annotate core.lua @ 25:cb9635999171

- Reassigning loot, and marking loot as disenchanted/vault, will update the history entries also. - Tooltip help on dropdown menus appears at mouse now, instead of depending on Blizzard's "Beginner Tooltips" setting. - Forum BBcode output includes an option for MMO-Champion/Wowstead formatting. - Smarter cleanup functions for expiring caches. - Properly prefer locally-generated loot events, even when other users can see and rebroadcast the events back to you faster than you see them.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Wed, 05 Oct 2011 02:14:07 +0000
parents 61d932f0e8f2
children 68d7b903ee17
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@1 6 - forum: saved text from forum markup window, default nil
farmbuyer@1 7 - attend: saved text from raid attendence window, default nil
farmbuyer@16 8 - printed.FOO: last loot index formatted into text window FOO, default 0
farmbuyer@1 9
farmbuyer@1 10 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 11 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 12 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 13 names with leading underscores are strictly internal helper functions.
farmbuyer@1 14 ------ Saved variables
farmbuyer@1 15 ------ Constants
farmbuyer@1 16 ------ Addon member data
farmbuyer@6 17 ------ Globals
farmbuyer@1 18 ------ Expiring caches
farmbuyer@1 19 ------ Ace3 framework stuff
farmbuyer@1 20 ------ Event handlers
farmbuyer@1 21 ------ Slash command handler
farmbuyer@1 22 ------ On/off
farmbuyer@1 23 ------ Behind the scenes routines
farmbuyer@1 24 ------ Saved texts
farmbuyer@1 25 ------ Loot histories
farmbuyer@1 26 ------ Player communication
farmbuyer@1 27
farmbuyer@1 28 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 29 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 30 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 31 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 32 rewrite.
farmbuyer@16 33
farmbuyer@16 34 Some variables are needlessly initialized to nil just to look uniform.
farmbuyer@1 35
farmbuyer@1 36 ]==]
farmbuyer@1 37
farmbuyer@1 38 ------ Saved variables
farmbuyer@16 39 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 40 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 41 -- are numeric indices of tables, subkeys of those
farmbuyer@16 42 -- are name/forum/attend/date
farmbuyer@16 43 OuroLootSV_opts = nil -- same as option_defaults until changed
farmbuyer@16 44 -- autoshard: optional name of disenchanting player, default nil
farmbuyer@16 45 -- threshold: optional loot threshold, default nil
farmbuyer@16 46 OuroLootSV_hist = nil
farmbuyer@19 47 OuroLootSV_log = {}
farmbuyer@1 48
farmbuyer@1 49
farmbuyer@1 50 ------ Constants
farmbuyer@1 51 local option_defaults = {
farmbuyer@1 52 ['popup_on_join'] = true,
farmbuyer@1 53 ['register_slashloot'] = true,
farmbuyer@1 54 ['scroll_to_bottom'] = true,
farmbuyer@1 55 ['chatty_on_kill'] = false,
farmbuyer@1 56 ['no_tracking_wipes'] = false,
farmbuyer@1 57 ['snarky_boss'] = true,
farmbuyer@1 58 ['keybinding'] = false,
farmbuyer@2 59 ['bossmod'] = "DBM",
farmbuyer@1 60 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 61 ['forum'] = {
farmbuyer@25 62 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 63 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 64 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 65 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 66 ['Custom...'] = '',
farmbuyer@1 67 },
farmbuyer@1 68 ['forum_current'] = '[item] by name',
farmbuyer@1 69 }
farmbuyer@1 70 local virgin = "First time loaded? Hi! Use the /ouroloot or /loot command"
farmbuyer@1 71 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 72 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 73 .." welcome message will not intrude again."
farmbuyer@1 74 local qualnames = {
farmbuyer@1 75 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 76 ['white'] = 1, ['common'] = 1,
farmbuyer@1 77 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 78 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 79 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 80 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 81 ['artifact'] = 6,
farmbuyer@1 82 --['heirloom'] = 7,
farmbuyer@1 83 }
farmbuyer@1 84 local my_name = UnitName('player')
farmbuyer@1 85 local comm_cleanup_ttl = 5 -- seconds in the cache
farmbuyer@20 86 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 87
farmbuyer@1 88
farmbuyer@1 89 ------ Addon member data
farmbuyer@1 90 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 91 addon.author_debug = flib.author_debug
farmbuyer@1 92
farmbuyer@6 93 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 94 do local _G = _G setfenv (1, addon)
farmbuyer@1 95
farmbuyer@17 96 commrev = 15 -- number
farmbuyer@17 97 revision = _G.GetAddOnMetadata(nametag,"Version") or "?"
farmbuyer@1 98 ident = "OuroLoot2"
farmbuyer@1 99 identTg = "OuroLoot2Tg"
farmbuyer@1 100 status_text = nil
farmbuyer@1 101
farmbuyer@1 102 DEBUG_PRINT = false
farmbuyer@1 103 debug = {
farmbuyer@1 104 comm = false,
farmbuyer@1 105 loot = false,
farmbuyer@1 106 flow = false,
farmbuyer@1 107 notraid = false,
farmbuyer@1 108 cache = false,
farmbuyer@19 109 alsolog = false,
farmbuyer@1 110 }
farmbuyer@1 111 function dprint (t,...)
farmbuyer@19 112 if DEBUG_PRINT and debug[t] then
farmbuyer@19 113 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@19 114 if debug.alsolog then
farmbuyer@19 115 addon:log_with_timestamp(text)
farmbuyer@19 116 end
farmbuyer@19 117 end
farmbuyer@1 118 end
farmbuyer@1 119
farmbuyer@1 120 if author_debug then
farmbuyer@1 121 function pprint(t,...)
farmbuyer@19 122 local text = flib.safeprint("<<"..t..">> ",...)
farmbuyer@19 123 if debug.alsolog then
farmbuyer@19 124 addon:log_with_timestamp(text)
farmbuyer@19 125 end
farmbuyer@1 126 end
farmbuyer@1 127 else
farmbuyer@1 128 pprint = flib.nullfunc
farmbuyer@1 129 end
farmbuyer@1 130
farmbuyer@1 131 enabled = false
farmbuyer@1 132 rebroadcast = false
farmbuyer@1 133 display = nil -- display frame, when visible
farmbuyer@1 134 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 135 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 136 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 137 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 138
farmbuyer@1 139 -- The rest is also used in the GUI:
farmbuyer@1 140
farmbuyer@1 141 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 142
farmbuyer@1 143 -- This is an amalgamation of all four LOOT_ITEM_* patterns.
farmbuyer@1 144 -- Captures: 1 person/You, 2 itemstring, 3 rest of string after final |r until '.'
farmbuyer@1 145 -- Can change 'loot' to 'item' to trigger on, e.g., extracting stuff from mail.
farmbuyer@20 146 --loot_pattern = "(%S+) receives? loot:.*|cff%x+|H(.-)|h.*|r(.*)%.$"
farmbuyer@1 147
farmbuyer@2 148 bossmod_registered = nil
farmbuyer@2 149 bossmods = {}
farmbuyer@2 150
farmbuyer@1 151 requesting = nil -- for prompting for additional rebroadcasters
farmbuyer@1 152
farmbuyer@11 153 thresholds = {}
farmbuyer@1 154 for i = 0,6 do
farmbuyer@11 155 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 156 end
farmbuyer@1 157
farmbuyer@1 158 _G.setfenv (1, _G)
farmbuyer@1 159 end
farmbuyer@1 160
farmbuyer@1 161 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 162 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 163
farmbuyer@1 164
farmbuyer@6 165 ------ Globals
farmbuyer@1 166 local g_loot = nil
farmbuyer@1 167 local g_restore_p = nil
farmbuyer@1 168 local g_wafer_thin = nil -- for prompting for additional rebroadcasters
farmbuyer@1 169 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 170 local g_boss_signpost = nil
farmbuyer@1 171 local opts = nil
farmbuyer@1 172
farmbuyer@1 173 local pairs, ipairs, tinsert, tremove, tonumber = pairs, ipairs, table.insert, table.remove, tonumber
farmbuyer@1 174 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@10 175 local GetNumRaidMembers = GetNumRaidMembers
farmbuyer@1 176 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@2 177 local _register_bossmod
farmbuyer@1 178 local makedate, create_new_cache, _init
farmbuyer@1 179
farmbuyer@1 180 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 181 do
farmbuyer@1 182 local hypertext_format_str = "|HOuroRaid:%s|h%s[%s]|r|h"
farmbuyer@1 183
farmbuyer@1 184 function addon.format_hypertext (code, text, color)
farmbuyer@1 185 return hypertext_format_str:format (code,
farmbuyer@11 186 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@1 187 text)
farmbuyer@1 188 end
farmbuyer@1 189
farmbuyer@1 190 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, string, mousebutton)
farmbuyer@1 191 local ltype, arg = strsplit(":",link)
farmbuyer@1 192 if ltype ~= "OuroRaid" then return end
farmbuyer@1 193 if arg == 'openloot' then
farmbuyer@1 194 addon:BuildMainDisplay()
farmbuyer@1 195 elseif arg == 'help' then
farmbuyer@1 196 addon:BuildMainDisplay('help')
farmbuyer@1 197 elseif arg == 'bcaston' then
farmbuyer@1 198 if not addon.rebroadcast then
farmbuyer@1 199 addon:Activate(nil,true)
farmbuyer@1 200 end
farmbuyer@1 201 addon:broadcast('bcast_responder')
farmbuyer@1 202 elseif arg == 'waferthin' then -- mint? it's wafer thin!
farmbuyer@1 203 g_wafer_thin = true -- fuck off, I'm full
farmbuyer@1 204 addon:broadcast('bcast_denied') -- remove once tested
farmbuyer@1 205 end
farmbuyer@1 206 end)
farmbuyer@1 207
farmbuyer@1 208 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 209 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@1 210 if link:match("^OuroRaid") then return end
farmbuyer@1 211 return old (self, link, ...)
