annotate core.lua @ 89:939569ded66f

- Also include revision numbers when sending/displaying version data. - Do a tweaked variant of the "ensure useful unique tags" code in _addLootEntry. - When debugging comms, send to raid *and* guild instead of either. - Remove flaky optimization in fixup_unique_replacements. Thanks to Hyndron for helping me test this with genuine non-contrived data.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Thu, 28 Jun 2012 19:44:53 +0000
parents c9f955f9a285
children 92e0db376858
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_opts = nil -- same as option_defaults until changed
farmbuyer@16 106 -- autoshard: optional name of disenchanting player, default nil
farmbuyer@16 107 -- threshold: optional loot threshold, default nil
farmbuyer@16 108 OuroLootSV_hist = nil
farmbuyer@19 109 OuroLootSV_log = {}
farmbuyer@1 110
farmbuyer@1 111
farmbuyer@1 112 ------ Constants
farmbuyer@1 113 local option_defaults = {
farmbuyer@71 114 ['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 115 ['popup_on_join'] = true,
farmbuyer@1 116 ['register_slashloot'] = true,
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@1 138 }
farmbuyer@1 139 local virgin = "First time loaded? Hi! Use the /ouroloot or /loot command"
farmbuyer@1 140 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 141 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 142 .." welcome message will not intrude again."
farmbuyer@27 143 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 144 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 145 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 146 .." 'Ping!' button on the options panel)."
farmbuyer@81 147 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 148 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 149 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 150 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 151 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 152 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 153 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 154 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@86 155 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 156 local qualnames = {
farmbuyer@1 157 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 158 ['white'] = 1, ['common'] = 1,
farmbuyer@1 159 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 160 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 161 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 162 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 163 ['artifact'] = 6,
farmbuyer@1 164 --['heirloom'] = 7,
farmbuyer@1 165 }
farmbuyer@1 166 local my_name = UnitName('player')
farmbuyer@76 167 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 168 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 169 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 170
farmbuyer@1 171
farmbuyer@1 172 ------ Addon member data
farmbuyer@1 173 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 174 addon.author_debug = flib.author_debug
farmbuyer@1 175
farmbuyer@6 176 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 177 do local _G = _G setfenv (1, addon)
farmbuyer@1 178
farmbuyer@71 179 commrev = '17'
farmbuyer@89 180 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 181 ident = "OuroLoot2"
farmbuyer@1 182 identTg = "OuroLoot2Tg"
farmbuyer@1 183 status_text = nil
farmbuyer@89 184 revision = "@project-revision@"
farmbuyer@89 185 --@debug@
farmbuyer@89 186 revision = "DEVEL"
farmbuyer@89 187 --@end-debug@
farmbuyer@1 188
farmbuyer@45 189 tekdebug = nil
farmbuyer@45 190 if _G.tekDebug then
farmbuyer@45 191 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 192 function tekdebug (txt)
farmbuyer@45 193 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 194 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 195 end
farmbuyer@45 196 end
farmbuyer@45 197
farmbuyer@1 198 DEBUG_PRINT = false
farmbuyer@1 199 debug = {
farmbuyer@76 200 comm = false,
farmbuyer@76 201 loot = false,
farmbuyer@76 202 flow = false,
farmbuyer@76 203 notraid = false,
farmbuyer@76 204 cache = false,
farmbuyer@76 205 alsolog = false,
farmbuyer@1 206 }
farmbuyer@77 207 --@debug@
farmbuyer@77 208 DEBUG_PRINT = true
farmbuyer@77 209 debug.loot = true
farmbuyer@77 210 debug.comm = true
farmbuyer@77 211 --@end-debug@
farmbuyer@77 212
farmbuyer@45 213 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 214 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 215 if tekdebug then
farmbuyer@45 216 function dprint (t,...)
farmbuyer@45 217 if DEBUG_PRINT and debug[t] then
farmbuyer@45 218 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 219 if debug.alsolog then
farmbuyer@45 220 addon:log_with_timestamp(text)
farmbuyer@45 221 end
farmbuyer@45 222 end
farmbuyer@45 223 end
farmbuyer@45 224 else
farmbuyer@45 225 function dprint (t,...)
farmbuyer@45 226 if DEBUG_PRINT and debug[t] then
farmbuyer@45 227 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 228 if debug.alsolog then
farmbuyer@45 229 addon:log_with_timestamp(text)
farmbuyer@45 230 end
farmbuyer@19 231 end
farmbuyer@19 232 end
farmbuyer@1 233 end
farmbuyer@1 234
farmbuyer@45 235 if author_debug and tekdebug then
farmbuyer@45 236 function pprint (t,...)
farmbuyer@45 237 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 238 if debug.alsolog then
farmbuyer@19 239 addon:log_with_timestamp(text)
farmbuyer@19 240 end
farmbuyer@1 241 end
farmbuyer@1 242 else
farmbuyer@1 243 pprint = flib.nullfunc
farmbuyer@1 244 end
farmbuyer@1 245
farmbuyer@76 246 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 247 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 248 function error(txt,lvl)
farmbuyer@76 249 pprint('ERROR()', txt)
farmbuyer@76 250 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 251 _G.error(txt,lvl)
farmbuyer@76 252 end
farmbuyer@76 253 function assert(cond,msg,...)
farmbuyer@76 254 if cond then
farmbuyer@76 255 return cond,msg,...
farmbuyer@76 256 else
farmbuyer@76 257 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 258 end
farmbuyer@76 259 end
farmbuyer@76 260
farmbuyer@1 261 enabled = false
farmbuyer@1 262 rebroadcast = false
farmbuyer@76 263 display = nil -- reference to display frame iff visible
farmbuyer@1 264 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 265 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 266 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 267
farmbuyer@1 268 -- The rest is also used in the GUI:
farmbuyer@1 269
farmbuyer@76 270 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 271 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 272
farmbuyer@2 273 bossmod_registered = nil
farmbuyer@76 274 bossmods = {}
farmbuyer@2 275
farmbuyer@76 276 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 277
farmbuyer@76 278 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 279 -- heirlooms to show up
farmbuyer@76 280 thresholds = {}
farmbuyer@1 281 for i = 0,6 do
farmbuyer@11 282 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 283 end
farmbuyer@1 284
farmbuyer@1 285 _G.setfenv (1, _G)
farmbuyer@1 286 end
farmbuyer@1 287
farmbuyer@1 288 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 289 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 290
farmbuyer@67 291 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 292 function addon:load_assert (cond, msg, ...)
farmbuyer@67 293 if cond then
farmbuyer@67 294 return cond, msg, ...
farmbuyer@67 295 end
farmbuyer@67 296 msg = msg or "load-time assertion failed!"
farmbuyer@67 297 self.NOLOAD = msg
farmbuyer@67 298 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 299 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 300 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 301 self.error (msg, --[[level=]]2)
farmbuyer@67 302 end
farmbuyer@67 303
farmbuyer@67 304 -- Seriously? ORLY?
farmbuyer@67 305 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 306 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 307 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 308 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 309 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 310 if id == 88715 then
farmbuyer@67 311 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 312 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 313 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 314 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 315 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 316 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 317 format(text)
farmbuyer@67 318 addon:load_assert(nil,text)
farmbuyer@67 319 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 320 end
farmbuyer@67 321 end
farmbuyer@67 322
farmbuyer@86 323 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 324 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 325 do
farmbuyer@86 326 local cc = {}
farmbuyer@86 327 local function extract (color_info)
farmbuyer@86 328 local r = _G.math.floor(255*color_info.r+0.5)
farmbuyer@86 329 local g = _G.math.floor(255*color_info.g+0.5)
farmbuyer@86 330 local b = _G.math.floor(255*color_info.b+0.5)
farmbuyer@86 331 local hex = ("|cff%.2x%.2x%.2x"):format(r,g,b)
farmbuyer@86 332 return { r=r, g=g, b=b, a=1, hex=hex }
farmbuyer@86 333 end
farmbuyer@86 334 local function fill_out_class_colors()
farmbuyer@86 335 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 336 cc[class] = extract(color)
farmbuyer@86 337 end
farmbuyer@86 338 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 339 end
farmbuyer@86 340 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 341 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 342 end
farmbuyer@86 343 fill_out_class_colors()
farmbuyer@86 344 addon.class_colors = cc
farmbuyer@86 345 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 346 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 347 function addon:colorize (text, class)
farmbuyer@86 348 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 349 end
farmbuyer@86 350 end
farmbuyer@86 351
farmbuyer@1 352
farmbuyer@6 353 ------ Globals
farmbuyer@1 354 local g_loot = nil
farmbuyer@1 355 local g_restore_p = nil
farmbuyer@76 356 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 357 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 358 local g_boss_signpost = nil
farmbuyer@73 359 local g_seeing_oldsigs = nil
farmbuyer@73 360 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 361 local g_unique_replace = nil
farmbuyer@1 362 local opts = nil
farmbuyer@1 363
farmbuyer@76 364 local error = addon.error
farmbuyer@76 365 local assert = addon.assert
farmbuyer@76 366
farmbuyer@73 367 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 368 local _G = _G
farmbuyer@73 369 local type = _G.type
farmbuyer@73 370 local select = _G.select
farmbuyer@73 371 local pairs = _G.pairs
farmbuyer@73 372 local ipairs = _G.ipairs
farmbuyer@73 373 local tinsert = _G.table.insert
farmbuyer@73 374 local tremove = _G.table.remove
farmbuyer@73 375 local tostring = _G.tostring
farmbuyer@73 376 local tonumber = _G.tonumber
farmbuyer@73 377 local wipe = _G.table.wipe
farmbuyer@73 378
farmbuyer@1 379 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@73 380 local CopyTable, GetNumRaidMembers = _G.CopyTable, _G.GetNumRaidMembers
farmbuyer@1 381 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 382 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@81 383 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@81 384 local _notify_about_change, _notify_about_remote
farmbuyer@1 385
farmbuyer@27 386 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 387 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 388 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 389 --
farmbuyer@89 390 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 391 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 392 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 393 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 394 -- warning for other users.
farmbuyer@27 395 do
farmbuyer@27 396 local r = 0
farmbuyer@89 397 for d in addon.version:gmatch("%d+") do
farmbuyer@27 398 r = 1000*r + d
farmbuyer@27 399 end
farmbuyer@62 400 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 401 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 402 while r > 2000 and r < 2000000 do
farmbuyer@62 403 r = 1000*r
farmbuyer@62 404 end
farmbuyer@89 405 version_large = math.max(r,1)
farmbuyer@27 406 end
farmbuyer@27 407
farmbuyer@1 408 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 409 do
farmbuyer@76 410 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 411 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 412 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 413 local base = _G.newproxy(true)
farmbuyer@76 414 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 415 --@debug@
farmbuyer@76 416 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 417 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 418 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 419 end
farmbuyer@76 420 --@end-debug@
farmbuyer@1 421
farmbuyer@38 422 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 423 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 424 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 425 --
farmbuyer@78 426 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 427 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 428 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 429 -- passed the addon table and the same matching number.
farmbuyer@78 430 --
farmbuyer@78 431 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 432 function addon.format_hypertext (text, color, func)
farmbuyer@76 433 local ret = _G.newproxy(base)
farmbuyer@76 434 local num = #text_map + 1
farmbuyer@76 435 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 436 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 437 text)
farmbuyer@76 438 text_map[num] = ret
farmbuyer@76 439 func_map[ret] = func
farmbuyer@78 440 return ret, num
farmbuyer@1 441 end
farmbuyer@1 442
farmbuyer@76 443 --[[
farmbuyer@76 444 link: OuroLoot:n
farmbuyer@76 445 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 446 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 447
farmbuyer@76 448 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 449 another clickable link, yay data reproducability
farmbuyer@76 450 ]]
farmbuyer@76 451 local strsplit = _G.strsplit
farmbuyer@76 452 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 453 local ltype, arg = strsplit(":",link)
farmbuyer@76 454 if ltype ~= "OuroLoot" then return end
farmbuyer@78 455 arg = tonumber(arg)
farmbuyer@78 456 local f = func_map[text_map[arg]]
farmbuyer@76 457 if type(f) == 'function' then
farmbuyer@78 458 f (addon, arg)
farmbuyer@76 459 elseif type(f) == 'string' then
farmbuyer@76 460 if type(addon[f]) == 'function' then
farmbuyer@78 461 addon[f](addon,arg) -- method name
farmbuyer@76 462 else
farmbuyer@76 463 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 464 end
farmbuyer@1 465 end
farmbuyer@1 466 end)
farmbuyer@1 467
farmbuyer@1 468 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 469 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 470 if link:match("^OuroLoot") then return end
farmbuyer@1 471 return old (self, link, ...)
farmbuyer@1 472 end
farmbuyer@1 473 end
farmbuyer@1 474
farmbuyer@1 475 do
farmbuyer@1 476 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 477 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 478 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 479 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 480 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 481 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 482 }
farmbuyer@1 483 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 484 function makedate()
farmbuyer@1 485 Calendar_LoadUI()
farmbuyer@1 486 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 487 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 488 return text, M, D, Y
farmbuyer@1 489 end
farmbuyer@1 490 end
farmbuyer@1 491
farmbuyer@56 492 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 493 local function instance_tag()
farmbuyer@61 494 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 495 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 496 local t, r
farmbuyer@1 497 name = addon.instance_abbrev[name] or name
farmbuyer@56 498 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 499 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 500 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 501 t,r = 'LFR', 25
farmbuyer@35 502 elseif diffcode == 1 then
farmbuyer@76 503 if GetNumRaidMembers() > 0 then
farmbuyer@76 504 t,r = "10",10
farmbuyer@76 505 else
farmbuyer@76 506 t,r = "5",5
farmbuyer@76 507 end
farmbuyer@1 508 elseif diffcode == 2 then
farmbuyer@76 509 if GetNumRaidMembers() > 0 then
farmbuyer@76 510 t,r = "25",25
farmbuyer@76 511 else
farmbuyer@76 512 t,r = "5h",5
farmbuyer@76 513 end
farmbuyer@1 514 elseif diffcode == 3 then
farmbuyer@56 515 t,r = "10h", 10
farmbuyer@1 516 elseif diffcode == 4 then
farmbuyer@56 517 t,r = "25h", 25
farmbuyer@1 518 end
farmbuyer@1 519 -- dynamic difficulties always return normal "codes"
farmbuyer@1 520 if isdynamic and perbossheroic == 1 then
farmbuyer@1 521 t = t .. "h"
farmbuyer@1 522 end
farmbuyer@56 523 return name .. "(" .. t .. ")", r
farmbuyer@1 524 end
farmbuyer@1 525 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 526 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 527
farmbuyer@73 528 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 529 -- the uniques, values are the following:
farmbuyer@87 530 -- 'history' active player name in self.history
farmbuyer@73 531 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 532 -- and will instantly be wrong after manual insertion
farmbuyer@73 533 -- 'loot' active index into g_loot
farmbuyer@73 534 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 535 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 536 -- and return to searching mode.
farmbuyer@73 537 do
farmbuyer@73 538 local notfound = -1
farmbuyer@73 539 local notfound_ret = { history = notfound }
farmbuyer@73 540 local mt
farmbuyer@73 541
farmbuyer@73 542 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 543 local function m_probe_only (t, k)
farmbuyer@73 544 return rawget(t,k) or notfound_ret
farmbuyer@73 545 end
farmbuyer@73 546
farmbuyer@73 547 -- Expensive search.
farmbuyer@73 548 local function m_full_search (t, k)
farmbuyer@73 549 local L, H, HU, loot
farmbuyer@73 550 -- Try active loot entries first
farmbuyer@73 551 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 552 if k == e.unique then
farmbuyer@73 553 L,loot = i,e
farmbuyer@73 554 break
farmbuyer@73 555 end
farmbuyer@73 556 end
farmbuyer@73 557 -- If it's active, try looking through that player's history first.
farmbuyer@73 558 if L then
farmbuyer@73 559 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 560 for ui,u in ipairs(h.unique) do
farmbuyer@73 561 if k == u then
farmbuyer@87 562 H, HU = h.name, ui
farmbuyer@73 563 break
farmbuyer@73 564 end
farmbuyer@73 565 end
farmbuyer@73 566 else
farmbuyer@73 567 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 568 -- older data. Search the rest of current realm's history.
