annotate core.lua @ 116:fc2ff128835a

- Reset the 'clean' markers on all default-function option toggles. - Fix a long-standing FIXME: Move all lib-scrollingtable and other "display-only" data out of g_loot entries and into their own subclass- style table; feed that to ST's SetData instead. No more 'cols'.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Thu, 16 Aug 2012 17:11:57 -0400
parents 289c7667adab
children ec5174529e0f
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@114 11 - fname fully-qualified name; "PlayerName" or "PlayerName-RealmName"
farmbuyer@61 12 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 13 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 14 - race English codename ("BloodElf", etc)
farmbuyer@61 15 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 16 - level can be 0 if player was offline at the time
farmbuyer@61 17 - guild guild name, or missing if unguilded
farmbuyer@114 18 - realm realm name, or missing if same realm as player at the time
farmbuyer@102 19 - online 'online', 'offline', 'no_longer' [no longer in raid group]
farmbuyer@57 20 [both of these next two fields use time_t values:]
farmbuyer@61 21 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 22 - leave time player left the raid (or time we've left the raid, if
farmbuyer@102 23 'online' is not 'no_longer')
farmbuyer@50 24
farmbuyer@54 25 Common g_loot entry indices:
farmbuyer@61 26 - kind time/boss/loot
farmbuyer@61 27 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 28 - minute 0-59, ditto
farmbuyer@61 29 - stamp time_t on the local computer
farmbuyer@50 30
farmbuyer@50 31 Time specific g_loot indices:
farmbuyer@61 32 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 33 text is always "dd Month yyyy"
farmbuyer@50 34
farmbuyer@50 35 Boss specific g_loot indices:
farmbuyer@61 36 - bossname name of boss/encounter;
farmbuyer@57 37 may be changed if "snarky boss names" option is enabled
farmbuyer@61 38 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 39 - instance name of instance, including size and difficulty
farmbuyer@61 40 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 41 up; can be 0 if we're outside an instance and the player
farmbuyer@61 42 inside has an older version
farmbuyer@61 43 - duration in seconds; may be missing (only present if local)
farmbuyer@69 44 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 45 empty for manual snapshots the player didn't want included
farmbuyer@69 46 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 47
farmbuyer@50 48 Loot specific g_loot indices:
farmbuyer@61 49 - person recipient
farmbuyer@61 50 - person_class class of recipient if available; may be missing;
farmbuyer@57 51 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@114 52 - person_realm recipient's realm if different from the player's; missing
farmbuyer@114 53 otherwise
farmbuyer@61 54 - itemname not including square brackets
farmbuyer@61 55 - id itemID as number
farmbuyer@61 56 - itemlink full clickable link
farmbuyer@61 57 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 58 - quality ITEM_QUALITY_* number
farmbuyer@71 59 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 60 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 61 the extratext field
farmbuyer@61 62 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 63 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 64 dropped double axes today"
farmbuyer@66 65 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 66 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 67 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 68 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 69 fiddling of loot data
farmbuyer@109 70 - extratext text in Note column, including disposition and rebroadcasting;
farmbuyer@109 71 missing otherwise
farmbuyer@61 72 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 73
farmbuyer@1 74
farmbuyer@1 75 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 76 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 77 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 78 names with leading underscores are strictly internal helper functions.
farmbuyer@1 79 ------ Saved variables
farmbuyer@1 80 ------ Constants
farmbuyer@1 81 ------ Addon member data
farmbuyer@6 82 ------ Globals
farmbuyer@1 83 ------ Expiring caches
farmbuyer@102 84 ------ Ace3 framework stuff (callback 'events', search for LCALLBACK)
farmbuyer@1 85 ------ Event handlers
farmbuyer@1 86 ------ Slash command handler
farmbuyer@1 87 ------ On/off
farmbuyer@1 88 ------ Behind the scenes routines
farmbuyer@1 89 ------ Saved texts
farmbuyer@1 90 ------ Loot histories
farmbuyer@1 91 ------ Player communication
farmbuyer@1 92
farmbuyer@1 93 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 94 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 95 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 96 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 97 rewrite.
farmbuyer@16 98
farmbuyer@73 99 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 100 serve as a spelling reminder.
farmbuyer@1 101
farmbuyer@1 102 ]==]
farmbuyer@1 103
farmbuyer@1 104 ------ Saved variables
farmbuyer@16 105 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 106 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 107 -- are numeric indices of tables, subkeys of those
farmbuyer@102 108 -- are name/forum/attend/date
farmbuyer@16 109 OuroLootSV_hist = nil
farmbuyer@19 110 OuroLootSV_log = {}
farmbuyer@1 111
farmbuyer@1 112
farmbuyer@1 113 ------ Constants
farmbuyer@90 114 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 115 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@99 116 local option_defaults = { profile = {
farmbuyer@99 117 --['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 118 ['popup_on_join'] = true,
farmbuyer@94 119 ['register_slash_synonyms'] = false,
farmbuyer@94 120 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 121 ['scroll_to_bottom'] = true,
farmbuyer@114 122 ['history_suppress_LFR'] = false,
farmbuyer@114 123 ['history_ignore_xrealm'] = true,
farmbuyer@83 124 ['gui_noob'] = true,
farmbuyer@1 125 ['chatty_on_kill'] = false,
farmbuyer@1 126 ['no_tracking_wipes'] = false,
farmbuyer@1 127 ['snarky_boss'] = true,
farmbuyer@1 128 ['keybinding'] = false,
farmbuyer@2 129 ['bossmod'] = "DBM",
farmbuyer@104 130 ['keybinding_text'] = '', --'CTRL-SHIFT-O',
farmbuyer@1 131 ['forum'] = {
farmbuyer@25 132 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 133 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 134 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 135 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 136 ['Custom...'] = '',
farmbuyer@1 137 },
farmbuyer@1 138 ['forum_current'] = '[item] by name',
farmbuyer@57 139 ['display_disabled_LODs'] = false,
farmbuyer@65 140 ['display_bcast_from'] = true,
farmbuyer@73 141 ['precache_history_uniques'] = false,
farmbuyer@73 142 ['chatty_on_remote_changes'] = false,
farmbuyer@101 143 ['chatty_on_local_changes'] = false,
farmbuyer@101 144 ['chatty_on_changes_frame'] = 1,
farmbuyer@97 145 ['itemfilter'] = {},
farmbuyer@97 146 ['itemvault'] = {},
farmbuyer@99 147 } }
farmbuyer@95 148 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 149 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 150 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 151 .." welcome message will not intrude again."
farmbuyer@27 152 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 153 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 154 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 155 .." 'Ping!' button on the options panel)."
farmbuyer@81 156 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 157 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 158 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 159 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 160 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 161 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 162 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 163 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@99 164 local new_profile_warning = [[Be aware that profiles only store addon & plugin settings from the <Options> tab; loot and generated text is account-wide data, unrelated to your current profile.]]
farmbuyer@86 165 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 166 local qualnames = {
farmbuyer@1 167 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 168 ['white'] = 1, ['common'] = 1,
farmbuyer@1 169 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 170 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 171 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 172 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 173 ['artifact'] = 6,
farmbuyer@1 174 --['heirloom'] = 7,
farmbuyer@1 175 }
farmbuyer@1 176 local my_name = UnitName('player')
farmbuyer@76 177 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 178 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 179 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 180
farmbuyer@1 181
farmbuyer@1 182 ------ Addon member data
farmbuyer@1 183 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 184 addon.author_debug = flib.author_debug
farmbuyer@1 185
farmbuyer@6 186 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 187 do local _G = _G setfenv (1, addon)
farmbuyer@1 188
farmbuyer@71 189 commrev = '17'
farmbuyer@89 190 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 191 ident = "OuroLoot2"
farmbuyer@1 192 identTg = "OuroLoot2Tg"
farmbuyer@1 193 status_text = nil
farmbuyer@89 194 revision = "@project-revision@"
farmbuyer@89 195 --@debug@
farmbuyer@89 196 revision = "DEVEL"
farmbuyer@89 197 --@end-debug@
farmbuyer@1 198
farmbuyer@45 199 tekdebug = nil
farmbuyer@45 200 if _G.tekDebug then
farmbuyer@45 201 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 202 function tekdebug (txt)
farmbuyer@45 203 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 204 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 205 end
farmbuyer@45 206 end
farmbuyer@45 207
farmbuyer@1 208 DEBUG_PRINT = false
farmbuyer@1 209 debug = {
farmbuyer@76 210 comm = false,
farmbuyer@76 211 loot = false,
farmbuyer@76 212 flow = false,
farmbuyer@76 213 notraid = false,
farmbuyer@76 214 cache = false,
farmbuyer@100 215 callback = false,
farmbuyer@76 216 alsolog = false,
farmbuyer@1 217 }
farmbuyer@77 218 --@debug@
farmbuyer@77 219 DEBUG_PRINT = true
farmbuyer@77 220 debug.loot = true
farmbuyer@77 221 debug.comm = true
farmbuyer@100 222 is_guilded = _G.IsInGuild()
farmbuyer@77 223 --@end-debug@
farmbuyer@77 224
farmbuyer@45 225 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 226 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 227 if tekdebug then
farmbuyer@45 228 function dprint (t,...)
farmbuyer@45 229 if DEBUG_PRINT and debug[t] then
farmbuyer@45 230 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 231 if debug.alsolog then
farmbuyer@45 232 addon:log_with_timestamp(text)
farmbuyer@45 233 end
farmbuyer@45 234 end
farmbuyer@45 235 end
farmbuyer@45 236 else
farmbuyer@45 237 function dprint (t,...)
farmbuyer@45 238 if DEBUG_PRINT and debug[t] then
farmbuyer@45 239 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 240 if debug.alsolog then
farmbuyer@45 241 addon:log_with_timestamp(text)
farmbuyer@45 242 end
farmbuyer@19 243 end
farmbuyer@19 244 end
farmbuyer@1 245 end
farmbuyer@1 246
farmbuyer@45 247 if author_debug and tekdebug then
farmbuyer@45 248 function pprint (t,...)
farmbuyer@45 249 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 250 if debug.alsolog then
farmbuyer@19 251 addon:log_with_timestamp(text)
farmbuyer@19 252 end
farmbuyer@1 253 end
farmbuyer@1 254 else
farmbuyer@1 255 pprint = flib.nullfunc
farmbuyer@1 256 end
farmbuyer@1 257
farmbuyer@76 258 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 259 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 260 function error(txt,lvl)
farmbuyer@76 261 pprint('ERROR()', txt)
farmbuyer@76 262 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 263 _G.error(txt,lvl)
farmbuyer@76 264 end
farmbuyer@76 265 function assert(cond,msg,...)
farmbuyer@76 266 if cond then
farmbuyer@76 267 return cond,msg,...
farmbuyer@76 268 else
farmbuyer@109 269 error('ASSERT() FAILED: '.._G.tostring(msg or 'nil'),3)
farmbuyer@76 270 end
farmbuyer@76 271 end
farmbuyer@76 272
farmbuyer@1 273 enabled = false
farmbuyer@1 274 rebroadcast = false
farmbuyer@76 275 display = nil -- reference to display frame iff visible
farmbuyer@1 276 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 277 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 278 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 279
farmbuyer@1 280 -- The rest is also used in the GUI:
farmbuyer@1 281
farmbuyer@76 282 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 283 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 284
farmbuyer@2 285 bossmod_registered = nil
farmbuyer@76 286 bossmods = {}
farmbuyer@2 287
farmbuyer@76 288 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 289
farmbuyer@103 290 lootjumps = {} -- maps hypertext idents to EOI line numbers
farmbuyer@103 291
farmbuyer@76 292 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 293 -- heirlooms to show up
farmbuyer@76 294 thresholds = {}
farmbuyer@1 295 for i = 0,6 do
farmbuyer@11 296 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 297 end
farmbuyer@1 298
farmbuyer@1 299 _G.setfenv (1, _G)
farmbuyer@1 300 end
farmbuyer@1 301
farmbuyer@1 302 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 303 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 304
farmbuyer@67 305 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 306 function addon:load_assert (cond, msg, ...)
farmbuyer@67 307 if cond then
farmbuyer@67 308 return cond, msg, ...
farmbuyer@67 309 end
farmbuyer@67 310 msg = msg or "load-time assertion failed!"
farmbuyer@67 311 self.NOLOAD = msg
farmbuyer@67 312 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 313 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 314 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 315 self.error (msg, --[[level=]]2)
farmbuyer@67 316 end
farmbuyer@109 317 addon.FILES_LOADED = 0
farmbuyer@67 318
farmbuyer@67 319 -- Seriously? ORLY?
farmbuyer@67 320 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 321 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 322 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 323 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 324 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 325 if id == 88715 then
farmbuyer@67 326 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 327 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 328 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 329 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 330 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 331 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 332 format(text)
farmbuyer@67 333 addon:load_assert(nil,text)
farmbuyer@67 334 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 335 end
farmbuyer@67 336 end
farmbuyer@67 337
farmbuyer@86 338 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 339 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 340 do
farmbuyer@86 341 local cc = {}
farmbuyer@86 342 local function extract (color_info)
farmbuyer@93 343 local hex
farmbuyer@93 344 if color_info.colorStr then -- MoP
farmbuyer@93 345 hex = "|c" .. color_info.colorStr
farmbuyer@93 346 else -- pre-MoP
farmbuyer@93 347 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 348 255*color_info.g, 255*color_info.b)
farmbuyer@93 349 end
farmbuyer@92 350 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 351 end
farmbuyer@86 352 local function fill_out_class_colors()
farmbuyer@86 353 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 354 cc[class] = extract(color)
farmbuyer@86 355 end
farmbuyer@86 356 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 357 end
farmbuyer@86 358 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 359 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 360 end
farmbuyer@93 361 addon.class_colors = cc -- this stays around
farmbuyer@93 362 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 363
farmbuyer@86 364 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 365 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 366 function addon:colorize (text, class)
farmbuyer@86 367 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 368 end
farmbuyer@86 369 end
farmbuyer@86 370
farmbuyer@1 371
farmbuyer@6 372 ------ Globals
farmbuyer@1 373 local g_loot = nil
farmbuyer@1 374 local g_restore_p = nil
farmbuyer@76 375 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 376 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 377 local g_boss_signpost = nil
farmbuyer@73 378 local g_seeing_oldsigs = nil
farmbuyer@73 379 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 380 local g_unique_replace = nil
farmbuyer@1 381 local opts = nil
farmbuyer@110 382 local g_gui = nil
farmbuyer@1 383
farmbuyer@76 384 local error = addon.error
farmbuyer@76 385 local assert = addon.assert
farmbuyer@76 386
farmbuyer@107 387 local type, select, next, pairs, ipairs, tinsert, tremove, tostring, tonumber, wipe =
farmbuyer@107 388 type, select, next, pairs, ipairs, table.insert, table.remove, tostring, tonumber, table.wipe
farmbuyer@73 389
farmbuyer@1 390 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@107 391 local CopyTable = CopyTable
farmbuyer@107 392 local GetNumRaidMembers = GetNumGroupMembers or GetNumRaidMembers
farmbuyer@107 393 local IsInRaid = IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 394 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@100 395 local _register_bossmod, makedate, create_new_cache, _init, _log, _do_loot_metas
farmbuyer@81 396 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@114 397 local _notify_about_change, _LFR_suppressing
farmbuyer@1 398
farmbuyer@27 399 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 400 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 401 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 402 --
farmbuyer@89 403 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 404 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 405 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 406 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 407 -- warning for other users.
farmbuyer@27 408 do
farmbuyer@27 409 local r = 0
farmbuyer@89 410 for d in addon.version:gmatch("%d+") do
farmbuyer@27 411 r = 1000*r + d
farmbuyer@27 412 end
farmbuyer@62 413 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 414 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 415 while r > 2000 and r < 2000000 do
farmbuyer@62 416 r = 1000*r
farmbuyer@62 417 end
farmbuyer@89 418 version_large = math.max(r,1)
farmbuyer@27 419 end
farmbuyer@27 420
farmbuyer@1 421 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 422 do
farmbuyer@76 423 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 424 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@107 425 local text_map = setmetatable({}, {__mode = 'v'})
farmbuyer@107 426 local base = newproxy(true)
farmbuyer@107 427 getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 428 --@debug@
farmbuyer@103 429 -- auto collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@107 430 getmetatable(base).__index = {
farmbuyer@103 431 ['done'] = function (ud)
farmbuyer@103 432 text_map[ud] = nil
farmbuyer@103 433 func_map[ud] = nil
farmbuyer@103 434 end,
farmbuyer@103 435 }
farmbuyer@107 436 getmetatable(base).__gc = function(ud)
farmbuyer@76 437 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 438 end
farmbuyer@76 439 --@end-debug@
farmbuyer@1 440
farmbuyer@38 441 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 442 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 443 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 444 --
farmbuyer@78 445 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 446 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 447 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 448 -- passed the addon table and the same matching number.
farmbuyer@78 449 --
farmbuyer@78 450 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 451 function addon.format_hypertext (text, color, func)
farmbuyer@107 452 local ret = newproxy(base)
farmbuyer@76 453 local num = #text_map + 1
farmbuyer@76 454 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 455 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 456 text)
farmbuyer@76 457 text_map[num] = ret
farmbuyer@76 458 func_map[ret] = func
farmbuyer@78 459 return ret, num
farmbuyer@1 460 end
farmbuyer@1 461
farmbuyer@76 462 --[[
farmbuyer@76 463 link: OuroLoot:n
farmbuyer@76 464 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 465 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 466
farmbuyer@76 467 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 468 another clickable link, yay data reproducability
farmbuyer@76 469 ]]
farmbuyer@107 470 local strsplit = strsplit
farmbuyer@76 471 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 472 local ltype, arg = strsplit(":",link)
farmbuyer@76 473 if ltype ~= "OuroLoot" then return end
farmbuyer@78 474 arg = tonumber(arg)
farmbuyer@78 475 local f = func_map[text_map[arg]]
farmbuyer@76 476 if type(f) == 'function' then
farmbuyer@78 477 f (addon, arg)
farmbuyer@76 478 elseif type(f) == 'string' then
farmbuyer@76 479 if type(addon[f]) == 'function' then
farmbuyer@78 480 addon[f](addon,arg) -- method name
farmbuyer@76 481 else
farmbuyer@76 482 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 483 end
farmbuyer@1 484 end
farmbuyer@1 485 end)
farmbuyer@1 486
farmbuyer@1 487 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 488 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 489 if link:match("^OuroLoot") then return end
farmbuyer@1 490 return old (self, link, ...)
farmbuyer@1 491 end
farmbuyer@1 492 end
farmbuyer@1 493
farmbuyer@1 494 do
farmbuyer@1 495 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 496 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 497 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 498 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 499 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 500 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 501 }
farmbuyer@1 502 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 503 function makedate()
farmbuyer@1 504 Calendar_LoadUI()
farmbuyer@1 505 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 506 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 507 return text, M, D, Y
farmbuyer@1 508 end
farmbuyer@1 509 end
farmbuyer@1 510
farmbuyer@56 511 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 512 local function instance_tag()
farmbuyer@61 513 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 514 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 515 local t, r
farmbuyer@1 516 name = addon.instance_abbrev[name] or name
farmbuyer@56 517 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 518 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@114 519 if GetLFGMode() and (GetLFGModeType() == 'raid') then
farmbuyer@56 520 t,r = 'LFR', 25
farmbuyer@35 521 elseif diffcode == 1 then
farmbuyer@93 522 if IsInRaid() then
farmbuyer@76 523 t,r = "10",10
farmbuyer@76 524 else
farmbuyer@76 525 t,r = "5",5
farmbuyer@76 526 end
farmbuyer@1 527 elseif diffcode == 2 then
farmbuyer@93 528 if IsInRaid() then
farmbuyer@76 529 t,r = "25",25
farmbuyer@76 530 else
farmbuyer@76 531 t,r = "5h",5
farmbuyer@76 532 end
farmbuyer@1 533 elseif diffcode == 3 then
farmbuyer@56 534 t,r = "10h", 10
farmbuyer@1 535 elseif diffcode == 4 then
farmbuyer@56 536 t,r = "25h", 25
farmbuyer@1 537 end
farmbuyer@1 538 -- dynamic difficulties always return normal "codes"
farmbuyer@1 539 if isdynamic and perbossheroic == 1 then
farmbuyer@1 540 t = t .. "h"
farmbuyer@1 541 end
farmbuyer@56 542 return name .. "(" .. t .. ")", r
farmbuyer@1 543 end
farmbuyer@1 544 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 545 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 546
farmbuyer@114 547 -- Whether we're recording anything at all in the loot histories
farmbuyer@114 548 local function _history_suppress()
farmbuyer@114 549 return _LFR_suppressing or addon.history_suppress
farmbuyer@114 550 end
farmbuyer@114 551
farmbuyer@73 552 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 553 -- the uniques, values are the following:
farmbuyer@87 554 -- 'history' active player name in self.history
farmbuyer@73 555 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 556 -- and will instantly be wrong after manual insertion
farmbuyer@73 557 -- 'loot' active index into g_loot
farmbuyer@73 558 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 559 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 560 -- and return to searching mode.