farmbuyer@1 212 end
farmbuyer@1 213 end
farmbuyer@1 214
farmbuyer@1 215 do
farmbuyer@1 216 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 217 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 218 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 219 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 220 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 221 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 222 }
farmbuyer@1 223 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 224 function makedate()
farmbuyer@1 225 Calendar_LoadUI()
farmbuyer@1 226 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 227 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 228 return text, M, D, Y
farmbuyer@1 229 end
farmbuyer@1 230 end
farmbuyer@1 231
farmbuyer@1 232 -- Returns an instance name or abbreviation
farmbuyer@1 233 local function instance_tag()
farmbuyer@1 234 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@1 235 local t
farmbuyer@1 236 name = addon.instance_abbrev[name] or name
farmbuyer@1 237 if typeof == "none" then return name end
farmbuyer@1 238 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@1 239 if diffcode == 1 then
farmbuyer@1 240 t = ((GetNumRaidMembers()>0) and "10" or "5")
farmbuyer@1 241 elseif diffcode == 2 then
farmbuyer@1 242 t = ((GetNumRaidMembers()>0) and "25" or "5h")
farmbuyer@1 243 elseif diffcode == 3 then
farmbuyer@1 244 t = "10h"
farmbuyer@1 245 elseif diffcode == 4 then
farmbuyer@1 246 t = "25h"
farmbuyer@1 247 end
farmbuyer@1 248 -- dynamic difficulties always return normal "codes"
farmbuyer@1 249 if isdynamic and perbossheroic == 1 then
farmbuyer@1 250 t = t .. "h"
farmbuyer@1 251 end
farmbuyer@1 252 return name .. "(" .. t .. ")"
farmbuyer@1 253 end
farmbuyer@1 254 addon.instance_tag = instance_tag -- grumble
farmbuyer@1 255
farmbuyer@1 256
farmbuyer@1 257 ------ Expiring caches
farmbuyer@1 258 --[[
farmbuyer@1 259 foo = create_new_cache("myfoo",15[,cleanup]) -- ttl
farmbuyer@1 260 foo:add("blah")
farmbuyer@1 261 foo:test("blah") -- returns true
farmbuyer@1 262 ]]
farmbuyer@1 263 do
farmbuyer@1 264 local caches = {}
farmbuyer@25 265 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 266 local time = _G.time
farmbuyer@1 267 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 268 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 269 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 270 local now = time()
farmbuyer@1 271 local alldone = true
farmbuyer@1 272 -- this is ass-ugly
farmbuyer@25 273 for name,c in pairs(caches) do
farmbuyer@25 274 local fifo = c.fifo
farmbuyer@25 275 local active = #fifo > 0
farmbuyer@25 276 while (#fifo > 0) and (now - fifo[1].t > c.ttl) do
farmbuyer@25 277 addon.dprint('cache', name, "cache removing",fifo[1].t, fifo[1].m)
farmbuyer@25 278 tremove(fifo,1)
farmbuyer@1 279 end
farmbuyer@25 280 if active and #fifo == 0 and c.func then
farmbuyer@25 281 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 282 c:func()
farmbuyer@25 283 end
farmbuyer@25 284 alldone = alldone and (#fifo == 0)
farmbuyer@1 285 end
farmbuyer@1 286 if alldone then
farmbuyer@1 287 addon.dprint('cache',"OnLoop finishing animation group")
farmbuyer@1 288 cleanup_group:Finish()
farmbuyer@1 289 end
farmbuyer@1 290 addon.dprint('cache',"OnLoop done")
farmbuyer@1 291 end)
farmbuyer@1 292
farmbuyer@1 293 local function _add (cache, x)
farmbuyer@25 294 local datum = { t=time(), m=x }
farmbuyer@25 295 cache.hash[x] = datum
farmbuyer@25 296 tinsert (cache.fifo, datum)
farmbuyer@1 297 if not cleanup_group:IsPlaying() then
farmbuyer@1 298 addon.dprint('cache', cache.name, "STARTING animation group")
farmbuyer@1 299 cache.cleanup:SetDuration(2) -- hmmm
farmbuyer@1 300 cleanup_group:Play()
farmbuyer@1 301 end
farmbuyer@1 302 end
farmbuyer@1 303 local function _test (cache, x)
farmbuyer@25 304 return cache.hash[x] ~= nil
farmbuyer@25 305 --[[for _,v in ipairs(cache) do
farmbuyer@1 306 if v.m == x then return true end
farmbuyer@25 307 end]]
farmbuyer@1 308 end
farmbuyer@25 309
farmbuyer@1 310 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 311 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 312 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 313 local c = {
farmbuyer@1 314 ttl = ttl,
farmbuyer@1 315 name = name,
farmbuyer@1 316 add = _add,
farmbuyer@1 317 test = _test,
farmbuyer@1 318 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 319 func = on_alldone,
farmbuyer@25 320 fifo = {},
farmbuyer@25 321 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 322 }
farmbuyer@1 323 c.cleanup:SetOrder(1)
farmbuyer@25 324 caches[name] = c
farmbuyer@1 325 return c
farmbuyer@1 326 end
farmbuyer@1 327 end
farmbuyer@1 328
farmbuyer@1 329
farmbuyer@1 330 ------ Ace3 framework stuff
farmbuyer@1 331 function addon:OnInitialize()
farmbuyer@1 332 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 333 -- relogging during a raid and already have collected loot data
farmbuyer@1 334 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 335 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 336
farmbuyer@1 337 if OuroLootSV_opts == nil then
farmbuyer@1 338 OuroLootSV_opts = {}
farmbuyer@1 339 self:ScheduleTimer(function(s)
farmbuyer@1 340 s:Print(virgin, s.format_hypertext('help',"click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 341 virgin = nil
farmbuyer@1 342 end,10,self)
farmbuyer@1 343 end
farmbuyer@1 344 opts = OuroLootSV_opts
farmbuyer@1 345 for opt,default in pairs(option_defaults) do
farmbuyer@1 346 if opts[opt] == nil then
farmbuyer@1 347 opts[opt] = default
farmbuyer@1 348 end
farmbuyer@1 349 end
farmbuyer@25 350 -- transition&remove old options
farmbuyer@25 351 opts['forum_use_itemid'] = nil
farmbuyer@25 352 if opts['forum_format'] then
farmbuyer@25 353 opts.forum['Custom...'] = opts['forum_format']
farmbuyer@25 354 opts['forum_format'] = nil
farmbuyer@25 355 end
farmbuyer@25 356 if opts.forum['[url]'] then
farmbuyer@25 357 opts.forum['[url] Wowhead'] = opts.forum['[url]']
farmbuyer@25 358 opts.forum['[url]'] = nil
farmbuyer@25 359 opts.forum['[url] MMO/Wowstead'] = option_defaults.forum['[url] MMO/Wowstead']
farmbuyer@25 360 if opts['forum_current'] == '[url]' then
farmbuyer@25 361 opts['forum_current'] = '[url] Wowhead'
farmbuyer@25 362 end
farmbuyer@25 363 end
farmbuyer@1 364 option_defaults = nil
farmbuyer@16 365 if OuroLootSV then -- may not be the same as testing g_restore_p soon
farmbuyer@16 366 if OuroLootSV.saved then
farmbuyer@16 367 OuroLootSV_saved = OuroLootSV.saved; OuroLootSV.saved = nil
farmbuyer@16 368 end
farmbuyer@16 369 if OuroLootSV.threshold then
farmbuyer@16 370 opts.threshold = OuroLootSV.threshold; OuroLootSV.threshold = nil
farmbuyer@16 371 end
farmbuyer@16 372 if OuroLootSV.autoshard then
farmbuyer@16 373 opts.autoshard = OuroLootSV.autoshard; OuroLootSV.autoshard = nil
farmbuyer@16 374 end
farmbuyer@16 375 end
farmbuyer@1 376 -- get item filter table if needed
farmbuyer@1 377 if opts.itemfilter == nil then
farmbuyer@1 378 opts.itemfilter = addon.default_itemfilter
farmbuyer@1 379 end
farmbuyer@1 380 addon.default_itemfilter = nil
farmbuyer@1 381
farmbuyer@1 382 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@1 383 -- maybe try to detect if this command is already in use...
farmbuyer@1 384 if opts.register_slashloot then
farmbuyer@1 385 SLASH_ACECONSOLE_OUROLOOT2 = "/loot"
farmbuyer@1 386 end
farmbuyer@1 387
farmbuyer@1 388 self.history_all = self.history_all or OuroLootSV_hist or {}
farmbuyer@4 389 local r = assert(GetRealmName())
farmbuyer@1 390 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 391 self.history = self.history_all[r]
farmbuyer@6 392 --OuroLootSV_hist = nil
farmbuyer@1 393
farmbuyer@1 394 _init(self)
farmbuyer@1 395 self.OnInitialize = nil
farmbuyer@1 396 end
farmbuyer@1 397
farmbuyer@1 398 function addon:OnEnable()
farmbuyer@10 399 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@10 400 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@1 401
farmbuyer@1 402 -- Cribbed from Talented. I like the way jerry thinks: the first argument
farmbuyer@1 403 -- can be a format spec for the remainder of the arguments. (The new
farmbuyer@1 404 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@1 405 -- jumping through ridonkulous hoops.) The part about overriding :Print
farmbuyer@1 406 -- with a version using prefix hyperlinks is my fault.
farmbuyer@1 407 do
farmbuyer@1 408 local AC = LibStub("AceConsole-3.0")
farmbuyer@1 409 local chat_prefix = self.format_hypertext('openloot',"Ouro Loot",--[[legendary]]5)
farmbuyer@1 410 function addon:Print (str, ...)
farmbuyer@1 411 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@1 412 return AC:Print (chat_prefix, str:format(...))
farmbuyer@1 413 else
farmbuyer@1 414 return AC:Print (chat_prefix, str, ...)
farmbuyer@1 415 end
farmbuyer@1 416 end
farmbuyer@1 417 end
farmbuyer@1 418
farmbuyer@1 419 if opts.keybinding then
farmbuyer@15 420 KeyBindingFrame_LoadUI()
farmbuyer@1 421 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 422 btn:SetAttribute("type", "macro")
farmbuyer@1 423 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 424 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@15 425 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when GCBS
farmbuyer@15 426 -- decides to return neither 1 nor 2 during load
farmbuyer@15 427 local c = GetCurrentBindingSet()
farmbuyer@15 428 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 429 SaveBindings(c)
farmbuyer@15 430 end
farmbuyer@1 431 else
farmbuyer@2 432 self:Print("Error registering '%s' as a keybinding, check spelling!", opts.keybinding_text)
farmbuyer@1 433 end
farmbuyer@1 434 end
farmbuyer@1 435
farmbuyer@20 436 --[[
farmbuyer@20 437 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 438 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 439 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 440 the global patterns before we transform them.
