcallahan@44 688 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 689 modifier = 0.1,
jcallahan@44 690 },
jcallahan@44 691 SONG_OF_BATTLE = {
jcallahan@44 692 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 693 modifier = 0.1,
jcallahan@44 694 },
jcallahan@44 695 SPIRIT_OF_SHARING = {
jcallahan@44 696 modifier = 0.1,
jcallahan@44 697 },
jcallahan@44 698 THRALLMARS_FAVOR = {
jcallahan@44 699 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 700 modifier = 0.25,
jcallahan@44 701 },
jcallahan@44 702 TROLLBANES_COMMAND = {
jcallahan@44 703 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 704 modifier = 0.1,
jcallahan@44 705 },
jcallahan@44 706 UNBURDENED = {
jcallahan@44 707 modifier = 0.1,
jcallahan@44 708 },
jcallahan@44 709 WOW_ANNIVERSARY = {
jcallahan@44 710 modifier = 0.08,
jcallahan@44 711 }
jcallahan@44 712 }
jcallahan@44 713
jcallahan@44 714
jcallahan@44 715 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@67 716 if message_type ~= "FACTION" or not reputation_npc_id then
jcallahan@44 717 return
jcallahan@44 718 end
jcallahan@44 719 UpdateFactionData()
jcallahan@44 720
jcallahan@46 721 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 722 return
jcallahan@46 723 end
jcallahan@67 724 local npc = NPCEntry(reputation_npc_id)
jcallahan@46 725
jcallahan@44 726 if not npc then
jcallahan@44 727 return
jcallahan@44 728 end
jcallahan@44 729 local modifier = 1
jcallahan@44 730
jcallahan@44 731 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 732 modifier = modifier + 0.1
jcallahan@44 733 end
jcallahan@44 734
jcallahan@44 735 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 736 modifier = modifier + 0.1
jcallahan@44 737 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 738 modifier = modifier + 0.05
jcallahan@44 739 end
jcallahan@44 740
jcallahan@44 741 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 742 if _G.UnitBuff("player", buff_name) then
jcallahan@44 743 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 744
jcallahan@44 745 if not modded_faction or faction_name == modded_faction then
jcallahan@44 746 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 747 end
jcallahan@44 748 end
jcallahan@44 749 end
jcallahan@65 750 npc.reputations = npc.reputations or {}
jcallahan@65 751 npc.reputations[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@67 752 reputation_npc_id = nil
jcallahan@32 753 end
jcallahan@44 754 end -- do-block
jcallahan@18 755
jcallahan@18 756
jcallahan@42 757 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 758 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 759
jcallahan@42 760 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 761 return
jcallahan@42 762 end
jcallahan@42 763 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 764 end
jcallahan@42 765
jcallahan@42 766
jcallahan@13 767 do
jcallahan@40 768 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 769 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 770 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 771
jcallahan@13 772
jcallahan@13 773 local function _moneyMatch(money, re)
jcallahan@13 774 return money:match(re) or 0
jcallahan@1 775 end
jcallahan@1 776
jcallahan@0 777
jcallahan@13 778 local function _toCopper(money)
jcallahan@13 779 if not money then
jcallahan@13 780 return 0
jcallahan@13 781 end
jcallahan@40 782 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 783 end
jcallahan@1 784
jcallahan@1 785
jcallahan@13 786 local LOOT_VERIFY_FUNCS = {
jcallahan@16 787 [AF.ITEM] = function()
jcallahan@16 788 local locked_item_id
jcallahan@16 789
jcallahan@16 790 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 791 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 792 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 793
jcallahan@16 794 if is_locked then
jcallahan@16 795 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 796 end
jcallahan@16 797 end
jcallahan@16 798 end
jcallahan@16 799
jcallahan@28 800 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 801 return false
jcallahan@16 802 end
jcallahan@28 803 action_data.identifier = locked_item_id
jcallahan@16 804 return true
jcallahan@16 805 end,
jcallahan@13 806 [AF.NPC] = function()
jcallahan@17 807 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 808 return false