farmbuyer@73 561 do
farmbuyer@73 562 local notfound = -1
farmbuyer@73 563 local notfound_ret = { history = notfound }
farmbuyer@73 564 local mt
farmbuyer@73 565
farmbuyer@73 566 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 567 local function m_probe_only (t, k)
farmbuyer@73 568 return rawget(t,k) or notfound_ret
farmbuyer@73 569 end
farmbuyer@73 570
farmbuyer@73 571 -- Expensive search.
farmbuyer@73 572 local function m_full_search (t, k)
farmbuyer@73 573 local L, H, HU, loot
farmbuyer@73 574 -- Try active loot entries first
farmbuyer@73 575 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 576 if k == e.unique then
farmbuyer@73 577 L,loot = i,e
farmbuyer@73 578 break
farmbuyer@73 579 end
farmbuyer@73 580 end
farmbuyer@73 581 -- If it's active, try looking through that player's history first.
farmbuyer@73 582 if L then
farmbuyer@73 583 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 584 for ui,u in ipairs(h.unique) do
farmbuyer@73 585 if k == u then
farmbuyer@87 586 H, HU = h.name, ui
farmbuyer@73 587 break
farmbuyer@73 588 end
farmbuyer@73 589 end
farmbuyer@73 590 else
farmbuyer@73 591 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 592 -- older data. Search the rest of current realm's history.
farmbuyer@73 593 for hi,h in ipairs(addon.history) do
farmbuyer@73 594 for ui,u in ipairs(h.unique) do
farmbuyer@73 595 if k == u then
farmbuyer@87 596 H, HU = h.name, ui
farmbuyer@73 597 break
farmbuyer@73 598 end
farmbuyer@73 599 end
farmbuyer@73 600 end
farmbuyer@73 601 end
farmbuyer@73 602 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 603 t[k] = ret
farmbuyer@73 604 return ret
farmbuyer@73 605 end
farmbuyer@73 606
farmbuyer@73 607 local function m_setmode (self, mode)
farmbuyer@73 608 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 609 (mode == 'search') and m_full_search or
farmbuyer@73 610 nil -- maybe error() here?
farmbuyer@73 611 end
farmbuyer@73 612
farmbuyer@73 613 local function m_reset (self)
farmbuyer@73 614 wipe(self)
farmbuyer@73 615 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 616 self.NOTFOUND = notfound
farmbuyer@73 617 self.RESET = m_reset
farmbuyer@73 618 self.SEARCH = m_full_search
farmbuyer@73 619 self.TEST = m_probe_only
farmbuyer@73 620 self.SETMODE = m_setmode
farmbuyer@73 621 mt.__index = m_full_search
farmbuyer@73 622 return self
farmbuyer@73 623 end
farmbuyer@73 624
farmbuyer@73 625 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 626 -- this into a weakly-keyed table.
farmbuyer@73 627 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 628
farmbuyer@107 629 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 630 end
farmbuyer@73 631
farmbuyer@1 632
farmbuyer@1 633 ------ Expiring caches
farmbuyer@1 634 --[[
farmbuyer@73 635 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 636 cache:add(foo)
farmbuyer@73 637 cache:test(foo) -- returns true
farmbuyer@73 638 ....5 seconds pass
farmbuyer@73 639 cache:add(bar)
farmbuyer@73 640 ....10 seconds pass
farmbuyer@73 641 cache:test(foo) -- returns false
farmbuyer@73 642 cache:test(bar) -- returns true
farmbuyer@73 643 ....5 seconds pass
farmbuyer@102 644 ....bar also gone, cleanup() called:
farmbuyer@102 645 function cleanup (expired_entries)
farmbuyer@102 646 for i = 1, #expired_entries do -- this table is in strict FIFO order
farmbuyer@102 647 print(i, expired_entries[i])
farmbuyer@102 648 -- 1 foo
farmbuyer@102 649 -- 2 bar
farmbuyer@102 650 end
farmbuyer@102 651 end
farmbuyer@1 652 ]]
farmbuyer@1 653 do
farmbuyer@1 654 local caches = {}
farmbuyer@107 655 local cleanup_group = AnimTimerFrame:CreateAnimationGroup()
farmbuyer@107 656 local time, next = time, next
farmbuyer@102 657 local new, del = flib.new, flib.del
farmbuyer@1 658 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 659 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 660 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 661 local now = time()
farmbuyer@102 662 local actives = 0
farmbuyer@102 663 local expired = new()
farmbuyer@1 664 -- this is ass-ugly
farmbuyer@102 665 for name,c in next, caches do
farmbuyer@25 666 local fifo = c.fifo
farmbuyer@25 667 local active = #fifo > 0
farmbuyer@102 668 actives = actives + (active and 1 or 0)
farmbuyer@73 669 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@102 670 local datum = tremove(fifo,1)
farmbuyer@102 671 addon.dprint('cache', name, "cache removing", datum.t, "<", datum.m, ">")
farmbuyer@102 672 c.hash[datum.m] = nil
farmbuyer@102 673 tinsert(expired,datum.m)
farmbuyer@102 674 del(datum)
farmbuyer@1 675 end
farmbuyer@25 676 if active and #fifo == 0 and c.func then
farmbuyer@25 677 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@102 678 c.func(expired)
farmbuyer@25 679 end
farmbuyer@102 680 wipe(expired)
farmbuyer@1 681 end
farmbuyer@102 682 del(expired)
farmbuyer@102 683 if actives == 0 then
farmbuyer@40 684 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 685 cleanup_group:Finish()
farmbuyer@40 686 else
farmbuyer@40 687 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 688 end
farmbuyer@1 689 end)
farmbuyer@1 690
farmbuyer@1 691 local function _add (cache, x)
farmbuyer@102 692 assert(type(x)~='number')
farmbuyer@102 693 local datum = new()
farmbuyer@102 694 datum.m = x
farmbuyer@102 695 datum.t = time() + cache.ttl
farmbuyer@25 696 cache.hash[x] = datum
farmbuyer@25 697 tinsert (cache.fifo, datum)
farmbuyer@1 698 if not cleanup_group:IsPlaying() then
farmbuyer@41 699 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@1 700 cleanup_group:Play()
farmbuyer@1 701 end
farmbuyer@1 702 end
farmbuyer@1 703 local function _test (cache, x)
farmbuyer@25 704 return cache.hash[x] ~= nil
farmbuyer@1 705 end
farmbuyer@25 706
farmbuyer@1 707 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 708 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 709 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@1 710 local c = {
farmbuyer@1 711 ttl = ttl,
farmbuyer@1 712 name = name,
farmbuyer@1 713 add = _add,
farmbuyer@1 714 test = _test,
farmbuyer@1 715 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 716 func = on_alldone,
farmbuyer@102 717 -- Testing merging these two (_add's 'x' must not be numeric)
farmbuyer@25 718 fifo = {},
farmbuyer@102 719 --hash = {},
farmbuyer@1 720 }
farmbuyer@102 721 c.hash = c.fifo
farmbuyer@102 722 c.cleanup:SetOrder(1) -- [1,100] range within parent animation
farmbuyer@102 723 c.cleanup:SetDuration(0.8) -- hmmm
farmbuyer@25 724 caches[name] = c
farmbuyer@1 725 return c
farmbuyer@1 726 end
farmbuyer@1 727 end
farmbuyer@1 728
farmbuyer@1 729
farmbuyer@1 730 ------ Ace3 framework stuff
farmbuyer@98 731 function addon:DBProfileRefresh()
farmbuyer@98 732 opts = self.db.profile
farmbuyer@98 733 end
farmbuyer@98 734
farmbuyer@1 735 function addon:OnInitialize()
farmbuyer@67 736 if self.author_debug then
farmbuyer@67 737 _G.OL = self
farmbuyer@73 738 _G.g_uniques = g_uniques
farmbuyer@67 739 end
farmbuyer@109 740 -- This kludgy-looking thing is because if there are serious errors in
farmbuyer@109 741 -- loading, some of the actions during PLAYER_LOGOUT can destroy data.
farmbuyer@109 742 if self.FILES_LOADED ~= 7 then
farmbuyer@109 743 print('|cffaee3ffouroloot reports load count of',self.FILES_LOADED,'fml|r')
farmbuyer@109 744 self:SetEnabledState(false)
farmbuyer@109 745 return
farmbuyer@109 746 end
farmbuyer@109 747 self.FILES_LOADED = nil
farmbuyer@109 748
farmbuyer@107 749 _log = OuroLootSV_log
farmbuyer@41 750
farmbuyer@1 751 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 752 -- relogging during a raid and already have collected loot data
farmbuyer@107 753 local OuroLootSV = OuroLootSV
farmbuyer@1 754 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 755 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 756
farmbuyer@100 757 -- Primarily for plugins, but can be of use to me also...
farmbuyer@107 758 self.callbacks = LibStub("CallbackHandler-1.0"):New(self)
farmbuyer@100 759 --function self.callbacks:OnUsed (target_aka_self, eventname) end
farmbuyer@100 760 --function self.callbacks:OnUnused (target_aka_self, eventname) end
farmbuyer@100 761
farmbuyer@97 762 if _G.OuroLootOptsDB == nil then
farmbuyer@76 763 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 764 self:ScheduleTimer(function(s)
farmbuyer@97 765 for id in pairs(self.default_itemfilter) do
farmbuyer@97 766 opts.itemfilter[id] = true
farmbuyer@97 767 end
farmbuyer@97 768 for id in pairs(self.default_itemvault) do
farmbuyer@97 769 opts.itemvault[id] = true
farmbuyer@97 770 end
farmbuyer@76 771 s:Print(virgin, tostring(vclick))
farmbuyer@1 772 virgin = nil
farmbuyer@1 773 end,10,self)
farmbuyer@65 774 else
farmbuyer@65 775 virgin = nil
farmbuyer@1 776 end
farmbuyer@107 777 self.db = LibStub("AceDB-3.0"):New("OuroLootOptsDB", option_defaults , --[[Default=]]true)
farmbuyer@99 778 self.db.RegisterCallback (self, "OnNewProfile", function()
farmbuyer@99 779 self:Print(new_profile_warning)
farmbuyer@99 780 end)
farmbuyer@98 781 self.db.RegisterCallback (self, "OnProfileChanged", "DBProfileRefresh")
farmbuyer@98 782 self.db.RegisterCallback (self, "OnProfileCopied", "DBProfileRefresh")
farmbuyer@98 783 self.db.RegisterCallback (self, "OnProfileReset", "DBProfileRefresh")
farmbuyer@98 784 self:DBProfileRefresh()
farmbuyer@97 785
farmbuyer@97 786 --[[
farmbuyer@66 787 local stored_datarev = opts.datarev or 14
farmbuyer@1 788 for opt,default in pairs(option_defaults) do
farmbuyer@1 789 if opts[opt] == nil then
farmbuyer@1 790 opts[opt] = default
farmbuyer@1 791 end
farmbuyer@1 792 end
farmbuyer@97 793 opts.datarev = option_defaults.datarev]]
farmbuyer@1 794
farmbuyer@1 795 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 796 if opts.register_slash_synonyms then
farmbuyer@94 797 -- Maybe use %w here for non-English locales?
farmbuyer@94 798 local n = 2
farmbuyer@94 799 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 800 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 801 n = n + 1
farmbuyer@94 802 end
farmbuyer@1 803 end
farmbuyer@1 804
farmbuyer@73 805 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@107 806 local r = self:load_assert (GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 807 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 808 self.history = self.history_all[r]
farmbuyer@71 809
farmbuyer@71 810 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 811 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 812 if _G.OuroLootSV_hist
farmbuyer@73 813 and (histformat == nil or histformat < 4)
farmbuyer@73 814 then -- some big honkin' loops
farmbuyer@38 815 for rname,realm in pairs(self.history_all) do
farmbuyer@38 816 for pk,player in ipairs(realm) do
farmbuyer@73 817 if histformat == nil or histformat < 3 then
farmbuyer@73 818 for lk,loot in ipairs(player) do
farmbuyer@73 819 if loot.count == "" then
farmbuyer@73 820 loot.count = nil
farmbuyer@73 821 end
farmbuyer@73 822 if not loot.unique then
farmbuyer@73 823 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 824 end
farmbuyer@71 825 end
farmbuyer@38 826 end
farmbuyer@73 827 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 828 self:_uplift_history_format(player)
farmbuyer@38 829 end
farmbuyer@38 830 end
farmbuyer@38 831 end
farmbuyer@73 832 self._uplift_history_format = nil
farmbuyer@6 833 --OuroLootSV_hist = nil
farmbuyer@1 834
farmbuyer@56 835 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 836 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 837 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 838 if false and OuroLootSV then
farmbuyer@56 839 local dirty = false
farmbuyer@66 840 local bumpers = {}
farmbuyer@97 841 --bumpers[14] = function() start
farmbuyer@97 842 --bumpers[19] = function() latest
farmbuyer@71 843
farmbuyer@66 844 --[===[
farmbuyer@66 845 local real = bumpers
farmbuyer@66 846 bumpers = newproxy(true)
farmbuyer@66 847 local mt = getmetatable(bumpers)
farmbuyer@66 848 mt.__index = real
farmbuyer@66 849 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 850
farmbuyer@66 851 while stored_datarev < opts.datarev do
farmbuyer@66 852 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 853 dirty = true
farmbuyer@66 854 bumpers[stored_datarev]()
farmbuyer@66 855 stored_datarev = stored_datarev + 1
farmbuyer@61 856 end
farmbuyer@56 857 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 858 end
farmbuyer@55 859
farmbuyer@95 860 self:FINISH_SPECIAL_TABS()
farmbuyer@1 861 _init(self)
farmbuyer@89 862 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@110 863 g_gui = self.gui_state_pointer
farmbuyer@95 864 self.gui_state_pointer = nil
farmbuyer@67 865 self.load_assert = nil
farmbuyer@66 866 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 867 end
farmbuyer@1 868
farmbuyer@1 869 function addon:OnEnable()
farmbuyer@10 870 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 871 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 872
farmbuyer@73 873 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 874 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 875 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 876 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 877 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 878 --
farmbuyer@73 879 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 880 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 881 --
farmbuyer@37 882 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 883 do
farmbuyer@1 884 local AC = LibStub("AceConsole-3.0")
farmbuyer@103 885 function addon.chatprefix (code, arg)
farmbuyer@103 886 local f = '' -- empty -> BuildMainDisplay(empty) -> main tab
farmbuyer@103 887 if code == "GoToLootLine" then
farmbuyer@103 888 f = code
farmbuyer@103 889 --elseif .....
farmbuyer@103 890 end
farmbuyer@103 891 local ret, num = self.format_hypertext ("Ouro Loot", --[[legendary]]5, f)
farmbuyer@103 892 if code == "GoToLootLine" then
farmbuyer@103 893 self.lootjumps[num] = arg
farmbuyer@103 894 end
farmbuyer@103 895 return ret, num
farmbuyer@103 896 end
farmbuyer@103 897 --local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5, '')
farmbuyer@103 898 --local chat_prefix_s = tostring(chat_prefix)
farmbuyer@103 899 local chat_prefix_s = tostring((addon.chatprefix()))
farmbuyer@1 900 function addon:Print (str, ...)
farmbuyer@1 901 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 902 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 903 else
farmbuyer@76 904 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 905 end
farmbuyer@1 906 end
farmbuyer@73 907 function addon:CFPrint (frame, str, ...)
farmbuyer@73 908 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 909 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 910 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 911 else
farmbuyer@76 912 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 913 end
farmbuyer@73 914 end
farmbuyer@103 915 function addon:PCFPrint (frame, prefix, str, ...)
farmbuyer@103 916 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@103 917 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@103 918 return AC:Print (frame, tostring(prefix), str:format(...))
farmbuyer@103 919 else
farmbuyer@103 920 return AC:Print (frame, tostring(prefix), str, ...)
farmbuyer@103 921 end
farmbuyer@103 922 end
farmbuyer@1 923 end
farmbuyer@1 924
farmbuyer@93 925 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 926 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 927 if addon.fill_out_class_colors then
farmbuyer@93 928 addon.fill_out_class_colors()
farmbuyer@93 929 addon.fill_out_class_colors = nil
farmbuyer@93 930 end
farmbuyer@93 931
farmbuyer@51 932 while opts.keybinding do
farmbuyer@51 933 if InCombatLockdown() then
farmbuyer@76 934 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 935 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 936 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 937 opts.keybinding_text)
farmbuyer@76 938 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 939 tostring(reload))
farmbuyer@51 940 break
farmbuyer@51 941 end
farmbuyer@51 942
farmbuyer@15 943 KeyBindingFrame_LoadUI()
farmbuyer@1 944 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 945 btn:SetAttribute("type", "macro")
farmbuyer@1 946 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 947 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 948 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 949 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 950 -- has ever learned
farmbuyer@15 951 local c = GetCurrentBindingSet()
farmbuyer@15 952 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 953 SaveBindings(c)
farmbuyer@15 954 end
farmbuyer@1 955 else
farmbuyer@51 956 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 957 opts.keybinding_text)
farmbuyer@1 958 end
farmbuyer@51 959 break
farmbuyer@1 960 end
farmbuyer@1 961
farmbuyer@20 962 --[[
farmbuyer@20 963 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 964 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 965 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 966 the global patterns before we transform them.
farmbuyer@20 967
farmbuyer@20 968 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 969 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 970 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 971 cauldron flasks.
farmbuyer@76 972
farmbuyer@76 973 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 974 ]]
farmbuyer@20 975
farmbuyer@20 976 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@107 977 g_LOOT_ITEM_ss = LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 978
farmbuyer@20 979 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@107 980 g_LOOT_ITEM_MULTIPLE_sss = LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 981
farmbuyer@20 982 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@107 983 g_LOOT_ITEM_SELF_s = LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 984
farmbuyer@20 985 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@107 986 g_LOOT_ITEM_SELF_MULTIPLE_ss = LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 987
farmbuyer@44 988 --[[
farmbuyer@110 989 Throw in the default disposition types. This could be called during load
farmbuyer@110 990 were it not for the need to talk to the GUI data (not set up yet).
farmbuyer@110 991
farmbuyer@110 992 Args: code, rhex, ghex, bhex,
farmbuyer@110 993 text_notes, opt_text_menu (uses notes if nil), opt_tooltip_txt,
farmbuyer@110 994 can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@110 995 ]]
farmbuyer@110 996 local norm = self:_add_loot_disposition ('normal', "ff","ff","ff", "", "normal",
farmbuyer@110 997 [[This is the default. Selecting any 'Mark as <x>' action blanks out extra notes about who broadcast this entry, etc.]],
farmbuyer@110 998 true, true, false)
farmbuyer@110 999 self:_add_loot_disposition ('offspec', "c6","9b","6d", "offspec", nil, nil,
farmbuyer@110 1000 true, true, true)
farmbuyer@110 1001 self:_add_loot_disposition ('shard', "a3","35","ee", "shard",
farmbuyer@110 1002 "disenchanted", nil, false, false, true)
farmbuyer@110 1003 -- suddenly changing localization mid-phrase is horky, change this to a submenu:
farmbuyer@110 1004 self:_add_loot_disposition ('gvault', "33","ff","99", _G.GUILD_BANK:lower(),
farmbuyer@110 1005 nil, nil, false, false, true)
farmbuyer@110 1006 -- fix up the odd (!) standard case of having a nil disposition field
farmbuyer@110 1007 norm.arg2 = nil
farmbuyer@110 1008
farmbuyer@110 1009 --[[
farmbuyer@44 1010 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 1011 will probably look these days. Try to be conservative about needless
farmbuyer@44 1012 frame creation.
