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1 -----------------------------------------------------------------------
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2 -- Upvalued Lua API.
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3 -----------------------------------------------------------------------
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4 local _G = getfenv(0)
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5
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6 local pairs = _G.pairs
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7 local tonumber = _G.tonumber
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8
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9 local bit = _G.bit
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10 local math = _G.math
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11 local table = _G.table
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12
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13
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14 -----------------------------------------------------------------------
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15 -- AddOn namespace.
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16 -----------------------------------------------------------------------
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17 local ADDON_NAME, private = ...
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18
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19 local LibStub = _G.LibStub
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20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
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21
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22 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
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23 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
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24
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25
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26 -----------------------------------------------------------------------
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27 -- Local constants.
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28 -----------------------------------------------------------------------
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29 local DATABASE_DEFAULTS = {
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30 global = {
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31 items = {},
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32 npcs = {},
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33 objects = {},
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34 quests = {},
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35 zones = {},
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36 }
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37 }
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38
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39
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40 local EVENT_MAPPING = {
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41 COMBAT_TEXT_UPDATE = true,
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42 LOOT_CLOSED = true,
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43 LOOT_OPENED = true,
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44 MERCHANT_SHOW = "UpdateMerchantItems",
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45 MERCHANT_UPDATE = "UpdateMerchantItems",
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46 PLAYER_TARGET_CHANGED = true,
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47 QUEST_COMPLETE = true,
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48 QUEST_DETAIL = true,
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49 QUEST_LOG_UPDATE = true,
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50 UNIT_QUEST_LOG_CHANGED = true,
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51 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
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52 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
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53 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
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54 UNIT_SPELLCAST_SENT = true,
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55 UNIT_SPELLCAST_SUCCEEDED = true,
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56 }
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57
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58
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59 local AF = private.ACTION_TYPE_FLAGS
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60
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61
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62 -----------------------------------------------------------------------
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63 -- Local variables.
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64 -----------------------------------------------------------------------
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65 local db
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66 local durability_timer_handle
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67 local target_location_timer_handle
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68 local action_data = {}
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69 local faction_names = {}
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70
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71
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72 -----------------------------------------------------------------------
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73 -- Helper Functions.
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74 -----------------------------------------------------------------------
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75 local function DBEntry(data_type, unit_id)
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76 if not data_type or not unit_id then
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77 return
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78 end
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79 local unit = db[data_type][unit_id]
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80
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81 if not unit then
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82 db[data_type][unit_id] = {}
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83 unit = db[data_type][unit_id]
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84 end
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85 return unit
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86 end
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87
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88
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89 local function CurrentLocationData()
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90 local map_level = _G.GetCurrentMapDungeonLevel() or 0
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91 local x, y = _G.GetPlayerMapPosition("player")
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92
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93 x = x or 0
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94 y = y or 0
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95
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96 if x == 0 and y == 0 then
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97 for level_index = 1, _G.GetNumDungeonMapLevels() do
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98 _G.SetDungeonMapLevel(level_index)
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99 x, y = _G.GetPlayerMapPosition("player")
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100
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101 if x and y and (x > 0 or y > 0) then
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102 _G.SetDungeonMapLevel(map_level)
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103 map_level = level_index
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104 break
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105 end
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106 end
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107 end
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108
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109 if _G.DungeonUsesTerrainMap() then
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110 map_level = map_level - 1
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111 end
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112 local _, instance_type = _G.IsInInstance()
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113 return _G.GetRealZoneText(), ("%.2f"):format(x * 100), ("%.2f"):format(y * 100), map_level or 0, instance_type:upper()
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114 end
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115
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116
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117 local function ItemLinkToID(item_link)
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118 if not item_link then
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119 return
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120 end
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121 return tonumber(item_link:match("item:(%d+)"))
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122 end
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123
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124
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125 do
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126 local UNIT_TYPE_BITMASK = 0x007
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127
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128 function WDP:ParseGUID(guid)
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129 if not guid then
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130 return
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131 end
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132 local types = private.UNIT_TYPES
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133 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
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134
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135 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
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136 return unit_type, tonumber(guid:sub(-12, -9), 16)
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137 end
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138
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139 return unit_type
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140 end
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141 end -- do-block
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142
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143
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144 local function UpdateObjectLocation(identifier)
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145 if not identifier then
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146 return
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147 end
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148 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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149 local object = DBEntry("objects", identifier)
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150 object.locations = object.locations or {}
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151
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152 if not object.locations[zone_name] then
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153 object.locations[zone_name] = {}
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154 end
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155 object.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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156 end
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157
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158
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159 local function HandleItemUse(item_link, bag_index, slot_index)
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160 if not item_link then
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161 return
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162 end
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163 local item_id = ItemLinkToID(item_link)
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164