farmbuyer@73 569 for hi,h in ipairs(addon.history) do
farmbuyer@73 570 for ui,u in ipairs(h.unique) do
farmbuyer@73 571 if k == u then
farmbuyer@87 572 H, HU = h.name, ui
farmbuyer@73 573 break
farmbuyer@73 574 end
farmbuyer@73 575 end
farmbuyer@73 576 end
farmbuyer@73 577 end
farmbuyer@73 578 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 579 t[k] = ret
farmbuyer@73 580 return ret
farmbuyer@73 581 end
farmbuyer@73 582
farmbuyer@73 583 local function m_setmode (self, mode)
farmbuyer@73 584 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 585 (mode == 'search') and m_full_search or
farmbuyer@73 586 nil -- maybe error() here?
farmbuyer@73 587 end
farmbuyer@73 588
farmbuyer@73 589 local function m_reset (self)
farmbuyer@73 590 wipe(self)
farmbuyer@73 591 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 592 self.NOTFOUND = notfound
farmbuyer@73 593 self.RESET = m_reset
farmbuyer@73 594 self.SEARCH = m_full_search
farmbuyer@73 595 self.TEST = m_probe_only
farmbuyer@73 596 self.SETMODE = m_setmode
farmbuyer@73 597 mt.__index = m_full_search
farmbuyer@73 598 return self
farmbuyer@73 599 end
farmbuyer@73 600
farmbuyer@73 601 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 602 -- this into a weakly-keyed table.
farmbuyer@73 603 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 604
farmbuyer@73 605 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 606 end
farmbuyer@73 607
farmbuyer@1 608
farmbuyer@1 609 ------ Expiring caches
farmbuyer@1 610 --[[
farmbuyer@73 611 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 612 cache:add(foo)
farmbuyer@73 613 cache:test(foo) -- returns true
farmbuyer@73 614 ....5 seconds pass
farmbuyer@73 615 cache:add(bar)
farmbuyer@73 616 ....10 seconds pass
farmbuyer@73 617 cache:test(foo) -- returns false
farmbuyer@73 618 cache:test(bar) -- returns true
farmbuyer@73 619 ....5 seconds pass
farmbuyer@73 620 ....bar also gone, cleanup() called
farmbuyer@1 621 ]]
farmbuyer@1 622 do
farmbuyer@1 623 local caches = {}
farmbuyer@25 624 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 625 local time = _G.time
farmbuyer@1 626 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 627 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 628 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 629 local now = time()
farmbuyer@1 630 local alldone = true
farmbuyer@1 631 -- this is ass-ugly
farmbuyer@25 632 for name,c in pairs(caches) do
farmbuyer@25 633 local fifo = c.fifo
farmbuyer@25 634 local active = #fifo > 0
farmbuyer@73 635 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 636 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 637 tremove(fifo,1)
farmbuyer@1 638 end
farmbuyer@25 639 if active and #fifo == 0 and c.func then
farmbuyer@25 640 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 641 c:func()
farmbuyer@25 642 end
farmbuyer@25 643 alldone = alldone and (#fifo == 0)
farmbuyer@1 644 end
farmbuyer@1 645 if alldone then
farmbuyer@40 646 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 647 cleanup_group:Finish()
farmbuyer@73 648 _G.collectgarbage()
farmbuyer@40 649 else
farmbuyer@40 650 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 651 end
farmbuyer@1 652 end)
farmbuyer@1 653
farmbuyer@1 654 local function _add (cache, x)
farmbuyer@73 655 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 656 cache.hash[x] = datum
farmbuyer@25 657 tinsert (cache.fifo, datum)
farmbuyer@1 658 if not cleanup_group:IsPlaying() then
farmbuyer@41 659 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 660 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 661 cleanup_group:Play()
farmbuyer@1 662 end
farmbuyer@1 663 end
farmbuyer@1 664 local function _test (cache, x)
farmbuyer@40 665 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 666 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@76 667 -- What to do, what to do... try forcing a GC during alldone.
farmbuyer@25 668 return cache.hash[x] ~= nil
farmbuyer@1 669 end
farmbuyer@25 670
farmbuyer@1 671 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 672 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 673 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@76 674 -- FWIW, on_alldone is passed this table as its sole argument:
farmbuyer@1 675 local c = {
farmbuyer@1 676 ttl = ttl,
farmbuyer@1 677 name = name,
farmbuyer@1 678 add = _add,
farmbuyer@1 679 test = _test,
farmbuyer@1 680 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 681 func = on_alldone,
farmbuyer@25 682 fifo = {},
farmbuyer@25 683 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 684 }
farmbuyer@1 685 c.cleanup:SetOrder(1)
farmbuyer@25 686 caches[name] = c
farmbuyer@1 687 return c
farmbuyer@1 688 end
farmbuyer@1 689 end
farmbuyer@1 690
farmbuyer@1 691
farmbuyer@1 692 ------ Ace3 framework stuff
farmbuyer@1 693 function addon:OnInitialize()
farmbuyer@67 694 if self.author_debug then
farmbuyer@67 695 _G.OL = self
farmbuyer@73 696 _G.g_uniques = g_uniques
farmbuyer@67 697 end
farmbuyer@73 698 _log = _G.OuroLootSV_log
farmbuyer@41 699
farmbuyer@1 700 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 701 -- relogging during a raid and already have collected loot data
farmbuyer@73 702 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 703 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 704 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 705
farmbuyer@73 706 if _G.OuroLootSV_opts == nil then
farmbuyer@73 707 _G.OuroLootSV_opts = {}
farmbuyer@76 708 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 709 self:ScheduleTimer(function(s)
farmbuyer@76 710 s:Print(virgin, tostring(vclick))
farmbuyer@1 711 virgin = nil
farmbuyer@1 712 end,10,self)
farmbuyer@65 713 else
farmbuyer@65 714 virgin = nil
farmbuyer@1 715 end
farmbuyer@73 716 opts = _G.OuroLootSV_opts
farmbuyer@66 717 local stored_datarev = opts.datarev or 14
farmbuyer@1 718 for opt,default in pairs(option_defaults) do
farmbuyer@1 719 if opts[opt] == nil then
farmbuyer@1 720 opts[opt] = default
farmbuyer@1 721 end
farmbuyer@1 722 end
farmbuyer@56 723 opts.datarev = option_defaults.datarev
farmbuyer@38 724
farmbuyer@25 725 -- transition&remove old options
farmbuyer@25 726 opts['forum_use_itemid'] = nil
farmbuyer@25 727 if opts['forum_format'] then
farmbuyer@25 728 opts.forum['Custom...'] = opts['forum_format']
farmbuyer@25 729 opts['forum_format'] = nil
farmbuyer@25 730 end
farmbuyer@25 731 if opts.forum['[url]'] then
farmbuyer@25 732 opts.forum['[url] Wowhead'] = opts.forum['[url]']
farmbuyer@25 733 opts.forum['[url]'] = nil
farmbuyer@25 734 opts.forum['[url] MMO/Wowstead'] = option_defaults.forum['[url] MMO/Wowstead']
farmbuyer@25 735 if opts['forum_current'] == '[url]' then
farmbuyer@25 736 opts['forum_current'] = '[url] Wowhead'
farmbuyer@25 737 end
farmbuyer@25 738 end
farmbuyer@1 739 option_defaults = nil
farmbuyer@16 740 if OuroLootSV then -- may not be the same as testing g_restore_p soon
farmbuyer@16 741 if OuroLootSV.saved then
farmbuyer@16 742 OuroLootSV_saved = OuroLootSV.saved; OuroLootSV.saved = nil
farmbuyer@16 743 end
farmbuyer@16 744 if OuroLootSV.threshold then
farmbuyer@16 745 opts.threshold = OuroLootSV.threshold; OuroLootSV.threshold = nil
farmbuyer@16 746 end
farmbuyer@16 747 if OuroLootSV.autoshard then
farmbuyer@16 748 opts.autoshard = OuroLootSV.autoshard; OuroLootSV.autoshard = nil
farmbuyer@16 749 end
farmbuyer@16 750 end
farmbuyer@38 751
farmbuyer@1 752 -- get item filter table if needed
farmbuyer@1 753 if opts.itemfilter == nil then
farmbuyer@67 754 opts.itemfilter = self.default_itemfilter
farmbuyer@1 755 end
farmbuyer@67 756 self.default_itemfilter = nil
farmbuyer@70 757 if opts.itemvault == nil then
farmbuyer@70 758 opts.itemvault = self.default_itemvault
farmbuyer@70 759 end
farmbuyer@70 760 self.default_itemvault = nil
farmbuyer@1 761
farmbuyer@1 762 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@1 763 if opts.register_slashloot then
farmbuyer@50 764 -- NOTA BENE: do not use /loot in the LoadOn list, ChatTypeInfo gets confused
farmbuyer@50 765 -- maybe try to detect if this command is already in use...
farmbuyer@73 766 _G.SLASH_ACECONSOLE_OUROLOOT2 = "/loot"
farmbuyer@1 767 end
farmbuyer@1 768
farmbuyer@73 769 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 770 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 771 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 772 self.history = self.history_all[r]
farmbuyer@71 773
farmbuyer@71 774 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 775 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 776 if _G.OuroLootSV_hist
farmbuyer@73 777 and (histformat == nil or histformat < 4)
farmbuyer@73 778 then -- some big honkin' loops
farmbuyer@38 779 for rname,realm in pairs(self.history_all) do
farmbuyer@38 780 for pk,player in ipairs(realm) do
farmbuyer@73 781 if histformat == nil or histformat < 3 then
farmbuyer@73 782 for lk,loot in ipairs(player) do
farmbuyer@73 783 if loot.count == "" then
farmbuyer@73 784 loot.count = nil
farmbuyer@73 785 end
farmbuyer@73 786 if not loot.unique then
farmbuyer@73 787 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 788 end
farmbuyer@71 789 end
farmbuyer@38 790 end
farmbuyer@73 791 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 792 self:_uplift_history_format(player)
farmbuyer@38 793 end
farmbuyer@38 794 end
farmbuyer@38 795 end
farmbuyer@73 796 self._uplift_history_format = nil
farmbuyer@6 797 --OuroLootSV_hist = nil
farmbuyer@1 798
farmbuyer@56 799 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 800 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 801 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@56 802 if OuroLootSV then
farmbuyer@56 803 local dirty = false
farmbuyer@66 804 local bumpers = {}
farmbuyer@66 805 bumpers[14] = function()
farmbuyer@56 806 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 807 if e.bosskill then
farmbuyer@56 808 e.bossname, e.bosskill = e.bosskill, nil
farmbuyer@56 809 end
farmbuyer@55 810 end
farmbuyer@55 811 end
farmbuyer@66 812
farmbuyer@66 813 bumpers[15] = function()
farmbuyer@56 814 for i,e in ipairs(OuroLootSV) do
farmbuyer@56 815 if e.kind == 'boss' then
farmbuyer@56 816 e.maxsize, e.raiderlist, e.raidersnap = 0, nil, {}
farmbuyer@56 817 end
farmbuyer@56 818 end
farmbuyer@56 819 OuroLootSV.raiders = OuroLootSV.raiders or {}
farmbuyer@56 820 for name,r in pairs(OuroLootSV.raiders) do
farmbuyer@56 821 r.subgroup = 0
farmbuyer@56 822 end
farmbuyer@56 823 end
farmbuyer@66 824
farmbuyer@66 825 bumpers[16] = function()
farmbuyer@61 826 for i,e in ipairs(OuroLootSV) do
farmbuyer@61 827 if e.kind == 'boss' then -- brown paper bag bugs
farmbuyer@61 828 e.raidersnap = e.raidersnap or {}
farmbuyer@61 829 e.maxsize = e.maxsize or 0
farmbuyer@61 830 end
farmbuyer@61 831 end
farmbuyer@66 832 end
farmbuyer@66 833
farmbuyer@66 834 bumpers[17] = function()
farmbuyer@66 835 for i,e in ipairs(OuroLootSV) do
farmbuyer@66 836 if e.kind == 'loot' and e.is_heroic then
farmbuyer@66 837 e.variant, e.is_heroic = 1, nil
farmbuyer@66 838 -- Could try detecting any previous LFR loot here, but... gah
farmbuyer@66 839 end
farmbuyer@66 840 end
farmbuyer@66 841 end
farmbuyer@66 842
farmbuyer@69 843 bumpers[18] = bumpers[16]
farmbuyer@69 844 -- In the not-very-many days between 16 and 19, I managed to break
farmbuyer@69 845 -- the exact same data in the exact same way. At least they're
farmbuyer@69 846 -- not actually running the same loop twice... probably... sigh.
farmbuyer@69 847
farmbuyer@71 848 bumpers[19] = function()
farmbuyer@73 849 local date = _G.date
farmbuyer@71 850 for i,e in ipairs(OuroLootSV) do
farmbuyer@73 851 if e.kind == 'loot' then
farmbuyer@73 852 if e.history_unique then
farmbuyer@73 853 e.unique, e.history_unique = e.history_unique, nil
farmbuyer@73 854 end
farmbuyer@73 855 if e.unique == nil or #e.unique == 0 then
farmbuyer@85 856 e.unique = e.id .. e.person .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 857 end
farmbuyer@71 858 end
farmbuyer@71 859 end
farmbuyer@71 860 end
farmbuyer@71 861
farmbuyer@66 862 --[===[
farmbuyer@66 863 local real = bumpers
farmbuyer@66 864 bumpers = newproxy(true)
farmbuyer@66 865 local mt = getmetatable(bumpers)
farmbuyer@66 866 mt.__index = real
farmbuyer@66 867 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 868
farmbuyer@66 869 while stored_datarev < opts.datarev do
farmbuyer@66 870 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 871 dirty = true
farmbuyer@66 872 bumpers[stored_datarev]()
farmbuyer@66 873 stored_datarev = stored_datarev + 1
farmbuyer@61 874 end
farmbuyer@56 875 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 876 end
farmbuyer@55 877
farmbuyer@1 878 _init(self)
farmbuyer@89 879 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@67 880 self.load_assert = nil
farmbuyer@66 881 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 882 end
farmbuyer@1 883
farmbuyer@1 884 function addon:OnEnable()
farmbuyer@10 885 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@10 886 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@1 887
farmbuyer@73 888 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 889 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 890 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 891 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 892 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 893 --
farmbuyer@73 894 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 895 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 896 --
farmbuyer@37 897 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 898 do
farmbuyer@1 899 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 900 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 901 --[[empty -> nil -> main tab]]'')
farmbuyer@76 902 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 903 function addon:Print (str, ...)
farmbuyer@1 904 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 905 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 906 else
farmbuyer@76 907 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 908 end
farmbuyer@1 909 end
farmbuyer@73 910 function addon:CFPrint (frame, str, ...)
farmbuyer@73 911 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 912 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 913 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 914 else
farmbuyer@76 915 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 916 end
farmbuyer@73 917 end
farmbuyer@1 918 end
farmbuyer@1 919
farmbuyer@51 920 while opts.keybinding do
farmbuyer@51 921 if InCombatLockdown() then
farmbuyer@76 922 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 923 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 924 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 925 opts.keybinding_text)
farmbuyer@76 926 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 927 tostring(reload))
farmbuyer@51 928 break
farmbuyer@51 929 end
farmbuyer@51 930
farmbuyer@15 931 KeyBindingFrame_LoadUI()
farmbuyer@1 932 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 933 btn:SetAttribute("type", "macro")
farmbuyer@1 934 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 935 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 936 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 937 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 938 -- has ever learned
farmbuyer@15 939 local c = GetCurrentBindingSet()
farmbuyer@15 940 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 941 SaveBindings(c)
farmbuyer@15 942 end
farmbuyer@1 943 else
farmbuyer@51 944 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 945 opts.keybinding_text)
farmbuyer@1 946 end
farmbuyer@51 947 break
farmbuyer@1 948 end
farmbuyer@1 949
farmbuyer@20 950 --[[
farmbuyer@20 951 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 952 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 953 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 954 the global patterns before we transform them.
farmbuyer@20 955
farmbuyer@20 956 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 957 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 958 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 959 cauldron flasks.
farmbuyer@76 960
farmbuyer@76 961 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 962 ]]
farmbuyer@20 963
farmbuyer@20 964 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 965 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 966
farmbuyer@20 967 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 968 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 969
farmbuyer@20 970 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 971 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 972
farmbuyer@20 973 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 974 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 975
farmbuyer@44 976 --[[
farmbuyer@44 977 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 978 will probably look these days. Try to be conservative about needless
farmbuyer@44 979 frame creation.