farmbuyer@44 1013 ]]
farmbuyer@44 1014 local bliz = CreateFrame("Frame")
farmbuyer@44 1015 bliz.name = "Ouro Loot"
farmbuyer@44 1016 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 1017 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 1018 button:SetWidth(150)
farmbuyer@44 1019 button:SetHeight(22)
farmbuyer@44 1020 button:SetScript("OnClick", function()
farmbuyer@107 1021 InterfaceOptionsFrameCancel:Click()
farmbuyer@107 1022 HideUIPanel(GameMenuFrame)
farmbuyer@44 1023 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 1024 end)
farmbuyer@44 1025 button:SetText('"/ouroloot opt"')
farmbuyer@44 1026 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 1027 _b:SetScript("OnShow",nil)
farmbuyer@44 1028 end)
farmbuyer@107 1029 InterfaceOptions_AddCategory(bliz)
farmbuyer@44 1030
farmbuyer@73 1031 -- Maybe load up g_uniques now?
farmbuyer@73 1032 if opts.precache_history_uniques then
farmbuyer@73 1033 self:_cache_history_uniques()
farmbuyer@73 1034 end
farmbuyer@73 1035
farmbuyer@49 1036 self:_scan_LOD_modules()
farmbuyer@49 1037
farmbuyer@101 1038 self:_set_chatty_change_chatframe (opts.chatty_on_changes_frame, --[[silent_p=]]true)
farmbuyer@73 1039
farmbuyer@1 1040 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 1041 end
farmbuyer@1 1042 --function addon:OnDisable() end
farmbuyer@1 1043
farmbuyer@58 1044 do
farmbuyer@99 1045 --[[
farmbuyer@99 1046 Module support (aka plugins). Field names with special meanings:
farmbuyer@99 1047 - option_defaults: (IN) Standard AceDB-style table. Use a profiles key!
farmbuyer@99 1048 - db: (OUT) AceDB object, set during init.
farmbuyer@99 1049 - opts: (OUT) Pointer to plugin's "db.profile" subtable.
farmbuyer@99 1050
farmbuyer@99 1051 OnInitialize, [default_]OnEnable, register_text_generator, register_tab_control
farmbuyer@99 1052 are all inherited.
farmbuyer@99 1053 ]]
farmbuyer@58 1054 local prototype = {}
farmbuyer@95 1055 local registry
farmbuyer@95 1056
farmbuyer@95 1057 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 1058 addon.get_plugin = flib.nullfunc
farmbuyer@95 1059
farmbuyer@95 1060 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 1061 function addon:OnModuleCreated (plugin)
farmbuyer@95 1062 if not registry then
farmbuyer@95 1063 registry = {}
farmbuyer@95 1064 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 1065 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 1066 registry[t] = p
farmbuyer@95 1067 return addon:register_text_generator(t,...)
farmbuyer@95 1068 end
farmbuyer@95 1069 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 1070 registry[t] = p
farmbuyer@95 1071 return addon:register_tab_control(t,...)
farmbuyer@95 1072 end
farmbuyer@95 1073 end
farmbuyer@95 1074 end
farmbuyer@95 1075
farmbuyer@99 1076 local function module_OnInit (plugin)
farmbuyer@58 1077 if plugin.option_defaults then
farmbuyer@99 1078 plugin.db = addon.db:RegisterNamespace (plugin.moduleName, plugin.option_defaults)
farmbuyer@99 1079 plugin.opts = plugin.db.profile
farmbuyer@99 1080 --plugin:SetEnabledState(plugin.db.profile.enabled) if that flag is needed later
farmbuyer@58 1081 end
farmbuyer@58 1082 end
farmbuyer@58 1083
farmbuyer@99 1084 local function module_OnEnable (plugin)
farmbuyer@99 1085 end
farmbuyer@99 1086
farmbuyer@99 1087 local function module_GetOption (plugin, info)
farmbuyer@99 1088 local name = info[#info]
farmbuyer@99 1089 return plugin.db.profile[name]
farmbuyer@99 1090 end
farmbuyer@99 1091 local function module_SetOption (plugin, info, value)
farmbuyer@99 1092 local name = info[#info]
farmbuyer@99 1093 plugin.db.profile[name] = value
farmbuyer@99 1094 local arg = info.arg
farmbuyer@99 1095 if type(arg) == 'function' then
farmbuyer@99 1096 plugin[arg](plugin,info)
farmbuyer@99 1097 end
farmbuyer@99 1098 end
farmbuyer@99 1099
farmbuyer@99 1100 prototype.OnInitialize = module_OnInit
farmbuyer@58 1101 prototype.OnEnable = module_OnEnable
farmbuyer@58 1102 prototype.default_OnEnable = module_OnEnable
farmbuyer@99 1103 prototype.GetOption = module_GetOption
farmbuyer@99 1104 prototype.SetOption = module_SetOption
farmbuyer@58 1105
farmbuyer@58 1106 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 1107 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 1108
farmbuyer@64 1109 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 1110 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 1111 if not addon.author_debug then
farmbuyer@89 1112 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1113 self:Print(err,modname,
farmbuyer@89 1114 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1115 return false
farmbuyer@63 1116 end
farmbuyer@89 1117 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1118 self:Print(err,modname,
farmbuyer@63 1119 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1120 return false
farmbuyer@63 1121 end
farmbuyer@99 1122 --[[if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1123 self:Print(err,modname,
farmbuyer@63 1124 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1125 return false
farmbuyer@99 1126 end]]
farmbuyer@63 1127 end
farmbuyer@63 1128 return self:NewModule(modname)
farmbuyer@63 1129 end
farmbuyer@58 1130 end
farmbuyer@58 1131
farmbuyer@102 1132 --[[ LCALLBACK
farmbuyer@102 1133 Standard ace3-style callback registration and dispatching. All player names
farmbuyer@102 1134 are simple (uncolored) strings. The "uniqueID" always refers to the unique
farmbuyer@102 1135 tag string stored as 'unique' in loot entries and used as keys in history.
farmbuyer@102 1136 Item IDs are always of numeric type.
farmbuyer@102 1137
farmbuyer@102 1138 'Activate', enabled_p, rebroadcast_p, threshold
farmbuyer@102 1139 The two boolean predicates are self-explanatory. The threshold is an
farmbuyer@102 1140 ITEM_QUALITY_* constant integer.
farmbuyer@102 1141
farmbuyer@102 1142 'Deactivate'
farmbuyer@102 1143 After all system events have been unregistered.
farmbuyer@102 1144
farmbuyer@102 1145 'Reset'
farmbuyer@102 1146 Clicking "Clear Loot", after all data manipulation is finished.
farmbuyer@102 1147
farmbuyer@102 1148 'NewBoss', boss
farmbuyer@102 1149 Boss event triggered by a local bossmod (DBM, etc) or a remote OL tracker.
farmbuyer@102 1150 Argument is a g_loot table entry of kind=='boss'.
farmbuyer@102 1151
farmbuyer@102 1152 'NewBossEntry', boss
farmbuyer@102 1153 New row in primary EOI table of kind=='boss'. Includes all 'NewBoss'
farmbuyer@102 1154 occasions, plus manual boss additions, testing, etc. Arg same as NewBoss.
farmbuyer@102 1155
farmbuyer@102 1156 'NewLootEntry', loot
farmbuyer@102 1157 'DelLootEntry', loot
farmbuyer@102 1158 New or removed row in primary EOI table of kind=='loot'. Argument is a
farmbuyer@102 1159 g_loot table entry of kind=='loot'.
farmbuyer@102 1160
farmbuyer@102 1161 'NewEOIEntry', entry
farmbuyer@102 1162 'DelEOIEntry', entry
farmbuyer@102 1163 New or removed row in primary EOI table, of any kind. Argument is the
farmbuyer@102 1164 g_loot entry, already inserted into or removed from g_loot.
farmbuyer@102 1165
farmbuyer@102 1166 'NewHistory', player_name, uniqueID
farmbuyer@102 1167 'DelHistory', player_name, uniqueID
farmbuyer@102 1168 New or removed entry in player history. Name argument self-explanatory.
farmbuyer@102 1169 ID is the corresponding loot, already inserted into or removed from the
farmbuyer@102 1170 history structures.
farmbuyer@102 1171
farmbuyer@102 1172 'Reassign', uniqueID, itemID, loot, from_player_name, to_player_name
farmbuyer@102 1173 Loot reassigned from one player to another. Loot represented by the
farmbuyer@102 1174 unique & item IDs, and the g_loot entry of kind=='loot'. The player
farmbuyer@102 1175 names are self-explanatory.
farmbuyer@102 1176
farmbuyer@102 1177 'MarkAs', uniqueID, itemID, loot, old_disposition, new_disposition
farmbuyer@102 1178 The "Mark as <x>" action (as if from the item right-click menu, possibly
farmbuyer@102 1179 from a remote tracker) has finished. ID & loot arguments are as in
farmbuyer@102 1180 'Reassign'. The old/new dispositions are those of the g_loot index
farmbuyer@102 1181 "disposition" (described at the top of core.lua), with the added possible
farmbuyer@102 1182 value of "normal" meaning exactly that.
farmbuyer@102 1183 ]]
farmbuyer@100 1184 do
farmbuyer@102 1185 -- We don't want to trigger plugins or other addons as soon as something
farmbuyer@102 1186 -- interesting happens, because a nontrivial amount of work happens "soon"
farmbuyer@102 1187 -- after the interesting event: cleanups/fixups, improvs from network,
farmbuyer@102 1188 -- etc. So firing a callback is delayed ever so briefly by human scales.
farmbuyer@102 1189 --
farmbuyer@102 1190 -- For data safety, we replace any table arguments with read-only proxies
farmbuyer@102 1191 -- before passing them to the callbacks. The goal is to prevent accidents,
farmbuyer@102 1192 -- not fraud.
farmbuyer@107 1193 local unpack, setmetatable = unpack, setmetatable
farmbuyer@102 1194 local mtnewindex = function() --[[local]]error("This table is read-only", 3) end
farmbuyer@101 1195 local function make_readonly (t)
farmbuyer@102 1196 return setmetatable({}, {
farmbuyer@101 1197 __newindex = mtnewindex,
farmbuyer@101 1198 __index = t,
farmbuyer@101 1199 __metatable = false,
farmbuyer@102 1200 __tostring = getmetatable(t) and getmetatable(t).__tostring,
farmbuyer@101 1201 })
farmbuyer@101 1202 end
farmbuyer@101 1203
farmbuyer@102 1204 local queue = create_new_cache ('callbacks', 1.2, function (allcbs)
farmbuyer@102 1205 for _,c in ipairs(allcbs) do
farmbuyer@102 1206 addon.callbacks:Fire (unpack(c))
farmbuyer@102 1207 flib.del(c)
farmbuyer@102 1208 end
farmbuyer@102 1209 end)
farmbuyer@100 1210 function addon:Fire (...)
farmbuyer@100 1211 self.dprint('callback', ...)
farmbuyer@100 1212 local capture = flib.new(...)
farmbuyer@101 1213 for k,v in ipairs(capture) do if type(v) == 'table' then
farmbuyer@101 1214 capture[k] = make_readonly(v)
farmbuyer@101 1215 end end
farmbuyer@102 1216 queue:add(capture)
farmbuyer@100 1217 end
farmbuyer@100 1218 end
farmbuyer@100 1219
farmbuyer@1 1220
farmbuyer@1 1221 ------ Event handlers
farmbuyer@1 1222 function addon:_clear_SVs()
farmbuyer@1 1223 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1224 _G.OuroLootSV = nil
farmbuyer@73 1225 _G.OuroLootSV_saved = nil
farmbuyer@97 1226 _G.OuroLootOptsDB = nil
farmbuyer@73 1227 _G.OuroLootSV_hist = nil
farmbuyer@73 1228 _G.OuroLootSV_log = nil
farmbuyer@107 1229 ReloadUI()
farmbuyer@1 1230 end
farmbuyer@1 1231 function addon:PLAYER_LOGOUT()
farmbuyer@90 1232 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1233 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1234
farmbuyer@107 1235 local worth_saving = #g_loot > 0 or next(g_loot.raiders)
farmbuyer@16 1236 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1237 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1238 end end
farmbuyer@16 1239 if worth_saving then
farmbuyer@16 1240 opts.autoshard = self.sharder
farmbuyer@16 1241 opts.threshold = self.threshold
farmbuyer@73 1242 _G.OuroLootSV = g_loot
farmbuyer@16 1243 else
farmbuyer@73 1244 _G.OuroLootSV = nil
farmbuyer@1 1245 end
farmbuyer@16 1246
farmbuyer@38 1247 worth_saving = false
farmbuyer@6 1248 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1249 if #t == 0 then
farmbuyer@8 1250 self.history_all[r] = nil
farmbuyer@8 1251 else
farmbuyer@38 1252 worth_saving = true
farmbuyer@8 1253 t.realm = nil
farmbuyer@8 1254 t.st = nil
farmbuyer@8 1255 t.byname = nil
farmbuyer@8 1256 end
farmbuyer@6 1257 end end
farmbuyer@38 1258 if worth_saving then
farmbuyer@73 1259 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1260 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1261 else
farmbuyer@73 1262 _G.OuroLootSV_hist = nil
farmbuyer@38 1263 end
farmbuyer@73 1264 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1265 end
farmbuyer@1 1266
farmbuyer@10 1267 do
farmbuyer@67 1268 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1269 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1270 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1271 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1272 local time, difftime = time, difftime
farmbuyer@102 1273 local R_ACTIVE, R_OFFLINE, R_LEFT = 'online', 'offline', 'no_longer'
farmbuyer@10 1274
farmbuyer@10 1275 local lastevent, now = 0, 0
farmbuyer@16 1276 local redo_count = 0
farmbuyer@114 1277 local redo, timer_handle, my_realm
farmbuyer@10 1278
farmbuyer@10 1279 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1280 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1281
farmbuyer@10 1282 now = now_a or time()
farmbuyer@10 1283
farmbuyer@10 1284 if leaving_p then
farmbuyer@16 1285 if timer_handle then
farmbuyer@16 1286 self:CancelTimer(timer_handle)
farmbuyer@16 1287 timer_handle = nil
farmbuyer@16 1288 end
farmbuyer@10 1289 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1290 r.leave = r.leave or now
farmbuyer@10 1291 end
farmbuyer@10 1292 return
farmbuyer@10 1293 end
farmbuyer@10 1294
farmbuyer@10 1295 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1296 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1297 r.online = R_LEFT
farmbuyer@10 1298 r.leave = now
farmbuyer@10 1299 end
farmbuyer@10 1300 end
farmbuyer@10 1301
farmbuyer@100 1302 -- XXX somewhere in here, we could fire a useful callback event
farmbuyer@100 1303
farmbuyer@16 1304 if redo then
farmbuyer@16 1305 redo_count = redo_count + 1
farmbuyer@16 1306 end
farmbuyer@16 1307 redo = false
farmbuyer@10 1308 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1309 local unit = 'raid'..i
farmbuyer@67 1310 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@114 1311 -- them under specific circumstances. Try to use as many of these
farmbuyer@114 1312 -- values as possible rather than multiple Unit* calls.
farmbuyer@114 1313 local fname, connected, subgroup, level, class, _
farmbuyer@114 1314 fname, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1315 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@114 1316 if fname and fname ~= UNKNOWN and fname ~= UNKNOWNOBJECT and fname ~= UKNOWNBEING then
farmbuyer@114 1317 local name,realm = fname:match("(%S+)-(%S+)")
farmbuyer@114 1318 if realm and realm == my_realm then -- shouldn't happen
farmbuyer@114 1319 realm = nil
farmbuyer@114 1320 end
farmbuyer@114 1321 if not name then
farmbuyer@114 1322 assert(realm == nil)
farmbuyer@114 1323 name = fname
farmbuyer@114 1324 end
farmbuyer@10 1325 if not g_loot.raiders[name] then
farmbuyer@10 1326 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1327 end
farmbuyer@10 1328 local r = g_loot.raiders[name]
farmbuyer@68 1329 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1330 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1331 r.needinfo = nil
farmbuyer@114 1332 r.fname = fname
farmbuyer@56 1333 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1334 r.race = select(2,UnitRace(unit))
farmbuyer@10 1335 r.sex = UnitSex(unit)
farmbuyer@56 1336 r.level = level --UnitLevel(unit)
farmbuyer@10 1337 r.guild = GetGuildInfo(unit)
farmbuyer@114 1338 r.realm = realm
farmbuyer@10 1339 end
farmbuyer@56 1340 --local connected = UnitIsConnected(unit)
farmbuyer@10 1341 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1342 r.join = r.join or now
farmbuyer@10 1343 r.online = R_ACTIVE
farmbuyer@10 1344 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1345 r.leave = now
farmbuyer@10 1346 r.online = R_OFFLINE
farmbuyer@10 1347 end
farmbuyer@10 1348 redo = redo or r.needinfo
farmbuyer@10 1349 end
farmbuyer@10 1350 end
farmbuyer@16 1351 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1352 if not timer_handle then
farmbuyer@16 1353 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1354 end
farmbuyer@16 1355 else
farmbuyer@16 1356 redo_count = 0
farmbuyer@16 1357 if timer_handle then
farmbuyer@16 1358 self:CancelTimer(timer_handle)
farmbuyer@16 1359 timer_handle = nil
farmbuyer@16 1360 end
farmbuyer@10 1361 end
farmbuyer@10 1362 end
farmbuyer@10 1363
farmbuyer@10 1364 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1365 if GetNumRaidMembers() == 0 then
farmbuyer@16 1366 -- Leaving a raid group.
farmbuyer@10 1367 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1368 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1369 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1370 if self.enabled and not self.debug.notraid then
farmbuyer@16 1371 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1372 self.popped = nil
farmbuyer@80 1373 self:Deactivate()
farmbuyer@10 1374 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1375 end
farmbuyer@114 1376 _LFR_suppressing = nil
farmbuyer@10 1377 return
farmbuyer@10 1378 end
farmbuyer@10 1379
farmbuyer@1 1380 local inside,whatkind = IsInInstance()
farmbuyer@1 1381 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1382 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1383 return
farmbuyer@1 1384 end
farmbuyer@10 1385
farmbuyer@10 1386 local docheck = self.enabled
farmbuyer@1 1387 if event == "Activate" then
farmbuyer@114 1388 -- dispatched from Activate
farmbuyer@114 1389 if opts.history_suppress_LFR
farmbuyer@114 1390 and GetLFGMode() and (GetLFGModeType() == 'raid')
farmbuyer@114 1391 then
farmbuyer@114 1392 _LFR_suppressing = true
farmbuyer@114 1393 end
farmbuyer@114 1394 my_realm = self.history.realm
farmbuyer@114 1395 _register_bossmod(self)
farmbuyer@10 1396 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@10 1397 docheck = true
farmbuyer@90 1398 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1399 -- hot code path, be careful
farmbuyer@10 1400
farmbuyer@1 1401 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1402 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1403 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1404 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1405 self.popped.data = self
farmbuyer@10 1406 return
farmbuyer@1 1407 end
farmbuyer@1 1408 end
farmbuyer@11 1409 -- Throttle the checks fired by common events.
