annotate Main.lua @ 52:2bfdce67c71e

Removed the special case kludge for Fishing location field name.
author James D. Callahan III <jcallahan@curse.com>
date Thu, 28 Jun 2012 14:36:36 -0500
parents 9f23fb15adc5
children 052c4075df13
rev   line source
jcallahan@0 1 -----------------------------------------------------------------------
jcallahan@0 2 -- Upvalued Lua API.
jcallahan@0 3 -----------------------------------------------------------------------
jcallahan@0 4 local _G = getfenv(0)
jcallahan@0 5
jcallahan@0 6 local pairs = _G.pairs
jcallahan@1 7 local tonumber = _G.tonumber
jcallahan@1 8
jcallahan@1 9 local bit = _G.bit
jcallahan@1 10 local math = _G.math
jcallahan@1 11 local table = _G.table
jcallahan@1 12
jcallahan@0 13
jcallahan@0 14 -----------------------------------------------------------------------
jcallahan@0 15 -- AddOn namespace.
jcallahan@0 16 -----------------------------------------------------------------------
jcallahan@0 17 local ADDON_NAME, private = ...
jcallahan@0 18
jcallahan@0 19 local LibStub = _G.LibStub
jcallahan@0 20 local WDP = LibStub("AceAddon-3.0"):NewAddon(ADDON_NAME, "AceEvent-3.0", "AceTimer-3.0")
jcallahan@0 21
jcallahan@48 22 local deformat = LibStub("LibDeformat-3.0")
jcallahan@48 23
jcallahan@4 24 local DatamineTT = _G.CreateFrame("GameTooltip", "WDPDatamineTT", _G.UIParent, "GameTooltipTemplate")
jcallahan@5 25 DatamineTT:SetOwner(_G.WorldFrame, "ANCHOR_NONE")
jcallahan@5 26
jcallahan@0 27
jcallahan@0 28 -----------------------------------------------------------------------
jcallahan@0 29 -- Local constants.
jcallahan@0 30 -----------------------------------------------------------------------
jcallahan@0 31 local DATABASE_DEFAULTS = {
jcallahan@0 32 global = {
jcallahan@0 33 items = {},
jcallahan@0 34 npcs = {},
jcallahan@0 35 objects = {},
jcallahan@0 36 quests = {},
jcallahan@17 37 zones = {},
jcallahan@0 38 }
jcallahan@0 39 }
jcallahan@0 40
jcallahan@0 41
jcallahan@1 42 local EVENT_MAPPING = {
jcallahan@48 43 CHAT_MSG_LOOT = true,
jcallahan@40 44 CHAT_MSG_SYSTEM = true,
jcallahan@23 45 COMBAT_LOG_EVENT_UNFILTERED = true,
jcallahan@18 46 COMBAT_TEXT_UPDATE = true,
jcallahan@42 47 ITEM_TEXT_BEGIN = true,
jcallahan@1 48 LOOT_OPENED = true,
jcallahan@7 49 MERCHANT_SHOW = "UpdateMerchantItems",
jcallahan@35 50 -- MERCHANT_UPDATE = "UpdateMerchantItems",
jcallahan@25 51 PET_BAR_UPDATE = true,
jcallahan@2 52 PLAYER_TARGET_CHANGED = true,
jcallahan@9 53 QUEST_COMPLETE = true,
jcallahan@9 54 QUEST_DETAIL = true,
jcallahan@9 55 QUEST_LOG_UPDATE = true,
jcallahan@27 56 TRAINER_SHOW = true,
jcallahan@4 57 UNIT_QUEST_LOG_CHANGED = true,
jcallahan@1 58 UNIT_SPELLCAST_FAILED = "HandleSpellFailure",
jcallahan@1 59 UNIT_SPELLCAST_FAILED_QUIET = "HandleSpellFailure",
jcallahan@1 60 UNIT_SPELLCAST_INTERRUPTED = "HandleSpellFailure",
jcallahan@1 61 UNIT_SPELLCAST_SENT = true,
jcallahan@1 62 UNIT_SPELLCAST_SUCCEEDED = true,
jcallahan@0 63 }
jcallahan@0 64
jcallahan@4 65
jcallahan@1 66 local AF = private.ACTION_TYPE_FLAGS
jcallahan@0 67
jcallahan@4 68
jcallahan@27 69 local PLAYER_CLASS = _G.select(2, _G.UnitClass("player"))
jcallahan@34 70 local PLAYER_GUID = _G.UnitGUID("player")
jcallahan@39 71 local PLAYER_RACE = _G.select(2, _G.UnitRace("player"))
jcallahan@27 72
jcallahan@0 73 -----------------------------------------------------------------------
jcallahan@0 74 -- Local variables.
jcallahan@0 75 -----------------------------------------------------------------------
jcallahan@0 76 local db
jcallahan@0 77 local durability_timer_handle
jcallahan@2 78 local target_location_timer_handle
jcallahan@1 79 local action_data = {}
jcallahan@40 80 local currently_drunk
jcallahan@32 81 local faction_standings = {}
jcallahan@0 82
jcallahan@1 83
jcallahan@1 84 -----------------------------------------------------------------------
jcallahan@1 85 -- Helper Functions.
jcallahan@1 86 -----------------------------------------------------------------------
jcallahan@39 87 local ActualCopperCost
jcallahan@39 88 do
jcallahan@39 89 local BARTERING_SPELL_ID = 83964
jcallahan@39 90
jcallahan@39 91 local STANDING_DISCOUNTS = {
jcallahan@39 92 HATED = 0,
jcallahan@39 93 HOSTILE = 0,
jcallahan@39 94 UNFRIENDLY = 0,
jcallahan@39 95 NEUTRAL = 0,
jcallahan@39 96 FRIENDLY = 0.05,
jcallahan@39 97 HONORED = 0.1,
jcallahan@39 98 REVERED = 0.15,
jcallahan@39 99 EXALTED = 0.2,
jcallahan@39 100 }
jcallahan@39 101
jcallahan@39 102
jcallahan@39 103 function ActualCopperCost(copper_cost, rep_standing)
jcallahan@39 104 if not copper_cost or copper_cost == 0 then
jcallahan@39 105 return 0
jcallahan@39 106 end
jcallahan@39 107 local modifier = 1
jcallahan@39 108
jcallahan@39 109 if _G.IsSpellKnown(BARTERING_SPELL_ID) then
jcallahan@39 110 modifier = modifier - 0.1
jcallahan@39 111 end
jcallahan@39 112
jcallahan@39 113 if rep_standing then
jcallahan@39 114 if PLAYER_RACE == "Goblin" then
jcallahan@39 115 modifier = modifier - STANDING_DISCOUNTS["EXALTED"]
jcallahan@39 116 elseif STANDING_DISCOUNTS[rep_standing] then
jcallahan@39 117 modifier = modifier - STANDING_DISCOUNTS[rep_standing]
jcallahan@39 118 end
jcallahan@39 119 end
jcallahan@39 120 return math.floor(copper_cost / modifier)
jcallahan@39 121 end
jcallahan@39 122 end -- do-block
jcallahan@39 123
jcallahan@39 124
jcallahan@29 125 local function InstanceDifficultyToken()
jcallahan@29 126 local _, instance_type, instance_difficulty, difficulty_name, _, _, is_dynamic = _G.GetInstanceInfo()
jcallahan@29 127 if difficulty_name == "" then
jcallahan@29 128 difficulty_name = "NONE"
jcallahan@29 129 end
jcallahan@29 130 return ("%s:%s:%s"):format(instance_type:upper(), difficulty_name:upper():gsub(" ", "_"), _G.tostring(is_dynamic))
jcallahan@29 131 end
jcallahan@29 132
jcallahan@29 133
jcallahan@19 134 local function DBEntry(data_type, unit_id)
jcallahan@19 135 if not data_type or not unit_id then
jcallahan@6 136 return
jcallahan@6 137 end
jcallahan@19 138 local unit = db[data_type][unit_id]
jcallahan@6 139
jcallahan@10 140 if not unit then
jcallahan@19 141 db[data_type][unit_id] = {}
jcallahan@19 142 unit = db[data_type][unit_id]
jcallahan@6 143 end
jcallahan@10 144 return unit
jcallahan@6 145 end
jcallahan@6 146
jcallahan@6 147
jcallahan@29 148 local function NPCEntry(identifier)
jcallahan@29 149 local npc = DBEntry("npcs", identifier)
jcallahan@29 150
jcallahan@29 151 if not npc then
jcallahan@29 152 return
jcallahan@22 153 end
jcallahan@29 154 local instance_token = InstanceDifficultyToken()
jcallahan@29 155 npc.encounter_data = npc.encounter_data or {}
jcallahan@29 156 npc.encounter_data[instance_token] = npc.encounter_data[instance_token] or {}
jcallahan@30 157 npc.encounter_data[instance_token].stats = npc.encounter_data[instance_token].stats or {}
jcallahan@29 158 return npc
jcallahan@22 159 end
jcallahan@22 160
jcallahan@22 161