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165 if not bag_index or not slot_index then
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166 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
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167 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
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168 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
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169 bag_index = new_bag_index
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170 slot_index = new_slot_index
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171 break
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172 end
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173 end
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174 end
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175 end
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176
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177 if not bag_index or not slot_index then
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178 return
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179 end
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180 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
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181
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182 if not is_lootable then
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183 return
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184 end
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185 DatamineTT:ClearLines()
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186 DatamineTT:SetBagItem(bag_index, slot_index)
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187
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188 for line_index = 1, DatamineTT:NumLines() do
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189 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
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190
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191 if not current_line then
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192 break
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193 end
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194
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195 if current_line:GetText() == _G.ITEM_OPENABLE then
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196 table.wipe(action_data)
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197 action_data.type = AF.ITEM
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198 action_data.item_id = item_id
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199 action_data.loot_type = "contains"
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200 break
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201 end
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202 end
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203 end
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204
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205
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206 local function UpdateFactionNames()
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207 for faction_index = 1, 1000 do
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208 local faction_name, _, _, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
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209
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210 if faction_name and not is_header then
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211 faction_names[faction_name] = true
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212 elseif not faction_name then
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213 break
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214 end
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215 end
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216 end
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217
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218
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219 -----------------------------------------------------------------------
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220 -- Methods.
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221 -----------------------------------------------------------------------
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222 function WDP:OnInitialize()
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223 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
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224
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225 local raw_db = _G["WoWDBProfilerData"]
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226
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227 local build_num = tonumber(private.build_num)
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228
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229 if raw_db.build_num and raw_db.build_num < build_num then
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230 for entry in pairs(DATABASE_DEFAULTS.global) do
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231 db[entry] = {}
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232 end
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233 raw_db.build_num = build_num
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234 elseif not raw_db.build_num then
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235 raw_db.build_num = build_num
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236 end
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237 end
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238
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239
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240 function WDP:OnEnable()
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241 for event_name, mapping in pairs(EVENT_MAPPING) do
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242 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
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243 end
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244 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
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245 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.2)
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246
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247 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
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248 if target_unit then
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249 return
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250 end
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251 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
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252 end)
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253
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254 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
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255 if target_unit then
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256 return
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257 end
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258 local _, item_link = _G.GetItemInfo(identifier)
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259 HandleItemUse(item_link)
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260 end)
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261 end
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262
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263
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264 local function RecordDurability(item_id, durability)
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265 if not durability or durability <= 0 then
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266 return
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267 end
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268
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269 if not db.items[item_id] then
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270 db.items[item_id] = {}
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271 end
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272 db.items[item_id].durability = durability
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273 end
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274
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275
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276 function WDP:ProcessDurability()
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277 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
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278 local item_id = _G.GetInventoryItemID("player", slot_index)
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279
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280 if item_id and item_id > 0 then
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281 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
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282 RecordDurability(item_id, max_durability)
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283 end
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284 end
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285
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286 for bag_index = 0, _G.NUM_BAG_SLOTS do
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287 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
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288 local item_id = _G.GetContainerItemID(bag_index, slot_index)
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289
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290 if item_id and item_id > 0 then
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291 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
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292 RecordDurability(item_id, max_durability)
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293 end
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294 end
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295 end
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296 end
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297
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298
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299 function WDP:UpdateTargetLocation()
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300 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or _G.UnitIsTapped("target") then
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301 return
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302 end
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303
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304 for index = 1, 4 do
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305 if not _G.CheckInteractDistance("target", index) then
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306 return
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307 end
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308 end
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309
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310 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
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311
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312 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
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313 return
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314 end
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315 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
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316 local npc_data = DBEntry("npcs", unit_idnum).stats[("level_%d"):format(_G.UnitLevel("target"))]
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317 npc_data.locations = npc_data.locations or {}
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318
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319 if not npc_data.locations[zone_name] then
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320 npc_data.locations[zone_name] = {}
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321 end
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322 npc_data.locations[zone_name][("%s:%s:%s:%s"):format(instance_type, map_level, x, y)] = true
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323 end
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324
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325
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326 -----------------------------------------------------------------------
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327 -- Event handlers.