farmbuyer@20 441
farmbuyer@20 442 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 443 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 444 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 445 cauldron flasks.
farmbuyer@20 446 ]]
farmbuyer@20 447
farmbuyer@20 448 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 449 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 450
farmbuyer@20 451 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 452 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 453
farmbuyer@20 454 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 455 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 456
farmbuyer@20 457 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 458 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 459
farmbuyer@1 460 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 461 end
farmbuyer@1 462 --function addon:OnDisable() end
farmbuyer@1 463
farmbuyer@1 464
farmbuyer@1 465 ------ Event handlers
farmbuyer@1 466 function addon:_clear_SVs()
farmbuyer@1 467 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@1 468 OuroLootSV = nil
farmbuyer@16 469 OuroLootSV_saved = nil
farmbuyer@1 470 OuroLootSV_opts = nil
farmbuyer@1 471 OuroLootSV_hist = nil
farmbuyer@22 472 OuroLootSV_log = nil
farmbuyer@8 473 ReloadUI()
farmbuyer@1 474 end
farmbuyer@1 475 function addon:PLAYER_LOGOUT()
farmbuyer@16 476 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 477 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 478
farmbuyer@16 479 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 480 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 481 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 482 end end
farmbuyer@16 483 if worth_saving then
farmbuyer@16 484 opts.autoshard = self.sharder
farmbuyer@16 485 opts.threshold = self.threshold
farmbuyer@1 486 for i,e in ipairs(g_loot) do
farmbuyer@1 487 e.cols = nil
farmbuyer@1 488 end
farmbuyer@1 489 OuroLootSV = g_loot
farmbuyer@16 490 else
farmbuyer@16 491 OuroLootSV = nil
farmbuyer@1 492 end
farmbuyer@16 493
farmbuyer@6 494 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 495 if #t == 0 then
farmbuyer@8 496 self.history_all[r] = nil
farmbuyer@8 497 else
farmbuyer@8 498 t.realm = nil
farmbuyer@8 499 t.st = nil
farmbuyer@8 500 t.byname = nil
farmbuyer@8 501 end
farmbuyer@6 502 end end
farmbuyer@1 503 OuroLootSV_hist = self.history_all
farmbuyer@19 504 OuroLootSV_log = #OuroLootSV_log > 0 and OuroLootSV_log or nil
farmbuyer@1 505 end
farmbuyer@1 506
farmbuyer@10 507 do
farmbuyer@10 508 local IsInInstance, UnitName, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@10 509 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo =
farmbuyer@10 510 IsInInstance, UnitName, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@10 511 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo
farmbuyer@10 512 local time, difftime = time, difftime
farmbuyer@10 513 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 514
farmbuyer@10 515 local lastevent, now = 0, 0
farmbuyer@16 516 local redo_count = 0
farmbuyer@16 517 local redo, timer_handle
farmbuyer@10 518
farmbuyer@10 519 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 520 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 521
farmbuyer@10 522 now = now_a or time()
farmbuyer@10 523
farmbuyer@10 524 if leaving_p then
farmbuyer@16 525 if timer_handle then
farmbuyer@16 526 self:CancelTimer(timer_handle)
farmbuyer@16 527 timer_handle = nil
farmbuyer@16 528 end
farmbuyer@10 529 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 530 r.leave = r.leave or now
farmbuyer@10 531 end
farmbuyer@10 532 return
farmbuyer@10 533 end
farmbuyer@10 534
farmbuyer@10 535 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 536 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 537 r.online = R_LEFT
farmbuyer@10 538 r.leave = now
farmbuyer@10 539 end
farmbuyer@10 540 end
farmbuyer@10 541
farmbuyer@16 542 if redo then
farmbuyer@16 543 redo_count = redo_count + 1
farmbuyer@16 544 end
farmbuyer@16 545 redo = false
farmbuyer@10 546 for i = 1, GetNumRaidMembers() do
farmbuyer@10 547 local unit = 'raid'..i
farmbuyer@10 548 local name = UnitName(unit)
farmbuyer@10 549 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 550 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 551 if not g_loot.raiders[name] then
farmbuyer@10 552 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 553 end
farmbuyer@10 554 local r = g_loot.raiders[name]
farmbuyer@10 555 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 556 r.needinfo = nil
farmbuyer@10 557 r.class = select(2,UnitClass(unit))
farmbuyer@10 558 r.race = select(2,UnitRace(unit))
farmbuyer@10 559 r.sex = UnitSex(unit)
farmbuyer@10 560 r.level = UnitLevel(unit)
farmbuyer@10 561 r.guild = GetGuildInfo(unit)
farmbuyer@10 562 end
farmbuyer@10 563 local connected = UnitIsConnected(unit)
farmbuyer@10 564 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 565 r.join = r.join or now
farmbuyer@10 566 r.online = R_ACTIVE
farmbuyer@10 567 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 568 r.leave = now
farmbuyer@10 569 r.online = R_OFFLINE
farmbuyer@10 570 end
farmbuyer@10 571 redo = redo or r.needinfo
farmbuyer@10 572 end
farmbuyer@10 573 end
farmbuyer@16 574 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 575 if not timer_handle then
farmbuyer@16 576 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 577 end
farmbuyer@16 578 else
farmbuyer@16 579 redo_count = 0
farmbuyer@16 580 if timer_handle then
farmbuyer@16 581 self:CancelTimer(timer_handle)
farmbuyer@16 582 timer_handle = nil
farmbuyer@16 583 end
farmbuyer@10 584 end
farmbuyer@10 585 end
farmbuyer@10 586
farmbuyer@10 587 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 588 if GetNumRaidMembers() == 0 then
farmbuyer@16 589 -- Leaving a raid group.
farmbuyer@10 590 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 591 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 592 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 593 if self.enabled and not self.debug.notraid then
farmbuyer@16 594 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 595 self.popped = nil
farmbuyer@16 596 self:Deactivate() -- self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 597 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 598 end
farmbuyer@10 599 return
farmbuyer@10 600 end
farmbuyer@10 601
farmbuyer@1 602 local inside,whatkind = IsInInstance()
farmbuyer@1 603 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@1 604 return self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@1 605 end
farmbuyer@10 606
farmbuyer@10 607 local docheck = self.enabled
farmbuyer@1 608 if event == "Activate" then
farmbuyer@1 609 -- dispatched manually from Activate
farmbuyer@10 610 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 611 _register_bossmod(self)
farmbuyer@10 612 docheck = true
farmbuyer@1 613 elseif event == "RAID_ROSTER_UPDATE" then
farmbuyer@10 614 -- hot code path, be careful
farmbuyer@10 615
farmbuyer@1 616 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 617 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 618 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 619 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 620 self.popped.data = self
farmbuyer@10 621 return
farmbuyer@1 622 end
farmbuyer@1 623 end
farmbuyer@11 624 -- Throttle the checks fired by common events.
farmbuyer@10 625 if docheck and not InCombatLockdown() then
farmbuyer@10 626 now = time()
farmbuyer@10 627 if difftime(now,lastevent) > 45 then
farmbuyer@10 628 lastevent = now
farmbuyer@10 629 self:CheckRoster(false,now)
farmbuyer@10 630 end
farmbuyer@10 631 end
farmbuyer@1 632 end
farmbuyer@1 633 end
farmbuyer@1 634
farmbuyer@1 635 -- helper for CHAT_MSG_LOOT handler
farmbuyer@1 636 do
farmbuyer@1 637 -- Recent loot cache
farmbuyer@25 638 local candidates = {}
farmbuyer@25 639 local function prefer_local_loots (cache)
farmbuyer@25 640 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 641 -- remote entries as the candidate table is populated. This routine is
farmbuyer@25 642 -- to extract the results once the cache timers have expired.
farmbuyer@25 643 for i,sig in ipairs(candidates) do
farmbuyer@25 644 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 645 local loot = candidates[sig]
farmbuyer@25 646 if loot then
farmbuyer@25 647 addon.dprint('loot', i, "was found")
farmbuyer@25 648 candidates[sig] = nil
farmbuyer@25 649 local looti = addon._addLootEntry(loot)
farmbuyer@25 650 if (loot.disposition ~= 'shard')
farmbuyer@25 651 and (loot.disposition ~= 'gvault')
farmbuyer@25 652 and (not addon.history_suppress)
farmbuyer@25 653 then
farmbuyer@25 654 addon:_addHistoryEntry(looti)
farmbuyer@25 655 end
farmbuyer@25 656 end
farmbuyer@25 657 end
farmbuyer@25 658
farmbuyer@25 659 if addon.display then
farmbuyer@25 660 addon:redisplay()
farmbuyer@25 661 end
farmbuyer@25 662 table.wipe(candidates)
farmbuyer@25 663 end
farmbuyer@25 664 addon.recent_loot = create_new_cache ('loot', comm_cleanup_ttl, prefer_local_loots)
farmbuyer@1 665
farmbuyer@6 666 local GetItemInfo, GetItemIcon = GetItemInfo, GetItemIcon
farmbuyer@1 667
farmbuyer@1 668 -- 'from' and onwards only present if this is triggered by a broadcast
farmbuyer@1 669 function addon:_do_loot (local_override, recipient, itemid, count, from, extratext)
farmbuyer@6 670 local itexture = GetItemIcon(itemid)
farmbuyer@6 671 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@19 672 local i
farmbuyer@6 673 if (not iname) or (not itexture) then
farmbuyer@19 674 i = true
farmbuyer@6 675 iname, ilink, iquality, itexture =
farmbuyer@6 676 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 677 end
farmbuyer@19 678 self.dprint('loot',">>_do_loot, R:", recipient, "I:", itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 679
farmbuyer@19 680 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@25 681 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@25 682 while local_override or ((iquality >= self.threshold) and not opts.itemfilter[itemid]) do
farmbuyer@1 683 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@1 684 self:broadcast('loot', recipient, itemid, count)
farmbuyer@1 685 end
farmbuyer@25 686 if (not self.enabled) and (not local_override) then break end
farmbuyer@25 687 local signature = recipient .. iname .. (count or "")
farmbuyer@25 688 if from and self.recent_loot:test(signature) then
farmbuyer@25 689 self.dprint('cache', "loot <",signature,"> already in cache, skipping")
farmbuyer@25 690 else
farmbuyer@25 691 self.recent_loot:add(signature)
farmbuyer@25 692 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@25 693 i = {
farmbuyer@25 694 kind = 'loot',
farmbuyer@25 695 person = recipient,
farmbuyer@25 696 person_class= select(2,UnitClass(recipient)),
farmbuyer@25 697 cache_miss = i and true or nil,
farmbuyer@25 698 quality = iquality,
farmbuyer@25 699 itemname = iname,
farmbuyer@25 700 id = itemid,
farmbuyer@25 701 itemlink = ilink,
farmbuyer@25 702 itexture = itexture,
farmbuyer@25 703 disposition = (recipient == self.sharder) and 'shard' or nil,
farmbuyer@25 704 count = count,
farmbuyer@25 705 bcast_from = from,
farmbuyer@25 706 extratext = extratext,
farmbuyer@25 707 is_heroic = self:is_heroic_item(ilink),
farmbuyer@25 708 }
farmbuyer@25 709 candidates[signature] = i
farmbuyer@25 710 tinsert (candidates, signature)
farmbuyer@25 711 self.dprint('cache', "loot <",signature,"> added to cache, candidate", #candidates)
farmbuyer@1 712 end
farmbuyer@25 713 break
farmbuyer@1 714 end
farmbuyer@1 715 self.dprint('loot',"<<_do_loot out")
farmbuyer@1 716 return i
farmbuyer@1 717 end
farmbuyer@1 718
farmbuyer@1 719 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 720 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 721
farmbuyer@1 722 --[[
farmbuyer@1 723 iname: Hearthstone
farmbuyer@1 724 iquality: integer
farmbuyer@1 725 ilink: clickable formatted link
farmbuyer@1 726 itemstring: item:6948:....