farmbuyer@10 1410 if docheck and not InCombatLockdown() then
farmbuyer@10 1411 now = time()
farmbuyer@10 1412 if difftime(now,lastevent) > 45 then
farmbuyer@10 1413 lastevent = now
farmbuyer@10 1414 self:CheckRoster(false,now)
farmbuyer@10 1415 end
farmbuyer@10 1416 end
farmbuyer@1 1417 end
farmbuyer@1 1418 end
farmbuyer@1 1419
farmbuyer@73 1420 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1421 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1422 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1423
farmbuyer@73 1424 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1425 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1426 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1427
farmbuyer@73 1428 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1429 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1430 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1431 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1432 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1433 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1434
farmbuyer@73 1435 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1436 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1437 "n" followed by a random number.
farmbuyer@73 1438 ]=]
farmbuyer@1 1439 do
farmbuyer@73 1440 local counter, _do_loot
farmbuyer@73 1441 do
farmbuyer@73 1442 local count = 0
farmbuyer@73 1443 function counter() count = count + 1; return count; end
farmbuyer@73 1444 end
farmbuyer@73 1445
farmbuyer@42 1446 local function maybe_trash_kill_entry()
farmbuyer@80 1447 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1448 -- kill/wipe entry already.
farmbuyer@42 1449 if addon.latest_instance then return end
farmbuyer@69 1450 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1451 addon.latest_instance = inst
farmbuyer@69 1452 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1453 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1454 instance=addon.latest_instance, duration=0,
farmbuyer@61 1455 raidersnap=ss, maxsize=max
farmbuyer@42 1456 })
farmbuyer@42 1457 end
farmbuyer@42 1458
farmbuyer@76 1459 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1460 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1461 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1462 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1463 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1464 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1465 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1466 end
farmbuyer@76 1467
farmbuyer@107 1468 local random = math.random
farmbuyer@76 1469 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1470 if u then
farmbuyer@73 1471 -- Check and alert for an existing value.
farmbuyer@73 1472 u = tostring(u)
farmbuyer@73 1473 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1474 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1475 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1476 if maybe then
farmbuyer@76 1477 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1478 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1479 return false, u, maybe
farmbuyer@76 1480 end
farmbuyer@76 1481 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1482 if can_replace_p then
farmbuyer@76 1483 _announce_unique_improvisation (u, improv)
farmbuyer@76 1484 return false, u, improv
farmbuyer@76 1485 end
farmbuyer@76 1486 return false, u
farmbuyer@73 1487 end
farmbuyer@73 1488 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1489 else
farmbuyer@87 1490 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1491 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1492 prefix = prefix or 'n'
farmbuyer@73 1493 repeat
farmbuyer@76 1494 u = prefix .. random(8675309)
farmbuyer@76 1495 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1496 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1497 end
farmbuyer@73 1498 return true, u
farmbuyer@73 1499 end
farmbuyer@73 1500
farmbuyer@1 1501 -- Recent loot cache
farmbuyer@25 1502 local candidates = {}
farmbuyer@73 1503 local sigmap = {}
farmbuyer@73 1504 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1505 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1506 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1507 -- replace entry from older client with this newer one
farmbuyer@73 1508 candidates[oldersig] = nil
farmbuyer@76 1509 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1510 end
farmbuyer@73 1511 return false
farmbuyer@73 1512 end
farmbuyer@73 1513
farmbuyer@25 1514 local function prefer_local_loots (cache)
farmbuyer@25 1515 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1516 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1517 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1518 --
farmbuyer@34 1519 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1520 for i,sig in ipairs(candidates) do
farmbuyer@25 1521 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1522 local loot = candidates[sig]
farmbuyer@25 1523 if loot then
farmbuyer@42 1524 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1525 candidates[sig] = nil
farmbuyer@25 1526 local looti = addon._addLootEntry(loot)
farmbuyer@73 1527 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@109 1528 if addon:_test_disposition (loot.disposition, 'affects_history')
farmbuyer@114 1529 and not _history_suppress()
farmbuyer@25 1530 then
farmbuyer@25 1531 addon:_addHistoryEntry(looti)
farmbuyer@76 1532 elseif #loot.unique > 0 then
farmbuyer@76 1533 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1534 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1535 end
farmbuyer@25 1536 end
farmbuyer@25 1537 end
farmbuyer@25 1538
farmbuyer@25 1539 if addon.display then
farmbuyer@25 1540 addon:redisplay()
farmbuyer@25 1541 end
farmbuyer@47 1542 wipe(candidates)
farmbuyer@73 1543 wipe(sigmap)
farmbuyer@25 1544 end
farmbuyer@73 1545 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1546
farmbuyer@107 1547 local strsplit, GetItemInfo, GetItemIcon, UnitClass = strsplit, GetItemInfo, GetItemIcon, UnitClass
farmbuyer@1 1548
farmbuyer@71 1549 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1550 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1551 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1552 local itexture = GetItemIcon(itemid)
farmbuyer@6 1553 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1554 local cache_miss
farmbuyer@6 1555 if (not iname) or (not itexture) then
farmbuyer@73 1556 cache_miss = true
farmbuyer@6 1557 iname, ilink, iquality, itexture =
farmbuyer@6 1558 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1559 end
farmbuyer@73 1560 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1561 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1562
farmbuyer@19 1563 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1564
farmbuyer@73 1565 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1566 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1567 while local_override
farmbuyer@73 1568 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1569 do
farmbuyer@76 1570 unique_okay, unique, replacement =
farmbuyer@76 1571 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1572 if not unique_okay then
farmbuyer@76 1573 if replacement then
farmbuyer@76 1574 -- collision, but we've generated a placeholder for now
farmbuyer@76 1575 -- and broadcast the fact
farmbuyer@76 1576 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1577 else
farmbuyer@76 1578 i = g_uniques[unique]
farmbuyer@81 1579 local err = unique_collision:format (iname, unique,
farmbuyer@76 1580 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1581 _unavoidable_collision (err)
farmbuyer@76 1582 -- Make sure this is logged one way or another
farmbuyer@76 1583 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1584 ret1, ret2 = nil, err
farmbuyer@76 1585 break
farmbuyer@76 1586 end
farmbuyer@73 1587 end
farmbuyer@73 1588
farmbuyer@1 1589 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1590 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1591 end
farmbuyer@25 1592 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1593
farmbuyer@73 1594 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1595 local signature, seenit
farmbuyer@73 1596 if #unique > 0 then
farmbuyer@73 1597 -- newer case
farmbuyer@73 1598 signature = unique .. oldersig
farmbuyer@73 1599 sigmap[oldersig] = signature
farmbuyer@76 1600 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1601 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1602 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1603 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1604 -- false to force seenit off.
farmbuyer@76 1605 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1606 else
farmbuyer@73 1607 -- older case, only remote
farmbuyer@73 1608 assert(from)
farmbuyer@73 1609 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1610 seenit = recent_loot:test(signature)
farmbuyer@73 1611 end
farmbuyer@73 1612
farmbuyer@73 1613 if seenit then
farmbuyer@80 1614 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1615 "> already in cache, skipping from", from)
farmbuyer@73 1616 break
farmbuyer@73 1617 end
farmbuyer@73 1618
farmbuyer@114 1619 -- Most of the time this will already be in place and filled out,
farmbuyer@114 1620 -- but there are situations where not. Even if we can't get data
farmbuyer@114 1621 -- back, at least avoid errors (or the need for existence checks).
farmbuyer@114 1622 if not g_loot.raiders[recipient] then
farmbuyer@114 1623 g_loot.raiders[recipient] = { needinfo=true }
farmbuyer@114 1624 end
farmbuyer@114 1625
farmbuyer@73 1626 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1627 i = {
farmbuyer@73 1628 kind = 'loot',
farmbuyer@73 1629 person = recipient,
farmbuyer@114 1630 person_class= g_loot.raiders[recipient].class,
farmbuyer@114 1631 person_realm= g_loot.raiders[recipient].realm,
farmbuyer@73 1632 cache_miss = cache_miss,
farmbuyer@73 1633 quality = iquality,
farmbuyer@73 1634 itemname = iname,
farmbuyer@73 1635 id = itemid,
farmbuyer@73 1636 itemlink = ilink,
farmbuyer@73 1637 itexture = itexture,
farmbuyer@76 1638 unique = replacement or unique,
farmbuyer@73 1639 count = (count and count ~= "") and count or nil,
farmbuyer@73 1640 bcast_from = from,
farmbuyer@73 1641 extratext = extratext,
farmbuyer@73 1642 variant = self:is_variant_item(ilink),
farmbuyer@73 1643 }
farmbuyer@73 1644 if opts.itemvault[itemid] then
farmbuyer@73 1645 i.disposition = 'gvault'
farmbuyer@73 1646 elseif recipient == self.sharder then
farmbuyer@73 1647 i.disposition = 'shard'
farmbuyer@73 1648 end
farmbuyer@73 1649 if local_override then
farmbuyer@73 1650 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1651 -- keep this sync'd with prefer_local_loots above
farmbuyer@109 1652 if i.extratext then
farmbuyer@109 1653 for disp,text in self:_iter_dispositions('from_notes_text') do
farmbuyer@109 1654 if text == i.extratext then
farmbuyer@109 1655 i.disposition = disp
farmbuyer@109 1656 break
farmbuyer@109 1657 end
farmbuyer@109 1658 end
farmbuyer@70 1659 end
farmbuyer@73 1660 local looti = self._addLootEntry(i)
farmbuyer@109 1661 if self:_test_disposition (i.disposition, 'affects_history')
farmbuyer@114 1662 and not _history_suppress()
farmbuyer@73 1663 then
farmbuyer@73 1664 self:_addHistoryEntry(looti)
farmbuyer@76 1665 else
farmbuyer@76 1666 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1667 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1668 end
farmbuyer@73 1669 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1670 self.dprint('loot', "manual", looti)
farmbuyer@73 1671 else
farmbuyer@73 1672 recent_loot:add(signature)
farmbuyer@73 1673 candidates[signature] = i
farmbuyer@73 1674 tinsert (candidates, signature)
farmbuyer@80 1675 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1676 "> added to cache as candidate", #candidates)
farmbuyer@1 1677 end
farmbuyer@25 1678 break
farmbuyer@1 1679 end
farmbuyer@73 1680 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1681 return ret1, ret2
farmbuyer@1 1682 end
farmbuyer@1 1683
farmbuyer@73 1684 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1685 -- displaying any errors.
farmbuyer@1 1686 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1687 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1688
farmbuyer@1 1689 --[[
farmbuyer@1 1690 iname: Hearthstone
farmbuyer@1 1691 iquality: integer
farmbuyer@1 1692 ilink: clickable formatted link
farmbuyer@1 1693 itemstring: item:6948:....
farmbuyer@1 1694 itexture: inventory icon texture
farmbuyer@1 1695 ]]
farmbuyer@1 1696
farmbuyer@1 1697 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1698 local msg = ...
farmbuyer@20 1699 local person, itemstring, count
farmbuyer@21 1700 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1701
farmbuyer@20 1702 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1703 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1704 if not person then
farmbuyer@20 1705 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1706 end
farmbuyer@20 1707 if not person then
farmbuyer@20 1708 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1709 if not itemstring then
farmbuyer@20 1710 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1711 end
farmbuyer@20 1712 end
farmbuyer@20 1713
farmbuyer@89 1714 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1715 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1716 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1717
farmbuyer@1 1718 -- Name might be colorized, remove the highlighting
farmbuyer@20 1719 if person then
farmbuyer@20 1720 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1721 else
farmbuyer@38 1722 person = my_name -- UNIT_YOU / You
farmbuyer@20 1723 end
farmbuyer@1 1724
farmbuyer@71 1725 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1726 local id,unique,_
farmbuyer@71 1727 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1728 if unique == 0 then unique = nil end
farmbuyer@1 1729
farmbuyer@73 1730 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1731
farmbuyer@1 1732 elseif event == "broadcast" then
farmbuyer@73 1733 return _do_loot(self, false, ...)
farmbuyer@1 1734
farmbuyer@1 1735 elseif event == "manual" then
farmbuyer@1 1736 local r,i,n = ...
farmbuyer@73 1737 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1738 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1739 end
farmbuyer@1 1740 end
farmbuyer@1 1741 end
farmbuyer@1 1742
farmbuyer@80 1743 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1744 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1745 -- via maybe_trash_kill_entry.
farmbuyer@80 1746 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1747 -- look for the next combat?)
farmbuyer@80 1748 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1749 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1750 self.latest_instance = nil
farmbuyer@80 1751 end
farmbuyer@80 1752
farmbuyer@1 1753
farmbuyer@1 1754 ------ Slash command handler
farmbuyer@1 1755 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1756 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1757 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1758 -- that GUI is in place.)
farmbuyer@76 1759 do
farmbuyer@76 1760 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1761 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1762 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1763 txt = strtrim(txt:lower())
farmbuyer@76 1764 local cmd, arg = ""
farmbuyer@76 1765 do
farmbuyer@76 1766 local s,e = txt:find("^%a+")
farmbuyer@76 1767 if s then
farmbuyer@76 1768 cmd = txt:sub(s,e)
farmbuyer@76 1769 s = txt:find("%S", e+2)
farmbuyer@76 1770 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1771 end
farmbuyer@1 1772 end
farmbuyer@1 1773
farmbuyer@76 1774 if cmd == "" then
farmbuyer@76 1775 if InCombatLockdown() then
farmbuyer@76 1776 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1777 else
farmbuyer@76 1778 return self:BuildMainDisplay()
farmbuyer@76 1779 end
farmbuyer@1 1780
farmbuyer@76 1781 elseif cmd:find("^thre") then
farmbuyer@76 1782 self:SetThreshold(arg)
farmbuyer@1 1783
farmbuyer@76 1784 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1785 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1786 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1787
farmbuyer@76 1788 elseif cmd == "toggle" then
farmbuyer@76 1789 if self.display then
farmbuyer@76 1790 self.display:Hide()
farmbuyer@76 1791 else
farmbuyer@76 1792 return self:BuildMainDisplay()
farmbuyer@76 1793 end
farmbuyer@76 1794
farmbuyer@76 1795 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1796 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1797 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1798 })
farmbuyer@76 1799 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1800 if self.display then
farmbuyer@76 1801 self:redisplay()
farmbuyer@76 1802 end
farmbuyer@76 1803 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1804
farmbuyer@76 1805 elseif cmd == "debug" then
farmbuyer@76 1806 if arg then
farmbuyer@107 1807 self.is_guilded = IsInGuild()
farmbuyer@76 1808 self.debug[arg] = not self.debug[arg]
farmbuyer@107 1809 print(arg,self.debug[arg])
farmbuyer@76 1810 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1811 else
farmbuyer@76 1812 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1813 end
farmbuyer@76 1814
farmbuyer@76 1815 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1816 self:save_saveas(arg)
farmbuyer@76 1817 elseif cmd == "list" then
farmbuyer@76 1818 self:save_list()
farmbuyer@76 1819 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1820 self:save_restore(tonumber(arg))
farmbuyer@76 1821 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1822 self:save_delete(tonumber(arg))
farmbuyer@76 1823
farmbuyer@76 1824 elseif cmd == "help" then
farmbuyer@76 1825 self:BuildMainDisplay('help')
farmbuyer@76 1826 elseif cmd == "ping" then
farmbuyer@76 1827 self:DoPing()
farmbuyer@76 1828
farmbuyer@81 1829 elseif cmd == "fix" then
farmbuyer@81 1830 if arg == "?" then
farmbuyer@95 1831 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1832 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1833 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1834 return
farmbuyer@81 1835 elseif arg == "cache" then
farmbuyer@114 1836 self:do_item_cache_fixup(--[[force_silent=]]false)
farmbuyer@81 1837 elseif arg == "history" then
farmbuyer@81 1838 self:repair_history_integrity()
farmbuyer@81 1839 end
farmbuyer@81 1840 self.NOLOAD = nil
farmbuyer@81 1841 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1842
farmbuyer@23 1843 else
farmbuyer@88 1844 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1845 return
farmbuyer@76 1846 end
farmbuyer@76 1847 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1848 cmd, tostring(green_help_link))
farmbuyer@23 1849 end
farmbuyer@1 1850 end
farmbuyer@1 1851 end
farmbuyer@1 1852
farmbuyer@1 1853 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1854 local q = tonumber(arg)
farmbuyer@1 1855 if q then
farmbuyer@76 1856 q = math.floor(q+0.1)
farmbuyer@1 1857 if q<0 or q>6 then
farmbuyer@1 1858 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1859 end
farmbuyer@1 1860 else
farmbuyer@1 1861 q = qualnames[arg]
farmbuyer@1 1862 if not q then
farmbuyer@1 1863 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1864 end
farmbuyer@1 1865 end
farmbuyer@1 1866 self.threshold = q
farmbuyer@1 1867 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1868 end
farmbuyer@1 1869
farmbuyer@1 1870
farmbuyer@1 1871 ------ On/off
farmbuyer@80 1872 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1873 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1874 self.dprint('flow', ":Activate is running")
farmbuyer@90 1875 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1876 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1877 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1878 self.popped = true
farmbuyer@114 1879 if self.DO_ITEMID_FIX then
farmbuyer@114 1880 self.DO_ITEMID_FIX = nil
farmbuyer@114 1881 self:do_item_cache_fixup(--[[force_silent=]]not self.author_debug)
farmbuyer@115 1882 self.loot_clean = nil
farmbuyer@114 1883 end
farmbuyer@93 1884 if IsInRaid() then
farmbuyer@16 1885 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1886 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1887 elseif self.debug.notraid then
farmbuyer@76 1888 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1889 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1890 _register_bossmod(self)
farmbuyer@1 1891 elseif g_restore_p then
farmbuyer@1 1892 g_restore_p = nil
farmbuyer@16 1893 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1894 if #g_loot == 0 then
farmbuyer@16 1895 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1896 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1897 return
farmbuyer@16 1898 end
farmbuyer@78 1899 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1900 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1901 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1902 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@106 1903 if #g_loot > 400 then
farmbuyer@106 1904 self:Print("|cffff0505Crikey!|r You are carrying around a lot of",
farmbuyer@106 1905 "stored loot data. You should seriously consider clearing it",
farmbuyer@106 1906 "out, as some of the text generation routines can choke the",
farmbuyer@106 1907 "game client if they run for too long.")
farmbuyer@106 1908 end
farmbuyer@1 1909 return
farmbuyer@1 1910 end
farmbuyer@1 1911 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1912 self.enabled = not opt_bcast_only
farmbuyer@73 1913 g_seeing_oldsigs = nil
farmbuyer@1 1914 if opt_threshold then
farmbuyer@1 1915 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1916 end
farmbuyer@100 1917 self:Fire ('Activate', self.enabled, self.rebroadcast, self.threshold)
farmbuyer@80 1918 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1919 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1920 self.thresholds[self.threshold])
farmbuyer@89 1921 self:broadcast('revcheck',version_large)
farmbuyer@1 1922 end
farmbuyer@1 1923
farmbuyer@95 1924 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1925 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1926 function addon:Deactivate()
farmbuyer@1 1927 self.enabled = false
farmbuyer@1 1928 self.rebroadcast = false
farmbuyer@90 1929 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1930 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1931 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@114 1932 _LFR_suppressing = nil
farmbuyer@100 1933 self:Fire ('Deactivate')
farmbuyer@80 1934 self:Print("Deactivated.")
farmbuyer@1 1935 end
farmbuyer@1 1936
farmbuyer@1 1937 function addon:Clear(verbose_p)
farmbuyer@1 1938 local repopup, st
farmbuyer@1 1939 if self.display then
farmbuyer@1 1940 -- in the new version, this is likely to always be the case
farmbuyer@1 1941 repopup = true
farmbuyer@96 1942 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1943 if not st then
farmbuyer@1 1944 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1945 end
farmbuyer@1 1946 self.display:Hide()
farmbuyer@1 1947 end
farmbuyer@1 1948 g_restore_p = nil
farmbuyer@107 1949 OuroLootSV = nil
farmbuyer@1 1950 self:_reset_timestamps()
farmbuyer@1 1951 if verbose_p then
farmbuyer@107 1952 if (OuroLootSV_saved and #OuroLootSV_saved>0) then
farmbuyer@107 1953 self:Print("Current loot data cleared, %d saved sets remaining.", #OuroLootSV_saved)
farmbuyer@1 1954 else
farmbuyer@1 1955 self:Print("Current loot data cleared.")