farmbuyer@44 980 ]]
farmbuyer@44 981 local bliz = CreateFrame("Frame")
farmbuyer@44 982 bliz.name = "Ouro Loot"
farmbuyer@44 983 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 984 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 985 button:SetWidth(150)
farmbuyer@44 986 button:SetHeight(22)
farmbuyer@44 987 button:SetScript("OnClick", function()
farmbuyer@44 988 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 989 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 990 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 991 end)
farmbuyer@44 992 button:SetText('"/ouroloot opt"')
farmbuyer@44 993 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 994 _b:SetScript("OnShow",nil)
farmbuyer@44 995 end)
farmbuyer@44 996 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 997
farmbuyer@73 998 -- Maybe load up g_uniques now?
farmbuyer@73 999 if opts.precache_history_uniques then
farmbuyer@73 1000 self:_cache_history_uniques()
farmbuyer@73 1001 end
farmbuyer@73 1002
farmbuyer@49 1003 self:_scan_LOD_modules()
farmbuyer@49 1004
farmbuyer@73 1005 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1006
farmbuyer@1 1007 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1008 end
farmbuyer@1 1009 --function addon:OnDisable() end
farmbuyer@1 1010
farmbuyer@58 1011 do
farmbuyer@58 1012 local prototype = {}
farmbuyer@58 1013 local function module_OnEnable (plugin)
farmbuyer@58 1014 if plugin.option_defaults then
farmbuyer@58 1015 local SVname = 'OuroLoot'..plugin:GetName()..'_opts'
farmbuyer@58 1016 if not _G[SVname] then
farmbuyer@58 1017 _G[SVname] = {}
farmbuyer@58 1018 if type(plugin.OnFirstTime) == 'function' then
farmbuyer@58 1019 plugin:OnFirstTime()
farmbuyer@58 1020 end
farmbuyer@58 1021 end
farmbuyer@58 1022 plugin.opts = _G[SVname]
farmbuyer@58 1023 for option,default in pairs(plugin.option_defaults) do
farmbuyer@58 1024 if plugin.opts[option] == nil then
farmbuyer@58 1025 plugin.opts[option] = default
farmbuyer@58 1026 end
farmbuyer@58 1027 end
farmbuyer@58 1028 plugin.option_defaults = nil
farmbuyer@58 1029 end
farmbuyer@58 1030 end
farmbuyer@58 1031
farmbuyer@58 1032 -- By default, no plugins. First plugin to use the special registration
farmbuyer@58 1033 -- sets up code for any subsequent plugins.
farmbuyer@58 1034 addon.is_plugin = flib.nullfunc
farmbuyer@58 1035 local function module_rtg (plugin, text_type, ...)
farmbuyer@58 1036 local registry = { [text_type]=plugin }
farmbuyer@58 1037 addon.is_plugin = function(a,t) return registry[t] end
farmbuyer@58 1038 prototype.register_text_generator = function(p,t,...)
farmbuyer@58 1039 registry[t] = p
farmbuyer@58 1040 return addon:register_text_generator(t,...)
farmbuyer@58 1041 end
farmbuyer@58 1042 return addon:register_text_generator(text_type,...)
farmbuyer@58 1043 end
farmbuyer@58 1044
farmbuyer@58 1045 prototype.OnEnable = module_OnEnable
farmbuyer@58 1046 prototype.default_OnEnable = module_OnEnable
farmbuyer@58 1047 prototype.register_text_generator = module_rtg
farmbuyer@58 1048
farmbuyer@58 1049 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1050 addon:SetDefaultModulePrototype(prototype)
farmbuyer@58 1051 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@58 1052 --function addon:OnModuleCreated (plugin)
farmbuyer@58 1053 -- print("created plugin", plugin:GetName())
farmbuyer@58 1054 --end
farmbuyer@63 1055
farmbuyer@64 1056 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1057 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1058 if not addon.author_debug then
farmbuyer@89 1059 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1060 self:Print(err,modname,
farmbuyer@89 1061 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1062 return false
farmbuyer@63 1063 end
farmbuyer@89 1064 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1065 self:Print(err,modname,
farmbuyer@63 1066 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1067 return false
farmbuyer@63 1068 end
farmbuyer@89 1069 if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1070 self:Print(err,modname,
farmbuyer@63 1071 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1072 return false
farmbuyer@63 1073 end
farmbuyer@63 1074 end
farmbuyer@63 1075 return self:NewModule(modname)
farmbuyer@63 1076 end
farmbuyer@58 1077 end
farmbuyer@58 1078
farmbuyer@1 1079
farmbuyer@1 1080 ------ Event handlers
farmbuyer@1 1081 function addon:_clear_SVs()
farmbuyer@1 1082 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1083 _G.OuroLootSV = nil
farmbuyer@73 1084 _G.OuroLootSV_saved = nil
farmbuyer@73 1085 _G.OuroLootSV_opts = nil
farmbuyer@73 1086 _G.OuroLootSV_hist = nil
farmbuyer@73 1087 _G.OuroLootSV_log = nil
farmbuyer@73 1088 _G.ReloadUI()
farmbuyer@1 1089 end
farmbuyer@1 1090 function addon:PLAYER_LOGOUT()
farmbuyer@16 1091 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 1092 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1093
farmbuyer@73 1094 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1095 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1096 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1097 end end
farmbuyer@16 1098 if worth_saving then
farmbuyer@16 1099 opts.autoshard = self.sharder
farmbuyer@16 1100 opts.threshold = self.threshold
farmbuyer@1 1101 for i,e in ipairs(g_loot) do
farmbuyer@1 1102 e.cols = nil
farmbuyer@1 1103 end
farmbuyer@73 1104 _G.OuroLootSV = g_loot
farmbuyer@16 1105 else
farmbuyer@73 1106 _G.OuroLootSV = nil
farmbuyer@1 1107 end
farmbuyer@16 1108
farmbuyer@38 1109 worth_saving = false
farmbuyer@6 1110 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1111 if #t == 0 then
farmbuyer@8 1112 self.history_all[r] = nil
farmbuyer@8 1113 else
farmbuyer@38 1114 worth_saving = true
farmbuyer@8 1115 t.realm = nil
farmbuyer@8 1116 t.st = nil
farmbuyer@8 1117 t.byname = nil
farmbuyer@8 1118 end
farmbuyer@6 1119 end end
farmbuyer@38 1120 if worth_saving then
farmbuyer@73 1121 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1122 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1123 else
farmbuyer@73 1124 _G.OuroLootSV_hist = nil
farmbuyer@38 1125 end
farmbuyer@73 1126 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1127 end
farmbuyer@1 1128
farmbuyer@10 1129 do
farmbuyer@67 1130 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1131 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1132 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1133 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1134 local time, difftime = time, difftime
farmbuyer@10 1135 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1136
farmbuyer@10 1137 local lastevent, now = 0, 0
farmbuyer@16 1138 local redo_count = 0
farmbuyer@16 1139 local redo, timer_handle
farmbuyer@10 1140
farmbuyer@10 1141 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1142 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1143
farmbuyer@10 1144 now = now_a or time()
farmbuyer@10 1145
farmbuyer@10 1146 if leaving_p then
farmbuyer@16 1147 if timer_handle then
farmbuyer@16 1148 self:CancelTimer(timer_handle)
farmbuyer@16 1149 timer_handle = nil
farmbuyer@16 1150 end
farmbuyer@10 1151 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1152 r.leave = r.leave or now
farmbuyer@10 1153 end
farmbuyer@10 1154 return
farmbuyer@10 1155 end
farmbuyer@10 1156
farmbuyer@10 1157 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1158 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1159 r.online = R_LEFT
farmbuyer@10 1160 r.leave = now
farmbuyer@10 1161 end
farmbuyer@10 1162 end
farmbuyer@10 1163
farmbuyer@16 1164 if redo then
farmbuyer@16 1165 redo_count = redo_count + 1
farmbuyer@16 1166 end
farmbuyer@16 1167 redo = false
farmbuyer@10 1168 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1169 local unit = 'raid'..i
farmbuyer@67 1170 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1171 -- them under specific circumstances.
farmbuyer@67 1172 local name, connected, subgroup, level, class, _
farmbuyer@67 1173 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1174 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1175 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1176 if not g_loot.raiders[name] then
farmbuyer@10 1177 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1178 end
farmbuyer@10 1179 local r = g_loot.raiders[name]
farmbuyer@68 1180 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1181 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1182 r.needinfo = nil
farmbuyer@56 1183 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1184 r.race = select(2,UnitRace(unit))
farmbuyer@10 1185 r.sex = UnitSex(unit)
farmbuyer@56 1186 r.level = level --UnitLevel(unit)
farmbuyer@10 1187 r.guild = GetGuildInfo(unit)
farmbuyer@10 1188 end
farmbuyer@56 1189 --local connected = UnitIsConnected(unit)
farmbuyer@10 1190 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1191 r.join = r.join or now
farmbuyer@10 1192 r.online = R_ACTIVE
farmbuyer@10 1193 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1194 r.leave = now
farmbuyer@10 1195 r.online = R_OFFLINE
farmbuyer@10 1196 end
farmbuyer@10 1197 redo = redo or r.needinfo
farmbuyer@10 1198 end
farmbuyer@10 1199 end
farmbuyer@16 1200 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1201 if not timer_handle then
farmbuyer@16 1202 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1203 end
farmbuyer@16 1204 else
farmbuyer@16 1205 redo_count = 0
farmbuyer@16 1206 if timer_handle then
farmbuyer@16 1207 self:CancelTimer(timer_handle)
farmbuyer@16 1208 timer_handle = nil
farmbuyer@16 1209 end
farmbuyer@10 1210 end
farmbuyer@10 1211 end
farmbuyer@10 1212
farmbuyer@10 1213 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1214 if GetNumRaidMembers() == 0 then
farmbuyer@16 1215 -- Leaving a raid group.
farmbuyer@10 1216 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1217 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1218 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1219 if self.enabled and not self.debug.notraid then
farmbuyer@16 1220 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1221 self.popped = nil
farmbuyer@80 1222 self:Deactivate()
farmbuyer@10 1223 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1224 end
farmbuyer@10 1225 return
farmbuyer@10 1226 end
farmbuyer@10 1227
farmbuyer@1 1228 local inside,whatkind = IsInInstance()
farmbuyer@1 1229 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1230 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1231 return
farmbuyer@1 1232 end
farmbuyer@10 1233
farmbuyer@10 1234 local docheck = self.enabled
farmbuyer@1 1235 if event == "Activate" then
farmbuyer@1 1236 -- dispatched manually from Activate
farmbuyer@10 1237 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1238 _register_bossmod(self)
farmbuyer@10 1239 docheck = true
farmbuyer@1 1240 elseif event == "RAID_ROSTER_UPDATE" then
farmbuyer@10 1241 -- hot code path, be careful
farmbuyer@10 1242
farmbuyer@1 1243 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1244 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1245 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1246 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1247 self.popped.data = self
farmbuyer@10 1248 return
farmbuyer@1 1249 end
farmbuyer@1 1250 end
farmbuyer@11 1251 -- Throttle the checks fired by common events.
farmbuyer@10 1252 if docheck and not InCombatLockdown() then
farmbuyer@10 1253 now = time()
farmbuyer@10 1254 if difftime(now,lastevent) > 45 then
farmbuyer@10 1255 lastevent = now
farmbuyer@10 1256 self:CheckRoster(false,now)
farmbuyer@10 1257 end
farmbuyer@10 1258 end
farmbuyer@1 1259 end
farmbuyer@1 1260 end
farmbuyer@1 1261
farmbuyer@73 1262 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1263 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1264 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1265
farmbuyer@73 1266 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1267 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1268 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1269
farmbuyer@73 1270 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1271 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1272 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1273 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1274 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1275 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1276
farmbuyer@73 1277 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1278 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1279 "n" followed by a random number.
farmbuyer@73 1280 ]=]
farmbuyer@1 1281 do
farmbuyer@73 1282 local counter, _do_loot
farmbuyer@73 1283 do
farmbuyer@73 1284 local count = 0
farmbuyer@73 1285 function counter() count = count + 1; return count; end
farmbuyer@73 1286 end
farmbuyer@73 1287
farmbuyer@42 1288 local function maybe_trash_kill_entry()
farmbuyer@80 1289 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1290 -- kill/wipe entry already.
farmbuyer@42 1291 if addon.latest_instance then return end
farmbuyer@69 1292 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1293 addon.latest_instance = inst
farmbuyer@69 1294 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1295 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1296 instance=addon.latest_instance, duration=0,
farmbuyer@61 1297 raidersnap=ss, maxsize=max
farmbuyer@42 1298 })
farmbuyer@42 1299 end
farmbuyer@42 1300
farmbuyer@76 1301 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1302 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1303 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1304 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1305 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1306 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1307 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1308 end
farmbuyer@76 1309
farmbuyer@73 1310 local random = _G.math.random
farmbuyer@76 1311 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1312 if u then
farmbuyer@73 1313 -- Check and alert for an existing value.
farmbuyer@73 1314 u = tostring(u)
farmbuyer@73 1315 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1316 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1317 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1318 if maybe then
farmbuyer@76 1319 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1320 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1321 return false, u, maybe
farmbuyer@76 1322 end
farmbuyer@76 1323 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1324 if can_replace_p then
farmbuyer@76 1325 _announce_unique_improvisation (u, improv)
farmbuyer@76 1326 return false, u, improv
farmbuyer@76 1327 end
farmbuyer@76 1328 return false, u
farmbuyer@73 1329 end
farmbuyer@73 1330 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1331 else
farmbuyer@87 1332 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1333 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1334 prefix = prefix or 'n'
farmbuyer@73 1335 repeat
farmbuyer@76 1336 u = prefix .. random(8675309)
farmbuyer@76 1337 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1338 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1339 end
farmbuyer@73 1340 return true, u
farmbuyer@73 1341 end
farmbuyer@73 1342
farmbuyer@1 1343 -- Recent loot cache
farmbuyer@25 1344 local candidates = {}
farmbuyer@73 1345 local sigmap = {}
farmbuyer@73 1346 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1347 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1348 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1349 -- replace entry from older client with this newer one
farmbuyer@73 1350 candidates[oldersig] = nil
farmbuyer@76 1351 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1352 end
farmbuyer@73 1353 return false
farmbuyer@73 1354 end
farmbuyer@73 1355
farmbuyer@25 1356 local function prefer_local_loots (cache)
farmbuyer@25 1357 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1358 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1359 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1360 --
farmbuyer@34 1361 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1362 for i,sig in ipairs(candidates) do
farmbuyer@25 1363 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1364 local loot = candidates[sig]
farmbuyer@25 1365 if loot then
farmbuyer@42 1366 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1367 candidates[sig] = nil
farmbuyer@25 1368 local looti = addon._addLootEntry(loot)
farmbuyer@73 1369 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1370 if (loot.disposition ~= 'shard')
farmbuyer@25 1371 and (loot.disposition ~= 'gvault')
farmbuyer@25 1372 and (not addon.history_suppress)
farmbuyer@25 1373 then
farmbuyer@25 1374 addon:_addHistoryEntry(looti)
farmbuyer@76 1375 elseif #loot.unique > 0 then
farmbuyer@76 1376 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1377 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1378 end
farmbuyer@25 1379 end
farmbuyer@25 1380 end
farmbuyer@25 1381
farmbuyer@25 1382 if addon.display then
farmbuyer@25 1383 addon:redisplay()
farmbuyer@25 1384 end
farmbuyer@47 1385 wipe(candidates)
farmbuyer@73 1386 wipe(sigmap)
farmbuyer@25 1387 end
farmbuyer@73 1388 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1389
farmbuyer@73 1390 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1391 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1392
farmbuyer@71 1393 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1394 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1395 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1396 local itexture = GetItemIcon(itemid)
farmbuyer@6 1397 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1398 local cache_miss
farmbuyer@6 1399 if (not iname) or (not itexture) then
farmbuyer@73 1400 cache_miss = true
farmbuyer@6 1401 iname, ilink, iquality, itexture =
farmbuyer@6 1402 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1403 end
farmbuyer@73 1404 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1405 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1406
farmbuyer@19 1407 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1408
farmbuyer@73 1409 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1410 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1411 while local_override
farmbuyer@73 1412 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1413 do
farmbuyer@76 1414 unique_okay, unique, replacement =
farmbuyer@76 1415 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1416 if not unique_okay then
farmbuyer@76 1417 if replacement then
farmbuyer@76 1418 -- collision, but we've generated a placeholder for now
farmbuyer@76 1419 -- and broadcast the fact
farmbuyer@76 1420 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1421 else
farmbuyer@76 1422 i = g_uniques[unique]
farmbuyer@81 1423 local err = unique_collision:format (iname, unique,
farmbuyer@76 1424 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1425 _unavoidable_collision (err)
farmbuyer@76 1426 -- Make sure this is logged one way or another
farmbuyer@76 1427 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1428 ret1, ret2 = nil, err
farmbuyer@76 1429 break
farmbuyer@76 1430 end
farmbuyer@73 1431 end
farmbuyer@73 1432
farmbuyer@1 1433 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1434 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1435 end
farmbuyer@25 1436 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1437
farmbuyer@73 1438 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1439 local signature, seenit
farmbuyer@73 1440 if #unique > 0 then
farmbuyer@73 1441 -- newer case
farmbuyer@73 1442 signature = unique .. oldersig
farmbuyer@73 1443 sigmap[oldersig] = signature
farmbuyer@76 1444 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1445 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1446 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1447 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1448 -- false to force seenit off.
