annotate core.lua @ 97:ba5ff82dcf19

(First breaking change for MoP/3.0, incomplete transition.) Move generic user options to acedb. Remove older savedvar-upgrade code for a clean break. Add a profiles tab since it will be expected; changing profiles not yet implemented.
author Farmbuyer of US-Kilrogg <farmbuyer@gmail.com>
date Fri, 27 Jul 2012 10:23:12 +0000
parents 780b7e0eeeeb
children b5a55c69ef67
rev   line source
farmbuyer@17 1 local nametag, addon = ...
farmbuyer@1 2
farmbuyer@1 3 --[==[
farmbuyer@1 4 g_loot's numeric indices are loot entries (including titles, separators,
farmbuyer@1 5 etc); its named indices are:
farmbuyer@61 6 - forum saved text from forum markup window, default nil
farmbuyer@61 7 - attend saved text from raid attendence window, default nil
farmbuyer@61 8 - printed.FOO last loot index formatted into text window FOO, default 0
farmbuyer@61 9 - raiders accumulating raid roster data as we see raid members; indexed
farmbuyer@57 10 by player name with subtable fields:
farmbuyer@61 11 - class capitalized English codename ("WARRIOR", "DEATHKNIGHT", etc)
farmbuyer@68 12 - subgroup 1-8 (NUM_RAID_GROUPS), NRG+1 if something's wrong
farmbuyer@61 13 - race English codename ("BloodElf", etc)
farmbuyer@61 14 - sex 1 = unknown/error, 2 = male, 3 = female
farmbuyer@61 15 - level can be 0 if player was offline at the time
farmbuyer@61 16 - guild guild name, or missing if unguilded
farmbuyer@61 17 - online 1 = online, 2 = offline, 3 = no longer in raid
farmbuyer@57 18 [both of these next two fields use time_t values:]
farmbuyer@61 19 - join time player joined the raid (or first time we've seen them)
farmbuyer@61 20 - leave time player left the raid (or time we've left the raid, if
farmbuyer@61 21 'online' is not 3)
farmbuyer@50 22
farmbuyer@54 23 Common g_loot entry indices:
farmbuyer@61 24 - kind time/boss/loot
farmbuyer@61 25 - hour 0-23, on the *physical instance server*, not the realm server
farmbuyer@61 26 - minute 0-59, ditto
farmbuyer@61 27 - stamp time_t on the local computer
farmbuyer@61 28 - cols graphical display data; cleared when logging out
farmbuyer@50 29
farmbuyer@50 30 Time specific g_loot indices:
farmbuyer@61 31 - startday table with month/day/year/text fields from makedate()
farmbuyer@57 32 text is always "dd Month yyyy"
farmbuyer@50 33
farmbuyer@50 34 Boss specific g_loot indices:
farmbuyer@61 35 - bossname name of boss/encounter;
farmbuyer@57 36 may be changed if "snarky boss names" option is enabled
farmbuyer@61 37 - reason wipe/kill ("pull" does not generate an entry)
farmbuyer@61 38 - instance name of instance, including size and difficulty
farmbuyer@61 39 - maxsize max raid size: 5/10/25, presumably also 15 and 40 could show
farmbuyer@61 40 up; can be 0 if we're outside an instance and the player
farmbuyer@61 41 inside has an older version
farmbuyer@61 42 - duration in seconds; may be missing (only present if local)
farmbuyer@69 43 - raidersnap copy of g_loot.raiders at the time of the boss event; may be
farmbuyer@69 44 empty for manual snapshots the player didn't want included
farmbuyer@69 45 (not necessarily an "error" if this is missing entirely)
farmbuyer@50 46
farmbuyer@50 47 Loot specific g_loot indices:
farmbuyer@61 48 - person recipient
farmbuyer@61 49 - person_class class of recipient if available; may be missing;
farmbuyer@57 50 will be classID-style (e.g., DEATHKNIGHT)
farmbuyer@61 51 - itemname not including square brackets
farmbuyer@61 52 - id itemID as number
farmbuyer@61 53 - itemlink full clickable link
farmbuyer@61 54 - itexture icon path (e.g., Interface\Icons\INV_Misc_Rune_01)
farmbuyer@61 55 - quality ITEM_QUALITY_* number
farmbuyer@71 56 - unique an almost-certainly-unique string, content meaningless
farmbuyer@61 57 - disposition offspec/gvault/shard; missing otherwise; can be set from
farmbuyer@57 58 the extratext field
farmbuyer@61 59 - count e.g., "x3"; missing otherwise; can be set/removed from
farmbuyer@57 60 extratext; triggers only for a stack of items, not "the boss
farmbuyer@57 61 dropped double axes today"
farmbuyer@66 62 - variant 1 = heroic item, 2 = LFR item; missing otherwise
farmbuyer@61 63 - cache_miss if GetItemInfo failed; SHOULD be missing (changes other fields)
farmbuyer@65 64 - bcast_from player's name if received rebroadcast from that player;
farmbuyer@65 65 missing otherwise; can be deleted as a result of in-game
farmbuyer@65 66 fiddling of loot data
farmbuyer@61 67 - extratext text in Note column, including disposition and rebroadcasting
farmbuyer@61 68 - extratext_byhand true if text edited by player directly; missing otherwise
farmbuyer@50 69
farmbuyer@1 70
farmbuyer@1 71 Functions arranged like this, with these lables (for jumping to). As a
farmbuyer@1 72 rule, member functions with UpperCamelCase names are called directly by
farmbuyer@1 73 user-facing code, ones with lowercase names are "one step removed", and
farmbuyer@1 74 names with leading underscores are strictly internal helper functions.
farmbuyer@1 75 ------ Saved variables
farmbuyer@1 76 ------ Constants
farmbuyer@1 77 ------ Addon member data
farmbuyer@6 78 ------ Globals
farmbuyer@1 79 ------ Expiring caches
farmbuyer@1 80 ------ Ace3 framework stuff
farmbuyer@1 81 ------ Event handlers
farmbuyer@1 82 ------ Slash command handler
farmbuyer@1 83 ------ On/off
farmbuyer@1 84 ------ Behind the scenes routines
farmbuyer@1 85 ------ Saved texts
farmbuyer@1 86 ------ Loot histories
farmbuyer@1 87 ------ Player communication
farmbuyer@1 88
farmbuyer@1 89 This started off as part of a raid addon package written by somebody else.
farmbuyer@1 90 After he retired, I began modifying the code. Eventually I set aside the
farmbuyer@1 91 entire package and rewrote the loot tracker module from scratch. Many of the
farmbuyer@1 92 variable/function naming conventions (sv_*, g_*, and family) stayed across the
farmbuyer@16 93 rewrite.
farmbuyer@16 94
farmbuyer@73 95 Some variables are needlessly initialized to nil just to look uniform and
farmbuyer@76 96 serve as a spelling reminder.
farmbuyer@1 97
farmbuyer@1 98 ]==]
farmbuyer@1 99
farmbuyer@1 100 ------ Saved variables
farmbuyer@16 101 OuroLootSV = nil -- possible copy of g_loot
farmbuyer@16 102 OuroLootSV_saved = nil -- table of copies of saved texts, default nil; keys
farmbuyer@16 103 -- are numeric indices of tables, subkeys of those
farmbuyer@16 104 -- are name/forum/attend/date
farmbuyer@16 105 OuroLootSV_hist = nil
farmbuyer@19 106 OuroLootSV_log = {}
farmbuyer@1 107
farmbuyer@1 108
farmbuyer@1 109 ------ Constants
farmbuyer@90 110 local RAID_ROSTER_UPDATE_EVENT =
farmbuyer@90 111 (select(4,GetBuildInfo()) >= 50000) and 'GROUP_ROSTER_UPDATE' or 'RAID_ROSTER_UPDATE'
farmbuyer@1 112 local option_defaults = {
farmbuyer@71 113 ['datarev'] = 20, -- cheating, this isn't actually an option
farmbuyer@1 114 ['popup_on_join'] = true,
farmbuyer@94 115 ['register_slash_synonyms'] = false,
farmbuyer@94 116 ['slash_synonyms'] = '/ol,/oloot',
farmbuyer@1 117 ['scroll_to_bottom'] = true,
farmbuyer@83 118 ['gui_noob'] = true,
farmbuyer@1 119 ['chatty_on_kill'] = false,
farmbuyer@1 120 ['no_tracking_wipes'] = false,
farmbuyer@1 121 ['snarky_boss'] = true,
farmbuyer@1 122 ['keybinding'] = false,
farmbuyer@2 123 ['bossmod'] = "DBM",
farmbuyer@1 124 ['keybinding_text'] = 'CTRL-SHIFT-O',
farmbuyer@1 125 ['forum'] = {
farmbuyer@25 126 ['[url] Wowhead'] = '[url=http://www.wowhead.com/?item=$I]$N[/url]$X - $T',
farmbuyer@25 127 ['[url] MMO/Wowstead'] = '[http://db.mmo-champion.com/i/$I]$X - $T',
farmbuyer@1 128 ['[item] by name'] = '[item]$N[/item]$X - $T',
farmbuyer@1 129 ['[item] by ID'] = '[item]$I[/item]$X - $T',
farmbuyer@1 130 ['Custom...'] = '',
farmbuyer@1 131 },
farmbuyer@1 132 ['forum_current'] = '[item] by name',
farmbuyer@57 133 ['display_disabled_LODs'] = false,
farmbuyer@65 134 ['display_bcast_from'] = true,
farmbuyer@73 135 ['precache_history_uniques'] = false,
farmbuyer@73 136 ['chatty_on_remote_changes'] = false,
farmbuyer@73 137 ['chatty_on_remote_changes_frame'] = 1,
farmbuyer@97 138 ['itemfilter'] = {},
farmbuyer@97 139 ['itemvault'] = {},
farmbuyer@1 140 }
farmbuyer@95 141 local virgin = "First time loaded? Hi! Use the /ouroloot command"
farmbuyer@1 142 .." to show the main display. You should probably browse the instructions"
farmbuyer@1 143 .." if you've never used this before; %s to display the help window. This"
farmbuyer@1 144 .." welcome message will not intrude again."
farmbuyer@27 145 local newer_warning = "A newer version has been released. You can %s to display"
farmbuyer@27 146 .." a download URL for copy-and-pasting. You can %s to ping other raiders"
farmbuyer@27 147 .." for their installed versions (same as '/ouroloot ping' or clicking the"
farmbuyer@27 148 .." 'Ping!' button on the options panel)."
farmbuyer@81 149 local horrible_error_text = [[|cffff1010]] .. ERROR_CAPS
farmbuyer@81 150 ..[[:|n|cffffff00Something unrecoverable has happened. The error message]]
farmbuyer@81 151 ..[[ which was provided follows in white:|r|n|n%s|n|n|cffffff00Ouro Loot]]
farmbuyer@81 152 ..[[ will not display a window until this situation is corrected. ]]
farmbuyer@81 153 ..[[ You can try typing|n|cff00ff40/ouroloot fix ?|n]]
farmbuyer@81 154 ..[[|cffffff00to see what can be done by software alone. You may still]]
farmbuyer@81 155 ..[[ need to do a "/reload" afterwards, or even restart the game client.]]
farmbuyer@81 156 local unique_collision = "Item '%s' was carrying unique tag <%s>, but that was already in use; tried to generate a new tag and failed!|n|nRemote sender was '%s', previous cache entry was <%s/%s>.|n|nThis may require a live human to figure out; the loot in question has not been stored."
farmbuyer@86 157 local remote_chatty = "|cff00ff00%s|r changed %d/%s from %s to %s"
farmbuyer@1 158 local qualnames = {
farmbuyer@1 159 ['gray'] = 0, ['grey'] = 0, ['poor'] = 0, ['trash'] = 0,
farmbuyer@1 160 ['white'] = 1, ['common'] = 1,
farmbuyer@1 161 ['green'] = 2, ['uncommon'] = 2,
farmbuyer@1 162 ['blue'] = 3, ['rare'] = 3,
farmbuyer@1 163 ['epic'] = 4, ['purple'] = 4,
farmbuyer@1 164 ['legendary'] = 5, ['orange'] = 5,
farmbuyer@1 165 ['artifact'] = 6,
farmbuyer@1 166 --['heirloom'] = 7,
farmbuyer@1 167 }
farmbuyer@1 168 local my_name = UnitName('player')
farmbuyer@76 169 local comm_cleanup_ttl = 4 -- seconds in the communications cache
farmbuyer@89 170 local version_large = nil -- defaults to 1, possibly changed by version
farmbuyer@20 171 local g_LOOT_ITEM_ss, g_LOOT_ITEM_MULTIPLE_sss, g_LOOT_ITEM_SELF_s, g_LOOT_ITEM_SELF_MULTIPLE_ss
farmbuyer@1 172
farmbuyer@1 173
farmbuyer@1 174 ------ Addon member data
farmbuyer@1 175 local flib = LibStub("LibFarmbuyer")
farmbuyer@1 176 addon.author_debug = flib.author_debug
farmbuyer@1 177
farmbuyer@6 178 -- Play cute games with namespaces here just to save typing. WTB Lua 5.2 PST.
farmbuyer@1 179 do local _G = _G setfenv (1, addon)
farmbuyer@1 180
farmbuyer@71 181 commrev = '17'
farmbuyer@89 182 version = _G.GetAddOnMetadata(nametag,"Version") or "?" -- "x.yy.z", etc
farmbuyer@1 183 ident = "OuroLoot2"
farmbuyer@1 184 identTg = "OuroLoot2Tg"
farmbuyer@1 185 status_text = nil
farmbuyer@89 186 revision = "@project-revision@"
farmbuyer@89 187 --@debug@
farmbuyer@89 188 revision = "DEVEL"
farmbuyer@89 189 --@end-debug@
farmbuyer@1 190
farmbuyer@45 191 tekdebug = nil
farmbuyer@45 192 if _G.tekDebug then
farmbuyer@45 193 local tdframe = _G.tekDebug:GetFrame("Ouro Loot")
farmbuyer@45 194 function tekdebug (txt)
farmbuyer@45 195 -- tekDebug notices "<name passed to getframe>|r:"
farmbuyer@45 196 tdframe:AddMessage('|cff17ff0dOuro Loot|r:'..txt,1,1,1)
farmbuyer@45 197 end
farmbuyer@45 198 end
farmbuyer@45 199
farmbuyer@1 200 DEBUG_PRINT = false
farmbuyer@1 201 debug = {
farmbuyer@76 202 comm = false,
farmbuyer@76 203 loot = false,
farmbuyer@76 204 flow = false,
farmbuyer@76 205 notraid = false,
farmbuyer@76 206 cache = false,
farmbuyer@76 207 alsolog = false,
farmbuyer@1 208 }
farmbuyer@77 209 --@debug@
farmbuyer@77 210 DEBUG_PRINT = true
farmbuyer@77 211 debug.loot = true
farmbuyer@77 212 debug.comm = true
farmbuyer@77 213 --@end-debug@
farmbuyer@77 214
farmbuyer@45 215 -- This looks ugly, but it factors out the load-time decisions from
farmbuyer@73 216 -- the run-time ones. Args to [dp]print are concatenated with spaces.
farmbuyer@45 217 if tekdebug then
farmbuyer@45 218 function dprint (t,...)
farmbuyer@45 219 if DEBUG_PRINT and debug[t] then
farmbuyer@45 220 local text = flib.safefprint(tekdebug,"<"..t.."> ",...)
farmbuyer@45 221 if debug.alsolog then
farmbuyer@45 222 addon:log_with_timestamp(text)
farmbuyer@45 223 end
farmbuyer@45 224 end
farmbuyer@45 225 end
farmbuyer@45 226 else
farmbuyer@45 227 function dprint (t,...)
farmbuyer@45 228 if DEBUG_PRINT and debug[t] then
farmbuyer@45 229 local text = flib.safeprint("<"..t.."> ",...)
farmbuyer@45 230 if debug.alsolog then
farmbuyer@45 231 addon:log_with_timestamp(text)
farmbuyer@45 232 end
farmbuyer@19 233 end
farmbuyer@19 234 end
farmbuyer@1 235 end
farmbuyer@1 236
farmbuyer@45 237 if author_debug and tekdebug then
farmbuyer@45 238 function pprint (t,...)
farmbuyer@45 239 local text = flib.safefprint(tekdebug,"<<"..t..">> ",...)
farmbuyer@19 240 if debug.alsolog then
farmbuyer@19 241 addon:log_with_timestamp(text)
farmbuyer@19 242 end
farmbuyer@1 243 end
farmbuyer@1 244 else
farmbuyer@1 245 pprint = flib.nullfunc
farmbuyer@1 246 end
farmbuyer@1 247
farmbuyer@76 248 -- The same observable behavior as the Lua builtins, but with slightly
farmbuyer@76 249 -- different hardcoded strings and, more importantly, implicit logging.
farmbuyer@76 250 function error(txt,lvl)
farmbuyer@76 251 pprint('ERROR()', txt)
farmbuyer@76 252 pprint('DEBUGSTACK()', _G.debugstack())
farmbuyer@76 253 _G.error(txt,lvl)
farmbuyer@76 254 end
farmbuyer@76 255 function assert(cond,msg,...)
farmbuyer@76 256 if cond then
farmbuyer@76 257 return cond,msg,...
farmbuyer@76 258 else
farmbuyer@76 259 error('ASSERT() FAILED: '..tostring(msg or 'nil'))
farmbuyer@76 260 end
farmbuyer@76 261 end
farmbuyer@76 262
farmbuyer@1 263 enabled = false
farmbuyer@1 264 rebroadcast = false
farmbuyer@76 265 display = nil -- reference to display frame iff visible
farmbuyer@1 266 loot_clean = nil -- index of last GUI entry with known-current visual data
farmbuyer@1 267 threshold = debug.loot and 0 or 3 -- rare by default
farmbuyer@1 268 sharder = nil -- name of person whose loot is marked as shards
farmbuyer@1 269
farmbuyer@1 270 -- The rest is also used in the GUI:
farmbuyer@1 271
farmbuyer@76 272 sender_list = {active={},names={}} -- this should be reworked
farmbuyer@1 273 popped = nil -- non-nil when reminder has been shown, actual value unimportant
farmbuyer@1 274
farmbuyer@2 275 bossmod_registered = nil
farmbuyer@76 276 bossmods = {}
farmbuyer@2 277
farmbuyer@76 278 requesting = nil -- prompting for additional rebroadcasters
farmbuyer@1 279
farmbuyer@76 280 -- don't use NUM_ITEM_QUALITIES as the upper loop bound unless we expect
farmbuyer@76 281 -- heirlooms to show up
farmbuyer@76 282 thresholds = {}
farmbuyer@1 283 for i = 0,6 do
farmbuyer@11 284 thresholds[i] = _G.ITEM_QUALITY_COLORS[i].hex .. _G["ITEM_QUALITY"..i.."_DESC"] .. "|r"
farmbuyer@1 285 end
farmbuyer@1 286
farmbuyer@1 287 _G.setfenv (1, _G)
farmbuyer@1 288 end
farmbuyer@1 289
farmbuyer@1 290 addon = LibStub("AceAddon-3.0"):NewAddon(addon, "Ouro Loot",
farmbuyer@1 291 "AceTimer-3.0", "AceComm-3.0", "AceConsole-3.0", "AceEvent-3.0")
farmbuyer@1 292
farmbuyer@67 293 -- if given, MSG should be a complete-ish sentence
farmbuyer@67 294 function addon:load_assert (cond, msg, ...)
farmbuyer@67 295 if cond then
farmbuyer@67 296 return cond, msg, ...
farmbuyer@67 297 end
farmbuyer@67 298 msg = msg or "load-time assertion failed!"
farmbuyer@67 299 self.NOLOAD = msg
farmbuyer@67 300 self:Printf([[|cffff1010ERROR:|r <|cff00ff00%s|r> Ouro Loot cannot finish loading. You will need to type |cff30adff%s|r once these problems are resolved, and try again.]], msg, _G.SLASH_RELOAD1)
farmbuyer@67 301 SLASH_ACECONSOLE_OUROLOOT1 = nil
farmbuyer@67 302 SLASH_ACECONSOLE_OUROLOOT2 = nil
farmbuyer@76 303 self.error (msg, --[[level=]]2)
farmbuyer@67 304 end
farmbuyer@67 305
farmbuyer@67 306 -- Seriously? ORLY?
farmbuyer@67 307 -- YARLY. Go ahead and guess what was involved in tracking this down. If
farmbuyer@67 308 -- more such effects are added in the future, the "id==xxxxx" will need to
farmbuyer@67 309 -- change into a probe of a table of known-problematic IDs.
farmbuyer@67 310 for i = 1, 40 do -- BUFF_MAX_DISPLAY==32, enh
farmbuyer@67 311 local id = select(11,UnitAura('player', i, 'HELPFUL'))
farmbuyer@67 312 if id == 88715 then
farmbuyer@67 313 -- What I really want to do is pause until the thing is clicked off,
farmbuyer@67 314 -- then continue with the rest of the file. No can do. Could also
farmbuyer@67 315 -- just set some hooks and then re-OnInit/OnEnable after the aura
farmbuyer@67 316 -- expires, but that's a hassle. GAH. Punt.
farmbuyer@67 317 local text = UnitAura('player', i, 'HELPFUL')
farmbuyer@67 318 text = ([[Cannot initialize while |cff71d5ff|Hspell:88715|h[%s]|h|cff00ff00 is active!]]):
farmbuyer@67 319 format(text)
farmbuyer@67 320 addon:load_assert(nil,text)
farmbuyer@67 321 return -- were this C code running through lint, I'd put NOTREACHED
farmbuyer@67 322 end
farmbuyer@67 323 end
farmbuyer@67 324
farmbuyer@86 325 -- Class color support. Do the expensive string.format calls up front, and
farmbuyer@86 326 -- the cheap all-string-all-at-once single-op concatenation as needed.
farmbuyer@86 327 do
farmbuyer@86 328 local cc = {}
farmbuyer@86 329 local function extract (color_info)
farmbuyer@93 330 local hex
farmbuyer@93 331 if color_info.colorStr then -- MoP
farmbuyer@93 332 hex = "|c" .. color_info.colorStr
farmbuyer@93 333 else -- pre-MoP
farmbuyer@93 334 hex = ("|cff%.2x%.2x%.2x"):format(255*color_info.r,
farmbuyer@93 335 255*color_info.g, 255*color_info.b)
farmbuyer@93 336 end
farmbuyer@92 337 return { r=color_info.r, g=color_info.g, b=color_info.b, a=1, hex=hex }
farmbuyer@86 338 end
farmbuyer@86 339 local function fill_out_class_colors()
farmbuyer@86 340 for class,color in pairs(CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS) do
farmbuyer@86 341 cc[class] = extract(color)
farmbuyer@86 342 end
farmbuyer@86 343 cc.DEFAULT = extract(_G.NORMAL_FONT_COLOR)
farmbuyer@86 344 end
farmbuyer@86 345 if CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS.RegisterCallback then
farmbuyer@86 346 CUSTOM_CLASS_COLORS:RegisterCallback(fill_out_class_colors)
farmbuyer@86 347 end
farmbuyer@93 348 addon.class_colors = cc -- this stays around
farmbuyer@93 349 addon.fill_out_class_colors = fill_out_class_colors -- this doesn't
farmbuyer@93 350
farmbuyer@86 351 -- What I really want is to have the hooked :Print understand a special
farmbuyer@86 352 -- format specifier like "%Cs" and do the colorizing automatically.
farmbuyer@86 353 function addon:colorize (text, class)
farmbuyer@86 354 return ((class and cc[class]) or cc.DEFAULT).hex .. text .. "|r"
farmbuyer@86 355 end
farmbuyer@86 356 end
farmbuyer@86 357
farmbuyer@1 358
farmbuyer@6 359 ------ Globals
farmbuyer@1 360 local g_loot = nil
farmbuyer@1 361 local g_restore_p = nil
farmbuyer@76 362 local g_wafer_thin = nil -- prompting for additional rebroadcasters
farmbuyer@1 363 local g_today = nil -- "today" entry in g_loot
farmbuyer@16 364 local g_boss_signpost = nil
farmbuyer@73 365 local g_seeing_oldsigs = nil
farmbuyer@73 366 local g_uniques = nil -- memoization of unique loot events
farmbuyer@76 367 local g_unique_replace = nil
farmbuyer@1 368 local opts = nil
farmbuyer@1 369
farmbuyer@76 370 local error = addon.error
farmbuyer@76 371 local assert = addon.assert
farmbuyer@76 372
farmbuyer@73 373 -- for speeding up local loads, not because I think _G will change
farmbuyer@73 374 local _G = _G
farmbuyer@73 375 local type = _G.type
farmbuyer@73 376 local select = _G.select
farmbuyer@73 377 local pairs = _G.pairs
farmbuyer@73 378 local ipairs = _G.ipairs
farmbuyer@73 379 local tinsert = _G.table.insert
farmbuyer@73 380 local tremove = _G.table.remove
farmbuyer@73 381 local tostring = _G.tostring
farmbuyer@73 382 local tonumber = _G.tonumber
farmbuyer@73 383 local wipe = _G.table.wipe
farmbuyer@73 384
farmbuyer@1 385 local pprint, tabledump = addon.pprint, flib.tabledump
farmbuyer@90 386 local CopyTable = _G.CopyTable
farmbuyer@90 387 local GetNumRaidMembers = _G.GetNumGroupMembers or _G.GetNumRaidMembers
farmbuyer@93 388 local IsInRaid = _G.IsInRaid or (function() return GetNumRaidMembers() > 0 end)
farmbuyer@1 389 -- En masse forward decls of symbols defined inside local blocks
farmbuyer@41 390 local _register_bossmod, makedate, create_new_cache, _init, _log
farmbuyer@81 391 local _history_by_loot_id, _setup_unique_replace, _unavoidable_collision
farmbuyer@81 392 local _notify_about_change, _notify_about_remote
farmbuyer@1 393
farmbuyer@27 394 -- Try to extract numbers from the .toc "Version" and munge them into an
farmbuyer@27 395 -- integral form for comparison. The result doesn't need to be meaningful as
farmbuyer@38 396 -- long as we can reliably feed two of them to "<" and get useful answers.
farmbuyer@29 397 --
farmbuyer@89 398 -- This makes/reinforces an assumption that version_large of release packages
farmbuyer@29 399 -- (e.g., 2016001) will always be higher than those of development packages
farmbuyer@29 400 -- (e.g., 87), due to the tagging system versus subversion file revs. This
farmbuyer@29 401 -- is good, as local dev code will never trigger a false positive update
farmbuyer@62 402 -- warning for other users.