jcallahan@13 809 end
jcallahan@34 810 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 811 action_data.identifier = id_num
jcallahan@13 812 return true
jcallahan@13 813 end,
jcallahan@14 814 [AF.OBJECT] = true,
jcallahan@17 815 [AF.ZONE] = function()
jcallahan@38 816 return _G.IsFishingLoot()
jcallahan@17 817 end,
jcallahan@13 818 }
jcallahan@13 819
jcallahan@13 820
jcallahan@13 821 local LOOT_UPDATE_FUNCS = {
jcallahan@16 822 [AF.ITEM] = function()
jcallahan@28 823 GenericLootUpdate("items")
jcallahan@28 824 end,
jcallahan@28 825 [AF.NPC] = function()
jcallahan@75 826 local difficulty_token = InstanceDifficultyToken()
jcallahan@75 827 local loot_type = action_data.label or "drops"
jcallahan@75 828
jcallahan@75 829 for source_id, loot_data in pairs(action_data.loot_sources) do
jcallahan@75 830 local npc = NPCEntry(source_id)
jcallahan@75 831
jcallahan@75 832 if npc then
jcallahan@75 833 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@75 834 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@75 835 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@75 836 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@75 837
jcallahan@75 838 for item_id, quantity in pairs(loot_data) do
jcallahan@75 839 table.insert(encounter_data[loot_type], ("%d:%d"):format(item_id, quantity))
jcallahan@75 840 end
jcallahan@75 841 end
jcallahan@75 842 end
jcallahan@75 843
jcallahan@75 844 -- TODO: Remove this when GetLootSourceInfo() has values for money
jcallahan@29 845 local npc = NPCEntry(action_data.identifier)
jcallahan@28 846
jcallahan@28 847 if not npc then
jcallahan@28 848 return
jcallahan@28 849 end
jcallahan@75 850 local encounter_data = npc.encounter_data[difficulty_token]
jcallahan@62 851 encounter_data.loot_counts = encounter_data.loot_counts or {}
jcallahan@62 852 encounter_data.loot_counts[loot_type] = (encounter_data.loot_counts[loot_type] or 0) + 1
jcallahan@29 853 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 854
jcallahan@17 855 for index = 1, #action_data.loot_list do
jcallahan@29 856 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 857 end
jcallahan@16 858 end,
jcallahan@13 859 [AF.OBJECT] = function()
jcallahan@28 860 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 861 end,
jcallahan@17 862 [AF.ZONE] = function()
jcallahan@41 863 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 864
jcallahan@41 865 -- This will start life as a boolean true.
jcallahan@41 866 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 867 action_data.zone_data[location_token] = {
jcallahan@41 868 drops = {}
jcallahan@41 869 }
jcallahan@41 870 end
jcallahan@41 871 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 872 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 873
jcallahan@41 874 for index = 1, #action_data.loot_list do
jcallahan@41 875 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 876 end
jcallahan@13 877 end,
jcallahan@13 878 }
jcallahan@13 879
jcallahan@13 880
jcallahan@13 881 function WDP:LOOT_OPENED()
jcallahan@18 882 if action_data.looting then
jcallahan@18 883 return
jcallahan@18 884 end
jcallahan@18 885
jcallahan@13 886 if not action_data.type then
jcallahan@13 887 action_data.type = AF.NPC
jcallahan@1 888 end
jcallahan@13 889 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 890 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 891
jcallahan@14 892 if not verify_func or not update_func then
jcallahan@13 893 return
jcallahan@13 894 end
jcallahan@13 895
jcallahan@14 896 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 897 return
jcallahan@14 898 end
jcallahan@17 899 action_data.loot_list = {}
jcallahan@75 900 action_data.loot_sources = {}
jcallahan@18 901 action_data.looting = true
jcallahan@13 902
jcallahan@55 903 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@55 904 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@55 905 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@75 906 local sources = {
jcallahan@75 907 _G.GetLootSourceInfo(loot_slot)
jcallahan@75 908 }
jcallahan@13 909
jcallahan@75 910 -- TODO: Remove debugging
jcallahan@75 911 -- print(("Loot slot %d: Source count: %d"):format(loot_slot, floor((#sources / 2) + 0.5)))
jcallahan@75 912
jcallahan@75 913 -- Odd index is GUID, even is count.
