annotate core.lua @ 135:feca7e0e1f89

Remove MoP transition code, be smarter about detecting groups.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 31 Aug 2012 23:15:40 -0400
parents 47b149f9a5d7
children 8345df517488
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@125 24 - needinfo true if haven't yet gotten close enough to player to request
farmbuyer@125 25 unit data; SHOULD be missing
farmbuyer@50 26
farmbuyer@54 27 Common g_loot entry indices:
farmbuyer@61 28 - kind time/boss/loot
farmbuyer@61 29 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 30 - minute 0-59, ditto
farmbuyer@61 31 - stamp time_t on the local computer
farmbuyer@50 32
farmbuyer@50 33 Time specific g_loot indices:
farmbuyer@61 34 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 35 text is always "dd Month yyyy"
farmbuyer@50 36
farmbuyer@50 37 Boss specific g_loot indices:
farmbuyer@61 38 - bossname name of boss/encounter;
farmbuyer@57 39 may be changed if "snarky boss names" option is enabled
farmbuyer@61 40 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 41 - instance name of instance, including size and difficulty
farmbuyer@61 42 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 43 up; can be 0 if we're outside an instance and the player
farmbuyer@61 44 inside has an older version
farmbuyer@61 45 - duration in seconds; may be missing (only present if local)
farmbuyer@69 46 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 47 empty for manual snapshots the player didn't want included
farmbuyer@69 48 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 49
farmbuyer@50 50 Loot specific g_loot indices:
farmbuyer@61 51 - person recipient
farmbuyer@61 52 - person_class class of recipient if available; may be missing;
farmbuyer@57 53 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 54 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 55 otherwise
farmbuyer@61 56 - itemname not including square brackets
farmbuyer@61 57 - id itemID as number
farmbuyer@61 58 - itemlink full clickable link
farmbuyer@61 59 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 60 - quality ITEM_QUALITY_* number
farmbuyer@71 61 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 62 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 63 the extratext field
farmbuyer@61 64 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 65 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 66 dropped double axes today"
farmbuyer@66 67 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 68 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 69 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 70 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 71 fiddling of loot data
farmbuyer@109 72 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 73 missing otherwise
farmbuyer@61 74 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 75
farmbuyer@1 76
farmbuyer@1 77 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 78 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 79 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 80 names with leading underscores are strictly internal helper functions.
farmbuyer@1 81 ------ Saved variables
farmbuyer@1 82 ------ Constants
farmbuyer@1 83 ------ Addon member data
farmbuyer@6 84 ------ Globals
farmbuyer@1 85 ------ Expiring caches
farmbuyer@102 86 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 87 ------ Event handlers
farmbuyer@1 88 ------ Slash command handler
farmbuyer@1 89 ------ On/off
farmbuyer@1 90 ------ Behind the scenes routines
farmbuyer@1 91 ------ Saved texts
farmbuyer@1 92 ------ Loot histories
farmbuyer@1 93 ------ Player communication
farmbuyer@1 94
farmbuyer@1 95 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 96 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 97 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 98 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 99 rewrite.
farmbuyer@16 100
farmbuyer@73 101 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 102 serve as a spelling reminder.
farmbuyer@1 103
farmbuyer@1 104 ]==]
farmbuyer@1 105
farmbuyer@1 106 ------ Saved variables
farmbuyer@16 107 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 108 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 109 -- are numeric indices of tables, subkeys of those
farmbuyer@102 110 -- are name/forum/attend/date
farmbuyer@16 111 OuroLootSV_hist = nil
farmbuyer@19 112 OuroLootSV_log = {}
farmbuyer@1 113
farmbuyer@1 114
farmbuyer@1 115 ------ Constants
farmbuyer@99 116 local option_defaults = { profile = {
farmbuyer@99 117 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 118 ['popup_on_join'] = true,
farmbuyer@94 119 ['register_slash_synonyms'] = false,
farmbuyer@94 120 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 121 ['scroll_to_bottom'] = true,
farmbuyer@114 122 ['history_suppress_LFR'] = false,
farmbuyer@114 123 ['history_ignore_xrealm'] = true,
farmbuyer@83 124 ['gui_noob'] = true,
farmbuyer@1 125 ['chatty_on_kill'] = false,
farmbuyer@1 126 ['no_tracking_wipes'] = false,
farmbuyer@1 127 ['snarky_boss'] = true,
farmbuyer@1 128 ['keybinding'] = false,
farmbuyer@2 129 ['bossmod'] = "DBM",
farmbuyer@104 130 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 131 ['forum'] = {
farmbuyer@25 132 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 133 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 134 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 135 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 136 ['Custom...'] = '',
farmbuyer@1 137 },
farmbuyer@1 138 ['forum_current'] = '[item] by name',
farmbuyer@57 139 ['display_disabled_LODs'] = false,
farmbuyer@65 140 ['display_bcast_from'] = true,
farmbuyer@73 141 ['precache_history_uniques'] = false,
farmbuyer@73 142 ['chatty_on_remote_changes'] = false,
farmbuyer@101 143 ['chatty_on_local_changes'] = false,
farmbuyer@101 144 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 145 ['itemfilter'] = {},
farmbuyer@97 146 ['itemvault'] = {},
farmbuyer@99 147 } }
farmbuyer@95 148 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 149 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 150 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 151 .." welcome message will not intrude again."
farmbuyer@27 152 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 153 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 154 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 155 .." 'Ping!' button on the options panel)."
farmbuyer@81 156 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 157 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 158 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 159 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 160 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 161 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 162 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 163 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 164 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 165 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 166 local qualnames = {
farmbuyer@1 167 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 168 ['white'] = 1, ['common'] = 1,
farmbuyer@1 169 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 170 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 171 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 172 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 173 ['artifact'] = 6,
farmbuyer@1 174 --['heirloom'] = 7,
farmbuyer@1 175 }
farmbuyer@1 176 local my_name = UnitName('player')
farmbuyer@76 177 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 178 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@129 179 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s
farmbuyer@129 180 local g_LOOT_ITEM_SELF_MULTIPLE_ss, g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss
farmbuyer@1 181
farmbuyer@1 182
farmbuyer@1 183 ------ Addon member data
farmbuyer@1 184 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 185 addon.author_debug = flib.author_debug
farmbuyer@1 186
farmbuyer@6 187 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 188 do local _G = _G setfenv (1, addon)
farmbuyer@1 189
farmbuyer@71 190 commrev = '17'
farmbuyer@89 191 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 192 ident = "OuroLoot2"
farmbuyer@1 193 identTg = "OuroLoot2Tg"
farmbuyer@1 194 status_text = nil
farmbuyer@89 195 revision = "@project-revision@"
farmbuyer@89 196 --@debug@
farmbuyer@89 197 revision = "DEVEL"
farmbuyer@89 198 --@end-debug@
farmbuyer@1 199
farmbuyer@45 200 tekdebug = nil
farmbuyer@45 201 if _G.tekDebug then
farmbuyer@45 202 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 203 function tekdebug (txt)
farmbuyer@45 204 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 205 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 206 end
farmbuyer@45 207 end
farmbuyer@45 208
farmbuyer@1 209 DEBUG_PRINT = false
farmbuyer@1 210 debug = {
farmbuyer@76 211 comm = false,
farmbuyer@76 212 loot = false,
farmbuyer@76 213 flow = false,
farmbuyer@76 214 notraid = false,
farmbuyer@76 215 cache = false,
farmbuyer@100 216 callback = false,
farmbuyer@76 217 alsolog = false,
farmbuyer@1 218 }
farmbuyer@77 219 --@debug@
farmbuyer@77 220 DEBUG_PRINT = true
farmbuyer@77 221 debug.loot = true
farmbuyer@77 222 debug.comm = true
farmbuyer@100 223 is_guilded = _G.IsInGuild()
farmbuyer@77 224 --@end-debug@
farmbuyer@77 225
farmbuyer@45 226 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 227 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 228 if tekdebug then
farmbuyer@45 229 function dprint (t,...)
farmbuyer@45 230 if DEBUG_PRINT and debug[t] then
farmbuyer@45 231 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 232 if debug.alsolog then
farmbuyer@45 233 addon:log_with_timestamp(text)
farmbuyer@45 234 end
farmbuyer@45 235 end
farmbuyer@45 236 end
farmbuyer@45 237 else
farmbuyer@45 238 function dprint (t,...)
farmbuyer@45 239 if DEBUG_PRINT and debug[t] then
farmbuyer@45 240 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 241 if debug.alsolog then
farmbuyer@45 242 addon:log_with_timestamp(text)
farmbuyer@45 243 end
farmbuyer@19 244 end
farmbuyer@19 245 end
farmbuyer@1 246 end
farmbuyer@1 247
farmbuyer@45 248 if author_debug and tekdebug then
farmbuyer@45 249 function pprint (t,...)
farmbuyer@45 250 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 251 if debug.alsolog then
farmbuyer@19 252 addon:log_with_timestamp(text)
farmbuyer@19 253 end
farmbuyer@1 254 end
farmbuyer@1 255 else
farmbuyer@1 256 pprint = flib.nullfunc
farmbuyer@1 257 end
farmbuyer@1 258
farmbuyer@76 259 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 260 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 261 function error(txt,lvl)
farmbuyer@76 262 pprint('ERROR()', txt)
farmbuyer@76 263 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 264 _G.error(txt,lvl)
farmbuyer@76 265 end
farmbuyer@76 266 function assert(cond,msg,...)
farmbuyer@76 267 if cond then
farmbuyer@76 268 return cond,msg,...
farmbuyer@76 269 else
farmbuyer@109 270 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 271 end
farmbuyer@76 272 end
farmbuyer@76 273
farmbuyer@1 274 enabled = false
farmbuyer@1 275 rebroadcast = false
farmbuyer@76 276 display = nil -- reference to display frame iff visible
farmbuyer@1 277 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 278 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 279 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 280
farmbuyer@1 281 -- The rest is also used in the GUI:
farmbuyer@1 282
farmbuyer@76 283 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 284 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 285
farmbuyer@2 286 bossmod_registered = nil
farmbuyer@76 287 bossmods = {}
farmbuyer@2 288
farmbuyer@76 289 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 290
farmbuyer@103 291 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 292
farmbuyer@76 293 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 294 -- heirlooms to show up
farmbuyer@76 295 thresholds = {}
farmbuyer@1 296 for i = 0,6 do
farmbuyer@11 297 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 298 end
farmbuyer@1 299
farmbuyer@1 300 _G.setfenv (1, _G)
farmbuyer@1 301 end
farmbuyer@1 302
farmbuyer@1 303 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 304 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 305
farmbuyer@67 306 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 307 function addon:load_assert (cond, msg, ...)
farmbuyer@67 308 if cond then
farmbuyer@67 309 return cond, msg, ...
farmbuyer@67 310 end
farmbuyer@67 311 msg = msg or "load-time assertion failed!"
farmbuyer@67 312 self.NOLOAD = msg
farmbuyer@67 313 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 314 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 315 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 316 self.error (msg, --[[level=]]2)
farmbuyer@67 317 end
farmbuyer@109 318 addon.FILES_LOADED = 0
farmbuyer@67 319
farmbuyer@67 320 -- Seriously? ORLY?
farmbuyer@67 321 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 322 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 323 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 324 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 325 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 326 if id == 88715 then
farmbuyer@67 327 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 328 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 329 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 330 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 331 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 332 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 333 format(text)
farmbuyer@67 334 addon:load_assert(nil,text)
farmbuyer@67 335 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 336 end
farmbuyer@67 337 end
farmbuyer@67 338
farmbuyer@86 339 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 340 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 341 do
farmbuyer@86 342 local cc = {}
farmbuyer@86 343 local function extract (color_info)
farmbuyer@93 344 local hex
farmbuyer@93 345 if color_info.colorStr then -- MoP
farmbuyer@93 346 hex = "|c" .. color_info.colorStr
farmbuyer@93 347 else -- pre-MoP
farmbuyer@93 348 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 349 255*color_info.g, 255*color_info.b)
farmbuyer@93 350 end
farmbuyer@92 351 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 352 end
farmbuyer@86 353 local function fill_out_class_colors()
farmbuyer@86 354 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 355 cc[class] = extract(color)
farmbuyer@86 356 end
farmbuyer@86 357 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 358 end
farmbuyer@86 359 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 360 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 361 end
farmbuyer@93 362 addon.class_colors = cc -- this stays around
farmbuyer@93 363 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 364
farmbuyer@86 365 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 366 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 367 function addon:colorize (text, class)
farmbuyer@86 368 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 369 end
farmbuyer@86 370 end
farmbuyer@86 371
farmbuyer@1 372
farmbuyer@6 373 ------ Globals
farmbuyer@1 374 local g_loot = nil
farmbuyer@1 375 local g_restore_p = nil
farmbuyer@76 376 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 377 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 378 local g_boss_signpost = nil
farmbuyer@73 379 local g_seeing_oldsigs = nil
farmbuyer@73 380 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 381 local g_unique_replace = nil
farmbuyer@1 382 local opts = nil
farmbuyer@110 383 local g_gui = nil
farmbuyer@1 384
farmbuyer@76 385 local error = addon.error
farmbuyer@76 386 local assert = addon.assert
farmbuyer@76 387
farmbuyer@107 388 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 389 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 390
farmbuyer@1 391 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 392 local CopyTable = CopyTable
farmbuyer@135 393 local GetNumGroupMembers = GetNumGroupMembers
farmbuyer@135 394 local IsInRaid = IsInRaid
farmbuyer@1 395 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 396 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 397 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@128 398 local _notify_about_change, _LFR_suppressing, _add_loot_disposition
farmbuyer@1 399
farmbuyer@27 400 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 401 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 402 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 403 --
farmbuyer@89 404 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 405 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 406 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 407 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 408 -- warning for other users.
farmbuyer@27 409 do
farmbuyer@27 410 local r = 0
farmbuyer@89 411 for d in addon.version:gmatch("%d+") do
farmbuyer@27 412 r = 1000*r + d
farmbuyer@27 413 end
farmbuyer@62 414 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 415 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 416 while r > 2000 and r < 2000000 do
farmbuyer@62 417 r = 1000*r
farmbuyer@62 418 end
farmbuyer@89 419 version_large = math.max(r,1)
farmbuyer@27 420 end
farmbuyer@27 421
farmbuyer@1 422 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 423 do
farmbuyer@76 424 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 425 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 426 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 427 local base = newproxy(true)
farmbuyer@107 428 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 429 --@debug@
farmbuyer@103 430 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 431 getmetatable(base).__index = {
farmbuyer@103 432 ['done'] = function (ud)
farmbuyer@103 433 text_map[ud] = nil
farmbuyer@103 434 func_map[ud] = nil
farmbuyer@103 435 end,
farmbuyer@103 436 }
farmbuyer@107 437 getmetatable(base).__gc = function(ud)
farmbuyer@76 438 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 439 end
farmbuyer@76 440 --@end-debug@
farmbuyer@1 441
farmbuyer@38 442 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 443 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 444 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 445 --
farmbuyer@78 446 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 447 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@125 448 -- in local chat. Clicking a tab_title hyperlink opens the GUI to that
farmbuyer@125 449 -- tab; the MethodName and raw function callbacks will be passed the addon
farmbuyer@125 450 -- table, the same matching number, and the mouse button (ala OnClick) as
farmbuyer@125 451 -- arguments.
farmbuyer@78 452 --
farmbuyer@78 453 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 454 function addon.format_hypertext (text, color, func)
farmbuyer@107 455 local ret = newproxy(base)
farmbuyer@76 456 local num = #text_map + 1
farmbuyer@76 457 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 458 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 459 text)
farmbuyer@76 460 text_map[num] = ret
farmbuyer@76 461 func_map[ret] = func
farmbuyer@78 462 return ret, num
farmbuyer@1 463 end
farmbuyer@1 464
farmbuyer@76 465 --[[
farmbuyer@76 466 link: OuroLoot:n
farmbuyer@76 467 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 468 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 469
farmbuyer@76 470 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 471 another clickable link, yay data reproducability
farmbuyer@76 472 ]]
farmbuyer@107 473 local strsplit = strsplit
farmbuyer@76 474 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 475 local ltype, arg = strsplit(":",link)
farmbuyer@76 476 if ltype ~= "OuroLoot" then return end
farmbuyer@78 477 arg = tonumber(arg)
farmbuyer@78 478 local f = func_map[text_map[arg]]
farmbuyer@125 479 local t = type(f)
farmbuyer@125 480 if t == 'string' then
farmbuyer@76 481 if type(addon[f]) == 'function' then
farmbuyer@125 482 addon[f](addon,arg,mousebutton) -- method
farmbuyer@76 483 else
farmbuyer@125 484 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 485 end
farmbuyer@125 486 elseif t == 'function' then
farmbuyer@125 487 f (addon, arg, mousebutton)
farmbuyer@1 488 end
farmbuyer@1 489 end)
farmbuyer@1 490
farmbuyer@1 491 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 492 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 493 if link:match("^OuroLoot") then return end
farmbuyer@1 494 return old (self, link, ...)
farmbuyer@1 495 end
farmbuyer@1 496 end
farmbuyer@1 497
farmbuyer@1 498 do
farmbuyer@1 499 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 500 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 501 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 502 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 503 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 504 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 505 }
farmbuyer@1 506 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 507 function makedate()
farmbuyer@1 508 Calendar_LoadUI()
farmbuyer@1 509 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 510 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 511 return text, M, D, Y
farmbuyer@1 512 end
farmbuyer@1 513 end
farmbuyer@1 514
farmbuyer@56 515 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 516 local function instance_tag()
farmbuyer@61 517 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 518 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 519 local t, r
farmbuyer@1 520 name = addon.instance_abbrev[name] or name
farmbuyer@56 521 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 522 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@133 523 if GetLFGMode(LE_LFG_CATEGORY_RF) then
farmbuyer@56 524 t,r = 'LFR', 25
farmbuyer@35 525 elseif diffcode == 1 then
farmbuyer@93 526 if IsInRaid() then
farmbuyer@76 527 t,r = "10",10
farmbuyer@76 528 else
farmbuyer@76 529 t,r = "5",5
farmbuyer@76 530 end
farmbuyer@1 531 elseif diffcode == 2 then
farmbuyer@93 532 if IsInRaid() then
farmbuyer@76 533 t,r = "25",25
farmbuyer@76 534 else
farmbuyer@76 535 t,r = "5h",5
farmbuyer@76 536 end
farmbuyer@1 537 elseif diffcode == 3 then
farmbuyer@56 538 t,r = "10h", 10
farmbuyer@1 539 elseif diffcode == 4 then
farmbuyer@56 540 t,r = "25h", 25
farmbuyer@1 541 end
farmbuyer@1 542 -- dynamic difficulties always return normal "codes"
farmbuyer@1 543 if isdynamic and perbossheroic == 1 then
farmbuyer@1 544 t = t .. "h"
farmbuyer@1 545 end
farmbuyer@56 546 return name .. "(" .. t .. ")", r
farmbuyer@1 547 end
farmbuyer@1 548 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 549 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 550
farmbuyer@114 551 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 552 local function _history_suppress()
farmbuyer@114 553 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 554 end
farmbuyer@114 555
farmbuyer@73 556 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 557 -- the uniques, values are the following:
farmbuyer@87 558 -- 'history' active player name in self.history
farmbuyer@73 559 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 560 -- and will instantly be wrong after manual insertion
farmbuyer@73 561 -- 'loot' active index into g_loot
farmbuyer@73 562 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 563 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 564 -- and return to searching mode.