farmbuyer@27 403 do
farmbuyer@27 404 local r = 0
farmbuyer@89 405 for d in addon.version:gmatch("%d+") do
farmbuyer@27 406 r = 1000*r + d
farmbuyer@27 407 end
farmbuyer@62 408 -- If it's a big enough number to obviously be a release, then make
farmbuyer@65 409 -- sure it's big enough to overcome many small previous point releases.
farmbuyer@62 410 while r > 2000 and r < 2000000 do
farmbuyer@62 411 r = 1000*r
farmbuyer@62 412 end
farmbuyer@89 413 version_large = math.max(r,1)
farmbuyer@27 414 end
farmbuyer@27 415
farmbuyer@1 416 -- Hypertext support, inspired by DBM broadcast pizza timers
farmbuyer@1 417 do
farmbuyer@76 418 local hypertext_format_str = "|HOuroLoot:%d|h%s[%s]|r|h"
farmbuyer@76 419 local func_map = {} --_G.setmetatable({}, {__mode = 'k'})
farmbuyer@76 420 local text_map = {} --_G.setmetatable({}, {__mode = 'kv'})
farmbuyer@76 421 local base = _G.newproxy(true)
farmbuyer@76 422 _G.getmetatable(base).__tostring = function(ud) return text_map[ud] end
farmbuyer@76 423 --@debug@
farmbuyer@76 424 -- collecting these tokens is an interesting micro-optimization but not yet
farmbuyer@76 425 _G.getmetatable(base).__gc = function(ud)
farmbuyer@76 426 print("Collecting hyperlink object <",tostring(ud),">")
farmbuyer@76 427 end
farmbuyer@76 428 --@end-debug@
farmbuyer@1 429
farmbuyer@38 430 -- TEXT will automatically be surrounded by brackets
farmbuyer@76 431 -- COLOR can be ITEM_QUALITY_* or a formatting string ("|cff...")
farmbuyer@76 432 -- FUNC can be "MethodName", "tab_title", or a function
farmbuyer@76 433 --
farmbuyer@78 434 -- Returns an opaque token and a matching number. Calling tostring() on
farmbuyer@78 435 -- the token will yield a formatted clickable string that can be displayed
farmbuyer@78 436 -- in chat. The MethodName and raw function callbacks will both be
farmbuyer@78 437 -- passed the addon table and the same matching number.
farmbuyer@78 438 --
farmbuyer@78 439 -- This is largely an excuse to fool around with Lua data constructs.
farmbuyer@76 440 function addon.format_hypertext (text, color, func)
farmbuyer@76 441 local ret = _G.newproxy(base)
farmbuyer@76 442 local num = #text_map + 1
farmbuyer@76 443 text_map[ret] = hypertext_format_str:format (num,
farmbuyer@76 444 type(color)=='number' and ITEM_QUALITY_COLORS[color].hex or color,
farmbuyer@76 445 text)
farmbuyer@76 446 text_map[num] = ret
farmbuyer@76 447 func_map[ret] = func
farmbuyer@78 448 return ret, num
farmbuyer@1 449 end
farmbuyer@1 450
farmbuyer@76 451 --[[
farmbuyer@76 452 link: OuroLoot:n
farmbuyer@76 453 fullstring: |HOuroLoot:n|h|cff.....[foo]|r|h
farmbuyer@76 454 mousebutton: "LeftButton", "MiddleButton", "RightButton"
farmbuyer@76 455
farmbuyer@76 456 amusingly, print()'ing the fullstring below as a debugging aid yields
farmbuyer@76 457 another clickable link, yay data reproducability
farmbuyer@76 458 ]]
farmbuyer@76 459 local strsplit = _G.strsplit
farmbuyer@76 460 DEFAULT_CHAT_FRAME:HookScript("OnHyperlinkClick", function(self, link, fullstring, mousebutton)
farmbuyer@1 461 local ltype, arg = strsplit(":",link)
farmbuyer@76 462 if ltype ~= "OuroLoot" then return end
farmbuyer@78 463 arg = tonumber(arg)
farmbuyer@78 464 local f = func_map[text_map[arg]]
farmbuyer@76 465 if type(f) == 'function' then
farmbuyer@78 466 f (addon, arg)
farmbuyer@76 467 elseif type(f) == 'string' then
farmbuyer@76 468 if type(addon[f]) == 'function' then
farmbuyer@78 469 addon[f](addon,arg) -- method name
farmbuyer@76 470 else
farmbuyer@76 471 addon:BuildMainDisplay(f) -- tab title fragment
farmbuyer@1 472 end
farmbuyer@1 473 end
farmbuyer@1 474 end)
farmbuyer@1 475
farmbuyer@1 476 local old = ItemRefTooltip.SetHyperlink
farmbuyer@1 477 function ItemRefTooltip:SetHyperlink (link, ...)
farmbuyer@76 478 if link:match("^OuroLoot") then return end
farmbuyer@1 479 return old (self, link, ...)
farmbuyer@1 480 end
farmbuyer@1 481 end
farmbuyer@1 482
farmbuyer@1 483 do
farmbuyer@1 484 -- copied here because it's declared local to the calendar ui, thanks blizz ><
farmbuyer@1 485 local CALENDAR_FULLDATE_MONTH_NAMES = {
farmbuyer@1 486 FULLDATE_MONTH_JANUARY, FULLDATE_MONTH_FEBRUARY, FULLDATE_MONTH_MARCH,
farmbuyer@1 487 FULLDATE_MONTH_APRIL, FULLDATE_MONTH_MAY, FULLDATE_MONTH_JUNE,
farmbuyer@1 488 FULLDATE_MONTH_JULY, FULLDATE_MONTH_AUGUST, FULLDATE_MONTH_SEPTEMBER,
farmbuyer@1 489 FULLDATE_MONTH_OCTOBER, FULLDATE_MONTH_NOVEMBER, FULLDATE_MONTH_DECEMBER,
farmbuyer@1 490 }
farmbuyer@1 491 -- returns "dd Month yyyy", mm, dd, yyyy
farmbuyer@1 492 function makedate()
farmbuyer@1 493 Calendar_LoadUI()
farmbuyer@1 494 local _, M, D, Y = CalendarGetDate()
farmbuyer@1 495 local text = ("%d %s %d"):format(D, CALENDAR_FULLDATE_MONTH_NAMES[M], Y)
farmbuyer@1 496 return text, M, D, Y
farmbuyer@1 497 end
farmbuyer@1 498 end
farmbuyer@1 499
farmbuyer@56 500 -- Returns an instance name or abbreviation, followed by the raid size
farmbuyer@1 501 local function instance_tag()
farmbuyer@61 502 -- possibly redo this with the new GetRaidDifficulty function
farmbuyer@1 503 local name, typeof, diffcode, diffstr, _, perbossheroic, isdynamic = GetInstanceInfo()
farmbuyer@56 504 local t, r
farmbuyer@1 505 name = addon.instance_abbrev[name] or name
farmbuyer@56 506 if typeof == "none" then return name, MAX_RAID_MEMBERS end
farmbuyer@1 507 -- diffstr is "5 Player", "10 Player (Heroic)", etc. ugh.
farmbuyer@35 508 if (GetLFGMode()) and (GetLFGModeType() == 'raid') then
farmbuyer@56 509 t,r = 'LFR', 25
farmbuyer@35 510 elseif diffcode == 1 then
farmbuyer@93 511 if IsInRaid() then
farmbuyer@76 512 t,r = "10",10
farmbuyer@76 513 else
farmbuyer@76 514 t,r = "5",5
farmbuyer@76 515 end
farmbuyer@1 516 elseif diffcode == 2 then
farmbuyer@93 517 if IsInRaid() then
farmbuyer@76 518 t,r = "25",25
farmbuyer@76 519 else
farmbuyer@76 520 t,r = "5h",5
farmbuyer@76 521 end
farmbuyer@1 522 elseif diffcode == 3 then
farmbuyer@56 523 t,r = "10h", 10
farmbuyer@1 524 elseif diffcode == 4 then
farmbuyer@56 525 t,r = "25h", 25
farmbuyer@1 526 end
farmbuyer@1 527 -- dynamic difficulties always return normal "codes"
farmbuyer@1 528 if isdynamic and perbossheroic == 1 then
farmbuyer@1 529 t = t .. "h"
farmbuyer@1 530 end
farmbuyer@56 531 return name .. "(" .. t .. ")", r
farmbuyer@1 532 end
farmbuyer@1 533 addon.instance_tag = instance_tag -- grumble
farmbuyer@42 534 addon.latest_instance = nil -- spelling reminder, assigned elsewhere
farmbuyer@1 535
farmbuyer@73 536 -- Memoizing cache of unique IDs as we generate or search for them. Keys are
farmbuyer@73 537 -- the uniques, values are the following:
farmbuyer@87 538 -- 'history' active player name in self.history
farmbuyer@73 539 -- 'history_may' index into player's uniques list, CAN QUICKLY BE OUTDATED
farmbuyer@73 540 -- and will instantly be wrong after manual insertion
farmbuyer@73 541 -- 'loot' active index into g_loot
farmbuyer@73 542 -- with all but the history entry optional. Values of g_uniqes.NOTFOUND
farmbuyer@73 543 -- indicate a known missing status. Use g_uniques:RESET() to wipe the cache
farmbuyer@73 544 -- and return to searching mode.
farmbuyer@73 545 do
farmbuyer@73 546 local notfound = -1
farmbuyer@73 547 local notfound_ret = { history = notfound }
farmbuyer@73 548 local mt
farmbuyer@73 549
farmbuyer@73 550 -- This can either be its own function or a slightly redundant __index.
farmbuyer@73 551 local function m_probe_only (t, k)
farmbuyer@73 552 return rawget(t,k) or notfound_ret
farmbuyer@73 553 end
farmbuyer@73 554
farmbuyer@73 555 -- Expensive search.
farmbuyer@73 556 local function m_full_search (t, k)
farmbuyer@73 557 local L, H, HU, loot
farmbuyer@73 558 -- Try active loot entries first
farmbuyer@73 559 for i,e in addon:filtered_loot_iter('loot') do
farmbuyer@73 560 if k == e.unique then
farmbuyer@73 561 L,loot = i,e
farmbuyer@73 562 break
farmbuyer@73 563 end
farmbuyer@73 564 end
farmbuyer@73 565 -- If it's active, try looking through that player's history first.
farmbuyer@73 566 if L then
farmbuyer@73 567 local hi,h = addon:get_loot_history (loot.person)
farmbuyer@73 568 for ui,u in ipairs(h.unique) do
farmbuyer@73 569 if k == u then
farmbuyer@87 570 H, HU = h.name, ui
farmbuyer@73 571 break
farmbuyer@73 572 end
farmbuyer@73 573 end
farmbuyer@73 574 else
farmbuyer@73 575 -- No luck? Ugh, may have been reassigned and we're probing from
farmbuyer@73 576 -- older data. Search the rest of current realm's history.
farmbuyer@73 577 for hi,h in ipairs(addon.history) do
farmbuyer@73 578 for ui,u in ipairs(h.unique) do
farmbuyer@73 579 if k == u then
farmbuyer@87 580 H, HU = h.name, ui
farmbuyer@73 581 break
farmbuyer@73 582 end
farmbuyer@73 583 end
farmbuyer@73 584 end
farmbuyer@73 585 end
farmbuyer@73 586 local ret = { loot = L, history = H or notfound, history_may = HU }
farmbuyer@73 587 t[k] = ret
farmbuyer@73 588 return ret
farmbuyer@73 589 end
farmbuyer@73 590
farmbuyer@73 591 local function m_setmode (self, mode)
farmbuyer@73 592 mt.__index = (mode == 'probe') and m_probe_only or
farmbuyer@73 593 (mode == 'search') and m_full_search or
farmbuyer@73 594 nil -- maybe error() here?
farmbuyer@73 595 end
farmbuyer@73 596
farmbuyer@73 597 local function m_reset (self)
farmbuyer@73 598 wipe(self)
farmbuyer@73 599 self[''] = notfound_ret -- special case for receiving older broadcast
farmbuyer@73 600 self.NOTFOUND = notfound
farmbuyer@73 601 self.RESET = m_reset
farmbuyer@73 602 self.SEARCH = m_full_search
farmbuyer@73 603 self.TEST = m_probe_only
farmbuyer@73 604 self.SETMODE = m_setmode
farmbuyer@73 605 mt.__index = m_full_search
farmbuyer@73 606 return self
farmbuyer@73 607 end
farmbuyer@73 608
farmbuyer@73 609 -- If unique keys ever change into objects instead of strings, change
farmbuyer@73 610 -- this into a weakly-keyed table.
farmbuyer@73 611 mt = { __metatable = 'Should be using setmode.' }
farmbuyer@73 612
farmbuyer@73 613 g_uniques = setmetatable (m_reset{}, mt)
farmbuyer@73 614 end
farmbuyer@73 615
farmbuyer@1 616
farmbuyer@1 617 ------ Expiring caches
farmbuyer@1 618 --[[
farmbuyer@73 619 cache = create_new_cache ("mycache", 15 [,cleanup])
farmbuyer@73 620 cache:add(foo)
farmbuyer@73 621 cache:test(foo) -- returns true
farmbuyer@73 622 ....5 seconds pass
farmbuyer@73 623 cache:add(bar)
farmbuyer@73 624 ....10 seconds pass
farmbuyer@73 625 cache:test(foo) -- returns false
farmbuyer@73 626 cache:test(bar) -- returns true
farmbuyer@73 627 ....5 seconds pass
farmbuyer@73 628 ....bar also gone, cleanup() called
farmbuyer@1 629 ]]
farmbuyer@1 630 do
farmbuyer@1 631 local caches = {}
farmbuyer@25 632 local cleanup_group = _G.AnimTimerFrame:CreateAnimationGroup()
farmbuyer@10 633 local time = _G.time
farmbuyer@1 634 cleanup_group:SetLooping("REPEAT")
farmbuyer@1 635 cleanup_group:SetScript("OnLoop", function(cg)
farmbuyer@1 636 addon.dprint('cache',"OnLoop firing")
farmbuyer@10 637 local now = time()
farmbuyer@1 638 local alldone = true
farmbuyer@1 639 -- this is ass-ugly
farmbuyer@25 640 for name,c in pairs(caches) do
farmbuyer@25 641 local fifo = c.fifo
farmbuyer@25 642 local active = #fifo > 0
farmbuyer@73 643 while (#fifo > 0) and (now > fifo[1].t) do
farmbuyer@40 644 addon.dprint('cache', name, "cache removing", fifo[1].t, "<", fifo[1].m, ">")
farmbuyer@25 645 tremove(fifo,1)
farmbuyer@1 646 end
farmbuyer@25 647 if active and #fifo == 0 and c.func then
farmbuyer@25 648 addon.dprint('cache', name, "empty, firing cleanup")
farmbuyer@25 649 c:func()
farmbuyer@25 650 end
farmbuyer@25 651 alldone = alldone and (#fifo == 0)
farmbuyer@1 652 end
farmbuyer@1 653 if alldone then
farmbuyer@40 654 addon.dprint('cache',"OnLoop FINISHING animation group")
farmbuyer@1 655 cleanup_group:Finish()
farmbuyer@73 656 _G.collectgarbage()
farmbuyer@40 657 else
farmbuyer@40 658 addon.dprint('cache',"OnLoop done, not yet finished")
farmbuyer@1 659 end
farmbuyer@1 660 end)
farmbuyer@1 661
farmbuyer@1 662 local function _add (cache, x)
farmbuyer@73 663 local datum = { t=time()+cache.ttl, m=x }
farmbuyer@25 664 cache.hash[x] = datum
farmbuyer@25 665 tinsert (cache.fifo, datum)
farmbuyer@1 666 if not cleanup_group:IsPlaying() then
farmbuyer@41 667 addon.dprint('cache', cache.name, "with entry", datum.t, "<", datum.m, "> STARTING animation group")
farmbuyer@40 668 cache.cleanup:SetDuration(1) -- hmmm
farmbuyer@1 669 cleanup_group:Play()
farmbuyer@1 670 end
farmbuyer@1 671 end
farmbuyer@1 672 local function _test (cache, x)
farmbuyer@40 673 -- FIXME This can return false positives, if called after the onloop
farmbuyer@40 674 -- fifo has been removed but before the GC has removed the weak entry.
farmbuyer@76 675 -- What to do, what to do... try forcing a GC during alldone.
farmbuyer@25 676 return cache.hash[x] ~= nil
farmbuyer@1 677 end
farmbuyer@25 678
farmbuyer@1 679 function create_new_cache (name, ttl, on_alldone)
farmbuyer@25 680 -- setting OnFinished for cleanup fires at the end of each inner loop,
farmbuyer@25 681 -- with no 'requested' argument to distinguish cases. thus, on_alldone.
farmbuyer@76 682 -- FWIW, on_alldone is passed this table as its sole argument:
farmbuyer@1 683 local c = {
farmbuyer@1 684 ttl = ttl,
farmbuyer@1 685 name = name,
farmbuyer@1 686 add = _add,
farmbuyer@1 687 test = _test,
farmbuyer@1 688 cleanup = cleanup_group:CreateAnimation("Animation"),
farmbuyer@1 689 func = on_alldone,
farmbuyer@25 690 fifo = {},
farmbuyer@25 691 hash = setmetatable({}, {__mode='kv'}),
farmbuyer@1 692 }
farmbuyer@1 693 c.cleanup:SetOrder(1)
farmbuyer@25 694 caches[name] = c
farmbuyer@1 695 return c
farmbuyer@1 696 end
farmbuyer@1 697 end
farmbuyer@1 698
farmbuyer@1 699
farmbuyer@1 700 ------ Ace3 framework stuff
farmbuyer@1 701 function addon:OnInitialize()
farmbuyer@67 702 if self.author_debug then
farmbuyer@67 703 _G.OL = self
farmbuyer@73 704 _G.g_uniques = g_uniques
farmbuyer@67 705 end
farmbuyer@73 706 _log = _G.OuroLootSV_log
farmbuyer@41 707
farmbuyer@1 708 -- VARIABLES_LOADED has fired by this point; test if we're doing something like
farmbuyer@1 709 -- relogging during a raid and already have collected loot data
farmbuyer@73 710 local OuroLootSV = _G.OuroLootSV
farmbuyer@1 711 g_restore_p = OuroLootSV ~= nil
farmbuyer@1 712 self.dprint('flow', "oninit sets restore as", g_restore_p)
farmbuyer@1 713
farmbuyer@97 714 if _G.OuroLootOptsDB == nil then
farmbuyer@76 715 local vclick = self.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@1 716 self:ScheduleTimer(function(s)
farmbuyer@97 717 for id in pairs(self.default_itemfilter) do
farmbuyer@97 718 opts.itemfilter[id] = true
farmbuyer@97 719 end
farmbuyer@97 720 for id in pairs(self.default_itemvault) do
farmbuyer@97 721 opts.itemvault[id] = true
farmbuyer@97 722 end
farmbuyer@76 723 s:Print(virgin, tostring(vclick))
farmbuyer@1 724 virgin = nil
farmbuyer@1 725 end,10,self)
farmbuyer@65 726 else
farmbuyer@65 727 virgin = nil
farmbuyer@1 728 end
farmbuyer@97 729 self.db = _G.LibStub("AceDB-3.0"):New("OuroLootOptsDB",
farmbuyer@97 730 { profile = option_defaults } , --[[Default=]]true)
farmbuyer@97 731 opts = self.db.profile
farmbuyer@97 732
farmbuyer@97 733 --[[
farmbuyer@66 734 local stored_datarev = opts.datarev or 14
farmbuyer@1 735 for opt,default in pairs(option_defaults) do
farmbuyer@1 736 if opts[opt] == nil then
farmbuyer@1 737 opts[opt] = default
farmbuyer@1 738 end
farmbuyer@1 739 end
farmbuyer@97 740 opts.datarev = option_defaults.datarev]]
farmbuyer@1 741
farmbuyer@1 742 self:RegisterChatCommand("ouroloot", "OnSlash")
farmbuyer@94 743 if opts.register_slash_synonyms then
farmbuyer@94 744 -- Maybe use %w here for non-English locales?
farmbuyer@94 745 local n = 2
farmbuyer@94 746 for s in opts.slash_synonyms:gmatch("/%a+") do
farmbuyer@94 747 _G['SLASH_ACECONSOLE_OUROLOOT'..n] = s
farmbuyer@94 748 n = n + 1
farmbuyer@94 749 end
farmbuyer@1 750 end
farmbuyer@1 751
farmbuyer@73 752 self.history_all = self.history_all or _G.OuroLootSV_hist or {}
farmbuyer@73 753 local r = self:load_assert (_G.GetRealmName(), "how the freak does GetRealmName() fail?")
farmbuyer@1 754 self.history_all[r] = self:_prep_new_history_category (self.history_all[r], r)
farmbuyer@1 755 self.history = self.history_all[r]
farmbuyer@71 756
farmbuyer@71 757 local histformat = self.history_all.HISTFORMAT
farmbuyer@71 758 self.history_all.HISTFORMAT = nil -- don't keep this in live data
farmbuyer@73 759 if _G.OuroLootSV_hist
farmbuyer@73 760 and (histformat == nil or histformat < 4)
farmbuyer@73 761 then -- some big honkin' loops
farmbuyer@38 762 for rname,realm in pairs(self.history_all) do
farmbuyer@38 763 for pk,player in ipairs(realm) do
farmbuyer@73 764 if histformat == nil or histformat < 3 then
farmbuyer@73 765 for lk,loot in ipairs(player) do
farmbuyer@73 766 if loot.count == "" then
farmbuyer@73 767 loot.count = nil
farmbuyer@73 768 end
farmbuyer@73 769 if not loot.unique then
farmbuyer@73 770 loot.unique = loot.id .. ' ' .. loot.when
farmbuyer@73 771 end
farmbuyer@71 772 end
farmbuyer@38 773 end
farmbuyer@73 774 -- format 3 to format 4 was a major revamp of per-player data
farmbuyer@76 775 self:_uplift_history_format(player)
farmbuyer@38 776 end
farmbuyer@38 777 end
farmbuyer@38 778 end
farmbuyer@73 779 self._uplift_history_format = nil
farmbuyer@6 780 --OuroLootSV_hist = nil
farmbuyer@1 781
farmbuyer@56 782 -- Handle changes to the stored data format in stages from oldest to newest.
farmbuyer@73 783 -- bumpers[X] is responsible for updating from X to X+1.
farmbuyer@73 784 -- (This is turning into a lot of loops over the same table. Consolidate?)
farmbuyer@97 785 if false and OuroLootSV then
farmbuyer@56 786 local dirty = false
farmbuyer@66 787 local bumpers = {}
farmbuyer@97 788 --bumpers[14] = function() start
farmbuyer@97 789 --bumpers[19] = function() latest
farmbuyer@71 790
farmbuyer@66 791 --[===[
farmbuyer@66 792 local real = bumpers
farmbuyer@66 793 bumpers = newproxy(true)
farmbuyer@66 794 local mt = getmetatable(bumpers)
farmbuyer@66 795 mt.__index = real
farmbuyer@66 796 mt.__gc = function() print"whadda ya know, garbage collection works" end ]===]
farmbuyer@66 797
farmbuyer@66 798 while stored_datarev < opts.datarev do
farmbuyer@66 799 self:Printf("Transitioning saved data format to %d...", stored_datarev+1)
farmbuyer@66 800 dirty = true
farmbuyer@66 801 bumpers[stored_datarev]()
farmbuyer@66 802 stored_datarev = stored_datarev + 1
farmbuyer@61 803 end
farmbuyer@56 804 if dirty then self:Print("Saved data has been massaged into shape.") end
farmbuyer@55 805 end
farmbuyer@55 806
farmbuyer@95 807 self:FINISH_SPECIAL_TABS()
farmbuyer@1 808 _init(self)
farmbuyer@89 809 self.dprint('flow', "version strings:", version_large, self.revision, self.status_text)
farmbuyer@95 810 self.gui_state_pointer = nil
farmbuyer@67 811 self.load_assert = nil
farmbuyer@66 812 self.OnInitialize = nil -- free up ALL the things!
farmbuyer@1 813 end
farmbuyer@1 814
farmbuyer@1 815 function addon:OnEnable()
farmbuyer@10 816 self:RegisterEvent("PLAYER_LOGOUT")
farmbuyer@90 817 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@1 818
farmbuyer@73 819 -- Cribbed from Talented. I like the way jerry thinks: the first string
farmbuyer@73 820 -- argument can be a format spec for the remainder of the arguments.
farmbuyer@1 821 -- AceConsole:Printf isn't used because we can't specify a prefix without
farmbuyer@73 822 -- jumping through ridonkulous hoops. The part about overriding :Print
farmbuyer@1 823 -- with a version using prefix hyperlinks is my fault.
farmbuyer@37 824 --
farmbuyer@73 825 -- CFPrint added instead of the usual Print testing of the first arg for
farmbuyer@73 826 -- frame-ness, which would slow down all printing and only rarely be useful.
farmbuyer@73 827 --
farmbuyer@37 828 -- There is no ITEM_QUALITY_LEGENDARY constant. Sigh.
farmbuyer@1 829 do
farmbuyer@1 830 local AC = LibStub("AceConsole-3.0")
farmbuyer@76 831 local chat_prefix = self.format_hypertext ("Ouro Loot", --[[legendary]]5,
farmbuyer@76 832 --[[empty -> nil -> main tab]]'')
farmbuyer@76 833 local chat_prefix_s = tostring(chat_prefix)
farmbuyer@1 834 function addon:Print (str, ...)
farmbuyer@1 835 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 836 return AC:Print (chat_prefix_s, str:format(...))
farmbuyer@1 837 else
farmbuyer@76 838 return AC:Print (chat_prefix_s, str, ...)
farmbuyer@1 839 end
farmbuyer@1 840 end
farmbuyer@73 841 function addon:CFPrint (frame, str, ...)
farmbuyer@73 842 assert(type(frame)=='table' and frame.AddMessage)
farmbuyer@73 843 if type(str) == 'string' and str:find("%", nil, --[[plainmatch=]]true) then
farmbuyer@76 844 return AC:Print (frame, chat_prefix_s, str:format(...))
farmbuyer@73 845 else
farmbuyer@76 846 return AC:Print (frame, chat_prefix_s, str, ...)
farmbuyer@73 847 end
farmbuyer@73 848 end
farmbuyer@1 849 end
farmbuyer@1 850
farmbuyer@93 851 -- Copy these over once, now that other addons have mostly loaded. Any
farmbuyer@93 852 -- future tweaks via CUSTOM_CLASS_COLORS will trigger the same callback.