jcallahan@75 914 for source_index = 1, #sources, 2 do
jcallahan@75 915 local source_type, source_id = ParseGUID(sources[source_index])
jcallahan@75 916 local source_count = sources[source_index + 1]
jcallahan@75 917 local source_key = ("%s:%d"):format(private.UNIT_TYPE_NAMES[source_type + 1], source_id)
jcallahan@75 918 -- TODO: Remove debugging
jcallahan@75 919 -- print(("GUID: %s - Type:ID: %s - Amount: %d"):format(sources[source_index], source_key, source_count))
jcallahan@75 920
jcallahan@75 921 -- Items return the player as the source, so we need to replace the nil ID with the item's ID (disenchant, milling, etc)
jcallahan@75 922 if not source_id then
jcallahan@75 923 source_id = action_data.identifier
jcallahan@76 924 elseif action_data.type == AF.OBJECT then
jcallahan@76 925 source_id = ("%s:%s"):format(action_data.spell_label, source_id)
jcallahan@75 926 end
jcallahan@75 927 action_data.loot_sources[source_id] = action_data.loot_sources[source_id] or {}
jcallahan@75 928
jcallahan@75 929 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@75 930 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@75 931 action_data.loot_sources[source_id][item_id] = action_data.loot_sources[source_id][item_id] or 0 + source_count
jcallahan@75 932 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@75 933 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@75 934 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@75 935 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@75 936 end
jcallahan@13 937 end
jcallahan@13 938 end
jcallahan@13 939 update_func()
jcallahan@1 940 end
jcallahan@13 941 end -- do-block
jcallahan@0 942
jcallahan@0 943
jcallahan@44 944 do
jcallahan@44 945 local POINT_MATCH_PATTERNS = {
jcallahan@44 946 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 947 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 948 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 949 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 950 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 951 }
jcallahan@5 952
jcallahan@68 953 local ITEM_REQ_REPUTATION_MATCH = "Requires (.-) %- (.*)"
jcallahan@68 954
jcallahan@44 955 function WDP:UpdateMerchantItems(event)
jcallahan@44 956 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 957
jcallahan@44 958 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 959 return
jcallahan@44 960 end
jcallahan@55 961 local current_filters = _G.GetMerchantFilter()
jcallahan@44 962 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 963 local merchant = NPCEntry(unit_idnum)
jcallahan@44 964 merchant.sells = merchant.sells or {}
jcallahan@5 965
jcallahan@57 966 _G.SetMerchantFilter(_G.LE_LOOT_FILTER_ALL)
jcallahan@57 967 _G.MerchantFrame_Update()
jcallahan@57 968
jcallahan@57 969 local num_items = _G.GetMerchantNumItems()
jcallahan@35 970
jcallahan@44 971 for item_index = 1, num_items do
jcallahan@44 972 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 973 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 974
jcallahan@44 975 if item_id and item_id > 0 then
jcallahan@44 976 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 977
jcallahan@68 978 DatamineTT:ClearLines()
jcallahan@68 979 DatamineTT:SetMerchantItem(item_index)
jcallahan@68 980
jcallahan@68 981 local num_lines = DatamineTT:NumLines()
jcallahan@68 982
jcallahan@68 983 for line_index = 1, num_lines do
jcallahan@68 984 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@68 985
jcallahan@68 986 if not current_line then
jcallahan@68 987 break
jcallahan@68 988 end
jcallahan@68 989 local faction, reputation = current_line:GetText():match(ITEM_REQ_REPUTATION_MATCH)
jcallahan@68 990
jcallahan@68 991 if faction or reputation then
jcallahan@68 992 DBEntry("items", item_id).req_reputation = ("%s:%s"):format(faction:gsub("-", ""), reputation:upper())
jcallahan@68 993 break
jcallahan@68 994 end
jcallahan@68 995 end
jcallahan@68 996
jcallahan@44 997 if extended_cost then
jcallahan@53 998 local battleground_rating = 0
jcallahan@53 999 local personal_rating = 0
jcallahan@53 1000 local required_season_amount
jcallahan@5 1001
jcallahan@68 1002 for line_index = 1, num_lines do
jcallahan@44 1003 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 1004
jcallahan@44 1005 if not current_line then
jcallahan@44 1006 break
jcallahan@44 1007 end
jcallahan@53 1008 required_season_amount = current_line:GetText():match("Requires earning a total of (%d+)\n(.-) for the season.")