farmbuyer@1 1956 end
farmbuyer@1 1957 end
farmbuyer@1 1958 _init(self,st)
farmbuyer@100 1959 self:Fire ('Reset')
farmbuyer@1 1960 if repopup then
farmbuyer@1 1961 addon:BuildMainDisplay()
farmbuyer@1 1962 end
farmbuyer@1 1963 end
farmbuyer@1 1964
farmbuyer@1 1965
farmbuyer@1 1966 ------ Behind the scenes routines
farmbuyer@19 1967 -- Semi-experimental debugging aid.
farmbuyer@19 1968 do
farmbuyer@76 1969 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1970 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1971 -- 2) _log points to SV_log
farmbuyer@41 1972 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1973 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1974 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@107 1975 local date = date
farmbuyer@19 1976 function addon:log_with_timestamp (msg)
farmbuyer@73 1977 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1978 end
farmbuyer@19 1979 end
farmbuyer@19 1980
farmbuyer@49 1981 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1982 -- them. Credit to DBM for the approach here.
farmbuyer@49 1983 function addon:_scan_LOD_modules()
farmbuyer@49 1984 for i = 1, GetNumAddOns() do
farmbuyer@49 1985 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1986 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1987 and not IsAddOnLoaded(i)
farmbuyer@49 1988 then
farmbuyer@49 1989 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1990 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1991 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1992 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1993 end
farmbuyer@49 1994 end
farmbuyer@49 1995 end
farmbuyer@49 1996 end
farmbuyer@49 1997
farmbuyer@73 1998 -- Routines for printing changes made by remote users.
farmbuyer@73 1999 do
farmbuyer@101 2000 local change_chatframe
farmbuyer@101 2001
farmbuyer@101 2002 function addon:_set_chatty_change_chatframe (arg, silent_p)
farmbuyer@73 2003 local frame
farmbuyer@73 2004 if type(arg) == 'number' then
farmbuyer@107 2005 arg = math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 2006 frame = _G['ChatFrame'..arg]
farmbuyer@73 2007 elseif type(arg) == 'string' then
farmbuyer@73 2008 frame = _G[arg]
farmbuyer@73 2009 end
farmbuyer@73 2010 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@101 2011 change_chatframe = frame
farmbuyer@73 2012 if not silent_p then
farmbuyer@73 2013 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 2014 if frame.GetName then
farmbuyer@73 2015 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 2016 end
farmbuyer@73 2017 self:Print(msg)
farmbuyer@73 2018 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 2019 self:CFPrint (frame, msg)
farmbuyer@73 2020 end
farmbuyer@73 2021 end
farmbuyer@73 2022 return frame
farmbuyer@73 2023 else
farmbuyer@73 2024 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 2025 end
farmbuyer@73 2026 end
farmbuyer@73 2027
farmbuyer@101 2028 local function _notify (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 2029 local e = g_loot[index]
farmbuyer@80 2030 if not e then
farmbuyer@80 2031 -- how did this happen?
farmbuyer@80 2032 return
farmbuyer@80 2033 end
farmbuyer@89 2034 if source == my_name then
farmbuyer@89 2035 source = _G.UNIT_YOU
farmbuyer@89 2036 end
farmbuyer@86 2037 local from_text, to_text
farmbuyer@73 2038 if from_whom then
farmbuyer@89 2039 if from_whom == my_name then
farmbuyer@89 2040 from_whom = _G.UNIT_YOU
farmbuyer@89 2041 end
farmbuyer@86 2042 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 2043 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 2044 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 2045 else
farmbuyer@73 2046 if olddisp then
farmbuyer@73 2047 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 2048 else
farmbuyer@73 2049 olddisp = "normal"
farmbuyer@73 2050 from_text = "normal"
farmbuyer@73 2051 end
farmbuyer@86 2052 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 2053 .. from_text .. "|r"
farmbuyer@86 2054
farmbuyer@73 2055 if e.disposition then
farmbuyer@73 2056 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 2057 else
farmbuyer@73 2058 to_text = "normal"
farmbuyer@73 2059 end
farmbuyer@109 2060 to_text = addon.disposition_colors[e.disposition].hex
farmbuyer@86 2061 .. to_text .. "|r"
farmbuyer@73 2062 end
farmbuyer@73 2063
farmbuyer@81 2064 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 2065 e.itemlink, from_text, to_text)
farmbuyer@103 2066 local jumpprefix = addon.chatprefix ("GoToLootLine", index)
farmbuyer@103 2067 addon:PCFPrint (chatframe, jumpprefix, remote_chatty, source, index,
farmbuyer@86 2068 e.itemlink, from_text, to_text)
farmbuyer@73 2069 end
farmbuyer@81 2070
farmbuyer@101 2071 function _notify_about_change (sender, index, olddisp, from_whom, from_class)
farmbuyer@101 2072 _notify (change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 2073 end
farmbuyer@73 2074 end
farmbuyer@73 2075
farmbuyer@1 2076 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 2077 do
farmbuyer@1 2078 local byindex, temp = {}, {}
farmbuyer@1 2079 local function sort (src, dest)
farmbuyer@1 2080 for k in pairs(src) do
farmbuyer@1 2081 temp[#temp+1] = k
farmbuyer@1 2082 end
farmbuyer@107 2083 table.sort(temp)
farmbuyer@47 2084 wipe(dest)
farmbuyer@1 2085 for i = 1, #temp do
farmbuyer@1 2086 dest[i] = src[temp[i]]
farmbuyer@1 2087 end
farmbuyer@1 2088 end
farmbuyer@1 2089
farmbuyer@1 2090 function addon.sender_list.sort()
farmbuyer@1 2091 sort (addon.sender_list.active, byindex)
farmbuyer@47 2092 wipe(temp)
farmbuyer@1 2093 addon.sender_list.activeI = #byindex
farmbuyer@1 2094 sort (addon.sender_list.names, byindex)
farmbuyer@47 2095 wipe(temp)
farmbuyer@1 2096 end
farmbuyer@1 2097 addon.sender_list.namesI = byindex
farmbuyer@1 2098 end
farmbuyer@1 2099
farmbuyer@23 2100 function addon:DoPing()
farmbuyer@23 2101 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 2102 self.sender_list.active = {}
farmbuyer@23 2103 self.sender_list.names = {}
farmbuyer@23 2104 self:broadcast('ping')
farmbuyer@89 2105 self:broadcast('revcheck',version_large)
farmbuyer@27 2106 end
farmbuyer@27 2107
farmbuyer@89 2108 function addon:_check_version (otherrev)
farmbuyer@93 2109 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 2110 otherrev = tonumber(otherrev)
farmbuyer@89 2111 if otherrev == version_large then
farmbuyer@27 2112 -- normal case
farmbuyer@27 2113
farmbuyer@89 2114 elseif otherrev < version_large then
farmbuyer@27 2115 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 2116 self:broadcast('revcheck',version_large)
farmbuyer@27 2117
farmbuyer@27 2118 else
farmbuyer@76 2119 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 2120 if newer_warning then
farmbuyer@76 2121 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 2122 function()
farmbuyer@92 2123 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 2124 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 2125 -- than for other callbacks.
farmbuyer@92 2126 StaticPopup_Show("OUROL_URL",
farmbuyer@92 2127 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 2128 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 2129 end)
farmbuyer@76 2130 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 2131 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 2132 newer_warning = nil
farmbuyer@27 2133 end
farmbuyer@27 2134 end
farmbuyer@23 2135 end
farmbuyer@23 2136
farmbuyer@1 2137 -- Generic helpers
farmbuyer@28 2138 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 2139 function addon._find_next_after (kind, index)
farmbuyer@1 2140 index = index + 1
farmbuyer@1 2141 while index <= #g_loot do
farmbuyer@1 2142 if g_loot[index].kind == kind then
farmbuyer@1 2143 return index, g_loot[index]
farmbuyer@1 2144 end
farmbuyer@1 2145 index = index + 1
farmbuyer@1 2146 end
farmbuyer@1 2147 end
farmbuyer@28 2148 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 2149 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 2150 -- appropriate fencepost is not found.
farmbuyer@28 2151 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 2152 local fencepost
farmbuyer@28 2153 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 2154 if kind == 'time' then
farmbuyer@28 2155 fencepost = closest_time
farmbuyer@28 2156 elseif kind == 'boss' then
farmbuyer@28 2157 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 2158 if not closest_boss then
farmbuyer@28 2159 fencepost = closest_time
farmbuyer@28 2160 elseif not closest_time then
farmbuyer@28 2161 fencepost = closest_boss
farmbuyer@28 2162 else
farmbuyer@107 2163 fencepost = math.min(closest_time,closest_boss)
farmbuyer@28 2164 end
farmbuyer@28 2165 end
farmbuyer@28 2166 return fencepost
farmbuyer@28 2167 end
farmbuyer@1 2168
farmbuyer@1 2169 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 2170 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 2171 -- conditionals).
farmbuyer@1 2172 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 2173 return self._find_next_after, filter_kind, 0
farmbuyer@1 2174 end
farmbuyer@1 2175
farmbuyer@1 2176 do
farmbuyer@1 2177 local itt
farmbuyer@1 2178 local function create()
farmbuyer@1 2179 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 2180 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 2181 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 2182 L:SetFontObject(GameFontNormal)
farmbuyer@1 2183 R:SetFontObject(GameFontNormal)
farmbuyer@1 2184 tip:AddFontStrings(L,R)
farmbuyer@1 2185 lefts[i] = L
farmbuyer@1 2186 end
farmbuyer@1 2187 tip.lefts = lefts
farmbuyer@1 2188 return tip
farmbuyer@1 2189 end
farmbuyer@66 2190 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 2191 itt = itt or create()
farmbuyer@1 2192 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 2193 itt:ClearLines()
farmbuyer@1 2194 itt:SetHyperlink(item)
farmbuyer@1 2195 local t = itt.lefts[2]:GetText()
farmbuyer@1 2196 itt:Hide()
farmbuyer@66 2197 return (t == ITEM_HEROIC and 1)
farmbuyer@66 2198 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 2199 or nil
farmbuyer@1 2200 end
farmbuyer@1 2201 end
farmbuyer@1 2202
farmbuyer@79 2203 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 2204 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 2205 function _init (self, possible_st)
farmbuyer@1 2206 self.dprint('flow',"_init running")
farmbuyer@1 2207 self.loot_clean = nil
farmbuyer@1 2208 self.hist_clean = nil
farmbuyer@1 2209 if g_restore_p then
farmbuyer@73 2210 g_loot = _G.OuroLootSV
farmbuyer@16 2211 self.popped = #g_loot > 0
farmbuyer@1 2212 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@114 2213 -- paranoia: make sure the GUI isn't stumbling over these later
farmbuyer@114 2214 local dofix, GetItemInfo = false, GetItemInfo
farmbuyer@114 2215 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@114 2216 local missing_data = not GetItemInfo(e.id)
farmbuyer@114 2217 e.cache_miss = (e.cache_miss or missing_data) or nil
farmbuyer@114 2218 dofix = dofix or e.cache_miss
farmbuyer@114 2219 end
farmbuyer@114 2220 self.DO_ITEMID_FIX = dofix or nil
farmbuyer@100 2221 _do_loot_metas()
farmbuyer@16 2222 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 2223 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 2224 self.sharder = opts.autoshard
farmbuyer@1 2225 else
farmbuyer@80 2226 g_loot = {}
farmbuyer@80 2227 end
farmbuyer@80 2228 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 2229 g_loot.raiders = {}
farmbuyer@80 2230 end
farmbuyer@80 2231 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 2232 g_loot.printed = {}
farmbuyer@1 2233 end
farmbuyer@1 2234
farmbuyer@16 2235 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@116 2236 local g_loot_wrapper = self:gui_init (g_loot, g_uniques)
farmbuyer@16 2237 opts.autoshard = nil
farmbuyer@16 2238 opts.threshold = nil
farmbuyer@1 2239
farmbuyer@1 2240 if g_restore_p then
farmbuyer@73 2241 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 2242 else
farmbuyer@73 2243 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 2244 end
farmbuyer@1 2245 if possible_st then
farmbuyer@116 2246 possible_st:SetData(g_loot_wrapper)
farmbuyer@1 2247 end
farmbuyer@1 2248
farmbuyer@89 2249 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2250 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2251 self:RegisterComm(self.ident)
farmbuyer@1 2252 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2253
farmbuyer@1 2254 if self.author_debug then
farmbuyer@116 2255 _G.Ogloot = g_loot
farmbuyer@116 2256 _G.Odloot = g_loot_wrapper
farmbuyer@1 2257 end
farmbuyer@1 2258 end
farmbuyer@1 2259
farmbuyer@61 2260 -- Raid roster snapshots
farmbuyer@61 2261 do
farmbuyer@61 2262 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2263 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2264 local instance,maxsize = instance_tag()
farmbuyer@61 2265 if only_inraid_p then
farmbuyer@107 2266 for name,info in next, ss do
farmbuyer@61 2267 if info.online == 3 then
farmbuyer@61 2268 ss[name] = nil
farmbuyer@61 2269 end
farmbuyer@61 2270 end
farmbuyer@61 2271 end
farmbuyer@107 2272 return ss, maxsize, instance, time()
farmbuyer@61 2273 end
farmbuyer@61 2274 end
farmbuyer@61 2275
farmbuyer@25 2276 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2277 do
farmbuyer@25 2278 local candidates = {}
farmbuyer@25 2279 local location
farmbuyer@1 2280 local function fixup_durations (cache)
farmbuyer@1 2281 local boss, bossi
farmbuyer@1 2282 boss = candidates[1]
farmbuyer@1 2283 if #candidates == 1 then
farmbuyer@1 2284 -- (1) or (2)
farmbuyer@1 2285 boss.duration = boss.duration or 0
farmbuyer@19 2286 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2287 else
farmbuyer@1 2288 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2289 if #candidates ~= 2 then
farmbuyer@1 2290 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2291 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2292 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2293 end
farmbuyer@1 2294 if candidates[2].duration == nil then
farmbuyer@1 2295 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2296 end
farmbuyer@1 2297 -- try and be generic anyhow
farmbuyer@1 2298 for i,c in ipairs(candidates) do
farmbuyer@1 2299 if c.duration then
farmbuyer@1 2300 boss = c
farmbuyer@19 2301 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2302 break
farmbuyer@1 2303 end
farmbuyer@1 2304 end
farmbuyer@1 2305 end
farmbuyer@69 2306 bossi = addon._addBossEntry(boss)
farmbuyer@100 2307 addon:Fire ('NewBoss', boss)
farmbuyer@19 2308 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2309 g_boss_signpost = nil
farmbuyer@42 2310 addon.latest_instance = boss.instance
farmbuyer@19 2311 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2312 if boss.reason == 'kill' then
farmbuyer@80 2313 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2314 addon:_mark_boss_kill (bossi)
farmbuyer@1 2315 if opts.chatty_on_kill then
farmbuyer@103 2316 local jumpprefix = addon.chatprefix ("GoToLootLine", bossi)
farmbuyer@103 2317 addon:PCFPrint(_G.DEFAULT_CHAT_FRAME, jumpprefix,
farmbuyer@103 2318 "Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2319 end
farmbuyer@1 2320 end
farmbuyer@47 2321 wipe(candidates)
farmbuyer@1 2322 end
farmbuyer@102 2323 -- Ten seconds is a long time, but occasionally DBM takes for-EVAH to
farmbuyer@102 2324 -- decide that a fight is over.
farmbuyer@73 2325 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2326
farmbuyer@1 2327 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2328 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2329 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2330 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2331 if self.rebroadcast and duration then
farmbuyer@56 2332 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2333 end
farmbuyer@1 2334 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2335 while self.enabled do
farmbuyer@1 2336 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2337 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2338 local not_from_local = duration == nil
farmbuyer@1 2339 local signature = bossname .. reason
farmbuyer@73 2340 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2341 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2342 else
farmbuyer@73 2343 recent_boss:add(signature)
farmbuyer@16 2344 g_boss_signpost = #g_loot + 1
farmbuyer@19 2345 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2346 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2347 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2348 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2349 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2350 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2351 -- DBM might not trigger for a while).
farmbuyer@1 2352 local c = {
farmbuyer@1 2353 kind = 'boss',
farmbuyer@55 2354 bossname = bossname,
farmbuyer@1 2355 reason = reason,
farmbuyer@1 2356 instance = intag,
farmbuyer@56 2357 duration = duration, -- deliberately may be nil
farmbuyer@61 2358 raidersnap = self:snapshot_raid(),
farmbuyer@56 2359 maxsize = maxsize,
farmbuyer@1 2360 }
farmbuyer@1 2361 tinsert(candidates,c)
farmbuyer@1 2362 end
farmbuyer@17 2363 break
farmbuyer@1 2364 end
farmbuyer@1 2365 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2366 end
farmbuyer@56 2367 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2368 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2369
farmbuyer@1 2370 function addon:_mark_boss_kill (index)
farmbuyer@1 2371 local e = g_loot[index]
farmbuyer@17 2372 if not e then
farmbuyer@17 2373 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2374 return
farmbuyer@17 2375 end
farmbuyer@55 2376 if not e.bossname then
farmbuyer@16 2377 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2378 return
farmbuyer@1 2379 end
farmbuyer@1 2380 if e.reason ~= 'wipe' then
farmbuyer@1 2381 -- enh, bail
farmbuyer@1 2382 self.loot_clean = index-1
farmbuyer@1 2383 end
farmbuyer@1 2384 local attempts = 1
farmbuyer@1 2385 local first
farmbuyer@1 2386
farmbuyer@69 2387 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2388 local i,d = 1,g_loot[1]
farmbuyer@1 2389 while d ~= e do
farmbuyer@55 2390 if d.bossname and
farmbuyer@55 2391 d.bossname == e.bossname and
farmbuyer@53 2392 d.instance == e.instance and
farmbuyer@1 2393 d.reason == 'wipe'
farmbuyer@1 2394 then
farmbuyer@1 2395 first = first or i
farmbuyer@1 2396 attempts = attempts + 1
farmbuyer@1 2397 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2398 else
farmbuyer@1 2399 i = i + 1
farmbuyer@1 2400 end
farmbuyer@1 2401 d = g_loot[i]
farmbuyer@1 2402 end
farmbuyer@1 2403 e.reason = 'kill'
farmbuyer@1 2404 e.attempts = attempts
farmbuyer@1 2405 self.loot_clean = first or index-1
farmbuyer@1 2406 end
farmbuyer@1 2407
farmbuyer@2 2408 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2409 assert(type(name)=='string')
farmbuyer@2 2410 assert(type(registration_func)=='function')
farmbuyer@76 2411 if deregistration_func ~= nil then
farmbuyer@76 2412 assert(type(deregistration_func)=='function')
farmbuyer@76 2413 end
farmbuyer@2 2414 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2415 n = name,
farmbuyer@2 2416 r = registration_func,
farmbuyer@2 2417 d = deregistration_func,
farmbuyer@2 2418 }
farmbuyer@5 2419 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2420 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2421 end
farmbuyer@1 2422
farmbuyer@2 2423 function _register_bossmod (self, force_p)
farmbuyer@2 2424 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2425 if x then
farmbuyer@2 2426 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2427 -- trying to register with already-registered boss mod
farmbuyer@2 2428 return
farmbuyer@2 2429 else
farmbuyer@2 2430 -- deregister
farmbuyer@2 2431 if x.d then x.d(self) end
farmbuyer@2 2432 end
farmbuyer@1 2433 end
farmbuyer@1 2434
farmbuyer@2 2435 x = nil
farmbuyer@2 2436 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2437 if v.n == opts.bossmod then
farmbuyer@2 2438 x = k
farmbuyer@2 2439 break
farmbuyer@2 2440 end
farmbuyer@1 2441 end
farmbuyer@1 2442
farmbuyer@2 2443 if not x then
farmbuyer@2 2444 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2445 self:Print(self.status_text)
farmbuyer@2 2446 return
farmbuyer@1 2447 end
farmbuyer@1 2448
farmbuyer@2 2449 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2450 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2451 else
farmbuyer@2 2452 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2453 end
farmbuyer@1 2454 end
farmbuyer@2 2455 end
farmbuyer@1 2456
farmbuyer@1 2457 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2458 do
farmbuyer@107 2459 local rawget, setmetatable = rawget, setmetatable
farmbuyer@73 2460
farmbuyer@100 2461 --@debug@
farmbuyer@100 2462 local tos = {}
farmbuyer@100 2463 tos.time = function (e)
farmbuyer@100 2464 return e.startday.text
farmbuyer@100 2465 end
farmbuyer@100 2466 tos.boss = function (e)
farmbuyer@100 2467 return e.bossname .. '/' .. e.reason
farmbuyer@100 2468 end
farmbuyer@100 2469 tos.loot = function (e)
farmbuyer@100 2470 return e.itemname .. '/' .. e.person .. '/' .. e.unique .. '/'
farmbuyer@100 2471 .. tostring(e.disposition) .. (e.extratext and ('/'..e.extratext) or '')
farmbuyer@100 2472 end
farmbuyer@100 2473 --@end-debug@
farmbuyer@1 2474 local loot_entry_mt = {
farmbuyer@1 2475 __index = function (e,key)
farmbuyer@100 2476 -- This shouldn't be required, as the refresh should be picking
farmbuyer@100 2477 -- it up already. Sigh.