jcallahan@1 162 local function CurrentLocationData()
jcallahan@1 163 local map_level = _G.GetCurrentMapDungeonLevel() or 0
jcallahan@1 164 local x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 165
jcallahan@1 166 x = x or 0
jcallahan@1 167 y = y or 0
jcallahan@1 168
jcallahan@1 169 if x == 0 and y == 0 then
jcallahan@1 170 for level_index = 1, _G.GetNumDungeonMapLevels() do
jcallahan@1 171 _G.SetDungeonMapLevel(level_index)
jcallahan@1 172 x, y = _G.GetPlayerMapPosition("player")
jcallahan@1 173
jcallahan@1 174 if x and y and (x > 0 or y > 0) then
jcallahan@1 175 _G.SetDungeonMapLevel(map_level)
jcallahan@1 176 map_level = level_index
jcallahan@1 177 break
jcallahan@1 178 end
jcallahan@1 179 end
jcallahan@1 180 end
jcallahan@1 181
jcallahan@1 182 if _G.DungeonUsesTerrainMap() then
jcallahan@1 183 map_level = map_level - 1
jcallahan@1 184 end
jcallahan@31 185 local x = _G.floor(x * 1000)
jcallahan@31 186 local y = _G.floor(y * 1000)
jcallahan@28 187
jcallahan@31 188 if x % 2 ~= 0 then
jcallahan@31 189 x = x + 1
jcallahan@28 190 end
jcallahan@28 191
jcallahan@31 192 if y % 2 ~= 0 then
jcallahan@31 193 y = y + 1
jcallahan@28 194 end
jcallahan@31 195 return _G.GetRealZoneText(), _G.GetCurrentMapAreaID(), x, y, map_level, InstanceDifficultyToken()
jcallahan@1 196 end
jcallahan@1 197
jcallahan@1 198
jcallahan@1 199 local function ItemLinkToID(item_link)
jcallahan@1 200 if not item_link then
jcallahan@1 201 return
jcallahan@1 202 end
jcallahan@7 203 return tonumber(item_link:match("item:(%d+)"))
jcallahan@1 204 end
jcallahan@0 205
jcallahan@4 206
jcallahan@34 207 local ParseGUID
jcallahan@4 208 do
jcallahan@4 209 local UNIT_TYPE_BITMASK = 0x007
jcallahan@4 210
jcallahan@34 211 function ParseGUID(guid)
jcallahan@5 212 if not guid then
jcallahan@5 213 return
jcallahan@5 214 end
jcallahan@4 215 local types = private.UNIT_TYPES
jcallahan@4 216 local unit_type = _G.bit.band(tonumber(guid:sub(1, 5)), UNIT_TYPE_BITMASK)
jcallahan@4 217
jcallahan@10 218 if unit_type ~= types.PLAYER and unit_type ~= types.PET then
jcallahan@4 219 return unit_type, tonumber(guid:sub(-12, -9), 16)
jcallahan@4 220 end
jcallahan@4 221
jcallahan@4 222 return unit_type
jcallahan@4 223 end
jcallahan@4 224 end -- do-block
jcallahan@4 225
jcallahan@4 226
jcallahan@34 227 local UpdateNPCLocation
jcallahan@34 228 do
jcallahan@34 229 local COORD_MAX = 5
jcallahan@34 230
jcallahan@34 231 function UpdateNPCLocation(unit_idnum)
jcallahan@34 232 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@34 233 local npc_data = NPCEntry(unit_idnum).encounter_data[difficulty_token].stats[("level_%d"):format(_G.UnitLevel("target"))]
jcallahan@34 234 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@34 235 npc_data.locations = npc_data.locations or {}
jcallahan@34 236
jcallahan@34 237 local zone_data = npc_data.locations[zone_token]
jcallahan@34 238
jcallahan@34 239 if not zone_data then
jcallahan@34 240 zone_data = {}
jcallahan@34 241 npc_data.locations[zone_token] = zone_data
jcallahan@34 242 end
jcallahan@34 243
jcallahan@34 244 for location_token in pairs(zone_data) do
jcallahan@34 245 local loc_level, loc_x, loc_y = (":"):split(location_token)
jcallahan@34 246 loc_level = tonumber(loc_level)
jcallahan@34 247
jcallahan@34 248 if map_level == loc_level and math.abs(x - loc_x) <= COORD_MAX and math.abs(y - loc_y) <= COORD_MAX then
jcallahan@34 249 return
jcallahan@34 250 end
jcallahan@34 251 end
jcallahan@34 252 zone_data[("%s:%s:%s"):format(map_level, x, y)] = true
jcallahan@34 253 end
jcallahan@34 254 end -- do-block
jcallahan@34 255
jcallahan@34 256
jcallahan@52 257 local function UpdateDBEntryLocation(entry_type, identifier)
jcallahan@10 258 if not identifier then
jcallahan@10 259 return
jcallahan@10 260 end
jcallahan@31 261 local zone_name, area_id, x, y, map_level, difficulty_token = CurrentLocationData()
jcallahan@41 262 local entry = DBEntry(entry_type, identifier)
jcallahan@41 263 entry[difficulty_token] = entry[difficulty_token] or {}
jcallahan@52 264 entry[difficulty_token].locations = entry[difficulty_token].locations or {}
jcallahan@10 265
jcallahan@31 266 local zone_token = ("%s:%d"):format(zone_name, area_id)
jcallahan@52 267 local zone_data = entry[difficulty_token].locations[zone_token]
jcallahan@24 268
jcallahan@31 269 if not zone_data then
jcallahan@31 270 zone_data = {}
jcallahan@52 271 entry[difficulty_token].locations[zone_token] = zone_data
jcallahan@10 272 end
jcallahan@41 273 local location_token = ("%s:%s:%s"):format(map_level, x, y)
jcallahan@41 274 zone_data[location_token] = zone_data[location_token] or true
jcallahan@41 275 return zone_data
jcallahan@10 276 end
jcallahan@10 277
jcallahan@10 278
jcallahan@19 279 local function HandleItemUse(item_link, bag_index, slot_index)
jcallahan@19 280 if not item_link then
jcallahan@19 281 return
jcallahan@19 282 end
jcallahan@19 283 local item_id = ItemLinkToID(item_link)
jcallahan@19 284
jcallahan@19 285 if not bag_index or not slot_index then
jcallahan@19 286 for new_bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@19 287 for new_slot_index = 1, _G.GetContainerNumSlots(new_bag_index) do
jcallahan@19 288 if item_id == ItemLinkToID(_G.GetContainerItemLink(new_bag_index, new_slot_index)) then
jcallahan@19 289 bag_index = new_bag_index
jcallahan@19 290 slot_index = new_slot_index
jcallahan@19 291 break
jcallahan@19 292 end
jcallahan@19 293 end
jcallahan@19 294 end
jcallahan@19 295 end
jcallahan@19 296
jcallahan@19 297 if not bag_index or not slot_index then
jcallahan@19 298 return
jcallahan@19 299 end
jcallahan@19 300 local _, _, _, _, _, is_lootable = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@19 301
jcallahan@19 302 if not is_lootable then
jcallahan@19 303 return
jcallahan@19 304 end
jcallahan@19 305 DatamineTT:ClearLines()
jcallahan@19 306 DatamineTT:SetBagItem(bag_index, slot_index)
jcallahan@19 307
jcallahan@19 308 for line_index = 1, DatamineTT:NumLines() do
jcallahan@19 309 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@19 310
jcallahan@19 311 if not current_line then
jcallahan@19 312 break
jcallahan@19 313 end
jcallahan@19 314
jcallahan@19 315 if current_line:GetText() == _G.ITEM_OPENABLE then
jcallahan@19 316 table.wipe(action_data)
jcallahan@19 317 action_data.type = AF.ITEM
jcallahan@28 318 action_data.identifier = item_id
jcallahan@25 319 action_data.label = "contains"
jcallahan@19 320 break
jcallahan@19 321 end
jcallahan@19 322 end
jcallahan@19 323 end
jcallahan@19 324
jcallahan@19 325
jcallahan@39 326 local UnitFactionStanding
jcallahan@32 327 local UpdateFactionData
jcallahan@32 328 do
jcallahan@32 329 local MAX_FACTION_INDEX = 1000
jcallahan@20 330
jcallahan@32 331 local STANDING_NAMES = {
jcallahan@32 332 "HATED",
jcallahan@32 333 "HOSTILE",
jcallahan@32 334 "UNFRIENDLY",
jcallahan@32 335 "NEUTRAL",