farmbuyer@73 565 do
farmbuyer@73 566 local notfound = -1
farmbuyer@73 567 local notfound_ret = { history = notfound }
farmbuyer@73 568 local mt
farmbuyer@73 569
farmbuyer@73 570 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 571 local function m_probe_only (t, k)
farmbuyer@73 572 return rawget(t,k) or notfound_ret
farmbuyer@73 573 end
farmbuyer@73 574
farmbuyer@73 575 -- Expensive search.
farmbuyer@73 576 local function m_full_search (t, k)
farmbuyer@73 577 local L, H, HU, loot
farmbuyer@73 578 -- Try active loot entries first
farmbuyer@73 579 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 580 if k == e.unique then
farmbuyer@73 581 L,loot = i,e
farmbuyer@73 582 break
farmbuyer@73 583 end
farmbuyer@73 584 end
farmbuyer@73 585 -- If it's active, try looking through that player's history first.
farmbuyer@73 586 if L then
farmbuyer@73 587 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 588 for ui,u in ipairs(h.unique) do
farmbuyer@73 589 if k == u then
farmbuyer@87 590 H, HU = h.name, ui
farmbuyer@73 591 break
farmbuyer@73 592 end
farmbuyer@73 593 end
farmbuyer@73 594 else
farmbuyer@73 595 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 596 -- older data. Search the rest of current realm's history.
farmbuyer@73 597 for hi,h in ipairs(addon.history) do
farmbuyer@73 598 for ui,u in ipairs(h.unique) do
farmbuyer@73 599 if k == u then
farmbuyer@87 600 H, HU = h.name, ui
farmbuyer@73 601 break
farmbuyer@73 602 end
farmbuyer@73 603 end
farmbuyer@73 604 end
farmbuyer@73 605 end
farmbuyer@73 606 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 607 t[k] = ret
farmbuyer@73 608 return ret
farmbuyer@73 609 end
farmbuyer@73 610
farmbuyer@73 611 local function m_setmode (self, mode)
farmbuyer@73 612 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 613 (mode == 'search') and m_full_search or
farmbuyer@73 614 nil -- maybe error() here?
farmbuyer@73 615 end
farmbuyer@73 616
farmbuyer@73 617 local function m_reset (self)
farmbuyer@73 618 wipe(self)
farmbuyer@73 619 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 620 self.NOTFOUND = notfound
farmbuyer@73 621 self.RESET = m_reset
farmbuyer@73 622 self.SEARCH = m_full_search
farmbuyer@73 623 self.TEST = m_probe_only
farmbuyer@73 624 self.SETMODE = m_setmode
farmbuyer@73 625 mt.__index = m_full_search
farmbuyer@73 626 return self
farmbuyer@73 627 end
farmbuyer@73 628
farmbuyer@73 629 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 630 -- this into a weakly-keyed table.
farmbuyer@73 631 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 632
farmbuyer@107 633 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 634 end
farmbuyer@73 635
farmbuyer@1 636
farmbuyer@1 637 ------ Expiring caches
farmbuyer@1 638 --[[
farmbuyer@73 639 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 640 cache:add(foo)
farmbuyer@73 641 cache:test(foo) -- returns true
farmbuyer@73 642 ....5 seconds pass
farmbuyer@73 643 cache:add(bar)
farmbuyer@73 644 ....10 seconds pass
farmbuyer@73 645 cache:test(foo) -- returns false
farmbuyer@73 646 cache:test(bar) -- returns true
farmbuyer@73 647 ....5 seconds pass
farmbuyer@102 648 ....bar also gone, cleanup() called:
farmbuyer@102 649 function cleanup (expired_entries)
farmbuyer@102 650 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 651 print(i, expired_entries[i])
farmbuyer@102 652 -- 1 foo
farmbuyer@102 653 -- 2 bar
farmbuyer@102 654 end
farmbuyer@102 655 end
farmbuyer@1 656 ]]
farmbuyer@1 657 do
farmbuyer@1 658 local caches = {}
farmbuyer@107 659 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 660 local time, next = time, next
farmbuyer@102 661 local new, del = flib.new, flib.del
farmbuyer@1 662 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 663 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 664 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 665 local now = time()
farmbuyer@102 666 local actives = 0
farmbuyer@102 667 local expired = new()
farmbuyer@1 668 -- this is ass-ugly
farmbuyer@102 669 for name,c in next, caches do
farmbuyer@25 670 local fifo = c.fifo
farmbuyer@25 671 local active = #fifo > 0
farmbuyer@102 672 actives = actives + (active and 1 or 0)
farmbuyer@73 673 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 674 local datum = tremove(fifo,1)
farmbuyer@102 675 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 676 c.hash[datum.m] = nil
farmbuyer@102 677 tinsert(expired,datum.m)
farmbuyer@102 678 del(datum)
farmbuyer@1 679 end
farmbuyer@25 680 if active and #fifo == 0 and c.func then
farmbuyer@25 681 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 682 c.func(expired)
farmbuyer@25 683 end
farmbuyer@102 684 wipe(expired)
farmbuyer@1 685 end
farmbuyer@102 686 del(expired)
farmbuyer@102 687 if actives == 0 then
farmbuyer@40 688 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 689 cleanup_group:Finish()
farmbuyer@40 690 else
farmbuyer@40 691 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 692 end
farmbuyer@1 693 end)
farmbuyer@1 694
farmbuyer@1 695 local function _add (cache, x)
farmbuyer@102 696 assert(type(x)~='number')
farmbuyer@102 697 local datum = new()
farmbuyer@102 698 datum.m = x
farmbuyer@102 699 datum.t = time() + cache.ttl
farmbuyer@25 700 cache.hash[x] = datum
farmbuyer@25 701 tinsert (cache.fifo, datum)
farmbuyer@1 702 if not cleanup_group:IsPlaying() then
farmbuyer@41 703 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 704 cleanup_group:Play()
farmbuyer@1 705 end
farmbuyer@1 706 end
farmbuyer@1 707 local function _test (cache, x)
farmbuyer@25 708 return cache.hash[x] ~= nil
farmbuyer@1 709 end
farmbuyer@25 710
farmbuyer@1 711 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 712 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 713 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 714 local c = {
farmbuyer@1 715 ttl = ttl,
farmbuyer@1 716 name = name,
farmbuyer@1 717 add = _add,
farmbuyer@1 718 test = _test,
farmbuyer@1 719 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 720 func = on_alldone,
farmbuyer@102 721 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 722 fifo = {},
farmbuyer@102 723 --hash = {},
farmbuyer@1 724 }
farmbuyer@102 725 c.hash = c.fifo
farmbuyer@102 726 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 727 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 728 caches[name] = c
farmbuyer@1 729 return c
farmbuyer@1 730 end
farmbuyer@1 731 end
farmbuyer@1 732
farmbuyer@1 733
farmbuyer@1 734 ------ Ace3 framework stuff
farmbuyer@98 735 function addon:DBProfileRefresh()
farmbuyer@98 736 opts = self.db.profile
farmbuyer@98 737 end
farmbuyer@98 738
farmbuyer@1 739 function addon:OnInitialize()
farmbuyer@67 740 if self.author_debug then
farmbuyer@67 741 _G.OL = self
farmbuyer@73 742 _G.g_uniques = g_uniques
farmbuyer@67 743 end
farmbuyer@109 744 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 745 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 746 if self.FILES_LOADED ~= 7 then
farmbuyer@109 747 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 748 self:SetEnabledState(false)
farmbuyer@109 749 return
farmbuyer@109 750 end
farmbuyer@109 751 self.FILES_LOADED = nil
farmbuyer@109 752
farmbuyer@107 753 _log = OuroLootSV_log
farmbuyer@41 754
farmbuyer@1 755 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 756 -- relogging during a raid and already have collected loot data
farmbuyer@107 757 local OuroLootSV = OuroLootSV
farmbuyer@1 758 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 759 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 760
farmbuyer@125 761 -- Primarily for plugins, but can be of use to me also... LCALLBACK
farmbuyer@107 762 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 763 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 764 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 765
farmbuyer@97 766 if _G.OuroLootOptsDB == nil then
farmbuyer@76 767 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 768 self:ScheduleTimer(function(s)
farmbuyer@97 769 for id in pairs(self.default_itemfilter) do
farmbuyer@97 770 opts.itemfilter[id] = true
farmbuyer@97 771 end
farmbuyer@97 772 for id in pairs(self.default_itemvault) do
farmbuyer@97 773 opts.itemvault[id] = true
farmbuyer@97 774 end
farmbuyer@76 775 s:Print(virgin, tostring(vclick))
farmbuyer@1 776 virgin = nil
farmbuyer@1 777 end,10,self)
farmbuyer@65 778 else
farmbuyer@65 779 virgin = nil
farmbuyer@1 780 end
farmbuyer@107 781 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 782 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 783 self:Print(new_profile_warning)
farmbuyer@99 784 end)
farmbuyer@98 785 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 786 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 787 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 788 self:DBProfileRefresh()
farmbuyer@97 789
farmbuyer@97 790 --[[
farmbuyer@66 791 local stored_datarev = opts.datarev or 14
farmbuyer@1 792 for opt,default in pairs(option_defaults) do
farmbuyer@1 793 if opts[opt] == nil then
farmbuyer@1 794 opts[opt] = default
farmbuyer@1 795 end
farmbuyer@1 796 end
farmbuyer@97 797 opts.datarev = option_defaults.datarev]]
farmbuyer@1 798
farmbuyer@1 799 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 800 if opts.register_slash_synonyms then
farmbuyer@94 801 -- Maybe use %w here for non-English locales?
farmbuyer@94 802 local n = 2
farmbuyer@94 803 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 804 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 805 n = n + 1
farmbuyer@94 806 end
farmbuyer@1 807 end
farmbuyer@1 808
farmbuyer@73 809 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 810 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 811 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 812 self.history = self.history_all[r]
farmbuyer@71 813
farmbuyer@71 814 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 815 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 816 if _G.OuroLootSV_hist
farmbuyer@73 817 and (histformat == nil or histformat < 4)
farmbuyer@73 818 then -- some big honkin' loops
farmbuyer@38 819 for rname,realm in pairs(self.history_all) do
farmbuyer@38 820 for pk,player in ipairs(realm) do
farmbuyer@73 821 if histformat == nil or histformat < 3 then
farmbuyer@73 822 for lk,loot in ipairs(player) do
farmbuyer@73 823 if loot.count == "" then
farmbuyer@73 824 loot.count = nil
farmbuyer@73 825 end
farmbuyer@73 826 if not loot.unique then
farmbuyer@73 827 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 828 end
farmbuyer@71 829 end
farmbuyer@38 830 end
farmbuyer@73 831 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 832 self:_uplift_history_format(player)
farmbuyer@38 833 end
farmbuyer@38 834 end
farmbuyer@38 835 end
farmbuyer@73 836 self._uplift_history_format = nil
farmbuyer@6 837 --OuroLootSV_hist = nil
farmbuyer@1 838
farmbuyer@56 839 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 840 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 841 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 842 if false and OuroLootSV then
farmbuyer@56 843 local dirty = false
farmbuyer@66 844 local bumpers = {}
farmbuyer@97 845 --bumpers[14] = function() start
farmbuyer@97 846 --bumpers[19] = function() latest
farmbuyer@71 847
farmbuyer@66 848 --[===[
farmbuyer@66 849 local real = bumpers
farmbuyer@66 850 bumpers = newproxy(true)
farmbuyer@66 851 local mt = getmetatable(bumpers)
farmbuyer@66 852 mt.__index = real
farmbuyer@66 853 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 854
farmbuyer@66 855 while stored_datarev < opts.datarev do
farmbuyer@66 856 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 857 dirty = true
farmbuyer@66 858 bumpers[stored_datarev]()
farmbuyer@66 859 stored_datarev = stored_datarev + 1
farmbuyer@61 860 end
farmbuyer@56 861 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 862 end
farmbuyer@55 863
farmbuyer@95 864 self:FINISH_SPECIAL_TABS()
farmbuyer@1 865 _init(self)
farmbuyer@89 866 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 867 g_gui = self.gui_state_pointer
farmbuyer@95 868 self.gui_state_pointer = nil
farmbuyer@67 869 self.load_assert = nil
farmbuyer@66 870 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 871 end
farmbuyer@1 872
farmbuyer@1 873 function addon:OnEnable()
farmbuyer@10 874 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@135 875 self:RegisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@1 876
farmbuyer@125 877 -- This Print cribbed from Talented. I like the way jerry thinks: the
farmbuyer@125 878 -- first string argument can be a format spec for the remainder of the
farmbuyer@125 879 -- arguments. AceConsole:Printf isn't used because we can't specify a
farmbuyer@125 880 -- prefix without jumping through ridonkulous hoops.
farmbuyer@125 881 --
farmbuyer@125 882 -- Everything dealing with a prefix hyperlink is my fault.
farmbuyer@37 883 --
farmbuyer@73 884 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 885 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 886 --
farmbuyer@37 887 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 888 do
farmbuyer@1 889 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 890 function addon.chatprefix (code, arg)
farmbuyer@103 891 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 892 if code == "GoToLootLine" then
farmbuyer@103 893 f = code
farmbuyer@103 894 --elseif .....
farmbuyer@103 895 end
farmbuyer@103 896 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 897 if code == "GoToLootLine" then
farmbuyer@103 898 self.lootjumps[num] = arg
farmbuyer@103 899 end
farmbuyer@103 900 return ret, num
farmbuyer@103 901 end
farmbuyer@103 902 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 903 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 904 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 905 function addon:Print (str, ...)
farmbuyer@1 906 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 907 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 908 else
farmbuyer@76 909 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 910 end
farmbuyer@1 911 end
farmbuyer@73 912 function addon:CFPrint (frame, str, ...)
farmbuyer@73 913 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 914 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 915 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 916 else
farmbuyer@76 917 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 918 end
farmbuyer@73 919 end
farmbuyer@103 920 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 921 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 922 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 923 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 924 else
farmbuyer@103 925 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 926 end
farmbuyer@103 927 end
farmbuyer@1 928 end
farmbuyer@1 929
farmbuyer@93 930 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 931 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 932 if addon.fill_out_class_colors then
farmbuyer@93 933 addon.fill_out_class_colors()
farmbuyer@93 934 addon.fill_out_class_colors = nil
farmbuyer@93 935 end
farmbuyer@93 936
farmbuyer@51 937 while opts.keybinding do
farmbuyer@51 938 if InCombatLockdown() then
farmbuyer@76 939 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 940 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 941 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 942 opts.keybinding_text)
farmbuyer@76 943 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 944 tostring(reload))
farmbuyer@51 945 break
farmbuyer@51 946 end
farmbuyer@51 947
farmbuyer@15 948 KeyBindingFrame_LoadUI()
farmbuyer@1 949 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 950 btn:SetAttribute("type", "macro")
farmbuyer@1 951 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 952 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 953 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 954 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 955 -- has ever learned
farmbuyer@15 956 local c = GetCurrentBindingSet()
farmbuyer@15 957 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 958 SaveBindings(c)
farmbuyer@15 959 end
farmbuyer@1 960 else
farmbuyer@51 961 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 962 opts.keybinding_text)
farmbuyer@1 963 end
farmbuyer@51 964 break
farmbuyer@1 965 end
farmbuyer@1 966
farmbuyer@20 967 --[[
farmbuyer@129 968 The five loot format patterns of interest, changed into relatively tight
farmbuyer@20 969 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 970 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 971 the global patterns before we transform them.
farmbuyer@20 972
farmbuyer@20 973 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 974 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 975 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 976 cauldron flasks.
farmbuyer@20 977 ]]
farmbuyer@20 978
farmbuyer@20 979 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 980 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 981
farmbuyer@20 982 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 983 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 984
farmbuyer@20 985 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 986 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 987
farmbuyer@20 988 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 989 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 990
farmbuyer@129 991 -- LOOT_ITEM_WHILE_PLAYER_INELIGIBLE is mostly the same as LOOT_ITEM with
farmbuyer@129 992 -- an inline texture and no full stop. The punctuation in the texture
farmbuyer@129 993 -- path causes fits while matching, so just make that a wildcard rather
farmbuyer@129 994 -- than trying to escape it all.
farmbuyer@129 995 g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss = LOOT_ITEM_WHILE_PLAYER_INELIGIBLE:
farmbuyer@129 996 gsub('\124T%S*\124t','\124T%%S*\124t'):gsub('%%s','(.+)')
farmbuyer@129 997
farmbuyer@44 998 --[[
farmbuyer@110 999 Throw in the default disposition types. This could be called during load
farmbuyer@110 1000 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 1001
farmbuyer@110 1002 Args: code, rhex, ghex, bhex,
farmbuyer@110 1003 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 1004 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 1005 ]]
farmbuyer@128 1006 local norm = _add_loot_disposition (self, 'normal', "ff","ff","ff", "", "normal/mainspec",
farmbuyer@110 1007 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 1008 true, true, false)
farmbuyer@128 1009 _add_loot_disposition (self, 'offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1010 true, true, true)
farmbuyer@128 1011 _add_loot_disposition (self, 'shard', "a3","35","ee", "shard",
farmbuyer@110 1012 "disenchanted", nil, false, false, true)
farmbuyer@128 1013 _add_loot_disposition (self, 'gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1014 nil, nil, false, false, true)
farmbuyer@128 1015 -- fix up the odd(!) standard case of having a nil disposition field
farmbuyer@110 1016 norm.arg2 = nil
farmbuyer@110 1017
farmbuyer@110 1018 --[[
farmbuyer@44 1019 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1020 will probably look these days. Try to be conservative about needless
farmbuyer@44 1021 frame creation.
farmbuyer@44 1022 ]]
farmbuyer@44 1023 local bliz = CreateFrame("Frame")
farmbuyer@125 1024 bliz.name = "Ouro Loot" -- must match X-LoadOn-InterfaceOptions
farmbuyer@125 1025 if AddonLoader then
farmbuyer@125 1026 AddonLoader:RemoveInterfaceOptions(bliz.name)
farmbuyer@125 1027 end
farmbuyer@44 1028 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1029 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1030 button:SetWidth(150)
farmbuyer@44 1031 button:SetHeight(22)
farmbuyer@44 1032 button:SetScript("OnClick", function()
farmbuyer@107 1033 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1034 HideUIPanel(GameMenuFrame)
farmbuyer@125 1035 addon:BuildMainDisplay('opt')
farmbuyer@44 1036 end)
farmbuyer@125 1037 button:SetText('"/ouroloot options"')
farmbuyer@44 1038 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1039 _b:SetScript("OnShow",nil)
farmbuyer@44 1040 end)
farmbuyer@107 1041 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1042
farmbuyer@73 1043 -- Maybe load up g_uniques now?