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328 -----------------------------------------------------------------------
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329 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
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330 local npc = DBEntry("npcs", action_data.id_num)
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331
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332 if not npc then
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333 return
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334 end
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335 npc.stats[action_data.npc_level].reputations = npc.stats[action_data.npc_level].reputations or {}
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336 npc.stats[action_data.npc_level].reputations[faction_name] = amount
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337 end
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338
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339
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340 function WDP:LOOT_CLOSED()
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341 -- table.wipe(action_data)
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342 end
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343
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344
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345 do
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346 local re_gold = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
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347 local re_silver = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
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348 local re_copper = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
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349
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350
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351 local function _moneyMatch(money, re)
|
jcallahan@13
|
352 return money:match(re) or 0
|
jcallahan@1
|
353 end
|
jcallahan@1
|
354
|
jcallahan@0
|
355
|
jcallahan@13
|
356 local function _toCopper(money)
|
jcallahan@13
|
357 if not money then
|
jcallahan@13
|
358 return 0
|
jcallahan@13
|
359 end
|
jcallahan@0
|
360
|
jcallahan@13
|
361 return _moneyMatch(money, re_gold) * 10000 + _moneyMatch(money, re_silver) * 100 + _moneyMatch(money, re_copper)
|
jcallahan@1
|
362 end
|
jcallahan@1
|
363
|
jcallahan@1
|
364
|
jcallahan@13
|
365 local LOOT_VERIFY_FUNCS = {
|
jcallahan@16
|
366 [AF.ITEM] = function()
|
jcallahan@16
|
367 local locked_item_id
|
jcallahan@16
|
368
|
jcallahan@16
|
369 for bag_index = 0, _G.NUM_BAG_FRAMES do
|
jcallahan@16
|
370 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
|
jcallahan@16
|
371 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
|
jcallahan@16
|
372
|
jcallahan@16
|
373 if is_locked then
|
jcallahan@16
|
374 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
|
jcallahan@16
|
375 end
|
jcallahan@16
|
376 end
|
jcallahan@16
|
377 end
|
jcallahan@16
|
378
|
jcallahan@16
|
379 if not locked_item_id or (action_data.item_id and action_data.item_id ~= locked_item_id) then
|
jcallahan@16
|
380 return false
|
jcallahan@16
|
381 end
|
jcallahan@16
|
382 action_data.item_id = locked_item_id
|
jcallahan@16
|
383 return true
|
jcallahan@16
|
384 end,
|
jcallahan@13
|
385 [AF.NPC] = function()
|
jcallahan@17
|
386 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@15
|
387 return false
|
jcallahan@13
|
388 end
|
jcallahan@15
|
389 local unit_type, id_num = WDP:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@15
|