jcallahan@32 336 "FRIENDLY",
jcallahan@32 337 "HONORED",
jcallahan@32 338 "REVERED",
jcallahan@32 339 "EXALTED",
jcallahan@32 340 }
jcallahan@32 341
jcallahan@39 342
jcallahan@39 343 function UnitFactionStanding(unit)
jcallahan@39 344 UpdateFactionData()
jcallahan@39 345 DatamineTT:ClearLines()
jcallahan@39 346 DatamineTT:SetUnit(unit)
jcallahan@39 347
jcallahan@39 348 for line_index = 1, DatamineTT:NumLines() do
jcallahan@39 349 local faction_name = _G["WDPDatamineTTTextLeft" .. line_index]:GetText()
jcallahan@39 350
jcallahan@39 351 if faction_name and faction_standings[faction_name] then
jcallahan@39 352 return faction_name, faction_standings[faction_name]
jcallahan@39 353 end
jcallahan@39 354 end
jcallahan@39 355 end
jcallahan@39 356
jcallahan@39 357
jcallahan@32 358 function UpdateFactionData()
jcallahan@32 359 for faction_index = 1, MAX_FACTION_INDEX do
jcallahan@32 360 local faction_name, _, current_standing, _, _, _, _, _, is_header = _G.GetFactionInfo(faction_index)
jcallahan@32 361
jcallahan@32 362 if faction_name and not is_header then
jcallahan@32 363 faction_standings[faction_name] = STANDING_NAMES[current_standing]
jcallahan@32 364 elseif not faction_name then
jcallahan@32 365 break
jcallahan@32 366 end
jcallahan@20 367 end
jcallahan@20 368 end
jcallahan@32 369 end -- do-block
jcallahan@20 370
jcallahan@48 371
jcallahan@48 372 local function GenericLootUpdate(data_type, top_field, inline_drops)
jcallahan@48 373 local entry = DBEntry(data_type, action_data.identifier)
jcallahan@48 374
jcallahan@48 375 if not entry then
jcallahan@48 376 return
jcallahan@48 377 end
jcallahan@48 378 local loot_type = action_data.label or "drops"
jcallahan@48 379 local loot_count = ("%s_count"):format(loot_type)
jcallahan@48 380 local loot_data
jcallahan@48 381
jcallahan@48 382 if top_field then
jcallahan@48 383 entry[top_field] = entry[top_field] or {}
jcallahan@48 384 entry[top_field][loot_count] = (entry[top_field][loot_count] or 0) + 1
jcallahan@48 385 entry[top_field][loot_type] = entry[top_field][loot_type] or {}
jcallahan@48 386 loot_data = entry[top_field][loot_type]
jcallahan@48 387 else
jcallahan@48 388 entry[loot_count] = (entry[loot_count] or 0) + 1
jcallahan@48 389 entry[loot_type] = entry[loot_type] or {}
jcallahan@48 390 loot_data = entry[loot_type]
jcallahan@48 391 end
jcallahan@48 392
jcallahan@48 393 for index = 1, #action_data.loot_list do
jcallahan@48 394 table.insert(loot_data, action_data.loot_list[index])
jcallahan@48 395 end
jcallahan@48 396 end
jcallahan@48 397
jcallahan@48 398
jcallahan@0 399 -----------------------------------------------------------------------
jcallahan@0 400 -- Methods.
jcallahan@0 401 -----------------------------------------------------------------------
jcallahan@0 402 function WDP:OnInitialize()
jcallahan@0 403 db = LibStub("AceDB-3.0"):New("WoWDBProfilerData", DATABASE_DEFAULTS, "Default").global
jcallahan@14 404
jcallahan@14 405 local raw_db = _G["WoWDBProfilerData"]
jcallahan@14 406
jcallahan@18 407 local build_num = tonumber(private.build_num)
jcallahan@14 408
jcallahan@35 409 -- TODO: Un-comment this when MoP goes live.
jcallahan@35 410 -- if raw_db.build_num and raw_db.build_num < build_num then
jcallahan@35 411 -- for entry in pairs(DATABASE_DEFAULTS.global) do
jcallahan@35 412 -- db[entry] = {}
jcallahan@35 413 -- end
jcallahan@35 414 -- end
jcallahan@35 415 raw_db.build_num = build_num
jcallahan@0 416 end
jcallahan@0 417
jcallahan@0 418
jcallahan@0 419 function WDP:OnEnable()
jcallahan@0 420 for event_name, mapping in pairs(EVENT_MAPPING) do
jcallahan@1 421 self:RegisterEvent(event_name, (_G.type(mapping) ~= "boolean") and mapping or nil)
jcallahan@0 422 end
jcallahan@0 423 durability_timer_handle = self:ScheduleRepeatingTimer("ProcessDurability", 30)
jcallahan@31 424 target_location_timer_handle = self:ScheduleRepeatingTimer("UpdateTargetLocation", 0.5)
jcallahan@19 425
jcallahan@19 426 _G.hooksecurefunc("UseContainerItem", function(bag_index, slot_index, target_unit)
jcallahan@19 427 if target_unit then
jcallahan@19 428 return
jcallahan@19 429 end
jcallahan@19 430 HandleItemUse(_G.GetContainerItemLink(bag_index, slot_index), bag_index, slot_index)
jcallahan@19 431 end)
jcallahan@19 432
jcallahan@19 433 _G.hooksecurefunc("UseItemByName", function(identifier, target_unit)
jcallahan@19 434 if target_unit then
jcallahan@19 435 return
jcallahan@19 436 end
jcallahan@19 437 local _, item_link = _G.GetItemInfo(identifier)
jcallahan@19 438 HandleItemUse(item_link)
jcallahan@19 439 end)
jcallahan@0 440 end
jcallahan@0 441
jcallahan@0 442
jcallahan@0 443 local function RecordDurability(item_id, durability)
jcallahan@0 444 if not durability or durability <= 0 then
jcallahan@0 445 return
jcallahan@0 446 end
jcallahan@0 447
jcallahan@0 448 if not db.items[item_id] then
jcallahan@0 449 db.items[item_id] = {}
jcallahan@0 450 end
jcallahan@0 451 db.items[item_id].durability = durability
jcallahan@0 452 end
jcallahan@0 453
jcallahan@0 454
jcallahan@0 455 function WDP:ProcessDurability()
jcallahan@0 456 for slot_index = 0, _G.INVSLOT_LAST_EQUIPPED do
jcallahan@1 457 local item_id = _G.GetInventoryItemID("player", slot_index)
jcallahan@0 458
jcallahan@0 459 if item_id and item_id > 0 then
jcallahan@1 460 local _, max_durability = _G.GetInventoryItemDurability(slot_index)
jcallahan@0 461 RecordDurability(item_id, max_durability)
jcallahan@0 462 end
jcallahan@0 463 end
jcallahan@0 464
jcallahan@0 465 for bag_index = 0, _G.NUM_BAG_SLOTS do
jcallahan@0 466 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@1 467 local item_id = _G.GetContainerItemID(bag_index, slot_index)
jcallahan@0 468
jcallahan@0 469 if item_id and item_id > 0 then
jcallahan@1 470 local _, max_durability = _G.GetContainerItemDurability(bag_index, slot_index)
jcallahan@0 471 RecordDurability(item_id, max_durability)
jcallahan@0 472 end
jcallahan@0 473 end
jcallahan@0 474 end
jcallahan@0 475 end
jcallahan@0 476
jcallahan@0 477
jcallahan@2 478 function WDP:UpdateTargetLocation()
jcallahan@40 479 if currently_drunk or not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or (_G.UnitIsTapped("target") and not _G.UnitIsDead("target")) then
jcallahan@2 480 return
jcallahan@2 481 end
jcallahan@2 482
jcallahan@2 483 for index = 1, 4 do
jcallahan@2 484 if not _G.CheckInteractDistance("target", index) then
jcallahan@2 485 return
jcallahan@2 486 end
jcallahan@2 487 end
jcallahan@40 488 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 489
jcallahan@40 490 if not unit_idnum or unit_type ~= private.UNIT_TYPES.NPC then
jcallahan@2 491 return
jcallahan@2 492 end
jcallahan@34 493 UpdateNPCLocation(unit_idnum)
jcallahan@2 494 end
jcallahan@2 495
jcallahan@2 496
jcallahan@0 497 -----------------------------------------------------------------------
jcallahan@0 498 -- Event handlers.