farmbuyer@73 1044 if opts.precache_history_uniques then
farmbuyer@73 1045 self:_cache_history_uniques()
farmbuyer@73 1046 end
farmbuyer@73 1047
farmbuyer@49 1048 self:_scan_LOD_modules()
farmbuyer@49 1049
farmbuyer@101 1050 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1051
farmbuyer@1 1052 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1053 end
farmbuyer@1 1054 --function addon:OnDisable() end
farmbuyer@1 1055
farmbuyer@58 1056 do
farmbuyer@99 1057 --[[
farmbuyer@99 1058 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1059 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1060 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1061 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1062
farmbuyer@125 1063 Inherited unchanged:
farmbuyer@128 1064 - _add_loot_disposition
farmbuyer@125 1065
farmbuyer@125 1066 Inherited module variants:
farmbuyer@125 1067 - OnInitialize, OnEnable
farmbuyer@125 1068 - register_text_generator, register_tab_control: also flag plugin as
farmbuyer@125 1069 a text-generating module in main addon
farmbuyer@99 1070 ]]
farmbuyer@58 1071 local prototype = {}
farmbuyer@125 1072 local textgen_registry, chat_prefixes, chat_codes
farmbuyer@95 1073
farmbuyer@95 1074 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@125 1075 addon.get_textgen_plugin = flib.nullfunc
farmbuyer@125 1076
farmbuyer@125 1077 -- Called as part of NewModule, after embedding and metas are done.
farmbuyer@125 1078 -- Mostly this is one-time setup stuff that we don't need until a plugin
farmbuyer@125 1079 -- is actually built.
farmbuyer@95 1080 function addon:OnModuleCreated (plugin)
farmbuyer@125 1081 textgen_registry, chat_prefixes, chat_codes = {}, {}, {}
farmbuyer@125 1082 addon.get_textgen_plugin = function(a,t)
farmbuyer@125 1083 return textgen_registry[t]
farmbuyer@125 1084 end
farmbuyer@125 1085 prototype.register_text_generator = function(p,t,...)
farmbuyer@125 1086 textgen_registry[t] = p
farmbuyer@125 1087 return addon:register_text_generator(t,...)
farmbuyer@125 1088 end
farmbuyer@125 1089 prototype.register_tab_control = function(p,t,...)
farmbuyer@125 1090 textgen_registry[t] = p
farmbuyer@125 1091 return addon:register_tab_control(t,...)
farmbuyer@125 1092 end
farmbuyer@125 1093
farmbuyer@125 1094 function addon:ModulePrefixClick (codenum, mousebutton)
farmbuyer@125 1095 local plugin = assert(chat_codes[codenum])
farmbuyer@125 1096 if not plugin:IsEnabled() then return end
farmbuyer@125 1097 if mousebutton == 'LeftButton' then
farmbuyer@125 1098 if plugin.PrefixLeftClick then
farmbuyer@125 1099 plugin:PrefixLeftClick(codenum)
farmbuyer@125 1100 else
farmbuyer@125 1101 self:BuildMainDisplay()
farmbuyer@125 1102 end
farmbuyer@125 1103 elseif mousebutton == 'RightButton' then
farmbuyer@125 1104 local uniqueval = plugin.name
farmbuyer@125 1105 if plugin.PrefixRightClick then
farmbuyer@125 1106 uniqueval = plugin:PrefixRightClick(codenum)
farmbuyer@125 1107 end
farmbuyer@125 1108 self:BuildMainDisplay('opt',uniqueval)
farmbuyer@95 1109 end
farmbuyer@95 1110 end
farmbuyer@125 1111 function addon:OnModuleCreated (plugin)
farmbuyer@125 1112 local token, code = self.format_hypertext (plugin.moduleName,
farmbuyer@125 1113 --[[heirloom]]7, "ModulePrefixClick")
farmbuyer@125 1114 chat_prefixes[plugin] = token
farmbuyer@125 1115 chat_codes[code] = plugin
farmbuyer@125 1116 -- remove the libraries' embedded pointers so that the prototype
farmbuyer@125 1117 -- can be inherited
farmbuyer@125 1118 plugin.Print = nil
farmbuyer@125 1119 end
farmbuyer@125 1120
farmbuyer@125 1121 return self:OnModuleCreated(plugin)
farmbuyer@95 1122 end
farmbuyer@95 1123
farmbuyer@125 1124 function prototype.OnInitialize (plugin)
farmbuyer@58 1125 if plugin.option_defaults then
farmbuyer@99 1126 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1127 plugin.opts = plugin.db.profile
farmbuyer@99 1128 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1129 end
farmbuyer@58 1130 end
farmbuyer@58 1131
farmbuyer@125 1132 --function prototype.OnEnable (plugin)
farmbuyer@125 1133 --end
farmbuyer@125 1134
farmbuyer@125 1135 function prototype.GetOption (plugin, info)
farmbuyer@99 1136 local name = info[#info]
farmbuyer@99 1137 return plugin.db.profile[name]
farmbuyer@99 1138 end
farmbuyer@125 1139 function prototype.SetOption (plugin, info, value)
farmbuyer@99 1140 local name = info[#info]
farmbuyer@99 1141 plugin.db.profile[name] = value
farmbuyer@99 1142 local arg = info.arg
farmbuyer@99 1143 if type(arg) == 'function' then
farmbuyer@99 1144 plugin[arg](plugin,info)
farmbuyer@99 1145 end
farmbuyer@99 1146 end
farmbuyer@99 1147
farmbuyer@125 1148 -- may eventually just rework the main print routines and inherit all 3
farmbuyer@125 1149 function prototype.Print (plugin, str, ...)
farmbuyer@125 1150 local AC = LibStub("AceConsole-3.0")
farmbuyer@125 1151 local ps = tostring(chat_prefixes[plugin])
farmbuyer@125 1152 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@125 1153 return AC:Print (ps, str:format(...))
farmbuyer@125 1154 else
farmbuyer@125 1155 return AC:Print (ps, str, ...)
farmbuyer@125 1156 end
farmbuyer@125 1157 end
farmbuyer@58 1158
farmbuyer@128 1159 -- For references that would be nil at load time, and I don't feel like
farmbuyer@128 1160 -- rearranging the entire file.
farmbuyer@128 1161 function addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@128 1162 prototype.add_loot_disposition = _add_loot_disposition
farmbuyer@128 1163 self.MODULE_PROTOTYPE_POINTERS = nil
farmbuyer@128 1164 end
farmbuyer@128 1165
farmbuyer@58 1166 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1167 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1168
farmbuyer@64 1169 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@133 1170 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata, ...)
farmbuyer@63 1171 if not addon.author_debug then
farmbuyer@89 1172 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1173 self:Print(err,modname,
farmbuyer@89 1174 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1175 return false
farmbuyer@63 1176 end
farmbuyer@89 1177 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1178 self:Print(err,modname,
farmbuyer@63 1179 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1180 return false
farmbuyer@63 1181 end
farmbuyer@99 1182 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1183 self:Print(err,modname,
farmbuyer@63 1184 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1185 return false
farmbuyer@99 1186 end]]
farmbuyer@63 1187 end
farmbuyer@133 1188 return self:NewModule(modname,...)
farmbuyer@63 1189 end
farmbuyer@58 1190 end
farmbuyer@58 1191
farmbuyer@102 1192 --[[ LCALLBACK
farmbuyer@102 1193 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1194 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1195 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1196 Item IDs are always of numeric type.
farmbuyer@102 1197
farmbuyer@102 1198 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1199 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1200 ITEM_QUALITY_* constant integer.
farmbuyer@102 1201
farmbuyer@125 1202 'Deactivate', raiderdata
farmbuyer@125 1203 After all system events have been unregistered. Argument is a holder of
farmbuyer@125 1204 the current g_loot.raiders table (in 'raidersnap').
farmbuyer@102 1205
farmbuyer@102 1206 'Reset'
farmbuyer@102 1207 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1208
farmbuyer@102 1209 'NewBoss', boss
farmbuyer@102 1210 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1211 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1212
farmbuyer@102 1213 'NewBossEntry', boss
farmbuyer@102 1214 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1215 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1216
farmbuyer@128 1217 'NewLootEntry', loot, row_index
farmbuyer@102 1218 'DelLootEntry', loot
farmbuyer@102 1219 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@128 1220 g_loot table entry of kind=='loot', and the index into g_loot of where
farmbuyer@128 1221 the entry "is" (read: "will be" by the time the event fires).
farmbuyer@128 1222
farmbuyer@128 1223 'NewEOIEntry', entry, row_index
farmbuyer@102 1224 'DelEOIEntry', entry
farmbuyer@102 1225 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@128 1226 g_loot entry, already inserted into or removed from g_loot. Note that
farmbuyer@128 1227 boss entries may shift around after this event (if loot has happened and
farmbuyer@128 1228 needs to be re-sorted).
farmbuyer@102 1229
farmbuyer@102 1230 'NewHistory', player_name, uniqueID
farmbuyer@102 1231 'DelHistory', player_name, uniqueID
farmbuyer@102 1232 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1233 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1234 history structures.
farmbuyer@102 1235
farmbuyer@102 1236 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1237 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1238 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1239 names are self-explanatory.
farmbuyer@102 1240
farmbuyer@102 1241 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1242 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1243 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1244 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1245 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1246 value of "normal" meaning exactly that.
farmbuyer@102 1247 ]]
farmbuyer@100 1248 do
farmbuyer@102 1249 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1250 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1251 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1252 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1253 --
farmbuyer@102 1254 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1255 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1256 -- not fraud.
farmbuyer@107 1257 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1258 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1259 local function make_readonly (t)
farmbuyer@102 1260 return setmetatable({}, {
farmbuyer@101 1261 __newindex = mtnewindex,
farmbuyer@101 1262 __index = t,
farmbuyer@101 1263 __metatable = false,
farmbuyer@102 1264 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1265 })
farmbuyer@101 1266 end
farmbuyer@101 1267
farmbuyer@102 1268 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1269 for _,c in ipairs(allcbs) do
farmbuyer@102 1270 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1271 flib.del(c)
farmbuyer@102 1272 end
farmbuyer@102 1273 end)
farmbuyer@100 1274 function addon:Fire (...)
farmbuyer@100 1275 self.dprint('callback', ...)
farmbuyer@100 1276 local capture = flib.new(...)
farmbuyer@101 1277 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1278 capture[k] = make_readonly(v)
farmbuyer@101 1279 end end
farmbuyer@102 1280 queue:add(capture)
farmbuyer@100 1281 end
farmbuyer@100 1282 end
farmbuyer@100 1283
farmbuyer@1 1284
farmbuyer@1 1285 ------ Event handlers
farmbuyer@1 1286 function addon:_clear_SVs()
farmbuyer@1 1287 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1288 _G.OuroLootSV = nil
farmbuyer@73 1289 _G.OuroLootSV_saved = nil
farmbuyer@97 1290 _G.OuroLootOptsDB = nil
farmbuyer@73 1291 _G.OuroLootSV_hist = nil
farmbuyer@73 1292 _G.OuroLootSV_log = nil
farmbuyer@107 1293 ReloadUI()
farmbuyer@1 1294 end
farmbuyer@1 1295 function addon:PLAYER_LOGOUT()
farmbuyer@135 1296 -- Can these still fire at the very last instant?
farmbuyer@135 1297 self:UnregisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@16 1298 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1299
farmbuyer@107 1300 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1301 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1302 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1303 end end
farmbuyer@16 1304 if worth_saving then
farmbuyer@16 1305 opts.autoshard = self.sharder
farmbuyer@16 1306 opts.threshold = self.threshold
farmbuyer@73 1307 _G.OuroLootSV = g_loot
farmbuyer@16 1308 else
farmbuyer@73 1309 _G.OuroLootSV = nil
farmbuyer@1 1310 end
farmbuyer@16 1311
farmbuyer@38 1312 worth_saving = false
farmbuyer@6 1313 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1314 if #t == 0 then
farmbuyer@8 1315 self.history_all[r] = nil
farmbuyer@8 1316 else
farmbuyer@38 1317 worth_saving = true
farmbuyer@8 1318 t.realm = nil
farmbuyer@8 1319 t.st = nil
farmbuyer@8 1320 t.byname = nil
farmbuyer@8 1321 end
farmbuyer@6 1322 end end
farmbuyer@38 1323 if worth_saving then
farmbuyer@73 1324 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1325 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1326 else
farmbuyer@73 1327 _G.OuroLootSV_hist = nil
farmbuyer@38 1328 end
farmbuyer@73 1329 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1330 end
farmbuyer@1 1331
farmbuyer@10 1332 do
farmbuyer@67 1333 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1334 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1335 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1336 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1337 local time, difftime = time, difftime
farmbuyer@102 1338 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@135 1339 local was_in_raid
farmbuyer@10 1340
farmbuyer@10 1341 local lastevent, now = 0, 0
farmbuyer@16 1342 local redo_count = 0
farmbuyer@114 1343 local redo, timer_handle, my_realm
farmbuyer@10 1344
farmbuyer@10 1345 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1346 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1347
farmbuyer@10 1348 now = now_a or time()
farmbuyer@10 1349
farmbuyer@10 1350 if leaving_p then
farmbuyer@16 1351 if timer_handle then
farmbuyer@16 1352 self:CancelTimer(timer_handle)
farmbuyer@16 1353 timer_handle = nil
farmbuyer@16 1354 end
farmbuyer@10 1355 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1356 r.leave = r.leave or now
farmbuyer@10 1357 end
farmbuyer@10 1358 return
farmbuyer@10 1359 end
farmbuyer@10 1360
farmbuyer@10 1361 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1362 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1363 r.online = R_LEFT
farmbuyer@10 1364 r.leave = now
farmbuyer@10 1365 end
farmbuyer@10 1366 end
farmbuyer@10 1367
farmbuyer@100 1368 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1369
farmbuyer@16 1370 if redo then
farmbuyer@16 1371 redo_count = redo_count + 1
farmbuyer@16 1372 end
farmbuyer@16 1373 redo = false
farmbuyer@135 1374 for i = 1, GetNumGroupMembers() do
farmbuyer@10 1375 local unit = 'raid'..i
farmbuyer@67 1376 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1377 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1378 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1379 local fname, connected, subgroup, level, class, _
farmbuyer@114 1380 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1381 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1382 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1383 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1384 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1385 realm = nil
farmbuyer@114 1386 end
farmbuyer@114 1387 if not name then
farmbuyer@114 1388 assert(realm == nil)
farmbuyer@114 1389 name = fname
farmbuyer@114 1390 end
farmbuyer@10 1391 if not g_loot.raiders[name] then
farmbuyer@10 1392 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1393 end
farmbuyer@10 1394 local r = g_loot.raiders[name]
farmbuyer@68 1395 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1396 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1397 r.needinfo = nil
farmbuyer@114 1398 r.fname = fname
farmbuyer@56 1399 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1400 r.race = select(2,UnitRace(unit))
farmbuyer@10 1401 r.sex = UnitSex(unit)
farmbuyer@56 1402 r.level = level --UnitLevel(unit)
farmbuyer@10 1403 r.guild = GetGuildInfo(unit)
farmbuyer@114 1404 r.realm = realm
farmbuyer@10 1405 end
farmbuyer@56 1406 --local connected = UnitIsConnected(unit)
farmbuyer@10 1407 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1408 r.join = r.join or now
farmbuyer@10 1409 r.online = R_ACTIVE
farmbuyer@10 1410 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1411 r.leave = now
farmbuyer@10 1412 r.online = R_OFFLINE
farmbuyer@10 1413 end
farmbuyer@10 1414 redo = redo or r.needinfo
farmbuyer@10 1415 end
farmbuyer@10 1416 end
farmbuyer@16 1417 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1418 if not timer_handle then
farmbuyer@135 1419 timer_handle = self:ScheduleRepeatingTimer("GROUP_ROSTER_UPDATE", 60)
farmbuyer@16 1420 end
farmbuyer@16 1421 else
farmbuyer@16 1422 redo_count = 0
farmbuyer@16 1423 if timer_handle then
farmbuyer@16 1424 self:CancelTimer(timer_handle)
farmbuyer@16 1425 timer_handle = nil
farmbuyer@16 1426 end
farmbuyer@10 1427 end
farmbuyer@10 1428 end
farmbuyer@10 1429
farmbuyer@135 1430 function addon:GROUP_ROSTER_UPDATE (event)
farmbuyer@135 1431 if not IsInRaid() then
farmbuyer@135 1432 if was_in_raid then
farmbuyer@135 1433 -- Leaving a raid group.
farmbuyer@135 1434 self.dprint('flow', "no longer in raid group")
farmbuyer@135 1435 was_in_raid = false
farmbuyer@135 1436 if self.enabled and not self.debug.notraid then
farmbuyer@135 1437 self.dprint('flow', "enabled, leaving raid")
farmbuyer@135 1438 self.popped = nil
farmbuyer@135 1439 self:Deactivate()
farmbuyer@135 1440 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@135 1441 end
farmbuyer@135 1442 _LFR_suppressing = nil
farmbuyer@10 1443 end
farmbuyer@135 1444 -- Flow for 5-player groups goes right to here.
farmbuyer@10 1445 return
farmbuyer@10 1446 end
farmbuyer@10 1447
farmbuyer@1 1448 local inside,whatkind = IsInInstance()
farmbuyer@1 1449 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1450 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1451 return
farmbuyer@1 1452 end
farmbuyer@10 1453
farmbuyer@10 1454 local docheck = self.enabled
farmbuyer@135 1455 if event == "GROUP_ROSTER_UPDATE" then
farmbuyer@135 1456 -- hot code path, be careful
farmbuyer@135 1457
farmbuyer@135 1458 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@135 1459 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@135 1460 if (not self.popped) and opts.popup_on_join then
farmbuyer@135 1461 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@135 1462 self.popped.data = self
farmbuyer@135 1463 return
farmbuyer@135 1464 end
farmbuyer@135 1465 elseif event == "Activate" then
farmbuyer@114 1466 -- dispatched from Activate
farmbuyer@114 1467 if opts.history_suppress_LFR
farmbuyer@133 1468 and GetLFGMode(LE_LFG_CATEGORY_RF)
farmbuyer@114 1469 then
farmbuyer@114 1470 _LFR_suppressing = true
farmbuyer@114 1471 end
farmbuyer@114 1472 my_realm = self.history.realm
farmbuyer@114 1473 _register_bossmod(self)
farmbuyer@10 1474 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@135 1475 was_in_raid = true
farmbuyer@10 1476 docheck = true
farmbuyer@1 1477 end
farmbuyer@135 1478
farmbuyer@11 1479 -- Throttle the checks fired by common events.