jcallahan@5 1009
jcallahan@44 1010 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 1011 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@53 1012 personal_rating = personal_rating + (match1 or 0)
jcallahan@53 1013 battleground_rating = battleground_rating + (match2 or 0)
jcallahan@5 1014
jcallahan@44 1015 if match1 or match2 then
jcallahan@44 1016 break
jcallahan@44 1017 end
jcallahan@44 1018 end
jcallahan@5 1019 end
jcallahan@44 1020 local currency_list = {}
jcallahan@44 1021 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 1022
jcallahan@50 1023 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@53 1024 -- price_string = ("%s:%s:%s:%s"):format(price_string, battleground_rating, personal_rating, required_season_amount or 0)
jcallahan@53 1025 price_string = ("%s:%s:%s"):format(price_string, personal_rating, required_season_amount or 0)
jcallahan@5 1026
jcallahan@44 1027 for cost_index = 1, item_count do
jcallahan@44 1028 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 1029 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 1030
jcallahan@44 1031 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 1032 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 1033 end
jcallahan@44 1034
jcallahan@44 1035 if currency_id then
jcallahan@44 1036 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 1037 end
jcallahan@44 1038 end
jcallahan@44 1039
jcallahan@44 1040 for currency_index = 1, #currency_list do
jcallahan@44 1041 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 1042 end
jcallahan@5 1043 end
jcallahan@61 1044 merchant.sells[item_id] = ("%s:%s:[%s]"):format(num_available, stack_size, price_string)
jcallahan@44 1045 end
jcallahan@44 1046 end
jcallahan@5 1047
jcallahan@44 1048 if _G.CanMerchantRepair() then
jcallahan@44 1049 merchant.can_repair = true
jcallahan@5 1050 end
jcallahan@57 1051 _G.SetMerchantFilter(current_filters)
jcallahan@57 1052 _G.MerchantFrame_Update()
jcallahan@4 1053 end
jcallahan@44 1054 end -- do-block
jcallahan@4 1055
jcallahan@25 1056 function WDP:PET_BAR_UPDATE()
jcallahan@25 1057 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 1058 return
jcallahan@25 1059 end
jcallahan@34 1060 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 1061
jcallahan@25 1062 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 1063 return
jcallahan@25 1064 end
jcallahan@29 1065 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 1066 table.wipe(action_data)
jcallahan@25 1067 end
jcallahan@25 1068
jcallahan@25 1069
jcallahan@18 1070 do
jcallahan@18 1071 local GENDER_NAMES = {
jcallahan@18 1072 "UNKNOWN",
jcallahan@18 1073 "MALE",
jcallahan@18 1074 "FEMALE",
jcallahan@18 1075 }
jcallahan@2 1076
jcallahan@2 1077
jcallahan@18 1078 local REACTION_NAMES = {
jcallahan@18 1079 "HATED",
jcallahan@18 1080 "HOSTILE",
jcallahan@18 1081 "UNFRIENDLY",
jcallahan@18 1082 "NEUTRAL",
jcallahan@18 1083 "FRIENDLY",
jcallahan@18 1084 "HONORED",
jcallahan@18 1085 "REVERED",
jcallahan@18 1086 "EXALTED",
jcallahan@18 1087 }
jcallahan@2 1088
jcallahan@2 1089
jcallahan@18 1090 local POWER_TYPE_NAMES = {
jcallahan@18 1091 ["0"] = "MANA",
jcallahan@18 1092 ["1"] = "RAGE",
jcallahan@18 1093 ["2"] = "FOCUS",
jcallahan@18 1094 ["3"] = "ENERGY",
jcallahan@18 1095 ["6"] = "RUNIC_POWER",
jcallahan@18 1096 }
jcallahan@2 1097
jcallahan@2 1098
jcallahan@18 1099 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1100 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1101 return
jcallahan@18 1102 end
jcallahan@34 1103 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1104
jcallahan@18 1105 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1106 return
jcallahan@18 1107 end
jcallahan@29 1108 local npc = NPCEntry(unit_idnum)
jcallahan@18 1109 local _, class_token = _G.UnitClass("target")
jcallahan@18 1110 npc.class = class_token
jcallahan@39 1111 npc.faction = UnitFactionStanding("target")
jcallahan@26 1112 npc.genders = npc.genders or {}
jcallahan@26 1113 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1114 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1115 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1116
jcallahan@30 1117 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1118 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1119
jcallahan@28 1120 if not encounter_data[npc_level] then
jcallahan@28 1121 encounter_data[npc_level] = {
jcallahan@18 1122 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1123 }
jcallahan@3 1124
jcallahan@18 1125 local max_power = _G.UnitManaMax("target")