jcallahan@0 499 -----------------------------------------------------------------------
jcallahan@48 500 function WDP:CHAT_MSG_LOOT(event, message)
jcallahan@48 501 if action_data.spell_label ~= "EXTRACT_GAS" then
jcallahan@48 502 return
jcallahan@48 503 end
jcallahan@48 504 local item_link, quantity = deformat(message, _G.LOOT_ITEM_PUSHED_SELF_MULTIPLE)
jcallahan@48 505
jcallahan@48 506 if not item_link then
jcallahan@48 507 quantity, item_link = 1, deformat(message, _G.LOOT_ITEM_PUSHED_SELF)
jcallahan@48 508 end
jcallahan@48 509
jcallahan@48 510 if not item_link then
jcallahan@48 511 return
jcallahan@48 512 end
jcallahan@48 513 local item_id = ItemLinkToID(item_link)
jcallahan@48 514
jcallahan@48 515 if not item_id then
jcallahan@48 516 return
jcallahan@48 517 end
jcallahan@48 518 action_data.loot_list = {
jcallahan@48 519 ("%d:%d"):format(item_id, quantity)
jcallahan@48 520 }
jcallahan@48 521 GenericLootUpdate("zones")
jcallahan@48 522 table.wipe(action_data)
jcallahan@48 523 end
jcallahan@48 524
jcallahan@48 525
jcallahan@23 526 do
jcallahan@40 527 local SOBER_MATCH = _G.DRUNK_MESSAGE_ITEM_SELF1:gsub("%%s", ".+")
jcallahan@40 528
jcallahan@40 529 local DRUNK_COMPARES = {
jcallahan@40 530 _G.DRUNK_MESSAGE_SELF2,
jcallahan@40 531 _G.DRUNK_MESSAGE_SELF3,
jcallahan@40 532 _G.DRUNK_MESSAGE_SELF4,
jcallahan@40 533 }
jcallahan@40 534
jcallahan@40 535 local DRUNK_MATCHES = {
jcallahan@40 536 _G.DRUNK_MESSAGE_SELF2:gsub("%%s", ".+"),
jcallahan@40 537 _G.DRUNK_MESSAGE_SELF3:gsub("%%s", ".+"),
jcallahan@40 538 _G.DRUNK_MESSAGE_SELF4:gsub("%%s", ".+"),
jcallahan@40 539 }
jcallahan@40 540
jcallahan@40 541 function WDP:CHAT_MSG_SYSTEM(event, message)
jcallahan@40 542 if currently_drunk then
jcallahan@40 543 if message == _G.DRUNK_MESSAGE_SELF1 or message:match(SOBER_MATCH) then
jcallahan@40 544 currently_drunk = nil
jcallahan@40 545 end
jcallahan@40 546 return
jcallahan@40 547 end
jcallahan@40 548
jcallahan@40 549 for index = 1, #DRUNK_MATCHES do
jcallahan@40 550 if message == DRUNK_COMPARES[index] or message:match(DRUNK_MATCHES[index]) then
jcallahan@40 551 currently_drunk = true
jcallahan@40 552 break
jcallahan@40 553 end
jcallahan@40 554 end
jcallahan@40 555 end
jcallahan@40 556 end
jcallahan@40 557
jcallahan@40 558 -- do-block
jcallahan@40 559
jcallahan@40 560 do
jcallahan@23 561 local FLAGS_NPC = bit.bor(_G.COMBATLOG_OBJECT_TYPE_GUARDIAN, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 562 local FLAGS_NPC_CONTROL = bit.bor(_G.COMBATLOG_OBJECT_AFFILIATION_OUTSIDER, _G.COMBATLOG_OBJECT_CONTROL_NPC)
jcallahan@23 563
jcallahan@23 564
jcallahan@23 565 local function RecordNPCSpell(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, spell_id, spell_name)
jcallahan@23 566 if not spell_id then
jcallahan@23 567 return
jcallahan@23 568 end
jcallahan@34 569 local source_type, source_id = ParseGUID(source_guid)
jcallahan@23 570
jcallahan@23 571 if not source_id or source_type ~= private.UNIT_TYPES.NPC then
jcallahan@23 572 return
jcallahan@23 573 end
jcallahan@23 574
jcallahan@23 575 if bit.band(FLAGS_NPC_CONTROL, source_flags) == FLAGS_NPC_CONTROL and bit.band(FLAGS_NPC, source_flags) ~= 0 then
jcallahan@29 576 local encounter_data = NPCEntry(source_id).encounter_data[InstanceDifficultyToken()]
jcallahan@28 577 encounter_data.spells = encounter_data.spells or {}
jcallahan@28 578 encounter_data.spells[spell_id] = (encounter_data.spells[spell_id] or 0) + 1
jcallahan@23 579 end
jcallahan@23 580 end
jcallahan@23 581
jcallahan@23 582 local COMBAT_LOG_FUNCS = {
jcallahan@23 583 SPELL_AURA_APPLIED = RecordNPCSpell,
jcallahan@23 584 SPELL_CAST_START = RecordNPCSpell,
jcallahan@48 585 SPELL_CAST_SUCCESS = RecordNPCSpell,
jcallahan@23 586 }
jcallahan@23 587
jcallahan@23 588
jcallahan@23 589 function WDP:COMBAT_LOG_EVENT_UNFILTERED(event, time_stamp, sub_event, hide_caster, source_guid, source_name, source_flags, source_raid_flags, dest_guid, dest_name, dest_flags, dest_raid_flags, ...)
jcallahan@23 590 local combat_log_func = COMBAT_LOG_FUNCS[sub_event]
jcallahan@23 591
jcallahan@23 592 if not combat_log_func then
jcallahan@23 593 return
jcallahan@23 594 end
jcallahan@23 595 combat_log_func(sub_event, source_guid, source_name, source_flags, dest_guid, dest_name, dest_flags, ...)
jcallahan@23 596 end
jcallahan@23 597 end -- do-block
jcallahan@23 598
jcallahan@23 599
jcallahan@44 600 do
jcallahan@44 601 local DIPLOMACY_SPELL_ID = 20599
jcallahan@44 602 local MR_POP_RANK1_SPELL_ID = 78634
jcallahan@44 603 local MR_POP_RANK2_SPELL_ID = 78635
jcallahan@44 604
jcallahan@44 605 local REP_BUFFS = {
jcallahan@44 606 [_G.GetSpellInfo(30754)] = "CENARION_FAVOR",
jcallahan@44 607 [_G.GetSpellInfo(24705)] = "GRIM_VISAGE",
jcallahan@44 608 [_G.GetSpellInfo(32098)] = "HONOR_HOLD_FAVOR",
jcallahan@44 609 [_G.GetSpellInfo(39913)] = "NAZGRELS_FERVOR",
jcallahan@44 610 [_G.GetSpellInfo(39953)] = "SONG_OF_BATTLE",
jcallahan@44 611 [_G.GetSpellInfo(61849)] = "SPIRIT_OF_SHARING",
jcallahan@44 612 [_G.GetSpellInfo(32096)] = "THRALLMARS_FAVOR",
jcallahan@44 613 [_G.GetSpellInfo(39911)] = "TROLLBANES_COMMAND",
jcallahan@44 614 [_G.GetSpellInfo(95987)] = "UNBURDENED",
jcallahan@44 615 [_G.GetSpellInfo(100951)] = "WOW_ANNIVERSARY",
jcallahan@44 616 }
jcallahan@44 617
jcallahan@44 618
jcallahan@44 619 local FACTION_NAMES = {
jcallahan@44 620 CENARION_CIRCLE = _G.GetFactionInfoByID(609),
jcallahan@44 621 HONOR_HOLD = _G.GetFactionInfoByID(946),
jcallahan@44 622 THE_SHATAR = _G.GetFactionInfoByID(935),
jcallahan@44 623 THRALLMAR = _G.GetFactionInfoByID(947),
jcallahan@44 624 }
jcallahan@44 625
jcallahan@44 626
jcallahan@44 627 local MODIFIERS = {
jcallahan@44 628 CENARION_FAVOR = {
jcallahan@44 629 faction = FACTION_NAMES.CENARION_CIRCLE,
jcallahan@44 630 modifier = 0.25,
jcallahan@44 631 },
jcallahan@44 632 GRIM_VISAGE = {
jcallahan@44 633 modifier = 0.1,
jcallahan@44 634 },
jcallahan@44 635 HONOR_HOLD_FAVOR = {
jcallahan@44 636 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 637 modifier = 0.25,
jcallahan@44 638 },
jcallahan@44 639 NAZGRELS_FERVOR = {
jcallahan@44 640 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 641 modifier = 0.1,
jcallahan@44 642 },
jcallahan@44 643 SONG_OF_BATTLE = {
jcallahan@44 644 faction = FACTION_NAMES.THE_SHATAR,
jcallahan@44 645 modifier = 0.1,
jcallahan@44 646 },
jcallahan@44 647 SPIRIT_OF_SHARING = {
jcallahan@44 648 modifier = 0.1,
jcallahan@44 649 },
jcallahan@44 650 THRALLMARS_FAVOR = {