farmbuyer@10 1480 if docheck and not InCombatLockdown() then
farmbuyer@10 1481 now = time()
farmbuyer@10 1482 if difftime(now,lastevent) > 45 then
farmbuyer@10 1483 lastevent = now
farmbuyer@10 1484 self:CheckRoster(false,now)
farmbuyer@10 1485 end
farmbuyer@10 1486 end
farmbuyer@1 1487 end
farmbuyer@1 1488 end
farmbuyer@1 1489
farmbuyer@73 1490 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1491 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1492 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1493
farmbuyer@73 1494 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1495 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1496 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1497
farmbuyer@73 1498 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1499 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1500 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1501 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1502 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1503 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1504
farmbuyer@73 1505 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1506 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1507 "n" followed by a random number.
farmbuyer@73 1508 ]=]
farmbuyer@1 1509 do
farmbuyer@73 1510 local counter, _do_loot
farmbuyer@73 1511 do
farmbuyer@73 1512 local count = 0
farmbuyer@73 1513 function counter() count = count + 1; return count; end
farmbuyer@73 1514 end
farmbuyer@73 1515
farmbuyer@42 1516 local function maybe_trash_kill_entry()
farmbuyer@80 1517 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1518 -- kill/wipe entry already.
farmbuyer@42 1519 if addon.latest_instance then return end
farmbuyer@69 1520 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1521 addon.latest_instance = inst
farmbuyer@69 1522 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1523 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1524 instance=addon.latest_instance, duration=0,
farmbuyer@61 1525 raidersnap=ss, maxsize=max
farmbuyer@42 1526 })
farmbuyer@42 1527 end
farmbuyer@42 1528
farmbuyer@76 1529 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1530 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1531 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1532 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1533 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1534 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1535 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1536 end
farmbuyer@76 1537
farmbuyer@107 1538 local random = math.random
farmbuyer@76 1539 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1540 if u then
farmbuyer@73 1541 -- Check and alert for an existing value.
farmbuyer@73 1542 u = tostring(u)
farmbuyer@73 1543 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1544 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1545 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1546 if maybe then
farmbuyer@76 1547 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1548 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1549 return false, u, maybe
farmbuyer@76 1550 end
farmbuyer@76 1551 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1552 if can_replace_p then
farmbuyer@76 1553 _announce_unique_improvisation (u, improv)
farmbuyer@76 1554 return false, u, improv
farmbuyer@76 1555 end
farmbuyer@76 1556 return false, u
farmbuyer@73 1557 end
farmbuyer@73 1558 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1559 else
farmbuyer@87 1560 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1561 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1562 prefix = prefix or 'n'
farmbuyer@73 1563 repeat
farmbuyer@76 1564 u = prefix .. random(8675309)
farmbuyer@76 1565 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1566 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1567 end
farmbuyer@73 1568 return true, u
farmbuyer@73 1569 end
farmbuyer@73 1570
farmbuyer@1 1571 -- Recent loot cache
farmbuyer@25 1572 local candidates = {}
farmbuyer@73 1573 local sigmap = {}
farmbuyer@73 1574 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1575 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1576 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1577 -- replace entry from older client with this newer one
farmbuyer@73 1578 candidates[oldersig] = nil
farmbuyer@76 1579 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1580 end
farmbuyer@73 1581 return false
farmbuyer@73 1582 end
farmbuyer@73 1583
farmbuyer@25 1584 local function prefer_local_loots (cache)
farmbuyer@25 1585 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1586 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1587 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1588 --
farmbuyer@34 1589 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1590 for i,sig in ipairs(candidates) do
farmbuyer@25 1591 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1592 local loot = candidates[sig]
farmbuyer@25 1593 if loot then
farmbuyer@42 1594 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1595 candidates[sig] = nil
farmbuyer@25 1596 local looti = addon._addLootEntry(loot)
farmbuyer@73 1597 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1598 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1599 and not _history_suppress()
farmbuyer@25 1600 then
farmbuyer@25 1601 addon:_addHistoryEntry(looti)
farmbuyer@76 1602 elseif #loot.unique > 0 then
farmbuyer@76 1603 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1604 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1605 end
farmbuyer@25 1606 end
farmbuyer@25 1607 end
farmbuyer@25 1608
farmbuyer@25 1609 if addon.display then
farmbuyer@25 1610 addon:redisplay()
farmbuyer@25 1611 end
farmbuyer@47 1612 wipe(candidates)
farmbuyer@73 1613 wipe(sigmap)
farmbuyer@25 1614 end
farmbuyer@73 1615 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1616
farmbuyer@107 1617 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1618
farmbuyer@71 1619 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1620 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1621 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1622 local itexture = GetItemIcon(itemid)
farmbuyer@6 1623 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1624 local cache_miss
farmbuyer@6 1625 if (not iname) or (not itexture) then
farmbuyer@73 1626 cache_miss = true
farmbuyer@6 1627 iname, ilink, iquality, itexture =
farmbuyer@6 1628 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1629 end
farmbuyer@73 1630 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1631 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1632
farmbuyer@19 1633 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1634
farmbuyer@73 1635 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1636 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1637 while local_override
farmbuyer@73 1638 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1639 do
farmbuyer@76 1640 unique_okay, unique, replacement =
farmbuyer@76 1641 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1642 if not unique_okay then
farmbuyer@76 1643 if replacement then
farmbuyer@76 1644 -- collision, but we've generated a placeholder for now
farmbuyer@76 1645 -- and broadcast the fact
farmbuyer@76 1646 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1647 else
farmbuyer@76 1648 i = g_uniques[unique]
farmbuyer@81 1649 local err = unique_collision:format (iname, unique,
farmbuyer@76 1650 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1651 _unavoidable_collision (err)
farmbuyer@76 1652 -- Make sure this is logged one way or another
farmbuyer@76 1653 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1654 ret1, ret2 = nil, err
farmbuyer@76 1655 break
farmbuyer@76 1656 end
farmbuyer@73 1657 end
farmbuyer@73 1658
farmbuyer@1 1659 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1660 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1661 end
farmbuyer@25 1662 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1663
farmbuyer@73 1664 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1665 local signature, seenit
farmbuyer@73 1666 if #unique > 0 then
farmbuyer@73 1667 -- newer case
farmbuyer@73 1668 signature = unique .. oldersig
farmbuyer@73 1669 sigmap[oldersig] = signature
farmbuyer@76 1670 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1671 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1672 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1673 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1674 -- false to force seenit off.
farmbuyer@76 1675 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1676 else
farmbuyer@73 1677 -- older case, only remote
farmbuyer@73 1678 assert(from)
farmbuyer@73 1679 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1680 seenit = recent_loot:test(signature)
farmbuyer@73 1681 end
farmbuyer@73 1682
farmbuyer@73 1683 if seenit then
farmbuyer@80 1684 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1685 "> already in cache, skipping from", from)
farmbuyer@73 1686 break
farmbuyer@73 1687 end
farmbuyer@73 1688
farmbuyer@114 1689 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1690 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1691 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1692 if not g_loot.raiders[recipient] then
farmbuyer@114 1693 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1694 end
farmbuyer@114 1695
farmbuyer@73 1696 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1697 i = {
farmbuyer@73 1698 kind = 'loot',
farmbuyer@73 1699 person = recipient,
farmbuyer@114 1700 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1701 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1702 cache_miss = cache_miss,
farmbuyer@73 1703 quality = iquality,
farmbuyer@73 1704 itemname = iname,
farmbuyer@73 1705 id = itemid,
farmbuyer@73 1706 itemlink = ilink,
farmbuyer@73 1707 itexture = itexture,
farmbuyer@76 1708 unique = replacement or unique,
farmbuyer@73 1709 count = (count and count ~= "") and count or nil,
farmbuyer@73 1710 bcast_from = from,
farmbuyer@73 1711 extratext = extratext,
farmbuyer@73 1712 variant = self:is_variant_item(ilink),
farmbuyer@73 1713 }
farmbuyer@73 1714 if opts.itemvault[itemid] then
farmbuyer@73 1715 i.disposition = 'gvault'
farmbuyer@73 1716 elseif recipient == self.sharder then
farmbuyer@73 1717 i.disposition = 'shard'
farmbuyer@73 1718 end
farmbuyer@73 1719 if local_override then
farmbuyer@73 1720 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1721 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1722 if i.extratext then
farmbuyer@109 1723 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1724 if text == i.extratext then
farmbuyer@109 1725 i.disposition = disp
farmbuyer@109 1726 break
farmbuyer@109 1727 end
farmbuyer@109 1728 end
farmbuyer@70 1729 end
farmbuyer@73 1730 local looti = self._addLootEntry(i)
farmbuyer@109 1731 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1732 and not _history_suppress()
farmbuyer@73 1733 then
farmbuyer@73 1734 self:_addHistoryEntry(looti)
farmbuyer@76 1735 else
farmbuyer@76 1736 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1737 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1738 end
farmbuyer@73 1739 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1740 self.dprint('loot', "manual", looti)
farmbuyer@73 1741 else
farmbuyer@73 1742 recent_loot:add(signature)
farmbuyer@73 1743 candidates[signature] = i
farmbuyer@73 1744 tinsert (candidates, signature)
farmbuyer@80 1745 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1746 "> added to cache as candidate", #candidates)
farmbuyer@1 1747 end
farmbuyer@25 1748 break
farmbuyer@1 1749 end
farmbuyer@73 1750 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1751 return ret1, ret2
farmbuyer@1 1752 end
farmbuyer@1 1753
farmbuyer@73 1754 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1755 -- displaying any errors.
farmbuyer@129 1756 local match = string.match
farmbuyer@1 1757 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1758 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1759
farmbuyer@1 1760 --[[
farmbuyer@1 1761 iname: Hearthstone
farmbuyer@1 1762 iquality: integer
farmbuyer@1 1763 ilink: clickable formatted link
farmbuyer@1 1764 itemstring: item:6948:....
farmbuyer@1 1765 itexture: inventory icon texture
farmbuyer@1 1766 ]]
farmbuyer@1 1767
farmbuyer@1 1768 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1769 local msg = ...
farmbuyer@20 1770 local person, itemstring, count
farmbuyer@21 1771 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1772
farmbuyer@20 1773 -- test in most likely order: other people get more loot than "you" do
farmbuyer@129 1774 person, itemstring, count = match(msg,g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1775 if not person then
farmbuyer@129 1776 person, itemstring = match(msg,g_LOOT_ITEM_ss)
farmbuyer@20 1777 end
farmbuyer@20 1778 if not person then
farmbuyer@129 1779 -- Could only do this text if in an LFR... but the restriction
farmbuyer@129 1780 -- might apply elsewhere soon enough.
farmbuyer@129 1781 person, itemstring = match(msg,g_LOOT_ITEM_WHILE_PLAYER_INELIGIBLE_ss)
farmbuyer@129 1782 end
farmbuyer@129 1783 if not person then
farmbuyer@129 1784 itemstring, count = match(msg,g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1785 if not itemstring then
farmbuyer@129 1786 itemstring = match(msg,g_LOOT_ITEM_SELF_s)
farmbuyer@20 1787 end
farmbuyer@20 1788 end
farmbuyer@20 1789
farmbuyer@89 1790 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1791 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1792 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1793
farmbuyer@1 1794 -- Name might be colorized, remove the highlighting
farmbuyer@20 1795 if person then
farmbuyer@129 1796 person = match(person,"|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1797 else
farmbuyer@38 1798 person = my_name -- UNIT_YOU / You
farmbuyer@20 1799 end
farmbuyer@1 1800
farmbuyer@71 1801 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1802 local id,unique,_
farmbuyer@71 1803 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1804 if unique == 0 then unique = nil end
farmbuyer@1 1805
farmbuyer@73 1806 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1807
farmbuyer@1 1808 elseif event == "broadcast" then
farmbuyer@73 1809 return _do_loot(self, false, ...)
farmbuyer@1 1810
farmbuyer@1 1811 elseif event == "manual" then
farmbuyer@1 1812 local r,i,n = ...
farmbuyer@73 1813 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1814 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1815 end
farmbuyer@1 1816 end
farmbuyer@1 1817 end
farmbuyer@1 1818
farmbuyer@80 1819 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1820 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1821 -- via maybe_trash_kill_entry.
farmbuyer@80 1822 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1823 -- look for the next combat?)
farmbuyer@80 1824 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1825 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1826 self.latest_instance = nil
farmbuyer@80 1827 end
farmbuyer@80 1828
farmbuyer@1 1829
farmbuyer@1 1830 ------ Slash command handler
farmbuyer@1 1831 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1832 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1833 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1834 -- that GUI is in place.)
farmbuyer@76 1835 do
farmbuyer@76 1836 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1837 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1838 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1839 txt = strtrim(txt:lower())
farmbuyer@76 1840 local cmd, arg = ""
farmbuyer@76 1841 do
farmbuyer@76 1842 local s,e = txt:find("^%a+")
farmbuyer@76 1843 if s then
farmbuyer@76 1844 cmd = txt:sub(s,e)
farmbuyer@76 1845 s = txt:find("%S", e+2)
farmbuyer@76 1846 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1847 end
farmbuyer@1 1848 end
farmbuyer@1 1849
farmbuyer@76 1850 if cmd == "" then
farmbuyer@76 1851 if InCombatLockdown() then
farmbuyer@76 1852 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1853 else
farmbuyer@76 1854 return self:BuildMainDisplay()
farmbuyer@76 1855 end
farmbuyer@1 1856
farmbuyer@76 1857 elseif cmd:find("^thre") then
farmbuyer@76 1858 self:SetThreshold(arg)
farmbuyer@1 1859
farmbuyer@76 1860 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1861 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1862 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1863
farmbuyer@76 1864 elseif cmd == "toggle" then
farmbuyer@76 1865 if self.display then
farmbuyer@76 1866 self.display:Hide()
farmbuyer@76 1867 else
farmbuyer@76 1868 return self:BuildMainDisplay()
farmbuyer@76 1869 end
farmbuyer@76 1870
farmbuyer@76 1871 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1872 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1873 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1874 })
farmbuyer@76 1875 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1876 if self.display then
farmbuyer@76 1877 self:redisplay()
farmbuyer@76 1878 end
farmbuyer@76 1879 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1880
farmbuyer@76 1881 elseif cmd == "debug" then
farmbuyer@76 1882 if arg then
farmbuyer@107 1883 self.is_guilded = IsInGuild()
farmbuyer@76 1884 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1885 print(arg,self.debug[arg])
farmbuyer@76 1886 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1887 else
farmbuyer@76 1888 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1889 end
farmbuyer@76 1890
farmbuyer@76 1891 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1892 self:save_saveas(arg)
farmbuyer@76 1893 elseif cmd == "list" then
farmbuyer@76 1894 self:save_list()
farmbuyer@76 1895 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1896 self:save_restore(tonumber(arg))
farmbuyer@76 1897 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1898 self:save_delete(tonumber(arg))
farmbuyer@76 1899
farmbuyer@76 1900 elseif cmd == "help" then
farmbuyer@76 1901 self:BuildMainDisplay('help')
farmbuyer@76 1902 elseif cmd == "ping" then
farmbuyer@76 1903 self:DoPing()
farmbuyer@76 1904
farmbuyer@81 1905 elseif cmd == "fix" then
farmbuyer@81 1906 if arg == "?" then
farmbuyer@95 1907 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1908 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1909 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1910 return
farmbuyer@81 1911 elseif arg == "cache" then
farmbuyer@114 1912 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1913 elseif arg == "history" then
farmbuyer@81 1914 self:repair_history_integrity()
farmbuyer@81 1915 end
farmbuyer@81 1916 self.NOLOAD = nil
farmbuyer@81 1917 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1918
farmbuyer@23 1919 else
farmbuyer@88 1920 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1921 return
farmbuyer@76 1922 end
farmbuyer@76 1923 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1924 cmd, tostring(green_help_link))
farmbuyer@23 1925 end
farmbuyer@1 1926 end
farmbuyer@1 1927 end
farmbuyer@1 1928
farmbuyer@1 1929 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1930 local q = tonumber(arg)
farmbuyer@1 1931 if q then
farmbuyer@76 1932 q = math.floor(q+0.1)
farmbuyer@1 1933 if q<0 or q>6 then
farmbuyer@1 1934 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1935 end
farmbuyer@1 1936 else
farmbuyer@1 1937 q = qualnames[arg]
farmbuyer@1 1938 if not q then
farmbuyer@1 1939 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1940 end
farmbuyer@1 1941 end
farmbuyer@1 1942 self.threshold = q
farmbuyer@1 1943 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1944 end
farmbuyer@1 1945
farmbuyer@1 1946
farmbuyer@1 1947 ------ On/off
farmbuyer@80 1948 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1949 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1950 self.dprint('flow', ":Activate is running")
farmbuyer@135 1951 self:RegisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@16 1952 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@135 1953 function() self:ScheduleTimer("GROUP_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1954 self.popped = true
farmbuyer@114 1955 if self.DO_ITEMID_FIX then
farmbuyer@114 1956 self.DO_ITEMID_FIX = nil
farmbuyer@114 1957 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@115 1958 self.loot_clean = nil
farmbuyer@114 1959 end
farmbuyer@93 1960 if IsInRaid() then
farmbuyer@16 1961 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@135 1962 self:GROUP_ROSTER_UPDATE("Activate")
farmbuyer@1 1963 elseif self.debug.notraid then
farmbuyer@76 1964 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1965 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1966 _register_bossmod(self)
farmbuyer@1 1967 elseif g_restore_p then
farmbuyer@1 1968 g_restore_p = nil
farmbuyer@16 1969 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1970 if #g_loot == 0 then
farmbuyer@16 1971 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1972 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1973 return
farmbuyer@16 1974 end
farmbuyer@78 1975 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1976 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1977 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1978 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1979 if #g_loot > 400 then
farmbuyer@106 1980 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1981 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1982 "out, as some of the text generation routines can choke the",
farmbuyer@106 1983 "game client if they run for too long.")
farmbuyer@106 1984 end
farmbuyer@1 1985 return
farmbuyer@1 1986 end
farmbuyer@1 1987 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1988 self.enabled = not opt_bcast_only
farmbuyer@73 1989 g_seeing_oldsigs = nil
farmbuyer@1 1990 if opt_threshold then
farmbuyer@1 1991 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1992 end
farmbuyer@100 1993 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1994 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1995 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1996 self.thresholds[self.threshold])
farmbuyer@89 1997 self:broadcast('revcheck',version_large)
farmbuyer@1 1998 end
farmbuyer@1 1999
farmbuyer@95 2000 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 2001 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 2002 function addon:Deactivate()
farmbuyer@1 2003 self.enabled = false
farmbuyer@1 2004 self.rebroadcast = false
farmbuyer@135 2005 self:UnregisterEvent("GROUP_ROSTER_UPDATE")
farmbuyer@10 2006 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 2007 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 2008 _LFR_suppressing = nil
farmbuyer@125 2009 -- Passing .raiders directly doesn't work with a proxy (again, WTB Lua
farmbuyer@125 2010 -- 5.2 and its __pairs iterators). Give it the same structure as a boss
farmbuyer@125 2011 -- entry instead.