farmbuyer@93 853 if addon.fill_out_class_colors then
farmbuyer@93 854 addon.fill_out_class_colors()
farmbuyer@93 855 addon.fill_out_class_colors = nil
farmbuyer@93 856 end
farmbuyer@93 857
farmbuyer@51 858 while opts.keybinding do
farmbuyer@51 859 if InCombatLockdown() then
farmbuyer@76 860 local reload = self.format_hypertext ([[the options tab]],
farmbuyer@76 861 ITEM_QUALITY_UNCOMMON, 'opt')
farmbuyer@51 862 self:Print("Cannot create '%s' as a keybinding while in combat!",
farmbuyer@51 863 opts.keybinding_text)
farmbuyer@76 864 self:Print("The rest of the addon will continue to work, but you will need to reload out of combat to get the keybinding. Either type /reload or use the button on %s in the lower right.",
farmbuyer@76 865 tostring(reload))
farmbuyer@51 866 break
farmbuyer@51 867 end
farmbuyer@51 868
farmbuyer@15 869 KeyBindingFrame_LoadUI()
farmbuyer@1 870 local btn = CreateFrame("Button", "OuroLootBindingOpen", nil, "SecureActionButtonTemplate")
farmbuyer@1 871 btn:SetAttribute("type", "macro")
farmbuyer@1 872 btn:SetAttribute("macrotext", "/ouroloot toggle")
farmbuyer@1 873 if SetBindingClick(opts.keybinding_text, "OuroLootBindingOpen") then
farmbuyer@73 874 -- a simple SaveBindings(GetCurrentBindingSet()) occasionally fails when
farmbuyer@73 875 -- GCBS() decides to return neither 1 nor 2 during load, for reasons nobody
farmbuyer@73 876 -- has ever learned
farmbuyer@15 877 local c = GetCurrentBindingSet()
farmbuyer@15 878 if c == ACCOUNT_BINDINGS or c == CHARACTER_BINDINGS then
farmbuyer@15 879 SaveBindings(c)
farmbuyer@15 880 end
farmbuyer@1 881 else
farmbuyer@51 882 self:Print("Error registering '%s' as a keybinding, check spelling!",
farmbuyer@51 883 opts.keybinding_text)
farmbuyer@1 884 end
farmbuyer@51 885 break
farmbuyer@1 886 end
farmbuyer@1 887
farmbuyer@20 888 --[[
farmbuyer@20 889 The four loot format patterns of interest, changed into relatively tight
farmbuyer@20 890 string match patterns. Done at enable-time rather than load-time against
farmbuyer@20 891 the slim chance that one of the non-US "delocalizers" needs to mess with
farmbuyer@20 892 the global patterns before we transform them.
farmbuyer@20 893
farmbuyer@20 894 The SELF variants can be replaced with LOOT_ITEM_PUSHED_SELF[_MULTIPLE] to
farmbuyer@20 895 trigger on 'receive item' instead, which would detect extracting stuff
farmbuyer@20 896 from mail, or s/PUSHED/CREATED/ for things like healthstones and guild
farmbuyer@20 897 cauldron flasks.
farmbuyer@76 898
farmbuyer@76 899 ??? do something with LOOT_ITEM_WHILE_PLAYER_INELIGIBLE for locked LFRs?
farmbuyer@20 900 ]]
farmbuyer@20 901
farmbuyer@20 902 -- LOOT_ITEM = "%s receives loot: %s." --> (.+) receives loot: (.+)%.
farmbuyer@20 903 g_LOOT_ITEM_ss = _G.LOOT_ITEM:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 904
farmbuyer@20 905 -- LOOT_ITEM_MULTIPLE = "%s receives loot: %sx%d." --> (.+) receives loot: (.+)(x%d+)%.
farmbuyer@20 906 g_LOOT_ITEM_MULTIPLE_sss = _G.LOOT_ITEM_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 907
farmbuyer@20 908 -- LOOT_ITEM_SELF = "You receive loot: %s." --> You receive loot: (.+)%.
farmbuyer@20 909 g_LOOT_ITEM_SELF_s = _G.LOOT_ITEM_SELF:gsub('%.$','%%.'):gsub('%%s','(.+)')
farmbuyer@20 910
farmbuyer@20 911 -- LOOT_ITEM_SELF_MULTIPLE = "You receive loot: %sx%d." --> You receive loot: (.+)(x%d+)%.
farmbuyer@20 912 g_LOOT_ITEM_SELF_MULTIPLE_ss = _G.LOOT_ITEM_SELF_MULTIPLE:gsub('%.$','%%.'):gsub('%%s','(.+)'):gsub('x%%d','(x%%d+)')
farmbuyer@20 913
farmbuyer@44 914 --[[
farmbuyer@44 915 Stick something in the Blizzard addons options list, where most users
farmbuyer@44 916 will probably look these days. Try to be conservative about needless
farmbuyer@44 917 frame creation.
farmbuyer@44 918 ]]
farmbuyer@44 919 local bliz = CreateFrame("Frame")
farmbuyer@44 920 bliz.name = "Ouro Loot"
farmbuyer@44 921 bliz:SetScript("OnShow", function(_b)
farmbuyer@44 922 local button = CreateFrame("Button",nil,_b,"UIPanelButtonTemplate")
farmbuyer@44 923 button:SetWidth(150)
farmbuyer@44 924 button:SetHeight(22)
farmbuyer@44 925 button:SetScript("OnClick", function()
farmbuyer@44 926 _G.InterfaceOptionsFrameCancel:Click()
farmbuyer@44 927 _G.HideUIPanel(GameMenuFrame)
farmbuyer@44 928 addon:OpenMainDisplayToTab"Options"
farmbuyer@44 929 end)
farmbuyer@44 930 button:SetText('"/ouroloot opt"')
farmbuyer@44 931 button:SetPoint("TOPLEFT",20,-20)
farmbuyer@44 932 _b:SetScript("OnShow",nil)
farmbuyer@44 933 end)
farmbuyer@44 934 _G.InterfaceOptions_AddCategory(bliz)
farmbuyer@44 935
farmbuyer@73 936 -- Maybe load up g_uniques now?
farmbuyer@73 937 if opts.precache_history_uniques then
farmbuyer@73 938 self:_cache_history_uniques()
farmbuyer@73 939 end
farmbuyer@73 940
farmbuyer@49 941 self:_scan_LOD_modules()
farmbuyer@49 942
farmbuyer@73 943 self:_set_remote_change_chatframe (opts.chatty_on_remote_changes_frame, --[[silent_p=]]true)
farmbuyer@73 944
farmbuyer@1 945 if self.debug.flow then self:Print"is in control-flow debug mode." end
farmbuyer@1 946 end
farmbuyer@1 947 --function addon:OnDisable() end
farmbuyer@1 948
farmbuyer@58 949 do
farmbuyer@58 950 local prototype = {}
farmbuyer@95 951 local registry
farmbuyer@95 952
farmbuyer@95 953 -- By default, no plugins. First one in sets up code for any after.
farmbuyer@95 954 addon.get_plugin = flib.nullfunc
farmbuyer@95 955
farmbuyer@95 956 -- Fires before the plugin's own OnEnable (inherited or otherwise).
farmbuyer@95 957 function addon:OnModuleCreated (plugin)
farmbuyer@95 958 if not registry then
farmbuyer@95 959 registry = {}
farmbuyer@95 960 addon.get_plugin = function(a,t) return registry[t] end
farmbuyer@95 961 prototype.register_text_generator = function(p,t,...)
farmbuyer@95 962 registry[t] = p
farmbuyer@95 963 return addon:register_text_generator(t,...)
farmbuyer@95 964 end
farmbuyer@95 965 prototype.register_tab_control = function(p,t,...)
farmbuyer@95 966 registry[t] = p
farmbuyer@95 967 return addon:register_tab_control(t,...)
farmbuyer@95 968 end
farmbuyer@95 969 end
farmbuyer@95 970 end
farmbuyer@95 971
farmbuyer@58 972 local function module_OnEnable (plugin)
farmbuyer@58 973 if plugin.option_defaults then
farmbuyer@58 974 local SVname = 'OuroLoot'..plugin:GetName()..'_opts'
farmbuyer@58 975 if not _G[SVname] then
farmbuyer@58 976 _G[SVname] = {}
farmbuyer@58 977 if type(plugin.OnFirstTime) == 'function' then
farmbuyer@58 978 plugin:OnFirstTime()
farmbuyer@58 979 end
farmbuyer@58 980 end
farmbuyer@58 981 plugin.opts = _G[SVname]
farmbuyer@58 982 for option,default in pairs(plugin.option_defaults) do
farmbuyer@58 983 if plugin.opts[option] == nil then
farmbuyer@58 984 plugin.opts[option] = default
farmbuyer@58 985 end
farmbuyer@58 986 end
farmbuyer@58 987 plugin.option_defaults = nil
farmbuyer@58 988 end
farmbuyer@58 989 end
farmbuyer@58 990
farmbuyer@58 991 prototype.OnEnable = module_OnEnable
farmbuyer@58 992 prototype.default_OnEnable = module_OnEnable
farmbuyer@58 993
farmbuyer@58 994 addon:SetDefaultModuleLibraries("AceConsole-3.0")
farmbuyer@58 995 addon:SetDefaultModulePrototype(prototype)
farmbuyer@63 996
farmbuyer@64 997 local err = [[Module '%s' cannot register itself because it failed a required condition: '%s']]
farmbuyer@63 998 function addon:ConstrainedNewModule (modname, minrev, mincomm, mindata)
farmbuyer@63 999 if not addon.author_debug then
farmbuyer@89 1000 if minrev and tonumber(minrev) > (tonumber(self.revision) or math.huge) then
farmbuyer@63 1001 self:Print(err,modname,
farmbuyer@89 1002 "revision "..self.revision.." older than minimum "..minrev)
farmbuyer@63 1003 return false
farmbuyer@63 1004 end
farmbuyer@89 1005 if mincomm and tonumber(mincomm) > tonumber(self.commrev) then
farmbuyer@63 1006 self:Print(err,modname,
farmbuyer@63 1007 "commrev "..self.commrev.." older than minimum "..mincomm)
farmbuyer@63 1008 return false
farmbuyer@63 1009 end
farmbuyer@89 1010 if mindata and tonumber(mindata) > opts.datarev then
farmbuyer@63 1011 self:Print(err,modname,
farmbuyer@63 1012 "datarev "..opts.datarev.." older than minimum "..mindata)
farmbuyer@63 1013 return false
farmbuyer@63 1014 end
farmbuyer@63 1015 end
farmbuyer@63 1016 return self:NewModule(modname)
farmbuyer@63 1017 end
farmbuyer@58 1018 end
farmbuyer@58 1019
farmbuyer@1 1020
farmbuyer@1 1021 ------ Event handlers
farmbuyer@1 1022 function addon:_clear_SVs()
farmbuyer@1 1023 g_loot = {} -- not saved, just fooling PLAYER_LOGOUT tests
farmbuyer@73 1024 _G.OuroLootSV = nil
farmbuyer@73 1025 _G.OuroLootSV_saved = nil
farmbuyer@97 1026 _G.OuroLootOptsDB = nil
farmbuyer@73 1027 _G.OuroLootSV_hist = nil
farmbuyer@73 1028 _G.OuroLootSV_log = nil
farmbuyer@73 1029 _G.ReloadUI()
farmbuyer@1 1030 end
farmbuyer@1 1031 function addon:PLAYER_LOGOUT()
farmbuyer@90 1032 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@16 1033 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@16 1034
farmbuyer@73 1035 local worth_saving = #g_loot > 0 or _G.next(g_loot.raiders)
farmbuyer@16 1036 if not worth_saving then for text in self:registered_textgen_iter() do
farmbuyer@16 1037 worth_saving = worth_saving or g_loot.printed[text] > 0
farmbuyer@16 1038 end end
farmbuyer@16 1039 if worth_saving then
farmbuyer@16 1040 opts.autoshard = self.sharder
farmbuyer@16 1041 opts.threshold = self.threshold
farmbuyer@1 1042 for i,e in ipairs(g_loot) do
farmbuyer@1 1043 e.cols = nil
farmbuyer@1 1044 end
farmbuyer@73 1045 _G.OuroLootSV = g_loot
farmbuyer@16 1046 else
farmbuyer@73 1047 _G.OuroLootSV = nil
farmbuyer@1 1048 end
farmbuyer@16 1049
farmbuyer@38 1050 worth_saving = false
farmbuyer@6 1051 for r,t in pairs(self.history_all) do if type(t) == 'table' then
farmbuyer@8 1052 if #t == 0 then
farmbuyer@8 1053 self.history_all[r] = nil
farmbuyer@8 1054 else
farmbuyer@38 1055 worth_saving = true
farmbuyer@8 1056 t.realm = nil
farmbuyer@8 1057 t.st = nil
farmbuyer@8 1058 t.byname = nil
farmbuyer@8 1059 end
farmbuyer@6 1060 end end
farmbuyer@38 1061 if worth_saving then
farmbuyer@73 1062 _G.OuroLootSV_hist = self.history_all
farmbuyer@73 1063 _G.OuroLootSV_hist.HISTFORMAT = 4
farmbuyer@38 1064 else
farmbuyer@73 1065 _G.OuroLootSV_hist = nil
farmbuyer@38 1066 end
farmbuyer@73 1067 _G.OuroLootSV_log = #_G.OuroLootSV_log > 0 and _G.OuroLootSV_log or nil
farmbuyer@1 1068 end
farmbuyer@1 1069
farmbuyer@10 1070 do
farmbuyer@67 1071 local IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1072 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo =
farmbuyer@67 1073 IsInInstance, UnitIsConnected, UnitClass, UnitRace, UnitSex,
farmbuyer@56 1074 UnitLevel, UnitInRaid, UnitIsVisible, GetGuildInfo, GetRaidRosterInfo
farmbuyer@10 1075 local time, difftime = time, difftime
farmbuyer@10 1076 local R_ACTIVE, R_OFFLINE, R_LEFT = 1, 2, 3
farmbuyer@10 1077
farmbuyer@10 1078 local lastevent, now = 0, 0
farmbuyer@16 1079 local redo_count = 0
farmbuyer@16 1080 local redo, timer_handle
farmbuyer@10 1081
farmbuyer@10 1082 function addon:CheckRoster (leaving_p, now_a)
farmbuyer@10 1083 if not g_loot.raiders then return end -- bad transition
farmbuyer@10 1084
farmbuyer@10 1085 now = now_a or time()
farmbuyer@10 1086
farmbuyer@10 1087 if leaving_p then
farmbuyer@16 1088 if timer_handle then
farmbuyer@16 1089 self:CancelTimer(timer_handle)
farmbuyer@16 1090 timer_handle = nil
farmbuyer@16 1091 end
farmbuyer@10 1092 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1093 r.leave = r.leave or now
farmbuyer@10 1094 end
farmbuyer@10 1095 return
farmbuyer@10 1096 end
farmbuyer@10 1097
farmbuyer@10 1098 for name,r in pairs(g_loot.raiders) do
farmbuyer@10 1099 if r.online ~= R_LEFT and not UnitInRaid(name) then
farmbuyer@10 1100 r.online = R_LEFT
farmbuyer@10 1101 r.leave = now
farmbuyer@10 1102 end
farmbuyer@10 1103 end
farmbuyer@10 1104
farmbuyer@16 1105 if redo then
farmbuyer@16 1106 redo_count = redo_count + 1
farmbuyer@16 1107 end
farmbuyer@16 1108 redo = false
farmbuyer@10 1109 for i = 1, GetNumRaidMembers() do
farmbuyer@10 1110 local unit = 'raid'..i
farmbuyer@67 1111 -- We grab a bunch of return values here, but only pay attention to
farmbuyer@67 1112 -- them under specific circumstances.
farmbuyer@67 1113 local name, connected, subgroup, level, class, _
farmbuyer@67 1114 name, _, subgroup, level, _, class, connected = GetRaidRosterInfo(i)
farmbuyer@10 1115 -- No, that's not my typo, it really is "uknownbeing" in Blizzard's code.
farmbuyer@10 1116 if name and name ~= UNKNOWN and name ~= UNKNOWNOBJECT and name ~= UKNOWNBEING then
farmbuyer@10 1117 if not g_loot.raiders[name] then
farmbuyer@10 1118 g_loot.raiders[name] = { needinfo=true }
farmbuyer@10 1119 end
farmbuyer@10 1120 local r = g_loot.raiders[name]
farmbuyer@68 1121 r.subgroup = subgroup or (NUM_RAID_GROUPS+1)
farmbuyer@10 1122 if r.needinfo and UnitIsVisible(unit) then
farmbuyer@10 1123 r.needinfo = nil
farmbuyer@56 1124 r.class = class --select(2,UnitClass(unit))
farmbuyer@10 1125 r.race = select(2,UnitRace(unit))
farmbuyer@10 1126 r.sex = UnitSex(unit)
farmbuyer@56 1127 r.level = level --UnitLevel(unit)
farmbuyer@10 1128 r.guild = GetGuildInfo(unit)
farmbuyer@10 1129 end
farmbuyer@56 1130 --local connected = UnitIsConnected(unit)
farmbuyer@10 1131 if connected and r.online ~= R_ACTIVE then
farmbuyer@10 1132 r.join = r.join or now
farmbuyer@10 1133 r.online = R_ACTIVE
farmbuyer@10 1134 elseif (not connected) and r.online ~= R_OFFLINE then
farmbuyer@10 1135 r.leave = now
farmbuyer@10 1136 r.online = R_OFFLINE
farmbuyer@10 1137 end
farmbuyer@10 1138 redo = redo or r.needinfo
farmbuyer@10 1139 end
farmbuyer@10 1140 end
farmbuyer@16 1141 if redo then -- XXX test redo_count here and eventually give up?
farmbuyer@16 1142 if not timer_handle then
farmbuyer@16 1143 timer_handle = self:ScheduleRepeatingTimer("RAID_ROSTER_UPDATE", 60)
farmbuyer@16 1144 end
farmbuyer@16 1145 else
farmbuyer@16 1146 redo_count = 0
farmbuyer@16 1147 if timer_handle then
farmbuyer@16 1148 self:CancelTimer(timer_handle)
farmbuyer@16 1149 timer_handle = nil
farmbuyer@16 1150 end
farmbuyer@10 1151 end
farmbuyer@10 1152 end
farmbuyer@10 1153
farmbuyer@10 1154 function addon:RAID_ROSTER_UPDATE (event)
farmbuyer@10 1155 if GetNumRaidMembers() == 0 then
farmbuyer@16 1156 -- Leaving a raid group.
farmbuyer@10 1157 -- Because of PLAYER_ENTERING_WORLD, this code also executes on load
farmbuyer@10 1158 -- screens while soloing and in regular groups. Take care.
farmbuyer@16 1159 self.dprint('flow', "GetNumRaidMembers == 0")
farmbuyer@16 1160 if self.enabled and not self.debug.notraid then
farmbuyer@16 1161 self.dprint('flow', "enabled, leaving raid")
farmbuyer@10 1162 self.popped = nil
farmbuyer@80 1163 self:Deactivate()
farmbuyer@10 1164 self:CheckRoster(--[[leaving raid]]true)
farmbuyer@10 1165 end
farmbuyer@10 1166 return
farmbuyer@10 1167 end
farmbuyer@10 1168
farmbuyer@1 1169 local inside,whatkind = IsInInstance()
farmbuyer@1 1170 if inside and (whatkind == "pvp" or whatkind == "arena") then
farmbuyer@41 1171 self.dprint('flow', "got RRU event but in pvp zone, bailing")
farmbuyer@41 1172 return
farmbuyer@1 1173 end
farmbuyer@10 1174
farmbuyer@10 1175 local docheck = self.enabled
farmbuyer@1 1176 if event == "Activate" then
farmbuyer@1 1177 -- dispatched manually from Activate
farmbuyer@10 1178 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1179 _register_bossmod(self)
farmbuyer@10 1180 docheck = true
farmbuyer@90 1181 elseif event == RAID_ROSTER_UPDATE_EVENT then
farmbuyer@10 1182 -- hot code path, be careful
farmbuyer@10 1183
farmbuyer@1 1184 -- event registration from onload, joined a raid, maybe show popup
farmbuyer@16 1185 self.dprint('flow', "RRU check:", self.popped, opts.popup_on_join)
farmbuyer@10 1186 if (not self.popped) and opts.popup_on_join then
farmbuyer@1 1187 self.popped = StaticPopup_Show "OUROL_REMIND"
farmbuyer@1 1188 self.popped.data = self
farmbuyer@10 1189 return
farmbuyer@1 1190 end
farmbuyer@1 1191 end
farmbuyer@11 1192 -- Throttle the checks fired by common events.
farmbuyer@10 1193 if docheck and not InCombatLockdown() then
farmbuyer@10 1194 now = time()
farmbuyer@10 1195 if difftime(now,lastevent) > 45 then
farmbuyer@10 1196 lastevent = now
farmbuyer@10 1197 self:CheckRoster(false,now)
farmbuyer@10 1198 end
farmbuyer@10 1199 end
farmbuyer@1 1200 end
farmbuyer@1 1201 end
farmbuyer@1 1202
farmbuyer@73 1203 --[=[ CHAT_MSG_LOOT handler and its helpers.
farmbuyer@73 1204 Situations for "unique tag" generation, given N people seeing local loot
farmbuyer@73 1205 events, M people seeing remote rebroadcasts, and player Z adding manually:
farmbuyer@73 1206
farmbuyer@73 1207 + Local tracking: All LOCALs should see the same itemstring, thus the same
farmbuyer@73 1208 unique ID stripped out of field #9. LOCALn includes this in the broadcast
farmbuyer@73 1209 to REMOTEm. Tag is a large number, meaningless for clients and players.
farmbuyer@73 1210
farmbuyer@73 1211 + Local broadcasting, remote tracking: same as local tracking. Possibly
farmbuyer@73 1212 some weirdness if all local versions are significantly older than the remote
farmbuyer@73 1213 versions; in this case each REMOTEn will generate their own tags of the form
farmbuyer@73 1214 itemID+formatted_date, which will not be "unique" for the next 60 seconds.
farmbuyer@73 1215 As long as at least one LOCALn is recent enough to strip and broadcast a
farmbuyer@73 1216 proper ID, multiple items of the same visible name will not be "lost".
farmbuyer@73 1217
farmbuyer@73 1218 + Z manually inserts a loot entry: Z generates a tag, preserved locally.
farmbuyer@73 1219 If Z rebrodcasts that entry, all REMOTEs will see it. Tag is of the form
farmbuyer@73 1220 "n" followed by a random number.
farmbuyer@73 1221 ]=]
farmbuyer@1 1222 do
farmbuyer@73 1223 local counter, _do_loot
farmbuyer@73 1224 do
farmbuyer@73 1225 local count = 0
farmbuyer@73 1226 function counter() count = count + 1; return count; end
farmbuyer@73 1227 end
farmbuyer@73 1228
farmbuyer@42 1229 local function maybe_trash_kill_entry()
farmbuyer@80 1230 -- This field is set on various boss interactions, so we've got a
farmbuyer@80 1231 -- kill/wipe entry already.
farmbuyer@42 1232 if addon.latest_instance then return end
farmbuyer@69 1233 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 1234 addon.latest_instance = inst
farmbuyer@69 1235 addon:_mark_boss_kill (addon._addBossEntry{
farmbuyer@61 1236 kind='boss', reason='kill', bossname=[[trash]],
farmbuyer@61 1237 instance=addon.latest_instance, duration=0,
farmbuyer@61 1238 raidersnap=ss, maxsize=max
farmbuyer@42 1239 })
farmbuyer@42 1240 end
farmbuyer@42 1241
farmbuyer@76 1242 -- Alert other trackers that unique tag EXISTING in subsequent 'casts
farmbuyer@76 1243 -- should be replaced by REPLACE instead. If multiple players all saw
farmbuyer@76 1244 -- the same loot event, this will cause a flurry of cross-improvs.
farmbuyer@76 1245 local function _announce_unique_improvisation (existing, replace)
farmbuyer@76 1246 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1247 g_unique_replace.new_entry (g_unique_replace.me, existing, replace, 'improv')
farmbuyer@76 1248 addon:vbroadcast('improv', g_unique_replace.me, existing, replace)
farmbuyer@76 1249 end
farmbuyer@76 1250
farmbuyer@73 1251 local random = _G.math.random
farmbuyer@76 1252 local function _many_uniques_handle_it (u, prefix)
farmbuyer@76 1253 if u then
farmbuyer@73 1254 -- Check and alert for an existing value.
farmbuyer@73 1255 u = tostring(u)
farmbuyer@73 1256 if g_uniques[u].history ~= g_uniques.NOTFOUND then
farmbuyer@76 1257 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 1258 local maybe = g_unique_replace.get_previous_replacement (u)
farmbuyer@76 1259 if maybe then
farmbuyer@76 1260 addon.dprint('loot',"previous replaced tag ("..u
farmbuyer@76 1261 ..") with ("..maybe.."), using that instead")
farmbuyer@76 1262 return false, u, maybe
farmbuyer@76 1263 end
farmbuyer@76 1264 local can_replace_p,improv = _many_uniques_handle_it (nil, 'c')
farmbuyer@76 1265 if can_replace_p then
farmbuyer@76 1266 _announce_unique_improvisation (u, improv)
farmbuyer@76 1267 return false, u, improv
farmbuyer@76 1268 end
farmbuyer@76 1269 return false, u
farmbuyer@73 1270 end
farmbuyer@73 1271 addon.dprint('loot',"verified unique tag ("..u..")")
farmbuyer@73 1272 else
farmbuyer@87 1273 -- Need to *find* an unused value. For now use a range of J*10^4
farmbuyer@87 1274 -- where J is Jenny's Constant. Thank you, <xkcd.com/1047>.
farmbuyer@76 1275 prefix = prefix or 'n'
farmbuyer@73 1276 repeat
farmbuyer@76 1277 u = prefix .. random(8675309)
farmbuyer@76 1278 until g_uniques:TEST(u).history == g_uniques.NOTFOUND
farmbuyer@76 1279 addon.dprint('loot',"created unique tag ("..u..")")
farmbuyer@73 1280 end
farmbuyer@73 1281 return true, u
farmbuyer@73 1282 end
farmbuyer@73 1283
farmbuyer@1 1284 -- Recent loot cache
farmbuyer@25 1285 local candidates = {}
farmbuyer@73 1286 local sigmap = {}
farmbuyer@73 1287 local function preempt_older_signature (oldersig, newersig)
farmbuyer@76 1288 local origin = candidates[oldersig] and candidates[oldersig].bcast_from
farmbuyer@73 1289 if origin and g_seeing_oldsigs[origin] then
farmbuyer@73 1290 -- replace entry from older client with this newer one
farmbuyer@73 1291 candidates[oldersig] = nil
farmbuyer@76 1292 addon.dprint('loot', "preempting signature <", oldersig, "> from", origin)
farmbuyer@73 1293 end
farmbuyer@73 1294 return false
farmbuyer@73 1295 end
farmbuyer@73 1296
farmbuyer@25 1297 local function prefer_local_loots (cache)
farmbuyer@25 1298 -- The function name is a bit of a misnomer, as local entries overwrite
farmbuyer@25 1299 -- remote entries as the candidate table is populated. This routine is
farmbuyer@39 1300 -- here to extract the final results once the cache timers have expired.