jcallahan@44 651 faction = FACTION_NAMES.THRALLMAR,
jcallahan@44 652 modifier = 0.25,
jcallahan@44 653 },
jcallahan@44 654 TROLLBANES_COMMAND = {
jcallahan@44 655 faction = FACTION_NAMES.HONOR_HOLD,
jcallahan@44 656 modifier = 0.1,
jcallahan@44 657 },
jcallahan@44 658 UNBURDENED = {
jcallahan@44 659 modifier = 0.1,
jcallahan@44 660 },
jcallahan@44 661 WOW_ANNIVERSARY = {
jcallahan@44 662 modifier = 0.08,
jcallahan@44 663 }
jcallahan@44 664 }
jcallahan@44 665
jcallahan@44 666
jcallahan@44 667 function WDP:COMBAT_TEXT_UPDATE(event, message_type, faction_name, amount)
jcallahan@44 668 if message_type ~= "FACTION" then
jcallahan@44 669 return
jcallahan@44 670 end
jcallahan@44 671 UpdateFactionData()
jcallahan@44 672
jcallahan@46 673 if not faction_name or not faction_standings[faction_name] then
jcallahan@46 674 return
jcallahan@46 675 end
jcallahan@44 676 local npc = NPCEntry(action_data.identifier)
jcallahan@46 677
jcallahan@44 678 if not npc then
jcallahan@44 679 return
jcallahan@44 680 end
jcallahan@44 681 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@44 682 local reputation_data = encounter_data[action_data.npc_level].reputations
jcallahan@44 683
jcallahan@44 684 if not reputation_data then
jcallahan@44 685 reputation_data = {}
jcallahan@44 686 encounter_data[action_data.npc_level].reputations = reputation_data
jcallahan@44 687 end
jcallahan@44 688 local modifier = 1
jcallahan@44 689
jcallahan@44 690 if _G.IsSpellKnown(DIPLOMACY_SPELL_ID) then
jcallahan@44 691 modifier = modifier + 0.1
jcallahan@44 692 end
jcallahan@44 693
jcallahan@44 694 if _G.IsSpellKnown(MR_POP_RANK2_SPELL_ID) then
jcallahan@44 695 modifier = modifier + 0.1
jcallahan@44 696 elseif _G.IsSpellKnown(MR_POP_RANK1_SPELL_ID) then
jcallahan@44 697 modifier = modifier + 0.05
jcallahan@44 698 end
jcallahan@44 699
jcallahan@44 700 for buff_name, buff_label in pairs(REP_BUFFS) do
jcallahan@44 701 if _G.UnitBuff("player", buff_name) then
jcallahan@44 702 local modded_faction = MODIFIERS[buff_label].faction
jcallahan@44 703
jcallahan@44 704 if not modded_faction or faction_name == modded_faction then
jcallahan@44 705 modifier = modifier + MODIFIERS[buff_label].modifier
jcallahan@44 706 end
jcallahan@44 707 end
jcallahan@44 708 end
jcallahan@44 709 reputation_data[("%s:%s"):format(faction_name, faction_standings[faction_name])] = math.floor(amount / modifier)
jcallahan@32 710 end
jcallahan@44 711 end -- do-block
jcallahan@18 712
jcallahan@18 713
jcallahan@42 714 function WDP:ITEM_TEXT_BEGIN()
jcallahan@42 715 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("npc"))
jcallahan@42 716
jcallahan@42 717 if not unit_idnum or unit_type ~= private.UNIT_TYPES.OBJECT or _G.UnitName("npc") ~= _G.ItemTextGetItem() then
jcallahan@42 718 return
jcallahan@42 719 end
jcallahan@42 720 UpdateDBEntryLocation("objects", unit_idnum)
jcallahan@42 721 end
jcallahan@42 722
jcallahan@42 723
jcallahan@13 724 do
jcallahan@40 725 local RE_GOLD = _G.GOLD_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 726 local RE_SILVER = _G.SILVER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@40 727 local RE_COPPER = _G.COPPER_AMOUNT:gsub("%%d", "(%%d+)")
jcallahan@13 728
jcallahan@13 729
jcallahan@13 730 local function _moneyMatch(money, re)
jcallahan@13 731 return money:match(re) or 0
jcallahan@1 732 end
jcallahan@1 733
jcallahan@0 734
jcallahan@13 735 local function _toCopper(money)
jcallahan@13 736 if not money then
jcallahan@13 737 return 0
jcallahan@13 738 end
jcallahan@40 739 return _moneyMatch(money, RE_GOLD) * 10000 + _moneyMatch(money, RE_SILVER) * 100 + _moneyMatch(money, RE_COPPER)
jcallahan@1 740 end
jcallahan@1 741
jcallahan@1 742
jcallahan@13 743 local LOOT_VERIFY_FUNCS = {
jcallahan@16 744 [AF.ITEM] = function()
jcallahan@16 745 local locked_item_id
jcallahan@16 746
jcallahan@16 747 for bag_index = 0, _G.NUM_BAG_FRAMES do
jcallahan@16 748 for slot_index = 1, _G.GetContainerNumSlots(bag_index) do
jcallahan@16 749 local _, _, is_locked = _G.GetContainerItemInfo(bag_index, slot_index)
jcallahan@16 750
jcallahan@16 751 if is_locked then
jcallahan@16 752 locked_item_id = ItemLinkToID(_G.GetContainerItemLink(bag_index, slot_index))
jcallahan@16 753 end
jcallahan@16 754 end
jcallahan@16 755 end
jcallahan@16 756
jcallahan@28 757 if not locked_item_id or (action_data.identifier and action_data.identifier ~= locked_item_id) then
jcallahan@16 758 return false
jcallahan@16 759 end
jcallahan@28 760 action_data.identifier = locked_item_id
jcallahan@16 761 return true
jcallahan@16 762 end,
jcallahan@13 763 [AF.NPC] = function()
jcallahan@17 764 if not _G.UnitExists("target") or _G.UnitIsFriend("player", "target") or _G.UnitIsPlayer("target") or _G.UnitPlayerControlled("target") then
jcallahan@15 765 return false
jcallahan@13 766 end
jcallahan@34 767 local unit_type, id_num = ParseGUID(_G.UnitGUID("target"))
jcallahan@27 768 action_data.identifier = id_num
jcallahan@13 769 return true
jcallahan@13 770 end,
jcallahan@14 771 [AF.OBJECT] = true,
jcallahan@17 772 [AF.ZONE] = function()
jcallahan@38 773 return _G.IsFishingLoot()
jcallahan@17 774 end,
jcallahan@13 775 }
jcallahan@13 776
jcallahan@13 777
jcallahan@13 778 local LOOT_UPDATE_FUNCS = {
jcallahan@16 779 [AF.ITEM] = function()
jcallahan@28 780 GenericLootUpdate("items")
jcallahan@28 781 end,
jcallahan@28 782 [AF.NPC] = function()
jcallahan@29 783 local npc = NPCEntry(action_data.identifier)
jcallahan@28 784
jcallahan@28 785 if not npc then
jcallahan@28 786 return
jcallahan@28 787 end
jcallahan@29 788 local encounter_data = npc.encounter_data[InstanceDifficultyToken()]
jcallahan@25 789 local loot_type = action_data.label or "drops"
jcallahan@33 790 npc.loot_counts = npc.loot_counts or {}
jcallahan@33 791 npc.loot_counts[loot_type] = (npc.loot_counts[loot_type] or 0) + 1
jcallahan@29 792 encounter_data[loot_type] = encounter_data[loot_type] or {}
jcallahan@16 793
jcallahan@17 794 for index = 1, #action_data.loot_list do
jcallahan@29 795 table.insert(encounter_data[loot_type], action_data.loot_list[index])
jcallahan@16 796 end
jcallahan@16 797 end,
jcallahan@13 798 [AF.OBJECT] = function()
jcallahan@28 799 GenericLootUpdate("objects", InstanceDifficultyToken())
jcallahan@17 800 end,
jcallahan@17 801 [AF.ZONE] = function()
jcallahan@41 802 local location_token = ("%s:%s:%s"):format(action_data.map_level, action_data.x, action_data.y)
jcallahan@41 803
jcallahan@41 804 -- This will start life as a boolean true.