farmbuyer@1 2478 if key == 'cols' then
farmbuyer@15 2479 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2480 addon:_fill_out_eoi_data(1)
farmbuyer@1 2481 end
farmbuyer@1 2482 return rawget(e,key)
farmbuyer@100 2483 end,
farmbuyer@100 2484 --@debug@
farmbuyer@100 2485 __tostring = function (e)
farmbuyer@100 2486 local k = e.kind
farmbuyer@100 2487 if k then
farmbuyer@100 2488 return ("<%s/%s>"):format(k, tos[k] and tos[k](e) or "?")
farmbuyer@100 2489 end
farmbuyer@100 2490 return "<unknown loot entry type>"
farmbuyer@100 2491 end,
farmbuyer@100 2492 --@end-debug@
farmbuyer@100 2493 }
farmbuyer@100 2494 function _do_loot_metas()
farmbuyer@100 2495 for i,e in ipairs(g_loot) do
farmbuyer@100 2496 setmetatable(e,loot_entry_mt)
farmbuyer@1 2497 end
farmbuyer@100 2498 _do_loot_metas = nil
farmbuyer@100 2499 end
farmbuyer@1 2500
farmbuyer@1 2501 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2502 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2503 -- optional second index to search no earlier than that.
farmbuyer@1 2504 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2505 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2506 stop = stop or 0
farmbuyer@1 2507 while i > stop do
farmbuyer@1 2508 if g_loot[i].kind == 'time' then
farmbuyer@1 2509 return i, g_loot[i]
farmbuyer@1 2510 end
farmbuyer@1 2511 i = i - 1
farmbuyer@1 2512 end
farmbuyer@1 2513 end
farmbuyer@1 2514
farmbuyer@1 2515 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2516 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2517 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2518 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2519 -- taken from the DAY entry.
farmbuyer@1 2520 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2521 -- FIXME this is horribabble
farmbuyer@1 2522 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2523 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2524 if not time_entry_opt then
farmbuyer@1 2525 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2526 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2527 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2528 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2529 end
farmbuyer@1 2530 end
farmbuyer@1 2531 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2532 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2533 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2534 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2535 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2536 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2537 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2538 end
farmbuyer@1 2539
farmbuyer@1 2540 local done_todays_date
farmbuyer@1 2541 function addon:_reset_timestamps()
farmbuyer@1 2542 done_todays_date = nil
farmbuyer@1 2543 end
farmbuyer@1 2544 local function do_todays_date()
farmbuyer@1 2545 local text, M, D, Y = makedate()
farmbuyer@1 2546 local found,ts = #g_loot+1
farmbuyer@1 2547 repeat
farmbuyer@1 2548 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2549 if found and ts.startday.text == text then
farmbuyer@1 2550 done_todays_date = true
farmbuyer@1 2551 end
farmbuyer@1 2552 until done_todays_date or (not found)
farmbuyer@1 2553 if done_todays_date then
farmbuyer@1 2554 g_today = ts
farmbuyer@1 2555 else
farmbuyer@1 2556 done_todays_date = true
farmbuyer@1 2557 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2558 kind = 'time',
farmbuyer@1 2559 startday = {
farmbuyer@1 2560 text = text, month = M, day = D, year = Y
farmbuyer@1 2561 }
farmbuyer@1 2562 }]
farmbuyer@1 2563 end
farmbuyer@1 2564 addon:_fill_out_eoi_data(1)
farmbuyer@1 2565 end
farmbuyer@1 2566
farmbuyer@1 2567 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2568 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2569 -- necessarily need to be a looted item.
farmbuyer@1 2570 function addon._addLootEntry (e)
farmbuyer@1 2571 setmetatable(e,loot_entry_mt)
farmbuyer@1 2572
farmbuyer@1 2573 if not done_todays_date then do_todays_date() end
farmbuyer@1 2574
farmbuyer@107 2575 local h, m = GetGameTime()
farmbuyer@10 2576 --local localuptime = math.floor(GetTime())
farmbuyer@107 2577 local time_t = time()
farmbuyer@1 2578 e.hour = h
farmbuyer@1 2579 e.minute = m
farmbuyer@10 2580 e.stamp = time_t --localuptime
farmbuyer@89 2581 if e.kind == 'loot' then
farmbuyer@89 2582 if (not e.unique) or (#e.unique==0) then
farmbuyer@107 2583 e.unique = e.id .. (e.disposition or e.person) .. date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2584 end
farmbuyer@100 2585 addon:Fire ('NewLootEntry', e)
farmbuyer@89 2586 end
farmbuyer@1 2587 local index = #g_loot + 1
farmbuyer@1 2588 g_loot[index] = e
farmbuyer@100 2589 addon:Fire ('NewEOIEntry', e)
farmbuyer@1 2590 return index
farmbuyer@1 2591 end
farmbuyer@16 2592
farmbuyer@100 2593 -- Safety/convenience wrapper only.
farmbuyer@69 2594 function addon._addBossEntry (e)
farmbuyer@69 2595 local ret = addon._addLootEntry(e)
farmbuyer@69 2596 assert(e.kind=='boss')
farmbuyer@69 2597 local needSize = e.maxsize == nil
farmbuyer@69 2598 local needSnap = e.raidersnap == nil
farmbuyer@69 2599 local needInst = e.instance == nil
farmbuyer@69 2600 if needSize or needSnap then
farmbuyer@69 2601 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2602 if needSize then e.maxsize = max end
farmbuyer@69 2603 if needSnap then e.raidersnap = ss end
farmbuyer@69 2604 if needInst then e.instance = inst end
farmbuyer@69 2605 end
farmbuyer@100 2606 addon:Fire ('NewBossEntry', e)
farmbuyer@69 2607 return ret
farmbuyer@69 2608 end
farmbuyer@69 2609
farmbuyer@16 2610 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2611 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2612 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2613 -- from that boss.
farmbuyer@16 2614 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2615 if is == should_be then
farmbuyer@16 2616 return
farmbuyer@16 2617 end
farmbuyer@17 2618 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2619 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2620 return
farmbuyer@16 2621 end
farmbuyer@16 2622 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2623 should_be = should_be + 1
farmbuyer@16 2624 if is == should_be then
farmbuyer@16 2625 return
farmbuyer@16 2626 end
farmbuyer@16 2627 end
farmbuyer@16 2628
farmbuyer@16 2629 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2630 local boss = tremove (g_loot, is)
farmbuyer@16 2631 tinsert (g_loot, should_be, boss)
farmbuyer@16 2632 return should_be
farmbuyer@16 2633 end
farmbuyer@1 2634 end
farmbuyer@1 2635
farmbuyer@109 2636 -- Disposition control; more precisely, how various dispositions affect flow
farmbuyer@109 2637 -- and displays elsewhere.
farmbuyer@109 2638 do
farmbuyer@109 2639 local default = {
farmbuyer@109 2640 text = "",
farmbuyer@109 2641 hex = "|cffffffff",
farmbuyer@109 2642 r = 1.0, g = 1.0, b = 1.0, a = 1,
farmbuyer@109 2643 can_reassign = true,
farmbuyer@109 2644 affects_history = true,
farmbuyer@109 2645 from_notes_text = false,
farmbuyer@109 2646 }
farmbuyer@109 2647 local mt = {
farmbuyer@109 2648 __index = function (t,k)
farmbuyer@109 2649 -- don't point index directly at default, need to catch nils
farmbuyer@109 2650 return default
farmbuyer@109 2651 end,
farmbuyer@109 2652 }
farmbuyer@109 2653 local alldisps = setmetatable({}, mt)
farmbuyer@109 2654 addon.disposition_colors = setmetatable({}, mt)
farmbuyer@109 2655
farmbuyer@109 2656 -- These two are clunky wrappers, probably rework this once gain some data.
farmbuyer@109 2657 function addon:_test_disposition (code, attrib)
farmbuyer@109 2658 return alldisps[code][attrib]
farmbuyer@109 2659 end
farmbuyer@109 2660 function addon:_iter_dispositions (attrib)
farmbuyer@109 2661 local r = {}
farmbuyer@109 2662 for code,disp in next, alldisps do
farmbuyer@110 2663 if disp[attrib] then
farmbuyer@109 2664 r[code] = disp.text
farmbuyer@109 2665 end
farmbuyer@109 2666 end
farmbuyer@109 2667 return next, r
farmbuyer@109 2668 end
farmbuyer@109 2669
farmbuyer@110 2670 function addon:_add_loot_disposition (code, rhex, ghex, bhex, text_notes,
farmbuyer@110 2671 text_menu, tooltip_txt, can_reassign_p, do_history_p, from_notes_text_p
farmbuyer@109 2672 )
farmbuyer@109 2673 assert(type(code)=='string' and #code>0)
farmbuyer@110 2674 assert(type(text_notes)=='string')
farmbuyer@109 2675 assert(type(rhex)=='string')
farmbuyer@109 2676 assert(type(bhex)=='string')
farmbuyer@109 2677 assert(type(ghex)=='string')
farmbuyer@110 2678
farmbuyer@109 2679 self.disposition_colors[code] = {
farmbuyer@110 2680 text = text_notes,
farmbuyer@109 2681 -- for chat output by core code
farmbuyer@109 2682 hex = "|cff" .. rhex .. ghex .. bhex,
farmbuyer@109 2683 -- for lib-st
farmbuyer@109 2684 r = tonumber(rhex,16)/255,
farmbuyer@109 2685 g = tonumber(ghex,16)/255,
farmbuyer@109 2686 b = tonumber(bhex,16)/255,
farmbuyer@109 2687 a = 1,
farmbuyer@109 2688 }
farmbuyer@109 2689 -- not not = poor man's "toboolean", don't potentially hold arg
farmbuyer@109 2690 -- objects from garbage collection
farmbuyer@109 2691 alldisps[code] = {
farmbuyer@110 2692 text = text_notes,
farmbuyer@109 2693 can_reassign = not not can_reassign_p,
farmbuyer@109 2694 affects_history = not not do_history_p,
farmbuyer@109 2695 from_notes_text = not not from_notes_text_p,
farmbuyer@109 2696 }
farmbuyer@110 2697
farmbuyer@110 2698 return g_gui.add_dropdown_entry ('eoi_loot', "Mark as "..(text_menu or text_notes),
farmbuyer@110 2699 --[[function_table=]]nil, 'df_DISPOSITION', code, tooltip_txt)
farmbuyer@109 2700 end
farmbuyer@109 2701 end
farmbuyer@109 2702
farmbuyer@19 2703 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2704 -- item cache data (which will have arrived by now).
farmbuyer@114 2705 function addon:do_item_cache_fixup (silent_p)
farmbuyer@114 2706 if not silent_p then
farmbuyer@114 2707 self:Print("Fixing up missing item cache data...")
farmbuyer@114 2708 end
farmbuyer@19 2709
farmbuyer@19 2710 local numfound = 0
farmbuyer@114 2711 local earliest_fixed
farmbuyer@19 2712 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2713
farmbuyer@73 2714 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2715 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2716 if not e.cache_miss then break end
farmbuyer@114 2717 local borked_id = e.itemname:match(borkedpat) or e.id
farmbuyer@73 2718 if not borked_id then break end
farmbuyer@73 2719 numfound = numfound + 1
farmbuyer@73 2720 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2721 -- its assload of return values.
farmbuyer@73 2722 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2723 if iname then
farmbuyer@73 2724 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2725 e.quality = iquality
farmbuyer@73 2726 e.itemname = iname
farmbuyer@73 2727 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2728 e.itemlink = ilink
farmbuyer@73 2729 e.itexture = itexture
farmbuyer@73 2730 e.cache_miss = nil
farmbuyer@73 2731 if e.unique then
farmbuyer@73 2732 local gu = g_uniques[e.unique]
farmbuyer@73 2733 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2734 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2735 pprint ('loot',
farmbuyer@76 2736 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2737 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2738 end
farmbuyer@73 2739 if player_i then
farmbuyer@73 2740 player_h.id[e.unique] = e.id
farmbuyer@73 2741 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2742 end
farmbuyer@19 2743 end
farmbuyer@114 2744 earliest_fixed = earliest_fixed or i
farmbuyer@114 2745 if not silent_p then self:Print(msg, i, ilink) end
farmbuyer@19 2746 end
farmbuyer@73 2747 break
farmbuyer@73 2748 end end
farmbuyer@19 2749
farmbuyer@114 2750 if earliest_fixed then
farmbuyer@114 2751 self.loot_clean = earliest_fixed-1 -- this works out even at i == 1
farmbuyer@114 2752 end
farmbuyer@114 2753 if not silent_p then
farmbuyer@114 2754 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@114 2755 end
farmbuyer@19 2756 end
farmbuyer@19 2757
farmbuyer@76 2758 do
farmbuyer@76 2759 local gur
farmbuyer@76 2760
farmbuyer@76 2761 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2762 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2763 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2764 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2765 local function fixup_unique_replacements()
farmbuyer@76 2766 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2767 local winning_index = 1
farmbuyer@76 2768 local winner = info[1]
farmbuyer@76 2769 info[1] = nil
farmbuyer@82 2770 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2771 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2772 "total entries")
farmbuyer@76 2773 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2774 for i = 2, #info do
farmbuyer@76 2775 if winner[1] <= info[i][1] then
farmbuyer@76 2776 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2777 flib.del(info[i])
farmbuyer@76 2778 else
farmbuyer@76 2779 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2780 flib.del(winner)
farmbuyer@76 2781 winner = info[i]
farmbuyer@76 2782 winning_index = i
farmbuyer@76 2783 end
farmbuyer@76 2784 info[i] = nil
farmbuyer@76 2785 end
farmbuyer@76 2786 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2787 --[[
farmbuyer@76 2788 A: winner was generated locally
farmbuyer@82 2789 >winning_index == 1
farmbuyer@76 2790 >g_loot and history already has the replacement value
farmbuyer@76 2791 B: winner was generated remotely
farmbuyer@76 2792 >need to scan and replace
farmbuyer@82 2793 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2794 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2795 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2796 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2797 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2798 do the general case until/unless this becomes a problem.
farmbuyer@76 2799 ]]
farmbuyer@89 2800 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2801 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2802
farmbuyer@89 2803 -- Active loot
farmbuyer@89 2804 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2805 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2806 g_loot[looti].unique = winner[2]
farmbuyer@89 2807 else
farmbuyer@89 2808 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2809 -- player, then the "previous" unique would not have made it
farmbuyer@89 2810 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2811 pprint('improv', "No active loot found", looti,
farmbuyer@89 2812 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2813 end
farmbuyer@89 2814
farmbuyer@89 2815 -- History
farmbuyer@89 2816 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2817 hi = addon.history.byname[hi]
farmbuyer@89 2818 local hist = addon.history[hi]
farmbuyer@89 2819 if ui and hist.unique[ui] == exist then
farmbuyer@89 2820 -- ui is valid
farmbuyer@82 2821 else
farmbuyer@89 2822 ui = nil
farmbuyer@89 2823 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2824 if ui2 == exist then
farmbuyer@89 2825 ui = i
farmbuyer@89 2826 break
farmbuyer@76 2827 end
farmbuyer@76 2828 end
farmbuyer@89 2829 end
farmbuyer@89 2830 if ui then
farmbuyer@89 2831 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2832 ui, hist.name)
farmbuyer@89 2833 assert(exist ~= winner[2])
farmbuyer@89 2834 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2835 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2836 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2837 hist.unique[ui] = winner[2]
farmbuyer@89 2838 hist.when[exist] = nil
farmbuyer@89 2839 hist.id[exist] = nil
farmbuyer@89 2840 hist.count[exist] = nil
farmbuyer@76 2841 end
farmbuyer@76 2842 end
farmbuyer@89 2843
farmbuyer@76 2844 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2845 flib.del(winner)
farmbuyer@76 2846 flib.del(info)
farmbuyer@76 2847 gur.replacements[exist] = nil
farmbuyer@76 2848 end
farmbuyer@76 2849 end
farmbuyer@76 2850
farmbuyer@76 2851 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2852 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2853 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2854 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2855 if is_local then
farmbuyer@76 2856 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2857 end
farmbuyer@76 2858 gur.cache:add (exist)
farmbuyer@76 2859 end
farmbuyer@76 2860
farmbuyer@76 2861 local function get_previous_replacement (exist)
farmbuyer@76 2862 local l = gur.replacements[exist]
farmbuyer@76 2863 if l and l.LOCAL then
farmbuyer@76 2864 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2865 l.LOCAL)
farmbuyer@76 2866 return l.LOCAL
farmbuyer@76 2867 end
farmbuyer@76 2868 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2869 end
farmbuyer@76 2870
farmbuyer@76 2871 function _setup_unique_replace ()
farmbuyer@76 2872 gur = {}
farmbuyer@76 2873 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@107 2874 gur.me = tonumber(UnitGUID('player'):sub(-7),16)
farmbuyer@76 2875 gur.replacements = {}
farmbuyer@76 2876 gur.new_entry = new_entry
farmbuyer@76 2877 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2878 g_unique_replace = gur
farmbuyer@76 2879 _setup_unique_replace = nil
farmbuyer@76 2880 end
farmbuyer@76 2881 end
farmbuyer@76 2882
farmbuyer@77 2883 do
farmbuyer@77 2884 local clicky
farmbuyer@81 2885 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2886 if self.display then
farmbuyer@81 2887 local d = self.display
farmbuyer@81 2888 if d then
farmbuyer@100 2889 -- Take this down a piece at a time, on the assumption that
farmbuyer@100 2890 -- the main window won't be able to do so.