farmbuyer@76 1449 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1450 else
farmbuyer@73 1451 -- older case, only remote
farmbuyer@73 1452 assert(from)
farmbuyer@73 1453 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1454 seenit = recent_loot:test(signature)
farmbuyer@73 1455 end
farmbuyer@73 1456
farmbuyer@73 1457 if seenit then
farmbuyer@80 1458 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1459 "> already in cache, skipping from", from)
farmbuyer@73 1460 break
farmbuyer@73 1461 end
farmbuyer@73 1462
farmbuyer@73 1463 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1464 i = {
farmbuyer@73 1465 kind = 'loot',
farmbuyer@73 1466 person = recipient,
farmbuyer@73 1467 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1468 cache_miss = cache_miss,
farmbuyer@73 1469 quality = iquality,
farmbuyer@73 1470 itemname = iname,
farmbuyer@73 1471 id = itemid,
farmbuyer@73 1472 itemlink = ilink,
farmbuyer@73 1473 itexture = itexture,
farmbuyer@76 1474 unique = replacement or unique,
farmbuyer@73 1475 count = (count and count ~= "") and count or nil,
farmbuyer@73 1476 bcast_from = from,
farmbuyer@73 1477 extratext = extratext,
farmbuyer@73 1478 variant = self:is_variant_item(ilink),
farmbuyer@73 1479 }
farmbuyer@73 1480 if opts.itemvault[itemid] then
farmbuyer@73 1481 i.disposition = 'gvault'
farmbuyer@73 1482 elseif recipient == self.sharder then
farmbuyer@73 1483 i.disposition = 'shard'
farmbuyer@73 1484 end
farmbuyer@73 1485 if local_override then
farmbuyer@73 1486 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1487 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1488 if i.extratext == 'shard'
farmbuyer@73 1489 or i.extratext == 'gvault'
farmbuyer@73 1490 or i.extratext == 'offspec'
farmbuyer@73 1491 then
farmbuyer@73 1492 i.disposition = i.extratext
farmbuyer@70 1493 end
farmbuyer@73 1494 local looti = self._addLootEntry(i)
farmbuyer@73 1495 if (i.disposition ~= 'shard')
farmbuyer@73 1496 and (i.disposition ~= 'gvault')
farmbuyer@73 1497 and (not self.history_suppress)
farmbuyer@73 1498 then
farmbuyer@73 1499 self:_addHistoryEntry(looti)
farmbuyer@76 1500 else
farmbuyer@76 1501 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1502 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1503 end
farmbuyer@73 1504 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1505 self.dprint('loot', "manual", looti)
farmbuyer@73 1506 else
farmbuyer@73 1507 recent_loot:add(signature)
farmbuyer@73 1508 candidates[signature] = i
farmbuyer@73 1509 tinsert (candidates, signature)
farmbuyer@80 1510 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1511 "> added to cache as candidate", #candidates)
farmbuyer@1 1512 end
farmbuyer@25 1513 break
farmbuyer@1 1514 end
farmbuyer@73 1515 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1516 return ret1, ret2
farmbuyer@1 1517 end
farmbuyer@1 1518
farmbuyer@73 1519 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1520 -- displaying any errors.
farmbuyer@1 1521 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1522 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1523
farmbuyer@1 1524 --[[
farmbuyer@1 1525 iname: Hearthstone
farmbuyer@1 1526 iquality: integer
farmbuyer@1 1527 ilink: clickable formatted link
farmbuyer@1 1528 itemstring: item:6948:....
farmbuyer@1 1529 itexture: inventory icon texture
farmbuyer@1 1530 ]]
farmbuyer@1 1531
farmbuyer@1 1532 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1533 local msg = ...
farmbuyer@20 1534 local person, itemstring, count
farmbuyer@21 1535 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1536
farmbuyer@20 1537 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1538 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1539 if not person then
farmbuyer@20 1540 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1541 end
farmbuyer@20 1542 if not person then
farmbuyer@20 1543 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1544 if not itemstring then
farmbuyer@20 1545 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1546 end
farmbuyer@20 1547 end
farmbuyer@20 1548
farmbuyer@89 1549 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1550 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1551 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1552
farmbuyer@1 1553 -- Name might be colorized, remove the highlighting
farmbuyer@20 1554 if person then
farmbuyer@20 1555 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1556 else
farmbuyer@38 1557 person = my_name -- UNIT_YOU / You
farmbuyer@20 1558 end
farmbuyer@1 1559
farmbuyer@71 1560 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1561 local id,unique,_
farmbuyer@71 1562 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1563 if unique == 0 then unique = nil end
farmbuyer@1 1564
farmbuyer@73 1565 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1566
farmbuyer@1 1567 elseif event == "broadcast" then
farmbuyer@73 1568 return _do_loot(self, false, ...)
farmbuyer@1 1569
farmbuyer@1 1570 elseif event == "manual" then
farmbuyer@1 1571 local r,i,n = ...
farmbuyer@73 1572 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1573 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1574 end
farmbuyer@1 1575 end
farmbuyer@1 1576 end
farmbuyer@1 1577
farmbuyer@80 1578 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1579 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1580 -- via maybe_trash_kill_entry.
farmbuyer@80 1581 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1582 -- look for the next combat?)
farmbuyer@80 1583 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1584 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1585 self.latest_instance = nil
farmbuyer@80 1586 end
farmbuyer@80 1587
farmbuyer@1 1588
farmbuyer@1 1589 ------ Slash command handler
farmbuyer@1 1590 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1591 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1592 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1593 -- that GUI is in place.)
farmbuyer@76 1594 do
farmbuyer@76 1595 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1596 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1597 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1598 txt = strtrim(txt:lower())
farmbuyer@76 1599 local cmd, arg = ""
farmbuyer@76 1600 do
farmbuyer@76 1601 local s,e = txt:find("^%a+")
farmbuyer@76 1602 if s then
farmbuyer@76 1603 cmd = txt:sub(s,e)
farmbuyer@76 1604 s = txt:find("%S", e+2)
farmbuyer@76 1605 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1606 end
farmbuyer@1 1607 end
farmbuyer@1 1608
farmbuyer@76 1609 if cmd == "" then
farmbuyer@76 1610 if InCombatLockdown() then
farmbuyer@76 1611 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1612 else
farmbuyer@76 1613 return self:BuildMainDisplay()
farmbuyer@76 1614 end
farmbuyer@1 1615
farmbuyer@76 1616 elseif cmd:find("^thre") then
farmbuyer@76 1617 self:SetThreshold(arg)
farmbuyer@1 1618
farmbuyer@76 1619 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1620 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1621 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1622
farmbuyer@76 1623 elseif cmd == "toggle" then
farmbuyer@76 1624 if self.display then
farmbuyer@76 1625 self.display:Hide()
farmbuyer@76 1626 else
farmbuyer@76 1627 return self:BuildMainDisplay()
farmbuyer@76 1628 end
farmbuyer@76 1629
farmbuyer@76 1630 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1631 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1632 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1633 })
farmbuyer@76 1634 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1635 if self.display then
farmbuyer@76 1636 self:redisplay()
farmbuyer@76 1637 end
farmbuyer@76 1638 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1639
farmbuyer@76 1640 elseif cmd == "debug" then
farmbuyer@76 1641 if arg then
farmbuyer@76 1642 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1643 _G.print(arg,self.debug[arg])
farmbuyer@76 1644 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1645 else
farmbuyer@76 1646 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1647 end
farmbuyer@76 1648
farmbuyer@76 1649 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1650 self:save_saveas(arg)
farmbuyer@76 1651 elseif cmd == "list" then
farmbuyer@76 1652 self:save_list()
farmbuyer@76 1653 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1654 self:save_restore(tonumber(arg))
farmbuyer@76 1655 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1656 self:save_delete(tonumber(arg))
farmbuyer@76 1657
farmbuyer@76 1658 elseif cmd == "help" then
farmbuyer@76 1659 self:BuildMainDisplay('help')
farmbuyer@76 1660 elseif cmd == "ping" then
farmbuyer@76 1661 self:DoPing()
farmbuyer@76 1662
farmbuyer@81 1663 elseif cmd == "fix" then
farmbuyer@81 1664 if arg == "?" then
farmbuyer@81 1665 self:Print[['/loot fix cache' updates loot that wasn't in the cache]]
farmbuyer@81 1666 self:Print[['/loot fix history' repairs inconsistent data on the History tab]]
farmbuyer@81 1667 self:Print[['/loot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1668 return
farmbuyer@81 1669 elseif arg == "cache" then
farmbuyer@81 1670 self:do_item_cache_fixup()
farmbuyer@81 1671 elseif arg == "history" then
farmbuyer@81 1672 self:repair_history_integrity()
farmbuyer@81 1673 end
farmbuyer@81 1674 self.NOLOAD = nil
farmbuyer@81 1675 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1676
farmbuyer@23 1677 else
farmbuyer@88 1678 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1679 return
farmbuyer@76 1680 end
farmbuyer@76 1681 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1682 cmd, tostring(green_help_link))
farmbuyer@23 1683 end
farmbuyer@1 1684 end
farmbuyer@1 1685 end
farmbuyer@1 1686
farmbuyer@1 1687 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1688 local q = tonumber(arg)
farmbuyer@1 1689 if q then
farmbuyer@76 1690 q = math.floor(q+0.1)
farmbuyer@1 1691 if q<0 or q>6 then
farmbuyer@1 1692 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1693 end
farmbuyer@1 1694 else
farmbuyer@1 1695 q = qualnames[arg]
farmbuyer@1 1696 if not q then
farmbuyer@1 1697 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1698 end
farmbuyer@1 1699 end
farmbuyer@1 1700 self.threshold = q
farmbuyer@1 1701 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1702 end
farmbuyer@1 1703
farmbuyer@1 1704
farmbuyer@1 1705 ------ On/off
farmbuyer@80 1706 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1707 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1708 self.dprint('flow', ":Activate is running")
farmbuyer@10 1709 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 1710 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1711 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1712 self.popped = true
farmbuyer@1 1713 if GetNumRaidMembers() > 0 then
farmbuyer@16 1714 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1715 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1716 elseif self.debug.notraid then
farmbuyer@76 1717 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1718 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1719 _register_bossmod(self)
farmbuyer@1 1720 elseif g_restore_p then
farmbuyer@1 1721 g_restore_p = nil
farmbuyer@16 1722 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1723 if #g_loot == 0 then
farmbuyer@16 1724 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1725 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1726 return
farmbuyer@16 1727 end
farmbuyer@78 1728 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1729 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1730 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1731 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1732 return
farmbuyer@1 1733 end
farmbuyer@1 1734 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1735 self.enabled = not opt_bcast_only
farmbuyer@73 1736 g_seeing_oldsigs = nil
farmbuyer@1 1737 if opt_threshold then
farmbuyer@1 1738 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1739 end
farmbuyer@80 1740 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1741 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1742 self.thresholds[self.threshold])
farmbuyer@89 1743 self:broadcast('revcheck',version_large)
farmbuyer@1 1744 end
farmbuyer@1 1745
farmbuyer@1 1746 -- Note: running '/loot off' will also avoid the popup reminder when
farmbuyer@1 1747 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1748 function addon:Deactivate()
farmbuyer@1 1749 self.enabled = false
farmbuyer@1 1750 self.rebroadcast = false
farmbuyer@10 1751 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@10 1752 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1753 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@80 1754 self:Print("Deactivated.")
farmbuyer@1 1755 end
farmbuyer@1 1756
farmbuyer@1 1757 function addon:Clear(verbose_p)
farmbuyer@1 1758 local repopup, st
farmbuyer@1 1759 if self.display then
farmbuyer@1 1760 -- in the new version, this is likely to always be the case
farmbuyer@1 1761 repopup = true
farmbuyer@1 1762 st = self.display:GetUserData("eoiST")
farmbuyer@1 1763 if not st then
farmbuyer@1 1764 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1765 end
farmbuyer@1 1766 self.display:Hide()
farmbuyer@1 1767 end
farmbuyer@1 1768 g_restore_p = nil
farmbuyer@73 1769 _G.OuroLootSV = nil
farmbuyer@1 1770 self:_reset_timestamps()
farmbuyer@1 1771 if verbose_p then
farmbuyer@73 1772 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1773 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1774 else
farmbuyer@1 1775 self:Print("Current loot data cleared.")
farmbuyer@1 1776 end
farmbuyer@1 1777 end
farmbuyer@1 1778 _init(self,st)
farmbuyer@1 1779 if repopup then
farmbuyer@1 1780 addon:BuildMainDisplay()
farmbuyer@1 1781 end
farmbuyer@1 1782 end
farmbuyer@1 1783
farmbuyer@1 1784
farmbuyer@1 1785 ------ Behind the scenes routines
farmbuyer@19 1786 -- Semi-experimental debugging aid.
farmbuyer@19 1787 do
farmbuyer@76 1788 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1789 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1790 -- 2) _log points to SV_log
farmbuyer@41 1791 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1792 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1793 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1794 local date = _G.date
farmbuyer@19 1795 function addon:log_with_timestamp (msg)
farmbuyer@73 1796 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1797 end
farmbuyer@19 1798 end
farmbuyer@19 1799
farmbuyer@49 1800 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1801 -- them. Credit to DBM for the approach here.
farmbuyer@49 1802 function addon:_scan_LOD_modules()
farmbuyer@49 1803 for i = 1, GetNumAddOns() do
farmbuyer@49 1804 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1805 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1806 and not IsAddOnLoaded(i)
farmbuyer@49 1807 then
farmbuyer@49 1808 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1809 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1810 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1811 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1812 end
farmbuyer@49 1813 end
farmbuyer@49 1814 end
farmbuyer@49 1815 end
farmbuyer@49 1816
farmbuyer@73 1817 -- Routines for printing changes made by remote users.
farmbuyer@73 1818 do
farmbuyer@73 1819 local remote_change_chatframe
farmbuyer@73 1820
farmbuyer@73 1821 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1822 local frame
farmbuyer@73 1823 if type(arg) == 'number' then
farmbuyer@73 1824 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1825 frame = _G['ChatFrame'..arg]
farmbuyer@73 1826 elseif type(arg) == 'string' then
farmbuyer@73 1827 frame = _G[arg]
farmbuyer@73 1828 end
farmbuyer@73 1829 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1830 remote_change_chatframe = frame
farmbuyer@73 1831 if not silent_p then
farmbuyer@73 1832 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1833 if frame.GetName then
farmbuyer@73 1834 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1835 end
farmbuyer@73 1836 self:Print(msg)
farmbuyer@73 1837 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1838 self:CFPrint (frame, msg)
farmbuyer@73 1839 end
farmbuyer@73 1840 end
farmbuyer@73 1841 return frame
farmbuyer@73 1842 else
farmbuyer@73 1843 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1844 end
farmbuyer@73 1845 end
farmbuyer@73 1846
farmbuyer@81 1847 function _notify_about_change (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1848 local e = g_loot[index]
farmbuyer@80 1849 if not e then
farmbuyer@80 1850 -- how did this happen?