farmbuyer@1 727 itexture: inventory icon texture
farmbuyer@1 728 ]]
farmbuyer@1 729
farmbuyer@1 730 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 731 local msg = ...
farmbuyer@20 732 local person, itemstring, count
farmbuyer@21 733 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 734 --local person, itemstring, remainder = msg:match(self.loot_pattern)
farmbuyer@20 735
farmbuyer@20 736 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 737 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 738 if not person then
farmbuyer@20 739 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 740 end
farmbuyer@20 741 if not person then
farmbuyer@20 742 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 743 if not itemstring then
farmbuyer@20 744 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 745 end
farmbuyer@20 746 end
farmbuyer@20 747
farmbuyer@20 748 --self.dprint('loot', "CHAT_MSG_LOOT, person is", person, ", itemstring is", itemstring, ", rest is", remainder)
farmbuyer@20 749 self.dprint('loot', "CHAT_MSG_LOOT, person is", person, ", itemstring is", itemstring, ", count is", count)
farmbuyer@20 750 if not itemstring then return end -- "So-and-So selected Greed", etc, not actual looting
farmbuyer@20 751 --local count = remainder and remainder:match(".*(x%d+)$")
farmbuyer@1 752
farmbuyer@1 753 -- Name might be colorized, remove the highlighting
farmbuyer@20 754 if person then
farmbuyer@20 755 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 756 else
farmbuyer@20 757 -- UNIT_YOU / You
farmbuyer@20 758 person = my_name
farmbuyer@20 759 end
farmbuyer@1 760
farmbuyer@20 761 --local id = tonumber((select(2, strsplit(":", itemstring))))
farmbuyer@20 762 local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@1 763
farmbuyer@1 764 return self:_do_loot (false, person, id, count)
farmbuyer@1 765
farmbuyer@1 766 elseif event == "broadcast" then
farmbuyer@1 767 return self:_do_loot(false, ...)
farmbuyer@1 768
farmbuyer@1 769 elseif event == "manual" then
farmbuyer@1 770 local r,i,n = ...
farmbuyer@1 771 return self:_do_loot(true, r,i,nil,nil,n)
farmbuyer@1 772 end
farmbuyer@1 773 end
farmbuyer@1 774 end
farmbuyer@1 775
farmbuyer@1 776
farmbuyer@1 777 ------ Slash command handler
farmbuyer@1 778 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 779 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 780 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 781 -- that GUI is in place.)
farmbuyer@1 782 function addon:OnSlash (txt) --, editbox)
farmbuyer@1 783 txt = strtrim(txt:lower())
farmbuyer@1 784 local cmd, arg = ""
farmbuyer@1 785 do
farmbuyer@1 786 local s,e = txt:find("^%a+")
farmbuyer@1 787 if s then
farmbuyer@1 788 cmd = txt:sub(s,e)
farmbuyer@1 789 s = txt:find("%S", e+2)
farmbuyer@1 790 if s then arg = txt:sub(s,-1) end
farmbuyer@1 791 end
farmbuyer@1 792 end
farmbuyer@1 793
farmbuyer@1 794 if cmd == "" then
farmbuyer@1 795 if InCombatLockdown() then
farmbuyer@1 796 return self:Print("Can't display window in combat.")
farmbuyer@1 797 else
farmbuyer@1 798 return self:BuildMainDisplay()
farmbuyer@1 799 end
farmbuyer@1 800
farmbuyer@1 801 elseif cmd:find("^thre") then
farmbuyer@1 802 self:SetThreshold(arg)
farmbuyer@1 803
farmbuyer@1 804 elseif cmd == "on" then self:Activate(arg)
farmbuyer@1 805 elseif cmd == "off" then self:Deactivate()
farmbuyer@1 806 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@1 807
farmbuyer@23 808 elseif cmd == "toggle" then
farmbuyer@23 809 if self.display then
farmbuyer@23 810 self.display:Hide()
farmbuyer@23 811 else
farmbuyer@23 812 return self:BuildMainDisplay()
farmbuyer@23 813 end
farmbuyer@23 814
farmbuyer@1 815 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@1 816 self:_mark_boss_kill (self._addLootEntry{
farmbuyer@1 817 kind='boss',reason='kill',bosskill="Baron Steamroller",instance=instance_tag(),duration=0
farmbuyer@1 818 })
farmbuyer@1 819 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@1 820 if self.display then
farmbuyer@1 821 self:redisplay()
farmbuyer@1 822 end
farmbuyer@1 823 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@1 824
farmbuyer@1 825 elseif cmd == "debug" then
farmbuyer@1 826 if arg then
farmbuyer@1 827 self.debug[arg] = not self.debug[arg]
farmbuyer@1 828 _G.print(arg,self.debug[arg])
farmbuyer@1 829 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@1 830 else
farmbuyer@1 831 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@1 832 end
farmbuyer@1 833
farmbuyer@1 834 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@1 835 self:save_saveas(arg)
farmbuyer@1 836 elseif cmd == "list" then
farmbuyer@1 837 self:save_list()
farmbuyer@1 838 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@1 839 self:save_restore(tonumber(arg))
farmbuyer@1 840 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@1 841 self:save_delete(tonumber(arg))
farmbuyer@1 842
farmbuyer@1 843 elseif cmd == "help" then
farmbuyer@1 844 self:BuildMainDisplay('help')
farmbuyer@23 845 elseif cmd == "ping" then
farmbuyer@23 846 self:DoPing()
farmbuyer@1 847
farmbuyer@19 848 elseif cmd == "fixcache" then
farmbuyer@19 849 self:do_item_cache_fixup()
farmbuyer@19 850
farmbuyer@1 851 else
farmbuyer@1 852 if self:OpenMainDisplayToTab(cmd) then
farmbuyer@1 853 return
farmbuyer@1 854 end
farmbuyer@1 855 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@1 856 cmd, self.format_hypertext('help',"Click here",ITEM_QUALITY_UNCOMMON))
farmbuyer@1 857 end
farmbuyer@1 858 end
farmbuyer@1 859
farmbuyer@1 860 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 861 local q = tonumber(arg)
farmbuyer@1 862 if q then
farmbuyer@1 863 q = math.floor(q+0.001)
farmbuyer@1 864 if q<0 or q>6 then
farmbuyer@1 865 return self:Print("Threshold must be 0-6.")
farmbuyer@1 866 end
farmbuyer@1 867 else
farmbuyer@1 868 q = qualnames[arg]
farmbuyer@1 869 if not q then
farmbuyer@1 870 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 871 end
farmbuyer@1 872 end
farmbuyer@1 873 self.threshold = q
farmbuyer@1 874 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 875 end
farmbuyer@1 876
farmbuyer@1 877
farmbuyer@1 878 ------ On/off
farmbuyer@1 879 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 880 self.dprint('flow', ":Activate is running")
farmbuyer@10 881 self:RegisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@16 882 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 883 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 884 self.popped = true
farmbuyer@1 885 if GetNumRaidMembers() > 0 then
farmbuyer@16 886 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 887 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 888 elseif self.debug.notraid then
farmbuyer@16 889 self.dprint('flow', ">:Activate registering loot and bossmods")
farmbuyer@10 890 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 891 _register_bossmod(self)
farmbuyer@1 892 elseif g_restore_p then
farmbuyer@1 893 g_restore_p = nil
farmbuyer@16 894 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 895 if #g_loot == 0 then
farmbuyer@16 896 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 897 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 898 return
farmbuyer@16 899 end
farmbuyer@1 900 self:Print("Ouro Raid Loot restored previous data, but not in a raid",
farmbuyer@1 901 "and 5-person mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 902 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 903 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 904 return
farmbuyer@1 905 end
farmbuyer@1 906 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 907 self.enabled = not opt_bcast_only
farmbuyer@1 908 if opt_threshold then
farmbuyer@1 909 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 910 end
farmbuyer@1 911 self:Print("Ouro Raid Loot is %s. Threshold currently %s.",
farmbuyer@1 912 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 913 self.thresholds[self.threshold])
farmbuyer@1 914 end
farmbuyer@1 915
farmbuyer@1 916 -- Note: running '/loot off' will also avoid the popup reminder when
farmbuyer@1 917 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 918 function addon:Deactivate()
farmbuyer@1 919 self.enabled = false
farmbuyer@1 920 self.rebroadcast = false
farmbuyer@10 921 self:UnregisterEvent("RAID_ROSTER_UPDATE")
farmbuyer@10 922 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 923 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@1 924 self:Print("Ouro Raid Loot deactivated.")