jcallahan@41 805 if _G.type(action_data.zone_data[location_token]) ~= "table" then
jcallahan@41 806 action_data.zone_data[location_token] = {
jcallahan@41 807 drops = {}
jcallahan@41 808 }
jcallahan@41 809 end
jcallahan@41 810 local loot_count = ("%s_count"):format(action_data.label or "drops")
jcallahan@41 811 action_data.zone_data[location_token][loot_count] = (action_data.zone_data[location_token][loot_count] or 0) + 1
jcallahan@41 812
jcallahan@41 813 for index = 1, #action_data.loot_list do
jcallahan@41 814 table.insert(action_data.zone_data[location_token].drops, action_data.loot_list[index])
jcallahan@41 815 end
jcallahan@13 816 end,
jcallahan@13 817 }
jcallahan@13 818
jcallahan@13 819
jcallahan@13 820 function WDP:LOOT_OPENED()
jcallahan@18 821 if action_data.looting then
jcallahan@18 822 return
jcallahan@18 823 end
jcallahan@18 824
jcallahan@13 825 if not action_data.type then
jcallahan@13 826 action_data.type = AF.NPC
jcallahan@1 827 end
jcallahan@13 828 local verify_func = LOOT_VERIFY_FUNCS[action_data.type]
jcallahan@13 829 local update_func = LOOT_UPDATE_FUNCS[action_data.type]
jcallahan@13 830
jcallahan@14 831 if not verify_func or not update_func then
jcallahan@13 832 return
jcallahan@13 833 end
jcallahan@13 834
jcallahan@14 835 if _G.type(verify_func) == "function" and not verify_func() then
jcallahan@14 836 return
jcallahan@14 837 end
jcallahan@18 838 -- TODO: Remove this check once the MoP client goes live
jcallahan@18 839 local wow_version = private.wow_version
jcallahan@13 840 local loot_registry = {}
jcallahan@17 841 action_data.loot_list = {}
jcallahan@18 842 action_data.looting = true
jcallahan@13 843
jcallahan@18 844 if wow_version == "5.0.1" then
jcallahan@18 845 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 846 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@13 847
jcallahan@18 848 local slot_type = _G.GetLootSlotType(loot_slot)
jcallahan@18 849
jcallahan@18 850 if slot_type == _G.LOOT_SLOT_ITEM then
jcallahan@18 851 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 852 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 853 elseif slot_type == _G.LOOT_SLOT_MONEY then
jcallahan@18 854 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 855 elseif slot_type == _G.LOOT_SLOT_CURRENCY then
jcallahan@18 856 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 857 end
jcallahan@18 858 end
jcallahan@18 859 else
jcallahan@18 860 for loot_slot = 1, _G.GetNumLootItems() do
jcallahan@18 861 local icon_texture, item_text, quantity, quality, locked = _G.GetLootSlotInfo(loot_slot)
jcallahan@18 862 if _G.LootSlotIsItem(loot_slot) then
jcallahan@18 863 local item_id = ItemLinkToID(_G.GetLootSlotLink(loot_slot))
jcallahan@18 864 loot_registry[item_id] = (loot_registry[item_id]) or 0 + quantity
jcallahan@18 865 elseif _G.LootSlotIsCoin(loot_slot) then
jcallahan@18 866 table.insert(action_data.loot_list, ("money:%d"):format(_toCopper(item_text)))
jcallahan@18 867 elseif _G.LootSlotIsCurrency(loot_slot) then
jcallahan@18 868 table.insert(action_data.loot_list, ("currency:%d:%s"):format(quantity, icon_texture:match("[^\\]+$"):lower()))
jcallahan@18 869 end
jcallahan@13 870 end
jcallahan@13 871 end
jcallahan@13 872
jcallahan@13 873 for item_id, quantity in pairs(loot_registry) do
jcallahan@17 874 table.insert(action_data.loot_list, ("%d:%d"):format(item_id, quantity))
jcallahan@13 875 end
jcallahan@13 876 update_func()
jcallahan@1 877 end
jcallahan@13 878 end -- do-block
jcallahan@0 879
jcallahan@0 880
jcallahan@44 881 do
jcallahan@44 882 local POINT_MATCH_PATTERNS = {
jcallahan@44 883 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 884 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 885 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_5V5:gsub("%%d", "(%%d+)")), -- May no longer be necessary
jcallahan@44 886 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 887 ("^%s$"):format(_G.ITEM_REQ_ARENA_RATING_3V3_BG:gsub("%%d", "(%%d+)")),
jcallahan@44 888 }
jcallahan@5 889
jcallahan@44 890 function WDP:UpdateMerchantItems(event)
jcallahan@44 891 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@4 892
jcallahan@44 893 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@44 894 return
jcallahan@44 895 end
jcallahan@44 896 local _, merchant_standing = UnitFactionStanding("target")
jcallahan@44 897 local merchant = NPCEntry(unit_idnum)
jcallahan@44 898 merchant.sells = merchant.sells or {}
jcallahan@5 899
jcallahan@44 900 local num_items = _G.GetMerchantNumItems()
jcallahan@35 901
jcallahan@44 902 for item_index = 1, num_items do
jcallahan@44 903 local _, _, copper_price, stack_size, num_available, _, extended_cost = _G.GetMerchantItemInfo(item_index)
jcallahan@44 904 local item_id = ItemLinkToID(_G.GetMerchantItemLink(item_index))
jcallahan@5 905
jcallahan@44 906 if item_id and item_id > 0 then
jcallahan@44 907 local price_string = ActualCopperCost(copper_price, merchant_standing)
jcallahan@5 908
jcallahan@44 909 if extended_cost then
jcallahan@44 910 local bg_points = 0
jcallahan@44 911 local personal_points = 0
jcallahan@51 912 local required_conquest
jcallahan@5 913
jcallahan@44 914 DatamineTT:ClearLines()
jcallahan@44 915 DatamineTT:SetMerchantItem(item_index)
jcallahan@5 916
jcallahan@44 917 for line_index = 1, DatamineTT:NumLines() do
jcallahan@44 918 local current_line = _G["WDPDatamineTTTextLeft" .. line_index]
jcallahan@5 919
jcallahan@44 920 if not current_line then
jcallahan@44 921 break
jcallahan@44 922 end
jcallahan@51 923 required_conquest = current_line:GetText():match("Requires earning a total of (%d+)\nConquest Points for the season.")
jcallahan@5 924
jcallahan@44 925 for match_index = 1, #POINT_MATCH_PATTERNS do
jcallahan@44 926 local match1, match2 = current_line:GetText():match(POINT_MATCH_PATTERNS[match_index])
jcallahan@44 927 personal_points = personal_points + (match1 or 0)
jcallahan@44 928 bg_points = bg_points + (match2 or 0)
jcallahan@5 929
jcallahan@44 930 if match1 or match2 then
jcallahan@44 931 break
jcallahan@44 932 end
jcallahan@44 933 end
jcallahan@5 934 end
jcallahan@44 935 local currency_list = {}
jcallahan@44 936 local item_count = _G.GetMerchantItemCostInfo(item_index)
jcallahan@50 937
jcallahan@50 938 -- Keeping this around in case Blizzard makes the two points diverge at some point.