390 action_data.id_num = id_num
|
jcallahan@13
|
391 return true
|
jcallahan@13
|
392 end,
|
jcallahan@14
|
393 [AF.OBJECT] = true,
|
jcallahan@17
|
394 [AF.ZONE] = function()
|
jcallahan@17
|
395 return action_data.loot_type and _G.IsFishingLoot()
|
jcallahan@17
|
396 end,
|
jcallahan@13
|
397 }
|
jcallahan@13
|
398
|
jcallahan@13
|
399
|
jcallahan@13
|
400 local LOOT_UPDATE_FUNCS = {
|
jcallahan@16
|
401 [AF.ITEM] = function()
|
jcallahan@19
|
402 local item = DBEntry("items", action_data.item_id)
|
jcallahan@19
|
403 local loot_type = action_data.loot_type or "drops"
|
jcallahan@16
|
404 item[loot_type] = item[loot_type] or {}
|
jcallahan@16
|
405
|
jcallahan@17
|
406 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
407 table.insert(item[loot_type], action_data.loot_list[index])
|
jcallahan@16
|
408 end
|
jcallahan@16
|
409 end,
|
jcallahan@13
|
410 [AF.NPC] = function()
|
jcallahan@19
|
411 local npc = DBEntry("npcs", action_data.id_num)
|
jcallahan@15
|
412
|
jcallahan@15
|
413 if not npc then
|
jcallahan@15
|
414 return
|
jcallahan@15
|
415 end
|
jcallahan@13
|
416 local loot_type = action_data.loot_type or "drops"
|
jcallahan@13
|
417 npc[loot_type] = npc[loot_type] or {}
|
jcallahan@13
|
418
|
jcallahan@17
|
419 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
420 table.insert(npc[loot_type], action_data.loot_list[index])
|
jcallahan@13
|
421 end
|
jcallahan@13
|
422 end,
|
jcallahan@13
|
423 [AF.OBJECT] = function()
|
jcallahan@19
|
424 local object = DBEntry("objects", action_data.identifier)
|
jcallahan@13
|
425 object.drops = object.drops or {}
|
jcallahan@13
|
426
|
jcallahan@17
|
427 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
428 table.insert(object.drops, action_data.loot_list[index])
|
jcallahan@17
|
429 end
|
jcallahan@17
|
430 end,
|
jcallahan@17
|
431 [AF.ZONE] = function()
|
jcallahan@17
|
432 local loot_type = action_data.loot_type or "drops"
|
jcallahan@19
|
433 local zone = DBEntry("zones", action_data.zone)
|
jcallahan@17
|
434 zone[loot_type] = zone[loot_type] or {}
|
jcallahan@17
|
435
|
jcallahan@17
|
436 local location_data = ("%s:%s:%s:%s"):format(action_data.instance_type, action_data.map_level, action_data.x, action_data.y)
|
jcallahan@17
|
437 local loot_data = zone[loot_type][location_data]
|
jcallahan@17
|
438
|
jcallahan@17
|
439 if not loot_data then
|
jcallahan@17
|
440 zone[loot_type][location_data] = {}
|
jcallahan@17
|
441 loot_data = zone[loot_type][location_data]
|
jcallahan@17
|
442 end
|
jcallahan@17
|
443
|
jcallahan@17
|
444 for index = 1, #action_data.loot_list do
|
jcallahan@17
|
445 table.insert(loot_data, action_data.loot_list[index])
|
jcallahan@13
|
446 end
|
jcallahan@13
|
447 end,
|
jcallahan@13
|
448 }
|
jcallahan@13
|
449
|
jcallahan@13
|
450
|
jcallahan@13
|
451 function WDP:LOOT_OPENED()
|
jcallahan@18
|
452 if action_data.looting then
|
jcallahan@18
|
453 return
|
jcallahan@18
|
454 end
|
jcallahan@18
|
455
|
jcallahan@13
|
456 if not action_data.type then
|
jcallahan@13
|
457 action_data.type = AF.NPC
|
jcallahan@1
|
458 end
|
jcallahan@13
|
459 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
|
jcallahan@13
|
460 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
|
jcallahan@13
|
461
|
jcallahan@14
|
462 if not verify_func or not update_func then
|
jcallahan@13
|
463 return
|
jcallahan@13
|
464 end
|
jcallahan@13
|
465
|
jcallahan@14
|
466 if _G.type(verify_func) == "function" and not verify_func() then
|
jcallahan@14
|
467 return
|
jcallahan@14
|
468 end
|
jcallahan@18
|
469 -- TODO: Remove this check once the MoP client goes live
|
jcallahan@18
|
470 local wow_version = private.wow_version
|
jcallahan@13
|
471 local loot_registry = {}
|
jcallahan@17