farmbuyer@1 925 end
farmbuyer@1 926
farmbuyer@1 927 function addon:Clear(verbose_p)
farmbuyer@1 928 local repopup, st
farmbuyer@1 929 if self.display then
farmbuyer@1 930 -- in the new version, this is likely to always be the case
farmbuyer@1 931 repopup = true
farmbuyer@1 932 st = self.display:GetUserData("eoiST")
farmbuyer@1 933 if not st then
farmbuyer@1 934 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 935 end
farmbuyer@1 936 self.display:Hide()
farmbuyer@1 937 end
farmbuyer@1 938 g_restore_p = nil
farmbuyer@1 939 OuroLootSV = nil
farmbuyer@1 940 self:_reset_timestamps()
farmbuyer@1 941 if verbose_p then
farmbuyer@16 942 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@16 943 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 944 else
farmbuyer@1 945 self:Print("Current loot data cleared.")
farmbuyer@1 946 end
farmbuyer@1 947 end
farmbuyer@1 948 _init(self,st)
farmbuyer@1 949 if repopup then
farmbuyer@1 950 addon:BuildMainDisplay()
farmbuyer@1 951 end
farmbuyer@1 952 end
farmbuyer@1 953
farmbuyer@1 954
farmbuyer@1 955 ------ Behind the scenes routines
farmbuyer@19 956 -- Semi-experimental debugging aid.
farmbuyer@19 957 do
farmbuyer@19 958 local date = _G.date
farmbuyer@19 959 local log = OuroLootSV_log
farmbuyer@19 960 function addon:log_with_timestamp (msg)
farmbuyer@19 961 tinsert (log, date('%m:%d %H:%M:%S ')..msg)
farmbuyer@19 962 end
farmbuyer@19 963 end
farmbuyer@19 964
farmbuyer@1 965 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 966 do
farmbuyer@1 967 local byindex, temp = {}, {}
farmbuyer@1 968 local function sort (src, dest)
farmbuyer@1 969 for k in pairs(src) do
farmbuyer@1 970 temp[#temp+1] = k
farmbuyer@1 971 end
farmbuyer@1 972 table.sort(temp)
farmbuyer@1 973 table.wipe(dest)
farmbuyer@1 974 for i = 1, #temp do
farmbuyer@1 975 dest[i] = src[temp[i]]
farmbuyer@1 976 end
farmbuyer@1 977 end
farmbuyer@1 978
farmbuyer@1 979 function addon.sender_list.sort()
farmbuyer@1 980 sort (addon.sender_list.active, byindex)
farmbuyer@1 981 table.wipe(temp)
farmbuyer@1 982 addon.sender_list.activeI = #byindex
farmbuyer@1 983 sort (addon.sender_list.names, byindex)
farmbuyer@1 984 table.wipe(temp)
farmbuyer@1 985 end
farmbuyer@1 986 addon.sender_list.namesI = byindex
farmbuyer@1 987 end
farmbuyer@1 988
farmbuyer@1 989 -- Message sending.
farmbuyer@1 990 -- See OCR_funcs.tag at the end of this file for incoming message treatment.
farmbuyer@1 991 do
farmbuyer@1 992 local function assemble(...)
farmbuyer@1 993 local msg = ...
farmbuyer@1 994 for i = 2, select('#',...) do
farmbuyer@1 995 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@1 996 end
farmbuyer@1 997 return msg
farmbuyer@1 998 end
farmbuyer@1 999
farmbuyer@1 1000 -- broadcast('tag', <stuff>)
farmbuyer@1 1001 function addon:broadcast(...)
farmbuyer@1 1002 local msg = assemble(...)
farmbuyer@1 1003 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@1 1004 -- the "GUILD" here is just so that we can also pick up on it
farmbuyer@1 1005 self:SendCommMessage(self.ident, msg, self.debug.comm and "GUILD" or "RAID")
farmbuyer@1 1006 end
farmbuyer@1 1007 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@1 1008 function addon:whispercast(to,...)
farmbuyer@1 1009 local msg = assemble(...)
farmbuyer@1 1010 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@1 1011 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@1 1012 end
farmbuyer@1 1013 end
farmbuyer@1 1014
farmbuyer@23 1015 function addon:DoPing()
farmbuyer@23 1016 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1017 self.sender_list.active = {}
farmbuyer@23 1018 self.sender_list.names = {}
farmbuyer@23 1019 self:broadcast('ping')
farmbuyer@23 1020 end
farmbuyer@23 1021
farmbuyer@1 1022 -- Generic helpers
farmbuyer@1 1023 function addon._find_next_after (kind, index)
farmbuyer@1 1024 index = index + 1
farmbuyer@1 1025 while index <= #g_loot do
farmbuyer@1 1026 if g_loot[index].kind == kind then
farmbuyer@1 1027 return index, g_loot[index]
farmbuyer@1 1028 end
farmbuyer@1 1029 index = index + 1
farmbuyer@1 1030 end
farmbuyer@1 1031 end
farmbuyer@1 1032
farmbuyer@1 1033 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1034 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1035 -- conditionals).
farmbuyer@1 1036 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1037 return self._find_next_after, filter_kind, 0
farmbuyer@1 1038 end
farmbuyer@1 1039
farmbuyer@1 1040 do
farmbuyer@1 1041 local itt
farmbuyer@1 1042 local function create()
farmbuyer@1 1043 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1044 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1045 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1046 L:SetFontObject(GameFontNormal)
farmbuyer@1 1047 R:SetFontObject(GameFontNormal)
farmbuyer@1 1048 tip:AddFontStrings(L,R)
farmbuyer@1 1049 lefts[i] = L
farmbuyer@1 1050 end
farmbuyer@1 1051 tip.lefts = lefts
farmbuyer@1 1052 return tip
farmbuyer@1 1053 end
farmbuyer@1 1054 function addon:is_heroic_item(item) -- returns true or *nil*
farmbuyer@1 1055 itt = itt or create()
farmbuyer@1 1056 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 1057 itt:ClearLines()
farmbuyer@1 1058 itt:SetHyperlink(item)
farmbuyer@1 1059 local t = itt.lefts[2]:GetText()
farmbuyer@1 1060 itt:Hide()
farmbuyer@1 1061 return (t == ITEM_HEROIC) or nil
farmbuyer@1 1062 end
farmbuyer@1 1063 end
farmbuyer@1 1064
farmbuyer@1 1065 -- Called when first loading up, and then also when a 'clear' is being
farmbuyer@16 1066 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 1067 function _init (self, possible_st)
farmbuyer@1 1068 self.dprint('flow',"_init running")
farmbuyer@1 1069 self.loot_clean = nil
farmbuyer@1 1070 self.hist_clean = nil
farmbuyer@1 1071 if g_restore_p then
farmbuyer@1 1072 g_loot = OuroLootSV
farmbuyer@16 1073 self.popped = #g_loot > 0
farmbuyer@1 1074 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 1075 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 1076 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 1077 self.sharder = opts.autoshard
farmbuyer@1 1078 else
farmbuyer@10 1079 g_loot = { printed = {}, raiders = {} }
farmbuyer@1 1080 end
farmbuyer@1 1081
farmbuyer@16 1082 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@1 1083 self:gui_init(g_loot)
farmbuyer@16 1084 opts.autoshard = nil
farmbuyer@16 1085 opts.threshold = nil
farmbuyer@1 1086
farmbuyer@1 1087 if g_restore_p then
farmbuyer@1 1088 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 1089 else
farmbuyer@1 1090 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 1091 end
farmbuyer@1 1092 if possible_st then
farmbuyer@1 1093 possible_st:SetData(g_loot)
farmbuyer@1 1094 end
farmbuyer@1 1095
farmbuyer@17 1096 self.status_text = ("%s communicating as ident %s commrev %d"):format(self.revision,self.ident,self.commrev)
farmbuyer@1 1097 self:RegisterComm(self.ident)
farmbuyer@1 1098 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 1099
farmbuyer@1 1100 if self.author_debug then
farmbuyer@1 1101 _G.OL = self
farmbuyer@1 1102 _G.Oloot = g_loot
farmbuyer@1 1103 end
farmbuyer@1 1104 end
farmbuyer@1 1105
farmbuyer@25 1106 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 1107 do
farmbuyer@25 1108 local candidates = {}
farmbuyer@25 1109 local location
farmbuyer@1 1110 local function fixup_durations (cache)
farmbuyer@1 1111 local boss, bossi
farmbuyer@1 1112 boss = candidates[1]
farmbuyer@1 1113 if #candidates == 1 then
farmbuyer@1 1114 -- (1) or (2)
farmbuyer@1 1115 boss.duration = boss.duration or 0
farmbuyer@19 1116 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 1117 else
farmbuyer@1 1118 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 1119 if #candidates ~= 2 then
farmbuyer@1 1120 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 1121 -- before the local one ever fires, apparently... sigh
farmbuyer@1 1122 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 1123 end
farmbuyer@1 1124 if candidates[2].duration == nil then
farmbuyer@1 1125 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 1126 end
farmbuyer@1 1127 -- try and be generic anyhow
farmbuyer@1 1128 for i,c in ipairs(candidates) do
farmbuyer@1 1129 if c.duration then
farmbuyer@1 1130 boss = c
farmbuyer@19 1131 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 1132 break
farmbuyer@1 1133 end
farmbuyer@1 1134 end
farmbuyer@1 1135 end
farmbuyer@1 1136 bossi = addon._addLootEntry(boss)
farmbuyer@19 1137 -- addon.
farmbuyer@19 1138 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 1139 g_boss_signpost = nil
farmbuyer@19 1140 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 1141 if boss.reason == 'kill' then
farmbuyer@1 1142 addon:_mark_boss_kill (bossi)
farmbuyer@1 1143 if opts.chatty_on_kill then
farmbuyer@1 1144 addon:Print("Registered kill for '%s' in %s!", boss.bosskill, boss.instance)
farmbuyer@1 1145 end
farmbuyer@1 1146 end
farmbuyer@25 1147 table.wipe(candidates)
farmbuyer@1 1148 end
farmbuyer@1 1149 addon.recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 1150
farmbuyer@1 1151 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@1 1152 local function _do_boss (self, reason, bossname, intag, duration, raiders)
farmbuyer@1 1153 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname, "T:", intag,
farmbuyer@1 1154 "D:", duration, "RL:", (raiders and #raiders or 'nil'))
farmbuyer@1 1155 if self.rebroadcast and duration then
farmbuyer@1 1156 self:broadcast('boss', reason, bossname, intag)
farmbuyer@1 1157 end
farmbuyer@1 1158 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 1159 while self.enabled do
farmbuyer@1 1160 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 1161 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 1162 local not_from_local = duration == nil
farmbuyer@1 1163 local signature = bossname .. reason
farmbuyer@1 1164 if not_from_local and self.recent_boss:test(signature) then
farmbuyer@1 1165 self.dprint('cache', "boss <",signature,"> already in cache, skipping")
farmbuyer@1 1166 else
farmbuyer@1 1167 self.recent_boss:add(signature)
farmbuyer@16 1168 g_boss_signpost = #g_loot + 1
farmbuyer@19 1169 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 1170 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 1171 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 1172 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 1173 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 1174 -- our local event (not because of network weirdness but because our local
farmbuyer@1 1175 -- DBM might not trigger for a while).