farmbuyer@80 1851 return
farmbuyer@80 1852 end
farmbuyer@89 1853 if source == my_name then
farmbuyer@89 1854 source = _G.UNIT_YOU
farmbuyer@89 1855 end
farmbuyer@86 1856 local from_text, to_text
farmbuyer@73 1857 if from_whom then
farmbuyer@89 1858 if from_whom == my_name then
farmbuyer@89 1859 from_whom = _G.UNIT_YOU
farmbuyer@89 1860 end
farmbuyer@86 1861 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1862 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1863 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1864 else
farmbuyer@73 1865 if olddisp then
farmbuyer@73 1866 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1867 else
farmbuyer@73 1868 olddisp = "normal"
farmbuyer@73 1869 from_text = "normal"
farmbuyer@73 1870 end
farmbuyer@86 1871 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1872 .. from_text .. "|r"
farmbuyer@86 1873
farmbuyer@73 1874 if e.disposition then
farmbuyer@73 1875 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1876 else
farmbuyer@73 1877 to_text = "normal"
farmbuyer@73 1878 end
farmbuyer@86 1879 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1880 .. to_text .. "|r"
farmbuyer@73 1881 end
farmbuyer@73 1882
farmbuyer@81 1883 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1884 e.itemlink, from_text, to_text)
farmbuyer@81 1885 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1886 e.itemlink, from_text, to_text)
farmbuyer@73 1887 end
farmbuyer@81 1888
farmbuyer@81 1889 function _notify_about_remote (sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1890 _notify_about_change (remote_change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1891 end
farmbuyer@73 1892 end
farmbuyer@73 1893
farmbuyer@1 1894 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1895 do
farmbuyer@1 1896 local byindex, temp = {}, {}
farmbuyer@1 1897 local function sort (src, dest)
farmbuyer@1 1898 for k in pairs(src) do
farmbuyer@1 1899 temp[#temp+1] = k
farmbuyer@1 1900 end
farmbuyer@73 1901 _G.table.sort(temp)
farmbuyer@47 1902 wipe(dest)
farmbuyer@1 1903 for i = 1, #temp do
farmbuyer@1 1904 dest[i] = src[temp[i]]
farmbuyer@1 1905 end
farmbuyer@1 1906 end
farmbuyer@1 1907
farmbuyer@1 1908 function addon.sender_list.sort()
farmbuyer@1 1909 sort (addon.sender_list.active, byindex)
farmbuyer@47 1910 wipe(temp)
farmbuyer@1 1911 addon.sender_list.activeI = #byindex
farmbuyer@1 1912 sort (addon.sender_list.names, byindex)
farmbuyer@47 1913 wipe(temp)
farmbuyer@1 1914 end
farmbuyer@1 1915 addon.sender_list.namesI = byindex
farmbuyer@1 1916 end
farmbuyer@1 1917
farmbuyer@23 1918 function addon:DoPing()
farmbuyer@23 1919 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1920 self.sender_list.active = {}
farmbuyer@23 1921 self.sender_list.names = {}
farmbuyer@23 1922 self:broadcast('ping')
farmbuyer@89 1923 self:broadcast('revcheck',version_large)
farmbuyer@27 1924 end
farmbuyer@27 1925
farmbuyer@89 1926 function addon:_check_version (otherrev)
farmbuyer@27 1927 self.dprint('comm', "revchecking against", otherrev)
farmbuyer@27 1928 otherrev = tonumber(otherrev)
farmbuyer@89 1929 if otherrev == version_large then
farmbuyer@27 1930 -- normal case
farmbuyer@27 1931
farmbuyer@89 1932 elseif otherrev < version_large then
farmbuyer@27 1933 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 1934 self:broadcast('revcheck',version_large)
farmbuyer@27 1935
farmbuyer@27 1936 else
farmbuyer@76 1937 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 1938 if newer_warning then
farmbuyer@76 1939 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 1940 function()
farmbuyer@76 1941 -- Sadly, this is not generated by the packager, so hardcode it for now.
farmbuyer@76 1942 -- The 'data' field is handled differently for onshow than for other callbacks.
farmbuyer@76 1943 StaticPopup_Show("OUROL_URL", --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 1944 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 1945 end)
farmbuyer@76 1946 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 1947 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 1948 newer_warning = nil
farmbuyer@27 1949 end
farmbuyer@27 1950 end
farmbuyer@23 1951 end
farmbuyer@23 1952
farmbuyer@1 1953 -- Generic helpers
farmbuyer@28 1954 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1955 function addon._find_next_after (kind, index)
farmbuyer@1 1956 index = index + 1
farmbuyer@1 1957 while index <= #g_loot do
farmbuyer@1 1958 if g_loot[index].kind == kind then
farmbuyer@1 1959 return index, g_loot[index]
farmbuyer@1 1960 end
farmbuyer@1 1961 index = index + 1
farmbuyer@1 1962 end
farmbuyer@1 1963 end
farmbuyer@28 1964 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1965 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1966 -- appropriate fencepost is not found.
farmbuyer@28 1967 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1968 local fencepost
farmbuyer@28 1969 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1970 if kind == 'time' then
farmbuyer@28 1971 fencepost = closest_time
farmbuyer@28 1972 elseif kind == 'boss' then
farmbuyer@28 1973 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1974 if not closest_boss then
farmbuyer@28 1975 fencepost = closest_time
farmbuyer@28 1976 elseif not closest_time then
farmbuyer@28 1977 fencepost = closest_boss
farmbuyer@28 1978 else
farmbuyer@73 1979 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1980 end
farmbuyer@28 1981 end
farmbuyer@28 1982 return fencepost
farmbuyer@28 1983 end
farmbuyer@1 1984
farmbuyer@1 1985 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1986 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1987 -- conditionals).
farmbuyer@1 1988 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1989 return self._find_next_after, filter_kind, 0
farmbuyer@1 1990 end
farmbuyer@1 1991
farmbuyer@1 1992 do
farmbuyer@1 1993 local itt
farmbuyer@1 1994 local function create()
farmbuyer@1 1995 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1996 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1997 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1998 L:SetFontObject(GameFontNormal)
farmbuyer@1 1999 R:SetFontObject(GameFontNormal)
farmbuyer@1 2000 tip:AddFontStrings(L,R)
farmbuyer@1 2001 lefts[i] = L
farmbuyer@1 2002 end
farmbuyer@1 2003 tip.lefts = lefts
farmbuyer@1 2004 return tip
farmbuyer@1 2005 end
farmbuyer@66 2006 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2007 itt = itt or create()
farmbuyer@1 2008 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2009 itt:ClearLines()
farmbuyer@1 2010 itt:SetHyperlink(item)
farmbuyer@1 2011 local t = itt.lefts[2]:GetText()
farmbuyer@1 2012 itt:Hide()
farmbuyer@66 2013 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2014 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2015 or nil
farmbuyer@1 2016 end
farmbuyer@1 2017 end
farmbuyer@1 2018
farmbuyer@79 2019 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2020 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2021 function _init (self, possible_st)
farmbuyer@1 2022 self.dprint('flow',"_init running")
farmbuyer@1 2023 self.loot_clean = nil
farmbuyer@1 2024 self.hist_clean = nil
farmbuyer@1 2025 if g_restore_p then
farmbuyer@73 2026 g_loot = _G.OuroLootSV
farmbuyer@16 2027 self.popped = #g_loot > 0
farmbuyer@1 2028 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 2029 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2030 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2031 self.sharder = opts.autoshard
farmbuyer@1 2032 else
farmbuyer@80 2033 g_loot = {}
farmbuyer@80 2034 end
farmbuyer@80 2035 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2036 g_loot.raiders = {}
farmbuyer@80 2037 end
farmbuyer@80 2038 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2039 g_loot.printed = {}
farmbuyer@1 2040 end
farmbuyer@1 2041
farmbuyer@16 2042 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 2043 self:gui_init (g_loot, g_uniques)
farmbuyer@16 2044 opts.autoshard = nil
farmbuyer@16 2045 opts.threshold = nil
farmbuyer@1 2046
farmbuyer@1 2047 if g_restore_p then
farmbuyer@73 2048 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2049 else
farmbuyer@73 2050 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2051 end
farmbuyer@1 2052 if possible_st then
farmbuyer@1 2053 possible_st:SetData(g_loot)
farmbuyer@1 2054 end
farmbuyer@1 2055
farmbuyer@89 2056 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2057 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2058 self:RegisterComm(self.ident)
farmbuyer@1 2059 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2060
farmbuyer@1 2061 if self.author_debug then
farmbuyer@1 2062 _G.Oloot = g_loot
farmbuyer@1 2063 end
farmbuyer@1 2064 end
farmbuyer@1 2065
farmbuyer@61 2066 -- Raid roster snapshots
farmbuyer@61 2067 do
farmbuyer@61 2068 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2069 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2070 local instance,maxsize = instance_tag()
farmbuyer@61 2071 if only_inraid_p then
farmbuyer@73 2072 for name,info in _G.next, ss do
farmbuyer@61 2073 if info.online == 3 then
farmbuyer@61 2074 ss[name] = nil
farmbuyer@61 2075 end
farmbuyer@61 2076 end
farmbuyer@61 2077 end
farmbuyer@73 2078 return ss, maxsize, instance, _G.time()
farmbuyer@61 2079 end
farmbuyer@61 2080 end
farmbuyer@61 2081
farmbuyer@25 2082 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2083 do
farmbuyer@25 2084 local candidates = {}
farmbuyer@25 2085 local location
farmbuyer@1 2086 local function fixup_durations (cache)
farmbuyer@1 2087 local boss, bossi
farmbuyer@1 2088 boss = candidates[1]
farmbuyer@1 2089 if #candidates == 1 then
farmbuyer@1 2090 -- (1) or (2)
farmbuyer@1 2091 boss.duration = boss.duration or 0
farmbuyer@19 2092 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2093 else
farmbuyer@1 2094 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2095 if #candidates ~= 2 then
farmbuyer@1 2096 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2097 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2098 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2099 end
farmbuyer@1 2100 if candidates[2].duration == nil then
farmbuyer@1 2101 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2102 end
farmbuyer@1 2103 -- try and be generic anyhow
farmbuyer@1 2104 for i,c in ipairs(candidates) do
farmbuyer@1 2105 if c.duration then
farmbuyer@1 2106 boss = c
farmbuyer@19 2107 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2108 break
farmbuyer@1 2109 end
farmbuyer@1 2110 end
farmbuyer@1 2111 end
farmbuyer@69 2112 bossi = addon._addBossEntry(boss)
farmbuyer@19 2113 -- addon.
farmbuyer@19 2114 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2115 g_boss_signpost = nil
farmbuyer@42 2116 addon.latest_instance = boss.instance
farmbuyer@19 2117 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2118 if boss.reason == 'kill' then
farmbuyer@80 2119 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2120 addon:_mark_boss_kill (bossi)
farmbuyer@1 2121 if opts.chatty_on_kill then
farmbuyer@55 2122 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2123 end
farmbuyer@1 2124 end
farmbuyer@47 2125 wipe(candidates)
farmbuyer@1 2126 end
farmbuyer@73 2127 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2128
farmbuyer@1 2129 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2130 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2131 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2132 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2133 if self.rebroadcast and duration then
farmbuyer@56 2134 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2135 end
farmbuyer@1 2136 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2137 while self.enabled do
farmbuyer@1 2138 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2139 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2140 local not_from_local = duration == nil
farmbuyer@1 2141 local signature = bossname .. reason
farmbuyer@73 2142 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2143 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2144 else
farmbuyer@73 2145 recent_boss:add(signature)
farmbuyer@16 2146 g_boss_signpost = #g_loot + 1
farmbuyer@19 2147 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2148 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2149 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2150 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2151 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2152 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2153 -- DBM might not trigger for a while).
farmbuyer@1 2154 local c = {
farmbuyer@1 2155 kind = 'boss',
farmbuyer@55 2156 bossname = bossname,
farmbuyer@1 2157 reason = reason,
farmbuyer@1 2158 instance = intag,
farmbuyer@56 2159 duration = duration, -- deliberately may be nil
farmbuyer@61 2160 raidersnap = self:snapshot_raid(),
farmbuyer@56 2161 maxsize = maxsize,
farmbuyer@1 2162 }
farmbuyer@1 2163 tinsert(candidates,c)
farmbuyer@1 2164 end
farmbuyer@17 2165 break
farmbuyer@1 2166 end
farmbuyer@1 2167 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2168 end
farmbuyer@56 2169 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2170 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2171
farmbuyer@1 2172 function addon:_mark_boss_kill (index)
farmbuyer@1 2173 local e = g_loot[index]
farmbuyer@17 2174 if not e then
farmbuyer@17 2175 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2176 return
farmbuyer@17 2177 end
farmbuyer@55 2178 if not e.bossname then
farmbuyer@16 2179 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2180 return
farmbuyer@1 2181 end
farmbuyer@1 2182 if e.reason ~= 'wipe' then
farmbuyer@1 2183 -- enh, bail
farmbuyer@1 2184 self.loot_clean = index-1
farmbuyer@1 2185 end
farmbuyer@1 2186 local attempts = 1
farmbuyer@1 2187 local first
farmbuyer@1 2188
farmbuyer@69 2189 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2190 local i,d = 1,g_loot[1]
farmbuyer@1 2191 while d ~= e do
farmbuyer@55 2192 if d.bossname and
farmbuyer@55 2193 d.bossname == e.bossname and
farmbuyer@53 2194 d.instance == e.instance and
farmbuyer@1 2195 d.reason == 'wipe'
farmbuyer@1 2196 then
farmbuyer@1 2197 first = first or i
farmbuyer@1 2198 attempts = attempts + 1
farmbuyer@1 2199 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2200 else
farmbuyer@1 2201 i = i + 1
farmbuyer@1 2202 end
farmbuyer@1 2203 d = g_loot[i]
farmbuyer@1 2204 end
farmbuyer@1 2205 e.reason = 'kill'
farmbuyer@1 2206 e.attempts = attempts
farmbuyer@1 2207 self.loot_clean = first or index-1
farmbuyer@1 2208 end
farmbuyer@1 2209
farmbuyer@2 2210 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2211 assert(type(name)=='string')
farmbuyer@2 2212 assert(type(registration_func)=='function')
farmbuyer@76 2213 if deregistration_func ~= nil then
farmbuyer@76 2214 assert(type(deregistration_func)=='function')
farmbuyer@76 2215 end
farmbuyer@2 2216 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2217 n = name,
farmbuyer@2 2218 r = registration_func,
farmbuyer@2 2219 d = deregistration_func,
farmbuyer@2 2220 }
farmbuyer@5 2221 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2222 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2223 end
farmbuyer@1 2224
farmbuyer@2 2225 function _register_bossmod (self, force_p)
farmbuyer@2 2226 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2227 if x then
farmbuyer@2 2228 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2229 -- trying to register with already-registered boss mod
farmbuyer@2 2230 return
farmbuyer@2 2231 else
farmbuyer@2 2232 -- deregister
farmbuyer@2 2233 if x.d then x.d(self) end
farmbuyer@2 2234 end
farmbuyer@1 2235 end
farmbuyer@1 2236
farmbuyer@2 2237 x = nil
farmbuyer@2 2238 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2239 if v.n == opts.bossmod then
farmbuyer@2 2240 x = k
farmbuyer@2 2241 break
farmbuyer@2 2242 end
farmbuyer@1 2243 end
farmbuyer@1 2244
farmbuyer@2 2245 if not x then
farmbuyer@2 2246 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2247 self:Print(self.status_text)
farmbuyer@2 2248 return
farmbuyer@1 2249 end
farmbuyer@1 2250
farmbuyer@2 2251 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2252 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2253 else
farmbuyer@2 2254 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2255 end
farmbuyer@1 2256 end
farmbuyer@2 2257 end
farmbuyer@1 2258
farmbuyer@1 2259 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2260 do
farmbuyer@73 2261 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2262
farmbuyer@1 2263 -- This shouldn't be required. /sadface
farmbuyer@1 2264 local loot_entry_mt = {
farmbuyer@1 2265 __index = function (e,key)
farmbuyer@1 2266 if key == 'cols' then
farmbuyer@15 2267 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2268 --tabledump(e) -- not actually that useful
farmbuyer@1 2269 addon:_fill_out_eoi_data(1)
farmbuyer@1 2270 end
farmbuyer@1 2271 return rawget(e,key)
farmbuyer@1 2272 end
farmbuyer@1 2273 }
farmbuyer@1 2274
farmbuyer@1 2275 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2276 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2277 -- optional second index to search no earlier than that.