jcallahan@51 939 -- price_string = ("%s:%s:%s:%s"):format(price_string, bg_points, personal_points, required_conquest or 0)
jcallahan@51 940 price_string = ("%s:%s:%s"):format(price_string, personal_points, required_conquest or 0)
jcallahan@5 941
jcallahan@44 942 for cost_index = 1, item_count do
jcallahan@44 943 local icon_texture, amount_required, currency_link = _G.GetMerchantItemCostItem(item_index, cost_index)
jcallahan@44 944 local currency_id = currency_link and ItemLinkToID(currency_link) or nil
jcallahan@44 945
jcallahan@44 946 if (not currency_id or currency_id < 1) and icon_texture then
jcallahan@44 947 currency_id = icon_texture:match("[^\\]+$"):lower()
jcallahan@44 948 end
jcallahan@44 949
jcallahan@44 950 if currency_id then
jcallahan@44 951 currency_list[#currency_list + 1] = ("(%s:%s)"):format(amount_required, currency_id)
jcallahan@44 952 end
jcallahan@44 953 end
jcallahan@44 954
jcallahan@44 955 for currency_index = 1, #currency_list do
jcallahan@44 956 price_string = ("%s:%s"):format(price_string, currency_list[currency_index])
jcallahan@5 957 end
jcallahan@5 958 end
jcallahan@44 959 merchant.sells[("%s:%s:[%s]"):format(item_id, stack_size, price_string)] = num_available
jcallahan@44 960 end
jcallahan@44 961 end
jcallahan@5 962
jcallahan@44 963 if _G.CanMerchantRepair() then
jcallahan@44 964 merchant.can_repair = true
jcallahan@5 965 end
jcallahan@4 966 end
jcallahan@44 967 end -- do-block
jcallahan@4 968
jcallahan@25 969 function WDP:PET_BAR_UPDATE()
jcallahan@25 970 if not action_data.label or not action_data.label == "mind_control" then
jcallahan@25 971 return
jcallahan@25 972 end
jcallahan@34 973 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("pet"))
jcallahan@25 974
jcallahan@25 975 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@25 976 return
jcallahan@25 977 end
jcallahan@29 978 NPCEntry(unit_idnum).mind_control = true
jcallahan@25 979 table.wipe(action_data)
jcallahan@25 980 end
jcallahan@25 981
jcallahan@25 982
jcallahan@18 983 do
jcallahan@18 984 local GENDER_NAMES = {
jcallahan@18 985 "UNKNOWN",
jcallahan@18 986 "MALE",
jcallahan@18 987 "FEMALE",
jcallahan@18 988 }
jcallahan@2 989
jcallahan@2 990
jcallahan@18 991 local REACTION_NAMES = {
jcallahan@18 992 "HATED",
jcallahan@18 993 "HOSTILE",
jcallahan@18 994 "UNFRIENDLY",
jcallahan@18 995 "NEUTRAL",
jcallahan@18 996 "FRIENDLY",
jcallahan@18 997 "HONORED",
jcallahan@18 998 "REVERED",
jcallahan@18 999 "EXALTED",
jcallahan@18 1000 }
jcallahan@2 1001
jcallahan@2 1002
jcallahan@18 1003 local POWER_TYPE_NAMES = {
jcallahan@18 1004 ["0"] = "MANA",
jcallahan@18 1005 ["1"] = "RAGE",
jcallahan@18 1006 ["2"] = "FOCUS",
jcallahan@18 1007 ["3"] = "ENERGY",
jcallahan@18 1008 ["6"] = "RUNIC_POWER",
jcallahan@18 1009 }
jcallahan@2 1010
jcallahan@2 1011
jcallahan@18 1012 function WDP:PLAYER_TARGET_CHANGED()
jcallahan@40 1013 if not _G.UnitExists("target") or _G.UnitPlayerControlled("target") or currently_drunk then
jcallahan@18 1014 return
jcallahan@18 1015 end
jcallahan@34 1016 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@2 1017
jcallahan@18 1018 if unit_type ~= private.UNIT_TYPES.NPC or not unit_idnum then
jcallahan@18 1019 return
jcallahan@18 1020 end
jcallahan@29 1021 local npc = NPCEntry(unit_idnum)
jcallahan@18 1022 local _, class_token = _G.UnitClass("target")
jcallahan@18 1023 npc.class = class_token
jcallahan@39 1024 npc.faction = UnitFactionStanding("target")
jcallahan@26 1025 npc.genders = npc.genders or {}
jcallahan@26 1026 npc.genders[GENDER_NAMES[_G.UnitSex("target")] or "UNDEFINED"] = true
jcallahan@18 1027 npc.is_pvp = _G.UnitIsPVP("target") and true or nil
jcallahan@18 1028 npc.reaction = ("%s:%s:%s"):format(_G.UnitLevel("player"), _G.UnitFactionGroup("player"), REACTION_NAMES[_G.UnitReaction("player", "target")])
jcallahan@2 1029
jcallahan@30 1030 local encounter_data = npc.encounter_data[InstanceDifficultyToken()].stats
jcallahan@18 1031 local npc_level = ("level_%d"):format(_G.UnitLevel("target"))
jcallahan@3 1032
jcallahan@28 1033 if not encounter_data[npc_level] then
jcallahan@28 1034 encounter_data[npc_level] = {
jcallahan@18 1035 max_health = _G.UnitHealthMax("target"),
jcallahan@18 1036 }
jcallahan@3 1037
jcallahan@18 1038 local max_power = _G.UnitManaMax("target")
jcallahan@18 1039
jcallahan@18 1040 if max_power > 0 then
jcallahan@18 1041 local power_type = _G.UnitPowerType("target")
jcallahan@28 1042 encounter_data[npc_level].power = ("%s:%d"):format(POWER_TYPE_NAMES[_G.tostring(power_type)] or power_type, max_power)
jcallahan@18 1043 end
jcallahan@3 1044 end
jcallahan@21 1045 table.wipe(action_data)
jcallahan@21 1046 action_data.type = AF.NPC
jcallahan@27 1047 action_data.identifier = unit_idnum
jcallahan@21 1048 action_data.npc_level = npc_level
jcallahan@31 1049
jcallahan@31 1050 self:UpdateTargetLocation()
jcallahan@2 1051 end
jcallahan@18 1052 end -- do-block
jcallahan@2 1053
jcallahan@12 1054 do
jcallahan@12 1055 local function UpdateQuestJuncture(point)
jcallahan@12 1056 local unit_name = _G.UnitName("questnpc")
jcallahan@9 1057
jcallahan@12 1058 if not unit_name then
jcallahan@12 1059 return
jcallahan@12 1060 end
jcallahan@34 1061 local unit_type, unit_id = ParseGUID(_G.UnitGUID("questnpc"))
jcallahan@9 1062
jcallahan@12 1063 if unit_type == private.UNIT_TYPES.OBJECT then
jcallahan@38 1064 UpdateDBEntryLocation("objects", unit_id)
jcallahan@12 1065 end
jcallahan@19 1066 local quest = DBEntry("quests", _G.GetQuestID())
jcallahan@12 1067 quest[point] = quest[point] or {}
jcallahan@12 1068 quest[point][("%s:%d"):format(private.UNIT_TYPE_NAMES[unit_type + 1], unit_id)] = true
jcallahan@24 1069
jcallahan@24 1070 return quest
jcallahan@12 1071 end
jcallahan@10 1072
jcallahan@12 1073
jcallahan@12 1074 function WDP:QUEST_COMPLETE()
jcallahan@12 1075 UpdateQuestJuncture("end")
jcallahan@10 1076 end
jcallahan@10 1077
jcallahan@12 1078
jcallahan@12 1079 function WDP:QUEST_DETAIL()
jcallahan@24 1080 local quest = UpdateQuestJuncture("begin")
jcallahan@24 1081
jcallahan@46 1082 if not quest then
jcallahan@46 1083 return
jcallahan@46 1084 end
jcallahan@24 1085 quest.classes = quest.classes or {}
jcallahan@27 1086 quest.classes[PLAYER_CLASS] = true
jcallahan@24 1087
jcallahan@24 1088 local _, race = _G.UnitRace("player")
jcallahan@24 1089 quest.races = quest.races or {}
jcallahan@24 1090 quest.races[race] = true
jcallahan@10 1091 end
jcallahan@12 1092 end -- do-block
jcallahan@9 1093
jcallahan@9 1094
jcallahan@4 1095 function WDP:QUEST_LOG_UPDATE()
jcallahan@38 1096 local selected_quest = _G.GetQuestLogSelection() -- Save current selection to be restored when we're done.