farmbuyer@38 1301 --
farmbuyer@34 1302 -- Keep this sync'd with the local_override branch below.
farmbuyer@25 1303 for i,sig in ipairs(candidates) do
farmbuyer@25 1304 addon.dprint('loot', "processing candidate entry", i, sig)
farmbuyer@25 1305 local loot = candidates[sig]
farmbuyer@25 1306 if loot then
farmbuyer@42 1307 maybe_trash_kill_entry() -- Generate *some* kind of boss/location entry
farmbuyer@25 1308 candidates[sig] = nil
farmbuyer@25 1309 local looti = addon._addLootEntry(loot)
farmbuyer@73 1310 addon.dprint('loot', "entry", i, "was found, added at index", looti)
farmbuyer@25 1311 if (loot.disposition ~= 'shard')
farmbuyer@25 1312 and (loot.disposition ~= 'gvault')
farmbuyer@25 1313 and (not addon.history_suppress)
farmbuyer@25 1314 then
farmbuyer@25 1315 addon:_addHistoryEntry(looti)
farmbuyer@76 1316 elseif #loot.unique > 0 then
farmbuyer@76 1317 g_uniques[loot.unique] = -- stub entry
farmbuyer@76 1318 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@25 1319 end
farmbuyer@25 1320 end
farmbuyer@25 1321 end
farmbuyer@25 1322
farmbuyer@25 1323 if addon.display then
farmbuyer@25 1324 addon:redisplay()
farmbuyer@25 1325 end
farmbuyer@47 1326 wipe(candidates)
farmbuyer@73 1327 wipe(sigmap)
farmbuyer@25 1328 end
farmbuyer@73 1329 local recent_loot = create_new_cache ('loot', comm_cleanup_ttl+3, prefer_local_loots)
farmbuyer@1 1330
farmbuyer@73 1331 local strsplit, GetItemInfo, GetItemIcon, UnitClass =
farmbuyer@73 1332 _G.strsplit, _G.GetItemInfo, _G.GetItemIcon, _G.UnitClass
farmbuyer@1 1333
farmbuyer@71 1334 -- 'from' only present if this is triggered by a broadcast
farmbuyer@73 1335 function _do_loot (self, local_override, recipient, unique, itemid, count, from, extratext)
farmbuyer@73 1336 local prefix = "_do_loot[" .. counter() .. "]"
farmbuyer@6 1337 local itexture = GetItemIcon(itemid)
farmbuyer@6 1338 local iname, ilink, iquality = GetItemInfo(itemid)
farmbuyer@73 1339 local cache_miss
farmbuyer@6 1340 if (not iname) or (not itexture) then
farmbuyer@73 1341 cache_miss = true
farmbuyer@6 1342 iname, ilink, iquality, itexture =
farmbuyer@6 1343 UNKNOWN..': '..itemid, 'item:6948', ITEM_QUALITY_COMMON, [[ICONS\INV_Misc_QuestionMark]]
farmbuyer@6 1344 end
farmbuyer@73 1345 self.dprint('loot',">>"..prefix, "R:", recipient, "U:", unique, "I:",
farmbuyer@71 1346 itemid, "C:", count, "frm:", from, "ex:", extratext, "q:", iquality)
farmbuyer@1 1347
farmbuyer@19 1348 itemid = tonumber(ilink:match("item:(%d+)") or 0)
farmbuyer@73 1349
farmbuyer@73 1350 -- This is only a 'while' to make jumping out of it easy.
farmbuyer@76 1351 local i, unique_okay, replacement, ret1, ret2
farmbuyer@73 1352 while local_override
farmbuyer@73 1353 or ((iquality >= self.threshold) and not opts.itemfilter[itemid])
farmbuyer@73 1354 do
farmbuyer@76 1355 unique_okay, unique, replacement =
farmbuyer@76 1356 _many_uniques_handle_it ((not local_override) and unique)
farmbuyer@73 1357 if not unique_okay then
farmbuyer@76 1358 if replacement then
farmbuyer@76 1359 -- collision, but we've generated a placeholder for now
farmbuyer@76 1360 -- and broadcast the fact
farmbuyer@76 1361 self.dprint('loot', "substituting", unique, "with", replacement)
farmbuyer@76 1362 else
farmbuyer@76 1363 i = g_uniques[unique]
farmbuyer@81 1364 local err = unique_collision:format (iname, unique,
farmbuyer@76 1365 tostring(from), tostring(i.loot), tostring(i.history))
farmbuyer@77 1366 _unavoidable_collision (err)
farmbuyer@76 1367 -- Make sure this is logged one way or another
farmbuyer@76 1368 ;(self.debug.loot and self.dprint or pprint)('loot', "COLLISION", prefix, err);
farmbuyer@76 1369 ret1, ret2 = nil, err
farmbuyer@76 1370 break
farmbuyer@76 1371 end
farmbuyer@73 1372 end
farmbuyer@73 1373
farmbuyer@1 1374 if (self.rebroadcast and (not from)) and not local_override then
farmbuyer@71 1375 self:vbroadcast('loot', recipient, unique, itemid, count)
farmbuyer@1 1376 end
farmbuyer@25 1377 if (not self.enabled) and (not local_override) then break end
farmbuyer@73 1378
farmbuyer@73 1379 local oldersig = recipient .. iname .. (count or "")
farmbuyer@73 1380 local signature, seenit
farmbuyer@73 1381 if #unique > 0 then
farmbuyer@73 1382 -- newer case
farmbuyer@73 1383 signature = unique .. oldersig
farmbuyer@73 1384 sigmap[oldersig] = signature
farmbuyer@76 1385 seenit = (from and recent_loot:test(signature))
farmbuyer@73 1386 -- The following clause is what handles older 'casts arriving
farmbuyer@73 1387 -- earlier. All this is tested inside-out to maximize short
farmbuyer@76 1388 -- circuit evaluation; the preempt function always returns
farmbuyer@76 1389 -- false to force seenit off.
farmbuyer@76 1390 or (g_seeing_oldsigs and preempt_older_signature(oldersig,signature))
farmbuyer@25 1391 else
farmbuyer@73 1392 -- older case, only remote
farmbuyer@73 1393 assert(from)
farmbuyer@73 1394 signature = sigmap[oldersig] or oldersig
farmbuyer@73 1395 seenit = recent_loot:test(signature)
farmbuyer@73 1396 end
farmbuyer@73 1397
farmbuyer@73 1398 if seenit then
farmbuyer@80 1399 self.dprint('loot', "remote", prefix, "<", signature,
farmbuyer@73 1400 "> already in cache, skipping from", from)
farmbuyer@73 1401 break
farmbuyer@73 1402 end
farmbuyer@73 1403
farmbuyer@73 1404 -- There is some redundancy in all this, in the interests of ease-of-coding
farmbuyer@73 1405 i = {
farmbuyer@73 1406 kind = 'loot',
farmbuyer@73 1407 person = recipient,
farmbuyer@73 1408 person_class= select(2,UnitClass(recipient)),
farmbuyer@73 1409 cache_miss = cache_miss,
farmbuyer@73 1410 quality = iquality,
farmbuyer@73 1411 itemname = iname,
farmbuyer@73 1412 id = itemid,
farmbuyer@73 1413 itemlink = ilink,
farmbuyer@73 1414 itexture = itexture,
farmbuyer@76 1415 unique = replacement or unique,
farmbuyer@73 1416 count = (count and count ~= "") and count or nil,
farmbuyer@73 1417 bcast_from = from,
farmbuyer@73 1418 extratext = extratext,
farmbuyer@73 1419 variant = self:is_variant_item(ilink),
farmbuyer@73 1420 }
farmbuyer@73 1421 if opts.itemvault[itemid] then
farmbuyer@73 1422 i.disposition = 'gvault'
farmbuyer@73 1423 elseif recipient == self.sharder then
farmbuyer@73 1424 i.disposition = 'shard'
farmbuyer@73 1425 end
farmbuyer@73 1426 if local_override then
farmbuyer@73 1427 -- player is adding loot by hand, don't wait for network cache timeouts
farmbuyer@73 1428 -- keep this sync'd with prefer_local_loots above
farmbuyer@73 1429 if i.extratext == 'shard'
farmbuyer@73 1430 or i.extratext == 'gvault'
farmbuyer@73 1431 or i.extratext == 'offspec'
farmbuyer@73 1432 then
farmbuyer@73 1433 i.disposition = i.extratext
farmbuyer@70 1434 end
farmbuyer@73 1435 local looti = self._addLootEntry(i)
farmbuyer@73 1436 if (i.disposition ~= 'shard')
farmbuyer@73 1437 and (i.disposition ~= 'gvault')
farmbuyer@73 1438 and (not self.history_suppress)
farmbuyer@73 1439 then
farmbuyer@73 1440 self:_addHistoryEntry(looti)
farmbuyer@76 1441 else
farmbuyer@76 1442 g_uniques[i.unique] = -- stub entry
farmbuyer@76 1443 { loot = looti, history = g_uniques.NOTFOUND }
farmbuyer@34 1444 end
farmbuyer@73 1445 ret1 = looti -- return value mostly for gui's manual entry
farmbuyer@76 1446 self.dprint('loot', "manual", looti)
farmbuyer@73 1447 else
farmbuyer@73 1448 recent_loot:add(signature)
farmbuyer@73 1449 candidates[signature] = i
farmbuyer@73 1450 tinsert (candidates, signature)
farmbuyer@80 1451 self.dprint('loot', prefix, "<", signature,
farmbuyer@73 1452 "> added to cache as candidate", #candidates)
farmbuyer@1 1453 end
farmbuyer@25 1454 break
farmbuyer@1 1455 end
farmbuyer@73 1456 self.dprint('loot',"<<"..prefix, "out")
farmbuyer@73 1457 return ret1, ret2
farmbuyer@1 1458 end
farmbuyer@1 1459
farmbuyer@73 1460 -- Returns the index of the resulting new loot entry, or nil after
farmbuyer@73 1461 -- displaying any errors.
farmbuyer@1 1462 function addon:CHAT_MSG_LOOT (event, ...)
farmbuyer@1 1463 if (not self.rebroadcast) and (not self.enabled) and (event ~= "manual") then return end
farmbuyer@1 1464
farmbuyer@1 1465 --[[
farmbuyer@1 1466 iname: Hearthstone
farmbuyer@1 1467 iquality: integer
farmbuyer@1 1468 ilink: clickable formatted link
farmbuyer@1 1469 itemstring: item:6948:....
farmbuyer@1 1470 itexture: inventory icon texture
farmbuyer@1 1471 ]]
farmbuyer@1 1472
farmbuyer@1 1473 if event == "CHAT_MSG_LOOT" then
farmbuyer@1 1474 local msg = ...
farmbuyer@20 1475 local person, itemstring, count
farmbuyer@21 1476 --ChatFrame2:AddMessage("original string: >"..(msg:gsub("\124","\124\124")).."<")
farmbuyer@20 1477
farmbuyer@20 1478 -- test in most likely order: other people get more loot than "you" do
farmbuyer@20 1479 person, itemstring, count = msg:match(g_LOOT_ITEM_MULTIPLE_sss)
farmbuyer@20 1480 if not person then
farmbuyer@20 1481 person, itemstring = msg:match(g_LOOT_ITEM_ss)
farmbuyer@20 1482 end
farmbuyer@20 1483 if not person then
farmbuyer@20 1484 itemstring, count = msg:match(g_LOOT_ITEM_SELF_MULTIPLE_ss)
farmbuyer@20 1485 if not itemstring then
farmbuyer@20 1486 itemstring = msg:match(g_LOOT_ITEM_SELF_s)
farmbuyer@20 1487 end
farmbuyer@20 1488 end
farmbuyer@20 1489
farmbuyer@89 1490 if not itemstring then return end -- "PlayerX selected Greed", etc, not looting
farmbuyer@65 1491 self.dprint('loot', "CHAT_MSG_LOOT, person is", person,
farmbuyer@65 1492 ", itemstring is", itemstring, ", count is", count)
farmbuyer@1 1493
farmbuyer@1 1494 -- Name might be colorized, remove the highlighting
farmbuyer@20 1495 if person then
farmbuyer@20 1496 person = person:match("|c%x%x%x%x%x%x%x%x(%S+)") or person
farmbuyer@20 1497 else
farmbuyer@38 1498 person = my_name -- UNIT_YOU / You
farmbuyer@20 1499 end
farmbuyer@1 1500
farmbuyer@71 1501 --local id = tonumber(itemstring:match('|Hitem:(%d+):'))
farmbuyer@71 1502 local id,unique,_
farmbuyer@71 1503 _,id,_,_,_,_,_,_,unique = strsplit (":", itemstring)
farmbuyer@71 1504 if unique == 0 then unique = nil end
farmbuyer@1 1505
farmbuyer@73 1506 return _do_loot (self, false, person, unique, id, count)
farmbuyer@1 1507
farmbuyer@1 1508 elseif event == "broadcast" then
farmbuyer@73 1509 return _do_loot(self, false, ...)
farmbuyer@1 1510
farmbuyer@1 1511 elseif event == "manual" then
farmbuyer@1 1512 local r,i,n = ...
farmbuyer@73 1513 return _do_loot(self, true, r, --[[unique=]]nil, i,
farmbuyer@71 1514 --[[count=]]nil, --[[from=]]nil, n)
farmbuyer@1 1515 end
farmbuyer@1 1516 end
farmbuyer@1 1517 end
farmbuyer@1 1518
farmbuyer@80 1519 -- This only triggers on entering combat after a registered boss kill.
farmbuyer@80 1520 -- Clearing this field forces subsequent trash kills to generate an entry
farmbuyer@80 1521 -- via maybe_trash_kill_entry.
farmbuyer@80 1522 -- (Possibly what is wanted is to start a 3 or 5 minute timer, and *then*
farmbuyer@80 1523 -- look for the next combat?)
farmbuyer@80 1524 function addon:PLAYER_REGEN_DISABLED()
farmbuyer@80 1525 self:UnregisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@80 1526 self.latest_instance = nil
farmbuyer@80 1527 end
farmbuyer@80 1528
farmbuyer@1 1529
farmbuyer@1 1530 ------ Slash command handler
farmbuyer@1 1531 -- Thought about breaking this up into a table-driven dispatcher. But
farmbuyer@1 1532 -- that would result in a pile of teensy functions, most of which would
farmbuyer@1 1533 -- never be called. Too much overhead. (2.0: Most of these removed now
farmbuyer@1 1534 -- that GUI is in place.)
farmbuyer@76 1535 do
farmbuyer@76 1536 local green_help_link = addon.format_hypertext ([[Click here]],
farmbuyer@76 1537 ITEM_QUALITY_UNCOMMON, 'help')
farmbuyer@76 1538 function addon:OnSlash (txt) --, editbox)
farmbuyer@76 1539 txt = strtrim(txt:lower())
farmbuyer@76 1540 local cmd, arg = ""
farmbuyer@76 1541 do
farmbuyer@76 1542 local s,e = txt:find("^%a+")
farmbuyer@76 1543 if s then
farmbuyer@76 1544 cmd = txt:sub(s,e)
farmbuyer@76 1545 s = txt:find("%S", e+2)
farmbuyer@76 1546 if s then arg = txt:sub(s,-1) end
farmbuyer@76 1547 end
farmbuyer@1 1548 end
farmbuyer@1 1549
farmbuyer@76 1550 if cmd == "" then
farmbuyer@76 1551 if InCombatLockdown() then
farmbuyer@76 1552 return self:Print("Shouldn't display window in combat.")
farmbuyer@76 1553 else
farmbuyer@76 1554 return self:BuildMainDisplay()
farmbuyer@76 1555 end
farmbuyer@1 1556
farmbuyer@76 1557 elseif cmd:find("^thre") then
farmbuyer@76 1558 self:SetThreshold(arg)
farmbuyer@1 1559
farmbuyer@76 1560 elseif cmd == "on" then self:Activate(arg)
farmbuyer@76 1561 elseif cmd == "off" then self:Deactivate()
farmbuyer@76 1562 elseif cmd == "broadcast" or cmd == "bcast" then self:Activate(nil,true)
farmbuyer@76 1563
farmbuyer@76 1564 elseif cmd == "toggle" then
farmbuyer@76 1565 if self.display then
farmbuyer@76 1566 self.display:Hide()
farmbuyer@76 1567 else
farmbuyer@76 1568 return self:BuildMainDisplay()
farmbuyer@76 1569 end
farmbuyer@76 1570
farmbuyer@76 1571 elseif cmd == "fake" then -- maybe comment this out for real users
farmbuyer@76 1572 self:_mark_boss_kill (self._addBossEntry{
farmbuyer@76 1573 kind='boss',reason='kill',bossname="Baron Steamroller",duration=0
farmbuyer@76 1574 })
farmbuyer@76 1575 self:CHAT_MSG_LOOT ('manual', my_name, 54797)
farmbuyer@76 1576 if self.display then
farmbuyer@76 1577 self:redisplay()
farmbuyer@76 1578 end
farmbuyer@76 1579 self:Print "Baron Steamroller has been slain. Congratulations on your rug."
farmbuyer@76 1580
farmbuyer@76 1581 elseif cmd == "debug" then
farmbuyer@76 1582 if arg then
farmbuyer@76 1583 self.debug[arg] = not self.debug[arg]
farmbuyer@76 1584 _G.print(arg,self.debug[arg])
farmbuyer@76 1585 if self.debug[arg] then self.DEBUG_PRINT = true end
farmbuyer@76 1586 else
farmbuyer@76 1587 self.DEBUG_PRINT = not self.DEBUG_PRINT
farmbuyer@76 1588 end
farmbuyer@76 1589
farmbuyer@76 1590 elseif cmd == "save" and arg and arg:len() > 0 then
farmbuyer@76 1591 self:save_saveas(arg)
farmbuyer@76 1592 elseif cmd == "list" then
farmbuyer@76 1593 self:save_list()
farmbuyer@76 1594 elseif cmd == "restore" and arg and arg:len() > 0 then
farmbuyer@76 1595 self:save_restore(tonumber(arg))
farmbuyer@76 1596 elseif cmd == "delete" and arg and arg:len() > 0 then
farmbuyer@76 1597 self:save_delete(tonumber(arg))
farmbuyer@76 1598
farmbuyer@76 1599 elseif cmd == "help" then
farmbuyer@76 1600 self:BuildMainDisplay('help')
farmbuyer@76 1601 elseif cmd == "ping" then
farmbuyer@76 1602 self:DoPing()
farmbuyer@76 1603
farmbuyer@81 1604 elseif cmd == "fix" then
farmbuyer@81 1605 if arg == "?" then
farmbuyer@95 1606 self:Print[['/ouroloot fix cache' updates loot that wasn't in the cache]]
farmbuyer@95 1607 self:Print[['/ouroloot fix history' repairs inconsistent data on the History tab]]
farmbuyer@95 1608 self:Print[['/ouroloot fix' changes no stored data, only allows the window to be displayed again (this is built into all fixes above)]]
farmbuyer@81 1609 return
farmbuyer@81 1610 elseif arg == "cache" then
farmbuyer@81 1611 self:do_item_cache_fixup()
farmbuyer@81 1612 elseif arg == "history" then
farmbuyer@81 1613 self:repair_history_integrity()
farmbuyer@81 1614 end
farmbuyer@81 1615 self.NOLOAD = nil
farmbuyer@81 1616 self:Print("Window unlocked, best of luck.")
farmbuyer@76 1617
farmbuyer@23 1618 else
farmbuyer@88 1619 if self:OpenMainDisplayToTab(cmd,arg) then
farmbuyer@76 1620 return
farmbuyer@76 1621 end
farmbuyer@76 1622 self:Print("Unknown command '%s'. %s to see the help window.",
farmbuyer@76 1623 cmd, tostring(green_help_link))
farmbuyer@23 1624 end
farmbuyer@1 1625 end
farmbuyer@1 1626 end
farmbuyer@1 1627
farmbuyer@1 1628 function addon:SetThreshold (arg, quiet_p)
farmbuyer@1 1629 local q = tonumber(arg)
farmbuyer@1 1630 if q then
farmbuyer@76 1631 q = math.floor(q+0.1)
farmbuyer@1 1632 if q<0 or q>6 then
farmbuyer@1 1633 return self:Print("Threshold must be 0-6.")
farmbuyer@1 1634 end
farmbuyer@1 1635 else
farmbuyer@1 1636 q = qualnames[arg]
farmbuyer@1 1637 if not q then
farmbuyer@1 1638 return self:Print("Unrecognized item quality argument.")
farmbuyer@1 1639 end
farmbuyer@1 1640 end
farmbuyer@1 1641 self.threshold = q
farmbuyer@1 1642 if not quiet_p then self:Print("Threshold now set to %s.", self.thresholds[q]) end
farmbuyer@1 1643 end
farmbuyer@1 1644
farmbuyer@1 1645
farmbuyer@1 1646 ------ On/off
farmbuyer@80 1647 -- Both of these need to be (effectively) idempotent.
farmbuyer@1 1648 function addon:Activate (opt_threshold, opt_bcast_only)
farmbuyer@16 1649 self.dprint('flow', ":Activate is running")
farmbuyer@90 1650 self:RegisterEvent(RAID_ROSTER_UPDATE_EVENT,"RAID_ROSTER_UPDATE")
farmbuyer@16 1651 self:RegisterEvent("PLAYER_ENTERING_WORLD",
farmbuyer@16 1652 function() self:ScheduleTimer("RAID_ROSTER_UPDATE", 5, "PLAYER_ENTERING_WORLD") end)
farmbuyer@1 1653 self.popped = true
farmbuyer@93 1654 if IsInRaid() then
farmbuyer@16 1655 self.dprint('flow', ">:Activate calling RRU")
farmbuyer@1 1656 self:RAID_ROSTER_UPDATE("Activate")
farmbuyer@1 1657 elseif self.debug.notraid then
farmbuyer@76 1658 self.dprint('flow', ">:(notraid) Activate registering loot and bossmods")
farmbuyer@10 1659 self:RegisterEvent("CHAT_MSG_LOOT")
farmbuyer@2 1660 _register_bossmod(self)
farmbuyer@1 1661 elseif g_restore_p then
farmbuyer@1 1662 g_restore_p = nil
farmbuyer@16 1663 self.popped = nil -- get the reminder if later joining a raid
farmbuyer@16 1664 if #g_loot == 0 then
farmbuyer@16 1665 -- only generated text and raider join/leave data, not worth verbage
farmbuyer@16 1666 self.dprint('flow', ">:Activate restored generated texts, un-popping")
farmbuyer@16 1667 return
farmbuyer@16 1668 end
farmbuyer@78 1669 self:Print("Restored previous data, but not in a raid",
farmbuyer@48 1670 "and 5-player mode not active. |cffff0505NOT tracking loot|r;",
farmbuyer@1 1671 "use 'enable' to activate loot tracking, or 'clear' to erase",
farmbuyer@1 1672 "previous data, or 'help' to read about saved-texts commands.")
farmbuyer@1 1673 return
farmbuyer@1 1674 end
farmbuyer@1 1675 self.rebroadcast = true -- hardcode to true; this used to be more complicated
farmbuyer@1 1676 self.enabled = not opt_bcast_only
farmbuyer@73 1677 g_seeing_oldsigs = nil
farmbuyer@1 1678 if opt_threshold then
farmbuyer@1 1679 self:SetThreshold (opt_threshold, --[[quiet_p=]]true)
farmbuyer@1 1680 end
farmbuyer@80 1681 self:Print("Now %s; threshold currently %s.",
farmbuyer@1 1682 self.enabled and "tracking" or "only broadcasting",
farmbuyer@1 1683 self.thresholds[self.threshold])
farmbuyer@89 1684 self:broadcast('revcheck',version_large)
farmbuyer@1 1685 end
farmbuyer@1 1686
farmbuyer@95 1687 -- Note: running '/ouroloot off' will also avoid the popup reminder when
farmbuyer@1 1688 -- joining a raid, but will not change the saved option setting.
farmbuyer@1 1689 function addon:Deactivate()
farmbuyer@1 1690 self.enabled = false
farmbuyer@1 1691 self.rebroadcast = false
farmbuyer@90 1692 self:UnregisterEvent(RAID_ROSTER_UPDATE_EVENT)
farmbuyer@10 1693 self:UnregisterEvent("PLAYER_ENTERING_WORLD")
farmbuyer@10 1694 self:UnregisterEvent("CHAT_MSG_LOOT")
farmbuyer@80 1695 self:Print("Deactivated.")
farmbuyer@1 1696 end
farmbuyer@1 1697
farmbuyer@1 1698 function addon:Clear(verbose_p)
farmbuyer@1 1699 local repopup, st
farmbuyer@1 1700 if self.display then
farmbuyer@1 1701 -- in the new version, this is likely to always be the case
farmbuyer@1 1702 repopup = true
farmbuyer@96 1703 st = self.display:GetUserData("GUI state").eoiST
farmbuyer@1 1704 if not st then
farmbuyer@1 1705 self.dprint('flow', "Clear: display visible but eoiST not set??")
farmbuyer@1 1706 end
farmbuyer@1 1707 self.display:Hide()
farmbuyer@1 1708 end
farmbuyer@1 1709 g_restore_p = nil
farmbuyer@73 1710 _G.OuroLootSV = nil
farmbuyer@1 1711 self:_reset_timestamps()
farmbuyer@1 1712 if verbose_p then
farmbuyer@73 1713 if (_G.OuroLootSV_saved and #_G.OuroLootSV_saved>0) then
farmbuyer@73 1714 self:Print("Current loot data cleared, %d saved sets remaining.", #_G.OuroLootSV_saved)
farmbuyer@1 1715 else
farmbuyer@1 1716 self:Print("Current loot data cleared.")
farmbuyer@1 1717 end
farmbuyer@1 1718 end
farmbuyer@1 1719 _init(self,st)
farmbuyer@1 1720 if repopup then
farmbuyer@1 1721 addon:BuildMainDisplay()
farmbuyer@1 1722 end
farmbuyer@1 1723 end
farmbuyer@1 1724
farmbuyer@1 1725
farmbuyer@1 1726 ------ Behind the scenes routines
farmbuyer@19 1727 -- Semi-experimental debugging aid.