|
472 action_data.loot_list = {}
|
jcallahan@18
|
473 action_data.looting = true
|
jcallahan@13
|
474
|
jcallahan@18
|
475 if wow_version == "5.0.1" then
|
jcallahan@18
|
476 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
477 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@13
|
478
|
jcallahan@18
|
479 local slot_type = _G.GetLootSlotType(loot_slot)
|
jcallahan@18
|
480
|
jcallahan@18
|
481 if slot_type == _G.LOOT_SLOT_ITEM then
|
jcallahan@18
|
482 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
483 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
484 elseif slot_type == _G.LOOT_SLOT_MONEY then
|
jcallahan@18
|
485 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
486 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
|
jcallahan@18
|
487 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
488 end
|
jcallahan@18
|
489 end
|
jcallahan@18
|
490 else
|
jcallahan@18
|
491 for loot_slot = 1, _G.GetNumLootItems() do
|
jcallahan@18
|
492 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
|
jcallahan@18
|
493 if _G.LootSlotIsItem(loot_slot) then
|
jcallahan@18
|
494 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
|
jcallahan@18
|
495 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
|
jcallahan@18
|
496 elseif _G.LootSlotIsCoin(loot_slot) then
|
jcallahan@18
|
497 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
|
jcallahan@18
|
498 elseif _G.LootSlotIsCurrency(loot_slot) then
|
jcallahan@18
|
499 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
|
jcallahan@18
|
500 end
|
jcallahan@13
|
501 end
|
jcallahan@13
|
502 end
|
jcallahan@13
|
503
|
jcallahan@13
|
504 for item_id, quantity in pairs(loot_registry) do
|
jcallahan@17
|
505 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
|
jcallahan@13
|
506 end
|
jcallahan@13
|
507 update_func()
|
jcallahan@1
|
508 end
|
jcallahan@13
|
509 end -- do-block
|
jcallahan@0
|
510
|
jcallahan@0
|
511
|
jcallahan@5
|
512 local POINT_MATCH_PATTERNS = {
|
jcallahan@5
|
513 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
514 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
515 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
|
jcallahan@5
|
516 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
517 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
|
jcallahan@5
|
518 }
|
jcallahan@5
|
519
|
jcallahan@5
|
520
|
jcallahan@7
|
521 function WDP:UpdateMerchantItems()
|
jcallahan@4
|
522 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@4
|
523
|
jcallahan@4
|
524 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@4
|
525 return
|
jcallahan@4
|
526 end
|
jcallahan@19
|
527 local merchant = DBEntry("npcs", unit_idnum)
|
jcallahan@6
|
528 merchant.sells = merchant.sells or {}
|
jcallahan@5
|
529
|
jcallahan@5
|
530 for item_index = 1, _G.GetMerchantNumItems() do
|
jcallahan@5
|
531 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
|
jcallahan@5
|
532 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
|
jcallahan@5
|
533
|
jcallahan@5
|
534 if item_id and item_id > 0 then
|
jcallahan@5
|
535 local price_string = copper_price
|
jcallahan@5
|
536
|
jcallahan@5
|
537 if extended_cost then
|
jcallahan@5
|
538 local bg_points = 0
|
jcallahan@5
|
539 local personal_points = 0
|
jcallahan@5
|
540
|
jcallahan@5
|
541 DatamineTT:ClearLines()
|
jcallahan@5
|
542 DatamineTT:SetMerchantItem(item_index)
|
jcallahan@5
|
543
|
jcallahan@5
|
544 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@5
|
545 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@5
|
546
|
jcallahan@5
|
547 if not current_line then
|
jcallahan@5
|
548 break
|
jcallahan@5
|
549 end
|
jcallahan@5
|
550 local breakout
|
jcallahan@5
|
551
|
jcallahan@5
|