farmbuyer@1 2278 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2279 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2280 stop = stop or 0
farmbuyer@1 2281 while i > stop do
farmbuyer@1 2282 if g_loot[i].kind == 'time' then
farmbuyer@1 2283 return i, g_loot[i]
farmbuyer@1 2284 end
farmbuyer@1 2285 i = i - 1
farmbuyer@1 2286 end
farmbuyer@1 2287 end
farmbuyer@1 2288
farmbuyer@1 2289 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2290 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2291 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2292 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2293 -- taken from the DAY entry.
farmbuyer@1 2294 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2295 -- FIXME this is horribabble
farmbuyer@1 2296 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2297 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2298 if not time_entry_opt then
farmbuyer@1 2299 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2300 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2301 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2302 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2303 end
farmbuyer@1 2304 end
farmbuyer@1 2305 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2306 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2307 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2308 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2309 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2310 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2311 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2312 end
farmbuyer@1 2313
farmbuyer@1 2314 local done_todays_date
farmbuyer@1 2315 function addon:_reset_timestamps()
farmbuyer@1 2316 done_todays_date = nil
farmbuyer@1 2317 end
farmbuyer@1 2318 local function do_todays_date()
farmbuyer@1 2319 local text, M, D, Y = makedate()
farmbuyer@1 2320 local found,ts = #g_loot+1
farmbuyer@1 2321 repeat
farmbuyer@1 2322 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2323 if found and ts.startday.text == text then
farmbuyer@1 2324 done_todays_date = true
farmbuyer@1 2325 end
farmbuyer@1 2326 until done_todays_date or (not found)
farmbuyer@1 2327 if done_todays_date then
farmbuyer@1 2328 g_today = ts
farmbuyer@1 2329 else
farmbuyer@1 2330 done_todays_date = true
farmbuyer@1 2331 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2332 kind = 'time',
farmbuyer@1 2333 startday = {
farmbuyer@1 2334 text = text, month = M, day = D, year = Y
farmbuyer@1 2335 }
farmbuyer@1 2336 }]
farmbuyer@1 2337 end
farmbuyer@1 2338 addon:_fill_out_eoi_data(1)
farmbuyer@1 2339 end
farmbuyer@1 2340
farmbuyer@1 2341 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2342 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2343 -- necessarily need to be a looted item.
farmbuyer@1 2344 function addon._addLootEntry (e)
farmbuyer@1 2345 setmetatable(e,loot_entry_mt)
farmbuyer@1 2346
farmbuyer@1 2347 if not done_todays_date then do_todays_date() end
farmbuyer@1 2348
farmbuyer@73 2349 local h, m = _G.GetGameTime()
farmbuyer@10 2350 --local localuptime = math.floor(GetTime())
farmbuyer@73 2351 local time_t = _G.time()
farmbuyer@1 2352 e.hour = h
farmbuyer@1 2353 e.minute = m
farmbuyer@10 2354 e.stamp = time_t --localuptime
farmbuyer@89 2355 if e.kind == 'loot' then
farmbuyer@89 2356 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2357 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2358 end
farmbuyer@89 2359 end
farmbuyer@1 2360 local index = #g_loot + 1
farmbuyer@1 2361 g_loot[index] = e
farmbuyer@1 2362 return index
farmbuyer@1 2363 end
farmbuyer@16 2364
farmbuyer@69 2365 -- Safety wrapper only.
farmbuyer@69 2366 -- XXX Maybe pprint something here.
farmbuyer@69 2367 function addon._addBossEntry (e)
farmbuyer@69 2368 local ret = addon._addLootEntry(e)
farmbuyer@69 2369 assert(e.kind=='boss')
farmbuyer@69 2370 local needSize = e.maxsize == nil
farmbuyer@69 2371 local needSnap = e.raidersnap == nil
farmbuyer@69 2372 local needInst = e.instance == nil
farmbuyer@69 2373 if needSize or needSnap then
farmbuyer@69 2374 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2375 if needSize then e.maxsize = max end
farmbuyer@69 2376 if needSnap then e.raidersnap = ss end
farmbuyer@69 2377 if needInst then e.instance = inst end
farmbuyer@69 2378 end
farmbuyer@69 2379 return ret
farmbuyer@69 2380 end
farmbuyer@69 2381
farmbuyer@16 2382 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2383 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2384 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2385 -- from that boss.
farmbuyer@16 2386 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2387 if is == should_be then
farmbuyer@16 2388 return
farmbuyer@16 2389 end
farmbuyer@17 2390 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2391 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2392 return
farmbuyer@16 2393 end
farmbuyer@16 2394 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2395 should_be = should_be + 1
farmbuyer@16 2396 if is == should_be then
farmbuyer@16 2397 return
farmbuyer@16 2398 end
farmbuyer@16 2399 end
farmbuyer@16 2400
farmbuyer@16 2401 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2402 local boss = tremove (g_loot, is)
farmbuyer@16 2403 tinsert (g_loot, should_be, boss)
farmbuyer@16 2404 return should_be
farmbuyer@16 2405 end
farmbuyer@1 2406 end
farmbuyer@1 2407
farmbuyer@19 2408 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2409 -- item cache data (which will have arrived by now).
farmbuyer@19 2410 function addon:do_item_cache_fixup()
farmbuyer@19 2411 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2412
farmbuyer@19 2413 local numfound = 0
farmbuyer@19 2414 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2415
farmbuyer@73 2416 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2417 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2418 if not e.cache_miss then break end
farmbuyer@73 2419 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2420 if not borked_id then break end
farmbuyer@73 2421 numfound = numfound + 1
farmbuyer@73 2422 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2423 -- its assload of return values.
farmbuyer@73 2424 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2425 if iname then
farmbuyer@73 2426 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2427 e.quality = iquality
farmbuyer@73 2428 e.itemname = iname
farmbuyer@73 2429 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2430 e.itemlink = ilink
farmbuyer@73 2431 e.itexture = itexture
farmbuyer@73 2432 e.cache_miss = nil
farmbuyer@73 2433 if e.unique then
farmbuyer@73 2434 local gu = g_uniques[e.unique]
farmbuyer@73 2435 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2436 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2437 pprint ('loot',
farmbuyer@76 2438 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2439 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2440 end
farmbuyer@73 2441 if player_i then
farmbuyer@73 2442 player_h.id[e.unique] = e.id
farmbuyer@73 2443 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2444 end
farmbuyer@19 2445 end
farmbuyer@73 2446 self:Print(msg, i, ilink)
farmbuyer@19 2447 end
farmbuyer@73 2448 break
farmbuyer@73 2449 end end
farmbuyer@19 2450
farmbuyer@19 2451 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2452 end
farmbuyer@19 2453
farmbuyer@76 2454 do
farmbuyer@76 2455 local gur
farmbuyer@76 2456
farmbuyer@76 2457 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2458 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2459 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2460 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2461 local function fixup_unique_replacements()
farmbuyer@76 2462 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2463 local winning_index = 1
farmbuyer@76 2464 local winner = info[1]
farmbuyer@76 2465 info[1] = nil
farmbuyer@82 2466 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2467 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2468 "total entries")
farmbuyer@76 2469 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2470 for i = 2, #info do
farmbuyer@76 2471 if winner[1] <= info[i][1] then
farmbuyer@76 2472 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2473 flib.del(info[i])
farmbuyer@76 2474 else
farmbuyer@76 2475 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2476 flib.del(winner)
farmbuyer@76 2477 winner = info[i]
farmbuyer@76 2478 winning_index = i
farmbuyer@76 2479 end
farmbuyer@76 2480 info[i] = nil
farmbuyer@76 2481 end
farmbuyer@76 2482 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2483 --[[
farmbuyer@76 2484 A: winner was generated locally
farmbuyer@82 2485 >winning_index == 1
farmbuyer@76 2486 >g_loot and history already has the replacement value
farmbuyer@76 2487 B: winner was generated remotely
farmbuyer@76 2488 >need to scan and replace
farmbuyer@82 2489 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2490 this code safely in all cases. Important to note: a local winner
farmbuyer@89 2491 will always be at index 1, but a winner at index 1 does not necessarily
farmbuyer@89 2492 mean it was locally generated (e.g., if the local itemfilter drops
farmbuyer@89 2493 it but a remote player does an improv). Just do the general case
farmbuyer@89 2494 until/unless this becomes a problem.
farmbuyer@76 2495 ]]
farmbuyer@89 2496 --XXX this branch still needs to be tested with live data
farmbuyer@89 2497 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2498 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2499
farmbuyer@89 2500 -- Active loot
farmbuyer@89 2501 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2502 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2503 g_loot[looti].unique = winner[2]
farmbuyer@89 2504 else
farmbuyer@89 2505 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2506 -- player, then the "previous" unique would not have made it
farmbuyer@89 2507 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2508 pprint('improv', "No active loot found", looti,
farmbuyer@89 2509 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2510 end
farmbuyer@89 2511
farmbuyer@89 2512 -- History
farmbuyer@89 2513 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2514 hi = addon.history.byname[hi]
farmbuyer@89 2515 local hist = addon.history[hi]
farmbuyer@89 2516 if ui and hist.unique[ui] == exist then
farmbuyer@89 2517 -- ui is valid
farmbuyer@82 2518 else
farmbuyer@89 2519 ui = nil
farmbuyer@89 2520 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2521 if ui2 == exist then
farmbuyer@89 2522 ui = i
farmbuyer@89 2523 break
farmbuyer@76 2524 end
farmbuyer@76 2525 end
farmbuyer@89 2526 end
farmbuyer@89 2527 if ui then
farmbuyer@89 2528 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2529 ui, hist.name)
farmbuyer@89 2530 assert(exist ~= winner[2])
farmbuyer@89 2531 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2532 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2533 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2534 hist.unique[ui] = winner[2]
farmbuyer@89 2535 hist.when[exist] = nil
farmbuyer@89 2536 hist.id[exist] = nil
farmbuyer@89 2537 hist.count[exist] = nil
farmbuyer@76 2538 end
farmbuyer@76 2539 end
farmbuyer@89 2540
farmbuyer@76 2541 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2542 flib.del(winner)
farmbuyer@76 2543 flib.del(info)
farmbuyer@76 2544 gur.replacements[exist] = nil
farmbuyer@76 2545 end
farmbuyer@76 2546 end
farmbuyer@76 2547
farmbuyer@76 2548 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2549 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2550 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2551 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2552 if is_local then
farmbuyer@76 2553 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2554 end
farmbuyer@76 2555 gur.cache:add (exist)
farmbuyer@76 2556 end
farmbuyer@76 2557
farmbuyer@76 2558 local function get_previous_replacement (exist)
farmbuyer@76 2559 local l = gur.replacements[exist]
farmbuyer@76 2560 if l and l.LOCAL then
farmbuyer@76 2561 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2562 l.LOCAL)
farmbuyer@76 2563 return l.LOCAL
farmbuyer@76 2564 end
farmbuyer@76 2565 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2566 end
farmbuyer@76 2567
farmbuyer@76 2568 function _setup_unique_replace ()
farmbuyer@76 2569 gur = {}
farmbuyer@76 2570 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2571 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2572 gur.replacements = {}
farmbuyer@76 2573 gur.new_entry = new_entry
farmbuyer@76 2574 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2575 g_unique_replace = gur
farmbuyer@76 2576 _setup_unique_replace = nil
farmbuyer@76 2577 end
farmbuyer@76 2578 end
farmbuyer@76 2579
farmbuyer@77 2580 do
farmbuyer@77 2581 local clicky
farmbuyer@81 2582 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2583 if self.display then
farmbuyer@81 2584 local d = self.display
farmbuyer@81 2585 if d then
farmbuyer@81 2586 local eoist = d:GetUserData("eoiST")
farmbuyer@81 2587 if eoist then eoist:Hide() end
farmbuyer@81 2588 local histst = d:GetUserData("histST")
farmbuyer@81 2589 if histst then histst:Hide() end
farmbuyer@81 2590 d:Hide()
farmbuyer@81 2591 end
farmbuyer@81 2592 end
farmbuyer@81 2593 self.NOLOAD = err_msg
farmbuyer@77 2594 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2595 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2596 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2597 button1 = OKAY,
farmbuyer@77 2598 }
farmbuyer@77 2599 clicky = addon.format_hypertext(
farmbuyer@77 2600 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2601 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2602 end
farmbuyer@81 2603 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2604 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2605 addon:Print (" ")
farmbuyer@77 2606 addon:Print (" ", clicky)
farmbuyer@77 2607 addon:Print (" ")
farmbuyer@77 2608 end
farmbuyer@81 2609
farmbuyer@81 2610 function _unavoidable_collision (err)
farmbuyer@81 2611 addon:horrible_horrible_error (err)
farmbuyer@81 2612 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2613 addon.NOLOAD = nil
farmbuyer@81 2614 end
farmbuyer@77 2615 end
farmbuyer@77 2616
farmbuyer@1 2617
farmbuyer@1 2618 ------ Saved texts
farmbuyer@1 2619 function addon:check_saved_table(silent_p)
farmbuyer@73 2620 local s = _G.OuroLootSV_saved
farmbuyer@1 2621 if s and (#s > 0) then return s end
farmbuyer@73 2622 _G.OuroLootSV_saved = nil
farmbuyer@1 2623 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2624 end
farmbuyer@1 2625
farmbuyer@1 2626 function addon:save_list()
farmbuyer@81 2627 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2628 for i,t in ipairs(s) do
farmbuyer@1 2629 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2630 end
farmbuyer@1 2631 end
farmbuyer@1 2632
farmbuyer@1 2633 function addon:save_saveas(name)
farmbuyer@73 2634 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2635 local SV = _G.OuroLootSV_saved
farmbuyer@16 2636 local n = #SV + 1
farmbuyer@1 2637 local save = {
farmbuyer@1 2638 name = name,
farmbuyer@1 2639 date = makedate(),
farmbuyer@1 2640 count = #g_loot,
farmbuyer@1 2641 }
farmbuyer@10 2642 for text in self:registered_textgen_iter() do
farmbuyer@10 2643 save[text] = g_loot[text]
farmbuyer@10 2644 end
farmbuyer@1 2645 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2646 SV[n] = save
farmbuyer@1 2647 return self:save_list()
farmbuyer@1 2648 end
farmbuyer@1 2649
farmbuyer@1 2650 function addon:save_restore(num)
farmbuyer@81 2651 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2652 if (not num) or (num > #s) then
farmbuyer@1 2653 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2654 end
farmbuyer@1 2655 local save = s[num]
farmbuyer@1 2656 self:Print("Overwriting current loot data with saved text #%d '%s'", num, save.name)
farmbuyer@1 2657 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2658 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2659 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2660 for text in self:registered_textgen_iter() do
farmbuyer@10 2661 g_loot[text] = save[text]
farmbuyer@10 2662 end
farmbuyer@1 2663 end
farmbuyer@1 2664
farmbuyer@1 2665 function addon:save_delete(num)
farmbuyer@81 2666 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2667 if (not num) or (num > #s) then
farmbuyer@1 2668 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2669 end
farmbuyer@1 2670 self:Print("Deleting saved text #"..num)
farmbuyer@1 2671 tremove(s,num)
farmbuyer@1 2672 return self:save_list()
farmbuyer@1 2673 end
farmbuyer@1 2674
farmbuyer@1 2675
farmbuyer@1 2676 ------ Loot histories
farmbuyer@1 2677 -- history_all = {
farmbuyer@1 2678 -- ["Kilrogg"] = {
farmbuyer@1 2679 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2680 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2681 -- ["byname"] = { -- not saved
farmbuyer@1 2682 -- ["OtherPlayer"] = 2,
farmbuyer@1 2683 -- ["Farmbuyer"] = 1,
farmbuyer@1 2684 -- }
farmbuyer@1 2685 -- [1] = {
farmbuyer@1 2686 -- ["name"] = "Farmbuyer",
farmbuyer@73 2687 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2688 -- -- sorted array:
farmbuyer@73 2689 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2690 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2691 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2692 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2693 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2694 -- },
farmbuyer@1 2695 -- [2] = {
farmbuyer@1 2696 -- ["name"] = "OtherPlayer",
farmbuyer@1 2697 -- ......