farmbuyer@19 1728 do
farmbuyer@76 1729 -- Declaring _log as local to here can result in this sequence:
farmbuyer@41 1730 -- 1) logging happens, followed by reload or logout/login
farmbuyer@41 1731 -- 2) _log points to SV_log
farmbuyer@41 1732 -- 3) VARIABLES_LOADED replaces SV_log pointer with restored version
farmbuyer@41 1733 -- 4) logging happens to _log table (now with no other references)
farmbuyer@41 1734 -- 5) at logout, nothing new has been entered in the table being saved
farmbuyer@19 1735 local date = _G.date
farmbuyer@19 1736 function addon:log_with_timestamp (msg)
farmbuyer@73 1737 tinsert (_log, date('%m/%d %H:%M:%S ')..msg)
farmbuyer@19 1738 end
farmbuyer@19 1739 end
farmbuyer@19 1740
farmbuyer@49 1741 -- Check for plugins which haven't already been loaded, and add hooks for
farmbuyer@49 1742 -- them. Credit to DBM for the approach here.
farmbuyer@49 1743 function addon:_scan_LOD_modules()
farmbuyer@49 1744 for i = 1, GetNumAddOns() do
farmbuyer@49 1745 if GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@49 1746 and IsAddOnLoadOnDemand(i)
farmbuyer@49 1747 and not IsAddOnLoaded(i)
farmbuyer@49 1748 then
farmbuyer@49 1749 local folder, _, _, enabled, _, reason = GetAddOnInfo(i)
farmbuyer@57 1750 if enabled or opts.display_disabled_LODs then
farmbuyer@57 1751 local tabtitle = GetAddOnMetadata (i, "X-OuroLoot-Plugin")
farmbuyer@57 1752 self:_gui_add_LOD_tab (tabtitle, folder, i, enabled, reason)
farmbuyer@57 1753 end
farmbuyer@49 1754 end
farmbuyer@49 1755 end
farmbuyer@49 1756 end
farmbuyer@49 1757
farmbuyer@73 1758 -- Routines for printing changes made by remote users.
farmbuyer@73 1759 do
farmbuyer@73 1760 local remote_change_chatframe
farmbuyer@73 1761
farmbuyer@73 1762 function addon:_set_remote_change_chatframe (arg, silent_p)
farmbuyer@73 1763 local frame
farmbuyer@73 1764 if type(arg) == 'number' then
farmbuyer@73 1765 arg = _G.math.min (arg, _G.NUM_CHAT_WINDOWS)
farmbuyer@73 1766 frame = _G['ChatFrame'..arg]
farmbuyer@73 1767 elseif type(arg) == 'string' then
farmbuyer@73 1768 frame = _G[arg]
farmbuyer@73 1769 end
farmbuyer@73 1770 if type(frame) == 'table' and type(frame.AddMessage) == 'function' then
farmbuyer@73 1771 remote_change_chatframe = frame
farmbuyer@73 1772 if not silent_p then
farmbuyer@73 1773 local msg = "Now printing to chat frame " .. arg
farmbuyer@73 1774 if frame.GetName then
farmbuyer@73 1775 msg = msg .. " (" .. tostring(frame:GetName()) .. ")"
farmbuyer@73 1776 end
farmbuyer@73 1777 self:Print(msg)
farmbuyer@73 1778 if frame ~= _G.DEFAULT_CHAT_FRAME then
farmbuyer@73 1779 self:CFPrint (frame, msg)
farmbuyer@73 1780 end
farmbuyer@73 1781 end
farmbuyer@73 1782 return frame
farmbuyer@73 1783 else
farmbuyer@73 1784 self:Print("'%s' was not a valid chat frame number/name, no change has been made.", arg)
farmbuyer@73 1785 end
farmbuyer@73 1786 end
farmbuyer@73 1787
farmbuyer@81 1788 function _notify_about_change (chatframe, source, index, olddisp, from_whom, from_class)
farmbuyer@73 1789 local e = g_loot[index]
farmbuyer@80 1790 if not e then
farmbuyer@80 1791 -- how did this happen?
farmbuyer@80 1792 return
farmbuyer@80 1793 end
farmbuyer@89 1794 if source == my_name then
farmbuyer@89 1795 source = _G.UNIT_YOU
farmbuyer@89 1796 end
farmbuyer@86 1797 local from_text, to_text
farmbuyer@73 1798 if from_whom then
farmbuyer@89 1799 if from_whom == my_name then
farmbuyer@89 1800 from_whom = _G.UNIT_YOU
farmbuyer@89 1801 end
farmbuyer@86 1802 from_text = addon:colorize (from_whom, from_class)
farmbuyer@89 1803 to_text = e.person == my_name and _G.UNIT_YOU or e.person
farmbuyer@89 1804 to_text = addon:colorize (to_text, e.person_class)
farmbuyer@73 1805 else
farmbuyer@73 1806 if olddisp then
farmbuyer@73 1807 from_text = addon.disposition_colors[olddisp].text
farmbuyer@73 1808 else
farmbuyer@73 1809 olddisp = "normal"
farmbuyer@73 1810 from_text = "normal"
farmbuyer@73 1811 end
farmbuyer@86 1812 from_text = addon.disposition_colors[olddisp].hex
farmbuyer@86 1813 .. from_text .. "|r"
farmbuyer@86 1814
farmbuyer@73 1815 if e.disposition then
farmbuyer@73 1816 to_text = addon.disposition_colors[e.disposition].text
farmbuyer@73 1817 else
farmbuyer@73 1818 to_text = "normal"
farmbuyer@73 1819 end
farmbuyer@86 1820 to_text = addon.disposition_colors[e.disposition or "normal"].hex
farmbuyer@86 1821 .. to_text .. "|r"
farmbuyer@73 1822 end
farmbuyer@73 1823
farmbuyer@81 1824 addon.dprint ('loot', "notification:", source, index,
farmbuyer@86 1825 e.itemlink, from_text, to_text)
farmbuyer@81 1826 addon:CFPrint (chatframe, remote_chatty, source, index,
farmbuyer@86 1827 e.itemlink, from_text, to_text)
farmbuyer@73 1828 end
farmbuyer@81 1829
farmbuyer@81 1830 function _notify_about_remote (sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1831 _notify_about_change (remote_change_chatframe, sender, index, olddisp, from_whom, from_class)
farmbuyer@81 1832 end
farmbuyer@73 1833 end
farmbuyer@73 1834
farmbuyer@1 1835 -- Adds indices to traverse the tables in a nice sorted order.
farmbuyer@1 1836 do
farmbuyer@1 1837 local byindex, temp = {}, {}
farmbuyer@1 1838 local function sort (src, dest)
farmbuyer@1 1839 for k in pairs(src) do
farmbuyer@1 1840 temp[#temp+1] = k
farmbuyer@1 1841 end
farmbuyer@73 1842 _G.table.sort(temp)
farmbuyer@47 1843 wipe(dest)
farmbuyer@1 1844 for i = 1, #temp do
farmbuyer@1 1845 dest[i] = src[temp[i]]
farmbuyer@1 1846 end
farmbuyer@1 1847 end
farmbuyer@1 1848
farmbuyer@1 1849 function addon.sender_list.sort()
farmbuyer@1 1850 sort (addon.sender_list.active, byindex)
farmbuyer@47 1851 wipe(temp)
farmbuyer@1 1852 addon.sender_list.activeI = #byindex
farmbuyer@1 1853 sort (addon.sender_list.names, byindex)
farmbuyer@47 1854 wipe(temp)
farmbuyer@1 1855 end
farmbuyer@1 1856 addon.sender_list.namesI = byindex
farmbuyer@1 1857 end
farmbuyer@1 1858
farmbuyer@23 1859 function addon:DoPing()
farmbuyer@23 1860 self:Print("Give me a ping, Vasili. One ping only, please.")
farmbuyer@23 1861 self.sender_list.active = {}
farmbuyer@23 1862 self.sender_list.names = {}
farmbuyer@23 1863 self:broadcast('ping')
farmbuyer@89 1864 self:broadcast('revcheck',version_large)
farmbuyer@27 1865 end
farmbuyer@27 1866
farmbuyer@89 1867 function addon:_check_version (otherrev)
farmbuyer@93 1868 self.dprint('comm', version_large, "revchecking against", otherrev)
farmbuyer@27 1869 otherrev = tonumber(otherrev)
farmbuyer@89 1870 if otherrev == version_large then
farmbuyer@27 1871 -- normal case
farmbuyer@27 1872
farmbuyer@89 1873 elseif otherrev < version_large then
farmbuyer@27 1874 self.dprint('comm', "ours is newer, notifying")
farmbuyer@89 1875 self:broadcast('revcheck',version_large)
farmbuyer@27 1876
farmbuyer@27 1877 else
farmbuyer@76 1878 self.dprint('comm', "ours is older, (possibly) yammering")
farmbuyer@27 1879 if newer_warning then
farmbuyer@76 1880 local pop = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON,
farmbuyer@76 1881 function()
farmbuyer@92 1882 -- Sadly, this is not generated by the packager, so hardcode it
farmbuyer@92 1883 -- for now. The 'data' field is handled differently for onshow
farmbuyer@92 1884 -- than for other callbacks.
farmbuyer@92 1885 StaticPopup_Show("OUROL_URL",
farmbuyer@92 1886 --[[text_arg1=]]nil, --[[text_arg2=]]nil,
farmbuyer@76 1887 --[[data=]][[http://www.curse.com/addons/wow/ouroloot]])
farmbuyer@76 1888 end)
farmbuyer@76 1889 local ping = addon.format_hypertext ([[click here]], ITEM_QUALITY_UNCOMMON, 'DoPing')
farmbuyer@76 1890 self:Print(newer_warning, tostring(pop), tostring(ping))
farmbuyer@27 1891 newer_warning = nil
farmbuyer@27 1892 end
farmbuyer@27 1893 end
farmbuyer@23 1894 end
farmbuyer@23 1895
farmbuyer@1 1896 -- Generic helpers
farmbuyer@28 1897 -- Returns index and entry at that index, or nil if not found.
farmbuyer@1 1898 function addon._find_next_after (kind, index)
farmbuyer@1 1899 index = index + 1
farmbuyer@1 1900 while index <= #g_loot do
farmbuyer@1 1901 if g_loot[index].kind == kind then
farmbuyer@1 1902 return index, g_loot[index]
farmbuyer@1 1903 end
farmbuyer@1 1904 index = index + 1
farmbuyer@1 1905 end
farmbuyer@1 1906 end
farmbuyer@28 1907 -- Essentially a _find_next_after('time'-or-'boss'), but if KIND is
farmbuyer@28 1908 -- 'boss', will also stop upon finding a timestamp. Returns nil if
farmbuyer@28 1909 -- appropriate fencepost is not found.
farmbuyer@28 1910 function addon._find_timeboss_fencepost (kind, index)
farmbuyer@28 1911 local fencepost
farmbuyer@28 1912 local closest_time = addon._find_next_after('time',index)
farmbuyer@28 1913 if kind == 'time' then
farmbuyer@28 1914 fencepost = closest_time
farmbuyer@28 1915 elseif kind == 'boss' then
farmbuyer@28 1916 local closest_boss = addon._find_next_after('boss',index)
farmbuyer@28 1917 if not closest_boss then
farmbuyer@28 1918 fencepost = closest_time
farmbuyer@28 1919 elseif not closest_time then
farmbuyer@28 1920 fencepost = closest_boss
farmbuyer@28 1921 else
farmbuyer@73 1922 fencepost = _G.math.min(closest_time,closest_boss)
farmbuyer@28 1923 end
farmbuyer@28 1924 end
farmbuyer@28 1925 return fencepost
farmbuyer@28 1926 end
farmbuyer@1 1927
farmbuyer@1 1928 -- Iterate through g_loot entries according to the KIND field. Loop variables
farmbuyer@1 1929 -- are g_loot indices and the corresponding entries (essentially ipairs + some
farmbuyer@1 1930 -- conditionals).
farmbuyer@1 1931 function addon:filtered_loot_iter (filter_kind)
farmbuyer@1 1932 return self._find_next_after, filter_kind, 0
farmbuyer@1 1933 end
farmbuyer@1 1934
farmbuyer@1 1935 do
farmbuyer@1 1936 local itt
farmbuyer@1 1937 local function create()
farmbuyer@1 1938 local tip, lefts = CreateFrame("GameTooltip"), {}
farmbuyer@1 1939 for i = 1, 2 do -- scanning idea here also snagged from Talented
farmbuyer@1 1940 local L,R = tip:CreateFontString(), tip:CreateFontString()
farmbuyer@1 1941 L:SetFontObject(GameFontNormal)
farmbuyer@1 1942 R:SetFontObject(GameFontNormal)
farmbuyer@1 1943 tip:AddFontStrings(L,R)
farmbuyer@1 1944 lefts[i] = L
farmbuyer@1 1945 end
farmbuyer@1 1946 tip.lefts = lefts
farmbuyer@1 1947 return tip
farmbuyer@1 1948 end
farmbuyer@66 1949 function addon:is_variant_item(item) -- returns number or *nil*
farmbuyer@1 1950 itt = itt or create()
farmbuyer@1 1951 itt:SetOwner(UIParent,"ANCHOR_NONE")
farmbuyer@1 1952 itt:ClearLines()
farmbuyer@1 1953 itt:SetHyperlink(item)
farmbuyer@1 1954 local t = itt.lefts[2]:GetText()
farmbuyer@1 1955 itt:Hide()
farmbuyer@66 1956 return (t == ITEM_HEROIC and 1)
farmbuyer@66 1957 or (t == RAID_FINDER and 2) -- no ITEM_ for this, apparently
farmbuyer@66 1958 or nil
farmbuyer@1 1959 end
farmbuyer@1 1960 end
farmbuyer@1 1961
farmbuyer@79 1962 -- Called at the end of OnInit, and then also when a 'clear' is being
farmbuyer@16 1963 -- performed. If SV's are present then g_restore_p will be true.
farmbuyer@1 1964 function _init (self, possible_st)
farmbuyer@1 1965 self.dprint('flow',"_init running")
farmbuyer@1 1966 self.loot_clean = nil
farmbuyer@1 1967 self.hist_clean = nil
farmbuyer@1 1968 if g_restore_p then
farmbuyer@73 1969 g_loot = _G.OuroLootSV
farmbuyer@16 1970 self.popped = #g_loot > 0
farmbuyer@1 1971 self.dprint('flow', "restoring", #g_loot, "entries")
farmbuyer@16 1972 self:ScheduleTimer("Activate", 12, opts.threshold)
farmbuyer@1 1973 -- FIXME printed could be too large if entries were deleted, how much do we care?
farmbuyer@16 1974 self.sharder = opts.autoshard
farmbuyer@1 1975 else
farmbuyer@80 1976 g_loot = {}
farmbuyer@80 1977 end
farmbuyer@80 1978 if type(g_loot.raiders) ~= 'table' then
farmbuyer@80 1979 g_loot.raiders = {}
farmbuyer@80 1980 end
farmbuyer@80 1981 if type(g_loot.printed) ~= 'table' then
farmbuyer@80 1982 g_loot.printed = {}
farmbuyer@1 1983 end
farmbuyer@1 1984
farmbuyer@16 1985 self.threshold = opts.threshold or self.threshold -- in the case of restoring but not tracking
farmbuyer@79 1986 self:gui_init (g_loot, g_uniques)
farmbuyer@16 1987 opts.autoshard = nil
farmbuyer@16 1988 opts.threshold = nil
farmbuyer@1 1989
farmbuyer@1 1990 if g_restore_p then
farmbuyer@73 1991 self:zero_printed_fenceposts() -- g_loot.printed.* = previous/safe values
farmbuyer@1 1992 else
farmbuyer@73 1993 self:zero_printed_fenceposts(0) -- g_loot.printed.* = 0
farmbuyer@1 1994 end
farmbuyer@1 1995 if possible_st then
farmbuyer@1 1996 possible_st:SetData(g_loot)
farmbuyer@1 1997 end
farmbuyer@1 1998
farmbuyer@89 1999 self.status_text = ("%s(r%s) communicating as ident %s commrev %s"):
farmbuyer@89 2000 format (self.version, self.revision, self.ident, self.commrev)
farmbuyer@1 2001 self:RegisterComm(self.ident)
farmbuyer@1 2002 self:RegisterComm(self.identTg, "OnCommReceivedNocache")
farmbuyer@1 2003
farmbuyer@1 2004 if self.author_debug then
farmbuyer@1 2005 _G.Oloot = g_loot
farmbuyer@1 2006 end
farmbuyer@1 2007 end
farmbuyer@1 2008
farmbuyer@61 2009 -- Raid roster snapshots
farmbuyer@61 2010 do
farmbuyer@61 2011 function addon:snapshot_raid (only_inraid_p)
farmbuyer@61 2012 local ss = CopyTable(g_loot.raiders)
farmbuyer@61 2013 local instance,maxsize = instance_tag()
farmbuyer@61 2014 if only_inraid_p then
farmbuyer@73 2015 for name,info in _G.next, ss do
farmbuyer@61 2016 if info.online == 3 then
farmbuyer@61 2017 ss[name] = nil
farmbuyer@61 2018 end
farmbuyer@61 2019 end
farmbuyer@61 2020 end
farmbuyer@73 2021 return ss, maxsize, instance, _G.time()
farmbuyer@61 2022 end
farmbuyer@61 2023 end
farmbuyer@61 2024
farmbuyer@25 2025 -- Tie-in with Deadly Boss Mods (or other such addons)
farmbuyer@1 2026 do
farmbuyer@25 2027 local candidates = {}
farmbuyer@25 2028 local location
farmbuyer@1 2029 local function fixup_durations (cache)
farmbuyer@1 2030 local boss, bossi
farmbuyer@1 2031 boss = candidates[1]
farmbuyer@1 2032 if #candidates == 1 then
farmbuyer@1 2033 -- (1) or (2)
farmbuyer@1 2034 boss.duration = boss.duration or 0
farmbuyer@19 2035 addon.dprint('loot', "only one boss candidate")
farmbuyer@1 2036 else
farmbuyer@1 2037 -- (3), should only be one 'cast entry and our local entry
farmbuyer@1 2038 if #candidates ~= 2 then
farmbuyer@1 2039 -- could get a bunch of 'cast entries on the heels of one another
farmbuyer@1 2040 -- before the local one ever fires, apparently... sigh
farmbuyer@1 2041 --addon:Print("<warning> s3 cache has %d entries, does that seem right to you?", #candidates)
farmbuyer@1 2042 end
farmbuyer@1 2043 if candidates[2].duration == nil then
farmbuyer@1 2044 --addon:Print("<warning> s3's second entry is not the local trigger, does that seem right to you?")
farmbuyer@1 2045 end
farmbuyer@1 2046 -- try and be generic anyhow
farmbuyer@1 2047 for i,c in ipairs(candidates) do
farmbuyer@1 2048 if c.duration then
farmbuyer@1 2049 boss = c
farmbuyer@19 2050 addon.dprint('loot', "fixup found boss candidate", i, "duration", c.duration)
farmbuyer@1 2051 break
farmbuyer@1 2052 end
farmbuyer@1 2053 end
farmbuyer@1 2054 end
farmbuyer@69 2055 bossi = addon._addBossEntry(boss)
farmbuyer@19 2056 -- addon.
farmbuyer@19 2057 bossi = addon._adjustBossOrder (bossi, g_boss_signpost) or bossi
farmbuyer@16 2058 g_boss_signpost = nil
farmbuyer@42 2059 addon.latest_instance = boss.instance
farmbuyer@19 2060 addon.dprint('loot', "added boss entry", bossi)
farmbuyer@1 2061 if boss.reason == 'kill' then
farmbuyer@80 2062 addon:RegisterEvent ("PLAYER_REGEN_DISABLED")
farmbuyer@1 2063 addon:_mark_boss_kill (bossi)
farmbuyer@1 2064 if opts.chatty_on_kill then
farmbuyer@55 2065 addon:Print("Registered kill for '%s' in %s!", boss.bossname, boss.instance)
farmbuyer@1 2066 end
farmbuyer@1 2067 end
farmbuyer@47 2068 wipe(candidates)
farmbuyer@1 2069 end
farmbuyer@73 2070 local recent_boss = create_new_cache ('boss', 10, fixup_durations)
farmbuyer@1 2071
farmbuyer@1 2072 -- Similar to _do_loot, but duration+ parms only present when locally generated.
farmbuyer@56 2073 local function _do_boss (self, reason, bossname, intag, maxsize, duration)
farmbuyer@56 2074 self.dprint('loot',">>_do_boss, R:", reason, "B:", bossname,
farmbuyer@56 2075 "T:", intag, "MS:", maxsize, "D:", duration)
farmbuyer@1 2076 if self.rebroadcast and duration then
farmbuyer@56 2077 self:vbroadcast('boss', reason, bossname, intag, maxsize)
farmbuyer@1 2078 end
farmbuyer@1 2079 -- This is only a loop to make jumping out of it easy, and still do cleanup below.
farmbuyer@1 2080 while self.enabled do
farmbuyer@1 2081 if reason == 'wipe' and opts.no_tracking_wipes then break end
farmbuyer@1 2082 bossname = (opts.snarky_boss and self.boss_abbrev[bossname] or bossname) or bossname
farmbuyer@1 2083 local not_from_local = duration == nil
farmbuyer@1 2084 local signature = bossname .. reason
farmbuyer@73 2085 if not_from_local and recent_boss:test(signature) then
farmbuyer@39 2086 self.dprint('cache', "remote boss <",signature,"> already in cache, skipping")
farmbuyer@1 2087 else
farmbuyer@73 2088 recent_boss:add(signature)
farmbuyer@16 2089 g_boss_signpost = #g_loot + 1
farmbuyer@19 2090 self.dprint('loot', "added boss signpost", g_boss_signpost)
farmbuyer@1 2091 -- Possible scenarios: (1) we don't see a boss event at all (e.g., we're
farmbuyer@1 2092 -- outside the instance) and so this only happens once as a non-local event,
farmbuyer@1 2093 -- (2) we see a local event first and all non-local events are filtered
farmbuyer@1 2094 -- by the cache, (3) we happen to get some non-local events before doing
farmbuyer@1 2095 -- our local event (not because of network weirdness but because our local
farmbuyer@1 2096 -- DBM might not trigger for a while).
farmbuyer@1 2097 local c = {
farmbuyer@1 2098 kind = 'boss',
farmbuyer@55 2099 bossname = bossname,
farmbuyer@1 2100 reason = reason,
farmbuyer@1 2101 instance = intag,
farmbuyer@56 2102 duration = duration, -- deliberately may be nil
farmbuyer@61 2103 raidersnap = self:snapshot_raid(),
farmbuyer@56 2104 maxsize = maxsize,
farmbuyer@1 2105 }
farmbuyer@1 2106 tinsert(candidates,c)
farmbuyer@1 2107 end
farmbuyer@17 2108 break
farmbuyer@1 2109 end
farmbuyer@1 2110 self.dprint('loot',"<<_do_boss out")
farmbuyer@1 2111 end
farmbuyer@56 2112 -- This exposes the function to OCR, and can be a wrapper layer later.
farmbuyer@1 2113 addon.on_boss_broadcast = _do_boss
farmbuyer@1 2114
farmbuyer@1 2115 function addon:_mark_boss_kill (index)
farmbuyer@1 2116 local e = g_loot[index]
farmbuyer@17 2117 if not e then
farmbuyer@17 2118 self:Print("Something horribly wrong;", index, "is not a valid entry!")
farmbuyer@17 2119 return
farmbuyer@17 2120 end
farmbuyer@55 2121 if not e.bossname then
farmbuyer@16 2122 self:Print("Something horribly wrong;", index, "is not a boss entry!")
farmbuyer@16 2123 return
farmbuyer@1 2124 end
farmbuyer@1 2125 if e.reason ~= 'wipe' then
farmbuyer@1 2126 -- enh, bail
farmbuyer@1 2127 self.loot_clean = index-1
farmbuyer@1 2128 end
farmbuyer@1 2129 local attempts = 1
farmbuyer@1 2130 local first
farmbuyer@1 2131
farmbuyer@69 2132 -- Maybe redo this to only collapse *contiguous* wipes...?
farmbuyer@1 2133 local i,d = 1,g_loot[1]
farmbuyer@1 2134 while d ~= e do
farmbuyer@55 2135 if d.bossname and
farmbuyer@55 2136 d.bossname == e.bossname and
farmbuyer@53 2137 d.instance == e.instance and
farmbuyer@1 2138 d.reason == 'wipe'
farmbuyer@1 2139 then
farmbuyer@1 2140 first = first or i
farmbuyer@1 2141 attempts = attempts + 1
farmbuyer@1 2142 assert(tremove(g_loot,i)==d,"_mark_boss_kill screwed up data badly")
farmbuyer@1 2143 else
farmbuyer@1 2144 i = i + 1
farmbuyer@1 2145 end
farmbuyer@1 2146 d = g_loot[i]
farmbuyer@1 2147 end
farmbuyer@1 2148 e.reason = 'kill'
farmbuyer@1 2149 e.attempts = attempts
farmbuyer@1 2150 self.loot_clean = first or index-1
farmbuyer@1 2151 end
farmbuyer@1 2152
farmbuyer@2 2153 function addon:register_boss_mod (name, registration_func, deregistration_func)
farmbuyer@2 2154 assert(type(name)=='string')
farmbuyer@2 2155 assert(type(registration_func)=='function')
farmbuyer@76 2156 if deregistration_func ~= nil then
farmbuyer@76 2157 assert(type(deregistration_func)=='function')
farmbuyer@76 2158 end
farmbuyer@2 2159 self.bossmods[#self.bossmods+1] = {
farmbuyer@2 2160 n = name,
farmbuyer@2 2161 r = registration_func,
farmbuyer@2 2162 d = deregistration_func,
farmbuyer@2 2163 }
farmbuyer@5 2164 self.bossmods[name] = self.bossmods[#self.bossmods]
farmbuyer@5 2165 assert(self.bossmods[name].n == self.bossmods[#self.bossmods].n)
farmbuyer@2 2166 end
farmbuyer@1 2167
farmbuyer@2 2168 function _register_bossmod (self, force_p)
farmbuyer@2 2169 local x = self.bossmod_registered and self.bossmods[self.bossmod_registered]
farmbuyer@2 2170 if x then
farmbuyer@2 2171 if x.n == opts.bossmod and not force_p then
farmbuyer@2 2172 -- trying to register with already-registered boss mod
farmbuyer@2 2173 return
farmbuyer@2 2174 else
farmbuyer@2 2175 -- deregister
farmbuyer@2 2176 if x.d then x.d(self) end
farmbuyer@2 2177 end
farmbuyer@1 2178 end
farmbuyer@1 2179
farmbuyer@2 2180 x = nil
farmbuyer@2 2181 for k,v in ipairs(self.bossmods) do
farmbuyer@2 2182 if v.n == opts.bossmod then
farmbuyer@2 2183 x = k
farmbuyer@2 2184 break
farmbuyer@2 2185 end
farmbuyer@1 2186 end
farmbuyer@1 2187
farmbuyer@2 2188 if not x then
farmbuyer@2 2189 self.status_text = "|cffff1010No boss-mod found!|r"
farmbuyer@2 2190 self:Print(self.status_text)
farmbuyer@2 2191 return
farmbuyer@1 2192 end
farmbuyer@1 2193
farmbuyer@2 2194 if self.bossmods[x].r (self, _do_boss) then
farmbuyer@5 2195 self.bossmod_registered = self.bossmods[x].n
farmbuyer@1 2196 else
farmbuyer@2 2197 self:Print("|cffff1010Boss mod registration failed|r")
farmbuyer@1 2198 end
farmbuyer@1 2199 end
farmbuyer@2 2200 end
farmbuyer@1 2201
farmbuyer@1 2202 -- Adding entries to the loot record, and tracking the corresponding timestamp.