farmbuyer@1 1176 local c = {
farmbuyer@1 1177 kind = 'boss',
farmbuyer@1 1178 bosskill = bossname, -- minor misnomer, might not actually be a kill
farmbuyer@1 1179 reason = reason,
farmbuyer@1 1180 instance = intag,
farmbuyer@1 1181 duration = duration, -- these two deliberately may be nil
farmbuyer@1 1182 raiderlist = raiders and table.concat(raiders, ", ")
farmbuyer@1 1183 }
farmbuyer@1 1184 tinsert(candidates,c)
farmbuyer@1 1185 end
farmbuyer@17 1186 break
farmbuyer@1 1187 end
farmbuyer@1 1188 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 1189 end
farmbuyer@1 1190 -- No wrapping layer for now
farmbuyer@1 1191 addon.on_boss_broadcast = _do_boss
farmbuyer@1 1192
farmbuyer@1 1193 function addon:_mark_boss_kill (index)
farmbuyer@1 1194 local e = g_loot[index]
farmbuyer@17 1195 if not e then
farmbuyer@17 1196 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 1197 return
farmbuyer@17 1198 end
farmbuyer@1 1199 if not e.bosskill then
farmbuyer@16 1200 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 1201 return
farmbuyer@1 1202 end
farmbuyer@1 1203 if e.reason ~= 'wipe' then
farmbuyer@1 1204 -- enh, bail
farmbuyer@1 1205 self.loot_clean = index-1
farmbuyer@1 1206 end
farmbuyer@1 1207 local attempts = 1
farmbuyer@1 1208 local first
farmbuyer@1 1209
farmbuyer@1 1210 local i,d = 1,g_loot[1]
farmbuyer@1 1211 while d ~= e do
farmbuyer@1 1212 if d.bosskill and
farmbuyer@1 1213 d.bosskill == e.bosskill and
farmbuyer@1 1214 d.reason == 'wipe'
farmbuyer@1 1215 then
farmbuyer@1 1216 first = first or i
farmbuyer@1 1217 attempts = attempts + 1
farmbuyer@1 1218 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 1219 else
farmbuyer@1 1220 i = i + 1
farmbuyer@1 1221 end
farmbuyer@1 1222 d = g_loot[i]
farmbuyer@1 1223 end
farmbuyer@1 1224 e.reason = 'kill'
farmbuyer@1 1225 e.attempts = attempts
farmbuyer@1 1226 self.loot_clean = first or index-1
farmbuyer@1 1227 end
farmbuyer@1 1228
farmbuyer@2 1229 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 1230 assert(type(name)=='string')
farmbuyer@2 1231 assert(type(registration_func)=='function')
farmbuyer@2 1232 if deregistration_func ~= nil then assert(type(deregistration_func)=='function') end
farmbuyer@2 1233 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 1234 n = name,
farmbuyer@2 1235 r = registration_func,
farmbuyer@2 1236 d = deregistration_func,
farmbuyer@2 1237 }
farmbuyer@5 1238 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 1239 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 1240 end
farmbuyer@1 1241
farmbuyer@2 1242 function _register_bossmod (self, force_p)
farmbuyer@2 1243 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 1244 if x then
farmbuyer@2 1245 if x.n == opts.bossmod and not force_p then
farmbuyer@2 1246 -- trying to register with already-registered boss mod
farmbuyer@2 1247 return
farmbuyer@2 1248 else
farmbuyer@2 1249 -- deregister
farmbuyer@2 1250 if x.d then x.d(self) end
farmbuyer@2 1251 end
farmbuyer@1 1252 end
farmbuyer@1 1253
farmbuyer@2 1254 x = nil
farmbuyer@2 1255 for k,v in ipairs(self.bossmods) do
farmbuyer@2 1256 if v.n == opts.bossmod then
farmbuyer@2 1257 x = k
farmbuyer@2 1258 break
farmbuyer@2 1259 end
farmbuyer@1 1260 end
farmbuyer@1 1261
farmbuyer@2 1262 if not x then
farmbuyer@2 1263 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 1264 self:Print(self.status_text)
farmbuyer@2 1265 return
farmbuyer@1 1266 end
farmbuyer@1 1267
farmbuyer@2 1268 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 1269 --self.bossmod_registered = x
farmbuyer@5 1270 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 1271 else
farmbuyer@2 1272 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 1273 end
farmbuyer@1 1274 end
farmbuyer@2 1275 end
farmbuyer@1 1276
farmbuyer@1 1277 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 1278 do
farmbuyer@1 1279 -- This shouldn't be required. /sadface
farmbuyer@1 1280 local loot_entry_mt = {
farmbuyer@1 1281 __index = function (e,key)
farmbuyer@1 1282 if key == 'cols' then
farmbuyer@15 1283 pprint('mt', e.kind, "key is", key)
farmbuyer@1 1284 --tabledump(e) -- not actually that useful
farmbuyer@1 1285 addon:_fill_out_eoi_data(1)
farmbuyer@1 1286 end
farmbuyer@1 1287 return rawget(e,key)
farmbuyer@1 1288 end
farmbuyer@1 1289 }
farmbuyer@1 1290
farmbuyer@1 1291 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 1292 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@1 1293 -- optional second index to search no earlier than it.
farmbuyer@1 1294 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 1295 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 1296 stop = stop or 0
farmbuyer@1 1297 while i > stop do
farmbuyer@1 1298 if g_loot[i].kind == 'time' then
farmbuyer@1 1299 return i, g_loot[i]
farmbuyer@1 1300 end
farmbuyer@1 1301 i = i - 1
farmbuyer@1 1302 end
farmbuyer@1 1303 end
farmbuyer@1 1304
farmbuyer@1 1305 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 1306 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 1307 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 1308 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 1309 -- taken from the DAY entry.
farmbuyer@1 1310 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@1 1311 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 1312 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 1313 if not time_entry_opt then
farmbuyer@1 1314 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 1315 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 1316 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@1 1317 --elseif type(fmt_opt) == "string" then -- Day entry only, specified format
farmbuyer@1 1318 end
farmbuyer@1 1319 end
farmbuyer@1 1320 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 1321 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 1322 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 1323 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 1324 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 1325 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 1326 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 1327 end
farmbuyer@1 1328
farmbuyer@1 1329 local done_todays_date
farmbuyer@1 1330 function addon:_reset_timestamps()
farmbuyer@1 1331 done_todays_date = nil
farmbuyer@1 1332 end
farmbuyer@1 1333 local function do_todays_date()
farmbuyer@1 1334 local text, M, D, Y = makedate()
farmbuyer@1 1335 local found,ts = #g_loot+1
farmbuyer@1 1336 repeat
farmbuyer@1 1337 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 1338 if found and ts.startday.text == text then
farmbuyer@1 1339 done_todays_date = true
farmbuyer@1 1340 end
farmbuyer@1 1341 until done_todays_date or (not found)
farmbuyer@1 1342 if done_todays_date then
farmbuyer@1 1343 g_today = ts
farmbuyer@1 1344 else
farmbuyer@1 1345 done_todays_date = true
farmbuyer@1 1346 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 1347 kind = 'time',
farmbuyer@1 1348 startday = {
farmbuyer@1 1349 text = text, month = M, day = D, year = Y
farmbuyer@1 1350 }
farmbuyer@1 1351 }]
farmbuyer@1 1352 end
farmbuyer@1 1353 addon:_fill_out_eoi_data(1)
farmbuyer@1 1354 end
farmbuyer@1 1355
farmbuyer@1 1356 -- Adding anything original to g_loot goes through this routine.
farmbuyer@1 1357 function addon._addLootEntry (e)
farmbuyer@1 1358 setmetatable(e,loot_entry_mt)
farmbuyer@1 1359
farmbuyer@1 1360 if not done_todays_date then do_todays_date() end
farmbuyer@1 1361
farmbuyer@1 1362 local h, m = GetGameTime()
farmbuyer@10 1363 --local localuptime = math.floor(GetTime())
farmbuyer@10 1364 local time_t = time()
farmbuyer@1 1365 e.hour = h
farmbuyer@1 1366 e.minute = m
farmbuyer@10 1367 e.stamp = time_t --localuptime
farmbuyer@1 1368 local index = #g_loot + 1
farmbuyer@1 1369 g_loot[index] = e
farmbuyer@1 1370 return index
farmbuyer@1 1371 end
farmbuyer@16 1372
farmbuyer@16 1373 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 1374 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 1375 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 1376 -- from that boss.
farmbuyer@16 1377 function addon._adjustBossOrder (is, should_be)
farmbuyer@16 1378 --pprint('loot', is, should_be)
farmbuyer@16 1379 if is == should_be then --pprint('loot', "equal, yay")
farmbuyer@16 1380 return
farmbuyer@16 1381 end
farmbuyer@17 1382 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 1383 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 1384 return
farmbuyer@16 1385 end
farmbuyer@16 1386 if g_loot[should_be].kind == 'time' then
farmbuyer@16 1387 should_be = should_be + 1
farmbuyer@16 1388 if is == should_be then
farmbuyer@16 1389 --pprint('loot', "needed to mark day entry, otherwise equal, yay")
farmbuyer@16 1390 return
farmbuyer@16 1391 end
farmbuyer@16 1392 end
farmbuyer@16 1393
farmbuyer@16 1394 assert(g_loot[is].kind == 'boss')
farmbuyer@16 1395 local boss = tremove (g_loot, is)
farmbuyer@16 1396 --pprint('loot', "MOVING", boss.bosskill)
farmbuyer@16 1397 tinsert (g_loot, should_be, boss)
farmbuyer@16 1398 return should_be
farmbuyer@16 1399 end
farmbuyer@1 1400 end
farmbuyer@1 1401
farmbuyer@19 1402 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 1403 -- item cache data (which will have arrived by now).