farmbuyer@125 2012 self:Fire ('Deactivate', { raidersnap = g_loot.raiders })
farmbuyer@80 2013 self:Print("Deactivated.")
farmbuyer@1 2014 end
farmbuyer@1 2015
farmbuyer@1 2016 function addon:Clear(verbose_p)
farmbuyer@1 2017 local repopup, st
farmbuyer@1 2018 if self.display then
farmbuyer@1 2019 -- in the new version, this is likely to always be the case
farmbuyer@1 2020 repopup = true
farmbuyer@96 2021 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 2022 if not st then
farmbuyer@1 2023 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 2024 end
farmbuyer@1 2025 self.display:Hide()
farmbuyer@1 2026 end
farmbuyer@1 2027 g_restore_p = nil
farmbuyer@107 2028 OuroLootSV = nil
farmbuyer@1 2029 self:_reset_timestamps()
farmbuyer@1 2030 if verbose_p then
farmbuyer@107 2031 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 2032 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 2033 else
farmbuyer@1 2034 self:Print("Current loot data cleared.")
farmbuyer@1 2035 end
farmbuyer@1 2036 end
farmbuyer@1 2037 _init(self,st)
farmbuyer@100 2038 self:Fire ('Reset')
farmbuyer@1 2039 if repopup then
farmbuyer@1 2040 addon:BuildMainDisplay()
farmbuyer@1 2041 end
farmbuyer@1 2042 end
farmbuyer@1 2043
farmbuyer@1 2044
farmbuyer@1 2045 ------ Behind the scenes routines
farmbuyer@19 2046 -- Semi-experimental debugging aid.
farmbuyer@19 2047 do
farmbuyer@76 2048 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 2049 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 2050 -- 2) _log points to SV_log
farmbuyer@41 2051 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 2052 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 2053 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 2054 local date = date
farmbuyer@19 2055 function addon:log_with_timestamp (msg)
farmbuyer@73 2056 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 2057 end
farmbuyer@19 2058 end
farmbuyer@19 2059
farmbuyer@49 2060 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 2061 -- them. Credit to DBM for the approach here.
farmbuyer@49 2062 function addon:_scan_LOD_modules()
farmbuyer@49 2063 for i = 1, GetNumAddOns() do
farmbuyer@49 2064 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 2065 and IsAddOnLoadOnDemand(i)
farmbuyer@49 2066 and not IsAddOnLoaded(i)
farmbuyer@49 2067 then
farmbuyer@49 2068 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 2069 if enabled or opts.display_disabled_LODs then
farmbuyer@57 2070 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 2071 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 2072 end
farmbuyer@49 2073 end
farmbuyer@49 2074 end
farmbuyer@49 2075 end
farmbuyer@49 2076
farmbuyer@73 2077 -- Routines for printing changes made by remote users.
farmbuyer@73 2078 do
farmbuyer@101 2079 local change_chatframe
farmbuyer@101 2080
farmbuyer@101 2081 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2082 local frame
farmbuyer@73 2083 if type(arg) == 'number' then
farmbuyer@107 2084 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2085 frame = _G['ChatFrame'..arg]
farmbuyer@73 2086 elseif type(arg) == 'string' then
farmbuyer@73 2087 frame = _G[arg]
farmbuyer@73 2088 end
farmbuyer@73 2089 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2090 change_chatframe = frame
farmbuyer@73 2091 if not silent_p then
farmbuyer@73 2092 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2093 if frame.GetName then
farmbuyer@73 2094 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2095 end
farmbuyer@73 2096 self:Print(msg)
farmbuyer@73 2097 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2098 self:CFPrint (frame, msg)
farmbuyer@73 2099 end
farmbuyer@73 2100 end
farmbuyer@73 2101 return frame
farmbuyer@73 2102 else
farmbuyer@73 2103 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2104 end
farmbuyer@73 2105 end
farmbuyer@73 2106
farmbuyer@101 2107 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2108 local e = g_loot[index]
farmbuyer@80 2109 if not e then
farmbuyer@80 2110 -- how did this happen?
farmbuyer@80 2111 return
farmbuyer@80 2112 end
farmbuyer@89 2113 if source == my_name then
farmbuyer@89 2114 source = _G.UNIT_YOU
farmbuyer@89 2115 end
farmbuyer@86 2116 local from_text, to_text
farmbuyer@73 2117 if from_whom then
farmbuyer@89 2118 if from_whom == my_name then
farmbuyer@89 2119 from_whom = _G.UNIT_YOU
farmbuyer@89 2120 end
farmbuyer@86 2121 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2122 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2123 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2124 else
farmbuyer@73 2125 if olddisp then
farmbuyer@73 2126 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2127 else
farmbuyer@73 2128 olddisp = "normal"
farmbuyer@73 2129 from_text = "normal"
farmbuyer@73 2130 end
farmbuyer@86 2131 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2132 .. from_text .. "|r"
farmbuyer@86 2133
farmbuyer@73 2134 if e.disposition then
farmbuyer@73 2135 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2136 else
farmbuyer@73 2137 to_text = "normal"
farmbuyer@73 2138 end
farmbuyer@109 2139 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2140 .. to_text .. "|r"
farmbuyer@73 2141 end
farmbuyer@73 2142
farmbuyer@81 2143 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2144 e.itemlink, from_text, to_text)
farmbuyer@103 2145 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2146 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2147 e.itemlink, from_text, to_text)
farmbuyer@73 2148 end
farmbuyer@81 2149
farmbuyer@101 2150 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2151 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2152 end
farmbuyer@73 2153 end
farmbuyer@73 2154
farmbuyer@1 2155 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2156 do
farmbuyer@1 2157 local byindex, temp = {}, {}
farmbuyer@1 2158 local function sort (src, dest)
farmbuyer@1 2159 for k in pairs(src) do
farmbuyer@1 2160 temp[#temp+1] = k
farmbuyer@1 2161 end
farmbuyer@107 2162 table.sort(temp)
farmbuyer@47 2163 wipe(dest)
farmbuyer@1 2164 for i = 1, #temp do
farmbuyer@1 2165 dest[i] = src[temp[i]]
farmbuyer@1 2166 end
farmbuyer@1 2167 end
farmbuyer@1 2168
farmbuyer@1 2169 function addon.sender_list.sort()
farmbuyer@1 2170 sort (addon.sender_list.active, byindex)
farmbuyer@47 2171 wipe(temp)
farmbuyer@1 2172 addon.sender_list.activeI = #byindex
farmbuyer@1 2173 sort (addon.sender_list.names, byindex)
farmbuyer@47 2174 wipe(temp)
farmbuyer@1 2175 end
farmbuyer@1 2176 addon.sender_list.namesI = byindex
farmbuyer@1 2177 end
farmbuyer@1 2178
farmbuyer@23 2179 function addon:DoPing()
farmbuyer@23 2180 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2181 self.sender_list.active = {}
farmbuyer@23 2182 self.sender_list.names = {}
farmbuyer@23 2183 self:broadcast('ping')
farmbuyer@89 2184 self:broadcast('revcheck',version_large)
farmbuyer@27 2185 end
farmbuyer@27 2186
farmbuyer@89 2187 function addon:_check_version (otherrev)
farmbuyer@93 2188 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2189 otherrev = tonumber(otherrev)
farmbuyer@89 2190 if otherrev == version_large then
farmbuyer@27 2191 -- normal case
farmbuyer@27 2192
farmbuyer@89 2193 elseif otherrev < version_large then
farmbuyer@27 2194 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2195 self:broadcast('revcheck',version_large)
farmbuyer@27 2196
farmbuyer@27 2197 else
farmbuyer@76 2198 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2199 if newer_warning then
farmbuyer@76 2200 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2201 function()
farmbuyer@92 2202 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2203 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2204 -- than for other callbacks.
farmbuyer@92 2205 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2206 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2207 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2208 end)
farmbuyer@76 2209 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2210 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2211 newer_warning = nil
farmbuyer@27 2212 end
farmbuyer@27 2213 end
farmbuyer@23 2214 end
farmbuyer@23 2215
farmbuyer@1 2216 -- Generic helpers
farmbuyer@28 2217 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2218 function addon._find_next_after (kind, index)
farmbuyer@1 2219 index = index + 1
farmbuyer@1 2220 while index <= #g_loot do
farmbuyer@1 2221 if g_loot[index].kind == kind then
farmbuyer@1 2222 return index, g_loot[index]
farmbuyer@1 2223 end
farmbuyer@1 2224 index = index + 1
farmbuyer@1 2225 end
farmbuyer@1 2226 end
farmbuyer@28 2227 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2228 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2229 -- appropriate fencepost is not found.
farmbuyer@28 2230 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2231 local fencepost
farmbuyer@28 2232 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2233 if kind == 'time' then
farmbuyer@28 2234 fencepost = closest_time
farmbuyer@28 2235 elseif kind == 'boss' then
farmbuyer@28 2236 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2237 if not closest_boss then
farmbuyer@28 2238 fencepost = closest_time
farmbuyer@28 2239 elseif not closest_time then
farmbuyer@28 2240 fencepost = closest_boss
farmbuyer@28 2241 else
farmbuyer@107 2242 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2243 end
farmbuyer@28 2244 end
farmbuyer@28 2245 return fencepost
farmbuyer@28 2246 end
farmbuyer@1 2247
farmbuyer@1 2248 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2249 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2250 -- conditionals).
farmbuyer@1 2251 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2252 return self._find_next_after, filter_kind, 0
farmbuyer@1 2253 end
farmbuyer@1 2254
farmbuyer@118 2255 -- Iterate through g_loot.raiders in sorted (alphabetical/collated) order. If
farmbuyer@118 2256 -- USE_FULLNAME then the realmname is appended. If ONLINE_FILTER is present,
farmbuyer@118 2257 -- then only raider entries with a matching 'online' key are included. Loop
farmbuyer@118 2258 -- variables are a running count, the raider name, and the corresponding entry
farmbuyer@118 2259 -- from g_loot.raiders.
farmbuyer@118 2260 do
farmbuyer@118 2261 local function nextr (list, index)
farmbuyer@118 2262 index = index + 1
farmbuyer@118 2263 local name = list[index]
farmbuyer@118 2264 if not name then
farmbuyer@118 2265 flib.del(list)
farmbuyer@118 2266 return nil
farmbuyer@118 2267 end
farmbuyer@118 2268 return index, name, list.__safety[name]
farmbuyer@118 2269 end
farmbuyer@118 2270
farmbuyer@118 2271 function addon:sorted_raiders_iter (use_fullname_p, opt_online_filter)
farmbuyer@118 2272 local t = flib.new()
farmbuyer@118 2273 for name,info in next, g_loot.raiders do
farmbuyer@118 2274 if (not opt_online_filter) or (info.online == opt_online_filter) then
farmbuyer@118 2275 -- this is not exactly "A?B:C" semantics, but it is exactly
farmbuyer@118 2276 -- the behavior we want when fname is not present
farmbuyer@118 2277 tinsert (t, use_fullname_p and info.fname or name)
farmbuyer@118 2278 end
farmbuyer@118 2279 end
farmbuyer@118 2280 table.sort(t)
farmbuyer@118 2281 t.__safety = g_loot.raiders
farmbuyer@118 2282 return nextr, t, 0
farmbuyer@118 2283 end
farmbuyer@118 2284 end
farmbuyer@118 2285
farmbuyer@1 2286 do
farmbuyer@1 2287 local itt
farmbuyer@1 2288 local function create()
farmbuyer@1 2289 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2290 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2291 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2292 L:SetFontObject(GameFontNormal)
farmbuyer@1 2293 R:SetFontObject(GameFontNormal)
farmbuyer@1 2294 tip:AddFontStrings(L,R)
farmbuyer@1 2295 lefts[i] = L
farmbuyer@1 2296 end
farmbuyer@1 2297 tip.lefts = lefts
farmbuyer@1 2298 return tip
farmbuyer@1 2299 end
farmbuyer@66 2300 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2301 itt = itt or create()
farmbuyer@1 2302 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2303 itt:ClearLines()
farmbuyer@1 2304 itt:SetHyperlink(item)
farmbuyer@1 2305 local t = itt.lefts[2]:GetText()
farmbuyer@1 2306 itt:Hide()
farmbuyer@66 2307 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2308 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2309 or nil
farmbuyer@1 2310 end
farmbuyer@1 2311 end
farmbuyer@1 2312
farmbuyer@79 2313 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2314 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2315 function _init (self, possible_st)
farmbuyer@1 2316 self.dprint('flow',"_init running")
farmbuyer@1 2317 self.loot_clean = nil
farmbuyer@1 2318 self.hist_clean = nil
farmbuyer@1 2319 if g_restore_p then
farmbuyer@73 2320 g_loot = _G.OuroLootSV
farmbuyer@16 2321 self.popped = #g_loot > 0
farmbuyer@1 2322 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2323 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2324 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2325 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2326 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2327 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2328 dofix = dofix or e.cache_miss
farmbuyer@114 2329 end
farmbuyer@114 2330 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2331 _do_loot_metas()
farmbuyer@16 2332 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2333 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2334 self.sharder = opts.autoshard
farmbuyer@1 2335 else
farmbuyer@80 2336 g_loot = {}
farmbuyer@80 2337 end
farmbuyer@80 2338 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2339 g_loot.raiders = {}
farmbuyer@80 2340 end
farmbuyer@80 2341 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2342 g_loot.printed = {}
farmbuyer@1 2343 end
farmbuyer@1 2344
farmbuyer@16 2345 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@129 2346 local g_loot_wrapper = self:gui_init (true, g_loot, g_uniques)
farmbuyer@16 2347 opts.autoshard = nil
farmbuyer@16 2348 opts.threshold = nil
farmbuyer@1 2349
farmbuyer@1 2350 if g_restore_p then
farmbuyer@73 2351 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2352 else
farmbuyer@73 2353 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2354 end
farmbuyer@1 2355 if possible_st then
farmbuyer@116 2356 possible_st:SetData(g_loot_wrapper)
farmbuyer@1 2357 end
farmbuyer@118 2358 -- Make sure we have a current .raiders array, since other dropdowns and
farmbuyer@118 2359 -- whatnot depend on that information.
farmbuyer@118 2360 self:CheckRoster()
farmbuyer@1 2361
farmbuyer@89 2362 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2363 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2364 self:RegisterComm(self.ident)
farmbuyer@1 2365 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2366 end
farmbuyer@1 2367
farmbuyer@61 2368 -- Raid roster snapshots
farmbuyer@61 2369 do
farmbuyer@61 2370 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2371 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2372 local instance,maxsize = instance_tag()
farmbuyer@61 2373 if only_inraid_p then
farmbuyer@107 2374 for name,info in next, ss do
farmbuyer@61 2375 if info.online == 3 then
farmbuyer@61 2376 ss[name] = nil
farmbuyer@61 2377 end
farmbuyer@61 2378 end
farmbuyer@61 2379 end
farmbuyer@107 2380 return ss, maxsize, instance, time()
farmbuyer@61 2381 end
farmbuyer@61 2382 end
farmbuyer@61 2383
farmbuyer@25 2384 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2385 do
farmbuyer@25 2386 local candidates = {}
farmbuyer@25 2387 local location
farmbuyer@1 2388 local function fixup_durations (cache)
farmbuyer@1 2389 local boss, bossi
farmbuyer@1 2390 boss = candidates[1]
farmbuyer@1 2391 if #candidates == 1 then
farmbuyer@1 2392 -- (1) or (2)
farmbuyer@1 2393 boss.duration = boss.duration or 0
farmbuyer@19 2394 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2395 else
farmbuyer@1 2396 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2397 if #candidates ~= 2 then
farmbuyer@1 2398 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2399 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2400 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2401 end
farmbuyer@1 2402 if candidates[2].duration == nil then
farmbuyer@1 2403 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2404 end
farmbuyer@1 2405 -- try and be generic anyhow
farmbuyer@1 2406 for i,c in ipairs(candidates) do
farmbuyer@1 2407 if c.duration then
farmbuyer@1 2408 boss = c
farmbuyer@19 2409 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2410 break
farmbuyer@1 2411 end
farmbuyer@1 2412 end
farmbuyer@1 2413 end
farmbuyer@69 2414 bossi = addon._addBossEntry(boss)
farmbuyer@100 2415 addon:Fire ('NewBoss', boss)
farmbuyer@19 2416 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2417 g_boss_signpost = nil
farmbuyer@42 2418 addon.latest_instance = boss.instance
farmbuyer@19 2419 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2420 if boss.reason == 'kill' then
farmbuyer@80 2421 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2422 addon:_mark_boss_kill (bossi)
farmbuyer@1 2423 if opts.chatty_on_kill then
farmbuyer@103 2424 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2425 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2426 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2427 end
farmbuyer@1 2428 end
farmbuyer@47 2429 wipe(candidates)
farmbuyer@1 2430 end
farmbuyer@102 2431 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2432 -- decide that a fight is over.
farmbuyer@73 2433 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2434
farmbuyer@1 2435 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2436 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2437 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2438 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2439 if self.rebroadcast and duration then
farmbuyer@56 2440 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2441 end
farmbuyer@1 2442 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2443 while self.enabled do
farmbuyer@1 2444 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2445 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2446 local not_from_local = duration == nil
farmbuyer@1 2447 local signature = bossname .. reason
farmbuyer@73 2448 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2449 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2450 else
farmbuyer@73 2451 recent_boss:add(signature)
farmbuyer@16 2452 g_boss_signpost = #g_loot + 1
farmbuyer@19 2453 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2454 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2455 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2456 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2457 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2458 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2459 -- DBM might not trigger for a while).