farmbuyer@1 2698 -- }, ......
farmbuyer@1 2699 -- },
farmbuyer@1 2700 -- ["OtherRealm"] = ......
farmbuyer@1 2701 -- }
farmbuyer@73 2702 --
farmbuyer@73 2703 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2704 -- table looked like this:
farmbuyer@73 2705 -- ["name"] = "Farmbuyer",
farmbuyer@73 2706 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2707 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2708 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2709 do
farmbuyer@73 2710 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2711 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2712 local function compare_timestamps (L, R)
farmbuyer@76 2713 return L > R -- reverse of normal order, newest first
farmbuyer@76 2714 end
farmbuyer@73 2715 local function sort_player (p)
farmbuyer@73 2716 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2717 for u,tstamp in pairs(p.when) do
farmbuyer@73 2718 uniques_bywhen[tstamp] = u
farmbuyer@73 2719 when_array[#when_array+1] = tstamp
farmbuyer@73 2720 end
farmbuyer@76 2721 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2722 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2723 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2724 end
farmbuyer@73 2725 p.unique = new_uniques
farmbuyer@73 2726 end
farmbuyer@73 2727
farmbuyer@81 2728 function addon:repair_history_integrity()
farmbuyer@81 2729 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2730 local empties_to_delete = {}
farmbuyer@81 2731
farmbuyer@81 2732 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2733 for pk,player in ipairs(realm) do
farmbuyer@81 2734 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2735 for i,h in ipairs(player.unique) do
farmbuyer@81 2736 h = tostring(h)
farmbuyer@81 2737 if player.when[h] and player.id[h] then
farmbuyer@81 2738 unique[#unique+1] = h
farmbuyer@81 2739 id[h] = player.id[h]
farmbuyer@81 2740 when[h] = player.when[h]
farmbuyer@81 2741 count[h] = player.count[h]
farmbuyer@81 2742 else
farmbuyer@81 2743 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2744 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2745 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2746 errors = errors + 1
farmbuyer@81 2747 end
farmbuyer@81 2748 hcount = hcount + 1
farmbuyer@81 2749 end
farmbuyer@81 2750 player.id, player.when, player.unique, player.count =
farmbuyer@81 2751 id, when, unique, count
farmbuyer@81 2752 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2753 and g_loot.raiders[player.name].class
farmbuyer@81 2754 if #player.unique > 1 then
farmbuyer@81 2755 sort_player(player)
farmbuyer@81 2756 elseif #player.unique == 0 then
farmbuyer@81 2757 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2758 end
farmbuyer@81 2759 pcount = pcount + 1
farmbuyer@81 2760 end
farmbuyer@81 2761 if #empties_to_delete > 0 then
farmbuyer@81 2762 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2763 local player = tremove (realm, pk)
farmbuyer@81 2764 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2765 end
farmbuyer@81 2766 wipe(empties_to_delete)
farmbuyer@81 2767 end
farmbuyer@81 2768 if #realm == 0 then
farmbuyer@81 2769 self.history_all[rname] = nil
farmbuyer@81 2770 self:Print("Realm %s is empty", rname)
farmbuyer@81 2771 end
farmbuyer@81 2772 rcount = rcount + 1
farmbuyer@81 2773 end
farmbuyer@81 2774 self:_build_history_names()
farmbuyer@81 2775 if errors > 0 then
farmbuyer@81 2776 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2777 end
farmbuyer@81 2778 end
farmbuyer@81 2779
farmbuyer@73 2780 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2781 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2782 function addon:_uplift_history_format (player)
farmbuyer@73 2783 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2784 local name = player.name
farmbuyer@73 2785
farmbuyer@73 2786 for i,h in ipairs(player) do
farmbuyer@73 2787 local U = h.unique
farmbuyer@73 2788 unique[i] = U
farmbuyer@73 2789 when[U] = h.when
farmbuyer@73 2790 id[U] = h.id
farmbuyer@73 2791 count[U] = h.count
farmbuyer@73 2792 end
farmbuyer@73 2793
farmbuyer@73 2794 wipe(player)
farmbuyer@73 2795 player.name = name
farmbuyer@73 2796 player.id, player.when, player.unique, player.count =
farmbuyer@73 2797 id, when, unique, count
farmbuyer@73 2798 end
farmbuyer@76 2799
farmbuyer@73 2800 function addon:_cache_history_uniques()
farmbuyer@73 2801 UpdateAddOnMemoryUsage()
farmbuyer@73 2802 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2803 local trouble
farmbuyer@73 2804 local count = 0
farmbuyer@73 2805 for hi,player in ipairs(self.history) do
farmbuyer@73 2806 for ui,u in ipairs(player.unique) do
farmbuyer@87 2807 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2808 count = count + 1
farmbuyer@73 2809 end
farmbuyer@73 2810 end
farmbuyer@73 2811 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2812 if e.unique and e.unique ~= "" then
farmbuyer@73 2813 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2814 if hmmm then
farmbuyer@82 2815 hmmm.loot = i
farmbuyer@73 2816 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2817 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2818 count = count + 1
farmbuyer@73 2819 else
farmbuyer@76 2820 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2821 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2822 pprint(hmmm) -- more?
farmbuyer@73 2823 -- try to simply fix up errors as we go
farmbuyer@73 2824 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2825 end
farmbuyer@73 2826 else
farmbuyer@89 2827 -- The usual cause: when only source is from an older client
farmbuyer@89 2828 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2829 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2830 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2831 -- simple ignore it.
farmbuyer@73 2832 trouble = true
farmbuyer@89 2833 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2834 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2835 end
farmbuyer@73 2836 end
farmbuyer@73 2837 UpdateAddOnMemoryUsage()
farmbuyer@73 2838 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2839 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2840 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2841 if trouble then
farmbuyer@73 2842 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2843 "you should consider submitting a bug report (including your",
farmbuyer@73 2844 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2845 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2846 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2847 end
farmbuyer@73 2848 g_uniques:SETMODE('probe')
farmbuyer@73 2849 self._cache_history_uniques = nil
farmbuyer@73 2850 end
farmbuyer@6 2851
farmbuyer@4 2852 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2853 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2854 -- called from the GUI code at least once.
farmbuyer@1 2855 function addon:_build_history_names (opt_hist)
farmbuyer@1 2856 local hist = opt_hist or self.history
farmbuyer@1 2857 local m = {}
farmbuyer@1 2858 for i = 1, #hist do
farmbuyer@1 2859 m[hist[i].name] = i
farmbuyer@1 2860 end
farmbuyer@73 2861 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2862 hist.byname = m
farmbuyer@1 2863 end
farmbuyer@1 2864
farmbuyer@1 2865 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2866 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2867 local t = prev_table or {
farmbuyer@1 2868 --kind = 'realm',
farmbuyer@6 2869 --realm = realmname,
farmbuyer@1 2870 }
farmbuyer@6 2871 t.realm = realmname
farmbuyer@1 2872
farmbuyer@1 2873 --[[
farmbuyer@1 2874 t.cols = setmetatable({
farmbuyer@1 2875 { value = realmname },
farmbuyer@1 2876 }, self.time_column1_used_mt)
farmbuyer@1 2877 ]]
farmbuyer@1 2878
farmbuyer@1 2879 if not t.byname then
farmbuyer@1 2880 self:_build_history_names (t)
farmbuyer@1 2881 end
farmbuyer@1 2882
farmbuyer@1 2883 return t
farmbuyer@1 2884 end
farmbuyer@1 2885
farmbuyer@4 2886 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2887 -- the index and the table at that index.
farmbuyer@4 2888 function addon:get_loot_history (name)
farmbuyer@4 2889 local i
farmbuyer@4 2890 i = self.history.byname[name]
farmbuyer@4 2891 if not i then
farmbuyer@4 2892 i = #self.history + 1
farmbuyer@73 2893 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2894 self.history.byname[name] = i
farmbuyer@4 2895 end
farmbuyer@6 2896 return i, self.history[i]
farmbuyer@4 2897 end
farmbuyer@4 2898
farmbuyer@73 2899 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2900 -- recent history entry for that player.
farmbuyer@1 2901 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2902 local e = g_loot[lootindex]
farmbuyer@6 2903 if e.kind ~= 'loot' then return end
farmbuyer@6 2904
farmbuyer@6 2905 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2906 local when = self:format_timestamp (g_today, e)
farmbuyer@87 2907 assert(h.name==e.person)
farmbuyer@73 2908
farmbuyer@25 2909 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2910 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 2911 e.unique = e.id .. e.person .. when
farmbuyer@71 2912 end
farmbuyer@73 2913 local U = e.unique
farmbuyer@73 2914 tinsert (h.unique, 1, U)
farmbuyer@73 2915 h.when[U] = when
farmbuyer@73 2916 h.id[U] = e.id
farmbuyer@73 2917 h.count[U] = e.count
farmbuyer@73 2918
farmbuyer@87 2919 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@6 2920 end
farmbuyer@6 2921
farmbuyer@24 2922 -- Create new history table based on current loot.
farmbuyer@6 2923 function addon:rewrite_history (realmname)
farmbuyer@6 2924 local r = assert(realmname)
farmbuyer@6 2925 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2926 self.history = self.history_all[r]
farmbuyer@73 2927 g_uniques:RESET()
farmbuyer@6 2928
farmbuyer@6 2929 local g_today_real = g_today
farmbuyer@6 2930 for i,e in ipairs(g_loot) do
farmbuyer@6 2931 if e.kind == 'time' then
farmbuyer@6 2932 g_today = e
farmbuyer@6 2933 elseif e.kind == 'loot' then
farmbuyer@6 2934 self:_addHistoryEntry(i)
farmbuyer@6 2935 end
farmbuyer@6 2936 end
farmbuyer@6 2937 g_today = g_today_real
farmbuyer@6 2938 self.hist_clean = nil
farmbuyer@6 2939
farmbuyer@6 2940 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2941 for i,h in ipairs(self.history) do
farmbuyer@73 2942 sort_player(h)
farmbuyer@6 2943 end
farmbuyer@6 2944 end
farmbuyer@6 2945
farmbuyer@76 2946 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 2947 -- for each player on REALMNAME.
farmbuyer@76 2948 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 2949 -- which has a similar feel.
farmbuyer@76 2950 function addon:preen_history (realmname, howmany)
farmbuyer@6 2951 local r = assert(realmname)
farmbuyer@76 2952 howmany = tonumber(howmany) or 1
farmbuyer@76 2953 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 2954 return
farmbuyer@76 2955 end
farmbuyer@73 2956 g_uniques:RESET()
farmbuyer@76 2957 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 2958 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2959 -- after this step would be large and sparse, with no good way
farmbuyer@73 2960 -- of shrinking the allocation...
farmbuyer@73 2961 sort_player(h)
farmbuyer@73 2962 -- ...so it's better in the long run to discard them.
farmbuyer@76 2963 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 2964 for ui = 1, howmany do
farmbuyer@76 2965 local U = h.unique[ui]
farmbuyer@76 2966 if not U then break end
farmbuyer@76 2967 new_unique[ui] = U
farmbuyer@76 2968 new_id[U] = h.id[U]
farmbuyer@76 2969 new_when[U] = h.when[U]
farmbuyer@76 2970 new_count[U] = h.count[U]
farmbuyer@76 2971 end
farmbuyer@76 2972 h.unique, h.id, h.when, h.count =
farmbuyer@76 2973 new_unique, new_id, new_when, new_count
farmbuyer@6 2974 end
farmbuyer@1 2975 end
farmbuyer@24 2976
farmbuyer@73 2977 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 2978 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 2979 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 2980 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 2981 -- formatted with the loot's name/itemlink.
farmbuyer@73 2982 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 2983 local errtxt
farmbuyer@73 2984 if type(needle) == 'string' then
farmbuyer@73 2985 -- unique tag
farmbuyer@73 2986 elseif type(needle) == 'table' then
farmbuyer@73 2987 if needle.kind ~= 'loot' then
farmbuyer@73 2988 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 2989 end
farmbuyer@73 2990 needle = needle.unique
farmbuyer@73 2991 if not needle then
farmbuyer@73 2992 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 2993 end
farmbuyer@73 2994 else
farmbuyer@73 2995 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 2996 end
farmbuyer@24 2997
farmbuyer@73 2998 local player_i, player_h
farmbuyer@73 2999 local cache = g_uniques[needle]
farmbuyer@24 3000
farmbuyer@73 3001 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3002 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3003 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3004 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3005 else
farmbuyer@87 3006 player_i = addon.history.byname[cache.history]
farmbuyer@73 3007 player_h = addon.history[player_i]
farmbuyer@73 3008 if cache.history_may
farmbuyer@73 3009 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3010 then
farmbuyer@73 3011 return player_i, player_h, cache.history_may
farmbuyer@73 3012 end
farmbuyer@73 3013 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3014 if needle == u then
farmbuyer@73 3015 cache.history_may = i -- might help, might not
farmbuyer@73 3016 return player_i, player_h, i
farmbuyer@24 3017 end
farmbuyer@24 3018 end
farmbuyer@24 3019 end
farmbuyer@24 3020
farmbuyer@73 3021 if not errtxt then
farmbuyer@73 3022 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 3023 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 3024 end
farmbuyer@73 3025 return nil, errtxt
farmbuyer@25 3026 end
farmbuyer@24 3027
farmbuyer@81 3028 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3029 -- calling it:
farmbuyer@81 3030 -- "local", row_index, new_recipient
farmbuyer@81 3031 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3032 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3033 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3034 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3035 -- happens; returns the affected loot index on success.
farmbuyer@81 3036 --function addon:reassign_loot (index, to_name)
farmbuyer@81 3037 function addon:reassign_loot (how, ...)
farmbuyer@81 3038 -- This must all be filled out in all cases:
farmbuyer@81 3039 local e, index, from_name, to_name, unique, id
farmbuyer@81 3040 -- Only set in remote case:
farmbuyer@81 3041 local sender
farmbuyer@81 3042
farmbuyer@81 3043 if how == "local" then
farmbuyer@81 3044 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3045 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3046 index, to_name = ...
farmbuyer@81 3047 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3048 index = assert(tonumber(index))
farmbuyer@81 3049 e = g_loot[index]
farmbuyer@81 3050 id = e.id
farmbuyer@81 3051 unique = assert(e.unique)
farmbuyer@81 3052 from_name = e.person
farmbuyer@81 3053
farmbuyer@81 3054 elseif how == "remote" then
farmbuyer@81 3055 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3056 id = tonumber(id)
farmbuyer@81 3057 local cache
farmbuyer@81 3058 local loop = 0
farmbuyer@81 3059 repeat -- wtb continue statement pst
farmbuyer@81 3060 if loop > 1 then break end
farmbuyer@81 3061 e = nil
farmbuyer@81 3062 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3063 index = tonumber(cache.loot)
farmbuyer@81 3064 if index then
farmbuyer@81 3065 e = g_loot[index]
farmbuyer@81 3066 else
farmbuyer@81 3067 end
farmbuyer@81 3068 loop = loop + 1
farmbuyer@81 3069 until e and (e.id == id)
farmbuyer@81 3070
farmbuyer@81 3071 else
farmbuyer@81 3072 return -- silently ignore future cases from future clients
farmbuyer@81 3073 end
farmbuyer@81 3074
farmbuyer@81 3075 if self.debug.loot then
farmbuyer@81 3076 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3077 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3078 self.dprint('loot', m)
farmbuyer@81 3079 if sender == my_name then
farmbuyer@81 3080 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3081 return index
farmbuyer@81 3082 end
farmbuyer@81 3083 end
farmbuyer@81 3084
farmbuyer@81 3085 if not e then
farmbuyer@81 3086 -- say something?
farmbuyer@81 3087 return
farmbuyer@81 3088 end
farmbuyer@81 3089
farmbuyer@73 3090 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3091 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3092
farmbuyer@81 3093 if not from_i then
farmbuyer@81 3094 if how == "local" then
farmbuyer@81 3095 -- from_h here is the formatted error text
farmbuyer@81 3096 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3097 end
farmbuyer@25 3098 else
farmbuyer@81 3099 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3100 -- If something were wrong at this point, what could we do?
farmbuyer@81 3101
farmbuyer@73 3102 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3103 -- The loot master giveth...