farmbuyer@19 1404 function addon:do_item_cache_fixup()
farmbuyer@19 1405 self:Print("Fixing up missing item cache data...")
farmbuyer@19 1406
farmbuyer@19 1407 local numfound = 0
farmbuyer@19 1408 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 1409
farmbuyer@19 1410 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@19 1411 if e.cache_miss then
farmbuyer@19 1412 local borked_id = e.itemname:match(borkedpat)
farmbuyer@19 1413 if borked_id then
farmbuyer@19 1414 numfound = numfound + 1
farmbuyer@19 1415 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@19 1416 -- its assload of return values.
farmbuyer@19 1417 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@19 1418 if iname then
farmbuyer@19 1419 self:Print(" Entry %d patched up with %s.", i, ilink)
farmbuyer@19 1420 e.quality = iquality
farmbuyer@19 1421 e.itemname = iname
farmbuyer@19 1422 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@19 1423 e.itemlink = ilink
farmbuyer@19 1424 e.itexture = itexture
farmbuyer@19 1425 e.cache_miss = nil
farmbuyer@19 1426 end
farmbuyer@19 1427 end
farmbuyer@19 1428 end
farmbuyer@19 1429 end
farmbuyer@19 1430
farmbuyer@19 1431 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 1432 end
farmbuyer@19 1433
farmbuyer@1 1434
farmbuyer@1 1435 ------ Saved texts
farmbuyer@1 1436 function addon:check_saved_table(silent_p)
farmbuyer@16 1437 local s = OuroLootSV_saved
farmbuyer@1 1438 if s and (#s > 0) then return s end
farmbuyer@16 1439 OuroLootSV_saved = nil
farmbuyer@1 1440 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 1441 end
farmbuyer@1 1442
farmbuyer@1 1443 function addon:save_list()
farmbuyer@1 1444 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1445 for i,t in ipairs(s) do
farmbuyer@1 1446 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 1447 end
farmbuyer@1 1448 end
farmbuyer@1 1449
farmbuyer@1 1450 function addon:save_saveas(name)
farmbuyer@16 1451 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@16 1452 local SV = OuroLootSV_saved
farmbuyer@16 1453 local n = #SV + 1
farmbuyer@1 1454 local save = {
farmbuyer@1 1455 name = name,
farmbuyer@1 1456 date = makedate(),
farmbuyer@1 1457 count = #g_loot,
farmbuyer@1 1458 }
farmbuyer@10 1459 for text in self:registered_textgen_iter() do
farmbuyer@10 1460 save[text] = g_loot[text]
farmbuyer@10 1461 end
farmbuyer@1 1462 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 1463 SV[n] = save
farmbuyer@1 1464 return self:save_list()
farmbuyer@1 1465 end
farmbuyer@1 1466
farmbuyer@1 1467 function addon:save_restore(num)
farmbuyer@1 1468 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1469 if (not num) or (num > #s) then
farmbuyer@1 1470 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 1471 end
farmbuyer@1 1472 local save = s[num]
farmbuyer@1 1473 self:Print("Overwriting current loot data with saved text #%d '%s'", num, save.name)
farmbuyer@1 1474 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 1475 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 1476 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 1477 for text in self:registered_textgen_iter() do
farmbuyer@10 1478 g_loot[text] = save[text]
farmbuyer@10 1479 end
farmbuyer@1 1480 end
farmbuyer@1 1481
farmbuyer@1 1482 function addon:save_delete(num)
farmbuyer@1 1483 local s = self:check_saved_table(); if not s then return end;
farmbuyer@1 1484 if (not num) or (num > #s) then
farmbuyer@1 1485 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 1486 end
farmbuyer@1 1487 self:Print("Deleting saved text #"..num)
farmbuyer@1 1488 tremove(s,num)
farmbuyer@1 1489 return self:save_list()
farmbuyer@1 1490 end
farmbuyer@1 1491
farmbuyer@1 1492
farmbuyer@1 1493 ------ Loot histories
farmbuyer@1 1494 -- history_all = {
farmbuyer@1 1495 -- ["Kilrogg"] = {
farmbuyer@1 1496 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 1497 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 1498 -- ["byname"] = { -- not saved
farmbuyer@1 1499 -- ["OtherPlayer"] = 2,
farmbuyer@1 1500 -- ["Farmbuyer"] = 1,
farmbuyer@1 1501 -- }
farmbuyer@1 1502 -- [1] = {
farmbuyer@1 1503 -- ["name"] = "Farmbuyer",
farmbuyer@1 1504 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@1 1505 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@1 1506 -- },
farmbuyer@1 1507 -- [2] = {
farmbuyer@1 1508 -- ["name"] = "OtherPlayer",
farmbuyer@1 1509 -- ......
farmbuyer@1 1510 -- }, ......
farmbuyer@1 1511 -- },
farmbuyer@1 1512 -- ["OtherRealm"] = ......
farmbuyer@1 1513 -- }
farmbuyer@1 1514 do
farmbuyer@6 1515 local tsort = table.sort
farmbuyer@6 1516 local comp = function(L,R) return L.when > R.when end
farmbuyer@6 1517
farmbuyer@4 1518 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 1519 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 1520 -- called from the GUI code at least once.
farmbuyer@1 1521 function addon:_build_history_names (opt_hist)
farmbuyer@1 1522 local hist = opt_hist or self.history
farmbuyer@1 1523 local m = {}
farmbuyer@1 1524 for i = 1, #hist do
farmbuyer@1 1525 m[hist[i].name] = i
farmbuyer@1 1526 end
farmbuyer@1 1527 hist.byname = m
farmbuyer@1 1528 end
farmbuyer@1 1529
farmbuyer@1 1530 -- Prepares and returns table to be used as self.history.
farmbuyer@1 1531 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 1532 local t = prev_table or {
farmbuyer@1 1533 --kind = 'realm',
farmbuyer@6 1534 --realm = realmname,
farmbuyer@1 1535 }
farmbuyer@6 1536 t.realm = realmname
farmbuyer@1 1537
farmbuyer@1 1538 --[[
farmbuyer@1 1539 t.cols = setmetatable({
farmbuyer@1 1540 { value = realmname },
farmbuyer@1 1541 }, self.time_column1_used_mt)
farmbuyer@1 1542 ]]
farmbuyer@1 1543
farmbuyer@1 1544 if not t.byname then
farmbuyer@1 1545 self:_build_history_names (t)
farmbuyer@1 1546 end
farmbuyer@1 1547
farmbuyer@1 1548 return t
farmbuyer@1 1549 end
farmbuyer@1 1550
farmbuyer@4 1551 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 1552 -- the index and the table at that index.
farmbuyer@4 1553 function addon:get_loot_history (name)
farmbuyer@4 1554 local i
farmbuyer@4 1555 i = self.history.byname[name]
farmbuyer@4 1556 if not i then
farmbuyer@4 1557 i = #self.history + 1
farmbuyer@4 1558 self.history[i] = { name=name }
farmbuyer@4 1559 self.history.byname[name] = i
farmbuyer@4 1560 end
farmbuyer@6 1561 return i, self.history[i]
farmbuyer@4 1562 end
farmbuyer@4 1563
farmbuyer@1 1564 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 1565 local e = g_loot[lootindex]
farmbuyer@6 1566 if e.kind ~= 'loot' then return end
farmbuyer@6 1567
farmbuyer@6 1568 local i,h = self:get_loot_history(e.person)
farmbuyer@25 1569 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@1 1570 local n = {
farmbuyer@1 1571 id = e.id,
farmbuyer@1 1572 when = self:format_timestamp (g_today, e),
farmbuyer@1 1573 count = e.count,
farmbuyer@1 1574 }
farmbuyer@6 1575 tinsert (h, 1, n)
farmbuyer@24 1576 e.history_unique = n.id .. ' ' .. n.when
farmbuyer@6 1577 end
farmbuyer@6 1578
farmbuyer@24 1579 -- Create new history table based on current loot.
farmbuyer@6 1580 function addon:rewrite_history (realmname)
farmbuyer@6 1581 local r = assert(realmname)
farmbuyer@6 1582 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 1583 self.history = self.history_all[r]
farmbuyer@6 1584
farmbuyer@6 1585 local g_today_real = g_today
farmbuyer@6 1586 for i,e in ipairs(g_loot) do
farmbuyer@6 1587 if e.kind == 'time' then
farmbuyer@6 1588 g_today = e
farmbuyer@6 1589 elseif e.kind == 'loot' then
farmbuyer@6 1590 self:_addHistoryEntry(i)
farmbuyer@6 1591 end
farmbuyer@6 1592 end
farmbuyer@6 1593 g_today = g_today_real
farmbuyer@6 1594 self.hist_clean = nil
farmbuyer@6 1595
farmbuyer@6 1596 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 1597 for i,h in ipairs(self.history) do
farmbuyer@6 1598 tsort (h, comp)
farmbuyer@6 1599 end
farmbuyer@6 1600 end
farmbuyer@6 1601
farmbuyer@24 1602 -- Clears all but latest entry for each player.
farmbuyer@6 1603 function addon:preen_history (realmname)
farmbuyer@6 1604 local r = assert(realmname)
farmbuyer@6 1605 for i,h in ipairs(self.history) do
farmbuyer@6 1606 tsort (h, comp)
farmbuyer@6 1607 while #h > 1 do
farmbuyer@6 1608 tremove (h)
farmbuyer@6 1609 end
farmbuyer@6 1610 end
farmbuyer@1 1611 end
farmbuyer@24 1612
farmbuyer@25 1613 -- Given an entry in a g_loot table, looks up the corresponding history
farmbuyer@25 1614 -- entry. Returns the player's index and history table (as in get_loot_history)
farmbuyer@25 1615 -- and the index into that table of the loot entry. On failure, returns nil
farmbuyer@25 1616 -- and an error message ready to be formatted with the loot's name/itemlink.
farmbuyer@25 1617 function addon:_history_by_loot_id (loot, operation_text)
farmbuyer@25 1618 -- Using assert() here would be concatenating error strings that probably
farmbuyer@25 1619 -- wouldn't be used. Do more verbose testing instead.