farmbuyer@1 2460 local c = {
farmbuyer@1 2461 kind = 'boss',
farmbuyer@55 2462 bossname = bossname,
farmbuyer@1 2463 reason = reason,
farmbuyer@1 2464 instance = intag,
farmbuyer@56 2465 duration = duration, -- deliberately may be nil
farmbuyer@61 2466 raidersnap = self:snapshot_raid(),
farmbuyer@56 2467 maxsize = maxsize,
farmbuyer@1 2468 }
farmbuyer@1 2469 tinsert(candidates,c)
farmbuyer@1 2470 end
farmbuyer@17 2471 break
farmbuyer@1 2472 end
farmbuyer@1 2473 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2474 end
farmbuyer@56 2475 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2476 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2477
farmbuyer@1 2478 function addon:_mark_boss_kill (index)
farmbuyer@1 2479 local e = g_loot[index]
farmbuyer@17 2480 if not e then
farmbuyer@17 2481 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2482 return
farmbuyer@17 2483 end
farmbuyer@55 2484 if not e.bossname then
farmbuyer@16 2485 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2486 return
farmbuyer@1 2487 end
farmbuyer@1 2488 if e.reason ~= 'wipe' then
farmbuyer@1 2489 -- enh, bail
farmbuyer@1 2490 self.loot_clean = index-1
farmbuyer@1 2491 end
farmbuyer@1 2492 local attempts = 1
farmbuyer@1 2493 local first
farmbuyer@1 2494
farmbuyer@69 2495 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2496 local i,d = 1,g_loot[1]
farmbuyer@1 2497 while d ~= e do
farmbuyer@55 2498 if d.bossname and
farmbuyer@55 2499 d.bossname == e.bossname and
farmbuyer@53 2500 d.instance == e.instance and
farmbuyer@1 2501 d.reason == 'wipe'
farmbuyer@1 2502 then
farmbuyer@1 2503 first = first or i
farmbuyer@1 2504 attempts = attempts + 1
farmbuyer@129 2505 assert(g_gui.g_dloot:remove(i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2506 else
farmbuyer@1 2507 i = i + 1
farmbuyer@1 2508 end
farmbuyer@1 2509 d = g_loot[i]
farmbuyer@1 2510 end
farmbuyer@1 2511 e.reason = 'kill'
farmbuyer@1 2512 e.attempts = attempts
farmbuyer@1 2513 self.loot_clean = first or index-1
farmbuyer@1 2514 end
farmbuyer@1 2515
farmbuyer@2 2516 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2517 assert(type(name)=='string')
farmbuyer@2 2518 assert(type(registration_func)=='function')
farmbuyer@76 2519 if deregistration_func ~= nil then
farmbuyer@76 2520 assert(type(deregistration_func)=='function')
farmbuyer@76 2521 end
farmbuyer@2 2522 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2523 n = name,
farmbuyer@2 2524 r = registration_func,
farmbuyer@2 2525 d = deregistration_func,
farmbuyer@2 2526 }
farmbuyer@5 2527 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2528 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2529 end
farmbuyer@1 2530
farmbuyer@2 2531 function _register_bossmod (self, force_p)
farmbuyer@2 2532 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2533 if x then
farmbuyer@2 2534 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2535 -- trying to register with already-registered boss mod
farmbuyer@2 2536 return
farmbuyer@2 2537 else
farmbuyer@2 2538 -- deregister
farmbuyer@2 2539 if x.d then x.d(self) end
farmbuyer@2 2540 end
farmbuyer@1 2541 end
farmbuyer@1 2542
farmbuyer@2 2543 x = nil
farmbuyer@2 2544 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2545 if v.n == opts.bossmod then
farmbuyer@2 2546 x = k
farmbuyer@2 2547 break
farmbuyer@2 2548 end
farmbuyer@1 2549 end
farmbuyer@1 2550
farmbuyer@2 2551 if not x then
farmbuyer@2 2552 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2553 self:Print(self.status_text)
farmbuyer@2 2554 return
farmbuyer@1 2555 end
farmbuyer@1 2556
farmbuyer@2 2557 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2558 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2559 else
farmbuyer@2 2560 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2561 end
farmbuyer@1 2562 end
farmbuyer@2 2563 end
farmbuyer@1 2564
farmbuyer@1 2565 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2566 do
farmbuyer@107 2567 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2568
farmbuyer@100 2569 --@debug@
farmbuyer@100 2570 local tos = {}
farmbuyer@100 2571 tos.time = function (e)
farmbuyer@100 2572 return e.startday.text
farmbuyer@100 2573 end
farmbuyer@100 2574 tos.boss = function (e)
farmbuyer@100 2575 return e.bossname .. '/' .. e.reason
farmbuyer@100 2576 end
farmbuyer@100 2577 tos.loot = function (e)
farmbuyer@100 2578 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2579 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2580 end
farmbuyer@100 2581 --@end-debug@
farmbuyer@1 2582 local loot_entry_mt = {
farmbuyer@1 2583 __index = function (e,key)
farmbuyer@100 2584 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2585 -- it up already. Sigh.
farmbuyer@1 2586 if key == 'cols' then
farmbuyer@15 2587 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2588 addon:_fill_out_eoi_data(1)
farmbuyer@1 2589 end
farmbuyer@1 2590 return rawget(e,key)
farmbuyer@100 2591 end,
farmbuyer@100 2592 --@debug@
farmbuyer@100 2593 __tostring = function (e)
farmbuyer@100 2594 local k = e.kind
farmbuyer@100 2595 if k then
farmbuyer@100 2596 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2597 end
farmbuyer@100 2598 return "<unknown loot entry type>"
farmbuyer@100 2599 end,
farmbuyer@100 2600 --@end-debug@
farmbuyer@100 2601 }
farmbuyer@100 2602 function _do_loot_metas()
farmbuyer@100 2603 for i,e in ipairs(g_loot) do
farmbuyer@100 2604 setmetatable(e,loot_entry_mt)
farmbuyer@1 2605 end
farmbuyer@100 2606 _do_loot_metas = nil
farmbuyer@100 2607 end
farmbuyer@1 2608
farmbuyer@1 2609 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2610 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2611 -- optional second index to search no earlier than that.
farmbuyer@1 2612 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2613 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2614 stop = stop or 0
farmbuyer@1 2615 while i > stop do
farmbuyer@1 2616 if g_loot[i].kind == 'time' then
farmbuyer@1 2617 return i, g_loot[i]
farmbuyer@1 2618 end
farmbuyer@1 2619 i = i - 1
farmbuyer@1 2620 end
farmbuyer@1 2621 end
farmbuyer@1 2622
farmbuyer@1 2623 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2624 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2625 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2626 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2627 -- taken from the DAY entry.
farmbuyer@1 2628 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2629 -- FIXME this is horribabble
farmbuyer@1 2630 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2631 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2632 if not time_entry_opt then
farmbuyer@1 2633 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2634 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2635 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2636 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2637 end
farmbuyer@1 2638 end
farmbuyer@1 2639 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2640 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2641 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2642 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2643 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2644 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2645 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2646 end
farmbuyer@1 2647
farmbuyer@1 2648 local done_todays_date
farmbuyer@1 2649 function addon:_reset_timestamps()
farmbuyer@1 2650 done_todays_date = nil
farmbuyer@1 2651 end
farmbuyer@1 2652 local function do_todays_date()
farmbuyer@1 2653 local text, M, D, Y = makedate()
farmbuyer@1 2654 local found,ts = #g_loot+1
farmbuyer@1 2655 repeat
farmbuyer@1 2656 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2657 if found and ts.startday.text == text then
farmbuyer@1 2658 done_todays_date = true
farmbuyer@1 2659 end
farmbuyer@1 2660 until done_todays_date or (not found)
farmbuyer@1 2661 if done_todays_date then
farmbuyer@1 2662 g_today = ts
farmbuyer@1 2663 else
farmbuyer@1 2664 done_todays_date = true
farmbuyer@1 2665 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2666 kind = 'time',
farmbuyer@1 2667 startday = {
farmbuyer@1 2668 text = text, month = M, day = D, year = Y
farmbuyer@1 2669 }
farmbuyer@1 2670 }]
farmbuyer@1 2671 end
farmbuyer@1 2672 addon:_fill_out_eoi_data(1)
farmbuyer@1 2673 end
farmbuyer@1 2674
farmbuyer@1 2675 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2676 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2677 -- necessarily need to be a looted item.
farmbuyer@1 2678 function addon._addLootEntry (e)
farmbuyer@1 2679 setmetatable(e,loot_entry_mt)
farmbuyer@1 2680
farmbuyer@1 2681 if not done_todays_date then do_todays_date() end
farmbuyer@1 2682
farmbuyer@107 2683 local h, m = GetGameTime()
farmbuyer@10 2684 --local localuptime = math.floor(GetTime())
farmbuyer@107 2685 local time_t = time()
farmbuyer@1 2686 e.hour = h
farmbuyer@1 2687 e.minute = m
farmbuyer@10 2688 e.stamp = time_t --localuptime
farmbuyer@128 2689 local index = #g_loot + 1
farmbuyer@89 2690 if e.kind == 'loot' then
farmbuyer@89 2691 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2692 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2693 end
farmbuyer@128 2694 addon:Fire ('NewLootEntry', e, index)
farmbuyer@89 2695 end
farmbuyer@1 2696 g_loot[index] = e
farmbuyer@129 2697 g_gui.g_dloot[index] = nil
farmbuyer@128 2698 addon:Fire ('NewEOIEntry', e, index)
farmbuyer@1 2699 return index
farmbuyer@1 2700 end
farmbuyer@16 2701
farmbuyer@100 2702 -- Safety/convenience wrapper only.
farmbuyer@69 2703 function addon._addBossEntry (e)
farmbuyer@69 2704 local ret = addon._addLootEntry(e)
farmbuyer@69 2705 assert(e.kind=='boss')
farmbuyer@69 2706 local needSize = e.maxsize == nil
farmbuyer@69 2707 local needSnap = e.raidersnap == nil
farmbuyer@69 2708 local needInst = e.instance == nil
farmbuyer@69 2709 if needSize or needSnap then
farmbuyer@69 2710 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2711 if needSize then e.maxsize = max end
farmbuyer@69 2712 if needSnap then e.raidersnap = ss end
farmbuyer@69 2713 if needInst then e.instance = inst end
farmbuyer@69 2714 end
farmbuyer@128 2715 addon:Fire ('NewBossEntry', e, ret)
farmbuyer@69 2716 return ret
farmbuyer@69 2717 end
farmbuyer@69 2718
farmbuyer@16 2719 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2720 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2721 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2722 -- from that boss.
farmbuyer@16 2723 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2724 if is == should_be then
farmbuyer@16 2725 return
farmbuyer@16 2726 end
farmbuyer@17 2727 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2728 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2729 return
farmbuyer@16 2730 end
farmbuyer@16 2731 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2732 should_be = should_be + 1
farmbuyer@16 2733 if is == should_be then
farmbuyer@16 2734 return
farmbuyer@16 2735 end
farmbuyer@16 2736 end
farmbuyer@16 2737
farmbuyer@16 2738 assert(g_loot[is].kind == 'boss')
farmbuyer@129 2739 local boss = g_gui.g_dloot:remove(is)
farmbuyer@129 2740 g_gui.g_dloot:insert (should_be, boss)
farmbuyer@16 2741 return should_be
farmbuyer@16 2742 end
farmbuyer@1 2743 end
farmbuyer@1 2744
farmbuyer@109 2745 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2746 -- and displays elsewhere.
farmbuyer@109 2747 do
farmbuyer@109 2748 local default = {
farmbuyer@109 2749 text = "",
farmbuyer@109 2750 hex = "|cffffffff",
farmbuyer@109 2751 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2752 can_reassign = true,
farmbuyer@109 2753 affects_history = true,
farmbuyer@109 2754 from_notes_text = false,
farmbuyer@109 2755 }
farmbuyer@109 2756 local mt = {
farmbuyer@109 2757 __index = function (t,k)
farmbuyer@109 2758 -- don't point index directly at default, need to catch nils
farmbuyer@109 2759 return default
farmbuyer@109 2760 end,
farmbuyer@109 2761 }
farmbuyer@109 2762 local alldisps = setmetatable({}, mt)
farmbuyer@109 2763 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2764
farmbuyer@109 2765 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2766 function addon:_test_disposition (code, attrib)
farmbuyer@109 2767 return alldisps[code][attrib]
farmbuyer@109 2768 end
farmbuyer@109 2769 function addon:_iter_dispositions (attrib)
farmbuyer@109 2770 local r = {}
farmbuyer@109 2771 for code,disp in next, alldisps do
farmbuyer@110 2772 if disp[attrib] then
farmbuyer@109 2773 r[code] = disp.text
farmbuyer@109 2774 end
farmbuyer@109 2775 end
farmbuyer@109 2776 return next, r
farmbuyer@109 2777 end
farmbuyer@109 2778
farmbuyer@128 2779 function _add_loot_disposition (self, code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2780 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2781 )
farmbuyer@109 2782 assert(type(code)=='string' and #code>0)
farmbuyer@110 2783 assert(type(text_notes)=='string')
farmbuyer@109 2784 assert(type(rhex)=='string')
farmbuyer@109 2785 assert(type(bhex)=='string')
farmbuyer@109 2786 assert(type(ghex)=='string')
farmbuyer@110 2787
farmbuyer@128 2788 addon.disposition_colors[code] = {
farmbuyer@110 2789 text = text_notes,
farmbuyer@109 2790 -- for chat output by core code
farmbuyer@109 2791 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2792 -- for lib-st
farmbuyer@109 2793 r = tonumber(rhex,16)/255,
farmbuyer@109 2794 g = tonumber(ghex,16)/255,
farmbuyer@109 2795 b = tonumber(bhex,16)/255,
farmbuyer@109 2796 a = 1,
farmbuyer@109 2797 }
farmbuyer@109 2798 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2799 -- objects from garbage collection
farmbuyer@109 2800 alldisps[code] = {
farmbuyer@110 2801 text = text_notes,
farmbuyer@109 2802 can_reassign = not not can_reassign_p,
farmbuyer@109 2803 affects_history = not not do_history_p,
farmbuyer@109 2804 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2805 }
farmbuyer@110 2806
farmbuyer@128 2807 local dd = g_gui.add_dropdown_entry ('eoi_loot_mark', text_menu or text_notes,
farmbuyer@110 2808 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@128 2809 dd.colorCode = addon.disposition_colors[code].hex
farmbuyer@128 2810 addon.dprint('flow', ("Source '%s' adds loot disposition '%s', flags"):
farmbuyer@128 2811 format(self.name or tostring(self), code),
farmbuyer@128 2812 can_reassign_p, do_history_p, from_notes_text_p)
farmbuyer@128 2813 return dd
farmbuyer@109 2814 end
farmbuyer@109 2815 end
farmbuyer@109 2816
farmbuyer@19 2817 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2818 -- item cache data (which will have arrived by now).
farmbuyer@114 2819 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2820 if not silent_p then
farmbuyer@114 2821 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2822 end
farmbuyer@19 2823
farmbuyer@19 2824 local numfound = 0
farmbuyer@114 2825 local earliest_fixed
farmbuyer@19 2826 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2827
farmbuyer@73 2828 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2829 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2830 if not e.cache_miss then break end
farmbuyer@114 2831 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2832 if not borked_id then break end
farmbuyer@73 2833 numfound = numfound + 1
farmbuyer@73 2834 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2835 -- its assload of return values.
farmbuyer@73 2836 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2837 if iname then
farmbuyer@73 2838 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2839 e.quality = iquality
farmbuyer@73 2840 e.itemname = iname
farmbuyer@73 2841 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2842 e.itemlink = ilink
farmbuyer@73 2843 e.itexture = itexture
farmbuyer@73 2844 e.cache_miss = nil
farmbuyer@73 2845 if e.unique then
farmbuyer@73 2846 local gu = g_uniques[e.unique]
farmbuyer@73 2847 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2848 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2849 pprint ('loot',
farmbuyer@76 2850 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2851 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2852 end
farmbuyer@73 2853 if player_i then
farmbuyer@73 2854 player_h.id[e.unique] = e.id
farmbuyer@73 2855 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2856 end
farmbuyer@19 2857 end
farmbuyer@114 2858 earliest_fixed = earliest_fixed or i
farmbuyer@114 2859 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 2860 end
farmbuyer@73 2861 break
farmbuyer@73 2862 end end
farmbuyer@19 2863
farmbuyer@114 2864 if earliest_fixed then
farmbuyer@114 2865 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 2866 end
farmbuyer@114 2867 if not silent_p then
farmbuyer@114 2868 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 2869 end
farmbuyer@19 2870 end
farmbuyer@19 2871
farmbuyer@76 2872 do
farmbuyer@76 2873 local gur
farmbuyer@76 2874
farmbuyer@76 2875 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2876 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2877 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2878 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2879 local function fixup_unique_replacements()
farmbuyer@76 2880 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2881 local winning_index = 1
farmbuyer@76 2882 local winner = info[1]
farmbuyer@76 2883 info[1] = nil
farmbuyer@82 2884 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2885 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2886 "total entries")
farmbuyer@76 2887 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2888 for i = 2, #info do
farmbuyer@76 2889 if winner[1] <= info[i][1] then
farmbuyer@76 2890 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2891 flib.del(info[i])
farmbuyer@76 2892 else
farmbuyer@76 2893 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2894 flib.del(winner)
farmbuyer@76 2895 winner = info[i]
farmbuyer@76 2896 winning_index = i
farmbuyer@76 2897 end
farmbuyer@76 2898 info[i] = nil
farmbuyer@76 2899 end
farmbuyer@76 2900 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2901 --[[
farmbuyer@76 2902 A: winner was generated locally
farmbuyer@82 2903 >winning_index == 1
farmbuyer@76 2904 >g_loot and history already has the replacement value
farmbuyer@76 2905 B: winner was generated remotely
farmbuyer@76 2906 >need to scan and replace
farmbuyer@82 2907 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2908 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2909 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2910 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2911 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2912 do the general case until/unless this becomes a problem.
farmbuyer@76 2913 ]]
farmbuyer@89 2914 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2915 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2916
farmbuyer@89 2917 -- Active loot
farmbuyer@89 2918 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2919 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2920 g_loot[looti].unique = winner[2]
farmbuyer@89 2921 else
farmbuyer@89 2922 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2923 -- player, then the "previous" unique would not have made it
farmbuyer@89 2924 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2925 pprint('improv', "No active loot found", looti,
farmbuyer@89 2926 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2927 end
farmbuyer@89 2928
farmbuyer@89 2929 -- History
farmbuyer@89 2930 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2931 hi = addon.history.byname[hi]
farmbuyer@89 2932 local hist = addon.history[hi]
farmbuyer@89 2933 if ui and hist.unique[ui] == exist then
farmbuyer@89 2934 -- ui is valid
farmbuyer@82 2935 else
farmbuyer@89 2936 ui = nil
farmbuyer@89 2937 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2938 if ui2 == exist then
farmbuyer@89 2939 ui = i
farmbuyer@89 2940 break
farmbuyer@76 2941 end
farmbuyer@76 2942 end
farmbuyer@89 2943 end
farmbuyer@89 2944 if ui then
farmbuyer@89 2945 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2946 ui, hist.name)
farmbuyer@89 2947 assert(exist ~= winner[2])
farmbuyer@89 2948 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2949 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2950 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2951 hist.unique[ui] = winner[2]
farmbuyer@89 2952 hist.when[exist] = nil
farmbuyer@89 2953 hist.id[exist] = nil
farmbuyer@89 2954 hist.count[exist] = nil
farmbuyer@76 2955 end
farmbuyer@76 2956 end
farmbuyer@89 2957
farmbuyer@76 2958 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2959 flib.del(winner)
farmbuyer@76 2960 flib.del(info)
farmbuyer@76 2961 gur.replacements[exist] = nil
farmbuyer@76 2962 end
farmbuyer@76 2963 end
farmbuyer@76 2964
farmbuyer@76 2965 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2966 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2967 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2968 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2969 if is_local then
farmbuyer@76 2970 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2971 end
farmbuyer@76 2972 gur.cache:add (exist)
farmbuyer@76 2973 end
farmbuyer@76 2974
farmbuyer@76 2975 local function get_previous_replacement (exist)
farmbuyer@76 2976 local l = gur.replacements[exist]
farmbuyer@76 2977 if l and l.LOCAL then
farmbuyer@76 2978 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2979 l.LOCAL)
farmbuyer@76 2980 return l.LOCAL
farmbuyer@76 2981 end
farmbuyer@76 2982 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2983 end
farmbuyer@76 2984
farmbuyer@76 2985 function _setup_unique_replace ()
farmbuyer@76 2986 gur = {}
farmbuyer@76 2987 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2988 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2989 gur.replacements = {}
farmbuyer@76 2990 gur.new_entry = new_entry
farmbuyer@76 2991 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2992 g_unique_replace = gur
farmbuyer@76 2993 _setup_unique_replace = nil
farmbuyer@76 2994 end
farmbuyer@76 2995 end
farmbuyer@76 2996
farmbuyer@77 2997 do
farmbuyer@77 2998 local clicky
farmbuyer@81 2999 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 3000 if self.display then
farmbuyer@81 3001 local d = self.display
farmbuyer@81 3002 if d then
farmbuyer@100 3003 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 3004 -- the main window won't be able to do so.