farmbuyer@1 2203 do
farmbuyer@73 2204 local rawget, setmetatable = _G.rawget, _G.setmetatable
farmbuyer@73 2205
farmbuyer@1 2206 -- This shouldn't be required. /sadface
farmbuyer@1 2207 local loot_entry_mt = {
farmbuyer@1 2208 __index = function (e,key)
farmbuyer@1 2209 if key == 'cols' then
farmbuyer@15 2210 pprint('mt', e.kind, "key is", key)
farmbuyer@1 2211 --tabledump(e) -- not actually that useful
farmbuyer@1 2212 addon:_fill_out_eoi_data(1)
farmbuyer@1 2213 end
farmbuyer@1 2214 return rawget(e,key)
farmbuyer@1 2215 end
farmbuyer@1 2216 }
farmbuyer@1 2217
farmbuyer@1 2218 -- Given a loot index, searches backwards for a timestamp. Returns that
farmbuyer@1 2219 -- index and the time entry, or nil if it falls off the beginning. Pass an
farmbuyer@65 2220 -- optional second index to search no earlier than that.
farmbuyer@1 2221 -- May also be able to make good use of this in forum-generation routine.
farmbuyer@1 2222 function addon:find_previous_time_entry(i,stop)
farmbuyer@17 2223 stop = stop or 0
farmbuyer@1 2224 while i > stop do
farmbuyer@1 2225 if g_loot[i].kind == 'time' then
farmbuyer@1 2226 return i, g_loot[i]
farmbuyer@1 2227 end
farmbuyer@1 2228 i = i - 1
farmbuyer@1 2229 end
farmbuyer@1 2230 end
farmbuyer@1 2231
farmbuyer@1 2232 -- format_timestamp (["format_string"], Day, [Loot])
farmbuyer@1 2233 -- DAY is a loot entry with kind=='time', and controls the date printed.
farmbuyer@1 2234 -- LOOT may be any kind of entry in the g_loot table. If present, it
farmbuyer@1 2235 -- overrides the hour and minute printed; if absent, those values are
farmbuyer@1 2236 -- taken from the DAY entry.
farmbuyer@1 2237 -- FORMAT_STRING may contain $x (x in Y/M/D/h/m) tokens.
farmbuyer@84 2238 -- FIXME this is horribabble
farmbuyer@1 2239 local format_timestamp_values, point2dee = {}, "%.2d"
farmbuyer@1 2240 function addon:format_timestamp (fmt_opt, day_entry, time_entry_opt)
farmbuyer@1 2241 if not time_entry_opt then
farmbuyer@1 2242 if type(fmt_opt) == 'table' then -- Two entries, default format
farmbuyer@1 2243 time_entry_opt, day_entry = day_entry, fmt_opt
farmbuyer@1 2244 fmt_opt = "$Y/$M/$D $h:$m"
farmbuyer@41 2245 --elseif type(fmt_opt) == "string" then -- Day entry only, caller-specified format
farmbuyer@1 2246 end
farmbuyer@1 2247 end
farmbuyer@1 2248 --format_timestamp_values.Y = point2dee:format (day_entry.startday.year % 100)
farmbuyer@1 2249 format_timestamp_values.Y = ("%.4d"):format (day_entry.startday.year)
farmbuyer@1 2250 format_timestamp_values.M = point2dee:format (day_entry.startday.month)
farmbuyer@1 2251 format_timestamp_values.D = point2dee:format (day_entry.startday.day)
farmbuyer@1 2252 format_timestamp_values.h = point2dee:format ((time_entry_opt or day_entry).hour)
farmbuyer@1 2253 format_timestamp_values.m = point2dee:format ((time_entry_opt or day_entry).minute)
farmbuyer@1 2254 return fmt_opt:gsub ('%$([YMDhm])', format_timestamp_values)
farmbuyer@1 2255 end
farmbuyer@1 2256
farmbuyer@1 2257 local done_todays_date
farmbuyer@1 2258 function addon:_reset_timestamps()
farmbuyer@1 2259 done_todays_date = nil
farmbuyer@1 2260 end
farmbuyer@1 2261 local function do_todays_date()
farmbuyer@1 2262 local text, M, D, Y = makedate()
farmbuyer@1 2263 local found,ts = #g_loot+1
farmbuyer@1 2264 repeat
farmbuyer@1 2265 found,ts = addon:find_previous_time_entry(found-1)
farmbuyer@1 2266 if found and ts.startday.text == text then
farmbuyer@1 2267 done_todays_date = true
farmbuyer@1 2268 end
farmbuyer@1 2269 until done_todays_date or (not found)
farmbuyer@1 2270 if done_todays_date then
farmbuyer@1 2271 g_today = ts
farmbuyer@1 2272 else
farmbuyer@1 2273 done_todays_date = true
farmbuyer@1 2274 g_today = g_loot[addon._addLootEntry{
farmbuyer@1 2275 kind = 'time',
farmbuyer@1 2276 startday = {
farmbuyer@1 2277 text = text, month = M, day = D, year = Y
farmbuyer@1 2278 }
farmbuyer@1 2279 }]
farmbuyer@1 2280 end
farmbuyer@1 2281 addon:_fill_out_eoi_data(1)
farmbuyer@1 2282 end
farmbuyer@1 2283
farmbuyer@1 2284 -- Adding anything original to g_loot goes through this routine.
farmbuyer@89 2285 -- More precisely, anything new on the EOI tab hits this; it does not
farmbuyer@89 2286 -- necessarily need to be a looted item.
farmbuyer@1 2287 function addon._addLootEntry (e)
farmbuyer@1 2288 setmetatable(e,loot_entry_mt)
farmbuyer@1 2289
farmbuyer@1 2290 if not done_todays_date then do_todays_date() end
farmbuyer@1 2291
farmbuyer@73 2292 local h, m = _G.GetGameTime()
farmbuyer@10 2293 --local localuptime = math.floor(GetTime())
farmbuyer@73 2294 local time_t = _G.time()
farmbuyer@1 2295 e.hour = h
farmbuyer@1 2296 e.minute = m
farmbuyer@10 2297 e.stamp = time_t --localuptime
farmbuyer@89 2298 if e.kind == 'loot' then
farmbuyer@89 2299 if (not e.unique) or (#e.unique==0) then
farmbuyer@89 2300 e.unique = e.id .. (e.disposition or e.person) .. _G.date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@89 2301 end
farmbuyer@89 2302 end
farmbuyer@1 2303 local index = #g_loot + 1
farmbuyer@1 2304 g_loot[index] = e
farmbuyer@1 2305 return index
farmbuyer@1 2306 end
farmbuyer@16 2307
farmbuyer@69 2308 -- Safety wrapper only.
farmbuyer@69 2309 -- XXX Maybe pprint something here.
farmbuyer@69 2310 function addon._addBossEntry (e)
farmbuyer@69 2311 local ret = addon._addLootEntry(e)
farmbuyer@69 2312 assert(e.kind=='boss')
farmbuyer@69 2313 local needSize = e.maxsize == nil
farmbuyer@69 2314 local needSnap = e.raidersnap == nil
farmbuyer@69 2315 local needInst = e.instance == nil
farmbuyer@69 2316 if needSize or needSnap then
farmbuyer@69 2317 local ss, max, inst = addon:snapshot_raid()
farmbuyer@69 2318 if needSize then e.maxsize = max end
farmbuyer@69 2319 if needSnap then e.raidersnap = ss end
farmbuyer@69 2320 if needInst then e.instance = inst end
farmbuyer@69 2321 end
farmbuyer@69 2322 return ret
farmbuyer@69 2323 end
farmbuyer@69 2324
farmbuyer@16 2325 -- Problem: (1) boss kill happens, (2) fast looting happens, (3) boss
farmbuyer@16 2326 -- cache cleanup fires. Result: loot shows up before boss kill entry.
farmbuyer@16 2327 -- Solution: We need to shuffle the boss entry above any of the loot
farmbuyer@16 2328 -- from that boss.
farmbuyer@16 2329 function addon._adjustBossOrder (is, should_be)
farmbuyer@82 2330 if is == should_be then
farmbuyer@16 2331 return
farmbuyer@16 2332 end
farmbuyer@17 2333 if (type(is)~='number') or (type(should_be)~='number') or (is < should_be) then
farmbuyer@19 2334 pprint('loot', is, should_be, "...the hell? bailing")
farmbuyer@16 2335 return
farmbuyer@16 2336 end
farmbuyer@16 2337 if g_loot[should_be].kind == 'time' then
farmbuyer@16 2338 should_be = should_be + 1
farmbuyer@16 2339 if is == should_be then
farmbuyer@16 2340 return
farmbuyer@16 2341 end
farmbuyer@16 2342 end
farmbuyer@16 2343
farmbuyer@16 2344 assert(g_loot[is].kind == 'boss')
farmbuyer@16 2345 local boss = tremove (g_loot, is)
farmbuyer@16 2346 tinsert (g_loot, should_be, boss)
farmbuyer@16 2347 return should_be
farmbuyer@16 2348 end
farmbuyer@1 2349 end
farmbuyer@1 2350
farmbuyer@19 2351 -- In the rare case of items getting put into the loot table without current
farmbuyer@19 2352 -- item cache data (which will have arrived by now).
farmbuyer@19 2353 function addon:do_item_cache_fixup()
farmbuyer@19 2354 self:Print("Fixing up missing item cache data...")
farmbuyer@19 2355
farmbuyer@19 2356 local numfound = 0
farmbuyer@19 2357 local borkedpat = '^'..UNKNOWN..': (%S+)'
farmbuyer@19 2358
farmbuyer@73 2359 -- 'while true' so that we can use (inner) break as (outer) continue
farmbuyer@73 2360 for i,e in self:filtered_loot_iter('loot') do while true do
farmbuyer@73 2361 if not e.cache_miss then break end
farmbuyer@73 2362 local borked_id = e.itemname:match(borkedpat)
farmbuyer@73 2363 if not borked_id then break end
farmbuyer@73 2364 numfound = numfound + 1
farmbuyer@73 2365 -- Best to use the safest and most flexible API here, which is GII and
farmbuyer@73 2366 -- its assload of return values.
farmbuyer@73 2367 local iname, ilink, iquality, _,_,_,_,_,_, itexture = GetItemInfo(borked_id)
farmbuyer@73 2368 if iname then
farmbuyer@73 2369 local msg = [[ Entry %d patched up with %s.]]
farmbuyer@73 2370 e.quality = iquality
farmbuyer@73 2371 e.itemname = iname
farmbuyer@73 2372 e.id = tonumber(ilink:match("item:(%d+)"))
farmbuyer@73 2373 e.itemlink = ilink
farmbuyer@73 2374 e.itexture = itexture
farmbuyer@73 2375 e.cache_miss = nil
farmbuyer@73 2376 if e.unique then
farmbuyer@73 2377 local gu = g_uniques[e.unique]
farmbuyer@73 2378 local player_i, player_h, hist_i = _history_by_loot_id (e.unique, "fixcache")
farmbuyer@73 2379 if gu.loot ~= i then -- is this an actual problem?
farmbuyer@76 2380 pprint ('loot',
farmbuyer@76 2381 ("Unique value '%s' had iterator value %d but g_uniques index %s."):
farmbuyer@76 2382 format(e.unique,i,tostring(gu.loot)))
farmbuyer@73 2383 end
farmbuyer@73 2384 if player_i then
farmbuyer@73 2385 player_h.id[e.unique] = e.id
farmbuyer@73 2386 msg = [[ Entry %d (and history) patched up with %s.]]
farmbuyer@19 2387 end
farmbuyer@19 2388 end
farmbuyer@73 2389 self:Print(msg, i, ilink)
farmbuyer@19 2390 end
farmbuyer@73 2391 break
farmbuyer@73 2392 end end
farmbuyer@19 2393
farmbuyer@19 2394 self:Print("...finished. Found %d |4entry:entries; with weird data.", numfound)
farmbuyer@19 2395 end
farmbuyer@19 2396
farmbuyer@76 2397 do
farmbuyer@76 2398 local gur
farmbuyer@76 2399
farmbuyer@76 2400 -- Strictly speaking, we'd want to handle individual 'exist' entries
farmbuyer@76 2401 -- as they expire, rather then waiting for all of them to expire and then
farmbuyer@76 2402 -- doing them as a group. But, if there're more than one of these per
farmbuyer@76 2403 -- boss, something else is funky anyhow and certainly not a hurry.
farmbuyer@76 2404 local function fixup_unique_replacements()
farmbuyer@76 2405 for exist,info in pairs(gur.replacements) do
farmbuyer@76 2406 local winning_index = 1
farmbuyer@76 2407 local winner = info[1]
farmbuyer@76 2408 info[1] = nil
farmbuyer@82 2409 pprint('improv', "fixup for", exist, "starting with guid",
farmbuyer@82 2410 winner[1], "with tag", winner[2], "out of", #info,
farmbuyer@82 2411 "total entries")
farmbuyer@76 2412 -- Lowest player GUID wins. Seniority gotta count for something.
farmbuyer@76 2413 for i = 2, #info do
farmbuyer@76 2414 if winner[1] <= info[i][1] then
farmbuyer@76 2415 pprint('improv', "champ wins against", i, info[i][1])
farmbuyer@76 2416 flib.del(info[i])
farmbuyer@76 2417 else
farmbuyer@76 2418 pprint('improv', "challenger wins with", i, info[i][1])
farmbuyer@76 2419 flib.del(winner)
farmbuyer@76 2420 winner = info[i]
farmbuyer@76 2421 winning_index = i
farmbuyer@76 2422 end
farmbuyer@76 2423 info[i] = nil
farmbuyer@76 2424 end
farmbuyer@76 2425 pprint('improv', "final:", winner[1], winner[2])
farmbuyer@76 2426 --[[
farmbuyer@76 2427 A: winner was generated locally
farmbuyer@82 2428 >winning_index == 1
farmbuyer@76 2429 >g_loot and history already has the replacement value
farmbuyer@76 2430 B: winner was generated remotely
farmbuyer@76 2431 >need to scan and replace
farmbuyer@82 2432 Detecting A is strictly an optimization. We should be able to do
farmbuyer@89 2433 this code safely in all cases. Important to note: a local winner
farmbuyer@92 2434 will always be at index 1, but a winner at index 1 does not
farmbuyer@92 2435 necessarily mean it was locally generated (e.g., if the local
farmbuyer@92 2436 itemfilter drops it but a remote player does an improv). Just
farmbuyer@92 2437 do the general case until/unless this becomes a problem.
farmbuyer@76 2438 ]]
farmbuyer@89 2439 local cache = g_uniques:SEARCH(exist)
farmbuyer@89 2440 local looti,hi,ui = cache.loot, cache.history, cache.history_may
farmbuyer@89 2441
farmbuyer@89 2442 -- Active loot
farmbuyer@89 2443 if looti and g_loot[looti].unique == exist then
farmbuyer@89 2444 pprint('improv', "found and replaced loot entry", looti)
farmbuyer@89 2445 g_loot[looti].unique = winner[2]
farmbuyer@89 2446 else
farmbuyer@89 2447 -- If sharded, filtered, or the improv was done by the local
farmbuyer@89 2448 -- player, then the "previous" unique would not have made it
farmbuyer@89 2449 -- into the tables to begin with. So don't flag an error.
farmbuyer@89 2450 pprint('improv', "No active loot found", looti,
farmbuyer@89 2451 looti and g_loot[looti].unique, winning_index)
farmbuyer@89 2452 end
farmbuyer@89 2453
farmbuyer@89 2454 -- History
farmbuyer@89 2455 if hi ~= g_uniques.NOTFOUND then
farmbuyer@89 2456 hi = addon.history.byname[hi]
farmbuyer@89 2457 local hist = addon.history[hi]
farmbuyer@89 2458 if ui and hist.unique[ui] == exist then
farmbuyer@89 2459 -- ui is valid
farmbuyer@82 2460 else
farmbuyer@89 2461 ui = nil
farmbuyer@89 2462 for i,ui2 in ipairs(hist.unique) do
farmbuyer@89 2463 if ui2 == exist then
farmbuyer@89 2464 ui = i
farmbuyer@89 2465 break
farmbuyer@76 2466 end
farmbuyer@76 2467 end
farmbuyer@89 2468 end
farmbuyer@89 2469 if ui then
farmbuyer@89 2470 pprint('improv', "found and replacing history entry", hi,
farmbuyer@89 2471 ui, hist.name)
farmbuyer@89 2472 assert(exist ~= winner[2])
farmbuyer@89 2473 hist.when[winner[2]] = hist.when[exist]
farmbuyer@89 2474 hist.id[winner[2]] = hist.id[exist]
farmbuyer@89 2475 hist.count[winner[2]] = hist.count[exist]
farmbuyer@89 2476 hist.unique[ui] = winner[2]
farmbuyer@89 2477 hist.when[exist] = nil
farmbuyer@89 2478 hist.id[exist] = nil
farmbuyer@89 2479 hist.count[exist] = nil
farmbuyer@76 2480 end
farmbuyer@76 2481 end
farmbuyer@89 2482
farmbuyer@76 2483 pprint('improv', "finished with", exist, "into", winner[2])
farmbuyer@76 2484 flib.del(winner)
farmbuyer@76 2485 flib.del(info)
farmbuyer@76 2486 gur.replacements[exist] = nil
farmbuyer@76 2487 end
farmbuyer@76 2488 end
farmbuyer@76 2489
farmbuyer@76 2490 local function new_entry (id, exist, repl, is_local)
farmbuyer@76 2491 pprint('improv', "new_entry", id, exist, repl, is_local)
farmbuyer@76 2492 gur.replacements[exist] = gur.replacements[exist] or flib.new()
farmbuyer@76 2493 tinsert (gur.replacements[exist], flib.new (tonumber(id), repl))
farmbuyer@76 2494 if is_local then
farmbuyer@76 2495 gur.replacements[exist].LOCAL = repl
farmbuyer@76 2496 end
farmbuyer@76 2497 gur.cache:add (exist)
farmbuyer@76 2498 end
farmbuyer@76 2499
farmbuyer@76 2500 local function get_previous_replacement (exist)
farmbuyer@76 2501 local l = gur.replacements[exist]
farmbuyer@76 2502 if l and l.LOCAL then
farmbuyer@76 2503 pprint('improv', "check for previous", exist, "returns valid",
farmbuyer@76 2504 l.LOCAL)
farmbuyer@76 2505 return l.LOCAL
farmbuyer@76 2506 end
farmbuyer@76 2507 pprint('improv', "check for previous", exist, "returns nil")
farmbuyer@76 2508 end
farmbuyer@76 2509
farmbuyer@76 2510 function _setup_unique_replace ()
farmbuyer@76 2511 gur = {}
farmbuyer@76 2512 gur.cache = create_new_cache ('improv', 10, fixup_unique_replacements)
farmbuyer@76 2513 gur.me = tonumber(_G.UnitGUID('player'):sub(-7),16)
farmbuyer@76 2514 gur.replacements = {}
farmbuyer@76 2515 gur.new_entry = new_entry
farmbuyer@76 2516 gur.get_previous_replacement = get_previous_replacement
farmbuyer@76 2517 g_unique_replace = gur
farmbuyer@76 2518 _setup_unique_replace = nil
farmbuyer@76 2519 end
farmbuyer@76 2520 end
farmbuyer@76 2521
farmbuyer@77 2522 do
farmbuyer@77 2523 local clicky
farmbuyer@81 2524 function addon:horrible_horrible_error (err_msg)
farmbuyer@81 2525 if self.display then
farmbuyer@81 2526 local d = self.display
farmbuyer@81 2527 if d then
farmbuyer@96 2528 local gui = d:GetUserData("GUI state")
farmbuyer@96 2529 local eoist = gui.eoiST
farmbuyer@81 2530 if eoist then eoist:Hide() end
farmbuyer@96 2531 local histst = gui.histST
farmbuyer@81 2532 if histst then histst:Hide() end
farmbuyer@81 2533 d:Hide()
farmbuyer@81 2534 end
farmbuyer@81 2535 end
farmbuyer@81 2536 self.NOLOAD = err_msg
farmbuyer@77 2537 -- This should happen so rarely that it's not worth moving into gui.lua
farmbuyer@81 2538 if not StaticPopupDialogs["OUROL_ARGH"] then
farmbuyer@81 2539 StaticPopupDialogs["OUROL_ARGH"] = flib.StaticPopup{
farmbuyer@77 2540 button1 = OKAY,
farmbuyer@77 2541 }
farmbuyer@77 2542 clicky = addon.format_hypertext(
farmbuyer@77 2543 [[ SYSTEM FAILURE -- RELEASE RINZLER ]], "|cffff0000",
farmbuyer@81 2544 function() StaticPopup_Show "OUROL_ARGH" end)
farmbuyer@77 2545 end
farmbuyer@81 2546 StaticPopupDialogs["OUROL_ARGH"].text = horrible_error_text:format(err_msg)
farmbuyer@77 2547 _G.PlaySoundFile ([[Interface\AddOns\Ouro_Loot\sfrr.ogg]], "Master")
farmbuyer@77 2548 addon:Print (" ")
farmbuyer@77 2549 addon:Print (" ", clicky)
farmbuyer@77 2550 addon:Print (" ")
farmbuyer@77 2551 end
farmbuyer@81 2552
farmbuyer@81 2553 function _unavoidable_collision (err)
farmbuyer@81 2554 addon:horrible_horrible_error (err)
farmbuyer@81 2555 -- we don't actually need to kill the GUI in this case
farmbuyer@81 2556 addon.NOLOAD = nil
farmbuyer@81 2557 end
farmbuyer@77 2558 end
farmbuyer@77 2559
farmbuyer@1 2560
farmbuyer@1 2561 ------ Saved texts
farmbuyer@1 2562 function addon:check_saved_table(silent_p)
farmbuyer@73 2563 local s = _G.OuroLootSV_saved
farmbuyer@1 2564 if s and (#s > 0) then return s end
farmbuyer@73 2565 _G.OuroLootSV_saved = nil
farmbuyer@1 2566 if not silent_p then self:Print("There are no saved loot texts.") end
farmbuyer@1 2567 end
farmbuyer@1 2568
farmbuyer@1 2569 function addon:save_list()
farmbuyer@81 2570 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2571 for i,t in ipairs(s) do
farmbuyer@1 2572 self:Print("#%d %s %d entries %s", i, t.date, t.count, t.name)
farmbuyer@1 2573 end
farmbuyer@1 2574 end
farmbuyer@1 2575
farmbuyer@1 2576 function addon:save_saveas(name)
farmbuyer@73 2577 _G.OuroLootSV_saved = _G.OuroLootSV_saved or {}
farmbuyer@73 2578 local SV = _G.OuroLootSV_saved
farmbuyer@16 2579 local n = #SV + 1
farmbuyer@1 2580 local save = {
farmbuyer@1 2581 name = name,
farmbuyer@1 2582 date = makedate(),
farmbuyer@1 2583 count = #g_loot,
farmbuyer@1 2584 }
farmbuyer@10 2585 for text in self:registered_textgen_iter() do
farmbuyer@10 2586 save[text] = g_loot[text]
farmbuyer@10 2587 end
farmbuyer@1 2588 self:Print("Saving current loot texts to #%d '%s'", n, name)
farmbuyer@16 2589 SV[n] = save
farmbuyer@1 2590 return self:save_list()
farmbuyer@1 2591 end
farmbuyer@1 2592
farmbuyer@1 2593 function addon:save_restore(num)
farmbuyer@81 2594 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2595 if (not num) or (num > #s) then
farmbuyer@1 2596 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2597 end
farmbuyer@1 2598 local save = s[num]
farmbuyer@92 2599 self:Print("Overwriting current loot data with saved text #%d '%s'",num,save.name)
farmbuyer@1 2600 self:Clear(--[[verbose_p=]]false)
farmbuyer@1 2601 -- Clear will already have displayed the window, and re-selected the first
farmbuyer@1 2602 -- tab. Set these up for when the text tabs are clicked.
farmbuyer@10 2603 for text in self:registered_textgen_iter() do
farmbuyer@10 2604 g_loot[text] = save[text]
farmbuyer@10 2605 end
farmbuyer@1 2606 end
farmbuyer@1 2607
farmbuyer@1 2608 function addon:save_delete(num)
farmbuyer@81 2609 local s = self:check_saved_table(); if not s then return end
farmbuyer@1 2610 if (not num) or (num > #s) then
farmbuyer@1 2611 return self:Print("Saved text number must be 1 - "..#s)
farmbuyer@1 2612 end
farmbuyer@1 2613 self:Print("Deleting saved text #"..num)
farmbuyer@1 2614 tremove(s,num)
farmbuyer@1 2615 return self:save_list()
farmbuyer@1 2616 end
farmbuyer@1 2617
farmbuyer@1 2618
farmbuyer@1 2619 ------ Loot histories
farmbuyer@1 2620 -- history_all = {
farmbuyer@1 2621 -- ["Kilrogg"] = {
farmbuyer@1 2622 -- ["realm"] = "Kilrogg", -- not saved
farmbuyer@1 2623 -- ["st"] = { lib-st display table }, -- not saved
farmbuyer@1 2624 -- ["byname"] = { -- not saved
farmbuyer@1 2625 -- ["OtherPlayer"] = 2,
farmbuyer@1 2626 -- ["Farmbuyer"] = 1,
farmbuyer@1 2627 -- }
farmbuyer@1 2628 -- [1] = {
farmbuyer@1 2629 -- ["name"] = "Farmbuyer",
farmbuyer@73 2630 -- ["person_class"] = "PRIEST", -- may be missing, used in display only
farmbuyer@73 2631 -- -- sorted array:
farmbuyer@73 2632 -- ["unique"] = { most_recent_tag, previous_tag, .... },
farmbuyer@73 2633 -- -- these are indexed by unique tags, and 'count' may be missing:
farmbuyer@73 2634 -- ["when"] = { ["tag"] = "formatted timestamp for displaying loot" },
farmbuyer@73 2635 -- ["id"] = { ["tag"] = 11111 },
farmbuyer@73 2636 -- ["count"] = { ["tag"] = "x3", .... },
farmbuyer@1 2637 -- },
farmbuyer@1 2638 -- [2] = {
farmbuyer@1 2639 -- ["name"] = "OtherPlayer",
farmbuyer@1 2640 -- ......