farmbuyer@73 3104 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3105 to_h.when[U] = from_h.when[U]
farmbuyer@73 3106 to_h.id[U] = from_h.id[U]
farmbuyer@73 3107 to_h.count[U] = from_h.count[U]
farmbuyer@73 3108 sort_player(to_h)
farmbuyer@73 3109 -- ...and the loot master taketh away.
farmbuyer@73 3110 from_h.when[U] = nil
farmbuyer@73 3111 from_h.id[U] = nil
farmbuyer@73 3112 from_h.count[U] = nil
farmbuyer@73 3113 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3114 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3115 end
farmbuyer@81 3116 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3117 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3118 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3119 e.person = to_name
farmbuyer@81 3120 e.person_class = to_h.person_class
farmbuyer@81 3121 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3122 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3123 self.hist_clean = nil
farmbuyer@81 3124 self.loot_clean = nil
farmbuyer@81 3125
farmbuyer@81 3126 if how == "local" then
farmbuyer@81 3127 _notify_about_change (_G.DEFAULT_CHAT_FRAME, _G.UNIT_YOU, index,
farmbuyer@81 3128 nil, from_name, from_person_class)
farmbuyer@81 3129 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3130 elseif opts.chatty_on_remote_changes then
farmbuyer@81 3131 _notify_about_remote (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3132 end
farmbuyer@81 3133 if self.display then
farmbuyer@81 3134 self.display:GetUserData("eoiST"):OuroLoot_Refresh(index)
farmbuyer@81 3135 self:redisplay()
farmbuyer@81 3136 end
farmbuyer@81 3137 return index
farmbuyer@25 3138 end
farmbuyer@25 3139
farmbuyer@84 3140 local function expunge (player, index_or_unique)
farmbuyer@84 3141 local i,u
farmbuyer@84 3142 if type(index_or_unique) == 'string' then
farmbuyer@84 3143 for u = 1, #player.unique do
farmbuyer@84 3144 if player.unique[u] == index_or_unique then
farmbuyer@84 3145 i = u
farmbuyer@84 3146 break
farmbuyer@84 3147 end
farmbuyer@84 3148 end
farmbuyer@84 3149 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3150 i = index_or_unique
farmbuyer@84 3151 end
farmbuyer@84 3152 if not i then
farmbuyer@84 3153 return -- error here?
farmbuyer@84 3154 end
farmbuyer@84 3155 u = player.unique[i]
farmbuyer@84 3156 assert(#u>0)
farmbuyer@84 3157 tremove (player.unique, i)
farmbuyer@84 3158 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3159 g_uniques[u] = nil
farmbuyer@84 3160 addon.hist_clean = nil
farmbuyer@87 3161 return #player.unique
farmbuyer@84 3162 end
farmbuyer@84 3163
farmbuyer@84 3164 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3165 -- E - loot entry
farmbuyer@84 3166 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3167 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3168 -- player's tables from the history array.
farmbuyer@87 3169 --
farmbuyer@87 3170 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3171 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3172 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3173 if type(first) == 'table' then
farmbuyer@87 3174 item = first.itemlink or item
farmbuyer@84 3175 --elseif type(first) == 'string' then
farmbuyer@84 3176 end
farmbuyer@84 3177
farmbuyer@84 3178 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3179
farmbuyer@36 3180 if not from_i then
farmbuyer@36 3181 -- from_h is the formatted error text
farmbuyer@84 3182 return nil, (from_h
farmbuyer@84 3183 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3184 ):format(item)
farmbuyer@36 3185 end
farmbuyer@36 3186
farmbuyer@87 3187 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3188 if not remaining then
farmbuyer@87 3189 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3190 elseif remaining > 0 then
farmbuyer@87 3191 return remaining
farmbuyer@87 3192 end
farmbuyer@87 3193 tremove (self.history, from_i)
farmbuyer@87 3194 self:_build_history_names()
farmbuyer@87 3195 return 0
farmbuyer@36 3196 end
farmbuyer@36 3197
farmbuyer@25 3198 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3199 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3200 local deleted_cache = {}
farmbuyer@25 3201 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3202 local e = g_loot[index]
farmbuyer@25 3203 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3204 -- output, so force to a string instead.
farmbuyer@25 3205 olddisp = olddisp or 'normal'
farmbuyer@25 3206 local newdisp = e.disposition or 'normal'
farmbuyer@25 3207 -- Ignore misclicks and the like
farmbuyer@25 3208 if olddisp == newdisp then return end
farmbuyer@25 3209
farmbuyer@25 3210 local name = e.person
farmbuyer@25 3211
farmbuyer@25 3212 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3213 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3214 -- remove history entry if it exists
farmbuyer@84 3215 -- FIXME revist this and use expunge
farmbuyer@25 3216 if hist_i then
farmbuyer@73 3217 local c = flib.new()
farmbuyer@73 3218 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3219 c.when = name_h.when[hist_u]
farmbuyer@73 3220 c.id = name_h.id[hist_u]
farmbuyer@73 3221 c.count = name_h.count[hist_u]
farmbuyer@73 3222 deleted_cache[hist_u] = c
farmbuyer@73 3223 name_h.when[hist_u] = nil
farmbuyer@73 3224 name_h.id[hist_u] = nil
farmbuyer@73 3225 name_h.count[hist_u] = nil
farmbuyer@25 3226 self.hist_clean = nil
farmbuyer@25 3227 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3228 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3229 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3230 -- So this isn't treated as an error.
farmbuyer@25 3231 else
farmbuyer@25 3232 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3233 end
farmbuyer@25 3234 return
farmbuyer@25 3235 end
farmbuyer@25 3236
farmbuyer@25 3237 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3238 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3239 then
farmbuyer@25 3240 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3241
farmbuyer@25 3242 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3243 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3244 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3245 -- the same steps as _addHistoryEntry.
farmbuyer@73 3246 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3247 local when
farmbuyer@73 3248 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3249 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3250 e.unique = e.id .. name .. when
farmbuyer@25 3251 end
farmbuyer@73 3252 local U = e.unique
farmbuyer@73 3253 local c = deleted_cache[U]
farmbuyer@73 3254 deleted_cache[U] = nil
farmbuyer@73 3255 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3256 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3257 name_h.id[U] = e.id -- c.id
farmbuyer@73 3258 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3259 sort_player(name_h)
farmbuyer@87 3260 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3261 self.hist_clean = nil
farmbuyer@73 3262
farmbuyer@73 3263 if c then flib.del(c) end
farmbuyer@73 3264
farmbuyer@25 3265 return
farmbuyer@25 3266 end
farmbuyer@24 3267 end
farmbuyer@73 3268
farmbuyer@73 3269 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3270 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3271 -- calling it:
farmbuyer@73 3272 -- "local", row_index, new_disposition
farmbuyer@73 3273 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3274 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3275 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3276 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3277 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3278 -- on success.
farmbuyer@73 3279 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3280 -- This must all be filled out in all cases:
farmbuyer@73 3281 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3282 -- Only set in remote case:
farmbuyer@73 3283 local sender
farmbuyer@73 3284
farmbuyer@73 3285 if how == "local" then
farmbuyer@73 3286 index, newdisp = ...
farmbuyer@73 3287 index = assert(tonumber(index))
farmbuyer@73 3288 e = g_loot[index]
farmbuyer@73 3289 id = e.id
farmbuyer@73 3290 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3291 olddisp = e.disposition
farmbuyer@73 3292
farmbuyer@73 3293 elseif how == "remote" then
farmbuyer@73 3294 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3295 id = tonumber(id)
farmbuyer@81 3296 local cache
farmbuyer@81 3297 local loop = 0
farmbuyer@81 3298 repeat -- wtb continue statement pst
farmbuyer@81 3299 if loop > 1 then break end
farmbuyer@81 3300 e = nil
farmbuyer@81 3301 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3302 index = tonumber(cache.loot)
farmbuyer@81 3303 if index then
farmbuyer@81 3304 e = g_loot[index]
farmbuyer@81 3305 else
farmbuyer@81 3306 end
farmbuyer@81 3307 loop = loop + 1
farmbuyer@81 3308 until e and (e.id == id)
farmbuyer@73 3309
farmbuyer@73 3310 else
farmbuyer@76 3311 return -- silently ignore future cases from future clients
farmbuyer@73 3312 end
farmbuyer@73 3313
farmbuyer@73 3314 if self.debug.loot then
farmbuyer@80 3315 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3316 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3317 self.dprint('loot', m)
farmbuyer@73 3318 if sender == my_name then
farmbuyer@76 3319 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3320 return index
farmbuyer@73 3321 end
farmbuyer@73 3322 end
farmbuyer@73 3323
farmbuyer@73 3324 if not e then
farmbuyer@73 3325 -- say something?
farmbuyer@73 3326 return
farmbuyer@73 3327 end
farmbuyer@73 3328
farmbuyer@73 3329 e.disposition = newdisp
farmbuyer@73 3330 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3331 e.extratext = nil
farmbuyer@73 3332 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3333 self.hist_clean = nil
farmbuyer@81 3334 self.loot_clean = nil
farmbuyer@73 3335 -- A unique tag has been set by this point.
farmbuyer@73 3336 if how == "local" then
farmbuyer@73 3337 unique = assert(e.unique)
farmbuyer@73 3338 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3339 end
farmbuyer@73 3340 return index
farmbuyer@73 3341 end
farmbuyer@1 3342 end
farmbuyer@1 3343
farmbuyer@1 3344
farmbuyer@1 3345 ------ Player communication
farmbuyer@1 3346 do
farmbuyer@73 3347 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3348 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3349 new way: new table on every broadcast, BAD
farmbuyer@56 3350 local msg = ...
farmbuyer@56 3351 for i = 2, select('#',...) do
farmbuyer@56 3352 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3353 end
farmbuyer@56 3354 return msg
farmbuyer@56 3355 ]]
farmbuyer@56 3356 local function assemble(t,...)
farmbuyer@73 3357 local n = select('#',...)
farmbuyer@73 3358 if n > 0 then
farmbuyer@56 3359 local msg = {t,...}
farmbuyer@56 3360 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3361 -- can't use #msg since there might be nil holes
farmbuyer@73 3362 for i = 2, n+1 do
farmbuyer@71 3363 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3364 end
farmbuyer@56 3365 return tconcat (msg, '\a')
farmbuyer@56 3366 end
farmbuyer@56 3367 return t
farmbuyer@56 3368 end
farmbuyer@56 3369
farmbuyer@56 3370 -- broadcast('tag', <stuff>)
farmbuyer@56 3371 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3372 function addon:vbroadcast(tag,...)
farmbuyer@56 3373 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3374 end
farmbuyer@56 3375 function addon:broadcast(tag,...)
farmbuyer@56 3376 local msg = assemble(tag,...)
farmbuyer@56 3377 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3378 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3379 -- this is what lets us debug our own message traffic:
farmbuyer@89 3380 if self.debug.comm then
farmbuyer@89 3381 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3382 end
farmbuyer@56 3383 end
farmbuyer@56 3384 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3385 function addon:whispercast(to,...)
farmbuyer@56 3386 local msg = assemble(...)
farmbuyer@56 3387 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3388 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3389 end
farmbuyer@56 3390
farmbuyer@1 3391 local function adduser (name, status, active)
farmbuyer@1 3392 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3393 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3394 end
farmbuyer@1 3395
farmbuyer@1 3396 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3397 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3398 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3399 local OCR_funcs = {}
farmbuyer@1 3400
farmbuyer@1 3401 OCR_funcs.ping = function (sender)
farmbuyer@1 3402 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3403 local what = addon.enabled and "tracking" or
farmbuyer@89 3404 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3405 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3406 end
farmbuyer@89 3407 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3408 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3409 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3410 addon:Print("Echo: ", s)
farmbuyer@1 3411 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3412 end
farmbuyer@27 3413 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3414 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3415 addon:_check_version (revlarge)
farmbuyer@27 3416 end
farmbuyer@1 3417
farmbuyer@76 3418 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3419 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3420 "existing", existing, "replace", replace)
farmbuyer@76 3421 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3422 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3423 end
farmbuyer@76 3424
farmbuyer@73 3425 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3426 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3427 "item", item, "from old", old, "to new", new)
farmbuyer@73 3428 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3429 --if not addon.enabled then return end -- hmm
farmbuyer@73 3430 if index and opts.chatty_on_remote_changes then
farmbuyer@81 3431 _notify_about_remote (sender, index, old)
farmbuyer@73 3432 end
farmbuyer@73 3433 end
farmbuyer@73 3434
farmbuyer@81 3435 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3436 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3437 "item", item, "from", from, "to", to)
farmbuyer@81 3438 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3439 -- Notification handled inside reassign_loot.
farmbuyer@81 3440 end
farmbuyer@81 3441
farmbuyer@71 3442 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3443 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3444 if not addon.enabled then return end
farmbuyer@1 3445 adduser (sender, nil, true)
farmbuyer@73 3446 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3447 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3448 -- of ID+date).
farmbuyer@73 3449 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3450 g_seeing_oldsigs[sender] = true
farmbuyer@71 3451 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3452 end
farmbuyer@71 3453 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3454 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3455 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3456 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3457 if not addon.enabled then return end
farmbuyer@71 3458 adduser (sender, nil, true)
farmbuyer@71 3459 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3460 end
farmbuyer@1 3461
farmbuyer@1 3462 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3463 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3464 "name", bossname, "it", instancetag)
farmbuyer@1 3465 if not addon.enabled then return end
farmbuyer@1 3466 adduser (sender, nil, true)
farmbuyer@56 3467 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3468 end
farmbuyer@56 3469 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3470 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3471 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3472 if not addon.enabled then return end
farmbuyer@56 3473 adduser (sender, nil, true)
farmbuyer@56 3474 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3475 end
farmbuyer@71 3476 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3477
farmbuyer@76 3478 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3479 function (self)
farmbuyer@78 3480 if not self.rebroadcast then
farmbuyer@78 3481 self:Activate(nil,true)
farmbuyer@76 3482 end
farmbuyer@78 3483 self:broadcast('bcast_responder')
farmbuyer@76 3484 end)
farmbuyer@76 3485 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3486 function (self)
farmbuyer@76 3487 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3488 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3489 end)
farmbuyer@1 3490 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3491 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3492 then
farmbuyer@38 3493 addon:Print("%s has requested additional broadcasters! Choose %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3494 sender,
farmbuyer@76 3495 tostring(bcast_on),
farmbuyer@76 3496 tostring(waferthin))
farmbuyer@1 3497 end
farmbuyer@18 3498 addon.popped = true
farmbuyer@1 3499 end
farmbuyer@1 3500
farmbuyer@1 3501 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3502 if addon.debug.comm or addon.requesting or
farmbuyer@1 3503 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3504 then
farmbuyer@1 3505 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3506 end
farmbuyer@1 3507 end
farmbuyer@1 3508 -- remove this tag once it's all tested
farmbuyer@1 3509 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3510 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3511 end
farmbuyer@1 3512
farmbuyer@73 3513 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3514 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3515 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3516 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3517 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3518 local f = OCR_funcs[tag]
farmbuyer@73 3519 if f then
farmbuyer@73 3520 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3521 local n = select('#',...)
farmbuyer@73 3522 for i = 1, n do
farmbuyer@73 3523 local d = select(i,...)
farmbuyer@73 3524 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3525 end
farmbuyer@89 3526 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3527 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3528 end
farmbuyer@73 3529 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3530 end
farmbuyer@73 3531 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3532 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3533
farmbuyer@1 3534 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3535 if prefix ~= self.ident then return end
farmbuyer@1 3536 if not self.debug.comm then
farmbuyer@1 3537 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3538 if sender == my_name then return end
farmbuyer@1 3539 end
farmbuyer@1 3540 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3541
farmbuyer@1 3542 if self.recent_messages:test(msg) then
farmbuyer@40 3543 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3544 return
farmbuyer@1 3545 end
farmbuyer@1 3546 self.recent_messages:add(msg)
farmbuyer@1 3547
farmbuyer@1 3548 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3549 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3550 end
farmbuyer@1 3551
farmbuyer@1 3552 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3553 if prefix ~= self.identTg then return end
farmbuyer@1 3554 if not self.debug.comm then
farmbuyer@1 3555 if distribution ~= "WHISPER" then return end
farmbuyer@1 3556 if sender == my_name then return end
farmbuyer@1 3557 end
farmbuyer@1 3558 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3559 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3560 end
farmbuyer@1 3561 end
farmbuyer@1 3562
farmbuyer@1 3563 -- vim:noet