farmbuyer@96 2891 local gui = d:GetUserData("GUI state")
farmbuyer@96 2892 local eoist = gui.eoiST
farmbuyer@81 2893 if eoist then eoist:Hide() end
farmbuyer@96 2894 local histst = gui.histST
farmbuyer@81 2895 if histst then histst:Hide() end
farmbuyer@81 2896 d:Hide()
farmbuyer@81 2897 end
farmbuyer@81 2898 end
farmbuyer@81 2899 self.NOLOAD = err_msg
farmbuyer@77 2900 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2901 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2902 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2903 button1 = OKAY,
farmbuyer@77 2904 }
farmbuyer@77 2905 clicky = addon.format_hypertext(
farmbuyer@77 2906 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2907 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2908 end
farmbuyer@81 2909 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@107 2910 PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2911 addon:Print (" ")
farmbuyer@77 2912 addon:Print (" ", clicky)
farmbuyer@77 2913 addon:Print (" ")
farmbuyer@77 2914 end
farmbuyer@81 2915
farmbuyer@81 2916 function _unavoidable_collision (err)
farmbuyer@81 2917 addon:horrible_horrible_error (err)
farmbuyer@81 2918 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2919 addon.NOLOAD = nil
farmbuyer@81 2920 end
farmbuyer@77 2921 end
farmbuyer@77 2922
farmbuyer@1 2923
farmbuyer@1 2924 ------ Saved texts
farmbuyer@1 2925 function addon:check_saved_table(silent_p)
farmbuyer@107 2926 local s = OuroLootSV_saved
farmbuyer@1 2927 if s and (#s > 0) then return s end
farmbuyer@107 2928 OuroLootSV_saved = nil
farmbuyer@1 2929 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2930 end
farmbuyer@1 2931
farmbuyer@1 2932 function addon:save_list()
farmbuyer@81 2933 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2934 for i,t in ipairs(s) do
farmbuyer@1 2935 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2936 end
farmbuyer@1 2937 end
farmbuyer@1 2938
farmbuyer@1 2939 function addon:save_saveas(name)
farmbuyer@107 2940 OuroLootSV_saved = OuroLootSV_saved or {}
farmbuyer@107 2941 local SV = OuroLootSV_saved
farmbuyer@16 2942 local n = #SV + 1
farmbuyer@1 2943 local save = {
farmbuyer@1 2944 name = name,
farmbuyer@1 2945 date = makedate(),
farmbuyer@1 2946 count = #g_loot,
farmbuyer@1 2947 }
farmbuyer@10 2948 for text in self:registered_textgen_iter() do
farmbuyer@10 2949 save[text] = g_loot[text]
farmbuyer@10 2950 end
farmbuyer@1 2951 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2952 SV[n] = save
farmbuyer@1 2953 return self:save_list()
farmbuyer@1 2954 end
farmbuyer@1 2955
farmbuyer@1 2956 function addon:save_restore(num)
farmbuyer@81 2957 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2958 if (not num) or (num > #s) then
farmbuyer@1 2959 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2960 end
farmbuyer@1 2961 local save = s[num]
farmbuyer@92 2962 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2963 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2964 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2965 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2966 for text in self:registered_textgen_iter() do
farmbuyer@10 2967 g_loot[text] = save[text]
farmbuyer@10 2968 end
farmbuyer@1 2969 end
farmbuyer@1 2970
farmbuyer@1 2971 function addon:save_delete(num)
farmbuyer@81 2972 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2973 if (not num) or (num > #s) then
farmbuyer@1 2974 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2975 end
farmbuyer@1 2976 self:Print("Deleting saved text #"..num)
farmbuyer@1 2977 tremove(s,num)
farmbuyer@1 2978 return self:save_list()
farmbuyer@1 2979 end
farmbuyer@1 2980
farmbuyer@1 2981
farmbuyer@1 2982 ------ Loot histories
farmbuyer@1 2983 -- history_all = {
farmbuyer@1 2984 -- ["Kilrogg"] = {
farmbuyer@1 2985 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2986 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2987 -- ["byname"] = { -- not saved
farmbuyer@1 2988 -- ["OtherPlayer"] = 2,
farmbuyer@1 2989 -- ["Farmbuyer"] = 1,
farmbuyer@1 2990 -- }
farmbuyer@1 2991 -- [1] = {
farmbuyer@1 2992 -- ["name"] = "Farmbuyer",
farmbuyer@73 2993 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2994 -- -- sorted array:
farmbuyer@73 2995 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2996 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2997 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2998 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2999 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 3000 -- },
farmbuyer@1 3001 -- [2] = {
farmbuyer@1 3002 -- ["name"] = "OtherPlayer",
farmbuyer@1 3003 -- ......
farmbuyer@1 3004 -- }, ......
farmbuyer@1 3005 -- },
farmbuyer@1 3006 -- ["OtherRealm"] = ......
farmbuyer@1 3007 -- }
farmbuyer@73 3008 --
farmbuyer@114 3009 -- Up through 2.18.4 (specifically through rev 95), an individual player's
farmbuyer@73 3010 -- table looked like this:
farmbuyer@73 3011 -- ["name"] = "Farmbuyer",
farmbuyer@114 3012 -- -- most recent loot:
farmbuyer@114 3013 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" }
farmbuyer@114 3014 -- -- previous loot:
farmbuyer@114 3015 -- [2] = { ......., [count = "x3"] }
farmbuyer@73 3016 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 3017 do
farmbuyer@114 3018 local new, del, date = flib.new, flib.del, date
farmbuyer@114 3019
farmbuyer@73 3020 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 3021 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 3022 local function compare_timestamps (L, R)
farmbuyer@76 3023 return L > R -- reverse of normal order, newest first
farmbuyer@76 3024 end
farmbuyer@73 3025 local function sort_player (p)
farmbuyer@114 3026 local new_uniques, uniques_bywhen, when_array = new(), new(), new()
farmbuyer@73 3027 for u,tstamp in pairs(p.when) do
farmbuyer@73 3028 uniques_bywhen[tstamp] = u
farmbuyer@73 3029 when_array[#when_array+1] = tstamp
farmbuyer@73 3030 end
farmbuyer@107 3031 table.sort (when_array, compare_timestamps)
farmbuyer@73 3032 for i,tstamp in ipairs(when_array) do
farmbuyer@73 3033 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 3034 end
farmbuyer@73 3035 p.unique = new_uniques
farmbuyer@114 3036 del(new_uniques) del(uniques_bywhen) del(when_array)
farmbuyer@73 3037 end
farmbuyer@73 3038
farmbuyer@81 3039 function addon:repair_history_integrity()
farmbuyer@81 3040 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 3041 local empties_to_delete = {}
farmbuyer@81 3042
farmbuyer@81 3043 for rname,realm in pairs(self.history_all) do
farmbuyer@81 3044 for pk,player in ipairs(realm) do
farmbuyer@81 3045 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 3046 for i,h in ipairs(player.unique) do
farmbuyer@81 3047 h = tostring(h)
farmbuyer@81 3048 if player.when[h] and player.id[h] then
farmbuyer@81 3049 unique[#unique+1] = h
farmbuyer@81 3050 id[h] = player.id[h]
farmbuyer@81 3051 when[h] = player.when[h]
farmbuyer@81 3052 count[h] = player.count[h]
farmbuyer@81 3053 else
farmbuyer@108 3054 self:Print("> Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 3055 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 3056 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 3057 errors = errors + 1
farmbuyer@81 3058 end
farmbuyer@81 3059 hcount = hcount + 1
farmbuyer@81 3060 end
farmbuyer@81 3061 player.id, player.when, player.unique, player.count =
farmbuyer@81 3062 id, when, unique, count
farmbuyer@114 3063 player.person_class = player.person_class or
farmbuyer@114 3064 (g_loot.raiders[player.name] and g_loot.raiders[player.name].class)
farmbuyer@81 3065 if #player.unique > 1 then
farmbuyer@81 3066 sort_player(player)
farmbuyer@81 3067 elseif #player.unique == 0 then
farmbuyer@81 3068 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 3069 end
farmbuyer@81 3070 pcount = pcount + 1
farmbuyer@81 3071 end
farmbuyer@81 3072 if #empties_to_delete > 0 then
farmbuyer@81 3073 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 3074 local player = tremove (realm, pk)
farmbuyer@108 3075 self:Print("> Realm %s, player %s, is empty", rname, player.name)
farmbuyer@108 3076 errors = errors + 1
farmbuyer@81 3077 end
farmbuyer@81 3078 wipe(empties_to_delete)
farmbuyer@81 3079 end
farmbuyer@81 3080 if #realm == 0 then
farmbuyer@81 3081 self.history_all[rname] = nil
farmbuyer@108 3082 self:Print("> Realm %s is empty", rname)
farmbuyer@108 3083 errors = errors + 1
farmbuyer@81 3084 end
farmbuyer@81 3085 rcount = rcount + 1
farmbuyer@81 3086 end
farmbuyer@81 3087 self:_build_history_names()
farmbuyer@81 3088 if errors > 0 then
farmbuyer@81 3089 self:Print("The listed entries have been erased from history.")
farmbuyer@81 3090 end
farmbuyer@108 3091 self:Print("Finished examining %d realms, %d players, %d history entries.",
farmbuyer@108 3092 rcount, pcount, hcount)
farmbuyer@81 3093 end
farmbuyer@81 3094
farmbuyer@73 3095 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 3096 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 3097 function addon:_uplift_history_format (player)
farmbuyer@73 3098 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 3099 local name = player.name
farmbuyer@73 3100
farmbuyer@73 3101 for i,h in ipairs(player) do
farmbuyer@73 3102 local U = h.unique
farmbuyer@73 3103 unique[i] = U
farmbuyer@73 3104 when[U] = h.when
farmbuyer@73 3105 id[U] = h.id
farmbuyer@73 3106 count[U] = h.count
farmbuyer@73 3107 end
farmbuyer@73 3108
farmbuyer@73 3109 wipe(player)
farmbuyer@73 3110 player.name = name
farmbuyer@73 3111 player.id, player.when, player.unique, player.count =
farmbuyer@73 3112 id, when, unique, count
farmbuyer@73 3113 end
farmbuyer@76 3114
farmbuyer@73 3115 function addon:_cache_history_uniques()
farmbuyer@73 3116 UpdateAddOnMemoryUsage()
farmbuyer@73 3117 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 3118 local trouble
farmbuyer@73 3119 local count = 0
farmbuyer@73 3120 for hi,player in ipairs(self.history) do
farmbuyer@73 3121 for ui,u in ipairs(player.unique) do
farmbuyer@87 3122 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 3123 count = count + 1
farmbuyer@73 3124 end
farmbuyer@73 3125 end
farmbuyer@73 3126 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 3127 if e.unique and e.unique ~= "" then
farmbuyer@107 3128 local hmmm = rawget(g_uniques,e.unique)
farmbuyer@73 3129 if hmmm then
farmbuyer@82 3130 hmmm.loot = i
farmbuyer@109 3131 elseif not self:_test_disposition (e.disposition, 'affects_history') then
farmbuyer@73 3132 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3133 count = count + 1
farmbuyer@73 3134 else
farmbuyer@76 3135 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 3136 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 3137 pprint(hmmm) -- more?
farmbuyer@73 3138 -- try to simply fix up errors as we go
farmbuyer@73 3139 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 3140 end
farmbuyer@73 3141 else
farmbuyer@89 3142 -- The usual cause: when only source is from an older client
farmbuyer@89 3143 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 3144 -- even a stub history entry happens. Code has now been added
farmbuyer@89 3145 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 3146 -- simple ignore it.
farmbuyer@73 3147 trouble = true
farmbuyer@89 3148 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 3149 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 3150 end
farmbuyer@73 3151 end
farmbuyer@73 3152 UpdateAddOnMemoryUsage()
farmbuyer@73 3153 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@108 3154 -- This displayed number is occasionally negative, if the GC happens
farmbuyer@108 3155 -- to run during the loops. How much should we care?
farmbuyer@73 3156 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 3157 self.history.realm, (after-before)/1024, count)
farmbuyer@73 3158 if trouble then
farmbuyer@73 3159 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 3160 "you should consider submitting a bug report (including your",
farmbuyer@73 3161 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 3162 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 3163 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 3164 end
farmbuyer@73 3165 g_uniques:SETMODE('probe')
farmbuyer@73 3166 self._cache_history_uniques = nil
farmbuyer@73 3167 end
farmbuyer@6 3168
farmbuyer@4 3169 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 3170 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 3171 -- called from the GUI code at least once.
farmbuyer@1 3172 function addon:_build_history_names (opt_hist)
farmbuyer@1 3173 local hist = opt_hist or self.history
farmbuyer@1 3174 local m = {}
farmbuyer@1 3175 for i = 1, #hist do
farmbuyer@1 3176 m[hist[i].name] = i
farmbuyer@1 3177 end
farmbuyer@73 3178 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 3179 hist.byname = m
farmbuyer@1 3180 end
farmbuyer@1 3181
farmbuyer@1 3182 -- Prepares and returns table to be used as self.history.
farmbuyer@1 3183 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 3184 local t = prev_table or {
farmbuyer@1 3185 --kind = 'realm',
farmbuyer@6 3186 --realm = realmname,
farmbuyer@1 3187 }
farmbuyer@6 3188 t.realm = realmname
farmbuyer@1 3189
farmbuyer@1 3190 --[[
farmbuyer@1 3191 t.cols = setmetatable({
farmbuyer@1 3192 { value = realmname },
farmbuyer@1 3193 }, self.time_column1_used_mt)
farmbuyer@1 3194 ]]
farmbuyer@1 3195
farmbuyer@1 3196 if not t.byname then
farmbuyer@1 3197 self:_build_history_names (t)
farmbuyer@1 3198 end
farmbuyer@1 3199
farmbuyer@1 3200 return t
farmbuyer@1 3201 end
farmbuyer@1 3202
farmbuyer@4 3203 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 3204 -- the index and the table at that index.
farmbuyer@4 3205 function addon:get_loot_history (name)
farmbuyer@4 3206 local i
farmbuyer@4 3207 i = self.history.byname[name]
farmbuyer@4 3208 if not i then
farmbuyer@4 3209 i = #self.history + 1
farmbuyer@73 3210 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 3211 self.history.byname[name] = i
farmbuyer@4 3212 end
farmbuyer@6 3213 return i, self.history[i]
farmbuyer@4 3214 end
farmbuyer@4 3215
farmbuyer@114 3216 -- Prepends data from the loot entry at LOOTINDEX to the history for that
farmbuyer@114 3217 -- player, making it the "most recent" entry regardless of actual data.
farmbuyer@114 3218 -- In the usual case, builds a formatted timestamp string from g_today and
farmbuyer@114 3219 -- the loot entry's recorded time (thus the formatted string really *will*
farmbuyer@114 3220 -- be the most recent entry). If g_today has not been set, then falls
farmbuyer@114 3221 -- back on formatting LOOTINDEX's time_t 'stamp' field.
farmbuyer@114 3222 --
farmbuyer@114 3223 -- If RESORT_P is true-valued, then re-sorts the player's history based on
farmbuyer@114 3224 -- formatted timestmps, instead of leaving the new entry as the latest.
farmbuyer@114 3225 function addon:_addHistoryEntry (lootindex, resort_p)
farmbuyer@1 3226 local e = g_loot[lootindex]
farmbuyer@6 3227 if e.kind ~= 'loot' then return end
farmbuyer@6 3228
farmbuyer@114 3229 if e.person_realm and opts.history_ignore_xrealm then
farmbuyer@114 3230 return
farmbuyer@114 3231 end
farmbuyer@114 3232
farmbuyer@6 3233 local i,h = self:get_loot_history(e.person)
farmbuyer@114 3234 -- If we've added anything at all into g_loot this session, g_today
farmbuyer@114 3235 -- will be set. If we've logged on simply to manipulate history, then
farmbuyer@114 3236 -- try and fake a timestamp (it'll be "close enough").
farmbuyer@114 3237 local when = g_today and self:format_timestamp (g_today,e)
farmbuyer@114 3238 or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@87 3239 assert(h.name==e.person)
farmbuyer@73 3240
farmbuyer@114 3241 -- Should rarely happen anymore:
farmbuyer@71 3242 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 3243 e.unique = e.id .. e.person .. when
farmbuyer@71 3244 end
farmbuyer@73 3245 local U = e.unique
farmbuyer@73 3246 tinsert (h.unique, 1, U)
farmbuyer@73 3247 h.when[U] = when
farmbuyer@73 3248 h.id[U] = e.id
farmbuyer@73 3249 h.count[U] = e.count
farmbuyer@114 3250 if resort_p then
farmbuyer@114 3251 sort_player(h)
farmbuyer@114 3252 end
farmbuyer@87 3253 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@100 3254 self:Fire ('NewHistory', e.person, U)
farmbuyer@6 3255 end
farmbuyer@6 3256
farmbuyer@24 3257 -- Create new history table based on current loot.
farmbuyer@6 3258 function addon:rewrite_history (realmname)
farmbuyer@6 3259 local r = assert(realmname)
farmbuyer@6 3260 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 3261 self.history = self.history_all[r]
farmbuyer@73 3262 g_uniques:RESET()
farmbuyer@6 3263
farmbuyer@6 3264 local g_today_real = g_today
farmbuyer@6 3265 for i,e in ipairs(g_loot) do
farmbuyer@6 3266 if e.kind == 'time' then
farmbuyer@6 3267 g_today = e
farmbuyer@6 3268 elseif e.kind == 'loot' then
farmbuyer@6 3269 self:_addHistoryEntry(i)
farmbuyer@6 3270 end
farmbuyer@6 3271 end
farmbuyer@6 3272 g_today = g_today_real
farmbuyer@6 3273 self.hist_clean = nil
farmbuyer@6 3274
farmbuyer@6 3275 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 3276 for i,h in ipairs(self.history) do
farmbuyer@73 3277 sort_player(h)
farmbuyer@6 3278 end
farmbuyer@6 3279 end
farmbuyer@6 3280
farmbuyer@76 3281 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 3282 -- for each player on REALMNAME.
farmbuyer@76 3283 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 3284 -- which has a similar feel.
farmbuyer@76 3285 function addon:preen_history (realmname, howmany)
farmbuyer@6 3286 local r = assert(realmname)
farmbuyer@76 3287 howmany = tonumber(howmany) or 1
farmbuyer@76 3288 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 3289 return
farmbuyer@76 3290 end
farmbuyer@73 3291 g_uniques:RESET()
farmbuyer@76 3292 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 3293 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 3294 -- after this step would be large and sparse, with no good way
farmbuyer@73 3295 -- of shrinking the allocation...
farmbuyer@73 3296 sort_player(h)
farmbuyer@73 3297 -- ...so it's better in the long run to discard them.
farmbuyer@76 3298 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 3299 for ui = 1, howmany do
farmbuyer@76 3300 local U = h.unique[ui]
farmbuyer@76 3301 if not U then break end
farmbuyer@76 3302 new_unique[ui] = U
farmbuyer@76 3303 new_id[U] = h.id[U]
farmbuyer@76 3304 new_when[U] = h.when[U]
farmbuyer@76 3305 new_count[U] = h.count[U]
farmbuyer@76 3306 end
farmbuyer@76 3307 h.unique, h.id, h.when, h.count =
farmbuyer@76 3308 new_unique, new_id, new_when, new_count
farmbuyer@6 3309 end
farmbuyer@1 3310 end
farmbuyer@24 3311
farmbuyer@73 3312 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 3313 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 3314 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 3315 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 3316 -- formatted with the loot's name/itemlink.
farmbuyer@73 3317 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 3318 local errtxt
farmbuyer@73 3319 if type(needle) == 'string' then
farmbuyer@73 3320 -- unique tag
farmbuyer@73 3321 elseif type(needle) == 'table' then
farmbuyer@73 3322 if needle.kind ~= 'loot' then
farmbuyer@73 3323 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 3324 end
farmbuyer@73 3325 needle = needle.unique
farmbuyer@73 3326 if not needle then
farmbuyer@73 3327 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 3328 end
farmbuyer@73 3329 else
farmbuyer@73 3330 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 3331 end
farmbuyer@24 3332
farmbuyer@73 3333 local player_i, player_h
farmbuyer@73 3334 local cache = g_uniques[needle]
farmbuyer@24 3335
farmbuyer@73 3336 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 3337 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 3338 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 3339 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 3340 else
farmbuyer@87 3341 player_i = addon.history.byname[cache.history]
farmbuyer@73 3342 player_h = addon.history[player_i]
farmbuyer@73 3343 if cache.history_may
farmbuyer@73 3344 and needle == player_h.unique[cache.history_may]
farmbuyer@73 3345 then
farmbuyer@73 3346 return player_i, player_h, cache.history_may
farmbuyer@73 3347 end
farmbuyer@73 3348 for i,u in ipairs(player_h.unique) do
farmbuyer@73 3349 if needle == u then
farmbuyer@73 3350 cache.history_may = i -- might help, might not
farmbuyer@73 3351 return player_i, player_h, i
farmbuyer@24 3352 end
farmbuyer@24 3353 end
farmbuyer@24 3354 end
farmbuyer@24 3355
farmbuyer@73 3356 if not errtxt then
farmbuyer@73 3357 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@114 3358 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this, with as many details as possible."