farmbuyer@96 3005 local gui = d:GetUserData("GUI state")
farmbuyer@96 3006 local eoist = gui.eoiST
farmbuyer@81 3007 if eoist then eoist:Hide() end
farmbuyer@96 3008 local histst = gui.histST
farmbuyer@81 3009 if histst then histst:Hide() end
farmbuyer@81 3010 d:Hide()
farmbuyer@81 3011 end
farmbuyer@81 3012 end
farmbuyer@81 3013 self.NOLOAD = err_msg
farmbuyer@77 3014 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 3015 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 3016 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 3017 button1 = OKAY,
farmbuyer@77 3018 }
farmbuyer@77 3019 clicky = addon.format_hypertext(
farmbuyer@77 3020 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 3021 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 3022 end
farmbuyer@81 3023 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 3024 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 3025 addon:Print (" ")
farmbuyer@77 3026 addon:Print (" ", clicky)
farmbuyer@77 3027 addon:Print (" ")
farmbuyer@77 3028 end
farmbuyer@81 3029
farmbuyer@81 3030 function _unavoidable_collision (err)
farmbuyer@81 3031 addon:horrible_horrible_error (err)
farmbuyer@81 3032 -- we don't actually need to kill the GUI in this case
farmbuyer@81 3033 addon.NOLOAD = nil
farmbuyer@81 3034 end
farmbuyer@77 3035 end
farmbuyer@77 3036
farmbuyer@1 3037
farmbuyer@1 3038 ------ Saved texts
farmbuyer@1 3039 function addon:check_saved_table(silent_p)
farmbuyer@107 3040 local s = OuroLootSV_saved
farmbuyer@1 3041 if s and (#s > 0) then return s end
farmbuyer@107 3042 OuroLootSV_saved = nil
farmbuyer@1 3043 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 3044 end
farmbuyer@1 3045
farmbuyer@1 3046 function addon:save_list()
farmbuyer@81 3047 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3048 for i,t in ipairs(s) do
farmbuyer@1 3049 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 3050 end
farmbuyer@1 3051 end
farmbuyer@1 3052
farmbuyer@1 3053 function addon:save_saveas(name)
farmbuyer@107 3054 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 3055 local SV = OuroLootSV_saved
farmbuyer@16 3056 local n = #SV + 1
farmbuyer@1 3057 local save = {
farmbuyer@1 3058 name = name,
farmbuyer@1 3059 date = makedate(),
farmbuyer@1 3060 count = #g_loot,
farmbuyer@1 3061 }
farmbuyer@10 3062 for text in self:registered_textgen_iter() do
farmbuyer@10 3063 save[text] = g_loot[text]
farmbuyer@10 3064 end
farmbuyer@1 3065 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 3066 SV[n] = save
farmbuyer@1 3067 return self:save_list()
farmbuyer@1 3068 end
farmbuyer@1 3069
farmbuyer@1 3070 function addon:save_restore(num)
farmbuyer@81 3071 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3072 if (not num) or (num > #s) then
farmbuyer@1 3073 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3074 end
farmbuyer@1 3075 local save = s[num]
farmbuyer@92 3076 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 3077 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 3078 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 3079 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 3080 for text in self:registered_textgen_iter() do
farmbuyer@10 3081 g_loot[text] = save[text]
farmbuyer@10 3082 end
farmbuyer@1 3083 end
farmbuyer@1 3084
farmbuyer@1 3085 function addon:save_delete(num)
farmbuyer@81 3086 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 3087 if (not num) or (num > #s) then
farmbuyer@1 3088 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 3089 end
farmbuyer@1 3090 self:Print("Deleting saved text #"..num)
farmbuyer@1 3091 tremove(s,num)
farmbuyer@1 3092 return self:save_list()
farmbuyer@1 3093 end
farmbuyer@1 3094
farmbuyer@1 3095
farmbuyer@1 3096 ------ Loot histories
farmbuyer@1 3097 -- history_all = {
farmbuyer@1 3098 -- ["Kilrogg"] = {
farmbuyer@1 3099 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 3100 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 3101 -- ["byname"] = { -- not saved
farmbuyer@1 3102 -- ["OtherPlayer"] = 2,
farmbuyer@1 3103 -- ["Farmbuyer"] = 1,
farmbuyer@1 3104 -- }
farmbuyer@1 3105 -- [1] = {
farmbuyer@1 3106 -- ["name"] = "Farmbuyer",
farmbuyer@73 3107 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 3108 -- -- sorted array:
farmbuyer@73 3109 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 3110 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 3111 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 3112 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 3113 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3114 -- },
farmbuyer@1 3115 -- [2] = {
farmbuyer@1 3116 -- ["name"] = "OtherPlayer",
farmbuyer@1 3117 -- ......
farmbuyer@1 3118 -- }, ......
farmbuyer@1 3119 -- },
farmbuyer@1 3120 -- ["OtherRealm"] = ......
farmbuyer@1 3121 -- }
farmbuyer@73 3122 --
farmbuyer@114 3123 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3124 -- table looked like this:
farmbuyer@73 3125 -- ["name"] = "Farmbuyer",
farmbuyer@114 3126 -- -- most recent loot:
farmbuyer@114 3127 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3128 -- -- previous loot:
farmbuyer@114 3129 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3130 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3131 do
farmbuyer@114 3132 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3133
farmbuyer@73 3134 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3135 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3136 local function compare_timestamps (L, R)
farmbuyer@76 3137 return L > R -- reverse of normal order, newest first
farmbuyer@76 3138 end
farmbuyer@73 3139 local function sort_player (p)
farmbuyer@125 3140 local new_uniques, uniques_bywhen, when_array = {}, new(), new()
farmbuyer@73 3141 for u,tstamp in pairs(p.when) do
farmbuyer@73 3142 uniques_bywhen[tstamp] = u
farmbuyer@73 3143 when_array[#when_array+1] = tstamp
farmbuyer@73 3144 end
farmbuyer@107 3145 table.sort (when_array, compare_timestamps)
farmbuyer@73 3146 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3147 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3148 end
farmbuyer@73 3149 p.unique = new_uniques
farmbuyer@125 3150 del(uniques_bywhen)
farmbuyer@125 3151 del(when_array)
farmbuyer@73 3152 end
farmbuyer@73 3153
farmbuyer@81 3154 function addon:repair_history_integrity()
farmbuyer@81 3155 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3156 local empties_to_delete = {}
farmbuyer@81 3157
farmbuyer@81 3158 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3159 for pk,player in ipairs(realm) do
farmbuyer@81 3160 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3161 for i,h in ipairs(player.unique) do
farmbuyer@81 3162 h = tostring(h)
farmbuyer@81 3163 if player.when[h] and player.id[h] then
farmbuyer@81 3164 unique[#unique+1] = h
farmbuyer@81 3165 id[h] = player.id[h]
farmbuyer@81 3166 when[h] = player.when[h]
farmbuyer@81 3167 count[h] = player.count[h]
farmbuyer@81 3168 else
farmbuyer@108 3169 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3170 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3171 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3172 errors = errors + 1
farmbuyer@81 3173 end
farmbuyer@81 3174 hcount = hcount + 1
farmbuyer@81 3175 end
farmbuyer@81 3176 player.id, player.when, player.unique, player.count =
farmbuyer@81 3177 id, when, unique, count
farmbuyer@114 3178 player.person_class = player.person_class or
farmbuyer@114 3179 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3180 if #player.unique > 1 then
farmbuyer@81 3181 sort_player(player)
farmbuyer@81 3182 elseif #player.unique == 0 then
farmbuyer@81 3183 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3184 end
farmbuyer@81 3185 pcount = pcount + 1
farmbuyer@81 3186 end
farmbuyer@81 3187 if #empties_to_delete > 0 then
farmbuyer@81 3188 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3189 local player = tremove (realm, pk)
farmbuyer@108 3190 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3191 errors = errors + 1
farmbuyer@81 3192 end
farmbuyer@81 3193 wipe(empties_to_delete)
farmbuyer@81 3194 end
farmbuyer@81 3195 if #realm == 0 then
farmbuyer@81 3196 self.history_all[rname] = nil
farmbuyer@108 3197 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3198 errors = errors + 1
farmbuyer@81 3199 end
farmbuyer@81 3200 rcount = rcount + 1
farmbuyer@81 3201 end
farmbuyer@81 3202 self:_build_history_names()
farmbuyer@81 3203 if errors > 0 then
farmbuyer@81 3204 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3205 end
farmbuyer@108 3206 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3207 rcount, pcount, hcount)
farmbuyer@81 3208 end
farmbuyer@81 3209
farmbuyer@73 3210 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3211 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3212 function addon:_uplift_history_format (player)
farmbuyer@73 3213 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3214 local name = player.name
farmbuyer@73 3215
farmbuyer@73 3216 for i,h in ipairs(player) do
farmbuyer@73 3217 local U = h.unique
farmbuyer@73 3218 unique[i] = U
farmbuyer@73 3219 when[U] = h.when
farmbuyer@73 3220 id[U] = h.id
farmbuyer@73 3221 count[U] = h.count
farmbuyer@73 3222 end
farmbuyer@73 3223
farmbuyer@73 3224 wipe(player)
farmbuyer@73 3225 player.name = name
farmbuyer@73 3226 player.id, player.when, player.unique, player.count =
farmbuyer@73 3227 id, when, unique, count
farmbuyer@73 3228 end
farmbuyer@76 3229
farmbuyer@73 3230 function addon:_cache_history_uniques()
farmbuyer@73 3231 UpdateAddOnMemoryUsage()
farmbuyer@73 3232 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3233 local trouble
farmbuyer@73 3234 local count = 0
farmbuyer@73 3235 for hi,player in ipairs(self.history) do
farmbuyer@73 3236 for ui,u in ipairs(player.unique) do
farmbuyer@87 3237 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3238 count = count + 1
farmbuyer@73 3239 end
farmbuyer@73 3240 end
farmbuyer@73 3241 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3242 if e.unique and e.unique ~= "" then
farmbuyer@107 3243 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3244 if hmmm then
farmbuyer@82 3245 hmmm.loot = i
farmbuyer@109 3246 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3247 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3248 count = count + 1
farmbuyer@73 3249 else
farmbuyer@76 3250 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3251 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3252 pprint(hmmm) -- more?
farmbuyer@73 3253 -- try to simply fix up errors as we go
farmbuyer@73 3254 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3255 end
farmbuyer@73 3256 else
farmbuyer@89 3257 -- The usual cause: when only source is from an older client
farmbuyer@89 3258 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3259 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3260 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3261 -- simple ignore it.
farmbuyer@73 3262 trouble = true
farmbuyer@89 3263 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3264 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3265 end
farmbuyer@73 3266 end
farmbuyer@73 3267 UpdateAddOnMemoryUsage()
farmbuyer@73 3268 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3269 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3270 -- to run during the loops. How much should we care?
farmbuyer@73 3271 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3272 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3273 if trouble then
farmbuyer@73 3274 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3275 "you should consider submitting a bug report (including your",
farmbuyer@73 3276 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3277 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3278 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3279 end
farmbuyer@73 3280 g_uniques:SETMODE('probe')
farmbuyer@73 3281 self._cache_history_uniques = nil
farmbuyer@73 3282 end
farmbuyer@6 3283
farmbuyer@4 3284 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3285 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3286 -- called from the GUI code at least once.
farmbuyer@1 3287 function addon:_build_history_names (opt_hist)
farmbuyer@1 3288 local hist = opt_hist or self.history
farmbuyer@1 3289 local m = {}
farmbuyer@1 3290 for i = 1, #hist do
farmbuyer@1 3291 m[hist[i].name] = i
farmbuyer@1 3292 end
farmbuyer@73 3293 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3294 hist.byname = m
farmbuyer@1 3295 end
farmbuyer@1 3296
farmbuyer@1 3297 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3298 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3299 local t = prev_table or {
farmbuyer@1 3300 --kind = 'realm',
farmbuyer@6 3301 --realm = realmname,
farmbuyer@1 3302 }
farmbuyer@6 3303 t.realm = realmname
farmbuyer@1 3304
farmbuyer@1 3305 if not t.byname then
farmbuyer@1 3306 self:_build_history_names (t)
farmbuyer@1 3307 end
farmbuyer@1 3308
farmbuyer@1 3309 return t
farmbuyer@1 3310 end
farmbuyer@1 3311
farmbuyer@4 3312 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3313 -- the index and the table at that index.
farmbuyer@4 3314 function addon:get_loot_history (name)
farmbuyer@4 3315 local i
farmbuyer@4 3316 i = self.history.byname[name]
farmbuyer@4 3317 if not i then
farmbuyer@4 3318 i = #self.history + 1
farmbuyer@73 3319 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3320 self.history.byname[name] = i
farmbuyer@4 3321 end
farmbuyer@6 3322 return i, self.history[i]
farmbuyer@4 3323 end
farmbuyer@4 3324
farmbuyer@114 3325 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3326 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3327 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3328 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3329 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3330 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3331 --
farmbuyer@114 3332 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3333 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@114 3334 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3335 local e = g_loot[lootindex]
farmbuyer@6 3336 if e.kind ~= 'loot' then return end
farmbuyer@6 3337
farmbuyer@114 3338 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3339 return
farmbuyer@114 3340 end
farmbuyer@114 3341
farmbuyer@6 3342 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3343 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3344 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3345 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@114 3346 local when = g_today and self:format_timestamp (g_today,e)
farmbuyer@114 3347 or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@87 3348 assert(h.name==e.person)
farmbuyer@73 3349
farmbuyer@114 3350 -- Should rarely happen anymore:
farmbuyer@71 3351 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3352 e.unique = e.id .. e.person .. when
farmbuyer@71 3353 end
farmbuyer@73 3354 local U = e.unique
farmbuyer@73 3355 tinsert (h.unique, 1, U)
farmbuyer@73 3356 h.when[U] = when
farmbuyer@73 3357 h.id[U] = e.id
farmbuyer@73 3358 h.count[U] = e.count
farmbuyer@114 3359 if resort_p then
farmbuyer@114 3360 sort_player(h)
farmbuyer@114 3361 end
farmbuyer@87 3362 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3363 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3364 end
farmbuyer@6 3365
farmbuyer@24 3366 -- Create new history table based on current loot.
farmbuyer@6 3367 function addon:rewrite_history (realmname)
farmbuyer@6 3368 local r = assert(realmname)
farmbuyer@6 3369 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3370 self.history = self.history_all[r]
farmbuyer@73 3371 g_uniques:RESET()
farmbuyer@6 3372
farmbuyer@6 3373 local g_today_real = g_today
farmbuyer@6 3374 for i,e in ipairs(g_loot) do
farmbuyer@6 3375 if e.kind == 'time' then
farmbuyer@6 3376 g_today = e
farmbuyer@6 3377 elseif e.kind == 'loot' then
farmbuyer@6 3378 self:_addHistoryEntry(i)
farmbuyer@6 3379 end
farmbuyer@6 3380 end
farmbuyer@6 3381 g_today = g_today_real
farmbuyer@6 3382 self.hist_clean = nil
farmbuyer@6 3383
farmbuyer@6 3384 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3385 for i,h in ipairs(self.history) do
farmbuyer@73 3386 sort_player(h)
farmbuyer@6 3387 end
farmbuyer@6 3388 end
farmbuyer@6 3389
farmbuyer@76 3390 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3391 -- for each player on REALMNAME.
farmbuyer@76 3392 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3393 -- which has a similar feel.
farmbuyer@76 3394 function addon:preen_history (realmname, howmany)
farmbuyer@6 3395 local r = assert(realmname)
farmbuyer@76 3396 howmany = tonumber(howmany) or 1
farmbuyer@76 3397 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3398 return
farmbuyer@76 3399 end
farmbuyer@73 3400 g_uniques:RESET()
farmbuyer@76 3401 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3402 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3403 -- after this step would be large and sparse, with no good way
farmbuyer@73 3404 -- of shrinking the allocation...
farmbuyer@73 3405 sort_player(h)
farmbuyer@73 3406 -- ...so it's better in the long run to discard them.
farmbuyer@76 3407 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3408 for ui = 1, howmany do
farmbuyer@76 3409 local U = h.unique[ui]
farmbuyer@76 3410 if not U then break end
farmbuyer@76 3411 new_unique[ui] = U
farmbuyer@76 3412 new_id[U] = h.id[U]
farmbuyer@76 3413 new_when[U] = h.when[U]
farmbuyer@76 3414 new_count[U] = h.count[U]
farmbuyer@76 3415 end
farmbuyer@76 3416 h.unique, h.id, h.when, h.count =
farmbuyer@76 3417 new_unique, new_id, new_when, new_count
farmbuyer@6 3418 end
farmbuyer@1 3419 end
farmbuyer@24 3420
farmbuyer@73 3421 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3422 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3423 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3424 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3425 -- formatted with the loot's name/itemlink.