jcallahan@36 1097 local entry_index, processed_quests = 1, 0
jcallahan@36 1098 local _, num_quests = _G.GetNumQuestLogEntries()
jcallahan@36 1099
jcallahan@36 1100 while processed_quests <= num_quests do
jcallahan@36 1101 local _, _, _, _, is_header, _, _, _, quest_id = _G.GetQuestLogTitle(entry_index)
jcallahan@36 1102
jcallahan@36 1103 if not is_header then
jcallahan@36 1104 _G.SelectQuestLogEntry(entry_index);
jcallahan@36 1105
jcallahan@36 1106 local quest = DBEntry("quests", quest_id)
jcallahan@36 1107 quest.timer = _G.GetQuestLogTimeLeft()
jcallahan@37 1108 quest.can_share = _G.GetQuestLogPushable() and true or nil
jcallahan@36 1109 processed_quests = processed_quests + 1
jcallahan@36 1110 end
jcallahan@36 1111 entry_index = entry_index + 1
jcallahan@36 1112 end
jcallahan@36 1113 _G.SelectQuestLogEntry(selected_quest)
jcallahan@4 1114 self:UnregisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1115 end
jcallahan@4 1116
jcallahan@4 1117
jcallahan@4 1118 function WDP:UNIT_QUEST_LOG_CHANGED(event, unit_id)
jcallahan@4 1119 if unit_id ~= "player" then
jcallahan@4 1120 return
jcallahan@4 1121 end
jcallahan@4 1122 self:RegisterEvent("QUEST_LOG_UPDATE")
jcallahan@4 1123 end
jcallahan@4 1124
jcallahan@4 1125
jcallahan@27 1126 function WDP:TRAINER_SHOW()
jcallahan@27 1127 if not _G.IsTradeskillTrainer() then
jcallahan@27 1128 return
jcallahan@27 1129 end
jcallahan@34 1130 local unit_type, unit_idnum = ParseGUID(_G.UnitGUID("target"))
jcallahan@29 1131 local npc = NPCEntry(unit_idnum)
jcallahan@27 1132 npc.teaches = npc.teaches or {}
jcallahan@27 1133
jcallahan@27 1134 -- Get the initial trainer filters
jcallahan@27 1135 local available = _G.GetTrainerServiceTypeFilter("available")
jcallahan@27 1136 local unavailable = _G.GetTrainerServiceTypeFilter("unavailable")
jcallahan@27 1137 local used = _G.GetTrainerServiceTypeFilter("used")
jcallahan@27 1138
jcallahan@27 1139 -- Clear the trainer filters
jcallahan@27 1140 _G.SetTrainerServiceTypeFilter("available", 1)
jcallahan@27 1141 _G.SetTrainerServiceTypeFilter("unavailable", 1)
jcallahan@27 1142 _G.SetTrainerServiceTypeFilter("used", 1)
jcallahan@27 1143
jcallahan@27 1144 for index = 1, _G.GetNumTrainerServices(), 1 do
jcallahan@27 1145 local spell_name, rank_name, _, _, required_level = _G.GetTrainerServiceInfo(index)
jcallahan@27 1146
jcallahan@27 1147 if spell_name then
jcallahan@27 1148 DatamineTT:ClearLines()
jcallahan@27 1149 DatamineTT:SetTrainerService(index)
jcallahan@27 1150
jcallahan@27 1151 local _, _, spell_id = DatamineTT:GetSpell()
jcallahan@27 1152
jcallahan@43 1153 if spell_id then
jcallahan@43 1154 local profession, min_skill = _G.GetTrainerServiceSkillReq(index)
jcallahan@43 1155 profession = profession or "General"
jcallahan@43 1156
jcallahan@43 1157 local class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1158 if not class_professions then
jcallahan@43 1159 npc.teaches[PLAYER_CLASS] = {}
jcallahan@43 1160 class_professions = npc.teaches[PLAYER_CLASS]
jcallahan@43 1161 end
jcallahan@43 1162
jcallahan@43 1163 local profession_skills = class_professions[profession]
jcallahan@43 1164 if not profession_skills then
jcallahan@43 1165 class_professions[profession] = {}
jcallahan@43 1166 profession_skills = class_professions[profession]
jcallahan@43 1167 end
jcallahan@43 1168 profession_skills[spell_id] = ("%d:%d"):format(required_level, min_skill)
jcallahan@27 1169 end
jcallahan@27 1170 end
jcallahan@27 1171 end
jcallahan@27 1172
jcallahan@27 1173 -- Reset the filters to what they were before
jcallahan@27 1174 _G.SetTrainerServiceTypeFilter("available", available or 0)
jcallahan@27 1175 _G.SetTrainerServiceTypeFilter("unavailable", unavailable or 0)
jcallahan@27 1176 _G.SetTrainerServiceTypeFilter("used", used or 0)
jcallahan@27 1177 end
jcallahan@27 1178
jcallahan@27 1179
jcallahan@1 1180 function WDP:UNIT_SPELLCAST_SENT(event_name, unit_id, spell_name, spell_rank, target_name, spell_line)
jcallahan@1 1181 if private.tracked_line or unit_id ~= "player" then
jcallahan@1 1182 return
jcallahan@1 1183 end
jcallahan@1 1184 local spell_label = private.SPELL_LABELS_BY_NAME[spell_name]
jcallahan@1 1185
jcallahan@1 1186 if not spell_label then
jcallahan@1 1187 return
jcallahan@1 1188 end
jcallahan@18 1189 table.wipe(action_data)
jcallahan@1 1190
jcallahan@1 1191 local tt_item_name, tt_item_link = _G.GameTooltip:GetItem()
jcallahan@1 1192 local tt_unit_name, tt_unit_id = _G.GameTooltip:GetUnit()
jcallahan@1 1193
jcallahan@1 1194 if not tt_unit_name and _G.UnitName("target") == target_name then
jcallahan@1 1195 tt_unit_name = target_name
jcallahan@1 1196 tt_unit_id = "target"
jcallahan@1 1197 end
jcallahan@1 1198 local spell_flags = private.SPELL_FLAGS_BY_LABEL[spell_label]
jcallahan@28 1199 local zone_name, area_id, x, y, map_level, instance_token = CurrentLocationData()
jcallahan@28 1200
jcallahan@28 1201 action_data.instance_token = instance_token
jcallahan@28 1202 action_data.map_level = map_level
jcallahan@28 1203 action_data.x = x
jcallahan@28 1204 action_data.y = y
jcallahan@28 1205 action_data.zone = ("%s:%d"):format(zone_name, area_id)
jcallahan@1 1206
jcallahan@16 1207 if tt_unit_name and not tt_item_name then
jcallahan@16 1208 if bit.band(spell_flags, AF.NPC) == AF.NPC then
jcallahan@16 1209 if not tt_unit_id or tt_unit_name ~= target_name then
jcallahan@16 1210 return
jcallahan@16 1211 end
jcallahan@16 1212 action_data.type = AF.NPC
jcallahan@25 1213 action_data.label = spell_label:lower()
jcallahan@25 1214 action_data.unit_name = tt_unit_name
jcallahan@16 1215 end
jcallahan@16 1216 elseif bit.band(spell_flags, AF.ITEM) == AF.ITEM then
jcallahan@16 1217 action_data.type = AF.ITEM
jcallahan@25 1218 action_data.label = spell_label:lower()
jcallahan@16 1219
jcallahan@16 1220 if tt_item_name and tt_item_name == target_name then
jcallahan@28 1221 action_data.identifier = ItemLinkToID(tt_item_link)
jcallahan@16 1222 elseif target_name and target_name ~= "" then
jcallahan@16 1223 local _, target_item_link = _G.GetItemInfo(target_name)
jcallahan@28 1224 action_data.identifier = ItemLinkToID(target_item_link)
jcallahan@16 1225 end
jcallahan@16 1226 elseif not tt_item_name and not tt_unit_name then
jcallahan@17 1227 action_data.name = target_name
jcallahan@17 1228
jcallahan@1 1229 if bit.band(spell_flags, AF.OBJECT) == AF.OBJECT then
jcallahan@17 1230 if target_name == "" then
jcallahan@17 1231 return
jcallahan@17 1232 end
jcallahan@11 1233 local identifier = ("%s:%s"):format(spell_label, target_name)
jcallahan@38 1234 UpdateDBEntryLocation("objects", identifier)
jcallahan@11 1235
jcallahan@1 1236 action_data.type = AF.OBJECT
jcallahan@11 1237 action_data.identifier = identifier
jcallahan@1 1238 elseif bit.band(spell_flags, AF.ZONE) == AF.ZONE then
jcallahan@38 1239 local identifier = ("%s:%s"):format(spell_label, _G["GameTooltipTextLeft1"]:GetText() or "NONE") -- Possible fishing pool name.
jcallahan@52 1240 action_data.zone_data = UpdateDBEntryLocation("zones", identifier)
jcallahan@17 1241 action_data.type = AF.ZONE
jcallahan@38 1242 action_data.identifier = identifier
jcallahan@48 1243 action_data.spell_label = spell_label
jcallahan@1 1244 end
jcallahan@1 1245 end
jcallahan@1 1246 private.tracked_line = spell_line
jcallahan@0 1247 end
jcallahan@0 1248
jcallahan@0 1249
jcallahan@1 1250 function WDP:UNIT_SPELLCAST_SUCCEEDED(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1251 if unit_id ~= "player" then
jcallahan@1 1252 return
jcallahan@1 1253 end
jcallahan@1 1254 private.tracked_line = nil
jcallahan@0 1255 end
jcallahan@0 1256
jcallahan@1 1257 function WDP:HandleSpellFailure(event_name, unit_id, spell_name, spell_rank, spell_line, spell_id)
jcallahan@1 1258 if unit_id ~= "player" then
jcallahan@1 1259 return
jcallahan@1 1260 end
jcallahan@0 1261
jcallahan@1 1262 if private.tracked_line == spell_line then
jcallahan@1 1263 private.tracked_line = nil
jcallahan@1 1264 end
jcallahan@0 1265 end