552 for match_index = 1, #POINT_MATCH_PATTERNS do
|
jcallahan@5
|
553 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
|
jcallahan@5
|
554 personal_points = personal_points + (match1 or 0)
|
jcallahan@5
|
555 bg_points = bg_points + (match2 or 0)
|
jcallahan@5
|
556
|
jcallahan@5
|
557 if match1 or match2 then
|
jcallahan@5
|
558 breakout = true
|
jcallahan@5
|
559 break
|
jcallahan@5
|
560 end
|
jcallahan@5
|
561 end
|
jcallahan@5
|
562
|
jcallahan@5
|
563 if breakout then
|
jcallahan@5
|
564 break
|
jcallahan@5
|
565 end
|
jcallahan@5
|
566 end
|
jcallahan@5
|
567 local currency_list = {}
|
jcallahan@5
|
568
|
jcallahan@5
|
569 price_string = ("%s:%s:%s"):format(price_string, bg_points, personal_points)
|
jcallahan@5
|
570
|
jcallahan@5
|
571 for cost_index = 1, _G.GetMerchantItemCostInfo(item_index) do
|
jcallahan@5
|
572 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
|
jcallahan@5
|
573 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
|
jcallahan@5
|
574
|
jcallahan@5
|
575 if not currency_id or currency_id < 1 then
|
jcallahan@5
|
576 if not icon_texture then
|
jcallahan@5
|
577 return
|
jcallahan@5
|
578 end
|
jcallahan@5
|
579 currency_id = icon_texture:match("[^\\]+$"):lower()
|
jcallahan@5
|
580 end
|
jcallahan@5
|
581 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
|
jcallahan@5
|
582 end
|
jcallahan@5
|
583
|
jcallahan@5
|
584 for currency_index = 1, #currency_list do
|
jcallahan@5
|
585 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
|
jcallahan@5
|
586 end
|
jcallahan@5
|
587 end
|
jcallahan@6
|
588 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
|
jcallahan@5
|
589 end
|
jcallahan@4
|
590 end
|
jcallahan@14
|
591
|
jcallahan@14
|
592 if _G.CanMerchantRepair() then
|
jcallahan@14
|
593 merchant.can_repair = true
|
jcallahan@14
|
594 end
|
jcallahan@4
|
595 end
|
jcallahan@4
|
596
|
jcallahan@4
|
597
|
jcallahan@18
|
598 do
|
jcallahan@18
|
599 local GENDER_NAMES = {
|
jcallahan@18
|
600 "UNKNOWN",
|
jcallahan@18
|
601 "MALE",
|
jcallahan@18
|
602 "FEMALE",
|
jcallahan@18
|
603 }
|
jcallahan@2
|
604
|
jcallahan@2
|
605
|
jcallahan@18
|
606 local REACTION_NAMES = {
|
jcallahan@18
|
607 "HATED",
|
jcallahan@18
|
608 "HOSTILE",
|
jcallahan@18
|
609 "UNFRIENDLY",
|
jcallahan@18
|
610 "NEUTRAL",
|
jcallahan@18
|
611 "FRIENDLY",
|
jcallahan@18
|
612 "HONORED",
|
jcallahan@18
|
613 "REVERED",
|
jcallahan@18
|
614 "EXALTED",
|
jcallahan@18
|
615 }
|
jcallahan@2
|
616
|
jcallahan@2
|
617
|
jcallahan@18
|
618 local POWER_TYPE_NAMES = {
|
jcallahan@18
|
619 ["0"] = "MANA",
|
jcallahan@18
|
620 ["1"] = "RAGE",
|
jcallahan@18
|
621 ["2"] = "FOCUS",
|
jcallahan@18
|
622 ["3"] = "ENERGY",
|
jcallahan@18
|
623 ["6"] = "RUNIC_POWER",
|
jcallahan@18
|
624 }
|
jcallahan@2
|
625
|
jcallahan@2
|
626
|
jcallahan@18
|
627 function WDP:PLAYER_TARGET_CHANGED()
|
jcallahan@18
|
628 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") then
|
jcallahan@18
|
629 return
|
jcallahan@18
|
630 end
|
jcallahan@18
|
631 local unit_type, unit_idnum = self:ParseGUID(_G.UnitGUID("target"))
|
jcallahan@2
|
632
|
jcallahan@18
|
633 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
|
jcallahan@18
|
634 return
|
jcallahan@18
|
635 end
|
jcallahan@19
|
636 local npc = DBEntry("npcs", unit_idnum)
|
jcallahan@18
|
637 local _, class_token = _G.UnitClass("target")
|
jcallahan@18
|
638 npc.class = class_token
|
jcallahan@20
|
639
|
jcallahan@20
|
640 UpdateFactionNames()
|
jcallahan@20
|
641 DatamineTT:ClearLines()
|
jcallahan@20
|
642 DatamineTT:SetUnit("target")
|
jcallahan@20
|
643
|
jcallahan@20
|
644 for line_index = 1, DatamineTT:NumLines() do
|
jcallahan@20
|
645 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
|