jcallahan@18 1126
jcallahan@18 1127 if max_power > 0 then
jcallahan@18 1128 local power_type = _G.UnitPowerType("target")
jcallahan@28 1129 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1130 end
jcallahan@3 1131 end
jcallahan@21 1132 table.wipe(action_data)
jcallahan@21 1133 action_data.type = AF.NPC
jcallahan@27 1134 action_data.identifier = unit_idnum
jcallahan@21 1135 action_data.npc_level = npc_level
jcallahan@31 1136
jcallahan@31 1137 self:UpdateTargetLocation()
jcallahan@2 1138 end
jcallahan@18 1139 end -- do-block
jcallahan@2 1140
jcallahan@12 1141 do
jcallahan@12 1142 local function UpdateQuestJuncture(point)
jcallahan@12 1143 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1144
jcallahan@12 1145 if not unit_name then
jcallahan@12 1146 return
jcallahan@12 1147 end
jcallahan@34 1148 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1149
jcallahan@12 1150 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1151 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1152 end
jcallahan@19 1153 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1154 quest[point] = quest[point] or {}
jcallahan@12 1155 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1156
jcallahan@24 1157 return quest
jcallahan@12 1158 end
jcallahan@10 1159
jcallahan@12 1160
jcallahan@12 1161 function WDP:QUEST_COMPLETE()
jcallahan@67 1162 -- Make sure the quest NPC isn't erroneously recorded as giving reputation for quests which award it.
jcallahan@67 1163 reputation_npc_id = nil
jcallahan@12 1164 UpdateQuestJuncture("end")
jcallahan@10 1165 end
jcallahan@10 1166
jcallahan@12 1167
jcallahan@12 1168 function WDP:QUEST_DETAIL()
jcallahan@24 1169 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1170
jcallahan@46 1171 if not quest then
jcallahan@46 1172 return
jcallahan@46 1173 end
jcallahan@24 1174 quest.classes = quest.classes or {}
jcallahan@27 1175 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1176
jcallahan@24 1177 local _, race = _G.UnitRace("player")
jcallahan@24 1178 quest.races = quest.races or {}
jcallahan@24 1179 quest.races[race] = true
jcallahan@10 1180 end
jcallahan@12 1181 end -- do-block
jcallahan@9 1182
jcallahan@9 1183
jcallahan@4 1184 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1185 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1186 local entry_index, processed_quests = 1, 0
jcallahan@36 1187 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1188
jcallahan@36 1189 while processed_quests <= num_quests do
jcallahan@36 1190 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1191
jcallahan@36 1192 if not is_header then
jcallahan@36 1193 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1194
jcallahan@36 1195 local quest = DBEntry("quests", quest_id)
jcallahan@36 1196 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1197 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1198 processed_quests = processed_quests + 1
jcallahan@36 1199 end
jcallahan@36 1200 entry_index = entry_index + 1
jcallahan@36 1201 end
jcallahan@36 1202 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1203 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1204 end
jcallahan@4 1205
jcallahan@4 1206
jcallahan@4 1207 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1208 if unit_id ~= "player" then
jcallahan@4 1209 return
jcallahan@4 1210 end
jcallahan@4 1211 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1212 end
jcallahan@4 1213
jcallahan@4 1214
jcallahan@27 1215 function WDP:TRAINER_SHOW()
jcallahan@34 1216 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1217 local npc = NPCEntry(unit_idnum)
jcallahan@58 1218
jcallahan@58 1219 if not npc then
jcallahan@58 1220 return
jcallahan@58 1221 end
jcallahan@27 1222 npc.teaches = npc.teaches or {}
jcallahan@27 1223
jcallahan@27 1224 -- Get the initial trainer filters
jcallahan@27 1225 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1226 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1227 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1228
jcallahan@27 1229 -- Clear the trainer filters
jcallahan@27 1230 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1231 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1232 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1233
jcallahan@27 1234 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1235 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1236
jcallahan@27 1237 if spell_name then
jcallahan@27 1238 DatamineTT:ClearLines()
jcallahan@27 1239 DatamineTT:SetTrainerService(index)