farmbuyer@1 2641 -- }, ......
farmbuyer@1 2642 -- },
farmbuyer@1 2643 -- ["OtherRealm"] = ......
farmbuyer@1 2644 -- }
farmbuyer@73 2645 --
farmbuyer@73 2646 -- Up through 2.81.4 (specifically through rev 95), an individual player's
farmbuyer@73 2647 -- table looked like this:
farmbuyer@73 2648 -- ["name"] = "Farmbuyer",
farmbuyer@73 2649 -- [1] = { id = nnnnn, when = "formatted timestamp for displaying" } -- most recent loot
farmbuyer@73 2650 -- [2] = { ......., [count = "x3"] } -- previous loot
farmbuyer@73 2651 -- which was much easier to manipulate, but had a ton of memory overhead.
farmbuyer@1 2652 do
farmbuyer@73 2653 -- Sorts a player's history from newest to oldest, according to the
farmbuyer@73 2654 -- formatted timestamp. This is expensive, and destructive for P.unique.
farmbuyer@76 2655 local function compare_timestamps (L, R)
farmbuyer@76 2656 return L > R -- reverse of normal order, newest first
farmbuyer@76 2657 end
farmbuyer@73 2658 local function sort_player (p)
farmbuyer@73 2659 local new_uniques, uniques_bywhen, when_array = {}, {}, {}
farmbuyer@73 2660 for u,tstamp in pairs(p.when) do
farmbuyer@73 2661 uniques_bywhen[tstamp] = u
farmbuyer@73 2662 when_array[#when_array+1] = tstamp
farmbuyer@73 2663 end
farmbuyer@76 2664 _G.table.sort (when_array, compare_timestamps)
farmbuyer@73 2665 for i,tstamp in ipairs(when_array) do
farmbuyer@73 2666 new_uniques[i] = uniques_bywhen[tstamp]
farmbuyer@73 2667 end
farmbuyer@73 2668 p.unique = new_uniques
farmbuyer@73 2669 end
farmbuyer@73 2670
farmbuyer@81 2671 function addon:repair_history_integrity()
farmbuyer@81 2672 local rcount, pcount, hcount, errors = 0, 0, 0, 0
farmbuyer@81 2673 local empties_to_delete = {}
farmbuyer@81 2674
farmbuyer@81 2675 for rname,realm in pairs(self.history_all) do
farmbuyer@81 2676 for pk,player in ipairs(realm) do
farmbuyer@81 2677 local id, when, unique, count = {}, {}, {}, {}
farmbuyer@81 2678 for i,h in ipairs(player.unique) do
farmbuyer@81 2679 h = tostring(h)
farmbuyer@81 2680 if player.when[h] and player.id[h] then
farmbuyer@81 2681 unique[#unique+1] = h
farmbuyer@81 2682 id[h] = player.id[h]
farmbuyer@81 2683 when[h] = player.when[h]
farmbuyer@81 2684 count[h] = player.count[h]
farmbuyer@81 2685 else
farmbuyer@81 2686 self:Print("Realm %s, player %s, entry %d: tag <%s>, id <%s>, time <%s>, count <%s>",
farmbuyer@81 2687 rname, player.name, i, h, tostring(player.id[h]),
farmbuyer@81 2688 tostring(player.when[h]), tostring(player.count[h]))
farmbuyer@81 2689 errors = errors + 1
farmbuyer@81 2690 end
farmbuyer@81 2691 hcount = hcount + 1
farmbuyer@81 2692 end
farmbuyer@81 2693 player.id, player.when, player.unique, player.count =
farmbuyer@81 2694 id, when, unique, count
farmbuyer@81 2695 player.person_class = g_loot.raiders[player.name]
farmbuyer@81 2696 and g_loot.raiders[player.name].class
farmbuyer@81 2697 if #player.unique > 1 then
farmbuyer@81 2698 sort_player(player)
farmbuyer@81 2699 elseif #player.unique == 0 then
farmbuyer@81 2700 tinsert (empties_to_delete, 1, pk)
farmbuyer@81 2701 end
farmbuyer@81 2702 pcount = pcount + 1
farmbuyer@81 2703 end
farmbuyer@81 2704 if #empties_to_delete > 0 then
farmbuyer@81 2705 for _,pk in ipairs(empties_to_delete) do
farmbuyer@81 2706 local player = tremove (realm, pk)
farmbuyer@81 2707 self:Print("Realm %s, player %s, is empty", rname, player.name)
farmbuyer@81 2708 end
farmbuyer@81 2709 wipe(empties_to_delete)
farmbuyer@81 2710 end
farmbuyer@81 2711 if #realm == 0 then
farmbuyer@81 2712 self.history_all[rname] = nil
farmbuyer@81 2713 self:Print("Realm %s is empty", rname)
farmbuyer@81 2714 end
farmbuyer@81 2715 rcount = rcount + 1
farmbuyer@81 2716 end
farmbuyer@81 2717 self:_build_history_names()
farmbuyer@81 2718 if errors > 0 then
farmbuyer@81 2719 self:Print("The listed entries have been erased from history.")
farmbuyer@81 2720 end
farmbuyer@81 2721 end
farmbuyer@81 2722
farmbuyer@73 2723 -- Possibly called during login. Cleared when no longer needed.
farmbuyer@73 2724 -- Rewrites a PLAYER table from format 3 to format 4.
farmbuyer@76 2725 function addon:_uplift_history_format (player)
farmbuyer@73 2726 local unique, when, id, count = {}, {}, {}, {}
farmbuyer@73 2727 local name = player.name
farmbuyer@73 2728
farmbuyer@73 2729 for i,h in ipairs(player) do
farmbuyer@73 2730 local U = h.unique
farmbuyer@73 2731 unique[i] = U
farmbuyer@73 2732 when[U] = h.when
farmbuyer@73 2733 id[U] = h.id
farmbuyer@73 2734 count[U] = h.count
farmbuyer@73 2735 end
farmbuyer@73 2736
farmbuyer@73 2737 wipe(player)
farmbuyer@73 2738 player.name = name
farmbuyer@73 2739 player.id, player.when, player.unique, player.count =
farmbuyer@73 2740 id, when, unique, count
farmbuyer@73 2741 end
farmbuyer@76 2742
farmbuyer@73 2743 function addon:_cache_history_uniques()
farmbuyer@73 2744 UpdateAddOnMemoryUsage()
farmbuyer@73 2745 local before = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2746 local trouble
farmbuyer@73 2747 local count = 0
farmbuyer@73 2748 for hi,player in ipairs(self.history) do
farmbuyer@73 2749 for ui,u in ipairs(player.unique) do
farmbuyer@87 2750 g_uniques[u] = { history = player.name, history_may = ui }
farmbuyer@73 2751 count = count + 1
farmbuyer@73 2752 end
farmbuyer@73 2753 end
farmbuyer@73 2754 for i,e in self:filtered_loot_iter('loot') do
farmbuyer@73 2755 if e.unique and e.unique ~= "" then
farmbuyer@73 2756 local hmmm = _G.rawget(g_uniques,e.unique)
farmbuyer@73 2757 if hmmm then
farmbuyer@82 2758 hmmm.loot = i
farmbuyer@73 2759 elseif e.disposition == 'shard' or e.disposition == 'gvault' then
farmbuyer@73 2760 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2761 count = count + 1
farmbuyer@73 2762 else
farmbuyer@76 2763 hmmm = "active data not found in history ("..i.."/"..tostring(e.unique)
farmbuyer@76 2764 ..") in precache loop! trying to fixup for this session"
farmbuyer@76 2765 pprint(hmmm) -- more?
farmbuyer@73 2766 -- try to simply fix up errors as we go
farmbuyer@73 2767 g_uniques[e.unique] = { loot = i, history = g_uniques.NOTFOUND }
farmbuyer@73 2768 end
farmbuyer@73 2769 else
farmbuyer@89 2770 -- The usual cause: when only source is from an older client
farmbuyer@89 2771 -- and the disposition did not trigger addhistory, then not
farmbuyer@89 2772 -- even a stub history entry happens. Code has now been added
farmbuyer@89 2773 -- to try harder to prevent this, but it's still best to not
farmbuyer@89 2774 -- simple ignore it.
farmbuyer@73 2775 trouble = true
farmbuyer@89 2776 pprint('loot', "ERROR precache loop found missing/outdated unique tag!",
farmbuyer@89 2777 i, "tag <"..tostring(e.unique).."> from?", tostring(e.bcast_from))
farmbuyer@73 2778 end
farmbuyer@73 2779 end
farmbuyer@73 2780 UpdateAddOnMemoryUsage()
farmbuyer@73 2781 local after = GetAddOnMemoryUsage(nametag)
farmbuyer@73 2782 self:Print("Pre-scanning history for faster loot handling on %s used %.2f MB of memory across %d entries.",
farmbuyer@73 2783 self.history.realm, (after-before)/1024, count)
farmbuyer@73 2784 if trouble then
farmbuyer@73 2785 self:Print("Note that there were inconsistencies in the data;",
farmbuyer@73 2786 "you should consider submitting a bug report (including your",
farmbuyer@73 2787 "SavedVariables file), and regenerating or preening this",
farmbuyer@89 2788 "realm's loot history. If you keep seeing this message, type",
farmbuyer@89 2789 "'/ouroloot fix ?' and try some of those actions.")
farmbuyer@73 2790 end
farmbuyer@73 2791 g_uniques:SETMODE('probe')
farmbuyer@73 2792 self._cache_history_uniques = nil
farmbuyer@73 2793 end
farmbuyer@6 2794
farmbuyer@4 2795 -- Builds the map of names to array indices, using passed table or
farmbuyer@4 2796 -- self.history, and stores the result into its 'byname' field. Also
farmbuyer@4 2797 -- called from the GUI code at least once.
farmbuyer@1 2798 function addon:_build_history_names (opt_hist)
farmbuyer@1 2799 local hist = opt_hist or self.history
farmbuyer@1 2800 local m = {}
farmbuyer@1 2801 for i = 1, #hist do
farmbuyer@1 2802 m[hist[i].name] = i
farmbuyer@1 2803 end
farmbuyer@73 2804 -- why yes, I *did* spend many years as a YP/NIS admin, how did you know?
farmbuyer@1 2805 hist.byname = m
farmbuyer@1 2806 end
farmbuyer@1 2807
farmbuyer@1 2808 -- Prepares and returns table to be used as self.history.
farmbuyer@1 2809 function addon:_prep_new_history_category (prev_table, realmname)
farmbuyer@1 2810 local t = prev_table or {
farmbuyer@1 2811 --kind = 'realm',
farmbuyer@6 2812 --realm = realmname,
farmbuyer@1 2813 }
farmbuyer@6 2814 t.realm = realmname
farmbuyer@1 2815
farmbuyer@1 2816 --[[
farmbuyer@1 2817 t.cols = setmetatable({
farmbuyer@1 2818 { value = realmname },
farmbuyer@1 2819 }, self.time_column1_used_mt)
farmbuyer@1 2820 ]]
farmbuyer@1 2821
farmbuyer@1 2822 if not t.byname then
farmbuyer@1 2823 self:_build_history_names (t)
farmbuyer@1 2824 end
farmbuyer@1 2825
farmbuyer@1 2826 return t
farmbuyer@1 2827 end
farmbuyer@1 2828
farmbuyer@4 2829 -- Maps a name to an array index, creating new tables if needed. Returns
farmbuyer@6 2830 -- the index and the table at that index.
farmbuyer@4 2831 function addon:get_loot_history (name)
farmbuyer@4 2832 local i
farmbuyer@4 2833 i = self.history.byname[name]
farmbuyer@4 2834 if not i then
farmbuyer@4 2835 i = #self.history + 1
farmbuyer@73 2836 self.history[i] = { name=name, id={}, when={}, unique={}, count={} }
farmbuyer@4 2837 self.history.byname[name] = i
farmbuyer@4 2838 end
farmbuyer@6 2839 return i, self.history[i]
farmbuyer@4 2840 end
farmbuyer@4 2841
farmbuyer@73 2842 -- Prepends data from the loot entry at LOOTINDEX to be the new most
farmbuyer@73 2843 -- recent history entry for that player.
farmbuyer@1 2844 function addon:_addHistoryEntry (lootindex)
farmbuyer@1 2845 local e = g_loot[lootindex]
farmbuyer@6 2846 if e.kind ~= 'loot' then return end
farmbuyer@6 2847
farmbuyer@6 2848 local i,h = self:get_loot_history(e.person)
farmbuyer@73 2849 local when = self:format_timestamp (g_today, e)
farmbuyer@87 2850 assert(h.name==e.person)
farmbuyer@73 2851
farmbuyer@25 2852 -- If any of these change, update the end of history_handle_disposition.
farmbuyer@71 2853 if (not e.unique) or (#e.unique==0) then
farmbuyer@84 2854 e.unique = e.id .. e.person .. when
farmbuyer@71 2855 end
farmbuyer@73 2856 local U = e.unique
farmbuyer@73 2857 tinsert (h.unique, 1, U)
farmbuyer@73 2858 h.when[U] = when
farmbuyer@73 2859 h.id[U] = e.id
farmbuyer@73 2860 h.count[U] = e.count
farmbuyer@73 2861
farmbuyer@87 2862 g_uniques[U] = { loot = lootindex, history = e.person }
farmbuyer@6 2863 end
farmbuyer@6 2864
farmbuyer@24 2865 -- Create new history table based on current loot.
farmbuyer@6 2866 function addon:rewrite_history (realmname)
farmbuyer@6 2867 local r = assert(realmname)
farmbuyer@6 2868 self.history_all[r] = self:_prep_new_history_category (nil, r)
farmbuyer@6 2869 self.history = self.history_all[r]
farmbuyer@73 2870 g_uniques:RESET()
farmbuyer@6 2871
farmbuyer@6 2872 local g_today_real = g_today
farmbuyer@6 2873 for i,e in ipairs(g_loot) do
farmbuyer@6 2874 if e.kind == 'time' then
farmbuyer@6 2875 g_today = e
farmbuyer@6 2876 elseif e.kind == 'loot' then
farmbuyer@6 2877 self:_addHistoryEntry(i)
farmbuyer@6 2878 end
farmbuyer@6 2879 end
farmbuyer@6 2880 g_today = g_today_real
farmbuyer@6 2881 self.hist_clean = nil
farmbuyer@6 2882
farmbuyer@6 2883 -- safety measure: resort players' tables based on formatted timestamp
farmbuyer@6 2884 for i,h in ipairs(self.history) do
farmbuyer@73 2885 sort_player(h)
farmbuyer@6 2886 end
farmbuyer@6 2887 end
farmbuyer@6 2888
farmbuyer@76 2889 -- Clears all but the most recent HOWMANY (optional, default 1) entries
farmbuyer@76 2890 -- for each player on REALMNAME.
farmbuyer@76 2891 -- This function's name is the legacy of the orignal fsck(8) "-p" option,
farmbuyer@76 2892 -- which has a similar feel.
farmbuyer@76 2893 function addon:preen_history (realmname, howmany)
farmbuyer@6 2894 local r = assert(realmname)
farmbuyer@76 2895 howmany = tonumber(howmany) or 1
farmbuyer@76 2896 if type(self.history_all[r]) ~= 'table' then
farmbuyer@76 2897 return
farmbuyer@76 2898 end
farmbuyer@73 2899 g_uniques:RESET()
farmbuyer@76 2900 for i,h in ipairs(self.history_all[r]) do
farmbuyer@73 2901 -- This is going to do horrible things to memory. The subtables
farmbuyer@73 2902 -- after this step would be large and sparse, with no good way
farmbuyer@73 2903 -- of shrinking the allocation...
farmbuyer@73 2904 sort_player(h)
farmbuyer@73 2905 -- ...so it's better in the long run to discard them.
farmbuyer@76 2906 local new_unique, new_id, new_when, new_count = {}, {}, {}, {}
farmbuyer@76 2907 for ui = 1, howmany do
farmbuyer@76 2908 local U = h.unique[ui]
farmbuyer@76 2909 if not U then break end
farmbuyer@76 2910 new_unique[ui] = U
farmbuyer@76 2911 new_id[U] = h.id[U]
farmbuyer@76 2912 new_when[U] = h.when[U]
farmbuyer@76 2913 new_count[U] = h.count[U]
farmbuyer@76 2914 end
farmbuyer@76 2915 h.unique, h.id, h.when, h.count =
farmbuyer@76 2916 new_unique, new_id, new_when, new_count
farmbuyer@6 2917 end
farmbuyer@1 2918 end
farmbuyer@24 2919
farmbuyer@73 2920 -- Given a unique tag OR an entry in a g_loot table, looks up the
farmbuyer@73 2921 -- corresponding history entry. Returns the player's index and history
farmbuyer@73 2922 -- table (as in get_loot_history) and the index into that table of the
farmbuyer@73 2923 -- loot entry. On failure, returns nil and an error message ready to be
farmbuyer@73 2924 -- formatted with the loot's name/itemlink.
farmbuyer@73 2925 function _history_by_loot_id (needle, operation_text)
farmbuyer@73 2926 local errtxt
farmbuyer@73 2927 if type(needle) == 'string' then
farmbuyer@73 2928 -- unique tag
farmbuyer@73 2929 elseif type(needle) == 'table' then
farmbuyer@73 2930 if needle.kind ~= 'loot' then
farmbuyer@73 2931 error("trying to "..operation_text.." something that isn't loot")
farmbuyer@73 2932 end
farmbuyer@73 2933 needle = needle.unique
farmbuyer@73 2934 if not needle then
farmbuyer@73 2935 return nil, --[[errtxt=]]"Entry for %s is missing a history tag!"
farmbuyer@73 2936 end
farmbuyer@73 2937 else
farmbuyer@73 2938 error("'"..tostring(needle).."' is neither unique string nor loot entry!")
farmbuyer@25 2939 end
farmbuyer@24 2940
farmbuyer@73 2941 local player_i, player_h
farmbuyer@73 2942 local cache = g_uniques[needle]
farmbuyer@24 2943
farmbuyer@73 2944 if cache.history == g_uniques.NOTFOUND then
farmbuyer@73 2945 -- 1) loot an item, 2) clear old history, 3) reassign from current loot
farmbuyer@73 2946 -- Bah. Anybody that tricky is already recoding the tables directly anyhow.
farmbuyer@73 2947 errtxt = "There is no record of %s ever having been assigned!"
farmbuyer@24 2948 else
farmbuyer@87 2949 player_i = addon.history.byname[cache.history]
farmbuyer@73 2950 player_h = addon.history[player_i]
farmbuyer@73 2951 if cache.history_may
farmbuyer@73 2952 and needle == player_h.unique[cache.history_may]
farmbuyer@73 2953 then
farmbuyer@73 2954 return player_i, player_h, cache.history_may
farmbuyer@73 2955 end
farmbuyer@73 2956 for i,u in ipairs(player_h.unique) do
farmbuyer@73 2957 if needle == u then
farmbuyer@73 2958 cache.history_may = i -- might help, might not
farmbuyer@73 2959 return player_i, player_h, i
farmbuyer@24 2960 end
farmbuyer@24 2961 end
farmbuyer@24 2962 end
farmbuyer@24 2963
farmbuyer@73 2964 if not errtxt then
farmbuyer@73 2965 -- The cache finder got a hit, but now it's gone? WTF?
farmbuyer@73 2966 errtxt = "ZOMG! %s was in history but now is gone. Possibly your history tables have been corrupted and should be recreated. This is likely a bug. Tell Farmbuyer what steps you took to cause this."
farmbuyer@24 2967 end
farmbuyer@73 2968 return nil, errtxt
farmbuyer@25 2969 end
farmbuyer@24 2970
farmbuyer@81 2971 -- Handles reassigning loot between players. Arguments depend on who's
farmbuyer@81 2972 -- calling it:
farmbuyer@81 2973 -- "local", row_index, new_recipient
farmbuyer@81 2974 -- "remote", sender, unique_id, item_id, old_recipient, new_recipient
farmbuyer@81 2975 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@81 2976 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@81 2977 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@81 2978 -- happens; returns the affected loot index on success.
farmbuyer@81 2979 --function addon:reassign_loot (index, to_name)
farmbuyer@81 2980 function addon:reassign_loot (how, ...)
farmbuyer@81 2981 -- This must all be filled out in all cases:
farmbuyer@81 2982 local e, index, from_name, to_name, unique, id
farmbuyer@81 2983 -- Only set in remote case:
farmbuyer@81 2984 local sender
farmbuyer@81 2985
farmbuyer@81 2986 if how == "local" then
farmbuyer@81 2987 -- GUI doesn't allow reassignment unless the item is not-shard,
farmbuyer@81 2988 -- so we can assume the presence of a unique tag in this function.
farmbuyer@81 2989 index, to_name = ...
farmbuyer@81 2990 assert(type(to_name)=='string' and to_name:len()>0)
farmbuyer@81 2991 index = assert(tonumber(index))
farmbuyer@81 2992 e = g_loot[index]
farmbuyer@81 2993 id = e.id
farmbuyer@81 2994 unique = assert(e.unique)
farmbuyer@81 2995 from_name = e.person
farmbuyer@81 2996
farmbuyer@81 2997 elseif how == "remote" then
farmbuyer@81 2998 sender, unique, id, from_name, to_name = ...
farmbuyer@81 2999 id = tonumber(id)
farmbuyer@81 3000 local cache
farmbuyer@81 3001 local loop = 0
farmbuyer@81 3002 repeat -- wtb continue statement pst
farmbuyer@81 3003 if loop > 1 then break end
farmbuyer@81 3004 e = nil
farmbuyer@81 3005 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@81 3006 index = tonumber(cache.loot)
farmbuyer@81 3007 if index then
farmbuyer@81 3008 e = g_loot[index]
farmbuyer@81 3009 else
farmbuyer@81 3010 end
farmbuyer@81 3011 loop = loop + 1
farmbuyer@81 3012 until e and (e.id == id)
farmbuyer@81 3013
farmbuyer@81 3014 else
farmbuyer@81 3015 return -- silently ignore future cases from future clients
farmbuyer@81 3016 end
farmbuyer@81 3017
farmbuyer@81 3018 if self.debug.loot then
farmbuyer@81 3019 local m = ("Reassign index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@81 3020 format(index, unique, id, tostring(from_name), tostring(to_name))
farmbuyer@81 3021 self.dprint('loot', m)
farmbuyer@81 3022 if sender == my_name then
farmbuyer@81 3023 self.dprint('loot',"(Returning early from debug mode's double self-reassign.)")
farmbuyer@81 3024 return index
farmbuyer@81 3025 end
farmbuyer@81 3026 end
farmbuyer@81 3027
farmbuyer@81 3028 if not e then
farmbuyer@81 3029 -- say something?
farmbuyer@81 3030 return
farmbuyer@81 3031 end
farmbuyer@81 3032
farmbuyer@73 3033 local from_i, from_h, hist_i = _history_by_loot_id (e, "reassign")
farmbuyer@25 3034 local to_i,to_h = self:get_loot_history(to_name)
farmbuyer@25 3035
farmbuyer@81 3036 if not from_i then
farmbuyer@81 3037 if how == "local" then
farmbuyer@81 3038 -- from_h here is the formatted error text
farmbuyer@81 3039 self:Print(from_h .. " Loot will be reassigned, but history will NOT be updated.", e.itemlink)
farmbuyer@81 3040 end
farmbuyer@25 3041 else
farmbuyer@81 3042 -- XXX do some sanity checks here? from_name == from_h.name, etc?
farmbuyer@87 3043 -- If something were wrong at this point, what could we do?
farmbuyer@81 3044
farmbuyer@73 3045 local U = tremove (from_h.unique, hist_i)
farmbuyer@73 3046 -- The loot master giveth...
farmbuyer@73 3047 to_h.unique[#to_h.unique+1] = U
farmbuyer@73 3048 to_h.when[U] = from_h.when[U]
farmbuyer@73 3049 to_h.id[U] = from_h.id[U]
farmbuyer@73 3050 to_h.count[U] = from_h.count[U]
farmbuyer@73 3051 sort_player(to_h)
farmbuyer@73 3052 -- ...and the loot master taketh away.
farmbuyer@73 3053 from_h.when[U] = nil
farmbuyer@73 3054 from_h.id[U] = nil
farmbuyer@73 3055 from_h.count[U] = nil
farmbuyer@73 3056 -- Blessed be the lookup cache of the loot master.
farmbuyer@87 3057 g_uniques[U] = { loot = index, history = to_name }
farmbuyer@25 3058 end
farmbuyer@81 3059 local from_person_class = e.person_class or from_h.person_class
farmbuyer@81 3060 or (g_loot.raiders[from_name] and g_loot.raiders[from_name].class)
farmbuyer@81 3061 or select(2,_G.UnitClass(from_name))
farmbuyer@25 3062 e.person = to_name
farmbuyer@81 3063 e.person_class = to_h.person_class
farmbuyer@81 3064 or (g_loot.raiders[to_name] and g_loot.raiders[to_name].class)
farmbuyer@81 3065 or select(2,_G.UnitClass(to_name))
farmbuyer@25 3066 self.hist_clean = nil
farmbuyer@81 3067 self.loot_clean = nil
farmbuyer@81 3068
farmbuyer@81 3069 if how == "local" then
farmbuyer@81 3070 _notify_about_change (_G.DEFAULT_CHAT_FRAME, _G.UNIT_YOU, index,
farmbuyer@81 3071 nil, from_name, from_person_class)
farmbuyer@81 3072 self:vbroadcast('reassign', unique, id, from_name, to_name)
farmbuyer@81 3073 elseif opts.chatty_on_remote_changes then
farmbuyer@81 3074 _notify_about_remote (sender, index, nil, from_name, from_person_class)
farmbuyer@81 3075 end
farmbuyer@81 3076 if self.display then
farmbuyer@96 3077 self.display:GetUserData("GUI state").eoiST:OuroLoot_Refresh(index)
farmbuyer@81 3078 self:redisplay()
farmbuyer@81 3079 end
farmbuyer@81 3080 return index
farmbuyer@25 3081 end
farmbuyer@25 3082
farmbuyer@84 3083 local function expunge (player, index_or_unique)
farmbuyer@84 3084 local i,u
farmbuyer@84 3085 if type(index_or_unique) == 'string' then
farmbuyer@84 3086 for u = 1, #player.unique do
farmbuyer@84 3087 if player.unique[u] == index_or_unique then
farmbuyer@84 3088 i = u
farmbuyer@84 3089 break
farmbuyer@84 3090 end
farmbuyer@84 3091 end
farmbuyer@84 3092 elseif type(index_or_unique) == 'number' then
farmbuyer@84 3093 i = index_or_unique
farmbuyer@84 3094 end
farmbuyer@84 3095 if not i then
farmbuyer@84 3096 return -- error here?