farmbuyer@24 3359 end
farmbuyer@73 3360 return nil, errtxt
farmbuyer@25 3361 end
farmbuyer@24 3362
farmbuyer@81 3363 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 3364 -- calling it:
farmbuyer@81 3365 -- "local", row_index, new_recipient
farmbuyer@81 3366 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 3367 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 3368 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 3369 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 3370 -- happens; returns the affected loot index on success.
farmbuyer@81 3371 function addon:reassign_loot (how, ...)
farmbuyer@81 3372 -- This must all be filled out in all cases:
farmbuyer@81 3373 local e, index, from_name, to_name, unique, id
farmbuyer@81 3374 -- Only set in remote case:
farmbuyer@81 3375 local sender
farmbuyer@81 3376
farmbuyer@81 3377 if how == "local" then
farmbuyer@81 3378 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 3379 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 3380 index, to_name = ...
farmbuyer@81 3381 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 3382 index = assert(tonumber(index))
farmbuyer@81 3383 e = g_loot[index]
farmbuyer@81 3384 id = e.id
farmbuyer@81 3385 unique = assert(e.unique)
farmbuyer@81 3386 from_name = e.person
farmbuyer@81 3387
farmbuyer@81 3388 elseif how == "remote" then
farmbuyer@81 3389 sender, unique, id, from_name, to_name = ...
farmbuyer@81 3390 id = tonumber(id)
farmbuyer@81 3391 local cache
farmbuyer@81 3392 local loop = 0
farmbuyer@81 3393 repeat -- wtb continue statement pst
farmbuyer@81 3394 if loop > 1 then break end
farmbuyer@81 3395 e = nil
farmbuyer@81 3396 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3397 index = tonumber(cache.loot)
farmbuyer@81 3398 if index then
farmbuyer@81 3399 e = g_loot[index]
farmbuyer@81 3400 else
farmbuyer@81 3401 end
farmbuyer@81 3402 loop = loop + 1
farmbuyer@81 3403 until e and (e.id == id)
farmbuyer@81 3404
farmbuyer@81 3405 else
farmbuyer@81 3406 return -- silently ignore future cases from future clients
farmbuyer@81 3407 end
farmbuyer@81 3408
farmbuyer@81 3409 if self.debug.loot then
farmbuyer@81 3410 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3411 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3412 self.dprint('loot', m)
farmbuyer@81 3413 if sender == my_name then
farmbuyer@81 3414 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3415 return index
farmbuyer@81 3416 end
farmbuyer@81 3417 end
farmbuyer@81 3418
farmbuyer@81 3419 if not e then
farmbuyer@81 3420 -- say something?
farmbuyer@81 3421 return
farmbuyer@81 3422 end
farmbuyer@81 3423
farmbuyer@73 3424 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3425 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3426
farmbuyer@81 3427 if not from_i then
farmbuyer@81 3428 if how == "local" then
farmbuyer@81 3429 -- from_h here is the formatted error text
farmbuyer@81 3430 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3431 end
farmbuyer@25 3432 else
farmbuyer@81 3433 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3434 -- If something were wrong at this point, what could we do?
farmbuyer@81 3435
farmbuyer@114 3436 -- the Book of Job 1:21: "Naked I came from my faction capital
farmbuyer@114 3437 -- city, and naked I shall return thither."
farmbuyer@114 3438 if from_h ~= to_h then
farmbuyer@114 3439 local U = tremove (from_h.unique, hist_i)
farmbuyer@114 3440 -- "The loot master giveth..."
farmbuyer@114 3441 to_h.unique[#to_h.unique+1] = U
farmbuyer@114 3442 to_h.when[U] = from_h.when[U]
farmbuyer@114 3443 to_h.id[U] = from_h.id[U]
farmbuyer@114 3444 to_h.count[U] = from_h.count[U]
farmbuyer@114 3445 sort_player(to_h)
farmbuyer@114 3446 -- "...and the loot master taketh away."
farmbuyer@114 3447 from_h.when[U] = nil
farmbuyer@114 3448 from_h.id[U] = nil
farmbuyer@114 3449 from_h.count[U] = nil
farmbuyer@114 3450 end
farmbuyer@114 3451 -- "Blessed be the lookup cache of the loot master."
farmbuyer@87 3452 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3453 end
farmbuyer@81 3454 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3455 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@107 3456 or select(2,UnitClass(from_name))
farmbuyer@25 3457 e.person = to_name
farmbuyer@81 3458 e.person_class = to_h.person_class
farmbuyer@81 3459 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@107 3460 or select(2,UnitClass(to_name))
farmbuyer@25 3461 self.hist_clean = nil
farmbuyer@81 3462 self.loot_clean = nil
farmbuyer@81 3463
farmbuyer@81 3464 if how == "local" then
farmbuyer@101 3465 if opts.chatty_on_local_changes then
farmbuyer@101 3466 _notify_about_change (_G.UNIT_YOU, index, nil, from_name, from_person_class)
farmbuyer@101 3467 end
farmbuyer@81 3468 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3469 elseif opts.chatty_on_remote_changes then
farmbuyer@101 3470 _notify_about_change (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3471 end
farmbuyer@81 3472 if self.display then
farmbuyer@96 3473 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3474 self:redisplay()
farmbuyer@81 3475 end
farmbuyer@100 3476 self:Fire ('Reassign', unique, id, e, from_name, to_name)
farmbuyer@81 3477 return index
farmbuyer@25 3478 end
farmbuyer@25 3479
farmbuyer@84 3480 local function expunge (player, index_or_unique)
farmbuyer@84 3481 local i,u
farmbuyer@84 3482 if type(index_or_unique) == 'string' then
farmbuyer@84 3483 for u = 1, #player.unique do
farmbuyer@84 3484 if player.unique[u] == index_or_unique then
farmbuyer@84 3485 i = u
farmbuyer@84 3486 break
farmbuyer@84 3487 end
farmbuyer@84 3488 end
farmbuyer@84 3489 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3490 i = index_or_unique
farmbuyer@84 3491 end
farmbuyer@84 3492 if not i then
farmbuyer@84 3493 return -- error here?
farmbuyer@84 3494 end
farmbuyer@84 3495 u = player.unique[i]
farmbuyer@84 3496 assert(#u>0)
farmbuyer@84 3497 tremove (player.unique, i)
farmbuyer@84 3498 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3499 g_uniques[u] = nil
farmbuyer@84 3500 addon.hist_clean = nil
farmbuyer@100 3501 addon:Fire ('DelHistory', player.name, u)
farmbuyer@87 3502 return #player.unique
farmbuyer@84 3503 end
farmbuyer@84 3504
farmbuyer@84 3505 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3506 -- E - loot entry
farmbuyer@84 3507 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3508 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3509 -- player's tables from the history array.
farmbuyer@87 3510 --
farmbuyer@87 3511 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3512 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3513 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3514 if type(first) == 'table' then
farmbuyer@87 3515 item = first.itemlink or item
farmbuyer@84 3516 --elseif type(first) == 'string' then
farmbuyer@84 3517 end
farmbuyer@84 3518
farmbuyer@84 3519 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3520
farmbuyer@36 3521 if not from_i then
farmbuyer@36 3522 -- from_h is the formatted error text
farmbuyer@84 3523 return nil, (from_h
farmbuyer@84 3524 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3525 ):format(item)
farmbuyer@36 3526 end
farmbuyer@36 3527
farmbuyer@87 3528 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3529 if not remaining then
farmbuyer@87 3530 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3531 elseif remaining > 0 then
farmbuyer@87 3532 return remaining
farmbuyer@87 3533 end
farmbuyer@87 3534 tremove (self.history, from_i)
farmbuyer@87 3535 self:_build_history_names()
farmbuyer@87 3536 return 0
farmbuyer@36 3537 end
farmbuyer@36 3538
farmbuyer@25 3539 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3540 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@25 3541 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3542 local e = g_loot[index]
farmbuyer@25 3543 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3544 -- output, so force to a string instead.
farmbuyer@25 3545 olddisp = olddisp or 'normal'
farmbuyer@25 3546 local newdisp = e.disposition or 'normal'
farmbuyer@25 3547 -- Ignore misclicks and the like
farmbuyer@25 3548 if olddisp == newdisp then return end
farmbuyer@25 3549
farmbuyer@25 3550 local name = e.person
farmbuyer@25 3551
farmbuyer@109 3552 if not self:_test_disposition (newdisp, 'affects_history') then
farmbuyer@114 3553 -- remove history entry if it exists
farmbuyer@73 3554 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@25 3555 if hist_i then
farmbuyer@114 3556 -- clears g_uniques and fires DelHistory
farmbuyer@114 3557 expunge (name_h, hist_i)
farmbuyer@109 3558 elseif not self:_test_disposition (olddisp, 'affects_history') then
farmbuyer@25 3559 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3560 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3561 -- So this isn't treated as an error.
farmbuyer@25 3562 else
farmbuyer@25 3563 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3564 end
farmbuyer@25 3565 return
farmbuyer@25 3566 end
farmbuyer@25 3567
farmbuyer@109 3568 if (not self:_test_disposition (olddisp, 'affects_history'))
farmbuyer@109 3569 and self:_test_disposition (newdisp, 'affects_history')
farmbuyer@25 3570 then
farmbuyer@114 3571 -- Must create a new history entry.
farmbuyer@25 3572 local name_i, name_h = self:get_loot_history(name)
farmbuyer@114 3573 -- puts entry into g_uniques and fires NewHistory
farmbuyer@114 3574 self:_addHistoryEntry (index, --[[re-sort entries=]]true)
farmbuyer@25 3575 self.hist_clean = nil
farmbuyer@25 3576 return
farmbuyer@25 3577 end
farmbuyer@24 3578 end
farmbuyer@73 3579
farmbuyer@73 3580 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3581 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3582 -- calling it:
farmbuyer@73 3583 -- "local", row_index, new_disposition
farmbuyer@73 3584 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3585 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3586 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3587 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3588 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3589 -- on success.
farmbuyer@73 3590 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3591 -- This must all be filled out in all cases:
farmbuyer@73 3592 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3593 -- Only set in remote case:
farmbuyer@73 3594 local sender
farmbuyer@73 3595
farmbuyer@73 3596 if how == "local" then
farmbuyer@73 3597 index, newdisp = ...
farmbuyer@73 3598 index = assert(tonumber(index))
farmbuyer@73 3599 e = g_loot[index]
farmbuyer@73 3600 id = e.id
farmbuyer@73 3601 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3602 olddisp = e.disposition
farmbuyer@73 3603
farmbuyer@73 3604 elseif how == "remote" then
farmbuyer@73 3605 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3606 id = tonumber(id)
farmbuyer@81 3607 local cache
farmbuyer@81 3608 local loop = 0
farmbuyer@81 3609 repeat -- wtb continue statement pst
farmbuyer@81 3610 if loop > 1 then break end
farmbuyer@81 3611 e = nil
farmbuyer@81 3612 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3613 index = tonumber(cache.loot)
farmbuyer@81 3614 if index then
farmbuyer@81 3615 e = g_loot[index]
farmbuyer@81 3616 else
farmbuyer@81 3617 end
farmbuyer@81 3618 loop = loop + 1
farmbuyer@81 3619 until e and (e.id == id)
farmbuyer@73 3620
farmbuyer@73 3621 else
farmbuyer@76 3622 return -- silently ignore future cases from future clients
farmbuyer@73 3623 end
farmbuyer@73 3624
farmbuyer@73 3625 if self.debug.loot then
farmbuyer@80 3626 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3627 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3628 self.dprint('loot', m)
farmbuyer@73 3629 if sender == my_name then
farmbuyer@76 3630 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3631 return index
farmbuyer@73 3632 end
farmbuyer@73 3633 end
farmbuyer@73 3634
farmbuyer@73 3635 if not e then
farmbuyer@73 3636 -- say something?
farmbuyer@73 3637 return
farmbuyer@73 3638 end
farmbuyer@73 3639
farmbuyer@73 3640 e.disposition = newdisp
farmbuyer@73 3641 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3642 e.extratext = nil
farmbuyer@73 3643 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3644 self.hist_clean = nil
farmbuyer@81 3645 self.loot_clean = nil
farmbuyer@73 3646 -- A unique tag has been set by this point.
farmbuyer@73 3647 if how == "local" then
farmbuyer@73 3648 unique = assert(e.unique)
farmbuyer@101 3649 if opts.chatty_on_local_changes then
farmbuyer@101 3650 _notify_about_change (_G.UNIT_YOU, index, olddisp)
farmbuyer@101 3651 end
farmbuyer@73 3652 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3653 end
farmbuyer@100 3654 self:Fire ('MarkAs', unique, id, e, olddisp or 'normal', newdisp or 'normal')
farmbuyer@73 3655 return index
farmbuyer@73 3656 end
farmbuyer@1 3657 end
farmbuyer@1 3658
farmbuyer@1 3659
farmbuyer@1 3660 ------ Player communication
farmbuyer@1 3661 do
farmbuyer@73 3662 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3663 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3664 new way: new table on every broadcast, BAD
farmbuyer@56 3665 local msg = ...
farmbuyer@56 3666 for i = 2, select('#',...) do
farmbuyer@56 3667 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3668 end
farmbuyer@56 3669 return msg
farmbuyer@56 3670 ]]
farmbuyer@56 3671 local function assemble(t,...)
farmbuyer@73 3672 local n = select('#',...)
farmbuyer@73 3673 if n > 0 then
farmbuyer@56 3674 local msg = {t,...}
farmbuyer@56 3675 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3676 -- can't use #msg since there might be nil holes
farmbuyer@73 3677 for i = 2, n+1 do
farmbuyer@71 3678 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3679 end
farmbuyer@56 3680 return tconcat (msg, '\a')
farmbuyer@56 3681 end
farmbuyer@56 3682 return t
farmbuyer@56 3683 end
farmbuyer@56 3684
farmbuyer@56 3685 -- broadcast('tag', <stuff>)
farmbuyer@56 3686 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3687 function addon:vbroadcast(tag,...)
farmbuyer@56 3688 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3689 end
farmbuyer@56 3690 function addon:broadcast(tag,...)
farmbuyer@56 3691 local msg = assemble(tag,...)
farmbuyer@56 3692 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3693 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3694 -- this is what lets us debug our own message traffic:
farmbuyer@100 3695 if self.debug.comm and self.is_guilded then
farmbuyer@89 3696 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3697 end
farmbuyer@56 3698 end
farmbuyer@56 3699 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3700 function addon:whispercast(to,...)
farmbuyer@56 3701 local msg = assemble(...)
farmbuyer@56 3702 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3703 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3704 end
farmbuyer@56 3705
farmbuyer@1 3706 local function adduser (name, status, active)
farmbuyer@1 3707 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3708 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3709 end
farmbuyer@1 3710
farmbuyer@1 3711 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3712 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3713 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3714 local OCR_funcs = {}
farmbuyer@1 3715
farmbuyer@1 3716 OCR_funcs.ping = function (sender)
farmbuyer@1 3717 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3718 local what = addon.enabled and "tracking" or
farmbuyer@89 3719 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3720 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3721 end
farmbuyer@89 3722 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3723 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3724 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3725 addon:Print("Echo: ", s)
farmbuyer@1 3726 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3727 end
farmbuyer@27 3728 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3729 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3730 addon:_check_version (revlarge)
farmbuyer@27 3731 end
farmbuyer@1 3732
farmbuyer@76 3733 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3734 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3735 "existing", existing, "replace", replace)
farmbuyer@76 3736 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3737 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3738 end
farmbuyer@76 3739
farmbuyer@73 3740 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3741 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3742 "item", item, "from old", old, "to new", new)
farmbuyer@73 3743 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3744 --if not addon.enabled then return end -- hmm
farmbuyer@73 3745 if index and opts.chatty_on_remote_changes then
farmbuyer@101 3746 _notify_about_change (sender, index, old)
farmbuyer@73 3747 end
farmbuyer@73 3748 end
farmbuyer@73 3749
farmbuyer@81 3750 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3751 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3752 "item", item, "from", from, "to", to)
farmbuyer@81 3753 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3754 -- Notification handled inside reassign_loot.
farmbuyer@81 3755 end
farmbuyer@81 3756
farmbuyer@71 3757 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3758 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3759 if not addon.enabled then return end
farmbuyer@1 3760 adduser (sender, nil, true)
farmbuyer@73 3761 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3762 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3763 -- of ID+date).
farmbuyer@73 3764 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3765 g_seeing_oldsigs[sender] = true
farmbuyer@71 3766 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3767 end
farmbuyer@71 3768 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3769 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3770 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3771 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3772 if not addon.enabled then return end
farmbuyer@71 3773 adduser (sender, nil, true)
farmbuyer@71 3774 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3775 end
farmbuyer@1 3776
farmbuyer@1 3777 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3778 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3779 "name", bossname, "it", instancetag)
farmbuyer@1 3780 if not addon.enabled then return end
farmbuyer@1 3781 adduser (sender, nil, true)
farmbuyer@56 3782 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3783 end
farmbuyer@56 3784 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3785 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3786 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3787 if not addon.enabled then return end
farmbuyer@56 3788 adduser (sender, nil, true)
farmbuyer@56 3789 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3790 end
farmbuyer@71 3791 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3792
farmbuyer@76 3793 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3794 function (self)
farmbuyer@78 3795 if not self.rebroadcast then
farmbuyer@78 3796 self:Activate(nil,true)
farmbuyer@76 3797 end
farmbuyer@78 3798 self:broadcast('bcast_responder')
farmbuyer@76 3799 end)
farmbuyer@76 3800 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3801 function (self)
farmbuyer@76 3802 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3803 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3804 end)
farmbuyer@1 3805 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3806 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3807 then
farmbuyer@95 3808 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3809 sender,
farmbuyer@76 3810 tostring(bcast_on),
farmbuyer@76 3811 tostring(waferthin))
farmbuyer@1 3812 end
farmbuyer@18 3813 addon.popped = true
farmbuyer@1 3814 end
farmbuyer@1 3815
farmbuyer@1 3816 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3817 if addon.debug.comm or addon.requesting or
farmbuyer@1 3818 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3819 then
farmbuyer@1 3820 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3821 end
farmbuyer@1 3822 end
farmbuyer@1 3823 -- remove this tag once it's all tested
farmbuyer@1 3824 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3825 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3826 end
farmbuyer@1 3827
farmbuyer@73 3828 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3829 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3830 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3831 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3832 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3833 local f = OCR_funcs[tag]
farmbuyer@73 3834 if f then
farmbuyer@73 3835 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3836 local n = select('#',...)
farmbuyer@73 3837 for i = 1, n do
farmbuyer@73 3838 local d = select(i,...)
farmbuyer@73 3839 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3840 end
farmbuyer@89 3841 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3842 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3843 end
farmbuyer@73 3844 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3845 end
farmbuyer@73 3846 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3847 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3848
farmbuyer@1 3849 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3850 if prefix ~= self.ident then return end
farmbuyer@1 3851 if not self.debug.comm then
farmbuyer@1 3852 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3853 if sender == my_name then return end
farmbuyer@1 3854 end
farmbuyer@1 3855 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3856
farmbuyer@1 3857 if self.recent_messages:test(msg) then
farmbuyer@40 3858 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3859 return
farmbuyer@1 3860 end
farmbuyer@1 3861 self.recent_messages:add(msg)
farmbuyer@1 3862
farmbuyer@1 3863 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3864 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3865 end
farmbuyer@1 3866
farmbuyer@1 3867 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3868 if prefix ~= self.identTg then return end
farmbuyer@1 3869 if not self.debug.comm then
farmbuyer@1 3870 if distribution ~= "WHISPER" then return end
farmbuyer@1 3871 if sender == my_name then return end
farmbuyer@1 3872 end
farmbuyer@1 3873 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3874 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3875 end
farmbuyer@1 3876 end
farmbuyer@1 3877
farmbuyer@109 3878 addon.FILES_LOADED = 1
farmbuyer@1 3879 -- vim:noet