jcallahan@27 1240
jcallahan@27 1241 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1242
jcallahan@43 1243 if spell_id then
jcallahan@43 1244 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1245 profession = profession or "General"
jcallahan@43 1246
jcallahan@43 1247 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1248 if not class_professions then
jcallahan@43 1249 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1250 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1251 end
jcallahan@43 1252
jcallahan@43 1253 local profession_skills = class_professions[profession]
jcallahan@43 1254 if not profession_skills then
jcallahan@43 1255 class_professions[profession] = {}
jcallahan@43 1256 profession_skills = class_professions[profession]
jcallahan@43 1257 end
jcallahan@43 1258 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1259 end
jcallahan@27 1260 end
jcallahan@27 1261 end
jcallahan@27 1262
jcallahan@27 1263 -- Reset the filters to what they were before
jcallahan@27 1264 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1265 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1266 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1267 end
jcallahan@27 1268
jcallahan@27 1269
jcallahan@1 1270 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1271 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1272 return
jcallahan@1 1273 end
jcallahan@1 1274 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1275
jcallahan@1 1276 if not spell_label then
jcallahan@1 1277 return
jcallahan@1 1278 end
jcallahan@18 1279 table.wipe(action_data)
jcallahan@1 1280
jcallahan@1 1281 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1282 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1283
jcallahan@1 1284 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1285 tt_unit_name = target_name
jcallahan@1 1286 tt_unit_id = "target"
jcallahan@1 1287 end
jcallahan@1 1288 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1289 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1290
jcallahan@28 1291 action_data.instance_token = instance_token
jcallahan@28 1292 action_data.map_level = map_level
jcallahan@28 1293 action_data.x = x
jcallahan@28 1294 action_data.y = y
jcallahan@28 1295 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@76 1296 action_data.spell_label = spell_label
jcallahan@76 1297 action_data.label = spell_label:lower()
jcallahan@1 1298
jcallahan@16 1299 if tt_unit_name and not tt_item_name then
jcallahan@16 1300 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1301 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1302 return
jcallahan@16 1303 end
jcallahan@16 1304 action_data.type = AF.NPC
jcallahan@25 1305 action_data.unit_name = tt_unit_name
jcallahan@16 1306 end
jcallahan@16 1307 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1308 action_data.type = AF.ITEM
jcallahan@16 1309
jcallahan@16 1310 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1311 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1312 elseif target_name and target_name ~= "" then
jcallahan@16 1313 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1314 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1315 end
jcallahan@16 1316 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1317 action_data.name = target_name
jcallahan@17 1318
jcallahan@1 1319 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1320 if target_name == "" then
jcallahan@17 1321 return
jcallahan@17 1322 end
jcallahan@1 1323 action_data.type = AF.OBJECT
jcallahan@1 1324 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1325 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1326 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1327 action_data.type = AF.ZONE
jcallahan@38 1328 action_data.identifier = identifier
jcallahan@1 1329 end
jcallahan@1 1330 end
jcallahan@1 1331 private.tracked_line = spell_line
jcallahan@0 1332 end
jcallahan@0 1333
jcallahan@0 1334
jcallahan@1 1335 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1336 if unit_id ~= "player" then
jcallahan@1 1337 return
jcallahan@1 1338 end
jcallahan@1 1339 private.tracked_line = nil
jcallahan@0 1340 end
jcallahan@0 1341
jcallahan@1 1342 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1343 if unit_id ~= "player" then
jcallahan@1 1344 return
jcallahan@1 1345 end
jcallahan@0 1346
jcallahan@1 1347 if private.tracked_line == spell_line then
jcallahan@1 1348 private.tracked_line = nil
jcallahan@1 1349 end
jcallahan@0 1350 end