farmbuyer@73 3426 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3427 local errtxt
farmbuyer@73 3428 if type(needle) == 'string' then
farmbuyer@73 3429 -- unique tag
farmbuyer@73 3430 elseif type(needle) == 'table' then
farmbuyer@73 3431 if needle.kind ~= 'loot' then
farmbuyer@73 3432 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3433 end
farmbuyer@73 3434 needle = needle.unique
farmbuyer@73 3435 if not needle then
farmbuyer@73 3436 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3437 end
farmbuyer@73 3438 else
farmbuyer@73 3439 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3440 end
farmbuyer@24 3441
farmbuyer@73 3442 local player_i, player_h
farmbuyer@73 3443 local cache = g_uniques[needle]
farmbuyer@24 3444
farmbuyer@73 3445 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3446 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3447 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3448 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3449 else
farmbuyer@87 3450 player_i = addon.history.byname[cache.history]
farmbuyer@73 3451 player_h = addon.history[player_i]
farmbuyer@73 3452 if cache.history_may
farmbuyer@73 3453 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3454 then
farmbuyer@73 3455 return player_i, player_h, cache.history_may
farmbuyer@73 3456 end
farmbuyer@73 3457 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3458 if needle == u then
farmbuyer@73 3459 cache.history_may = i -- might help, might not
farmbuyer@73 3460 return player_i, player_h, i
farmbuyer@24 3461 end
farmbuyer@24 3462 end
farmbuyer@24 3463 end
farmbuyer@24 3464
farmbuyer@73 3465 if not errtxt then
farmbuyer@73 3466 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3467 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3468 end
farmbuyer@73 3469 return nil, errtxt
farmbuyer@25 3470 end
farmbuyer@24 3471
farmbuyer@81 3472 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3473 -- calling it:
farmbuyer@81 3474 -- "local", row_index, new_recipient
farmbuyer@81 3475 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3476 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3477 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3478 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3479 -- happens; returns the affected loot index on success.
farmbuyer@81 3480 function addon:reassign_loot (how, ...)
farmbuyer@81 3481 -- This must all be filled out in all cases:
farmbuyer@81 3482 local e, index, from_name, to_name, unique, id
farmbuyer@81 3483 -- Only set in remote case:
farmbuyer@81 3484 local sender
farmbuyer@81 3485
farmbuyer@81 3486 if how == "local" then
farmbuyer@81 3487 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3488 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3489 index, to_name = ...
farmbuyer@81 3490 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3491 index = assert(tonumber(index))
farmbuyer@81 3492 e = g_loot[index]
farmbuyer@81 3493 id = e.id
farmbuyer@81 3494 unique = assert(e.unique)
farmbuyer@81 3495 from_name = e.person
farmbuyer@81 3496
farmbuyer@81 3497 elseif how == "remote" then
farmbuyer@81 3498 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3499 id = tonumber(id)
farmbuyer@81 3500 local cache
farmbuyer@81 3501 local loop = 0
farmbuyer@81 3502 repeat -- wtb continue statement pst
farmbuyer@81 3503 if loop > 1 then break end
farmbuyer@81 3504 e = nil
farmbuyer@81 3505 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3506 index = tonumber(cache.loot)
farmbuyer@81 3507 if index then
farmbuyer@81 3508 e = g_loot[index]
farmbuyer@81 3509 else
farmbuyer@81 3510 end
farmbuyer@81 3511 loop = loop + 1
farmbuyer@81 3512 until e and (e.id == id)
farmbuyer@81 3513
farmbuyer@81 3514 else
farmbuyer@81 3515 return -- silently ignore future cases from future clients
farmbuyer@81 3516 end
farmbuyer@81 3517
farmbuyer@81 3518 if self.debug.loot then
farmbuyer@81 3519 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3520 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3521 self.dprint('loot', m)
farmbuyer@81 3522 if sender == my_name then
farmbuyer@81 3523 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3524 return index
farmbuyer@81 3525 end
farmbuyer@81 3526 end
farmbuyer@81 3527
farmbuyer@81 3528 if not e then
farmbuyer@81 3529 -- say something?
farmbuyer@81 3530 return
farmbuyer@81 3531 end
farmbuyer@81 3532
farmbuyer@73 3533 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3534 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3535
farmbuyer@81 3536 if not from_i then
farmbuyer@81 3537 if how == "local" then
farmbuyer@81 3538 -- from_h here is the formatted error text
farmbuyer@81 3539 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3540 end
farmbuyer@25 3541 else
farmbuyer@81 3542 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3543 -- If something were wrong at this point, what could we do?
farmbuyer@81 3544
farmbuyer@114 3545 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3546 -- city, and naked I shall return thither."
farmbuyer@114 3547 if from_h ~= to_h then
farmbuyer@114 3548 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3549 -- "The loot master giveth..."
farmbuyer@114 3550 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3551 to_h.when[U] = from_h.when[U]
farmbuyer@114 3552 to_h.id[U] = from_h.id[U]
farmbuyer@114 3553 to_h.count[U] = from_h.count[U]
farmbuyer@114 3554 sort_player(to_h)
farmbuyer@114 3555 -- "...and the loot master taketh away."
farmbuyer@114 3556 from_h.when[U] = nil
farmbuyer@114 3557 from_h.id[U] = nil
farmbuyer@114 3558 from_h.count[U] = nil
farmbuyer@114 3559 end
farmbuyer@114 3560 -- "Blessed be the lookup cache of the loot master."
farmbuyer@87 3561 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3562 end
farmbuyer@81 3563 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3564 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3565 or select(2,UnitClass(from_name))
farmbuyer@25 3566 e.person = to_name
farmbuyer@81 3567 e.person_class = to_h.person_class
farmbuyer@81 3568 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3569 or select(2,UnitClass(to_name))
farmbuyer@25 3570 self.hist_clean = nil
farmbuyer@81 3571 self.loot_clean = nil
farmbuyer@81 3572
farmbuyer@81 3573 if how == "local" then
farmbuyer@101 3574 if opts.chatty_on_local_changes then
farmbuyer@101 3575 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3576 end
farmbuyer@81 3577 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3578 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3579 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3580 end
farmbuyer@81 3581 if self.display then
farmbuyer@96 3582 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3583 self:redisplay()
farmbuyer@81 3584 end
farmbuyer@100 3585 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3586 return index
farmbuyer@25 3587 end
farmbuyer@25 3588
farmbuyer@84 3589 local function expunge (player, index_or_unique)
farmbuyer@84 3590 local i,u
farmbuyer@84 3591 if type(index_or_unique) == 'string' then
farmbuyer@84 3592 for u = 1, #player.unique do
farmbuyer@84 3593 if player.unique[u] == index_or_unique then
farmbuyer@84 3594 i = u
farmbuyer@84 3595 break
farmbuyer@84 3596 end
farmbuyer@84 3597 end
farmbuyer@84 3598 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3599 i = index_or_unique
farmbuyer@84 3600 end
farmbuyer@84 3601 if not i then
farmbuyer@84 3602 return -- error here?
farmbuyer@84 3603 end
farmbuyer@84 3604 u = player.unique[i]
farmbuyer@84 3605 assert(#u>0)
farmbuyer@84 3606 tremove (player.unique, i)
farmbuyer@84 3607 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3608 g_uniques[u] = nil
farmbuyer@84 3609 addon.hist_clean = nil
farmbuyer@100 3610 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3611 return #player.unique
farmbuyer@84 3612 end
farmbuyer@84 3613
farmbuyer@84 3614 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3615 -- E - loot entry
farmbuyer@84 3616 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3617 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3618 -- player's tables from the history array.
farmbuyer@87 3619 --
farmbuyer@87 3620 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3621 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3622 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3623 if type(first) == 'table' then
farmbuyer@87 3624 item = first.itemlink or item
farmbuyer@84 3625 --elseif type(first) == 'string' then
farmbuyer@84 3626 end
farmbuyer@84 3627
farmbuyer@84 3628 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3629
farmbuyer@36 3630 if not from_i then
farmbuyer@36 3631 -- from_h is the formatted error text
farmbuyer@84 3632 return nil, (from_h
farmbuyer@84 3633 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3634 ):format(item)
farmbuyer@36 3635 end
farmbuyer@36 3636
farmbuyer@87 3637 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3638 if not remaining then
farmbuyer@87 3639 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3640 elseif remaining > 0 then
farmbuyer@87 3641 return remaining
farmbuyer@87 3642 end
farmbuyer@87 3643 tremove (self.history, from_i)
farmbuyer@87 3644 self:_build_history_names()
farmbuyer@87 3645 return 0
farmbuyer@36 3646 end
farmbuyer@36 3647
farmbuyer@25 3648 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3649 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3650 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3651 local e = g_loot[index]
farmbuyer@25 3652 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3653 -- output, so force to a string instead.
farmbuyer@25 3654 olddisp = olddisp or 'normal'
farmbuyer@25 3655 local newdisp = e.disposition or 'normal'
farmbuyer@25 3656 -- Ignore misclicks and the like
farmbuyer@25 3657 if olddisp == newdisp then return end
farmbuyer@25 3658
farmbuyer@25 3659 local name = e.person
farmbuyer@25 3660
farmbuyer@109 3661 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3662 -- remove history entry if it exists
farmbuyer@73 3663 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3664 if hist_i then
farmbuyer@114 3665 -- clears g_uniques and fires DelHistory
farmbuyer@114 3666 expunge (name_h, hist_i)
farmbuyer@109 3667 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3668 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3669 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3670 -- So this isn't treated as an error.
farmbuyer@25 3671 else
farmbuyer@25 3672 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3673 end
farmbuyer@25 3674 return
farmbuyer@25 3675 end
farmbuyer@25 3676
farmbuyer@109 3677 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3678 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3679 then
farmbuyer@114 3680 -- Must create a new history entry.
farmbuyer@25 3681 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3682 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3683 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3684 self.hist_clean = nil
farmbuyer@25 3685 return
farmbuyer@25 3686 end
farmbuyer@24 3687 end
farmbuyer@73 3688
farmbuyer@73 3689 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3690 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3691 -- calling it:
farmbuyer@128 3692 -- 'local', row_index, new_disposition
farmbuyer@128 3693 -- 'remote', sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3694 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3695 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3696 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3697 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3698 -- on success.
farmbuyer@73 3699 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3700 -- This must all be filled out in all cases:
farmbuyer@73 3701 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3702 -- Only set in remote case:
farmbuyer@73 3703 local sender
farmbuyer@73 3704
farmbuyer@128 3705 if how == 'local' then
farmbuyer@73 3706 index, newdisp = ...
farmbuyer@73 3707 index = assert(tonumber(index))
farmbuyer@73 3708 e = g_loot[index]
farmbuyer@73 3709 id = e.id
farmbuyer@73 3710 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3711 olddisp = e.disposition
farmbuyer@73 3712
farmbuyer@128 3713 elseif how == 'remote' then
farmbuyer@73 3714 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3715 id = tonumber(id)
farmbuyer@81 3716 local cache
farmbuyer@81 3717 local loop = 0
farmbuyer@81 3718 repeat -- wtb continue statement pst
farmbuyer@81 3719 if loop > 1 then break end
farmbuyer@81 3720 e = nil
farmbuyer@81 3721 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3722 index = tonumber(cache.loot)
farmbuyer@81 3723 if index then
farmbuyer@81 3724 e = g_loot[index]
farmbuyer@81 3725 else
farmbuyer@81 3726 end
farmbuyer@81 3727 loop = loop + 1
farmbuyer@81 3728 until e and (e.id == id)
farmbuyer@73 3729
farmbuyer@73 3730 else
farmbuyer@76 3731 return -- silently ignore future cases from future clients
farmbuyer@73 3732 end
farmbuyer@73 3733
farmbuyer@73 3734 if self.debug.loot then
farmbuyer@80 3735 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3736 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3737 self.dprint('loot', m)
farmbuyer@73 3738 if sender == my_name then
farmbuyer@76 3739 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3740 return index
farmbuyer@73 3741 end
farmbuyer@73 3742 end
farmbuyer@73 3743
farmbuyer@73 3744 if not e then
farmbuyer@73 3745 -- say something?
farmbuyer@73 3746 return
farmbuyer@73 3747 end
farmbuyer@73 3748
farmbuyer@73 3749 e.disposition = newdisp
farmbuyer@73 3750 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3751 e.extratext = nil
farmbuyer@73 3752 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3753 self.hist_clean = nil
farmbuyer@81 3754 self.loot_clean = nil
farmbuyer@73 3755 -- A unique tag has been set by this point.
farmbuyer@128 3756 if how == 'local' then
farmbuyer@73 3757 unique = assert(e.unique)
farmbuyer@101 3758 if opts.chatty_on_local_changes then
farmbuyer@101 3759 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3760 end
farmbuyer@73 3761 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3762 end
farmbuyer@100 3763 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3764 return index
farmbuyer@73 3765 end
farmbuyer@1 3766 end
farmbuyer@1 3767
farmbuyer@1 3768
farmbuyer@1 3769 ------ Player communication
farmbuyer@1 3770 do
farmbuyer@73 3771 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3772 local function assemble(t,...)
farmbuyer@73 3773 local n = select('#',...)
farmbuyer@73 3774 if n > 0 then
farmbuyer@56 3775 local msg = {t,...}
farmbuyer@56 3776 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3777 -- can't use #msg since there might be nil holes
farmbuyer@73 3778 for i = 2, n+1 do
farmbuyer@71 3779 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3780 end
farmbuyer@56 3781 return tconcat (msg, '\a')
farmbuyer@56 3782 end
farmbuyer@56 3783 return t
farmbuyer@56 3784 end
farmbuyer@56 3785
farmbuyer@56 3786 -- broadcast('tag', <stuff>)
farmbuyer@56 3787 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3788 function addon:vbroadcast(tag,...)
farmbuyer@56 3789 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3790 end
farmbuyer@56 3791 function addon:broadcast(tag,...)
farmbuyer@56 3792 local msg = assemble(tag,...)
farmbuyer@56 3793 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3794 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3795 -- this is what lets us debug our own message traffic:
farmbuyer@100 3796 if self.debug.comm and self.is_guilded then
farmbuyer@89 3797 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3798 end
farmbuyer@56 3799 end
farmbuyer@56 3800 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3801 function addon:whispercast(to,...)
farmbuyer@56 3802 local msg = assemble(...)
farmbuyer@56 3803 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3804 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3805 end
farmbuyer@56 3806
farmbuyer@1 3807 local function adduser (name, status, active)
farmbuyer@1 3808 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3809 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3810 end
farmbuyer@1 3811
farmbuyer@1 3812 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3813 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3814 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3815 local OCR_funcs = {}
farmbuyer@1 3816
farmbuyer@1 3817 OCR_funcs.ping = function (sender)
farmbuyer@1 3818 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3819 local what = addon.enabled and "tracking" or
farmbuyer@89 3820 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3821 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3822 end
farmbuyer@89 3823 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3824 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3825 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3826 addon:Print("Echo: ", s)
farmbuyer@1 3827 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3828 end
farmbuyer@27 3829 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3830 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3831 addon:_check_version (revlarge)
farmbuyer@27 3832 end
farmbuyer@1 3833
farmbuyer@76 3834 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3835 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3836 "existing", existing, "replace", replace)
farmbuyer@76 3837 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3838 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3839 end
farmbuyer@76 3840
farmbuyer@73 3841 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3842 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3843 "item", item, "from old", old, "to new", new)
farmbuyer@73 3844 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3845 --if not addon.enabled then return end -- hmm
farmbuyer@73 3846 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3847 _notify_about_change (sender, index, old)
farmbuyer@73 3848 end
farmbuyer@73 3849 end
farmbuyer@73 3850
farmbuyer@81 3851 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3852 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3853 "item", item, "from", from, "to", to)
farmbuyer@81 3854 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3855 -- Notification handled inside reassign_loot.
farmbuyer@81 3856 end
farmbuyer@81 3857
farmbuyer@71 3858 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3859 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3860 if not addon.enabled then return end
farmbuyer@1 3861 adduser (sender, nil, true)
farmbuyer@73 3862 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3863 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3864 -- of ID+date).
farmbuyer@73 3865 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3866 g_seeing_oldsigs[sender] = true
farmbuyer@71 3867 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3868 end
farmbuyer@71 3869 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3870 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3871 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3872 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3873 if not addon.enabled then return end
farmbuyer@71 3874 adduser (sender, nil, true)
farmbuyer@71 3875 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3876 end
farmbuyer@1 3877
farmbuyer@1 3878 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3879 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3880 "name", bossname, "it", instancetag)
farmbuyer@1 3881 if not addon.enabled then return end
farmbuyer@1 3882 adduser (sender, nil, true)
farmbuyer@56 3883 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3884 end
farmbuyer@56 3885 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3886 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3887 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3888 if not addon.enabled then return end
farmbuyer@56 3889 adduser (sender, nil, true)
farmbuyer@56 3890 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3891 end
farmbuyer@71 3892 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3893
farmbuyer@76 3894 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3895 function (self)
farmbuyer@78 3896 if not self.rebroadcast then
farmbuyer@78 3897 self:Activate(nil,true)
farmbuyer@76 3898 end
farmbuyer@78 3899 self:broadcast('bcast_responder')
farmbuyer@76 3900 end)
farmbuyer@76 3901 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3902 function (self)
farmbuyer@122 3903 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3904 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3905 end)
farmbuyer@1 3906 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3907 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3908 then
farmbuyer@95 3909 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3910 sender,
farmbuyer@76 3911 tostring(bcast_on),
farmbuyer@76 3912 tostring(waferthin))
farmbuyer@1 3913 end
farmbuyer@18 3914 addon.popped = true
farmbuyer@1 3915 end
farmbuyer@1 3916
farmbuyer@1 3917 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3918 if addon.debug.comm or addon.requesting or
farmbuyer@1 3919 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3920 then
farmbuyer@1 3921 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3922 end
farmbuyer@1 3923 end
farmbuyer@1 3924 -- remove this tag once it's all tested
farmbuyer@1 3925 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3926 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3927 end
farmbuyer@1 3928
farmbuyer@73 3929 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3930 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3931 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3932 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3933 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3934 local f = OCR_funcs[tag]
farmbuyer@73 3935 if f then
farmbuyer@73 3936 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3937 local n = select('#',...)
farmbuyer@73 3938 for i = 1, n do
farmbuyer@73 3939 local d = select(i,...)
farmbuyer@73 3940 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3941 end
farmbuyer@89 3942 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3943 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3944 end
farmbuyer@73 3945 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3946 end
farmbuyer@73 3947 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3948 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3949
farmbuyer@1 3950 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3951 if prefix ~= self.ident then return end
farmbuyer@1 3952 if not self.debug.comm then
farmbuyer@1 3953 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3954 if sender == my_name then return end
farmbuyer@1 3955 end
farmbuyer@1 3956 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3957
farmbuyer@1 3958 if self.recent_messages:test(msg) then
farmbuyer@40 3959 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3960 return
farmbuyer@1 3961 end
farmbuyer@1 3962 self.recent_messages:add(msg)
farmbuyer@1 3963
farmbuyer@1 3964 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3965 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3966 end
farmbuyer@1 3967
farmbuyer@1 3968 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3969 if prefix ~= self.identTg then return end
farmbuyer@1 3970 if not self.debug.comm then
farmbuyer@1 3971 if distribution ~= "WHISPER" then return end
farmbuyer@1 3972 if sender == my_name then return end
farmbuyer@1 3973 end
farmbuyer@1 3974 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3975 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3976 end
farmbuyer@1 3977 end
farmbuyer@1 3978
farmbuyer@128 3979 addon:MODULE_PROTOTYPE_POINTERS()
farmbuyer@109 3980 addon.FILES_LOADED = 1
farmbuyer@1 3981 -- vim:noet