farmbuyer@84 3097 end
farmbuyer@84 3098 u = player.unique[i]
farmbuyer@84 3099 assert(#u>0)
farmbuyer@84 3100 tremove (player.unique, i)
farmbuyer@84 3101 player.when[u], player.id[u], player.count[u] = nil, nil, nil
farmbuyer@84 3102 g_uniques[u] = nil
farmbuyer@84 3103 addon.hist_clean = nil
farmbuyer@87 3104 return #player.unique
farmbuyer@84 3105 end
farmbuyer@84 3106
farmbuyer@84 3107 -- Mirror of _addHistoryEntry. Arguments are either:
farmbuyer@84 3108 -- E - loot entry
farmbuyer@84 3109 -- U,ITEM - unique tag, and a name/itemlink for errors
farmbuyer@87 3110 -- If this entry was the only one for that player, will also remove that
farmbuyer@87 3111 -- player's tables from the history array.
farmbuyer@87 3112 --
farmbuyer@87 3113 -- On success, returns the number of remaining history entries for that
farmbuyer@87 3114 -- player (potentially zero). On failure, returns nil+error.
farmbuyer@87 3115 function addon:_delHistoryEntry (first, item)
farmbuyer@84 3116 if type(first) == 'table' then
farmbuyer@87 3117 item = first.itemlink or item
farmbuyer@84 3118 --elseif type(first) == 'string' then
farmbuyer@84 3119 end
farmbuyer@84 3120
farmbuyer@84 3121 local from_i, from_h, hist_i = _history_by_loot_id (first, "delete")
farmbuyer@84 3122
farmbuyer@36 3123 if not from_i then
farmbuyer@36 3124 -- from_h is the formatted error text
farmbuyer@84 3125 return nil, (from_h
farmbuyer@84 3126 .." Loot will be deleted, but history will NOT be updated."
farmbuyer@87 3127 ):format(item)
farmbuyer@36 3128 end
farmbuyer@36 3129
farmbuyer@87 3130 local remaining = expunge (from_h, hist_i)
farmbuyer@87 3131 if not remaining then
farmbuyer@87 3132 return nil, "Something bizarre happening trying to delete "..item
farmbuyer@87 3133 elseif remaining > 0 then
farmbuyer@87 3134 return remaining
farmbuyer@87 3135 end
farmbuyer@87 3136 tremove (self.history, from_i)
farmbuyer@87 3137 self:_build_history_names()
farmbuyer@87 3138 return 0
farmbuyer@36 3139 end
farmbuyer@36 3140
farmbuyer@25 3141 -- Any extra work for the "Mark as <x>" dropdown actions. The
farmbuyer@25 3142 -- corresponding <x> will already have been assigned in the loot entry.
farmbuyer@73 3143 local deleted_cache = {}
farmbuyer@25 3144 function addon:history_handle_disposition (index, olddisp)
farmbuyer@25 3145 local e = g_loot[index]
farmbuyer@25 3146 -- Standard disposition has a nil entry, but that's tedious in debug
farmbuyer@25 3147 -- output, so force to a string instead.
farmbuyer@25 3148 olddisp = olddisp or 'normal'
farmbuyer@25 3149 local newdisp = e.disposition or 'normal'
farmbuyer@25 3150 -- Ignore misclicks and the like
farmbuyer@25 3151 if olddisp == newdisp then return end
farmbuyer@25 3152
farmbuyer@25 3153 local name = e.person
farmbuyer@25 3154
farmbuyer@25 3155 if (newdisp == 'shard' or newdisp == 'gvault') then
farmbuyer@73 3156 local name_i, name_h, hist_i = _history_by_loot_id (e, "mark")
farmbuyer@73 3157 -- remove history entry if it exists
farmbuyer@84 3158 -- FIXME revist this and use expunge
farmbuyer@25 3159 if hist_i then
farmbuyer@73 3160 local c = flib.new()
farmbuyer@73 3161 local hist_u = tremove (name_h.unique, hist_i)
farmbuyer@73 3162 c.when = name_h.when[hist_u]
farmbuyer@73 3163 c.id = name_h.id[hist_u]
farmbuyer@73 3164 c.count = name_h.count[hist_u]
farmbuyer@73 3165 deleted_cache[hist_u] = c
farmbuyer@73 3166 name_h.when[hist_u] = nil
farmbuyer@73 3167 name_h.id[hist_u] = nil
farmbuyer@73 3168 name_h.count[hist_u] = nil
farmbuyer@25 3169 self.hist_clean = nil
farmbuyer@25 3170 elseif (olddisp == 'shard' or olddisp == 'gvault') then
farmbuyer@25 3171 -- Sharding a vault item, or giving the auto-sharder something to bank,
farmbuyer@25 3172 -- etc, wouldn't necessarily have had a history entry to begin with.
farmbuyer@73 3173 -- So this isn't treated as an error.
farmbuyer@25 3174 else
farmbuyer@25 3175 self:Print(name_h .. " Loot has been marked, but history will NOT be updated.", e.itemlink)
farmbuyer@25 3176 end
farmbuyer@25 3177 return
farmbuyer@25 3178 end
farmbuyer@25 3179
farmbuyer@25 3180 if (olddisp == 'shard' or olddisp == 'gvault')
farmbuyer@25 3181 and (newdisp == 'normal' or newdisp == 'offspec')
farmbuyer@25 3182 then
farmbuyer@25 3183 local name_i, name_h = self:get_loot_history(name)
farmbuyer@25 3184
farmbuyer@25 3185 -- Must create a new history entry. Could call '_addHistoryEntry(index)'
farmbuyer@25 3186 -- but that would duplicate a lot of effort. To start with, check the
farmbuyer@25 3187 -- cache of stuff we've already deleted; if it's not there then just do
farmbuyer@25 3188 -- the same steps as _addHistoryEntry.
farmbuyer@73 3189 -- FIXME The deleted cache isn't nearly as useful now with the new data structures.
farmbuyer@73 3190 local when
farmbuyer@73 3191 if (not e.unique) or (#e.unique==0) then
farmbuyer@85 3192 when = g_today and self:format_timestamp (g_today, e) or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@84 3193 e.unique = e.id .. name .. when
farmbuyer@25 3194 end
farmbuyer@73 3195 local U = e.unique
farmbuyer@73 3196 local c = deleted_cache[U]
farmbuyer@73 3197 deleted_cache[U] = nil
farmbuyer@73 3198 name_h.unique[#name_h.unique+1] = U
farmbuyer@85 3199 name_h.when[U] = c and c.when or when or date("%Y/%m/%d %H:%M",e.stamp)
farmbuyer@73 3200 name_h.id[U] = e.id -- c.id
farmbuyer@73 3201 name_h.count[U] = c and c.count or e.count
farmbuyer@73 3202 sort_player(name_h)
farmbuyer@87 3203 g_uniques[U] = { loot = index, history = name }
farmbuyer@25 3204 self.hist_clean = nil
farmbuyer@73 3205
farmbuyer@73 3206 if c then flib.del(c) end
farmbuyer@73 3207
farmbuyer@25 3208 return
farmbuyer@25 3209 end
farmbuyer@24 3210 end
farmbuyer@73 3211
farmbuyer@73 3212 -- This is not entirely "history" but not completely anything else either.
farmbuyer@73 3213 -- Handles the primary "Mark as <x>" action. Arguments depend on who's
farmbuyer@73 3214 -- calling it:
farmbuyer@73 3215 -- "local", row_index, new_disposition
farmbuyer@73 3216 -- "remote", sender, unique_id, item_id, old_disposition, new_disposition
farmbuyer@73 3217 -- In the local case, must also broadcast a trigger. In the remote case,
farmbuyer@73 3218 -- must figure out the corresponding loot entry (if it exists). In both
farmbuyer@73 3219 -- cases, must update history appropriately. Returns nil if anything odd
farmbuyer@73 3220 -- happens (not necessarily an error!); returns the affected loot index
farmbuyer@73 3221 -- on success.
farmbuyer@73 3222 function addon:loot_mark_disposition (how, ...)
farmbuyer@73 3223 -- This must all be filled out in all cases:
farmbuyer@73 3224 local e, index, olddisp, newdisp, unique, id
farmbuyer@73 3225 -- Only set in remote case:
farmbuyer@73 3226 local sender
farmbuyer@73 3227
farmbuyer@73 3228 if how == "local" then
farmbuyer@73 3229 index, newdisp = ...
farmbuyer@73 3230 index = assert(tonumber(index))
farmbuyer@73 3231 e = g_loot[index]
farmbuyer@73 3232 id = e.id
farmbuyer@73 3233 unique = e.unique -- can potentially still be nil at this step
farmbuyer@73 3234 olddisp = e.disposition
farmbuyer@73 3235
farmbuyer@73 3236 elseif how == "remote" then
farmbuyer@73 3237 sender, unique, id, olddisp, newdisp = ...
farmbuyer@81 3238 id = tonumber(id)
farmbuyer@81 3239 local cache
farmbuyer@81 3240 local loop = 0
farmbuyer@81 3241 repeat -- wtb continue statement pst
farmbuyer@81 3242 if loop > 1 then break end
farmbuyer@81 3243 e = nil
farmbuyer@81 3244 cache = cache and g_uniques:SEARCH(unique) or g_uniques[unique]
farmbuyer@73 3245 index = tonumber(cache.loot)
farmbuyer@81 3246 if index then
farmbuyer@81 3247 e = g_loot[index]
farmbuyer@81 3248 else
farmbuyer@81 3249 end
farmbuyer@81 3250 loop = loop + 1
farmbuyer@81 3251 until e and (e.id == id)
farmbuyer@73 3252
farmbuyer@73 3253 else
farmbuyer@76 3254 return -- silently ignore future cases from future clients
farmbuyer@73 3255 end
farmbuyer@73 3256
farmbuyer@73 3257 if self.debug.loot then
farmbuyer@80 3258 local m = ("Re-mark index %d (pre-unique %s) with id %d from '%s' to '%s'."):
farmbuyer@73 3259 format(index, unique, id, tostring(olddisp), tostring(newdisp))
farmbuyer@73 3260 self.dprint('loot', m)
farmbuyer@73 3261 if sender == my_name then
farmbuyer@76 3262 self.dprint('loot',"(Returning early from debug mode's double self-mark.)")
farmbuyer@73 3263 return index
farmbuyer@73 3264 end
farmbuyer@73 3265 end
farmbuyer@73 3266
farmbuyer@73 3267 if not e then
farmbuyer@73 3268 -- say something?
farmbuyer@73 3269 return
farmbuyer@73 3270 end
farmbuyer@73 3271
farmbuyer@73 3272 e.disposition = newdisp
farmbuyer@73 3273 e.bcast_from = nil -- I actually don't remember now why this gets cleared...
farmbuyer@73 3274 e.extratext = nil
farmbuyer@73 3275 self:history_handle_disposition (index, olddisp)
farmbuyer@81 3276 self.hist_clean = nil
farmbuyer@81 3277 self.loot_clean = nil
farmbuyer@73 3278 -- A unique tag has been set by this point.
farmbuyer@73 3279 if how == "local" then
farmbuyer@73 3280 unique = assert(e.unique)
farmbuyer@73 3281 self:vbroadcast('mark', unique, id, olddisp, newdisp)
farmbuyer@73 3282 end
farmbuyer@73 3283 return index
farmbuyer@73 3284 end
farmbuyer@1 3285 end
farmbuyer@1 3286
farmbuyer@1 3287
farmbuyer@1 3288 ------ Player communication
farmbuyer@1 3289 do
farmbuyer@73 3290 local select, tconcat, strsplit, unpack = select, table.concat, strsplit, unpack
farmbuyer@56 3291 --[[ old way: repeated string concatenations, BAD
farmbuyer@76 3292 new way: new table on every broadcast, BAD
farmbuyer@56 3293 local msg = ...
farmbuyer@56 3294 for i = 2, select('#',...) do
farmbuyer@56 3295 msg = msg .. '\a' .. (select(i,...) or "")
farmbuyer@56 3296 end
farmbuyer@56 3297 return msg
farmbuyer@56 3298 ]]
farmbuyer@56 3299 local function assemble(t,...)
farmbuyer@73 3300 local n = select('#',...)
farmbuyer@73 3301 if n > 0 then
farmbuyer@56 3302 local msg = {t,...}
farmbuyer@56 3303 -- tconcat requires strings, but T is known to be one already
farmbuyer@89 3304 -- can't use #msg since there might be nil holes
farmbuyer@73 3305 for i = 2, n+1 do
farmbuyer@71 3306 msg[i] = tostring(msg[i] or "")
farmbuyer@56 3307 end
farmbuyer@56 3308 return tconcat (msg, '\a')
farmbuyer@56 3309 end
farmbuyer@56 3310 return t
farmbuyer@56 3311 end
farmbuyer@56 3312
farmbuyer@56 3313 -- broadcast('tag', <stuff>)
farmbuyer@56 3314 -- vbroadcast('tag', <stuff>)
farmbuyer@56 3315 function addon:vbroadcast(tag,...)
farmbuyer@56 3316 return self:broadcast(self.commrev..tag,...)
farmbuyer@56 3317 end
farmbuyer@56 3318 function addon:broadcast(tag,...)
farmbuyer@56 3319 local msg = assemble(tag,...)
farmbuyer@56 3320 self.dprint('comm', "<broadcast>:", msg)
farmbuyer@89 3321 self:SendCommMessage(self.ident, msg, "RAID")
farmbuyer@89 3322 -- this is what lets us debug our own message traffic:
farmbuyer@89 3323 if self.debug.comm then
farmbuyer@89 3324 self:SendCommMessage(self.ident, msg, "GUILD")
farmbuyer@89 3325 end
farmbuyer@56 3326 end
farmbuyer@56 3327 -- whispercast(<to>, 'tag', <stuff>)
farmbuyer@56 3328 function addon:whispercast(to,...)
farmbuyer@56 3329 local msg = assemble(...)
farmbuyer@56 3330 self.dprint('comm', "<whispercast>@", to, ":", msg)
farmbuyer@56 3331 self:SendCommMessage(self.identTg, msg, "WHISPER", to)
farmbuyer@56 3332 end
farmbuyer@56 3333
farmbuyer@1 3334 local function adduser (name, status, active)
farmbuyer@1 3335 if status then addon.sender_list.names[name] = status end
farmbuyer@1 3336 if active then addon.sender_list.active[name] = active end
farmbuyer@1 3337 end
farmbuyer@1 3338
farmbuyer@1 3339 -- Incoming handler functions. All take the sender name and the incoming
farmbuyer@1 3340 -- tag as the first two arguments. All of these are active even when the
farmbuyer@1 3341 -- player is not tracking loot, so test for that when appropriate.
farmbuyer@1 3342 local OCR_funcs = {}
farmbuyer@1 3343
farmbuyer@1 3344 OCR_funcs.ping = function (sender)
farmbuyer@1 3345 pprint('comm', "incoming ping from", sender)
farmbuyer@89 3346 local what = addon.enabled and "tracking" or
farmbuyer@89 3347 (addon.rebroadcast and "broadcasting" or "disabled")
farmbuyer@89 3348 addon:whispercast (sender, 'pong', addon.version, what, addon.revision)
farmbuyer@1 3349 end
farmbuyer@89 3350 OCR_funcs.pong = function (sender, _, ver, status, opt_rev)
farmbuyer@89 3351 local s = ("|cff00ff00%s|r %s(r%s) is |cff00ffff%s|r"):
farmbuyer@89 3352 format (sender, ver, opt_rev or "?", status)
farmbuyer@1 3353 addon:Print("Echo: ", s)
farmbuyer@1 3354 adduser (sender, s, status=="tracking" or status=="broadcasting" or nil)
farmbuyer@1 3355 end
farmbuyer@27 3356 OCR_funcs.revcheck = function (sender, _, revlarge)
farmbuyer@27 3357 addon.dprint('comm', "revcheck, sender", sender)
farmbuyer@89 3358 addon:_check_version (revlarge)
farmbuyer@27 3359 end
farmbuyer@1 3360
farmbuyer@76 3361 OCR_funcs['17improv'] = function (sender, _, senderid, existing, replace)
farmbuyer@76 3362 addon.dprint('comm', "DOTimprov/17, sender", sender, "id", senderid,
farmbuyer@76 3363 "existing", existing, "replace", replace)
farmbuyer@76 3364 if not g_unique_replace then _setup_unique_replace() end
farmbuyer@76 3365 g_unique_replace.new_entry (senderid, existing, replace)
farmbuyer@76 3366 end
farmbuyer@76 3367
farmbuyer@73 3368 OCR_funcs['17mark'] = function (sender, _, unique, item, old, new)
farmbuyer@73 3369 addon.dprint('comm', "DOTmark/17, sender", sender, "unique", unique,
farmbuyer@73 3370 "item", item, "from old", old, "to new", new)
farmbuyer@73 3371 local index = addon:loot_mark_disposition ("remote", sender, unique, item, old, new)
farmbuyer@73 3372 --if not addon.enabled then return end -- hmm
farmbuyer@73 3373 if index and opts.chatty_on_remote_changes then
farmbuyer@81 3374 _notify_about_remote (sender, index, old)
farmbuyer@73 3375 end
farmbuyer@73 3376 end
farmbuyer@73 3377
farmbuyer@81 3378 OCR_funcs['17reassign'] = function (sender, _, unique, item, from, to)
farmbuyer@81 3379 addon.dprint('comm', "DOTreassign/17, sender", sender, "unique", unique,
farmbuyer@81 3380 "item", item, "from", from, "to", to)
farmbuyer@81 3381 --[[local index =]] addon:reassign_loot ("remote", sender, unique, item, from, to)
farmbuyer@81 3382 -- Notification handled inside reassign_loot.
farmbuyer@81 3383 end
farmbuyer@81 3384
farmbuyer@71 3385 OCR_funcs['16loot'] = function (sender, _, recip, item, count, extratext)
farmbuyer@71 3386 addon.dprint('comm', "DOTloot/16, sender", sender, "recip", recip, "item", item, "count", count)
farmbuyer@1 3387 if not addon.enabled then return end
farmbuyer@1 3388 adduser (sender, nil, true)
farmbuyer@73 3389 -- Empty unique string will pass through all of the loot handling,
farmbuyer@73 3390 -- and then be rewritten by the history routine (into older string
farmbuyer@73 3391 -- of ID+date).
farmbuyer@73 3392 g_seeing_oldsigs = g_seeing_oldsigs or {}
farmbuyer@73 3393 g_seeing_oldsigs[sender] = true
farmbuyer@71 3394 addon:CHAT_MSG_LOOT ("broadcast", recip, --[[unique=]]"", item, count, sender, extratext)
farmbuyer@1 3395 end
farmbuyer@71 3396 OCR_funcs.loot = OCR_funcs['16loot'] -- old unversioned stuff goes to 16
farmbuyer@71 3397 OCR_funcs['17loot'] = function (sender, _, recip, unique, item, count, extratext)
farmbuyer@73 3398 addon.dprint('comm', "DOTloot/17, sender", sender, "recip", recip,
farmbuyer@73 3399 "unique", unique, "item", item, "count", count, "extratext", extratext)
farmbuyer@71 3400 if not addon.enabled then return end
farmbuyer@71 3401 adduser (sender, nil, true)
farmbuyer@71 3402 addon:CHAT_MSG_LOOT ("broadcast", recip, unique, item, count, sender, extratext)
farmbuyer@71 3403 end
farmbuyer@1 3404
farmbuyer@1 3405 OCR_funcs.boss = function (sender, _, reason, bossname, instancetag)
farmbuyer@56 3406 addon.dprint('comm', "DOTboss, sender", sender, "reason", reason,
farmbuyer@56 3407 "name", bossname, "it", instancetag)
farmbuyer@1 3408 if not addon.enabled then return end
farmbuyer@1 3409 adduser (sender, nil, true)
farmbuyer@56 3410 addon:on_boss_broadcast (reason, bossname, instancetag, --[[maxsize=]]0)
farmbuyer@56 3411 end
farmbuyer@56 3412 OCR_funcs['16boss'] = function (sender, _, reason, bossname, instancetag, maxsize)
farmbuyer@73 3413 addon.dprint('comm', "DOTboss/16,17, sender", sender, "reason", reason,
farmbuyer@56 3414 "name", bossname, "it", instancetag, "size", maxsize)
farmbuyer@56 3415 if not addon.enabled then return end
farmbuyer@56 3416 adduser (sender, nil, true)
farmbuyer@56 3417 addon:on_boss_broadcast (reason, bossname, instancetag, maxsize)
farmbuyer@1 3418 end
farmbuyer@71 3419 OCR_funcs['17boss'] = OCR_funcs['16boss']
farmbuyer@1 3420
farmbuyer@76 3421 local bcast_on = addon.format_hypertext ([[the red pill]], '|cffff4040',
farmbuyer@78 3422 function (self)
farmbuyer@78 3423 if not self.rebroadcast then
farmbuyer@78 3424 self:Activate(nil,true)
farmbuyer@76 3425 end
farmbuyer@78 3426 self:broadcast('bcast_responder')
farmbuyer@76 3427 end)
farmbuyer@76 3428 local waferthin = addon.format_hypertext ([[the blue pill]], '|cff0070dd',
farmbuyer@78 3429 function (self)
farmbuyer@76 3430 g_wafer_thin = true -- mint? it's wafer thin!
farmbuyer@78 3431 self:broadcast('bcast_denied') -- fuck off, I'm full
farmbuyer@76 3432 end)
farmbuyer@1 3433 OCR_funcs.bcast_req = function (sender)
farmbuyer@1 3434 if addon.debug.comm or ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3435 then
farmbuyer@95 3436 addon:Print("%s has requested additional broadcasters! Click %s to enable rebroadcasting, or %s to remain off and also ignore rebroadcast requests for as long as you're logged in.",
farmbuyer@1 3437 sender,
farmbuyer@76 3438 tostring(bcast_on),
farmbuyer@76 3439 tostring(waferthin))
farmbuyer@1 3440 end
farmbuyer@18 3441 addon.popped = true
farmbuyer@1 3442 end
farmbuyer@1 3443
farmbuyer@1 3444 OCR_funcs.bcast_responder = function (sender)
farmbuyer@1 3445 if addon.debug.comm or addon.requesting or
farmbuyer@1 3446 ((not g_wafer_thin) and (not addon.rebroadcast))
farmbuyer@1 3447 then
farmbuyer@1 3448 addon:Print(sender, "has answered the call and is now broadcasting loot.")
farmbuyer@1 3449 end
farmbuyer@1 3450 end
farmbuyer@1 3451 -- remove this tag once it's all tested
farmbuyer@1 3452 OCR_funcs.bcast_denied = function (sender)
farmbuyer@1 3453 if addon.requesting then addon:Print(sender, "declines futher broadcast requests.") end
farmbuyer@1 3454 end
farmbuyer@1 3455
farmbuyer@73 3456 -- Incoming message disassembler and dispatcher. The static weak table
farmbuyer@73 3457 -- is not my favorite approach to handling ellipses, but it lets me loop
farmbuyer@73 3458 -- through potential nils easily without creating a ton of garbage.
farmbuyer@73 3459 local OCR_data = setmetatable({}, {__mode='v'})
farmbuyer@1 3460 local function dotdotdot (sender, tag, ...)
farmbuyer@1 3461 local f = OCR_funcs[tag]
farmbuyer@73 3462 if f then
farmbuyer@73 3463 --wipe(OCR_data) costs more than its worth here
farmbuyer@73 3464 local n = select('#',...)
farmbuyer@73 3465 for i = 1, n do
farmbuyer@73 3466 local d = select(i,...)
farmbuyer@73 3467 OCR_data[i] = (d ~= "") and d or nil
farmbuyer@73 3468 end
farmbuyer@89 3469 addon.dprint('comm', ":...processing", tag, "from", sender, "with arg count", n)
farmbuyer@73 3470 return f(sender,tag,unpack(OCR_data,1,n))
farmbuyer@73 3471 end
farmbuyer@73 3472 addon.dprint('comm', "unknown comm message", tag, "from", sender)
farmbuyer@1 3473 end
farmbuyer@73 3474 -- Recent message cache (this can be accessed via advanced options panel)
farmbuyer@1 3475 addon.recent_messages = create_new_cache ('comm', comm_cleanup_ttl)
farmbuyer@1 3476
farmbuyer@1 3477 function addon:OnCommReceived (prefix, msg, distribution, sender)
farmbuyer@1 3478 if prefix ~= self.ident then return end
farmbuyer@1 3479 if not self.debug.comm then
farmbuyer@1 3480 if distribution ~= "RAID" and distribution ~= "WHISPER" then return end
farmbuyer@1 3481 if sender == my_name then return end
farmbuyer@1 3482 end
farmbuyer@1 3483 self.dprint('comm', ":OCR from", sender, "message is", msg)
farmbuyer@1 3484
farmbuyer@1 3485 if self.recent_messages:test(msg) then
farmbuyer@40 3486 self.dprint('cache', "OCR message <",msg,"> already in cache, skipping")
farmbuyer@40 3487 return
farmbuyer@1 3488 end
farmbuyer@1 3489 self.recent_messages:add(msg)
farmbuyer@1 3490
farmbuyer@1 3491 -- Nothing is actually returned, just (ab)using tail calls.
farmbuyer@1 3492 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3493 end
farmbuyer@1 3494
farmbuyer@1 3495 function addon:OnCommReceivedNocache (prefix, msg, distribution, sender)
farmbuyer@1 3496 if prefix ~= self.identTg then return end
farmbuyer@1 3497 if not self.debug.comm then
farmbuyer@1 3498 if distribution ~= "WHISPER" then return end
farmbuyer@1 3499 if sender == my_name then return end
farmbuyer@1 3500 end
farmbuyer@1 3501 self.dprint('comm', ":OCRN from", sender, "message is", msg)
farmbuyer@1 3502 return dotdotdot(sender,strsplit('\a',msg))
farmbuyer@1 3503 end
farmbuyer@1 3504 end
farmbuyer@1 3505
farmbuyer@1 3506 -- vim:noet