jcallahan@20
|
646
|
jcallahan@20
|
647 if not current_line then
|
jcallahan@20
|
648 break
|
jcallahan@20
|
649 end
|
jcallahan@20
|
650 local line_text = current_line:GetText()
|
jcallahan@20
|
651
|
jcallahan@20
|
652 if faction_names[line_text] then
|
jcallahan@20
|
653 npc.faction = line_text
|
jcallahan@20
|
654 break
|
jcallahan@20
|
655 end
|
jcallahan@20
|
656 end
|
jcallahan@18
|
657 npc.gender = GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"
|
jcallahan@18
|
658 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
|
jcallahan@18
|
659 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
|
jcallahan@18
|
660 npc.stats = npc.stats or {}
|
jcallahan@2
|
661
|
jcallahan@18
|
662 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
|
jcallahan@3
|
663
|
jcallahan@18
|
664 if not npc.stats[npc_level] then
|
jcallahan@18
|
665 npc.stats[npc_level] = {
|
jcallahan@18
|
666 max_health = _G.UnitHealthMax("target"),
|
jcallahan@18
|
667 }
|
jcallahan@3
|
668
|
jcallahan@18
|
669 local max_power = _G.UnitManaMax("target")
|
jcallahan@18
|
670
|
jcallahan@18
|
671 if max_power > 0 then
|
jcallahan@18
|
672 local power_type = _G.UnitPowerType("target")
|
jcallahan@18
|
673 npc.stats[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
|
jcallahan@18
|
674 end
|
jcallahan@3
|
675 end
|
jcallahan@21
|
676 table.wipe(action_data)
|
jcallahan@21
|
677 action_data.type = AF.NPC
|
jcallahan@21
|
678 action_data.id_num = unit_idnum
|
jcallahan@21
|
679 action_data.npc_level = npc_level
|
jcallahan@2
|
680 end
|
jcallahan@18
|
681 end -- do-block
|
jcallahan@2
|
682
|
jcallahan@12
|
683 do
|
jcallahan@12
|
684 local function UpdateQuestJuncture(point)
|
jcallahan@12
|
685 local unit_name = _G.UnitName("questnpc")
|
jcallahan@9
|
686
|
jcallahan@12
|
687 if not unit_name then
|
jcallahan@12
|
688 return
|
jcallahan@12
|
689 end
|
jcallahan@12
|
690 local unit_type, unit_id = WDP:ParseGUID(_G.UnitGUID("questnpc"))
|
jcallahan@9
|
691
|
jcallahan@12
|
692 if unit_type == private.UNIT_TYPES.OBJECT then
|
jcallahan@12
|
693 UpdateObjectLocation(unit_id)
|
jcallahan@12
|
694 end
|
jcallahan@19
|
695 local quest = DBEntry("quests", _G.GetQuestID())
|
jcallahan@12
|
696 quest[point] = quest[point] or {}
|
jcallahan@12
|
697 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
|
jcallahan@12
|
698 end
|
jcallahan@10
|
699
|
jcallahan@12
|
700
|
jcallahan@12
|
701 function WDP:QUEST_COMPLETE()
|
jcallahan@12
|
702 UpdateQuestJuncture("end")
|
jcallahan@10
|
703 end
|
jcallahan@10
|
704
|
jcallahan@12
|
705
|
jcallahan@12
|
706 function WDP:QUEST_DETAIL()
|
jcallahan@12
|
707 UpdateQuestJuncture("begin")
|
jcallahan@10
|
708 end
|
jcallahan@12
|
709 end -- do-block
|
jcallahan@9
|
710
|
jcallahan@9
|
711
|
jcallahan@4
|
712 function WDP:QUEST_LOG_UPDATE()
|
jcallahan@4
|
713 self:UnregisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
714 end
|
jcallahan@4
|
715
|
jcallahan@4
|
716
|
jcallahan@4
|
717 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
|
jcallahan@4
|
718 if unit_id ~= "player" then
|
jcallahan@4
|
719 return
|
jcallahan@4
|
720 end
|
jcallahan@4
|
721 self:RegisterEvent("QUEST_LOG_UPDATE")
|
jcallahan@4
|
722 end
|
jcallahan@4
|
723
|
jcallahan@4
|
724
|
jcallahan@1
|
725 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
|
jcallahan@1
|
726 if private.tracked_line or unit_id ~= "player" then
|
jcallahan@1
|
727 return
|
jcallahan@1
|
728 end
|
jcallahan@1
|
729 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
|
jcallahan@1
|
730
|
jcallahan@1
|
731 if not spell_label then
|
jcallahan@1
|
732 return
|
jcallahan@1
|
733 end
|
jcallahan@18
|
734 table.wipe(action_data)
|
jcallahan@1
|
735
|
jcallahan@1
|