farmbuyer@25 1620 if type(loot) ~= 'table' then
farmbuyer@25 1621 error("trying to "..operation_text.." nonexistant entry")
farmbuyer@25 1622 end
farmbuyer@25 1623 if loot.kind ~= 'loot' then
farmbuyer@25 1624 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@25 1625 end
farmbuyer@24 1626
farmbuyer@25 1627 local player = loot.person
farmbuyer@25 1628 local tag = loot.history_unique
farmbuyer@24 1629 local errtxt
farmbuyer@25 1630 local player_i, player_h, hist_i
farmbuyer@24 1631
farmbuyer@24 1632 if not tag then
farmbuyer@24 1633 errtxt = "Entry for %s is missing a history tag!"
farmbuyer@24 1634 else
farmbuyer@25 1635 player_i,player_h = self:get_loot_history(player)
farmbuyer@25 1636 for i,h in ipairs(player_h) do
farmbuyer@24 1637 local unique = h.id .. ' ' .. h.when
farmbuyer@24 1638 if unique == tag then
farmbuyer@25 1639 hist_i = i
farmbuyer@24 1640 break
farmbuyer@24 1641 end
farmbuyer@24 1642 end
farmbuyer@25 1643 if not hist_i then
farmbuyer@24 1644 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@24 1645 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@24 1646 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 1647 end
farmbuyer@24 1648 end
farmbuyer@24 1649
farmbuyer@24 1650 if errtxt then
farmbuyer@25 1651 return nil, errtxt
farmbuyer@24 1652 end
farmbuyer@25 1653 return player_i, player_h, hist_i
farmbuyer@25 1654 end
farmbuyer@24 1655
farmbuyer@25 1656 function addon:reassign_loot (index, to_name)
farmbuyer@25 1657 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@25 1658 local e = g_loot[index]
farmbuyer@25 1659 local from_i, from_h, hist_i = self:_history_by_loot_id (e, "reassign")
farmbuyer@25 1660 local from_name = e.person
farmbuyer@25 1661 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 1662
farmbuyer@25 1663 if not from_i then
farmbuyer@25 1664 -- from_h is the formatted error text
farmbuyer@25 1665 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@25 1666 else
farmbuyer@25 1667 local hist_h = tremove (from_h, hist_i)
farmbuyer@25 1668 tinsert (to_h, 1, hist_h)
farmbuyer@25 1669 tsort (from_h, comp)
farmbuyer@25 1670 tsort (to_h, comp)
farmbuyer@25 1671 end
farmbuyer@25 1672 e.person = to_name
farmbuyer@25 1673 e.person_class = select(2,UnitClass(to_name))
farmbuyer@25 1674 self.hist_clean = nil
farmbuyer@25 1675
farmbuyer@25 1676 self:Print("Reassigned entry %d/%s from '%s' to '%s'.", index, e.itemlink, from_name, to_name)
farmbuyer@25 1677 end
farmbuyer@25 1678
farmbuyer@25 1679 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 1680 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 1681 local deleted_cache = {} --setmetatable({}, {__mode='k'})
farmbuyer@25 1682 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 1683 local e = g_loot[index]
farmbuyer@25 1684 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 1685 -- output, so force to a string instead.
farmbuyer@25 1686 olddisp = olddisp or 'normal'
farmbuyer@25 1687 local newdisp = e.disposition or 'normal'
farmbuyer@25 1688 -- Ignore misclicks and the like
farmbuyer@25 1689 if olddisp == newdisp then return end
farmbuyer@25 1690
farmbuyer@25 1691 local name = e.person
farmbuyer@25 1692
farmbuyer@25 1693 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@25 1694 local name_i, name_h, hist_i = self:_history_by_loot_id (e, "mark")
farmbuyer@25 1695 -- remove history entry
farmbuyer@25 1696 if hist_i then
farmbuyer@25 1697 local hist_h = tremove (name_h, hist_i)
farmbuyer@25 1698 deleted_cache[e.history_unique] = hist_h
farmbuyer@25 1699 self.hist_clean = nil
farmbuyer@25 1700 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 1701 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 1702 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@25 1703 else
farmbuyer@25 1704 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 1705 end
farmbuyer@25 1706 return
farmbuyer@25 1707 end
farmbuyer@25 1708
farmbuyer@25 1709 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 1710 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 1711 then
farmbuyer@25 1712 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 1713
farmbuyer@25 1714 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 1715 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 1716 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 1717 -- the same steps as _addHistoryEntry.
farmbuyer@25 1718 local entry
farmbuyer@25 1719 if e.history_unique and deleted_cache[e.history_unique] then
farmbuyer@25 1720 entry = deleted_cache[e.history_unique]
farmbuyer@25 1721 deleted_cache[e.history_unique] = nil
farmbuyer@25 1722 end
farmbuyer@25 1723 local when = g_today and self:format_timestamp (g_today, e) or tostring(e.stamp)
farmbuyer@25 1724 entry = entry or {
farmbuyer@25 1725 id = e.id,
farmbuyer@25 1726 when = when,
farmbuyer@25 1727 count = e.count,
farmbuyer@25 1728 }
farmbuyer@25 1729 tinsert (name_h, 1, entry)
farmbuyer@25 1730 e.history_unique = e.history_unique or (entry.id .. ' ' .. entry.when)
farmbuyer@25 1731 self.hist_clean = nil
farmbuyer@25 1732 return
farmbuyer@25 1733 end
farmbuyer@24 1734 end
farmbuyer@1 1735 end
farmbuyer@1 1736
farmbuyer@1 1737
farmbuyer@1 1738 ------ Player communication
farmbuyer@1 1739 do
farmbuyer@1 1740 local function adduser (name, status, active)
farmbuyer@1 1741 if status then addon.sender_list.names[name] = status end
farmbuyer@1 1742 if active then addon.sender_list.active[name] = active end
farmbuyer@1 1743 end
farmbuyer@1 1744
farmbuyer@1 1745 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 1746 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 1747 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 1748 local OCR_funcs = {}
farmbuyer@1 1749
farmbuyer@1 1750 OCR_funcs.ping = function (sender)
farmbuyer@1 1751 pprint('comm', "incoming ping from", sender)
farmbuyer@1 1752 addon:whispercast (sender, 'pong', addon.revision,
farmbuyer@1 1753 addon.enabled and "tracking" or (addon.rebroadcast and "broadcasting" or "disabled"))
farmbuyer@1 1754 end
farmbuyer@1 1755 OCR_funcs.pong = function (sender, _, rev, status)
farmbuyer@17 1756 local s = ("|cff00ff00%s|r %s is |cff00ffff%s|r"):format(sender,rev,status)
farmbuyer@1 1757 addon:Print("Echo: ", s)
farmbuyer@1 1758 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 1759 end
farmbuyer@1 1760
farmbuyer@1 1761 OCR_funcs.loot = function (sender, _, recip, item, count, extratext)
farmbuyer@1 1762 addon.dprint('comm', "DOTloot, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 1763 if not addon.enabled then return end
farmbuyer@1 1764 adduser (sender, nil, true)
farmbuyer@1 1765 addon:CHAT_MSG_LOOT ("broadcast", recip, item, count, sender, extratext)
farmbuyer@1 1766 end
farmbuyer@1 1767
farmbuyer@1 1768 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@1 1769 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason, "name", bossname, "it", instancetag)
farmbuyer@1 1770 if not addon.enabled then return end
farmbuyer@1 1771 adduser (sender, nil, true)
farmbuyer@1 1772 addon:on_boss_broadcast (reason, bossname, instancetag)
farmbuyer@1 1773 end
farmbuyer@1 1774
farmbuyer@1 1775 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 1776 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 1777 then
farmbuyer@1 1778 addon:Print("%s has requested additional broadcasters! Choose %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in. Or do nothing for now to see if other requests arrive.",
farmbuyer@1 1779 sender,
farmbuyer@1 1780 addon.format_hypertext('bcaston',"the red pill",'|cffff4040'),
farmbuyer@1 1781 addon.format_hypertext('waferthin',"the blue pill",'|cff0070dd'))
farmbuyer@1 1782 end
farmbuyer@18 1783 addon.popped = true
farmbuyer@1 1784 end
farmbuyer@1 1785
farmbuyer@1 1786 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 1787 if addon.debug.comm or addon.requesting or
farmbuyer@1 1788 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 1789 then
farmbuyer@1 1790 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 1791 end
farmbuyer@1 1792 end
farmbuyer@1 1793 -- remove this tag once it's all tested
farmbuyer@1 1794 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 1795 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 1796 end
farmbuyer@1 1797
farmbuyer@1 1798 -- Incoming message dispatcher
farmbuyer@1 1799 local function dotdotdot (sender, tag, ...)
farmbuyer@1 1800 local f = OCR_funcs[tag]
farmbuyer@1 1801 addon.dprint('comm', ":... processing",tag,"from",sender)
farmbuyer@1 1802 if f then return f(sender,tag,...) end
farmbuyer@1 1803 addon.dprint('comm', "unknown comm message",tag",from", sender)
farmbuyer@1 1804 end
farmbuyer@1 1805 -- Recent message cache
farmbuyer@1 1806 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 1807
farmbuyer@1 1808 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 1809 if prefix ~= self.ident then return end
farmbuyer@1 1810 if not self.debug.comm then
farmbuyer@1 1811 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 1812 if sender == my_name then return end
farmbuyer@1 1813 end
farmbuyer@1 1814 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 1815
farmbuyer@1 1816 if self.recent_messages:test(msg) then
farmbuyer@1 1817 return self.dprint('cache', "message <",msg,"> already in cache, skipping")
farmbuyer@1 1818 end
farmbuyer@1 1819 self.recent_messages:add(msg)
farmbuyer@1 1820
farmbuyer@1 1821 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 1822 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 1823 end
farmbuyer@1 1824
farmbuyer@1 1825 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 1826 if prefix ~= self.identTg then return end
farmbuyer@1 1827 if not self.debug.comm then
farmbuyer@1 1828 if distribution ~= "WHISPER" then return end
farmbuyer@1 1829 if sender == my_name then return end
farmbuyer@1 1830 end
farmbuyer@1 1831 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 1832 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 1833 end
farmbuyer@1 1834 end
farmbuyer@1 1835
farmbuyer@1 1836 -- vim:noet