736 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
|
jcallahan@1
|
737 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
|
jcallahan@1
|
738
|
jcallahan@1
|
739 if not tt_unit_name and _G.UnitName("target") == target_name then
|
jcallahan@1
|
740 tt_unit_name = target_name
|
jcallahan@1
|
741 tt_unit_id = "target"
|
jcallahan@1
|
742 end
|
jcallahan@1
|
743 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
|
jcallahan@1
|
744
|
jcallahan@16
|
745 if tt_unit_name and not tt_item_name then
|
jcallahan@16
|
746 if bit.band(spell_flags, AF.NPC) == AF.NPC then
|
jcallahan@16
|
747 if not tt_unit_id or tt_unit_name ~= target_name then
|
jcallahan@16
|
748 return
|
jcallahan@16
|
749 end
|
jcallahan@16
|
750 action_data.type = AF.NPC
|
jcallahan@16
|
751 action_data.loot_type = spell_label:lower()
|
jcallahan@16
|
752 end
|
jcallahan@16
|
753 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
|
jcallahan@16
|
754 action_data.type = AF.ITEM
|
jcallahan@16
|
755 action_data.loot_type = spell_label:lower()
|
jcallahan@16
|
756
|
jcallahan@16
|
757 if tt_item_name and tt_item_name == target_name then
|
jcallahan@16
|
758 action_data.item_id = ItemLinkToID(tt_item_link)
|
jcallahan@16
|
759 elseif target_name and target_name ~= "" then
|
jcallahan@16
|
760 local _, target_item_link = _G.GetItemInfo(target_name)
|
jcallahan@16
|
761 action_data.item_id = ItemLinkToID(target_item_link)
|
jcallahan@16
|
762 end
|
jcallahan@16
|
763 elseif not tt_item_name and not tt_unit_name then
|
jcallahan@8
|
764 local zone_name, x, y, map_level, instance_type = CurrentLocationData()
|
jcallahan@1
|
765
|
jcallahan@17
|
766 action_data.instance_type = instance_type
|
jcallahan@17
|
767 action_data.map_level = map_level
|
jcallahan@17
|
768 action_data.name = target_name
|
jcallahan@17
|
769 action_data.x = x
|
jcallahan@17
|
770 action_data.y = y
|
jcallahan@17
|
771 action_data.zone = zone_name
|
jcallahan@17
|
772
|
jcallahan@1
|
773 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
|
jcallahan@17
|
774 if target_name == "" then
|
jcallahan@17
|
775 return
|
jcallahan@17
|
776 end
|
jcallahan@11
|
777 local identifier = ("%s:%s"):format(spell_label, target_name)
|
jcallahan@11
|
778 UpdateObjectLocation(identifier)
|
jcallahan@11
|
779
|
jcallahan@1
|
780 action_data.type = AF.OBJECT
|
jcallahan@11
|
781 action_data.identifier = identifier
|
jcallahan@1
|
782 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
|
jcallahan@17
|
783 action_data.type = AF.ZONE
|
jcallahan@17
|
784 action_data.loot_type = spell_label:lower()
|
jcallahan@1
|
785 end
|
jcallahan@1
|
786 end
|
jcallahan@1
|
787
|
jcallahan@18
|
788 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, target_name, spell_line))
|
jcallahan@1
|
789 private.tracked_line = spell_line
|
jcallahan@0
|
790 end
|
jcallahan@0
|
791
|
jcallahan@0
|
792
|
jcallahan@1
|
793 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
794 if unit_id ~= "player" then
|
jcallahan@1
|
795 return
|
jcallahan@1
|
796 end
|
jcallahan@1
|
797
|
jcallahan@18
|
798 -- if private.SPELL_LABELS_BY_NAME[spell_name] then
|
jcallahan@18
|
799 -- print(("%s: '%s', '%s', '%s', '%s', '%s'"):format(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id))
|
jcallahan@18
|
800 -- end
|
jcallahan@1
|
801 private.tracked_line = nil
|
jcallahan@0
|
802 end
|
jcallahan@0
|
803
|
jcallahan@1
|
804 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
|
jcallahan@1
|
805 if unit_id ~= "player" then
|
jcallahan@1
|
806 return
|
jcallahan@1
|
807 end
|
jcallahan@0
|
808
|
jcallahan@1
|
809 if private.tracked_line == spell_line then
|
jcallahan@1
|
810 private.tracked_line = nil
|
jcallahan@1
|
811 end
|
jcallahan@0
|
812 end
|